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Just_A_Name

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Apr 12th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149.  
  150. end
  151. script.Name = "Banisher Gun V3 / 1"
  152. --//====================================================\\--
  153. --|| CREATED BY SHACKLUSTER
  154. --\\====================================================//--
  155.  
  156. script:ClearAllChildren()
  157. wait(0.2)
  158.  
  159. Player = game:GetService("Players").LocalPlayer
  160. PlayerGui = Player.PlayerGui
  161. Cam = workspace.CurrentCamera
  162. Backpack = Player.Backpack
  163. Character = Player.Character
  164. Humanoid = Character.Humanoid
  165. Mouse = Player:GetMouse()
  166. RootPart = Character["HumanoidRootPart"]
  167. Torso = Character["Torso"]
  168. Head = Character["Head"]
  169. RightArm = Character["Right Arm"]
  170. LeftArm = Character["Left Arm"]
  171. RightLeg = Character["Right Leg"]
  172. LeftLeg = Character["Left Leg"]
  173. RootJoint = RootPart["RootJoint"]
  174. Neck = Torso["Neck"]
  175. RightShoulder = Torso["Right Shoulder"]
  176. LeftShoulder = Torso["Left Shoulder"]
  177. RightHip = Torso["Right Hip"]
  178. LeftHip = Torso["Left Hip"]
  179. local TIME = 0
  180. local sick = Instance.new("Sound",Torso)
  181.  
  182. IT = Instance.new
  183. CF = CFrame.new
  184. VT = Vector3.new
  185. RAD = math.rad
  186. C3 = Color3.new
  187. UD2 = UDim2.new
  188. BRICKC = BrickColor.new
  189. ANGLES = CFrame.Angles
  190. EULER = CFrame.fromEulerAnglesXYZ
  191. COS = math.cos
  192. ACOS = math.acos
  193. SIN = math.sin
  194. ASIN = math.asin
  195. ABS = math.abs
  196. MRANDOM = math.random
  197. FLOOR = math.floor
  198.  
  199. --//=================================\\
  200. --|| USEFUL VALUES
  201. --\\=================================//
  202.  
  203. Animation_Speed = 3
  204. local FORCERESET = false
  205. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  206. local Speed = 16
  207. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  208. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  209. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  210. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  211. local DAMAGEMULTIPLIER = 1
  212. local ANIM = "Idle"
  213. local ATTACK = false
  214. local EQUIPPED = false
  215. local HOLD = false
  216. local COMBO = 1
  217. local Rooted = false
  218. local SINE = 0
  219. local KEYHOLD = false
  220. local CHANGE = 2 / Animation_Speed
  221. local WALKINGANIM = false
  222. local VALUE1 = false
  223. local VALUE2 = false
  224. local ROBLOXIDLEANIMATION = IT("Animation")
  225. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  226. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  227. --ROBLOXIDLEANIMATION.Parent = Humanoid
  228. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  229. WEAPONGUI.Name = "BanishV3Gui"
  230. local Weapon = IT("Model")
  231. Weapon.Name = "Adds"
  232. local Effects = IT("Folder", Weapon)
  233. Effects.Name = "Effects"
  234. local ANIMATOR = Humanoid.Animator
  235. local ANIMATE = Character:FindFirstChild("Animate")
  236. local UNANCHOR = true
  237. local TOBANISH = {}
  238. script.Parent = PlayerGui
  239.  
  240. --//=================================\\
  241. --\\=================================//
  242.  
  243.  
  244. --//=================================\\
  245. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  246. --\\=================================//
  247.  
  248. ArtificialHB = Instance.new("BindableEvent", script)
  249. ArtificialHB.Name = "ArtificialHB"
  250.  
  251. script:WaitForChild("ArtificialHB")
  252.  
  253. frame = Frame_Speed
  254. tf = 0
  255. allowframeloss = false
  256. tossremainder = false
  257. lastframe = tick()
  258. script.ArtificialHB:Fire()
  259.  
  260. game:GetService("RunService").Heartbeat:connect(function(s, p)
  261. tf = tf + s
  262. if tf >= frame then
  263. if allowframeloss then
  264. script.ArtificialHB:Fire()
  265. lastframe = tick()
  266. else
  267. for i = 1, math.floor(tf / frame) do
  268. script.ArtificialHB:Fire()
  269. end
  270. lastframe = tick()
  271. end
  272. if tossremainder then
  273. tf = 0
  274. else
  275. tf = tf - frame * math.floor(tf / frame)
  276. end
  277. end
  278. end)
  279.  
  280. --//=================================\\
  281. --\\=================================//
  282.  
  283. --//=================================\\
  284. --|| SOME FUNCTIONS
  285. --\\=================================//
  286.  
  287. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  288. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  289. end
  290.  
  291. function PositiveAngle(NUMBER)
  292. if NUMBER >= 0 then
  293. NUMBER = 0
  294. end
  295. return NUMBER
  296. end
  297.  
  298. function NegativeAngle(NUMBER)
  299. if NUMBER <= 0 then
  300. NUMBER = 0
  301. end
  302. return NUMBER
  303. end
  304.  
  305. function Swait(NUMBER)
  306. if NUMBER == 0 or NUMBER == nil then
  307. ArtificialHB.Event:wait()
  308. else
  309. for i = 1, NUMBER do
  310. ArtificialHB.Event:wait()
  311. end
  312. end
  313. end
  314.  
  315. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  316. local NEWMESH = IT(MESH)
  317. if MESH == "SpecialMesh" then
  318. NEWMESH.MeshType = MESHTYPE
  319. if MESHID ~= "nil" and MESHID ~= "" then
  320. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  321. end
  322. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  323. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  324. end
  325. end
  326. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  327. NEWMESH.Scale = SCALE
  328. NEWMESH.Parent = PARENT
  329. return NEWMESH
  330. end
  331.  
  332. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  333. local NEWPART = IT("Part")
  334. NEWPART.formFactor = FORMFACTOR
  335. NEWPART.Reflectance = REFLECTANCE
  336. NEWPART.Transparency = TRANSPARENCY
  337. NEWPART.CanCollide = false
  338. NEWPART.Locked = true
  339. NEWPART.Anchored = true
  340. if ANCHOR == false then
  341. NEWPART.Anchored = false
  342. end
  343. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  344. NEWPART.Name = NAME
  345. NEWPART.Size = SIZE
  346. NEWPART.Position = Torso.Position
  347. NEWPART.Material = MATERIAL
  348. NEWPART:BreakJoints()
  349. NEWPART.Parent = PARENT
  350. return NEWPART
  351. end
  352.  
  353. local function weldBetween(a, b)
  354. local weldd = Instance.new("ManualWeld")
  355. weldd.Part0 = a
  356. weldd.Part1 = b
  357. weldd.C0 = CFrame.new()
  358. weldd.C1 = b.CFrame:inverse() * a.CFrame
  359. weldd.Parent = a
  360. return weldd
  361. end
  362.  
  363.  
  364. function QuaternionFromCFrame(cf)
  365. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  366. local trace = m00 + m11 + m22
  367. if trace > 0 then
  368. local s = math.sqrt(1 + trace)
  369. local recip = 0.5 / s
  370. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  371. else
  372. local i = 0
  373. if m11 > m00 then
  374. i = 1
  375. end
  376. if m22 > (i == 0 and m00 or m11) then
  377. i = 2
  378. end
  379. if i == 0 then
  380. local s = math.sqrt(m00 - m11 - m22 + 1)
  381. local recip = 0.5 / s
  382. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  383. elseif i == 1 then
  384. local s = math.sqrt(m11 - m22 - m00 + 1)
  385. local recip = 0.5 / s
  386. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  387. elseif i == 2 then
  388. local s = math.sqrt(m22 - m00 - m11 + 1)
  389. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  390. end
  391. end
  392. end
  393.  
  394. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  395. local xs, ys, zs = x + x, y + y, z + z
  396. local wx, wy, wz = w * xs, w * ys, w * zs
  397. local xx = x * xs
  398. local xy = x * ys
  399. local xz = x * zs
  400. local yy = y * ys
  401. local yz = y * zs
  402. local zz = z * zs
  403. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  404. end
  405.  
  406. function QuaternionSlerp(a, b, t)
  407. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  408. local startInterp, finishInterp;
  409. if cosTheta >= 0.0001 then
  410. if (1 - cosTheta) > 0.0001 then
  411. local theta = ACOS(cosTheta)
  412. local invSinTheta = 1 / SIN(theta)
  413. startInterp = SIN((1 - t) * theta) * invSinTheta
  414. finishInterp = SIN(t * theta) * invSinTheta
  415. else
  416. startInterp = 1 - t
  417. finishInterp = t
  418. end
  419. else
  420. if (1 + cosTheta) > 0.0001 then
  421. local theta = ACOS(-cosTheta)
  422. local invSinTheta = 1 / SIN(theta)
  423. startInterp = SIN((t - 1) * theta) * invSinTheta
  424. finishInterp = SIN(t * theta) * invSinTheta
  425. else
  426. startInterp = t - 1
  427. finishInterp = t
  428. end
  429. end
  430. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  431. end
  432.  
  433. function Clerp(a, b, t)
  434. local qa = {QuaternionFromCFrame(a)}
  435. local qb = {QuaternionFromCFrame(b)}
  436. local ax, ay, az = a.x, a.y, a.z
  437. local bx, by, bz = b.x, b.y, b.z
  438. local _t = 1 - t
  439. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  440. end
  441.  
  442. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  443. local frame = IT("Frame")
  444. frame.BackgroundTransparency = TRANSPARENCY
  445. frame.BorderSizePixel = BORDERSIZEPIXEL
  446. frame.Position = POSITION
  447. frame.Size = SIZE
  448. frame.BackgroundColor3 = COLOR
  449. frame.BorderColor3 = BORDERCOLOR
  450. frame.Name = NAME
  451. frame.Parent = PARENT
  452. return frame
  453. end
  454.  
  455. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  456. local label = IT("TextLabel")
  457. label.BackgroundTransparency = 1
  458. label.Size = UD2(1, 0, 1, 0)
  459. label.Position = UD2(0, 0, 0, 0)
  460. label.TextColor3 = TEXTCOLOR
  461. label.TextStrokeTransparency = STROKETRANSPARENCY
  462. label.TextTransparency = TRANSPARENCY
  463. label.FontSize = TEXTFONTSIZE
  464. label.Font = TEXTFONT
  465. label.BorderSizePixel = BORDERSIZEPIXEL
  466. label.TextScaled = false
  467. label.Text = TEXT
  468. label.Name = NAME
  469. label.Parent = PARENT
  470. return label
  471. end
  472.  
  473. function NoOutlines(PART)
  474. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  475. end
  476.  
  477. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  478. local NEWWELD = IT(TYPE)
  479. NEWWELD.Part0 = PART0
  480. NEWWELD.Part1 = PART1
  481. NEWWELD.C0 = C0
  482. NEWWELD.C1 = C1
  483. NEWWELD.Parent = PARENT
  484. return NEWWELD
  485. end
  486.  
  487. local S = IT("Sound")
  488. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  489. local NEWSOUND = nil
  490. coroutine.resume(coroutine.create(function()
  491. NEWSOUND = S:Clone()
  492. NEWSOUND.Parent = PARENT
  493. NEWSOUND.Volume = VOLUME
  494. NEWSOUND.Pitch = PITCH
  495. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  496. NEWSOUND:play()
  497. if DOESLOOP == true then
  498. NEWSOUND.Looped = true
  499. else
  500. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  501. NEWSOUND:remove()
  502. end
  503. end))
  504. return NEWSOUND
  505. end
  506.  
  507. function CFrameFromTopBack(at, top, back)
  508. local right = top:Cross(back)
  509. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  510. end
  511.  
  512. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  513. function WACKYEFFECT(Table)
  514. local TYPE = (Table.EffectType or "Sphere")
  515. local SIZE = (Table.Size or VT(1,1,1))
  516. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  517. local TRANSPARENCY = (Table.Transparency or 0)
  518. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  519. local CFRAME = (Table.CFrame or Torso.CFrame)
  520. local MOVEDIRECTION = (Table.MoveToPos or nil)
  521. local ROTATION1 = (Table.RotationX or 0)
  522. local ROTATION2 = (Table.RotationY or 0)
  523. local ROTATION3 = (Table.RotationZ or 0)
  524. local MATERIAL = (Table.Material or "Neon")
  525. local COLOR = (Table.Color or C3(1,1,1))
  526. local TIME = (Table.Time or 45)
  527. local SOUNDID = (Table.SoundID or nil)
  528. local SOUNDPITCH = (Table.SoundPitch or nil)
  529. local SOUNDVOLUME = (Table.SoundVolume or nil)
  530. coroutine.resume(coroutine.create(function()
  531. local PLAYSSOUND = false
  532. local SOUND = nil
  533. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  534. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  535. PLAYSSOUND = true
  536. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  537. end
  538. EFFECT.Color = COLOR
  539. local MSH = nil
  540. if TYPE == "Sphere" then
  541. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  542. elseif TYPE == "Block" then
  543. MSH = IT("BlockMesh",EFFECT)
  544. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  545. elseif TYPE == "Wave" then
  546. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  547. elseif TYPE == "Ring" then
  548. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  549. elseif TYPE == "Slash" then
  550. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  551. elseif TYPE == "Round Slash" then
  552. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  553. elseif TYPE == "Swirl" then
  554. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  555. elseif TYPE == "Skull" then
  556. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  557. elseif TYPE == "Crystal" then
  558. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  559. end
  560. if MSH ~= nil then
  561. local MOVESPEED = nil
  562. if MOVEDIRECTION ~= nil then
  563. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  564. end
  565. local GROWTH = SIZE - ENDSIZE
  566. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  567. if TYPE == "Block" then
  568. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  569. else
  570. EFFECT.CFrame = CFRAME
  571. end
  572. for LOOP = 1, TIME+1 do
  573. Swait()
  574. MSH.Scale = MSH.Scale - GROWTH/TIME
  575. if TYPE == "Wave" then
  576. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  577. end
  578. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  579. if TYPE == "Block" then
  580. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  581. else
  582. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  583. end
  584. if MOVEDIRECTION ~= nil then
  585. local ORI = EFFECT.Orientation
  586. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  587. EFFECT.Orientation = ORI
  588. end
  589. end
  590. if PLAYSSOUND == false then
  591. EFFECT:remove()
  592. else
  593. SOUND.Stopped:Connect(function()
  594. EFFECT:remove()
  595. end)
  596. end
  597. else
  598. if PLAYSSOUND == false then
  599. EFFECT:remove()
  600. else
  601. repeat Swait() until SOUND.Playing == false
  602. EFFECT:remove()
  603. end
  604. end
  605. end))
  606. end
  607.  
  608. function MakeForm(PART,TYPE)
  609. if TYPE == "Cyl" then
  610. local MSH = IT("CylinderMesh",PART)
  611. elseif TYPE == "Ball" then
  612. local MSH = IT("SpecialMesh",PART)
  613. MSH.MeshType = "Sphere"
  614. elseif TYPE == "Wedge" then
  615. local MSH = IT("SpecialMesh",PART)
  616. MSH.MeshType = "Wedge"
  617. end
  618. end
  619.  
  620. function SpawnTrail(FROM,TO,BIG)
  621. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(0,0,0))
  622. MakeForm(TRAIL,"Cyl")
  623. local DIST = (FROM - TO).Magnitude
  624. if BIG == true then
  625. TRAIL.Size = VT(0.5,DIST,0.5)
  626. else
  627. TRAIL.Size = VT(0.25,DIST,0.25)
  628. end
  629. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  630. coroutine.resume(coroutine.create(function()
  631. for i = 1, 5 do
  632. Swait()
  633. TRAIL.Transparency = TRAIL.Transparency + 0.1
  634. end
  635. TRAIL:remove()
  636. end))
  637. end
  638.  
  639. Debris = game:GetService("Debris")
  640.  
  641. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  642. local DIRECTION = CF(StartPos,EndPos).lookVector
  643. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  644. end
  645.  
  646. function turnto(position)
  647. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  648. end
  649. local asd = Instance.new("ParticleEmitter")
  650. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  651. asd.LightEmission = .1
  652. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  653. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  654. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  655. asd.Transparency = bbb
  656. asd.Size = aaa
  657. asd.ZOffset = .9
  658. asd.Acceleration = Vector3.new(0, -15, 0)
  659. asd.LockedToPart = false
  660. asd.EmissionDirection = "Back"
  661. asd.Lifetime = NumberRange.new(1, 2)
  662. asd.Rotation = NumberRange.new(-100, 100)
  663. asd.RotSpeed = NumberRange.new(-100, 100)
  664. asd.Speed = NumberRange.new(10)
  665. asd.Enabled = false
  666. asd.VelocitySpread = 999
  667.  
  668. function getbloody(victim,amount)
  669. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  670. PART.CFrame = victim.CFrame
  671. local HITPLAYERSOUNDS = {"356551938","264486467"}
  672. Debris:AddItem(PART,5)
  673. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  674. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  675. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  676. local prtcl = asd:Clone()
  677. prtcl.Parent = PART
  678. prtcl:Emit(amount*10)
  679. end
  680.  
  681. local Particle = IT("ParticleEmitter",nil)
  682. Particle.Enabled = false
  683. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  684. Particle.LightEmission = 0.5
  685. Particle.Rate = 150
  686. Particle.ZOffset = 1
  687. Particle.Rotation = NumberRange.new(-180, 180)
  688. Particle.RotSpeed = NumberRange.new(-180, 180)
  689. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  690. Particle.Color = ColorSequence.new(C3(255, 255, 255),C3(0.4,0,0))
  691.  
  692. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  693. function ParticleEmitter(Table)
  694. local PRTCL = Particle:Clone()
  695. local Speed = Table.Speed or 5
  696. local Drag = Table.Drag or 0
  697. local Size1 = Table.Size1 or 1
  698. local Size2 = Table.Size2 or 5
  699. local Lifetime1 = Table.Lifetime1 or 1
  700. local Lifetime2 = Table.Lifetime2 or 1.5
  701. local Parent = Table.Parent or Torso
  702. local Emit = Table.Emit or 100
  703. local Offset = Table.Offset or 360
  704. local Acel = Table.Acel or VT(0,0,0)
  705. local Enabled = Table.Enabled or false
  706. PRTCL.Parent = Parent
  707. PRTCL.Size = NumberSequence.new(Size1,Size2)
  708. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  709. PRTCL.Speed = NumberRange.new(Speed)
  710. PRTCL.VelocitySpread = Offset
  711. PRTCL.Drag = Drag
  712. PRTCL.Acceleration = Acel
  713. if Enabled == false then
  714. PRTCL:Emit(Emit)
  715. Debris:AddItem(PRTCL,Lifetime2)
  716. else
  717. PRTCL.Enabled = true
  718. end
  719. return PRTCL
  720. end
  721.  
  722. --//=================================\\
  723. --|| WEAPON CREATION
  724. --\\=================================//
  725.  
  726. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really white", "Hood", VT(1,1,1),false)
  727. PRT.Color = C3(0,0,0)
  728. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  729. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  730. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really white", "Scarf", VT(1,1,1),false)
  731. PRT.Color = C3(0,0,0)
  732. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  733. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  734. for i = 1, 16 do
  735. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  736. FACE.Color = C3(0,0,0)
  737. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  738. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  739. end
  740. local LASTPART = Head
  741. for i = 1, 20 do
  742. local MATH = (1-(i/25))
  743. if LASTPART == Head then
  744. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  745. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  746. LASTPART = Horn
  747. Horn.Color = C3((i*3-3)/255,0,0)
  748. else
  749. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  750. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  751. LASTPART = Horn
  752. Horn.Color = C3((i*3-3)/255,0,0)
  753. end
  754. end
  755. local LASTPART = Head
  756. for i = 1, 20 do
  757. local MATH = (1-(i/25))
  758. if LASTPART == Head then
  759. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  760. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  761. LASTPART = Horn
  762. Horn.Color = C3((i*3-3)/255,0,0)
  763. else
  764. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  765. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  766. LASTPART = Horn
  767. Horn.Color = C3((i*3-3)/255,0,0)
  768. end
  769. end
  770. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really blue", "Hair", VT(1,1,1),false)
  771. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  772. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  773. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really red", "Hair", VT(1,1,1),false)
  774. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  775. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  776.  
  777. local BODY = {}
  778.  
  779. for _, c in pairs(Character:GetDescendants()) do
  780. if c:IsA("BasePart") and c.Name ~= "Handle" then
  781. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  782. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  783. end
  784. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  785. elseif c:IsA("JointInstance") then
  786. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  787. end
  788. end
  789.  
  790. for e = 1, #BODY do
  791. if BODY[e] ~= nil then
  792. local STUFF = BODY[e]
  793. local PART = STUFF[1]
  794. local PARENT = STUFF[2]
  795. local MATERIAL = STUFF[3]
  796. local COLOR = STUFF[4]
  797. local TRANSPARENCY = STUFF[5]
  798. if PART.ClassName == "Part" and PART ~= RootPart then
  799. PART.Material = MATERIAL
  800. PART.Color = COLOR
  801. PART.Transparency = TRANSPARENCY
  802. end
  803. PART.AncestryChanged:Connect(function()
  804. PART.Parent = PARENT
  805. end)
  806. end
  807. end
  808.  
  809. function refit()
  810. Character.Parent = workspace
  811. for e = 1, #BODY do
  812. if BODY[e] ~= nil then
  813. local STUFF = BODY[e]
  814. local PART = STUFF[1]
  815. local PARENT = STUFF[2]
  816. local MATERIAL = STUFF[3]
  817. local COLOR = STUFF[4]
  818. local TRANSPARENCY = STUFF[5]
  819. if PART.ClassName == "Part" and PART ~= RootPart then
  820. PART.Material = MATERIAL
  821. PART.Color = COLOR
  822. PART.Transparency = TRANSPARENCY
  823. end
  824. if PART.Parent ~= PARENT then
  825. Humanoid:remove()
  826. PART.Parent = PARENT
  827. Humanoid = IT("Humanoid",Character)
  828. end
  829. end
  830. end
  831. end
  832.  
  833.  
  834. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  835. if FLOOR ~= nil then
  836. coroutine.resume(coroutine.create(function()
  837. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  838. PART.CFrame = CF(POSITION)
  839. for i = 1, 45 do
  840. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  841. RingPiece.Material = FLOOR.Material
  842. RingPiece.Color = FLOOR.Color
  843. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  844. Debris:AddItem(RingPiece, SWAIT)
  845. end
  846. PART:remove()
  847. end))
  848. end
  849. end
  850. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  851. if FLOOR ~= nil then
  852. for i = 1, AMOUNT do
  853. do
  854. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  855. DEBREE.Material = FLOOR.Material
  856. DEBREE.Color = FLOOR.Color
  857. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  858. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  859. coroutine.resume(coroutine.create(function()
  860. Swait(15)
  861. DEBREE.Parent = workspace
  862. DEBREE.CanCollide = true
  863. Debris:AddItem(DEBREE, SWAIT)
  864. end))
  865. end
  866. end
  867. end
  868. end
  869.  
  870. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  871. MakeForm(LeftHole,"Cyl")
  872. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  873. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  874. MakeForm(Eye,"Ball")
  875. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  876. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  877. MakeForm(Eye,"Ball")
  878. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  879. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  880. MakeForm(Eye,"Ball")
  881. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  882. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  883. MakeForm(Eye,"Ball")
  884. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  885. local A = IT("Attachment",Torso)
  886. A.Position = VT(1,1.3,0)
  887. A.Orientation = VT(-0.098, -89.999, 0.227)
  888. local B = IT("Attachment",Torso)
  889. B.Position = VT(-1.3,-0.6,0)
  890. B.Orientation = VT(-88.911, -68.808, 158.782)
  891. local ChainLink = IT("Beam",Torso)
  892. ChainLink.Texture = "rbxassetid://73042633"
  893. ChainLink.Color = ColorSequence.new(C3(0, 0, 255))
  894. ChainLink.TextureSpeed = 1
  895. ChainLink.FaceCamera = true
  896. ChainLink.Width0 = 1
  897. ChainLink.Width1 = 1
  898. ChainLink.TextureLength = 3
  899. ChainLink.Attachment0 = A
  900. ChainLink.Attachment1 = B
  901. ChainLink.CurveSize0 = 1.6
  902. ChainLink.CurveSize1 = 1.6
  903. ChainLink.FaceCamera = true
  904. ChainLink.Transparency = NumberSequence.new(0)
  905. local ChainLink = IT("Beam",Torso)
  906. ChainLink.Texture = "rbxassetid://73042633"
  907. ChainLink.Color = ColorSequence.new(C3(0, 0, 255))
  908. ChainLink.TextureSpeed = 1
  909. ChainLink.FaceCamera = true
  910. ChainLink.Width0 = 1
  911. ChainLink.Width1 = 1
  912. ChainLink.TextureLength = 3
  913. ChainLink.Attachment0 = B
  914. ChainLink.Attachment1 = A
  915. ChainLink.CurveSize0 = 1.6
  916. ChainLink.CurveSize1 = 1.6
  917. ChainLink.FaceCamera = true
  918. ChainLink.Transparency = NumberSequence.new(0)
  919. local A = IT("Attachment",Torso)
  920. A.Position = VT(1.3,-0.85,0)
  921. A.Orientation = VT(-0.098, -89.999, 0.227)
  922. local B = IT("Attachment",Torso)
  923. B.Position = VT(-1,2,0)
  924. B.Orientation = VT(-88.911, -68.808, 158.782)
  925. local ChainLink = IT("Beam",Torso)
  926. ChainLink.Texture = "rbxassetid://73042633"
  927. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  928. ChainLink.TextureSpeed = 1
  929. ChainLink.FaceCamera = true
  930. ChainLink.Width0 = 1
  931. ChainLink.Width1 = 1
  932. ChainLink.TextureLength = 3
  933. ChainLink.Attachment0 = A
  934. ChainLink.Attachment1 = B
  935. ChainLink.CurveSize0 = 1.3
  936. ChainLink.CurveSize1 = 1.3
  937. ChainLink.FaceCamera = true
  938. ChainLink.Transparency = NumberSequence.new(0)
  939. local ChainLink = IT("Beam",Torso)
  940. ChainLink.Texture = "rbxassetid://73042633"
  941. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  942. ChainLink.TextureSpeed = 1
  943. ChainLink.FaceCamera = true
  944. ChainLink.Width0 = 1
  945. ChainLink.Width1 = 1
  946. ChainLink.TextureLength = 3
  947. ChainLink.Attachment0 = B
  948. ChainLink.Attachment1 = A
  949. ChainLink.CurveSize0 = 1.3
  950. ChainLink.CurveSize1 = 1.3
  951. ChainLink.FaceCamera = true
  952. ChainLink.Transparency = NumberSequence.new(0)
  953.  
  954. local A = IT("Attachment",RightBarrel)
  955. A.Position = VT(0,-2.5,0)
  956. local B = IT("Attachment",RightBarrel)
  957. B.Position = VT(0,2.5,0)
  958. local Trail = IT("Trail",RightBarrel)
  959. Trail.Attachment0 = A
  960. Trail.Attachment1 = B
  961. Trail.Lifetime = 0.2
  962. Trail.Color = ColorSequence.new(BRICKC"Really white".Color)
  963. Trail.Transparency = NumberSequence.new(0, 1)
  964. Trail.Enabled = false
  965.  
  966. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  967. PRT.LockedToPart = true
  968. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  969. PRT.LockedToPart = true
  970. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  971. PRT.LockedToPart = true
  972. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  973. PRT.LockedToPart = true
  974. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  975. PRT.LockedToPart = true
  976. for _, c in pairs(Character:GetDescendants()) do
  977. if c and c.Parent then
  978. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  979. local ACCESSORY = c.Parent
  980. c.Parent = Character
  981. if c then
  982. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  983. weldBetween(Head,c)
  984. else
  985. weldBetween(Torso,c)
  986. end
  987. end
  988. end
  989. end
  990. end
  991. local BODY = {}
  992. for _, c in pairs(Character:GetDescendants()) do
  993. if c:IsA("BasePart") and c.Name ~= "Handle" then
  994. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  995. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  996. end
  997. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  998. elseif c:IsA("JointInstance") then
  999. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1000. end
  1001. end
  1002. function refit()
  1003. Character.Parent = workspace
  1004. for e = 1, #BODY do
  1005. if BODY[e] ~= nil then
  1006. local STUFF = BODY[e]
  1007. local PART = STUFF[1]
  1008. local PARENT = STUFF[2]
  1009. local MATERIAL = STUFF[3]
  1010. local COLOR = STUFF[4]
  1011. local TRANSPARENCY = STUFF[5]
  1012. --local SIZE = STUFF[6]
  1013. local NAME = STUFF[7]
  1014. if PART.ClassName == "Part" and PART ~= RootPart then
  1015. PART.Material = MATERIAL
  1016. PART.Transparency = TRANSPARENCY
  1017. PART.Name = NAME
  1018. end
  1019. if PART.Parent ~= PARENT then
  1020. Humanoid:remove()
  1021. PART.Parent = PARENT
  1022. Humanoid = IT("Humanoid",Character)
  1023. end
  1024. end
  1025. end
  1026. end
  1027.  
  1028.  
  1029. local Particle = IT("ParticleEmitter",nil)
  1030. Particle.Enabled = false
  1031. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1032. Particle.LightEmission = 0.5
  1033. Particle.Rate = 150
  1034. Particle.ZOffset = 0.2
  1035. Particle.Rotation = NumberRange.new(-180, 180)
  1036. Particle.RotSpeed = NumberRange.new(-180, 180)
  1037. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1038. Particle.Color = ColorSequence.new(C3(255,255,255),C3(0.4,0,0))
  1039.  
  1040. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1041. function ParticleEmitter(Table)
  1042. local PRTCL = Particle:Clone()
  1043. local Speed = Table.Speed or 5
  1044. local Drag = Table.Drag or 0
  1045. local Size1 = Table.Size1 or 1
  1046. local Size2 = Table.Size2 or 5
  1047. local Lifetime1 = Table.Lifetime1 or 1
  1048. local Lifetime2 = Table.Lifetime2 or 1.5
  1049. local Parent = Table.Parent or Torso
  1050. local Emit = Table.Emit or 100
  1051. local Offset = Table.Offset or 360
  1052. local Acel = Table.Acel or VT(0,0,0)
  1053. local Enabled = Table.Enabled or false
  1054. PRTCL.Parent = Parent
  1055. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1056. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1057. PRTCL.Speed = NumberRange.new(Speed)
  1058. PRTCL.VelocitySpread = Offset
  1059. PRTCL.Drag = Drag
  1060. PRTCL.Acceleration = Acel
  1061. if Enabled == false then
  1062. PRTCL:Emit(Emit)
  1063. Debris:AddItem(PRTCL,Lifetime2)
  1064. else
  1065. PRTCL.Enabled = true
  1066. end
  1067. return PRTCL
  1068. end
  1069.  
  1070. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1071. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1072. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1073. MakeForm(Part,"Wedge")
  1074. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1075. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1076. MakeForm(Part,"Wedge")
  1077. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1078. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1079. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1080. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1081. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1082. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1083. MakeForm(Part,"Cyl")
  1084. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1085. for i = 1, 8 do
  1086. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1087. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1088. end
  1089. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1090. MakeForm(Part,"Cyl")
  1091. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1092. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1093. MakeForm(Part,"Ball")
  1094. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1095. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1096. MakeForm(Part,"Wedge")
  1097. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1098. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1099. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1100. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1101. MakeForm(Part,"Cyl")
  1102. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1103. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1104. MakeForm(Part,"Cyl")
  1105. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1106. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1107. MakeForm(Part,"Cyl")
  1108. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1109. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1110. MakeForm(Part,"Wedge")
  1111. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1112. local LASTPART = Handle
  1113. for i = 1, 10 do
  1114. if LASTPART == Handle then
  1115. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1116. LASTPART = Part
  1117. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1118. else
  1119. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1120. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1121. LASTPART = Part
  1122. end
  1123. end
  1124.  
  1125. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1126. MakeForm(Barrel,"Cyl")
  1127. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1128. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1129. MakeForm(Part,"Cyl")
  1130. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1131. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1132. MakeForm(Part,"Wedge")
  1133. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1134. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1135. MakeForm(Hole,"Cyl")
  1136. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1137. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1138. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1139. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1140. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1141. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1142. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1143. coroutine.resume(coroutine.create(function()
  1144. while wait() do
  1145. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1146. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1147. end
  1148. end))
  1149.  
  1150. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1151. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1152.  
  1153. for _, c in pairs(Weapon:GetDescendants()) do
  1154. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1155. c.Material = "Glass"
  1156. c.Color = C3(255,255,255)
  1157. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1158. c.Color = C3(255,255,255)
  1159. c.Material = "Neon"
  1160. end
  1161. end
  1162.  
  1163. Weapon.Parent = Character
  1164. for _, c in pairs(Weapon:GetChildren()) do
  1165. if c.ClassName == "Part" then
  1166. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1167. end
  1168. end
  1169.  
  1170. local SKILLTEXTCOLOR = C3(255,255,255)
  1171. local SKILLFONT = "Antique"
  1172. local SKILLTEXTSIZE = 7
  1173.  
  1174. Humanoid.Died:connect(function()
  1175. ATTACK = true
  1176. end)
  1177.  
  1178. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1179. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1180.  
  1181. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  1182. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  1183.  
  1184. function printbye(Name)
  1185. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1186. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1187. end
  1188.  
  1189. workspace.ChildAdded:connect(function(instance)
  1190. for BANISH = 1, #TOBANISH do
  1191. if TOBANISH[BANISH] ~= nil then
  1192. if instance.Name == TOBANISH[BANISH] then
  1193. coroutine.resume(coroutine.create(function()
  1194. printbye(instance.Name)
  1195. instance:ClearAllChildren()
  1196. Debris:AddItem(instance,0.0005)
  1197. end))
  1198. end
  1199. end
  1200. end
  1201. end)
  1202.  
  1203. --//=================================\\
  1204. --|| DAMAGING
  1205. --\\=================================//
  1206.  
  1207. function Banish(Foe)
  1208. if Foe then
  1209. coroutine.resume(coroutine.create(function()
  1210. --if game.Players:FindFirstChild(Foe.Name) then
  1211. table.insert(TOBANISH,Foe.Name)
  1212. printbye(Foe.Name)
  1213. --end
  1214. Foe.Archivable = true
  1215. local CLONE = Foe:Clone()
  1216. Foe:Destroy()
  1217. CLONE.Parent = Effects
  1218. CLONE:BreakJoints()
  1219. local MATERIALS = {"Glass","Neon"}
  1220. for _, c in pairs(CLONE:GetDescendants()) do
  1221. if c:IsA("BasePart") then
  1222. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1223. CreateSound(340722848, c, 10, 1, false)
  1224. end
  1225. c.Anchored = true
  1226. c.Transparency = c.Transparency + 0.2
  1227. c.Material = MATERIALS[MRANDOM(1,2)]
  1228. c.Color = C3(255, 255, 255)
  1229. if c.ClassName == "MeshPart" then
  1230. c.TextureID = ""
  1231. end
  1232. if c:FindFirstChildOfClass("SpecialMesh") then
  1233. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1234. end
  1235. if c:FindFirstChildOfClass("Decal") then
  1236. c:FindFirstChildOfClass("Decal"):remove()
  1237. end
  1238. c.Name = "Banished"
  1239. c.CanCollide = false
  1240. else
  1241. c:remove()
  1242. end
  1243. end
  1244. local A = false
  1245. for i = 1, 35 do
  1246. if A == false then
  1247. A = true
  1248. elseif A == true then
  1249. A = false
  1250. end
  1251. for _, c in pairs(CLONE:GetDescendants()) do
  1252. if c:IsA("BasePart") then
  1253. c.Anchored = true
  1254. c.Material = MATERIALS[MRANDOM(1,2)]
  1255. c.Transparency = c.Transparency + 0.8/35
  1256. if A == false then
  1257. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1258. elseif A == true then
  1259. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1260. end
  1261. end
  1262. end
  1263. Swait()
  1264. end
  1265. CLONE:remove()
  1266. end))
  1267. end
  1268. end
  1269.  
  1270. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1271. local CHILDREN = workspace:GetDescendants()
  1272. for index, CHILD in pairs(CHILDREN) do
  1273. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1274. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1275. if HUM then
  1276. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1277. if TORSO then
  1278. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1279. if ISBANISH == true then
  1280. Banish(CHILD)
  1281. else
  1282. if ISBANISH == "Gravity" then
  1283. HUM.PlatformStand = true
  1284. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1285. local grav = Instance.new("BodyPosition",TORSO)
  1286. grav.D = 15
  1287. grav.P = 20000
  1288. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1289. grav.position = TORSO.Position
  1290. grav.Name = "V3BanishForce"..Player.Name
  1291. else
  1292. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1293. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1294. end
  1295. else
  1296. HUM.PlatformStand = false
  1297. end
  1298. end
  1299. elseif ISBANISH == "Gravity" then
  1300. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1301. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1302. HUM.PlatformStand = false
  1303. end
  1304. end
  1305. end
  1306. end
  1307. end
  1308. end
  1309. end
  1310.  
  1311. --//=================================\\
  1312. --|| ATTACK FUNCTIONS AND STUFF
  1313. --\\=================================//
  1314.  
  1315. function Extreme_Offset()
  1316. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character)
  1317. if HITFLOOR then
  1318. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  1319. CreateSound("1295446488", Torso, 5, 1)
  1320. for i = 1, 5 do
  1321. WACKYEFFECT({
  1322. Time = MRANDOM(15, 35),
  1323. EffectType = "Round Slash",
  1324. Size = VT(0, 0, 0),
  1325. Size2 = VT(0.3, 0, 0.3),
  1326. Transparency = 0.5,
  1327. Transparency2 = 1,
  1328. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  1329. MoveToPos = nil,
  1330. RotationX = MRANDOM(-50, 50) / 10,
  1331. RotationY = MRANDOM(-50, 50) / 10,
  1332. RotationZ = MRANDOM(-50, 50) / 10,
  1333. Material = "Neon",
  1334. Color = C3(1, 1, 1),
  1335. SoundID = nil,
  1336. SoundPitch = nil,
  1337. SoundVolume = nil
  1338. })
  1339. end
  1340. ATTACK = true
  1341. Rooted = true
  1342. UNANCHOR = false
  1343. RootPart.Anchored = true
  1344. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  1345. for i = 1, 5 do
  1346. WACKYEFFECT({
  1347. Time = MRANDOM(15, 35),
  1348. EffectType = "Round Slash",
  1349. Size = VT(0, 0, 0),
  1350. Size2 = VT(0.3, 0, 0.3),
  1351. Transparency = 0.5,
  1352. Transparency2 = 1,
  1353. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  1354. MoveToPos = nil,
  1355. RotationX = MRANDOM(-50, 50) / 10,
  1356. RotationY = MRANDOM(-50, 50) / 10,
  1357. RotationZ = MRANDOM(-50, 50) / 10,
  1358. Material = "Neon",
  1359. Color = C3(1, 1, 1),
  1360. SoundID = nil,
  1361. SoundPitch = nil,
  1362. SoundVolume = nil
  1363. })
  1364. end
  1365. for i = 0, 0.2, 0.1 / Animation_Speed do
  1366. Swait()
  1367. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  1373. end
  1374. for i = 0, 1, 0.1 / Animation_Speed do
  1375. Swait()
  1376. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  1382. end
  1383. for i = 1, 10 do
  1384. Swait()
  1385. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  1386. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  1387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  1388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  1389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  1390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  1391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  1392. end
  1393. for i = 0, 0.2, 0.1 / Animation_Speed do
  1394. Swait()
  1395. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1401. end
  1402. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  1403. if HITFLOOR then
  1404. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1405. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  1406. for index, CHILD in pairs(CHILDREN) do
  1407. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  1408. for i = 1, 5 do
  1409. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  1410. CHILD:remove()
  1411. end
  1412. end
  1413. end
  1414. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  1415. SOUNDPART.CFrame = CF(HITPOS)
  1416. Debris:AddItem(SOUNDPART, 5)
  1417. CreateSound("130972023", SOUNDPART, 6, 3)
  1418. CreateSound("182765513", SOUNDPART, 6, 1)
  1419. WACKYEFFECT({
  1420. EffectType = "Ring",
  1421. Size = VT(0, 0, 0),
  1422. Size2 = VT(1, 1, 0),
  1423. Transparency = 0.7,
  1424. Transparency2 = 1,
  1425. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  1426. MoveToPos = nil,
  1427. RotationX = 0,
  1428. RotationY = 0,
  1429. RotationZ = 0,
  1430. Material = "Neon",
  1431. Color = C3(1, 1, 1),
  1432. SoundID = nil,
  1433. SoundPitch = nil,
  1434. SoundVolume = nil
  1435. })
  1436. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1437. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  1438. for index, CHILD in pairs(CHILDREN) do
  1439. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  1440. for i = 1, 5 do
  1441. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  1442. CHILD:remove()
  1443. end
  1444. end
  1445. end
  1446. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  1447. SOUNDPART.CFrame = CF(HITPOS)
  1448. Debris:AddItem(SOUNDPART, 5)
  1449. CreateSound("130972023", SOUNDPART, 6, 3)
  1450. CreateSound("182765513", SOUNDPART, 6, 1)
  1451. WACKYEFFECT({
  1452. EffectType = "Ring",
  1453. Size = VT(0, 0, 0),
  1454. Size2 = VT(1, 1, 0),
  1455. Transparency = 0.7,
  1456. Transparency2 = 1,
  1457. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  1458. MoveToPos = nil,
  1459. RotationX = 0,
  1460. RotationY = 0,
  1461. RotationZ = 0,
  1462. Material = "Neon",
  1463. Color = C3(1, 1, 1),
  1464. SoundID = nil,
  1465. SoundPitch = nil,
  1466. SoundVolume = nil
  1467. })
  1468. elseif HITFLOOR.Anchored == false then
  1469. if HITFLOOR.Parent ~= workspace then
  1470. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  1471. for index, CHILD in pairs(CHILDREN) do
  1472. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  1473. for i = 1, 5 do
  1474. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  1475. end
  1476. CHILD:remove()
  1477. end
  1478. end
  1479. else
  1480. for i = 1, 5 do
  1481. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  1482. end
  1483. HITFLOOR:remove()
  1484. end
  1485. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  1486. SOUNDPART.CFrame = CF(HITPOS)
  1487. Debris:AddItem(SOUNDPART, 5)
  1488. CreateSound("130972023", SOUNDPART, 10, 3)
  1489. CreateSound("178452217", SOUNDPART, 6, 1)
  1490. WACKYEFFECT({
  1491. EffectType = "Ring",
  1492. Size = VT(0, 0, 0),
  1493. Size2 = VT(1, 1, 0),
  1494. Transparency = 0.7,
  1495. Transparency2 = 1,
  1496. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  1497. MoveToPos = nil,
  1498. RotationX = 0,
  1499. RotationY = 0,
  1500. RotationZ = 0,
  1501. Material = "Neon",
  1502. Color = C3(1, 1, 1),
  1503. SoundID = nil,
  1504. SoundPitch = nil,
  1505. SoundVolume = nil
  1506. })
  1507. else
  1508. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  1509. SOUNDPART.CFrame = CF(HITPOS)
  1510. Debris:AddItem(SOUNDPART, 5)
  1511. CreateSound("130972023", SOUNDPART, 10, 1)
  1512. CreateSound("130972023", SOUNDPART, 6, 0.7)
  1513. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  1514. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  1515. ApplyAoE(HITPOS, 15, 45, 75, 75, false)
  1516. ApplyAoE(HITPOS, 25, 25, 35, 35, false)
  1517. for i = 1, 5 do
  1518. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  1519. end
  1520. for i = 1, 5 do
  1521. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  1522. end
  1523. end
  1524. end
  1525. for i = 0, 1.2, 0.1 / Animation_Speed do
  1526. Swait()
  1527. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  1528. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  1529. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  1531. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1533. end
  1534. ATTACK = false
  1535. Rooted = false
  1536. UNANCHOR = true
  1537. RootPart.Anchored = false
  1538. end
  1539. end
  1540.  
  1541. function Banisher_Bullet()
  1542. ATTACK = true
  1543. Rooted = false
  1544. for i=0, 0.4, 0.1 / Animation_Speed do
  1545. Swait()
  1546. turnto(Mouse.Hit.p)
  1547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1551. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1553. end
  1554. repeat
  1555. for i=0, 0.2, 0.1 / Animation_Speed do
  1556. Swait()
  1557. turnto(Mouse.Hit.p)
  1558. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1564. end
  1565. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1566. SpawnTrail(Hole.Position,POS)
  1567. if HIT ~= nil then
  1568. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1569. Banish(HIT.Parent)
  1570. end
  1571. end
  1572. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1573. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 255), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1574. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1575. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1576. for i=0, 0.3, 0.1 / Animation_Speed do
  1577. Swait()
  1578. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1580. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1582. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1584. end
  1585. until KEYHOLD == false
  1586. ATTACK = false
  1587. Rooted = false
  1588. end
  1589.  
  1590. function AttackTemplate()
  1591. ATTACK = true
  1592. Rooted = false
  1593. for i=0, 1, 0.1 / Animation_Speed do
  1594. Swait()
  1595. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1599. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1601. end
  1602. ATTACK = false
  1603. Rooted = false
  1604. end
  1605.  
  1606. --//=================================\\
  1607. --|| ASSIGN THINGS TO KEYS
  1608. --\\=================================//
  1609.  
  1610. function MouseDown(Mouse)
  1611. if ATTACK == false then
  1612. end
  1613. end
  1614.  
  1615. function MouseUp(Mouse)
  1616. HOLD = false
  1617. end
  1618.  
  1619. function KeyDown(Key)
  1620. KEYHOLD = true
  1621. if Key == "z" and ATTACK == false then
  1622. Banisher_Bullet()
  1623. end
  1624.  
  1625. if Key == "b" and ATTACK == false then
  1626. Extreme_Offset()
  1627. end
  1628.  
  1629. if Key == "c" and ATTACK == false then
  1630. end
  1631.  
  1632. if Key == "v" and ATTACK == false then
  1633. end
  1634.  
  1635. if Key == "x" and ATTACK == false then
  1636. end
  1637. end
  1638.  
  1639. function KeyUp(Key)
  1640. KEYHOLD = false
  1641. end
  1642.  
  1643. Mouse.Button1Down:connect(function(NEWKEY)
  1644. MouseDown(NEWKEY)
  1645. end)
  1646. Mouse.Button1Up:connect(function(NEWKEY)
  1647. MouseUp(NEWKEY)
  1648. end)
  1649. Mouse.KeyDown:connect(function(NEWKEY)
  1650. KeyDown(NEWKEY)
  1651. end)
  1652. Mouse.KeyUp:connect(function(NEWKEY)
  1653. KeyUp(NEWKEY)
  1654. end)
  1655.  
  1656. --//=================================\\
  1657. --\\=================================//
  1658.  
  1659.  
  1660. function unanchor()
  1661. if UNANCHOR == true then
  1662. g = Character:GetChildren()
  1663. for i = 1, #g do
  1664. if g[i].ClassName == "Part" then
  1665. g[i].Anchored = false
  1666. end
  1667. end
  1668. end
  1669. end
  1670.  
  1671.  
  1672. --//=================================\\
  1673. --|| WRAP THE WHOLE SCRIPT UP
  1674. --\\=================================//
  1675.  
  1676. Humanoid.Changed:connect(function(Jump)
  1677. if Jump == "Jump" and (Disable_Jump == true) then
  1678. Humanoid.Jump = false
  1679. end
  1680. end)
  1681.  
  1682. local CONNECT = nil
  1683.  
  1684. while true do
  1685. Swait()
  1686. ANIMATE.Parent = nil
  1687. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1688. Humanoid = IT("Humanoid",Character)
  1689. end
  1690. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1691. v:Stop();
  1692. end
  1693. SINE = SINE + CHANGE
  1694. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1695. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1696. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1697. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1698. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1699. HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1700. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  1701. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1702. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1703. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1704. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1705. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1706. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1707. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1708. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1709. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1710. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1711. end
  1712. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1713. ANIM = "Jump"
  1714. if ATTACK == false then
  1715. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1721. end
  1722. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1723. ANIM = "Fall"
  1724. if ATTACK == false then
  1725. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(10), RAD(10)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1729. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1731. end
  1732. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1733. ANIM = "Idle"
  1734. if ATTACK == false then
  1735. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(180), RAD(65), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(35), RAD(20), RAD(10)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1741. end
  1742. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1743. ANIM = "Walk"
  1744. if ATTACK == false then
  1745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(180), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1749. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1751. end
  1752. end
  1753. unanchor()
  1754. Humanoid.MaxHealth = "inf"
  1755. Humanoid.Health = "inf"
  1756. if Rooted == false then
  1757. Disable_Jump = false
  1758. Humanoid.WalkSpeed = Speed
  1759. elseif Rooted == true then
  1760. Disable_Jump = true
  1761. Humanoid.WalkSpeed = 0
  1762. end
  1763. sick.Parent = Torso
  1764. sick:resume()
  1765. sick.Volume = 5
  1766. sick.Pitch = 1
  1767. sick.SoundId = "rbxassetid://2512501939"
  1768. sick.Name = "BanishV3Music"
  1769. end
  1770.  
  1771. --//=================================\\
  1772. --\\=================================//
  1773.  
  1774.  
  1775.  
  1776.  
  1777.  
  1778. --//====================================================\\--
  1779. --|| END OF SCRIPT
  1780. --\\====================================================//--
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