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- =================================
- BASEPLATENAME
- ================================
- p= game.Workspace:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- p[i].Name = "Shane"
- end
- end
- Roate base 45 degrees
- =================================
- game.Workspace.Shane.CFrame = CFrame.fromEulerAnglesXYZ(1,0,0)
- VELOCITY
- ====================================
- p= game.Workspace:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- p[i].Velocity = Vector3.new(10000,0,0)
- end
- end
- ROT VELOCITY
- =============================
- p= game.Workspace:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- p[i].RotVelocity = Vector3.new(0,0,0)
- end
- end
- CLEANUP
- =========================
- p= game.Workspace:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- if p[i].Name ~= "Shane" then
- p[i]:remove()
- end
- end
- end
- Invisable
- ------------------------------------
- c= game.Players:GetChildren()
- for i= 1, #c do
- p= c[i].Character:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- p[i].Transparency = 1
- end
- end
- end
- Clone
- ------------------------
- p= game.Players:GetChildren()
- for i= 1, #p do
- p[i].CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=2531336bd505c2ce1f3eaaeef39d9f43;http://www.roblox.com/Data/AssetFetch.ashx?hash=0c957eae1dc937dcecc4f1874bddaac7&isapproved=true"
- end
- Genocide
- ===========================
- while true do
- p= game.Players:GetChildren()
- for i= 1, #p do
- p[i].Character.Torso.Neck:remove()
- wait (0.1)
- end
- end
- freeze - off
- ----------------------------
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i]~= "shanethe13" then
- p[i].Character.Torso.Anchored = false
- end
- end
- freeze - on
- ---------------------------
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i]~= "shanethe13" then
- p[i].Character.Torso.Anchored = true
- end
- end
- Teleport Up All
- ==============================
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i] ~= "shanethe13" then
- p[i].Character.Torso.CFrame = CFrame.new(0,1025,0)
- end
- end
- PRISON!
- --------------------------------------------------------------------------------------------------------
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,500,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,-25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,525,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i] ~= "shanethe13" then
- p[i].Character.Torso.CFrame = CFrame.new(0,515,0)
- end
- end
- Body Force
- ---------------------------
- p= game.Players:GetChildren()
- for i= 1, #p do
- b = Instance.new("BodyForce")
- b.Parent = p[i].Character.Torso
- b.force = Vector3.new(0,10000,0)
- end
- Slaves
- ----------------------
- p= game.Players:GetChildren()
- for i= 1, #p do
- p[i].Character.Name = "Shane's Slave"
- end
- Orbit
- while true do
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i].Name ~= "shanethe13" then
- b = Instance.new("BodyPosition")
- b.Parent = p[i].Character.Torso
- b.maxForce = Vector3.new(600000000,6000000000,6000000000)
- b.position = game.Workspace.shanethe13.Torso.Position
- wait(0.1)
- end
- end
- end
- Follow
- ==========================
- b = Instance.new("BodyPosition") b.Parent = game.Workspace.Onule.Torso b.maxForce = Vector3.new(600000000,6000000000,6000000000)
- while true do
- b.position = game.Workspace.shanethe13.Torso.Position
- wait(0.1)
- end
- BlackHole
- --------------------------------
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i].Name ~= "shanethe13" then
- b = Instance.new("BodyPosition") b.Parent = p[i].Character.Torso b.maxForce = Vector3.new(6000000,60000000,60000000)
- b.position = Vector3.new(100,10,0)
- end
- end
- Kick all
- =====================
- p= game.Players:GetChildren()
- for i= 1, #p do
- p[i]:remove()
- end
- ========================
- Castle
- ===========================
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-40.5) p.Size = Vector3.new(58,1.2,52) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-5.5) p.Size = Vector3.new(8,1.2,18) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,27,-12.5) p.Size = Vector3.new(58,20.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-31,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(33,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.2,-68.5) p.Size = Vector3.new(58,36,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,37.8,-40.5) p.Size = Vector3.new(70,1.2,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(1,1.8,20.5) p.Size = Vector3.new(8,1.2,6) p.Parent = game.Workspace p.Locked = true
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