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- local Player = game.Players:FindFirstChild('ClockworkHorror')
- local Char = Player.Character
- local Torso = Char:FindFirstChild('Torso')
- part = Instance.new("Part", workspace)
- local m = Instance.new('SpecialMesh', part)
- m.MeshType = 'FileMesh'
- m.MeshId = "http://www.roblox.com/asset/?id=21057410"
- m.TextureId = "http://www.roblox.com/asset/?id=21243140"
- Instance.new('Fire', workspace.Part)
- Instance.new('PointLight', part)
- part.FormFactor = Enum.FormFactor.Custom
- part.Size = Vector3.new(1,1,1)
- part.Anchored = true
- part.Locked = true
- part.CanCollide = false
- part.BrickColor = BrickColor.new('1001') --Instutuional White
- part.TopSurface,part.BottomSurface=0,0
- local point
- local loop = coroutine.create(function()
- while true do
- for i=1,360,4 do -- i=1,360,7
- if Player.Character and not point then
- point = Player.Character:FindFirstChild("Torso")
- end
- if point.Parent.Name == Player.Character.Name then
- point = Player.Character:FindFirstChild("Torso")
- end
- if part then
- --Full_Loop = math.rad(i)
- part.CFrame = CFrame.new(point.CFrame.p)*CFrame.fromEulerAnglesXYZ(0.5,math.rad(i),2) * CFrame.new(2,0,-8) --CFrame.new(0,0,-4.75)
- end
- wait()
- end
- end
- end)
- coroutine.resume(loop)
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