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- Name = "cegberry"
- local Player = game:GetService("Players")[Name]
- local Character = Player.Character
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Humanoid") then
- Humanoid = v
- end
- end
- Instance.new("ForceField", Character).Visible = false
- Instance.new("ForceField", Humanoid).Visible = false
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Part") and v.Name == "HumanoidRootPart" then
- Root = v
- end
- end
- for i,v in pairs(Character:GetChildren()) do
- if v.Name == "UpperTorso" or v.Name == "Torso" then
- UpperTorso = v
- end
- end
- for i,v in pairs(Character:GetChildren()) do
- if v.Name == "Head" then
- Head = v
- end
- end
- Head:GetPropertyChangedSignal("Name"):Connect(function()
- Head.Name = "Head"
- end)
- Head:GetPropertyChangedSignal("Size"):Connect(function()
- Head.Size = Vector3.new(2, 1, 1)
- end)
- Humanoid.Name = math.random(1, 9999999)
- Humanoid.MaxHealth = math.huge * math.huge
- Humanoid.Health = math.huge * math.huge
- Humanoid:GetPropertyChangedSignal("Health"):Connect(function()
- Humanoid.MaxHealth = math.huge * math.huge
- Humanoid.Health = math.huge * math.huge
- end)
- function gethurt()
- Character:MakeJoints()
- end
- Humanoid.HealthChanged:Connect(gethurt)
- for k,a in pairs(Character:GetDescendants()) do
- if a:IsA("Part") or a:IsA("MeshPart") or a:IsA("BasePart") then
- a.Locked = true
- end
- end
- UpperTorso:GetPropertyChangedSignal("Size"):Connect(function()
- UpperTorso.Size = Vector3.new(2, 1.6, 1)
- end)
- UpperTorso:GetPropertyChangedSignal("Name"):Connect(function()
- UpperTorso.Name = "UpperTorso"
- end)
- Humanoid:GetPropertyChangedSignal("Name"):Connect(function()
- Humanoid.Name = "Humanoid"
- end)
- Humanoid:GetPropertyChangedSignal("PlatformStand"):Connect(function()
- Humanoid.PlatformStand = false
- end)
- Character.DescendantAdded:Connect(function(obj)
- spawn(function()
- if obj:IsA("BodyVelocity") then
- obj:Destroy()
- end
- end)
- end)
- Character.DescendantAdded:Connect(function(objs)
- spawn(function()
- if objs:IsA("BodyForce") then
- objs.Force = Vector3.new(0, 0, 0)
- objs:Destroy()
- end
- end)
- end)
- fakehum = Instance.new("BoolValue", Character)
- fakehum.Name = "Humanoid"
- fakehead = Instance.new("BoolValue", Character)
- fakehead.Name = "Head"
- faketorso = Instance.new("BoolValue", Character)
- faketorso.Name = "UpperTorso"
- game:GetService("RunService").Stepped:Connect(function()
- Character:MakeJoints()
- end)
- Player.CharacterAdded:Connect(function()
- wait(1/60)
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Humanoid") then
- Humanoid = v
- end
- end
- Instance.new("ForceField", Character).Visible = false
- Instance.new("ForceField", Humanoid).Visible = false
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Part") and v.Name == "HumanoidRootPart" then
- Root = v
- end
- end
- for i,v in pairs(Character:GetChildren()) do
- if v.Name == "UpperTorso" then
- UpperTorso = v
- end
- end
- for i,v in pairs(Character:GetChildren()) do
- if v.Name == "Head" then
- Head = v
- end
- end
- Head:GetPropertyChangedSignal("Name"):Connect(function()
- Head.Name = "Head"
- end)
- Humanoid.Name = math.random(1, 9999999)
- Humanoid.MaxHealth = math.huge * math.huge
- Humanoid.Health = math.huge * math.huge
- Humanoid:GetPropertyChangedSignal("Health"):Connect(function()
- Humanoid.MaxHealth = math.huge * math.huge
- Humanoid.Health = math.huge * math.huge
- end)
- function gethurt()
- Character:MakeJoints()
- end
- Humanoid.HealthChanged:Connect(gethurt)
- for k,a in pairs(Character:GetDescendants()) do
- if a:IsA("Part") or a:IsA("MeshPart") or a:IsA("BasePart") then
- a.Locked = true
- end
- end
- UpperTorso:GetPropertyChangedSignal("Name"):Connect(function()
- UpperTorso.Name = "UpperTorso"
- end)
- Humanoid:GetPropertyChangedSignal("Name"):Connect(function()
- Humanoid.Name = "Humanoid"
- end)
- Humanoid:GetPropertyChangedSignal("PlatformStand"):Connect(function()
- Humanoid.PlatformStand = false
- end)
- Character.DescendantAdded:Connect(function(obj)
- spawn(function()
- if obj:IsA("BodyVelocity") then
- obj:Destroy()
- end
- end)
- end)
- Character.DescendantAdded:Connect(function(objs)
- spawn(function()
- if objs:IsA("BodyForce") then
- objs.Force = Vector3.new(0, 0, 0)
- objs:Destroy()
- end
- end)
- end)
- fakehum = Instance.new("BoolValue", Character)
- fakehum.Name = "Humanoid"
- fakehead = Instance.new("BoolValue", Character)
- fakehead.Name = "Head"
- faketorso = Instance.new("BoolValue", Character)
- faketorso.Name = "UpperTorso"
- warn("Loaded!")
- game:GetService("RunService").Stepped:Connect(function()
- Character:MakeJoints()
- end)
- end)
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