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HenloMyDude

soofil

Dec 27th, 2019
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  1.  
  2. function Smooth(part)
  3. part.TopSurface = "Smooth"
  4. part.BottomSurface = "Smooth"
  5. part.RightSurface = "Smooth"
  6. part.LeftSurface = "Smooth"
  7. part.FrontSurface = "Smooth"
  8. part.BackSurface = "Smooth"
  9. end
  10.  
  11. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  12. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  13. local RealPlayer = Player
  14. do print("hi")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  15.  
  16. plr = owner
  17. char = plr.Character
  18. tors = char.Torso
  19. root = char.HumanoidRootPart
  20.  
  21. IT = Instance.new
  22. CF = CFrame.new
  23. VT = Vector3.new
  24. RAD = math.rad
  25. C3 = Color3.new
  26. UD2 = UDim2.new
  27. BRICKC = BrickColor.new
  28. ANGLES = CFrame.Angles
  29. EULER = CFrame.fromEulerAnglesXYZ
  30. COS = math.cos
  31. ACOS = math.acos
  32. SIN = math.sin
  33. ASIN = math.asin
  34. ABS = math.abs
  35. MRANDOM = math.random
  36. FLOOR = math.floor
  37. CHARACTER = char
  38.  
  39. local ANIMATORSK = CHARACTER:FindFirstChild("Animate")
  40. if ANIMATORSK then
  41. ANIMATORSK:Destroy()
  42. local ROOT = CHARACTER.HumanoidRootPart
  43. ROOT.Anchored = false
  44. --[[
  45. local RIGHTARM = CHARACTER["Right Arm"]
  46. RIGHTARM.BrickColor = BrickColor.new("Bright yellow")
  47. local LEFTARM = CHARACTER["Left Arm"]
  48. LEFTARM.BrickColor = BrickColor.new("Bright yellow")
  49. local RIGHTLEG = CHARACTER["Right Leg"]
  50. RIGHTLEG.BrickColor = BrickColor.new("Bright green")
  51. local LEFTLEG = CHARACTER["Left Leg"]
  52. LEFTLEG.BrickColor = BrickColor.new("Bright green")
  53. CHARACTER.Head.BrickColor = BrickColor.new("Bright yellow")
  54. ]]--
  55.  
  56. for _,v in pairs (CHARACTER.Torso:children()) do
  57. if v:IsA("Motor6D") then
  58. v.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  59. end
  60. end
  61.  
  62. TORSO = CHARACTER.Torso
  63.  
  64. RootJoint = ROOT["RootJoint"]
  65. Neck = TORSO["Neck"]
  66. RightShoulder = TORSO["Right Shoulder"]
  67. LeftShoulder = TORSO["Left Shoulder"]
  68. RightHip = TORSO["Right Hip"]
  69. LeftHip = TORSO["Left Hip"]
  70. local BODY = {}
  71. local astupchair = Instance.new("Part",CHARACTER)
  72. astupchair.Name = "Wheelchair"
  73. astupchair.Transparency = 1
  74. local CHAIR = CHARACTER.Wheelchair
  75. for index, CHILD in pairs(CHARACTER:GetDescendants()) do
  76. if (CHILD:IsA("BasePart") or CHILD:IsA("Decal") or CHILD:IsA("Beam")) and CHILD ~= ROOT and CHILD ~= CHAIR then
  77. table.insert(BODY,CHILD)
  78. end
  79. end
  80. local ATTACKING = false
  81. if script:FindFirstChild("Color") then
  82. script.Color.Parent = game.Lighting
  83. end
  84. local HIT = false
  85. local MUSIC = Instance.new("Sound",TORSO)
  86. local DEAD = false
  87. MUSIC:Play()
  88. local CLUBSMESH = 2761335666
  89. local DIAMONDMESH = 1254392112
  90. local SPADEMESH = 2760895053
  91. local HEARTMESH = 105992239 --VT(3.5,3.5,3.5)
  92. local SCYTHEMESH = 455516381
  93. local SINE = 0
  94. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  95. end
  96. ArtificialHB = Instance.new("BindableEvent", script)
  97. ArtificialHB.Name = "ArtificialHB"
  98.  
  99. script:WaitForChild("ArtificialHB")
  100.  
  101. frame = 1/60
  102. tf = 0
  103. allowframeloss = false
  104. tossremainder = false
  105. lastframe = tick()
  106. script.ArtificialHB:Fire()
  107.  
  108. game:GetService("RunService").Heartbeat:connect(function(s, p)
  109. tf = tf + s
  110. if tf >= frame then
  111. if allowframeloss then
  112. script.ArtificialHB:Fire()
  113. lastframe = tick()
  114. else
  115. for i = 1, math.floor(tf / frame) do
  116. script.ArtificialHB:Fire()
  117. end
  118. lastframe = tick()
  119. end
  120. if tossremainder then
  121. tf = 0
  122. else
  123. tf = tf - frame * math.floor(tf / frame)
  124. end
  125. end
  126. end)
  127.  
  128. function PositiveAngle(NUMBER)
  129. if NUMBER >= 0 then
  130. NUMBER = 0
  131. end
  132. return NUMBER
  133. end
  134.  
  135. function NegativeAngle(NUMBER)
  136. if NUMBER <= 0 then
  137. NUMBER = 0
  138. end
  139. return NUMBER
  140. end
  141.  
  142. function Swait(NUMBER)
  143. if NUMBER == 0 or NUMBER == nil then
  144. ArtificialHB.Event:wait()
  145. else
  146. for i = 1, NUMBER do
  147. ArtificialHB.Event:wait()
  148. end
  149. end
  150. end
  151.  
  152. DEAD = false
  153. SINE = 0
  154. TORSOROT = 0
  155. HIT = false
  156.  
  157. function Clerp(a, b, t)
  158. return a:lerp(b, t)
  159. end
  160.  
  161. ATTACKING = false
  162.  
  163. function ClerpBody(TABLE,PRIORITY)
  164. if PRIORITY == "Attack" or ATTACKING == false then
  165. RootJoint.C1 = Clerp(RootJoint.C1, TABLE[1], 0.35)
  166. if HIT == false then
  167. Neck.C1 = Clerp(Neck.C1, TABLE[2], 0.35)
  168. end
  169. RightShoulder.C1 = Clerp(RightShoulder.C1, TABLE[3], 0.35)
  170. LeftShoulder.C1 = Clerp(LeftShoulder.C1, TABLE[4], 0.35)
  171. RightHip.C1 = Clerp(RightHip.C1, TABLE[5], 0.35)
  172. LeftHip.C1 = Clerp(LeftHip.C1, TABLE[6], 0.35)
  173. end
  174. end
  175.  
  176. RootJoint.C0 = RootJoint.C0 * CFrame.Angles(RAD(-90), RAD(0), RAD(180))
  177.  
  178. local ROOT = CHARACTER.HumanoidRootPart
  179. HUMANOID = CHARACTER.Humanoid
  180. local BODY = {}
  181. local astupchair = Instance.new("Part",CHARACTER)
  182. astupchair.Name = "Wheelchair"
  183. astupchair.Transparency = 1
  184. local CHAIR = CHARACTER.Wheelchair
  185. for index, CHILD in pairs(CHARACTER:GetDescendants()) do
  186. if (CHILD:IsA("BasePart") or CHILD:IsA("Decal") or CHILD:IsA("Beam")) and CHILD ~= ROOT and CHILD ~= CHAIR or CHILD.Name == "Handle" then
  187. table.insert(BODY,CHILD)
  188. end
  189. end
  190.  
  191. local CLUBSMESH = 2761335666
  192. local DIAMONDMESH = 1254392112
  193. local SPADEMESH = 2760895053
  194. local HEARTMESH = 105992239 --VT(3.5,3.5,3.5)
  195. local SCYTHEMESH = 455516381
  196.  
  197. function Transparent(CY)
  198. for E = 1, #BODY do
  199. if BODY[E].ClassName ~= "Beam" then
  200. BODY[E].Transparency = CY
  201. else
  202. BODY[E].Transparency = NumberSequence.new(CY)
  203. end
  204. end
  205. end
  206.  
  207. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  208. local NEWMESH = IT(MESH)
  209. if MESH == "SpecialMesh" then
  210. NEWMESH.MeshType = MESHTYPE
  211. if MESHID ~= "nil" and MESHID ~= "" then
  212. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  213. end
  214. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  215. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  216. end
  217. end
  218. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  219. NEWMESH.Scale = SCALE
  220. NEWMESH.Parent = PARENT
  221. return NEWMESH
  222. end
  223.  
  224. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  225. local NEWPART = IT("Part")
  226. NEWPART.formFactor = FORMFACTOR
  227. NEWPART.Reflectance = REFLECTANCE
  228. NEWPART.Transparency = TRANSPARENCY
  229. NEWPART.CanCollide = false
  230. NEWPART.Locked = true
  231. NEWPART.Anchored = true
  232. if ANCHOR == false then
  233. NEWPART.Anchored = false
  234. end
  235. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  236. NEWPART.Name = NAME
  237. NEWPART.Size = SIZE
  238. NEWPART.Position = TORSO.Position
  239. NEWPART.Material = MATERIAL
  240. NEWPART:BreakJoints()
  241. NEWPART.Parent = PARENT
  242. return NEWPART
  243. end
  244.  
  245. local S = IT("Sound")
  246. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  247. local NEWSOUND = nil
  248. coroutine.resume(coroutine.create(function()
  249. NEWSOUND = S:Clone()
  250. NEWSOUND.Parent = PARENT
  251. NEWSOUND.Volume = VOLUME
  252. NEWSOUND.Pitch = PITCH
  253. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  254. NEWSOUND:play()
  255. if DOESLOOP == true then
  256. NEWSOUND.Looped = true
  257. else
  258. repeat wait(1) until NEWSOUND.Playing == false
  259. NEWSOUND:remove()
  260. end
  261. end))
  262. return NEWSOUND
  263. end
  264.  
  265. function sandbox(var,func)
  266. local env = getfenv(func)
  267. local newenv = setmetatable({},{
  268. __index = function(self,k)
  269. if k=="script" then
  270. return var
  271. else
  272. return env[k]
  273. end
  274. end,
  275. })
  276. setfenv(func,newenv)
  277. return func
  278. end
  279. cors = {}
  280. mas = Instance.new("Model",game:GetService("Lighting"))
  281. Sound0 = Instance.new("Sound")
  282. Sound1 = Instance.new("Sound")
  283. Sound2 = Instance.new("Sound")
  284. Sound3 = Instance.new("Sound")
  285. Sound4 = Instance.new("Sound")
  286. Sound5 = Instance.new("Sound")
  287. Sound6 = Instance.new("Sound")
  288. Sound7 = Instance.new("Sound")
  289. Sound8 = Instance.new("Sound")
  290. Sound9 = Instance.new("Sound")
  291. Sound10 = Instance.new("Sound")
  292. Sound0.Name = "ByeBye"
  293. Sound0.Parent = mas
  294. Sound0.MaxDistance = 300
  295. Sound0.EmitterSize = 35
  296. Sound0.MinDistance = 35
  297. Sound0.SoundId = "rbxassetid://2545211516"
  298. Sound0.Volume = 5
  299. Sound1.Name = "ChaosChaos"
  300. Sound1.Parent = mas
  301. Sound1.MaxDistance = 300
  302. Sound1.EmitterSize = 35
  303. Sound1.MinDistance = 35
  304. Sound1.SoundId = "rbxassetid://2545008459"
  305. Sound1.Volume = 5
  306. Sound2.Name = "Chuckle"
  307. Sound2.Parent = mas
  308. Sound2.MaxDistance = 300
  309. Sound2.EmitterSize = 35
  310. Sound2.MinDistance = 35
  311. Sound2.SoundId = "rbxassetid://2545010175"
  312. Sound2.Volume = 5
  313. Sound3.Name = "Deathed"
  314. Sound3.Parent = mas
  315. Sound3.MaxDistance = 300
  316. Sound3.EmitterSize = 35
  317. Sound3.MinDistance = 35
  318. Sound3.SoundId = "rbxassetid://2637401925"
  319. Sound3.Volume = 2
  320. Sound4.Name = "Ha1"
  321. Sound4.Parent = mas
  322. Sound4.MaxDistance = 300
  323. Sound4.EmitterSize = 35
  324. Sound4.MinDistance = 35
  325. Sound4.SoundId = "rbxassetid://2606661976"
  326. Sound4.Volume = 5
  327. Sound5.Name = "Ha2"
  328. Sound5.Parent = mas
  329. Sound5.MaxDistance = 300
  330. Sound5.EmitterSize = 35
  331. Sound5.MinDistance = 35
  332. Sound5.SoundId = "rbxassetid://2606662454"
  333. Sound5.Volume = 5
  334. Sound6.Name = "Laugh"
  335. Sound6.Parent = mas
  336. Sound6.MaxDistance = 300
  337. Sound6.EmitterSize = 35
  338. Sound6.MinDistance = 35
  339. Sound6.SoundId = "rbxassetid://2545211765"
  340. Sound6.Volume = 5
  341. Sound7.Name = "MeDoAnything"
  342. Sound7.Parent = mas
  343. Sound7.MaxDistance = 300
  344. Sound7.EmitterSize = 35
  345. Sound7.MinDistance = 35
  346. Sound7.SoundId = "rbxassetid://2544975373"
  347. Sound7.Volume = 5
  348. Sound8.Name = "Metamorph"
  349. Sound8.Parent = mas
  350. Sound8.MaxDistance = 300
  351. Sound8.EmitterSize = 35
  352. Sound8.MinDistance = 35
  353. Sound8.SoundId = "rbxassetid://2545011398"
  354. Sound8.Volume = 5
  355. Sound9.Name = "Neo"
  356. Sound9.Parent = mas
  357. Sound9.MaxDistance = 300
  358. Sound9.EmitterSize = 35
  359. Sound9.MinDistance = 35
  360. Sound9.SoundId = "rbxassetid://2545018472"
  361. Sound9.Volume = 5
  362. Sound10.Name = "OH"
  363. Sound10.Parent = mas
  364. Sound10.MaxDistance = 300
  365. Sound10.EmitterSize = 35
  366. Sound10.MinDistance = 35
  367. Sound10.SoundId = "rbxassetid://2545012765"
  368. Sound10.Volume = 5
  369. for i,v in pairs(mas:GetChildren()) do
  370. v.Parent = ROOT
  371. pcall(function() v:MakeJoints() end)
  372. end
  373. mas:Destroy()
  374. for i,v in pairs(cors) do
  375. spawn(function()
  376. pcall(v)
  377. end)
  378. end
  379.  
  380. local HATS = Instance.new("Model", nil)
  381.  
  382. function GETHATS()
  383. for i,c in pairs (HATS:GetChildren()) do
  384. if c:IsA("Hat") or c:IsA("Accessory") then
  385. c.Parent = CHARACTER
  386. end
  387. end
  388. end
  389.  
  390. function RIDHATS()
  391. for i,c in pairs (CHARACTER:GetChildren()) do
  392. if c:IsA("Hat") or c:IsA("Accessory") then
  393. c.Parent = HATS
  394. end
  395. end
  396. end
  397.  
  398. function ChaosOrAnything()
  399. local PLAY = {ROOT.MeDoAnything,ROOT.ChaosChaos}
  400. PLAY[MRANDOM(1,2)]:Play()
  401. end
  402.  
  403. Debris = game:GetService("Debris")
  404.  
  405. function OhOhOh(TARGET)
  406. local FOE = TARGET.Torso
  407. if FOE then
  408. ATTACKING = true
  409. ChaosOrAnything()
  410. local E = 0
  411. repeat
  412. Swait()
  413. E = E + 1
  414. ClerpBody({
  415. CF(0,-E/25,0)*ANGLES(RAD(0),RAD(0),RAD(0)),
  416. CF(0,-0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(0,-1,0),
  417. CF(0,0.5,0)*ANGLES(RAD(-120),RAD(0),RAD(35))*CF(-1.5,-0.5,0),
  418. CF(0,0.5,0)*ANGLES(RAD(-120),RAD(0),RAD(-35))*CF(1.5,-0.5,0),
  419. CF(-0,0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  420. CF(0,0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(0.5,0.9,0.5),
  421. },"Attack")
  422. until ROOT.ChaosChaos.Playing == false and ROOT.MeDoAnything.Playing == false
  423. for i = 1, MRANDOM(3,5) do
  424. local TO = FOE.Position
  425. local MOVETO = CF(FOE.Position+VT(0,1,0))*ANGLES(0,RAD(MRANDOM(0,359)),0)*CF(0,0,15)
  426. CHARACTER:SetPrimaryPartCFrame(MOVETO)
  427. Transparent(0)
  428. ROOT.OH:Play()
  429. for i = 1, 5 do
  430. ClerpBody({
  431. CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0)),
  432. CF(0,-0.5,0)*ANGLES(RAD(5),RAD(0),RAD(0))*CF(0,-1,0),
  433. CF(0,0.5,0)*ANGLES(RAD(-75),RAD(0),RAD(-35))*CF(-1.5,-0.5,0),
  434. CF(0,0.5,0)*ANGLES(RAD(-75),RAD(0),RAD(35))*CF(1.5,-0.5,0),
  435. CF(-0,0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  436. CF(0,0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(0.5,0.9,0.5),
  437. },"Attack")
  438. end
  439. for i = 1, 3 do
  440. local ANGLE = (50-(25*i))/1.25
  441. coroutine.resume(coroutine.create(function()
  442. local TOFIREFROM = ROOT.CFrame*ANGLES(0,RAD(ANGLE),0)
  443. local CLUB = CreatePart(3, workspace, "Granite", 0, 0, TORSO.BrickColor, "Spade", VT(1.5,0.5,1.5), false)
  444. CreateMesh("SpecialMesh", CLUB, "FileMesh", CLUBSMESH, "", VT(0.75,0.75,0.75), VT(0,0,0))
  445. CLUB.CFrame = TOFIREFROM
  446. local GO = IT("BodyVelocity",CLUB)
  447. GO.Velocity = CLUB.CFrame.lookVector*65
  448. Debris:AddItem(CLUB,1)
  449. CLUB.Touched:Connect(function(HIT)
  450. if HIT.Parent:FindFirstChildOfClass("Humanoid") and HIT.Parent ~= CHARACTER then
  451. CLUB:Remove()
  452. CreateSound(410625063, HIT.Parent:FindFirstChildOfClass("Humanoid").Torso, 2, 1, false)
  453. HIT.Parent:FindFirstChildOfClass("Humanoid").Health = HIT.Parent:FindFirstChildOfClass("Humanoid").Health - 10
  454. end
  455. end)
  456. end))
  457. end
  458. for i = 1, 35 do
  459. Swait()
  460. ClerpBody({
  461. CF(0,-i/350,0)*ANGLES(RAD(0),RAD(0),RAD(0)),
  462. CF(0,-0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(0,-1,0),
  463. CF(0,0.5,0)*ANGLES(RAD(-120),RAD(0),RAD(35))*CF(-1.5,-0.5,0),
  464. CF(0,0.5,0)*ANGLES(RAD(-120),RAD(0),RAD(-35))*CF(1.5,-0.5,0),
  465. CF(-0,0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  466. CF(0,0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(0.5,0.9,0.5),
  467. },"Attack")
  468. Transparent(i/35)
  469. end
  470. local human = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  471. if human and human.Health <= 0 or DEAD == true then
  472. break
  473. end
  474. end
  475. ATTACKING = false
  476. for i = 1, 25 do
  477. Swait()
  478. Transparent((25-i)/25)
  479. end
  480. Transparent(0)
  481. end
  482. end
  483. function Diamonds(TARGET)
  484. local FOE = TARGET.Torso
  485. if FOE then
  486. ChaosOrAnything()
  487. ATTACKING = true
  488. coroutine.resume(coroutine.create(function()
  489. repeat
  490. Swait()
  491. CHARACTER:SetPrimaryPartCFrame(Clerp(ROOT.CFrame,CF(VT(ROOT.Position.X,FOE.Position.Y,ROOT.Position.Z),FOE.Position),0.2))
  492. ClerpBody({
  493. CF(0,0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)),
  494. CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0),
  495. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0),
  496. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0),
  497. CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  498. CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5),
  499. },"Attack")
  500. until ATTACKING == false
  501. end))
  502. for i = 1, MRANDOM(25,35) do
  503. coroutine.resume(coroutine.create(function()
  504. local DIAMOND = CreatePart(3, workspace, "Granite", 0, 1, TORSO.BrickColor, "Diamond", VT(0.5,0.5,1.5), true)
  505. CreateMesh("SpecialMesh", DIAMOND, "FileMesh", DIAMONDMESH, "", VT(0.1, 0.05, 0.15), VT(0,0,0))
  506. DIAMOND.CFrame = ROOT.CFrame*CF(MRANDOM(-150,150)/20,0,-1.5)
  507. for i = 1, 15 do
  508. Swait()
  509. DIAMOND.Transparency = (15-i)/15
  510. DIAMOND.CFrame = DIAMOND.CFrame*CF(0,0,-(15-i)/35)
  511. end
  512. DIAMOND.Anchored = false
  513. DIAMOND.Transparency = 0
  514. local GO = IT("BodyVelocity",DIAMOND)
  515. GO.Velocity = DIAMOND.CFrame.lookVector*15
  516. Debris:AddItem(DIAMOND,1)
  517. DIAMOND.Touched:Connect(function(HIT)
  518. if HIT.Parent:FindFirstChildOfClass("Humanoid") and HIT.Parent ~= CHARACTER then
  519. DIAMOND:Remove()
  520. CreateSound(410625063, HIT.Parent:FindFirstChildOfClass("Humanoid").Torso, 2, 1, false)
  521. HIT.Parent:FindFirstChildOfClass("Humanoid").Health = HIT.Parent:FindFirstChildOfClass("Humanoid").Health - 7.5
  522. end
  523. end)
  524. for i = 1, 5 do
  525. Swait()
  526. GO.Velocity = DIAMOND.CFrame.lookVector*(15*i)
  527. end
  528. end))
  529. local human = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  530. if human and human.Health <= 0 or DEAD == true then
  531. break
  532. end
  533. Swait(7)
  534. end
  535. ATTACKING = false
  536. end
  537. end
  538. function RingAround(TARGET)
  539. local FOE = TARGET.Torso
  540. if FOE then
  541. ATTACKING = true
  542. ChaosOrAnything()
  543. local E = 0
  544. repeat
  545. Swait()
  546. E = E + 1
  547. ClerpBody({
  548. CF(0,(-E/25)+0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)),
  549. CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0),
  550. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0),
  551. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0),
  552. CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  553. CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5),
  554. },"Attack")
  555. until ROOT.ChaosChaos.Playing == false and ROOT.MeDoAnything.Playing == false
  556. coroutine.resume(coroutine.create(function()
  557. repeat
  558. Swait()
  559. CHARACTER:SetPrimaryPartCFrame(Clerp(ROOT.CFrame,CF(ROOT.Position,VT(FOE.Position.X,ROOT.Position.Y,FOE.Position.Z)),0.2))
  560. ClerpBody({
  561. CF(0,0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)),
  562. CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0),
  563. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0),
  564. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0),
  565. CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  566. CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5),
  567. },"Attack")
  568. until ATTACKING == false
  569. end))
  570. for i = 1, MRANDOM(2,4) do
  571. local SPAWN = CF(FOE.Position)*ANGLES(0,RAD(MRANDOM(0,359)),0)
  572. local SPADES = {}
  573. for i = 1, 10 do
  574. local SPADE = CreatePart(3, workspace, "Granite", 0, 1, TORSO.BrickColor, "Spade", VT(2,2,2), true)
  575. CreateMesh("SpecialMesh", SPADE, "FileMesh", SPADEMESH, "", VT(1.2,1.2,1.2), VT(0,0,0))
  576. SPADE.CFrame = SPAWN*ANGLES(0,RAD(36*i),0)*CF(0,0,35)
  577. SPADE.Touched:Connect(function(HIT)
  578. if HIT.Parent:FindFirstChildOfClass("Humanoid") and HIT.Parent ~= CHARACTER then
  579. SPADE:Remove()
  580. CreateSound(410625063, HIT.Parent:FindFirstChildOfClass("Humanoid").Torso, 2, 1, false)
  581. HIT.Parent:FindFirstChildOfClass("Humanoid").Health = HIT.Parent:FindFirstChildOfClass("Humanoid").Health - 10
  582. end
  583. end)
  584. table.insert(SPADES,SPADE)
  585. end
  586. for i = 1, 25 do
  587. for E = 1, #SPADES do
  588. SPADES[E].CFrame = SPADES[E].CFrame * CF(0,0,-0.5)
  589. SPADES[E].Transparency = (10-i)/9.5
  590. end
  591. Swait()
  592. end
  593. wait(0.2)
  594. for E = 1, #SPADES do
  595. coroutine.resume(coroutine.create(function()
  596. local SPADE = SPADES[E]
  597. for i = 1, 15 do
  598. SPADE.CFrame = SPADE.CFrame*CF(0,0,(15-i)/15)
  599. Swait()
  600. end
  601. SPADE.Anchored = false
  602. local GO = IT("BodyVelocity",SPADE)
  603. GO.Velocity = SPADE.CFrame.lookVector*5
  604. GO.MaxForce = GO.MaxForce * 100
  605. Debris:AddItem(SPADE,1)
  606. SPADE.Touched:Connect(function(HIT)
  607. if HIT.Parent:FindFirstChildOfClass("Humanoid") and HIT.Parent ~= CHARACTER then
  608. SPADE:Remove()
  609. CreateSound(410625063, HIT.Parent:FindFirstChildOfClass("Humanoid").Torso, 2, 1, false)
  610. HIT.Parent:FindFirstChildOfClass("Humanoid").Health = HIT.Parent:FindFirstChildOfClass("Humanoid").Health - 2.5
  611. end
  612. end)
  613. for i = 1, 15 do
  614. Swait()
  615. GO.Velocity = SPADE.CFrame.lookVector*(5*i)
  616. end
  617. end))
  618. Swait(5)
  619. end
  620. local human = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  621. if human and human.Health <= 0 or DEAD == true then
  622. break
  623. end
  624. end
  625. wait(0.5)
  626. ATTACKING = false
  627. end
  628. end
  629. function HeartsGoesOut(TARGET)
  630. local FOE = TARGET.Torso
  631. if FOE then
  632. ChaosOrAnything()
  633. ATTACKING = true
  634. coroutine.resume(coroutine.create(function()
  635. repeat
  636. Swait()
  637. CHARACTER:SetPrimaryPartCFrame(Clerp(ROOT.CFrame,CF(ROOT.Position,VT(FOE.Position.X,ROOT.Position.Y,FOE.Position.Z)),0.2))
  638. ClerpBody({
  639. CF(0,0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)),
  640. CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0),
  641. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0),
  642. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0),
  643. CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  644. CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5),
  645. },"Attack")
  646. until ATTACKING == false
  647. end))
  648. for i = 1, MRANDOM(5,7) do
  649. local SPAWN = CF(FOE.Position+VT(0,1,0))*ANGLES(0,RAD(MRANDOM(0,359)),0)*CF(0,0,35)
  650. SPAWN = CF(SPAWN.p,FOE.Position+VT(0,1,0))
  651. coroutine.resume(coroutine.create(function()
  652. local HEARTS = {}
  653. for i = 1, 4 do
  654. local HEART = CreatePart(3, workspace, "Granite", 0, 1, TORSO.BrickColor, "Heart", VT(2,2,2), true)
  655. CreateMesh("SpecialMesh", HEART, "FileMesh", HEARTMESH, "", VT(3.5,3.5,3.5), VT(0,0,0))
  656. HEART.CFrame = SPAWN*ANGLES(0,RAD((360/4)*i),0)
  657. HEART.Touched:Connect(function(HIT)
  658. if HIT.Parent:FindFirstChildOfClass("Humanoid") and HIT.Parent ~= CHARACTER then
  659. HEART:Remove()
  660. CreateSound(410625063, HIT.Parent:FindFirstChildOfClass("Humanoid").Torso, 2, 1, false)
  661. HIT.Parent:FindFirstChildOfClass("Humanoid").Health = HIT.Parent:FindFirstChildOfClass("Humanoid").Health - 7.5
  662. end
  663. end)
  664. table.insert(HEARTS,HEART)
  665. end
  666. for i = 1, 10 do
  667. Swait()
  668. for E = 1, #HEARTS do
  669. HEARTS[E].CFrame = HEARTS[E].CFrame*CF(0,0,-(10-i)/10)
  670. HEARTS[E].Transparency = (10-i)/9.5
  671. end
  672. end
  673. local DIST = (HEARTS[1].Position - SPAWN.p).Magnitude
  674. for i = 1, 100 do
  675. Swait()
  676. SPAWN = SPAWN*CF(0,0,-1)
  677. for E = 1, #HEARTS do
  678. HEARTS[E].Transparency = 0
  679. HEARTS[E].CFrame = SPAWN*ANGLES(0,RAD(((360/4)*E)+(i*5)),0)*CF(0,0,-DIST)
  680. end
  681. end
  682. for E = 1, #HEARTS do
  683. HEARTS[E]:Destroy()
  684. end
  685. end))
  686. Swait(35)
  687. local human = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  688. if human and human.Health <= 0 or DEAD == true then
  689. break
  690. end
  691. end
  692. wait(0.5)
  693. ATTACKING = false
  694. end
  695. end
  696. function Meta(TARGET)
  697. local FOE = TARGET.Torso
  698. if FOE then
  699. ROOT.Metamorph:Play()
  700. ATTACKING = true
  701. local SCYTHE = CreatePart(3, workspace, "Granite", 0, 1, TORSO.BrickColor, "Diamond", VT(3,0,3), true)
  702. CreateMesh("SpecialMesh", SCYTHE, "FileMesh", SCYTHEMESH, "", VT(0.01, 0.01, 0.01), VT(0,0,0))
  703. SCYTHE.CFrame = TORSO.CFrame
  704. for i = 1, 3 do
  705. for i = 1, 15 do
  706. Swait()
  707. ClerpBody({
  708. CF(0,0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)),
  709. CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0),
  710. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0),
  711. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0),
  712. CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  713. CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5),
  714. },"Attack")
  715. Transparent(i/15)
  716. SCYTHE.Transparency = (15-i)/15
  717. SCYTHE.CFrame = CF(TORSO.Position)*ANGLES(0,RAD(SINE*5),0)
  718. end
  719. for i = 1, 15 do
  720. Swait()
  721. ClerpBody({
  722. CF(0,0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)),
  723. CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0),
  724. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0),
  725. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0),
  726. CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  727. CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5),
  728. },"Attack")
  729. Transparent((15-i)/15)
  730. SCYTHE.Transparency = i/15
  731. SCYTHE.CFrame = CF(TORSO.Position)*ANGLES(0,RAD(SINE*5),0)
  732. end
  733. end
  734. for i = 1, 15 do
  735. Swait()
  736. ClerpBody({
  737. CF(0,0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)),
  738. CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0),
  739. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0),
  740. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0),
  741. CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  742. CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5),
  743. },"Attack")
  744. Transparent(i/15)
  745. SCYTHE.Transparency = (15-i)/15
  746. SCYTHE.CFrame = CF(TORSO.Position)*ANGLES(0,RAD(SINE*5),0)
  747. end
  748. Transparent(1)
  749. SCYTHE.Transparency = 0
  750. local SCYTHES = {SCYTHE}
  751. for i = 1, 3 do
  752. local COPY = SCYTHE:Clone()
  753. COPY.Parent = workspace
  754. COPY.CFrame = SCYTHE.CFrame
  755. table.insert(SCYTHES,COPY)
  756. end
  757. for E = 1, #SCYTHES do
  758. local DELAY = false
  759. SCYTHES[E].Touched:Connect(function(HIT)
  760. if HIT.Parent:FindFirstChildOfClass("Humanoid") and HIT.Parent ~= CHARACTER and DELAY == false then
  761. HIT.Parent:FindFirstChildOfClass("Humanoid").Health = HIT.Parent:FindFirstChildOfClass("Humanoid").Health - 3.5
  762. CreateSound(410625063, HIT.Parent:FindFirstChildOfClass("Humanoid").Torso, 2, 1, false)
  763. DELAY = true
  764. wait(1)
  765. DELAY = false
  766. end
  767. end)
  768. end
  769. local NOW = ROOT.CFrame
  770. CHARACTER:SetPrimaryPartCFrame(CF(0,5000,0))
  771. RIDHATS()
  772. HUMANOID.Parent = nil
  773. local Y = FOE.Position.Y
  774. local human = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  775. for i = 1, 750 do
  776. Swait()
  777. for E = 1, #SCYTHES do
  778. SCYTHES[E].CFrame = CF(Clerp(SCYTHES[E].CFrame,CF(FOE.Position.X,Y,FOE.Position.Z)*ANGLES(0,RAD((360/4*E)+SINE),0)*CF(0,0,45*SIN(i/50)),0.1).p)*ANGLES(0,RAD(SINE*5),0)
  779. end
  780. if human and human.Health <= 0 or DEAD == true then
  781. break
  782. end
  783. end
  784. for i = 1, 25 do
  785. for E = 1, #SCYTHES do
  786. SCYTHES[E].CFrame = CF(Clerp(SCYTHES[E].CFrame,NOW,0.15).p)*ANGLES(0,RAD(SINE*5),0)
  787. end
  788. Swait()
  789. end
  790. CHARACTER:SetPrimaryPartCFrame(NOW)
  791. HUMANOID.Parent = CHARACTER
  792. for i = 1, 15 do
  793. Swait()
  794. ClerpBody({
  795. CF(0,0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)),
  796. CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0),
  797. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0),
  798. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0),
  799. CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  800. CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5),
  801. },"Attack")
  802. Transparent((15-i)/15)
  803. for E = 1, #SCYTHES do
  804. SCYTHES[E].CFrame = CF(ROOT.Position)*ANGLES(0,RAD(SINE*5),0)
  805. SCYTHES[E].Transparency = i/15
  806. end
  807. end
  808. for E = 1, #SCYTHES do
  809. SCYTHES[E]:Remove()
  810. end
  811. GETHATS()
  812. ATTACKING = false
  813. end
  814. end
  815.  
  816. function findNearestTorso(pos)
  817. local list = game.Workspace:children()
  818. local torso = nil
  819. local dist = 10000
  820. local temp = nil
  821. local human = nil
  822. local temp2 = nil
  823. for x = 1, #list do
  824. temp2 = list[x]
  825. if (temp2.className == "Model") and (temp2 ~= script.Parent) then
  826. temp = temp2:findFirstChild("HumanoidRootPart")
  827. human = temp2:findFirstChild("Humanoid")
  828. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  829. if (temp.Position - pos).magnitude < dist then
  830. torso = temp
  831. dist = (temp.Position - pos).magnitude
  832. end
  833. end
  834. end
  835. end
  836. return torso
  837. end
  838.  
  839. MOUSE = plr:GetMouse()
  840. MOUSE.KeyDown:connect(function(KEY)
  841. if KEY == "c" and ATTACKING == false then
  842. local FOE = findNearestTorso(root.Position).Parent
  843. if FOE then
  844. Meta(FOE)
  845. end
  846. end
  847. if KEY == "x" and ATTACKING == false then
  848. local FOE = findNearestTorso(root.Position).Parent
  849. if FOE then
  850. RingAround(FOE)
  851. end
  852. end
  853. if KEY == "v" and ATTACKING == false then
  854. local FOE = findNearestTorso(root.Position).Parent
  855. if FOE then
  856. HeartsGoesOut(FOE)
  857. end
  858. end
  859. if KEY == "z" and ATTACKING == false then
  860. local FOE = findNearestTorso(root.Position).Parent
  861. if FOE then
  862. OhOhOh(FOE)
  863. end
  864. end
  865. if KEY == "v" and ATTACKING == false then
  866. local FOE = findNearestTorso(root.Position).Parent
  867. if FOE then
  868. Diamonds(FOE)
  869. end
  870. end
  871. end)
  872.  
  873. coroutine.resume(coroutine.create(function()
  874. game:GetService("RunService").Heartbeat:connect(function()
  875. local DEFAULTS = {
  876. CF(0,0,0),
  877. CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,-1,0),
  878. CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(-1.5,-0.5,0),
  879. CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(1.5,-0.5,0),
  880. CF(-0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(-0.5,1,0),
  881. CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0.5,1,0),
  882. }
  883. SINE = SINE + 1
  884. end)
  885. while true do
  886. TORSOROT = 35
  887. for i = 1, 5 do
  888. ClerpBody({
  889. CF(0,0,0)*ANGLES(RAD(0),RAD(35),RAD(0)),
  890. CF(0,-0.5,0)*ANGLES(RAD(15),RAD(-20),RAD(0))*CF(0,-1,0),
  891. CF(0,0.5,0)*ANGLES(RAD(12),RAD(0),RAD(0))*CF(-1.5,-0.5,0),
  892. CF(0,0.5,0)*ANGLES(RAD(-120),RAD(0),RAD(-35))*CF(1.5,-0.5,0),
  893. CF(-0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(-0.5,1,1),
  894. CF(0,1,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(0.5,0.9,0.2),
  895. },nil)
  896. end
  897. for i = 1, 15 do
  898. Swait()
  899. ClerpBody({
  900. CF(0,0.3,0)*ANGLES(RAD(0),RAD(35),RAD(0)),
  901. CF(0,-0.5,0)*ANGLES(RAD(0),RAD(-35),RAD(0))*CF(0,-1,0),
  902. CF(0,0.5,0)*ANGLES(RAD(12),RAD(0),RAD(0))*CF(-1.5,-0.5,0),
  903. CF(0,0.75,0)*ANGLES(RAD(-120),RAD(0),RAD(-35))*CF(1.5,-0.25,0),
  904. CF(-0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  905. CF(0,1,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(0.5,0.9,0.2),
  906. },nil)
  907. if DEAD == true then
  908. break
  909. end
  910. end
  911. if DEAD == true then
  912. break
  913. end
  914. TORSOROT = -35
  915. for i = 1, 5 do
  916. ClerpBody({
  917. CF(0,0,0)*ANGLES(RAD(0),RAD(-35),RAD(0)),
  918. CF(0,-0.5,0)*ANGLES(RAD(15),RAD(20),RAD(0))*CF(0,-1,0),
  919. CF(0,0.5,0)*ANGLES(RAD(-120),RAD(0),RAD(35))*CF(-1.5,-0.5,0),
  920. CF(0,0.5,0)*ANGLES(RAD(12),RAD(0),RAD(0))*CF(1.5,-0.5,0),
  921. CF(-0,1,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(-0.5,0.9,0.2),
  922. CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0.5,0.9,1),
  923. },nil)
  924. end
  925. for i = 1, 15 do
  926. Swait()
  927. ClerpBody({
  928. CF(0,0.3,0)*ANGLES(RAD(0),RAD(-35),RAD(0)),
  929. CF(0,-0.5,0)*ANGLES(RAD(0),RAD(35),RAD(0))*CF(0,-1,0),
  930. CF(0,0.75,0)*ANGLES(RAD(-120),RAD(0),RAD(35))*CF(-1.5,-0.25,0),
  931. CF(0,0.5,0)*ANGLES(RAD(12),RAD(0),RAD(0))*CF(1.5,-0.5,0),
  932. CF(-0,1,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(-0.5,1,0.2),
  933. CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0.5,1,0.5),
  934. },nil)
  935. if DEAD == true then
  936. break
  937. end
  938. end
  939. if DEAD == true then
  940. break
  941. end
  942. end
  943. end))
  944.  
  945. coroutine.resume(coroutine.create(function()
  946. while true do
  947. Swait()
  948. ATTACKING = false
  949. if ATTACKING == false then
  950. ROOT.Anchored = false
  951. else
  952. ROOT.Anchored = true
  953. end
  954. end
  955. end))
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