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Oct 12th, 2016
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  1. /**
  2. * Exile Mod
  3. * www.exilemod.com
  4. * © 2015 Exile Mod Team
  5. *
  6. * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  7. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  8. */
  9.  
  10.  
  11. class CfgClans
  12. {
  13. /*
  14. Defines the amount of pop tabs needed to register a new clan
  15.  
  16. Default: 20,000
  17. */
  18. registrationFee = 1000;
  19.  
  20. /*
  21. A list of all characters allowed in a clan *name*
  22. */
  23. clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 -!";
  24. };
  25. class Exile_AbstractCraftingRecipe
  26. {
  27. name = "";
  28. pictureItem = "";
  29. returnedItems[] = {};
  30. components[] = {}; // Required components
  31. tools[] = {}; // Required tools (matches, gas cooker etc.)
  32. requiredInteractionModelGroup = ""; // See CfgInteractionModels
  33. requiresOcean = 0; // isSurfaceWater test
  34. requiresFire = 0; // inflamed object nearby
  35. };
  36.  
  37. class CfgCraftingRecipes
  38. {
  39.  
  40. class CookBBQSandwich: Exile_AbstractCraftingRecipe
  41. {
  42. name = "Cook BBQ Sandwich";
  43. pictureItem = "Exile_Item_BBQSandwich_Cooked";
  44. requiresFire = 1;
  45. returnedItems[] =
  46. {
  47. {1, "Exile_Item_BBQSandwich_Cooked"}
  48. };
  49. tools[] =
  50. {
  51. "Exile_Item_CookingPot"
  52. };
  53. components[] =
  54. {
  55. {1, "Exile_Item_BBQSandwich"}
  56. };
  57. };
  58.  
  59. class CookCatfood: Exile_AbstractCraftingRecipe
  60. {
  61. name = "Cook Cat Food";
  62. pictureItem = "Exile_Item_Catfood_Cooked";
  63. requiresFire = 1;
  64. returnedItems[] =
  65. {
  66. {1, "Exile_Item_Catfood_Cooked"}
  67. };
  68. tools[] =
  69. {
  70. "Exile_Item_CookingPot"
  71. };
  72. components[] =
  73. {
  74. {1, "Exile_Item_Catfood"}
  75. };
  76. };
  77.  
  78. class CookChristmasTinner: Exile_AbstractCraftingRecipe
  79. {
  80. name = "Cook Christmas Tinner";
  81. pictureItem = "Exile_Item_ChristmasTinner_Cooked";
  82. requiresFire = 1;
  83. returnedItems[] =
  84. {
  85. {1, "Exile_Item_ChristmasTinner_Cooked"}
  86. };
  87. tools[] =
  88. {
  89. "Exile_Item_CookingPot"
  90. };
  91. components[] =
  92. {
  93. {1, "Exile_Item_ChristmasTinner"}
  94. };
  95. };
  96. class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
  97. {
  98. name = "Cook Glorious Knakworst";
  99. pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
  100. requiresFire = 1;
  101. returnedItems[] =
  102. {
  103. {1, "Exile_Item_GloriousKnakworst_Cooked"}
  104. };
  105. tools[] =
  106. {
  107. "Exile_Item_CookingPot"
  108. };
  109. components[] =
  110. {
  111. {1, "Exile_Item_GloriousKnakworst"}
  112. };
  113. };
  114.  
  115. class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  116. {
  117. name = "Cook Dirty Water";
  118. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  119. requiresFire = 1;
  120. returnedItems[] =
  121. {
  122. {1, "Exile_Item_PlasticBottleFreshWater"}
  123. };
  124. tools[] =
  125. {
  126. "Exile_Item_CookingPot"
  127. };
  128. components[] =
  129. {
  130. {1, "Exile_Item_PlasticBottleDirtyWater"}
  131. };
  132. };
  133. class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  134. {
  135. name = "Cook Salt Water";
  136. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  137. requiresFire = 1;
  138. returnedItems[] =
  139. {
  140. {1, "Exile_Item_PlasticBottleFreshWater"}
  141. };
  142. tools[] =
  143. {
  144. "Exile_Item_CookingPot"
  145. };
  146. components[] =
  147. {
  148. {1, "Exile_Item_PlasticBottleSaltWater"}
  149. };
  150. };
  151.  
  152. class CookSausageGravy: Exile_AbstractCraftingRecipe
  153. {
  154. name = "Cook Sausage Gravy";
  155. pictureItem = "Exile_Item_SausageGravy_Cooked";
  156. requiresFire = 1;
  157. returnedItems[] =
  158. {
  159. {1, "Exile_Item_SausageGravy_Cooked"}
  160. };
  161. tools[] =
  162. {
  163. "Exile_Item_CookingPot"
  164. };
  165. components[] =
  166. {
  167. {1, "Exile_Item_SausageGravy"}
  168. };
  169. };
  170.  
  171. class CookSurstromming: Exile_AbstractCraftingRecipe
  172. {
  173. name = "Cook Surströmming";
  174. pictureItem = "Exile_Item_Surstromming_Cooked";
  175. requiresFire = 1;
  176. returnedItems[] =
  177. {
  178. {1, "Exile_Item_Surstromming_Cooked"}
  179. };
  180. tools[] =
  181. {
  182. "Exile_Item_CookingPot"
  183. };
  184. components[] =
  185. {
  186. {1, "Exile_Item_Surstromming"}
  187. };
  188. };
  189.  
  190. class CraftFirePlace: Exile_AbstractCraftingRecipe
  191. {
  192. name = "Craft Fire Place";
  193. pictureItem = "Exile_Item_CampFireKit";
  194. returnedItems[] =
  195. {
  196. {1, "Exile_Item_CampFireKit"}
  197. };
  198. components[] =
  199. {
  200. {2, "Exile_Item_WoodLog"}
  201. };
  202. };
  203. class CraftFloodLight: Exile_AbstractCraftingRecipe
  204. {
  205. name = "Craft Flood Light";
  206. pictureItem = "Exile_Item_FloodLightKit";
  207. requiresFire = 1;
  208. returnedItems[] =
  209. {
  210. {1, "Exile_Item_FloodLightKit"}
  211. };
  212. components[] =
  213. {
  214. {1, "Exile_Item_MetalPole"},
  215. {1, "Exile_Item_LightBulb"},
  216. {1, "Exile_Item_ExtensionCord"}
  217. };
  218. };
  219. class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
  220. {
  221. name = "Craft Fortification Upgrade";
  222. pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
  223. requiresFire = 1;
  224. requiredInteractionModelGroup = "WorkBench";
  225. returnedItems[] =
  226. {
  227. {1, "Exile_Item_FortificationUpgrade"}
  228. };
  229. components[] =
  230. {
  231. {2, "Exile_Item_MetalPole"},
  232. {4, "Exile_Item_MetalBoard"}
  233. };
  234. };
  235. class CraftMetalBoard: Exile_AbstractCraftingRecipe
  236. {
  237. name = "Craft Metal Board";
  238. pictureItem = "Exile_Item_MetalBoard";
  239. requiresFire = 1;
  240. returnedItems[] =
  241. {
  242. {1, "Exile_Item_MetalBoard"}
  243. };
  244. components[] =
  245. {
  246. {2, "Exile_Item_JunkMetal"}
  247. };
  248. };
  249. class CraftMetalPole: Exile_AbstractCraftingRecipe
  250. {
  251. name = "Craft Metal Pole";
  252. pictureItem = "Exile_Item_MetalPole";
  253. requiresFire = 1;
  254. returnedItems[] =
  255. {
  256. {1, "Exile_Item_MetalPole"}
  257. };
  258. components[] =
  259. {
  260. {4, "Exile_Item_JunkMetal"}
  261. };
  262. };
  263. class CraftPortableGenerator: Exile_AbstractCraftingRecipe
  264. {
  265. name = "Craft Portable Generator";
  266. pictureItem = "Exile_Item_PortableGeneratorKit";
  267. requiresFire = 1;
  268. returnedItems[] =
  269. {
  270. {1, "Exile_Item_PortableGeneratorKit"}
  271. };
  272. components[] =
  273. {
  274. {4, "Exile_Item_MetalBoard"},
  275. {1, "Exile_Item_FuelCanisterFull"},
  276. {1, "Exile_Item_ExtensionCord"}
  277. };
  278. };
  279. class CraftStorageCrate: Exile_AbstractCraftingRecipe
  280. {
  281. name = "Craft Storage Crate";
  282. pictureItem = "Exile_Item_StorageCrateKit";
  283. requiredInteractionModelGroup = "WorkBench";
  284. returnedItems[] =
  285. {
  286. {1, "Exile_Item_StorageCrateKit"}
  287. };
  288. components[] =
  289. {
  290. {5, "Exile_Item_WoodPlank"}
  291. };
  292. };
  293. class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
  294. {
  295. name = "Craft Wood Doorway";
  296. pictureItem = "Exile_Item_WoodDoorwayKit";
  297. requiredInteractionModelGroup = "WorkBench";
  298. returnedItems[] =
  299. {
  300. {1, "Exile_Item_WoodDoorwayKit"}
  301. };
  302. components[] =
  303. {
  304. {6, "Exile_Item_WoodPlank"}
  305. };
  306. };
  307. /*
  308. class CraftWoodDrawBridge: Exile_AbstractCraftingRecipe
  309. {
  310. name = "Craft Wood Draw-Bridge";
  311. pictureItem = "Exile_Item_WoodDrawBridgeKit";
  312. requiredInteractionModelGroup = "WorkBench";
  313. returnedItems[] =
  314. {
  315. {1, "Exile_Item_WoodDrawBridgeKit"}
  316. };
  317. components[] =
  318. {
  319. {4, "Exile_Item_WoodPlank"},
  320. {2, "Exile_Item_Rope"}
  321. };
  322. };
  323. */
  324. class CraftWoodFloor: Exile_AbstractCraftingRecipe
  325. {
  326. name = "Craft Wood Floor";
  327. pictureItem = "Exile_Item_WoodFloorKit";
  328. requiredInteractionModelGroup = "WorkBench";
  329. returnedItems[] =
  330. {
  331. {1, "Exile_Item_WoodFloorKit"}
  332. };
  333. components[] =
  334. {
  335. {4, "Exile_Item_WoodPlank"}
  336. };
  337. };
  338. class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
  339. {
  340. name = "Craft Wood Floor Port";
  341. pictureItem = "Exile_Item_WoodFloorPortKit";
  342. requiredInteractionModelGroup = "WorkBench";
  343. returnedItems[] =
  344. {
  345. {1, "Exile_Item_WoodFloorPortKit"}
  346. };
  347. components[] =
  348. {
  349. {6, "Exile_Item_WoodPlank"}
  350. };
  351. };
  352. class CraftWoodGate: Exile_AbstractCraftingRecipe
  353. {
  354. name = "Craft Wood Gate";
  355. pictureItem = "Exile_Item_WoodGateKit";
  356. requiredInteractionModelGroup = "WorkBench";
  357. returnedItems[] =
  358. {
  359. {1, "Exile_Item_WoodGateKit"}
  360. };
  361. components[] =
  362. {
  363. {8, "Exile_Item_WoodPlank"}
  364. };
  365. };
  366. class CraftWoodPlank: Exile_AbstractCraftingRecipe
  367. {
  368. name = "Craft Wood Plank";
  369. pictureItem = "Exile_Item_WoodPlank";
  370. requiredInteractionModelGroup = "WorkBench";
  371. returnedItems[] =
  372. {
  373. {1, "Exile_Item_WoodPlank"}
  374. };
  375. components[] =
  376. {
  377. {2, "Exile_Item_WoodLog"}
  378. };
  379. };
  380. class CraftWoodStairs: Exile_AbstractCraftingRecipe
  381. {
  382. name = "Craft Wood Stairs";
  383. pictureItem = "Exile_Item_WoodStairsKit";
  384. requiredInteractionModelGroup = "WorkBench";
  385. returnedItems[] =
  386. {
  387. {1, "Exile_Item_WoodStairsKit"}
  388. };
  389. components[] =
  390. {
  391. {6, "Exile_Item_WoodPlank"}
  392. };
  393. };
  394. class CraftWoodSupport: Exile_AbstractCraftingRecipe
  395. {
  396. name = "Craft Wood Support";
  397. pictureItem = "Exile_Item_WoodSupportKit";
  398. requiredInteractionModelGroup = "WorkBench";
  399. returnedItems[] =
  400. {
  401. {1, "Exile_Item_WoodSupportKit"}
  402. };
  403. components[] =
  404. {
  405. {6, "Exile_Item_WoodPlank"}
  406. };
  407. };
  408. class CraftWoodWall: Exile_AbstractCraftingRecipe
  409. {
  410. name = "Craft Wood Wall";
  411. pictureItem = "Exile_Item_WoodWallKit";
  412. requiredInteractionModelGroup = "WorkBench";
  413. returnedItems[] =
  414. {
  415. {1, "Exile_Item_WoodWallKit"}
  416. };
  417. components[] =
  418. {
  419. {4, "Exile_Item_WoodPlank"}
  420. };
  421. };
  422. class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
  423. {
  424. name = "Craft 1/2 Wood Wall";
  425. pictureItem = "Exile_Item_WoodWallHalfKit";
  426. requiredInteractionModelGroup = "WorkBench";
  427. returnedItems[] =
  428. {
  429. {1, "Exile_Item_WoodWallHalfKit"}
  430. };
  431. components[] =
  432. {
  433. {2, "Exile_Item_WoodPlank"}
  434. };
  435. };
  436. class CraftWoodWindow: Exile_AbstractCraftingRecipe
  437. {
  438. name = "Craft Wood Window";
  439. pictureItem = "Exile_Item_WoodWindowKit";
  440. requiredInteractionModelGroup = "WorkBench";
  441. returnedItems[] =
  442. {
  443. {1, "Exile_Item_WoodWindowKit"}
  444. };
  445. components[] =
  446. {
  447. {6, "Exile_Item_WoodPlank"}
  448. };
  449. };
  450. class CraftWorkBench: Exile_AbstractCraftingRecipe
  451. {
  452. name = "Craft Work Bench";
  453. pictureItem = "Exile_Item_WorkBenchKit";
  454. returnedItems[] =
  455. {
  456. {1, "Exile_Item_WorkBenchKit"}
  457. };
  458. components[] =
  459. {
  460. {4, "Exile_Item_WoodLog"}
  461. };
  462. };
  463. class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
  464. {
  465. name = "Fill Dirty Water";
  466. pictureItem = "Exile_Item_PlasticBottleDirtyWater";
  467. requiredInteractionModelGroup = "WaterSource";
  468. returnedItems[] =
  469. {
  470. {1, "Exile_Item_PlasticBottleDirtyWater"}
  471. };
  472. components[] =
  473. {
  474. {1, "Exile_Item_PlasticBottleEmpty"}
  475. };
  476. };
  477. class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
  478. {
  479. name = "Fill Fresh Water";
  480. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  481. requiredInteractionModelGroup = "CleanWaterSource";
  482. returnedItems[] =
  483. {
  484. {1, "Exile_Item_PlasticBottleFreshWater"}
  485. };
  486. components[] =
  487. {
  488. {1, "Exile_Item_PlasticBottleEmpty"}
  489. };
  490. };
  491. class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
  492. {
  493. name = "Fill Salt Water";
  494. pictureItem = "Exile_Item_PlasticBottleSaltWater";
  495. requiresOcean = 1;
  496. returnedItems[] =
  497. {
  498. {1, "Exile_Item_PlasticBottleSaltWater"}
  499. };
  500. components[] =
  501. {
  502. {1, "Exile_Item_PlasticBottleEmpty"}
  503. };
  504. };
  505. class FillFuelCanister: Exile_AbstractCraftingRecipe
  506. {
  507. name = "Fill Fuel Canister";
  508. pictureItem = "Exile_Item_FuelCanisterFull";
  509. requiredInteractionModelGroup = "FuelSource";
  510. returnedItems[] =
  511. {
  512. {1, "Exile_Item_FuelCanisterFull"}
  513. };
  514. components[] =
  515. {
  516. {1, "Exile_Item_FuelCanisterEmpty"}
  517. };
  518. };
  519. class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
  520. {
  521. name = "Upgrade to Wood Door";
  522. pictureItem = "Exile_Item_WoodDoorKit";
  523. requiredInteractionModelGroup = "WorkBench";
  524. returnedItems[] =
  525. {
  526. {1, "Exile_Item_WoodDoorKit"}
  527. };
  528. components[] =
  529. {
  530. {1, "Exile_Item_WoodDoorwayKit"},
  531. {2, "Exile_Item_WoodPlank"}
  532. };
  533. };
  534. class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
  535. {
  536. name = "Upgrade to Wood Floor Port";
  537. pictureItem = "Exile_Item_WoodFloorPortKit";
  538. requiredInteractionModelGroup = "WorkBench";
  539. returnedItems[] =
  540. {
  541. {1, "Exile_Item_WoodFloorPortKit"}
  542. };
  543. components[] =
  544. {
  545. {1, "Exile_Item_WoodFloorKit"},
  546. {2, "Exile_Item_WoodPlank"}
  547. };
  548. };
  549. class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
  550. {
  551. name = "Upgrade to Wood Gate";
  552. pictureItem = "Exile_Item_WoodGateKit";
  553. requiredInteractionModelGroup = "WorkBench";
  554. returnedItems[] =
  555. {
  556. {1, "Exile_Item_WoodGateKit"}
  557. };
  558. components[] =
  559. {
  560. {1, "Exile_Item_WoodWallKit"},
  561. {4, "Exile_Item_WoodPlank"}
  562. };
  563. };
  564. class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
  565. {
  566. name = "Upgrade to Wood Wall";
  567. pictureItem = "Exile_Item_WoodWallHalfKit";
  568. requiredInteractionModelGroup = "WorkBench";
  569. returnedItems[] =
  570. {
  571. {1, "Exile_Item_WoodWallKit"}
  572. };
  573. components[] =
  574. {
  575. {2, "Exile_Item_WoodWallHalfKit"}
  576. };
  577. };
  578. class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
  579. {
  580. name = "Upgrade to Wood Window";
  581. pictureItem = "Exile_Item_WoodWindowKit";
  582. requiredInteractionModelGroup = "WorkBench";
  583. returnedItems[] =
  584. {
  585. {1, "Exile_Item_WoodWindowKit"}
  586. };
  587. components[] =
  588. {
  589. {1, "Exile_Item_WoodWallKit"},
  590. {2, "Exile_Item_WoodPlank"}
  591. };
  592. };
  593. };
  594. class CfgExileArsenal
  595. {
  596. class Exile_Uniform_BambiOverall { quality = 1; price = 2; };
  597.  
  598. ///////////////////////////////////////////////////////////////////////////////
  599. // Civillian Clothing
  600. ///////////////////////////////////////////////////////////////////////////////
  601. class U_C_Journalist { quality = 1; price = 20; };
  602. class U_C_Poloshirt_blue { quality = 1; price = 20; };
  603. class U_C_Poloshirt_burgundy { quality = 1; price = 20; };
  604. class U_C_Poloshirt_salmon { quality = 1; price = 20; };
  605. class U_C_Poloshirt_stripped { quality = 1; price = 20; };
  606. class U_C_Poloshirt_tricolour { quality = 1; price = 20; };
  607. class U_C_Poor_1 { quality = 1; price = 20; };
  608. class U_C_Poor_2 { quality = 1; price = 20; };
  609. class U_C_Poor_shorts_1 { quality = 1; price = 20; };
  610. class U_C_Scientist { quality = 1; price = 20; };
  611. class U_OrestesBody { quality = 3; price = 40; };
  612. class U_Rangemaster { quality = 1; price = 40; };
  613. class U_NikosAgedBody { quality = 3; price = 40; };
  614. class U_NikosBody { quality = 3; price = 40; };
  615. class U_Competitor { quality = 1; price = 40; };
  616.  
  617. ///////////////////////////////////////////////////////////////////////////////
  618. // Soldier Uniforms
  619. ///////////////////////////////////////////////////////////////////////////////
  620. class U_B_CombatUniform_mcam { quality = 2; price = 40; };
  621. class U_B_CombatUniform_mcam_tshirt { quality = 1; price = 40; };
  622. class U_B_CombatUniform_mcam_vest { quality = 1; price = 40; };
  623. class U_B_CombatUniform_mcam_worn { quality = 1; price = 40; };
  624. class U_B_CTRG_1 { quality = 2; price = 40; };
  625. class U_B_CTRG_2 { quality = 2; price = 40; };
  626. class U_B_CTRG_3 { quality = 2; price = 40; };
  627. class U_I_CombatUniform { quality = 1; price = 40; };
  628. class U_I_CombatUniform_shortsleeve { quality = 1; price = 40; };
  629. class U_I_CombatUniform_tshirt { quality = 1; price = 40; };
  630. class U_I_OfficerUniform { quality = 1; price = 40; };
  631. class U_O_CombatUniform_ocamo { quality = 1; price = 40; };
  632. class U_O_CombatUniform_oucamo { quality = 1; price = 40; };
  633. class U_O_OfficerUniform_ocamo { quality = 3; price = 80; };
  634. class U_B_SpecopsUniform_sgg { quality = 3; price = 80; };
  635. class U_O_SpecopsUniform_blk { quality = 3; price = 80; };
  636. class U_O_SpecopsUniform_ocamo { quality = 3; price = 80; };
  637. class U_I_G_Story_Protagonist_F { quality = 3; price = 100; };
  638.  
  639. ///////////////////////////////////////////////////////////////////////////////
  640. // Guerilla Uniforms
  641. ///////////////////////////////////////////////////////////////////////////////
  642. class U_C_HunterBody_grn { quality = 1; price = 40; };
  643. class U_IG_Guerilla1_1 { quality = 1; price = 40; };
  644. class U_IG_Guerilla2_1 { quality = 2; price = 60; };
  645. class U_IG_Guerilla2_2 { quality = 1; price = 40; };
  646. class U_IG_Guerilla2_3 { quality = 1; price = 40; };
  647. class U_IG_Guerilla3_1 { quality = 1; price = 40; };
  648. class U_BG_Guerilla2_1 { quality = 1; price = 40; };
  649. class U_IG_Guerilla3_2 { quality = 1; price = 40; };
  650. class U_BG_Guerrilla_6_1 { quality = 2; price = 60; };
  651. class U_BG_Guerilla1_1 { quality = 1; price = 40; };
  652. class U_BG_Guerilla2_2 { quality = 1; price = 40; };
  653. class U_BG_Guerilla2_3 { quality = 1; price = 40; };
  654. class U_BG_Guerilla3_1 { quality = 1; price = 40; };
  655. class U_BG_leader { quality = 1; price = 40; };
  656. class U_IG_leader { quality = 1; price = 40; };
  657. class U_I_G_resistanceLeader_F { quality = 3; price = 100; };
  658.  
  659. ///////////////////////////////////////////////////////////////////////////////
  660. // Ghillie Suits
  661. ///////////////////////////////////////////////////////////////////////////////
  662. class U_B_FullGhillie_ard { quality = 3; price = 150; };
  663. class U_B_FullGhillie_lsh { quality = 3; price = 150; };
  664. class U_B_FullGhillie_sard { quality = 3; price = 150; };
  665. class U_B_GhillieSuit { quality = 2; price = 100; };
  666. class U_I_FullGhillie_ard { quality = 3; price = 150; };
  667. class U_I_FullGhillie_lsh { quality = 3; price = 150; };
  668. class U_I_FullGhillie_sard { quality = 3; price = 150; };
  669. class U_I_GhillieSuit { quality = 2; price = 100; };
  670. class U_O_FullGhillie_ard { quality = 3; price = 150; };
  671. class U_O_FullGhillie_lsh { quality = 3; price = 150; };
  672. class U_O_FullGhillie_sard { quality = 3; price = 150; };
  673. class U_O_GhillieSuit { quality = 2; price = 100; };
  674.  
  675. ///////////////////////////////////////////////////////////////////////////////
  676. // Wet Suits
  677. ///////////////////////////////////////////////////////////////////////////////
  678. class U_I_Wetsuit { quality = 3; price = 80; };
  679. class U_O_Wetsuit { quality = 3; price = 80; };
  680. class U_B_Wetsuit { quality = 3; price = 80; };
  681. class U_B_survival_uniform { quality = 3; price = 80; };
  682.  
  683. ///////////////////////////////////////////////////////////////////////////////
  684. // Bandolliers
  685. ///////////////////////////////////////////////////////////////////////////////
  686. class V_BandollierB_blk { quality = 1; price = 30; };
  687. class V_BandollierB_cbr { quality = 1; price = 30; };
  688. class V_BandollierB_khk { quality = 1; price = 30; };
  689. class V_BandollierB_oli { quality = 1; price = 30; };
  690. class V_BandollierB_rgr { quality = 1; price = 30; };
  691.  
  692. ///////////////////////////////////////////////////////////////////////////////
  693. // Chestrigs
  694. ///////////////////////////////////////////////////////////////////////////////
  695. class V_Chestrig_blk { quality = 1; price = 20; };
  696. class V_Chestrig_khk { quality = 1; price = 20; };
  697. class V_Chestrig_oli { quality = 1; price = 20; };
  698. class V_Chestrig_rgr { quality = 1; price = 20; };
  699.  
  700. ///////////////////////////////////////////////////////////////////////////////
  701. // Vests
  702. ///////////////////////////////////////////////////////////////////////////////
  703. class V_Press_F { quality = 1; price = 10; };
  704. class V_Rangemaster_belt { quality = 1; price = 6; };
  705. class V_TacVest_blk { quality = 2; price = 50; };
  706. class V_TacVest_blk_POLICE { quality = 3; price = 300; };
  707. class V_TacVest_brn { quality = 2; price = 50; };
  708. class V_TacVest_camo { quality = 2; price = 50; };
  709. class V_TacVest_khk { quality = 2; price = 50; };
  710. class V_TacVest_oli { quality = 2; price = 50; };
  711. class V_TacVestCamo_khk { quality = 2; price = 50; };
  712. class V_TacVestIR_blk { quality = 2; price = 50; };
  713. class V_I_G_resistanceLeader_F { quality = 2; price = 50; };
  714.  
  715. ///////////////////////////////////////////////////////////////////////////////
  716. // Harnesses
  717. ///////////////////////////////////////////////////////////////////////////////
  718. class V_HarnessO_brn { quality = 1; price = 40; };
  719. class V_HarnessO_gry { quality = 1; price = 40; };
  720. class V_HarnessOGL_brn { quality = 1; price = 30; };
  721. class V_HarnessOGL_gry { quality = 1; price = 30; };
  722. class V_HarnessOSpec_brn { quality = 1; price = 40; };
  723. class V_HarnessOSpec_gry { quality = 1; price = 40; };
  724.  
  725. ///////////////////////////////////////////////////////////////////////////////
  726. // Plate Carriers
  727. ///////////////////////////////////////////////////////////////////////////////
  728. class V_PlateCarrier1_blk { quality = 1; price = 80; };
  729. class V_PlateCarrier1_rgr { quality = 1; price = 80; };
  730. class V_PlateCarrier2_rgr { quality = 2; price = 100; };
  731. class V_PlateCarrier3_rgr { quality = 2; price = 100; };
  732. class V_PlateCarrierGL_blk { quality = 3; price = 500; };
  733. class V_PlateCarrierGL_mtp { quality = 3; price = 500; };
  734. class V_PlateCarrierGL_rgr { quality = 3; price = 500; };
  735. class V_PlateCarrierH_CTRG { quality = 2; price = 100; };
  736. class V_PlateCarrierIA1_dgtl { quality = 2; price = 80; };
  737. class V_PlateCarrierIA2_dgtl { quality = 2; price = 100; };
  738. class V_PlateCarrierIAGL_dgtl { quality = 3; price = 400; };
  739. class V_PlateCarrierIAGL_oli { quality = 3; price = 400; };
  740. class V_PlateCarrierL_CTRG { quality = 2; price = 100; };
  741. class V_PlateCarrierSpec_blk { quality = 3; price = 200; };
  742. class V_PlateCarrierSpec_mtp { quality = 3; price = 200; };
  743. class V_PlateCarrierSpec_rgr { quality = 3; price = 200; };
  744.  
  745. ///////////////////////////////////////////////////////////////////////////////
  746. // Caps
  747. ///////////////////////////////////////////////////////////////////////////////
  748. class H_Cap_blk { quality = 1; price = 6; };
  749. class H_Cap_blk_Raven { quality = 1; price = 6; };
  750. class H_Cap_blu { quality = 1; price = 6; };
  751. class H_Cap_brn_SPECOPS { quality = 1; price = 6; };
  752. class H_Cap_grn { quality = 1; price = 6; };
  753. class H_Cap_headphones { quality = 1; price = 6; };
  754. class H_Cap_khaki_specops_UK { quality = 1; price = 6; };
  755. class H_Cap_oli { quality = 1; price = 6; };
  756. class H_Cap_press { quality = 1; price = 6; };
  757. class H_Cap_red { quality = 1; price = 6; };
  758. class H_Cap_tan { quality = 1; price = 6; };
  759. class H_Cap_tan_specops_US { quality = 1; price = 6; };
  760.  
  761. ///////////////////////////////////////////////////////////////////////////////
  762. // Military Caps
  763. ///////////////////////////////////////////////////////////////////////////////
  764. class H_MilCap_blue { quality = 1; price = 8; };
  765. class H_MilCap_dgtl { quality = 1; price = 8; };
  766. class H_MilCap_mcamo { quality = 1; price = 8; };
  767. class H_MilCap_ocamo { quality = 1; price = 8; };
  768. class H_MilCap_oucamo { quality = 1; price = 8; };
  769. class H_MilCap_rucamo { quality = 1; price = 8; };
  770.  
  771. ///////////////////////////////////////////////////////////////////////////////
  772. // Beanies
  773. ///////////////////////////////////////////////////////////////////////////////
  774. class H_Watchcap_blk { quality = 1; price = 6; };
  775. class H_Watchcap_camo { quality = 1; price = 6; };
  776. class H_Watchcap_khk { quality = 1; price = 6; };
  777. class H_Watchcap_sgg { quality = 1; price = 6; };
  778.  
  779. ///////////////////////////////////////////////////////////////////////////////
  780. // Bandannas
  781. ///////////////////////////////////////////////////////////////////////////////
  782. class H_Bandanna_camo { quality = 1; price = 4; };
  783. class H_Bandanna_cbr { quality = 1; price = 4; };
  784. class H_Bandanna_gry { quality = 1; price = 4; };
  785. class H_Bandanna_khk { quality = 1; price = 4; };
  786. class H_Bandanna_khk_hs { quality = 1; price = 4; };
  787. class H_Bandanna_mcamo { quality = 1; price = 4; };
  788. class H_Bandanna_sgg { quality = 1; price = 4; };
  789. class H_Bandanna_surfer { quality = 1; price = 4; };
  790.  
  791. ///////////////////////////////////////////////////////////////////////////////
  792. // Boonie Hats
  793. ///////////////////////////////////////////////////////////////////////////////
  794. class H_Booniehat_dgtl { quality = 1; price = 6; };
  795. class H_Booniehat_dirty { quality = 1; price = 6; };
  796. class H_Booniehat_grn { quality = 1; price = 6; };
  797. class H_Booniehat_indp { quality = 1; price = 6; };
  798. class H_Booniehat_khk { quality = 1; price = 6; };
  799. class H_Booniehat_khk_hs { quality = 1; price = 6; };
  800. class H_Booniehat_mcamo { quality = 1; price = 6; };
  801. class H_Booniehat_tan { quality = 1; price = 6; };
  802.  
  803. ///////////////////////////////////////////////////////////////////////////////
  804. // Hats
  805. ///////////////////////////////////////////////////////////////////////////////
  806. class H_Hat_blue { quality = 1; price = 6; };
  807. class H_Hat_brown { quality = 1; price = 6; };
  808. class H_Hat_camo { quality = 1; price = 6; };
  809. class H_Hat_checker { quality = 1; price = 6; };
  810. class H_Hat_grey { quality = 1; price = 6; };
  811. class H_Hat_tan { quality = 1; price = 6; };
  812. class H_StrawHat { quality = 1; price = 6; };
  813. class H_StrawHat_dark { quality = 1; price = 6; };
  814.  
  815. ///////////////////////////////////////////////////////////////////////////////
  816. // Berets
  817. ///////////////////////////////////////////////////////////////////////////////
  818. class H_Beret_02 { quality = 1; price = 6; };
  819. class H_Beret_blk { quality = 1; price = 6; };
  820. class H_Beret_blk_POLICE { quality = 1; price = 6; };
  821. class H_Beret_brn_SF { quality = 1; price = 6; };
  822. class H_Beret_Colonel { quality = 3; price = 8; };
  823. class H_Beret_grn { quality = 1; price = 6; };
  824. class H_Beret_grn_SF { quality = 1; price = 6; };
  825. class H_Beret_ocamo { quality = 1; price = 6; };
  826. class H_Beret_red { quality = 1; price = 6; };
  827.  
  828. ///////////////////////////////////////////////////////////////////////////////
  829. // Shemags
  830. ///////////////////////////////////////////////////////////////////////////////
  831. class H_Shemag_khk { quality = 1; price = 10; };
  832. class H_Shemag_olive { quality = 1; price = 10; };
  833. class H_Shemag_olive_hs { quality = 1; price = 10; };
  834. class H_Shemag_tan { quality = 1; price = 10; };
  835. class H_ShemagOpen_khk { quality = 1; price = 10; };
  836. class H_ShemagOpen_tan { quality = 1; price = 10; };
  837. class H_TurbanO_blk { quality = 1; price = 10; };
  838.  
  839. ///////////////////////////////////////////////////////////////////////////////
  840. // Light Helmets
  841. ///////////////////////////////////////////////////////////////////////////////
  842. class H_HelmetB_light { quality = 1; price = 20; };
  843. class H_HelmetB_light_black { quality = 1; price = 20; };
  844. class H_HelmetB_light_desert { quality = 1; price = 20; };
  845. class H_HelmetB_light_grass { quality = 1; price = 20; };
  846. class H_HelmetB_light_sand { quality = 1; price = 20; };
  847. class H_HelmetB_light_snakeskin { quality = 1; price = 20; };
  848.  
  849. ///////////////////////////////////////////////////////////////////////////////
  850. // Helmets
  851. ///////////////////////////////////////////////////////////////////////////////
  852. class H_HelmetIA { quality = 1; price = 40; };
  853. class H_HelmetIA_camo { quality = 1; price = 40; };
  854. class H_HelmetIA_net { quality = 1; price = 40; };
  855. class H_HelmetB { quality = 2; price = 60; };
  856. class H_HelmetB_black { quality = 2; price = 60; };
  857. class H_HelmetB_camo { quality = 3; price = 80; }; // This one is awesome!
  858. class H_HelmetB_desert { quality = 2; price = 60; };
  859. class H_HelmetB_grass { quality = 2; price = 60; };
  860. class H_HelmetB_paint { quality = 2; price = 60; };
  861. class H_HelmetB_plain_blk { quality = 2; price = 60; };
  862. class H_HelmetB_sand { quality = 2; price = 60; };
  863. class H_HelmetB_snakeskin { quality = 2; price = 60; };
  864.  
  865. ///////////////////////////////////////////////////////////////////////////////
  866. // Spec Ops Helmets
  867. ///////////////////////////////////////////////////////////////////////////////
  868. class H_HelmetSpecB { quality = 2; price = 80; };
  869. class H_HelmetSpecB_blk { quality = 2; price = 80; };
  870. class H_HelmetSpecB_paint1 { quality = 2; price = 80; };
  871. class H_HelmetSpecB_paint2 { quality = 2; price = 80; };
  872.  
  873. ///////////////////////////////////////////////////////////////////////////////
  874. // Super Helmets
  875. ///////////////////////////////////////////////////////////////////////////////
  876. class H_HelmetO_ocamo { quality = 3; price = 150; };
  877. class H_HelmetO_oucamo { quality = 3; price = 150; };
  878. class H_HelmetSpecO_blk { quality = 3; price = 100; };
  879. class H_HelmetSpecO_ocamo { quality = 3; price = 100; };
  880. class H_HelmetLeaderO_ocamo { quality = 3; price = 200; };
  881. class H_HelmetLeaderO_oucamo { quality = 3; price = 200; };
  882.  
  883. ///////////////////////////////////////////////////////////////////////////////
  884. // Pointer Attachments
  885. ///////////////////////////////////////////////////////////////////////////////
  886. class acc_flashlight { quality = 1; price = 4; };
  887. class acc_pointer_IR { quality = 1; price = 10; };
  888.  
  889. ///////////////////////////////////////////////////////////////////////////////
  890. // Bitpod Attachments
  891. ///////////////////////////////////////////////////////////////////////////////
  892. class bipod_01_F_blk { quality = 1; price = 10; };
  893. class bipod_01_F_mtp { quality = 1; price = 10; };
  894. class bipod_01_F_snd { quality = 1; price = 10; };
  895. class bipod_02_F_blk { quality = 1; price = 10; };
  896. class bipod_02_F_hex { quality = 1; price = 10; };
  897. class bipod_02_F_tan { quality = 1; price = 10; };
  898. class bipod_03_F_blk { quality = 1; price = 10; };
  899. class bipod_03_F_oli { quality = 1; price = 10; };
  900.  
  901. ///////////////////////////////////////////////////////////////////////////////
  902. // Muzzle Attachments
  903. ///////////////////////////////////////////////////////////////////////////////
  904. class muzzle_snds_338_black { quality = 2; price = 50; };
  905. class muzzle_snds_338_green { quality = 2; price = 50; };
  906. class muzzle_snds_338_sand { quality = 2; price = 50; };
  907. class muzzle_snds_93mmg { quality = 2; price = 50; };
  908. class muzzle_snds_93mmg_tan { quality = 2; price = 50; };
  909. class muzzle_snds_acp { quality = 1; price = 10; };
  910. class muzzle_snds_B { quality = 1; price = 20; };
  911. class muzzle_snds_H { quality = 2; price = 20; };
  912. class muzzle_snds_H_MG { quality = 2; price = 20; };
  913. class muzzle_snds_H_SW { quality = 2; price = 20; };
  914. class muzzle_snds_L { quality = 1; price = 10; };
  915. class muzzle_snds_M { quality = 1; price = 10; };
  916.  
  917. ///////////////////////////////////////////////////////////////////////////////
  918. // UAVS
  919. ///////////////////////////////////////////////////////////////////////////////
  920. class I_UavTerminal { quality = 3; price = 750; };
  921. class I_UAV_01_backpack_F { quality = 3; price = 3000; };
  922.  
  923. ///////////////////////////////////////////////////////////////////////////////
  924. // Static MGs
  925. ///////////////////////////////////////////////////////////////////////////////
  926. class O_HMG_01_weapon_F { quality = 3; price = 5000; };
  927. class O_HMG_01_support_F { quality = 3; price = 1000; };
  928. // Does not seem to work with HMG01, only the lower version does
  929. //class O_HMG_01_support_high_F { quality = 3; price = 5000; };
  930.  
  931. ///////////////////////////////////////////////////////////////////////////////
  932. // Optic Attachments
  933. ///////////////////////////////////////////////////////////////////////////////
  934. class optic_Aco { quality = 1; price = 70; };
  935. class optic_ACO_grn { quality = 1; price = 70; };
  936. class optic_ACO_grn_smg { quality = 1; price = 70; };
  937. class optic_Aco_smg { quality = 1; price = 70; };
  938. class optic_AMS { quality = 3; price = 300; };
  939. class optic_AMS_khk { quality = 3; price = 300; };
  940. class optic_AMS_snd { quality = 3; price = 300; };
  941. class optic_Arco { quality = 1; price = 100; };
  942. class optic_DMS { quality = 1; price = 150; };
  943. class optic_Hamr { quality = 3; price = 200; };
  944. class optic_Holosight { quality = 1; price = 50; };
  945. class optic_Holosight_smg { quality = 1; price = 50; };
  946. class optic_KHS_blk { quality = 3; price = 300; };
  947. class optic_KHS_hex { quality = 3; price = 300; };
  948. class optic_KHS_old { quality = 3; price = 300; };
  949. class optic_KHS_tan { quality = 3; price = 300; };
  950. class optic_LRPS { quality = 2; price = 300; };
  951. class optic_MRCO { quality = 1; price = 100; };
  952. class optic_MRD { quality = 1; price = 10; };
  953. class optic_Nightstalker { quality = 3; price = 1000; };
  954. class optic_NVS { quality = 2; price = 500; };
  955. class optic_SOS { quality = 2; price = 200; };
  956. class optic_tws { quality = 3; price = 1500; };
  957. class optic_tws_mg { quality = 3; price = 1500; };
  958. class optic_Yorris { quality = 1; price = 10; };
  959.  
  960. ///////////////////////////////////////////////////////////////////////////////
  961. // Hardware
  962. ///////////////////////////////////////////////////////////////////////////////
  963. class Exile_Item_Rope { quality = 1; price = 20; };
  964. class Exile_Item_DuctTape { quality = 1; price = 300; };
  965. class Exile_Item_ExtensionCord { quality = 1; price = 40; };
  966. class Exile_Item_FuelCanisterEmpty { quality = 1; price = 40; };
  967. class Exile_Item_JunkMetal { quality = 1; price = 400; };
  968. class Exile_Item_LightBulb { quality = 1; price = 20; };
  969. class Exile_Item_MetalBoard { quality = 1; price = 600; };
  970. class Exile_Item_SafeKit { quality = 3; price = 10000; };
  971. class Exile_Item_CodeLock { quality = 2; price = 5000; };
  972. class Exile_Item_CamoTentKit { quality = 1; price = 250; };
  973. class Exile_Item_MetalPole { quality = 1; price = 800; };
  974.  
  975. ///////////////////////////////////////////////////////////////////////////////
  976. // Food
  977. ///////////////////////////////////////////////////////////////////////////////
  978. class Exile_Item_GloriousKnakworst { quality = 1; price = 40; };
  979. class Exile_Item_Surstromming { quality = 1; price = 30; };
  980. class Exile_Item_SausageGravy { quality = 1; price = 30; };
  981. class Exile_Item_ChristmasTinner { quality = 1; price = 20; };
  982. class Exile_Item_BBQSandwich { quality = 1; price = 20; };
  983. class Exile_Item_Catfood { quality = 1; price = 20; };
  984.  
  985. ///////////////////////////////////////////////////////////////////////////////
  986. // Drinks
  987. ///////////////////////////////////////////////////////////////////////////////
  988. class Exile_Item_PlasticBottleFreshWater { quality = 2; price = 40; };
  989. class Exile_Item_PlasticBottleEmpty { quality = 1; price = 4; };
  990. class Exile_Item_Beer { quality = 1; price = 50; };
  991. class Exile_Item_Energydrink { quality = 1; price = 70; };
  992.  
  993. ///////////////////////////////////////////////////////////////////////////////
  994. // Tools
  995. ///////////////////////////////////////////////////////////////////////////////
  996. class Exile_Item_Matches { quality = 1; price = 60; };
  997. class Exile_Item_CookingPot { quality = 2; price = 80; };
  998. class Exile_Item_InstaDoc { quality = 1; price = 250; };
  999. class Exile_Melee_Axe { quality = 1; price = 100; };
  1000.  
  1001. ///////////////////////////////////////////////////////////////////////////////
  1002. // Navigation
  1003. ///////////////////////////////////////////////////////////////////////////////
  1004. class ItemWatch { quality = 1; price = 6; };
  1005. class ItemGPS { quality = 1; price = 40; };
  1006. class ItemMap { quality = 1; price = 6; };
  1007. class ItemCompass { quality = 1; price = 6; };
  1008. class ItemRadio { quality = 1; price = 40; };
  1009. class Binocular { quality = 1; price = 40; };
  1010. class Rangefinder { quality = 2; price = 200; };
  1011. class Laserdesignator { quality = 3; price = 750; };
  1012. class Laserdesignator_02 { quality = 3; price = 750; };
  1013. class Laserdesignator_03 { quality = 3; price = 750; };
  1014. class NVGoggles { quality = 2; price = 100; };
  1015. class NVGoggles_INDEP { quality = 2; price = 100; };
  1016. class NVGoggles_OPFOR { quality = 2; price = 100; };
  1017.  
  1018. ///////////////////////////////////////////////////////////////////////////////
  1019. // Rebreather
  1020. ///////////////////////////////////////////////////////////////////////////////
  1021. class V_RebreatherB { quality = 2; price = 250; };
  1022. class V_RebreatherIA { quality = 2; price = 250; };
  1023. class V_RebreatherIR { quality = 2; price = 250; };
  1024.  
  1025. ///////////////////////////////////////////////////////////////////////////////
  1026. // Pilot Stuff
  1027. ///////////////////////////////////////////////////////////////////////////////
  1028. class B_Parachute { quality = 3; price = 150; };
  1029. class H_CrewHelmetHeli_B { quality = 2; price = 150; };
  1030. class H_CrewHelmetHeli_I { quality = 2; price = 150; };
  1031. class H_CrewHelmetHeli_O { quality = 2; price = 150; };
  1032. class H_HelmetCrew_I { quality = 1; price = 100; };
  1033. class H_HelmetCrew_B { quality = 1; price = 100; };
  1034. class H_HelmetCrew_O { quality = 1; price = 100; };
  1035. class H_PilotHelmetHeli_B { quality = 3; price = 100; };
  1036. class H_PilotHelmetHeli_I { quality = 3; price = 100; };
  1037. class H_PilotHelmetHeli_O { quality = 3; price = 100; };
  1038. class U_B_HeliPilotCoveralls { quality = 1; price = 80; };
  1039. class U_B_PilotCoveralls { quality = 1; price = 60; };
  1040. class U_I_HeliPilotCoveralls { quality = 1; price = 60; };
  1041. class U_I_pilotCoveralls { quality = 1; price = 60; };
  1042. class U_O_PilotCoveralls { quality = 1; price = 60; };
  1043. class H_PilotHelmetFighter_B { quality = 2; price = 150; };
  1044. class H_PilotHelmetFighter_I { quality = 2; price = 150; };
  1045. class H_PilotHelmetFighter_O { quality = 2; price = 150; };
  1046.  
  1047. ///////////////////////////////////////////////////////////////////////////////
  1048. // Backpacks
  1049. ///////////////////////////////////////////////////////////////////////////////
  1050.  
  1051. class B_AssaultPack_blk { quality = 1; price = 90; };
  1052. class B_AssaultPack_cbr { quality = 1; price = 90; };
  1053. class B_AssaultPack_dgtl { quality = 1; price = 90; };
  1054. class B_AssaultPack_khk { quality = 1; price = 90; };
  1055. class B_AssaultPack_mcamo { quality = 1; price = 90; };
  1056. class B_AssaultPack_rgr { quality = 1; price = 90; };
  1057. class B_AssaultPack_sgg { quality = 1; price = 90; };
  1058. class B_FieldPack_blk { quality = 2; price = 120; };
  1059. class B_FieldPack_cbr { quality = 2; price = 120; };
  1060. class B_FieldPack_ocamo { quality = 2; price = 120; };
  1061. class B_FieldPack_oucamo { quality = 2; price = 120; };
  1062. class B_TacticalPack_blk { quality = 2; price = 150; };
  1063. class B_TacticalPack_rgr { quality = 2; price = 150; };
  1064. class B_TacticalPack_ocamo { quality = 2; price = 150; };
  1065. class B_TacticalPack_mcamo { quality = 2; price = 150; };
  1066. class B_TacticalPack_oli { quality = 2; price = 150; };
  1067. class B_Kitbag_cbr { quality = 3; price = 200; };
  1068. class B_Kitbag_mcamo { quality = 3; price = 200; };
  1069. class B_Kitbag_sgg { quality = 3; price = 200; };
  1070. class B_Carryall_cbr { quality = 3; price = 300; };
  1071. class B_Carryall_khk { quality = 3; price = 300; };
  1072. class B_Carryall_mcamo { quality = 3; price = 300; };
  1073. class B_Carryall_ocamo { quality = 3; price = 300; };
  1074. class B_Carryall_oli { quality = 3; price = 300; };
  1075. class B_Carryall_oucamo { quality = 3; price = 300; };
  1076. class B_Bergen_blk { quality = 2; price = 200; };
  1077. class B_Bergen_mcamo { quality = 2; price = 200; };
  1078. class B_Bergen_rgr { quality = 2; price = 200; };
  1079. class B_Bergen_sgg { quality = 2; price = 200; };
  1080. class B_HuntingBackpack { quality = 3; price = 250; };
  1081. class B_OutdoorPack_blk { quality = 1; price = 80; };
  1082. class B_OutdoorPack_blu { quality = 1; price = 80; };
  1083. class B_OutdoorPack_tan { quality = 1; price = 80; };
  1084.  
  1085. ///////////////////////////////////////////////////////////////////////////////
  1086. // Ammunition
  1087. ///////////////////////////////////////////////////////////////////////////////
  1088. class 100Rnd_65x39_caseless_mag { quality = 1; price = 30; };
  1089. class 100Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 40; };
  1090. class 10Rnd_127x54_Mag { quality = 1; price = 30; };
  1091. // Broken in Arma
  1092. class 10Rnd_338_Mag { quality = 1; price = 30; };
  1093.  
  1094. class 10Rnd_762x54_Mag { quality = 1; price = 30; };
  1095. //class 10Rnd_762x51_Mag { quality = 1; price = 30; };
  1096. class 10Rnd_93x64_DMR_05_Mag { quality = 1; price = 40; };
  1097. class 11Rnd_45ACP_Mag { quality = 1; price = 8; };
  1098. class 150Rnd_762x54_Box { quality = 1; price = 20; };
  1099. class 150Rnd_762x54_Box_Tracer { quality = 2; price = 30; };
  1100. class 16Rnd_9x21_Mag { quality = 1; price = 20; };
  1101. class 200Rnd_65x39_cased_Box { quality = 1; price = 30; };
  1102. class 200Rnd_65x39_cased_Box_Tracer { quality = 2; price = 30; };
  1103. class 150Rnd_93x64_Mag { quality = 2; price = 50; };
  1104. class 130Rnd_338_Mag { quality = 2; price = 40; };
  1105. class 20Rnd_556x45_UW_mag { quality = 1; price = 20; };
  1106. class 20Rnd_762x51_Mag { quality = 1; price = 20; };
  1107. class 30Rnd_45ACP_Mag_SMG_01 { quality = 1; price = 10; };
  1108. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green { quality = 2; price = 10; };
  1109. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow { quality = 2; price = 10; };
  1110. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Red { quality = 2; price = 10; };
  1111. class 30Rnd_556x45_Stanag { quality = 1; price = 20; };
  1112. class 30Rnd_556x45_Stanag_Tracer_Green { quality = 2; price = 20; };
  1113. class 30Rnd_556x45_Stanag_green { quality = 2; price = 20; };
  1114. class 30Rnd_556x45_Stanag_Tracer_Red { quality = 2; price = 20; };
  1115. class 30Rnd_556x45_Stanag_Tracer_Yellow { quality = 2; price = 20; };
  1116. class 30Rnd_556x45_Stanag_red { quality = 2; price = 20; };
  1117. class 30Rnd_65x39_caseless_green { quality = 1; price = 20; };
  1118. class 30Rnd_65x39_caseless_green_mag_Tracer { quality = 2; price = 30; };
  1119. class 30Rnd_65x39_caseless_mag { quality = 1; price = 20; };
  1120. class 30Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 30; };
  1121. class 30Rnd_9x21_Mag { quality = 1; price = 10; };
  1122. class 5Rnd_127x108_APDS_Mag { quality = 2; price = 50; };
  1123. class 5Rnd_127x108_Mag { quality = 1; price = 40; };
  1124. class 6Rnd_45ACP_Cylinder { quality = 1; price = 8; };
  1125. class 6Rnd_GreenSignal_F { quality = 9000; price = 30; };
  1126. class 6Rnd_RedSignal_F { quality = 9000; price = 30; };
  1127. class 7Rnd_408_Mag { quality = 1; price = 10; };
  1128. class 9Rnd_45ACP_Mag { quality = 1; price = 6; };
  1129.  
  1130. ///////////////////////////////////////////////////////////////////////////////
  1131. // Flares
  1132. ///////////////////////////////////////////////////////////////////////////////
  1133. class Chemlight_blue { quality = 1; price = 2; };
  1134. class Chemlight_green { quality = 1; price = 2; };
  1135. class Chemlight_red { quality = 1; price = 2; };
  1136. class FlareGreen_F { quality = 1; price = 6; };
  1137. class FlareRed_F { quality = 1; price = 6; };
  1138. class FlareWhite_F { quality = 1; price = 6; };
  1139. class FlareYellow_F { quality = 1; price = 6; };
  1140. class UGL_FlareGreen_F { quality = 2; price = 8; };
  1141. class UGL_FlareRed_F { quality = 2; price = 8; };
  1142. class UGL_FlareWhite_F { quality = 2; price = 8; };
  1143. class UGL_FlareYellow_F { quality = 2; price = 8; };
  1144. class 3Rnd_UGL_FlareGreen_F { quality = 3; price = 8*3; };
  1145. class 3Rnd_UGL_FlareRed_F { quality = 3; price = 8*3; };
  1146. class 3Rnd_UGL_FlareWhite_F { quality = 3; price = 8*3; };
  1147. class 3Rnd_UGL_FlareYellow_F { quality = 3; price = 8*3; };
  1148.  
  1149. ///////////////////////////////////////////////////////////////////////////////
  1150. // Smokes
  1151. ///////////////////////////////////////////////////////////////////////////////
  1152. class SmokeShell { quality = 1; price = 6; };
  1153. class SmokeShellBlue { quality = 1; price = 6; };
  1154. class SmokeShellGreen { quality = 1; price = 6; };
  1155. class SmokeShellOrange { quality = 1; price = 6; };
  1156. class SmokeShellPurple { quality = 1; price = 6; };
  1157. class SmokeShellRed { quality = 1; price = 6; };
  1158. class SmokeShellYellow { quality = 1; price = 6; };
  1159. class 1Rnd_Smoke_Grenade_shell { quality = 2; price = 8; };
  1160. class 1Rnd_SmokeBlue_Grenade_shell { quality = 2; price = 8; };
  1161. class 1Rnd_SmokeGreen_Grenade_shell { quality = 2; price = 8; };
  1162. class 1Rnd_SmokeOrange_Grenade_shell { quality = 2; price = 8; };
  1163. class 1Rnd_SmokePurple_Grenade_shell { quality = 2; price = 8; };
  1164. class 1Rnd_SmokeRed_Grenade_shell { quality = 2; price = 8; };
  1165. class 1Rnd_SmokeYellow_Grenade_shell { quality = 2; price = 8; };
  1166. class 3Rnd_Smoke_Grenade_shell { quality = 3; price = 8*3; };
  1167. class 3Rnd_SmokeBlue_Grenade_shell { quality = 3; price = 8*3; };
  1168. class 3Rnd_SmokeGreen_Grenade_shell { quality = 3; price = 8*3; };
  1169. class 3Rnd_SmokeOrange_Grenade_shell { quality = 3; price = 8*3; };
  1170. class 3Rnd_SmokePurple_Grenade_shell { quality = 3; price = 8*3; };
  1171. class 3Rnd_SmokeRed_Grenade_shell { quality = 3; price = 8*3; };
  1172. class 3Rnd_SmokeYellow_Grenade_shell { quality = 3; price = 8*3; };
  1173.  
  1174. ///////////////////////////////////////////////////////////////////////////////
  1175. // Explosives
  1176. ///////////////////////////////////////////////////////////////////////////////
  1177. class HandGrenade { quality = 3; price = 40; };
  1178. class MiniGrenade { quality = 2; price = 30; };
  1179. class B_IR_Grenade { quality = 1; price = 50; };
  1180. class O_IR_Grenade { quality = 1; price = 50; };
  1181. class I_IR_Grenade { quality = 1; price = 50; };
  1182. class 1Rnd_HE_Grenade_shell { quality = 2; price = 70; };
  1183. class 3Rnd_HE_Grenade_shell { quality = 3; price = 70*3; };
  1184. class APERSBoundingMine_Range_Mag { quality = 3; price = 500; };
  1185. class APERSMine_Range_Mag { quality = 3; price = 600; };
  1186. class APERSTripMine_Wire_Mag { quality = 3; price = 300; };
  1187. class ClaymoreDirectionalMine_Remote_Mag { quality = 3; price = 350; };
  1188. class DemoCharge_Remote_Mag { quality = 3; price = 700; };
  1189. class IEDLandBig_Remote_Mag { quality = 3; price = 600; };
  1190. class IEDLandSmall_Remote_Mag { quality = 3; price = 300; };
  1191. class IEDUrbanBig_Remote_Mag { quality = 3; price = 800; };
  1192. class IEDUrbanSmall_Remote_Mag { quality = 3; price = 400; };
  1193. class SatchelCharge_Remote_Mag { quality = 3; price = 1000; };
  1194. class SLAMDirectionalMine_Wire_Mag { quality = 3; price = 700; };
  1195.  
  1196. ///////////////////////////////////////////////////////////////////////////////
  1197. // Pistols
  1198. ///////////////////////////////////////////////////////////////////////////////
  1199. class hgun_ACPC2_F { quality = 1; price = 50; };
  1200. class hgun_P07_F { quality = 1; price = 50; };
  1201. class hgun_Pistol_heavy_01_F { quality = 2; price = 80; };
  1202. class hgun_Pistol_heavy_02_F { quality = 2; price = 80; };
  1203. class hgun_Pistol_Signal_F { quality = 9000; price = 100; };
  1204. class hgun_Rook40_F { quality = 1; price = 50; };
  1205.  
  1206. ///////////////////////////////////////////////////////////////////////////////
  1207. // Sub Machine Guns
  1208. ///////////////////////////////////////////////////////////////////////////////
  1209. class hgun_PDW2000_F { quality = 1; price = 100; };
  1210. class SMG_01_F { quality = 1; price = 150; };
  1211. class SMG_02_F { quality = 1; price = 150; };
  1212.  
  1213. ///////////////////////////////////////////////////////////////////////////////
  1214. // Light Machine Guns
  1215. ///////////////////////////////////////////////////////////////////////////////
  1216. class arifle_MX_SW_Black_F { quality = 2; price = 250; };
  1217. class arifle_MX_SW_F { quality = 2; price = 250; };
  1218. class LMG_Mk200_F { quality = 2; price = 300; };
  1219. class LMG_Zafir_F { quality = 2; price = 350; };
  1220. class MMG_01_hex_F { quality = 3; price = 800; };
  1221. class MMG_01_tan_F { quality = 3; price = 800; };
  1222. class MMG_02_black_F { quality = 3; price = 450; };
  1223. class MMG_02_camo_F { quality = 3; price = 450; };
  1224. class MMG_02_sand_F { quality = 3; price = 450; };
  1225.  
  1226. ///////////////////////////////////////////////////////////////////////////////
  1227. // Assault Rifles
  1228. ///////////////////////////////////////////////////////////////////////////////
  1229. class arifle_Katiba_C_F { quality = 1; price = 150; };
  1230. class arifle_Katiba_F { quality = 1; price = 150; };
  1231. class arifle_Katiba_GL_F { quality = 2; price = 200; };
  1232. class arifle_Mk20_F { quality = 1; price = 150; };
  1233. class arifle_Mk20_GL_F { quality = 2; price = 200; };
  1234. class arifle_Mk20_GL_plain_F { quality = 2; price = 200; };
  1235. class arifle_Mk20_plain_F { quality = 1; price = 150; };
  1236. class arifle_Mk20C_F { quality = 1; price = 150; };
  1237. class arifle_Mk20C_plain_F { quality = 1; price = 150; };
  1238. class arifle_MX_Black_F { quality = 1; price = 450; };
  1239. class arifle_MX_F { quality = 1; price = 450; };
  1240. class arifle_MX_GL_Black_F { quality = 2; price = 450; };
  1241. class arifle_MX_GL_F { quality = 2; price = 450; };
  1242. class arifle_MXC_Black_F { quality = 1; price = 350; };
  1243. class arifle_MXC_F { quality = 1; price = 350; };
  1244. class arifle_SDAR_F { quality = 3; price = 650; };
  1245. class arifle_TRG20_F { quality = 1; price = 250; };
  1246. class arifle_TRG21_F { quality = 1; price = 250; };
  1247. class arifle_TRG21_GL_F { quality = 2; price = 350; };
  1248.  
  1249. ///////////////////////////////////////////////////////////////////////////////
  1250. // Sniper Rifles
  1251. ///////////////////////////////////////////////////////////////////////////////
  1252. class arifle_MXM_Black_F { quality = 1; price = 550; };
  1253. class arifle_MXM_F { quality = 1; price = 550; };
  1254. class srifle_DMR_01_F { quality = 2; price = 600; };
  1255. class srifle_DMR_02_camo_F { quality = 3; price = 800; };
  1256. class srifle_DMR_02_F { quality = 3; price = 800; };
  1257. class srifle_DMR_02_sniper_F { quality = 3; price = 800; };
  1258. class srifle_DMR_03_F { quality = 3; price = 750; };
  1259. class srifle_DMR_03_khaki_F { quality = 3; price = 750; };
  1260. class srifle_DMR_03_multicam_F { quality = 3; price = 750; };
  1261. class srifle_DMR_03_tan_F { quality = 3; price = 750; };
  1262. class srifle_DMR_03_woodland_F { quality = 3; price = 750; };
  1263. class srifle_DMR_04_F { quality = 3; price = 700; };
  1264. class srifle_DMR_04_Tan_F { quality = 3; price = 700; };
  1265. class srifle_DMR_05_blk_F { quality = 3; price = 850; };
  1266. class srifle_DMR_05_hex_F { quality = 3; price = 850; };
  1267. class srifle_DMR_05_tan_f { quality = 3; price = 850; };
  1268. class srifle_DMR_06_camo_F { quality = 3; price = 800; };
  1269. class srifle_DMR_06_olive_F { quality = 3; price = 800; };
  1270. class srifle_EBR_F { quality = 2; price = 700; };
  1271. class srifle_GM6_camo_F { quality = 3; price = 900; };
  1272. class srifle_GM6_F { quality = 3; price = 900; };
  1273. class srifle_LRR_camo_F { quality = 3; price = 850; };
  1274. class srifle_LRR_F { quality = 3; price = 850; };
  1275.  
  1276. ///////////////////////////////////////////////////////////////////////////////
  1277. // BIKES
  1278. ///////////////////////////////////////////////////////////////////////////////
  1279. class Exile_Bike_OldBike { quality = 1; price = 40; };
  1280. class Exile_Bike_MountainBike { quality = 1; price = 50; };
  1281.  
  1282. ///////////////////////////////////////////////////////////////////////////////
  1283. // QUAD BIKES
  1284. ///////////////////////////////////////////////////////////////////////////////
  1285. class Exile_Bike_QuadBike_Black { quality = 1; price = 500; };
  1286. class Exile_Bike_QuadBike_Blue { quality = 1; price = 500; };
  1287. class Exile_Bike_QuadBike_Red { quality = 1; price = 500; };
  1288. class Exile_Bike_QuadBike_White { quality = 1; price = 500; };
  1289. class Exile_Bike_QuadBike_Nato { quality = 1; price = 500; };
  1290. class Exile_Bike_QuadBike_Csat { quality = 1; price = 500; };
  1291. class Exile_Bike_QuadBike_Fia { quality = 1; price = 500; };
  1292. class Exile_Bike_QuadBike_Guerilla01 { quality = 1; price = 500; };
  1293. class Exile_Bike_QuadBike_Guerilla02 { quality = 1; price = 500; };
  1294.  
  1295. ///////////////////////////////////////////////////////////////////////////////
  1296. // KARTS
  1297. ///////////////////////////////////////////////////////////////////////////////
  1298. class Exile_Car_Kart_BluKing { quality = 1; price = 400; };
  1299. class Exile_Car_Kart_RedStone { quality = 1; price = 400; };
  1300. class Exile_Car_Kart_Vrana { quality = 1; price = 400; };
  1301. class Exile_Car_Kart_Green { quality = 1; price = 400; };
  1302. class Exile_Car_Kart_Blue { quality = 1; price = 400; };
  1303. class Exile_Car_Kart_Orange { quality = 1; price = 400; };
  1304. class Exile_Car_Kart_White { quality = 1; price = 400; };
  1305. class Exile_Car_Kart_Yellow { quality = 1; price = 400; };
  1306. class Exile_Car_Kart_Black { quality = 1; price = 400; };
  1307.  
  1308. ///////////////////////////////////////////////////////////////////////////////
  1309. // MOTOR BOATS
  1310. ///////////////////////////////////////////////////////////////////////////////
  1311. class Exile_Boat_MotorBoat_Police { quality = 1; price = 700; };
  1312. class Exile_Boat_MotorBoat_Orange { quality = 1; price = 700; };
  1313. class Exile_Boat_MotorBoat_White { quality = 1; price = 700; };
  1314.  
  1315. ///////////////////////////////////////////////////////////////////////////////
  1316. // RUBBER DUCKS
  1317. ///////////////////////////////////////////////////////////////////////////////
  1318. class Exile_Boat_RubberDuck_CSAT { quality = 1; price = 500; };
  1319. class Exile_Boat_RubberDuck_Digital { quality = 1; price = 500; };
  1320. class Exile_Boat_RubberDuck_Orange { quality = 1; price = 500; };
  1321. class Exile_Boat_RubberDuck_Blue { quality = 1; price = 500; };
  1322. class Exile_Boat_RubberDuck_Black { quality = 1; price = 500; };
  1323.  
  1324. ///////////////////////////////////////////////////////////////////////////////
  1325. // SDV
  1326. ///////////////////////////////////////////////////////////////////////////////
  1327. class Exile_Boat_SDV_CSAT { quality = 1; price = 1000; };
  1328. class Exile_Boat_SDV_Digital { quality = 1; price = 1000; };
  1329. class Exile_Boat_SDV_Grey { quality = 1; price = 1000; };
  1330.  
  1331. ///////////////////////////////////////////////////////////////////////////////
  1332. // Hellcat
  1333. ///////////////////////////////////////////////////////////////////////////////
  1334. class Exile_Chopper_Hellcat_Green { quality = 1; price = 7000; };
  1335. class Exile_Chopper_Hellcat_FIA { quality = 1; price = 7000; };
  1336.  
  1337. ///////////////////////////////////////////////////////////////////////////////
  1338. // Hummingbird
  1339. ///////////////////////////////////////////////////////////////////////////////
  1340. class Exile_Chopper_Hummingbird_Green { quality = 1; price = 6500; };
  1341.  
  1342. ///////////////////////////////////////////////////////////////////////////////
  1343. // Hummingbird (Civillian)
  1344. ///////////////////////////////////////////////////////////////////////////////
  1345. class Exile_Chopper_Hummingbird_Civillian_Blue { quality = 1; price = 5000; };
  1346. class Exile_Chopper_Hummingbird_Civillian_Red { quality = 1; price = 5000; };
  1347. class Exile_Chopper_Hummingbird_Civillian_ION { quality = 1; price = 5000; };
  1348. class Exile_Chopper_Hummingbird_Civillian_BlueLine { quality = 1; price = 5000; };
  1349. class Exile_Chopper_Hummingbird_Civillian_Digital { quality = 1; price = 5000; };
  1350. class Exile_Chopper_Hummingbird_Civillian_Elliptical { quality = 1; price = 5000; };
  1351. class Exile_Chopper_Hummingbird_Civillian_Furious { quality = 1; price = 5000; };
  1352. class Exile_Chopper_Hummingbird_Civillian_GrayWatcher { quality = 1; price = 5000; };
  1353. class Exile_Chopper_Hummingbird_Civillian_Jeans { quality = 1; price = 5000; };
  1354. class Exile_Chopper_Hummingbird_Civillian_Light { quality = 1; price = 5000; };
  1355. class Exile_Chopper_Hummingbird_Civillian_Shadow { quality = 1; price = 5000; };
  1356. class Exile_Chopper_Hummingbird_Civillian_Sheriff { quality = 1; price = 5000; };
  1357. class Exile_Chopper_Hummingbird_Civillian_Speedy { quality = 1; price = 5000; };
  1358. class Exile_Chopper_Hummingbird_Civillian_Sunset { quality = 1; price = 5000; };
  1359. class Exile_Chopper_Hummingbird_Civillian_Vrana { quality = 1; price = 5000; };
  1360. class Exile_Chopper_Hummingbird_Civillian_Wasp { quality = 1; price = 5000; };
  1361. class Exile_Chopper_Hummingbird_Civillian_Wave { quality = 1; price = 5000; };
  1362.  
  1363. ///////////////////////////////////////////////////////////////////////////////
  1364. // Huron
  1365. ///////////////////////////////////////////////////////////////////////////////
  1366. class Exile_Chopper_Huron_Black { quality = 1; price = 10000; };
  1367. class Exile_Chopper_Huron_Green { quality = 1; price = 10000; };
  1368.  
  1369. ///////////////////////////////////////////////////////////////////////////////
  1370. // Mohawk
  1371. ///////////////////////////////////////////////////////////////////////////////
  1372. class Exile_Chopper_Mohawk_FIA { quality = 1; price = 9000; };
  1373.  
  1374. ///////////////////////////////////////////////////////////////////////////////
  1375. // Orca
  1376. ///////////////////////////////////////////////////////////////////////////////
  1377. class Exile_Chopper_Orca_CSAT { quality = 1; price = 7000; };
  1378. class Exile_Chopper_Orca_Black { quality = 1; price = 7000; };
  1379. class Exile_Chopper_Orca_BlackCustom { quality = 1; price = 7000; };
  1380.  
  1381. ///////////////////////////////////////////////////////////////////////////////
  1382. // Taru
  1383. ///////////////////////////////////////////////////////////////////////////////
  1384. class Exile_Chopper_Taru_Transport_CSAT { quality = 1; price = 8000; };
  1385. class Exile_Chopper_Taru_Transport_Black { quality = 1; price = 8000; };
  1386.  
  1387. class Exile_Chopper_Taru_CSAT { quality = 1; price = 8200; };
  1388. class Exile_Chopper_Taru_Black { quality = 1; price = 8200; };
  1389.  
  1390. class Exile_Chopper_Taru_Covered_CSAT { quality = 1; price = 8400; };
  1391. class Exile_Chopper_Taru_Covered_Black { quality = 1; price = 8400; };
  1392.  
  1393. ///////////////////////////////////////////////////////////////////////////////
  1394. // Cessna
  1395. ///////////////////////////////////////////////////////////////////////////////
  1396. class Exile_Plane_Cessna { quality = 1; price = 4000; };
  1397.  
  1398. ///////////////////////////////////////////////////////////////////////////////
  1399. // Hatchback
  1400. ///////////////////////////////////////////////////////////////////////////////
  1401. class Exile_Car_Hatchback_Beige { quality = 1; price = 1000; };
  1402. class Exile_Car_Hatchback_Green { quality = 1; price = 1000; };
  1403. class Exile_Car_Hatchback_Blue { quality = 1; price = 1000; };
  1404. class Exile_Car_Hatchback_BlueCustom { quality = 1; price = 1000; };
  1405. class Exile_Car_Hatchback_BeigeCustom { quality = 1; price = 1000; };
  1406. class Exile_Car_Hatchback_Yellow { quality = 1; price = 1000; };
  1407. class Exile_Car_Hatchback_Grey { quality = 1; price = 1000; };
  1408. class Exile_Car_Hatchback_Black { quality = 1; price = 1000; };
  1409. class Exile_Car_Hatchback_Dark { quality = 1; price = 1000; };
  1410. class Exile_Car_Hatchback_Rusty1 { quality = 1; price = 900; };
  1411. class Exile_Car_Hatchback_Rusty2 { quality = 1; price = 900; };
  1412. class Exile_Car_Hatchback_Rusty3 { quality = 1; price = 900; };
  1413.  
  1414. ///////////////////////////////////////////////////////////////////////////////
  1415. // Hatchback (Sport)
  1416. ///////////////////////////////////////////////////////////////////////////////
  1417. class Exile_Car_Hatchback_Sport_Red { quality = 1; price = 1250; };
  1418. class Exile_Car_Hatchback_Sport_Blue { quality = 1; price = 1250; };
  1419. class Exile_Car_Hatchback_Sport_Orange { quality = 1; price = 1250; };
  1420. class Exile_Car_Hatchback_Sport_White { quality = 1; price = 1250; };
  1421. class Exile_Car_Hatchback_Sport_Beige { quality = 1; price = 1250; };
  1422. class Exile_Car_Hatchback_Sport_Green { quality = 1; price = 1250; };
  1423.  
  1424. ///////////////////////////////////////////////////////////////////////////////
  1425. // HEMMT
  1426. ///////////////////////////////////////////////////////////////////////////////
  1427. class Exile_Car_HEMMT { quality = 1; price = 3000; };
  1428.  
  1429. ///////////////////////////////////////////////////////////////////////////////
  1430. // Hunter
  1431. ///////////////////////////////////////////////////////////////////////////////
  1432. class Exile_Car_Hunter { quality = 1; price = 6000; };
  1433.  
  1434. ///////////////////////////////////////////////////////////////////////////////
  1435. // Ifrit
  1436. ///////////////////////////////////////////////////////////////////////////////
  1437. class Exile_Car_Ifrit { quality = 1; price = 5000; };
  1438.  
  1439. ///////////////////////////////////////////////////////////////////////////////
  1440. // Offroad
  1441. ///////////////////////////////////////////////////////////////////////////////
  1442. class Exile_Car_Offroad_Red { quality = 1; price = 2500; };
  1443. class Exile_Car_Offroad_Beige { quality = 1; price = 2500; };
  1444. class Exile_Car_Offroad_White { quality = 1; price = 2500; };
  1445. class Exile_Car_Offroad_Blue { quality = 1; price = 2500; };
  1446. class Exile_Car_Offroad_DarkRed { quality = 1; price = 2500; };
  1447. class Exile_Car_Offroad_BlueCustom { quality = 1; price = 2500; };
  1448. class Exile_Car_Offroad_Guerilla01 { quality = 1; price = 2700; };
  1449. class Exile_Car_Offroad_Guerilla02 { quality = 1; price = 2700; };
  1450. class Exile_Car_Offroad_Guerilla03 { quality = 1; price = 2700; };
  1451. class Exile_Car_Offroad_Guerilla04 { quality = 1; price = 2700; };
  1452. class Exile_Car_Offroad_Guerilla05 { quality = 1; price = 2700; };
  1453. class Exile_Car_Offroad_Guerilla06 { quality = 1; price = 2700; };
  1454. class Exile_Car_Offroad_Guerilla07 { quality = 1; price = 2700; };
  1455. class Exile_Car_Offroad_Guerilla08 { quality = 1; price = 2700; };
  1456. class Exile_Car_Offroad_Guerilla09 { quality = 1; price = 2700; };
  1457. class Exile_Car_Offroad_Guerilla10 { quality = 1; price = 2700; };
  1458. class Exile_Car_Offroad_Guerilla11 { quality = 1; price = 2700; };
  1459. class Exile_Car_Offroad_Guerilla12 { quality = 1; price = 2700; };
  1460. class Exile_Car_Offroad_Rusty1 { quality = 1; price = 2000; };
  1461. class Exile_Car_Offroad_Rusty2 { quality = 1; price = 2000; };
  1462. class Exile_Car_Offroad_Rusty3 { quality = 1; price = 2000; };
  1463.  
  1464. ///////////////////////////////////////////////////////////////////////////////
  1465. // Offroad (Armed)
  1466. ///////////////////////////////////////////////////////////////////////////////
  1467. class Exile_Car_Offroad_Armed_Guerilla01 { quality = 1; price = 5000; };
  1468. class Exile_Car_Offroad_Armed_Guerilla02 { quality = 1; price = 5000; };
  1469. class Exile_Car_Offroad_Armed_Guerilla03 { quality = 1; price = 5000; };
  1470. class Exile_Car_Offroad_Armed_Guerilla04 { quality = 1; price = 5000; };
  1471. class Exile_Car_Offroad_Armed_Guerilla05 { quality = 1; price = 5000; };
  1472. class Exile_Car_Offroad_Armed_Guerilla06 { quality = 1; price = 5000; };
  1473. class Exile_Car_Offroad_Armed_Guerilla07 { quality = 1; price = 5000; };
  1474. class Exile_Car_Offroad_Armed_Guerilla08 { quality = 1; price = 5000; };
  1475. class Exile_Car_Offroad_Armed_Guerilla09 { quality = 1; price = 5000; };
  1476. class Exile_Car_Offroad_Armed_Guerilla10 { quality = 1; price = 5000; };
  1477. class Exile_Car_Offroad_Armed_Guerilla11 { quality = 1; price = 5000; };
  1478. class Exile_Car_Offroad_Armed_Guerilla12 { quality = 1; price = 5000; };
  1479.  
  1480. ///////////////////////////////////////////////////////////////////////////////
  1481. // Offroad (Repair)
  1482. ///////////////////////////////////////////////////////////////////////////////
  1483. class Exile_Car_Offroad_Repair_Civillian { quality = 1; price = 2500; };
  1484. class Exile_Car_Offroad_Repair_Red { quality = 1; price = 2500; };
  1485. class Exile_Car_Offroad_Repair_Beige { quality = 1; price = 2500; };
  1486. class Exile_Car_Offroad_Repair_White { quality = 1; price = 2500; };
  1487. class Exile_Car_Offroad_Repair_Blue { quality = 1; price = 2500; };
  1488. class Exile_Car_Offroad_Repair_DarkRed { quality = 1; price = 2500; };
  1489. class Exile_Car_Offroad_Repair_BlueCustom { quality = 1; price = 2500; };
  1490. class Exile_Car_Offroad_Repair_Guerilla01 { quality = 1; price = 2700; };
  1491. class Exile_Car_Offroad_Repair_Guerilla02 { quality = 1; price = 2700; };
  1492. class Exile_Car_Offroad_Repair_Guerilla03 { quality = 1; price = 2700; };
  1493. class Exile_Car_Offroad_Repair_Guerilla04 { quality = 1; price = 2700; };
  1494. class Exile_Car_Offroad_Repair_Guerilla05 { quality = 1; price = 2700; };
  1495. class Exile_Car_Offroad_Repair_Guerilla06 { quality = 1; price = 2700; };
  1496. class Exile_Car_Offroad_Repair_Guerilla07 { quality = 1; price = 2700; };
  1497. class Exile_Car_Offroad_Repair_Guerilla08 { quality = 1; price = 2700; };
  1498. class Exile_Car_Offroad_Repair_Guerilla09 { quality = 1; price = 2700; };
  1499. class Exile_Car_Offroad_Repair_Guerilla10 { quality = 1; price = 2700; };
  1500. class Exile_Car_Offroad_Repair_Guerilla11 { quality = 1; price = 2700; };
  1501. class Exile_Car_Offroad_Repair_Guerilla12 { quality = 1; price = 2700; };
  1502.  
  1503. ///////////////////////////////////////////////////////////////////////////////
  1504. // Strider
  1505. ///////////////////////////////////////////////////////////////////////////////
  1506. class Exile_Car_Strider { quality = 1; price = 8000; };
  1507.  
  1508. ///////////////////////////////////////////////////////////////////////////////
  1509. // SUV
  1510. ///////////////////////////////////////////////////////////////////////////////
  1511. class Exile_Car_SUV_Red { quality = 1; price = 1500; };
  1512. class Exile_Car_SUV_Black { quality = 1; price = 1500; };
  1513. class Exile_Car_SUV_Grey { quality = 1; price = 1500; };
  1514. class Exile_Car_SUV_Orange { quality = 1; price = 1500; };
  1515.  
  1516. ///////////////////////////////////////////////////////////////////////////////
  1517. // Tempest
  1518. ///////////////////////////////////////////////////////////////////////////////
  1519. class Exile_Car_Tempest { quality = 1; price = 4000; };
  1520.  
  1521. ///////////////////////////////////////////////////////////////////////////////
  1522. // Van
  1523. ///////////////////////////////////////////////////////////////////////////////
  1524. class Exile_Car_Van_Black { quality = 1; price = 2000; };
  1525. class Exile_Car_Van_White { quality = 1; price = 2000; };
  1526. class Exile_Car_Van_Red { quality = 1; price = 2000; };
  1527. class Exile_Car_Van_Guerilla01 { quality = 1; price = 2300; };
  1528. class Exile_Car_Van_Guerilla02 { quality = 1; price = 2300; };
  1529. class Exile_Car_Van_Guerilla03 { quality = 1; price = 2300; };
  1530. class Exile_Car_Van_Guerilla04 { quality = 1; price = 2300; };
  1531. class Exile_Car_Van_Guerilla05 { quality = 1; price = 2300; };
  1532. class Exile_Car_Van_Guerilla06 { quality = 1; price = 2300; };
  1533. class Exile_Car_Van_Guerilla07 { quality = 1; price = 2300; };
  1534. class Exile_Car_Van_Guerilla08 { quality = 1; price = 2300; };
  1535.  
  1536. ///////////////////////////////////////////////////////////////////////////////
  1537. // Van (Box)
  1538. ///////////////////////////////////////////////////////////////////////////////
  1539. class Exile_Car_Van_Box_Black { quality = 1; price = 1900; };
  1540. class Exile_Car_Van_Box_White { quality = 1; price = 1900; };
  1541. class Exile_Car_Van_Box_Red { quality = 1; price = 1900; };
  1542. class Exile_Car_Van_Box_Guerilla01 { quality = 1; price = 2000; };
  1543. class Exile_Car_Van_Box_Guerilla02 { quality = 1; price = 2000; };
  1544. class Exile_Car_Van_Box_Guerilla03 { quality = 1; price = 2000; };
  1545. class Exile_Car_Van_Box_Guerilla04 { quality = 1; price = 2000; };
  1546. class Exile_Car_Van_Box_Guerilla05 { quality = 1; price = 2000; };
  1547. class Exile_Car_Van_Box_Guerilla06 { quality = 1; price = 2000; };
  1548. class Exile_Car_Van_Box_Guerilla07 { quality = 1; price = 2000; };
  1549. class Exile_Car_Van_Box_Guerilla08 { quality = 1; price = 2000; };
  1550.  
  1551. ///////////////////////////////////////////////////////////////////////////////
  1552. // Van (Fuel)
  1553. ///////////////////////////////////////////////////////////////////////////////
  1554. class Exile_Car_Van_Fuel_Black { quality = 1; price = 4500; };
  1555. class Exile_Car_Van_Fuel_White { quality = 1; price = 4500; };
  1556. class Exile_Car_Van_Fuel_Red { quality = 1; price = 4500; };
  1557. class Exile_Car_Van_Fuel_Guerilla01 { quality = 1; price = 4500; };
  1558. class Exile_Car_Van_Fuel_Guerilla02 { quality = 1; price = 4500; };
  1559. class Exile_Car_Van_Fuel_Guerilla03 { quality = 1; price = 4500; };
  1560.  
  1561. ///////////////////////////////////////////////////////////////////////////////
  1562. // Zamak
  1563. ///////////////////////////////////////////////////////////////////////////////
  1564. class Exile_Car_Zamak { quality = 1; price = 3000; };
  1565. };
  1566. class CfgExileCustomCode
  1567. {
  1568. /*
  1569. You can overwrite every single file of our code without touching it.
  1570. To do that, add the function name you want to overwrite plus the
  1571. path to your custom file here. If you wonder how this works, have a
  1572. look at our bootstrap/fn_preInit.sqf function.
  1573.  
  1574. Simply add the following scheme here:
  1575.  
  1576. <Function Name of Exile> = "<New File Name>";
  1577.  
  1578. Example:
  1579.  
  1580. ExileClient_util_fusRoDah = "myaddon/myfunction.sqf";
  1581. */
  1582. };
  1583. class CfgExileMusic
  1584. {
  1585. Ambient[] = {"ExileTrack03","ExileTrack04"};
  1586. Combat[] = {"ExileTrack06","ExileTrack07"};
  1587. Intro[] = {"ExileTrack02","ExileTrack03"};
  1588. };
  1589. class CfgFlags
  1590. {
  1591. class USA
  1592. {
  1593. name = "USA";
  1594. texture = "\A3\Data_F\Flags\flag_us_co.paa";
  1595. uid = "";
  1596. };
  1597. };
  1598. class CfgTerritories
  1599. {
  1600. // Base Cost / Radius
  1601. // Level 1 is allways for Pop Tabs, >= 2 for Respect
  1602. prices[] =
  1603. {
  1604. {5000, 50}, // Level 1
  1605. {10000, 60}, // Level 2
  1606. {15000, 70}, // Level 3
  1607. {20000, 90}, // Level 4
  1608. {25000, 100}, // Level 5
  1609. {30000, 110}, // Level 6
  1610. {35000, 120}, // Level 7
  1611. {40000, 130}, // Level 8
  1612. {45000, 140}, // Level 9
  1613. {50000, 150} // Level 10
  1614. };
  1615.  
  1616. noNeedForTerritory[] =
  1617. {
  1618. "Exile_Construction_CampFire_Preview",
  1619. "Exile_Construction_CamoTent_Preview"
  1620. };
  1621.  
  1622. // Defines the period in days where protection money needs to be payed.
  1623. // Every time you pay the protection money, the "due date" will be
  1624. // pro-longed by that period too.
  1625. protectionPeriod = 21;
  1626.  
  1627. // Amount of pop tabs or respect per object to pay
  1628. popTabAmountPerObject = 10;
  1629. respectAmountPerObject = 5;
  1630. };
  1631. class CfgTraderCategories
  1632. {
  1633. class Community
  1634. {
  1635. name = "Community Items";
  1636. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  1637. items[] =
  1638. {
  1639. // Add your items here <3
  1640. };
  1641. };
  1642.  
  1643. class Uniforms
  1644. {
  1645. name = "Uniforms";
  1646. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  1647. items[] =
  1648. {
  1649. "U_C_Journalist",
  1650. "U_C_Poloshirt_blue",
  1651. "U_C_Poloshirt_burgundy",
  1652. "U_C_Poloshirt_salmon",
  1653. "U_C_Poloshirt_stripped",
  1654. "U_C_Poloshirt_tricolour",
  1655. "U_C_Poor_1",
  1656. "U_C_Poor_2",
  1657. "U_C_Poor_shorts_1",
  1658. "U_C_Scientist",
  1659. "U_OrestesBody",
  1660. "U_Rangemaster",
  1661. "U_NikosAgedBody",
  1662. "U_NikosBody",
  1663. "U_Competitor",
  1664. "U_B_CombatUniform_mcam",
  1665. "U_B_CombatUniform_mcam_tshirt",
  1666. "U_B_CombatUniform_mcam_vest",
  1667. "U_B_CombatUniform_mcam_worn",
  1668. "U_B_CTRG_1",
  1669. "U_B_CTRG_2",
  1670. "U_B_CTRG_3",
  1671. "U_I_CombatUniform",
  1672. "U_I_CombatUniform_shortsleeve",
  1673. "U_I_CombatUniform_tshirt",
  1674. "U_I_OfficerUniform",
  1675. "U_O_CombatUniform_ocamo",
  1676. "U_O_CombatUniform_oucamo",
  1677. "U_O_OfficerUniform_ocamo",
  1678. "U_B_SpecopsUniform_sgg",
  1679. "U_O_SpecopsUniform_blk",
  1680. "U_O_SpecopsUniform_ocamo",
  1681. "U_I_G_Story_Protagonist_F",
  1682. "U_C_HunterBody_grn",
  1683. "U_IG_Guerilla1_1",
  1684. "U_IG_Guerilla2_1",
  1685. "U_IG_Guerilla2_2",
  1686. "U_IG_Guerilla2_3",
  1687. "U_IG_Guerilla3_1",
  1688. "U_BG_Guerilla2_1",
  1689. "U_IG_Guerilla3_2",
  1690. "U_BG_Guerrilla_6_1",
  1691. "U_BG_Guerilla1_1",
  1692. "U_BG_Guerilla2_2",
  1693. "U_BG_Guerilla2_3",
  1694. "U_BG_Guerilla3_1",
  1695. "U_BG_leader",
  1696. "U_IG_leader",
  1697. "U_I_G_resistanceLeader_F",
  1698. "U_B_FullGhillie_ard",
  1699. "U_B_FullGhillie_lsh",
  1700. "U_B_FullGhillie_sard",
  1701. "U_B_GhillieSuit",
  1702. "U_I_FullGhillie_ard",
  1703. "U_I_FullGhillie_lsh",
  1704. "U_I_FullGhillie_sard",
  1705. "U_I_GhillieSuit",
  1706. "U_O_FullGhillie_ard",
  1707. "U_O_FullGhillie_lsh",
  1708. "U_O_FullGhillie_sard",
  1709. "U_O_GhillieSuit",
  1710. "U_I_Wetsuit",
  1711. "U_O_Wetsuit",
  1712. "U_B_Wetsuit",
  1713. "U_B_survival_uniform",
  1714. "U_B_HeliPilotCoveralls",
  1715. "U_I_HeliPilotCoveralls",
  1716. "U_B_PilotCoveralls",
  1717. "U_I_pilotCoveralls",
  1718. "U_O_PilotCoveralls"
  1719. };
  1720. };
  1721.  
  1722. class Vests
  1723. {
  1724. name = "Vests";
  1725. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa";
  1726. items[] =
  1727. {
  1728. "V_Press_F",
  1729. "V_Rangemaster_belt",
  1730. "V_TacVest_blk",
  1731. "V_TacVest_blk_POLICE",
  1732. "V_TacVest_brn",
  1733. "V_TacVest_camo",
  1734. "V_TacVest_khk",
  1735. "V_TacVest_oli",
  1736. "V_TacVestCamo_khk",
  1737. "V_TacVestIR_blk",
  1738. "V_I_G_resistanceLeader_F",
  1739. "V_BandollierB_blk",
  1740. "V_BandollierB_cbr",
  1741. "V_BandollierB_khk",
  1742. "V_BandollierB_oli",
  1743. "V_BandollierB_rgr",
  1744. "V_Chestrig_blk",
  1745. "V_Chestrig_khk",
  1746. "V_Chestrig_oli",
  1747. "V_Chestrig_rgr",
  1748. "V_HarnessO_brn",
  1749. "V_HarnessO_gry",
  1750. "V_HarnessOGL_brn",
  1751. "V_HarnessOGL_gry",
  1752. "V_HarnessOSpec_brn",
  1753. "V_HarnessOSpec_gry",
  1754. "V_PlateCarrier1_blk",
  1755. "V_PlateCarrier1_rgr",
  1756. "V_PlateCarrier2_rgr",
  1757. "V_PlateCarrier3_rgr",
  1758. "V_PlateCarrierGL_blk",
  1759. "V_PlateCarrierGL_mtp",
  1760. "V_PlateCarrierGL_rgr",
  1761. "V_PlateCarrierH_CTRG",
  1762. "V_PlateCarrierIA1_dgtl",
  1763. "V_PlateCarrierIA2_dgtl",
  1764. "V_PlateCarrierIAGL_dgtl",
  1765. "V_PlateCarrierIAGL_oli",
  1766. "V_PlateCarrierL_CTRG",
  1767. "V_PlateCarrierSpec_blk",
  1768. "V_PlateCarrierSpec_mtp",
  1769. "V_PlateCarrierSpec_rgr"
  1770. };
  1771. };
  1772.  
  1773. class Headgear
  1774. {
  1775. name = "Headgear";
  1776. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa";
  1777. items[] =
  1778. {
  1779. "H_Cap_blk",
  1780. "H_Cap_blk_Raven",
  1781. "H_Cap_blu",
  1782. "H_Cap_brn_SPECOPS",
  1783. "H_Cap_grn",
  1784. "H_Cap_headphones",
  1785. "H_Cap_khaki_specops_UK",
  1786. "H_Cap_oli",
  1787. "H_Cap_press",
  1788. "H_Cap_red",
  1789. "H_Cap_tan",
  1790. "H_Cap_tan_specops_US",
  1791. "H_Watchcap_blk",
  1792. "H_Watchcap_camo",
  1793. "H_Watchcap_khk",
  1794. "H_Watchcap_sgg",
  1795. "H_MilCap_blue",
  1796. "H_MilCap_dgtl",
  1797. "H_MilCap_mcamo",
  1798. "H_MilCap_ocamo",
  1799. "H_MilCap_oucamo",
  1800. "H_MilCap_rucamo",
  1801. "H_Bandanna_camo",
  1802. "H_Bandanna_cbr",
  1803. "H_Bandanna_gry",
  1804. "H_Bandanna_khk",
  1805. "H_Bandanna_khk_hs",
  1806. "H_Bandanna_mcamo",
  1807. "H_Bandanna_sgg",
  1808. "H_Bandanna_surfer",
  1809. "H_Booniehat_dgtl",
  1810. "H_Booniehat_dirty",
  1811. "H_Booniehat_grn",
  1812. "H_Booniehat_indp",
  1813. "H_Booniehat_khk",
  1814. "H_Booniehat_khk_hs",
  1815. "H_Booniehat_mcamo",
  1816. "H_Booniehat_tan",
  1817. "H_Hat_blue",
  1818. "H_Hat_brown",
  1819. "H_Hat_camo",
  1820. "H_Hat_checker",
  1821. "H_Hat_grey",
  1822. "H_Hat_tan",
  1823. "H_StrawHat",
  1824. "H_StrawHat_dark",
  1825. "H_Beret_02",
  1826. "H_Beret_blk",
  1827. "H_Beret_blk_POLICE",
  1828. "H_Beret_brn_SF",
  1829. "H_Beret_Colonel",
  1830. "H_Beret_grn",
  1831. "H_Beret_grn_SF",
  1832. "H_Beret_ocamo",
  1833. "H_Beret_red",
  1834. "H_Shemag_khk",
  1835. "H_Shemag_olive",
  1836. "H_Shemag_olive_hs",
  1837. "H_Shemag_tan",
  1838. "H_ShemagOpen_khk",
  1839. "H_ShemagOpen_tan",
  1840. "H_TurbanO_blk",
  1841. "H_HelmetB",
  1842. "H_HelmetB_black",
  1843. "H_HelmetB_camo",
  1844. "H_HelmetB_desert",
  1845. "H_HelmetB_grass",
  1846. "H_HelmetB_light",
  1847. "H_HelmetB_light_black",
  1848. "H_HelmetB_light_desert",
  1849. "H_HelmetB_light_grass",
  1850. "H_HelmetB_light_sand",
  1851. "H_HelmetB_light_snakeskin",
  1852. "H_HelmetB_paint",
  1853. "H_HelmetB_plain_blk",
  1854. "H_HelmetB_sand",
  1855. "H_HelmetB_snakeskin",
  1856. "H_HelmetCrew_B",
  1857. "H_HelmetCrew_I",
  1858. "H_HelmetCrew_O",
  1859. "H_HelmetIA",
  1860. "H_HelmetIA_camo",
  1861. "H_HelmetIA_net",
  1862. "H_HelmetLeaderO_ocamo",
  1863. "H_HelmetLeaderO_oucamo",
  1864. "H_HelmetO_ocamo",
  1865. "H_HelmetO_oucamo",
  1866. "H_HelmetSpecB",
  1867. "H_HelmetSpecB_blk",
  1868. "H_HelmetSpecB_paint1",
  1869. "H_HelmetSpecB_paint2",
  1870. "H_HelmetSpecO_blk",
  1871. "H_HelmetSpecO_ocamo",
  1872. "H_CrewHelmetHeli_B",
  1873. "H_CrewHelmetHeli_I",
  1874. "H_CrewHelmetHeli_O",
  1875. "H_HelmetCrew_I",
  1876. "H_HelmetCrew_B",
  1877. "H_HelmetCrew_O",
  1878. "H_PilotHelmetHeli_B",
  1879. "H_PilotHelmetHeli_I",
  1880. "H_PilotHelmetHeli_O"
  1881. };
  1882. };
  1883.  
  1884.  
  1885. class PointerAttachments
  1886. {
  1887. name = "Pointer Attachments";
  1888. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  1889. items[] =
  1890. {
  1891. "acc_flashlight",
  1892. "acc_pointer_IR"
  1893. };
  1894. };
  1895.  
  1896. class BipodAttachments
  1897. {
  1898. name = "Bipod Attachments";
  1899. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa";
  1900. items[] =
  1901. {
  1902. "bipod_01_F_blk",
  1903. "bipod_01_F_mtp",
  1904. "bipod_01_F_snd",
  1905. "bipod_02_F_blk",
  1906. "bipod_02_F_hex",
  1907. "bipod_02_F_tan",
  1908. "bipod_03_F_blk",
  1909. "bipod_03_F_oli"
  1910. };
  1911. };
  1912.  
  1913. class MuzzleAttachments
  1914. {
  1915. name = "Suppressor Attachments";
  1916. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa";
  1917. items[] =
  1918. {
  1919. "muzzle_snds_338_black",
  1920. "muzzle_snds_338_green",
  1921. "muzzle_snds_338_sand",
  1922. "muzzle_snds_93mmg",
  1923. "muzzle_snds_93mmg_tan",
  1924. "muzzle_snds_acp",
  1925. "muzzle_snds_B",
  1926. "muzzle_snds_H",
  1927. "muzzle_snds_H_MG",
  1928. "muzzle_snds_H_SW",
  1929. "muzzle_snds_L",
  1930. "muzzle_snds_M"
  1931. };
  1932. };
  1933.  
  1934. class UAVs
  1935. {
  1936. name = "Unmanned Aerial Vehicles";
  1937. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa";
  1938. items[] =
  1939. {
  1940. "I_UavTerminal",
  1941. "I_UAV_01_backpack_F"
  1942. };
  1943. };
  1944.  
  1945. class StaticMGs
  1946. {
  1947. name = "Static Machine Guns";
  1948. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  1949. items[] =
  1950. {
  1951. "O_HMG_01_support_F",
  1952. //"O_HMG_01_support_high_F", // Does not seem to work with HMG01, only the lower version does
  1953. "O_HMG_01_weapon_F"
  1954. };
  1955. };
  1956.  
  1957. class OpticAttachments
  1958. {
  1959. name = "Scopes";
  1960. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa";
  1961. items[] =
  1962. {
  1963. "optic_Aco",
  1964. "optic_ACO_grn",
  1965. "optic_ACO_grn_smg",
  1966. "optic_Aco_smg",
  1967. "optic_AMS",
  1968. "optic_AMS_khk",
  1969. "optic_AMS_snd",
  1970. "optic_Arco",
  1971. "optic_DMS",
  1972. "optic_Hamr",
  1973. "optic_Holosight",
  1974. "optic_Holosight_smg",
  1975. "optic_KHS_blk",
  1976. "optic_KHS_hex",
  1977. "optic_KHS_old",
  1978. "optic_KHS_tan",
  1979. "optic_LRPS",
  1980. "optic_MRCO",
  1981. "optic_MRD",
  1982. "optic_Nightstalker",
  1983. "optic_NVS",
  1984. "optic_SOS",
  1985. "optic_tws",
  1986. "optic_tws_mg",
  1987. "optic_Yorris"
  1988. };
  1989. };
  1990.  
  1991. class Hardware
  1992. {
  1993. name = "Hardware";
  1994. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  1995. items[] =
  1996. {
  1997. "Exile_Item_Rope",
  1998. "Exile_Item_DuctTape",
  1999. "Exile_Item_ExtensionCord",
  2000. "Exile_Item_FuelCanisterEmpty",
  2001. "Exile_Item_JunkMetal",
  2002. "Exile_Item_LightBulb",
  2003. "Exile_Item_MetalBoard",
  2004. "Exile_Item_MetalPole",
  2005. "Exile_Item_SafeKit",
  2006. "Exile_Item_CamoTentKit",
  2007. "Exile_Item_CodeLock"
  2008. };
  2009. };
  2010.  
  2011. class Food
  2012. {
  2013. name = "Fast Food";
  2014. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  2015. items[] =
  2016. {
  2017. "Exile_Item_GloriousKnakworst",
  2018. "Exile_Item_SausageGravy",
  2019. "Exile_Item_ChristmasTinner",
  2020. "Exile_Item_BBQSandwich",
  2021. "Exile_Item_Surstromming",
  2022. "Exile_Item_Catfood"
  2023. };
  2024. };
  2025.  
  2026. class Drinks
  2027. {
  2028. name = "Drinks";
  2029. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  2030. items[] =
  2031. {
  2032. "Exile_Item_PlasticBottleFreshWater",
  2033. "Exile_Item_Beer",
  2034. "Exile_Item_Energydrink"
  2035. };
  2036. };
  2037.  
  2038. class Tools
  2039. {
  2040. name = "Tools";
  2041. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  2042. items[] =
  2043. {
  2044. "Exile_Item_Matches",
  2045. "Exile_Item_CookingPot",
  2046. "Binocular",
  2047. "Rangefinder",
  2048. "Laserdesignator",
  2049. "Laserdesignator_02",
  2050. "Laserdesignator_03",
  2051. "NVGoggles",
  2052. "NVGoggles_INDEP",
  2053. "NVGoggles_OPFOR",
  2054. "ItemGPS",
  2055. "ItemMap",
  2056. "ItemCompass",
  2057. "ItemRadio",
  2058. "ItemWatch"
  2059. };
  2060. };
  2061.  
  2062. class FirstAid
  2063. {
  2064. name = "FirstAid";
  2065. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  2066. items[] =
  2067. {
  2068. "Exile_Item_InstaDoc"
  2069. };
  2070. };
  2071. class Navigation
  2072. {
  2073. name = "Special Environment";
  2074. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  2075. items[] =
  2076. {
  2077. "B_Parachute",
  2078. "V_RebreatherB",
  2079. "V_RebreatherIA",
  2080. "V_RebreatherIR"
  2081. };
  2082. };
  2083.  
  2084. class Backpacks
  2085. {
  2086. name = "Backpacks";
  2087. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa";
  2088. items[] =
  2089. {
  2090. "B_AssaultPack_blk",
  2091. "B_AssaultPack_cbr",
  2092. "B_AssaultPack_dgtl",
  2093. "B_AssaultPack_khk",
  2094. "B_AssaultPack_mcamo",
  2095. "B_AssaultPack_rgr",
  2096. "B_AssaultPack_sgg",
  2097. "B_Bergen_blk",
  2098. "B_Bergen_mcamo",
  2099. "B_Bergen_rgr",
  2100. "B_Bergen_sgg",
  2101. "B_Carryall_cbr",
  2102. "B_Carryall_khk",
  2103. "B_Carryall_mcamo",
  2104. "B_Carryall_ocamo",
  2105. "B_Carryall_oli",
  2106. "B_Carryall_oucamo",
  2107. "B_FieldPack_blk",
  2108. "B_FieldPack_cbr",
  2109. "B_FieldPack_ocamo",
  2110. "B_FieldPack_oucamo",
  2111. "B_HuntingBackpack",
  2112. "B_Kitbag_cbr",
  2113. "B_Kitbag_mcamo",
  2114. "B_Kitbag_sgg",
  2115. "B_OutdoorPack_blk",
  2116. "B_OutdoorPack_blu",
  2117. "B_OutdoorPack_tan",
  2118. "B_TacticalPack_blk",
  2119. "B_TacticalPack_mcamo",
  2120. "B_TacticalPack_ocamo",
  2121. "B_TacticalPack_oli",
  2122. "B_TacticalPack_rgr"
  2123. };
  2124. };
  2125.  
  2126. class Ammunition
  2127. {
  2128. name = "Ammunition";
  2129. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  2130. items[] =
  2131. {
  2132. "100Rnd_65x39_caseless_mag",
  2133. "100Rnd_65x39_caseless_mag_Tracer",
  2134. "10Rnd_127x54_Mag",
  2135. "10Rnd_338_Mag",
  2136. "10Rnd_762x54_Mag",
  2137. "10Rnd_93x64_DMR_05_Mag",
  2138. "11Rnd_45ACP_Mag",
  2139. "130Rnd_338_Mag",
  2140. "150Rnd_762x54_Box",
  2141. "150Rnd_762x54_Box_Tracer",
  2142. "150Rnd_93x64_Mag",
  2143. "16Rnd_9x21_Mag",
  2144. "200Rnd_65x39_cased_Box",
  2145. "200Rnd_65x39_cased_Box_Tracer",
  2146. "20Rnd_556x45_UW_mag",
  2147. "20Rnd_762x51_Mag",
  2148. "30Rnd_45ACP_Mag_SMG_01",
  2149. "30Rnd_45ACP_Mag_SMG_01_tracer_green",
  2150. "30Rnd_45ACP_Mag_SMG_01_Tracer_Red",
  2151. "30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow",
  2152. "30Rnd_556x45_Stanag",
  2153. "30Rnd_556x45_Stanag_Tracer_Green",
  2154. "30Rnd_556x45_Stanag_Tracer_Red",
  2155. "30Rnd_556x45_Stanag_Tracer_Yellow",
  2156. "30Rnd_65x39_caseless_green",
  2157. "30Rnd_65x39_caseless_green_mag_Tracer",
  2158. "30Rnd_65x39_caseless_mag",
  2159. "30Rnd_65x39_caseless_mag_Tracer",
  2160. "30Rnd_9x21_Mag",
  2161. "5Rnd_127x108_APDS_Mag",
  2162. "5Rnd_127x108_Mag",
  2163. "6Rnd_45ACP_Cylinder",
  2164. "6Rnd_GreenSignal_F",
  2165. "6Rnd_RedSignal_F",
  2166. "7Rnd_408_Mag",
  2167. "9Rnd_45ACP_Mag"
  2168. };
  2169. };
  2170.  
  2171. class Flares
  2172. {
  2173. name = "Flares";
  2174. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  2175. items[] =
  2176. {
  2177. "Chemlight_blue",
  2178. "Chemlight_green",
  2179. "Chemlight_red",
  2180. "FlareGreen_F",
  2181. "FlareRed_F",
  2182. "FlareWhite_F",
  2183. "FlareYellow_F",
  2184. "UGL_FlareGreen_F",
  2185. "UGL_FlareRed_F",
  2186. "UGL_FlareWhite_F",
  2187. "UGL_FlareYellow_F",
  2188. "3Rnd_UGL_FlareGreen_F",
  2189. "3Rnd_UGL_FlareRed_F",
  2190. "3Rnd_UGL_FlareWhite_F",
  2191. "3Rnd_UGL_FlareYellow_F"
  2192. };
  2193. };
  2194.  
  2195. class Smokes
  2196. {
  2197. name = "Smokes";
  2198. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  2199. items[] =
  2200. {
  2201. "SmokeShell",
  2202. "SmokeShellBlue",
  2203. "SmokeShellGreen",
  2204. "SmokeShellOrange",
  2205. "SmokeShellPurple",
  2206. "SmokeShellRed",
  2207. "SmokeShellYellow",
  2208. "1Rnd_Smoke_Grenade_shell",
  2209. "1Rnd_SmokeBlue_Grenade_shell",
  2210. "1Rnd_SmokeGreen_Grenade_shell",
  2211. "1Rnd_SmokeOrange_Grenade_shell",
  2212. "1Rnd_SmokePurple_Grenade_shell",
  2213. "1Rnd_SmokeRed_Grenade_shell",
  2214. "1Rnd_SmokeYellow_Grenade_shell",
  2215. "3Rnd_Smoke_Grenade_shell",
  2216. "3Rnd_SmokeBlue_Grenade_shell",
  2217. "3Rnd_SmokeGreen_Grenade_shell",
  2218. "3Rnd_SmokeOrange_Grenade_shell",
  2219. "3Rnd_SmokePurple_Grenade_shell",
  2220. "3Rnd_SmokeRed_Grenade_shell",
  2221. "3Rnd_SmokeYellow_Grenade_shell"
  2222. };
  2223. };
  2224.  
  2225. class Explosives
  2226. {
  2227. name = "Explosives";
  2228. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa";
  2229. items[] =
  2230. {
  2231. "HandGrenade",
  2232. "MiniGrenade",
  2233. "B_IR_Grenade",
  2234. "O_IR_Grenade",
  2235. "I_IR_Grenade",
  2236. "1Rnd_HE_Grenade_shell",
  2237. "3Rnd_HE_Grenade_shell",
  2238. "APERSBoundingMine_Range_Mag",
  2239. "APERSMine_Range_Mag",
  2240. "APERSTripMine_Wire_Mag",
  2241. "ClaymoreDirectionalMine_Remote_Mag",
  2242. "DemoCharge_Remote_Mag",
  2243. "IEDLandBig_Remote_Mag",
  2244. "IEDLandSmall_Remote_Mag",
  2245. "IEDUrbanBig_Remote_Mag",
  2246. "IEDUrbanSmall_Remote_Mag",
  2247. "SatchelCharge_Remote_Mag",
  2248. "SLAMDirectionalMine_Wire_Mag"
  2249. };
  2250. };
  2251.  
  2252. class Pistols
  2253. {
  2254. name = "Pistols";
  2255. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa";
  2256. items[] =
  2257. {
  2258. "hgun_ACPC2_F",
  2259. "hgun_P07_F",
  2260. "hgun_Pistol_heavy_01_F",
  2261. "hgun_Pistol_heavy_02_F",
  2262. "hgun_Pistol_Signal_F",
  2263. "hgun_Rook40_F"
  2264. };
  2265. };
  2266.  
  2267. class SubMachineGuns
  2268. {
  2269. name = "Sub Machine Guns";
  2270. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  2271. items[] =
  2272. {
  2273. "hgun_PDW2000_F",
  2274. "SMG_01_F",
  2275. "SMG_02_F"
  2276. };
  2277. };
  2278.  
  2279. class LightMachineGuns
  2280. {
  2281. name = "Light Machine Guns";
  2282. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  2283. items[] =
  2284. {
  2285. "arifle_MX_SW_Black_F",
  2286. "arifle_MX_SW_F",
  2287. "LMG_Mk200_F",
  2288. "LMG_Zafir_F",
  2289. "MMG_01_hex_F",
  2290. "MMG_01_tan_F",
  2291. "MMG_02_black_F",
  2292. "MMG_02_camo_F",
  2293. "MMG_02_sand_F"
  2294. };
  2295. };
  2296.  
  2297. class AssaultRifles
  2298. {
  2299. name = "Assault Rifles";
  2300. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  2301. items[] =
  2302. {
  2303. "arifle_Katiba_C_F",
  2304. "arifle_Katiba_F",
  2305. "arifle_Katiba_GL_F",
  2306. "arifle_Mk20_F",
  2307. "arifle_Mk20_GL_F",
  2308. "arifle_Mk20_GL_plain_F",
  2309. "arifle_Mk20_plain_F",
  2310. "arifle_Mk20C_F",
  2311. "arifle_Mk20C_plain_F",
  2312. "arifle_MX_Black_F",
  2313. "arifle_MX_F",
  2314. "arifle_MX_GL_Black_F",
  2315. "arifle_MX_GL_F",
  2316. "arifle_MXC_Black_F",
  2317. "arifle_MXC_F",
  2318. "arifle_SDAR_F",
  2319. "arifle_TRG20_F",
  2320. "arifle_TRG21_F",
  2321. "arifle_TRG21_GL_F"
  2322. };
  2323. };
  2324.  
  2325. class SniperRifles
  2326. {
  2327. name = "Sniper Rifles";
  2328. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  2329. items[] =
  2330. {
  2331. "arifle_MXM_Black_F",
  2332. "arifle_MXM_F",
  2333. "srifle_DMR_01_F",
  2334. "srifle_DMR_02_camo_F",
  2335. "srifle_DMR_02_F",
  2336. "srifle_DMR_02_sniper_F",
  2337. "srifle_DMR_03_F",
  2338. "srifle_DMR_03_khaki_F",
  2339. "srifle_DMR_03_multicam_F",
  2340. "srifle_DMR_03_tan_F",
  2341. "srifle_DMR_03_woodland_F",
  2342. "srifle_DMR_04_F",
  2343. "srifle_DMR_04_Tan_F",
  2344. "srifle_DMR_05_blk_F",
  2345. "srifle_DMR_05_hex_F",
  2346. "srifle_DMR_05_tan_f",
  2347. "srifle_DMR_06_camo_F",
  2348. "srifle_DMR_06_olive_F",
  2349. "srifle_EBR_F",
  2350. "srifle_GM6_camo_F",
  2351. "srifle_GM6_F",
  2352. "srifle_LRR_camo_F",
  2353. "srifle_LRR_F"
  2354. };
  2355. };
  2356.  
  2357. class Bikes
  2358. {
  2359. name = "Bikes";
  2360. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  2361. items[] =
  2362. {
  2363. "Exile_Bike_OldBike",
  2364. "Exile_Bike_MountainBike"
  2365. };
  2366. };
  2367.  
  2368. class Cars
  2369. {
  2370. name = "Cars";
  2371. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  2372. items[] =
  2373. {
  2374. "Exile_Car_Kart_Black",
  2375. "Exile_Bike_QuadBike_Black",
  2376. "Exile_Car_Hatchback_Rusty1",
  2377. "Exile_Car_Hatchback_Rusty2",
  2378. "Exile_Car_Hatchback_Rusty3",
  2379. "Exile_Car_Hatchback_Sport_Red",
  2380. "Exile_Car_SUV_Red",
  2381. "Exile_Car_Offroad_Rusty1",
  2382. "Exile_Car_Offroad_Rusty2",
  2383. "Exile_Car_Offroad_Rusty3",
  2384. "Exile_Car_Offroad_Repair_Civillian",
  2385. "Exile_Car_Offroad_Armed_Guerilla01",
  2386. "Exile_Car_Strider",
  2387. "Exile_Car_Hunter",
  2388. "Exile_Car_Ifrit"
  2389. };
  2390. };
  2391.  
  2392. class Trucks
  2393. {
  2394. name = "Trucks";
  2395. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  2396. items[] =
  2397. {
  2398. "Exile_Car_Van_Black",
  2399. "Exile_Car_Van_Box_Black",
  2400. "Exile_Car_Van_Fuel_Black",
  2401. "Exile_Car_Zamak",
  2402. "Exile_Car_Tempest",
  2403. "Exile_Car_HEMMT"
  2404. };
  2405. };
  2406.  
  2407. class Choppers
  2408. {
  2409. name = "Helicopters";
  2410. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  2411. items[] =
  2412. {
  2413. "Exile_Chopper_Hummingbird_Green",
  2414. "Exile_Chopper_Hummingbird_Civillian_Wasp",
  2415. "Exile_Chopper_Taru_Black",
  2416. "Exile_Chopper_Taru_Covered_Black",
  2417. "Exile_Chopper_Taru_Transport_Black",
  2418. "Exile_Chopper_Orca_BlackCustom",
  2419. "Exile_Chopper_Mohawk_FIA",
  2420. "Exile_Chopper_Huron_Black",
  2421. "Exile_Chopper_Hellcat_Green"
  2422. };
  2423. };
  2424.  
  2425. class Boats
  2426. {
  2427. name = "Boats";
  2428. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  2429. items[] =
  2430. {
  2431. "Exile_Boat_RubberDuck_CSAT",
  2432. "Exile_Boat_RubberDuck_Digital",
  2433. "Exile_Boat_RubberDuck_Orange",
  2434. "Exile_Boat_RubberDuck_Blue",
  2435. "Exile_Boat_RubberDuck_Black",
  2436. "Exile_Boat_MotorBoat_Police",
  2437. "Exile_Boat_MotorBoat_Orange",
  2438. "Exile_Boat_MotorBoat_White",
  2439. "Exile_Boat_SDV_CSAT",
  2440. "Exile_Boat_SDV_Digital",
  2441. "Exile_Boat_SDV_Grey"
  2442. };
  2443. };
  2444.  
  2445. class Planes
  2446. {
  2447. name = "Planes";
  2448. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  2449. items[] =
  2450. {
  2451. "Exile_Plane_Cessna"
  2452. };
  2453. };
  2454. };
  2455.  
  2456. class CfgTraders
  2457. {
  2458. /**
  2459. * Weapons, scopes, silencers, ammo
  2460. */
  2461. class Exile_Trader_Armory
  2462. {
  2463. name = "ARMORY";
  2464. showWeaponFilter = 1;
  2465. categories[] =
  2466. {
  2467. "PointerAttachments",
  2468. "BipodAttachments",
  2469. "MuzzleAttachments",
  2470. "OpticAttachments",
  2471. "Ammunition",
  2472. "Pistols",
  2473. "SubMachineGuns",
  2474. "LightMachineGuns",
  2475. "AssaultRifles",
  2476. "SniperRifles"
  2477. };
  2478. };
  2479.  
  2480. /**
  2481. * Satchels, nades, UAVs, static MGs
  2482. */
  2483. class Exile_Trader_SpecialOperations
  2484. {
  2485. name = "SPECIAL OPERATIONS";
  2486. showWeaponFilter = 1; // for noob tubes
  2487. categories[] =
  2488. {
  2489. "Flares",
  2490. "Smokes",
  2491. "UAVs",
  2492. "StaticMGs",
  2493. "Explosives",
  2494. "Navigation"
  2495. };
  2496. };
  2497.  
  2498. /**
  2499. * Uniforms, vests, helmets, backpacks
  2500. */
  2501. class Exile_Trader_Equipment
  2502. {
  2503. name = "EQUIPMENT";
  2504. showWeaponFilter = 0;
  2505. categories[] =
  2506. {
  2507. "Headgear",
  2508. "Uniforms",
  2509. "Vests",
  2510. "Backpacks",
  2511. "Tools",
  2512. "FirstAid"
  2513. };
  2514. };
  2515.  
  2516. /**
  2517. * Cans, cans, cans
  2518. */
  2519. class Exile_Trader_Food
  2520. {
  2521. name = "FAST FOOD";
  2522. showWeaponFilter = 0;
  2523. categories[] =
  2524. {
  2525. "Food",
  2526. "Drinks"
  2527. };
  2528. };
  2529.  
  2530. /**
  2531. * Light bulbs, metal, etc.
  2532. */
  2533. class Exile_Trader_Hardware
  2534. {
  2535. name = "HARDWARE";
  2536. showWeaponFilter = 0;
  2537. categories[] =
  2538. {
  2539. "Hardware"
  2540. };
  2541. };
  2542.  
  2543. /**
  2544. * Sells cars and general vehicles
  2545. */
  2546. class Exile_Trader_Vehicle
  2547. {
  2548. name = "VEHICLE";
  2549. showWeaponFilter = 0;
  2550. categories[] =
  2551. {
  2552. "Cars",
  2553. "Trucks"
  2554. };
  2555. };
  2556.  
  2557. /**
  2558. * Sells choppers and planes
  2559. */
  2560. class Exile_Trader_Aircraft
  2561. {
  2562. name = "AIRCRAFT";
  2563. showWeaponFilter = 0;
  2564. categories[] =
  2565. {
  2566. "Choppers",
  2567. "Planes"
  2568. };
  2569. };
  2570.  
  2571. /**
  2572. * Sells ships and boats
  2573. */
  2574. class Exile_Trader_Boat
  2575. {
  2576. name = "BOAT";
  2577. showWeaponFilter = 0;
  2578. categories[] =
  2579. {
  2580. "Boats"
  2581. };
  2582. };
  2583.  
  2584. /**
  2585. * Sells Community Items
  2586. */
  2587. class Exile_Trader_CommunityCustoms
  2588. {
  2589. name = "COMMUNITY";
  2590. showWeaponFilter = 0;
  2591. categories[] =
  2592. {
  2593. "Community"
  2594. };
  2595. };
  2596.  
  2597. };
  2598. class CfgVehicleCustoms
  2599. {
  2600. ///////////////////////////////////////////////////////////////////////////////
  2601. // QUAD BIKES
  2602. ///////////////////////////////////////////////////////////////////////////////
  2603. class Exile_Bike_QuadBike_Abstract
  2604. {
  2605. skins[] =
  2606. {
  2607. {"Exile_Bike_QuadBike_Black", 100},
  2608. {"Exile_Bike_QuadBike_Blue", 100},
  2609. {"Exile_Bike_QuadBike_Red", 100},
  2610. {"Exile_Bike_QuadBike_White", 100},
  2611. {"Exile_Bike_QuadBike_Nato", 150},
  2612. {"Exile_Bike_QuadBike_Csat", 150},
  2613. {"Exile_Bike_QuadBike_Fia", 150},
  2614. {"Exile_Bike_QuadBike_Guerilla01", 150},
  2615. {"Exile_Bike_QuadBike_Guerilla02", 150}
  2616. };
  2617. };
  2618.  
  2619. ///////////////////////////////////////////////////////////////////////////////
  2620. // MOTOR BOATS
  2621. ///////////////////////////////////////////////////////////////////////////////
  2622. class Exile_Boat_MotorBoat_Abstract
  2623. {
  2624. skins[] =
  2625. {
  2626. {"Exile_Boat_MotorBoat_Police", 350},
  2627. {"Exile_Boat_MotorBoat_Orange", 300},
  2628. {"Exile_Boat_MotorBoat_White", 300}
  2629. };
  2630. };
  2631.  
  2632. ///////////////////////////////////////////////////////////////////////////////
  2633. // RUBBER DUCKS
  2634. ///////////////////////////////////////////////////////////////////////////////
  2635. class Exile_Boat_RubberDuck_Abstract
  2636. {
  2637. skins[] =
  2638. {
  2639. {"Exile_Boat_RubberDuck_CSAT", 200},
  2640. {"Exile_Boat_RubberDuck_Digital", 200},
  2641. {"Exile_Boat_RubberDuck_Orange", 150},
  2642. {"Exile_Boat_RubberDuck_Blue", 150},
  2643. {"Exile_Boat_RubberDuck_Black", 150}
  2644. };
  2645. };
  2646.  
  2647. ///////////////////////////////////////////////////////////////////////////////
  2648. // SDV
  2649. ///////////////////////////////////////////////////////////////////////////////
  2650. class Exile_Boat_SDV_Abstract
  2651. {
  2652. skins[] =
  2653. {
  2654. {"Exile_Boat_SDV_CSAT", 200},
  2655. {"Exile_Boat_SDV_Digital", 200},
  2656. {"Exile_Boat_SDV_Grey", 100}
  2657. };
  2658. };
  2659.  
  2660. ///////////////////////////////////////////////////////////////////////////////
  2661. // Hellcat
  2662. ///////////////////////////////////////////////////////////////////////////////
  2663. class Exile_Chopper_Hellcat_Abstract
  2664. {
  2665. skins[] =
  2666. {
  2667. {"Exile_Chopper_Hellcat_Green", 350},
  2668. {"Exile_Chopper_Hellcat_FIA", 500}
  2669. };
  2670. };
  2671.  
  2672. ///////////////////////////////////////////////////////////////////////////////
  2673. // Karts
  2674. ///////////////////////////////////////////////////////////////////////////////
  2675. class Exile_Car_Kart_Abstract
  2676. {
  2677. skins[] =
  2678. {
  2679. {"Exile_Car_Kart_BluKing", 100},
  2680. {"Exile_Car_Kart_RedStone", 100},
  2681. {"Exile_Car_Kart_Vrana", 100},
  2682. {"Exile_Car_Kart_Green", 100},
  2683. {"Exile_Car_Kart_Blue", 100},
  2684. {"Exile_Car_Kart_Orange", 100},
  2685. {"Exile_Car_Kart_White", 100},
  2686. {"Exile_Car_Kart_Yellow", 100},
  2687. {"Exile_Car_Kart_Black", 100}
  2688. };
  2689. };
  2690.  
  2691. ///////////////////////////////////////////////////////////////////////////////
  2692. // Hummingbird (Civillian)
  2693. ///////////////////////////////////////////////////////////////////////////////
  2694. class Exile_Chopper_Hummingbird_Civillian_Abstract
  2695. {
  2696. skins[] =
  2697. {
  2698. {"Exile_Chopper_Hummingbird_Civillian_Blue", 350},
  2699. {"Exile_Chopper_Hummingbird_Civillian_Red", 350},
  2700. {"Exile_Chopper_Hummingbird_Civillian_ION", 350},
  2701. {"Exile_Chopper_Hummingbird_Civillian_BlueLine", 350},
  2702. {"Exile_Chopper_Hummingbird_Civillian_Digital", 350},
  2703. {"Exile_Chopper_Hummingbird_Civillian_Elliptical", 350},
  2704. {"Exile_Chopper_Hummingbird_Civillian_Furious", 350},
  2705. {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350},
  2706. {"Exile_Chopper_Hummingbird_Civillian_Jeans", 350},
  2707. {"Exile_Chopper_Hummingbird_Civillian_Light", 350},
  2708. {"Exile_Chopper_Hummingbird_Civillian_Shadow", 350},
  2709. {"Exile_Chopper_Hummingbird_Civillian_Sheriff", 350},
  2710. {"Exile_Chopper_Hummingbird_Civillian_Speedy", 350},
  2711. {"Exile_Chopper_Hummingbird_Civillian_Sunset", 350},
  2712. {"Exile_Chopper_Hummingbird_Civillian_Vrana", 350},
  2713. {"Exile_Chopper_Hummingbird_Civillian_Wasp", 350},
  2714. {"Exile_Chopper_Hummingbird_Civillian_Wave", 350}
  2715. };
  2716. };
  2717.  
  2718. ///////////////////////////////////////////////////////////////////////////////
  2719. // Huron
  2720. ///////////////////////////////////////////////////////////////////////////////
  2721. class Exile_Chopper_Huron_Abstract
  2722. {
  2723. skins[] =
  2724. {
  2725. {"Exile_Chopper_Huron_Black", 450},
  2726. {"Exile_Chopper_Huron_Green", 450}
  2727. };
  2728. };
  2729.  
  2730. ///////////////////////////////////////////////////////////////////////////////
  2731. // Orca
  2732. ///////////////////////////////////////////////////////////////////////////////
  2733. class Exile_Chopper_Orca_Abstract
  2734. {
  2735. skins[] =
  2736. {
  2737. {"Exile_Chopper_Orca_CSAT", 350},
  2738. {"Exile_Chopper_Orca_Black", 350},
  2739. {"Exile_Chopper_Orca_BlackCustom", 350}
  2740. };
  2741. };
  2742.  
  2743. ///////////////////////////////////////////////////////////////////////////////
  2744. // Taru
  2745. ///////////////////////////////////////////////////////////////////////////////
  2746. class Exile_Chopper_Taru_Abstract
  2747. {
  2748. skins[] =
  2749. {
  2750. {"Exile_Chopper_Taru_CSAT", 500},
  2751. {"Exile_Chopper_Taru_Black", 500}
  2752. };
  2753. };
  2754.  
  2755. ///////////////////////////////////////////////////////////////////////////////
  2756. // Taru (Transport)
  2757. ///////////////////////////////////////////////////////////////////////////////
  2758. class Exile_Chopper_Taru_Transport_Abstract
  2759. {
  2760. skins[] =
  2761. {
  2762. {"Exile_Chopper_Taru_Transport_CSAT", 500},
  2763. {"Exile_Chopper_Taru_Transport_Black", 500}
  2764. };
  2765. };
  2766.  
  2767. ///////////////////////////////////////////////////////////////////////////////
  2768. // Taru (Covered)
  2769. ///////////////////////////////////////////////////////////////////////////////
  2770. class Exile_Chopper_Taru_Covered_Abstract
  2771. {
  2772. skins[] =
  2773. {
  2774. {"Exile_Chopper_Taru_Covered_CSAT", 500},
  2775. {"Exile_Chopper_Taru_Covered_Black", 500}
  2776. };
  2777. };
  2778.  
  2779. ///////////////////////////////////////////////////////////////////////////////
  2780. // Hatchback
  2781. ///////////////////////////////////////////////////////////////////////////////
  2782. class Exile_Car_Hatchback_Abstract
  2783. {
  2784. skins[] =
  2785. {
  2786. {"Exile_Car_Hatchback_Rusty1", 50},
  2787. {"Exile_Car_Hatchback_Rusty2", 50},
  2788. {"Exile_Car_Hatchback_Rusty3", 50},
  2789. {"Exile_Car_Hatchback_Beige", 100},
  2790. {"Exile_Car_Hatchback_Green", 100},
  2791. {"Exile_Car_Hatchback_Blue", 100},
  2792. {"Exile_Car_Hatchback_BlueCustom", 100},
  2793. {"Exile_Car_Hatchback_BeigeCustom", 100},
  2794. {"Exile_Car_Hatchback_Yellow", 100},
  2795. {"Exile_Car_Hatchback_Grey", 100},
  2796. {"Exile_Car_Hatchback_Black", 100},
  2797. {"Exile_Car_Hatchback_Dark", 100}
  2798. };
  2799. };
  2800.  
  2801. ///////////////////////////////////////////////////////////////////////////////
  2802. // Hatchback (Sport)
  2803. ///////////////////////////////////////////////////////////////////////////////
  2804. class Exile_Car_Hatchback_Sport_Abstract
  2805. {
  2806. skins[] =
  2807. {
  2808. {"Exile_Car_Hatchback_Sport_Red", 100},
  2809. {"Exile_Car_Hatchback_Sport_Blue", 100},
  2810. {"Exile_Car_Hatchback_Sport_Orange", 100},
  2811. {"Exile_Car_Hatchback_Sport_White", 100},
  2812. {"Exile_Car_Hatchback_Sport_Beige", 100},
  2813. {"Exile_Car_Hatchback_Sport_Green", 100}
  2814. };
  2815. };
  2816.  
  2817. ///////////////////////////////////////////////////////////////////////////////
  2818. // Offroad
  2819. ///////////////////////////////////////////////////////////////////////////////
  2820. class Exile_Car_Offroad_Abstract
  2821. {
  2822. skins[] =
  2823. {
  2824. {"Exile_Car_Offroad_Rusty1", 50},
  2825. {"Exile_Car_Offroad_Rusty2", 50},
  2826. {"Exile_Car_Offroad_Rusty3", 50},
  2827. {"Exile_Car_Offroad_Red", 500},
  2828. {"Exile_Car_Offroad_Beige", 500},
  2829. {"Exile_Car_Offroad_White", 500},
  2830. {"Exile_Car_Offroad_Blue", 500},
  2831. {"Exile_Car_Offroad_DarkRed", 500},
  2832. {"Exile_Car_Offroad_BlueCustom", 500},
  2833. {"Exile_Car_Offroad_Guerilla01", 700},
  2834. {"Exile_Car_Offroad_Guerilla02", 700},
  2835. {"Exile_Car_Offroad_Guerilla03", 700},
  2836. {"Exile_Car_Offroad_Guerilla04", 700},
  2837. {"Exile_Car_Offroad_Guerilla05", 700},
  2838. {"Exile_Car_Offroad_Guerilla06", 700},
  2839. {"Exile_Car_Offroad_Guerilla07", 700},
  2840. {"Exile_Car_Offroad_Guerilla08", 700},
  2841. {"Exile_Car_Offroad_Guerilla09", 700},
  2842. {"Exile_Car_Offroad_Guerilla10", 700},
  2843. {"Exile_Car_Offroad_Guerilla11", 700},
  2844. {"Exile_Car_Offroad_Guerilla12", 700}
  2845. };
  2846. };
  2847.  
  2848. ///////////////////////////////////////////////////////////////////////////////
  2849. // Offroad (Armed)
  2850. ///////////////////////////////////////////////////////////////////////////////
  2851. class Exile_Car_Offroad_Armed_Abstract
  2852. {
  2853. skins[] =
  2854. {
  2855. {"Exile_Car_Offroad_Armed_Guerilla01", 250},
  2856. {"Exile_Car_Offroad_Armed_Guerilla02", 250},
  2857. {"Exile_Car_Offroad_Armed_Guerilla03", 250},
  2858. {"Exile_Car_Offroad_Armed_Guerilla04", 250},
  2859. {"Exile_Car_Offroad_Armed_Guerilla05", 250},
  2860. {"Exile_Car_Offroad_Armed_Guerilla06", 250},
  2861. {"Exile_Car_Offroad_Armed_Guerilla07", 250},
  2862. {"Exile_Car_Offroad_Armed_Guerilla08", 250},
  2863. {"Exile_Car_Offroad_Armed_Guerilla09", 250},
  2864. {"Exile_Car_Offroad_Armed_Guerilla10", 250},
  2865. {"Exile_Car_Offroad_Armed_Guerilla11", 250},
  2866. {"Exile_Car_Offroad_Armed_Guerilla12", 250}
  2867. };
  2868. };
  2869.  
  2870. ///////////////////////////////////////////////////////////////////////////////
  2871. // Offroad (Repair)
  2872. ///////////////////////////////////////////////////////////////////////////////
  2873. class Exile_Car_Offroad_Repair_Abstract
  2874. {
  2875. skins[] =
  2876. {
  2877. {"Exile_Car_Offroad_Repair_Civillian", 150},
  2878. {"Exile_Car_Offroad_Repair_Red", 150},
  2879. {"Exile_Car_Offroad_Repair_Beige", 150},
  2880. {"Exile_Car_Offroad_Repair_White", 150},
  2881. {"Exile_Car_Offroad_Repair_Blue", 150},
  2882. {"Exile_Car_Offroad_Repair_DarkRed", 150},
  2883. {"Exile_Car_Offroad_Repair_BlueCustom", 150},
  2884. {"Exile_Car_Offroad_Repair_Guerilla01", 250},
  2885. {"Exile_Car_Offroad_Repair_Guerilla02", 250},
  2886. {"Exile_Car_Offroad_Repair_Guerilla03", 250},
  2887. {"Exile_Car_Offroad_Repair_Guerilla04", 250},
  2888. {"Exile_Car_Offroad_Repair_Guerilla05", 250},
  2889. {"Exile_Car_Offroad_Repair_Guerilla06", 250},
  2890. {"Exile_Car_Offroad_Repair_Guerilla07", 250},
  2891. {"Exile_Car_Offroad_Repair_Guerilla08", 250},
  2892. {"Exile_Car_Offroad_Repair_Guerilla09", 250},
  2893. {"Exile_Car_Offroad_Repair_Guerilla10", 250},
  2894. {"Exile_Car_Offroad_Repair_Guerilla11", 250},
  2895. {"Exile_Car_Offroad_Repair_Guerilla12", 250}
  2896. };
  2897. };
  2898.  
  2899. ///////////////////////////////////////////////////////////////////////////////
  2900. // SUV
  2901. ///////////////////////////////////////////////////////////////////////////////
  2902. class Exile_Car_SUV_Abstract
  2903. {
  2904. skins[] =
  2905. {
  2906. {"Exile_Car_SUV_Red", 100},
  2907. {"Exile_Car_SUV_Black", 150},
  2908. {"Exile_Car_SUV_Grey", 100},
  2909. {"Exile_Car_SUV_Orange", 100}
  2910. };
  2911. };
  2912.  
  2913. ///////////////////////////////////////////////////////////////////////////////
  2914. // Van
  2915. ///////////////////////////////////////////////////////////////////////////////
  2916. class Exile_Car_Van_Abstract
  2917. {
  2918. skins[] =
  2919. {
  2920. {"Exile_Car_Van_Black", 100},
  2921. {"Exile_Car_Van_White", 100},
  2922. {"Exile_Car_Van_Red", 100},
  2923. {"Exile_Car_Van_Guerilla01", 150},
  2924. {"Exile_Car_Van_Guerilla02", 150},
  2925. {"Exile_Car_Van_Guerilla03", 150},
  2926. {"Exile_Car_Van_Guerilla04", 150},
  2927. {"Exile_Car_Van_Guerilla05", 150},
  2928. {"Exile_Car_Van_Guerilla06", 150},
  2929. {"Exile_Car_Van_Guerilla07", 150},
  2930. {"Exile_Car_Van_Guerilla08", 150}
  2931. };
  2932. };
  2933.  
  2934. ///////////////////////////////////////////////////////////////////////////////
  2935. // Van (Box)
  2936. ///////////////////////////////////////////////////////////////////////////////
  2937. class Exile_Car_Van_Box_Abstract
  2938. {
  2939. skins[] =
  2940. {
  2941. {"Exile_Car_Van_Box_Black", 100},
  2942. {"Exile_Car_Van_Box_White", 100},
  2943. {"Exile_Car_Van_Box_Red", 100},
  2944. {"Exile_Car_Van_Box_Guerilla01", 150},
  2945. {"Exile_Car_Van_Box_Guerilla02", 150},
  2946. {"Exile_Car_Van_Box_Guerilla03", 150},
  2947. {"Exile_Car_Van_Box_Guerilla04", 150},
  2948. {"Exile_Car_Van_Box_Guerilla05", 150},
  2949. {"Exile_Car_Van_Box_Guerilla06", 150},
  2950. {"Exile_Car_Van_Box_Guerilla07", 150},
  2951. {"Exile_Car_Van_Box_Guerilla08", 150}
  2952. };
  2953. };
  2954.  
  2955. ///////////////////////////////////////////////////////////////////////////////
  2956. // Van (Fuel)
  2957. ///////////////////////////////////////////////////////////////////////////////
  2958. class Exile_Car_Van_Fuel_Abstract
  2959. {
  2960. skins[] =
  2961. {
  2962. {"Exile_Car_Van_Fuel_Black", 100},
  2963. {"Exile_Car_Van_Fuel_White", 100},
  2964. {"Exile_Car_Van_Fuel_Red", 100},
  2965. {"Exile_Car_Van_Fuel_Guerilla01", 150},
  2966. {"Exile_Car_Van_Fuel_Guerilla02", 150},
  2967. {"Exile_Car_Van_Fuel_Guerilla03", 150}
  2968. };
  2969. };
  2970. };
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