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- function onHit(hit)
- hit.BrickColor = BrickColor.Random()
- end
- game.Players.LocalPlayer.Character['Torso'].Touched:connect(onHit)
- function onHit(hit)
- hit.BrickColor = BrickColor.Random()
- end
- game.Players.LocalPlayer.Character['Head'].Touched:connect(onHit)
- function onHit(hit)
- hit.BrickColor = BrickColor.Random()
- end
- game.Players.LocalPlayer.Character['Left Leg'].Touched:connect(onHit)
- function onHit(hit)
- hit.BrickColor = BrickColor.Random()
- local newmesh = Instance.new("SpecialMesh")
- newmesh.MeshType = "Head"
- newmesh.Parent = hit
- end
- game.Players.LocalPlayer.Character['Right Leg'].Touched:connect(onHit)
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