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Stefanuk12

ROBLOX Script Builder Scripts ( Weapon )

Jul 2nd, 2016
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  1. Players = game:GetService("Players")
  2. Me = Players.StefanukSwAg
  3. Char = Me.Character
  4. necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  5. Asset = "http://www.roblox.com/asset/?id="
  6. EffectModel = nil
  7. MeleeDmg = 123123141
  8. Accuracy = {Minimum = 2, Maximum = 5.5, Momentum = 2}
  9. Selected = false
  10. ReloadFlash = false
  11. Attacking = false
  12. ReloadHold = false
  13. Reloading = false
  14. Swinging = false
  15. Aiming = false
  16. ReloadOn = false
  17. Debounce = true
  18. Hurt = false
  19. ModelName = "Weapon"
  20. ToolName = "Weapon"
  21. Icon = Asset..(58334502)
  22.  
  23. function ReNew()
  24.     if EffectModel then
  25.         if EffectModel.Parent ~= workspace then
  26.             pcall(function() EffectModel:remove() end)
  27.             EffectModel = Instance.new("Model",workspace)
  28.             EffectModel.Name = "Effects"
  29.         end
  30.     else
  31.         EffectModel = Instance.new("Model",workspace)
  32.         EffectModel.Name = "Effects"
  33.     end
  34. end
  35.  
  36. Ammunition = {
  37.     MaxAmmo = 8,
  38.     Ammo = 0,
  39.     Ammoleft = 40,
  40. }
  41.  
  42. Images = {
  43.     Asset..(64291927),
  44.     Asset..(64291941),
  45.     Asset..(64291961),
  46.     Asset..(64291977),
  47. }
  48.  
  49. Sounds = {
  50.     Fire = {Id = Asset..(2697294), Pitch = 0.92, Volume = 0.8},
  51.     Reload = {Id = Asset..(2697295), Pitch = 1, Volume = 0.5},
  52.     Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 1.2, Volume = 0.6},
  53.     Out = {Id = "rbxasset://sounds\\clickfast.wav", Pitch = 1.4, Volume = 0.6},
  54.     Hit = {Id = Asset..(10209590), Pitch = 1.1, Volume = 0.45},
  55.     PartHit = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.2},
  56. }
  57.  
  58. ContentProvider = game:GetService("ContentProvider")
  59. for _,v in pairs(Images) do ContentProvider:Preload(v) end
  60.  
  61. V3 = Vector3.new
  62. C3 = Color3.new
  63. BN = BrickColor.new
  64. CN = CFrame.new
  65. CA = CFrame.Angles
  66. MR = math.rad
  67. MRA = math.random
  68. MP = math.pi
  69. MH = math.huge
  70. UD = UDim2.new
  71.  
  72. function RC(Pos, Dir, Max, Ignore)
  73.     return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
  74. end
  75.  
  76. function RayC(Start, En, MaxDist, Ignore)
  77.     return RC(Start, (En - Start), MaxDist, Ignore)
  78. end
  79.  
  80. function ComputePos(pos1, pos2)
  81.     return CN(pos1, V3(pos2.x, pos1.y, pos2.z))
  82. end
  83.  
  84. function DetectSurface(pos, part)
  85.     local surface = nil
  86.     local pospos = part.CFrame
  87.     local pos2 = pospos:pointToObjectSpace(pos)
  88.     local siz = part.Size
  89.     local shaep = part.Shape
  90.     if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
  91.         surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude+0.12)*CA(MR(-90), 0, 0)}
  92.     else
  93.         if pos2.Y > ((siz.Y/2)-0.01) then
  94.             surface = {"Top", CA(0, 0, 0)}
  95.         elseif pos2.Y < -((siz.Y/2)-0.01) then
  96.             surface = {"Bottom", CA(-MP, 0, 0)}
  97.         elseif pos2.X > ((siz.X/2)-0.01) then
  98.             surface = {"Right", CA(0, 0, MR(-90))}
  99.         elseif pos2.X < -((siz.X/2)-0.01) then
  100.             surface = {"Left", CA(0, 0, MR(90))}
  101.         elseif pos2.Z > ((siz.Z/2)-0.01) then
  102.             surface = {"Back", CA(MR(90), 0, 0)}
  103.         elseif pos2.Z < -((siz.Z/2)-0.01) then
  104.             surface = {"Front", CA(MR(-90), 0, 0)}
  105.         end
  106.     end
  107.     return surface
  108. end
  109.  
  110. function Compute(pos1, pos2)
  111.     local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
  112.     return CN(pos1, pos3)
  113. end
  114.  
  115. function waitChild(n, p)
  116.     local c = p:findFirstChild(n)
  117.     if c then return c end
  118.     while true do
  119.         c = p.ChildAdded:wait()
  120.         if c.Name == n then return c end
  121.     end
  122. end
  123.  
  124. function Notime(func)
  125.     coroutine.resume(coroutine.create(function()
  126.         func()
  127.     end))
  128. end
  129.  
  130. local C3 = Color3.new
  131. local UD = UDim2.new
  132. local V2 = Vector2.new
  133.  
  134. Torso = waitChild("Torso", Char)
  135. Head = waitChild("Head", Char)
  136. Rarm = waitChild("Right Arm", Char)
  137. Larm = waitChild("Left Arm", Char)
  138. Rleg = waitChild("Right Leg", Char)
  139. Lleg = waitChild("Left Leg", Char)
  140. Neck = waitChild("Neck", Torso)
  141. Hum = waitChild("Humanoid", Char)
  142.  
  143. RSH = waitChild("Right Shoulder", Torso)
  144. LSH = waitChild("Left Shoulder", Torso)
  145. RH = waitChild("Right Hip", Torso)
  146. LH = waitChild("Left Hip", Torso)
  147.  
  148. RSH.Part0 = Torso
  149. LSH.Part0 = Torso
  150. RH.Part0 = Torso
  151. LH.Part0 = Torso
  152.  
  153. local Classes = {"Frame", "ImageLabel", "ImageButton", "TextLabel", "TextButton", "TextBox"}
  154. function Make(Class, Par, Size, Pos, Color, Trans, Border, Borderc, Txt, TxtC, Img)
  155.     local Mk = "Frame"
  156.     for _,v in pairs(Classes) do
  157.         if Class == v then
  158.             Mk = v
  159.         end
  160.     end
  161.     local g = Instance.new(Mk)
  162.     g.Size = Size
  163.     g.Position = Pos
  164.     g.BackgroundColor3 = Color
  165.     g.Transparency = Trans
  166.     g.BorderSizePixel = Border
  167.     g.BorderColor3 = Borderc
  168.     if Mk == "TextButton" or Mk == "TextLabel" or Mk == "TextBox" then
  169.         g.Text = Txt
  170.         g.TextColor3 = TxtC
  171.     elseif Mk == "ImageLabel" or Mk == "ImageButton" then
  172.         g.Image = Img
  173.     end
  174.     g.Parent = Par
  175.     return g
  176. end
  177.  
  178. Gui = Me:findFirstChild("PlayerGui")
  179. if Gui then
  180.     for _,v in pairs(Gui:children()) do if v.Name == "Weapon GUI" then v:remove() end end
  181. end
  182.  
  183. Screen = Instance.new("ScreenGui")
  184. Screen.Name = "Weapon GUI"
  185.  
  186. AmmoTable = {}
  187. AccuracyGuis = {}
  188. lul = {
  189.     {unit = V2(0, -1), size = V2(2, 25), offset = V2(-1, -1-25)},
  190.     {unit = V2(1, 0), size = V2(25, 2), offset = V2(1, -1)},
  191.     {unit = V2(0, 1), size = V2(2, 25), offset = V2(-1, -1)},
  192.     {unit = V2(-1, 0), size = V2(25, 2), offset = V2(-1-25, -1)}
  193. }
  194.  
  195. Main = Make("Frame", Screen, UD(0, 175, 0, 20), UD(1, -185-60, 1, -30), C3(0.25, 0.25, 0.3), 0.6, 0, C3())
  196.  
  197. for i = 1, Ammunition.MaxAmmo, 1 do
  198.     local Fr = Make("Frame", Main, UD(0, 8, 0, 14), UD(1, -12*i, 0, -14-6), C3(0.25, 0.25, 0.3), 0.6, 0, C3())
  199.     table.insert(AmmoTable, Fr)
  200. end
  201.  
  202. AmmoAtm = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(0, 8, 0.5, 0), C3(), 0, 0, C3(), "0", C3(1, 1, 1))
  203. AmmoAtm.BackgroundTransparency = 1
  204. AmmoAtm.TextXAlignment = "Left"
  205. AmmoAtm.Font = "ArialBold"
  206. AmmoAtm.FontSize = "Size18"
  207.  
  208. AmmoLeft = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(1, -8, 0.5, 0), C3(), 0, 0, C3(), "40", C3(1, 1, 1))
  209. AmmoLeft.BackgroundTransparency = 1
  210. AmmoLeft.TextXAlignment = "Right"
  211. AmmoLeft.Font = "ArialBold"
  212. AmmoLeft.FontSize = "Size18"
  213.  
  214. ReloadGui = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(1, -12, 0, -40), C3(), 1, 0, C3(), "RELOAD", C3(1, 0.25, 0.1))
  215. ReloadGui.TextXAlignment = "Right"
  216. ReloadGui.Font = "ArialBold"
  217. ReloadGui.FontSize = "Size24"
  218.  
  219. for _, prop in pairs(lul) do
  220.     local g = Make("Frame", Screen, UD(0, prop.size.x, 0, prop.size.y), UD(0.5, prop.offset.x, 0.5, prop.offset.y), C3(0.8, 0.8, 0.9), 1, 0, C3())
  221.     table.insert(AccuracyGuis, {Gui = g, props = prop})
  222. end
  223.  
  224. Screen.Parent = Gui
  225.  
  226. local Offset = 0.1
  227. local Thing = 1
  228. local Speed1 = 0.1
  229. local Speed2 = 0
  230. local TempAcc = 0
  231. local AccTimesMax = 17
  232. local AccTime = 1.25
  233. local AccTimes = AccTimesMax
  234. local AccOn = false
  235. function AddInaccuracy(Acc)
  236.     TempAcc = Acc
  237. end
  238. Notime(function()
  239.     while true do
  240.         ReNew()
  241.         AmmoAtm.Text = Ammunition.Ammo
  242.         AmmoLeft.Text = Ammunition.Ammoleft
  243.         for i,v in pairs(AmmoTable) do
  244.             v.Transparency = 1
  245.         end
  246.         for i = 1, Ammunition.Ammo do
  247.             AmmoTable[i].Transparency = 0.6
  248.         end
  249.         if Ammunition.Ammo <= Ammunition.MaxAmmo/4 then ReloadFlash = true else ReloadFlash = false end
  250.         local Speed = Torso.Velocity.magnitude
  251.         Offset = 0
  252.         if Speed > 1 then
  253.             Speed1 = Speed
  254.             Thing = Thing*1.2
  255.         else
  256.             Speed2 = Speed
  257.             local lol = 1.4
  258.             if AccOn then lol = AccTime end
  259.             Thing = Thing/lol
  260.         end
  261.         if TempAcc ~= 0 then
  262.             Speed1 = TempAcc
  263.             Thing = TempAcc/2
  264.             AccOn = true
  265.             if TempAcc ~= 0 then
  266.                 AccTimes = AccTimes - 1
  267.                 if AccTimes < 1 then AccTimes = AccTimesMax Notime(function() wait(0.4) AccOn = false end) TempAcc = 0 end
  268.             end
  269.         end
  270.         if Thing < 1 then Thing = 1 elseif Thing > 14 then Thing = 14 end
  271.         Offset = Accuracy.Minimum + ((Speed1 - Speed1/Thing)/(Speed1 - Speed1/14))*Accuracy.Maximum
  272.         Accuracy.Momentum = Offset
  273.         wait()
  274.     end
  275. end)
  276.  
  277. Notime(function()
  278.     while true do
  279.         if ReloadFlash then
  280.             if ReloadOn then
  281.                 ReloadOn = false
  282.                 ReloadGui.Transparency = 1
  283.             else
  284.                 ReloadOn = true
  285.                 ReloadGui.Transparency = 0
  286.             end
  287.         else
  288.             ReloadGui.Transparency = 1
  289.         end
  290.         wait(0.4)
  291.     end
  292. end)
  293.  
  294.  
  295. Add = {
  296.     Head = function(P, Scale)
  297.         local m = Instance.new("SpecialMesh")
  298.         m.MeshType = "Head"
  299.         m.Scale = Scale or V3(1, 1, 1)
  300.         m.Parent = P
  301.         return m
  302.     end,
  303.     Sphere = function(P, Scale)
  304.         local m = Instance.new("SpecialMesh")
  305.         m.MeshType = "Sphere"
  306.         m.Scale = Scale or V3(1, 1, 1)
  307.         m.Parent = P
  308.         return m
  309.     end,
  310.     Wedge = function(P, Scale)
  311.         local m = Instance.new("SpecialMesh")
  312.         m.MeshType = "Wedge"
  313.         m.Scale = Scale or V3(1, 1, 1)
  314.         m.Parent = P
  315.         return m
  316.     end,
  317.     Block = function(P, Scale, Bevel)
  318.         local m = Instance.new("BlockMesh")
  319.         m.Bevel = Bevel
  320.         m.Scale = Scale or V3(1,1,1)
  321.         m.Parent = P
  322.         return m
  323.     end
  324. }
  325.  
  326. for _,v in pairs(Sounds) do
  327.     ContentProvider:Preload(v.Id)
  328. end
  329.  
  330. function PlaySound(Sound, bool)
  331.     Pitch = Sound.Pitch
  332.     if bool then
  333.         Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000
  334.     end
  335.     local a = Instance.new("Sound")
  336.     a.SoundId = Sound.Id
  337.     a.Volume = Sound.Volume
  338.     a.Pitch = Pitch
  339.     a.Name = "FX"
  340.     a.Parent = Torso
  341.     a:play()
  342.     Notime(function()
  343.         wait(1)
  344.         a:remove()
  345.     end)
  346. end
  347.  
  348. function GetParts(pos, dist)
  349.     local parts = {}
  350.     local function o(p)
  351.         for _,v in pairs(p:children()) do
  352.             if v:IsA("BasePart") then
  353.                 if (pos - v.Position).magnitude <= dist then
  354.                     table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored})
  355.                 end
  356.             end
  357.             o(v)
  358.         end
  359.     end
  360.     o(workspace)
  361.     return parts
  362. end
  363.  
  364. function GetHum(P)
  365.     for _,v in pairs(P:children()) do
  366.         if v:IsA("Humanoid") then
  367.             if v.Health > 0 then
  368.                 return v
  369.             end
  370.         end
  371.     end
  372. end
  373.  
  374. function GetGroup(Pos, Distance, Hit)
  375.     local tab = {}
  376.     for _,v in pairs(workspace:children()) do
  377.         local h = GetHum(v)
  378.         local t = v:findFirstChild("Torso")
  379.         if h and t and v ~= Hit.Parent then
  380.             if (t.Position - Pos).magnitude <= Distance then
  381.                 table.insert(tab, {h, v, (t.Position - Pos).magnitude})
  382.             end
  383.         end
  384.     end
  385.     if Hit then
  386.         local h = GetHum(Hit.Parent)
  387.         if h then
  388.             table.insert(tab, {h, Hit.Parent, 0})
  389.         end
  390.     end
  391.     return tab
  392. end
  393.  
  394. function Part(Par, Anc, Colli, Tran, Ref, Col, Siz)
  395.     local p = Instance.new("Part")
  396.     p.formFactor = "Custom"
  397.     p.TopSurface = 0
  398.     p.BottomSurface = 0
  399.     p.Transparency = Tran
  400.     p.Reflectance = Ref
  401.     p.Anchored = Anc
  402.     p.CanCollide = Colli
  403.     p.BrickColor = Col
  404.     p.Size = Siz
  405.     p.Locked = true
  406.     p.Parent = Par
  407.     p:BreakJoints()
  408.     return p
  409. end
  410.  
  411. function Weld(P0, P1, C0, C1)
  412.     local w = Instance.new("Weld")
  413.     w.Part0 = P0
  414.     w.Part1 = P1
  415.     if C0 then
  416.         w.C0 = C0
  417.     end
  418.     if C1 then
  419.         w.C1 = C1
  420.     end
  421.     w.Parent = P0
  422.     return w
  423. end
  424.  
  425. for _,v in pairs(Char:children()) do
  426.     if v.Name == ModelName then
  427.         v:remove()
  428.     end
  429. end
  430.  
  431. for _,v in pairs(Char:children()) do if v.Name == ModelName then v:remove() end end
  432.  
  433. Model = Instance.new("Model")
  434. Model.Name = ModelName
  435.  
  436. FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, V3(2, 2, 1))
  437. FW = Weld(Torso, FTorso)
  438.  
  439. RAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  440. LAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  441. RLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  442. LLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  443.  
  444. RABW = Weld(Torso, RAB, CN(), CN(-1.5, -0.5, 0))
  445. LABW = Weld(Torso, LAB, CN(), CN(1.5, -0.5, 0))
  446. RLBW = Weld(Torso, RLB, CN(), CN(-0.5, 1, 0))
  447. LLBW = Weld(Torso, LLB, CN(), CN(0.5, 1, 0))
  448.  
  449. RAW = Weld(RAB, nil, CN(), CN(0, 0.5, 0))
  450. LAW = Weld(LAB, nil, CN(), CN(0, 0.5, 0))
  451. RLW = Weld(RLB, nil, CN(), CN(0, 1, 0))
  452. LLW = Weld(LLB, nil, CN(), CN(0, 1, 0))
  453.  
  454. TW = Weld(Torso, nil, CN(-0.4, -1.5, 0.7), CA(MR(55), MR(-90), MR(0)))
  455.  
  456. local FH = Instance.new("Humanoid",Model)
  457. FH.PlatformStand = true
  458. FH.MaxHealth = math.huge
  459. FH.Health = math.huge
  460.  
  461. pcall(function() Torso:findFirstChild("Shirt"):clone().Parent = Model end)
  462.  
  463. local hh = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  464. hh.Name = "Head"
  465. Weld(FTorso, hh)
  466.  
  467. Weapon = Instance.new("Model")
  468. Weapon.Name = "Weapon"
  469.  
  470. HB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  471. HBW = Weld(Rarm, HB, CN(0, -0.7, 0), CA(MR(-90), MR(180), 0))
  472. HW = Weld(HB, nil, CA(MR(38), MR(-28), MR(-90)) * CN(0, -0.2, -3.8))
  473.  
  474. LHB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  475. LHBW = Weld(Larm, LHB, CN(0, -0.7, 0), CA(MR(-90), MR(180), 0))
  476. LHW = Weld(LHB, nil, CA(MR(-2), MR(30), MR(-3)) * CN(-0.1, 0.32, -0.24))
  477. LHWK = Weld(LHB, nil, CA(MR(170), 0, 0))
  478.  
  479.  
  480. Handle = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.9, 0.9))
  481. TW.Part1 = Handle
  482.  
  483. Handle2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.6, 1.6))
  484. Weld(Handle, Handle2, CA(MR(-45), 0, 0), CN(0, 0.5, -0.4))
  485.  
  486. Handle3 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.7, 1.3))
  487. Weld(Handle2, Handle3, CA(MR(45), 0, 0), CN(0, -0.4, -0.9))
  488.  
  489. Pipe1 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.3, 0.3, 3.2))
  490. Add.Block(Pipe1, V3(1,1,1), 0.08)
  491. Weld(Handle3, Pipe1, CN(0, 0.15, 1.6+0.55))
  492.  
  493. Pipe2 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.3, 0.3, 1.7))
  494. Add.Block(Pipe2, V3(1,1,1), 0.08)
  495. Weld(Handle3, Pipe2, CN(0, -0.15, 0.85+0.55))
  496.  
  497. Pipe3 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.25, 0.25, 1.6))
  498. Add.Block(Pipe3, V3(1,1,1), 0.065)
  499. Weld(Pipe2, Pipe3, CN(0, 0, 0.8+0.7))
  500.  
  501. Pump = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.45, 0.45, 1.1))
  502. Add.Block(Pump, V3(1,1,1), 0.225/2)
  503. PumpWeld = Weld(Pipe2, Pump, CN(0, 0, 0.6), CN(0, 0, 0))
  504.  
  505. Pump2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.5, 0.3))
  506. Add.Block(Pump, V3(1,1,1), 0.13)
  507. Weld(Pump, Pump2, CN(0, 0, -0.5))
  508.  
  509. for degrees = -20, 200, 20 do
  510.     local Derp = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  511.     Add.Block(Derp, V3(0.4,0.6,0.4), 0.02)
  512.     Weld(Handle3, Derp, CN(0, -0.45, -0.32) * CA(MR(degrees), 0, 0), CN(0, 0, -0.2))
  513. end
  514.  
  515. Derp = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.3))
  516. Add.Block(Derp, V3(0.4,1,1), 0.02)
  517. Weld(Handle3, Derp, CN(0, 0, -0.32) * CA(MR(-20), 0, 0), CN(0, 0.45, -0.2))
  518.  
  519. Trigger = Part(Weapon, false, false, 0, 0, BN("Really black"), V3(0.2, 0.3, 0.2))
  520. Add.Block(Trigger, V3(0.5, 0.9, 0.3), 0.02)
  521. TriggerWeld = Weld(Handle3, Trigger, CN(0, -0.45, -0.4) * CA(MR(2), 0, 0))
  522.  
  523. Aim = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.3, 0.2, 0.7))
  524. Add.Block(Aim, V3(1,0.7,1), 0.05)
  525. Weld(Pipe1, Aim, CN(0, 0.12, 1.1))
  526.  
  527. Aim1 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  528. Add.Block(Aim1, V3(0.3, 0.7, 0.5))
  529. Weld(Aim, Aim1, CN(-.1, 0.1, -0.25))
  530.  
  531. Aim2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  532. Add.Block(Aim2, V3(0.3, 0.7, 0.5))
  533. Weld(Aim, Aim2, CN(.1, 0.1, -0.25))
  534.  
  535. Aim3 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  536. Add.Block(Aim3, V3(0.3, 0.7, 0.5))
  537. Weld(Aim, Aim3, CN(0, 0.1, 0.25))
  538.  
  539. BulletFlip = Part(Weapon, false, false, 0, 0, BN("Light grey"), V3(0.2, 0.3, 0.6))
  540. Flip = Weld(Handle3, BulletFlip, CN(-0.18, 0.1, 0.2) * CA(0, MR(-10), 0))
  541.  
  542. ---POCKET
  543.  
  544. BeltWelds = {}
  545.  
  546. BeltK = nil
  547. for i = -0.5, 0.5, 1 do
  548.     local Belt = Part(Weapon, false, false, 0, 0, BN("Black"), V3(2.1, 0.3, 0.2))
  549.     table.insert(BeltWelds, Weld(Torso, Belt, CN(0, -0.9, i)))
  550. end
  551. for i = 1, -1, -2 do
  552.     local Belt = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.3, 1.1))
  553.     table.insert(BeltWelds, Weld(Torso, Belt, CN(i, -0.9, 0)))
  554.     BeltK = Belt
  555. end
  556.  
  557. for i = -0.25, 0.25, 0.5 do
  558.     local Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.1, 0.9, 0.2))
  559.     table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.2, -0.8) * CA(0, MR(-15), 0), CN(0, 0, i)))
  560. end
  561.  
  562. for i = -0.5, 0.5, 1 do
  563.     local Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.6, 0.9, 0.2))
  564.     table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.2, -0.8) * CA(0, MR(-15)+MP/2, 0), CN(0, 0, i)))
  565. end
  566. Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.1, 0.2, 0.6))
  567. table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.6, -0.8) * CA(0, MR(-15), 0)))
  568.  
  569. function Shell(P)
  570.     local Shel = Instance.new("Model")
  571.     local Back = Part(Shel, false, false, 0, 0, BN("Bright yellow"), V3(0.3, 0.3, 0.25))
  572.     local Main = Part(Shel, false, false, 0, 0, BN("Bright red"), V3(0.3, 0.3, 0.4))
  573.     Add.Block(Back, V3(1,1,1), 0.077)
  574.     Add.Block(Main, V3(1,1,1), 0.077)
  575.     Weld(Main, Back, CN(0, 0, -0.225))
  576.     Shel.Parent = P
  577.     return {Model = Shel, Back = Back, Main = Main}
  578. end
  579.  
  580. for y = 0.15, 0.65, 0.25 do
  581.     for x = -0.12, 0.13, 0.24 do
  582.         for z = -0.25, 0.26, 0.5 do
  583.             local sh = Shell(Weapon)
  584.             Weld(Pocket, sh.Main, CN(z-0.05, y, x), CA(0, MP/2, 0))
  585.         end
  586.     end
  587. end
  588.  
  589. KnifeSheath = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.3, 0.9, 0.6))
  590. SheathWeld = Weld(BeltK, KnifeSheath, CN(-0.2, -0.3, -0.25) * CA(MR(-20), 0, 0))
  591.  
  592. KnifeHandle = Part(Weapon, false, false, 0, 0, BN("Really black"), V3(0.3, 0.6, 0.3))
  593. KnifeWeld = Weld(KnifeSheath, KnifeHandle, CA(MP, 0, 0), CN(0, 0.9, 0))
  594.  
  595. KnifeHandle2 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.3, 0.2, 0.4))
  596. Weld(KnifeHandle, KnifeHandle2, CN(0, 0.35, 0))
  597.  
  598. KnifeBlade1 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.2, 0.8, 0.3))
  599. Add.Block(KnifeBlade1, V3(0.4, 1, 1), 0.05)
  600. Weld(KnifeHandle2, KnifeBlade1, CN(0, 0.42, 0))
  601.  
  602. KnifeBlade2 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.2, 0.24, 0.24))
  603. Add.Block(KnifeBlade2, V3(0.4, 1, 1), 0.05)
  604. Weld(KnifeBlade1, KnifeBlade2, CN(0, 0.32, 0), CA(MR(45), 0, 0))
  605.  
  606. function Show_Damage(P, D, Area)
  607.     local mo = Instance.new("Model")
  608.     mo.Name = D
  609.     local p = Part(mo, true, false, 0, 0, BN("Bright red"), V3(0.2, 0.2, 0.2))
  610.     p.Name = "Head"
  611.     local m = Instance.new("SpecialMesh")
  612.     m.MeshType = "Brick"
  613.     m.Scale = Vector3.new(3.5, 2.3, 3.5)
  614.     m.Parent = p
  615.     local h = Instance.new("Humanoid")
  616.     h.Health = 0
  617.     h.MaxHealth = 0
  618.     h.Name = "asd"
  619.     h.Parent = mo
  620.     local nah = true
  621.     mo.Parent = workspace
  622.     local cf = CN(P) * CN(MRA(-Area*100, Area*100)/100, MRA(-Area*100, Area*100)/100, MRA(-Area*100, Area*100)/100)
  623.     p.CFrame = cf
  624.     Notime(function()
  625.         Notime(function()
  626.             for i = 0, 6, 0.03 do
  627.                 wait()
  628.                 p.CFrame = cf * CN(0, i, 0)
  629.             end
  630.         end)
  631.         wait(1.5)
  632.         for i = 0, 1, 0.05 do
  633.             p.Transparency = i
  634.             if nah then mo.Name = "" nah = false else mo.Name = "- "..D nah = true end
  635.             wait()
  636.         end
  637.         mo:remove()
  638.     end)
  639. end
  640.  
  641. function Hit(part)
  642.     local H = GetHum(part.Parent)
  643.     if H and Debounce and Hurt then
  644.         Debounce = false
  645.         local Dmg = MRA(MeleeDmg/1.3, MeleeDmg)
  646.         H.Health = H.Health - Dmg
  647.         Show_Damage(KnifeBlade2.Position, Dmg, 0.1)
  648.     end
  649. end
  650.  
  651. KnifeBlade1.Touched:connect(Hit)
  652. KnifeBlade2.Touched:connect(Hit)
  653.  
  654. Weapon.Parent = Model
  655. Model.Parent = Char
  656.  
  657. if script.Parent.className ~= "HopperBin" then
  658.     h = Instance.new("HopperBin", Me.Backpack)
  659.     h.Name = ToolName
  660.     script.Parent = h
  661. end
  662.  
  663. bin = script.Parent
  664.  
  665. function Attach(t)
  666.     RSH.Part0 = t
  667.     LSH.Part0 = t
  668.     RH.Part0 = t
  669.     LH.Part0 = t
  670.     RABW.Part0 = t
  671.     LABW.Part0 = t
  672.     LLBW.Part0 = t
  673.     RLBW.Part0 = t
  674.     for _,v in pairs(BeltWelds) do
  675.         v.Part0 = t
  676.     end
  677.     if t == Torso then
  678.         FTorso.Transparency = 1
  679.     else
  680.         Torso.Transparency = 1
  681.     end
  682.     t.Transparency = 0
  683. end
  684.  
  685. function Normal()
  686.     RAW.C0 = CA(MR(90), 0, MR(-65)) * CN(0.6, -0.9, 0)
  687.     LAW.C0 = CA(MR(85), 0, MR(-40)) * CN(0.5, -0.5, 0)
  688.     FW.C0 = CA(0, MR(-70), 0)
  689.     HW.C0 = CA(MR(0), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  690.     LHW.C0 = CA(MR(-2), MR(30), MR(-3)) * CN(-0.1, 0.32, -0.24)
  691.     PumpWeld.C1 = CN(0, 0, 0)
  692.     Flip.C1 = CN(0, 0, 0)
  693.     Attach(FTorso)
  694.     LHW.Part1 = nil
  695.     TW.Part1 = nil
  696.     LHWK.Part1 = nil
  697.     KnifeWeld.Part1 = KnifeHandle
  698.     Neck.C0 = necko
  699.     HW.Part1 = Handle
  700. end
  701.  
  702. function Swing()
  703.     Swinging = true
  704.     for i = 0.5, 1, 0.5 do
  705.         LAW.C0 = CA(MR(85-8*i), 0, MR(-40+5*i)) * CN(0.5, -0.5+0.2*i, 0)
  706.         RAW.C0 = CA(MR(90-5*i), 0, MR(-65-5*i)) * CN(0.6+0.05*i, -0.9+0.05*i, -0.1*i)
  707.         HW.C0 = CA(MR(-5*i), MR(5+5*i), MR(0)) * CN(0.4, 0, -1.2)
  708.         FW.C0 = CA(0, MR(-70+8*i), 0)
  709.         wait()
  710.     end
  711.     for i = 0.33, 1, 0.33 do
  712.         LAW.C0 = CA(MR(77-37*i), 0, MR(-35+30*i)) * CN(0.5-0.15*i, -0.3+0.3*i, 0)
  713.         RAW.C0 = CA(MR(85-15*i), 0, MR(-70-5*i)) * CN(0.65+0.15*i, -0.85+0.2*i, -0.1-0.2*i)
  714.         HW.C0 = CA(MR(-5-15*i), MR(10+10*i), MR(0)) * CN(0.4, 0, -1.2)
  715.         FW.C0 = CA(0, MR(-62+58*i), 0)
  716.         wait()
  717.     end
  718.     LHWK.Part1 = KnifeHandle
  719.     KnifeWeld.Part1 = nil
  720.     PlaySound(Sounds.Slash)
  721.     for i = 0.25, 1, 0.25 do
  722.         LAW.C0 = CA(MR(40+30*i), 0, MR(-5-45*i)) * CN(0.35-0.2*i, -0.5*i, 0)
  723.         RAW.C0 = CA(MR(70-15*i), 0, MR(-75-5*i)) * CN(0.8, -0.65+0.15*i, -0.3-0.05*i)
  724.         HW.C0 = CA(MR(-20-10*i), MR(20+5*i), MR(0)) * CN(0.4, 0, -1.2)
  725.         FW.C0 = CA(0, MR(-4+14*i), 0)
  726.         LHWK.C0 = CN(0, -0.1*i, 0.2*i) * CA(MR(170), 0, MR(-50*i))
  727.         wait()
  728.     end
  729.     Hurt = true
  730.     Debounce = true
  731.     for i = 0.25, 1, 0.25 do
  732.         LAW.C0 = CA(MR(70+20*i), 0, MR(-50+35*i)) * CN(0.15-0.05*i, -0.5-0.3*i, 0)
  733.         FW.C0 = CA(0, MR(10-60*i), 0)
  734.         LHWK.C0 = CN(0, -0.1-0.05*i, 0.2+0.1*i) * CA(MR(170), 0, MR(-50-40*i))
  735.         wait()
  736.     end
  737.     for i = 0.25, 1, 0.25 do
  738.         LAW.C0 = CA(MR(90+10*i), 0, MR(-15+15*i)) * CN(0.1, -0.9, 0)
  739.         FW.C0 = CA(0, MR(-50-40*i), 0)
  740.         LHWK.C0 = CN(0, -0.15, 0.3) * CA(MR(170), 0, MR(-90))
  741.         wait()
  742.     end
  743.     for i = 0.33, 1, 0.33 do
  744.         LAW.C0 = CA(MR(100+3*i), 0, 0) * CN(0.1, -0.9, 0)
  745.         FW.C0 = CA(0, MR(-90-6*i), 0)
  746.         LHWK.C0 = CN(0, -0.15, 0.3) * CA(MR(170), 0, MR(-90))
  747.         wait()
  748.     end
  749.     Hurt = false
  750.     wait(0.04)
  751.     for i = 0.25, 1, 0.25 do
  752.         LAW.C0 = CA(MR(103-13*i), 0, 0) * CN(0.1, -0.9+0.1*i, 0)
  753.         FW.C0 = CA(0, MR(-96+16*i), 0)
  754.         LHWK.C0 = CN(0, -0.15, 0.3-0.1*i) * CA(MR(170), 0, MR(-90+15*i))
  755.         wait()
  756.     end
  757.     for i = 0.25, 1, 0.25 do
  758.         LAW.C0 = CA(MR(90-42*i), 0, 0) * CN(0.1+0.1*i, -0.8+0.3*i, 0)
  759.         RAW.C0 = CA(MR(55+15*i), 0, MR(-80+5*i)) * CN(0.8-0.05*i, -0.5-0.1*i, -0.35+0.05*i)
  760.         FW.C0 = CA(0, MR(-80+10*i), 0)
  761.         HW.C0 = CA(MR(-30+20*i), MR(25-15*i), MR(0)) * CN(0.4, 0, -1.2)
  762.         LHWK.C0 = CN(0, -0.15, 0.2-0.45*i) * CA(MR(170), 0, MR(-75+75*i))
  763.         wait()
  764.     end
  765.     for i = 0.5, 1, 0.5 do
  766.         LAW.C0 = CA(MR(48-8*i), 0, 0) * CN(0.2+0.05*i, -0.5, 0)
  767.         RAW.C0 = CA(MR(70+10*i), 0, MR(-75+7*i)) * CN(0.75-0.05*i, -0.6-0.1*i, -0.3+0.05*i)
  768.         FW.C0 = CA(0, MR(-70), 0)
  769.         HW.C0 = CA(MR(-10+10*i), MR(10-5*i), MR(0)) * CN(0.4, 0, -1.2)
  770.         LHWK.C0 = CN(0, -0.15, -0.25-0.15*i) * CA(MR(170), 0, 0)
  771.         wait()
  772.     end
  773.     LHWK.Part1 = nil
  774.     KnifeWeld.Part1 = KnifeHandle
  775.     for i = 0.25, 1, 0.25 do
  776.         LAW.C0 = CA(MR(40+40*i), 0, MR(-30*i)) * CN(0.25+0.2*i, -0.5, 0)
  777.         RAW.C0 = CA(MR(80+10*i), 0, MR(-68+3*i)) * CN(0.7-0.1*i, -0.7-0.2*i, -0.25+0.2*i)
  778.         wait()
  779.     end
  780.     for i = 0.5, 1, 0.5 do
  781.         LAW.C0 = CA(MR(80+5*i), 0, MR(-30-10*i)) * CN(0.45+0.05*i, -0.5, -0.05+0.05*i)
  782.         RAW.C0 = CA(MR(90), 0, MR(-65)) * CN(0.6, -0.9, 0)
  783.         wait()
  784.     end
  785.     Normal()
  786.     Swinging = false
  787. end
  788.  
  789. function Reload(once)
  790.     while Ammunition.Ammo < Ammunition.MaxAmmo and Ammunition.Ammoleft > 0 do
  791.         wait()
  792.         for i = 0.33, 1, 0.33 do
  793.             RAW.C0 = CA(MR(45-2*i), 0, MR(-15)) * CN(0, -0.15-0.05*i, 0)
  794.             LAW.C0 = CA(MR(50), MR(40), MR(-15)) * CN(0.5, -0.5, 0)
  795.             LHW.C0 = CA(MR(-35), MR(60), MR(-45)) * CN(-0.6, 0.2, -0.24)
  796.             wait()
  797.         end
  798.         for i = 0.25, 1, 0.25 do
  799.             RAW.C0 = CA(MR(43-8*i), 0, MR(-15)) * CN(0, -0.2-0.2*i, 0)
  800.             LAW.C0 = CA(MR(50), MR(40), MR(-15)) * CN(0.5, -0.5, 0)
  801.             LHW.C0 = CA(MR(-35), MR(60), MR(-45)) * CN(-0.6, 0.2, -0.24)
  802.             wait()
  803.         end
  804.         for i = 0.5, 1, 0.5 do
  805.             RAW.C0 = CA(MR(35-2*i), 0, MR(-15)) * CN(0, -0.4-0.05*i, 0)
  806.             wait()
  807.         end
  808.         local shel = Shell(Weapon)
  809.         local w = Weld(Rarm, shel.Main, CN(0, -1.25, 0.45), CA(MR(-140), 0, MR(60)))
  810.         for i = 0.25, 1, 0.25 do
  811.             RAW.C0 = CA(MR(33+20*i), 0, MR(-15-10*i)) * CN(0, -0.45+0.2*i, 0)
  812.             LAW.C0 = CA(MR(50-5*i), MR(40), MR(-15+5*i)) * CN(0.5, -0.5, 0)
  813.             w.C0 = CN(-0.1*i, -1.25, 0.45-0.25*i)
  814.             wait()
  815.         end
  816.         for i = 0.2, 1, 0.2 do
  817.             RAW.C0 = CA(MR(53+32*i), 0, MR(-25-12*i)) * CN(0, -0.25-0.3*i, 0)
  818.             LAW.C0 = CA(MR(45), MR(40), MR(-10+10*i)) * CN(0.5, -0.5+0.15*i, 0)
  819.             w.C0 = CN(-0.1-0.1*i, -1.25, 0.2-0.3*i)
  820.             w.C1 = CA(MR(-140+50*i), 0, MR(60))
  821.             wait()
  822.         end
  823.         PlaySound(Sounds.Reload, false)
  824.         for i = 0.25, 1, 0.25 do
  825.             RAW.C0 = CA(MR(85+10*i), 0, MR(-42-8*i)) * CN(0, -0.55-0.1*i, 0)
  826.             LAW.C0 = CA(MR(45), MR(40), 0) * CN(0.5, -0.35, 0)
  827.             w.C0 = CN(-0.2-0.05*i, -1.25, -0.1-0.1*i)
  828.             wait()
  829.         end
  830.         shel.Model:remove() shell = nil
  831.         Ammunition.Ammo = Ammunition.Ammo + 1
  832.         Ammunition.Ammoleft = Ammunition.Ammoleft - 1
  833.         wait(0.1)
  834.         for i = 0.33, 1, 0.33 do
  835.             RAW.C0 = CA(MR(95-10*i), 0, MR(-50+10*i)) * CN(0, -0.65+0.1*i, 0)
  836.             LAW.C0 = CA(MR(45+5*i), MR(40), MR(-12*i)) * CN(0.5, -0.35-0.1*i, 0)
  837.             wait()
  838.         end
  839.         for i = 0.25, 1, 0.25 do
  840.             RAW.C0 = CA(MR(85-40*i), 0, MR(-40+25*i)) * CN(0, -0.55+0.4*i, 0)
  841.             LAW.C0 = CA(MR(50), MR(40), MR(-12-3*i)) * CN(0.5, -0.45-0.05*i, 0)
  842.             wait()
  843.         end
  844.         if once then break end
  845.         if not ReloadHold then break end
  846.     end
  847.     for i = 0.33, 1, 0.33 do
  848.         RAW.C0 = CA(MR(45+10*i), 0, MR(-15-10*i)) * CN(0.1*i, -0.15-0.1*i, 0)
  849.         LAW.C0 = CA(MR(52+12*i), MR(40-5*i), MR(-15-5*i)) * CN(0.5, -0.5, 0)
  850.         LHW.C0 = CA(MR(-35+10*i), MR(60-10*i), MR(-45+10*i)) * CN(-0.6+0.1*i, 0.2, -0.24)
  851.         wait()
  852.     end
  853.     for i = 0.2, 1, 0.2 do
  854.         RAW.C0 = CA(MR(55+30*i), 0, MR(-25-30*i)) * CN(0.1+0.4*i, -0.25-0.55*i, 0)
  855.         LAW.C0 = CA(MR(70+10*i), MR(35-30*i), MR(-20-15*i)) * CN(0.5, -0.5, 0)
  856.         LHW.C0 = CA(MR(-25+18*i), MR(50-15*i), MR(-35+25*i)) * CN(-0.5+0.3*i, 0.2+0.1*i, -0.24)
  857.         wait()
  858.     end
  859.     for i = 0.25, 1, 0.25 do
  860.         RAW.C0 = CA(MR(85+5*i), 0, MR(-55-10*i)) * CN(0.5+0.1*i, -0.8-0.1*i, 0)
  861.         LAW.C0 = CA(MR(80+5*i), MR(5-5*i), MR(-35-5*i)) * CN(0.5, -0.5, 0)
  862.         LHW.C0 = CA(MR(-7+5*i), MR(35-5*i), MR(-10+7*i)) * CN(-0.2+0.1*i, 0.3+0.02*i, -0.24)
  863.         wait()
  864.     end
  865. end
  866.  
  867. function ReloadStart(once)
  868.     Reloading = true
  869.     HW.Part1 = nil
  870.     LHW.Part1 = Pipe2
  871.     for i = 0.25, 1, 0.25 do
  872.         RAW.C0 = CA(MR(90-10*i), 0, MR(-65+10*i)) * CN(0.6-0.2*i, -0.9+0.15*i, 0)
  873.         LAW.C0 = CA(MR(85-5*i), MR(7*i), MR(-40+5*i)) * CN(0.5, -0.5, 0)
  874.         LHW.C0 = CA(MR(-2-8*i), MR(30+5*i), MR(-3-12*i)) * CN(-0.1-0.1*i, 0.32-0.12*i, -0.24)
  875.         wait()
  876.     end
  877.     for i = 0.15, 1, 0.15 do
  878.         RAW.C0 = CA(MR(80-35*i), 0, MR(-55+40*i)) * CN(0.4-0.4*i, -0.75+0.6*i, 0)
  879.         LAW.C0 = CA(MR(80-30*i), MR(7+33*i), MR(-35+20*i)) * CN(0.5, -0.5, 0)
  880.         LHW.C0 = CA(MR(-10-25*i), MR(35+25*i), MR(-15-30*i)) * CN(-0.2-0.4*i, 0.2, -0.24)
  881.         wait()
  882.     end
  883.     Reload(once)
  884.     Normal()
  885.     Reloading = false
  886. end
  887.  
  888. function AimEet()
  889. end
  890.  
  891. function Shoot(Start, To)
  892.     local Accu = CA(MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1700),  MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1000), MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1000))
  893.     for Pellets = 1, 8 do
  894.         local Power = 20
  895.         local Drop = 0.2
  896.         local Face = CN(Start, To) * Accu * CA(MR(MRA(-10000, 10000)/2500), MR(MRA(-10000, 10000)/2500), MR(MRA(-10000, 10000)/2500))
  897.         local Pellet = Part(PelletModel, true, false, 0, 0, BN("Dark grey"), V3(0.2, 0.2, 0.3))
  898.         Pellet.CFrame = Face
  899.         local LastPoint = Face.p
  900.         Notime(function()
  901.             local HitObj
  902.             local HitPos
  903.             local DistThing = 250
  904.             for Distance = Power, 600, Power do
  905.                 Face = Face * CA(MR(-Drop), 0, 0) * CN(0, 0, -Power)
  906.                 local PointNow = Face.p
  907.                 local Hit, Pos = RayC(LastPoint, PointNow, Power+2, EffectModel)
  908.                 if Hit then
  909.                     DistThing = Distance
  910.                     if DistThing > 250 then DistThing = 200 end
  911.                     PointNow = Pos
  912.                     HitPos = Pos
  913.                     HitObj = Hit
  914.                 end
  915.                 local Dist = (PointNow - LastPoint).magnitude
  916.                 Pellet.CFrame = Face
  917.                 Drop = Drop + 0.04
  918.                 local Effect = Part(EffectModel, true, false, 0, 0, BN("White"), V3(0.2, 0.2, 0.2))
  919.                 Effect.CFrame = CN(LastPoint, PointNow) * CA(MR(-90), 0, 0) * CN(0, Dist/2, 0)
  920.                 local H = Add.Head(Effect, V3(0.8, Dist*5, 0.8))
  921.                 LastPoint = Face.p
  922.                 Power = Power - Drop/3
  923.                 Notime(function()
  924.                     for i = 0, 1, 0.2 do
  925.                         wait()
  926.                         Effect.Transparency = i
  927.                     end
  928.                     Effect:remove()
  929.                 end)
  930.                 if Hit then
  931.                     Pellet.CFrame = CN(Pos)
  932.                     break
  933.                 end
  934.                 wait()
  935.             end
  936.             Pellet:remove()
  937.             if HitObj then
  938.                 local Surface = DetectSurface(HitPos, HitObj)
  939.                 local C = CN(HitPos) * CA(HitObj.CFrame:toEulerAnglesXYZ()) * Surface[2]
  940.                 if Surface[1] == "Anything" then
  941.                     C = Surface[2]
  942.                 end
  943.                 local H = nil
  944.                 if HitObj.Parent ~= workspace then
  945.                     H = GetHum(HitObj.Parent)
  946.                     if HitObj.Parent.Parent ~= workspace and H == nil then
  947.                         H = GetHum(HitObj.Parent.Parent)
  948.                     end
  949.                 end
  950.                 if H then
  951.                     local Dmg = DistThing/200
  952.                     Dmg = (1-Dmg)*15
  953.                     Dmg = MRA(Dmg*850, Dmg*1100)/1000
  954.                     H.Health = H.Health - Dmg
  955.                     PlaySound(Sounds.Hit)
  956.                     Show_Damage(HitObj.Position, math.floor(Dmg), 1.5)
  957.                 else
  958.                     PlaySound(Sounds.PartHit)
  959.                     local BulletHole = Part(EffectModel, true, false, 1, 0, BN("White"), V3(0.8, 0.2, 0.8))
  960.                     BulletHole.CFrame = C * CN(0, -0.085, 0)
  961.                     local Dec = Instance.new("Decal",BulletHole)
  962.                     Dec.Texture = Images[MRA(1,#Images)]
  963.                     Dec.Face = "Top"
  964.                     if not HitObj.Anchored then
  965.                         BulletHole.Anchored = false
  966.                         local W = Weld(HitObj, BulletHole, HitObj.CFrame:toObjectSpace(C))
  967.                     end
  968.                     Notime(function()
  969.                         wait(MRA(700, 15000)/100)
  970.                         BulletHole:remove()
  971.                     end)
  972.                 end
  973.             end
  974.         end)
  975.     end
  976. end
  977.  
  978. function ShootAnim(From, To)
  979.     Shoot(From, To)
  980.     AddInaccuracy(16)
  981.     PlaySound(Sounds.Fire, false)
  982.     for i = 0.33, 1, 0.33 do
  983.         RAW.C0 = CA(MR(90+10*i), 0, MR(-65)) * CN(0.6, -0.9+0.5*i, 0)
  984.         LAW.C0 = CA(MR(85+26*i), 0, MR(-40)) * CN(0.5, -0.5+0.1*i, 0)
  985.         HW.C0 = CA(MR(-15*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  986.         wait()
  987.     end
  988.     for i = 0.2, 1, 0.2 do
  989.         RAW.C0 = CA(MR(100+5*i), 0, MR(-65)) * CN(0.6, -0.4+0.15*i, 0)
  990.         LAW.C0 = CA(MR(111+4*i), 0, MR(-40)) * CN(0.5, -0.4+0.05*i, 0)
  991.         HW.C0 = CA(MR(-15-2*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  992.         wait()
  993.     end
  994.     for i = 0.5, 1, 0.5 do
  995.         RAW.C0 = CA(MR(105+2*i), 0, MR(-65)) * CN(0.6, -0.25+0.03*i, 0)
  996.         LAW.C0 = CA(MR(115+2*i), 0, MR(-40)) * CN(0.5, -0.35+0.02*i, 0)
  997.         HW.C0 = CA(MR(-17), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  998.         wait()
  999.     end
  1000.     for i = 0.2, 1, 0.2 do
  1001.         RAW.C0 = CA(MR(107-12*i), 0, MR(-65)) * CN(0.6, -0.22-0.68*i, 0)
  1002.         LAW.C0 = CA(MR(117-17*i), 0, MR(-40)) * CN(0.5, -0.33-0.02*i, 0)
  1003.         HW.C0 = CA(MR(-17+2*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  1004.         wait()
  1005.     end
  1006.     for i = 0.33, 1, 0.33 do
  1007.         RAW.C0 = CA(MR(95-5*i), 0, MR(-65)) * CN(0.6, -0.9-0.1*i, 0)
  1008.         LAW.C0 = CA(MR(100-5*i), 0, MR(-40)) * CN(0.5+0.1*i, -0.35+0.1*i, 0)
  1009.         HW.C0 = CA(MR(-15+11*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  1010.         PumpWeld.C1 = CN(0, 0, 0.1*i)
  1011.         wait()
  1012.     end
  1013.     for i = 0.33, 1, 0.33 do
  1014.         RAW.C0 = CA(MR(90-3*i), 0, MR(-65)) * CN(0.6, -1+0.05*i, 0)
  1015.         LAW.C0 = CA(MR(95-5*i), 0, MR(-40)) * CN(0.6+0.2*i, -0.25+0.35*i, 0)
  1016.         HW.C0 = CA(MR(-4+4*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  1017.         PumpWeld.C1 = CN(0, 0, 0.1+0.6*i)
  1018.         Flip.C1 = CN(0, 0, 0.5*i)
  1019.         wait()
  1020.     end
  1021.     local sh = Shell(workspace)
  1022.     sh.Main.CanCollide = true
  1023.     sh.Back.CanCollide = true
  1024.     sh.Main.CFrame = Handle3.CFrame * CN(0.3, 0.2, 0)
  1025.     sh.Main.Velocity = (Handle3.CFrame * CA(0, MR(90), 0)).lookVector * 15
  1026.     Notime(function()
  1027.         wait(MRA(100,180)/10)
  1028.         for i = 0, 1, 0.005 do
  1029.             sh.Main.Transparency = i
  1030.             sh.Back.Transparency = i
  1031.             wait()
  1032.         end
  1033.         sh.Model:remove()
  1034.     end)
  1035.     for i = 0.33, 1, 0.33 do
  1036.         RAW.C0 = CA(MR(87+3*i), 0, MR(-65)) * CN(0.6, -0.95+0.05*i, 0)
  1037.         LAW.C0 = CA(MR(90-5*i), 0, MR(-40)) * CN(0.8-0.3*i, 0.1-0.6*i, 0)
  1038.         HW.C0 = CA(0, MR(5), 0) * CN(0.4, 0, -1.2)
  1039.         PumpWeld.C1 = CN(0, 0, 0.7-0.7*i)
  1040.         Flip.C1 = CN(0, 0, 0.5-0.5*i)
  1041.         wait()
  1042.     end
  1043.     Normal()
  1044. end
  1045.  
  1046. function ShootFunc(From, To)
  1047.     local H, Pos = RayC(From, To, 10, EffectModel)
  1048.     local Can = true
  1049.     if H then
  1050.         if H:IsDescendantOf(Char) then
  1051.             Can = false
  1052.         end
  1053.     end
  1054.     if Can then
  1055.         Attacking = true
  1056.         Ammunition.Ammo = Ammunition.Ammo - 1
  1057.         if Ammunition.Ammo < 0 then Ammunition.Ammo = 0 end
  1058.         ShootAnim(From, To)
  1059.         Attacking = false
  1060.     end
  1061. end
  1062.  
  1063. function SelectAnim()
  1064.     RAW.Part1 = Rarm
  1065.     for i = 0.25, 1, 0.25 do
  1066.         RAW.C0 = CA(MR(-10*i), 0, MR(2*i))
  1067.         wait()
  1068.     end
  1069.     for i = 0.1, 1, 0.1 do
  1070.         RAW.C0 = CN(-0.15*i, 0, -0.45*i) * CA(MR(-10-115*i), 0, MR(2+8*i)) * CN(0, -0.4*i, 0)
  1071.         wait()
  1072.     end
  1073.     for i = 0.25, 1, 0.25 do
  1074.         RAW.C0 = CN(-0.15, 0, -0.45-0.05*i) * CA(MR(-125-15*i), 0, MR(10)) * CN(0, -0.4, 0)
  1075.         wait()
  1076.     end
  1077.     TW.Part1 = nil
  1078.     HW.Part1 = Handle
  1079.     for i = 0.25, 1, 0.25 do
  1080.         RAW.C0 = CN(-0.15+0.15*i, 0, -0.5+0.1*i) * CA(MR(-140+10*i), 0, MR(10+2*i)) * CN(0, -0.4+0.15*i, 0)
  1081.         HW.C0 = CA(MR(38+12*i), MR(-28-15*i), MR(-90-10*i)) * CN(0, -0.1*i, -3.8)
  1082.         wait()
  1083.     end
  1084.     Attach(FTorso)
  1085.     for i = 0.1, 1, 0.1 do
  1086.         RAW.C0 = CN(0, 0, -0.4+0.3*i) * CA(MR(-130+90*i), 0, MR(12+30*i)) * CN(0, -0.25+0.25*i, 0)
  1087.         HW.C0 = CA(MR(50+30*i), MR(-43-50*i), MR(-100-50*i)) * CN(0, -0.1-0.7*i, -3.8+0.7*i)
  1088.         FW.C0 = CA(0, MR(-15*i), 0)
  1089.         wait()
  1090.     end
  1091.     LAW.Part1 = Larm
  1092.     for i = 0.15, 1, 0.15 do
  1093.         RAW.C0 = CN(0, 0, -0.1+0.1*i) * CA(MR(-40+60*i), 0, MR(42+4*i))
  1094.         LAW.C0 = CA(MR(10*i), 0, MR(-8*i)) * CN(0, -0.15*i, 0)
  1095.         FW.C0 = CA(0, MR(-15-20*i), 0)
  1096.         HW.C0 = CA(MR(80+50*i), MR(-93-57*i), MR(-150-30*i)) * CN(0, -0.8, -3.1+1*i)
  1097.         wait()
  1098.     end
  1099.     for i = 0.15, 1, 0.15 do
  1100.         RAW.C0 = CA(MR(20+58*i), 0, MR(46-60*i)) * CN(0.2*i, -0.35*i, 0)
  1101.         LAW.C0 = CA(MR(10+65*i), 0, MR(-8-32*i)) * CN(0.3*i, -0.15-0.25*i, 0)
  1102.         FW.C0 = CA(0, MR(-35-30*i), 0)
  1103.         HW.C0 = CA(MR(130+50*i), MR(-150-20*i), MR(-180)) * CN(0.25*i, -0.8+0.3*i, -2.1+0.9*i)
  1104.         wait()
  1105.     end
  1106.     for i = 0.2, 1, 0.2 do
  1107.         RAW.C0 = CA(MR(78+8*i), 0, MR(-14-41*i)) * CN(0.2+0.35*i, -0.35-0.55*i, 0)
  1108.         LAW.C0 = CA(MR(75+7*i), 0, MR(-40)) * CN(0.3+0.15*i, -0.4-0.06*i, 0)
  1109.         FW.C0 = CA(0, MR(-65-5*i), 0)
  1110.         HW.C0 = CA(MR(0), MR(-10+10*i), MR(0)) * CN(0.25+0.1*i, -0.5+0.4*i, -1.2)
  1111.         wait()
  1112.     end
  1113.     for i = 0.25, 1, 0.25 do
  1114.         RAW.C0 = CA(MR(86+4*i), 0, MR(-55-10*i)) * CN(0.55+0.05*i, -0.8-0.1*i, 0)
  1115.         LAW.C0 = CA(MR(82+3*i), 0, MR(-40)) * CN(0.45+0.05*i, -0.46-0.04*i, 0)
  1116.         FW.C0 = CA(0, MR(-70), 0)
  1117.         HW.C0 = CA(MR(0), MR(5*i), MR(0)) * CN(0.35+0.05*i, -0.1+0.1*i, -1.2)
  1118.         wait()
  1119.     end
  1120. end
  1121.  
  1122. function DeselAnim()
  1123.     for i = 0.25, 1, 0.25 do
  1124.         RAW.C0 = CA(MR(90-10*i), 0, MR(-65+10*i)) * CN(0.6-0.05*i, -0.9+0.35*i, 0)
  1125.         LAW.C0 = CA(MR(85-10*i), 0, MR(-40+4*i)) * CN(0.5-0.05*i, -0.5+0.04*i, 0)
  1126.         FW.C0 = CA(0, MR(-70+10*i), 0)
  1127.         HW.C0 = CA(MR(180-10*i), MR(-185+10*i), MR(180-10*i)) * CN(0.4-0.05*i, -0.1*i, -1.2)
  1128.         wait()
  1129.     end
  1130.     for i = 0.07, 1, 0.07 do
  1131.         RAW.C0 = CA(MR(80-80*i), 0, MR(-55+90*i)) * CN(0.55-0.35*i, -0.55+0.55*i, 0)
  1132.         LAW.C0 = CA(MR(75-70*i), 0, MR(-36+30*i)) * CN(0.45-0.35*i, -0.46+0.36*i, 0)
  1133.         FW.C0 = CA(0, MR(-60+40*i), 0)
  1134.         HW.C0 = CA(MR(170-70*i), MR(-175+70*i), MR(170-70*i)) * CN(0.35-0.35*i, -0.1-0.1*i, -1.2-1*i)
  1135.         wait()
  1136.     end
  1137.     for i = 0.25, 1, 0.25 do
  1138.         RAW.C0 = CN(-0.1*i, 0, -0.15*i) * CA(MR(-30*i), 0, MR(35+10*i)) * CN(0.2-0.2*i, 0, 0)
  1139.         LAW.C0 = CA(MR(5-5*i), 0, MR(-6+6*i)) * CN(0.1-0.1*i, -0.1+0.1*i, 0)
  1140.         FW.C0 = CA(0, MR(-20+15*i), 0)
  1141.         HW.C0 = CA(MR(100-20*i), MR(-105+15*i), MR(100-15*i)) * CN(0, -0.2, -2.2-0.3*i)
  1142.         wait()
  1143.     end
  1144.     LAW.Part1 = nil
  1145.     for i = 0.12, 1, 0.12 do
  1146.         RAW.C0 = CN(-0.1-0.05*i, 0, -0.15-0.3*i) * CA(MR(-30-100*i), 0, MR(45-30*i)) * CN(0, -0.3*i, 0)
  1147.         FW.C0 = CA(0, MR(-5+5*i), 0)
  1148.         HW.C0 = CA(MR(80-37*i), MR(-90+55*i), MR(85-135*i)) * CN(0, -0.2, -2.5-0.9*i)
  1149.         wait()
  1150.     end
  1151.     Attach(Torso)
  1152.     for i = 0.2, 1, 0.2 do
  1153.         RAW.C0 = CN(-0.15*i, 0, -0.45-0.05*i) * CA(MR(-130-10*i), 0, MR(15-5*i)) * CN(0, -0.3-0.1*i, 0)
  1154.         HW.C0 = CA(MR(43-5*i), MR(-35+7*i), MR(-50-40*i)) * CN(0, -0.2, -3.4-0.4*i)
  1155.         wait()
  1156.     end
  1157.     TW.Part1 = Handle
  1158.     HW.Part1 = nil
  1159.     for i = 0.25, 1, 0.25 do
  1160.         RAW.C0 = CN(-0.15+0.05*i, 0, -0.5+0.15*i) * CA(MR(-140+10*i), 0, MR(10-3*i)) * CN(0, -0.4+0.1*i, 0)
  1161.         wait()
  1162.     end
  1163.     for i = 0.15, 1, 0.15 do
  1164.         RAW.C0 = CN(-0.1+0.1*i, 0, -0.35+0.25*i) * CA(MR(-130+115*i), 0, MR(7-7*i)) * CN(0, -0.3+0.25*i, 0)
  1165.         wait()
  1166.     end
  1167.     for i = 0.33, 1, 0.33 do
  1168.         RAW.C0 = CN(0, 0, -0.1+0.1*i) * CA(MR(-15+15*i), 0, 0) * CN(0, -0.05+0.05*i, 0)
  1169.         wait()
  1170.     end
  1171.     Attach(Torso)
  1172.     TW.Part1 = Handle
  1173.     HW.Part1 = nil
  1174.     RAW.Part1 = nil
  1175.     LAW.Part1 = nil
  1176. end
  1177.  
  1178. function ReloadFunc(once)
  1179.     if Ammunition.Ammo < Ammunition.MaxAmmo and Selected and not Reloading and not Attacking and Ammunition.Ammoleft > 0 then
  1180.         if not once then
  1181.             ReloadHold = true
  1182.         end
  1183.         ReloadStart(once)
  1184.     end
  1185. end
  1186.  
  1187. function _onselected(mouse)
  1188.     SelectAnim()
  1189.     mouse.Icon = Icon
  1190.     Selected = true
  1191.     Notime(function()
  1192.         for _, g in pairs(AccuracyGuis) do
  1193.             g.Gui.Transparency = 0.2
  1194.         end
  1195.         while Selected do
  1196.             pcall(function()
  1197.                 for _, g in pairs(AccuracyGuis) do
  1198.                     g.Gui.Position = UD(0, mouse.X+g.props.offset.x+g.props.unit.x*(Accuracy.Momentum*11), 0, mouse.Y+g.props.offset.y+g.props.unit.y*(Accuracy.Momentum*11))
  1199.                 end
  1200.             end)
  1201.             wait()
  1202.         end
  1203.     end)
  1204.     mouse.Button1Down:connect(function()
  1205.         if Selected and not Attacking and not Swinging then
  1206.             if Reloading then
  1207.                 ReloadHold = false
  1208.             else
  1209.                 if Ammunition.Ammo < 1 then
  1210.                     ReloadFunc(true)
  1211.                 else
  1212.                     ShootFunc((Pipe1.CFrame * CN(0, 0, 1.65)).p, mouse.Hit.p)
  1213.                 end
  1214.                 if Ammunition.Ammo < 1 and Ammunition.Ammoleft < 1 then
  1215.                     PlaySound(Sounds.Out)
  1216.                 end
  1217.             end
  1218.         end
  1219.     end)
  1220.     mouse.KeyDown:connect(function(key)
  1221.         key = key:lower()
  1222.         if Selected and not Attacking and not Swinging then
  1223.             if key == "r" then
  1224.                 ReloadFunc()
  1225.             elseif key == "e" then
  1226.                 Swing()
  1227.             end
  1228.         end
  1229.     end)
  1230.     mouse.KeyUp:connect(function(key)
  1231.         key = key:lower()
  1232.         if key == "r" then
  1233.             ReloadHold = false
  1234.         end
  1235.     end)
  1236. end
  1237.  
  1238. function onDeselected(mouse)
  1239.     Selected = false
  1240.     for _, g in pairs(AccuracyGuis) do
  1241.         g.Gui.Transparency = 1
  1242.     end
  1243.     DeselAnim()
  1244. end
  1245.  
  1246. bin.Selected:connect( _onselected)
  1247. bin.Deselected:connect(onDeselected)
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