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Mr-Shadow_Cat

Corrupted Tornado

Dec 6th, 2017
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  1. local Player = game.Players.LocalPlayer
  2. local Character = Player.Character
  3. local Humanoid = Character["Humanoid"]
  4. local Head = Character.Head
  5. local Torso = Character.Torso
  6. local RootPart = Character.HumanoidRootPart
  7. local RightArm = Character["Right Arm"]
  8. local LeftArm = Character["Left Arm"]
  9. local RightLeg = Character["Right Leg"]
  10. local LeftLeg = Character["Left Leg"]
  11. local Music = Instance.new("Sound")
  12.  
  13. shirt = Instance.new("Shirt", Character)
  14. shirt.Name = "Shirt"
  15. pants = Instance.new("Pants", Character)
  16. pants.Name = "Pants"
  17. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=956639020"
  18. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=745660718"
  19.  
  20. Music.Name = "Sound"
  21. Music.SoundId = "http://roblox.com/asset/?id=587055521"
  22. Music.Volume = 8
  23. Music.Looped = true
  24. Music.Parent = Torso
  25. Music:play()
  26.  
  27. CV="White"
  28.  
  29. p = game.Players.LocalPlayer
  30. char = p.Character
  31. local txt = Instance.new("BillboardGui", char)
  32. txt.Adornee = char .Head
  33. txt.Name = "_status"
  34. txt.Size = UDim2.new(2, 0, 1.2, 0)
  35. txt.StudsOffset = Vector3.new(-9, 8.5, 0)
  36. local text = Instance.new("TextLabel", txt)
  37. text.Size = UDim2.new(10, 0, 7, 0)
  38. text.FontSize = "Size24"
  39. text.TextScaled = true
  40. text.TextTransparency = 0
  41. text.BackgroundTransparency = 1
  42. text.TextTransparency = 0
  43. text.TextStrokeTransparency = 1
  44. text.Font = "Antique"
  45. text.TextStrokeColor3 = Color3.new(255,0,0)
  46.  
  47. v=Instance.new("Part")
  48. v.Name = "ColorBrick"
  49. v.Parent=p.Character
  50. v.FormFactor="Symmetric"
  51. v.Anchored=true
  52. v.CanCollide=false
  53. v.BottomSurface="Smooth"
  54. v.TopSurface="Smooth"
  55. v.Size=Vector3.new(20,15,13)
  56. v.Transparency=1
  57. v.CFrame=char.Torso.CFrame
  58. v.BrickColor=BrickColor.new(CV)
  59. v.Transparency=1
  60. text.TextColor3 = Color3.new(255,0,255)
  61. v.Shape="Block"
  62. text.Text = "Guardian of the Devourer"
  63. coroutine.wrap(function()
  64. while wait() do
  65. wait(3)
  66. text.Text = "Im broken"
  67. wait()
  68. text.Text = "Guardian of the Devourer";
  69. wait(2)
  70. local str = ""
  71. for i = 1, math.random(3,25) do
  72. str = str..string.char(math.random(65,122))
  73. end
  74. text.Text = str
  75. wait()
  76. str = ""
  77. for i = 1, math.random(12,25) do
  78. str = str..string.char(math.random(48,122))
  79. end
  80. wait()
  81. text.Text = str
  82. wait()
  83. text.Text = "Guardian of the Devourer";
  84. wait(1)
  85. text.Text = "THE PAIN"
  86. wait()
  87. text.Text = "Guinnie Pig"
  88. wait()
  89. text.Text = "Guardian of the Devourer";
  90. wait(2)
  91. text.Text = "You made me do this.";
  92. wait()
  93. text.Text = "Run";
  94. wait()
  95. for i = 1, math.random(12,25) do
  96. str = str..string.char(math.random(48,57))
  97. end
  98. text.Text = str
  99. wait()
  100. text.Text = "Guardian of the Devourer";
  101. wait(2)
  102. end
  103. end)()
  104.  
  105. local Neck = Torso.Neck
  106. local RootJoint = RootPart.RootJoint
  107. local RightShoulder = Torso["Right Shoulder"]
  108. local LeftShoulder = Torso["Left Shoulder"]
  109. local RightHip = Torso["Right Hip"]
  110. local LeftHip = Torso["Left Hip"]
  111.  
  112. local Insert = table.insert
  113.  
  114.  
  115. Services = {
  116.  
  117. Workspace = game:GetService("Workspace");
  118. Debris = game:GetService("Debris");
  119.  
  120. }
  121.  
  122.  
  123. local Mouse = Player:GetMouse()
  124.  
  125.  
  126. VFXList = {}
  127.  
  128.  
  129. local CharaterAnimate, CharacterAnimator = Character:FindFirstChild("Animate"), Humanoid:FindFirstChild("Animator")
  130.  
  131. CharaterAnimate.Parent = nil
  132. CharacterAnimator.Parent = nil
  133.  
  134.  
  135.  
  136.  
  137. Humanoid.WalkSpeed = 18
  138.  
  139.  
  140.  
  141. local ManaDelay = 0
  142. local ManaDelay2 = 8
  143. local EffectRemovalDelay = 0
  144. local EffectRemovalDelay2 = 3
  145. local Combo = 1
  146. local AttackDecrease = 0
  147. local MvmtDecrease = 0
  148. local DefenceDecrease = 0
  149. local Mana = 0
  150. local ChargeDelay = 0
  151. local ChargeDelay2 = 100
  152. local Charge = 4
  153.  
  154.  
  155.  
  156. local Attacking = false
  157. local InAir = false
  158. local Charging = false
  159. local CanCharge = true
  160.  
  161.  
  162. local Cooldown1 = 0
  163. local Cooldown2 = 0
  164. local Cooldown3 = 0
  165. local Cooldown4 = 0
  166.  
  167. local Cooldown1Add = 0.3
  168. local Cooldown2Add = 0.25
  169. local Cooldown3Add = 0.2
  170. local Cooldown4Add = 0.12
  171.  
  172. local MaxCooldown1 = 120
  173. local MaxCooldown2 = 140
  174. local MaxCooldown3 = 180
  175. local MaxCooldown4 = 200
  176.  
  177.  
  178.  
  179.  
  180. NeckDefaultCFrame = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  181. RootDefaultCFrame = CFrame.Angles(-1.57, 0, 3.14)
  182. RightLegDefaultCFrame = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  183. LeftLegDefaultCFrame = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  184.  
  185. RightShoulder.C1 = CFrame.new(0,0.5,0)
  186. LeftShoulder.C1 = CFrame.new(0,0.5,0)
  187.  
  188.  
  189.  
  190. Heartbeat = Instance.new("BindableEvent", script)
  191. Heartbeat.Name = "Heartbeat"
  192. script:WaitForChild("Heartbeat")
  193. Frame = 1/35
  194. TF = 0
  195. AllowFrameLoss = false
  196. TossRemainder = false
  197. LastFrame = tick()
  198. script.Heartbeat:Fire()
  199. local HeartBeatIsNil = false
  200.  
  201. game:GetService("RunService").Heartbeat:connect(function(s, p)
  202. if script:FindFirstChild("Heartbeat") == nil then
  203. HeartBeatIsNil = true
  204. end
  205. if HeartBeatIsNil then
  206. return
  207. end
  208. TF = TF + s
  209. if Frame <= TF then
  210. if AllowFrameLoss then
  211. Heartbeat:Fire()
  212. LastFrame = tick()
  213. else
  214. for i = 1, math.floor(TF / Frame) do
  215. Heartbeat:Fire()
  216. LastFrame = tick()
  217. end
  218. end
  219. if TossRemainder then
  220. TF = 0
  221. else
  222. TF = TF - Frame * math.floor(TF / Frame)
  223. end
  224. end
  225. end)
  226.  
  227. function Wait2(WaitNumber)
  228. if WaitNumber == 0 or WaitNumber == nil then
  229. Heartbeat.Event:wait()
  230. else
  231. for i = 0, WaitNumber do
  232. Heartbeat.Event:wait()
  233. end
  234. end
  235. end
  236.  
  237.  
  238. function GUI(NewInstance, Parent, Size, Position, BGTransparency, Visible, BGColor, Rotation, Style, Text, TextColor, TextStroke, StrokeTrans, Scaled, Font)
  239.  
  240. local NewGui = Instance.new(NewInstance)
  241. NewGui.Parent = Parent
  242. coroutine.resume(coroutine.create(function()
  243. NewGui:TweenSizeAndPosition(Size, Position, "Out", "Quad", 2)
  244. end))
  245. NewGui.BackgroundTransparency = BGTransparency
  246. NewGui.Visible = Visible
  247. NewGui.Rotation = Rotation
  248. NewGui.BorderSizePixel = 0
  249. NewGui.BackgroundColor3 = BrickColor.new(BGColor).Color
  250. if Style and NewInstance == "Frame" or Style and NewInstance == "ScrollingFrame" then
  251. NewGui.Style = Style
  252. end
  253.  
  254. if NewInstance == "TextBox" or NewInstance == "TextLabel" or NewInstance == "TextButton" then
  255.  
  256. NewGui.Text = Text
  257. NewGui.TextStrokeTransparency = StrokeTrans
  258. NewGui.TextColor3 = BrickColor.new(TextColor).Color
  259. NewGui.TextStrokeColor3 = BrickColor.new(TextStroke).Color
  260. NewGui.TextScaled = Scaled
  261. NewGui.Font = Font
  262.  
  263.  
  264. end
  265.  
  266. return NewGui
  267. end
  268.  
  269. local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape)
  270.  
  271. local Part = Instance.new("Part", Parent)
  272. Part.Name = Name
  273. Part.BrickColor = BrickColor.new(Color)
  274. Part.Size = Size
  275. Part.Material = Material
  276. Part.Transparency = Transparency
  277. Part.Shape = Shape
  278. Part.CanCollide = false
  279. NoOutlines(Part)
  280.  
  281. return Part
  282.  
  283. end
  284.  
  285. local CreateWeld = function(Parent, Cframe, Cframe2, P1 , P0, Name)
  286.  
  287. local Weld = Instance.new("Weld", Parent)
  288. Weld.Part0 = P0
  289. Weld.Part1 = P1
  290. Weld.Name = Name
  291. Weld.C0 = Cframe
  292. Weld.C1 = Cframe2
  293.  
  294. return Weld
  295.  
  296. end
  297.  
  298. local CreateMesh = function(Parent, Scale, Type, Type2, ID, Texture)
  299. local Mesh
  300. if Type == "SpecialMesh" then
  301. Mesh = Instance.new("SpecialMesh", Parent)
  302. if Type then
  303. Mesh.MeshType = Type2
  304. if Type2 == "FileMesh" and ID then
  305. Mesh.MeshId = "http://www.roblox.com/asset?id=" .. ID
  306. if Texture then
  307. Mesh.TextureId = "http://www.roblox.com/asset?id=" .. Texture
  308. end
  309. end
  310. end
  311.  
  312. elseif Type == "BlockMesh" then
  313. Mesh = Instance.new("BlockMesh", Parent)
  314.  
  315. elseif Type == "CylinderMesh" then
  316. Mesh = Instance.new("CylinderMesh", Parent)
  317.  
  318. end
  319. Mesh.Scale = Scale
  320. return Mesh
  321.  
  322. end
  323.  
  324. function Animate(Weld, Point1, Point2)
  325.  
  326. return Weld:Lerp(Point1, Point2)
  327.  
  328. end
  329.  
  330.  
  331. function ResumeCharacterControl()
  332.  
  333. CharacterUnderControl = true
  334. Humanoid.JumpPower = 50
  335.  
  336.  
  337. end
  338.  
  339. function RemoveCharacterControl()
  340. CharacterUnderControl = false
  341. wait()
  342. Humanoid.JumpPower = 0
  343. Humanoid.WalkSpeed = 0
  344.  
  345. end
  346.  
  347. function SoundEffect(Part, ID, Volume, Pitch, Looped)
  348.  
  349. local Sound = Instance.new("Sound", Part)
  350. Sound.SoundId = "http://www.roblox.com/asset?id=" .. ID
  351. Sound.Name = "SFX"
  352. Sound.Volume = Volume
  353. Sound.Pitch = Pitch
  354. Sound:Play()
  355.  
  356. if Looped then
  357. return
  358. end
  359.  
  360. Services.Debris:AddItem(Sound, 5)
  361.  
  362. return Sound
  363.  
  364. end
  365.  
  366. function NoOutlines(Part)
  367.  
  368. Part.TopSurface = 10
  369. Part.BottomSurface = 10
  370. Part.LeftSurface = 10
  371. Part.RightSurface = 10
  372. Part.FrontSurface = 10
  373. Part.BackSurface = 10
  374.  
  375. end
  376.  
  377. function AddVFX(VFXType, Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  378.  
  379. Insert(VFXList, {VFXType, Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3})
  380.  
  381. end
  382.  
  383. function BlockVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  384. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  385. Part.Anchored = true
  386. Part.CFrame = PartPosition
  387. Services.Debris:AddItem(Part, 3)
  388.  
  389. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Brick")
  390.  
  391. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  392. AddVFX("Rotate", Part)
  393.  
  394. return Part
  395.  
  396. end
  397.  
  398. function CylinderVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  399. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  400. Part.Anchored = true
  401. Part.CFrame = PartPosition
  402. Services.Debris:AddItem(Part, 3)
  403.  
  404. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Cylinder")
  405.  
  406. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  407.  
  408. return Part
  409.  
  410. end
  411.  
  412. function CircleVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  413. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  414. Part.Anchored = true
  415. Part.CFrame = PartPosition
  416. Services.Debris:AddItem(Part, 3)
  417.  
  418. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Sphere")
  419.  
  420. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  421.  
  422. return Part
  423.  
  424. end
  425.  
  426. function CylinderVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  427. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  428. Part.Anchored = true
  429. Part.CFrame = PartPosition
  430. Services.Debris:AddItem(Part, 3)
  431.  
  432. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Cylinder")
  433.  
  434. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  435.  
  436. return Part
  437.  
  438. end
  439.  
  440. function WaveVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  441. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  442. Part.Anchored = true
  443. Part.CFrame = PartPosition
  444. Services.Debris:AddItem(Part, 3)
  445.  
  446. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 20329976)
  447.  
  448. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  449.  
  450. return Part and Mesh
  451.  
  452. end
  453.  
  454. function RingVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  455. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  456. Part.Anchored = true
  457. Part.CFrame = PartPosition
  458. Services.Debris:AddItem(Part, 3)
  459.  
  460. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 3270017)
  461.  
  462. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  463.  
  464. return Part and Mesh
  465.  
  466. end
  467.  
  468. function ShurikenVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  469. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  470. Part.Anchored = true
  471. Part.CFrame = PartPosition
  472. Services.Debris:AddItem(Part, 3)
  473.  
  474. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 11112101)
  475.  
  476. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  477.  
  478. return Part
  479.  
  480. end
  481.  
  482.  
  483. function KunaiVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  484. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  485. Part.Anchored = true
  486. Part.CFrame = PartPosition
  487. Services.Debris:AddItem(Part, 3)
  488.  
  489. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 45728702)
  490.  
  491. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  492.  
  493. return Part
  494.  
  495. end
  496.  
  497. function WindVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  498. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  499. Part.Anchored = true
  500. Part.CFrame = PartPosition
  501. Services.Debris:AddItem(Part, 3)
  502.  
  503. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 168892432)
  504.  
  505. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  506.  
  507. return Part
  508.  
  509. end
  510.  
  511. function TornadoVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  512. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  513. Part.Anchored = true
  514. Part.CFrame = PartPosition
  515. Services.Debris:AddItem(Part, 3)
  516.  
  517. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 36755354)
  518.  
  519. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  520.  
  521. return Part
  522.  
  523. end
  524.  
  525. --[[ UI ]]--
  526.  
  527. WeaponGUI = Instance.new("ScreenGui", Player.PlayerGui)
  528. WeaponGUI.Name = "WeaponThing"
  529.  
  530. local HealthBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 355, 0, 25), UDim2.new(0, 350, 0.96, 0), 0, true, "Really black", 0, nil)
  531. local HealthBarBar = GUI("Frame", HealthBarBack, UDim2.new(0, 345, 0, 19), UDim2.new(0, 3, 0.1, 0), 0, true, "Lime green", 0)
  532. local HealthBarText = GUI("TextLabel", WeaponGUI, UDim2.new(0, 345, 0, 19), UDim2.new(0, 355, 0.96, 0), 1, true, "", 0, nil, "Health", "Black", "Black", 0, true, "SourceSansBold")
  533.  
  534. local ManaBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 355, 0, 25), UDim2.new(0, 350, 0.9, 0), 0, true, "Really black", 0, nil)
  535. local ManaBarBar = GUI("Frame", ManaBarBack, UDim2.new(0, 0, 0, 19), UDim2.new(0, 3, 0.1, 0), 0, true, "Royal purple", 0)
  536. local ManaBarText = GUI("TextLabel", WeaponGUI, UDim2.new(0, 345, 0, 19), UDim2.new(0, 355, 0.9, 0), 1, true, "", 0, nil, "Mana", "Black", "Dark indigo", 0, true, "SourceSansBold")
  537.  
  538. local ChargeBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 355, 0, 25), UDim2.new(0, 350, 0.84, 0), 0, true, "Really black", 0, nil)
  539. local ChargeBarBar = GUI("Frame", ChargeBarBack, UDim2.new(0, 0, 0, 19), UDim2.new(0, 3, 0.1, 0), 0, true, "Dark indigo", 0)
  540. local ChargeBarText = GUI("TextLabel", WeaponGUI, UDim2.new(0, 345, 0, 19), UDim2.new(0, 355, 0.84, 0), 1, true, "", 0, nil, "Mana", "Black", "Dark indigo", 0, true, "SourceSansBold")
  541.  
  542. local CooldownZBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0.3, 0), 0, true, "Really black", 0, nil)
  543. local CooldownZBarBar = GUI("TextButton", CooldownZBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "Black", "Dark indigo", 1, true, "SourceSansBold")
  544. local CooldownZBarText = GUI("TextLabel", CooldownZBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "Z", "Black", "Dark indigo", 1, true, "SourceSansBold")
  545.  
  546. local CooldownXBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0.93, 0, 0.3, 0), 0, true, "Really black", 0, nil)
  547. local CooldownXBarBar = GUI("TextButton", CooldownXBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "Black", "Dark indigo", 1, true, "SourceSansBold")
  548. local CooldownXBarText = GUI("TextLabel", CooldownXBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "X", "Black", "Dark indigo", 1, true, "SourceSansBold")
  549.  
  550. local CooldownCBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0.93, 0, 0.6, 0), 0, true, "Really black", 0, nil)
  551. local CooldownCBarBar = GUI("TextButton", CooldownCBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "Black", "Dark indigo", 1, true, "SourceSansBold")
  552. local CooldownCBarText = GUI("TextLabel", CooldownCBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "C", "Black", "Dark indigo", 1, true, "SourceSansBold")
  553.  
  554. local CooldownVBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0.6, 0), 0, true, "Really black", 0, nil)
  555. local CooldownVBarBar = GUI("TextButton", CooldownVBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "Black", "Dark indigo", 1, true, "SourceSansBold")
  556. local CooldownVBarText = GUI("TextLabel", CooldownVBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "V", "Black", "Dark indigo", 1, true, "SourceSansBold")
  557.  
  558. --[[ Weapon ]]--
  559.  
  560. Daggers = Instance.new("Model", Character)
  561.  
  562. Handle = CreatePart(Daggers, "Handle", "Really black", Vector3.new(1, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  563. HandleMesh = CreateMesh(Handle, Vector3.new(1, 1.20000005, 1.20000005), "BlockMesh")
  564. HandleWeld = CreateWeld(Handle, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), CFrame.new(0,0,0), RightArm, Handle, "HandleToRightArm")
  565.  
  566. ----------------------------------------------------
  567.  
  568. Part1 = CreatePart(Daggers, "Part1", "Really black", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  569. Part1Mesh = CreateMesh(Part1, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  570. Part1Weld = CreateWeld(Part1, CFrame.new(-0.459999084, 1.09672546e-005, 0.19997406, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part1, Handle, "HandleToPart1")
  571.  
  572. ----------------------------------------------------
  573.  
  574. Part2 = CreatePart(Daggers, "Part2", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  575. Part2Mesh = CreateMesh(Part2, Vector3.new(2, 2, 2), "SpecialMesh", Enum.MeshType.Sphere)
  576. Part2Weld = CreateWeld(Part2, CFrame.new(-0.759998322, 0, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0,0,0), Part2, Handle, "HandleToPart2")
  577.  
  578. ----------------------------------------------------
  579.  
  580. Part3 = CreatePart(Daggers, "Part3", "Really black", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  581. Part3Mesh = CreateMesh(Part3, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  582. Part3Weld = CreateWeld(Part3, CFrame.new(-0.459999084, -0.199976027, -1.14440918e-005, 0, 0, -1, 0, -1, -0, -1, 0, -0), CFrame.new(0,0,0), Part3, Handle, "HandleToPart3")
  583.  
  584. ----------------------------------------------------
  585.  
  586. Part4 = CreatePart(Daggers, "Part4", "Really black", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  587. Part4Mesh = CreateMesh(Part4, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  588. Part4Weld = CreateWeld(Part4, CFrame.new(-0.459999084, 1.19805336e-005, -0.199996948, 0, 0, -1, 1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part4, Handle, "HandleToPart4")
  589.  
  590. ----------------------------------------------------
  591.  
  592. Part5 = CreatePart(Daggers, "Part5", "Really black", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  593. Part5Mesh = CreateMesh(Part5, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  594. Part5Weld = CreateWeld(Part5, CFrame.new(-0.459999084, 0.199999988, -1.14440918e-005, 0, 0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(0,0,0), Part5, Handle, "HandleToPart5")
  595.  
  596. ----------------------------------------------------
  597.  
  598. Part6 = CreatePart(Daggers, "Part6", "Really black", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  599. Part6Mesh = CreateMesh(Part6, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  600. Part6Weld = CreateWeld(Part6, CFrame.new(-0.759998322, 0.24999994, -1.52587891e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part6, Handle, "HandleToPart6")
  601.  
  602. ----------------------------------------------------
  603.  
  604. Part7 = CreatePart(Daggers, "Part7", "Really black", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  605. Part7Mesh = CreateMesh(Part7, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  606. Part7Weld = CreateWeld(Part7, CFrame.new(-0.759998322, -0.249976039, -1.52587891e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part7, Handle, "HandleToPart7")
  607.  
  608. ----------------------------------------------------
  609.  
  610. Part8 = CreatePart(Daggers, "Part8", "Really black", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  611. Part8Mesh = CreateMesh(Part8, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  612. Part8Weld = CreateWeld(Part8, CFrame.new(-0.760002136, 1.09672546e-005, -0.250003815, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part8, Handle, "HandleToPart8")
  613.  
  614. ----------------------------------------------------
  615.  
  616. Part9 = CreatePart(Daggers, "Part9", "Really black", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  617. Part9Mesh = CreateMesh(Part9, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  618. Part9Weld = CreateWeld(Part9, CFrame.new(-0.759998322, 1.09672546e-005, 0.239974976, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part9, Handle, "HandleToPart9")
  619.  
  620. ----------------------------------------------------
  621.  
  622. Part10 = CreatePart(Daggers, "Part10", "Really black", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  623. Part10Mesh = CreateMesh(Part10, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  624. Part10Weld = CreateWeld(Part10, CFrame.new(-0.659996033, 0.149993956, -1.52587891e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part10, Handle, "HandleToPart10")
  625.  
  626. ----------------------------------------------------
  627.  
  628. Part11 = CreatePart(Daggers, "Part11", "Really black", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  629. Part11Mesh = CreateMesh(Part11, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  630. Part11Weld = CreateWeld(Part11, CFrame.new(-0.659996033, 5.00679016e-006, -0.150009155, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part11, Handle, "HandleToPart11")
  631.  
  632. ----------------------------------------------------
  633.  
  634. Part12 = CreatePart(Daggers, "Part12", "Really black", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  635. Part12Mesh = CreateMesh(Part12, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  636. Part12Weld = CreateWeld(Part12, CFrame.new(-0.659996033, 5.00679016e-006, 0.139976501, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part12, Handle, "HandleToPart12")
  637.  
  638. ----------------------------------------------------
  639.  
  640. Part13 = CreatePart(Daggers, "Part13", "Really black", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  641. Part13Mesh = CreateMesh(Part13, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  642. Part13Weld = CreateWeld(Part13, CFrame.new(-0.659996033, -0.149982035, -1.52587891e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part13, Handle, "HandleToPart13")
  643.  
  644. ----------------------------------------------------
  645.  
  646. Part14 = CreatePart(Daggers, "Part14", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Neon, 0, Enum.PartType.Block)
  647. Part14Mesh = CreateMesh(Part14, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge)
  648. Part14Weld = CreateWeld(Part14, CFrame.new(-0.359996796, 5.00679016e-006, -0.200000763, 0, 0, -1, 1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part14, Handle, "HandleToPart14")
  649.  
  650. ----------------------------------------------------
  651.  
  652. Part15 = CreatePart(Daggers, "Part15", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Neon, 0, Enum.PartType.Block)
  653. Part15Mesh = CreateMesh(Part15, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge)
  654. Part15Weld = CreateWeld(Part15, CFrame.new(-0.359996796, 0.199994981, -1.14440918e-005, 0, 0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(0,0,0), Part15, Handle, "HandleToPart15")
  655.  
  656. ----------------------------------------------------
  657.  
  658. Part16 = CreatePart(Daggers, "Part16", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Neon, 0, Enum.PartType.Block)
  659. Part16Mesh = CreateMesh(Part16, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  660. Part16Weld = CreateWeld(Part16, CFrame.new(-0.859996796, 0.24999398, -1.14440918e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part16, Handle, "HandleToPart16")
  661.  
  662. ----------------------------------------------------
  663.  
  664. Part17 = CreatePart(Daggers, "Part17", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Neon, 0, Enum.PartType.Block)
  665. Part17Mesh = CreateMesh(Part17, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  666. Part17Weld = CreateWeld(Part17, CFrame.new(-0.859996796, -0.249981999, -1.14440918e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part17, Handle, "HandleToPart17")
  667.  
  668. ----------------------------------------------------
  669.  
  670. Part18 = CreatePart(Daggers, "Part18", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Neon, 0, Enum.PartType.Block)
  671. Part18Mesh = CreateMesh(Part18, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge)
  672. Part18Weld = CreateWeld(Part18, CFrame.new(-0.359996796, 5.00679016e-006, 0.199966431, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part18, Handle, "HandleToPart18")
  673.  
  674. ----------------------------------------------------
  675.  
  676. Part19 = CreatePart(Daggers, "Part19", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  677. Part19Mesh = CreateMesh(Part19, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  678. Part19Weld = CreateWeld(Part19, CFrame.new(-0.659996033, -1.01327896e-006, -0.150009155, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part19, Handle, "HandleToPart19")
  679.  
  680. ----------------------------------------------------
  681.  
  682. Part20 = CreatePart(Daggers, "Part20", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  683. Part20Mesh = CreateMesh(Part20, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  684. Part20Weld = CreateWeld(Part20, CFrame.new(-0.659996033, 0.149987996, -1.52587891e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part20, Handle, "HandleToPart20")
  685.  
  686. ----------------------------------------------------
  687.  
  688. Part21 = CreatePart(Daggers, "Part21", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Neon, 0, Enum.PartType.Block)
  689. Part21Mesh = CreateMesh(Part21, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  690. Part21Weld = CreateWeld(Part21, CFrame.new(-0.859996796, 5.00679016e-006, 0.239974976, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part21, Handle, "HandleToPart21")
  691.  
  692. ----------------------------------------------------
  693.  
  694. Part22 = CreatePart(Daggers, "Part22", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Neon, 0, Enum.PartType.Block)
  695. Part22Mesh = CreateMesh(Part22, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  696. Part22Weld = CreateWeld(Part22, CFrame.new(-0.859996796, 5.00679016e-006, -0.250007629, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part22, Handle, "HandleToPart22")
  697.  
  698. ----------------------------------------------------
  699.  
  700. Part23 = CreatePart(Daggers, "Part23", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Neon, 0, Enum.PartType.Block)
  701. Part23Mesh = CreateMesh(Part23, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge)
  702. Part23Weld = CreateWeld(Part23, CFrame.new(-0.359996796, -0.199983001, -1.14440918e-005, 0, 0, -1, 0, -1, -0, -1, 0, -0), CFrame.new(0,0,0), Part23, Handle, "HandleToPart23")
  703.  
  704. ----------------------------------------------------
  705.  
  706. Part24 = CreatePart(Daggers, "Part24", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  707. Part24Mesh = CreateMesh(Part24, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  708. Part24Weld = CreateWeld(Part24, CFrame.new(-0.659996033, -1.01327896e-006, 0.139976501, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part24, Handle, "HandleToPart24")
  709.  
  710. ----------------------------------------------------
  711.  
  712. Part25 = CreatePart(Daggers, "Part25", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  713. Part25Mesh = CreateMesh(Part25, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  714. Part25Weld = CreateWeld(Part25, CFrame.new(-0.659996033, -0.149989009, -1.52587891e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part25, Handle, "HandleToPart25")
  715.  
  716. ----------------------------------------------------
  717.  
  718. Part26 = CreatePart(Daggers, "Part26", "Really black", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  719. Part26Mesh = CreateMesh(Part26, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  720. Part26Weld = CreateWeld(Part26, CFrame.new(0.729290009, 2.30073929e-005, -0.279289246, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829), CFrame.new(0,0,0), Part26, Handle, "HandleToPart26")
  721.  
  722. ----------------------------------------------------
  723.  
  724. Part27 = CreatePart(Daggers, "Part27", "Really black", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  725. Part27Mesh = CreateMesh(Part27, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  726. Part27Weld = CreateWeld(Part27, CFrame.new(1.35639572, 2.30073929e-005, -0.279289246, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part27, Handle, "HandleToPart27")
  727.  
  728. ----------------------------------------------------
  729.  
  730. Part28 = CreatePart(Daggers, "Part28", "Really black", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  731. Part28Mesh = CreateMesh(Part28, Vector3.new(1, 0.5, 1), "BlockMesh")
  732. Part28Weld = CreateWeld(Part28, CFrame.new(1.04284286, 2.30073929e-005, -0.672843933, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part28, Handle, "HandleToPart28")
  733.  
  734. ----------------------------------------------------
  735.  
  736. Part29 = CreatePart(Daggers, "Part29", "Really black", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  737. Part29Mesh = CreateMesh(Part29, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  738. Part29Weld = CreateWeld(Part29, CFrame.new(0.729290009, 2.30073929e-005, 0.264968872, 0.707106829, 0, 0.707106829, 0, -1, 0, 0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part29, Handle, "HandleToPart29")
  739.  
  740. ----------------------------------------------------
  741.  
  742. Part30 = CreatePart(Daggers, "Part30", "Really black", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  743. Part30Mesh = CreateMesh(Part30, Vector3.new(1, 0.5, 1), "BlockMesh")
  744. Part30Weld = CreateWeld(Part30, CFrame.new(1.04284286, 2.30073929e-005, 0.658531189, -0.707107842, 0, 0.707105815, 0, -1, 0, 0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part30, Handle, "HandleToPart30")
  745.  
  746. ----------------------------------------------------
  747.  
  748. Part31 = CreatePart(Daggers, "Part31", "Really black", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  749. Part31Mesh = CreateMesh(Part31, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  750. Part31Weld = CreateWeld(Part31, CFrame.new(1.35639572, 2.39610672e-005, 0.264968872, -0.707107842, 0, 0.707105815, 0, -1, 0, 0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part31, Handle, "HandleToPart31")
  751.  
  752. ----------------------------------------------------
  753.  
  754. Part32 = CreatePart(Daggers, "Part32", "Really black", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  755. Part32Mesh = CreateMesh(Part32, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  756. Part32Weld = CreateWeld(Part32, CFrame.new(0.729290009, -0.272113025, -0.00716400146, 0.707107365, 0, 0.707106352, -0.707106352, 0, 0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part32, Handle, "HandleToPart32")
  757.  
  758. ----------------------------------------------------
  759.  
  760. Part33 = CreatePart(Daggers, "Part33", "Really black", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  761. Part33Mesh = CreateMesh(Part33, Vector3.new(1, 0.5, 1), "BlockMesh")
  762. Part33Weld = CreateWeld(Part33, CFrame.new(1.04284286, -0.665663004, -0.00715637207, -0.707107365, 0, 0.707106352, -0.707106352, 0, -0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part33, Handle, "HandleToPart33")
  763.  
  764. ----------------------------------------------------
  765.  
  766. Part34 = CreatePart(Daggers, "Part34", "Really black", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  767. Part34Mesh = CreateMesh(Part34, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  768. Part34Weld = CreateWeld(Part34, CFrame.new(1.35639572, 0.272145927, -0.00715637207, -0.707107365, 0, 0.707106352, 0.707106352, 0, 0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part34, Handle, "HandleToPart34")
  769.  
  770. ----------------------------------------------------
  771.  
  772. Part35 = CreatePart(Daggers, "Part35", "Really black", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  773. Part35Mesh = CreateMesh(Part35, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  774. Part35Weld = CreateWeld(Part35, CFrame.new(1.35639572, -0.272107005, -0.00715637207, -0.707107365, 0, 0.707106352, -0.707106352, 0, -0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part35, Handle, "HandleToPart35")
  775.  
  776. ----------------------------------------------------
  777.  
  778. Part36 = CreatePart(Daggers, "Part36", "Really black", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  779. Part36Mesh = CreateMesh(Part36, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  780. Part36Weld = CreateWeld(Part36, CFrame.new(0.729290009, 0.272149026, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part36, Handle, "HandleToPart36")
  781.  
  782. ----------------------------------------------------
  783.  
  784. Part37 = CreatePart(Daggers, "Part37", "Really black", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  785. Part37Mesh = CreateMesh(Part37, Vector3.new(1, 0.5, 1), "BlockMesh")
  786. Part37Weld = CreateWeld(Part37, CFrame.new(1.04284286, 0.665708959, -0.00715637207, -0.707107365, 0, 0.707106352, 0.707106352, 0, 0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part37, Handle, "HandleToPart37")
  787.  
  788. ----------------------------------------------------
  789.  
  790. Part38 = CreatePart(Daggers, "Part38", "Really black", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  791. Part38Mesh = CreateMesh(Part38, Vector3.new(0.400200009, 1.79999995, 1.79999995), "BlockMesh")
  792. Part38Weld = CreateWeld(Part38, CFrame.new(0.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0,0,0), Part38, Handle, "HandleToPart38")
  793.  
  794. ----------------------------------------------------
  795.  
  796. Part39 = CreatePart(Daggers, "Part39", "Really black", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  797. Part39Mesh = CreateMesh(Part39, Vector3.new(0.400000006, 1.79999995, 1.79999995), "BlockMesh")
  798. Part39Weld = CreateWeld(Part39, CFrame.new(0.5, 2.39610672e-005, -7.62939453e-006, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829), CFrame.new(0,0,0), Part39, Handle, "HandleToPart39")
  799.  
  800. ----------------------------------------------------
  801.  
  802. Part40 = CreatePart(Daggers, "Part40", "Really black", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  803. Part40Mesh = CreateMesh(Part40, Vector3.new(1, 1.20000005, 1.20000005), "BlockMesh")
  804. Part40Weld = CreateWeld(Part40, CFrame.new(1.59000397, 0, 0, 1, 0, 0, 0, 0.707106829, -0.707106829, 0, 0.707106829, 0.707106829), CFrame.new(0,0,0), Part40, Handle, "HandleToPart40")
  805.  
  806. ----------------------------------------------------
  807.  
  808. Part41 = CreatePart(Daggers, "Part41", "Black", Vector3.new(0.200000003, 0.600000024, 0.600000024), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  809. Part41Mesh = CreateMesh(Part41, Vector3.new(0.400000006, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  810. Part41Weld = CreateWeld(Part41, CFrame.new(1.29999924, 0, 0.300003052, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part41, Handle, "HandleToPart41")
  811.  
  812. ----------------------------------------------------
  813.  
  814. Part42 = CreatePart(Daggers, "Part42", "Black", Vector3.new(0.200000003, 0.600000024, 2.60000014), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  815. Part42Mesh = CreateMesh(Part42, Vector3.new(0.400000006, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  816. Part42Weld = CreateWeld(Part42, CFrame.new(3.90000153, 0, 0.300003052, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part42, Handle, "HandleToPart42")
  817.  
  818. ----------------------------------------------------
  819.  
  820. Part43 = CreatePart(Daggers, "Part43", "Black", Vector3.new(0.200000003, 0.600000024, 1), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  821. Part43Mesh = CreateMesh(Part43, Vector3.new(0.400000006, 1, 1), "SpecialMesh", Enum.MeshType.Brick)
  822. Part43Weld = CreateWeld(Part43, CFrame.new(2.09999847, 2.30073929e-005, 0.300003052, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part43, Handle, "HandleToPart43")
  823.  
  824. ----------------------------------------------------
  825.  
  826. Part44 = CreatePart(Daggers, "Part44", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  827. Part44Mesh = CreateMesh(Part44, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  828. Part44Weld = CreateWeld(Part44, CFrame.new(1.70801163, 2.19941139e-005, -0.973514557, 0, 0.965925872, -0.258818984, -1, 0, 0, 0, 0.258818984, 0.965925872), CFrame.new(0,0,0), Part44, Handle, "HandleToPart44")
  829.  
  830. ----------------------------------------------------
  831.  
  832. Part45 = CreatePart(Daggers, "Part45", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  833. Part45Mesh = CreateMesh(Part45, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  834. Part45Weld = CreateWeld(Part45, CFrame.new(1.55271912, 1.9967556e-005, -0.393955231, 0, -0.965925872, 0.258818984, -1, 0, 0, 0, -0.258818984, -0.965925872), CFrame.new(0,0,0), Part45, Handle, "HandleToPart45")
  835.  
  836. ----------------------------------------------------
  837.  
  838. Part46 = CreatePart(Daggers, "Part46", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  839. Part46Mesh = CreateMesh(Part46, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  840. Part46Weld = CreateWeld(Part46, CFrame.new(1.50613022, 4.59551811e-005, -0.755889893, 0, 1, 0, -1, 0, 0, 0, 0, 1), CFrame.new(0,0,0), Part46, Handle, "HandleToPart46")
  841.  
  842. ----------------------------------------------------
  843.  
  844. Part47 = CreatePart(Daggers, "Part47", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  845. Part47Mesh = CreateMesh(Part47, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  846. Part47Weld = CreateWeld(Part47, CFrame.new(1.50613785, 4.39882278e-005, -0.255889893, 0, -1, -0, -1, 0, -0, 0, 0, -1), CFrame.new(0,0,0), Part47, Handle, "HandleToPart47")
  847.  
  848. ----------------------------------------------------
  849.  
  850. Part48 = CreatePart(Daggers, "Part48", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  851. Part48Mesh = CreateMesh(Part48, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  852. Part48Weld = CreateWeld(Part48, CFrame.new(1.34845734, 8.29696655e-005, -0.700138092, 0, 0.965925872, 0.258818984, -1, 0, 0, 0, -0.258818984, 0.965925872), CFrame.new(0,0,0), Part48, Handle, "HandleToPart48")
  853.  
  854. ----------------------------------------------------
  855.  
  856. Part49 = CreatePart(Daggers, "Part49", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  857. Part49Mesh = CreateMesh(Part49, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  858. Part49Weld = CreateWeld(Part49, CFrame.new(1.45199203, 7.99894333e-005, -0.313762665, 0, -0.965925872, -0.258818984, -1, 0, 0, 0, 0.258818984, -0.965925872), CFrame.new(0,0,0), Part49, Handle, "HandleToPart49")
  859.  
  860. ----------------------------------------------------
  861.  
  862. Part50 = CreatePart(Daggers, "Part50", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  863. Part50Mesh = CreateMesh(Part50, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  864. Part50Weld = CreateWeld(Part50, CFrame.new(1.40035629, 0.000115990639, -0.308738708, 0, -0.866025388, -0.500000238, -1, 0, 0, 0, 0.500000238, -0.866025388), CFrame.new(0,0,0), Part50, Handle, "HandleToPart50")
  865.  
  866. ----------------------------------------------------
  867.  
  868. Part51 = CreatePart(Daggers, "Part51", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000092), Enum.Material.Neon, 0, Enum.PartType.Block)
  869. Part51Mesh = CreateMesh(Part51, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  870. Part51Weld = CreateWeld(Part51, CFrame.new(1.25035095, 0.00011998415, -0.56855011, 0, 0.866025388, 0.500000238, -1, 0, 0, 0, -0.500000238, 0.866025388), CFrame.new(0,0,0), Part51, Handle, "HandleToPart51")
  871.  
  872. ----------------------------------------------------
  873.  
  874. Part52 = CreatePart(Daggers, "Part52", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  875. Part52Mesh = CreateMesh(Part52, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  876. Part52Weld = CreateWeld(Part52, CFrame.new(0.829658508, 5.90085983e-005, 0.508571625, 0, 0.258818984, -0.965925872, 1, 0, 0, 0, -0.965925872, -0.258818984), CFrame.new(0,0,0), Part52, Handle, "HandleToPart52")
  877.  
  878. ----------------------------------------------------
  879.  
  880. Part53 = CreatePart(Daggers, "Part53", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  881. Part53Mesh = CreateMesh(Part53, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  882. Part53Weld = CreateWeld(Part53, CFrame.new(0.239906311, 0.000115990639, 0.734588623, 0, 0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, -0.258818984), CFrame.new(0,0,0), Part53, Handle, "HandleToPart53")
  883.  
  884. ----------------------------------------------------
  885.  
  886. Part54 = CreatePart(Daggers, "Part54", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000092), Enum.Material.Neon, 0, Enum.PartType.Block)
  887. Part54Mesh = CreateMesh(Part54, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  888. Part54Weld = CreateWeld(Part54, CFrame.new(0.574867249, 1.80006027e-005, 0.306930542, 0, -0.500000238, 0.866025388, 1, 0, 0, 0, 0.866025388, 0.500000238), CFrame.new(0,0,0), Part54, Handle, "HandleToPart54")
  889.  
  890. ----------------------------------------------------
  891.  
  892. Part55 = CreatePart(Daggers, "Part55", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  893. Part55Mesh = CreateMesh(Part55, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  894. Part55Weld = CreateWeld(Part55, CFrame.new(0.819465637, 0.000118970871, 0.579296112, 0, -0.258818984, -0.965925872, 1, 0, 0, 0, -0.965925872, 0.258818984), CFrame.new(0,0,0), Part55, Handle, "HandleToPart55")
  895.  
  896. ----------------------------------------------------
  897.  
  898. Part56 = CreatePart(Daggers, "Part56", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  899. Part56Mesh = CreateMesh(Part56, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  900. Part56Weld = CreateWeld(Part56, CFrame.new(0.443286896, 5.69820404e-005, 0.405036926, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part56, Handle, "HandleToPart56")
  901.  
  902. ----------------------------------------------------
  903.  
  904. Part57 = CreatePart(Daggers, "Part57", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  905. Part57Mesh = CreateMesh(Part57, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  906. Part57Weld = CreateWeld(Part57, CFrame.new(0.367530823, 9.19699669e-005, 0.562705994, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part57, Handle, "HandleToPart57")
  907.  
  908. ----------------------------------------------------
  909.  
  910. Part58 = CreatePart(Daggers, "Part58", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  911. Part58Mesh = CreateMesh(Part58, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  912. Part58Weld = CreateWeld(Part58, CFrame.new(0.834682465, 2.0980835e-005, 0.456935883, 0, 0.500000238, -0.866025388, 1, 0, 0, 0, -0.866025388, -0.500000238), CFrame.new(0,0,0), Part58, Handle, "HandleToPart58")
  913.  
  914. ----------------------------------------------------
  915.  
  916. Part59 = CreatePart(Daggers, "Part59", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  917. Part59Mesh = CreateMesh(Part59, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  918. Part59Weld = CreateWeld(Part59, CFrame.new(0.867527008, 9.39965248e-005, 0.542709351, 0, 0, -1, 1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part59, Handle, "HandleToPart59")
  919.  
  920. ----------------------------------------------------
  921.  
  922. Part60 = CreatePart(Daggers, "Part60", "Dark indigo", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  923. Part60Mesh = CreateMesh(Part60, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  924. Part60Weld = CreateWeld(Part60, CFrame.new(0.729290009, 0.272149026, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part60, Handle, "HandleToPart60")
  925.  
  926. ----------------------------------------------------
  927.  
  928. Part61 = CreatePart(Daggers, "Part61", "Dark indigo", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  929. Part61Mesh = CreateMesh(Part61, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  930. Part61Weld = CreateWeld(Part61, CFrame.new(0.729290009, 2.30073929e-005, 0.264968872, 0.707106829, 0, 0.707106829, 0, -1, 0, 0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part61, Handle, "HandleToPart61")
  931.  
  932. ----------------------------------------------------
  933.  
  934. Part62 = CreatePart(Daggers, "Part62", "Dark indigo", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  935. Part62Mesh = CreateMesh(Part62, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  936. Part62Weld = CreateWeld(Part62, CFrame.new(1.35639572, 2.30073929e-005, -0.279289246, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part62, Handle, "HandleToPart62")
  937.  
  938. ----------------------------------------------------
  939.  
  940. Part63 = CreatePart(Daggers, "Part63", "Dark indigo", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  941. Part63Mesh = CreateMesh(Part63, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  942. Part63Weld = CreateWeld(Part63, CFrame.new(0.729290009, 2.30073929e-005, -0.279289246, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829), CFrame.new(0,0,0), Part63, Handle, "HandleToPart63")
  943.  
  944. ----------------------------------------------------
  945.  
  946. Part64 = CreatePart(Daggers, "Part64", "Dark indigo", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  947. Part64Mesh = CreateMesh(Part64, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  948. Part64Weld = CreateWeld(Part64, CFrame.new(1.35639572, 0.272145927, -0.00715637207, -0.707107365, 0, 0.707106352, 0.707106352, 0, 0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part64, Handle, "HandleToPart64")
  949.  
  950. ----------------------------------------------------
  951.  
  952. Part65 = CreatePart(Daggers, "Part65", "Dark indigo", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  953. Part65Mesh = CreateMesh(Part65, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  954. Part65Weld = CreateWeld(Part65, CFrame.new(0.729290009, -0.272110999, -0.00716018677, 0.707107365, 0, 0.707106352, -0.707106352, 0, 0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part65, Handle, "HandleToPart65")
  955.  
  956. ----------------------------------------------------
  957.  
  958. Part66 = CreatePart(Daggers, "Part66", "Dark indigo", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  959. Part66Mesh = CreateMesh(Part66, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  960. Part66Weld = CreateWeld(Part66, CFrame.new(1.35639572, -0.272107005, -0.00715637207, -0.707107365, 0, 0.707106352, -0.707106352, 0, -0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part66, Handle, "HandleToPart66")
  961.  
  962. ----------------------------------------------------
  963.  
  964. Part67 = CreatePart(Daggers, "Part67", "Dark indigo", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  965. Part67Mesh = CreateMesh(Part67, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  966. Part67Weld = CreateWeld(Part67, CFrame.new(1.35639572, 2.39610672e-005, 0.264968872, -0.707107842, 0, 0.707105815, 0, -1, 0, 0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part67, Handle, "HandleToPart67")
  967.  
  968. ----------------------------------------------------
  969.  
  970. Part68 = CreatePart(Daggers, "Part68", "Dark indigo", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  971. Part68Mesh = CreateMesh(Part68, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  972. Part68Weld = CreateWeld(Part68, CFrame.new(0.982131958, 0.714991987, -0.00716018677, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part68, Handle, "HandleToPart68")
  973.  
  974. ----------------------------------------------------
  975.  
  976. Part69 = CreatePart(Daggers, "Part69", "Dark indigo", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  977. Part69Mesh = CreateMesh(Part69, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  978. Part69Weld = CreateWeld(Part69, CFrame.new(1.10213089, 0.714991987, -0.00715637207, 0.707106829, 0, -0.707106829, -0.707106829, 0, -0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part69, Handle, "HandleToPart69")
  979.  
  980. ----------------------------------------------------
  981.  
  982. Part70 = CreatePart(Daggers, "Part70", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  983. Part70Mesh = CreateMesh(Part70, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  984. Part70Weld = CreateWeld(Part70, CFrame.new(1.04284286, 0.585702002, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part70, Handle, "HandleToPart70")
  985.  
  986. ----------------------------------------------------
  987.  
  988. Part71 = CreatePart(Daggers, "Part71", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  989. Part71Mesh = CreateMesh(Part71, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  990. Part71Weld = CreateWeld(Part71, CFrame.new(1.04284286, 0.705702007, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part71, Handle, "HandleToPart71")
  991.  
  992. ----------------------------------------------------
  993.  
  994. Part72 = CreatePart(Daggers, "Part72", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  995. Part72Mesh = CreateMesh(Part72, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  996. Part72Weld = CreateWeld(Part72, CFrame.new(0.982841492, 0.645703018, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part72, Handle, "HandleToPart72")
  997.  
  998. ----------------------------------------------------
  999.  
  1000. Part73 = CreatePart(Daggers, "Part73", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1001. Part73Mesh = CreateMesh(Part73, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1002. Part73Weld = CreateWeld(Part73, CFrame.new(1.10284805, 0.645703018, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part73, Handle, "HandleToPart73")
  1003.  
  1004. ----------------------------------------------------
  1005.  
  1006. Part74 = CreatePart(Daggers, "Part74", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1007. Part74Mesh = CreateMesh(Part74, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1008. Part74Weld = CreateWeld(Part74, CFrame.new(1.10141754, -0.645722985, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part74, Handle, "HandleToPart74")
  1009.  
  1010. ----------------------------------------------------
  1011.  
  1012. Part75 = CreatePart(Daggers, "Part75", "Dark indigo", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1013. Part75Mesh = CreateMesh(Part75, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  1014. Part75Weld = CreateWeld(Part75, CFrame.new(1.10213089, -0.715010047, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part75, Handle, "HandleToPart75")
  1015.  
  1016. ----------------------------------------------------
  1017.  
  1018. Part76 = CreatePart(Daggers, "Part76", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1019. Part76Mesh = CreateMesh(Part76, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1020. Part76Weld = CreateWeld(Part76, CFrame.new(1.04141998, -0.705724001, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part76, Handle, "HandleToPart76")
  1021.  
  1022. ----------------------------------------------------
  1023.  
  1024. Part77 = CreatePart(Daggers, "Part77", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1025. Part77Mesh = CreateMesh(Part77, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1026. Part77Weld = CreateWeld(Part77, CFrame.new(1.04141998, -0.585720003, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part77, Handle, "HandleToPart77")
  1027.  
  1028. ----------------------------------------------------
  1029.  
  1030. Part78 = CreatePart(Daggers, "Part78", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1031. Part78Mesh = CreateMesh(Part78, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1032. Part78Weld = CreateWeld(Part78, CFrame.new(0.981414795, -0.645720005, -0.00716018677, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part78, Handle, "HandleToPart78")
  1033.  
  1034. ----------------------------------------------------
  1035.  
  1036. Part79 = CreatePart(Daggers, "Part79", "Dark indigo", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1037. Part79Mesh = CreateMesh(Part79, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  1038. Part79Weld = CreateWeld(Part79, CFrame.new(0.982131958, -0.715011001, -0.00716018677, -0.707106829, 0, 0.707106829, 0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part79, Handle, "HandleToPart79")
  1039.  
  1040. ----------------------------------------------------
  1041.  
  1042. Part80 = CreatePart(Daggers, "Part80", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1043. Part80Mesh = CreateMesh(Part80, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1044. Part80Weld = CreateWeld(Part80, CFrame.new(1.04284286, -1.10268593e-005, -0.712875366, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part80, Handle, "HandleToPart80")
  1045.  
  1046. ----------------------------------------------------
  1047.  
  1048. Part81 = CreatePart(Daggers, "Part81", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1049. Part81Mesh = CreateMesh(Part81, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1050. Part81Weld = CreateWeld(Part81, CFrame.new(1.10284805, -8.04662704e-006, -0.652870178, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part81, Handle, "HandleToPart81")
  1051.  
  1052. ----------------------------------------------------
  1053.  
  1054. Part82 = CreatePart(Daggers, "Part82", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1055. Part82Mesh = CreateMesh(Part82, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1056. Part82Weld = CreateWeld(Part82, CFrame.new(1.04284286, -1.00135803e-005, -0.592868805, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part82, Handle, "HandleToPart82")
  1057.  
  1058. ----------------------------------------------------
  1059.  
  1060. Part83 = CreatePart(Daggers, "Part83", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1061. Part83Mesh = CreateMesh(Part83, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1062. Part83Weld = CreateWeld(Part83, CFrame.new(1.04141998, -8.04662704e-006, 0.578552246, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part83, Handle, "HandleToPart83")
  1063.  
  1064. ----------------------------------------------------
  1065.  
  1066. Part84 = CreatePart(Daggers, "Part84", "Dark indigo", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1067. Part84Mesh = CreateMesh(Part84, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  1068. Part84Weld = CreateWeld(Part84, CFrame.new(0.982131958, -9.00030136e-006, 0.707839966, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part84, Handle, "HandleToPart84")
  1069.  
  1070. ----------------------------------------------------
  1071.  
  1072. Part85 = CreatePart(Daggers, "Part85", "Dark indigo", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1073. Part85Mesh = CreateMesh(Part85, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  1074. Part85Weld = CreateWeld(Part85, CFrame.new(1.10213089, -1.10268593e-005, 0.707839966, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part85, Handle, "HandleToPart85")
  1075.  
  1076. ----------------------------------------------------
  1077.  
  1078. Part86 = CreatePart(Daggers, "Part86", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1079. Part86Mesh = CreateMesh(Part86, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1080. Part86Weld = CreateWeld(Part86, CFrame.new(1.04141998, -8.04662704e-006, 0.698554993, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part86, Handle, "HandleToPart86")
  1081.  
  1082. ----------------------------------------------------
  1083.  
  1084. Part87 = CreatePart(Daggers, "Part87", "Dark indigo", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1085. Part87Mesh = CreateMesh(Part87, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  1086. Part87Weld = CreateWeld(Part87, CFrame.new(0.982131958, -9.00030136e-006, -0.722160339, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part87, Handle, "HandleToPart87")
  1087.  
  1088. ----------------------------------------------------
  1089.  
  1090. Part88 = CreatePart(Daggers, "Part88", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1091. Part88Mesh = CreateMesh(Part88, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1092. Part88Weld = CreateWeld(Part88, CFrame.new(0.982841492, -8.04662704e-006, -0.652870178, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part88, Handle, "HandleToPart88")
  1093.  
  1094. ----------------------------------------------------
  1095.  
  1096. Part89 = CreatePart(Daggers, "Part89", "Dark indigo", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1097. Part89Mesh = CreateMesh(Part89, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  1098. Part89Weld = CreateWeld(Part89, CFrame.new(1.10213089, -9.00030136e-006, -0.722164154, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829), CFrame.new(0,0,0), Part89, Handle, "HandleToPart89")
  1099.  
  1100. ----------------------------------------------------
  1101.  
  1102. Part90 = CreatePart(Daggers, "Part90", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1103. Part90Mesh = CreateMesh(Part90, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1104. Part90Weld = CreateWeld(Part90, CFrame.new(0.98141098, -1.00135803e-005, 0.638549805, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part90, Handle, "HandleToPart90")
  1105.  
  1106. ----------------------------------------------------
  1107.  
  1108. Part91 = CreatePart(Daggers, "Part91", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1109. Part91Mesh = CreateMesh(Part91, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1110. Part91Weld = CreateWeld(Part91, CFrame.new(1.10141754, -9.00030136e-006, 0.638557434, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part91, Handle, "HandleToPart91")
  1111.  
  1112. ----------------------------------------------------
  1113.  
  1114. Part92 = CreatePart(Daggers, "Part92", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1115. Part92Mesh = CreateMesh(Part92, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1116. Part92Weld = CreateWeld(Part92, CFrame.new(1.59999847, 2.30073929e-005, 0.499996185, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part92, Handle, "HandleToPart92")
  1117.  
  1118. ----------------------------------------------------
  1119.  
  1120. Part93 = CreatePart(Daggers, "Part93", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1121. Part93Mesh = CreateMesh(Part93, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1122. Part93Weld = CreateWeld(Part93, CFrame.new(1.70000076, 4.59551811e-005, 0.399997711, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part93, Handle, "HandleToPart93")
  1123.  
  1124. ----------------------------------------------------
  1125.  
  1126. Part94 = CreatePart(Daggers, "Part94", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1127. Part94Mesh = CreateMesh(Part94, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1128. Part94Weld = CreateWeld(Part94, CFrame.new(1.80000305, 4.59551811e-005, 0.499996185, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part94, Handle, "HandleToPart94")
  1129.  
  1130. ----------------------------------------------------
  1131.  
  1132. Part95 = CreatePart(Daggers, "Part95", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1133. Part95Mesh = CreateMesh(Part95, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1134. Part95Weld = CreateWeld(Part95, CFrame.new(1.59999847, 4.59551811e-005, 0.300003052, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part95, Handle, "HandleToPart95")
  1135.  
  1136. ----------------------------------------------------
  1137.  
  1138. Part96 = CreatePart(Daggers, "Part96", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1139. Part96Mesh = CreateMesh(Part96, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1140. Part96Weld = CreateWeld(Part96, CFrame.new(1.79999924, 4.59551811e-005, 0.299999237, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part96, Handle, "HandleToPart96")
  1141.  
  1142. ----------------------------------------------------
  1143.  
  1144. Part97 = CreatePart(Daggers, "Part97", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1145. Part97Mesh = CreateMesh(Part97, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1146. Part97Weld = CreateWeld(Part97, CFrame.new(1.5, 4.59551811e-005, 0.399993896, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part97, Handle, "HandleToPart97")
  1147.  
  1148. ----------------------------------------------------
  1149.  
  1150. Part98 = CreatePart(Daggers, "Part98", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1151. Part98Mesh = CreateMesh(Part98, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1152. Part98Weld = CreateWeld(Part98, CFrame.new(1.39999771, 6.8962574e-005, 0.5, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part98, Handle, "HandleToPart98")
  1153.  
  1154. ----------------------------------------------------
  1155.  
  1156. Part99 = CreatePart(Daggers, "Part99", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1157. Part99Mesh = CreateMesh(Part99, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1158. Part99Weld = CreateWeld(Part99, CFrame.new(1.90000153, 6.8962574e-005, 0.399997711, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part99, Handle, "HandleToPart99")
  1159.  
  1160. ----------------------------------------------------
  1161.  
  1162. Part100 = CreatePart(Daggers, "Part100", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1163. Part100Mesh = CreateMesh(Part100, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1164. Part100Weld = CreateWeld(Part100, CFrame.new(2, 6.8962574e-005, 0.299999237, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part100, Handle, "HandleToPart100")
  1165.  
  1166. ----------------------------------------------------
  1167.  
  1168. Part101 = CreatePart(Daggers, "Part101", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 1.79999995), Enum.Material.Neon, 0, Enum.PartType.Block)
  1169. Part101Mesh = CreateMesh(Part101, Vector3.new(0.409999996, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1170. Part101Weld = CreateWeld(Part101, CFrame.new(4.29999924, 0, 0.0899963379, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part101, Handle, "HandleToPart101")
  1171.  
  1172. ----------------------------------------------------
  1173.  
  1174. Part102 = CreatePart(Daggers, "Part102", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 2), Enum.Material.Neon, 0, Enum.PartType.Block)
  1175. Part102Mesh = CreateMesh(Part102, Vector3.new(0.409999996, 1, 1), "SpecialMesh", Enum.MeshType.Brick)
  1176. Part102Weld = CreateWeld(Part102, CFrame.new(2.5, 0, 0.0899963379, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part102, Handle, "HandleToPart102")
  1177.  
  1178. ----------------------------------------------------
  1179.  
  1180. Part103 = CreatePart(Daggers, "Part103", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.499999881), Enum.Material.Neon, 0, Enum.PartType.Block)
  1181. Part103Mesh = CreateMesh(Part103, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1182. Part103Weld = CreateWeld(Part103, CFrame.new(4.00980759, 0, -0.060005188, 0, -0.500000238, 0.866025388, 1, 0, 0, 0, 0.866025388, 0.500000238), CFrame.new(0,0,0), Part103, Handle, "HandleToPart103")
  1183.  
  1184. ----------------------------------------------------
  1185.  
  1186. Part104 = CreatePart(Daggers, "Part104", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.699999869), Enum.Material.Neon, 0, Enum.PartType.Block)
  1187. Part104Mesh = CreateMesh(Part104, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1188. Part104Weld = CreateWeld(Part104, CFrame.new(3.52320099, 2.30073929e-005, -0.11000824, 0, -0.500000238, 0.866025388, 1, 0, 0, 0, 0.866025388, 0.500000238), CFrame.new(0,0,0), Part104, Handle, "HandleToPart104")
  1189.  
  1190. ----------------------------------------------------
  1191.  
  1192. Part105 = CreatePart(Daggers, "Part105", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 1.0999999), Enum.Material.Neon, 0, Enum.PartType.Block)
  1193. Part105Mesh = CreateMesh(Part105, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1194. Part105Weld = CreateWeld(Part105, CFrame.new(2.94999695, 2.30073929e-005, -0.100006104, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part105, Handle, "HandleToPart105")
  1195.  
  1196. ----------------------------------------------------
  1197.  
  1198. Part106 = CreatePart(Daggers, "Part106", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.899999857), Enum.Material.Neon, 0, Enum.PartType.Block)
  1199. Part106Mesh = CreateMesh(Part106, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1200. Part106Weld = CreateWeld(Part106, CFrame.new(2.41661835, 2.30073929e-005, -0.0717697144, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part106, Handle, "HandleToPart106")
  1201.  
  1202. ----------------------------------------------------
  1203.  
  1204. Part107 = CreatePart(Daggers, "Part107", "Really black", Vector3.new(1, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  1205. Part107Mesh = CreateMesh(Part107, Vector3.new(1.00399995, 1.20000005, 1.20000005), "BlockMesh")
  1206. Part107Weld = CreateWeld(Part107, CFrame.new(0, 2.39610672e-005, -7.62939453e-006, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829), CFrame.new(0,0,0), Part107, Handle, "HandleToPart107")
  1207.  
  1208. ----------------------------------------------------
  1209.  
  1210. Part108 = CreatePart(Daggers, "Part108", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 0.499999851), Enum.Material.Neon, 0, Enum.PartType.Block)
  1211. Part108Mesh = CreateMesh(Part108, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1212. Part108Weld = CreateWeld(Part108, CFrame.new(2.00979996, 4.59551811e-005, -0.0200119019, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part108, Handle, "HandleToPart108")
  1213.  
  1214. ----------------------------------------------------
  1215.  
  1216. Part109 = CreatePart(Daggers, "Part109", "Dark indigo", Vector3.new(0.200000003, 0.200000003, 3.40000033), Enum.Material.Neon, 1, Enum.PartType.Block)
  1217. Part109Mesh = CreateMesh(Part109, Vector3.new(0.409999996, 1, 1), "SpecialMesh", Enum.MeshType.Brick)
  1218. Part109Weld = CreateWeld(Part109, CFrame.new(3.29999924, 0, -0.0100021362, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part109, Handle, "HandleToPart109")
  1219.  
  1220. Daggers2 = Daggers:clone()
  1221. Daggers2.Parent = Character
  1222. Daggers2.Handle.HandleToRightArm.Part1 = LeftArm
  1223. Handle2Weld = Daggers2.Handle.HandleToRightArm
  1224.  
  1225.  
  1226. --[[ References ]]--
  1227.  
  1228. RightArmReference = CreatePart(Character, "Right arm reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block")
  1229. RightArmReferenceWeld = CreateWeld(RightArmReference, CFrame.new(0,1.5,0), CFrame.new(0,0,0), RightArm, RightArmReference, "LeftArmReferenceToRightArm")
  1230.  
  1231. ----------------------------------------------------------------------------------------------------------------------------
  1232.  
  1233. LeftArmReference = CreatePart(Character, "Left arm reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block")
  1234. LeftArmReferenceWeld = CreateWeld(LeftArmReference, CFrame.new(0,1.5,0), CFrame.new(0,0,0), LeftArm, LeftArmReference, "LeftArmReferenceToLeftArm")
  1235.  
  1236. ----------------------------------------------------------------------------------------------------------------------------
  1237.  
  1238. TorsoReference = CreatePart(Character, "Torso reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block")
  1239. TorsoReferenceWeld = CreateWeld(TorsoReference, CFrame.new(0,0,0), CFrame.new(0,0,0), Torso, TorsoReference, "TorsoReferenceToTorsoArm")
  1240.  
  1241. ----------------------------------------------------------------------------------------------------------------------------
  1242.  
  1243. RootPartReference = CreatePart(Character, "Root part reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block")
  1244. RootPartReferenceWeld = CreateWeld(RootPartReference, CFrame.new(0,0,0), CFrame.new(0,0,0), RootPart, RootPartReference, "RootPartReferenceToRootPart")
  1245.  
  1246. --[[ Damage function ]]--
  1247.  
  1248. function Display(HitCharacter, DisplayText, DisplayType)
  1249.  
  1250.  
  1251. if HitCharacter:FindFirstChild("Head") then
  1252. local DamageShowingPart = Instance.new("Part",Services.Workspace)
  1253. DamageShowingPart.Name = "ShowDamage"
  1254. DamageShowingPart.BrickColor = BrickColor.new("Crimson")
  1255. DamageShowingPart.Size = Vector3.new()
  1256. DamageShowingPart.Material = "Neon"
  1257. DamageShowingPart.Transparency = 1
  1258.  
  1259. local DisplayGui = Instance.new("BillboardGui", DamageShowingPart)
  1260. DisplayGui.Name = "Damage"
  1261. DisplayGui.AlwaysOnTop = true
  1262. DisplayGui.Size = UDim2.new(2, 0, 2, 0)
  1263.  
  1264. local DisplayNumber = Instance.new("TextLabel", DisplayGui)
  1265. DisplayNumber.Size = UDim2.new(1,0,1,0)
  1266. DisplayNumber.TextTransparency = 1
  1267. DisplayNumber.TextStrokeTransparency = 1
  1268. DisplayNumber.BackgroundTransparency = 1
  1269. DisplayNumber.TextTransparency = 1
  1270.  
  1271. DisplayNumber.Font = "SourceSansBold"
  1272. DisplayNumber.TextScaled = true
  1273.  
  1274. local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart)
  1275. BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1276. BodyVelocity.Velocity = Vector3.new(0,0.5,0)
  1277. if DisplayType == "Stun" then
  1278. BodyVelocity.Velocity = Vector3.new(0,0.1,0)
  1279. DisplayGui.Size = UDim2.new(5, 0, 5, 0)
  1280. DisplayNumber.TextStrokeColor3 = BrickColor.Black().Color
  1281. DisplayNumber.TextColor3 = BrickColor.new("Bright yellow").Color
  1282. DisplayNumber.Text = "Stunned!"
  1283. DamageShowingPart.Position = HitCharacter.Head.Position + Vector3.new(0,5,0)
  1284.  
  1285. end
  1286.  
  1287. if DisplayType == "Damage" then
  1288. DisplayNumber.TextStrokeColor3 = BrickColor.Black().Color
  1289. DisplayNumber.TextColor3 = BrickColor.new("Really red").Color
  1290. DisplayNumber.Text = "-" .. DisplayText
  1291. DamageShowingPart.Position = HitCharacter.Head.Position + Vector3.new(math.random(-1,1),5,math.random(-1,1))
  1292. end
  1293.  
  1294. coroutine.resume(coroutine.create(function()
  1295.  
  1296. while DisplayNumber.TextTransparency > 0 do
  1297. wait()
  1298.  
  1299. DisplayNumber.TextStrokeTransparency = DisplayNumber.BackgroundTransparency - 0.1
  1300. DisplayNumber.TextTransparency = DisplayNumber.TextTransparency - 0.1
  1301.  
  1302. end
  1303. AddVFX("Display", DamageShowingPart, 0.05)
  1304.  
  1305. end))
  1306.  
  1307.  
  1308. Services.Debris:AddItem(DamageShowingPart, 10)
  1309.  
  1310.  
  1311.  
  1312. end
  1313.  
  1314.  
  1315. end
  1316.  
  1317. function DoDamage(Hit, HitCharacter, Type, MinDamage, MaxDamage, PartLook, Knockback, SFX, SFXPitch, Delay, PartLook)
  1318.  
  1319. if Hit.Health == 0 or HitCharacter:FindFirstChild(Player.Name) then
  1320. return
  1321. end
  1322.  
  1323. SoundEffect(HitCharacter.Torso, SFX, 10, SFXPitch, false)
  1324.  
  1325.  
  1326. if Type == "Stand" then
  1327. HitCharacter.Humanoid.PlatformStand = true
  1328. coroutine.resume(coroutine.create(function()
  1329. wait(3)
  1330.  
  1331. HitCharacter.Humanoid.PlatformStand = false
  1332.  
  1333. end))
  1334.  
  1335. end
  1336.  
  1337. local DelayDebounce = Instance.new("Folder", HitCharacter)
  1338. DelayDebounce.Name = Player.Name
  1339. Services.Debris:AddItem(DelayDebounce, Delay)
  1340.  
  1341. local Damage = math.random(MinDamage, MaxDamage)
  1342. HitCharacter.Torso.Velocity = PartLook.CFrame.lookVector * Knockback
  1343.  
  1344. coroutine.resume(coroutine.create(function()
  1345. wait()
  1346. Hit:TakeDamage(Damage)
  1347. Display(HitCharacter, Damage, "Damage")
  1348. end))
  1349.  
  1350. end
  1351.  
  1352. function ValidateDamage(Part, Type, Distance, MinDamage, MaxDamage, PartLook, Knockback, SFX, SFXPitch, Delay, Effect, Stat, StatsDecreaseNumber, StatsDecreaseDuration)
  1353.  
  1354. for ChildrenNumber, Children in pairs(Services.Workspace:children()) do
  1355. if Children ~= Character and Children:FindFirstChild("Humanoid") and Children:FindFirstChild("Head") then
  1356.  
  1357. local HitHead = Children.Head
  1358.  
  1359. local TargetPosition = HitHead.Position - Part.Position
  1360. local Magnitude = TargetPosition.magnitude
  1361.  
  1362. if Magnitude < Distance then
  1363.  
  1364. local Hit = Children.Humanoid
  1365. local HitCharacter = Children
  1366.  
  1367. DoDamage(Hit, HitCharacter, Type, MinDamage, MaxDamage, PartLook, Knockback, SFX, SFXPitch, Delay, PartLook, Effect, Stat, StatsDecreaseNumber, StatsDecreaseDuration)
  1368.  
  1369. end
  1370. end
  1371. end
  1372. end
  1373.  
  1374. --[[ Attacks ]]--
  1375.  
  1376. function Attack1()
  1377. Attacking = true
  1378.  
  1379. for i = 1,10 do
  1380. Wait2()
  1381.  
  1382.  
  1383. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1384. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1385. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1386. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1387. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1388. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1389. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1390. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1391.  
  1392. end
  1393. SoundEffect(Torso, 231917871, 1, 2, false)
  1394. for i = 1,10 do
  1395. Wait2()
  1396. ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1397. RootPart.Velocity = RootPart.CFrame.lookVector * 50
  1398. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1399. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1400. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1401. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1402. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1403. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1404. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1405. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1406.  
  1407. end
  1408.  
  1409.  
  1410. Attacking = false
  1411. end
  1412.  
  1413.  
  1414.  
  1415. function Attack2()
  1416. Attacking = true
  1417.  
  1418. for i = 1,10 do
  1419. Wait2()
  1420. RootPart.Velocity = RootPart.CFrame.lookVector * 25
  1421. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1422. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1423. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1424. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1425. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1426. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1427. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1428. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1429.  
  1430. end
  1431. BlockVFX(Torso.CFrame, "Dark indigo", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1432. CircleVFX(Torso.CFrame, "Black", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1433. local TouchedFloor, WavePosition = FindPartOnRay(LeftArmReference.Position, CFrame.new(LeftArmReference.Position, LeftArmReference.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1434. if TouchedFloor then
  1435. WaveVFX(CFrame.new(WavePosition), "Dark indigo", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1436. end
  1437. ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1438.  
  1439. wait()
  1440. RootPartReferenceWeld.C0 = CFrame.new(0,0,-25)
  1441. Character:MoveTo(RootPartReference.Position)
  1442.  
  1443.  
  1444. BlockVFX(Torso.CFrame, "Dark indigo", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1445. CircleVFX(Torso.CFrame, "Black", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1446. local TouchedFloor, WavePosition = FindPartOnRay(LeftArmReference.Position, CFrame.new(LeftArmReference.Position, LeftArmReference.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1447. if TouchedFloor then
  1448. WaveVFX(CFrame.new(WavePosition) , "Dark indigo", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1449. end
  1450. SoundEffect(Torso, 320557563, 1, 1, false)
  1451. for i = 1,10 do
  1452. Wait2()
  1453.  
  1454.  
  1455. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1456. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1457. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1458. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1459. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1460. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1461. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1462. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1463.  
  1464. end
  1465.  
  1466. Attacking = false
  1467. end
  1468.  
  1469. function Attack3()
  1470. Attacking = true
  1471. for i = 1,2 do
  1472. SoundEffect(Torso, 231917871, 1, 2, false)
  1473. for i = 1,10 do
  1474. Wait2()
  1475. ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1476. RootPart.Velocity = RootPart.CFrame.lookVector * 50
  1477. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0, 0, 0), 0.2)
  1478. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0, 0, -i/2), 0.5)
  1479. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0, 1.6), 0.2)
  1480. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0, -1.6), 0.2)
  1481. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0), 0.2)
  1482. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0), 0.2)
  1483. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1484. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,-1.6,0), 0.2)
  1485.  
  1486. end
  1487. end
  1488.  
  1489. Attacking = false
  1490. end
  1491.  
  1492. function Attack4()
  1493. Attacking = true
  1494.  
  1495. for i = 1,5 do
  1496. Wait2()
  1497. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1498. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.5)
  1499. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 0.2), 0.2)
  1500. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.6, -1.6), 0.2)
  1501. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1502. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1503. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1504. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,-1.6,0), 0.2)
  1505.  
  1506. end
  1507.  
  1508. for i = 1,5 do
  1509. Wait2()
  1510. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 1.6), 0.2)
  1511. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0, 0.3, -1.6), 0.5)
  1512. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.8 , -0, 0.6), 0.2)
  1513. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0, -1.6), 0.2)
  1514. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1515. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1516. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1517. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1518.  
  1519. end
  1520. local RootPartLook = RootPart.CFrame.lookVector
  1521.  
  1522. local Tornado = Instance.new("Part", Services.Workspace)
  1523. Tornado.Size = Vector3.new()
  1524. Tornado.CanCollide = false
  1525. Tornado.Position = RootPart.Position
  1526. Tornado.Transparency = 1
  1527.  
  1528. Services.Debris:AddItem(Tornado, 1)
  1529.  
  1530. local TornadoVelocity = Instance.new("BodyVelocity", Tornado)
  1531. TornadoVelocity.Velocity = RootPartLook * 30
  1532. TornadoVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1533.  
  1534. SoundEffect(Tornado, 324867021, 1, 1, false)
  1535.  
  1536. coroutine.resume(coroutine.create(function()
  1537. local TornadoRotate = 0
  1538. while Tornado.Parent == Services.Workspace do
  1539. Wait2()
  1540.  
  1541. local TouchedFloor, WavePosition = FindPartOnRay(Tornado.Position, CFrame.new(Tornado.Position, Tornado.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1542. if TouchedFloor then
  1543. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "Dark indigo", "Neon", 0 , 0.1, 10,2,10, 0,0,0)
  1544. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "Black", "Neon", 0 , 0.1, 5,2,5, 0,0,0)
  1545. end
  1546.  
  1547. TornadoRotate = TornadoRotate + 0.1
  1548. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "Dark indigo", "Neon", 0.1, 0.5, 7, 7, 7, 0, 0, 0)
  1549. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "Black", "Neon", 0, 0.5, 3,5, 3, 0, 0, 0)
  1550. ValidateDamage(Tornado, "Normal", 10, 6, 8, Tornado, 5, 199149269, 1, 0.3)
  1551. end
  1552. end))
  1553.  
  1554. Attacking = false
  1555. end
  1556.  
  1557.  
  1558. function Move1()
  1559. Attacking = true
  1560.  
  1561. for i = 1,10 do
  1562. Wait2()
  1563.  
  1564.  
  1565. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1566. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1567. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1568. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1569. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1570. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1571. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1572. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1573.  
  1574. end
  1575.  
  1576. for i = 1, 3 do
  1577.  
  1578. BlockVFX(Torso.CFrame, "Dark indigo", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1579. CircleVFX(Torso.CFrame, "Black", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1580. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1581. if TouchedFloor then
  1582. WaveVFX(CFrame.new(WavePosition), "Dark indigo", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1583. end
  1584. ValidateDamage(Torso, "Normal", 20, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1585.  
  1586. wait()
  1587. RootPartReferenceWeld.C0 = CFrame.new(0,0,-10)
  1588. Character:MoveTo(RootPartReference.Position)
  1589.  
  1590.  
  1591. BlockVFX(Torso.CFrame, "Dark indigo", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1592. CircleVFX(Torso.CFrame, "Black", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1593. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1594. if TouchedFloor then
  1595. WaveVFX(CFrame.new(WavePosition) , "Dark indigo", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1596. end
  1597. SoundEffect(Torso, 320557563, 1, 1, false)
  1598.  
  1599. end
  1600.  
  1601. for i = 1 ,3 do
  1602.  
  1603. for i = 1,10 do
  1604. Wait2()
  1605.  
  1606.  
  1607. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1608. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1609. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1610. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1611. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1612. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1613. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1614. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1615.  
  1616. end
  1617. BlockVFX(Torso.CFrame, "Dark indigo", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1618. CircleVFX(Torso.CFrame, "Black", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1619. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1620. if TouchedFloor then
  1621. WaveVFX(CFrame.new(WavePosition), "Dark indigo", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1622. end
  1623. ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1624.  
  1625. wait()
  1626. RootPartReferenceWeld.C0 = CFrame.new(0,0,20)
  1627. Character:MoveTo(RootPartReference.Position)
  1628.  
  1629.  
  1630. BlockVFX(Torso.CFrame, "Dark indigo", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1631. CircleVFX(Torso.CFrame, "Black", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1632. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1633. if TouchedFloor then
  1634. WaveVFX(CFrame.new(WavePosition) , "Dark indigo", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1635. end
  1636. SoundEffect(Torso, 231917871, 1, 2, false)
  1637.  
  1638. for i = 1,10 do
  1639. Wait2()
  1640. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1641. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1642. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1643. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1644. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1645. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1646. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1647. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1648.  
  1649. end
  1650. end
  1651. Attacking = false
  1652. end
  1653.  
  1654.  
  1655. function Move2()
  1656. Attacking = true
  1657. Humanoid.WalkSpeed = 0
  1658. Humanoid.JumpPower = 0
  1659. coroutine.resume(coroutine.create(function()
  1660. for i = 1, 5 do
  1661. Wait2(10)
  1662. BlockVFX(RightArmReference.CFrame, "Dark indigo", "Neon", 0, 0.05, 1, 1, 1, 0.5, 0.5, 0.5)
  1663. BlockVFX(LeftArmReference.CFrame, "Dark indigo", "Neon", 0, 0.05, 1, 1, 1, 0.5, 0.5, 0.5)
  1664.  
  1665. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1666. if TouchedFloor then
  1667. WaveVFX(CFrame.new(WavePosition), "Dark indigo", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1668. end
  1669. end
  1670. end))
  1671. for i = 1,100 do
  1672. Wait2()
  1673.  
  1674.  
  1675. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1676. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1677. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1678. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1679. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1680. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1681. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1682. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1683.  
  1684.  
  1685. end
  1686.  
  1687. for i = 1,10 do
  1688. Wait2()
  1689. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1690. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1691. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1692. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1693. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1694. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1695. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1696. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1697.  
  1698. end
  1699.  
  1700.  
  1701. local RootPartLook = RootPart.CFrame.lookVector
  1702.  
  1703. local Tornado = Instance.new("Part", Services.Workspace)
  1704. Tornado.Size = Vector3.new()
  1705. Tornado.CanCollide = false
  1706. Tornado.Position = RootPart.Position
  1707. Tornado.Transparency = 1
  1708.  
  1709. Services.Debris:AddItem(Tornado, 2)
  1710.  
  1711. local TornadoVelocity = Instance.new("BodyVelocity", Tornado)
  1712. TornadoVelocity.Velocity = RootPartLook * 100
  1713. TornadoVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1714.  
  1715. SoundEffect(Tornado, 324867021, 1, 1, false)
  1716.  
  1717. coroutine.resume(coroutine.create(function()
  1718. local TornadoRotate = 0
  1719. while Tornado.Parent == Services.Workspace do
  1720. Wait2()
  1721.  
  1722. local TouchedFloor, WavePosition = FindPartOnRay(Tornado.Position, CFrame.new(Tornado.Position, Tornado.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1723. if TouchedFloor then
  1724. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "Dark indigo", "Neon", 0 , 0.1, 20,4,20, 0,0,0)
  1725. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "Black", "Neon", 0 , 0.1, 15,4,15, 0,0,0)
  1726. end
  1727.  
  1728. TornadoRotate = TornadoRotate + 0.1
  1729. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "Dark indigo", "Neon", 0.1, 0.5, 17, 17, 17, 0, 0, 0)
  1730. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "Black", "Neon", 0, 0.5, 13,15, 13, 0, 0, 0)
  1731. ValidateDamage(Tornado, "Stand", 10, 10, 13, Tornado, 5, 199149269, 1, 0.1)
  1732. end
  1733. end))
  1734.  
  1735. Humanoid.WalkSpeed = 20
  1736. Humanoid.JumpPower = 50
  1737. Attacking = false
  1738.  
  1739. end
  1740.  
  1741.  
  1742. function Move3()
  1743. Attacking = true
  1744.  
  1745. for i = 1,10 do
  1746. Wait2()
  1747.  
  1748.  
  1749. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1750. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1751. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1752. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1753. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1754. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1755. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1756. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1757.  
  1758. end
  1759. Humanoid.WalkSpeed = 30
  1760. Humanoid.JumpPower = 0
  1761. BlockVFX(Torso.CFrame, "Dark indigo", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1762. CircleVFX(Torso.CFrame, "Black", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1763. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1764. if TouchedFloor then
  1765. WaveVFX(CFrame.new(WavePosition) , "Dark indigo", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1766. end
  1767. Daggers.Parent = nil
  1768. Daggers2.Parent = nil
  1769. for i = 1,10 do
  1770. Wait2()
  1771. Head.face.Transparency = 1
  1772. for i,v in pairs(Character:children()) do
  1773. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  1774.  
  1775. v.Transparency = v.Transparency + 0.1
  1776.  
  1777. end
  1778.  
  1779. if v:IsA("Accessory") then
  1780.  
  1781. v.Handle.Transparency = v.Handle.Transparency + 0.1
  1782.  
  1783. end
  1784. end
  1785. end
  1786.  
  1787. wait(3)
  1788.  
  1789. Daggers.Parent = Character
  1790. Daggers2.Parent = Character
  1791.  
  1792. for i = 1,10 do
  1793. Wait2()
  1794. Head.face.Transparency = 0
  1795. for i,v in pairs(Character:children()) do
  1796. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  1797.  
  1798. v.Transparency = v.Transparency - 0.1
  1799.  
  1800. end
  1801. if v:IsA("Accessory") then
  1802.  
  1803. v.Handle.Transparency = v.Handle.Transparency - 0.1
  1804.  
  1805. end
  1806. end
  1807. end
  1808. SoundEffect(Torso, 231917871, 1, 2, false)
  1809. BlockVFX(Torso.CFrame, "Dark indigo", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1810. CircleVFX(Torso.CFrame, "Black", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1811. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1812. if TouchedFloor then
  1813. WaveVFX(CFrame.new(WavePosition) , "Dark indigo", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1814. end
  1815.  
  1816. for i = 1,10 do
  1817. Wait2()
  1818. ValidateDamage(Torso, "Normal", 10, 36, 46, RootPart, 5, 199149269, 1, 0.3)
  1819. RootPart.Velocity = RootPart.CFrame.lookVector * 50
  1820. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1821. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1822. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1823. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1824. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1825. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1826. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1827. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1828.  
  1829. end
  1830.  
  1831. Humanoid.WalkSpeed = 20
  1832. Humanoid.JumpPower = 50
  1833. Attacking = false
  1834.  
  1835. end
  1836.  
  1837. function Move4()
  1838. Attacking = true
  1839.  
  1840. for i = 1,10 do
  1841. Wait2()
  1842.  
  1843.  
  1844. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1845. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1846. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1847. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1848. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1849. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1850. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1851. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1852.  
  1853. end
  1854.  
  1855.  
  1856. local RootPartLook = RootPart.CFrame.lookVector
  1857. RootPartReferenceWeld.C0 = CFrame.new(0,0,20)
  1858. local Tornado = Instance.new("Part", Services.Workspace)
  1859. Tornado.Size = Vector3.new()
  1860. Tornado.CanCollide = false
  1861. Tornado.Position = RootPartReference.Position
  1862. Tornado.Transparency = 1
  1863. Tornado.Anchored = true
  1864.  
  1865. Services.Debris:AddItem(Tornado, 10)
  1866.  
  1867. SoundEffect(Tornado, 324867021, 1, 1, false)
  1868.  
  1869. coroutine.resume(coroutine.create(function()
  1870. local TornadoRotate = 0
  1871. while Tornado.Parent == Services.Workspace do
  1872. Wait2()
  1873.  
  1874. local TouchedFloor, WavePosition = FindPartOnRay(Tornado.Position, CFrame.new(Tornado.Position, Tornado.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1875. if TouchedFloor then
  1876. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "Dark indigo", "Neon", 0 , 0.1, 100,20,100, 0,0,0)
  1877. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "Black", "Neon", 0 , 0.1, 50,20,50, 0,0,0)
  1878. end
  1879.  
  1880. TornadoRotate = TornadoRotate + 0.1
  1881. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "Dark indigo", "Neon", 0.1, 0.5, 70, 70, 70, 0, 0, 0)
  1882. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "Black", "Neon", 0, 0.5, 30,50, 30, 0, 0, 0)
  1883. ValidateDamage(Tornado, "Stand", 50, 3, 6, Tornado, 5, 199149269, 1, 0.3)
  1884. end
  1885. end))
  1886.  
  1887.  
  1888. for i = 1,10 do
  1889. Wait2()
  1890. RootPart.Velocity = RootPart.CFrame.lookVector * 50
  1891. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1892. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1893. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1894. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1895. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1896. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1897. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1898. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1899.  
  1900. end
  1901.  
  1902.  
  1903. Attacking = false
  1904.  
  1905. end
  1906.  
  1907. function UseAirCharge()
  1908. CanCharge = false
  1909. Charge = Charge - 1
  1910.  
  1911. local AntiFall = Instance.new("Part", workspace)
  1912. AntiFall.Anchored = true
  1913. AntiFall.Size = Vector3.new(50,1,50)
  1914. AntiFall.Transparency = 1
  1915. AntiFall.CFrame = RootPart.CFrame * CFrame.new(0,-2,0)
  1916. Services.Debris:AddItem(AntiFall, 1)
  1917. Humanoid.JumpPower = 0
  1918. SoundEffect(Torso, 169380505, 1, 1, false)
  1919. RingVFX(RootPart.CFrame * CFrame.new(0,-2,0) * CFrame.Angles(1.6,0,0), "Dark indigo", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1920. CircleVFX(RootPart.CFrame * CFrame.new(0,-2,0), "Dark indigo", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1921.  
  1922. coroutine.resume(coroutine.create(function()
  1923. wait(1)
  1924. CanCharge = true
  1925. end))
  1926.  
  1927. end
  1928.  
  1929.  
  1930. --[[ Other functions ]]--
  1931.  
  1932. function Keydown(Key)
  1933. if Attacking then
  1934. return
  1935. end
  1936.  
  1937. if Key == "z" and Cooldown1 == MaxCooldown1 and Mana > 20 then
  1938. Mana = Mana - 20
  1939. Cooldown1 = 0
  1940. Move1()
  1941.  
  1942. end
  1943. if Key == "x" and Cooldown2 == MaxCooldown2 and Mana > 40 then
  1944. Cooldown2 = 0
  1945. Mana = Mana - 40
  1946. Move2()
  1947.  
  1948. end
  1949. if Key == "c" and Cooldown3 == MaxCooldown3 and Mana > 70 then
  1950. Cooldown3 = 0
  1951. Mana = Mana - 70
  1952. Move3()
  1953.  
  1954. end
  1955. if Key == "v" and Cooldown4 == MaxCooldown4 and Mana > 99 then
  1956. Cooldown4 = 0
  1957. Mana = Mana - 100
  1958. Move4()
  1959.  
  1960. end
  1961. if Key == " " and InAir then
  1962. Charging = true
  1963. Humanoid.JumpPower = 0
  1964.  
  1965.  
  1966. end
  1967.  
  1968. end
  1969.  
  1970. function Keyup(Key)
  1971. if Attacking then
  1972. return
  1973. end
  1974.  
  1975. if Key == " " then
  1976. Charging = false
  1977. Humanoid.JumpPower = 50
  1978.  
  1979.  
  1980. end
  1981.  
  1982. end
  1983.  
  1984.  
  1985.  
  1986. function MouseClick()
  1987. if Attacking then
  1988. return
  1989. end
  1990.  
  1991. if Combo == 1 then
  1992. Combo = 2
  1993. Attack1()
  1994.  
  1995. elseif Combo == 2 then
  1996. Combo = 3
  1997. Attack2()
  1998.  
  1999. elseif Combo == 3 then
  2000. Combo = 4
  2001. Attack3()
  2002.  
  2003. elseif Combo == 4 then
  2004. Combo = 1
  2005. Attack4()
  2006.  
  2007.  
  2008. end
  2009. end
  2010.  
  2011. Mouse.Button1Down:connect(MouseClick)
  2012. Mouse.KeyDown:connect(Keydown)
  2013. Mouse.KeyUp:connect(Keyup)
  2014.  
  2015. --[[ Values ]]--
  2016.  
  2017. DoAnimateVal = 0
  2018. DoAnimateVal2 = 0
  2019. DoAnimateVal3 = 0
  2020. DoAnimateVal4 = 0
  2021. Increase = 0
  2022. Increase2 = 0
  2023. Invert = false
  2024. Invert2 = false
  2025. Invert3 = false
  2026. Invert4 = false
  2027. WalkVal = 0
  2028.  
  2029. WalkInvert = false
  2030. Walk = false
  2031.  
  2032.  
  2033. function VisualEffects()
  2034. for i = 1, #VFXList do
  2035. if VFXList[i] then
  2036. local VFXConfiguration = VFXList[i]
  2037.  
  2038. if VFXConfiguration then
  2039. if VFXConfiguration[1] == "Display" then
  2040. if VFXConfiguration[2]:FindFirstChild("Damage") then
  2041. VFXConfiguration[2].Damage.TextLabel.TextStrokeTransparency = VFXConfiguration[2].Damage.TextLabel.TextStrokeTransparency + VFXConfiguration[3]
  2042. VFXConfiguration[2].Damage.TextLabel.TextTransparency = VFXConfiguration[2].Damage.TextLabel.TextTransparency + VFXConfiguration[3]
  2043. end
  2044. end
  2045. if VFXConfiguration[1] == "Resize" then
  2046. if VFXConfiguration[2]:FindFirstChild("Mesh") then
  2047. if VFXConfiguration[2].Transparency < 1 then
  2048. VFXConfiguration[2].Mesh.Scale = VFXConfiguration[2].Mesh.Scale + Vector3.new(VFXConfiguration[4], VFXConfiguration[5], VFXConfiguration[6])
  2049. VFXConfiguration[2].Transparency = VFXConfiguration[2].Transparency + VFXConfiguration[3]
  2050. end
  2051. end
  2052. end
  2053. if VFXConfiguration[1] == "Rotate" then
  2054. if VFXConfiguration[2].Transparency < 1 then
  2055. VFXConfiguration[2].Rotation = VFXConfiguration[2].Rotation + Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2056. end
  2057. end
  2058. end
  2059. end
  2060. end
  2061. end
  2062.  
  2063. function FindPartOnRay(Position, Direction, MaxDistance, Ignore)
  2064. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * MaxDistance), Ignore)
  2065. end
  2066.  
  2067. function Values()
  2068. Increase = Increase + 1
  2069. Increase2 = Increase2 + 0.5
  2070.  
  2071. if WalkVal > 8 then
  2072. WalkInvert = true
  2073. elseif WalkVal < 1 then
  2074. WalkInvert = false
  2075. end
  2076.  
  2077. if WalkInvert then
  2078. WalkVal = WalkVal - 1
  2079. elseif not WalkInvert then
  2080. WalkVal = WalkVal + 1
  2081. end
  2082.  
  2083. if 0.5 < DoAnimateVal then
  2084. Invert = true
  2085. elseif DoAnimateVal < -0.5 then
  2086. Invert = false
  2087. end
  2088.  
  2089. if 0.2 < DoAnimateVal2 then
  2090. Invert2 = true
  2091. elseif DoAnimateVal2 < -0.2 then
  2092. Invert2 = false
  2093. end
  2094.  
  2095.  
  2096. if Invert == false then
  2097. DoAnimateVal = DoAnimateVal + 0.01
  2098. else
  2099. DoAnimateVal = DoAnimateVal - 0.01
  2100. end
  2101. if Invert2 == false then
  2102. DoAnimateVal2 = DoAnimateVal2 + 0.05
  2103. else
  2104. DoAnimateVal2 = DoAnimateVal2 - 0.05
  2105. end
  2106.  
  2107.  
  2108. if 1 < DoAnimateVal3 then
  2109. Invert3 = true
  2110. elseif DoAnimateVal3 < -0 then
  2111. Invert3 = false
  2112. end
  2113.  
  2114. if Invert3 == false then
  2115. DoAnimateVal3 = DoAnimateVal3 + 0.1
  2116. else
  2117. DoAnimateVal3 = DoAnimateVal3 - 0.1
  2118. end
  2119.  
  2120. if 1 < DoAnimateVal4 then
  2121. Invert4 = true
  2122. elseif DoAnimateVal4 < -1 then
  2123. Invert4 = false
  2124. end
  2125.  
  2126. if ChargeDelay < ChargeDelay2 then
  2127. ChargeDelay = ChargeDelay + 1
  2128. elseif ChargeDelay > ChargeDelay2 - 1 then
  2129. ChargeDelay = 0
  2130. end
  2131.  
  2132. if Charge < 100 and ChargeDelay < 1 and not Charging then
  2133. Charge = Charge + 1
  2134. end
  2135.  
  2136. if Charge > 3 then
  2137. Charge = 4
  2138. end
  2139.  
  2140. if Invert4 == false then
  2141. DoAnimateVal4 = DoAnimateVal4 + 0.1
  2142. else
  2143. DoAnimateVal4 = DoAnimateVal4 - 0.1
  2144. end
  2145.  
  2146. if Cooldown1 < MaxCooldown1 then
  2147. Cooldown1 = Cooldown1 + Cooldown1Add
  2148. end
  2149.  
  2150. if Cooldown1 > MaxCooldown1 - 1 then
  2151. Cooldown1 = MaxCooldown1
  2152. end
  2153.  
  2154. if Cooldown2 < MaxCooldown2 then
  2155. Cooldown2 = Cooldown2 + Cooldown2Add
  2156. end
  2157.  
  2158. if Cooldown2 > MaxCooldown2 - 1 then
  2159. Cooldown2 = MaxCooldown2
  2160. end
  2161.  
  2162. if Cooldown3 < MaxCooldown3 then
  2163. Cooldown3 = Cooldown3 + Cooldown3Add
  2164. end
  2165.  
  2166. if Cooldown3 > MaxCooldown3 - 1 then
  2167. Cooldown3 = MaxCooldown3
  2168. end
  2169.  
  2170. if Cooldown4 < MaxCooldown4 then
  2171. Cooldown4 = Cooldown4 + Cooldown4Add
  2172. end
  2173.  
  2174. if Cooldown4 > MaxCooldown4 - 1 then
  2175. Cooldown4 = MaxCooldown4
  2176. end
  2177.  
  2178. if ManaDelay < ManaDelay2 then
  2179. ManaDelay = ManaDelay + 1
  2180. elseif ManaDelay > ManaDelay2 - 1 then
  2181. ManaDelay = 0
  2182. end
  2183.  
  2184. if Mana < 100 and ManaDelay < 1 then
  2185. Mana = Mana + 1
  2186. end
  2187.  
  2188. if Mana > 99 then
  2189. Mana = 100
  2190. end
  2191. end
  2192.  
  2193.  
  2194. function UpdateAllBars()
  2195.  
  2196. ManaBarText.Text = "Mana: " .. Mana .. "%"
  2197. HealthBarText.Text = "Health: " .. Humanoid.Health .. "%"
  2198. ChargeBarText.Text = "Charges: "..Charge.." / 4"
  2199.  
  2200. HealthBarBar:TweenSize(UDim2.new(0.98 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 0, 19), "Out", "Quad", 0.3)
  2201. ManaBarBar:TweenSize(UDim2.new(0.98 * (Mana / 100), 0, 0, 19), "Out", "Quad", 0.3)
  2202. ChargeBarBar:TweenSize(UDim2.new(0.98 * (Charge / 4), 0, 0, 19), "Out", "Quad", 0.3)
  2203. CooldownZBarBar:TweenSize(UDim2.new(1 * (Cooldown1 / MaxCooldown1), 0, 0, 70), "Out", "Quad", 0.3)
  2204. CooldownXBarBar:TweenSize(UDim2.new(1 * (Cooldown2 / MaxCooldown2), 0, 0, 70), "Out", "Quad", 0.3)
  2205. CooldownCBarBar:TweenSize(UDim2.new(1 * (Cooldown3 / MaxCooldown3), 0, 0, 70), "Out", "Quad", 0.3)
  2206. CooldownVBarBar:TweenSize(UDim2.new(1 * (Cooldown4 / MaxCooldown4), 0, 0, 70), "Out", "Quad", 0.3)
  2207.  
  2208.  
  2209. if Humanoid.Health > 75 then
  2210. HealthBarBar.BackgroundColor3 = BrickColor.new("Lime green").Color
  2211. elseif Humanoid.Health > 50 and Humanoid.Health < 75 then
  2212. HealthBarBar.BackgroundColor3 = BrickColor.new("Cool yellow").Color
  2213. elseif Humanoid.Health > 35 and Humanoid.Health < 50 then
  2214. HealthBarBar.BackgroundColor3 = BrickColor.new("Bright yellow").Color
  2215. elseif Humanoid.Health > 15 and Humanoid.Health < 35 then
  2216. HealthBarBar.BackgroundColor3 = BrickColor.new("Bright red").Color
  2217. elseif Humanoid.Health < 35 then
  2218. HealthBarBar.BackgroundColor3 = BrickColor.new("Really red").Color
  2219. end
  2220. end
  2221.  
  2222. function Animations()
  2223.  
  2224. local Velocity = (RootPart.Velocity * Vector3.new(1,0,1)).magnitude
  2225. local FallVelocity = RootPart.Velocity.Y
  2226. local Floor = FindPartOnRay(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position + Vector3.new(0,-1,0)).lookVector, 4, Character)
  2227.  
  2228.  
  2229. if Velocity > 1 and Floor then
  2230. if WalkInvert then
  2231.  
  2232. RightHip.C1 = Animate(RightHip.C1, RightLegDefaultCFrame * CFrame.Angles(0,0,1.2), 0.2)
  2233. LeftHip.C1 = Animate(LeftHip.C1,LeftLegDefaultCFrame * CFrame.Angles(0,0,1.2), 0.2)
  2234.  
  2235. elseif not WalkInvert then
  2236.  
  2237. RightHip.C1 = Animate(RightHip.C1, RightLegDefaultCFrame * CFrame.Angles(0,0,-0.8), 0.2)
  2238. LeftHip.C1 = Animate(LeftHip.C1,LeftLegDefaultCFrame * CFrame.Angles(0,0,-0.8), 0.2)
  2239.  
  2240. end
  2241. else
  2242. RightHip.C1 = Animate(RightHip.C1, RightLegDefaultCFrame, 0.2)
  2243. LeftHip.C1 = Animate(LeftHip.C1,LeftLegDefaultCFrame, 0.2)
  2244. end
  2245.  
  2246.  
  2247. if Velocity < 1 and Floor and not Attacking then
  2248. Walk = false
  2249. InAir = false
  2250. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, -0.6), 0.2)
  2251. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0 + DoAnimateVal / 8) * CFrame.Angles(-0.2, -0.1, 0.6), 0.2)
  2252. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5+ DoAnimateVal / 8, 0) * CFrame.Angles(-0.2 - DoAnimateVal / 8 , -0.2, 0.2 + DoAnimateVal / 8), 0.2)
  2253. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5 + DoAnimateVal / 8,0) * CFrame.Angles(-0.2 + DoAnimateVal / 8 , 0.2, -0.2- DoAnimateVal / 8), 0.2)
  2254. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1.05 - DoAnimateVal / 8, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0.01,0,-0.2), 0.2)
  2255. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1 - DoAnimateVal / 8, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.05,0,0.2), 0.2)
  2256. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  2257. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  2258. end
  2259.  
  2260. if Velocity > 1 and Floor and not Attacking then
  2261. InAir = false
  2262. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(-0.3, 0, 0), 0.2)
  2263. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,-0.5) * CFrame.Angles(0.8, 0, DoAnimateVal2), 0.2)
  2264. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 0.5), 0.2)
  2265. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(-0.5 , 0, -0.5), 0.2)
  2266. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  2267. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  2268. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  2269. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  2270. end
  2271.  
  2272. if FallVelocity > 1 and not Floor and not Attacking then
  2273. InAir = true
  2274. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(-0.05, 0, 0), 0.2)
  2275. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,-0.2) * CFrame.Angles(-0.6, 0, 0), 0.2)
  2276. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 0.7), 0.2)
  2277. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(-0.5 , 0, -0.7), 0.2)
  2278. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0), 0.2)
  2279. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, -0.5) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.5), 0.2)
  2280. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2)
  2281. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2)
  2282. end
  2283.  
  2284. if FallVelocity < -1 and not Floor and not Attacking then
  2285. InAir = true
  2286. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(-0.05, 0, 0), 0.2)
  2287. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,-0.2) * CFrame.Angles(0.6, 0, 0), 0.2)
  2288. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 1), 0.2)
  2289. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(-0.5 , 0, -1), 0.2)
  2290. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0), 0.2)
  2291. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, -0.5) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.5), 0.2)
  2292. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2)
  2293. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2)
  2294. end
  2295.  
  2296. if Charge < 1 then
  2297. Charging = false
  2298. end
  2299.  
  2300. if Charging and InAir and CanCharge then
  2301.  
  2302. UseAirCharge()
  2303.  
  2304. end
  2305.  
  2306. end
  2307.  
  2308.  
  2309. while 1 do
  2310. Wait2()
  2311.  
  2312. Values()
  2313. UpdateAllBars()
  2314. VisualEffects()
  2315. Animations()
  2316.  
  2317. end
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