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Dark_EccentricYT

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Dec 13th, 2016
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  1. --Fixed by Scenius(On ROBLOX)
  2. wait(0.016666666666666666)
  3. Effects = {}
  4. local Player = game.Players.localPlayer
  5. script.Parent = Player.PlayerGui
  6. local Character = Player.Character
  7. local Humanoid = Character.Humanoid
  8. local Mouse = Player:GetMouse()
  9. local LeftArm = Character["Left Arm"]
  10. local RightArm = Character["Right Arm"]
  11. local LeftLeg = Character["Left Leg"]
  12. local RightLeg = Character["Right Leg"]
  13. local Head = Character.Head
  14. local Torso = Character.Torso
  15. local Camera = game.Workspace.CurrentCamera
  16. local RootPart = Character.HumanoidRootPart
  17. local RootJoint = RootPart.RootJoint
  18. local attack = false
  19. local Anim = "Idle"
  20. local attacktype = 1
  21. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  22. local velocity = RootPart.Velocity.y
  23. local sine = 0
  24. local change = 1
  25. local Create = LoadLibrary("RbxUtility").Create
  26. local m = Create("Model")({
  27. Parent = Character,
  28. Name = "WeaponModel"
  29. })
  30. Humanoid.Animator.Parent = nil
  31. Character.Animate.Parent = nil
  32. local function newMotor(part0, part1, c0, c1)
  33. local w = Create("Motor")({
  34. Parent = part0,
  35. Part0 = part0,
  36. Part1 = part1,
  37. C0 = c0,
  38. C1 = c1
  39. })
  40. return w
  41. end
  42. function clerp(a, b, t)
  43. return a:lerp(b, t)
  44. end
  45. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  46. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  47. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  48. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  49. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  50. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  51. RootJoint.C1 = CFrame.new(0, 0, 0)
  52. RootJoint.C0 = CFrame.new(0, 0, 0)
  53. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  54. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  55. local rarmc1 = RW.C1
  56. local larmc1 = LW.C1
  57. local rlegc1 = RH.C1
  58. local llegc1 = LH.C1
  59. local resetc1 = false
  60. function PlayAnimationFromTable(table, speed, bool)
  61. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  62. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  63. RW.C0 = clerp(RW.C0, table[3], speed)
  64. LW.C0 = clerp(LW.C0, table[4], speed)
  65. RH.C0 = clerp(RH.C0, table[5], speed)
  66. LH.C0 = clerp(LH.C0, table[6], speed)
  67. if bool == true and resetc1 == false then
  68. resetc1 = true
  69. RootJoint.C1 = RootJoint.C1
  70. Torso.Neck.C1 = Torso.Neck.C1
  71. RW.C1 = rarmc1
  72. LW.C1 = larmc1
  73. RH.C1 = rlegc1
  74. LH.C1 = llegc1
  75. end
  76. end
  77. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  78. script:WaitForChild("Heartbeat")
  79. frame = 0.03333333333333333
  80. tf = 0
  81. allowframeloss = false
  82. tossremainder = false
  83. lastframe = tick()
  84. script.Heartbeat:Fire()
  85. game:GetService("RunService").Heartbeat:connect(function(s, p)
  86. tf = tf + s
  87. if tf >= frame then
  88. if allowframeloss then
  89. script.Heartbeat:Fire()
  90. lastframe = tick()
  91. else
  92. for i = 1, math.floor(tf / frame) do
  93. script.Heartbeat:Fire()
  94. end
  95. lastframe = tick()
  96. end
  97. if tossremainder then
  98. tf = 0
  99. else
  100. tf = tf - frame * math.floor(tf / frame)
  101. end
  102. end
  103. end)
  104. function swait(num)
  105. if num == 0 or num == nil then
  106. ArtificialHB.Event:wait()
  107. else
  108. for i = 0, num do
  109. ArtificialHB.Event:wait()
  110. end
  111. end
  112. end
  113. function RemoveOutlines(part)
  114. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  115. end
  116. CFuncs = {
  117. Part = {
  118. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  119. local Part = Create("Part")({
  120. Parent = Parent,
  121. Reflectance = Reflectance,
  122. Transparency = Transparency,
  123. CanCollide = false,
  124. Locked = true,
  125. BrickColor = BrickColor.new(tostring(BColor)),
  126. Name = Name,
  127. Size = Size,
  128. Material = Material
  129. })
  130. RemoveOutlines(Part)
  131. return Part
  132. end
  133. },
  134. Mesh = {
  135. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  136. local Msh = Create(Mesh)({
  137. Parent = Part,
  138. Offset = OffSet,
  139. Scale = Scale
  140. })
  141. if Mesh == "SpecialMesh" then
  142. Msh.MeshType = MeshType
  143. Msh.MeshId = MeshId
  144. end
  145. return Msh
  146. end
  147. },
  148. Weld = {
  149. Create = function(Parent, Part0, Part1, C0, C1)
  150. local Weld = Create("Weld")({
  151. Parent = Parent,
  152. Part0 = Part0,
  153. Part1 = Part1,
  154. C0 = C0,
  155. C1 = C1
  156. })
  157. return Weld
  158. end
  159. },
  160. Sound = {
  161. Create = function(id, par, vol, pit)
  162. coroutine.resume(coroutine.create(function()
  163. local Sound = Create("Sound")({
  164. Volume = vol,
  165. Pitch = pit or 1,
  166. SoundId = "rbxassetid://" .. id,
  167. Parent = par or workspace
  168. })
  169. Sound:play()
  170. game:GetService("Debris"):AddItem(Sound, 10)
  171. end))
  172. end
  173. },
  174. Decal = {
  175. Create = function(Color, Texture, Transparency, Name, Parent)
  176. local Decal = Create("Decal")({
  177. Color3 = Color,
  178. Texture = "rbxassetid://" .. Texture,
  179. Transparency = Transparency,
  180. Name = Name,
  181. Parent = Parent
  182. })
  183. return Decal
  184. end
  185. },
  186. BillboardGui = {
  187. Create = function(Parent, Image, Position, Size)
  188. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  189. BillPar.CFrame = CFrame.new(Position)
  190. local Bill = Create("BillboardGui")({
  191. Parent = BillPar,
  192. Adornee = BillPar,
  193. Size = UDim2.new(1, 0, 1, 0),
  194. SizeOffset = Vector2.new(Size, Size)
  195. })
  196. local d = Create("ImageLabel", Bill)({
  197. Parent = Bill,
  198. BackgroundTransparency = 1,
  199. Size = UDim2.new(1, 0, 1, 0),
  200. Image = "rbxassetid://" .. Image
  201. })
  202. return BillPar
  203. end
  204. },
  205. ParticleEmitter = {
  206. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  207. local Particle = Create("ParticleEmitter")({
  208. Parent = Parent,
  209. Color = ColorSequence.new(Color1, Color2),
  210. LightEmission = LightEmission,
  211. Size = Size,
  212. Texture = Texture,
  213. Transparency = Transparency,
  214. ZOffset = ZOffset,
  215. Acceleration = Accel,
  216. Drag = Drag,
  217. LockedToPart = LockedToPart,
  218. VelocityInheritance = VelocityInheritance,
  219. EmissionDirection = EmissionDirection,
  220. Enabled = Enabled,
  221. Lifetime = LifeTime,
  222. Rate = Rate,
  223. Rotation = Rotation,
  224. RotSpeed = RotSpeed,
  225. Speed = Speed,
  226. VelocitySpread = VelocitySpread
  227. })
  228. return Particle
  229. end
  230. },
  231. CreateTemplate = {}
  232. }
  233. function rayCast(Position, Direction, Range, Ignore)
  234. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  235. end
  236. function findNearestTorso(pos)
  237. local list = game.Workspace:children()
  238. local torso
  239. local dist = 1000
  240. local temp, human, temp2
  241. for x = 1, #list do
  242. temp2 = list[x]
  243. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  244. temp = temp2:findFirstChild("Torso")
  245. human = temp2:findFirstChild("Humanoid")
  246. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  247. torso = temp
  248. dist = (temp.Position - pos).magnitude
  249. end
  250. end
  251. end
  252. return torso, dist
  253. end
  254. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  255. if hit.Parent == nil then
  256. return
  257. end
  258. local h = hit.Parent:FindFirstChild("Humanoid")
  259. for _, v in pairs(hit.Parent:children()) do
  260. if v:IsA("Humanoid") then
  261. h = v
  262. end
  263. end
  264. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  265. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  266. return
  267. end
  268. local c = Create("ObjectValue")({
  269. Name = "creator",
  270. Value = game:service("Players").LocalPlayer,
  271. Parent = h
  272. })
  273. game:GetService("Debris"):AddItem(c, 0.5)
  274. if HitSound ~= nil and HitPitch ~= nil then
  275. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  276. end
  277. local Damage = math.random(minim, maxim)
  278. local blocked = false
  279. local block = hit.Parent:findFirstChild("Block")
  280. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  281. blocked = true
  282. block.Value = block.Value - 1
  283. print(block.Value)
  284. end
  285. if blocked == false then
  286. h.Health = h.Health - Damage
  287. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Toothpaste").Color)
  288. else
  289. h.Health = h.Health - Damage / 2
  290. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Toothpaste").Color)
  291. end
  292. if Type == "Knockdown" then
  293. local hum = hit.Parent.Humanoid
  294. hum.PlatformStand = true
  295. coroutine.resume(coroutine.create(function(HHumanoid)
  296. swait(1)
  297. HHumanoid.PlatformStand = false
  298. end), hum)
  299. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  300. local bodvol = Create("BodyVelocity")({
  301. velocity = angle * knockback,
  302. P = 5000,
  303. maxForce = Vector3.new(8000, 8000, 8000),
  304. Parent = hit
  305. })
  306. local rl = Create("BodyAngularVelocity")({
  307. P = 3000,
  308. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  309. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  310. Parent = hit
  311. })
  312. game:GetService("Debris"):AddItem(bodvol, 0.5)
  313. game:GetService("Debris"):AddItem(rl, 0.5)
  314. elseif Type == "Normal" then
  315. local vp = Create("BodyVelocity")({
  316. P = 500,
  317. maxForce = Vector3.new(math.huge, 0, math.huge),
  318. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  319. })
  320. if knockback > 0 then
  321. vp.Parent = hit.Parent.Torso
  322. end
  323. game:GetService("Debris"):AddItem(vp, 0.5)
  324. elseif Type == "Up" then
  325. local bodyVelocity = Create("BodyVelocity")({
  326. velocity = Vector3.new(0, 20, 0),
  327. P = 5000,
  328. maxForce = Vector3.new(8000, 8000, 8000),
  329. Parent = hit
  330. })
  331. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  332. elseif Type == "DarkUp" then
  333. coroutine.resume(coroutine.create(function()
  334. for i = 0, 1, 0.1 do
  335. swait()
  336. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  337. end
  338. end))
  339. local bodyVelocity = Create("BodyVelocity")({
  340. velocity = Vector3.new(0, 20, 0),
  341. P = 5000,
  342. maxForce = Vector3.new(8000, 8000, 8000),
  343. Parent = hit
  344. })
  345. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  346. elseif Type == "Snare" then
  347. local bp = Create("BodyPosition")({
  348. P = 2000,
  349. D = 100,
  350. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  351. position = hit.Parent.Torso.Position,
  352. Parent = hit.Parent.Torso
  353. })
  354. game:GetService("Debris"):AddItem(bp, 1)
  355. elseif Type == "Freeze" then
  356. local BodPos = Create("BodyPosition")({
  357. P = 50000,
  358. D = 1000,
  359. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  360. position = hit.Parent.Torso.Position,
  361. Parent = hit.Parent.Torso
  362. })
  363. local BodGy = Create("BodyGyro")({
  364. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  365. P = 20000,
  366. Parent = hit.Parent.Torso,
  367. cframe = hit.Parent.Torso.CFrame
  368. })
  369. hit.Parent.Torso.Anchored = true
  370. coroutine.resume(coroutine.create(function(Part)
  371. swait(1.5)
  372. Part.Anchored = false
  373. end), hit.Parent.Torso)
  374. game:GetService("Debris"):AddItem(BodPos, 3)
  375. game:GetService("Debris"):AddItem(BodGy, 3)
  376. end
  377. local debounce = Create("BoolValue")({
  378. Name = "DebounceHit",
  379. Parent = hit.Parent,
  380. Value = true
  381. })
  382. game:GetService("Debris"):AddItem(debounce, Delay)
  383. c = Create("ObjectValue")({
  384. Name = "creator",
  385. Value = Player,
  386. Parent = h
  387. })
  388. game:GetService("Debris"):AddItem(c, 0.5)
  389. end
  390. end
  391. function ShowDamage(Pos, Text, Time, Color)
  392. local Rate = 0.03333333333333333
  393. local Pos = Pos or Vector3.new(0, 0, 0)
  394. local Text = Text or ""
  395. local Time = Time or 2
  396. local Color = Color or Color3.new(1, 0, 1)
  397. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  398. EffectPart.Anchored = true
  399. local BillboardGui = Create("BillboardGui")({
  400. Size = UDim2.new(3, 0, 3, 0),
  401. Adornee = EffectPart,
  402. Parent = EffectPart
  403. })
  404. local TextLabel = Create("TextLabel")({
  405. BackgroundTransparency = 1,
  406. Size = UDim2.new(1, 0, 1, 0),
  407. Text = Text,
  408. Font = "SciFi",
  409. TextColor3 = Color,
  410. TextScaled = true,
  411. Parent = BillboardGui
  412. })
  413. game.Debris:AddItem(EffectPart, Time)
  414. EffectPart.Parent = game:GetService("Workspace")
  415. delay(0, function()
  416. local Frames = Time / Rate
  417. for Frame = 1, Frames do
  418. wait(Rate)
  419. local Percent = Frame / Frames
  420. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  421. TextLabel.TextTransparency = Percent
  422. end
  423. if EffectPart and EffectPart.Parent then
  424. EffectPart:Destroy()
  425. end
  426. end)
  427. end
  428. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  429. for _, c in pairs(workspace:children()) do
  430. local hum = c:findFirstChild("Humanoid")
  431. if hum ~= nil then
  432. local head = c:findFirstChild("Torso")
  433. if head ~= nil then
  434. local targ = head.Position - Part.Position
  435. local mag = targ.magnitude
  436. if Magnitude >= mag and c.Name ~= Player.Name then
  437. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0, HitSound, HitPitch)
  438. end
  439. end
  440. end
  441. end
  442. end
  443. Handle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle", Vector3.new(0.400000036, 0.400000006, 1.20000005))
  444. HandleWeld = CFuncs.Weld.Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0921096802, -1.06268024, -0.143123627, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  445. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.28000009, 0.200000003, 0.200000003))
  446. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.503977776, -0.339992523, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  447. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.840000033))
  448. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  449. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0959959, -0.579998016, -0.0817871094, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  450. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.400000036))
  451. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.560000062, 0.200000003))
  452. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0959959, -0.579998016, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  453. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.400000036))
  454. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  455. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.303993225, -1.18399811, 0.00179290771, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  456. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 1))
  457. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.60000002, 0.200000003, 0.24000001))
  458. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.69602108, -1.02399826, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  459. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  460. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.60000002, 0.24000001, 0.200000003))
  461. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -1.10399246, -0.16178894, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  462. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  463. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.400000066, 0.24000001, 0.400000006))
  464. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360696793, 0.00178527832, 0.64538765, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388))
  465. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  466. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.960000217, 0.200000003, 0.24000001))
  467. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.994522095, 0.660827637, -0.00178527832, 0, -0.866025388, -0.500000238, 0, -0.500000238, 0.866025388, -1, 0, 0))
  468. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  469. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  470. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0959959, -0.579998016, 0.0782165527, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  471. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.400000036))
  472. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.480000079, 0.24000001, 0.400000006))
  473. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.44069862, 0.00178527832, 0.64538765, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388))
  474. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  475. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.240000039, 0.56400001, 0.200000003))
  476. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.54615593, 0.105833054, -5.56945801E-4, 0, -0.866025388, 0.500000238, 0, 0.500000238, 0.866025388, -1, 0, 0))
  477. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.840000033))
  478. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  479. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143982887, -0.459991455, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  480. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.800000072, 1))
  481. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  482. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -4.09999514, -0.459999084, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  483. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 0.800000072))
  484. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.28000009, 0.200000003, 0.24000001))
  485. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.69600773, -0.779994965, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  486. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000191, 1))
  487. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.24000001, 0.200000003, 0.24000001))
  488. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0160188675, -0.579998016, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  489. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  490. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  491. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.66395569, -0.739994049, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  492. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.800000072))
  493. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.240000054, 0.200000003))
  494. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0999918, -0.579998016, -0.00579071045, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  495. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.800000072))
  496. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  497. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.69601679, -1.18399429, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  498. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 1))
  499. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  500. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -4.09999704, -0.700000763, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  501. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 0.800000072))
  502. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.28000009, 0.351999998, 0.24000001))
  503. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341727257, 0.16400528, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  504. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  505. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.183994293, -1.14399719, -0.158203125, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  506. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  507. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  508. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.183990479, -1.14399338, 0.161781311, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  509. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  510. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.92000008, 0.200000003, 0.24000001))
  511. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.69602108, -1.18399429, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  512. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  513. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.720000148, 0.351999998, 0.24000001))
  514. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.640586853, 0.0887641907, -0.00178527832, 0, -0.965925872, 0.258818984, 0, 0.258818984, 0.965925872, -1, 0, 0))
  515. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.75999987, 0.240000039, 0.24000001))
  516. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.1760211, -0.179992676, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  517. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.960000038, 0.200000003, 0.200000003))
  518. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.663973808, -0.81999588, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  519. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.800000072))
  520. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.319999993, 0.560000002, 0.24000001))
  521. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.30395985, -0.659992218, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  522. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.720000029, 0.200000003, 0.24000001))
  523. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.69600916, -0.779994965, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  524. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.799999952, 1))
  525. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.24000001, 0.200000003))
  526. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0639743805, -0.179992676, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  527. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.840000033))
  528. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.399999976, 0.24000001))
  529. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.54395485, -0.739994049, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  530. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.799999833, 1, 1))
  531. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.960000038, 0.400000006, 0.24000001))
  532. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.663974762, -0.579998016, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  533. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.28000009, 0.200000003, 0.24000001))
  534. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.69600916, -0.139995575, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  535. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000191, 1))
  536. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.480000019, 0.319999993, 0.200000003))
  537. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.38396263, -0.379989624, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  538. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  539. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.320000052, 0.200000003, 0.24000001))
  540. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.023979187, -0.899997711, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  541. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  542. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.12, 0.400000006, 0.24000001))
  543. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.880693436, 0.645389557, -0.00178527832, 0, -0.866025388, 0.500000238, 0, 0.500000238, 0.866025388, -1, 0, 0))
  544. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.20000017, 0.200000003, 0.24000001))
  545. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.11452484, 0.796833038, -0.00178527832, 0, -0.866025388, -0.500000238, 0, -0.500000238, 0.866025388, -1, 0, 0))
  546. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.960000098, 1))
  547. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.43599987, 0.488000005, 0.200000003))
  548. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.77400494, -0.460571289, -0.00179290771, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  549. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  550. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.60000002, 0.24000001, 0.200000003))
  551. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -1.10399246, 0.158210754, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  552. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  553. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.84000003, 0.320000023, 0.200000003))
  554. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.13602066, -0.456577301, -0.00179290771, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  555. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  556. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.560000062, 0.200000003, 0.24000001))
  557. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.77600718, -0.619998932, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  558. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.799999952, 1))
  559. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.240000159, 0.200000003, 0.200000003))
  560. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0960187912, -0.299991608, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  561. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  562. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  563. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.57601833, -1.14399338, -0.16178894, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  564. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  565. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(2.24000001, 0.240000039, 0.24000001))
  566. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.936019897, -0.740001678, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  567. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  568. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0239887238, -0.947994232, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  569. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 1))
  570. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  571. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.41601658, -0.947994232, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  572. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 1))
  573. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.559999943, 0.200000003, 0.200000003))
  574. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.303974152, -0.0199928284, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  575. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.840000033))
  576. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.800000012, 0.24000001, 0.200000003))
  577. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.697479248, -0.204208374, -5.56945801E-4, 0, -0.866025388, -0.500000238, 0, -0.500000238, 0.866025388, -1, 0, 0))
  578. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  579. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.43999994, 0.200000003, 0.24000001))
  580. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -0.899993896, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  581. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  582. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.27999985, 0.320000023, 0.24000001))
  583. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.69599819, -0.379993439, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  584. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  585. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0960140228, -0.459991455, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  586. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000066, 0.800000072, 1))
  587. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.43999994, 0.200000003, 0.200000003))
  588. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -0.979995728, 0.00221252441, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  589. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.720000088))
  590. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.320000052, 0.200000003, 0.24000001))
  591. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.41601706, -0.900001526, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  592. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  593. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.720000148, 0.200000003, 0.200000003))
  594. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.783975601, -0.299995422, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  595. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  596. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.720000029, 0.24000001, 0.24000001))
  597. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.69600821, -0.419994354, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  598. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  599. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.57601833, -1.14399338, 0.158210754, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  600. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  601. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  602. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.16178894, -1.69601536, -1.10400009, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  603. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  604. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  605. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.158210754, -0.303990364, -1.10399246, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  606. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  607. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.24000001, 0.480000019, 0.320000023))
  608. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.376020432, -0.459991455, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  609. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  610. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.320000023, 0.200000003))
  611. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.376021385, 0.379989624, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  612. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  613. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  614. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.16178894, -0.303990364, -1.10399246, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  615. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  616. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.319999993))
  617. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.339988708, 1.30396938, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  618. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  619. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  620. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.023979187, -0.459991455, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  621. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  622. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  623. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.183997154, -1.02399826, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  624. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.400000036))
  625. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  626. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.09599924, -0.0782165527, -0.340000153, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  627. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  628. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  629. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.143980026, 0.579998016, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  630. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  631. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.239999995))
  632. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.819999695, 0.303976059, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  633. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  634. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  635. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.143980026, -0.579998016, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  636. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  637. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  638. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.459991455, -0.023979187, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  639. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  640. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  641. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 3.45600224, 0.579998016, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  642. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  643. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  644. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.09599924, -0.0817871094, -0.340000153, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  645. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  646. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.248000011, 0.320000023, 0.200000003))
  647. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.296023369, -0.477993011, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  648. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.980000019))
  649. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.320000023, 0.24000001))
  650. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 1.89601326, 0.419994354, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  651. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  652. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  653. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 3.4560008, -0.659992218, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  654. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  655. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.239999995))
  656. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.859996796, -1.02396774, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  657. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  658. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  659. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.0960197449, -0.339992523, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  660. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  661. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  662. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -1.57602215, -1.02399826, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  663. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.400000036))
  664. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  665. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.299995422, 1.22396374, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  666. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  667. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 1.20000005, 0.200000003))
  668. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -1.13601112, 0.379993439, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  669. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  670. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.248000011, 0.22800003, 0.200000003))
  671. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.0220222473, -0.477993011, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  672. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.980000019))
  673. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0.80000001192093, "Toothpaste", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  674. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -1.69601536, -1.10400009, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  675. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  676. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  677. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.09599543, -0.0782165527, 0.81999588, 0, 1, 0, 1, 0, 0, 0, 0, -1))
  678. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  679. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  680. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.158210754, -1.69601536, -1.10400009, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  681. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  682. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.200000003, 0.320000023, 0.200000003))
  683. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.56945801E-4, 0.379993439, 1.66396999, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  684. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.400000036))
  685. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.24000001, 0.200000003))
  686. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.179988861, -0.2560215, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  687. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  688. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  689. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.09599543, -0.0817871094, 0.81999588, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  690. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  691. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.239999995))
  692. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.299995422, -1.02396679, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  693. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  694. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  695. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.459991455, 1.54396248, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  696. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.799999952))
  697. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.320000023, 0.200000003))
  698. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -2.21600771, -0.659992218, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  699. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  700. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.200000003, 0.640000045, 0.319999933))
  701. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.56945801E-4, 0.299995422, 0.136026382, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  702. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.840000153, 1, 1))
  703. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.239999995))
  704. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.56945801E-4, -0.899993896, -1.02397919, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  705. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 1))
  706. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.720000029, 0.239999995))
  707. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -3.69600487, -0.17999649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  708. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  709. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0.80000001192093, "Toothpaste", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  710. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.303975105, -1.10400009, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  711. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  712. Barrel = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Barrel", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  713. BarrelWeld = CFuncs.Weld.Create(m, Handle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -4.09999704, -0.500003815, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  714. CFuncs.Mesh.Create("CylinderMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 0.800000072))
  715. JetpackHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "JetpackHandle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  716. JetpackHandleWeld = CFuncs.Weld.Create(m, Character.Torso, JetpackHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, -0.400000662, -2.30000019, 0.999999821, -3.64178788E-7, -8.94072372E-8, 3.63716538E-7, 1, 7.422572E-10, 2.98025853E-8, -1.13686838E-13, 0.999999881))
  717. EffectPartR1 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartR1", Vector3.new(0.5, 0.5, 0.300000012))
  718. EffectPartR1Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.09364891, -0.187623501, -0.0701560974, 0.906307757, 3.29325474E-7, -0.422617853, -0.144542456, 0.939694047, -0.309971899, 0.397131324, 0.34201628, 0.851652086))
  719. EffectPartL1 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartL1", Vector3.new(0.5, 0.5, 0.300000012))
  720. EffectPartL1Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02251816, -0.220495224, 0.120153427, 0.965927601, 1.32644391E-6, 0.258812487, 0.0885165557, 0.939698577, -0.330363601, -0.243205622, 0.342014492, 0.907681763))
  721. EffectPartR2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartR2", Vector3.new(0.5, 0.5, 0.300000012))
  722. EffectPartR2Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.093647, 0.123265266, 0.0195560455, 0.906307757, 3.29325474E-7, -0.422617853, -0.109380148, 0.965926826, -0.234566003, 0.408217847, 0.25881511, 0.875427186))
  723. EffectPartL2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartL2", Vector3.new(0.5, 0.5, 0.300000012))
  724. EffectPartL2Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02252197, 0.0983912945, 0.212385654, 0.96592772, 1.15327362E-6, 0.258813411, 0.0669838786, 0.965926588, -0.249997437, -0.249995068, 0.258815855, 0.933015227))
  725. EffectPartL3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartL3", Vector3.new(0.400000006, 0.5, 0.300000012))
  726. EffectPartL3Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.86114502, 1.02306592, -0.343766928, 0.981060922, -0.0278283078, 0.19168894, -0.0858270004, 0.824720919, 0.558989346, -0.173645675, -0.56485492, 0.806713104))
  727. EffectPartR3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartR3", Vector3.new(0.400000006, 0.5, 0.300000012))
  728. EffectPartR3Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.83058548, 1.0264864, -0.312187195, 0.981061339, 0.0278254021, -0.191695988, 0.0858334452, 0.824721098, 0.558989942, 0.173649624, -0.564855158, 0.806710064))
  729. CFuncs.Mesh.Create("SpecialMesh", JetpackHandle, Enum.MeshType.FileMesh, "rbxassetid://665940542", Vector3.new(0, 0, 0), Vector3.new(1.29999995, 1.29999995, 1.29999995))
  730. JetpackHandle.Mesh.TextureId = "rbxassetid://665940699"
  731. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  732. Effects = {
  733. Block = {
  734. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  735. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  736. prt.Anchored = true
  737. prt.CFrame = cframe
  738. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  739. game:GetService("Debris"):AddItem(prt, 10)
  740. if Type == 1 or Type == nil then
  741. table.insert(Effects, {
  742. prt,
  743. "Block1",
  744. delay,
  745. x3,
  746. y3,
  747. z3,
  748. msh
  749. })
  750. elseif Type == 2 then
  751. table.insert(Effects, {
  752. prt,
  753. "Block2",
  754. delay,
  755. x3,
  756. y3,
  757. z3,
  758. msh
  759. })
  760. end
  761. end
  762. },
  763. Cylinder = {
  764. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  765. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  766. prt.Anchored = true
  767. prt.CFrame = cframe
  768. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  769. game:GetService("Debris"):AddItem(prt, 2)
  770. Effects[#Effects + 1] = {
  771. prt,
  772. "Cylinder",
  773. delay,
  774. x3,
  775. y3,
  776. z3,
  777. msh
  778. }
  779. end
  780. },
  781. Head = {
  782. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  783. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  784. prt.Anchored = true
  785. prt.CFrame = cframe
  786. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  787. game:GetService("Debris"):AddItem(prt, 10)
  788. table.insert(Effects, {
  789. prt,
  790. "Cylinder",
  791. delay,
  792. x3,
  793. y3,
  794. z3,
  795. msh
  796. })
  797. end
  798. },
  799. Sphere = {
  800. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  801. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  802. prt.Anchored = true
  803. prt.CFrame = cframe
  804. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  805. game:GetService("Debris"):AddItem(prt, 10)
  806. table.insert(Effects, {
  807. prt,
  808. "Cylinder",
  809. delay,
  810. x3,
  811. y3,
  812. z3,
  813. msh
  814. })
  815. end
  816. },
  817. Elect = {
  818. Create = function(cff, x, y, z)
  819. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  820. prt.Anchored = true
  821. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  822. prt.CFrame = CFrame.new(prt.Position)
  823. game:GetService("Debris"):AddItem(prt, 2)
  824. local xval = math.random() / 2
  825. local yval = math.random() / 2
  826. local zval = math.random() / 2
  827. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  828. table.insert(Effects, {
  829. prt,
  830. "Elec",
  831. 0.1,
  832. x,
  833. y,
  834. z,
  835. xval,
  836. yval,
  837. zval
  838. })
  839. end
  840. },
  841. Ring = {
  842. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  843. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  844. prt.Anchored = true
  845. prt.CFrame = cframe
  846. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  847. game:GetService("Debris"):AddItem(prt, 10)
  848. table.insert(Effects, {
  849. prt,
  850. "Cylinder",
  851. delay,
  852. x3,
  853. y3,
  854. z3,
  855. msh
  856. })
  857. end
  858. },
  859. Wave = {
  860. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  861. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  862. prt.Anchored = true
  863. prt.CFrame = cframe
  864. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  865. game:GetService("Debris"):AddItem(prt, 10)
  866. table.insert(Effects, {
  867. prt,
  868. "Cylinder",
  869. delay,
  870. x3,
  871. y3,
  872. z3,
  873. msh
  874. })
  875. end
  876. },
  877. Break = {
  878. Create = function(brickcolor, cframe, x1, y1, z1)
  879. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  880. prt.Anchored = true
  881. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  882. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  883. local num = math.random(10, 50) / 1000
  884. game:GetService("Debris"):AddItem(prt, 10)
  885. table.insert(Effects, {
  886. prt,
  887. "Shatter",
  888. num,
  889. prt.CFrame,
  890. math.random() - math.random(),
  891. 0,
  892. math.random(50, 100) / 100
  893. })
  894. end
  895. },
  896. Fire = {
  897. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  898. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  899. prt.Anchored = true
  900. prt.CFrame = cframe
  901. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  902. game:GetService("Debris"):AddItem(prt, 10)
  903. table.insert(Effects, {
  904. prt,
  905. "Fire",
  906. delay,
  907. 1,
  908. 1,
  909. 1,
  910. msh
  911. })
  912. end
  913. },
  914. FireWave = {
  915. Create = function(brickcolor, cframe, x1, y1, z1)
  916. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  917. prt.Anchored = true
  918. prt.CFrame = cframe
  919. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  920. local d = Create("Decal")({
  921. Parent = prt,
  922. Texture = "rbxassetid://26356434",
  923. Face = "Top"
  924. })
  925. local d = Create("Decal")({
  926. Parent = prt,
  927. Texture = "rbxassetid://26356434",
  928. Face = "Bottom"
  929. })
  930. game:GetService("Debris"):AddItem(prt, 10)
  931. table.insert(Effects, {
  932. prt,
  933. "FireWave",
  934. 1,
  935. 30,
  936. math.random(400, 600) / 100,
  937. msh
  938. })
  939. end
  940. },
  941. Lightning = {
  942. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  943. local magz = (p0 - p1).magnitude
  944. local curpos = p0
  945. local trz = {
  946. -ofs,
  947. ofs
  948. }
  949. for i = 1, tym do
  950. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  951. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  952. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  953. li.Material = "Neon"
  954. if tym == i then
  955. local magz2 = (curpos - p1).magnitude
  956. li.Size = Vector3.new(th, th, magz2)
  957. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  958. table.insert(Effects, {
  959. li,
  960. "Disappear",
  961. last
  962. })
  963. else
  964. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  965. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  966. game.Debris:AddItem(li, 10)
  967. table.insert(Effects, {
  968. li,
  969. "Disappear",
  970. last
  971. })
  972. end
  973. end
  974. end
  975. },
  976. EffectTemplate = {}
  977. }
  978. function Bullet(Part)
  979. local bullet = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "Bullet", Vector3.new())
  980. local bmsh = CFuncs.Mesh.Create("CylinderMesh", bullet, "", "", Vector3.new(0, 0, 0), Vector3.new(1.3, 1.5, 1.3))
  981. bullet.CanCollide = true
  982. bullet.CFrame = Part.CFrame * CFrame.new(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
  983. bullet.Velocity = Torso.CFrame.lookVector * math.random(10, 40) + Vector3.new(1, 0, 0) * math.random(0, 1000) / 100 + Vector3.new(0, 1, 0) * math.random(0, 1000) / 100 + Vector3.new(0, 0, 1) * math.random(0, 1000) / 100
  984. game:GetService("Debris"):AddItem(bullet, 3)
  985. end
  986. function Shootcombo()
  987. local MouseLook = CFrame.new((Barrel.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  988. CFuncs.Sound.Create("186083909", Barrel, 1, 1.2)
  989. CFuncs.Sound.Create("406722373", Barrel, 1, 1.1)
  990. Effects.Sphere.Create(BrickColor.new("Toothpaste"), Barrel.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.09)
  991. Effects.Sphere.Create(BrickColor.new("Toothpaste"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, 0.09)
  992. Effects.Block.Create(BrickColor.new("Toothpaste"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, 0.09, 1)
  993. table.insert(Effects, {
  994. MouseLook.lookVector,
  995. "Shoot",
  996. 30,
  997. Barrel.Position,
  998. 6,
  999. 8,
  1000. 0,
  1001. 1
  1002. })
  1003. end
  1004. function Bolt()
  1005. for i = 0, 1, 0.13 do
  1006. swait()
  1007. PlayAnimationFromTable({
  1008. CFrame.new(-0.319091141, -0.800000012, -0.20328027, 0.422617137, 0, -0.906308293, 0, 1, 0, 0.906308293, 0, 0.422617137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1009. CFrame.new(0, 1.49998784, 0, 0.866023839, 0, 0.500000119, 0, 1, 0, -0.500000119, 0, 0.866023839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1010. CFrame.new(0.998740196, 0.416736871, -0.5858199, 0.422617137, 0.851651311, -0.309975445, 0, -0.342019916, -0.939692736, -0.906308293, 0.397130251, -0.144543469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1011. CFrame.new(-1.29375136, 1.10341132, -0.830147505, 0.627507746, 0.439378917, -0.642791271, -0.234787911, -0.680352092, -0.694258928, -0.742367566, 0.586572289, -0.323765248) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1012. CFrame.new(0.610143065, -1.6490345, 0.494668663, 0.984807849, -3.09944153E-6, -0.173640966, 0.157373026, 0.422616184, 0.892542183, 0.0733809769, -0.90630877, 0.416197568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1013. CFrame.new(-0.849825501, -1.36450362, -0.291514039, 0.866527259, 0.0320672095, 0.498098612, -0.0868243203, 0.992404044, 0.0871554837, -0.491520047, -0.11876969, 0.86272943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1014. }, 0.4, false)
  1015. end
  1016. Bullet(Handle)
  1017. CFuncs.Sound.Create("318369098", Handle, 1, 1.1)
  1018. for i = 0, 1, 0.2 do
  1019. swait()
  1020. PlayAnimationFromTable({
  1021. CFrame.new(-0.319091141, -0.800000012, -0.20328027, 0.422617137, 0, -0.906308293, 0, 1, 0, 0.906308293, 0, 0.422617137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1022. CFrame.new(0, 1.49998784, 0, 0.939692438, 0, 0.342020601, 0, 1, 0, -0.342020601, 0, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1023. CFrame.new(1.1690712, 0.348333716, -0.506393492, 0.422617137, 0.851651311, -0.309975445, 0, -0.342019916, -0.939692736, -0.906308293, 0.397130251, -0.144543469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1024. CFrame.new(-0.816940069, 1.04093611, -0.407359332, 0.739941239, 0.198263437, -0.642789721, -0.453320742, -0.559019029, -0.694260836, -0.496978402, 0.805101991, -0.323764324) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1025. CFrame.new(0.61014241, -1.64903653, 0.494667768, 0.984807849, -3.09944153E-6, -0.173640966, 0.157373026, 0.422616184, 0.892542183, 0.0733809769, -0.90630877, 0.416197568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1026. CFrame.new(-0.849824548, -1.3645035, -0.29151243, 0.866527259, 0.0320672095, 0.498098612, -0.0868243203, 0.992404044, 0.0871554837, -0.491520047, -0.11876969, 0.86272943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1027. }, 0.35, false)
  1028. end
  1029. CFuncs.Sound.Create("318369288", Handle, 1, 1.1)
  1030. for i = 0, 1, 0.13 do
  1031. swait()
  1032. PlayAnimationFromTable({
  1033. CFrame.new(-0.319091141, -0.800000012, -0.20328027, 0.422617137, 0, -0.906308293, 0, 1, 0, 0.906308293, 0, 0.422617137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1034. CFrame.new(0, 1.49998784, 0, 0.866023839, 0, 0.500000119, 0, 1, 0, -0.500000119, 0, 0.866023839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1035. CFrame.new(0.998740196, 0.416736871, -0.5858199, 0.422617137, 0.851651311, -0.309975445, 0, -0.342019916, -0.939692736, -0.906308293, 0.397130251, -0.144543469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1036. CFrame.new(-1.29375136, 1.10341132, -0.830147505, 0.627507746, 0.439378917, -0.642791271, -0.234787911, -0.680352092, -0.694258928, -0.742367566, 0.586572289, -0.323765248) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1037. CFrame.new(0.610143065, -1.6490345, 0.494668663, 0.984807849, -3.09944153E-6, -0.173640966, 0.157373026, 0.422616184, 0.892542183, 0.0733809769, -0.90630877, 0.416197568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1038. CFrame.new(-0.849825501, -1.36450362, -0.291514039, 0.866527259, 0.0320672095, 0.498098612, -0.0868243203, 0.992404044, 0.0871554837, -0.491520047, -0.11876969, 0.86272943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1039. }, 0.4, false)
  1040. end
  1041. end
  1042. function SpinShot()
  1043. attack = true
  1044. for i = 0, 1, 0.12 do
  1045. swait()
  1046. PlayAnimationFromTable({
  1047. CFrame.new(-0.33084622, -0.304918617, -0.52869457, 0.342018992, 2.44630968E-7, -0.939693093, 0.163176, 0.98480773, 0.0593912415, 0.925417006, -0.173648283, 0.336822927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1048. CFrame.new(0.0322597921, 1.48268783, -0.0930604339, 0.322602183, 0.14004983, 0.936116517, -0.172989488, 0.981059611, -0.0871584788, -0.930592477, -0.133820817, 0.340719253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1049. CFrame.new(0.506988645, 0.377255857, -0.803069711, 0.259420365, 0.955582082, -0.139867067, 0.0992426202, -0.170435682, -0.980358601, -0.960651875, 0.240444362, -0.139049053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1050. CFrame.new(-1.72998452, 0.495006025, -0.392647803, 0.542880952, 0.410539567, 0.732626021, 0.737672389, 0.183852568, -0.649647713, -0.4013969, 0.893121183, -0.203034982) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1051. CFrame.new(0.502950907, -1.9151485, 0.231621087, 0.864151537, 0.0236141682, -0.502677977, 0.0515102148, 0.989501238, 0.135033786, 0.50058949, -0.142582476, 0.853862286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1052. CFrame.new(-0.865711927, -1.63087702, -0.282848835, 0.925415218, 0.173649043, 0.336827427, -0.163176641, 0.98480773, -0.0593916178, -0.342023462, -4.54019755E-7, 0.939691782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1053. }, 0.35, false)
  1054. end
  1055. Shootcombo()
  1056. for i = 0, 1, 0.3 do
  1057. swait()
  1058. RootPart.Velocity = RootPart.CFrame.lookVector * -10
  1059. PlayAnimationFromTable({
  1060. CFrame.new(-0.330845773, -0.378038257, 0.581278205, 0.342019081, 5.60612747E-8, -0.939693093, -0.0819000229, 0.996194661, -0.0298090074, 0.936117232, 0.0871561244, 0.340717614) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1061. CFrame.new(0.0322549939, 1.48268545, -0.0930609033, 0.239786834, -0.113366202, 0.964181364, -0.164735377, 0.974004149, 0.155488253, -0.95675236, -0.196119189, 0.214875787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1062. CFrame.new(0.806416035, 0.470317304, -0.694097638, 0.244436547, 0.969400585, 0.0226592347, 0.0830115676, 0.00236219168, -0.996545851, -0.9661057, 0.245473176, -0.079894051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1063. CFrame.new(-1.57694697, 0.512434185, -0.230538517, 0.760710716, 0.410538197, 0.502765059, 0.470990688, 0.1838523, -0.862764716, -0.44662869, 0.893119931, -0.0535021573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1064. CFrame.new(0.865904212, -1.71960115, 0.0648829341, 0.881422341, -0.173719466, -0.439225137, 0.290622324, 0.932511985, 0.214389697, 0.372338951, -0.316616565, 0.872420609) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1065. CFrame.new(-0.679471731, -1.82845092, -0.362076759, 0.770665169, -0.0483331755, 0.635404408, -0.0295864344, 0.993330181, 0.111444041, -0.63655293, -0.104685426, 0.764095306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1066. }, 0.5, false)
  1067. end
  1068. for i = 0, 1, 0.12 do
  1069. swait()
  1070. PlayAnimationFromTable({
  1071. CFrame.new(-0.33084622, -0.304918617, -0.52869457, 0.342018992, 2.44630968E-7, -0.939693093, 0.163176, 0.98480773, 0.0593912415, 0.925417006, -0.173648283, 0.336822927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1072. CFrame.new(0.0322597921, 1.48268783, -0.0930604339, 0.322602183, 0.14004983, 0.936116517, -0.172989488, 0.981059611, -0.0871584788, -0.930592477, -0.133820817, 0.340719253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1073. CFrame.new(0.506988645, 0.377255857, -0.803069711, 0.259420365, 0.955582082, -0.139867067, 0.0992426202, -0.170435682, -0.980358601, -0.960651875, 0.240444362, -0.139049053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1074. CFrame.new(-1.72998452, 0.495006025, -0.392647803, 0.542880952, 0.410539567, 0.732626021, 0.737672389, 0.183852568, -0.649647713, -0.4013969, 0.893121183, -0.203034982) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1075. CFrame.new(0.502950907, -1.9151485, 0.231621087, 0.864151537, 0.0236141682, -0.502677977, 0.0515102148, 0.989501238, 0.135033786, 0.50058949, -0.142582476, 0.853862286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1076. CFrame.new(-0.865711927, -1.63087702, -0.282848835, 0.925415218, 0.173649043, 0.336827427, -0.163176641, 0.98480773, -0.0593916178, -0.342023462, -4.54019755E-7, 0.939691782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1077. }, 0.4, false)
  1078. end
  1079. Bolt()
  1080. attack = false
  1081. end
  1082. function LungeShot(Mode)
  1083. attack = true
  1084. Humanoid.Jump = true
  1085. CFuncs.Sound.Create("158149887", Torso, 1, 0.9)
  1086. if Mode == "Forward" then
  1087. RootPart.Velocity = RootPart.CFrame.lookVector * 80
  1088. for i = 0, 1, 0.1 do
  1089. swait()
  1090. PlayAnimationFromTable({
  1091. CFrame.new(-3.81469727E-6, 0.0628450513, 0.146824121, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), 0, 0),
  1092. CFrame.new(0, 1.49998665, -2.20537186E-6, 1, 0, 0, 0, 0.984807312, 0.173648536, 0, -0.173648536, 0.984807312) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), 0, 0),
  1093. CFrame.new(0.523067951, 0.10826005, -0.698177814, 0.296512067, 0.787702143, 0.540005624, 0.206982568, 0.498990804, -0.84152633, -0.932329774, 0.361294419, -0.0150838122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1094. CFrame.new(-1.42747557, -0.117001235, -0.482704312, 0.268235743, 0.0413863063, 0.962466657, 0.56728673, 0.800693691, -0.192532867, -0.778610408, 0.597635567, 0.191299409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1095. CFrame.new(0.499998361, -1.51702964, -0.129410475, 0.984807849, 0, -0.173648044, 0.0449435376, 0.965925634, 0.25488764, 0.167731121, -0.258819699, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1096. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1097. }, 0.3, false)
  1098. end
  1099. elseif Mode == "Backward" then
  1100. RootPart.Velocity = RootPart.CFrame.lookVector * -80
  1101. for i = 0, 1, 0.1 do
  1102. swait()
  1103. PlayAnimationFromTable({
  1104. CFrame.new(-3.81469727E-6, 0.0628450513, 0.146824121, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), 0, 0),
  1105. CFrame.new(0, 1.49998665, -2.20537186E-6, 1, 0, 0, 0, 0.984807312, 0.173648536, 0, -0.173648536, 0.984807312) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), 0, 0),
  1106. CFrame.new(0.523067951, 0.10826005, -0.698177814, 0.296512067, 0.787702143, 0.540005624, 0.206982568, 0.498990804, -0.84152633, -0.932329774, 0.361294419, -0.0150838122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1107. CFrame.new(-1.42747557, -0.117001235, -0.482704312, 0.268235743, 0.0413863063, 0.962466657, 0.56728673, 0.800693691, -0.192532867, -0.778610408, 0.597635567, 0.191299409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1108. CFrame.new(0.499998361, -1.51702964, -0.129410475, 0.984807849, 0, -0.173648044, 0.0449435376, 0.965925634, 0.25488764, 0.167731121, -0.258819699, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1109. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1110. }, 0.3, false)
  1111. end
  1112. end
  1113. local hitfloor
  1114. while hitfloor == nil do
  1115. swait()
  1116. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 6, Character)
  1117. end
  1118. for i = 0, 1, 0.2 do
  1119. swait()
  1120. PlayAnimationFromTable({
  1121. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1122. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1123. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1124. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1125. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1126. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1127. }, 0.4, false)
  1128. end
  1129. Shootcombo()
  1130. for i = 0, 1, 0.3 do
  1131. swait()
  1132. RootPart.Velocity = RootPart.CFrame.lookVector * -40
  1133. PlayAnimationFromTable({
  1134. CFrame.new(-0.330840945, -1.00127292, -0.261750877, 0.342018962, -1.4270141E-7, -0.939693034, -0.243209973, 0.965925992, -0.0885209814, 0.907673895, 0.258818597, 0.330364913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1135. CFrame.new(0.120366111, 1.44719875, -0.255110145, 0.418383747, -0.0842670798, 0.904353142, -0.141075209, 0.977573991, 0.156355858, -0.897247374, -0.192998484, 0.397113085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1136. CFrame.new(0.632638395, 0.661208212, -0.690981925, 0.326495707, 0.925417125, 0.192363232, 0.0858313814, 0.173647493, -0.981060386, -0.941293538, 0.336822778, -0.0227346662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1137. CFrame.new(-1.51982272, 0.476396978, -0.384689331, 0.81248939, 0.445674956, 0.37581408, 0.350734472, 0.141240373, -0.925762773, -0.46566987, 0.88398242, -0.0415571854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1138. CFrame.new(0.783671975, -1.17622542, 0.561357141, 0.831630051, -0.23809275, -0.501700282, 0.550981283, 0.240921408, 0.798984766, -0.0693621933, -0.940887034, 0.331542104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1139. CFrame.new(-0.632252574, -1.39177251, -0.40547961, 0.73177588, -0.317396253, 0.603132486, 0.21459803, 0.947232425, 0.238111958, -0.646885633, -0.0448122993, 0.761271358) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1140. }, 0.6, false)
  1141. end
  1142. for i = 0, 1, 0.2 do
  1143. swait()
  1144. PlayAnimationFromTable({
  1145. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1146. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1147. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1148. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1149. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1150. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1151. }, 0.6, false)
  1152. end
  1153. Bolt()
  1154. attack = false
  1155. end
  1156. function AutoShot()
  1157. attack = true
  1158. Humanoid.WalkSpeed = 5
  1159. Bolt()
  1160. for i = 0, 1, 0.3 do
  1161. swait()
  1162. PlayAnimationFromTable({
  1163. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1164. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1165. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1166. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1167. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1168. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1169. }, 0.4, false)
  1170. end
  1171. Humanoid.WalkSpeed = 0
  1172. for i = 1, 10 do
  1173. for i = 0, 1, 0.8 do
  1174. swait()
  1175. PlayAnimationFromTable({
  1176. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1177. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1178. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1179. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1180. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1181. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1182. }, 0.7, false)
  1183. end
  1184. Shootcombo()
  1185. for i = 0, 1, 0.9 do
  1186. swait()
  1187. PlayAnimationFromTable({
  1188. CFrame.new(-0.330840945, -1.00127292, -0.261750877, 0.342018962, -1.4270141E-7, -0.939693034, -0.243209973, 0.965925992, -0.0885209814, 0.907673895, 0.258818597, 0.330364913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1189. CFrame.new(0.120366111, 1.44719875, -0.255110145, 0.418383747, -0.0842670798, 0.904353142, -0.141075209, 0.977573991, 0.156355858, -0.897247374, -0.192998484, 0.397113085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1190. CFrame.new(0.632638395, 0.661208212, -0.690981925, 0.326495707, 0.925417125, 0.192363232, 0.0858313814, 0.173647493, -0.981060386, -0.941293538, 0.336822778, -0.0227346662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1191. CFrame.new(-1.51982272, 0.476396978, -0.384689331, 0.81248939, 0.445674956, 0.37581408, 0.350734472, 0.141240373, -0.925762773, -0.46566987, 0.88398242, -0.0415571854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1192. CFrame.new(0.783671975, -1.17622542, 0.561357141, 0.831630051, -0.23809275, -0.501700282, 0.550981283, 0.240921408, 0.798984766, -0.0693621933, -0.940887034, 0.331542104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1193. CFrame.new(-0.632252574, -1.39177251, -0.40547961, 0.73177588, -0.317396253, 0.603132486, 0.21459803, 0.947232425, 0.238111958, -0.646885633, -0.0448122993, 0.761271358) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1194. }, 0.8, false)
  1195. end
  1196. for i = 0, 1, 0.8 do
  1197. swait()
  1198. PlayAnimationFromTable({
  1199. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1200. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1201. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1202. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1203. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1204. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1205. }, 0.7, false)
  1206. end
  1207. end
  1208. Humanoid.WalkSpeed = 16
  1209. attack = false
  1210. end
  1211. function MortarShot()
  1212. attack = true
  1213. Humanoid.WalkSpeed = 5
  1214. Bolt()
  1215. for i = 0, 1, 0.2 do
  1216. swait()
  1217. PlayAnimationFromTable({
  1218. CFrame.new(-0.00381875038, -1.20960522, -0.0234894156, 0.906307876, 0.271653324, -0.323744416, -0.422617942, 0.582562923, -0.694272697, 0, 0.766045094, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1219. CFrame.new(-0.0485313386, 1.45186937, 0.12381205, 0.906306446, -0.036834389, 0.421012908, 0.178607732, 0.936241806, -0.302573651, -0.383024782, 0.349420667, 0.855100751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1220. CFrame.new(1.2566489, 0.0942437202, -0.366937846, 0.866025388, 0.499999881, 0, 0.32139343, -0.556669831, -0.766045094, -0.383022457, 0.663414538, -0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1221. CFrame.new(-0.669512153, 0.883427501, -1.42651618, 0.814972997, -0.183017969, 0.54984045, 0.413680524, -0.480712831, -0.773165226, 0.405818164, 0.85756737, -0.316057026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1222. CFrame.new(0.663835824, -0.644426942, 0.718474984, 0.819152117, -0.0996050313, -0.564861536, 0.496729434, -0.369217664, 0.785454273, -0.28679204, -0.923989952, -0.252968639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1223. CFrame.new(-0.597848773, -1.58645034, 0.419145882, 0.845831037, -0.0996147096, 0.524067461, -0.385522783, 0.564860702, 0.729592204, -0.368703246, -0.819151759, 0.439372897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1224. }, 0.4, false)
  1225. end
  1226. for i = 0, 1, 0.3 do
  1227. swait()
  1228. PlayAnimationFromTable({
  1229. CFrame.new(-0.062730819, -1.35083091, -0.0234885216, 0.819151819, 0.368687779, -0.439385623, -0.573576868, 0.52654016, -0.627507091, 0, 0.766044974, 0.642787039) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230. CFrame.new(-0.0485280529, 1.45187008, 0.123812944, 0.90630585, -0.0368346125, 0.421014428, 0.178608507, 0.936241627, -0.302573681, -0.383025914, 0.349420995, 0.855100214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1231. CFrame.new(1.37136579, -0.011062175, -0.241436988, 0.866025329, 0.500000238, 0, 0.321393698, -0.556669831, -0.766044974, -0.383022636, 0.663414299, -0.642787039) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1232. CFrame.new(-0.554796219, 0.778117955, -1.30101132, 0.814972818, -0.183016568, 0.549840331, 0.413680822, -0.480712891, -0.773164511, 0.40581724, 0.857566416, -0.316057503) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1233. CFrame.new(0.745755255, -0.594750226, 0.689795136, 0.707485676, 0.0499878898, -0.704957783, 0.604335666, -0.559927046, 0.566798568, -0.366391778, -0.827032924, -0.426349699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1234. CFrame.new(-0.45294404, -1.60859108, 0.283076108, 0.724484801, -0.4477458, 0.524066269, -0.110680997, 0.674867868, 0.729592919, -0.680348873, -0.586582422, 0.439373374) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1235. }, 0.4, false)
  1236. end
  1237. CFuncs.Sound.Create("300916014", Barrel, 1, 1.2)
  1238. CFuncs.Sound.Create("301031757", Barrel, 1, 1.1)
  1239. Effects.Sphere.Create(BrickColor.new("Toothpaste"), Barrel.CFrame, 6, 6, 6, 3, 3, 3, 0.1, m)
  1240. for i = 1, 5 do
  1241. local hit, pos = rayCast(Barrel.Position, Barrel.CFrame * CFrame.fromEulerAnglesXYZ(0, 5, 0).lookVector, 220, Character)
  1242. local mag = (Barrel.Position - pos).magnitude
  1243. Effects.Cylinder.Create(BrickColor.new("Toothpaste"), Barrel.CFrame, 6, 99999, 6, -0.5, 1, -0.5, 0.1)
  1244. local cf2 = Mouse.Hit.p + Vector3.new(math.random(-1500, 1500) / 100, 100, math.random(-1500, 1500) / 100)
  1245. local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character)
  1246. if hit2 ~= nil then
  1247. local d1 = CFuncs.Part.Create(workspace, "Neon", 0, 0.5, BrickColor.new("Toothpaste"), "Effect", Vector3.new())
  1248. d1.Anchored = true
  1249. d1.CFrame = CFrame.new(pos2)
  1250. game:GetService("Debris"):AddItem(d1, 5)
  1251. local msh = CFuncs.Mesh.Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(30, 5, 30))
  1252. local d2 = d1:Clone()
  1253. d2.Parent = d1
  1254. d2.CFrame = CFrame.new(d1.Position)
  1255. d2.BrickColor = BrickColor.new("Cyan")
  1256. d2.Mesh.Scale = Vector3.new(0, 5, 0)
  1257. table.insert(Effects, {
  1258. d1,
  1259. "QuadShot",
  1260. d2,
  1261. d2.Mesh,
  1262. 0
  1263. })
  1264. end
  1265. end
  1266. for i = 0, 1, 0.2 do
  1267. swait()
  1268. PlayAnimationFromTable({
  1269. CFrame.new(-0.00381875038, -1.20960522, -0.0234894156, 0.906307876, 0.271653324, -0.323744416, -0.422617942, 0.582562923, -0.694272697, 0, 0.766045094, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1270. CFrame.new(-0.0485313386, 1.45186937, 0.12381205, 0.906306446, -0.036834389, 0.421012908, 0.178607732, 0.936241806, -0.302573651, -0.383024782, 0.349420667, 0.855100751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1271. CFrame.new(1.2566489, 0.0942437202, -0.366937846, 0.866025388, 0.499999881, 0, 0.32139343, -0.556669831, -0.766045094, -0.383022457, 0.663414538, -0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1272. CFrame.new(-0.669512153, 0.883427501, -1.42651618, 0.814972997, -0.183017969, 0.54984045, 0.413680524, -0.480712831, -0.773165226, 0.405818164, 0.85756737, -0.316057026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1273. CFrame.new(0.663835824, -0.644426942, 0.718474984, 0.819152117, -0.0996050313, -0.564861536, 0.496729434, -0.369217664, 0.785454273, -0.28679204, -0.923989952, -0.252968639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1274. CFrame.new(-0.597848773, -1.58645034, 0.419145882, 0.845831037, -0.0996147096, 0.524067461, -0.385522783, 0.564860702, 0.729592204, -0.368703246, -0.819151759, 0.439372897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1275. }, 0.4, false)
  1276. end
  1277. Humanoid.WalkSpeed = 16
  1278. attack = false
  1279. end
  1280. function DisappearJetOnly()
  1281. for _, i in pairs(m:children()) do
  1282. if i == JetpackHandle then
  1283. coroutine.resume(coroutine.create(function(Part)
  1284. for i = 0, 1, 0.3 do
  1285. swait()
  1286. Part.Transparency = i
  1287. end
  1288. Part.Transparency = 1
  1289. end), i)
  1290. end
  1291. end
  1292. end
  1293. function ReappearJetOnly()
  1294. for _, i in pairs(m:children()) do
  1295. if i == JetpackHandle then
  1296. coroutine.resume(coroutine.create(function(Part)
  1297. for i = 0, 1, 0.3 do
  1298. swait()
  1299. Part.Transparency = i
  1300. end
  1301. Part.Transparency = 0
  1302. end), i)
  1303. end
  1304. end
  1305. end
  1306. local floornum = 0
  1307. function JetDash()
  1308. attack = true
  1309. ReappearJetOnly()
  1310. Humanoid.WalkSpeed = 5
  1311. CFuncs.Sound.Create("324867021", JetpackHandle, 1, 1)
  1312. CFuncs.Sound.Create("301031757", JetpackHandle, 1, 0.8)
  1313. for i = 0, 1, 0.05 do
  1314. swait()
  1315. Effects.Wave.Create(BrickColor.new("Toothpaste"), JetpackHandle.CFrame * CFrame.Angles(2.4, 0, 0), 1, 1, 1, 1, 1, 1, 0.4)
  1316. Effects.Break.Create(BrickColor.new("Toothpaste"), EffectPartR3.CFrame, 0.2, 0.2, 0.2)
  1317. Effects.Break.Create(BrickColor.new("Toothpaste"), EffectPartL3.CFrame, 0.2, 0.2, 0.2)
  1318. Effects.Block.Create(BrickColor.new("Toothpaste"), EffectPartR3.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1319. Effects.Block.Create(BrickColor.new("Toothpaste"), EffectPartL3.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1320. Effects.Block.Create(BrickColor.new("Toothpaste"), EffectPartR2.CFrame, 1, 1, 1, 2, 2, 2, 0.2, 1)
  1321. Effects.Block.Create(BrickColor.new("Toothpaste"), EffectPartL2.CFrame, 1, 1, 1, 2, 2, 2, 0.2, 1)
  1322. RootPart.Velocity = RootPart.CFrame.lookVector * 100
  1323. PlayAnimationFromTable({
  1324. CFrame.new(0, -0.436519086, -1.54268694, 1, 0, 0, 0, 0.573575079, 0.81915313, 0, -0.81915313, 0.573575079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1325. CFrame.new(0, 1.383762, 0.294095755, 1, 0, 0, 0, 0.766045392, -0.642790735, 0, 0.642790735, 0.766045392) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1326. CFrame.new(0.639911652, 0.428372383, -0.839826643, 0.262888074, 0.933915675, 0.242263183, 0.536961675, 0.0669959337, -0.840942383, -0.80159986, 0.351159722, -0.483864516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1327. CFrame.new(-1.42905915, 0.103630304, -0.677020133, 0.509720683, 0.0942112952, 0.855166197, 0.742046118, 0.45486632, -0.492406994, -0.435376555, 0.885562658, 0.161945611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328. CFrame.new(0.598487258, -1.49273849, 0.0829842687, 0.984807909, 7.31955607E-10, -0.173648015, 0.122787923, 0.707105517, 0.696365893, 0.122787446, -0.707108378, 0.696363151) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1329. CFrame.new(-0.599626899, -1.7493062, -0.188390553, 0.996194661, 0, 0.087156795, -0.0298094582, 0.939692497, 0.340719461, -0.0819005892, -0.342020988, 0.936116517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1330. }, 0.3, false)
  1331. end
  1332. for i = 0, 1, 0.05 do
  1333. swait()
  1334. Effects.Fire.Create(BrickColor.new("Toothpaste"), EffectPartL3.CFrame, 3, 3, 3, 0.3)
  1335. Effects.Fire.Create(BrickColor.new("Toothpaste"), EffectPartR3.CFrame, 3, 3, 3, 0.3)
  1336. RootPart.Velocity = RootPart.CFrame.lookVector * 60
  1337. PlayAnimationFromTable({
  1338. CFrame.new(-0.313091278, -0.629250288, 0.409977496, 0.422617137, -0.383021861, -0.821394563, 0, 0.906308115, -0.422617614, 0.906308293, 0.178605452, 0.383021355) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1339. CFrame.new(-2.89082527E-6, 1.56999886, -0.169927716, 0.499998629, -0.0754772127, 0.862731218, -0.224145666, 0.950971425, 0.213101521, -0.836516559, -0.29992786, 0.458566666) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1340. CFrame.new(0.639911413, 0.428367913, -0.839831948, 0.262887627, 0.933916271, 0.242261022, 0.536960125, 0.0669948608, -0.840943277, -0.801600933, 0.351158082, -0.483863741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1341. CFrame.new(-1.42906761, 0.103628337, -0.677013278, 0.509718478, 0.0942142606, 0.85516715, 0.742045939, 0.454867214, -0.4924061, -0.435379177, 0.885561645, 0.161942929) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1342. CFrame.new(0.255052269, -1.74161863, 0.0939150751, 0.973724782, 0.171020329, -0.150378793, -0.13000688, 0.959606647, 0.249509975, 0.186975896, -0.223403811, 0.956624985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1343. CFrame.new(-0.966920853, -1.65688598, 0.10182327, 0.929320216, 0.24122712, 0.279595017, -0.312094092, 0.917783141, 0.245502412, -0.197385877, -0.315410316, 0.928199947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1344. }, 0.36, false)
  1345. end
  1346. DisappearJetOnly()
  1347. Humanoid.WalkSpeed = 16
  1348. attack = false
  1349. end
  1350. function findRandomTorso(pos)
  1351. local list = game.Workspace:children()
  1352. local torso
  1353. local dist = 10000
  1354. local temp, human, temp2
  1355. local list2 = {}
  1356. for x = 1, #list do
  1357. temp2 = list[x]
  1358. if temp2.className == "Model" and temp2.Name ~= Character.Name and temp2.Name ~= "Crystal" then
  1359. temp = temp2:findFirstChild("Torso")
  1360. human = temp2:findFirstChild("Humanoid")
  1361. if temp ~= nil and human ~= nil and human.Health > 0 and dist > pos.magnitude then
  1362. local dohit = true
  1363. if dohit == true then
  1364. torso = temp
  1365. table.insert(list2, temp)
  1366. end
  1367. end
  1368. end
  1369. end
  1370. if #list2 > 0 then
  1371. rand = math.random(1, #list2)
  1372. return list2[rand], dist
  1373. else
  1374. return nil, dist
  1375. end
  1376. end
  1377. Mouse.Button1Down:connect(function()
  1378. if attack ~= false or attacktype == 1 then
  1379. end
  1380. end)
  1381. Mouse.KeyDown:connect(function(k)
  1382. k = k:lower()
  1383. if attack == false and k == "z" then
  1384. SpinShot()
  1385. elseif attack == false and k == "x" then
  1386. LungeShot("Forward")
  1387. elseif attack == false and k == "c" then
  1388. LungeShot("Backward")
  1389. elseif attack == false and k == "v" then
  1390. AutoShot()
  1391. elseif attack == false and k == "b" then
  1392. MortarShot()
  1393. elseif attack == false and k == "f" then
  1394. JetDash()
  1395. end
  1396. end)
  1397. while true do
  1398. swait()
  1399. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1400. local direction = aim.lookVector
  1401. local headingA = math.atan2(direction.x, direction.z)
  1402. headingA = math.deg(headingA)
  1403. Humanoid.AutoRotate = false
  1404. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1405. for i, v in pairs(Character:GetChildren()) do
  1406. if v:IsA("Part") then
  1407. v.Material = "SmoothPlastic"
  1408. elseif v:IsA("Accessory") then
  1409. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1410. end
  1411. end
  1412. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1413. velocity = RootPart.Velocity.y
  1414. sine = sine + change
  1415. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1416. if RootPart.Velocity.y > 1 and hit == nil then
  1417. Anim = "Jump"
  1418. if attack == false then
  1419. PlayAnimationFromTable({
  1420. CFrame.new(0.127259433, -0.0596159771, 0.189378753, 0.965925872, 0.0225571971, 0.257834047, 0.0225579981, 0.985066533, -0.17069003, -0.257833958, 0.170690134, 0.950992465) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421. CFrame.new(0.0244209729, 1.56254399, -0.173544556, 0.96592474, 0.0225591958, -0.257838368, 0.0449432544, 0.966441274, 0.252925694, 0.254891455, -0.255895257, 0.932495654) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1422. CFrame.new(0.658500612, 0.398768902, -0.862450778, 0.343670964, 0.900792718, 0.265448391, 0.2137326, 0.20021911, -0.956154108, -0.914444566, 0.385337412, -0.123719275) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1423. CFrame.new(-1.43523574, 0.121549249, -0.687813759, 0.410701752, 0.118069187, 0.904092729, 0.739943445, 0.536207557, -0.406159192, -0.532736301, 0.835787892, 0.132856861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1424. CFrame.new(0.641040266, -1.90806067, 0.227101922, 0.962249994, -0.0841864049, -0.258819878, 0.170085624, 0.928400099, 0.330369651, 0.212475777, -0.361919671, 0.907671988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1425. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1426. }, 0.3, false)
  1427. end
  1428. elseif RootPart.Velocity.y < -1 and hit == nil then
  1429. Anim = "Fall"
  1430. if attack == false then
  1431. PlayAnimationFromTable({
  1432. CFrame.new(0.163334131, -0.0871596038, -0.16742219, 0.867043138, 0.0880189762, 0.490396827, 0.0449440032, 0.966441453, -0.252924889, -0.496202052, 0.24133715, 0.833990455) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1433. CFrame.new(0.0244172066, 1.5625447, -0.17354542, 0.866278768, 0.108875886, -0.487552434, 0.108873315, 0.911355376, 0.396961033, 0.487552851, -0.396960288, 0.777634263) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1434. CFrame.new(0.689669132, 0.354625255, -0.940430343, 0.229587287, 0.87174952, 0.432831228, 0.436280668, 0.305352151, -0.846415639, -0.870028138, 0.383162051, -0.310222536) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1435. CFrame.new(-1.47630322, 0.0475490689, -0.634548545, 0.410701722, 0.118068904, 0.904093027, 0.739943504, 0.536207497, -0.406158984, -0.532736182, 0.835787833, 0.132856965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1436. CFrame.new(0.720636785, -1.87088692, -0.163134515, 0.96225059, -0.185678095, -0.198991448, 0.170083165, 0.98103714, -0.0929410458, 0.212475047, 0.0555875003, 0.975584149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437. CFrame.new(-0.500012517, -1.35084641, -0.555533409, 0.981287122, -0.0532096401, 0.185053408, 0.0246368051, 0.987856567, 0.153402999, -0.190968931, -0.14597322, 0.970681846) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1438. }, 0.3, false)
  1439. end
  1440. elseif Torsovelocity < 1 and hit ~= nil then
  1441. Anim = "Idle"
  1442. if attack == false then
  1443. change = 1
  1444. PlayAnimationFromTable({
  1445. CFrame.new(-0.2541008, -0.180074736, -0.241802737, 0.76604414, -1.48394264E-7, -0.642788053, 0.0560230091, 0.996194661, 0.0667653158, 0.640342057, -0.0871560946, 0.763129115) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446. CFrame.new(1.35600567E-6, 1.49999166, -5.73694706E-7, 0.766043305, -0.0560226552, 0.64034313, -9.31413126E-7, 0.996194601, 0.0871566758, -0.642789006, -0.0667664111, 0.76312834) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447. CFrame.new(0.965944111, 0.410506815, -0.758076906, 0.409578711, 0.866023779, 0.286785841, 0.370432287, 0.129400983, -0.919802964, -0.833687246, 0.482963026, -0.267803341) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448. CFrame.new(-1.37906599, 0.100769401, -0.915000141, 0.633367777, 0.168905735, 0.755190313, 0.68845278, 0.322659701, -0.649560332, -0.353385001, 0.931322694, 0.0880800188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449. CFrame.new(0.59794265, -2.0041101, -0.0749895424, 0.981711328, -0.0754808784, -0.174771756, 0.0819018856, 0.996202469, 0.0298143364, 0.171854109, -0.04358197, 0.984157085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450. CFrame.new(-0.786915421, -1.82557595, -0.30038017, 0.813531935, 0.108696118, 0.57126832, -0.062976934, 0.993065894, -0.0992677882, -0.578093946, 0.0447808057, 0.814740956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1451. }, 0.3, false)
  1452. end
  1453. elseif Torsovelocity > 2 and hit ~= nil then
  1454. Anim = "Walk"
  1455. if attack == false then
  1456. change = 3
  1457. PlayAnimationFromTable({
  1458. CFrame.new(0, -0.234493911, -0.148225456, 1, 0, 0, 0, 0.972469866, 0.233028963, 0, -0.233028963, 0.972469866) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, math.rad(-10 * math.cos(sine / 10)), 0),
  1459. CFrame.new(0, 1.49999082, 3.57627869E-6, 1, 0, 0, 0, 0.991436481, -0.130595058, 0, 0.130595058, 0.991436481) * CFrame.new(0, 0, 0) * CFrame.Angles(0.15, math.rad(10 * math.cos(sine / 10)), math.rad(-3 * math.cos(sine / 10))),
  1460. CFrame.new(0.678833663, 0.365906566, -0.753261089, 0.337660074, 0.901719749, 0.269976407, 0.271790266, 0.181202337, -0.945143342, -0.901174843, 0.39251405, -0.183893844) * CFrame.new(math.rad(5 * math.cos(sine / 10)), math.rad(-5 * math.cos(sine / 5)), 0) * CFrame.Angles(0, 0, 0),
  1461. CFrame.new(-1.42503321, 0.101834446, -0.631737471, 0.459770948, 0.0983300805, 0.882576883, 0.674444914, 0.607868612, -0.419070512, -0.577697933, 0.787925959, 0.213162094) * CFrame.new(math.rad(5 * math.cos(sine / 10)), math.rad(5 * math.cos(sine / 5)), 0) * CFrame.Angles(0, 0, 0),
  1462. CFrame.new(0.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  1463. CFrame.new(-0.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0))
  1464. }, 0.3, false)
  1465. end
  1466. end
  1467. if 0 < #Effects then
  1468. for e = 1, #Effects do
  1469. if Effects[e] ~= nil then
  1470. local Thing = Effects[e]
  1471. if Thing ~= nil then
  1472. local Part = Thing[1]
  1473. local Mode = Thing[2]
  1474. local Delay = Thing[3]
  1475. local IncX = Thing[4]
  1476. local IncY = Thing[5]
  1477. local IncZ = Thing[6]
  1478. if Thing[2] == "Shoot" then
  1479. local Look = Thing[1]
  1480. local move = 30
  1481. if Thing[8] == 3 then
  1482. move = 10
  1483. end
  1484. local hit, pos = rayCast(Thing[4], Look, move, Character)
  1485. local mag = (Thing[4] - pos).magnitude
  1486. Effects.Cylinder.Create(BrickColor.new("Toothpaste"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1487. Thing[4] = Thing[4] + Look * move
  1488. Thing[3] = Thing[3] - 1
  1489. if hit ~= nil then
  1490. Thing[3] = 0
  1491. local target, distance = findNearestTorso(pos)
  1492. if hit.Parent:findFirstChild("Humanoid") == nil and target ~= nil and Thing[5] > 0 then
  1493. Thing[3] = 20
  1494. Thing[5] = Thing[5] - 1
  1495. Thing[6] = Thing[6] - 1
  1496. spread = Vector3.new((math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 2) * (pos + target.Position).magnitude / 100
  1497. local MouseLook = CFrame.new((pos + target.Position) / 2, target.Position)
  1498. Thing[1] = MouseLook.lookVector
  1499. end
  1500. if Thing[8] == 1 or Thing[8] == 3 then
  1501. MagnitudeDamage(hit, 5, 15, 25, math.random(5, 10), "Normal", "", 1)
  1502. end
  1503. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1504. ref.Anchored = true
  1505. ref.CFrame = CFrame.new(pos)
  1506. Effects.Sphere.Create(BrickColor.new("Toothpaste"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1507. game:GetService("Debris"):AddItem(ref, 1)
  1508. end
  1509. if Thing[3] <= 0 then
  1510. table.remove(Effects, e)
  1511. end
  1512. end
  1513. if Thing[2] == "FireWave" then
  1514. if Thing[3] <= Thing[4] then
  1515. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1516. Thing[3] = Thing[3] + 1
  1517. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1518. else
  1519. Part.Parent = nil
  1520. table.remove(Effects, e)
  1521. end
  1522. end
  1523. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1524. if Thing[1].Transparency <= 1 then
  1525. if Thing[2] == "Block1" then
  1526. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1527. Mesh = Thing[7]
  1528. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1529. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1530. elseif Thing[2] == "Block2" then
  1531. Thing[1].CFrame = Thing[1].CFrame
  1532. Mesh = Thing[7]
  1533. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1534. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1535. elseif Thing[2] == "Fire" then
  1536. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1537. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1538. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1539. elseif Thing[2] == "Cylinder" then
  1540. Mesh = Thing[7]
  1541. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1542. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1543. elseif Thing[2] == "Blood" then
  1544. Mesh = Thing[7]
  1545. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1546. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1547. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1548. elseif Thing[2] == "Elec" then
  1549. Mesh = Thing[10]
  1550. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1551. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1552. elseif Thing[2] == "QuadShot" then
  1553. if Thing[5] < 30 then
  1554. Thing[5] = Thing[5] + 1.5
  1555. Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5])
  1556. else
  1557. refda = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1558. refda.Anchored = true
  1559. refda.CFrame = CFrame.new(Thing[1].Position)
  1560. game:GetService("Debris"):AddItem(refda, 1)
  1561. CFuncs.Sound.Create("300916105", refda, 1, 1.4)
  1562. CFuncs.Sound.Create("315744661", refda, 1, 1)
  1563. MagnitudeDamage(refda, 20, 15, 25, math.random(5, 10), "Normal", "315748999", 1)
  1564. Effects.Cylinder.Create(BrickColor.new("Toothpaste"), CFrame.new(refda.Position), 3, 9999, 3, 1, 1, 1, 0.1)
  1565. for i = 1, 3 do
  1566. Effects.Sphere.Create(BrickColor.new("Toothpaste"), CFrame.new(refda.Position), 10, 10, 10, 4 * i, 4 * i, 4 * i, 0.08)
  1567. end
  1568. Thing[1].Parent = nil
  1569. table.remove(Effects, e)
  1570. end
  1571. elseif Thing[2] == "Disappear" then
  1572. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1573. elseif Thing[2] == "Shatter" then
  1574. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1575. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1576. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1577. Thing[6] = Thing[6] + Thing[5]
  1578. end
  1579. else
  1580. Part.Parent = nil
  1581. table.remove(Effects, e)
  1582. end
  1583. end
  1584. end
  1585. end
  1586. end
  1587. end
  1588. end
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