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aweeb

fixing my wao edit

Feb 24th, 2019
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  1. --TODO: add comments or something idk
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player = owner
  4. local Mouse,mouse,UserInputService,ContextActionService
  5. do
  6.     script.Parent = Player.Character
  7.     local CAS = {Actions={}}
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput_Event"
  10.     Event.Parent = Player.Character
  11.     local fakeEvent = function()
  12.         local t = {_fakeEvent=true}
  13.         t.Connect = function(self,f)self.Function=f end
  14.         t.connect = t.Connect
  15.         return t
  16.     end
  17.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  18.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  19.     function CAS:BindAction(name,fun,touch,...)
  20.         CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  21.     end
  22.     function CAS:UnbindAction(name)
  23.         CAS.Actions[name] = nil
  24.     end
  25.     local function te(self,ev,...)
  26.         local t = m[ev]
  27.         if t and t._fakeEvent and t.Function then
  28.             t.Function(...)
  29.         end
  30.     end
  31.     m.TrigEvent = te
  32.     UIS.TrigEvent = te
  33.     Event.OnServerEvent:Connect(function(plr,io)
  34.         if plr~=Player then return end
  35.         if io.isMouse then
  36.             m.Target = io.Target
  37.             m.Hit = io.Hit
  38.         elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  39.             if io.UserInputState == Enum.UserInputState.Begin then
  40.                 m:TrigEvent("Button1Down")
  41.             else
  42.                 m:TrigEvent("Button1Up")
  43.             end
  44.         else
  45.             for n,t in pairs(CAS.Actions) do
  46.                 for _,k in pairs(t.Keys) do
  47.                     if k==io.KeyCode then
  48.                         t.Function(t.Name,io.UserInputState,io)
  49.                     end
  50.                 end
  51.             end
  52.             if io.UserInputState == Enum.UserInputState.Begin then
  53.                 m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  54.                 UIS:TrigEvent("InputBegan",io,false)
  55.             else
  56.                 m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  57.                 UIS:TrigEvent("InputEnded",io,false)
  58.             end
  59.         end
  60.     end)
  61.     NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.    
  64.     local Char = Player.Character
  65.     local Event = Char:WaitForChild("UserInput_Event")
  66.    
  67.     local UIS = game:GetService("UserInputService")
  68.    
  69.     local input = function(io,a)
  70.         if a then return end
  71.         local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  72.         Event:FireServer(io)
  73.     end
  74.     UIS.InputBegan:Connect(input)
  75.     UIS.InputEnded:Connect(input)
  76.     local Changed = false
  77.     local Mouse = Player:GetMouse()
  78.     local h,t = Mouse.Hit,Mouse.Target
  79.     while wait(1/30) do
  80.         if h~=Mouse.Hit or t~=Mouse.Target then
  81.             Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  82.             h,t=Mouse.Hit,Mouse.Target
  83.         end
  84.     end
  85.     ]==],Player.Character)
  86.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  87. end
  88. Player = owner
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94. RootPart = Character["HumanoidRootPart"]
  95. SIZE = 1
  96. local SINE = 0
  97. IT = Instance.new
  98. CF = CFrame.new
  99. VT = Vector3.new
  100. RAD = math.rad
  101. C3 = Color3.new
  102. UD2 = UDim2.new
  103. BRICKC = BrickColor.new
  104. ANGLES = CFrame.Angles
  105. EULER = CFrame.fromEulerAnglesXYZ
  106. COS = math.cos
  107. ACOS = math.acos
  108. SIN = math.sin
  109. ASIN = math.asin
  110. ABS = math.abs
  111. MRANDOM = math.random
  112. FLOOR = math.floor
  113.  
  114. --[[
  115.     local vel = Instance.new("BodyVelocity", owner.Character.Torso)
  116. vel.Velocity = owner.Character.Torso.CFrame.lookVector * -5
  117. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  118. --]]
  119. --Credit To Rufus14
  120. --I just edit it a bit ^_^
  121. function ragdoll()
  122. owner.Character.Archivable = true
  123. clone = owner.Character:Clone()
  124. clone.Parent = workspace
  125. for i,v in pairs(clone:GetChildren()) do
  126.     if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  127.         v:destroy()
  128.     end
  129.     for i,p in pairs(v:GetChildren()) do
  130.     if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  131.         p:destroy()
  132.     end
  133. end
  134. end
  135. for i,t in pairs(owner.Character:GetChildren()) do
  136.     if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  137.         t:destroy()
  138.     end
  139. end
  140. vel = Instance.new("BodyVelocity", clone.Torso)
  141. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  142. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  143. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  144. using = false
  145. hit = Instance.new("Sound", clone.Torso)
  146. hit.SoundId = "rbxassetid://260430060"
  147. hit.Volume = 5
  148. hit1 = Instance.new("Sound", clone.Torso)
  149. hit1.SoundId = "rbxassetid://138087186"
  150. hit1.Volume = 5
  151. hit2 = Instance.new("Sound", clone.Torso)
  152. hit2.SoundId = "rbxassetid://131237241"
  153. hit2.Volume = 5
  154. hit3 = Instance.new("Sound", clone.Torso)
  155. hit3.SoundId = "rbxassetid://278062209"
  156. hit3.Volume = 5
  157. hit3.TimePosition = 0.33
  158. ded = Instance.new("Sound", clone.Torso)
  159. ded.SoundId = "rbxassetid://163154423"
  160. ded.Volume = 5
  161. local leftarm = clone:findFirstChild("Left Arm")
  162. local rightrm = clone:findFirstChild("Right Arm")
  163. local leftleg = clone:findFirstChild("Left Leg")
  164. local rightleg = clone:findFirstChild("Right Leg")
  165. local head = clone:findFirstChild("Head")
  166. local welding = Instance.new("Weld", clone.Torso)
  167. welding.Part0 = clone.Torso
  168. welding.Part1 = head
  169. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  170. for i, g in pairs(owner.Character:GetChildren()) do
  171.     if g.ClassName == "Part" then
  172.         g:destroy()
  173.     end
  174. end
  175. for i, h in pairs(owner.Character:GetChildren()) do
  176.     if h.ClassName == "Accesory" then
  177.         h:destroy()
  178.     end
  179. end
  180. game.Workspace.CurrentCamera.CameraSubject = head
  181. if leftleg ~= nil then
  182. local glue = Instance.new("Glue", clone.Torso)
  183. glue.Part0 = clone.Torso
  184. glue.Part1 = leftleg
  185. glue.Name = "Left leg"
  186. local collider = Instance.new("Part", leftleg)
  187. collider.Position = Vector3.new(0,999,0)
  188. collider.Size = Vector3.new(1.7, 1, 1)
  189. collider.Shape = "Cylinder"
  190. local weld = Instance.new("Weld", collider)
  191. weld.Part0 = leftleg
  192. weld.Part1 = collider
  193. weld.C0 = CFrame.Angles(0, 0, 80)
  194. collider.TopSurface = "Smooth"
  195. collider.BottomSurface = "Smooth"
  196. collider.formFactor = "Symmetric"
  197. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  198. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  199. collider.Transparency = 1
  200. end
  201. ------------
  202. if rightleg ~= nil then
  203. local glue1 = Instance.new("Glue", clone.Torso)
  204. glue1.Part0 = clone.Torso
  205. glue1.Part1 = rightleg
  206. glue1.Name = "Right leg"
  207. local collider1 = Instance.new("Part", rightleg)
  208. collider1.Position = Vector3.new(0,999,0)
  209. collider1.Size = Vector3.new(1.7, 1, 1)
  210. collider1.Shape = "Cylinder"
  211. local weld1 = Instance.new("Weld", collider1)
  212. weld1.Part0 = rightleg
  213. weld1.Part1 = collider1
  214. weld1.C0 = CFrame.Angles(0, 0, 80)
  215. collider1.TopSurface = "Smooth"
  216. collider1.BottomSurface = "Smooth"
  217. collider1.formFactor = "Symmetric"
  218. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  219. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  220. collider1.Transparency = 1
  221. end
  222. ------------
  223. if rightrm ~= nil then
  224. local glue11 = Instance.new("Glue", clone.Torso)
  225. glue11.Part0 = clone.Torso
  226. glue11.Part1 = rightrm
  227. glue11.Name = "Right shoulder"
  228. local collider11 = Instance.new("Part", rightrm)
  229. collider11.Position = Vector3.new(0,9999,0)
  230. collider11.Size = Vector3.new(1.8,1,1)
  231. collider11.Shape = "Cylinder"
  232. local weld11 = Instance.new("Weld", collider11)
  233. weld11.Part0 = rightrm
  234. weld11.Part1 = collider11
  235. weld11.C0 = CFrame.Angles(0, 0, 80)
  236. collider11.TopSurface = "Smooth"
  237. collider11.BottomSurface = "Smooth"
  238. collider11.formFactor = "Symmetric"
  239. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  240. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  241. collider11.Transparency = 1
  242. end
  243. ------------
  244. if leftarm ~= nil then
  245. local glue111 = Instance.new("Glue", clone.Torso)
  246. glue111.Part0 = clone.Torso
  247. glue111.Part1 = leftarm
  248. glue111.Name = "Left shoulder"
  249. local collider111 = Instance.new("Part", leftarm)
  250. collider111.Position = Vector3.new(0,9999,0)
  251. collider111.Size = Vector3.new(1.8,1,1)
  252. collider111.Shape = "Cylinder"
  253. local weld111 = Instance.new("Weld", collider111)
  254. weld111.Part0 = leftarm
  255. weld111.Part1 = collider111
  256. weld111.C0 = CFrame.Angles(0, 0, 80)
  257. collider111.TopSurface = "Smooth"
  258. collider111.BottomSurface = "Smooth"
  259. collider111.formFactor = "Symmetric"
  260. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  261. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  262. collider111.Transparency = 1
  263. ----------------
  264. sensoring = Instance.new("Part", clone.Torso)
  265. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  266. sensoring.CanCollide = false
  267. sensoring.Position = clone.Torso.Position
  268. local welder = Instance.new("Weld", sensoring)
  269. welder.Part0 = clone.Torso
  270. welder.Part1 = sensoring
  271. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  272. sensoring.Transparency = 1
  273. -----------------
  274. sensoring1 = Instance.new("Part", clone.Torso)
  275. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  276. sensoring1.CanCollide = false
  277. sensoring1.Position = clone.Torso.Position
  278. local welder1 = Instance.new("Weld", sensoring)
  279. welder1.Part0 = clone.Torso
  280. welder1.Part1 = sensoring1
  281. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  282. sensoring1.Transparency = 1
  283. end
  284. clone.Name = owner.Character.Name.." (DEAD)"
  285. ded:Play()
  286. vel:destroy()
  287. wait(0.5)
  288. local function touch()
  289.     if not using then
  290.         using = true
  291.         local Math = math.random(1,4)
  292.         if Math == 1 then
  293.             hit:Play()
  294.         end
  295.         if Math == 2 then
  296.             hit1:Play()
  297.         end
  298.         if Math == 3 then
  299.             hit2:Play()
  300.         end
  301.         if Math == 4 then
  302.             hit3:Play()
  303.         end
  304.         wait(0.1)
  305.         using = false
  306.     end
  307. end
  308. sensoring.Touched:connect(touch)
  309. sensoring1.Touched:connect(touch)
  310. wait(4.47)
  311. hit1.Volume = 0
  312. hit2.Volume = 0
  313. hit3.Volume = 0
  314. hit.Volume = 0
  315.         end
  316.  
  317. owner.Character.Humanoid.Died:connect(ragdoll)
  318.  
  319. --di ent
  320. ---------------------------------------
  321. local insanityface={"1895698679"}
  322. local sine=0
  323. Animation_Speed = 1.5
  324. local CHANGE = 2 / Animation_Speed
  325. -----------------------
  326. --[[ Name : WAOV2.2 ]]--
  327. -------------------------------------------------------
  328. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  329.  
  330. --Discord Creterisk#2958 <- makhail07's discord
  331.  
  332. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  333. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  334. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  335. --YOU FUCKING SKIDS,
  336. --For Those who log/decompile this, If you sell or trade this,
  337. --and I find out who you are, i will take massive action.
  338. --:b:
  339. -------------------------------------------------------
  340.  
  341. local FavIDs = {
  342.     340106355, --Nefl Crystals
  343.     927529620, --Dimension
  344.     876981900, --Fantasy
  345.     398987889, --Ordinary Days
  346.     1117396305, --Oh wait, it's you.
  347.     885996042, --Action Winter Journey
  348.     919231299, --Sprawling Idiot Effigy
  349.     743466274, --Good Day Sunshine
  350.     727411183, --Knife Fight
  351.     1402748531, --The Earth Is Counting On You!
  352.     595230126 --Robot Language
  353.     }
  354.  
  355.  
  356.  
  357. --The reality of my life isn't real but a Universe -Creterisk
  358. --All people can be nice, Even if you don't think so. -2003boobear
  359. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  360. wait()
  361. local plr = owner
  362. local char = plr.Character
  363. local hum = char.Humanoid
  364. local hed = char.Head
  365. local root = char.HumanoidRootPart
  366. local rootj = root.RootJoint
  367. local tors = char.Torso
  368. local ra = char["Right Arm"]
  369. local la = char["Left Arm"]
  370. local rl = char["Right Leg"]
  371. local ll = char["Left Leg"]
  372. local neck = tors["Neck"]
  373. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  374. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  375. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  376. local maincolor = BrickColor.new("Dark green")
  377. exploitable = true
  378. local Player = owner
  379. local Character = Player.Character
  380. local Humanoid = Character.Humanoid
  381. local LeftArm = Character["Left Arm"]
  382. local RightArm = Character["Right Arm"]
  383. local LeftLeg = Character["Left Leg"]
  384. local RightLeg = Character["Right Leg"]
  385. local Head = Character.Head
  386. local Torso = Character.Torso
  387.  
  388. local FE = Workspace.FilteringEnabled
  389.  
  390. IT = Instance.new
  391. CF = CFrame.new
  392. VT = Vector3.new
  393. RAD = math.rad
  394. C3 = Color3.new
  395. UD2 = UDim2.new
  396. BRICKC = BrickColor.new
  397. ANGLES = CFrame.Angles
  398. EULER = CFrame.fromEulerAnglesXYZ
  399. COS = math.cos
  400. ACOS = math.acos
  401. SIN = math.sin
  402. ASIN = math.asin
  403. ABS = math.abs
  404. MRANDOM = math.random
  405. FLOOR = math.floor
  406. -------------------------------------------------------
  407. --Start Whitelist and Invincibility--
  408. -------------------------------------------------------
  409. ff = Instance.new("ForceField",char)
  410. ff.Visible = false
  411. hum.Name = "Base"
  412. hum.MaxHealth = 1.0E298
  413. hum.Health = 1.0E298
  414. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  415.   if hum.Health > 0.1 and hum.Health < 1.0E298 then
  416.     hum.MaxHealth = 1.0E298
  417.     hum.Health = 1.0E298
  418.   end
  419. end)
  420. -------------------------------------------------------
  421. --End Whitelist and Invincibility--
  422. -------------------------------------------------------
  423. local Hair = Instance.new("Part", char)
  424. Hair.Name = "Hair"
  425. Hair.CanCollide = false
  426. Hair.BrickColor = BrickColor.new("Institutional white")
  427. Hair.Transparency = 0
  428. Hair.Material = "Plastic"
  429. Hair.Size = Vector3.new(1, 1, 2)
  430. Hair.TopSurface = Enum.SurfaceType.Smooth
  431. Hair.BottomSurface = Enum.SurfaceType.Smooth
  432.  
  433. local Weld = Instance.new("Weld", Hair)
  434. Weld.Part0 = hed
  435. Weld.Part1 = Hair
  436. Weld.C1 = CFrame.new(0, -.6, 0)
  437. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  438.  
  439. local M2 = Instance.new("SpecialMesh")
  440. M2.Parent = Hair
  441. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  442. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  443. M2.Scale = Vector3.new(1, 1, 1)
  444. -------------------------------------------------------
  445. for i,v in pairs(char:children()) do
  446. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  447. v:Remove()
  448. end
  449. end
  450. shirt = Instance.new("Shirt", char)
  451. shirt.Name = "Shirt"
  452. pants = Instance.new("Pants", char)
  453. pants.Name = "Pants"
  454. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  455. char.Pants.PantsTemplate = "rbxassetid://676428351"
  456. -------------------------------------------------------
  457. --------------
  458.  
  459. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  460.  
  461. warn("I hope you enjoy.")
  462.  
  463. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  464.  
  465. warn("Edited by saba1520/kisslarge")
  466.  
  467. warn("you made it guys to i maked it to 3.0 thanks!")
  468.  
  469. -------------------------------------------------------
  470. --Start Good Stuff--
  471. -------------------------------------------------------
  472. cam = game.Workspace.CurrentCamera
  473. CF = CFrame.new
  474. VT = Vector3.new
  475. angles = CFrame.Angles
  476. attack = false
  477. Euler = CFrame.fromEulerAnglesXYZ
  478. Rad = math.rad
  479. IT = Instance.new
  480. BrickC = BrickColor.new
  481. Cos = math.cos
  482. COS = math.cos
  483. Acos = math.acos
  484. Sin = math.sin
  485. Asin = math.asin
  486. Abs = math.abs
  487. Mrandom = math.random
  488. Floor = math.floor
  489. -------------------------------------------------------
  490. --End Good Stuff--
  491. -------------------------------------------------------
  492. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  493. RSH, LSH = nil, nil
  494. RW = Instance.new("Weld")
  495. LW = Instance.new("Weld")
  496. RH = tors["Right Hip"]
  497. LH = tors["Left Hip"]
  498. RSH = tors["Right Shoulder"]
  499. LSH = tors["Left Shoulder"]
  500. RSH.Parent = nil
  501. LSH.Parent = nil
  502. RW.Name = "RW"
  503. RW.Part0 = tors
  504. RW.C0 = CF(1.5, 0.5, 0)
  505. RW.C1 = CF(0, 0.5, 0)
  506. RW.Part1 = ra
  507. RW.Parent = tors
  508. LW.Name = "LW"
  509. LW.Part0 = tors
  510. LW.C0 = CF(-1.5, 0.5, 0)
  511. LW.C1 = CF(0, 0.5, 0)
  512. LW.Part1 = la
  513. LW.Parent = tors
  514. Effects = {}
  515. -------------------------------------------------------
  516. --Start HeartBeat--
  517. -------------------------------------------------------
  518. ArtificialHB = Instance.new("BindableEvent", script)
  519. ArtificialHB.Name = "Heartbeat"
  520. script:WaitForChild("Heartbeat")
  521.  
  522. frame = 1 / 60
  523. tf = 0
  524. allowframeloss = false
  525. tossremainder = false
  526.  
  527.  
  528. lastframe = tick()
  529. script.Heartbeat:Fire()
  530.  
  531.  
  532. game:GetService("RunService").Heartbeat:connect(function(s, p)
  533.     tf = tf + s
  534.     if tf >= frame then
  535.         if allowframeloss then
  536.             script.Heartbeat:Fire()
  537.             lastframe = tick()
  538.         else
  539.             for i = 1, math.floor(tf / frame) do
  540.                 script.Heartbeat:Fire()
  541.             end
  542.             lastframe = tick()
  543.         end
  544.         if tossremainder then
  545.             tf = 0
  546.         else
  547.             tf = tf - frame * math.floor(tf / frame)
  548.         end
  549.     end
  550. end)
  551. -------------------------------------------------------
  552. --End HeartBeat--
  553. -------------------------------------------------------
  554.  
  555. local ohno = Instance.new("Sound")
  556. ohno.Parent = hed
  557. ohno.Volume = 10
  558. ohno.Pitch = 1
  559. ohno.Looped = true
  560.  
  561. local bass = Instance.new("Sound") --why
  562. bass.Parent = hed
  563. bass.Volume = 7
  564. bass.Pitch = 1
  565. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  566. bass.Looped = true
  567.  
  568. local newnoob = Instance.new("Sound") --why
  569. newnoob.Parent = hed
  570. newnoob.Volume = 7
  571. newnoob.Pitch = 1
  572. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  573. newnoob.Looped = false
  574.  
  575. meme = Instance.new("Sound", hed)
  576. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  577. meme.Volume = 10
  578. meme.Pitch = 1
  579. meme.Looped = true
  580. meme.TimePosition = 1
  581.  
  582. TAUNT = Instance.new("Sound", tors)
  583. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  584. TAUNT.Volume = 10
  585. TAUNT.Pitch = 1
  586. TAUNT.Looped = false
  587. TAUNT.TimePosition = 0.12
  588.  
  589. TAUNT2 = Instance.new("Sound", tors)
  590. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  591. TAUNT2.Volume = 10
  592. TAUNT2.Pitch = 1
  593. TAUNT2.Looped = false
  594. TAUNT2.TimePosition = 0.12
  595.  
  596. chargeup = Instance.new("Sound", hed)
  597. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  598. chargeup.Volume = 10
  599. chargeup.Pitch = 1
  600. chargeup.Looped = true
  601. chargeup.TimePosition = 1
  602.  
  603. BTAUNT = Instance.new("Sound", tors)
  604. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  605. BTAUNT.Volume = 10
  606. BTAUNT.Pitch = 1
  607. BTAUNT.Looped = false
  608. BTAUNT.TimePosition = 0.2
  609.  
  610. NOTAUNT = Instance.new("Sound", tors)
  611. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  612. NOTAUNT.Volume = 10
  613. NOTAUNT.Pitch = 1
  614. NOTAUNT.Looped = false
  615. NOTAUNT.TimePosition = 0.2
  616.  
  617. NOSOUND = Instance.new("Sound", tors)
  618. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  619. NOSOUND.Volume = 10
  620. NOSOUND.Pitch = 1
  621. NOSOUND.Looped = false
  622. NOSOUND.TimePosition = 0.2
  623.  
  624. ITAUNT = Instance.new("Sound", tors)
  625. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  626. ITAUNT.Volume = 50
  627. ITAUNT.Pitch = 1
  628. ITAUNT.Looped = false
  629. ITAUNT.TimePosition = 0
  630.  
  631. BATAUNT = Instance.new("Sound", tors)
  632. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  633. BATAUNT.Volume = 10
  634. BATAUNT.Pitch = 1
  635. BATAUNT.Looped = false
  636. BATAUNT.TimePosition = 0
  637.  
  638. pop = Instance.new("Sound", tors)
  639. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  640. pop.Volume = 10
  641. pop.Pitch = 1
  642. pop.Looped = false
  643. pop.TimePosition = 0
  644.  
  645. STAUNT = Instance.new("Sound", tors)
  646. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  647. STAUNT.Volume = 10
  648. STAUNT.Pitch = 1
  649. STAUNT.Looped = false
  650. STAUNT.TimePosition = 0.05
  651.  
  652. DTAUNT = Instance.new("Sound", tors)
  653. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  654. DTAUNT.Volume = 10
  655. DTAUNT.Pitch = 1
  656. DTAUNT.Looped = false
  657. DTAUNT.TimePosition = 0
  658.  
  659. sex = Instance.new("Sound", tors)
  660. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  661. sex.Volume = 10
  662. sex.Pitch = 1
  663. sex.Looped = false
  664. sex.TimePosition = 0
  665.  
  666. so = Instance.new("Sound", tors)
  667. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  668. so.Volume = 10
  669. so.Pitch = 1
  670. so.Looped = false
  671. so.TimePosition = 0
  672.  
  673. LAZOR = Instance.new("Sound", ra)
  674. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  675. LAZOR.Volume = 10
  676. LAZOR.Pitch = 0.7
  677. LAZOR.Looped = false
  678. LAZOR.TimePosition = 0
  679.  
  680.  WTF = Instance.new("Sound", tors)
  681.  WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  682.  WTF.Volume = 10
  683.  WTF.Pitch = 1
  684.  WTF.Looped = false
  685.  WTF.TimePosition = 0
  686.  
  687. MERKIO = Instance.new("Sound", tors) --why
  688. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  689. MERKIO.Volume = 5467543465
  690. MERKIO.Pitch = 1
  691. MERKIO.Looped = false
  692. MERKIO.TimePosition = 0
  693.  
  694. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  695. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  696. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  697. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  698. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  699. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  700.  
  701. -------------------------------------------------------
  702. --Start Important Functions--
  703. -------------------------------------------------------
  704. function MakeForm(PART,TYPE)
  705.     if TYPE == "Cyl" then
  706.         local MSH = IT("CylinderMesh",PART)
  707.     elseif TYPE == "Ball" then
  708.         local MSH = IT("SpecialMesh",PART)
  709.         MSH.MeshType = "Sphere"
  710.     elseif TYPE == "Wedge" then
  711.         local MSH = IT("SpecialMesh",PART)
  712.         MSH.MeshType = "Wedge"
  713.     end
  714. end
  715.  
  716. function chatfunc(text, color)
  717.     local chat = coroutine.wrap(function()
  718.         if char:FindFirstChild("TalkingBillBoard") ~= nil then
  719.             char:FindFirstChild("TalkingBillBoard"):destroy()
  720.         end
  721.         local naeeym2 = Instance.new("BillboardGui", char)
  722.         naeeym2.Size = UDim2.new(0, 100, 0, 40)
  723.         naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  724.         naeeym2.Adornee = hed
  725.         naeeym2.Name = "TalkingBillBoard"
  726.         local tecks2 = Instance.new("TextLabel", naeeym2)
  727.         tecks2.BackgroundTransparency = 1
  728.         tecks2.BorderSizePixel = 0
  729.         tecks2.Text = ""
  730.         tecks2.Font = "SciFi"
  731.         tecks2.TextSize = 30
  732.         tecks2.TextStrokeTransparency = 0
  733.         tecks2.TextColor3 = color
  734.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  735.         tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  736.         local tecks3 = Instance.new("TextLabel", naeeym2)
  737.         tecks3.BackgroundTransparency = 1
  738.         tecks3.BorderSizePixel = 0
  739.         tecks3.Text = ""
  740.         tecks3.Font = "SciFi"
  741.         tecks3.TextSize = 30
  742.         tecks3.TextStrokeTransparency = 0
  743.         tecks3.TextColor3 = Color3.new(0, 0, 0)
  744.         tecks3.TextStrokeColor3 = color
  745.         tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  746.         coroutine.resume(coroutine.create(function()
  747.             while true do
  748.                 swait(1)
  749.                     tecks2.TextColor3 = BrickColor.random().Color
  750.                     tecks3.TextStrokeColor3 = BrickColor.random().Color
  751.                 tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  752.                 tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  753.                 tecks2.Rotation = math.random(-5, 5)
  754.                 tecks3.Rotation = math.random(-5, 5)
  755.             end
  756.         end))
  757.         for i = 1, string.len(text) do
  758.             CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  759.             tecks2.Text = string.sub(text, 1, i)
  760.             tecks3.Text = string.sub(text, 1, i)
  761.             swait(1)
  762.         end
  763.         wait(1)
  764.         local randomrot = math.random(1, 2)
  765.         if randomrot == 1 then
  766.             for i = 1, 50 do
  767.                 swait()
  768.                 tecks2.Rotation = tecks2.Rotation - 0.75
  769.                 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  770.                 tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  771.                 tecks3.Rotation = tecks2.Rotation + 0.75
  772.                 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  773.                 tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  774.             end
  775.         elseif randomrot == 2 then
  776.             for i = 1, 50 do
  777.                 swait()
  778.                 tecks2.Rotation = tecks2.Rotation + 0.75
  779.                 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  780.                 tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  781.                 tecks3.Rotation = tecks2.Rotation - 0.75
  782.                 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  783.                 tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  784.             end
  785.         end
  786.         naeeym2:Destroy()
  787.     end)
  788.     chat()
  789. end
  790.  
  791. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  792.     local type = type
  793.     local rng = Instance.new("Part", char)
  794.     rng.Anchored = true
  795.     rng.BrickColor = color
  796.     rng.CanCollide = false
  797.     rng.FormFactor = 3
  798.     rng.Name = "Ring"
  799.     rng.Material = "Neon"
  800.     rng.Size = Vector3.new(1, 1, 1)
  801.     rng.Transparency = 0
  802.     rng.TopSurface = 0
  803.     rng.BottomSurface = 0
  804.     rng.CFrame = pos
  805.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  806.     local rngm = Instance.new("SpecialMesh", rng)
  807.     rngm.MeshType = "Sphere"
  808.     rngm.Scale = Vector3.new(x1, y1, z1)
  809.     local scaler2 = 1
  810.     local speeder = FastSpeed
  811.     if type == "Add" then
  812.         scaler2 = 1 * value
  813.     elseif type == "Divide" then
  814.         scaler2 = 1 / value
  815.     end
  816.     coroutine.resume(coroutine.create(function()
  817.         for i = 0, 10 / bonuspeed, 0.1 do
  818.             swait()
  819.             if type == "Add" then
  820.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  821.             elseif type == "Divide" then
  822.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  823.             end
  824.                         rng.BrickColor = BrickColor.random()
  825.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  826.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  827.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  828.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  829.         end
  830.         rng:Destroy()
  831.     end))
  832. end
  833.  
  834. function SoulSteal(dude)
  835. if dude.Name ~= char then
  836. local bgf = IT("BodyGyro", dude.Head)
  837. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  838. local val = IT("BoolValue", dude)
  839. val.Name = "IsHit"
  840. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  841. local soulst = coroutine.wrap(function()
  842. local soul = Instance.new("Part",dude)
  843. soul.Size = Vector3.new(1,1,1)
  844. soul.CanCollide = false
  845. soul.Anchored = false
  846. soul.Position = torso.Position
  847. soul.Transparency = 1
  848. local PartEmmit1 = IT("ParticleEmitter", soul)
  849. PartEmmit1.LightEmission = 1
  850. PartEmmit1.Texture = "rbxassetid://569507414"
  851. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  852. PartEmmit1.Rate = 250
  853. PartEmmit1.Lifetime = NumberRange.new(1.6)
  854. PartEmmit1.Size = NumberSequence.new({
  855.     NumberSequenceKeypoint.new(0, 1, 0),
  856.     NumberSequenceKeypoint.new(1, 0, 0)
  857. })
  858. PartEmmit1.Transparency = NumberSequence.new({
  859.     NumberSequenceKeypoint.new(0, 0, 0),
  860.     NumberSequenceKeypoint.new(1, 1, 0)
  861. })
  862. PartEmmit1.Speed = NumberRange.new(0, 0)
  863. PartEmmit1.VelocitySpread = 30000
  864. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  865. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  866. local BodPoss = IT("BodyPosition", soul)
  867. BodPoss.P = 3000
  868. BodPoss.D = 1000
  869. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  870. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  871. wait(1.6)
  872. soul.Touched:connect(function(hit)
  873.     if hit.Parent == char then
  874.     soul:Destroy()
  875.     end
  876. end)
  877. wait(1.2)
  878. while soul do
  879.     swait()
  880.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  881.     BodPoss.Position = tors.Position
  882. end
  883. end)
  884.     soulst()
  885.     end
  886. end
  887. function FaceMouse()
  888. local   Cam = workspace.CurrentCamera
  889.     return {
  890.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  891.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  892.     }
  893. end
  894.  
  895. function Clerp(a, b, t)
  896.     local qa = {QuaternionFromCFrame(a)}
  897.     local qb = {QuaternionFromCFrame(b)}
  898.     local ax, ay, az = a.x, a.y, a.z
  899.     local bx, by, bz = b.x, b.y, b.z
  900.     local _t = 1 - t
  901.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  902. end
  903.  
  904. function Eviscerate(dude)
  905.     if dude.Name ~= char then
  906.         local bgf = IT("BodyGyro", dude.Head)
  907.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  908.         local val = IT("BoolValue", dude)
  909.         val.Name = "IsHit"
  910.         local ds = coroutine.wrap(function()
  911.             dude:WaitForChild("Head"):BreakJoints()
  912.             wait(0.5)
  913.             target = nil
  914.             coroutine.resume(coroutine.create(function()
  915.                 for i, v in pairs(dude:GetChildren()) do
  916.                     if v:IsA("Accessory") then
  917.                         v:Destroy()
  918.                     end
  919.                     if v:IsA("Humanoid") then
  920.                         v:Destroy()
  921.                     end
  922.                     if v:IsA("CharacterMesh") then
  923.                         v:Destroy()
  924.                     end
  925.                     if v:IsA("Model") then
  926.                         v:Destroy()
  927.                     end
  928.                     if v:IsA("Part") or v:IsA("MeshPart") then
  929.                         for x, o in pairs(v:GetChildren()) do
  930.                             if o:IsA("Decal") then
  931.                                 o:Destroy()
  932.                             end
  933.                         end
  934.                         coroutine.resume(coroutine.create(function()
  935.                             v.Material = "Neon"
  936.                             v.CanCollide = false
  937.                             local PartEmmit1 = IT("ParticleEmitter", v)
  938.                             PartEmmit1.LightEmission = 1
  939.                             PartEmmit1.Texture = "rbxassetid://284205403"
  940.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  941.                             PartEmmit1.Rate = 150
  942.                             PartEmmit1.Lifetime = NumberRange.new(1)
  943.                             PartEmmit1.Size = NumberSequence.new({
  944.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  945.                                 NumberSequenceKeypoint.new(1, 0, 0)
  946.                             })
  947.                             PartEmmit1.Transparency = NumberSequence.new({
  948.                                 NumberSequenceKeypoint.new(0, 0, 0),
  949.                                 NumberSequenceKeypoint.new(1, 1, 0)
  950.                             })
  951.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  952.                             PartEmmit1.VelocitySpread = 30000
  953.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  954.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  955.                             local BodPoss = IT("BodyPosition", v)
  956.                             BodPoss.P = 3000
  957.                             BodPoss.D = 1000
  958.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  959.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  960.                             v.Color = maincolor.Color
  961.                             coroutine.resume(coroutine.create(function()
  962.                                 for i = 0, 49 do
  963.                                     swait(1)
  964.                                     v.Transparency = v.Transparency + 0.08
  965.                                 end
  966.                                 wait(0.5)
  967.                                 PartEmmit1.Enabled = false
  968.                                 wait(3)
  969.                                 v:Destroy()
  970.                                 dude:Destroy()
  971.                             end))
  972.                         end))
  973.                     end
  974.                 end
  975.             end))
  976.         end)
  977.         ds()
  978.     end
  979. end
  980.  
  981. function killnearest(position,range,maxstrength)
  982.     for i,v in ipairs(workspace:GetChildren()) do
  983.     local body = v:GetChildren()
  984.         for part = 1, #body do
  985.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  986.                 if(body[part].Position - position).Magnitude < range then
  987.                     if v.ClassName == "Model" then
  988.                         v:BreakJoints()
  989.                     end
  990.                     table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  991.                     body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  992.                 end
  993.             end
  994.         end
  995.         if v.ClassName == "Part" then
  996.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  997.                 table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  998.                 v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  999.             end
  1000.         end
  1001.     end
  1002. end
  1003.  
  1004.  
  1005. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1006.     local NEWPART = IT("Part")
  1007.     NEWPART.formFactor = FORMFACTOR
  1008.     NEWPART.Reflectance = REFLECTANCE
  1009.     NEWPART.Transparency = TRANSPARENCY
  1010.     NEWPART.CanCollide = false
  1011.     NEWPART.Locked = true
  1012.     NEWPART.Anchored = true
  1013.     if ANCHOR == false then
  1014.         NEWPART.Anchored = false
  1015.     end
  1016.     NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1017.     NEWPART.Name = NAME
  1018.     NEWPART.Size = SIZE
  1019.     NEWPART.Position = Torso.Position
  1020.     NEWPART.Material = MATERIAL
  1021.     NEWPART:BreakJoints()
  1022.     NEWPART.Parent = PARENT
  1023.     return NEWPART
  1024. end
  1025.  
  1026.         local joyemoji = Instance.new('ParticleEmitter', tors)
  1027.         joyemoji.VelocitySpread = 2000
  1028.         joyemoji.Lifetime = NumberRange.new(1)
  1029.         joyemoji.Speed = NumberRange.new(40)
  1030. joy= {}
  1031. for i=0, 19 do
  1032.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1033. end
  1034. joyemoji.Size = NumberSequence.new(joy)
  1035.         joyemoji.Rate = 0
  1036.         joyemoji.LockedToPart = false
  1037.         joyemoji.LightEmission = 0
  1038.         joyemoji.Texture = "rbxassetid://1176402123"
  1039.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1040.  
  1041.         local LIT = Instance.new('ParticleEmitter', tors)
  1042.         LIT.VelocitySpread = 2000
  1043.         LIT.Lifetime = NumberRange.new(1)
  1044.         LIT.Speed = NumberRange.new(45)
  1045. nani= {}
  1046. for i=0, 19 do
  1047.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1048. end
  1049. LIT.Size = NumberSequence.new(nani)
  1050.         LIT.Rate = 0
  1051.         LIT.LockedToPart = false
  1052.         LIT.LightEmission = 0
  1053.         LIT.Texture = "rbxassetid://1492670151"
  1054.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1055.  
  1056.         local ok = Instance.new('ParticleEmitter', tors)
  1057.         ok.VelocitySpread = 2000
  1058.         ok.Lifetime = NumberRange.new(1)
  1059.         ok.Speed = NumberRange.new(50)
  1060. cool= {}
  1061. for i=0, 19 do
  1062.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1063. end
  1064. ok.Size = NumberSequence.new(cool)
  1065.         ok.Rate = 0
  1066.         ok.LockedToPart = false
  1067.         ok.LightEmission = 0
  1068.         ok.Texture = "rbxassetid://636768448"
  1069.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1070.  
  1071.         local toast = Instance.new('ParticleEmitter', tors)
  1072.         toast.VelocitySpread = 2000
  1073.         toast.Lifetime = NumberRange.new(1)
  1074.         toast.Speed = NumberRange.new(60)
  1075. toasterstoasttoast= {}
  1076. for i=0, 19 do
  1077.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1078. end
  1079. toast.Size = NumberSequence.new(toasterstoasttoast)
  1080.         toast.Rate = 0
  1081.         toast.LockedToPart = false
  1082.         toast.LightEmission = 0
  1083.         toast.Texture = "rbxassetid://436096230"
  1084.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1085.  
  1086. function WhatHuh()
  1087.     attack = true
  1088.     hum.WalkSpeed = 1.01
  1089.     CreateSound("130766865", hed, 10, 1)
  1090.         Character.Head.face.Texture = "rbxassetid://276732672"
  1091.     for i = 0,4,0.1 do
  1092.         swait()
  1093.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1094.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1095.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1096.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1097.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1098.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1099.     end
  1100.     for i = 0,6.7,0.1 do
  1101.         swait()
  1102.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1103.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1104.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1105.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1106.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1107.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1108.     end
  1109.     for i = 0,8.1,0.1 do
  1110.         swait()
  1111.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1112.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1113.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1114.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1115.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1116.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1117.     end
  1118.     for i = 0,1,0.1 do
  1119.         swait()
  1120.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1121.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1122.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1123.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1124.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1125.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1126.     end
  1127.     for i = 0,1,0.1 do
  1128.         swait()
  1129.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1130.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1131.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1132.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1133.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1134.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1135.     end
  1136.     for i = 0,4,0.1 do
  1137.         swait()
  1138.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1139.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1140.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1141.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1142.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1143.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1144.     end
  1145.     attack = false
  1146.         Character.Head.face.Texture = "rbxassetid://620619801"
  1147.     hum.WalkSpeed = 16
  1148. end
  1149.  
  1150. function EndMySufferingV3() --why
  1151.     attack = true
  1152.     hum.WalkSpeed = 1.01
  1153.         Character.Head.face.Texture = "rbxassetid://202210455"
  1154.         local A = math.random(1,5)
  1155.         if A == 1 then
  1156.             meme.SoundId = "rbxassetid://295810519"
  1157.         end
  1158.         if A == 2 then
  1159.             meme.SoundId = "rbxassetid://1124778077"
  1160.         end
  1161.         if A == 3 then
  1162.             meme.SoundId = "rbxassetid://464157070"
  1163.         end
  1164.         if A == 4 then
  1165.             meme.SoundId = "rbxassetid://146334595"
  1166.         end
  1167.         if A == 5 then
  1168.             meme.SoundId = "rbxassetid://145536915"
  1169.         end
  1170.         meme:Play()
  1171.         bass:Play()
  1172.         joyemoji.Rate = 70
  1173.         LIT.Rate = 70
  1174.         ok.Rate = 70
  1175.         toast.Rate = 70
  1176.        
  1177.     for i = 0,50,0.1 do
  1178.         swait()
  1179.     CameraEnshaking(1, 10)
  1180.         bass.Parent = hed
  1181.         meme.Parent = hed
  1182.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1183.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1184.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1185.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1186.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1187.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1188.     end
  1189.         bass:Stop()
  1190.         meme:Stop()
  1191.         joyemoji.Rate = 0
  1192.         LIT.Rate = 0
  1193.         ok.Rate = 0
  1194.         toast.Rate = 0
  1195.         Character.Head.face.Texture = "rbxassetid://620619801"
  1196.     attack = false
  1197.     hum.WalkSpeed = 16
  1198. end
  1199.  
  1200. function slap()
  1201.     attack = true
  1202.     hum.WalkSpeed = 1.01
  1203.     local icri = CreateSound("1205111204", hed, 10, 1)
  1204.     swait(165)
  1205.     local FRAME = tors.CFrame
  1206.     repeat
  1207.         swait()
  1208.                 Character.Head.face.Texture = "rbxassetid://582931093"
  1209.         CameraEnshaking(1, 10)
  1210.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1211.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1212.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1213.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1214.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1215.         tors.CFrame = FRAME * CF(0,1,0)
  1216.         swait()
  1217.         tors.CFrame = FRAME
  1218.     until icri.Playing == false
  1219.         Character.Head.face.Texture = "rbxassetid://620619801"
  1220.     attack = false
  1221.     hum.WalkSpeed = 16
  1222. end
  1223.  
  1224. function EndMySufferingV2()
  1225. attack = true
  1226.     for i = 0,6,0.1 do
  1227.         swait()
  1228.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1229.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1230.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1231.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1232.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1233.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1234.     end
  1235.     CreateSound("1093102664", hed, 10, 1)
  1236.     CameraEnshaking(3, 8)
  1237.     for i = 0,2,0.1 do
  1238.         swait()
  1239.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1240.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1241.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1242.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1243.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1244.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1245.     end
  1246. hum.MaxHealth = 0
  1247. ragdoll(char)
  1248. CreateSound("135488453", hed, 5, 1)
  1249. error("Seems like you just died.")
  1250. end
  1251.  
  1252. function Clerp(a, b, t)
  1253.     local qa = {
  1254.         QuaternionFromCFrame(a)
  1255.     }
  1256.     local qb = {
  1257.         QuaternionFromCFrame(b)
  1258.     }
  1259.     local ax, ay, az = a.x, a.y, a.z
  1260.     local bx, by, bz = b.x, b.y, b.z
  1261.     local _t = 1 - t
  1262.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1263. end
  1264.  
  1265. function Swait(NUMBER)
  1266.     if NUMBER == 0 or NUMBER == nil then
  1267.         ArtificialHB.Event:wait()
  1268.     else
  1269.         for i = 1, NUMBER do
  1270.             ArtificialHB.Event:wait()
  1271.         end
  1272.     end
  1273. end
  1274.  
  1275. function swait(num)
  1276.     if num == 0 or num == nil then
  1277.         game:service("RunService").Stepped:wait(0)
  1278.     else
  1279.         for i = 0, num do
  1280.             game:service("RunService").Stepped:wait(0)
  1281.         end
  1282.     end
  1283. end
  1284. function thread(f)
  1285.     coroutine.resume(coroutine.create(f))
  1286. end
  1287. function clerp(a, b, t)
  1288.     local qa = {
  1289.         QuaternionFromCFrame(a)
  1290.     }
  1291.     local qb = {
  1292.         QuaternionFromCFrame(b)
  1293.     }
  1294.     local ax, ay, az = a.x, a.y, a.z
  1295.     local bx, by, bz = b.x, b.y, b.z
  1296.     local _t = 1 - t
  1297.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1298. end
  1299. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1300.     coroutine.resume(coroutine.create(function()
  1301.         local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1302.         wave.Anchored = true
  1303.         wave.CFrame = Part.CFrame * cframe1
  1304.         local Msh = Create("SpecialMesh"){
  1305.             Parent = wave,
  1306.             MeshType = "Sphere"
  1307.         }
  1308.         Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1309.         for i = 0, 1, 0.2 do
  1310.             wait()
  1311.             local dir = wave.CFrame.lookVector * -1
  1312.             local pos = rayCast(wave.Position, dir, 5, Character)
  1313.             wave.CFrame = wave.CFrame * cframe2
  1314.                         table.insert(Effects, {
  1315.                                 wave,
  1316.                                 "Sphere",
  1317.                                 0.01,
  1318.                                 .03,
  1319.                                 .03,
  1320.                                 .03,
  1321.                         })
  1322.         end
  1323.     end))
  1324. end
  1325.  
  1326. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1327. MakeForm(RightHole,"Cyl")
  1328. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1329. MakeForm(LeftHole,"Cyl")
  1330.  
  1331. function getbloody(victim,amount)
  1332.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1333.     PART.CFrame = victim.CFrame
  1334.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  1335.     Debris:AddItem(PART,5)
  1336.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1337.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1338.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1339.     local prtcl = asd:Clone()
  1340.     prtcl.Parent = PART
  1341.     prtcl:Emit(amount*10)
  1342. end
  1343.  
  1344. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1345. local type = type
  1346. local rng = Instance.new("Part", char)
  1347.         rng.Anchored = true
  1348.         rng.BrickColor = color
  1349.         rng.CanCollide = false
  1350.         rng.FormFactor = 3
  1351.         rng.Name = "Ring"
  1352.         rng.Material = "Neon"
  1353.         rng.Size = Vector3.new(1, 1, 1)
  1354.         rng.Transparency = 0
  1355.         rng.TopSurface = 0
  1356.         rng.BottomSurface = 0
  1357.         rng.CFrame = pos
  1358. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1359.         local rngm = Instance.new("SpecialMesh", rng)
  1360.         rngm.MeshType = "Brick"
  1361. rngm.Scale = VT(x1,y1,z1)
  1362. if rainbowmode == true then
  1363. rng.Color = Color3.new(r/255,g/255,b/255)
  1364. end
  1365. local scaler2 = 1
  1366. local speeder = FastSpeed/10
  1367. if type == "Add" then
  1368. scaler2 = 1*value
  1369. elseif type == "Divide" then
  1370. scaler2 = 1/value
  1371. end
  1372. coroutine.resume(coroutine.create(function()
  1373. for i = 0,10/bonuspeed,0.1 do
  1374. swait()
  1375. if type == "Add" then
  1376. scaler2 = scaler2 - 0.01*value/bonuspeed
  1377. elseif type == "Divide" then
  1378. scaler2 = scaler2 - 0.01/value*bonuspeed
  1379. end
  1380. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1381. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1382. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1383. end
  1384. rng:Destroy()
  1385. end))
  1386. end
  1387. New = function(Object, Parent, Name, Data)
  1388.     local Object = Instance.new(Object)
  1389.     for Index, Value in pairs(Data or {}) do
  1390.         Object[Index] = Value
  1391.     end
  1392.     Object.Parent = Parent
  1393.     Object.Name = Name
  1394.     return Object
  1395. end
  1396. function QuaternionFromCFrame(cf)
  1397.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1398.     local trace = m00 + m11 + m22
  1399.     if trace > 0 then
  1400.         local s = math.sqrt(1 + trace)
  1401.         local recip = 0.5 / s
  1402.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1403.     else
  1404.         local i = 0
  1405.         if m00 < m11 then
  1406.             i = 1
  1407.         end
  1408.         if m22 > (i == 0 and m00 or m11) then
  1409.             i = 2
  1410.         end
  1411.         if i == 0 then
  1412.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1413.             local recip = 0.5 / s
  1414.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1415.         elseif i == 1 then
  1416.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1417.             local recip = 0.5 / s
  1418.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1419.         elseif i == 2 then
  1420.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1421.             local recip = 0.5 / s
  1422.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1423.         end
  1424.     end
  1425. end
  1426. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1427.     local xs, ys, zs = x + x, y + y, z + z
  1428.     local wx, wy, wz = w * xs, w * ys, w * zs
  1429.     local xx = x * xs
  1430.     local xy = x * ys
  1431.     local xz = x * zs
  1432.     local yy = y * ys
  1433.     local yz = y * zs
  1434.     local zz = z * zs
  1435.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1436. end
  1437.  
  1438. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1439. function WACKYEFFECT(Table)
  1440.     local TYPE = (Table.EffectType or "Sphere")
  1441.     local SIZE = (Table.Size or VT(1,1,1))
  1442.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1443.     local TRANSPARENCY = (Table.Transparency or 0)
  1444.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1445.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1446.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1447.     local ROTATION1 = (Table.RotationX or 0)
  1448.     local ROTATION2 = (Table.RotationY or 0)
  1449.     local ROTATION3 = (Table.RotationZ or 0)
  1450.     local MATERIAL = (Table.Material or "Neon")
  1451.     local COLOR = (Table.Color or C3(1,1,1))
  1452.     local TIME = (Table.Time or 45)
  1453.     local SOUNDID = (Table.SoundID or nil)
  1454.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1455.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1456.     coroutine.resume(coroutine.create(function()
  1457.         local PLAYSSOUND = false
  1458.         local SOUND = nil
  1459.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1460.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1461.             PLAYSSOUND = true
  1462.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1463.         end
  1464.         EFFECT.Color = COLOR
  1465.         local MSH = nil
  1466.         if TYPE == "Sphere" then
  1467.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1468.         elseif TYPE == "Block" then
  1469.             MSH = IT("BlockMesh",EFFECT)
  1470.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1471.         elseif TYPE == "Wave" then
  1472.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1473.         elseif TYPE == "Ring" then
  1474.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1475.         elseif TYPE == "Slash" then
  1476.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1477.         elseif TYPE == "Round Slash" then
  1478.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1479.         elseif TYPE == "Swirl" then
  1480.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1481.         elseif TYPE == "Skull" then
  1482.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1483.         elseif TYPE == "Crystal" then
  1484.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1485.         end
  1486.         if MSH ~= nil then
  1487.             local MOVESPEED = nil
  1488.             if MOVEDIRECTION ~= nil then
  1489.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1490.             end
  1491.             local GROWTH = SIZE - ENDSIZE
  1492.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1493.             if TYPE == "Block" then
  1494.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1495.             else
  1496.                 EFFECT.CFrame = CFRAME
  1497.             end
  1498.             for LOOP = 1, TIME+1 do
  1499.                 Swait()
  1500.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1501.                 if TYPE == "Wave" then
  1502.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1503.                 end
  1504.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1505.                 if TYPE == "Block" then
  1506.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1507.                 else
  1508.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1509.                 end
  1510.                 if MOVEDIRECTION ~= nil then
  1511.                     local ORI = EFFECT.Orientation
  1512.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1513.                     EFFECT.Orientation = ORI
  1514.                 end
  1515.             end
  1516.             if PLAYSSOUND == false then
  1517.                 EFFECT:remove()
  1518.             else
  1519.                 repeat Swait() until SOUND.Playing == false
  1520.                 EFFECT:remove()
  1521.             end
  1522.         else
  1523.             if PLAYSSOUND == false then
  1524.                 EFFECT:remove()
  1525.             else
  1526.                 repeat Swait() until SOUND.Playing == false
  1527.                 EFFECT:remove()
  1528.             end
  1529.         end
  1530.     end))
  1531. end
  1532.  
  1533.  
  1534. function QuaternionSlerp(a, b, t)
  1535.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1536.     local startInterp, finishInterp
  1537.     if cosTheta >= 1.0E-4 then
  1538.         if 1 - cosTheta > 1.0E-4 then
  1539.             local theta = math.acos(cosTheta)
  1540.             local invSinTheta = 1 / Sin(theta)
  1541.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1542.             finishInterp = Sin(t * theta) * invSinTheta
  1543.         else
  1544.             startInterp = 1 - t
  1545.             finishInterp = t
  1546.         end
  1547.     elseif 1 + cosTheta > 1.0E-4 then
  1548.         local theta = math.acos(-cosTheta)
  1549.         local invSinTheta = 1 / Sin(theta)
  1550.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1551.         finishInterp = Sin(t * theta) * invSinTheta
  1552.     else
  1553.         startInterp = t - 1
  1554.         finishInterp = t
  1555.     end
  1556.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1557. end
  1558. function rayCast(Position, Direction, Range, Ignore)
  1559.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1560. end
  1561. local RbxUtility = LoadLibrary("RbxUtility")
  1562. local Create = RbxUtility.Create
  1563.  
  1564. -------------------------------------------------------
  1565. --Start Damage Function--
  1566. -------------------------------------------------------
  1567. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1568.     local type = type
  1569.     local rng = Instance.new("Part", char)
  1570.     rng.Anchored = true
  1571.     rng.BrickColor = color
  1572.     rng.CanCollide = false
  1573.     rng.FormFactor = 3
  1574.     rng.Name = "Ring"
  1575.     rng.Material = "Neon"
  1576.     rng.Size = Vector3.new(1, 1, 1)
  1577.     rng.Transparency = 0
  1578.     rng.TopSurface = 0
  1579.     rng.BottomSurface = 0
  1580.     rng.CFrame = pos
  1581.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1582.     local rngm = Instance.new("SpecialMesh", rng)
  1583.     rngm.MeshType = "Sphere"
  1584.     rngm.Scale = Vector3.new(x1, y1, z1)
  1585.     local scaler2 = 1
  1586.     local speeder = FastSpeed
  1587.     if type == "Add" then
  1588.         scaler2 = 1 * value
  1589.     elseif type == "Divide" then
  1590.         scaler2 = 1 / value
  1591.     end
  1592.     coroutine.resume(coroutine.create(function()
  1593.         for i = 0, 10 / bonuspeed, 0.1 do
  1594.             swait()
  1595.             if type == "Add" then
  1596.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1597.             elseif type == "Divide" then
  1598.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1599.             end
  1600.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1601.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1602.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1603.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1604.         end
  1605.         rng:Destroy()
  1606.     end))
  1607. end
  1608. -----------------------------
  1609. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1610.     if hit.Parent == nil then
  1611.         return
  1612.     end
  1613.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1614.     for _, v in pairs(hit.Parent:children()) do
  1615.         if v:IsA("Humanoid") then
  1616.             h = v
  1617.         end
  1618.     end
  1619.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1620.    
  1621.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1622.          end
  1623.  
  1624.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1625.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1626.             if hit.Parent.DebounceHit.Value == true then
  1627.                 return
  1628.             end
  1629.         end
  1630.          if insta == true then
  1631.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1632.          end
  1633.         local c = Create("ObjectValue"){
  1634.             Name = "creator",
  1635.             Value = owner,
  1636.             Parent = h,
  1637.         }
  1638.         game:GetService("Debris"):AddItem(c, .5)
  1639.         if HitSound ~= nil and HitPitch ~= nil then
  1640.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1641.         end
  1642.         local Damage = math.random(minim, maxim)
  1643.         local blocked = false
  1644.         local block = hit.Parent:findFirstChild("Block")
  1645.         if block ~= nil then
  1646.             if block.className == "IntValue" then
  1647.                 if block.Value > 0 then
  1648.                     blocked = true
  1649.                     block.Value = block.Value - 1
  1650.                     print(block.Value)
  1651.                 end
  1652.             end
  1653.         end
  1654.         if blocked == false then
  1655.             h.Health = h.Health - Damage
  1656.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1657.         else
  1658.             h.Health = h.Health - (Damage / 2)
  1659.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1660.         end
  1661.         if Type == "Knockdown" then
  1662.             local hum = hit.Parent.Humanoid
  1663.             hum.PlatformStand = true
  1664.             coroutine.resume(coroutine.create(function(HHumanoid)
  1665.                 swait(1)
  1666.                 HHumanoid.PlatformStand = false
  1667.             end), hum)
  1668.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1669.             local bodvol = Create("BodyVelocity"){
  1670.                 velocity = angle * knockback,
  1671.                 P = 5000,
  1672.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1673.                 Parent = hit,
  1674.             }
  1675.             local rl = Create("BodyAngularVelocity"){
  1676.                 P = 3000,
  1677.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1678.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1679.                 Parent = hit,
  1680.             }
  1681.             game:GetService("Debris"):AddItem(bodvol, .5)
  1682.             game:GetService("Debris"):AddItem(rl, .5)
  1683.         elseif Type == "Random Guy" then
  1684.             local vp = Create("BodyVelocity"){
  1685.                 P = 500,
  1686.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1687.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1688.             }
  1689.             if knockback > 0 then
  1690.                 vp.Parent = hit.Parent.Torso
  1691.             end
  1692.             game:GetService("Debris"):AddItem(vp, .5)
  1693.         elseif Type == "Up" then
  1694.             local bodyVelocity = Create("BodyVelocity"){
  1695.                 velocity = Vector3.new(0, 20, 0),
  1696.                 P = 5000,
  1697.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1698.                 Parent = hit,
  1699.             }
  1700.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1701.         elseif Type == "DarkUp" then
  1702.             coroutine.resume(coroutine.create(function()
  1703.                 for i = 0, 1, 0.1 do
  1704.                     swait()
  1705.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1706.                 end
  1707.             end))
  1708.             local bodyVelocity = Create("BodyVelocity"){
  1709.                 velocity = Vector3.new(0, 20, 0),
  1710.                 P = 5000,
  1711.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1712.                 Parent = hit,
  1713.             }
  1714.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1715.         elseif Type == "Snare" then
  1716.             local bp = Create("BodyPosition"){
  1717.                 P = 2000,
  1718.                 D = 100,
  1719.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1720.                 position = hit.Parent.Torso.Position,
  1721.                 Parent = hit.Parent.Torso,
  1722.             }
  1723.             game:GetService("Debris"):AddItem(bp, 1)
  1724.         elseif Type == "Freeze" then
  1725.             local BodPos = Create("BodyPosition"){
  1726.                 P = 50000,
  1727.                 D = 1000,
  1728.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1729.                 position = hit.Parent.Torso.Position,
  1730.                 Parent = hit.Parent.Torso,
  1731.             }
  1732.             local BodGy = Create("BodyGyro") {
  1733.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1734.                 P = 20e+003,
  1735.                 Parent = hit.Parent.Torso,
  1736.                 cframe = hit.Parent.Torso.CFrame,
  1737.             }
  1738.             hit.Parent.Torso.Anchored = true
  1739.             coroutine.resume(coroutine.create(function(Part)
  1740.                 swait(1.5)
  1741.                 Part.Anchored = false
  1742.             end), hit.Parent.Torso)
  1743.             game:GetService("Debris"):AddItem(BodPos, 3)
  1744.             game:GetService("Debris"):AddItem(BodGy, 3)
  1745.         end
  1746.         local debounce = Create("BoolValue"){
  1747.             Name = "DebounceHit",
  1748.             Parent = hit.Parent,
  1749.             Value = true,
  1750.         }
  1751.         game:GetService("Debris"):AddItem(debounce, Delay)
  1752.         c = Create("ObjectValue"){
  1753.             Name = "creator",
  1754.             Value = Player,
  1755.             Parent = h,
  1756.         }
  1757.         game:GetService("Debris"):AddItem(c, .5)
  1758.     end
  1759. end
  1760. -------------------------------------------------------
  1761. --End Damage Function--
  1762. -------------------------------------------------------
  1763.  
  1764. -------------------------------------------------------
  1765. --Start Damage Function Customization--
  1766. -------------------------------------------------------
  1767. function ShowDamage(Pos, Text, Time, Color)
  1768.     local Rate = (1 / 30)
  1769.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1770.     local Text = (Text or "")
  1771.     local Time = (Time or 2)
  1772.     local Color = (Color or Color3.new(1, 0, 1))
  1773.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1774.     EffectPart.Anchored = true
  1775.     local BillboardGui = Create("BillboardGui"){
  1776.         Size = UDim2.new(3, 0, 3, 0),
  1777.         Adornee = EffectPart,
  1778.         Parent = EffectPart,
  1779.     }
  1780.     local TextLabel = Create("TextLabel"){
  1781.         BackgroundTransparency = 1,
  1782.         Size = UDim2.new(1, 0, 1, 0),
  1783.         Text = Text,
  1784.         Font = "Bodoni",
  1785.         TextColor3 = Color,
  1786.         TextScaled = true,
  1787.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1788.         Parent = BillboardGui,
  1789.     }
  1790.     game.Debris:AddItem(EffectPart, (Time))
  1791.     EffectPart.Parent = game:GetService("Workspace")
  1792.     delay(0, function()
  1793.         local Frames = (Time / Rate)
  1794.         for Frame = 1, Frames do
  1795.             wait(Rate)
  1796.             local Percent = (Frame / Frames)
  1797.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1798.             TextLabel.TextTransparency = Percent
  1799.         end
  1800.         if EffectPart and EffectPart.Parent then
  1801.             EffectPart:Destroy()
  1802.         end
  1803.     end)
  1804. end
  1805.  
  1806. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1807.     local type = type
  1808.     local rng = Instance.new("Part", char)
  1809.     rng.Anchored = true
  1810.     rng.BrickColor = color
  1811.     rng.CanCollide = false
  1812.     rng.FormFactor = 3
  1813.     rng.Name = "Ring"
  1814.     rng.Material = "Neon"
  1815.     rng.Size = Vector3.new(1, 1, 1)
  1816.     rng.Transparency = 0
  1817.     rng.TopSurface = 0
  1818.     rng.BottomSurface = 0
  1819.     rng.CFrame = pos
  1820.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1821.     local rngm = Instance.new("SpecialMesh", rng)
  1822.     rngm.MeshType = "Brick"
  1823.     rngm.Scale = Vector3.new(x1,y1,z1)
  1824.     local scaler2 = 1
  1825.     local speeder = FastSpeed/10
  1826.     if type == "Add" then
  1827.         scaler2 = 1*value
  1828.     elseif type == "Divide" then
  1829.         scaler2 = 1/value
  1830.     end
  1831.     coroutine.resume(coroutine.create(function()
  1832.         for i = 0,10/bonuspeed,0.1 do
  1833.             swait()
  1834.             if type == "Add" then
  1835.                 scaler2 = scaler2 - 0.01*value/bonuspeed
  1836.             elseif type == "Divide" then
  1837.                 scaler2 = scaler2 - 0.01/value*bonuspeed
  1838.             end
  1839.             speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1840.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1841.             rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1842.             rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1843.         end
  1844.     rng:Destroy()
  1845.     end))
  1846. end
  1847.  
  1848. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1849. local p = Instance.new("Part",EffectModel)
  1850. p.BrickColor = BrickColor.new(colour)
  1851. p.Size = Vector3.new()
  1852. p.Anchored = true
  1853. p.CanCollide = false
  1854. p.CFrame = cf
  1855. if inverse == true then
  1856. p.Transparency = 1
  1857. else
  1858. p.Transparency = 0
  1859. end
  1860. local m = Instance.new("SpecialMesh",p)
  1861. m.MeshId = meshid
  1862. m.TextureId = textid
  1863. m.Scale = meshstart
  1864. coroutine.wrap(function()
  1865. for i=0,1,factor do
  1866. swait()
  1867. if inverse == true then
  1868. p.Transparency = 1-i
  1869. else
  1870. p.Transparency = i
  1871. end
  1872. m.Scale = m.Scale + meshadd
  1873. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1874. end
  1875. p:Destroy()
  1876. end)()
  1877. return p
  1878. end
  1879. -------------------------------------------------------
  1880. --End Damage Function Customization--
  1881. -------------------------------------------------------
  1882.  
  1883. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1884.   for _, c in pairs(workspace:children()) do
  1885.     local hum = c:findFirstChild("Humanoid")
  1886.     if hum ~= nil then
  1887.       local head = c:findFirstChild("Head")
  1888.       if head ~= nil then
  1889.         local targ = head.Position - Part.Position
  1890.         local mag = targ.magnitude
  1891.         if magni >= mag and c.Name ~= plr.Name then
  1892.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1893.         end
  1894.       end
  1895.     end
  1896.   end
  1897. end
  1898.  
  1899.  
  1900. CFuncs = {
  1901.     Part = {
  1902.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1903.             local Part = Create("Part")({
  1904.                 Parent = Parent,
  1905.                 Reflectance = Reflectance,
  1906.                 Transparency = Transparency,
  1907.                 CanCollide = false,
  1908.                 Locked = true,
  1909.                 BrickColor = BrickColor.new(tostring(BColor)),
  1910.                 Name = Name,
  1911.                 Size = Size,
  1912.                 Material = Material
  1913.             })
  1914.             RemoveOutlines(Part)
  1915.             return Part
  1916.         end
  1917.     },
  1918.     Mesh = {
  1919.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1920.             local Msh = Create(Mesh)({
  1921.                 Parent = Part,
  1922.                 Offset = OffSet,
  1923.                 Scale = Scale
  1924.             })
  1925.             if Mesh == "SpecialMesh" then
  1926.                 Msh.MeshType = MeshType
  1927.                 Msh.MeshId = MeshId
  1928.             end
  1929.             return Msh
  1930.         end
  1931.     },
  1932.     Mesh = {
  1933.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1934.             local Msh = Create(Mesh)({
  1935.                 Parent = Part,
  1936.                 Offset = OffSet,
  1937.                 Scale = Scale
  1938.             })
  1939.             if Mesh == "SpecialMesh" then
  1940.                 Msh.MeshType = MeshType
  1941.                 Msh.MeshId = MeshId
  1942.             end
  1943.             return Msh
  1944.         end
  1945.     },
  1946.     Weld = {
  1947.         Create = function(Parent, Part0, Part1, C0, C1)
  1948.             local Weld = Create("Weld")({
  1949.                 Parent = Parent,
  1950.                 Part0 = Part0,
  1951.                 Part1 = Part1,
  1952.                 C0 = C0,
  1953.                 C1 = C1
  1954.             })
  1955.             return Weld
  1956.         end
  1957.     },
  1958.     Sound = {
  1959.         Create = function(id, par, vol, pit)
  1960.             coroutine.resume(coroutine.create(function()
  1961.                 local S = Create("Sound")({
  1962.                     Volume = vol,
  1963.                     Pitch = pit or 1,
  1964.                     SoundId = id,
  1965.                     Parent = par or workspace
  1966.                 })
  1967.                 wait()
  1968.                 S:play()
  1969.                 game:GetService("Debris"):AddItem(S, 6)
  1970.             end))
  1971.         end
  1972.     },
  1973.     ParticleEmitter = {
  1974.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1975.             local fp = Create("ParticleEmitter")({
  1976.                 Parent = Parent,
  1977.                 Color = ColorSequence.new(Color1, Color2),
  1978.                 LightEmission = LightEmission,
  1979.                 Size = Size,
  1980.                 Texture = Texture,
  1981.                 Transparency = Transparency,
  1982.                 ZOffset = ZOffset,
  1983.                 Acceleration = Accel,
  1984.                 Drag = Drag,
  1985.                 LockedToPart = LockedToPart,
  1986.                 VelocityInheritance = VelocityInheritance,
  1987.                 EmissionDirection = EmissionDirection,
  1988.                 Enabled = Enabled,
  1989.                 Lifetime = LifeTime,
  1990.                 Rate = Rate,
  1991.                 Rotation = Rotation,
  1992.                 RotSpeed = RotSpeed,
  1993.                 Speed = Speed,
  1994.                 VelocitySpread = VelocitySpread
  1995.             })
  1996.             return fp
  1997.         end
  1998.     }
  1999. }
  2000. function RemoveOutlines(part)
  2001.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2002. end
  2003. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2004.     local Part = Create("Part")({
  2005.         formFactor = FormFactor,
  2006.         Parent = Parent,
  2007.         Reflectance = Reflectance,
  2008.         Transparency = Transparency,
  2009.         CanCollide = false,
  2010.         Locked = true,
  2011.         BrickColor = BrickColor.new(tostring(BColor)),
  2012.         Name = Name,
  2013.         Size = Size,
  2014.         Material = Material
  2015.     })
  2016.     RemoveOutlines(Part)
  2017.     return Part
  2018. end
  2019. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2020.     local Msh = Create(Mesh)({
  2021.         Parent = Part,
  2022.         Offset = OffSet,
  2023.         Scale = Scale
  2024.     })
  2025.     if Mesh == "SpecialMesh" then
  2026.         Msh.MeshType = MeshType
  2027.         Msh.MeshId = MeshId
  2028.     end
  2029.     return Msh
  2030. end
  2031. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2032.     local Weld = Create("Weld")({
  2033.         Parent = Parent,
  2034.         Part0 = Part0,
  2035.         Part1 = Part1,
  2036.         C0 = C0,
  2037.         C1 = C1
  2038.     })
  2039.     return Weld
  2040. end
  2041.  
  2042. abss = Instance.new("BillboardGui",char)
  2043. abss.Size = UDim2.new(10,0,10,0)
  2044. abss.Enabled = false
  2045. imgl = Instance.new("ImageLabel",abss)
  2046. imgl.Position = UDim2.new(0,0,0,0)
  2047. imgl.Size = UDim2.new(1,0,1,0)
  2048. imgl.Image = "rbxassetid://153485522"
  2049. imgl.BackgroundTransparency = 1
  2050. imgl.ImageColor3 = Color3.new(.9,0,0)
  2051. img2 = Instance.new("ImageLabel",abss)
  2052. img2.Position = UDim2.new(0,0,0,0)
  2053. img2.Size = UDim2.new(1,0,1,0)
  2054. img2.Image = "rbxassetid://153485522"
  2055. img2.BackgroundTransparency = 1
  2056. img2.ImageColor3 = Color3.new(.9,0,0)
  2057.  
  2058. function TargetSelect(person)
  2059. local dd=coroutine.wrap(function()
  2060. if targetted ~= person then
  2061. targetted = person
  2062. img2.Size = UDim2.new(1,0,1,0)
  2063. img2.ImageTransparency = 0
  2064. img2.Position = UDim2.new(0,0,0,0)
  2065. for i = 0, 2, 0.1 do
  2066. swait()
  2067. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2068. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2069. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2070. end
  2071. end
  2072. end)
  2073. dd()
  2074. end
  2075.  
  2076. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2077.     local NEWWELD = IT(TYPE)
  2078.     NEWWELD.Part0 = PART0
  2079.     NEWWELD.Part1 = PART1
  2080.     NEWWELD.C0 = C0
  2081.     NEWWELD.C1 = C1
  2082.     NEWWELD.Parent = PARENT
  2083.     return NEWWELD
  2084. end
  2085.  
  2086. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2087.  
  2088. local Blood1 = Create("ParticleEmitter")({
  2089.   Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2090.   Transparency = NumberSequence.new(0.1, 1),
  2091.   Size = NumberSequence.new(0.5, 0),
  2092.   Texture = "rbxassetid://602578593",
  2093.   Lifetime = NumberRange.new(0.8),
  2094.   Rate = 255,
  2095.   VelocitySpread = 40,
  2096.   Rotation = NumberRange.new(100),
  2097.   Speed = NumberRange.new(5),
  2098.   LightEmission = 0,
  2099.   LockedToPart = false,
  2100.   Acceleration = Vector3.new(0, -10, 0),
  2101.   EmissionDirection = "Bottom"
  2102. })
  2103. function Sayonara()
  2104.     local target = nil
  2105.     local targettorso = nil
  2106.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2107.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2108.             target = mouse.Target.Parent.Humanoid
  2109.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2110.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  2111.             targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2112.             targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2113.         end
  2114.     end
  2115.     if target ~= nil then
  2116.         targettorso.Anchored = true
  2117.         attack = true
  2118.         hum.WalkSpeed = 0
  2119.         root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2120.         for i = 0,6.2,0.1 do
  2121.             swait()
  2122.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2123.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2124.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2125.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2126.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2127.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2128.         end
  2129.         do
  2130.         CreateSound("429400881", targettorso, 5, 1)
  2131.         local ModelArm02 = New("Model", char, "Arm", {})
  2132.         local ModelArm03 = New("Model", char, "Arm", {})
  2133.         local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2134.         local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2135.         local Arm02 = targetleftarm:Clone()
  2136.         local Arm03 = targetrightarm:Clone()
  2137.         targetleftarm.Transparency = 1
  2138.         targetrightarm.Transparency = 1
  2139.         Arm02.Parent = ModelArm02
  2140.         Arm03.Parent = ModelArm03
  2141.         for i, v in pairs(Arm02:GetChildren()) do
  2142.           v:Destroy()
  2143.         end
  2144.         for i, v in pairs(Arm03:GetChildren()) do
  2145.           v:Destroy()
  2146.         end
  2147.         local weldArm02 = Instance.new("Weld")
  2148.         weldArm02.Parent = Arm02
  2149.         weldArm02.Part0 = targetleftarm
  2150.         weldArm02.Part1 = Arm02
  2151.         weldArm02.C1 = CFrame.new(0, 0, 0)
  2152.         local weldArm03 = Instance.new("Weld")
  2153.         weldArm03.Parent = Arm03
  2154.         weldArm03.Part0 = targetrightarm
  2155.         weldArm03.Part1 = Arm03
  2156.         weldArm03.C1 = CFrame.new(0, 0, 0)
  2157.         for i, v in pairs(target:GetChildren()) do
  2158.           if v:IsA("Shirt") then
  2159.             v:clone().Parent = ModelArm02
  2160.           end
  2161.         end
  2162.         for i, v in pairs(target:GetChildren()) do
  2163.           if v:IsA("Shirt") then
  2164.             v:clone().Parent = ModelArm03
  2165.           end
  2166.         end
  2167.         weldArm02.Part0 = la
  2168.         weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2169.         weldArm03.Part0 = ra
  2170.         weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2171.         local BE1 = Blood1:Clone()
  2172.         BE1.Parent = targetleftarm
  2173.         game:GetService("Debris"):AddItem(BE1, 3)
  2174.         BE1.Rate = 255
  2175.         local BE2 = Blood1:Clone()
  2176.         BE2.Parent = targetrightarm
  2177.         game:GetService("Debris"):AddItem(BE2, 3)
  2178.         BE2.Rate = 255
  2179.         for i = 0,6.2,0.1 do
  2180.             swait()
  2181.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2182.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2183.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2184.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2185.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2186.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2187.         end
  2188.         for i = 0,6.2,0.1 do
  2189.             swait()
  2190.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2191.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2192.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2193.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2194.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2195.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2196.         end
  2197.         CreateSound("541909763", targettorso, 5, .8)
  2198.         weldArm02:Destroy()
  2199.         Arm02.CanCollide = true
  2200.         weldArm03:Destroy()
  2201.         Arm03.CanCollide = true
  2202.         local bodyVelocity2 = Create("BodyVelocity")({
  2203.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2204.           P = 5000,
  2205.           maxForce = Vector3.new(8000, 8000, 8000),
  2206.           Parent = Arm02
  2207.         })
  2208.         local bodyVelocity3 = Create("BodyVelocity")({
  2209.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2210.           P = 5000,
  2211.           maxForce = Vector3.new(8000, 8000, 8000),
  2212.           Parent = Arm03
  2213.         })
  2214.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2215.         game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2216.         for i = 0,6.2,0.1 do
  2217.             swait()
  2218.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2219.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2220.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2221.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2222.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2223.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2224.         end
  2225.         for i = 0,6.2,0.1 do
  2226.             swait()
  2227.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2228.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2229.         RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2230.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2231.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2232.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2233.         end
  2234.         targettorso:Remove()
  2235.         for i = 0,6.2,0.1 do
  2236.             swait()
  2237.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2238.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2239.         RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2240.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2241.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2242.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2243.         end
  2244.         end
  2245.         targettorso.Anchored = false
  2246.         attack = false
  2247.         hum.WalkSpeed = 16
  2248.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2249.     end
  2250. end
  2251.  
  2252. -------------------------------------------------------
  2253. --Start Effect Function--
  2254. -------------------------------------------------------
  2255. EffectModel = Instance.new("Model", char)
  2256. Effects = {
  2257.   Block = {
  2258.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2259.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2260.       prt.Anchored = true
  2261.       prt.CFrame = cframe
  2262.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2263.       game:GetService("Debris"):AddItem(prt, 10)
  2264.       if Type == 1 or Type == nil then
  2265.         table.insert(Effects, {
  2266.           prt,
  2267.           "Block1",
  2268.           delay,
  2269.           x3,
  2270.           y3,
  2271.           z3,
  2272.           msh
  2273.         })
  2274.       elseif Type == 2 then
  2275.         table.insert(Effects, {
  2276.           prt,
  2277.           "Block2",
  2278.           delay,
  2279.           x3,
  2280.           y3,
  2281.           z3,
  2282.           msh
  2283.         })
  2284.       else
  2285.         table.insert(Effects, {
  2286.           prt,
  2287.           "Block3",
  2288.           delay,
  2289.           x3,
  2290.           y3,
  2291.           z3,
  2292.           msh
  2293.         })
  2294.       end
  2295.     end
  2296.   },
  2297.   Sphere = {
  2298.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2299.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2300.       prt.Anchored = true
  2301.       prt.CFrame = cframe
  2302.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2303.       game:GetService("Debris"):AddItem(prt, 10)
  2304.       table.insert(Effects, {
  2305.         prt,
  2306.         "Cylinder",
  2307.         delay,
  2308.         x3,
  2309.         y3,
  2310.         z3,
  2311.         msh
  2312.       })
  2313.     end
  2314.   },
  2315.   Cylinder = {
  2316.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2317.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2318.       prt.Anchored = true
  2319.       prt.CFrame = cframe
  2320.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2321.       game:GetService("Debris"):AddItem(prt, 10)
  2322.       table.insert(Effects, {
  2323.         prt,
  2324.         "Cylinder",
  2325.         delay,
  2326.         x3,
  2327.         y3,
  2328.         z3,
  2329.         msh
  2330.       })
  2331.     end
  2332.   },
  2333.   Wave = {
  2334.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2335.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2336.       prt.Anchored = true
  2337.       prt.CFrame = cframe
  2338.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2339.       game:GetService("Debris"):AddItem(prt, 10)
  2340.       table.insert(Effects, {
  2341.         prt,
  2342.         "Cylinder",
  2343.         delay,
  2344.         x3 / 60,
  2345.         y3 / 60,
  2346.         z3 / 60,
  2347.         msh
  2348.       })
  2349.     end
  2350.   },
  2351.   Ring = {
  2352.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2353.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2354.       prt.Anchored = true
  2355.       prt.CFrame = cframe
  2356.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2357.       game:GetService("Debris"):AddItem(prt, 10)
  2358.       table.insert(Effects, {
  2359.         prt,
  2360.         "Cylinder",
  2361.         delay,
  2362.         x3,
  2363.         y3,
  2364.         z3,
  2365.         msh
  2366.       })
  2367.     end
  2368.   },
  2369.   Break = {
  2370.     Create = function(brickcolor, cframe, x1, y1, z1)
  2371.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2372.       prt.Anchored = true
  2373.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2374.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2375.       local num = math.random(10, 50) / 1000
  2376.       game:GetService("Debris"):AddItem(prt, 10)
  2377.       table.insert(Effects, {
  2378.         prt,
  2379.         "Shatter",
  2380.         num,
  2381.         prt.CFrame,
  2382.         math.random() - math.random(),
  2383.         0,
  2384.         math.random(50, 100) / 100
  2385.       })
  2386.     end
  2387.   },
  2388. Spiral = {
  2389.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2390.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2391.       prt.Anchored = true
  2392.       prt.CFrame = cframe
  2393.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2394.       game:GetService("Debris"):AddItem(prt, 10)
  2395.       table.insert(Effects, {
  2396.         prt,
  2397.         "Cylinder",
  2398.         delay,
  2399.         x3,
  2400.         y3,
  2401.         z3,
  2402.         msh
  2403.       })
  2404.     end
  2405.   },
  2406. Push = {
  2407.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2408.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2409.       prt.Anchored = true
  2410.       prt.CFrame = cframe
  2411.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2412.       game:GetService("Debris"):AddItem(prt, 10)
  2413.       table.insert(Effects, {
  2414.         prt,
  2415.         "Cylinder",
  2416.         delay,
  2417.         x3,
  2418.         y3,
  2419.         z3,
  2420.         msh
  2421.       })
  2422.     end
  2423.   }
  2424. }
  2425. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2426.     local fp = IT("Part")
  2427.     fp.formFactor = formfactor
  2428.     fp.Parent = parent
  2429.     fp.Reflectance = reflectance
  2430.     fp.Transparency = transparency
  2431.     fp.CanCollide = false
  2432.     fp.Locked = true
  2433.     fp.BrickColor = brickcolor
  2434.     fp.Name = name
  2435.     fp.Size = size
  2436.     fp.Position = tors.Position
  2437.     RemoveOutlines(fp)
  2438.     fp.Material = "Neon"
  2439.     fp:BreakJoints()
  2440.     return fp
  2441. end
  2442.  
  2443. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2444.     local mesh = IT(Mesh)
  2445.     mesh.Parent = part
  2446.     if Mesh == "SpecialMesh" then
  2447.         mesh.MeshType = meshtype
  2448.     if meshid ~= "nil" then
  2449.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2450.         end
  2451.     end
  2452.     mesh.Offset = offset
  2453.     mesh.Scale = scale
  2454.     return mesh
  2455. end
  2456.  
  2457. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2458.     local type = type
  2459.     local rng = Instance.new("Part", char)
  2460.     rng.Anchored = true
  2461.     rng.BrickColor = color
  2462.     rng.CanCollide = false
  2463.     rng.FormFactor = 3
  2464.     rng.Name = "Ring"
  2465.     rng.Material = "Neon"
  2466.     rng.Size = Vector3.new(1, 1, 1)
  2467.     rng.Transparency = 1
  2468.     rng.TopSurface = 0
  2469.     rng.BottomSurface = 0
  2470.     rng.CFrame = pos
  2471.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2472.     local rngm = Instance.new("SpecialMesh", rng)
  2473.     rngm.MeshType = MType
  2474.     rngm.Scale = Vector3.new(x1, y1, z1)
  2475.     local scaler2 = 1
  2476.     local speeder = FastSpeed
  2477.     if type == "Add" then
  2478.         scaler2 = 1 * value
  2479.     elseif type == "Divide" then
  2480.         scaler2 = 1 / value
  2481.     end
  2482.     coroutine.resume(coroutine.create(function()
  2483.         for i = 0, 10 / bonuspeed, 0.1 do
  2484.             swait()
  2485.             if type == "Add" then
  2486.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2487.             elseif type == "Divide" then
  2488.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2489.             end
  2490.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2491.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2492.             rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2493.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2494.         end
  2495.         rng:Destroy()
  2496.     end))
  2497. end
  2498.  
  2499. function Cryo_Freeze()
  2500.     attack = true
  2501.     for i = 0,5.2,0.03 do
  2502.         swait()
  2503.         Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2504.         Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2505.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2506.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2507.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2508.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2509.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2510.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2511.     end
  2512.     CreateSound("331666100", tors, 10, 1)
  2513.     Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2514.     for i = 1,3,0.1 do
  2515.     hum.WalkSpeed = 0.10
  2516.     MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2517.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2518.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2519.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2520.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2521.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2522.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2523.     end
  2524.     for i = 1,10,0.1 do
  2525.         swait(10)
  2526.     hum.WalkSpeed = 0.10
  2527.     MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2528.     Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2529.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2530.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2531.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2532.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2533.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2534.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2535.     end
  2536.     wait(.6)
  2537.     attack = false
  2538. end
  2539.  
  2540. function HAAAAA() --HTGJHYG
  2541.     attack = true
  2542.     hum.WalkSpeed = 0.30
  2543.     CreateSound("794081034", hed, 10, 1)
  2544.         Character.Head.face.Texture = "rbxassetid://396389196"
  2545.     for i = 0,2,0.1 do
  2546.         swait()
  2547.         CameraEnshaking(1, 2)
  2548.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2549.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2550.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2551.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2552.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2553.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2554.     end
  2555.     for i = 0,14.7,0.1 do
  2556.         swait()
  2557.         CameraEnshaking(1, 3)
  2558.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2559.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2560.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2561.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2562.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2563.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2564.     end
  2565.     attack = false
  2566.         Character.Head.face.Texture = "rbxassetid://620619801"
  2567.     hum.WalkSpeed = 16
  2568. end
  2569.  
  2570. function Hell_From_Above()
  2571.     local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2572.     attack = true
  2573.     hum.WalkSpeed = 3.01
  2574.     for i = 0,6.3,0.1 do
  2575.         swait()
  2576.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2577.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2578.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2579.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2580.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2581.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2582.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2583.     end
  2584.     CreateSound("142070127", tors, 10, 1)
  2585.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2586.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2587.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2588.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2589.     for i = 0,3.8,0.1 do
  2590.         swait()
  2591.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2592.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2593.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2594.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2595.         RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2596.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2597.     end
  2598.     CreateSound("224339201", tors, 10, 0.5)
  2599.     for i = 1, 3 do
  2600.     MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2601.     UhhhhThing.CFrame = mouse.Hit
  2602.     Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2603.     Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2604.     end
  2605.     UhhhhThing:Destroy()
  2606.     attack = false
  2607.     hum.WalkSpeed = 16
  2608. end
  2609.  
  2610. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2611.     local type = type
  2612.     local rng = Instance.new("Part", char)
  2613.     rng.Anchored = true
  2614.     rng.BrickColor = color
  2615.     rng.CanCollide = false
  2616.     rng.FormFactor = 3
  2617.     rng.Name = "Ring"
  2618.     rng.Material = "Neon"
  2619.     rng.Size = Vector3.new(1, 1, 1)
  2620.     rng.Transparency = 0
  2621.     rng.TopSurface = 0
  2622.     rng.BottomSurface = 0
  2623.     rng.CFrame = pos
  2624.     local rngm = Instance.new("SpecialMesh", rng)
  2625.     rngm.MeshType = MType
  2626.     rngm.Scale = scale
  2627.     local scaler2 = 1
  2628.     if type == "Add" then
  2629.         scaler2 = 1 * value
  2630.     elseif type == "Divide" then
  2631.         scaler2 = 1 / value
  2632.     end
  2633.     coroutine.resume(coroutine.create(function()
  2634.         for i = 0, 10 / bonuspeed, 0.1 do
  2635.             swait()
  2636.             if type == "Add" then
  2637.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2638.             elseif type == "Divide" then
  2639.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2640.             end
  2641.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2642.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2643.         end
  2644.         rng:Destroy()
  2645.     end))
  2646. end
  2647.  
  2648. function Eviscerate(dude)
  2649.     if dude.Name ~= char then
  2650.         local bgf = IT("BodyGyro", dude.Head)
  2651.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2652.         local val = IT("BoolValue", dude)
  2653.         val.Name = "IsHit"
  2654.         local ds = coroutine.wrap(function()
  2655.             dude:WaitForChild("Head"):BreakJoints()
  2656.             wait(0.5)
  2657.             target = nil
  2658.             coroutine.resume(coroutine.create(function()
  2659.                 for i, v in pairs(dude:GetChildren()) do
  2660.                     if v:IsA("Accessory") then
  2661.                         v:Destroy()
  2662.                     end
  2663.                     if v:IsA("Humanoid") then
  2664.                         v:Destroy()
  2665.                     end
  2666.                     if v:IsA("CharacterMesh") then
  2667.                         v:Destroy()
  2668.                     end
  2669.                     if v:IsA("Model") then
  2670.                         v:Destroy()
  2671.                     end
  2672.                     if v:IsA("Part") or v:IsA("MeshPart") then
  2673.                         for x, o in pairs(v:GetChildren()) do
  2674.                             if o:IsA("Decal") then
  2675.                                 o:Destroy()
  2676.                             end
  2677.                         end
  2678.                         coroutine.resume(coroutine.create(function()
  2679.                             v.Material = "Neon"
  2680.                             v.CanCollide = false
  2681.                             local PartEmmit1 = IT("ParticleEmitter", v)
  2682.                             PartEmmit1.LightEmission = 1
  2683.                             PartEmmit1.Texture = "rbxassetid://284205403"
  2684.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2685.                             PartEmmit1.Rate = 150
  2686.                             PartEmmit1.Lifetime = NumberRange.new(1)
  2687.                             PartEmmit1.Size = NumberSequence.new({
  2688.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  2689.                                 NumberSequenceKeypoint.new(1, 0, 0)
  2690.                             })
  2691.                             PartEmmit1.Transparency = NumberSequence.new({
  2692.                                 NumberSequenceKeypoint.new(0, 0, 0),
  2693.                                 NumberSequenceKeypoint.new(1, 1, 0)
  2694.                             })
  2695.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  2696.                             PartEmmit1.VelocitySpread = 30000
  2697.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2698.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2699.                             local BodPoss = IT("BodyPosition", v)
  2700.                             BodPoss.P = 3000
  2701.                             BodPoss.D = 1000
  2702.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2703.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2704.                             v.Color = maincolor.Color
  2705.                             coroutine.resume(coroutine.create(function()
  2706.                                 for i = 0, 49 do
  2707.                                     swait(1)
  2708.                                     v.Transparency = v.Transparency + 0.08
  2709.                                 end
  2710.                                 wait(0.5)
  2711.                                 PartEmmit1.Enabled = false
  2712.                                 wait(3)
  2713.                                 v:Destroy()
  2714.                                 dude:Destroy()
  2715.                             end))
  2716.                         end))
  2717.                     end
  2718.                 end
  2719.             end))
  2720.         end)
  2721.         ds()
  2722.     end
  2723. end
  2724.  
  2725. function FindNearestHead(Position, Distance, SinglePlayer)
  2726.     if SinglePlayer then
  2727.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2728.     end
  2729.     local List = {}
  2730.     for i, v in pairs(workspace:GetChildren()) do
  2731.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2732.             table.insert(List, v)
  2733.         end
  2734.     end
  2735.     return List
  2736. end
  2737.  
  2738. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2739.     local type = type
  2740.     local rng = Instance.new("Part", char)
  2741.     rng.Anchored = true
  2742.     rng.BrickColor = color
  2743.     rng.CanCollide = false
  2744.     rng.FormFactor = 3
  2745.     rng.Name = "Ring"
  2746.     rng.Material = "Neon"
  2747.     rng.Size = Vector3.new(1, 1, 1)
  2748.     rng.Transparency = 0
  2749.     rng.TopSurface = 0
  2750.     rng.BottomSurface = 0
  2751.     rng.CFrame = pos
  2752.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2753.     local rngm = Instance.new("SpecialMesh", rng)
  2754.     rngm.MeshType = MType
  2755.     rngm.Scale = Vector3.new(x1, y1, z1)
  2756.     local scaler2 = 1
  2757.     local speeder = FastSpeed
  2758.     if type == "Add" then
  2759.         scaler2 = 1 * value
  2760.     elseif type == "Divide" then
  2761.         scaler2 = 1 / value
  2762.     end
  2763.     coroutine.resume(coroutine.create(function()
  2764.         for i = 0, 10 / bonuspeed, 0.1 do
  2765.             swait()
  2766.             if type == "Add" then
  2767.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2768.             elseif type == "Divide" then
  2769.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2770.             end
  2771.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2772.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2773.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2774.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2775.         end
  2776.         rng:Destroy()
  2777.     end))
  2778. end
  2779.  
  2780. function SoulSteal(dude)
  2781. if dude.Name ~= char then
  2782. local bgf = IT("BodyGyro", dude.Head)
  2783. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2784. local val = IT("BoolValue", dude)
  2785. val.Name = "IsHit"
  2786. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2787. local soulst = coroutine.wrap(function()
  2788. local soul = Instance.new("Part",dude)
  2789. soul.Size = Vector3.new(1,1,1)
  2790. soul.CanCollide = false
  2791. soul.Anchored = false
  2792. soul.Position = torso.Position
  2793. soul.Transparency = 1
  2794. local PartEmmit1 = IT("ParticleEmitter", soul)
  2795. PartEmmit1.LightEmission = 1
  2796. PartEmmit1.Texture = "rbxassetid://569507414"
  2797. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2798. PartEmmit1.Rate = 250
  2799. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2800. PartEmmit1.Size = NumberSequence.new({
  2801.     NumberSequenceKeypoint.new(0, 1, 0),
  2802.     NumberSequenceKeypoint.new(1, 0, 0)
  2803. })
  2804. PartEmmit1.Transparency = NumberSequence.new({
  2805.     NumberSequenceKeypoint.new(0, 0, 0),
  2806.     NumberSequenceKeypoint.new(1, 1, 0)
  2807. })
  2808. PartEmmit1.Speed = NumberRange.new(0, 0)
  2809. PartEmmit1.VelocitySpread = 30000
  2810. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2811. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2812. local BodPoss = IT("BodyPosition", soul)
  2813. BodPoss.P = 3000
  2814. BodPoss.D = 1000
  2815. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2816. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2817. wait(1.6)
  2818. soul.Touched:connect(function(hit)
  2819.     if hit.Parent == char then
  2820.     soul:Destroy()
  2821.     end
  2822. end)
  2823. wait(1.2)
  2824. while soul do
  2825.     swait()
  2826.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2827.     BodPoss.Position = tors.Position
  2828. end
  2829. end)
  2830.     soulst()
  2831.     end
  2832. end
  2833. function FaceMouse()
  2834. local   Cam = workspace.CurrentCamera
  2835.     return {
  2836.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2837.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2838.     }
  2839. end
  2840. -------------------------------------------------------
  2841. --End Effect Function--
  2842. -------------------------------------------------------
  2843. function Cso(ID, PARENT, VOLUME, PITCH)
  2844.     local NSound = nil
  2845.     coroutine.resume(coroutine.create(function()
  2846.         NSound = IT("Sound", PARENT)
  2847.         NSound.Volume = VOLUME
  2848.         NSound.Pitch = PITCH
  2849.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2850.         swait()
  2851.         NSound:play()
  2852.         game:GetService("Debris"):AddItem(NSound, 10)
  2853.     end))
  2854.     return NSound
  2855. end
  2856. function CameraEnshaking(Length, Intensity)
  2857.     coroutine.resume(coroutine.create(function()
  2858.         local intensity = 1 * Intensity
  2859.         local rotM = 0.01 * Intensity
  2860.         for i = 0, Length, 0.1 do
  2861.             swait()
  2862.             intensity = intensity - 0.05 * Intensity / Length
  2863.             rotM = rotM - 5.0E-4 * Intensity / Length
  2864.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2865.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2866.         end
  2867.         hum.CameraOffset = Vector3.new(0, 0, 0)
  2868.     end))
  2869. end
  2870. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2871. local Hitboxpart = Instance.new("Part", EffectModel)
  2872.   RemoveOutlines(Hitboxpart)
  2873.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2874.   Hitboxpart.CanCollide = false
  2875.   Hitboxpart.Transparency = 1
  2876.   Hitboxpart.Anchored = true
  2877.   Hitboxpart.CFrame = Pose
  2878.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2879.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2880. end
  2881. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2882.   local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2883.   prt.Anchored = true
  2884.   prt.CFrame = cframe
  2885.   local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2886.   game:GetService("Debris"):AddItem(prt, 10)
  2887.   if Type == 1 or Type == nil then
  2888.     table.insert(Effects, {
  2889.       prt,
  2890.       "Block1",
  2891.       delay,
  2892.       x3,
  2893.       y3,
  2894.       z3,
  2895.       msh
  2896.     })
  2897.   elseif Type == 2 then
  2898.     table.insert(Effects, {
  2899.       prt,
  2900.       "Block2",
  2901.       delay,
  2902.       x3,
  2903.       y3,
  2904.       z3,
  2905.       msh
  2906.     })
  2907.   elseif Type == 3 then
  2908.     table.insert(Effects, {
  2909.       prt,
  2910.       "Block3",
  2911.       delay,
  2912.       x3,
  2913.       y3,
  2914.       z3,
  2915.       msh
  2916.     })
  2917.   end
  2918. end
  2919.  
  2920. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2921.     local Part = Create("Part"){
  2922.         Parent = Parent,
  2923.         Reflectance = Reflectance,
  2924.         Transparency = Transparency,
  2925.         CanCollide = false,
  2926.         Locked = true,
  2927.         BrickColor = BrickColor.new(tostring(BColor)),
  2928.         Name = Name,
  2929.         Size = Size,
  2930.         Material = Material,
  2931.     }
  2932.     RemoveOutlines(Part)
  2933.     return Part
  2934. end
  2935.    
  2936. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2937.     local Msh = Create(Mesh){
  2938.         Parent = Part,
  2939.         Offset = OffSet,
  2940.         Scale = Scale,
  2941.     }
  2942.     if Mesh == "SpecialMesh" then
  2943.         Msh.MeshType = MeshType
  2944.         Msh.MeshId = MeshId
  2945.     end
  2946.     return Msh
  2947. end
  2948.  
  2949. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2950. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2951. prt.Anchored = true
  2952. prt.CFrame = cframe
  2953. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2954. game:GetService("Debris"):AddItem(prt,2)
  2955. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2956. for i=0,1,delay do
  2957. swait()
  2958. Part.Transparency=i
  2959. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2960. end
  2961. Part.Parent=nil
  2962. end),prt,msh,(math.random(0,1)+math.random())/5)
  2963. end
  2964. -------------------------------------------------------
  2965. --End Important Functions--
  2966. -------------------------------------------------------
  2967. -------------------------------------------------------
  2968.  
  2969.  
  2970. --[[
  2971.         Thanks for using Build-To-Lua by jarredbcv.
  2972. ]]--
  2973.  
  2974. New = function(Object, Parent, Name, Data)
  2975.     local Object = Instance.new(Object)
  2976.     for Index, Value in pairs(Data or {}) do
  2977.         Object[Index] = Value
  2978.     end
  2979.     Object.Parent = Parent
  2980.     Object.Name = Name
  2981.     return Object
  2982. end
  2983.    
  2984. Gaunty = New("Model",char,"Gaunty",{})
  2985. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2986. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2987. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2988. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2989. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2990. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2991. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2992. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2993. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2994. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2995. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2996. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2997. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2998. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2999. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3000. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3001. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3002. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3003. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3004. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3005. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3006. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3007. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3008. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3009. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3010. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3011. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3012. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3013. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3014. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3015. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3016. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3017. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3018. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3019. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3020. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3021. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3022. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3023. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3024. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3025. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3026. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3027. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3028. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3029. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3030. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3031. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3032. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3033. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3034. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3035. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3036. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3037. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3038. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3039. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3040. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3041. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3042. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3043. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3044. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3045. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3046. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3047. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3048. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3049. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3050. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3051. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3052. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3053. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3054. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3055. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3056. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3057. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3058. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3059. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3060. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3061. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3062. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3063. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3064. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3065. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3066. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3067. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3068. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3069. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3070. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3071. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3072. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3073. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3074. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3075. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3076. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3077. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3078. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3079.  
  3080. Gaunty2 = New("Model",char,"Gaunty2",{})
  3081. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3082. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3083. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3084. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3085. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3086. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3087. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3088. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3089. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3090. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3091. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3092. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3093. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3094. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3095. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3096. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3097. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3098. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3099. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3100. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3101. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3102. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3103. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3104. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3105. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3106. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3107. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3108. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3109. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3110. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3111. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3112. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3113. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3114. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3115. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3116. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3117. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3118. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3119. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3120. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3121. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3122. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3123. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3124. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3125. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3126. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3127. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3128. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3129. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3130. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3131. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3132. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3133. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3134. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3135. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3136. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3137. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3138. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3139. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3140. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3141. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3142. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3143. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3144. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3145. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3146. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3147. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3148. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3149. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3150. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3151. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3152. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3153. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3154. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3155. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3156. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3157. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3158. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3159. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3160. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3161. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3162. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3163. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3164. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3165. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3166. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3167. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3168. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3169. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3170. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3171. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3172. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3173. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3174. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3175.  
  3176.  
  3177. NewInstance = function(instance,parent,properties)
  3178.     local inst = Instance.new(instance,parent)
  3179.     if(properties)then
  3180.         for i,v in next, properties do
  3181.             pcall(function() inst[i] = v end)
  3182.         end
  3183.     end
  3184.     return inst;
  3185. end
  3186.  
  3187. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3188. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3189.  
  3190. for _,v in next, Gaunty:children() do
  3191.     v.CanCollide = false
  3192. end
  3193. for _,v in next, Gaunty2:children() do
  3194.     v.CanCollide = false
  3195. end
  3196. local all, last = {}, nil
  3197. ArmourParts = {}
  3198. NeonParts = {}
  3199. function scan(p)
  3200.   for _, v in pairs(p:GetChildren()) do
  3201.     if v:IsA("BasePart") then
  3202.       if v.BrickColor == BrickColor.new("Black") then
  3203.         table.insert(ArmourParts, v)
  3204.       end
  3205.       if v.BrickColor == BrickColor.new("Institutional white") then
  3206.         table.insert(NeonParts, v)
  3207.       end
  3208.       if last then
  3209.         local w = Instance.new("Weld")
  3210.         w.Part0, w.Part1 = last, v
  3211.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3212.         w.Parent = last
  3213.       end
  3214.       table.insert(all, v)
  3215.       last = v
  3216.     end
  3217.     scan(v)
  3218.   end
  3219. end
  3220. scan(Gaunty)
  3221. local all2, last2 = {}, nil
  3222. ArmourParts2 = {}
  3223. NeonParts2 = {}
  3224. function scan2(p)
  3225.   for _, v in pairs(p:GetChildren()) do
  3226.     if v:IsA("BasePart") then
  3227.       if v.BrickColor == BrickColor.new("Black") then
  3228.         table.insert(ArmourParts2, v)
  3229.       end
  3230.       if v.BrickColor == BrickColor.new("Institutional white") then
  3231.         table.insert(NeonParts2, v)
  3232.       end
  3233.       if last2 then
  3234.         local w = Instance.new("Weld")
  3235.         w.Part0, w.Part1 = last2, v
  3236.         w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3237.         w.Parent = last2
  3238.       end
  3239.       table.insert(all2, v)
  3240.       last2 = v
  3241.     end
  3242.     scan2(v)
  3243.   end
  3244. end
  3245. scan2(Gaunty2)
  3246. for i, v in pairs(ArmourParts) do
  3247.      v.BrickColor = BrickC("Black")
  3248.         end
  3249. for i, v in pairs(NeonParts) do
  3250.      v.BrickColor = BrickC("Dark stone grey")
  3251.         end
  3252. for i, v in pairs(ArmourParts2) do
  3253.      v.BrickColor = BrickC("Black")
  3254.         end
  3255. for i, v in pairs(NeonParts2) do
  3256.      v.BrickColor = BrickC("Dark stone grey")
  3257.         end
  3258. -------------------------------------------------------
  3259. --Start Customization--
  3260. -------------------------------------------------------
  3261.  
  3262. ---------------------------------------------
  3263. local Player_Size = 1
  3264. if Player_Size ~= 1 then
  3265. root.Size = root.Size * Player_Size
  3266. tors.Size = tors.Size * Player_Size
  3267. hed.Size = hed.Size * Player_Size
  3268. ra.Size = ra.Size * Player_Size
  3269. la.Size = la.Size * Player_Size
  3270. rl.Size = rl.Size * Player_Size
  3271. ll.Size = ll.Size * Player_Size
  3272. ----------------------------------------------------------------------------------
  3273. rootj.Parent = root
  3274. neck.Parent = tors
  3275. RW.Parent = tors
  3276. LW.Parent = tors
  3277. RH.Parent = tors
  3278. LH.Parent = tors
  3279. ----------------------------------------------------------------------------------
  3280. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3281. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3282. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3283. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3284. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3285. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3286. ----------------------------------------------------------------------------------
  3287. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3288. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3289. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3290. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3291. --hat.Parent = Character
  3292. end
  3293. ----------------------------------------------------------------------------------
  3294. local SONG = 1117396305
  3295. local SONG2 = 0
  3296. local Music = Instance.new("Sound",tors)
  3297. Music.Volume = 2.5
  3298. Music.Looped = true
  3299. Music.Pitch = 1 --Pitcher
  3300. ----------------------------------------------------------------------------------
  3301. local equipped = false
  3302. local idle = 0
  3303. local change = 1
  3304. local val = 0
  3305. local toim = 0
  3306. local idleanim = 0.4
  3307. local sine = 0
  3308. local Mode = 1
  3309. ----------------------------------------------------------------------------------
  3310. hum.WalkSpeed = 16
  3311. hum.JumpPower = 57
  3312. hum.Animator.Parent = nil
  3313. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3314. local naeeym2 = IT("BillboardGui",char)
  3315. naeeym2.AlwaysOnTop = true
  3316. naeeym2.Size = UDim2.new(5,35,2,15)
  3317. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3318. naeeym2.MaxDistance = 75
  3319. naeeym2.Adornee = hed
  3320. naeeym2.Name = "Name"
  3321. --naeeym2.PlayerToHideFrom = Player
  3322. local tecks2 = IT("TextLabel",naeeym2)
  3323. tecks2.BackgroundTransparency = 1
  3324. tecks2.TextScaled = true
  3325. tecks2.BorderSizePixel = 0
  3326. tecks2.Text = "Random Guy"
  3327. tecks2.Font = "Fantasy"
  3328. tecks2.TextSize = 30
  3329. tecks2.TextStrokeTransparency = 0
  3330. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3331. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3332. tecks2.Size = UDim2.new(1,0,0.5,0)
  3333. tecks2.Parent = naeeym2
  3334. -------------------------------------------------------
  3335. --End Customization--
  3336. -------------------------------------------------------
  3337.  
  3338. -----------------------------------------------------
  3339. --Start Attacks N Stuff--
  3340. -------------------------------------------------------
  3341. function resetmode()
  3342.     tecks2.Text = "Random Guy"
  3343.     tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3344.     tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3345.   for i, v in pairs(ArmourParts) do
  3346.     v.BrickColor = BrickColor.new("Black")
  3347.     v.Material = "Neon"
  3348.     v.Transparency = 0
  3349.   end
  3350.   for i, v in pairs(NeonParts) do
  3351.     maincolor = BrickColor.new("Dark stone grey")
  3352.     v.BrickColor = maincolor
  3353.     v.Material = "Neon"
  3354.     v.Transparency = 0
  3355.   end
  3356.   for i, v in pairs(ArmourParts2) do
  3357.     v.BrickColor = BrickColor.new("Black")
  3358.     v.Material = "Neon"
  3359.     v.Transparency = 0
  3360.   end
  3361.   for i, v in pairs(NeonParts2) do
  3362.     maincolor = BrickColor.new("Dark stone grey")
  3363.     v.BrickColor = maincolor
  3364.     v.Material = "Neon"
  3365.     v.Transparency = 0
  3366.   end
  3367.     Mode = 1
  3368.   SONG = 1117396305
  3369. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3370. end
  3371.  
  3372. function Taunt10000()
  3373.     attack = true
  3374.     Cso("649634100", hed, 10, 0.5)
  3375.     for i = 0, 6, 0.1 do
  3376.         swait()
  3377.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3378.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3379.         RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3380.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3381.         RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3382.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3383.     end
  3384.     attack = false
  3385. end
  3386.  
  3387. function Taunt2()
  3388.     attack = true
  3389.     hum.WalkSpeed = 0
  3390.         TAUNT2:Play()
  3391.     repeat
  3392.         swait()
  3393.         TAUNT.Parent = tors
  3394.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3395.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3396.         RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3397.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3398.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3399.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3400.     until TAUNT2.Playing == false
  3401.     attack = false
  3402.     hum.WalkSpeed = 16
  3403. end
  3404.  
  3405. function AnnoyingSink()
  3406.     coroutine.resume(coroutine.create(function()
  3407.         attack = true
  3408.         for i = 0, 6, 0.1 do
  3409.         swait()
  3410.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3411.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3412.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3413.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3414.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3415.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3416.         end
  3417.         local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3418.         Hole2.Color = Color3.new(0,0,0)
  3419.         local MESH = MakeForm(Hole2,"Cyl")
  3420.         MESH.Scale = Vector3.new(0,1,0)
  3421.         Hole2.CFrame = CF(mouse.Hit.p)
  3422.         Cso("154955269", Hole2, 10, .7)
  3423.         for i = 0, 3, 0.1 do
  3424.         swait()
  3425.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3426.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3427.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3428.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3429.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3430.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3431.         end
  3432.         attack = false
  3433.         for i = 1, 50 do
  3434.             swait()
  3435.             MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3436.         end
  3437.         for i = 1, 200 do
  3438.             swait()
  3439.             Sink(Hole2.Position,Hole2.Size.X/2.2)
  3440.         end
  3441.         swait(100)
  3442.         for i = 1, 50 do
  3443.             swait()
  3444.             Trail(Hole2)
  3445.             MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3446.         end
  3447.         Hole2:remove()
  3448.     end))
  3449. end
  3450.  
  3451. function Taunt()
  3452.     attack = true
  3453.     hum.WalkSpeed = 0
  3454.         TAUNT:Play()
  3455.     repeat
  3456.         swait()
  3457.         TAUNT.Parent = tors
  3458.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3459.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3460.         RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3461.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3462.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3463.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3464.     until TAUNT.Playing == false
  3465.     attack = false
  3466.     hum.WalkSpeed = 16
  3467. end
  3468. function attackone()
  3469.     attack = true
  3470.     hum.WalkSpeed = 3.01
  3471.     for i = 0, 1.7, 0.1 do
  3472.         swait()
  3473.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3474.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3475.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3476.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3477.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3478.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3479.     end
  3480.     Cso("203426541", ra, 10, 1)
  3481.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3482.     CameraEnshaking(2, 5)
  3483.     for i = 0, 1.4, 0.1 do
  3484.         swait()
  3485.         BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3486.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3487.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3488.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3489.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3490.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3491.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3492.     end
  3493.     hum.WalkSpeed = 16
  3494.     attack = false
  3495. end
  3496.  
  3497.  
  3498.  
  3499. function attacktwo()
  3500.     attack = true
  3501.     hum.WalkSpeed = 3.01
  3502.     for i = 0, 1.7, 0.1 do
  3503.         swait()
  3504.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3505.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3506.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3507.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3508.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3509.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3510.     end
  3511.     Cso("203426541", rl, 10, 1)
  3512.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3513.     CameraEnshaking(2, 3)
  3514.     for i = 0, 1.4, 0.1 do
  3515.         swait()
  3516.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3517.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3518.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3519.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3520.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3521.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3522.     end
  3523.     hum.WalkSpeed = 16
  3524.     attack = false
  3525. end
  3526. function attackthree()
  3527.     attack = true
  3528.     hum.WalkSpeed = 3.01
  3529.     for i = 0, 1.4, 0.1 do
  3530.         swait()
  3531.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3532.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3533.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3534.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3535.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3536.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3537.     end
  3538.     Cso("203426541", hed, 10, 1)
  3539.     for i = 0, 1.7, 0.1 do
  3540.         swait()
  3541.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3542.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3543.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3544.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3545.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3546.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3547.     end
  3548.     CameraEnshaking(2, 8)
  3549.     Cso("260435136", hed, 10, .9)
  3550.     BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3551.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3552.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3553.     for i = 0, 1.8, 0.1 do
  3554.         swait()
  3555.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3556.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3557.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3558.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3559.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3560.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3561.     end
  3562.     hum.WalkSpeed = 16
  3563.     attack = false
  3564. end
  3565.  
  3566. function somuchcancerwhy() --o no
  3567.     attack = true
  3568.     hum.WalkSpeed = 0.10
  3569.         Character.Head.face.Texture = "rbxassetid://315074049"
  3570.         local A = math.random(1,13)
  3571.         if A == 1 then
  3572.             ohno.SoundId = "rbxassetid://295810519"
  3573.             ohno.TimePosition = 1
  3574.         end
  3575.         if A == 2 then
  3576.             ohno.SoundId = "rbxassetid://488472970"
  3577.             ohno.TimePosition = 2
  3578.         end
  3579.         if A == 3 then
  3580.             ohno.SoundId = "rbxassetid://917045199"
  3581.             ohno.TimePosition = 3
  3582.         end
  3583.         if A == 4 then
  3584.             ohno.SoundId = "rbxassetid://324205173"
  3585.             ohno.TimePosition = 1
  3586.         end
  3587.         if A == 5 then
  3588.             ohno.SoundId = "rbxassetid://376134741"
  3589.             ohno.TimePosition = 8
  3590.         end
  3591.         if A == 6 then
  3592.             ohno.SoundId = "rbxassetid://164147183"
  3593.             ohno.TimePosition = 0
  3594.         end
  3595.         if A == 7 then
  3596.             ohno.SoundId = "rbxassetid://825526716"
  3597.             ohno.TimePosition = 1
  3598.         end
  3599.         if A == 8 then
  3600.             ohno.SoundId = "rbxassetid://185460366"
  3601.             ohno.TimePosition = 0
  3602.         end
  3603.         if A == 9 then
  3604.             ohno.SoundId = "rbxassetid://273319633"
  3605.             ohno.TimePosition = 1
  3606.         end
  3607.         if A == 10 then
  3608.             ohno.SoundId = "rbxassetid://506212392"
  3609.             ohno.TimePosition = 2
  3610.         end
  3611.         if A == 11 then
  3612.             ohno.SoundId = "rbxassetid://708297448"
  3613.             ohno.TimePosition = 4
  3614.         end
  3615.         if A == 12 then
  3616.             ohno.SoundId = "rbxassetid://497199103"
  3617.             ohno.TimePosition = 9
  3618.         end
  3619.         if A == 13 then
  3620.             ohno.SoundId = "rbxassetid://152833989"
  3621.             ohno.TimePosition = 1
  3622.         end
  3623.         ohno:Play()
  3624.     for i = 0,100,0.1 do
  3625.         swait()
  3626.             CameraEnshaking(2, 3)
  3627.                 ohno.Parent = hed
  3628.             char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3629.     end
  3630.     attack = false
  3631.         ohno:Stop()
  3632.         Character.Head.face.Texture = "rbxassetid://620619801"
  3633.     hum.WalkSpeed = 16
  3634. end
  3635.  
  3636. function Power_Burst()
  3637.     hum.WalkSpeed = 4
  3638.     attack = true
  3639.     Cso("163619849", Handle, 10, 1.35)
  3640.     for i = 0,4.3,0.1 do
  3641.         swait()
  3642. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3643.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3644.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3645.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3646.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3647.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3648.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3649.     end
  3650.     CameraEnshaking(2.5, 20)
  3651.     Cso("539294959", Handle, 10, .9)
  3652.     BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3653.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3654.     HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3655.     for i = 0,3,0.1 do
  3656.         swait()
  3657.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3658.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3659.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3660.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3661.         RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3662.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3663.     end
  3664.     hum.WalkSpeed = 16
  3665.     attack = false
  3666. end
  3667.  
  3668. function Eruption2()
  3669.     attack = true
  3670.     hum.WalkSpeed = 2
  3671.         hum.JumpPower = 0
  3672.     for i = 0,7,0.1 do
  3673.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3674.         swait()
  3675.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3676.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3677.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3678.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3679.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3680.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3681.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3682.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3683.     end
  3684.     CreateSound("144699494", tors, 10, 1)
  3685.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3686.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3687.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3688.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3689.     MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3690.     coroutine.resume(coroutine.create(function()
  3691.         for i = 0,1.8,0.1 do
  3692.             swait()
  3693.             hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3694.         end
  3695.         for i = 0,1.8,0.1 do
  3696.             swait()
  3697.         hum.CameraOffset = Vector3.new(0,0,0)
  3698.         end
  3699.     end))
  3700.         local vel2 = Instance.new("BodyVelocity",tors)
  3701.         vel2.Velocity = Vector3.new(0,55,0)
  3702.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3703.     for i = 0,4,0.1 do
  3704.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3705.         swait()
  3706.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3707.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3708.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3709.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3710.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3711.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3712.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3713.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3714.     end
  3715.     hum.WalkSpeed = 16
  3716.         vel2:Destroy()
  3717.         hum.JumpPower = 50
  3718.     attack = false
  3719. end
  3720.  
  3721. function Magic_Bombs()
  3722.     attack = true
  3723.     hum.WalkSpeed = 0
  3724. local GYRO = IT("BodyGyro",root)
  3725. GYRO.D = 100
  3726. GYRO.P = 2000
  3727. GYRO.MaxTorque = VT(0,4000000,0)
  3728. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3729.     for i = 0,3.6,0.1 do
  3730.             swait()
  3731.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3732.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3733.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3734.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3735.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3736.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3737.     end
  3738.     CameraEnshaking(1, 6)
  3739.         GYRO:Destroy()
  3740.     Cso("588734356", Handle, 10, 1.05)
  3741.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3742.     BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3743.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3744.     for i = 0,2,0.1 do
  3745.             swait()
  3746.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3747.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3748.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3749.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3750.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3751.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3752.     end
  3753. local GYRO = IT("BodyGyro",root)
  3754. GYRO.D = 100
  3755. GYRO.P = 2000
  3756. GYRO.MaxTorque = VT(0,4000000,0)
  3757. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3758.     for i = 0,2.4,0.1 do
  3759.             swait()
  3760.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3761.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3762.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3763.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3764.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3765.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3766.     end
  3767.         GYRO:Destroy()
  3768.     CameraEnshaking(1, 6)
  3769.     Cso("588734356", Handle, 10, 1.05)
  3770.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3771.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3772.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3773.     for i = 0,2,0.1 do
  3774.             swait()
  3775.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3776.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3777.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3778.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3779.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3780.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3781.     end
  3782. local GYRO = IT("BodyGyro",root)
  3783. GYRO.D = 100
  3784. GYRO.P = 2000
  3785. GYRO.MaxTorque = VT(0,4000000,0)
  3786. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3787.     for i = 0,2.4,0.1 do
  3788.             swait()
  3789.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3790.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3791.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3792.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3793.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3794.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3795.     end
  3796.         GYRO:Destroy()
  3797.     CameraEnshaking(1, 6)
  3798.     Cso("588734356", Handle, 10, 1.05)
  3799.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3800.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3801.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3802.     for i = 0,2,0.1 do
  3803.             swait()
  3804.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3805.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3806.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3807.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3808.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3809.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3810.     end
  3811.     attack = false
  3812.     hum.WalkSpeed = 16
  3813. end
  3814.  
  3815. function Dangerous_Field()
  3816.     attack = true
  3817.     hum.WalkSpeed = 0
  3818.     for i = 0,10,0.1 do
  3819.             swait()
  3820.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3821.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3822.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3823.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3824.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3825.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3826.     CameraEnshaking(1, 7)
  3827.     Cso("588734356", Handle, 10, 1.2)
  3828.     BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3829.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3830.     HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3831.     HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3832.         end
  3833.     attack = false
  3834.     hum.WalkSpeed = 16
  3835. end
  3836. function Field()
  3837.     attack = true
  3838.     hum.WalkSpeed = 0
  3839.     for i = 0,10,0.1 do
  3840.             swait()
  3841.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3842.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3843.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3844.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3845.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3846.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3847.     CameraEnshaking(1, 7)
  3848.     Cso("588734356", Handle, 10, 1.2)
  3849.     BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3850.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3851.     HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3852.     HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3853.         end
  3854.     attack = false
  3855.     hum.WalkSpeed = 16
  3856. end
  3857. function Shockwave()
  3858.     attack = true
  3859.     hum.WalkSpeed = 0
  3860.     for i = 0,4,0.1 do
  3861.         swait()
  3862.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3863.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3864.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3865.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3866.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3867.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3868.     end
  3869.     coroutine.resume(coroutine.create(function()
  3870.         BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3871.         BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3872.         BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3873.     HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3874.     HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3875.     HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3876.     CameraEnshaking(1, 7)
  3877.         wait(0.05)
  3878.         BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3879.         BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3880.         BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3881.     HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3882.     HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3883.     HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3884.     CameraEnshaking(1, 7)
  3885.         wait(0.05)
  3886.         BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3887.         BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3888.         BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3889.     HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3890.     HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3891.     HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3892.     CameraEnshaking(1, 7)
  3893.         wait(0.05)
  3894.         BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3895.         BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3896.         BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3897.     HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3898.     HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3899.     HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3900.     CameraEnshaking(1, 7)
  3901.         wait(0.05)
  3902.         BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3903.         BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3904.         BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3905.     HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3906.     HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3907.     HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3908.     CameraEnshaking(1, 7)
  3909.         wait(0.05)
  3910.         BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3911.         BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3912.         BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3913.     HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3914.     HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3915.     HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3916.     CameraEnshaking(1, 7)
  3917.     end))
  3918.     Cso("440145223", Handle, 10, 1.05)
  3919.     for i = 1,7,0.1 do
  3920.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3921.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3922.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3923.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3924.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3925.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3926.     end
  3927.     wait(.6)
  3928.     hum.WalkSpeed = 16
  3929.     attack = false
  3930. end
  3931. function Pulse()
  3932.     attack = true
  3933.     hum.WalkSpeed = 0
  3934. local GYRO = IT("BodyGyro",root)
  3935. GYRO.D = 100
  3936. GYRO.P = 2000
  3937. GYRO.MaxTorque = VT(0,4000000,0)
  3938. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3939.     for i = 0,4,0.1 do
  3940.         swait()
  3941.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3942.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3943.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3944.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3945.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3946.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3947.     end
  3948.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3949.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3950.     CameraEnshaking(1, 25)
  3951.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3952.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3953.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3954.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3955.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3956.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3957.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3958.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3959.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3960.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3961.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3962.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3963.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3964.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3965.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3966.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3967.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3968.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3969.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3970.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3971.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3972.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3973.     Cso("440145223", Handle, 10, 1.05)
  3974.         GYRO:Destroy()
  3975.     for i = 1,2,0.1 do
  3976.         swait()
  3977. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3978.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3979.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3980.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3981.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3982.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3983.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3984.     end
  3985.     hum.WalkSpeed = 16
  3986.     attack = false
  3987. end
  3988.  
  3989. function Technobeam()
  3990.     attack = true
  3991.     hum.WalkSpeed = 3.01
  3992.     for i = 0, 4, 0.1 do
  3993.         swait()
  3994.         hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  3995.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  3996.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3997.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3998.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3999.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4000.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4001.     end
  4002.     for i = 0, 2, 0.1 do
  4003.         swait()
  4004.         hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4005.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4006.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4007.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4008.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4009.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4010.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4011.     end
  4012.     Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4013.     Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4014.     Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4015.     Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4016.     CameraEnshaking(4, 5)
  4017.     Cso("206049428", char, 10, 1)
  4018.     for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4019.         if v:FindFirstChild("Head") then
  4020.             Eviscerate(v)
  4021.         end
  4022.     end
  4023.     for i = 0, 2, 0.1 do
  4024.         swait()
  4025.         hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4026.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4027.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4028.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4029.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4030.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4031.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4032.     end
  4033.     hum.WalkSpeed = 16
  4034.     attack = false
  4035. end
  4036.  
  4037. function Painful_Stomp2()
  4038.     attack = true
  4039.     for i = 0,5.2,0.1 do
  4040.         swait()
  4041.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4042.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4043.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4044.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4045.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4046.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4047.     end
  4048.     CreateSound("331666100", char, 10, 1)
  4049.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4050.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4051.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4052.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4053.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4054.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4055.     Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4056.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4057.         if v:FindFirstChild("Head") then
  4058.             Eviscerate(v)
  4059.         end
  4060.     end
  4061.     coroutine.resume(coroutine.create(function()
  4062.         for i = 0,2.8,0.1 do
  4063.             swait()
  4064.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4065.         end
  4066.         for i = 0,1.8,0.1 do
  4067.             swait()
  4068.         hum.CameraOffset = Vector3.new(0,0,0)
  4069.         end
  4070.     end))
  4071.     for i = 0,3.7,0.1 do
  4072.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4073.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4074.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4075.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4076.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4077.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4078.     end
  4079.     wait(.6)
  4080.     attack = false
  4081. end
  4082.  
  4083. function Painful_Stomp()
  4084.     attack = true
  4085.     for i = 0,5.2,0.1 do
  4086.         swait()
  4087.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4088.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4089.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4090.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4091.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4092.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4093.     end
  4094.     CreateSound("331666100", char, 10, 1)
  4095.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4096.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4097.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4098.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4099.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4100.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4101.     Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4102.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4103.         if v:FindFirstChild("Head") then
  4104.             Eviscerate(v)
  4105.         end
  4106.     end
  4107.     coroutine.resume(coroutine.create(function()
  4108.         for i = 0,2.8,0.1 do
  4109.             swait()
  4110.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4111.         end
  4112.         for i = 0,1.8,0.1 do
  4113.             swait()
  4114.         hum.CameraOffset = Vector3.new(0,0,0)
  4115.         end
  4116.     end))
  4117.     for i = 0,3.7,0.1 do
  4118.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4119.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4120.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4121.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4122.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4123.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4124.     end
  4125.     wait(.6)
  4126.     attack = false
  4127. end
  4128.  
  4129.  
  4130. function LAZER()
  4131.     attack = true
  4132.     hum.WalkSpeed = 0.03
  4133.     for i = 0,4,0.1 do
  4134.         swait()
  4135.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4136.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4137.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4138.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4139.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4140.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4141.     end
  4142.         LAZOR:Play()
  4143. local GYRO = IT("BodyGyro",root)
  4144. GYRO.D = 100
  4145. GYRO.P = 2000
  4146. GYRO.MaxTorque = VT(0,4000000,0)
  4147. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4148.         repeat
  4149.         swait(2)
  4150. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4151. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4152.         GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4153.         LAZOR.Parent = ra
  4154.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4155.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4156.     CameraEnshaking(1, 7)
  4157.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4158.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4159.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4160.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4161.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4162.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4163.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4164.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4165.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4166.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4167.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4168.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4169.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4170.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4171.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4172.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4173.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4174.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4175.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4176.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4177.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4178.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4179.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4180.     HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4181.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4182.     HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4183.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4184.     HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4185.     until LAZOR.Playing == false
  4186.         GYRO:Destroy()
  4187.     hum.WalkSpeed = 16
  4188.     attack = false
  4189. end
  4190. function new()
  4191.     attack = true
  4192.     hum.WalkSpeed = 0.03
  4193.     for i = 0,4,0.1 do
  4194.         swait()
  4195.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4196.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4197.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4198.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4199.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4200.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4201.     end
  4202.         LAZOR:Play()
  4203. local GYRO = IT("BodyGyro",root)
  4204. GYRO.D = 100
  4205. GYRO.P = 2000
  4206. GYRO.MaxTorque = VT(0,4000000,0)
  4207. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4208.         repeat
  4209.         swait(2)
  4210. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4211. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4212.         GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4213.         LAZOR.Parent = ra
  4214.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4215.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4216.     CameraEnshaking(1, 7)
  4217.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4218.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4219.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4220.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4221.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4222.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4223.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4224.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4225.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4226.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4227.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4228.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4229.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4230.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4231.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4232.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4233.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4234.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4235.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4236.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4237.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4238.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4239.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4240.     HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4241.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4242.     HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4243.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4244.     HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4245.     until LAZOR.Playing == false
  4246.         GYRO:Destroy()
  4247.     hum.WalkSpeed = 16
  4248.     attack = false
  4249. end
  4250. function Spirit_Beam()
  4251.         attack = true
  4252.     hum.WalkSpeed = 0
  4253. local GYRO = IT("BodyGyro",root)
  4254. GYRO.D = 100
  4255. GYRO.P = 2000
  4256. GYRO.MaxTorque = VT(0,4000000,0)
  4257. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4258.     for i = 0,5,0.1 do
  4259.         swait()
  4260.                 GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4261.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4262.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4263.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4264.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4265.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4266.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4267.         end
  4268.         ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4269.     HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4270.         BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4271.     local beam = Instance.new("Part", workspace)
  4272.     beam.BrickColor = BrickColor.new("Fog")
  4273.     beam.FormFactor = "Custom"
  4274.     beam.Material = "Neon"
  4275.     beam.Transparency = 0.5
  4276.     beam.Anchored = true
  4277.     beam.Locked = true
  4278.     beam.CanCollide = false
  4279.     local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4280.     beam.Size = Vector3.new(1.05, 1.05, distance)
  4281.     beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4282.     game:GetService("Debris"):AddItem(beam, 0.14)
  4283.     local sound = Instance.new('Sound',Handle)
  4284.     sound.SoundId = 'rbxassetid://588697948'
  4285.     sound.Volume = 7
  4286.     sound.EmitterSize = 40
  4287.     sound.MaxDistance = 450
  4288.     sound:Play()
  4289.     game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4290.         GYRO:Destroy()
  4291. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4292. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4293. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4294. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4295. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4296. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4297. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4298. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4299. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4300. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4301.         wait(0.3)
  4302.         attack = false
  4303.     hum.WalkSpeed = 16
  4304.         ref:Destroy()
  4305. end
  4306. function Distort()
  4307.     attack = true
  4308.     hum.WalkSpeed = 0
  4309.         local pos = root.Position
  4310.         root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4311.     Cso("261227592", tors, 10, 0.85)
  4312.     for i = 1,2.5,0.1 do
  4313.         swait()
  4314.         rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4315.         end
  4316.     attack = false
  4317.     hum.WalkSpeed = 8
  4318. end
  4319. function Ancient_Rage()
  4320.     attack = true
  4321.     hum.WalkSpeed = 4
  4322.     Cso("135017578", tors, 10, 1.05)
  4323.     for i = 1,14,0.1 do
  4324.         swait()
  4325.                 rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4326.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4327.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4328.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4329.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4330.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4331.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4332.         if v:FindFirstChild("Head") then
  4333.                         Eviscerate(v)
  4334.         end
  4335.     end
  4336.         end
  4337.     attack = false
  4338.     hum.WalkSpeed = 16
  4339. end
  4340. function Ancient_Ragu()
  4341.     attack = true
  4342.     hum.WalkSpeed = 4
  4343.     Cso("1028044973", tors, 10, 1.05)
  4344.     for i = 1,14,0.1 do
  4345.         swait()
  4346.                 rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4347.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4348.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4349.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4350.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4351.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4352.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4353.         if v:FindFirstChild("Head") then
  4354.                         Eviscerate(v)
  4355.         end
  4356.     end
  4357.         end
  4358.     attack = false
  4359.     hum.WalkSpeed = 16
  4360. end
  4361. function TTTTTTTTTTGaunt()
  4362.     attack = true
  4363.     hum.WalkSpeed = 0
  4364.         sex:Play()
  4365.         repeat
  4366.         swait()
  4367.         sex.Parent = tors
  4368.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4369.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4370.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4371.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4372.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4373.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4374.     until sex.Playing == false
  4375.     attack = false
  4376.     hum.WalkSpeed = 16
  4377. end
  4378. function TTTTTTTTTTTaunt()
  4379.     attack = true
  4380.     hum.WalkSpeed = 0
  4381.         DTAUNT:Play()
  4382.         repeat
  4383.         swait()
  4384.         DTAUNT.Parent = tors
  4385.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4386.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4387.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4388.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4389.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4390.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4391.     until DTAUNT.Playing == false
  4392.     attack = false
  4393.     hum.WalkSpeed = 16
  4394. end
  4395.  
  4396. function Taunt3()
  4397.     attack = true
  4398.     hum.WalkSpeed = 0
  4399.         newnoob:Play()
  4400.         repeat
  4401.         swait()
  4402.         newnoob.Parent = tors
  4403.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4404.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4405.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4406.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4407.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4408.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4409.     until newnoob.Playing == false
  4410.     attack = false
  4411.     hum.WalkSpeed = 16
  4412. end
  4413.  
  4414.  
  4415. function Multi_Bombs()
  4416.     attack = true
  4417.     hum.WalkSpeed = 3.01
  4418.     for i = 0,3,0.1 do
  4419.         swait()
  4420.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4421.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4422.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4423.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4424.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4425.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4426.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4427.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4428.     end
  4429.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4430.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4431.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4432.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4433.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4434.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4435.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4436.     CreateSound("142070127", tors, 10, 1)
  4437.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4438.     for i = 0,1,0.1 do
  4439.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4440.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4441.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4442.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4443.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4444.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4445.     end
  4446.     for i = 0,2,0.1 do
  4447.         swait()
  4448.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4449.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4450.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4451.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4452.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4453.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4454.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4455.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4456.     end
  4457.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4458.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4459.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4460.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4461.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4462.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4463.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4464.     CreateSound("142070127", tors, 10, 1)
  4465.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4466.     for i = 0,1,0.1 do
  4467.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4468.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4469.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4470.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4471.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4472.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4473.     end
  4474.     for i = 0,2,0.1 do
  4475.         swait()
  4476.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4477.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4478.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4479.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4480.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4481.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4482.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4483.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4484.     end
  4485.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4486.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4487.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4488.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4489.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4490.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4491.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4492.     CreateSound("142070127", tors, 10, 1)
  4493.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4494.     for i = 0,1,0.1 do
  4495.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4496.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4497.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4498.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4499.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4500.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4501.     end
  4502.     wait(.6)
  4503.     attack = false
  4504.     hum.WalkSpeed = 16
  4505. end
  4506.  
  4507. function Universal_Crush()
  4508.     attack = true
  4509.     for i = 0,5.2,0.05 do
  4510.         swait()
  4511.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4512.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4513.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4514.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4515.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4516.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4517.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4518.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4519.     end
  4520.     CreateSound("331666100", tors, 10, 1)
  4521.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4522.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4523.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4524.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4525.     MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4526.     coroutine.resume(coroutine.create(function()
  4527.         for i = 0,1.8,0.1 do
  4528.             swait()
  4529.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4530.         end
  4531.         for i = 0,1.8,0.1 do
  4532.             swait()
  4533.         hum.CameraOffset = Vector3.new(0,0,0)
  4534.         end
  4535.     end))
  4536.     for i = 1,4.7,0.1 do
  4537.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4538.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4539.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4540.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4541.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4542.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4543.     end
  4544.     wait(.6)
  4545.     attack = false
  4546. end
  4547.  
  4548. function HAAH()
  4549.     attack = true
  4550.     hum.WalkSpeed = 0
  4551.     Cso("300208779", hed, 10, 1)
  4552.     for i = 0,9,0.1 do
  4553.         swait()
  4554.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4555.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4556.         if Mrandom(1,15) == 1 then
  4557.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4558.         end
  4559.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4560.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4561.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4562.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4563.     end
  4564.     attack = false
  4565.     hum.WalkSpeed = 16
  4566. end
  4567. function again()
  4568.         attack = true
  4569.     hum.WalkSpeed = 0
  4570.         ITAUNT:Play()
  4571.         repeat
  4572.         swait()
  4573.         ITAUNT.Parent = tors
  4574.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4575.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4576.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4577.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4578.     RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4579.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4580.     until ITAUNT.Playing == false
  4581.         attack = false
  4582.     hum.WalkSpeed = 16
  4583. end
  4584. function LunarSpin()
  4585.     attack = true
  4586.     hum.WalkSpeed = 0
  4587.     for i = 0,17,0.05 do
  4588.         CameraEnshaking(1, 5)
  4589.             MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4590.             Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4591.         Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4592.         swait()
  4593.         PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4594.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4595.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4596.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4597.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4598.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4599.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4600.     end
  4601.     hum.WalkSpeed = 16
  4602.     attack = false
  4603. end
  4604. function Decapitate()
  4605.     local target = nil
  4606.     local targettorso = nil
  4607.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4608.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4609.             target = mouse.Target.Parent.Humanoid
  4610.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4611.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  4612.         end
  4613.     end
  4614.     if target ~= nil then
  4615.         targettorso.Anchored = true
  4616.         attack = true
  4617.         hum.WalkSpeed = 0
  4618.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4619.         for i = 0,4.2,0.1 do
  4620.             swait()
  4621.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4622.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4623.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4624.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4625.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4626.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4627.         end
  4628.         local ModelHead01 = New("Model", char, "", {})
  4629.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4630.         local Head01 = targethead:Clone()
  4631.         targethead.Transparency = 1
  4632.         Head01.Parent = ModelHead01
  4633.         local weldHead01 = Instance.new("Weld")
  4634.         weldHead01.Parent = Head01
  4635.         weldHead01.Part0 = targethead
  4636.         weldHead01.Part1 = Head01
  4637.         weldHead01.C1 = CFrame.new(0, 0, 0)
  4638.         targethead.face:Remove()
  4639.         weldHead01.Part0 = ra
  4640.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4641.         targettorso:BreakJoints()
  4642.         CreateSound("314390675", targettorso, 5, .7)
  4643.         for i = 0,3.2,0.1 do
  4644.             swait()
  4645.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4646.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4647.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4648.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4649.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4650.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4651.         end
  4652.         for i = 0,4.2,0.1 do
  4653.             swait()
  4654.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4655.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4656.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4657.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4658.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4659.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4660.         end
  4661.         CreateSound("541909763", targettorso, 5, .8)
  4662.         weldHead01:Destroy()
  4663.         Head01.CanCollide = true
  4664.         local bodyVelocity2 = Create("BodyVelocity")({
  4665.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4666.           P = 5000,
  4667.           maxForce = Vector3.new(8000, 8000, 8000),
  4668.           Parent = Head01
  4669.         })
  4670.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4671.         for i = 0,6.2,0.1 do
  4672.             swait()
  4673.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4674.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4675.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4676.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4677.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4678.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4679.         end
  4680.         targettorso.Anchored = false
  4681.         attack = false
  4682.         hum.WalkSpeed = 16
  4683.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4684.     end
  4685. end
  4686. function BalanceSpin()
  4687.     attack = true
  4688.     hum.WalkSpeed = 2
  4689.     for i = 0,17,0.07 do
  4690.         CameraEnshaking(1, 5)
  4691.         MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4692.         swait()
  4693.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4694.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4695.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4696.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4697.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4698.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4699.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4700.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4701.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4702.     end
  4703.     hum.WalkSpeed = 16
  4704.     attack = false
  4705. end
  4706.  
  4707. function lolik()
  4708.     attack = true
  4709.     hum.WalkSpeed = 0
  4710.     pop:Play()
  4711.     repeat
  4712.     pop.Parent = tors
  4713.     swait()
  4714.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4715.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4716.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4717.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4718.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4719.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4720.     until pop.Playing == false
  4721.     attack = false
  4722.     hum.WalkSpeed = 16
  4723. end
  4724.  
  4725. function BARK()
  4726.     attack = true
  4727.     hum.WalkSpeed = 0
  4728.     BATAUNT:Play()
  4729.     repeat
  4730.     BATAUNT.Parent = tors
  4731.     swait()
  4732.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4733.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4734.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4735.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4736.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4737.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4738.     until BATAUNT.Playing == false
  4739.     attack = false
  4740.     hum.WalkSpeed = 16
  4741. end
  4742.  
  4743. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4744.     local NSound = nil
  4745.     coroutine.resume(coroutine.create(function()
  4746.         NSound = Instance.new("Sound", PARENT)
  4747.         NSound.Volume = VOLUME
  4748.         NSound.Pitch = PITCH
  4749.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4750.         swait()
  4751.         NSound:play()
  4752.         game:GetService("Debris"):AddItem(NSound, 10)
  4753.     end))
  4754.     return NSound
  4755. end
  4756. function nope()
  4757.     attack = true
  4758.     hum.WalkSpeed = 0
  4759.     NOTAUNT:Play()
  4760.     repeat
  4761.     NOTAUNT.Parent = tors
  4762.     swait()
  4763.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4764.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4765.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4766.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4767.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4768.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4769.     until NOTAUNT.Playing == false
  4770.     attack = false
  4771.     hum.WalkSpeed = 16
  4772. end
  4773. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4774.     local NSound = nil
  4775.     coroutine.resume(coroutine.create(function()
  4776.         NSound = Instance.new("Sound", PARENT)
  4777.         NSound.Volume = VOLUME
  4778.         NSound.Pitch = PITCH
  4779.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4780.         swait()
  4781.         NSound:play()
  4782.         game:GetService("Debris"):AddItem(NSound, 10)
  4783.     end))
  4784.     return NSound
  4785. end
  4786. function Anime_Splosion()
  4787.     attack = true
  4788.     for i = 0,2,0.05 do
  4789.         swait()
  4790.         Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4791.         Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4792.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4793.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4794.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4795.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4796.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4797.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4798.     end
  4799.     CreateSound("331666100", tors, 10, 1)
  4800.     Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4801.     MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4802.     CameraEnshaking(1.5, 10)  
  4803.     for i = 1,2,0.1 do
  4804.         swait()
  4805.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4806.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4807.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4808.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4809.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4810.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4811.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4812.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4813.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4814.     end
  4815.     wait(.6)
  4816.     attack = false
  4817. end
  4818. corrupted = false
  4819. function Bark_Splosion()
  4820.     attack = true
  4821.     for i = 0,2,0.05 do
  4822.         swait()
  4823.         Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4824.         Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4825.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4826.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4827.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4828.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4829.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4830.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4831.     end
  4832.     CreateSound("331666100", tors, 10, 1)
  4833.     Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4834.     MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4835.     CameraEnshaking(1.5, 10)  
  4836.     for i = 1,2,0.1 do
  4837.         swait()
  4838.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4839.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4840.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4841.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4842.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4843.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4844.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4845.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4846.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4847.     end
  4848.     wait(.6)
  4849.     attack = false
  4850. end
  4851. corrupted = false
  4852.  
  4853. function Taunt1000()
  4854.     attack = true
  4855.     hum.WalkSpeed = 0
  4856.     for i = 0, 9, 0.1 do
  4857.         swait()
  4858.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4859.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4860.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4861.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4862.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4863.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4864.     end
  4865.     attack = false
  4866.     hum.WalkSpeed = 16
  4867. end
  4868.  
  4869. function Pixel_Corrupt()
  4870.     attack = true
  4871.         corrupted = true
  4872.     for i = 0,3,0.05 do
  4873.         swait()
  4874.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4875.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4876.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4877.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4878.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4879.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4880.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4881.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4882.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4883.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4884.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4885.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4886.     end
  4887.         refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4888.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4889.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4890.     CreateSound("331666100", refa, 10, 1)
  4891.     CameraEnshaking(1.5, 10)  
  4892.     coroutine.resume(coroutine.create(function()
  4893.     for i = 1,20,0.1 do
  4894.         swait(5)
  4895. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4896. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4897. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4898. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4899.     CreateSound("331666100", refa, 10, 1)
  4900.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4901.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4902.         end
  4903.         refa:Destroy()
  4904.         corrupted = false
  4905.         end))
  4906.     for i = 1,2.5,0.1 do
  4907.         swait()
  4908. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4909.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4910.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4911.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4912.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4913.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4914.     end
  4915.     wait(.3)
  4916.     attack = false
  4917. end
  4918.  
  4919. function FearMe()
  4920.     attack = true
  4921.     hum.WalkSpeed = 0
  4922.         so:Play()
  4923.         repeat
  4924.         swait()
  4925.         so.Parent = tors
  4926.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4927.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4928.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4929.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4930.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4931.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4932.     until so.Playing == false
  4933.     attack = false
  4934.     hum.WalkSpeed = 16
  4935. end
  4936.  
  4937. function heregoes()
  4938.     attack = true
  4939.     hum.WalkSpeed = 0
  4940.     Cso("134978657", hed, 10, 1)
  4941.     for i = 0,9,0.1 do
  4942.         swait()
  4943.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4944.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4945.         if Mrandom(1,15) == 1 then
  4946.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4947.         end
  4948.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4949.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4950.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4951.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4952.     end
  4953.     attack = false
  4954.     hum.WalkSpeed = 16
  4955. end
  4956. function again()
  4957.         attack = true
  4958.     hum.WalkSpeed = 0
  4959.         ITAUNT:Play()
  4960.         repeat
  4961.         swait()
  4962.         ITAUNT.Parent = tors
  4963.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4964.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4965.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4966.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4967.     RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4968.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4969.     until ITAUNT.Playing == false
  4970.         attack = false
  4971.     hum.WalkSpeed = 16
  4972. end
  4973.  
  4974. function thing()
  4975.     attack = true
  4976.         timetofly = false
  4977.     hum.WalkSpeed = 0.05
  4978.         Character.Head.face.Texture = "rbxassetid://705269463"
  4979.         Cause_Im_having_a_good_time_having_a_good_time:Play()
  4980.         Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4981.         Humanoid.JumpPower = 0
  4982.     for i = 0,300,0.1 do --thatsalongtime
  4983.         swait()
  4984.         CameraEnshaking(1, 7)
  4985.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4986.                 Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4987.                 root.Velocity = root.CFrame.lookVector * 225
  4988.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4989.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4990.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4991.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4992.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4993.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4994.     end
  4995.         Cause_Im_having_a_good_time_having_a_good_time:Stop()
  4996.     attack = false
  4997.         Humanoid.JumpPower = 50
  4998.         Character.Head.face.Texture = "rbxassetid://620619801"
  4999.     hum.WalkSpeed = 16
  5000.         wait(45)
  5001.         timetofly = true
  5002.         warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5003. end
  5004.  
  5005. function DANCEFORME()
  5006.     attack = true
  5007.         Character.Head.face.Texture = "rbxassetid://183225545"
  5008.         MERKIO:Play()
  5009.         repeat
  5010.     for i = 0,0.7,0.2 do
  5011.         swait()
  5012.                 MERKIO.Parent = tors
  5013.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5014.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5015.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5016.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5017.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5018.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5019.     end
  5020.         for i = 0,0.7,0.2 do
  5021.                 swait()
  5022.                 MERKIO.Parent = tors
  5023.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5024.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5025.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5026.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5027.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5028.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5029.         end
  5030.         until MERKIO.Playing == false
  5031.         MERKIO:Stop()
  5032.         Character.Head.face.Texture = "rbxassetid://620619801"
  5033.     attack = false
  5034.     hum.WalkSpeed = 16
  5035. end
  5036.  
  5037. function HAA55() --ik
  5038.     attack = true
  5039.     hum.WalkSpeed = 1.01
  5040.         Character.Head.face.Texture = "rbxassetid://111523405"
  5041.     CreateSound("1395854043", hed, 10, 1)
  5042.     for i = 0,14,0.1 do
  5043.         swait()
  5044.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5045.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5046.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5047.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5048.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5049.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5050.     end
  5051.     attack = false
  5052.         Character.Head.face.Texture = "rbxassetid://620619801"
  5053.     hum.WalkSpeed = 16
  5054. end
  5055.  
  5056. function DistortThem()
  5057.     CanUse = false
  5058.     local HIT = tors.Touched:Connect(function(hit)
  5059.     Kill(hit.Parent)
  5060.     end)
  5061.     for i = 1, 350 do
  5062.                     swait()
  5063.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5064.                     CreateSound("333430981", hed, 1.5, 1)
  5065.                     RA.Parent = ra
  5066.                     LA.Parent = la
  5067.                     FT.Parent = tors
  5068.                     RL.Parent = rl
  5069.                     LL.Parent = ll
  5070.         for _,v in next, char:GetDescendants() do
  5071.             if(v:IsA'DataModelMesh')then
  5072.                 v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5073.             end
  5074.         end
  5075.         end
  5076.         FT.Parent = nil
  5077.         RA.Parent = nil
  5078.         LA.Parent = nil
  5079.         RL.Parent = nil
  5080.         LL.Parent = nil
  5081.         for _,v in next, char:GetDescendants() do
  5082.             if(v:IsA'DataModelMesh')then
  5083.                 v.Offset = Vector3.new(0,0,0)
  5084.             end
  5085.         end
  5086.         HIT:Disconnect()
  5087.         wait(3.5)
  5088.         CanUse = true
  5089. end
  5090.  
  5091. function targett()
  5092. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5093. TargetSelect(mouse.Target.Parent)
  5094. CreateSound("743521450", char, 1, .8)
  5095. end
  5096. end
  5097.  
  5098. function un_fun()
  5099.         attack = true
  5100.     hum.WalkSpeed = 0
  5101.         BTAUNT:Play()
  5102.         repeat
  5103.         swait()
  5104.         BTAUNT.Parent = tors
  5105.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5106.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5107.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5108.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5109.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5110.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5111.     until BTAUNT.Playing == false
  5112.         attack = false
  5113.     hum.WalkSpeed = 16
  5114. end
  5115. function thisisit()
  5116.         attack = true
  5117.     hum.WalkSpeed = 0
  5118.         STAUNT:Play()
  5119.         repeat
  5120.         swait()
  5121.         STAUNT.Parent = tors
  5122.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5123.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5124.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5125.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5126.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5127.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5128.     until STAUNT.Playing == false
  5129.         attack = false
  5130.     hum.WalkSpeed = 16
  5131. end
  5132. function PENIS()
  5133.         attack = true
  5134.     hum.WalkSpeed = 0
  5135.         NOSOUND:Play()
  5136.         repeat
  5137.         swait()
  5138.         NOSOUND.Parent = tors
  5139.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5140.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5141.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5142.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5143.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5144.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5145.     until NOSOUND.Playing == false
  5146.         attack = false
  5147.     hum.WalkSpeed = 16
  5148. end
  5149. function Exploit()
  5150.         exploitable = false
  5151.     Cso("907332670", tors, 10, 1.05)
  5152.     coroutine.resume(coroutine.create(function()
  5153.     for i = 1,20,0.1 do
  5154.         swait()
  5155.     BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5156.         end
  5157.     Cso("12222030", tors, 10, 1.05)
  5158.         BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5159.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5160.         if v:FindFirstChild("Head") then
  5161.                         Eviscerate(v)
  5162.                         SoulSteal(v)
  5163.         end
  5164.     end
  5165.         wait(15)
  5166.         exploitable = true
  5167.         end))
  5168. end
  5169. function wutdefaq()
  5170.         attack = true
  5171.     hum.WalkSpeed = 0
  5172.         WTF:Play()
  5173.         repeat
  5174.         swait()
  5175.         WTF.Parent = tors
  5176.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5177.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5178.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5179.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5180.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5181.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5182.     until STAUNT.Playing == false
  5183.         attack = false
  5184.     hum.WalkSpeed = 16
  5185. end
  5186. function Exploit()
  5187.         exploitable = false
  5188.     Cso("135017578", tors, 10, 1.05)
  5189.     coroutine.resume(coroutine.create(function()
  5190.     for i = 1,20,0.1 do
  5191.         swait()
  5192.     BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5193.         end
  5194.     Cso("160718677", tors, 10, 1.05)
  5195.         BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5196.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5197.         if v:FindFirstChild("Head") then
  5198.                         Eviscerate(v)
  5199.                         SoulSteal(v)
  5200.         end
  5201.     end
  5202.         wait(15)
  5203.         exploitable = true
  5204.         end))
  5205. end
  5206. function ASCENTION()
  5207.     attack = true
  5208.     hum.WalkSpeed = 0
  5209.     Cso("987502413", tors, 10, 1.05)
  5210.         local vel2 = Instance.new("BodyVelocity",tors)
  5211.         vel2.Velocity = Vector3.new(0,30,0)
  5212.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5213.     for i = 0,20,0.1 do
  5214.     HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5215.         swait()
  5216.                 BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5217.                 BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5218.         CameraEnshaking(1, 4)
  5219.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5220.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5221.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5222.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5223.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5224.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5225.     end
  5226.     hum.WalkSpeed = 16
  5227.         vel2:Destroy()
  5228.     attack = false
  5229. end
  5230.  
  5231. function Taunt1()
  5232.     attack = true
  5233.     hum.WalkSpeed = 3.01
  5234.     Cso("1535994137", hed, 10, 1)
  5235.     for i = 0, 9, 0.1 do
  5236.         swait()
  5237.         hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5238.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5239.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5240.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5241.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5242.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5243.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5244.     end
  5245.     hum.WalkSpeed = 16
  5246.     attack = false
  5247. end
  5248.  
  5249. function Destruction()
  5250.     attack = true
  5251.     local Ring1 = Instance.new("Part", char)
  5252.     Ring1.Anchored = true
  5253.     Ring1.BrickColor = maincolor
  5254.     Ring1.CanCollide = false
  5255.     Ring1.FormFactor = 3
  5256.     Ring1.Name = "Ring"
  5257.     Ring1.Material = "Neon"
  5258.     Ring1.Size = Vector3.new(1, 0.05, 1)
  5259.     Ring1.Transparency = 1
  5260.     Ring1.TopSurface = 0
  5261.     Ring1.BottomSurface = 0
  5262.     local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5263.     Ring1Mesh.MeshType = "Brick"
  5264.     Ring1Mesh.Name = "SizeMesh"
  5265.     Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5266.     local InnerRing1 = Ring1:Clone()
  5267.     InnerRing1.Parent = char
  5268.     InnerRing1.Transparency = 0
  5269.     InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5270.     InnerRing1.Size = Vector3.new(1, 1, 1)
  5271.     local InnerRing1Mesh = InnerRing1.SizeMesh
  5272.     InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5273.     InnerRing1Mesh.MeshType = "Sphere"
  5274.     Ring1:Destroy()
  5275.     for i = 0, 5, 0.1 do
  5276.         swait()
  5277.         SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5278.         SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5279.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5280.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5281.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5282.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5283.         RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5284.         LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5285.         root.CFrame = FaceMouse()[1]
  5286.     end
  5287.     InnerRing1.Transparency = 1
  5288.     InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5289.     CreateSound("294188875", char, 2.3, 1)
  5290.     local a = IT("Part", char)
  5291.     a.Name = "Direction"
  5292.     a.Anchored = true
  5293.     a.BrickColor = maincolor
  5294.     a.Material = "Neon"
  5295.     a.Transparency = 0
  5296.     a.Shape = "Cylinder"
  5297.     a.CanCollide = false
  5298.     local a2 = IT("Part", char)
  5299.     a2.Name = "Direction"
  5300.     a2.Anchored = true
  5301.     a2.BrickColor = maincolor
  5302.     a2.Color = maincolor.Color
  5303.     a2.Material = "Neon"
  5304.     a2.Transparency = 0.5
  5305.     a2.Shape = "Cylinder"
  5306.     a2.CanCollide = false
  5307.     local ba = IT("Part", char)
  5308.     ba.Name = "HitDirect"
  5309.     ba.Anchored = true
  5310.     ba.BrickColor = maincolor
  5311.     ba.Material = "Neon"
  5312.     ba.Transparency = 1
  5313.     ba.CanCollide = false
  5314.     local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5315.     local ignore = char
  5316.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5317.     a.BottomSurface = 10
  5318.     a.TopSurface = 10
  5319.     a2.BottomSurface = 10
  5320.     a2.TopSurface = 10
  5321.     local distance = (InnerRing1.CFrame.p - position).magnitude
  5322.     a.Size = Vector3.new(distance, 1, 1)
  5323.     a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5324.     a2.Size = Vector3.new(distance, 1, 1)
  5325.     a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5326.     ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5327.     a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5328.     a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5329.     game:GetService("Debris"):AddItem(a, 20)
  5330.     game:GetService("Debris"):AddItem(a2, 20)
  5331.     game:GetService("Debris"):AddItem(ba, 20)
  5332.     local msh = Instance.new("SpecialMesh", a)
  5333.     msh.MeshType = "Sphere"
  5334.     msh.Scale = Vector3.new(1, 25, 25)
  5335.     local msh2 = Instance.new("SpecialMesh", a2)
  5336.     msh2.MeshType = "Sphere"
  5337.     msh2.Scale = Vector3.new(1, 30, 30)
  5338.     for i = 0, 10, 0.1 do
  5339.         swait()
  5340.         root.CFrame = FaceMouse()[1]
  5341.         hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5342.         a2.Color = maincolor.Color
  5343.         InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5344.         ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5345.         hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5346.         distance = (InnerRing1.CFrame.p - position).magnitude
  5347.         a.Size = Vector3.new(distance, 1, 1)
  5348.         a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5349.         a2.Size = Vector3.new(distance, 1, 1)
  5350.         a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5351.         ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5352.         a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5353.         a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5354.         msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5355.         msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5356.         SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5357.         SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5358.         for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5359.         if v:FindFirstChild("Head") then
  5360.             Eviscerate(v)
  5361.             SoulSteal(v)
  5362.         end
  5363.     end
  5364.     end
  5365.     a:Destroy()
  5366.     a2:Destroy()
  5367.     ba:Destroy()
  5368.     InnerRing1:Destroy()
  5369.     attack = false
  5370.     hum.CameraOffset = Vector3.new(0,0,0)
  5371. end
  5372.  
  5373. function Flame_Burst()
  5374.     local target = nil
  5375.     local targettorso = nil
  5376.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5377.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5378.             target = mouse.Target.Parent.Humanoid
  5379.             target2 = mouse.Target.Parent
  5380.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5381.         end
  5382.     end
  5383.     if target ~= nil then
  5384.         attack = true
  5385.         hum.WalkSpeed = 0
  5386.         for i = 0, 3.4, 0.1 do
  5387.             swait()
  5388.             hum.WalkSpeed = 0
  5389.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5390.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5391.             RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5392.             LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5393.             RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5394.             LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5395.         end
  5396.         --targettorso:BreakJoints()
  5397.         for i = 0, 3.4, 0.1 do
  5398.             swait()
  5399.             hum.WalkSpeed = 0
  5400.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5401.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5402.             RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5403.             LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5404.             RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5405.             LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5406.         end
  5407.         for i, v in pairs(target2:GetChildren()) do
  5408.             if(not char:IsAncestorOf(v))then
  5409.                 local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5410.                 local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5411.                 if(hum and hedder and hum.Health > 0)then
  5412.                 Eviscerate(v.Parent)
  5413.             end
  5414.             end
  5415.         end
  5416.         attack = false
  5417.         hum.WalkSpeed = 16
  5418.     end
  5419. end
  5420.  
  5421. function GIMME_THOSE()
  5422.     attack = true
  5423.     chatfunc("BURN....", BrickColor.random().Color)
  5424.     for i = 0,5.2,0.1 do
  5425.         swait()
  5426.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5427.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5428.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5429.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5430.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5431.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5432.     end
  5433.     chatfunc("IN....", BrickColor.random().Color)
  5434.     wait(2)
  5435.     CreateSound("331666100", char, 10, 1)
  5436.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5437.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5438.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5439.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5440.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5441.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5442.     chatfunc("HELL!!!!!", BrickColor.random().Color)
  5443.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5444.         if v:FindFirstChild("Head") then
  5445.             Eviscerate(v)
  5446.             SoulSteal(v)
  5447.         end
  5448.     end
  5449.     coroutine.resume(coroutine.create(function()
  5450.         for i = 0,2.8,0.1 do
  5451.             swait()
  5452.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5453.         end
  5454.         for i = 0,1.8,0.1 do
  5455.             swait()
  5456.         hum.CameraOffset = Vector3.new(0,0,0)
  5457.         end
  5458.     end))
  5459.     for i = 0,3.7,0.1 do
  5460.         SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5461.         SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5462.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5463.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5464.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5465.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5466.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5467.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5468.     end
  5469.     wait(.6)
  5470.     CreateSound("907332997", hed, 10, 1)
  5471.     attack = false
  5472. end
  5473.  
  5474. function Eruption()
  5475.     attack = true
  5476.     hum.WalkSpeed = 2
  5477.         hum.JumpPower = 0
  5478.     for i = 0,7,0.1 do
  5479.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5480.         swait()
  5481.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5482.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5483.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5484.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5485.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5486.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5487.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5488.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5489.     end
  5490.     CreateSound("144699494", tors, 10, 1)
  5491.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5492.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5493.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5494.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5495.     MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5496.     coroutine.resume(coroutine.create(function()
  5497.         for i = 0,1.8,0.1 do
  5498.             swait()
  5499.             hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5500.         end
  5501.         for i = 0,1.8,0.1 do
  5502.             swait()
  5503.         hum.CameraOffset = Vector3.new(0,0,0)
  5504.         end
  5505.     end))
  5506.         local vel2 = Instance.new("BodyVelocity",tors)
  5507.         vel2.Velocity = Vector3.new(0,55,0)
  5508.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5509.     for i = 0,4,0.1 do
  5510.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5511.         swait()
  5512.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5513.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5514.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5515.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5516.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5517.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5518.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5519.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5520.     end
  5521.     hum.WalkSpeed = 16
  5522.         vel2:Destroy()
  5523.         hum.JumpPower = 50
  5524.     attack = false
  5525. end
  5526.  
  5527. function Solar_Flare2()
  5528.     attack = true
  5529.     hum.WalkSpeed = 2
  5530.         hum.JumpPower = 75
  5531.         hum.Jump = true
  5532.         wait(0.4)
  5533.     CreateSound("144699494", tors, 10, 1)
  5534.         hum.JumpPower = 0
  5535.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5536.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5537.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5538.     for i = 0,20,0.1 do
  5539.                 root.Velocity = root.CFrame.lookVector * 60
  5540.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5541.         swait()
  5542.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5543.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5544.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5545.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5546.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5547.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5548.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5549.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5550.     end
  5551.     hum.WalkSpeed = 16
  5552.         hum.JumpPower = 50
  5553.     attack = false
  5554. end
  5555.  
  5556. function Solar_Flare()
  5557.     attack = true
  5558.     hum.WalkSpeed = 2
  5559.         hum.JumpPower = 75
  5560.         hum.Jump = true
  5561.         wait(0.4)
  5562.     CreateSound("144699494", tors, 10, 1)
  5563.         hum.JumpPower = 0
  5564.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5565.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5566.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5567.     for i = 0,20,0.1 do
  5568.                 root.Velocity = root.CFrame.lookVector * 60
  5569.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5570.         swait()
  5571.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5572.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5573.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5574.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5575.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5576.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5577.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5578.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5579.     end
  5580.     hum.WalkSpeed = 16
  5581.         hum.JumpPower = 50
  5582.     attack = false
  5583. end
  5584. function dmg(dude)
  5585. if dude.Name ~= char then
  5586. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5587. local bgf = Instance.new("BodyGyro",dude.Head)
  5588. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5589. local val = Instance.new("BoolValue",dude)
  5590. val.Name = "IsHit"
  5591. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5592. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5593. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5594. partasdeff.LightEmission = .1
  5595. partasdeff.Size = NumberSequence.new(0.2)
  5596. partasdeff.Texture = "rbxassetid://771221224"
  5597. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5598. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5599. partasdeff.Transparency = bbb
  5600. partasdeff.Size = aaa
  5601. partasdeff.ZOffset = .9
  5602. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5603. partasdeff.LockedToPart = false
  5604. partasdeff.EmissionDirection = "Back"
  5605. partasdeff.Lifetime = NumberRange.new(1, 2)
  5606. partasdeff.Rate = 1000
  5607. partasdeff.Rotation = NumberRange.new(-100, 100)
  5608. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5609. partasdeff.Speed = NumberRange.new(6)
  5610. partasdeff.VelocitySpread = 10000
  5611. partasdeff.Enabled=false
  5612. partasdeff:Emit(30)
  5613. coroutine.wrap(function()
  5614. targetted = nil
  5615. swait(30)
  5616. dude:BreakJoints()
  5617. swait(5)
  5618. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5619. for i=0,1,.05 do
  5620. for a,v in pairs(dude:GetChildren()) do
  5621. if v:IsA("BasePart") then
  5622. v.Transparency = i
  5623. end
  5624. end
  5625. swait()
  5626. end
  5627. for a,v in pairs(dude:GetChildren()) do
  5628. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5629. v.ParticleEmitter.Enabled = false
  5630. end
  5631. game:service'Debris':AddItem(v,2)
  5632. end
  5633. end)()
  5634. end
  5635. end
  5636. function kdown(dd)
  5637. if dd.Name ~= char then
  5638. dd.Humanoid.PlatformStand = true
  5639. local bgf = Instance.new("BodyGyro",dd.Head)
  5640. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5641. local val = Instance.new("BoolValue",dd)
  5642. val.Name = "IsHit"
  5643. end
  5644. end
  5645. function TargetSelect(person)
  5646. local dd=coroutine.wrap(function()
  5647. if targetted ~= person then
  5648. targetted = person
  5649. img2.Size = UDim2.new(1,0,1,0)
  5650. img2.ImageTransparency = 0
  5651. img2.Position = UDim2.new(0,0,0,0)
  5652. for i = 0, 2, 0.1 do
  5653. swait()
  5654. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5655. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5656. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5657. end
  5658. end
  5659. end)
  5660. dd()
  5661. end
  5662. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5663.     attack = true
  5664.     hum.WalkSpeed = 0
  5665.     if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5666.         local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5667.             local partasdeff = Instance.new("ParticleEmitter",torsy)
  5668.             partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5669.             partasdeff.LightEmission = .1
  5670.             partasdeff.Size = NumberSequence.new(0.2)
  5671.             partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5672.             aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5673.             bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5674.             partasdeff.Transparency = bbb
  5675.             partasdeff.Size = aaa
  5676.             partasdeff.ZOffset = .9
  5677.             partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5678.             partasdeff.LockedToPart = false
  5679.             partasdeff.EmissionDirection = "Back"
  5680.             partasdeff.Lifetime = NumberRange.new(1, 2)
  5681.             partasdeff.Rate = 1000
  5682.             partasdeff.Rotation = NumberRange.new(-100, 100)
  5683.             partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5684.             partasdeff.Speed = NumberRange.new(6)
  5685.             partasdeff.VelocitySpread = 10000
  5686.             partasdeff.Enabled=false
  5687.     for i = 0, 1.4, 0.1 do
  5688.         swait()
  5689.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5690.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5691.         if Mrandom(1,15) == 1 then
  5692.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5693.         end
  5694.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5695.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5696.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5697.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5698.     end
  5699.     dmg(targetted)
  5700.     partasdeff.Enabled=true
  5701. CreateSound("429400881", torsy, 10, .8)
  5702.     for i = 0, 1.4, 0.1 do
  5703.         swait()
  5704.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5705.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5706.         if Mrandom(1,15) == 1 then
  5707.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5708.         end
  5709.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5710.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5711.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5712.         LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5713.     end
  5714.     partasdeff.Enabled=false
  5715.     for i = 0, 1.4, 0.1 do
  5716.         swait()
  5717.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5718.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5719.         if Mrandom(1,15) == 1 then
  5720.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5721.         end
  5722.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5723.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5724.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5725.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5726.         end
  5727.     attack = false
  5728.     hum.WalkSpeed = 16
  5729.     elseif targetted.Name == "makhail07" then
  5730.     for i = 0, 2.4, 0.1 do
  5731.         swait()
  5732.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5733.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5734.         if Mrandom(1,15) == 1 then
  5735.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5736.         end
  5737.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5738.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5739.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5740.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5741.     end
  5742.     for i = 0, 2.4, 0.1 do
  5743.         swait()
  5744.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5745.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5746.         if Mrandom(1,15) == 1 then
  5747.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5748.         end
  5749.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5750.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5751.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5752.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5753.     end
  5754.     coroutine.wrap(function()
  5755.     wait(2)
  5756.     --partasdeff:Remove()
  5757.     end)()
  5758.     local sel = Mrandom(1,3)
  5759.     if sel == 1 then  
  5760.     chatfunc("Hmhmhm, Why try?")
  5761.     elseif sel == 2 then  
  5762.     chatfunc("Stop it that's my creator.")
  5763.     elseif sel == 3 then
  5764.     chatfunc("I can't do that...")
  5765.     end
  5766.     wait(2)
  5767.     hum.WalkSpeed = 16
  5768.     attack = false
  5769.     elseif targetted.Name == "Salvo_Starly" then
  5770.         for i = 0, 2.4, 0.1 do
  5771.         swait()
  5772.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5773.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5774.         if Mrandom(1,15) == 1 then
  5775.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5776.         end
  5777.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5778.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5779.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5780.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5781.     end
  5782.         for i = 0, 2.4, 0.1 do
  5783.         swait()
  5784.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5785.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5786.         if Mrandom(1,15) == 1 then
  5787.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5788.         end
  5789.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5790.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5791.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5792.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5793.     end
  5794.     coroutine.wrap(function()
  5795.     wait(2)
  5796.     --partasdeff:Remove()
  5797.     end)()
  5798.     local sel = Mrandom(1,3)
  5799.     if sel == 1 then  
  5800.     chatfunc("Sorry about that.")
  5801.     elseif sel == 2 then  
  5802.     chatfunc("H-Hello. I almost killed you.")
  5803.     elseif sel == 3 then
  5804.     chatfunc("OwO?")
  5805.     end
  5806.     wait(2)
  5807.     hum.WalkSpeed = 16
  5808.     attack = false
  5809.     elseif targetted.Name == "Nebula_Zorua" then
  5810.         for i = 0, 2.4, 0.1 do
  5811.         swait()
  5812.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5813.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5814.         if Mrandom(1,15) == 1 then
  5815.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5816.         end
  5817.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5818.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5819.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5820.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5821.     end
  5822.         for i = 0, 2.4, 0.1 do
  5823.         swait()
  5824.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5825.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5826.         if Mrandom(1,15) == 1 then
  5827.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5828.         end
  5829.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5830.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5831.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5832.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5833.     end
  5834.     coroutine.wrap(function()
  5835.     wait(2)
  5836.     --partasdeff:Remove()
  5837.     end)()
  5838.     local sel = Mrandom(1,3)
  5839.     if sel == 1 then  
  5840.     chatfunc("Sorry, Nebula.")
  5841.     elseif sel == 2 then  
  5842.     chatfunc("Theres no need to harm you. Yet...")
  5843.     elseif sel == 3 then
  5844.     chatfunc("My mistake.")
  5845.     end
  5846.     wait(2)
  5847.     hum.WalkSpeed = 16
  5848.     attack = false
  5849.     elseif targetted.Name == "KillerDarkness0105" then
  5850.         for i = 0, 2.4, 0.1 do
  5851.         swait()
  5852.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5853.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5854.         if Mrandom(1,15) == 1 then
  5855.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5856.         end
  5857.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5858.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5859.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5860.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5861.     end
  5862.         for i = 0, 2.4, 0.1 do
  5863.         swait()
  5864.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5865.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5866.         if Mrandom(1,15) == 1 then
  5867.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5868.         end
  5869.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5870.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5871.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5872.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5873.     end
  5874.     coroutine.wrap(function()
  5875.     wait(2)
  5876.     --partasdeff:Remove()
  5877.     end)()
  5878.     local sel = Mrandom(1,3)
  5879.     if sel == 1 then  
  5880.     chatfunc("Hm, Killer it's been a while.")
  5881.     elseif sel == 2 then  
  5882.     chatfunc("No need for this.")
  5883.     elseif sel == 3 then
  5884.     chatfunc("Hello, sorry.")
  5885.     end
  5886.     wait(2)
  5887.     hum.WalkSpeed = 16
  5888.     attack = false
  5889.     end
  5890. end
  5891. function HAAHHHHHH()
  5892.     attack = true
  5893.     hum.WalkSpeed = 0
  5894.     Cso("300208779", hed, 10, 1)
  5895.     for i = 0,9,0.1 do
  5896.         swait()
  5897.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5898.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5899.         if Mrandom(1,15) == 1 then
  5900.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5901.         end
  5902.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5903.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5904.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5905.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5906.     end
  5907.     attack = false
  5908.     hum.WalkSpeed = 16
  5909. end
  5910. -------------------------------------------------------
  5911. --End Attacks N Stuff--
  5912. -------------------------------------------------------
  5913. Sprinting = false
  5914. mouse.KeyDown:connect(function(key)
  5915.     if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5916.         Swing = 2
  5917.         hum.WalkSpeed = 38.82
  5918.         Sprinting = true
  5919.     end
  5920. end)
  5921. mouse.KeyUp:connect(function(key)
  5922.     if string.byte(key) == 48 and attack == false then
  5923.         Swing = 1
  5924.         Sprinting = false
  5925.         hum.WalkSpeed = 16
  5926.     end
  5927. end)
  5928. mouse.KeyDown:connect(function(key)
  5929.     if attack == false then
  5930.         if key == 'q' and Mode == 1 then
  5931.                         Power_Burst()
  5932.         elseif key == 'z' and Mode ~= 2 then
  5933.             Mode = 2
  5934.             SONG = 254826701
  5935.             tecks2.Text = "Devil"
  5936.             tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5937.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5938.         for i, v in pairs(ArmourParts) do
  5939.         v.BrickColor = BrickColor.new("Bright red")
  5940.         v.Material = "Neon"
  5941.         v.Transparency = 0
  5942.         end
  5943.   for i, v in pairs(NeonParts) do
  5944.     maincolor = BrickColor.new("New Yeller")
  5945.     v.BrickColor = maincolor
  5946.     v.Material = "Neon"
  5947.     v.Transparency = 0
  5948.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5949.   end
  5950.   for i, v in pairs(ArmourParts2) do
  5951.     v.BrickColor = BrickColor.new("Bright red")
  5952.     v.Material = "Neon"
  5953.     v.Transparency = 0
  5954.   end
  5955.   for i, v in pairs(NeonParts2) do
  5956.     maincolor = BrickColor.new("New Yeller")
  5957.     v.BrickColor = maincolor
  5958.     v.Material = "Neon"
  5959.     v.Transparency = 0
  5960.   end
  5961.         elseif key == 'z' and Mode == 2 then
  5962.             resetmode()
  5963.         elseif key == 'f' and Mode == 1 then
  5964.                         Taunt()
  5965.         elseif key == 'g' and Mode == 2 then
  5966.                         Magic_Bombs()
  5967.         elseif key == 'h' and Mode == 2 then
  5968.                         Dangerous_Field()
  5969.         elseif key == 'j' and Mode == 2 then
  5970.                         HAAH()
  5971.         end
  5972.     ---------------------------------------------------------------------
  5973.     if key == 'l' and Mode == 6 then
  5974.         Mode = 98534
  5975.         SONG = 486598641
  5976.         tecks2.Text = "CORRUPTION"
  5977.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5978.         tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5979.  for i, v in pairs(ArmourParts) do
  5980.     v.BrickColor = BrickColor.new("Really black")
  5981.     v.Material = "Neon"
  5982.     v.Transparency = 0
  5983.   end
  5984.   for i, v in pairs(NeonParts) do
  5985.     maincolor = BrickColor.new("Royal purple")
  5986.     v.BrickColor = maincolor
  5987.     v.Material = "Neon"
  5988.     v.Transparency = 0
  5989.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  5990.   end
  5991.  for i, v in pairs(ArmourParts2) do
  5992.     v.BrickColor = BrickColor.new("Really black")
  5993.     v.Material = "Neon"
  5994.     v.Transparency = 0
  5995.   end
  5996.   for i, v in pairs(NeonParts2) do
  5997.     maincolor = BrickColor.new("Royal purple")
  5998.     v.BrickColor = maincolor
  5999.     v.Material = "Neon"
  6000.     v.Transparency = 0
  6001.   end
  6002.         elseif key == 'f' and Mode == 98534 then
  6003.             targett()
  6004.         elseif key == 'g' and Mode == 98534 and targetted ~= nil then
  6005.             Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6006.         elseif key == 'h' and Mode == 98534 then
  6007.             HAAHHHHHH()
  6008.     end
  6009.     ---------------------------------------------------------------------
  6010.     if key == 'm' and Mode == 1 then
  6011.         Mode = pIXELATED
  6012.         SONG = 853518668
  6013.         tecks2.Text = "2D PIXEL"
  6014.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6015.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6016.  for i, v in pairs(ArmourParts) do
  6017.     v.BrickColor = BrickColor.new("Really black")
  6018.     v.Material = "Neon"
  6019.     v.Transparency = 0
  6020.   end
  6021.   for i, v in pairs(NeonParts) do
  6022.     maincolor = BrickColor.new("Lapis")
  6023.     v.BrickColor = maincolor
  6024.     v.Material = "Neon"
  6025.     v.Transparency = 0
  6026.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6027.   end
  6028.  for i, v in pairs(ArmourParts2) do
  6029.     v.BrickColor = BrickColor.new("Really black")
  6030.     v.Material = "Neon"
  6031.     v.Transparency = 0
  6032.   end
  6033.   for i, v in pairs(NeonParts2) do
  6034.     maincolor = BrickColor.new("Lapis")
  6035.     v.BrickColor = maincolor
  6036.     v.Material = "Neon"
  6037.     v.Transparency = 0
  6038.   end
  6039.         elseif key == 'm' and Mode == pIXELATED then
  6040.             resetmode()
  6041.         elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6042.             Pixel_Corrupt()
  6043.     end
  6044.     ---------------------------------------------------------------------
  6045.     if key == 'x' and Mode ~= 3 then
  6046.         Mode = 3
  6047.         SONG = 235468324
  6048.         tecks2.Text = "Relaxing"
  6049.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6050.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6051.  for i, v in pairs(ArmourParts) do
  6052.     v.BrickColor = BrickColor.new("Black")
  6053.     v.Material = "Neon"
  6054.     v.Transparency = 0
  6055.   end
  6056.   for i, v in pairs(NeonParts) do
  6057.     maincolor = BrickColor.new("Toothpaste")
  6058.     v.BrickColor = maincolor
  6059.     v.Material = "Neon"
  6060.     v.Transparency = 0
  6061.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6062.   end
  6063.  for i, v in pairs(ArmourParts2) do
  6064.     v.BrickColor = BrickColor.new("Black")
  6065.     v.Material = "Neon"
  6066.     v.Transparency = 0
  6067.   end
  6068.   for i, v in pairs(NeonParts2) do
  6069.     maincolor = BrickColor.new("Toothpaste")
  6070.     v.BrickColor = maincolor
  6071.     v.Material = "Neon"
  6072.     v.Transparency = 0
  6073.   end
  6074.         elseif key == 'x' and Mode == 3 then
  6075.             resetmode()
  6076.         elseif key == 'f' and Mode == 3 then
  6077.             un_fun()
  6078.         elseif key == 'g' and Mode == 3 then
  6079.             Shockwave()
  6080.     end
  6081.     ---------------------------------------------------------------------
  6082.     if key == 'n' and Mode == 9 then
  6083.         Mode = 1555
  6084.         SONG = 1131624146
  6085.         tecks2.Text = "Weeb"
  6086.         tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6087.         tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6088.  for i, v in pairs(ArmourParts) do
  6089.     v.BrickColor = BrickColor.new("Black")
  6090.     v.Material = "Neon"
  6091.     v.Transparency = 0
  6092.   end
  6093.   for i, v in pairs(NeonParts) do
  6094.     maincolor = BrickColor.new("Carnation pink")
  6095.     v.BrickColor = maincolor
  6096.     v.Material = "Neon"
  6097.     v.Transparency = 0
  6098.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6099.   end
  6100.  for i, v in pairs(ArmourParts2) do
  6101.     v.BrickColor = BrickColor.new("Black")
  6102.     v.Material = "Neon"
  6103.     v.Transparency = 0
  6104.   end
  6105.   for i, v in pairs(NeonParts2) do
  6106.     maincolor = BrickColor.new("Carnation pink")
  6107.     v.BrickColor = maincolor
  6108.     v.Material = "Neon"
  6109.     v.Transparency = 0
  6110.   end
  6111.         elseif key == 'k' and Mode == 1555 then
  6112.             resetmode()
  6113.         elseif key == 'f' and Mode == 1555 then
  6114.             Field()
  6115.         elseif key == 'g' and Mode == 1555 then
  6116.             lolik()
  6117.         elseif key == 'h' and Mode == 1555 then
  6118.             Pixel_Corrupt()
  6119.         elseif key == 'p' and Mode == 1555 then
  6120.             Anime_Splosion()
  6121.         elseif key == 'u' and Mode == 1555 then
  6122.             Cryo_Freeze()
  6123.         elseif key == 'y' and Mode == 1555 then
  6124.             Painful_Stomp2()
  6125.     end
  6126.     ---------------------------------------------------------------------
  6127.     if key == 'm' and Mode == 2 then
  6128.         Mode = 56565
  6129.         SONG = 419346122
  6130.         tecks2.Text = "Sun"
  6131.         tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6132.         tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6133.  for i, v in pairs(ArmourParts) do
  6134.     v.BrickColor = BrickColor.new("Really black")
  6135.     v.Material = "Neon"
  6136.     v.Transparency = 0
  6137.   end
  6138.   for i, v in pairs(NeonParts) do
  6139.     maincolor = BrickColor.new("Deep orange")
  6140.     v.BrickColor = maincolor
  6141.     v.Material = "Neon"
  6142.     v.Transparency = 0
  6143.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6144.   end
  6145.  for i, v in pairs(ArmourParts2) do
  6146.     v.BrickColor = BrickColor.new("Really black")
  6147.     v.Material = "Neon"
  6148.     v.Transparency = 0
  6149.   end
  6150.   for i, v in pairs(NeonParts2) do
  6151.     maincolor = BrickColor.new("Deep orange")
  6152.     v.BrickColor = maincolor
  6153.     v.Material = "Neon"
  6154.     v.Transparency = 0
  6155.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6156.   end
  6157.         elseif key == 'f' and Mode == 56565 then
  6158.             Taunt2()
  6159.         elseif key == 'g' and Mode == 56565 then
  6160.             Eruption2()
  6161.         elseif key == 'h' and Mode == 56565 then
  6162.             Solar_Flare2()
  6163.         elseif key == 'j' and Mode == 56565 then
  6164.             Painful_Stomp()
  6165.     end
  6166.     ---------------------------------------------------------------------
  6167.     if key == 'm' and Mode == 6 then
  6168.         Mode = 1800
  6169.         SONG = 1118967006
  6170.         tecks2.Text = "Broken Soul"
  6171.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6172.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6173.  for i, v in pairs(ArmourParts) do
  6174.     v.BrickColor = BrickColor.new("Hot White")
  6175.     v.Material = "Neon"
  6176.     v.Transparency = 0
  6177.   end
  6178.   for i, v in pairs(NeonParts) do
  6179.     maincolor = BrickColor.new("Really black")
  6180.     v.BrickColor = maincolor
  6181.     v.Material = "Neon"
  6182.     v.Transparency = 0
  6183.   end
  6184.  for i, v in pairs(ArmourParts2) do
  6185.     v.BrickColor = BrickColor.new("Hot White")
  6186.     v.Material = "Neon"
  6187.     v.Transparency = 0
  6188.   end
  6189.   for i, v in pairs(NeonParts2) do
  6190.     maincolor = BrickColor.new("Really black")
  6191.     v.BrickColor = maincolor
  6192.     v.Material = "Neon"
  6193.     v.Transparency = 0
  6194.   end
  6195. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6196.         elseif key == 't' and Mode == 1800 then
  6197.             TTTTTTTTTTGaunt()
  6198.         elseif key == 'l' and Mode == 1800 then
  6199.             resetmode()
  6200.         elseif key == 'q' and Mode == 1800 and exploitable == true then
  6201.             Exploit()
  6202.         elseif key == 'y' and Mode == 1800 then
  6203.             Ancient_Rage()
  6204.         elseif key == 'r' and Mode == 1800 then
  6205.             Distort()
  6206.         elseif key == 'g' and Mode == 1800 then
  6207.             Hell_From_Above()
  6208.         elseif key == 'h' and Mode == 1800 then
  6209.             Universal_Crush()
  6210.         elseif key == 'j' and Mode == 1800 then
  6211.             Multi_Bombs()
  6212.         elseif key == 'z' and Mode == 1800 then
  6213.             Eruption()
  6214.         elseif key == 'x' and Mode == 1800 then
  6215.             Solar_Flare()
  6216.     end
  6217.     ---------------------------------------------------------------------
  6218.     if key == 'c' and Mode ~= 4 then
  6219.         Mode = 4
  6220.         SONG = 595800581
  6221.         tecks2.Text = "Angel"
  6222.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6223.         tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6224.  for i, v in pairs(ArmourParts) do
  6225.     v.BrickColor = BrickColor.new("Black")
  6226.     v.Material = "Neon"
  6227.     v.Transparency = 0
  6228.   end
  6229.   for i, v in pairs(NeonParts) do
  6230.     maincolor = BrickColor.new("Bright yellow")
  6231.     v.BrickColor = maincolor
  6232.     v.Material = "Neon"
  6233.     v.Transparency = 0
  6234. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6235.   end
  6236.  for i, v in pairs(ArmourParts2) do
  6237.     v.BrickColor = BrickColor.new("Black")
  6238.     v.Material = "Neon"
  6239.     v.Transparency = 0
  6240.   end
  6241.   for i, v in pairs(NeonParts2) do
  6242.     maincolor = BrickColor.new("Bright yellow")
  6243.     v.BrickColor = maincolor
  6244.     v.Material = "Neon"
  6245.     v.Transparency = 0
  6246.   end
  6247.         elseif key == 'c' and Mode == 4 then
  6248.             resetmode()
  6249.         elseif key == 'f' and Mode == 4 then
  6250.             again()
  6251.         elseif key == 'g' and Mode == 4 then
  6252.             Pulse()
  6253.     end
  6254.     ---------------------------------------------------------------------
  6255.     if key == 'm' and Mode == 4 then
  6256.                 attack = true
  6257.         SONG = 1881895904
  6258.                 hum.WalkSpeed = 0
  6259.             for i = 1,20,0.1 do
  6260.                 swait()
  6261.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6262.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6263.         RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6264.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6265.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6266.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6267.             BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6268.                 end
  6269.                 hum.WalkSpeed = 16
  6270.                 attack = false
  6271.         Mode = 100
  6272.         tecks2.Text = "OverPowered-Angel"
  6273.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6274.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6275.             Cso("743499393", tors, 10, 1.05)
  6276.             BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6277.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6278.  for i, v in pairs(ArmourParts) do
  6279.     v.BrickColor = BrickColor.new("Really black")
  6280.     v.Material = "Neon"
  6281.     v.Transparency = 0.2
  6282.   end
  6283.   for i, v in pairs(NeonParts) do
  6284.     maincolor = BrickColor.new("Deep orange")
  6285.     v.BrickColor = maincolor
  6286.     v.Material = "Neon"
  6287.     v.Transparency = 0.5
  6288. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6289.   end
  6290.  for i, v in pairs(ArmourParts2) do
  6291.     v.BrickColor = BrickColor.new("Really black")
  6292.     v.Material = "Neon"
  6293.     v.Transparency = 0.2
  6294.   end
  6295.   for i, v in pairs(NeonParts2) do
  6296.     maincolor = BrickColor.new("Deep orange")
  6297.     v.BrickColor = maincolor
  6298.     v.Material = "Neon"
  6299.     v.Transparency = 0.5
  6300.   end
  6301.         elseif key == 'm' and Mode == 100 then
  6302.             resetmode()
  6303.         elseif key == 'f' and Mode == 100 then
  6304.             LAZER()
  6305.     end
  6306.     ---------------------------------------------------------------------
  6307.     if key == 'v' and Mode ~= 5 then
  6308.         Mode = 5
  6309.         SONG = 170282324
  6310.         tecks2.Text = "Cyber Devil"
  6311.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6312.         tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6313.  for i, v in pairs(ArmourParts) do
  6314.     v.BrickColor = BrickColor.new("Black")
  6315.     v.Material = "Neon"
  6316.     v.Transparency = 0
  6317.   end
  6318.   for i, v in pairs(NeonParts) do
  6319.     maincolor = BrickColor.new("Really red")
  6320.     v.BrickColor = maincolor
  6321.     v.Material = "Neon"
  6322.     v.Transparency = 0
  6323. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6324.   end
  6325.  for i, v in pairs(ArmourParts2) do
  6326.     v.BrickColor = BrickColor.new("Black")
  6327.     v.Material = "Neon"
  6328.     v.Transparency = 0
  6329.   end
  6330.   for i, v in pairs(NeonParts2) do
  6331.     maincolor = BrickColor.new("Really red")
  6332.     v.BrickColor = maincolor
  6333.     v.Material = "Neon"
  6334.     v.Transparency = 0
  6335.   end
  6336.         elseif key == 'v' and Mode == 5 then
  6337.             resetmode()
  6338.         elseif key == 'g' and Mode == 5 and exploitable == true then
  6339.             Exploit()
  6340.         elseif key == 'h' and Mode == 5 then
  6341.             PENIS()
  6342.     end
  6343.     ---------------------------------------------------------------------
  6344.     if key == 'b' and Mode ~= 6 then
  6345.         Mode = 6
  6346.         SONG = 1810750535
  6347.         tecks2.Text = "Error"
  6348.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6349.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6350.  for i, v in pairs(ArmourParts) do
  6351.     v.BrickColor = BrickColor.new("Black")
  6352.     v.Material = "Metal"
  6353.     v.Transparency = 0
  6354.   end
  6355.   for i, v in pairs(NeonParts) do
  6356.     maincolor = BrickColor.new("Really red")
  6357.     v.BrickColor = maincolor
  6358.     v.Material = "Neon"
  6359.     v.Transparency = 0
  6360.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6361.   end
  6362.  for i, v in pairs(ArmourParts2) do
  6363.     v.BrickColor = BrickColor.new("Black")
  6364.     v.Material = "Metal"
  6365.     v.Transparency = 0
  6366.   end
  6367.   for i, v in pairs(NeonParts2) do
  6368.     maincolor = BrickColor.new("Really red")
  6369.     v.BrickColor = maincolor
  6370.     v.Material = "Neon"
  6371.     v.Transparency = 0
  6372.   end
  6373.         elseif key == 'b' and Mode == 6 then
  6374.             resetmode()
  6375.         elseif key == 'f' and Mode == 6 then
  6376.             Distort()
  6377.         elseif key == 'g' and Mode == 6 then
  6378.             Ancient_Rage()
  6379.         elseif key == 'h' and Mode == 6 then
  6380.             TTTTTTTTTTTaunt()
  6381.     end
  6382.     ---------------------------------------------------------------------
  6383.     if key == 'n' and Mode ~= 7 then
  6384.         Mode = 7
  6385.         SONG = 150794704
  6386.         tecks2.Text = "Elite"
  6387.         tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6388.         tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6389.  for i, v in pairs(ArmourParts) do
  6390.     v.BrickColor = BrickColor.new("Cool yellow")
  6391.     v.Material = "Neon"
  6392.     v.Transparency = 0
  6393.   end
  6394.   for i, v in pairs(NeonParts) do
  6395.     maincolor = BrickColor.new("New Yeller")
  6396.     v.BrickColor = maincolor
  6397.     v.Material = "Neon"
  6398.     v.Transparency = 0
  6399.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6400.   end
  6401.  for i, v in pairs(ArmourParts2) do
  6402.     v.BrickColor = BrickColor.new("Cool yellow")
  6403.     v.Material = "Neon"
  6404.     v.Transparency = 0
  6405.   end
  6406.   for i, v in pairs(NeonParts2) do
  6407.     maincolor = BrickColor.new("New Yeller")
  6408.     v.BrickColor = maincolor
  6409.     v.Material = "Neon"
  6410.     v.Transparency = 0
  6411.   end
  6412.     elseif key == 'n' and Mode == 7 then
  6413.         resetmode()
  6414.     elseif key == 'f' and Mode == 7 then
  6415.                 BARK()
  6416.     elseif key == 'g' and Mode == 7 then
  6417.                 Bark_Splosion()
  6418.     end
  6419.     if key == 'm' and Mode == 7 then
  6420.         SONG = 1359036559
  6421.             attack = true
  6422.             hum.WalkSpeed = 0
  6423.     for i = 0,10,0.08 do
  6424.         swait()
  6425.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6426.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6427.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6428.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6429.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6430.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6431.     end
  6432.     attack = false
  6433.     hum.WalkSpeed = 16
  6434.         Mode = 50
  6435.             BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6436.         tecks2.Text = "SUPER_OVERPOWERED_ELITE"
  6437.         tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6438.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6439.  for i, v in pairs(ArmourParts) do
  6440.     v.BrickColor = BrickColor.new("Magenta")
  6441.     v.Material = "Neon"
  6442.     v.Transparency = 0
  6443.   end
  6444.   for i, v in pairs(NeonParts) do
  6445.     maincolor = BrickColor.new("White")
  6446.     v.BrickColor = maincolor
  6447.     v.Material = "Neon"
  6448.     v.Transparency = 0
  6449.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6450.   end
  6451.  for i, v in pairs(ArmourParts2) do
  6452.     v.BrickColor = BrickColor.new("Magenta")
  6453.     v.Material = "Neon"
  6454.     v.Transparency = 0
  6455.   end
  6456.   for i, v in pairs(NeonParts2) do
  6457.     maincolor = BrickColor.new("White")
  6458.     v.BrickColor = maincolor
  6459.     v.Material = "Neon"
  6460.     v.Transparency = 0
  6461.   end
  6462.         elseif key == 'm' and Mode == 50 then
  6463.             resetmode()
  6464.         elseif key == 'q' and Mode == 50 then
  6465.             ASCENTION()
  6466.         elseif key == 't' and Mode == 50 then
  6467.             nope()
  6468.         elseif key == 'y' and Mode == 50 then
  6469.             EndMySufferingV2()
  6470.     end
  6471.     ---------------------------------------------------------------------
  6472.     if key == 'l' and Mode == 7 then
  6473.         Mode = 6666
  6474.         SONG = 2039029608
  6475.         tecks2.Text = "SMG4"
  6476.             BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6477.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6478.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6479.  for i, v in pairs(ArmourParts) do
  6480.     v.BrickColor = BrickColor.new("Black")
  6481.     v.Material = "Neon"
  6482.     v.Transparency = 0
  6483.   end
  6484.   for i, v in pairs(NeonParts) do
  6485.     maincolor = BrickColor.new("Dark blue")
  6486.     v.BrickColor = maincolor
  6487.     v.Material = "Neon"
  6488.     v.Transparency = 0
  6489.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6490.   end
  6491.  for i, v in pairs(ArmourParts2) do
  6492.     v.BrickColor = BrickColor.new("Black")
  6493.     v.Material = "Neon"
  6494.     v.Transparency = 0
  6495.   end
  6496.   for i, v in pairs(NeonParts2) do
  6497.     maincolor = BrickColor.new("Dark blue")
  6498.     v.BrickColor = maincolor
  6499.     v.Material = "Neon"
  6500.     v.Transparency = 0
  6501.   end
  6502.         elseif key == 'y' and Mode == 6666 then
  6503.             somuchcancerwhy()
  6504.         elseif key == 'r' and Mode == 6666 then
  6505.             HAA55()
  6506.         elseif key == 't' and Mode == 6666 then
  6507.             EndMySufferingV3()
  6508.         elseif key == 'f' and Mode == 6666 then
  6509.             WhatHuh()
  6510.         elseif key == 'g' and Mode == 6666 then
  6511.             slap()
  6512.         elseif key == 'h' and Mode == 6666 then
  6513.             HAAAAA()
  6514.         elseif key == 'j' and Mode == 6666 then
  6515.             DANCEFORME()
  6516.         elseif key == 'l' and Mode == 6666 then
  6517.             thing()
  6518.     end
  6519.     ---------------------------------------------------------------------
  6520.     if key == 'm' and Mode == 3 then
  6521.         Mode = 8888
  6522.         SONG = 1752290765
  6523.         tecks2.Text = "?????"
  6524.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6525.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6526.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6527.  for i, v in pairs(ArmourParts) do
  6528.     v.BrickColor = BrickColor.new("Really black")
  6529.     v.Material = "Neon"
  6530.     v.Transparency = 0
  6531.   end
  6532.   for i, v in pairs(NeonParts) do
  6533.     maincolor = BrickColor.new("Really red")
  6534.     v.BrickColor = maincolor
  6535.     v.Material = "Neon"
  6536.     v.Transparency = 0
  6537.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6538.   end
  6539.  for i, v in pairs(ArmourParts2) do
  6540.     v.BrickColor = BrickColor.new("Black")
  6541.     v.Material = "Neon"
  6542.     v.Transparency = 0
  6543.   end
  6544.   for i, v in pairs(NeonParts2) do
  6545.     maincolor = BrickColor.new("Really red")
  6546.     v.BrickColor = maincolor
  6547.     v.Material = "Neon"
  6548.     v.Transparency = 0
  6549.   end
  6550.         elseif key == 'f' and Mode == 8888 then
  6551.             Technobeam()
  6552.         elseif key == 'g' and Mode == 8888 then
  6553.             Taunt1()
  6554.         elseif key == 'h' and Mode == 8888 then
  6555.             Destruction()
  6556.     end
  6557.     ---------------------------------------------------------------------
  6558.     if key == 'p' and Mode == 6 then
  6559.         Mode = 111111112
  6560.         SONG = 601069330
  6561.         tecks2.Text = "Reverse-God"
  6562.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6563.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6564.         tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6565.  for i, v in pairs(ArmourParts) do
  6566.     v.BrickColor = BrickColor.new("Really black")
  6567.     v.Material = "Neon"
  6568.     v.Transparency = 0
  6569.   end
  6570.   for i, v in pairs(NeonParts) do
  6571.     maincolor = BrickColor.new("Really black")
  6572.     v.BrickColor = maincolor
  6573.     v.Material = "Neon"
  6574.     v.Transparency = 0
  6575.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6576.   end
  6577.  for i, v in pairs(ArmourParts2) do
  6578.     v.BrickColor = BrickColor.new("Really black")
  6579.     v.Material = "Neon"
  6580.     v.Transparency = 0
  6581.   end
  6582.   for i, v in pairs(NeonParts2) do
  6583.     maincolor = BrickColor.new("Really black")
  6584.     v.BrickColor = maincolor
  6585.     v.Material = "Neon"
  6586.     v.Transparency = 0
  6587.   end
  6588.         elseif key == 'q' and Mode == 111111112 then
  6589.             Flame_Burst()
  6590.         elseif key == 't' and Mode == 111111112 then
  6591.             Taunt10000()
  6592.     end
  6593.     ---------------------------------------------------------------------
  6594.     if key == 'l' and Mode == 5 then
  6595.         Mode = 111111111
  6596.         SONG = 1494452913
  6597.         tecks2.Text = "Calamity"
  6598.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6599.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6600.         tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6601.  for i, v in pairs(ArmourParts) do
  6602.     v.BrickColor = BrickColor.new("Really black")
  6603.     v.Material = "Neon"
  6604.     v.Transparency = 0
  6605.   end
  6606.   for i, v in pairs(NeonParts) do
  6607.     maincolor = BrickColor.new("Hot white")
  6608.     v.BrickColor = maincolor
  6609.     v.Material = "Neon"
  6610.     v.Transparency = 0
  6611.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6612.   end
  6613.  for i, v in pairs(ArmourParts2) do
  6614.     v.BrickColor = BrickColor.new("Really black")
  6615.     v.Material = "Neon"
  6616.     v.Transparency = 0
  6617.   end
  6618.   for i, v in pairs(NeonParts2) do
  6619.     maincolor = BrickColor.new("Hot white")
  6620.     v.BrickColor = maincolor
  6621.     v.Material = "Neon"
  6622.     v.Transparency = 0
  6623.   end
  6624.         elseif key == 'q' and Mode == 111111111 then
  6625.             Destruction()
  6626.         elseif key == 't' and Mode == 111111111 then
  6627.             Taunt1000()
  6628.     end
  6629.     ---------------------------------------------------------------------
  6630.     if key == ']' and Mode == 4 then
  6631.         Mode = 99900
  6632.         SONG = 265241849
  6633.         tecks2.Text = "OOF LORD"
  6634.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6635.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6636.         tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6637.  for i, v in pairs(ArmourParts) do
  6638.     v.BrickColor = BrickColor.new("Really black")
  6639.     v.Material = "Neon"
  6640.     v.Transparency = 0
  6641.   end
  6642.   for i, v in pairs(NeonParts) do
  6643.     maincolor = BrickColor.new("New Yeller")
  6644.     v.BrickColor = maincolor
  6645.     v.Material = "Neon"
  6646.     v.Transparency = 0
  6647.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6648.   end
  6649.  for i, v in pairs(ArmourParts2) do
  6650.     v.BrickColor = BrickColor.new("Really black")
  6651.     v.Material = "Neon"
  6652.     v.Transparency = 0
  6653.   end
  6654.   for i, v in pairs(NeonParts2) do
  6655.     maincolor = BrickColor.new("New Yeller")
  6656.     v.BrickColor = maincolor
  6657.     v.Material = "Neon"
  6658.     v.Transparency = 0
  6659.   end
  6660.         elseif key == 'q' and Mode == 99900 then
  6661.             Sayonara()
  6662.         elseif key == 't' and Mode == 99900 then
  6663.             Taunt3()
  6664.     end
  6665. --------------------------------------------------------
  6666.     if key == 'm' and Mode == 5 then
  6667.         Mode = 7777
  6668.         SONG = 919231299
  6669.         tecks2.Text = "Ender?"
  6670.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6671.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6672.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6673.  for i, v in pairs(ArmourParts) do
  6674.     v.BrickColor = BrickColor.new("Dark blue")
  6675.     v.Material = "Neon"
  6676.     v.Transparency = 0
  6677.   end
  6678.   for i, v in pairs(NeonParts) do
  6679.     maincolor = BrickColor.new("Really red")
  6680.     v.BrickColor = maincolor
  6681.     v.Material = "Neon"
  6682.     v.Transparency = 0
  6683.     char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6684.   end
  6685.  for i, v in pairs(ArmourParts2) do
  6686.     v.BrickColor = BrickColor.new("Dark blue")
  6687.     v.Material = "Neon"
  6688.     v.Transparency = 0
  6689.   end
  6690.   for i, v in pairs(NeonParts2) do
  6691.     maincolor = BrickColor.new("Really red")
  6692.     v.BrickColor = maincolor
  6693.     v.Material = "Neon"
  6694.     v.Transparency = 0
  6695.   end
  6696.         elseif key == 'f' and Mode == 7777 then
  6697.             Painful_Stomp()
  6698.         elseif key == 'g' and Mode == 7777 then
  6699.             FearMe()
  6700.         elseif key == 'h' and Mode == 7777 then
  6701.             GIMME_THOSE()
  6702.     end
  6703. --------------------------------------------------------
  6704.     if key == 'm' and Mode == 8 then
  6705.         Mode = 25
  6706.         SONG = 1564523997
  6707.         tecks2.Text = "Old Spirits"
  6708.             BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6709.         tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6710.         tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6711.  for i, v in pairs(ArmourParts) do
  6712.     v.BrickColor = BrickColor.new("Ghost grey")
  6713.     v.Material = "Neon"
  6714.     v.Transparency = 0.7
  6715.   end
  6716.   for i, v in pairs(NeonParts) do
  6717.     maincolor = BrickColor.new("Fog")
  6718.     v.BrickColor = maincolor
  6719.     v.Material = "Neon"
  6720.     v.Transparency = 0.5
  6721.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6722.   end
  6723.  for i, v in pairs(ArmourParts2) do
  6724.     v.BrickColor = BrickColor.new("Ghost grey")
  6725.     v.Material = "Neon"
  6726.     v.Transparency = 0.7
  6727.   end
  6728.   for i, v in pairs(NeonParts2) do
  6729.     maincolor = BrickColor.new("Fog")
  6730.     v.BrickColor = maincolor
  6731.     v.Material = "Neon"
  6732.     v.Transparency = 0.5
  6733.   end
  6734.         elseif key == 'm' and Mode == 25 then
  6735.             resetmode()
  6736.         elseif key == 'f' and Mode == 25 then
  6737.             thisisit()
  6738.         elseif key == 'g' and Mode == 25 then
  6739.             Spirit_Beam()
  6740.     end
  6741.     ---------------------------------------------------------------------
  6742.     if key == 'q' and Mode ~= 8 then
  6743.         Mode = 8
  6744.         SONG = 207375545
  6745.         tecks2.Text = "Diamond"
  6746.         tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6747.         tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6748.     for i, v in pairs(ArmourParts) do
  6749.     v.BrickColor = BrickColor.new("Cyan")
  6750.     v.Material = "Neon"
  6751.     v.Transparency = 0
  6752.     end
  6753.     for i, v in pairs(NeonParts) do
  6754.     maincolor = BrickColor.new("Institutional white")
  6755.     v.BrickColor = maincolor
  6756.     v.Material = "Neon"
  6757.     v.Transparency = 0
  6758.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6759.     end
  6760.     for i, v in pairs(ArmourParts2) do
  6761.     v.BrickColor = BrickColor.new("Cyan")
  6762.     v.Material = "Neon"
  6763.     v.Transparency = 0
  6764.     end
  6765.     for i, v in pairs(NeonParts2) do
  6766.     maincolor = BrickColor.new("Institutional white")
  6767.     v.BrickColor = maincolor
  6768.     v.Material = "Neon"
  6769.     v.Transparency = 0
  6770.     end
  6771.         elseif key == 'q' and Mode == 8 then
  6772.             resetmode()
  6773.         elseif key == 'f' and Mode == 8 then
  6774.             LunarSpin()
  6775.     end
  6776.     ---------------------------------------------------------------------
  6777.     if key == 'e' and Mode ~= 9 then
  6778.         Mode = 9
  6779.         SONG = 563062677
  6780.         tecks2.Text = "Reaper"
  6781.         tecks2.TextColor3 = Color3.new(255, 255, 255)
  6782.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6783.  for i, v in pairs(ArmourParts) do
  6784.     v.BrickColor = BrickColor.new("Institutional white")
  6785.     v.Material = "Neon"
  6786.     v.Transparency = 0
  6787.   end
  6788.   for i, v in pairs(NeonParts) do
  6789.     maincolor = BrickColor.new("Really black")
  6790.     v.BrickColor = maincolor
  6791.     v.Material = "Neon"
  6792.     v.Transparency = 0
  6793.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6794.   end
  6795.  for i, v in pairs(ArmourParts2) do
  6796.     v.BrickColor = BrickColor.new("Institutional white")
  6797.     v.Material = "Neon"
  6798.     v.Transparency = 0
  6799.   end
  6800.   for i, v in pairs(NeonParts2) do
  6801.     maincolor = BrickColor.new("Really black")
  6802.     v.BrickColor = maincolor
  6803.     v.Material = "Neon"
  6804.     v.Transparency = 0
  6805.   end
  6806.         elseif key == 'e' and Mode == 9 then
  6807.             resetmode()
  6808.         elseif key == 'f' and Mode == 9 then
  6809.             heregoes()
  6810.         elseif key == 'g' and Mode == 9 then
  6811.             BalanceSpin()
  6812.         elseif key == 'h' and Mode == 9 then
  6813.             Ancient_Ragu()
  6814.     end
  6815.     ---------------------------------------------------------------------------
  6816.     if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6817.         Mode = 10
  6818.         SONG = 623662713
  6819.         local A = math.random(1,4)
  6820.         if A == 1 then
  6821.     SONG = 623662713
  6822.         elseif A == 2 then
  6823.     SONG = 943961217
  6824.         elseif A == 3 then
  6825.     SONG = 623662713
  6826.         elseif A == 4 then
  6827.     SONG = 919231299
  6828.         end
  6829.         tecks2.Text = "GREATLY INSANE ENDER"
  6830.         tecks2.TextColor3 = Color3.new(0, 0, 0)
  6831.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6832.  for i, v in pairs(ArmourParts) do
  6833.     v.BrickColor = BrickColor.random()
  6834.     v.Material = "Neon"
  6835.     v.Transparency = 0
  6836.   end
  6837.   for i, v in pairs(NeonParts) do
  6838.     maincolor = BrickColor.random()
  6839.     v.BrickColor = maincolor
  6840.     v.Material = "Neon"
  6841.     v.Transparency = 0
  6842.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6843.   end
  6844.  for i, v in pairs(ArmourParts2) do
  6845.     v.BrickColor = BrickColor.new("Hot white")
  6846.     v.Material = "Neon"
  6847.     v.Transparency = 0
  6848.   end
  6849.   for i, v in pairs(NeonParts2) do
  6850.     maincolor = BrickColor.new("Hot white")
  6851.     v.BrickColor = maincolor
  6852.     v.Material = "Neon"
  6853.     v.Transparency = 0
  6854.   end
  6855.     elseif key == 'm' and Mode == 10 then
  6856.         resetmode()
  6857.     elseif key == 'q' and Mode == 10 then
  6858.         Decapitate()
  6859.     elseif key == 't' and Mode == 10 then
  6860.         wutdefaq()
  6861.     elseif key == 'y' and Mode == 10 then
  6862.         Painful_Stomp()
  6863.     end
  6864.     end
  6865. end)
  6866. local Combo = 1
  6867. mouse.Button1Down:connect(function(key)
  6868.     if attack == false then
  6869.         if Combo == 1 then
  6870.             Combo = 2
  6871.             attackone()
  6872.         elseif Combo == 2 then
  6873.             Combo = 3
  6874.             attacktwo()
  6875.         elseif Combo == 3 then
  6876.             Combo = 1
  6877.             attackthree()
  6878.         end
  6879.     end
  6880. end)
  6881.  
  6882.  
  6883.  
  6884.  
  6885.  
  6886.  
  6887.  -------------------------------------------------------
  6888. --Start Animations--
  6889. -------------------------------------------------------
  6890. while true do
  6891.     swait()
  6892.     sine = sine + change
  6893.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6894.     local velderp = root.Velocity.y
  6895.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6896.     if equipped == true or equipped == false then
  6897.         if attack == false then
  6898.             idle = idle + 1
  6899.         else
  6900.             idle = 0
  6901.         end
  6902.         if Mode == 5 then
  6903.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6904.         end
  6905.  
  6906.         if Mode == 56565 then
  6907.             sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6908.         end
  6909.         if Mode == 25 then
  6910.         PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6911.         end
  6912.         if Mode == 100 then
  6913.             PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6914.             MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6915.         end
  6916.         if Mode == 7 then
  6917.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6918.         end
  6919.         if Mode == 7777 then
  6920.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6921.         end
  6922.         if Mode == 8888 then
  6923. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6924.         tecks2.TextColor3 = maincolor.Color
  6925.         tecks2.TextStrokeColor3 = maincolor.Color
  6926.         for i, v in pairs(ArmourParts) do
  6927.         v.BrickColor = BrickColor.new("Black")
  6928.         v.Material = "Neon"
  6929.         v.Transparency = 0
  6930.         end
  6931.         for i, v in pairs(NeonParts) do
  6932.         maincolor = BrickColor.new("Really red")
  6933.         v.BrickColor = maincolor
  6934.         v.Material = "Neon"
  6935.         v.Transparency = 0
  6936.         end
  6937.         end
  6938.         if Mode == 10 then
  6939.         PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6940.         tecks2.TextColor3 = maincolor.Color
  6941.         tecks2.TextStrokeColor3 = maincolor.Color
  6942.         for i, v in pairs(ArmourParts) do
  6943.         v.BrickColor = BrickColor.random()
  6944.         v.Material = "Glass"
  6945.         v.Transparency = 0
  6946.         end
  6947.         for i, v in pairs(NeonParts) do
  6948.         maincolor = BrickColor.random()
  6949.         v.BrickColor = maincolor
  6950.         v.Material = "Neon"
  6951.         v.Transparency = 0
  6952.         end
  6953.         end
  6954.         if Mode == 6 then
  6955.         local A = math.random(1,15)
  6956.         if A == 1 then
  6957.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6958.         if A == 2 then
  6959.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6960.         end
  6961.         end
  6962.         end
  6963.         if 1 < root.Velocity.y and hitfloor == nil then
  6964.             Anim = "Jump"
  6965.             if attack == false then
  6966.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6967.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6968.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6969.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6970.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6971.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6972.             end
  6973.         elseif -1 > root.Velocity.y and hitfloor == nil then
  6974.             Anim = "Fall"
  6975.             if attack == false then
  6976.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6977.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6978.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6979.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6980.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  6981.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  6982.             end
  6983.         elseif torvel < 1 and hitfloor ~= nil then
  6984.             Anim = "Idle"
  6985.             change = 1
  6986.             if attack == false then
  6987.                 if Mode == 1 then --Normal
  6988.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  6989.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  6990.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6991.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6992.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  6993.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  6994.                 elseif Mode == 99900 then
  6995.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6996.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  6997.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6998.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6999.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7000.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7001.                 elseif Mode == 8888 then --idk
  7002.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7003.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7004.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7005.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7006.                 RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7007.                 LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7008.                 elseif Mode == 98534 then
  7009.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7010.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7011.                 if Mrandom(1,15) == 1 then
  7012.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7013.                 end
  7014.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7015.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7016.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7017.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7018.                 elseif Mode == 56565 then --idk
  7019.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7020.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7021.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7022.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7023.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7024.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7025.                 elseif Mode == pIXELATED then --PIXELATED
  7026.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7027.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7028.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7029.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7030.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7031.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7032.                 elseif Mode == 50 then --ASCENDED
  7033.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7034.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7035.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7036.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7037.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7038.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7039.             elseif Mode == 7777 then --NOTHING SPECIAL
  7040.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7041.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7042.                 if Mrandom(1,15) == 1 then
  7043.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7044.                 end
  7045.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7046.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7047.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7048.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7049.             elseif Mode == 6666 then --MEMER
  7050.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7051.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7052.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7053.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7054.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7055.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7056.             elseif Mode == 2 then --Machinery
  7057.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7058.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7059.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7060.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7061.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7062.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7063.             elseif Mode == 3 then --ICE
  7064.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  7065.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  7066.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  7067.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  7068.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  7069.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  7070.             elseif Mode == 4 then --Infused
  7071.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7072.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7073.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7074.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7075.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7076.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7077.             elseif Mode == 5 then --Cybernetic
  7078.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7079.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7080.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7081.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7082.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7083.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7084.             elseif Mode == 25 then --Spiritual
  7085.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7086.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7087.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7088.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7089.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7090.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7091.             elseif Mode == 6 then --Controlled Beyond Recognition
  7092.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7093.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7094.                 if Mrandom(1,15) == 1 then
  7095.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7096.                 end
  7097.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7098.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7099.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7100.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7101.             elseif Mode == 1800 then --demon
  7102.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7103.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7104.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7105.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7106.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7107.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7108.             elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia  ----------hdfsfhg
  7109.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7110.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7111.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7112.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7113.                 RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7114.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7115.             elseif Mode == 1555 then --anime
  7116.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7117.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7118.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7119.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7120.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7121.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7122.             elseif Mode == 111111111 then
  7123.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7124.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7125.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7126.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7127.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7128.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7129.             elseif Mode == 100 then --Overclocked
  7130.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7131.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7132.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7133.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7134.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7135.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7136.             elseif Mode == 8 then --Lunarist
  7137.                 MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7138.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7139.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7140.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7141.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7142.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7143.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7144.             elseif Mode == 111111112 then
  7145.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7146.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7147.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7148.                 LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7149.                 RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7150.                 LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7151.             elseif Mode == 10 then --INSANITY
  7152.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7153.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7154.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7155.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7156.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7157.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7158.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7159.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7160.             end
  7161.             end
  7162.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7163.             Anim = "Walk"
  7164.             change = 1.1
  7165.             if attack == false then
  7166.                 if Mode == 6 then
  7167.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7168.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7169.                 if Mrandom(1,15) == 1 then
  7170.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7171.                 end
  7172.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7173.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7174.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7175.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7176.                 elseif Mode == 98534 then
  7177.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7178.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7179.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7180.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7181.                 RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7182.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70)  * Cos(sine / 7) , Rad(0) ,    Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7183.                 elseif Mode == 111111112 then
  7184.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7185.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7186.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7187.                 LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7188.                 RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7189.                 LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7190.                 elseif Mode == 111111111 then
  7191.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7192.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7193.                 RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7194.                 LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7195.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7196.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7197.                 elseif Mode == 99900 then
  7198.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7199.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7200.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7201.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7202.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57)  * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7203.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57)  * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) ,  Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7204.                 elseif Mode == 1 then --Normal
  7205.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7206.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7207.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7208.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7209.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7210.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7211.                 elseif Mode == 7777 then --NORTHING SPECIAL
  7212.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7213.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7214.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7215.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7216.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7217.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),  Rad(-15)), 0.1)
  7218.                 elseif Mode == 4 then --Infused
  7219.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7220.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7221.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7222.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7223.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7224.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7225.                 elseif Mode == 56565 then --idk
  7226.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7227.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7228.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7229.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7230.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7231.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) ,   Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7232.                 elseif Mode == 8888 then --ik
  7233.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7234.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7235.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size)  * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7236.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7237.                 RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7238.                 LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7239.             elseif Mode == 1555 then --anime
  7240.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7241.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7242.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7243.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7244.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7245.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) ,   Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7246.             elseif Mode == 6666 then
  7247.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7248.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7249.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7250.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7251.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7252.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),  Rad(-5)), 0.1)
  7253.             elseif Mode == 1800 then
  7254.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7255.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7256.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7257.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7258.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7259.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7260.             elseif Mode == 5 then
  7261.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7262.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7263.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7264.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7265.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7266.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7267.             elseif Mode == 25 then
  7268.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7269.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7270.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7271.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7272.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7273.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7274.             elseif Mode == 100 then
  7275.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7276.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7277.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7278.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7279.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7280.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7281.             elseif Mode == 10 then
  7282.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7283.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7284.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7285.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7286.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7287.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7288.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7289.             elseif Mode == 8 then
  7290.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7291.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7292.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7293.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7294.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7295.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7296.             elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7297.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7298.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7299.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7300.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7301.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7302.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(0) ,   Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7303.             end
  7304.             end
  7305.         elseif torvel >= 25 and hitfloor ~= nil then
  7306.             Anim = "Sprint"
  7307.             change = 1.35
  7308.             if attack == false then
  7309.         if Mode == 5 then
  7310.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7311.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7312.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7313.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7314.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7315.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7316.         elseif Mode == 56565 then
  7317.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7318.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7319.             RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7320.             LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7321.             RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7322.             LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,    Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7323.         elseif Mode  == 111111111 then
  7324.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7325.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7326.             RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7327.             LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7328.             RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7329.             LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,    Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7330.         elseif Mode  == 4 then
  7331.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7332.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7333.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7334.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7335.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7336.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7337.         elseif Mode == 1 then
  7338.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7339.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7340.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7341.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7342.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7343.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7344.         elseif Mode == 25 or Mode == 10 then
  7345.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7346.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7347.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7348.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7349.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7350.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7351.         elseif Mode ~= 5 then
  7352.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7353.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7354.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7355.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7356.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7357.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125)  * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7358.             end
  7359.             end
  7360.         end
  7361.     end
  7362.     Music.SoundId = "rbxassetid://"..SONG
  7363.     Music.Looped = true
  7364.     Music.Pitch = 1
  7365.     Music.Volume = 2.5
  7366.     Music.Parent = tors
  7367.     Music:Resume()
  7368.     if 0 < #Effects then
  7369.         for e = 1, #Effects do
  7370.             if Effects[e] ~= nil then
  7371.                 local Thing = Effects[e]
  7372.                 if Thing ~= nil then
  7373.                     local Part = Thing[1]
  7374.                     local Mode = Thing[2]
  7375.                     local Delay = Thing[3]
  7376.                     local IncX = Thing[4]
  7377.                     local IncY = Thing[5]
  7378.                     local IncZ = Thing[6]
  7379.                     if 1 >= Thing[1].Transparency then
  7380.                         if Thing[2] == "Block1" then
  7381.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7382.                             local Mesh = Thing[1].Mesh
  7383.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7384.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7385.                         elseif Thing[2] == "Block2" then
  7386.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7387.                             local Mesh = Thing[7]
  7388.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7389.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7390.                         elseif Thing[2] == "Block3" then
  7391.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7392.                             local Mesh = Thing[7]
  7393.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7394.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7395.                         elseif Thing[2] == "Cylinder" then
  7396.                             local Mesh = Thing[1].Mesh
  7397.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7398.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7399.                         elseif Thing[2] == "Blood" then
  7400.                             local Mesh = Thing[7]
  7401.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7402.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7403.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7404.                         elseif Thing[2] == "Elec" then                          local Mesh = Thing[1].Mesh
  7405.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7406.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7407.                         elseif Thing[2] == "Disappear" then
  7408.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7409.                         elseif Thing[2] == "Shatter" then
  7410.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7411.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7412.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7413.                             Thing[6] = Thing[6] + Thing[5]
  7414.                         end
  7415.                     else
  7416.                         Part.Parent = nil
  7417.                         table.remove(Effects, e)
  7418.                     end
  7419.                 end
  7420.             end
  7421.         end
  7422.     end
  7423. end
  7424. -------------------------------------------------------
  7425. --End Animations And Script--
  7426. -------------------------------------------------------
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