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- local a = Instance.new("SpawnLocation")
- a.Name = "DeathLocation"
- a.Transparency = 1
- a.CanCollide = false
- a.Orientation = Vector3.new(0, 90, 0)
- a.CFrame = CFrame.new(29.8, 210.7, 3.2)
- a.Size = Vector3.new(6, 1, 6)
- a.Anchored = true
- a.Parent = game.Workspace
- local part = Instance.new("Part")
- part.Size = Vector3.new(46.8, 210.2, 45.2)
- part.CFrame = CFrame.new(31.8, 105.1, 20)
- part.Anchored = true
- part.Parent = game.Workspace
- local deathLocationThing = Instance.new("Part")
- deathLocationThing.Size = Vector3.new(626, 1, 560.4)
- deathLocationThing.CFrame = CFrame.new(-14.2, 0.5, -6.8)
- deathLocationThing.Transparency = 1
- deathLocationThing.CanCollide = false
- deathLocationThing.Parent = game.Workspace
- function onTouched(g)
- g.Parent.Head:Destroy()
- end
- deathLocationThing.Touched:connect(onTouched)
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