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- local copy = {"Workspace", "Players", "Lighting", "ReplicatedFirst", "ReplicatedStorage", "StarterGui", "StarterPack", "StarterPlayer", "Teams"}
- local decompileEnabled = true -- If enabled, will decompile LocalScripts/ModuleScripts without using the paramater within the saveinstance function
- local useBuiltInDecompiler = false -- If enabled, will use the paramater within the SaveInstance function to decompile(very buggy)
- -- Set both of the variables for decompiling to false if you do not want to decompile LocalScripts/ModuleScripts
- local games = Instance.new("Folder", game)
- games.Name = "GameStorage"
- printoutput("\nSteal processing")
- function archivable(root)
- for i,v in pairs(root:GetChildren()) do
- if not game.Players:GetPlayerFromCharacter(v) then
- v.Archivable = true
- archivable(v)
- end
- end
- end
- for _,v in pairs(copy) do
- local folder = Instance.new("Folder", games)
- folder.Name = v
- archivable(game[v])
- end
- for _,v in pairs(copy) do
- for _, w in pairs(game[v]:GetChildren()) do
- pcall(function()
- w:Clone().Parent = games[v]
- end)
- end
- end
- local un_pack = Instance.new("LocalScript", games)
- un_pack.Source = [[
- -- Take this and execute it in the command bar
- for _,v in pairs(game:WaitForChild("GameStorage"):GetChildren()) do
- for _,w in pairs(v:GetChildren()) do
- pcall(function()
- w.Parent = game[v.Name]
- end)
- end
- end
- ]]
- function Decompiler(Source)
- for i,v in pairs(Source:children())do
- if v:IsA("LocalScript") then
- pcall(function()
- v.Source = tostring(decompile(v))
- end)
- elseif v:IsA("ModuleScript") then
- pcall(function()
- v.Source = tostring(decompile(v))
- end)
- end
- Decompiler(v)
- end
- end
- if decompileEnabled and not useBuiltInDecompiler then
- pcall(Decompiler, game.GameStorage)
- end
- saveinstance(games, game:GetService("MarketplaceService"):GetProductInfo(tonumber(game.PlaceId)).Name, useBuiltInDecompiler)
- printoutput("\n Steal complete")
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