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Sep 28th, 2018
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  1. -- Synapse Decompiler
  2. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  3.  
  4. wait(0.2)
  5. Player = game.Players.LocalPlayer
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. Mouse = Player:GetMouse()
  12. RootPart = Character.HumanoidRootPart
  13. Torso = Character.Torso
  14. Head = Character.Head
  15. RightArm = Character["Right Arm"]
  16. LeftArm = Character["Left Arm"]
  17. RightLeg = Character["Right Leg"]
  18. LeftLeg = Character["Left Leg"]
  19. RootJoint = RootPart.RootJoint
  20. Neck = Torso.Neck
  21. RightShoulder = Torso["Right Shoulder"]
  22. LeftShoulder = Torso["Left Shoulder"]
  23. RightHip = Torso["Right Hip"]
  24. LeftHip = Torso["Left Hip"]
  25. local sick = Instance.new("Sound", Character)
  26. sick.SoundId = "rbxassetid://1841702081"
  27. sick.Looped = true
  28. sick.Pitch = 1
  29. sick.Volume = 3.5
  30. sick:Play()
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  48.     local NEWMESH = IT(MESH)
  49.     if MESH == "SpecialMesh" then
  50.         NEWMESH.MeshType = MESHTYPE
  51.         if MESHID ~= "nil" and MESHID ~= "" then
  52.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  53.         end
  54.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  55.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  56.         end
  57.     end
  58.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  59.     NEWMESH.Scale = SCALE
  60.     NEWMESH.Parent = PARENT
  61.     return NEWMESH
  62. end
  63. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  64.     local NEWPART = IT("Part")
  65.     NEWPART.formFactor = FORMFACTOR
  66.     NEWPART.Reflectance = REFLECTANCE
  67.     NEWPART.Transparency = TRANSPARENCY
  68.     NEWPART.CanCollide = false
  69.     NEWPART.Locked = true
  70.     NEWPART.Anchored = true
  71.     if ANCHOR == false then
  72.         NEWPART.Anchored = false
  73.     end
  74.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  75.     NEWPART.Name = NAME
  76.     NEWPART.Size = SIZE
  77.     NEWPART.Position = Torso.Position
  78.     NEWPART.Material = MATERIAL
  79.     NEWPART:BreakJoints()
  80.     NEWPART.Parent = PARENT
  81.     return NEWPART
  82. end
  83. Player_Size = 1
  84. Animation_Speed = 3
  85. Frame_Speed = 0.016666666666666666
  86. local Speed = 16
  87. local Effects2 = {}
  88. local weldBetween = function(a, b)
  89.     local weldd = Instance.new("ManualWeld")
  90.     weldd.Part0 = a
  91.     weldd.Part1 = b
  92.     weldd.C0 = CFrame.new()
  93.     weldd.C1 = b.CFrame:inverse() * a.CFrame
  94.     weldd.Parent = a
  95.     return weldd
  96. end
  97. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  98. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  99. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  100. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  101. local CHANGEDEFENSE = 0
  102. local CHANGEDAMAGE = 0
  103. local CHANGEMOVEMENT = 0
  104. local ANIM = "Idle"
  105. local ATTACK = false
  106. local EQUIPPED = false
  107. local HOLD = false
  108. local COMBO = 1
  109. local Rooted = false
  110. local SINE = 0
  111. local KEYHOLD = false
  112. local CHANGE = 2 / Animation_Speed
  113. local WALKINGANIM = false
  114. local WALK = 0
  115. local VALUE1 = false
  116. local VALUE2 = false
  117. local ROBLOXIDLEANIMATION = IT("Animation")
  118. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  119. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  120. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  121. WEAPONGUI.Name = "Weapon GUI"
  122. local Effects = IT("Folder", Character)
  123. Effects.Name = "Effects"
  124. local ANIMATOR = Humanoid.Animator
  125. local ANIMATE = Character.Animate
  126. local HITPLAYERSOUNDS = {
  127.     "263032172",
  128.     "263032182",
  129.     "263032200",
  130.     "263032221",
  131.     "263032252",
  132.     "263033191"
  133. }
  134. local HITARMORSOUNDS = {
  135.     "199149321",
  136.     "199149338",
  137.     "199149367",
  138.     "199149409",
  139.     "199149452"
  140. }
  141. local HITWEAPONSOUNDS = {
  142.     "199148971",
  143.     "199149025",
  144.     "199149072",
  145.     "199149109",
  146.     "199149119"
  147. }
  148. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  149. local UNANCHOR = true
  150. local LEVEL = 1
  151. local Volume = 3.5
  152. local SONG1 = "rbxassetid://1841702081"
  153. local SONG2 = "rbxassetid://1418800825"
  154. local CREATION = false
  155. local TRANSFORMING = false
  156. local CREATIONPOSE = "Idle"
  157. local SKILLTEXTCOLOR = BRICKC("Gold").Color
  158. ArtificialHB = Instance.new("BindableEvent", script)
  159. ArtificialHB.Name = "ArtificialHB"
  160. script:WaitForChild("ArtificialHB")
  161. frame = Frame_Speed
  162. tf = 0
  163. allowframeloss = false
  164. tossremainder = false
  165. lastframe = tick()
  166. script.ArtificialHB:Fire()
  167. game:GetService("RunService").Heartbeat:connect(function(s, p)
  168.     tf = tf + s
  169.     if tf >= frame then
  170.         if allowframeloss then
  171.             script.ArtificialHB:Fire()
  172.             lastframe = tick()
  173.         else
  174.             for i = 1, math.floor(tf / frame) do
  175.                 script.ArtificialHB:Fire()
  176.             end
  177.             lastframe = tick()
  178.         end
  179.         if tossremainder then
  180.             tf = 0
  181.         else
  182.             tf = tf - frame * math.floor(tf / frame)
  183.         end
  184.     end
  185. end)
  186. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  187.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  188. end
  189. function PositiveAngle(NUMBER)
  190.     if NUMBER >= 0 then
  191.         NUMBER = 0
  192.     end
  193.     return NUMBER
  194. end
  195. function NegativeAngle(NUMBER)
  196.     if NUMBER <= 0 then
  197.         NUMBER = 0
  198.     end
  199.     return NUMBER
  200. end
  201. function Swait(NUMBER)
  202.     if NUMBER == 0 or NUMBER == nil then
  203.         ArtificialHB.Event:wait()
  204.     else
  205.         for i = 1, NUMBER do
  206.             ArtificialHB.Event:wait()
  207.         end
  208.     end
  209. end
  210. function QuaternionFromCFrame(cf)
  211.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  212.     local trace = m00 + m11 + m22
  213.     if trace > 0 then
  214.         local s = math.sqrt(1 + trace)
  215.         local recip = 0.5 / s
  216.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  217.     else
  218.         local i = 0
  219.         if m00 < m11 then
  220.             i = 1
  221.         end
  222.         if m22 > (i == 0 and m00 or m11) then
  223.             i = 2
  224.         end
  225.         if i == 0 then
  226.             local s = math.sqrt(m00 - m11 - m22 + 1)
  227.             local recip = 0.5 / s
  228.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  229.         elseif i == 1 then
  230.             local s = math.sqrt(m11 - m22 - m00 + 1)
  231.             local recip = 0.5 / s
  232.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  233.         elseif i == 2 then
  234.             local s = math.sqrt(m22 - m00 - m11 + 1)
  235.             local recip = 0.5 / s
  236.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  237.         end
  238.     end
  239. end
  240. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  241.     local xs, ys, zs = x + x, y + y, z + z
  242.     local wx, wy, wz = w * xs, w * ys, w * zs
  243.     local xx = x * xs
  244.     local xy = x * ys
  245.     local xz = x * zs
  246.     local yy = y * ys
  247.     local yz = y * zs
  248.     local zz = z * zs
  249.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  250. end
  251. function QuaternionSlerp(a, b, t)
  252.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  253.     local startInterp, finishInterp
  254.     if cosTheta >= 1.0E-4 then
  255.         if 1 - cosTheta > 1.0E-4 then
  256.             local theta = ACOS(cosTheta)
  257.             local invSinTheta = 1 / SIN(theta)
  258.             startInterp = SIN((1 - t) * theta) * invSinTheta
  259.             finishInterp = SIN(t * theta) * invSinTheta
  260.         else
  261.             startInterp = 1 - t
  262.             finishInterp = t
  263.         end
  264.     elseif 1 + cosTheta > 1.0E-4 then
  265.         local theta = ACOS(-cosTheta)
  266.         local invSinTheta = 1 / SIN(theta)
  267.         startInterp = SIN((t - 1) * theta) * invSinTheta
  268.         finishInterp = SIN(t * theta) * invSinTheta
  269.     else
  270.         startInterp = t - 1
  271.         finishInterp = t
  272.     end
  273.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  274. end
  275. function Clerp(a, b, t)
  276.     local qa = {
  277.         QuaternionFromCFrame(a)
  278.     }
  279.     local qb = {
  280.         QuaternionFromCFrame(b)
  281.     }
  282.     local ax, ay, az = a.x, a.y, a.z
  283.     local bx, by, bz = b.x, b.y, b.z
  284.     local _t = 1 - t
  285.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  286. end
  287. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  288.     local frame = IT("Frame")
  289.     frame.BackgroundTransparency = TRANSPARENCY
  290.     frame.BorderSizePixel = BORDERSIZEPIXEL
  291.     frame.Position = POSITION
  292.     frame.Size = SIZE
  293.     frame.BackgroundColor3 = COLOR
  294.     frame.BorderColor3 = BORDERCOLOR
  295.     frame.Name = NAME
  296.     frame.Parent = PARENT
  297.     return frame
  298. end
  299. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  300.     local label = IT("TextLabel")
  301.     label.BackgroundTransparency = 1
  302.     label.Size = UD2(1, 0, 1, 0)
  303.     label.Position = UD2(0, 0, 0, 0)
  304.     label.TextColor3 = TEXTCOLOR
  305.     label.TextStrokeTransparency = STROKETRANSPARENCY
  306.     label.TextTransparency = TRANSPARENCY
  307.     label.FontSize = TEXTFONTSIZE
  308.     label.Font = TEXTFONT
  309.     label.BorderSizePixel = BORDERSIZEPIXEL
  310.     label.TextScaled = false
  311.     label.Text = TEXT
  312.     label.Name = NAME
  313.     label.Parent = PARENT
  314.     return label
  315. end
  316. function NoOutlines(PART)
  317.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  318. end
  319. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  320.     local NEWWELD = IT(TYPE)
  321.     NEWWELD.Part0 = PART0
  322.     NEWWELD.Part1 = PART1
  323.     NEWWELD.C0 = C0
  324.     NEWWELD.C1 = C1
  325.     NEWWELD.Parent = PARENT
  326.     return NEWWELD
  327. end
  328. local S = IT("Sound")
  329. function CreateSound(ID, PARENT, VOLUME, PITCH)
  330.     local NEWSOUND
  331.     coroutine.resume(coroutine.create(function()
  332.         NEWSOUND = S:Clone()
  333.         NEWSOUND.Parent = PARENT
  334.         NEWSOUND.Volume = VOLUME
  335.         NEWSOUND.Pitch = PITCH
  336.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  337.         Swait()
  338.         NEWSOUND:play()
  339.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  340.     end))
  341.     return NEWSOUND
  342. end
  343. function CFrameFromTopBack(at, top, back)
  344.     local right = top:Cross(back)
  345.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  346. end
  347. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  348.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  349.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  350.     wave.CFrame = CFRAME
  351.     coroutine.resume(coroutine.create(function(PART)
  352.         for i = 1, WAIT do
  353.             Swait()
  354.             mesh.Scale = mesh.Scale + GROW
  355.             mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  356.             if DOESROT == true then
  357.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  358.             end
  359.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  360.             if wave.Transparency > 0.99 then
  361.                 wave:remove()
  362.             end
  363.         end
  364.     end))
  365. end
  366. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  367.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  368.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  369.     wave.CFrame = CFRAME
  370.     coroutine.resume(coroutine.create(function(PART)
  371.         for i = 1, WAIT do
  372.             Swait()
  373.             mesh.Scale = mesh.Scale + GROW
  374.             if DOESROT == true then
  375.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  376.             end
  377.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  378.             if wave.Transparency > 0.99 then
  379.                 wave:remove()
  380.             end
  381.         end
  382.     end))
  383. end
  384. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  385.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  386.     wave.Color = COLOR
  387.     local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  388.     wave.CFrame = CFRAME
  389.     coroutine.resume(coroutine.create(function(PART)
  390.         for i = 1, WAIT do
  391.             Swait()
  392.             mesh.Scale = mesh.Scale + GROW
  393.             wave.Transparency = wave.Transparency + 1 / WAIT
  394.             if wave.Transparency > 0.99 then
  395.                 wave:remove()
  396.             end
  397.         end
  398.     end))
  399. end
  400. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  401.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  402.     local mesh
  403.     if KIND == "Base" then
  404.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  405.     elseif KIND == "Thin" then
  406.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  407.     elseif KIND == "Round" then
  408.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  409.     end
  410.     wave.CFrame = CFRAME
  411.     coroutine.resume(coroutine.create(function(PART)
  412.         for i = 1, WAIT do
  413.             Swait()
  414.             mesh.Scale = mesh.Scale + GROW / 10
  415.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  416.             if wave.Transparency > 0.99 then
  417.                 wave:remove()
  418.             end
  419.         end
  420.     end))
  421. end
  422. function MakeForm(PART, TYPE)
  423.     if TYPE == "Cyl" then
  424.         local MSH = IT("CylinderMesh", PART)
  425.     elseif TYPE == "Ball" then
  426.         local MSH = IT("SpecialMesh", PART)
  427.         MSH.MeshType = "Sphere"
  428.     elseif TYPE == "Wedge" then
  429.         local MSH = IT("SpecialMesh", PART)
  430.         MSH.MeshType = "Wedge"
  431.     end
  432. end
  433. function CheckTableForString(Table, String)
  434.     for i, v in pairs(Table) do
  435.         if string.find(string.lower(String), string.lower(v)) then
  436.             return true
  437.         end
  438.     end
  439.     return false
  440. end
  441. function CheckIntangible(Hit)
  442.     local ProjectileNames = {
  443.         "Water",
  444.         "Arrow",
  445.         "Projectile",
  446.         "Effect",
  447.         "Rail",
  448.         "Lightning",
  449.         "Bullet"
  450.     }
  451.     if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  452.         return true
  453.     end
  454.     return false
  455. end
  456. Debris = game:GetService("Debris")
  457. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  458.     local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  459.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  460.     if RayHit and CheckIntangible(RayHit) then
  461.         if DelayIfHit then
  462.             wait()
  463.         end
  464.         RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  465.     end
  466.     return RayHit, RayPos, RayNormal
  467. end
  468. BaseLightning = IT("Part")
  469. BaseLightning.Anchored = true
  470. BaseLightning.CanCollide = false
  471. BaseLightning.Material = "Neon"
  472. local LightningBolts = {}
  473. function Zap(Table)
  474.     local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  475.     local Duration = Table.Duration or 2
  476.     local Offset = Table.Offset or 2
  477.     local Individualize = Table.Individualize or false
  478.     local MaxRange = Table.MaxRange or 200
  479.     local SegmentLength = Table.SegmentLength or 5
  480.     local Transparency = Table.Transparency or 0
  481.     local Ignore = Table.Ignore or {}
  482.     local SIZE = Table.SIZE or 0.3
  483.     if not (StartPos and TargetPos) or not Character then
  484.         return
  485.     end
  486.     local LightningModel = IT("Folder", Effects)
  487.     LightningModel.Name = "ZAPP"
  488.     for i, v in pairs({Character, LightningModel}) do
  489.         table.insert(Ignore, v)
  490.     end
  491.     local LastPos = StartPos
  492.     local Direction = CFrame.new(StartPos, TargetPos).lookVector
  493.     local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  494.     local RayLength = (StartPos - RayPos).Magnitude
  495.     local Struck = false
  496.     local TotalSegments = math.ceil(RayLength / SegmentLength)
  497.     Direction = CFrame.new(StartPos, RayPos).lookVector
  498.     local LightningBolt = IT("Model", Effects)
  499.     LightningBolt.Name = "Lightning"
  500.     if not Individualize then
  501.         table.insert(LightningBolts, LightningBolt)
  502.     end
  503.     LastBolt = LightningBolt
  504.     Debris:AddItem(LightningBolt, Duration)
  505.     LightningBolt.Parent = LightningModel
  506.     for i = 1, TotalSegments do
  507.         if not Struck then
  508.             local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  509.             local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  510.             local SegmentVec = NewPos - LastPos
  511.             local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  512.             local RayVec = LastPos - RayPos
  513.             local LightningPart = BaseLightning:Clone()
  514.             LightningPart.BrickColor = BrickColor.new(Color)
  515.             LightningPart.Transparency = Transparency
  516.             LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  517.             LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  518.             table.insert(Effects2, {
  519.                 LightningPart,
  520.                 "Disappear",
  521.                 0.025,
  522.                 1,
  523.                 1,
  524.                 1,
  525.                 2
  526.             })
  527.             local CylinderMesh = IT("CylinderMesh", LightningPart)
  528.             local OrigCF = LightningPart.CFrame
  529.             LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  530.             LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  531.             LightningPart.Parent = LightningBolt
  532.             LastPos = NewPos
  533.         end
  534.     end
  535.     return {
  536.         RayHit = RayHit,
  537.         RayPos = RayPos,
  538.         RayNormal = RayNormal,
  539.         LightningModel = LightningModel
  540.     }
  541. end
  542. local EyeSizes = {
  543.     NumberSequenceKeypoint.new(0, 1, 0),
  544.     NumberSequenceKeypoint.new(1, 0, 0)
  545. }
  546. local PE = Instance.new("ParticleEmitter")
  547. PE.LightEmission = 0.8
  548. PE.Color = ColorSequence.new(BRICKC("Gold").Color)
  549. PE.Size = NumberSequence.new(EyeSizes)
  550. PE.Lifetime = NumberRange.new(0.35, 0.35, 0.35)
  551. PE.Rotation = NumberRange.new(0, 360)
  552. PE.Transparency = NumberSequence.new(0.9)
  553. PE.Rate = 999
  554. PE.VelocitySpread = 10000
  555. PE.Acceleration = Vector3.new(0, 75, 0)
  556. PE.Drag = 5
  557. PE.Speed = NumberRange.new(6, 6)
  558. PE.Texture = "http://www.roblox.com/asset/?id=1351966707"
  559. PE.ZOffset = -1.5
  560. PE.Name = "OVERLORDAURA"
  561. function particles(art)
  562.     PE:Clone().Parent = art
  563. end
  564. function turnto(position)
  565.     RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  566. end
  567. function WACKYEFFECT(Table)
  568.     local TYPE = Table.EffectType or "Sphere"
  569.     local SIZE = Table.Size or VT(1, 1, 1)
  570.     local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  571.     local TRANSPARENCY = Table.Transparency or 0
  572.     local ENDTRANSPARENCY = Table.Transparency2 or 1
  573.     local CFRAME = Table.CFrame or Torso.CFrame
  574.     local MOVEDIRECTION = Table.MoveToPos or nil
  575.     local ROTATION1 = Table.RotationX or 0
  576.     local ROTATION2 = Table.RotationY or 0
  577.     local ROTATION3 = Table.RotationZ or 0
  578.     local MATERIAL = Table.Material or "Neon"
  579.     local COLOR = Table.Color or C3(1, 1, 1)
  580.     local TIME = Table.Time or 45
  581.     local SOUNDID = Table.SoundID or nil
  582.     local SOUNDPITCH = Table.SoundPitch or nil
  583.     local SOUNDVOLUME = Table.SoundVolume or nil
  584.     coroutine.resume(coroutine.create(function()
  585.         local PLAYSSOUND = false
  586.         local SOUND
  587.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  588.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  589.             PLAYSSOUND = true
  590.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  591.         end
  592.         EFFECT.Color = COLOR
  593.         local MSH
  594.         if TYPE == "Sphere" then
  595.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  596.         elseif TYPE == "Block" then
  597.             MSH = IT("BlockMesh", EFFECT)
  598.             MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  599.         elseif TYPE == "Box" then
  600.             MSH = IT("BlockMesh", EFFECT)
  601.             MSH.Scale = SIZE
  602.         elseif TYPE == "Wave" then
  603.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  604.         elseif TYPE == "Ring" then
  605.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  606.         elseif TYPE == "Slash" then
  607.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  608.         elseif TYPE == "Round Slash" then
  609.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  610.         elseif TYPE == "Swirl" then
  611.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  612.         elseif TYPE == "Skull" then
  613.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  614.         elseif TYPE == "Crystal" then
  615.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  616.         end
  617.         if MSH ~= nil then
  618.             local MOVESPEED
  619.             if MOVEDIRECTION ~= nil then
  620.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  621.             end
  622.             local GROWTH = SIZE - ENDSIZE
  623.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  624.             if TYPE == "Block" then
  625.                 EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  626.             else
  627.                 EFFECT.CFrame = CFRAME
  628.             end
  629.             for LOOP = 1, TIME do
  630.                 Swait()
  631.                 MSH.Scale = MSH.Scale - GROWTH / TIME
  632.                 if TYPE == "Wave" then
  633.                     MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  634.                 end
  635.                 EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  636.                 if TYPE == "Block" then
  637.                     EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  638.                 else
  639.                     EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  640.                 end
  641.                 if MOVEDIRECTION ~= nil then
  642.                     local ORI = EFFECT.Orientation
  643.                     EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  644.                     EFFECT.Orientation = ORI
  645.                 end
  646.             end
  647.             if PLAYSSOUND == false then
  648.                 EFFECT:remove()
  649.             else
  650.                 repeat
  651.                     Swait()
  652.                 until SOUND.Playing == false
  653.                 EFFECT:remove()
  654.             end
  655.         elseif PLAYSSOUND == false then
  656.             EFFECT:remove()
  657.         else
  658.             repeat
  659.                 Swait()
  660.             until SOUND.Playing == false
  661.             EFFECT:remove()
  662.         end
  663.     end))
  664. end
  665. Head:ClearAllChildren()
  666. local BODY = {}
  667. local naeeym2 = Instance.new("BillboardGui", Character)
  668. naeeym2.AlwaysOnTop = true
  669. naeeym2.Size = UDim2.new(15, 35, 5, 15)
  670. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  671. naeeym2.Adornee = Character.Head
  672. naeeym2.Name = "Name"
  673. naeeym2.PlayerToHideFrom = Player
  674. local tecks2 = Instance.new("TextLabel", naeeym2)
  675. tecks2.BackgroundTransparency = 1
  676. tecks2.TextScaled = true
  677. tecks2.BorderSizePixel = 0
  678. tecks2.Text = "Dominus PHAEDRA"
  679. tecks2.Font = "Fantasy"
  680. tecks2.TextSize = 30
  681. tecks2.TextStrokeTransparency = 0
  682. tecks2.TextColor3 = SKILLTEXTCOLOR
  683. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  684. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  685. tecks2.Parent = naeeym2
  686. function Transparency(TRANS)
  687.     tecks2.TextTransparency = TRANS
  688.     tecks2.TextStrokeTransparency = TRANS
  689.     for _, c in pairs(Character:GetChildren()) do
  690.         if c.ClassName == "Part" and c ~= RootPart then
  691.             c.Transparency = TRANS
  692.             if c:FindFirstChildOfClass("Decal") then
  693.                 c:FindFirstChildOfClass("Decal").Transparency = TRANS
  694.             end
  695.             if c:FindFirstChild("OVERLORDAURA") then
  696.                 c.OVERLORDAURA.Transparency = NumberSequence.new(0.9 + TRANS / 10)
  697.             end
  698.             if c:FindFirstChild("Eyeball") then
  699.                 c.Eyeball.Transparency = TRANS
  700.             end
  701.             if c:FindFirstChild("Eyeball1") then
  702.                 c.Eyeball1.Transparency = TRANS
  703.             end
  704.         elseif c.ClassName == "Accessory" then
  705.             c.Handle.Transparency = TRANS
  706.         elseif c.ClassName == "Model" then
  707.             for _, q in pairs(c:GetChildren()) do
  708.                 if q.ClassName == "Part" then
  709.                     q.Transparency = TRANS
  710.                     if q:FindFirstChildOfClass("Decal") then
  711.                         q:FindFirstChildOfClass("Decal").Transparency = TRANS
  712.                     end
  713.                 end
  714.             end
  715.         end
  716.     end
  717. end
  718. local EYE = CreatePart(3, Head, "Neon", 0, 0, "Gold", "Eyeball", VT(0.1, 0.4, 0.1), false)
  719. MakeForm(EYE, "Ball")
  720. EYE.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72)
  721. local EW = weldBetween(Head, EYE)
  722. local EYE2 = CreatePart(3, Head, "Neon", 0, 0, "Gold", "Eyeball1", VT(0.4, 0.1, 0.1), false)
  723. MakeForm(EYE2, "Ball")
  724. EYE2.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72)
  725. local EW2 = weldBetween(Head, EYE2)
  726. for _, c in pairs(Character:GetChildren()) do
  727.     if c.ClassName == "Part" then
  728.         table.insert(BODY, {c, Character})
  729.         for _, q in pairs(c:GetChildren()) do
  730.             if q ~= nil then
  731.                 table.insert(BODY, {q, c})
  732.             end
  733.         end
  734.     end
  735. end
  736. function refit()
  737.     Character.Parent = workspace
  738.     for e = 1, #BODY do
  739.         if BODY[e] ~= nil then
  740.             local STUFF = BODY[e]
  741.             local PART = STUFF[1]
  742.             local PARENT = STUFF[2]
  743.             PART.Parent = PARENT
  744.         end
  745.     end
  746. end
  747. Humanoid.HealthChanged:connect(function()
  748.     local OLDHUM = Humanoid
  749.     refit()
  750.     OLDHUM:remove()
  751.     Humanoid = IT("Humanoid", Character)
  752.     Humanoid.MaxHealth = "inf"
  753.     Humanoid.Health = "inf"
  754.     Humanoid.PlatformStand = false
  755.     Humanoid.HipHeight = 2.5
  756.     Humanoid.WalkSpeed = Speed
  757. end)
  758. Humanoid.Died:connect(function()
  759.     local OLDHUM = Humanoid
  760.     refit()
  761.     OLDHUM:remove()
  762.     Humanoid = IT("Humanoid", Character)
  763.     Humanoid.MaxHealth = "inf"
  764.     Humanoid.Health = "inf"
  765.     Humanoid.PlatformStand = false
  766.     Humanoid.HipHeight = 2.5
  767.     Humanoid.WalkSpeed = Speed
  768. end)
  769. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  770. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  771. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.03, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  772. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Dolor Pluvia", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
  773. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ignem Aeternum", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
  774. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Ultima Consummatio", SKILLTEXTCOLOR, 12, "Fantasy", 0, 2, 0, "Text 3")
  775. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.13, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  776. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Magia portam", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  777. local SKILLFFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  778. local SKILLFTEXT = CreateLabel(SKILLFFRAME, "[C] Imperium Delere", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  779. function killnearest(position, range, maxstrength)
  780.     for i, v in ipairs(workspace:GetChildren()) do
  781.         do
  782.             local body = v:GetChildren()
  783.             for part = 1, #body do
  784.                 if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  785.                     if v.ClassName == "Model" then
  786.                         v:BreakJoints()
  787.                     end
  788.                     local bv = Instance.new("BodyVelocity")
  789.                     bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  790.                     bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  791.                     bv.Parent = body[part]
  792.                     Debris:AddItem(bv, 0.2)
  793.                     body[part].Parent = Effects
  794.                     body[part].Material = "Neon"
  795.                     body[part].BrickColor = BRICKC("Gold")
  796.                     coroutine.resume(coroutine.create(function()
  797.                         wait(5)
  798.                         if body[part].Parent == Effects then
  799.                             body[part]:remove()
  800.                         end
  801.                     end))
  802.                 end
  803.             end
  804.             if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  805.                 v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  806.             end
  807.         end
  808.     end
  809. end
  810. local Decal = IT("Decal")
  811. function MagicRing()
  812.     local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  813.     O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  814.     local decal = Decal:Clone()
  815.     decal.Parent = O1
  816.     decal.Face = "Top"
  817.     decal.Texture = "http://www.roblox.com/asset/?id=917750924"
  818.     local decal2 = Decal:Clone()
  819.     decal2.Parent = O1
  820.     decal2.Face = "Bottom"
  821.     decal2.Texture = "http://www.roblox.com/asset/?id=917750924"
  822.     return O1
  823. end
  824. function Dolor_Pluvia()
  825.     local POWER = LEVEL
  826.     local CENTER = MagicRing()
  827.     CENTER.CFrame = CF(Mouse.Hit.p)
  828.     CreateSound("424777055", CENTER, 10, 1)
  829.     local RAIN = {}
  830.     for i = 1, 45 do
  831.         Swait()
  832.         CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  833.         CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  834.     end
  835.     for i = 1, 35 do
  836.         Swait()
  837.         coroutine.resume(coroutine.create(function()
  838.             local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5))
  839.             DROP.CFrame = CF(CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 200, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)), CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5), 0, MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5)))
  840.             table.insert(RAIN, DROP)
  841.             particles(DROP)
  842.             MakeForm(DROP, "Ball")
  843.             local IMPACT = false
  844.             for i = 1, 80 do
  845.                 Swait()
  846.                 DROP.CFrame = DROP.CFrame * CF(0, 0, -7)
  847.                 local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character)
  848.                 if HIT ~= nil then
  849.                     IMPACT = true
  850.                     break
  851.                 end
  852.             end
  853.             table.remove(RAIN, 1)
  854.             if IMPACT == true then
  855.                 DROP.Transparency = 1
  856.                 DROP.OVERLORDAURA.Enabled = false
  857.                 MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2)
  858.                 killnearest(DROP.Position, POWER * 5, 500)
  859.                 Debris:AddItem(DROP, 5)
  860.             else
  861.                 DROP:remove()
  862.             end
  863.         end))
  864.     end
  865.     repeat
  866.         Swait()
  867.     until #RAIN == 0
  868.     for i = 1, 45 do
  869.         Swait()
  870.         CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  871.         CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  872.     end
  873.     CENTER:remove()
  874. end
  875. function Ignem_Aeternum()
  876.     local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  877.     if HITFLOOR ~= nil then
  878.         do
  879.             local POWER = LEVEL
  880.             ATTACK = true
  881.             Rooted = true
  882.             local CENTER = MagicRing()
  883.             CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  884.             CreateSound("424777055", CENTER, 10, 1)
  885.             local RAIN = {}
  886.             for i = 1, 55 do
  887.                 Swait()
  888.                 CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) / 3
  889.                 CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  890.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  891.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  892.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  893.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  894.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  895.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  896.             end
  897.             local MAXDIST = 15
  898.             local DIRECTION = CF(RootPart.Position, VT(Mouse.Hit.p.X, HITPOS.Y, Mouse.Hit.p.Z)).lookVector
  899.             local HITFLOOR2, HITPOS2 = Raycast(RootPart.Position, DIRECTION, MAXDIST, Character)
  900.             local HITFLOOR3, HITPOS3 = Raycast(HITPOS2, CF(HITPOS2 + VT(0, 1, 0), HITPOS2 + VT(0, -1, 0)).lookVector, MAXDIST, Character)
  901.             local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4))
  902.             MakeForm(ORB, "Ball")
  903.             CreateSound("201858045", ORB, 10, 0.5)
  904.             for i = 0, 1, 0.1 / Animation_Speed do
  905.                 Swait()
  906.                 ORB.CFrame = RootPart.CFrame * CF(0, 10 + POWER * 3, 0)
  907.                 ORB.Transparency = 0
  908.                 ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 7
  909.                 local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
  910.                 local RANGE = (POS - RootPart.CFrame * CF(0, 10 + POWER * 3, 0).p).Magnitude
  911.                 local ZAPTABLE = Zap({
  912.                     StartPosition = POS,
  913.                     TargetPosition = ORB.Position,
  914.                     Character = workspace,
  915.                     Color = "Gold",
  916.                     Individual = true,
  917.                     MaxRange = RANGE,
  918.                     SegmentLength = POWER * 2,
  919.                     Offset = 1
  920.                 })
  921.                 Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  922.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  923.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  924.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  925.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  926.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  927.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  928.             end
  929.             coroutine.resume(coroutine.create(function()
  930.                 ORB.CFrame = CF(ORB.Position, HITPOS3)
  931.                 local IMPACT = false
  932.                 for i = 1, 400 do
  933.                     Swait()
  934.                     ORB.CFrame = ORB.CFrame * CF(0, 0, -1)
  935.                     local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X / 2.2, Character)
  936.                     if HIT ~= nil then
  937.                         IMPACT = true
  938.                         break
  939.                     end
  940.                 end
  941.                 if IMPACT == true then
  942.                     ORB.Transparency = 1
  943.                     local FRONT = ORB.CFrame * CF(0, 0, -1).p
  944.                     ORB.CFrame = CF(ORB.Position, VT(FRONT.X, ORB.Position.Y, FRONT.Z))
  945.                     for i = 1, 35 do
  946.                         if MRANDOM(1, 5) == 1 then
  947.                             local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 15).p
  948.                             local ZAPTABLE = Zap({
  949.                                 SIZE = POWER,
  950.                                 StartPosition = ORB.Position,
  951.                                 TargetPosition = POS,
  952.                                 Character = workspace,
  953.                                 Color = "Gold",
  954.                                 Individual = true,
  955.                                 MaxRange = POWER * 35,
  956.                                 SegmentLength = POWER * 5,
  957.                                 Offset = 3
  958.                             })
  959.                             Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  960.                         end
  961.                         ORB.CFrame = ORB.CFrame * CF(0, 0, -ORB.Size.X / 1.5)
  962.                         MagicSphere(ORB.Size * 1.1, 25, ORB.CFrame, BRICKC("Gold").Color, -ORB.Size / 35)
  963.                         CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ORB.Position - VT(0, ORB.Size.Y / 3, 0)) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  964.                         killnearest(ORB.Position, ORB.Size.X * 2, 500)
  965.                         Swait()
  966.                     end
  967.                 else
  968.                     ORB:remove()
  969.                 end
  970.             end))
  971.             ATTACK = false
  972.             Rooted = false
  973.             coroutine.resume(coroutine.create(function()
  974.                 for i = 1, 55 do
  975.                     Swait()
  976.                     CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  977.                     CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  978.                 end
  979.                 CENTER:remove()
  980.             end))
  981.         end
  982.     end
  983. end
  984. function Imperium_Delere()
  985.     local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  986.     if HITFLOOR ~= nil then
  987.         do
  988.             local POWER = LEVEL
  989.             ATTACK = true
  990.             Rooted = true
  991.             local CENTER = MagicRing()
  992.             CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  993.             CreateSound("424777055", CENTER, 10, 1)
  994.             local RAIN = {}
  995.             for i = 1, 55 do
  996.                 Swait()
  997.                 CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  998.                 CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  999.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1002.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1003.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1004.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005.             end
  1006.             local VISUAL = CreatePart(3, Effects, "Neon", 0, 0.99, "Gold", "Vibrations", VT(45, 45, 45) * POWER)
  1007.             MakeForm(VISUAL, "Ball")
  1008.             VISUAL.CFrame = CF(HITPOS)
  1009.             for i = 1, 20 do
  1010.                 Swait()
  1011.                 VISUAL.Size = VISUAL.Size - VT(POWER, POWER, POWER) / 10
  1012.                 VISUAL.Transparency = VISUAL.Transparency - 0.01
  1013.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1014.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1015.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1016.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1017.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019.             end
  1020.             coroutine.resume(coroutine.create(function()
  1021.                 for i = 1, 10 do
  1022.                     Swait()
  1023.                     CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) * 15
  1024.                     for _, c in pairs(workspace:GetChildren()) do
  1025.                         if c.ClassName == "Model" then
  1026.                             if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1027.                                 local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1028.                                 local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  1029.                                 if (TORSO.Position - VISUAL.Position).Magnitude < VISUAL.Size.X / 1.6 then
  1030.                                     for _, q in pairs(c:GetChildren()) do
  1031.                                         if q.ClassName == "LocalScript" and q.Name ~= "Animate" then
  1032.                                             q:remove()
  1033.                                         end
  1034.                                     end
  1035.                                 end
  1036.                             elseif c.ClassName == "LocalScript" then
  1037.                                 c:remove()
  1038.                             end
  1039.                         end
  1040.                     end
  1041.                     VISUAL.Size = VISUAL.Size + VT(POWER, POWER, POWER) * 12
  1042.                     VISUAL.Transparency = VISUAL.Transparency + 0.01
  1043.                 end
  1044.                 VISUAL:remove()
  1045.                 for i = 1, 40 do
  1046.                     Swait()
  1047.                     CENTER.Size = CENTER.Size * 0.9
  1048.                 end
  1049.                 CENTER:remove()
  1050.             end))
  1051.             ATTACK = false
  1052.             Rooted = false
  1053.         end
  1054.     end
  1055. end
  1056. function Ultima_Consummatio()
  1057.     local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7, Character)
  1058.     if HITFLOOR ~= nil then
  1059.         do
  1060.             local POWER = LEVEL
  1061.             ATTACK = true
  1062.             Rooted = true
  1063.             if POWER <= 6 then
  1064.                 do
  1065.                     local CENTER = MagicRing()
  1066.                     CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  1067.                     CreateSound("424777055", CENTER, 10, 1)
  1068.                     local RAIN = {}
  1069.                     for i = 1, 65 do
  1070.                         Swait()
  1071.                         CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  1072.                         CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1073.                         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1074.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1075.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1076.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1077.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079.                     end
  1080.                     local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4))
  1081.                     MakeForm(ORB, "Ball")
  1082.                     CreateSound("201858045", ORB, 10, 0.5)
  1083.                     for i = 0, 5, 0.1 / Animation_Speed do
  1084.                         Swait()
  1085.                         ORB.CFrame = RootPart.CFrame * CF(0, 5 + ORB.Size.Y / 2, 0)
  1086.                         ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 10
  1087.                         ORB.Transparency = 0
  1088.                         local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
  1089.                         local RANGE = (POS - ORB.Position).Magnitude
  1090.                         local ZAPTABLE = Zap({
  1091.                             StartPosition = POS,
  1092.                             TargetPosition = ORB.Position,
  1093.                             Character = workspace,
  1094.                             Color = "Gold",
  1095.                             Individual = true,
  1096.                             MaxRange = RANGE,
  1097.                             SegmentLength = POWER * 2,
  1098.                             Offset = 1
  1099.                         })
  1100.                         Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1101.                         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1102.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1103.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1104.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1105.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1106.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107.                     end
  1108.                     coroutine.resume(coroutine.create(function()
  1109.                         if POWER <= 3 then
  1110.                             local AIMPOS = Mouse.Hit.p
  1111.                             local O1 = MagicRing()
  1112.                             local O2 = MagicRing()
  1113.                             local O3 = MagicRing()
  1114.                             O1.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1115.                             O2.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1116.                             O3.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1117.                             for i = 1, 25 do
  1118.                                 Swait()
  1119.                                 O1.Size = O1.Size + VT(POWER, 0, POWER)
  1120.                                 O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
  1121.                                 O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
  1122.                             end
  1123.                             local DIST = (ORB.Position - AIMPOS).Magnitude
  1124.                             for i = 1, 75 do
  1125.                                 Swait(3)
  1126.                                 CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1127.                                 killnearest(ORB.Position, ORB.Size.X, 200)
  1128.                                 local ZAPTABLE = Zap({
  1129.                                     SIZE = POWER * 2,
  1130.                                     StartPosition = ORB.Position,
  1131.                                     TargetPosition = AIMPOS + VT(MRANDOM(-POWER * 15, POWER * 15), 0, MRANDOM(-POWER * 15, POWER * 15)) * 2,
  1132.                                     Character = Character,
  1133.                                     Color = "Gold",
  1134.                                     Individual = true,
  1135.                                     MaxRange = POWER * 400,
  1136.                                     SegmentLength = DIST / 25,
  1137.                                     Offset = 3 + DIST / 350
  1138.                                 })
  1139.                                 Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1140.                                 MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15)
  1141.                                 killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
  1142.                                 CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  1143.                             end
  1144.                             local SIZE = ORB.Size
  1145.                             for i = 1, 25 do
  1146.                                 Swait()
  1147.                                 ORB.Size = ORB.Size - SIZE / 25
  1148.                                 O1.Size = O1.Size - VT(POWER, 0, POWER)
  1149.                                 O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
  1150.                                 O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
  1151.                             end
  1152.                             ORB:remove()
  1153.                             O1:remove()
  1154.                             O2:remove()
  1155.                             O3:remove()
  1156.                         elseif POWER > 3 then
  1157.                             local O1 = MagicRing()
  1158.                             local O2 = MagicRing()
  1159.                             local O3 = MagicRing()
  1160.                             O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1161.                             O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1162.                             O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1163.                             for i = 1, 25 do
  1164.                                 Swait()
  1165.                                 O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1166.                                 O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1167.                                 O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1168.                                 O1.Size = O1.Size + VT(POWER, 0, POWER)
  1169.                                 O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
  1170.                                 O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
  1171.                             end
  1172.                             for i = 1, 75 do
  1173.                                 for i = 1, 5 do
  1174.                                     Swait()
  1175.                                     O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1176.                                     O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1177.                                     O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1178.                                 end
  1179.                                 killnearest(ORB.Position, ORB.Size.X, 200)
  1180.                                 CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1181.                                 local DIST = (ORB.Position - Mouse.Hit.p).Magnitude
  1182.                                 local ZAPTABLE = Zap({
  1183.                                     SIZE = POWER,
  1184.                                     StartPosition = ORB.Position,
  1185.                                     TargetPosition = Mouse.Hit.p,
  1186.                                     Character = Character,
  1187.                                     Color = "Gold",
  1188.                                     Individual = true,
  1189.                                     MaxRange = POWER * 400,
  1190.                                     SegmentLength = DIST / 25,
  1191.                                     Offset = 3 + DIST / 350
  1192.                                 })
  1193.                                 Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1194.                                 MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15)
  1195.                                 killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
  1196.                                 CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  1197.                             end
  1198.                             local SIZE = ORB.Size
  1199.                             for i = 1, 25 do
  1200.                                 Swait()
  1201.                                 ORB.Size = ORB.Size - SIZE / 25
  1202.                                 O1.Size = O1.Size - VT(POWER, 0, POWER)
  1203.                                 O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
  1204.                                 O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
  1205.                             end
  1206.                             ORB:remove()
  1207.                             O1:remove()
  1208.                             O2:remove()
  1209.                             O3:remove()
  1210.                         end
  1211.                         coroutine.resume(coroutine.create(function()
  1212.                             for i = 1, 65 do
  1213.                                 Swait()
  1214.                                 CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  1215.                                 CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1216.                             end
  1217.                             CENTER:remove()
  1218.                         end))
  1219.                     end))
  1220.                 end
  1221.             elseif POWER > 6 then
  1222.                 do
  1223.                     local FINISHED = false
  1224.                     local YIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "YIN", VT(25, 25, 25))
  1225.                     local YAN = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "YAN", VT(65, 25, 65))
  1226.                     coroutine.resume(coroutine.create(function()
  1227.                         local LOOP = 0
  1228.                         repeat
  1229.                             YIN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, 200)
  1230.                             YAN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, -200)
  1231.                             LOOP = LOOP + 5
  1232.                             MagicSphere(VT(500, 5, 500), 65, CF(YIN.Position), BRICKC("Gold").Color, VT(-1, -0.001, -1) * 2)
  1233.                             MagicSphere(VT(500, 5, 500), 65, CF(YAN.Position), C3(1, 1, 1), VT(-1, -0.001, -1) * 2)
  1234.                             Swait()
  1235.                         until FINISHED == true
  1236.                         YIN:remove()
  1237.                         YAN:remove()
  1238.                     end))
  1239.                     CreateSound("438666077", Effects, 10, 1)
  1240.                     for i = 0, 1, 0.1 / Animation_Speed do
  1241.                         Swait()
  1242.                         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1243.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1244.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1245.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1246.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248.                     end
  1249.                     local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "ORB", VT(6, 6, 6))
  1250.                     MakeForm(ORB, "Ball")
  1251.                     ORB.CFrame = CF(HITPOS + VT(0, 150, 0))
  1252.                     for i = 0, 8, 0.1 / Animation_Speed do
  1253.                         Swait()
  1254.                         if MRANDOM(1, 8) == 1 then
  1255.                             local RANGE1 = (ORB.Position - YIN.Position).Magnitude
  1256.                             local RANGE2 = (ORB.Position - YAN.Position).Magnitude
  1257.                             local ZAPTABLE1 = Zap({
  1258.                                 SIZE = POWER / 3,
  1259.                                 StartPosition = YIN.Position,
  1260.                                 TargetPosition = ORB.Position,
  1261.                                 Character = workspace,
  1262.                                 Color = "Pearl",
  1263.                                 Individual = true,
  1264.                                 MaxRange = RANGE1,
  1265.                                 SegmentLength = 25,
  1266.                                 Offset = 6
  1267.                             })
  1268.                             local ZAPTABLE2 = Zap({
  1269.                                 SIZE = POWER / 3,
  1270.                                 StartPosition = YAN.Position,
  1271.                                 TargetPosition = ORB.Position,
  1272.                                 Character = workspace,
  1273.                                 Color = "Gold",
  1274.                                 Individual = true,
  1275.                                 MaxRange = RANGE1,
  1276.                                 SegmentLength = 25,
  1277.                                 Offset = 6
  1278.                             })
  1279.                             Debris:AddItem(ZAPTABLE1.LightningModel, 0.1)
  1280.                             Debris:AddItem(ZAPTABLE2.LightningModel, 0.1)
  1281.                         end
  1282.                         ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 15
  1283.                         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1285.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1286.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1287.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289.                     end
  1290.                     FINISHED = true
  1291.                     coroutine.resume(coroutine.create(function()
  1292.                         for i = 1, 6 do
  1293.                             for e = 1, 10 do
  1294.                                 Swait()
  1295.                                 Slice("Thin", ORB.Size.X / 15, 15, ORB.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Pearl", VT(-0.01, 0, -0.01))
  1296.                                 ORB.Size = ORB.Size * 0.97
  1297.                                 killnearest(ORB.Position, ORB.Size.X * 3, 200)
  1298.                                 CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
  1299.                             end
  1300.                             local POS = ORB.Position
  1301.                             for i = 1, 5 do
  1302.                                 CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1303.                             end
  1304.                             CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
  1305.                             for e = 1, 10 do
  1306.                                 Swait()
  1307.                                 if MRANDOM(1, 5) == 1 then
  1308.                                     local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 25).p
  1309.                                     local ZAPTABLE = Zap({
  1310.                                         SIZE = POWER,
  1311.                                         StartPosition = ORB.Position,
  1312.                                         TargetPosition = POS,
  1313.                                         Character = workspace,
  1314.                                         Color = "Gold",
  1315.                                         Individual = true,
  1316.                                         MaxRange = POWER * 75,
  1317.                                         SegmentLength = POWER * 5,
  1318.                                         Offset = 3
  1319.                                     })
  1320.                                     Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1321.                                 end
  1322.                                 ORB.Size = ORB.Size * 1.05
  1323.                                 killnearest(ORB.Position, ORB.Size.X * 3, 200)
  1324.                                 CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
  1325.                             end
  1326.                         end
  1327.                         local POS = ORB.Position
  1328.                         for e = 1, 10 do
  1329.                             Swait()
  1330.                             ORB.Transparency = ORB.Transparency + 0.1
  1331.                         end
  1332.                         ORB:remove()
  1333.                         killnearest(POS, POWER * 35, 200)
  1334.                         for i = 1, 5 do
  1335.                             CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1336.                         end
  1337.                         CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
  1338.                     end))
  1339.                 end
  1340.             end
  1341.             ATTACK = false
  1342.             Rooted = false
  1343.         end
  1344.     end
  1345. end
  1346. function Hop()
  1347.     ATTACK = true
  1348.     Rooted = false
  1349.     local O1 = MagicRing()
  1350.     local O2 = MagicRing()
  1351.     local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1352.     O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1353.     O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1354.     local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1355.     ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1356.     CreateSound("814168787", O1, 10, 0.7)
  1357.     CreateSound("814168787", O2, 10, 0.7)
  1358.     for i = 1, 75 do
  1359.         Swait()
  1360.         O1.Size = O1.Size + VT(0.15, 0, 0.15)
  1361.         O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1362.         O2.Size = O2.Size + VT(0.15, 0, 0.15)
  1363.         O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1364.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.35 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1367.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1368.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370.     end
  1371.     Rooted = true
  1372.     UNANCHOR = false
  1373.     RootPart.Anchored = true
  1374.     VALUE1 = true
  1375.     for i = 1, 15 do
  1376.         Transparency(i / 15)
  1377.         Swait()
  1378.         RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1379.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1380.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1381.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1382.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1383.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1384.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1385.     end
  1386.     RootPart.CFrame = ROOT.CFrame
  1387.     ROOT:remove()
  1388.     for i = 1, 15 do
  1389.         Transparency(1 - i / 15)
  1390.         Swait()
  1391.         RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1392.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1393.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1394.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1395.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1396.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1397.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398.     end
  1399.     VALUE1 = false
  1400.     coroutine.resume(coroutine.create(function()
  1401.         for i = 1, 75 do
  1402.             Swait()
  1403.             O1.Size = O1.Size - VT(0.15, 0, 0.15)
  1404.             O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1405.             O2.Size = O2.Size - VT(0.15, 0, 0.15)
  1406.             O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1407.         end
  1408.         O1:remove()
  1409.         O2:remove()
  1410.     end))
  1411.     UNANCHOR = true
  1412.     RootPart.Anchored = false
  1413.     ATTACK = false
  1414.     Rooted = false
  1415. end
  1416. function Roar()
  1417.     ATTACK = true
  1418.     Rooted = true
  1419.     local ROAR = CreateSound("199978176", Head, 10, 1)
  1420.     Swait()
  1421.     repeat
  1422.         Swait()
  1423.         ROAR.Parent = Head
  1424.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1425.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1426.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1427.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1428.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1429.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430.     until ROAR.Playing == false
  1431.     ATTACK = false
  1432.     Rooted = false
  1433. end
  1434. function Dimisit()
  1435.     ATTACK = true
  1436.     Rooted = false
  1437.     local LIGHT = IT("ColorCorrectionEffect")
  1438.     for LOOP = 1, 500 do
  1439.         Swait()
  1440.         local MATHMAX = 30 - math.ceil(LOOP / 10)
  1441.         if MATHMAX <= 1 then
  1442.             MATHMAX = 1
  1443.         end
  1444.         if MRANDOM(1, MATHMAX) == 1 then
  1445.             WACKYEFFECT({
  1446.                 TIME = MRANDOM(45, 75),
  1447.                 EffectType = "Sphere",
  1448.                 Size = VT(0.2, 0.2, 0.2),
  1449.                 Size2 = VT(3, 3, 3),
  1450.                 Transparency = 0,
  1451.                 Transparency2 = 1,
  1452.                 CFrame = Head.CFrame * CF(0, 0, -0.5),
  1453.                 MoveToPos = Head.CFrame * CF(MRANDOM(-15, 15) / 2, MRANDOM(-15, 15) / 2, -25).p,
  1454.                 RotationX = 0,
  1455.                 RotationY = 0,
  1456.                 RotationZ = 0,
  1457.                 Material = "Neon",
  1458.                 Color = SKILLTEXTCOLOR,
  1459.                 SoundID = nil,
  1460.                 SoundPitch = nil,
  1461.                 SoundVolume = nil
  1462.             })
  1463.         end
  1464.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1467.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1468.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470.     end
  1471.     LIGHT.Parent = game.Lighting
  1472.     for LOOP = 1, 25 do
  1473.         Swait()
  1474.         LIGHT.Brightness = LIGHT.Brightness + 0.04
  1475.         LIGHT.Parent = game.Lighting
  1476.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1479.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1480.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1481.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1482.     end
  1483.     for i = 1, 10 do
  1484.         Swait()
  1485.         Volume = Volume - 0.15
  1486.     end
  1487.     CREATION = true
  1488.     Volume = 3
  1489.     wait(2)
  1490.     for LOOP = 1, 25 do
  1491.         Swait()
  1492.         LIGHT.Brightness = LIGHT.Brightness - 0.04
  1493.         LIGHT.Parent = game.Lighting
  1494.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1495.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1496.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1497.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1498.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1499.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1500.     end
  1501.     LIGHT:remove()
  1502.     coroutine.resume(coroutine.create(function()
  1503.         repeat
  1504.             Swait()
  1505.         until CREATION == false
  1506.     end))
  1507.     ATTACK = false
  1508.     Rooted = false
  1509. end
  1510. function AttackTemplate()
  1511.     ATTACK = true
  1512.     Rooted = false
  1513.     for i = 0, 1, 0.1 / Animation_Speed do
  1514.         Swait()
  1515.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1516.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1517.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1518.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1519.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1520.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1521.     end
  1522.     ATTACK = false
  1523.     Rooted = false
  1524. end
  1525. function MouseDown(Mouse)
  1526.     if ATTACK == false then
  1527.     end
  1528. end
  1529. function MouseUp(Mouse)
  1530.     HOLD = false
  1531. end
  1532. function KeyDown(Key)
  1533.     KEYHOLD = true
  1534.     if Key == "z" and ATTACK == false then
  1535.         if CREATION == false then
  1536.             Dolor_Pluvia()
  1537.         elseif CREATION == true then
  1538.         end
  1539.     end
  1540.     if Key == "b" and ATTACK == false then
  1541.         if CREATION == false then
  1542.             Ignem_Aeternum()()
  1543.         elseif CREATION == true then
  1544.         end
  1545.     end
  1546.     if Key == "c" and ATTACK == false then
  1547.         if CREATION == false then
  1548.             Imperium_Delere()()
  1549.         elseif CREATION == true then
  1550.         end
  1551.     end
  1552.     if Key == "q" and ATTACK == false then
  1553.         if CREATION == false then
  1554.             Hop()
  1555.         elseif CREATION == true then
  1556.         end
  1557.     end
  1558.     if Key == "x" and ATTACK == false then
  1559.         if CREATION == false then
  1560.             Ultima_Consummatio()()
  1561.         elseif CREATION == true then
  1562.         end
  1563.     end
  1564.     if Key == "t" and ATTACK == false then
  1565.         Roar()
  1566.     end
  1567.     if Key == "1" and ATTACK == false then
  1568.         LEVEL = 1
  1569.     end
  1570.     if Key == "2" and ATTACK == false then
  1571.         LEVEL = 2
  1572.     end
  1573.     if Key == "3" and ATTACK == false then
  1574.         LEVEL = 3
  1575.     end
  1576.     if Key == "4" and ATTACK == false then
  1577.         LEVEL = 4
  1578.     end
  1579.     if Key == "5" and ATTACK == false then
  1580.         LEVEL = 5
  1581.     end
  1582.     if Key == "6" and ATTACK == false then
  1583.         LEVEL = 6
  1584.     end
  1585.     if Key == "7" and ATTACK == false then
  1586.         LEVEL = 7
  1587.     end
  1588.     if Key == "8" and ATTACK == false then
  1589.         LEVEL = 8
  1590.     end
  1591.     if Key == "9" and ATTACK == false then
  1592.         LEVEL = 9
  1593.     end
  1594.     if Key == "]" and ATTACK == false then
  1595.         if CREATION == false then
  1596.             Dimisit()
  1597.         elseif CREATION == true then
  1598.         end
  1599.     end
  1600. end
  1601. function KeyUp(Key)
  1602.     KEYHOLD = false
  1603. end
  1604. Mouse.Button1Down:connect(function(NEWKEY)
  1605.     MouseDown(NEWKEY)
  1606. end)
  1607. Mouse.Button1Up:connect(function(NEWKEY)
  1608.     MouseUp(NEWKEY)
  1609. end)
  1610. Mouse.KeyDown:connect(function(NEWKEY)
  1611.     KeyDown(NEWKEY)
  1612. end)
  1613. Mouse.KeyUp:connect(function(NEWKEY)
  1614.     KeyUp(NEWKEY)
  1615. end)
  1616. function unanchor()
  1617.     if UNANCHOR == true then
  1618.         g = Character:GetChildren()
  1619.         for i = 1, #g do
  1620.             if g[i].ClassName == "Part" then
  1621.                 g[i].Anchored = false
  1622.             end
  1623.         end
  1624.     end
  1625. end
  1626. Humanoid.Changed:connect(function(Jump)
  1627.     if Jump == "Jump" and Disable_Jump == true then
  1628.         Humanoid.Jump = false
  1629.     end
  1630. end)
  1631. Humanoid.HipHeight = 2.5
  1632. local FF = IT("ForceField", Character)
  1633. FF.Visible = false
  1634. Speed = 65
  1635. local LIGHT = IT("PointLight", Torso)
  1636. LIGHT.Range = 5
  1637. LIGHT.Brightness = 100
  1638. LIGHT.Color = C3(1, 1, 1)
  1639. while true do
  1640.     refit()
  1641.     Swait()
  1642.     script.Parent = WEAPONGUI
  1643.     Character.Parent = workspace
  1644.     ANIMATE.Parent = nil
  1645.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1646.     IDLEANIMATION:Play()
  1647.     SINE = SINE + CHANGE
  1648.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1649.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1650.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1651.     local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1652.     if ATTACK == false then
  1653.         if TORSOVELOCITY < 1 then
  1654.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1656.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1657.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1658.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660.         elseif TORSOVELOCITY > 1 then
  1661.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1662.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1663.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1664.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1665.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667.         end
  1668.     end
  1669.     unanchor()
  1670.     if Rooted == false then
  1671.         Disable_Jump = false
  1672.         Speed = 65
  1673.     elseif Rooted == true then
  1674.         Disable_Jump = true
  1675.         Speed = 0
  1676.     end
  1677.     for _, c in pairs(Character:GetChildren()) do
  1678.         if c.ClassName == "Part" then
  1679.             c.Material = "Neon"
  1680.             for _, q in pairs(c:GetChildren()) do
  1681.                 if q.ClassName == "ParticleEmitter" and q.Name ~= "OVERLORDAURA" then
  1682.                     q:remove()
  1683.                 elseif q.ClassName == "Fire" then
  1684.                     q:remove()
  1685.                 end
  1686.             end
  1687.             if c.Transparency == 0 and c:FindFirstChild("OVERLORDAURA") == nil then
  1688.                 particles(c)
  1689.             end
  1690.             if c == Torso then
  1691.                 c.Color = C3(1, 1, 1)
  1692.             elseif c == RightArm then
  1693.                 c.Color = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
  1694.             elseif c == LeftArm then
  1695.                 c.Color = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
  1696.             elseif c == RightLeg then
  1697.                 c.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  1698.             elseif c == LeftLeg then
  1699.                 c.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  1700.             elseif c == Head then
  1701.                 if c:FindFirstChild("Dominus") == nil then
  1702.                     local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1703.                     M.Name = "Dominus"
  1704.                 end
  1705.                 if c:FindFirstChild("face") then
  1706.                     c.face:remove()
  1707.                 end
  1708.             end
  1709.         elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1710.             c:remove()
  1711.         end
  1712.     end
  1713.     sick.Playing = true
  1714.     sick.Pitch = 1
  1715.     sick.Volume = Volume
  1716.     FF.Parent = Character
  1717.     sick.Parent = Character
  1718.     Humanoid.PlatformStand = false
  1719.     Humanoid.Name = "PHAEDRA"
  1720.     Humanoid.DisplayDistanceType = "None"
  1721.     for _, c in pairs(workspace:GetChildren()) do
  1722.         if c.ClassName == "Model" and c ~= Character then
  1723.             for _, q in pairs(c:GetChildren()) do
  1724.                 if q.ClassName == "Sound" then
  1725.                     q.Pitch = 0
  1726.                 end
  1727.             end
  1728.         end
  1729.     end
  1730.     refit()
  1731.     if CREATION == false then
  1732.         if sick.SoundId ~= SONG1 then
  1733.             sick.SoundId = SONG1
  1734.             sick:Play()
  1735.         end
  1736.     elseif CREATION == true and sick.SoundId ~= SONG2 then
  1737.         sick.SoundId = SONG2
  1738.         sick:Play()
  1739.     end
  1740. end
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