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Jul 21st, 2018
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  1. -- Synapse Decompiler
  2. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  3.  
  4. wait(0.2)
  5. Player = game:GetService("Players").LocalPlayer
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. Mouse = Player:GetMouse()
  12. RootPart = Character.HumanoidRootPart
  13. Torso = Character.Torso
  14. Head = Character.Head
  15. RightArm = Character["Right Arm"]
  16. LeftArm = Character["Left Arm"]
  17. RightLeg = Character["Right Leg"]
  18. LeftLeg = Character["Left Leg"]
  19. RootJoint = RootPart.RootJoint
  20. Neck = Torso.Neck
  21. RightShoulder = Torso["Right Shoulder"]
  22. LeftShoulder = Torso["Left Shoulder"]
  23. RightHip = Torso["Right Hip"]
  24. LeftHip = Torso["Left Hip"]
  25. local sick = Instance.new("Sound", Character)
  26. sick.SoundId = "rbxassetid://1069746382"
  27. sick.Name = "BGM"
  28. sick.Looped = true
  29. sick.Pitch = 1
  30. sick.Volume = 2
  31. sick:Play()
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  49. local NEWMESH = IT(MESH)
  50. if MESH == "SpecialMesh" then
  51. NEWMESH.MeshType = MESHTYPE
  52. if MESHID ~= "nil" and MESHID ~= "" then
  53. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  54. end
  55. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  56. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  57. end
  58. end
  59. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  60. NEWMESH.Scale = SCALE
  61. NEWMESH.Parent = PARENT
  62. return NEWMESH
  63. end
  64. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  65. local NEWPART = IT("Part")
  66. NEWPART.formFactor = FORMFACTOR
  67. NEWPART.Reflectance = REFLECTANCE
  68. NEWPART.Transparency = TRANSPARENCY
  69. NEWPART.CanCollide = false
  70. NEWPART.Locked = true
  71. NEWPART.Anchored = true
  72. if ANCHOR == false then
  73. NEWPART.Anchored = false
  74. end
  75. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  76. NEWPART.Name = NAME
  77. NEWPART.Size = SIZE
  78. NEWPART.Position = Torso.Position
  79. NEWPART.Material = MATERIAL
  80. NEWPART:BreakJoints()
  81. NEWPART.Parent = PARENT
  82. return NEWPART
  83. end
  84. Player_Size = 1
  85. Animation_Speed = 3
  86. Frame_Speed = 0.016666666666666666
  87. local Speed = 16
  88. local Effects2 = {}
  89. local weldBetween = function(a, b)
  90. local weldd = Instance.new("ManualWeld")
  91. weldd.Part0 = a
  92. weldd.Part1 = b
  93. weldd.C0 = CFrame.new()
  94. weldd.C1 = b.CFrame:inverse() * a.CFrame
  95. weldd.Parent = a
  96. return weldd
  97. end
  98. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  99. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  100. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  101. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  102. local CHANGEDEFENSE = 0
  103. local CHANGEDAMAGE = 0
  104. local CHANGEMOVEMENT = 0
  105. local ANIM = "Idle"
  106. local ATTACK = false
  107. local EQUIPPED = false
  108. local HOLD = false
  109. local COMBO = 1
  110. local Rooted = false
  111. local SINE = 0
  112. local KEYHOLD = false
  113. local CHANGE = 2 / Animation_Speed
  114. local WALKINGANIM = false
  115. local WALK = 0
  116. local VALUE1 = false
  117. local VALUE2 = false
  118. local ROBLOXIDLEANIMATION = IT("Animation")
  119. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  120. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  121. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  122. WEAPONGUI.Name = "Weapon GUI"
  123. local Effects = IT("Folder", Character)
  124. Effects.Name = "Effects"
  125. local ANIMATOR = Humanoid.Animator
  126. local ANIMATE = Character.Animate
  127. local ATTACKEDTAUNTS = {
  128. "907332040",
  129. "907332525",
  130. "907330011"
  131. }
  132. local ATTACKTAUNTS = {
  133. "907329893",
  134. "907329532",
  135. "907333294",
  136. "907332856"
  137. }
  138. local ULTTAUNTS = {
  139. "907332997",
  140. "907332670",
  141. "907330103"
  142. }
  143. local UNANCHOR = true
  144. local SKILLTEXTCOLOR = C3(1, 0, 0)
  145. ArtificialHB = Instance.new("BindableEvent", script)
  146. ArtificialHB.Name = "ArtificialHB"
  147. script:WaitForChild("ArtificialHB")
  148. frame = Frame_Speed
  149. tf = 0
  150. allowframeloss = false
  151. tossremainder = false
  152. lastframe = tick()
  153. script.ArtificialHB:Fire()
  154. game:GetService("RunService").Heartbeat:connect(function(s, p)
  155. tf = tf + s
  156. if tf >= frame then
  157. if allowframeloss then
  158. script.ArtificialHB:Fire()
  159. lastframe = tick()
  160. else
  161. for i = 1, math.floor(tf / frame) do
  162. script.ArtificialHB:Fire()
  163. end
  164. lastframe = tick()
  165. end
  166. if tossremainder then
  167. tf = 0
  168. else
  169. tf = tf - frame * math.floor(tf / frame)
  170. end
  171. end
  172. end)
  173. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  174. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  175. end
  176. function PositiveAngle(NUMBER)
  177. if NUMBER >= 0 then
  178. NUMBER = 0
  179. end
  180. return NUMBER
  181. end
  182. function NegativeAngle(NUMBER)
  183. if NUMBER <= 0 then
  184. NUMBER = 0
  185. end
  186. return NUMBER
  187. end
  188. function Swait(NUMBER)
  189. if NUMBER == 0 or NUMBER == nil then
  190. ArtificialHB.Event:wait()
  191. else
  192. for i = 1, NUMBER do
  193. ArtificialHB.Event:wait()
  194. end
  195. end
  196. end
  197. function QuaternionFromCFrame(cf)
  198. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  199. local trace = m00 + m11 + m22
  200. if trace > 0 then
  201. local s = math.sqrt(1 + trace)
  202. local recip = 0.5 / s
  203. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  204. else
  205. local i = 0
  206. if m00 < m11 then
  207. i = 1
  208. end
  209. if m22 > (i == 0 and m00 or m11) then
  210. i = 2
  211. end
  212. if i == 0 then
  213. local s = math.sqrt(m00 - m11 - m22 + 1)
  214. local recip = 0.5 / s
  215. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  216. elseif i == 1 then
  217. local s = math.sqrt(m11 - m22 - m00 + 1)
  218. local recip = 0.5 / s
  219. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  220. elseif i == 2 then
  221. local s = math.sqrt(m22 - m00 - m11 + 1)
  222. local recip = 0.5 / s
  223. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  224. end
  225. end
  226. end
  227. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  228. local xs, ys, zs = x + x, y + y, z + z
  229. local wx, wy, wz = w * xs, w * ys, w * zs
  230. local xx = x * xs
  231. local xy = x * ys
  232. local xz = x * zs
  233. local yy = y * ys
  234. local yz = y * zs
  235. local zz = z * zs
  236. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  237. end
  238. function QuaternionSlerp(a, b, t)
  239. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  240. local startInterp, finishInterp
  241. if cosTheta >= 1.0E-4 then
  242. if 1 - cosTheta > 1.0E-4 then
  243. local theta = ACOS(cosTheta)
  244. local invSinTheta = 1 / SIN(theta)
  245. startInterp = SIN((1 - t) * theta) * invSinTheta
  246. finishInterp = SIN(t * theta) * invSinTheta
  247. else
  248. startInterp = 1 - t
  249. finishInterp = t
  250. end
  251. elseif 1 + cosTheta > 1.0E-4 then
  252. local theta = ACOS(-cosTheta)
  253. local invSinTheta = 1 / SIN(theta)
  254. startInterp = SIN((t - 1) * theta) * invSinTheta
  255. finishInterp = SIN(t * theta) * invSinTheta
  256. else
  257. startInterp = t - 1
  258. finishInterp = t
  259. end
  260. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  261. end
  262. function Clerp(a, b, t)
  263. local qa = {
  264. QuaternionFromCFrame(a)
  265. }
  266. local qb = {
  267. QuaternionFromCFrame(b)
  268. }
  269. local ax, ay, az = a.x, a.y, a.z
  270. local bx, by, bz = b.x, b.y, b.z
  271. local _t = 1 - t
  272. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  273. end
  274. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  275. local frame = IT("Frame")
  276. frame.BackgroundTransparency = TRANSPARENCY
  277. frame.BorderSizePixel = BORDERSIZEPIXEL
  278. frame.Position = POSITION
  279. frame.Size = SIZE
  280. frame.BackgroundColor3 = COLOR
  281. frame.BorderColor3 = BORDERCOLOR
  282. frame.Name = NAME
  283. frame.Parent = PARENT
  284. return frame
  285. end
  286. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  287. local label = IT("TextLabel")
  288. label.BackgroundTransparency = 1
  289. label.Size = UD2(1, 0, 1, 0)
  290. label.Position = UD2(0, 0, 0, 0)
  291. label.TextColor3 = TEXTCOLOR
  292. label.TextStrokeTransparency = STROKETRANSPARENCY
  293. label.TextTransparency = TRANSPARENCY
  294. label.FontSize = TEXTFONTSIZE
  295. label.Font = TEXTFONT
  296. label.BorderSizePixel = BORDERSIZEPIXEL
  297. label.TextScaled = false
  298. label.Text = TEXT
  299. label.Name = NAME
  300. label.Parent = PARENT
  301. return label
  302. end
  303. function NoOutlines(PART)
  304. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  305. end
  306. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  307. local NEWWELD = IT(TYPE)
  308. NEWWELD.Part0 = PART0
  309. NEWWELD.Part1 = PART1
  310. NEWWELD.C0 = C0
  311. NEWWELD.C1 = C1
  312. NEWWELD.Parent = PARENT
  313. return NEWWELD
  314. end
  315. local S = IT("Sound")
  316. function CreateSound(ID, PARENT, VOLUME, PITCH)
  317. local NEWSOUND
  318. coroutine.resume(coroutine.create(function()
  319. NEWSOUND = S:Clone()
  320. NEWSOUND.Parent = PARENT
  321. NEWSOUND.Volume = VOLUME
  322. NEWSOUND.Pitch = PITCH
  323. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  324. Swait()
  325. NEWSOUND:play()
  326. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  327. end))
  328. return NEWSOUND
  329. end
  330. function CFrameFromTopBack(at, top, back)
  331. local right = top:Cross(back)
  332. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  333. end
  334. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  335. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  336. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  337. wave.CFrame = CFRAME
  338. coroutine.resume(coroutine.create(function(PART)
  339. for i = 1, WAIT do
  340. Swait()
  341. mesh.Scale = mesh.Scale + GROW
  342. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  343. if DOESROT == true then
  344. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  345. end
  346. wave.Transparency = wave.Transparency + 0.5 / WAIT
  347. if wave.Transparency > 0.99 then
  348. wave:remove()
  349. end
  350. end
  351. end))
  352. end
  353. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  354. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  355. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  356. wave.CFrame = CFRAME
  357. coroutine.resume(coroutine.create(function(PART)
  358. for i = 1, WAIT do
  359. Swait()
  360. mesh.Scale = mesh.Scale + GROW
  361. if DOESROT == true then
  362. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  363. end
  364. wave.Transparency = wave.Transparency + 0.5 / WAIT
  365. if wave.Transparency > 0.99 then
  366. wave:remove()
  367. end
  368. end
  369. end))
  370. end
  371. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  372. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  373. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  374. wave.CFrame = CFRAME
  375. coroutine.resume(coroutine.create(function(PART)
  376. for i = 1, WAIT do
  377. Swait()
  378. mesh.Scale = mesh.Scale + GROW
  379. wave.Transparency = wave.Transparency + 1 / WAIT
  380. if wave.Transparency > 0.99 then
  381. wave:remove()
  382. end
  383. end
  384. end))
  385. end
  386. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  387. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  388. local mesh
  389. if KIND == "Base" then
  390. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  391. elseif KIND == "Thin" then
  392. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  393. elseif KIND == "Round" then
  394. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  395. end
  396. wave.CFrame = CFRAME
  397. coroutine.resume(coroutine.create(function(PART)
  398. for i = 1, WAIT do
  399. Swait()
  400. mesh.Scale = mesh.Scale + GROW / 10
  401. wave.Transparency = wave.Transparency + 0.5 / WAIT
  402. if wave.Transparency > 0.99 then
  403. wave:remove()
  404. end
  405. end
  406. end))
  407. end
  408. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  409. for _, c in pairs(PARENT:GetChildren()) do
  410. if c.ClassName == "Model" then
  411. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  412. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  413. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  414. if DIST > (TORSO.Position - FROM).Magnitude then
  415. table.insert(TABLE, c)
  416. end
  417. AddChildrenToTable(FROM, c, DIST, TABLE)
  418. elseif c.ClassName == "Folder" then
  419. AddChildrenToTable(FROM, c, DIST, TABLE)
  420. end
  421. end
  422. end
  423. end
  424. function MakeForm(PART, TYPE)
  425. if TYPE == "Cyl" then
  426. local MSH = IT("CylinderMesh", PART)
  427. elseif TYPE == "Ball" then
  428. local MSH = IT("SpecialMesh", PART)
  429. MSH.MeshType = "Sphere"
  430. elseif TYPE == "Wedge" then
  431. local MSH = IT("SpecialMesh", PART)
  432. MSH.MeshType = "Wedge"
  433. end
  434. end
  435. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  436. if DoesCourontine == false then
  437. local Direction = CF(Part.Position, ToLocation)
  438. local Distance = (Part.Position - ToLocation).magnitude
  439. for i = 1, AmountOfTime do
  440. Swait()
  441. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  442. Direction = Part.CFrame
  443. end
  444. Part:remove()
  445. elseif DoesCourontine == true then
  446. coroutine.resume(coroutine.create(function()
  447. local Direction = CF(Part.Position, ToLocation)
  448. local Distance = (Part.Position - ToLocation).magnitude
  449. for i = 1, AmountOfTime do
  450. Swait()
  451. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  452. Direction = Part.CFrame
  453. end
  454. Part:remove()
  455. end))
  456. end
  457. end
  458. function CheckTableForString(Table, String)
  459. for i, v in pairs(Table) do
  460. if string.find(string.lower(String), string.lower(v)) then
  461. return true
  462. end
  463. end
  464. return false
  465. end
  466. function CheckIntangible(Hit)
  467. local ProjectileNames = {
  468. "Water",
  469. "Arrow",
  470. "Projectile",
  471. "Effect",
  472. "Rail",
  473. "Lightning",
  474. "Bullet"
  475. }
  476. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  477. return true
  478. end
  479. return false
  480. end
  481. Debris = game:GetService("Debris")
  482. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  483. local Direction = CFrame.new(StartPos, Vec).lookVector
  484. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  485. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  486. if RayHit and CheckIntangible(RayHit) then
  487. if DelayIfHit then
  488. wait()
  489. end
  490. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  491. end
  492. return RayHit, RayPos, RayNormal
  493. end
  494. function turnto(position)
  495. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  496. end
  497. local naeeym2 = Instance.new("BillboardGui", Character)
  498. naeeym2.AlwaysOnTop = true
  499. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  500. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  501. naeeym2.Adornee = Character.Head
  502. naeeym2.Name = "Name"
  503. naeeym2.PlayerToHideFrom = Player
  504. local tecks2 = Instance.new("TextLabel", naeeym2)
  505. tecks2.BackgroundTransparency = 1
  506. tecks2.TextScaled = true
  507. tecks2.BorderSizePixel = 0
  508. tecks2.Text = "Deadly Dark Dominus, the Ultimate Dominus"
  509. tecks2.Font = "Antique"
  510. tecks2.TextSize = 30
  511. tecks2.TextStrokeTransparency = 0
  512. tecks2.TextColor3 = Color3.new(1, 0, 0)
  513. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  514. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  515. tecks2.Parent = naeeym2
  516. Humanoid.Died:connect(function()
  517. Humanoid.Parent = nil
  518. Humanoid.MaxHealth = "inf"
  519. Humanoid.Health = "inf"
  520. refit()
  521. Humanoid.Parent = Character
  522. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  523. for i = 1, 5 do
  524. Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1))
  525. end
  526. killnearest(Torso.Position, 25, 180)
  527. end)
  528. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  529. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  530. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  531. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  532. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  533. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Orbital Devastor", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  534. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Savage Fire", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  535. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Grave Encounter", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  536. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Endless Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  537. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Absoluteum", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5")
  538. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  539. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Monarch Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  540. function killnearest(position, range, maxstrength)
  541. for i, v in ipairs(workspace:GetChildren()) do
  542. local body = v:GetChildren()
  543. for part = 1, #body do
  544. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  545. if v.ClassName == "Model" then
  546. v:BreakJoints()
  547. end
  548. local bv = Instance.new("BodyVelocity")
  549. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  550. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  551. bv.Parent = body[part]
  552. Debris:AddItem(bv, 0.2)
  553. end
  554. end
  555. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  556. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  557. end
  558. end
  559. end
  560. function Transparency(TRANS)
  561. tecks2.TextTransparency = TRANS
  562. tecks2.TextStrokeTransparency = TRANS
  563. for _, c in pairs(Character:GetChildren()) do
  564. if c.ClassName == "Part" and c ~= RootPart then
  565. c.Transparency = TRANS
  566. if c:FindFirstChildOfClass("Decal") then
  567. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  568. end
  569. elseif c.ClassName == "Accessory" then
  570. c.Handle.Transparency = TRANS
  571. elseif c.ClassName == "Model" then
  572. for _, q in pairs(c:GetChildren()) do
  573. if q.ClassName == "Part" then
  574. q.Transparency = TRANS
  575. if q:FindFirstChildOfClass("Decal") then
  576. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  577. end
  578. end
  579. end
  580. end
  581. end
  582. end
  583. function Orbital_Devastor()
  584. local HITBODIES = {}
  585. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  586. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  587. CENTER.CFrame = CF(ECH)
  588. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25))
  589. MakeForm(RAY, "Cyl")
  590. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  591. MakeForm(RAY2, "Cyl")
  592. RAY.CFrame = CF(ECH)
  593. RAY2.CFrame = CF(ECH)
  594. CreateSound("1368573150", CENTER, 10, 0.8)
  595. for i = 1, 100 do
  596. Swait()
  597. RAY.Transparency = RAY.Transparency - 0.01
  598. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  599. RAY2.Transparency = RAY2.Transparency - 0.012
  600. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  601. end
  602. for i = 1, 5 do
  603. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  604. end
  605. RAY:remove()
  606. RAY2:remove()
  607. CreateSound("1368637781", CENTER, 10, 0.8)
  608. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8))
  609. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  610. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  611. Debris:AddItem(CENTER, 5)
  612. CreateSound("414517163", CENTER, 10, 0.8)
  613. for i = 1, 5 do
  614. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.5, 0, 0.5))
  615. end
  616. for e = 1, #HITBODIES do
  617. if HITBODIES[e] ~= nil then
  618. local BOD = HITBODIES[e]
  619. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  620. if TORS then
  621. BOD:BreakJoints()
  622. for _, c in pairs(BOD:GetChildren()) do
  623. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  624. local bv = Instance.new("BodyVelocity")
  625. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  626. bv.velocity = CF(ECH, c.Position).lookVector * 250
  627. bv.Parent = c
  628. Debris:AddItem(bv, 0.2)
  629. end
  630. end
  631. end
  632. end
  633. end
  634. end
  635. function Savage_Fire()
  636. ATTACK = true
  637. Rooted = true
  638. VALUE1 = true
  639. local HITBODIES = {}
  640. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Maroon", "Vibrations", VT(4, 4, 4))
  641. MakeForm(VISUAL, "Ball")
  642. VISUAL.CFrame = RootPart.CFrame
  643. for i = 0, 1.2, 0.1 / Animation_Speed do
  644. Swait()
  645. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  646. VISUAL.Transparency = VISUAL.Transparency - 0.005
  647. if MRANDOM(1, 2) == 1 then
  648. do
  649. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  650. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  651. MakeForm(SPHERE, "Ball")
  652. coroutine.resume(coroutine.create(function()
  653. for i = 1, 100 do
  654. Swait()
  655. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  656. SPHERE.Transparency = i / 100
  657. end
  658. SPHERE:remove()
  659. end))
  660. end
  661. end
  662. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  666. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  668. end
  669. Character.Archivable = true
  670. local CLONE = Character:Clone()
  671. CLONE.BGM:remove()
  672. CLONE.Effects:remove()
  673. CLONE.Parent = Effects
  674. local X = 1 - VISUAL.Transparency
  675. local ORIGINPOS = RootPart.Position
  676. Transparency(1)
  677. VALUE2 = true
  678. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  679. for i = 1, 50 do
  680. Swait()
  681. VISUAL.Transparency = VISUAL.Transparency + X / 50
  682. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  683. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  689. end
  690. VISUAL:remove()
  691. coroutine.resume(coroutine.create(function()
  692. local PITS = {}
  693. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  694. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Really red", VT(2, 2, 2))
  695. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Really black", VT(2, 2, 2))
  696. if HITFLOOR ~= nil then
  697. local POS = CLONE.Torso.Position
  698. CLONE:remove()
  699. for i = 1, 150 do
  700. Swait()
  701. local PEWSOUND = {
  702. "907527750",
  703. "907527912",
  704. "907528019",
  705. "907530553"
  706. }
  707. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  708. if MRANDOM(1, 2) == 1 then
  709. local ICICLE = IT("CornerWedgePart", Effects)
  710. ICICLE.Locked = true
  711. ICICLE.CanCollide = false
  712. ICICLE.Anchored = true
  713. ICICLE.BrickColor = BRICKC("Really red")
  714. ICICLE.Material = "Neon"
  715. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  716. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  717. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  718. table.insert(PITS, ICICLE)
  719. for e = 1, #HITBODIES do
  720. if HITBODIES[e] ~= nil then
  721. local BOD = HITBODIES[e]
  722. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  723. if TORS then
  724. BOD:BreakJoints()
  725. for _, c in pairs(BOD:GetChildren()) do
  726. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  727. local bv = Instance.new("BodyVelocity")
  728. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  729. bv.velocity = CF(POS, c.Position).lookVector * 250
  730. bv.Parent = c
  731. Debris:AddItem(bv, 0.2)
  732. end
  733. end
  734. end
  735. end
  736. end
  737. HITBODIES = {}
  738. end
  739. end
  740. coroutine.resume(coroutine.create(function()
  741. for i = 1, 10 do
  742. Swait()
  743. for e = 1, #PITS do
  744. if PITS[e] ~= nil then
  745. local E = PITS[e]
  746. E.Transparency = E.Transparency + 0.1
  747. end
  748. end
  749. end
  750. for e = 1, #PITS do
  751. if PITS[e] ~= nil then
  752. local E = PITS[e]
  753. E:remove()
  754. end
  755. end
  756. end))
  757. end
  758. end))
  759. VALUE2 = false
  760. VALUE1 = false
  761. ATTACK = false
  762. Rooted = false
  763. for i = 1, 10 do
  764. Swait()
  765. Transparency(1 - i / 10)
  766. end
  767. end
  768. function Grave_Encounter()
  769. local HITBODIES = {}
  770. local PEWSOUND = {
  771. "907527750",
  772. "907527912",
  773. "907528019",
  774. "907530553"
  775. }
  776. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  777. if HITFLOOR ~= nil then
  778. CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
  779. ATTACK = true
  780. Rooted = false
  781. local GYRO = IT("BodyGyro", RootPart)
  782. GYRO.D = 100
  783. GYRO.P = 2000
  784. GYRO.MaxTorque = VT(0, 4000000, 0)
  785. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  786. for i = 0, 3.5, 0.1 / Animation_Speed do
  787. Swait()
  788. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  789. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  790. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  794. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  796. end
  797. for i = 0, 0.15, 0.1 / Animation_Speed do
  798. Swait()
  799. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  800. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  801. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  805. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  807. end
  808. Rooted = true
  809. GYRO:remove()
  810. coroutine.resume(coroutine.create(function()
  811. local PITS = {}
  812. local FRAME = RootPart.CFrame
  813. for i = 1, 200 do
  814. Swait()
  815. for e = 1, #HITBODIES do
  816. if HITBODIES[e] ~= nil then
  817. local BOD = HITBODIES[e]
  818. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  819. if TORS then
  820. BOD:BreakJoints()
  821. table.remove(HITBODIES, e)
  822. end
  823. end
  824. end
  825. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Puddle", VT(2 + i / 2, 0, 2 + i / 2))
  826. MakeForm(GLITCH, "Cyl")
  827. GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
  828. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  829. if HITFLOOR ~= nil then
  830. table.insert(PITS, GLITCH)
  831. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  832. AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
  833. if MRANDOM(1, 2) == 1 then
  834. local ICICLE = IT("CornerWedgePart", Effects)
  835. ICICLE.Locked = true
  836. ICICLE.CanCollide = false
  837. ICICLE.Anchored = true
  838. ICICLE.BrickColor = BRICKC("Really red")
  839. ICICLE.Material = "Neon"
  840. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  841. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  842. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  843. table.insert(PITS, ICICLE)
  844. end
  845. else
  846. GLITCH:remove()
  847. break
  848. end
  849. end
  850. coroutine.resume(coroutine.create(function()
  851. for i = 1, 10 do
  852. Swait()
  853. for e = 1, #PITS do
  854. if PITS[e] ~= nil then
  855. local E = PITS[e]
  856. E.Transparency = E.Transparency + 0.1
  857. end
  858. end
  859. end
  860. for e = 1, #PITS do
  861. if PITS[e] ~= nil then
  862. local E = PITS[e]
  863. E:remove()
  864. end
  865. end
  866. end))
  867. end))
  868. for i = 0, 1, 0.1 / Animation_Speed do
  869. Swait()
  870. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  874. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  876. end
  877. ATTACK = false
  878. Rooted = false
  879. end
  880. end
  881. function Endless_Pain()
  882. local HITBODIES = {}
  883. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  884. if HITFLOOR ~= nil then
  885. CreateSound("463598785", RootPart, 10, 0.8)
  886. ATTACK = true
  887. Rooted = true
  888. VALUE1 = true
  889. for i = 1, 500 do
  890. Swait()
  891. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  892. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.001, 0, 0.001))
  893. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really red", VT(0, 0, 0))
  894. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  900. for e = 1, #HITBODIES do
  901. if HITBODIES[e] ~= nil then
  902. local BOD = HITBODIES[e]
  903. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  904. if TORS and TORS:FindFirstChild("BV") == nil then
  905. local bv = Instance.new("BodyVelocity")
  906. bv.Name = "BV"
  907. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  908. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  909. bv.Parent = TORS
  910. Debris:AddItem(bv, 0.1)
  911. end
  912. end
  913. end
  914. end
  915. coroutine.resume(coroutine.create(function()
  916. for e = 1, #HITBODIES do
  917. Swait()
  918. if HITBODIES[e] ~= nil then
  919. local BOD = HITBODIES[e]
  920. for i = 1, #HITBODIES do
  921. if HITBODIES[i] == BOD and i ~= e then
  922. table.remove(HITBODIES, i)
  923. end
  924. end
  925. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  926. if TORS then
  927. TORS.Anchored = false
  928. CreateSound("92597369", TORS, 10, 0.8)
  929. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
  930. BOD:BreakJoints()
  931. for _, c in pairs(BOD:GetChildren()) do
  932. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  933. local bv = Instance.new("BodyVelocity")
  934. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  935. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  936. bv.Parent = c
  937. Debris:AddItem(bv, 0.2)
  938. end
  939. end
  940. end
  941. end
  942. end
  943. end))
  944. VALUE1 = false
  945. ATTACK = false
  946. Rooted = false
  947. end
  948. end
  949. function Absoluteum()
  950. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  951. if HITFLOOR ~= nil then
  952. do
  953. local HITBODIES = {}
  954. ATTACK = true
  955. Rooted = true
  956. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  957. MakeForm(ABSOLUTE, "Ball")
  958. CreateSound("416200578", RootPart, 10, 1)
  959. for i = 0, 8, 0.1 / Animation_Speed do
  960. Swait()
  961. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  962. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  963. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  964. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  965. MakeForm(CHARGE, "Ball")
  966. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  967. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  968. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  974. end
  975. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  976. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  977. for i = 1, 45 do
  978. Swait()
  979. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  983. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  985. end
  986. coroutine.resume(coroutine.create(function()
  987. local IMPACT = false
  988. local BULLET = ABSOLUTE
  989. MakeForm(BULLET, "Ball")
  990. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  991. for i = 1, 500 do
  992. Swait()
  993. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  994. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  995. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  996. if HIT ~= nil then
  997. IMPACT = true
  998. break
  999. end
  1000. end
  1001. if IMPACT == false then
  1002. for i = 1, 40 do
  1003. Swait()
  1004. BULLET.Size = BULLET.Size * 0.9
  1005. end
  1006. BULLET:remove()
  1007. else
  1008. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1009. for i = 1, 175 do
  1010. Swait()
  1011. BULLET.Size = BULLET.Size * 0.99
  1012. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1013. end
  1014. CreateSound("438666001", BULLET, 10, 3)
  1015. Swait(35)
  1016. BULLET.Transparency = 1
  1017. for i = 1, 20 do
  1018. for e = 1, 5 do
  1019. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1020. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1021. end
  1022. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1023. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1024. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1025. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1026. Swait(5)
  1027. for e = 1, #HITBODIES do
  1028. if HITBODIES[e] ~= nil then
  1029. local BOD = HITBODIES[e]
  1030. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1031. if TORS then
  1032. BOD:BreakJoints()
  1033. for _, c in pairs(BOD:GetChildren()) do
  1034. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1035. local bv = Instance.new("BodyVelocity")
  1036. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1037. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1038. bv.Parent = c
  1039. Debris:AddItem(bv, 0.2)
  1040. end
  1041. end
  1042. end
  1043. end
  1044. end
  1045. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1046. end
  1047. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1048. Debris:AddItem(BULLET, 10)
  1049. end
  1050. end))
  1051. ATTACK = false
  1052. Rooted = false
  1053. end
  1054. end
  1055. end
  1056. local Decal = IT("Decal")
  1057. function Unwilling_Hop()
  1058. ATTACK = true
  1059. Rooted = false
  1060. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1061. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1062. local decal = Decal:Clone()
  1063. decal.Parent = O1
  1064. decal.Face = "Top"
  1065. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1066. local decal2 = Decal:Clone()
  1067. decal2.Parent = O1
  1068. decal2.Face = "Bottom"
  1069. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1070. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1071. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1072. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1073. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1074. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1075. local decal = Decal:Clone()
  1076. decal.Parent = O2
  1077. decal.Face = "Top"
  1078. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1079. local decal2 = Decal:Clone()
  1080. decal2.Parent = O2
  1081. decal2.Face = "Bottom"
  1082. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1083. CreateSound("1127492102", O1, 10, 0.7)
  1084. CreateSound("1127492102", O2, 10, 0.7)
  1085. for i = 1, 75 do
  1086. Swait()
  1087. O1.Size = O1.Size + VT(0.12, 0, 0.12)
  1088. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1089. O2.Size = O2.Size + VT(0.12, 0, 0.12)
  1090. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1091. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1095. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097. end
  1098. Rooted = true
  1099. UNANCHOR = false
  1100. RootPart.Anchored = true
  1101. VALUE1 = true
  1102. for i = 1, 15 do
  1103. Transparency(i / 15)
  1104. Swait()
  1105. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1106. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112. end
  1113. RootPart.CFrame = ROOT.CFrame
  1114. ROOT:remove()
  1115. for i = 1, 15 do
  1116. Transparency(1 - i / 15)
  1117. Swait()
  1118. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1119. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1123. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1125. end
  1126. VALUE1 = false
  1127. coroutine.resume(coroutine.create(function()
  1128. for i = 1, 75 do
  1129. Swait()
  1130. O1.Size = O1.Size - VT(0.12, 0, 0.12)
  1131. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1132. O2.Size = O2.Size - VT(0.12, 0, 0.12)
  1133. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1134. end
  1135. O1:remove()
  1136. O2:remove()
  1137. end))
  1138. UNANCHOR = true
  1139. RootPart.Anchored = false
  1140. ATTACK = false
  1141. Rooted = false
  1142. end
  1143. function Taunt()
  1144. ATTACK = true
  1145. Rooted = true
  1146. local ROAR = CreateSound("907329293", Head, 10, 0.9)
  1147. Swait()
  1148. repeat
  1149. Swait()
  1150. ROAR.Parent = Head
  1151. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1155. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. until ROAR.Playing == false
  1158. ATTACK = false
  1159. Rooted = false
  1160. end
  1161. function Roar()
  1162. ATTACK = true
  1163. Rooted = true
  1164. local ROAR = CreateSound("544159394", Head, 10, 0.8)
  1165. Swait()
  1166. repeat
  1167. Swait()
  1168. ROAR.Parent = Head
  1169. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1173. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175. until ROAR.Playing == false
  1176. ATTACK = false
  1177. Rooted = false
  1178. end
  1179. function MouseDown(Mouse)
  1180. if ATTACK == false then
  1181. end
  1182. end
  1183. function MouseUp(Mouse)
  1184. HOLD = false
  1185. end
  1186. function KeyDown(Key)
  1187. KEYHOLD = true
  1188. if Key == "z" and ATTACK == false then
  1189. Orbital_Devastor()
  1190. end
  1191. if Key == "b" and ATTACK == false then
  1192. Savage_Fire()
  1193. end
  1194. if Key == "c" and ATTACK == false then
  1195. Grave_Encounter()
  1196. end
  1197. if Key == "v" and ATTACK == false then
  1198. Endless_Pain()
  1199. end
  1200. if Key == "x" and ATTACK == false then
  1201. Absoluteum()
  1202. end
  1203. if Key == "q" and ATTACK == false then
  1204. Unwilling_Hop()
  1205. end
  1206. if Key == "t" and ATTACK == false then
  1207. Taunt()
  1208. end
  1209. if Key == "9" and ATTACK == false then
  1210. Roar()
  1211. end
  1212. end
  1213. function KeyUp(Key)
  1214. KEYHOLD = false
  1215. end
  1216. Mouse.Button1Down:connect(function(NEWKEY)
  1217. MouseDown(NEWKEY)
  1218. end)
  1219. Mouse.Button1Up:connect(function(NEWKEY)
  1220. MouseUp(NEWKEY)
  1221. end)
  1222. Mouse.KeyDown:connect(function(NEWKEY)
  1223. KeyDown(NEWKEY)
  1224. end)
  1225. Mouse.KeyUp:connect(function(NEWKEY)
  1226. KeyUp(NEWKEY)
  1227. end)
  1228. function unanchor()
  1229. if UNANCHOR == true then
  1230. g = Character:GetChildren()
  1231. for i = 1, #g do
  1232. if g[i].ClassName == "Part" then
  1233. g[i].Anchored = false
  1234. end
  1235. end
  1236. end
  1237. end
  1238. function refit()
  1239. RootJoint.Parent = RootPart
  1240. Neck.Parent = Torso
  1241. RightShoulder.Parent = Torso
  1242. LeftShoulder.Parent = Torso
  1243. RightHip.Parent = Torso
  1244. LeftHip.Parent = Torso
  1245. RootPart.Parent = Character
  1246. LeftArm.Parent = Character
  1247. RightArm.Parent = Character
  1248. RightLeg.Parent = Character
  1249. LeftLeg.Parent = Character
  1250. Torso.Parent = Character
  1251. Head.Parent = Character
  1252. end
  1253. Humanoid.Changed:connect(function(Jump)
  1254. if Jump == "Jump" and Disable_Jump == true then
  1255. Humanoid.Jump = false
  1256. end
  1257. end)
  1258. Humanoid.HipHeight = 2
  1259. Head:ClearAllChildren()
  1260. local FF = IT("ForceField", Character)
  1261. FF.Visible = false
  1262. Speed = 45
  1263. CreateSound("907332997", Head, 10, 0.9)
  1264. while true do
  1265. Swait()
  1266. ANIMATE.Parent = nil
  1267. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1268. IDLEANIMATION:Play()
  1269. SINE = SINE + CHANGE
  1270. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1271. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1272. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1273. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1274. if ATTACK == false then
  1275. if TORSOVELOCITY < 1 then
  1276. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1282. elseif TORSOVELOCITY > 1 then
  1283. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289. end
  1290. end
  1291. if VALUE2 == false then
  1292. Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1293. Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1294. end
  1295. unanchor()
  1296. Humanoid.MaxHealth = "inf"
  1297. Humanoid.Health = "inf"
  1298. if Rooted == false then
  1299. Disable_Jump = false
  1300. Humanoid.WalkSpeed = Speed
  1301. elseif Rooted == true then
  1302. Disable_Jump = true
  1303. Humanoid.WalkSpeed = 0
  1304. end
  1305. for _, c in pairs(Character:GetChildren()) do
  1306. if c.ClassName == "Part" then
  1307. c.Material = "Neon"
  1308. if c:FindFirstChildOfClass("ParticleEmitter") then
  1309. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1310. end
  1311. if c == Torso then
  1312. c.Color = C3(0, 0, 0)
  1313. elseif c == RightArm then
  1314. c.Color = C3(0.1, 0, 0)
  1315. elseif c == LeftArm then
  1316. c.Color = C3(0.1, 0, 0)
  1317. elseif c == RightLeg then
  1318. c.Color = C3(0.05, 0, 0)
  1319. elseif c == LeftLeg then
  1320. c.Color = C3(0.05, 0, 0)
  1321. elseif c == Head then
  1322. if c:FindFirstChild("Dominus") == nil then
  1323. local M = CreateMesh("SpecialMesh", c, "FileMesh", "96102993", "114455897", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1324. M.Name = "Dominus"
  1325. end
  1326. if c:FindFirstChild("face") then
  1327. c.face:remove()
  1328. end
  1329. end
  1330. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1331. c:remove()
  1332. end
  1333. end
  1334. FF.Parent = Character
  1335. sick.Parent = Character
  1336. refit()
  1337. script.Parent = WEAPONGUI
  1338. Character.Parent = workspace
  1339. Humanoid.PlatformStand = false
  1340. Humanoid.Name = "Ultimate Dominus"
  1341. for _, c in pairs(game.Players:GetChildren()) do
  1342. if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1343. c.Character:BreakJoints()
  1344. end
  1345. end
  1346. Humanoid.DisplayDistanceType = "None"
  1347. end
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