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Jun 23rd, 2018
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  1. script.Name = "Banisher Gun V3 / 1"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. script:ClearAllChildren()
  7. wait(0.2)
  8.  
  9.  
  10. CV="White"
  11. p = game.Players.LocalPlayer
  12. char = p.Character
  13. local txt = Instance.new("BillboardGui", char)
  14. txt.Adornee = char .Head
  15. txt.Name = "_status"
  16. txt.Size = UDim2.new(2, 0, 1.2, 0)
  17. txt.StudsOffset = Vector3.new(-9, 8, 0)
  18. local text = Instance.new("TextLabel", txt)
  19. text.Size = UDim2.new(10, 0, 7, 0)
  20. text.FontSize = "Size24"
  21. text.TextScaled = true
  22. text.TextTransparency = 0
  23. text.BackgroundTransparency = 1
  24. text.TextTransparency = 0
  25. text.TextStrokeTransparency = 0
  26. text.Font = "Antique"
  27. text.TextStrokeColor3 = Color3.new(1,1,1)
  28.  
  29. v=Instance.new("Part")
  30. v.Name = "ColorBrick"
  31. v.Parent=p.Character
  32. v.FormFactor="Symmetric"
  33. v.Anchored=true
  34. v.CanCollide=false
  35. v.BottomSurface="Smooth"
  36. v.TopSurface="Smooth"
  37. v.Size=Vector3.new(10,5,3)
  38. v.Transparency=1
  39. v.CFrame=char.Torso.CFrame
  40. v.BrickColor=BrickColor.new(CV)
  41. v.Transparency=1
  42. text.TextColor3 = Color3.new(1,1,1)
  43. v.Shape="Block"
  44. text.Text = "Gods Executioner"
  45.  
  46. local s = Instance.new("Sound",char)
  47. s.Name = "BGMusic"
  48. s.SoundId = "rbxassetid://1846221178"
  49. s.Pitch = 1
  50. s.Volume = 5
  51. s.Looped = true
  52. s.archivable = false
  53. s.Parent = char.Head
  54. wait(0.1)
  55. s:play()
  56.  
  57.  
  58. Player = game:GetService("Players").LocalPlayer
  59. PlayerGui = Player.PlayerGui
  60. Cam = workspace.CurrentCamera
  61. Backpack = Player.Backpack
  62. Character = Player.Character
  63. Humanoid = Character.Humanoid
  64. Mouse = Player:GetMouse()
  65. RootPart = Character["HumanoidRootPart"]
  66. Torso = Character["Torso"]
  67. Head = Character["Head"]
  68. RightArm = Character["Right Arm"]
  69. LeftArm = Character["Left Arm"]
  70. RightLeg = Character["Right Leg"]
  71. LeftLeg = Character["Left Leg"]
  72. RootJoint = RootPart["RootJoint"]
  73. Neck = Torso["Neck"]
  74. RightShoulder = Torso["Right Shoulder"]
  75. LeftShoulder = Torso["Left Shoulder"]
  76. RightHip = Torso["Right Hip"]
  77. LeftHip = Torso["Left Hip"]
  78. local TIME = 0
  79. local sick = Instance.new("Sound",Torso)
  80.  
  81. IT = Instance.new
  82. CF = CFrame.new
  83. VT = Vector3.new
  84. RAD = math.rad
  85. C3 = Color3.new
  86. UD2 = UDim2.new
  87. BRICKC = BrickColor.new
  88. ANGLES = CFrame.Angles
  89. EULER = CFrame.fromEulerAnglesXYZ
  90. COS = math.cos
  91. ACOS = math.acos
  92. SIN = math.sin
  93. ASIN = math.asin
  94. ABS = math.abs
  95. MRANDOM = math.random
  96. FLOOR = math.floor
  97. LEFTWINGS = {}
  98. RIGHTWINGS = {}
  99. --//=================================\\
  100. --|| USEFUL VALUES
  101. --\\=================================//
  102.  
  103. Animation_Speed = 3
  104. local FORCERESET = false
  105. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  106. local Speed = 16
  107. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  108. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  109. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  110. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  111. local DAMAGEMULTIPLIER = 1
  112. local ANIM = "Idle"
  113. local ATTACK = false
  114. local EQUIPPED = false
  115. local HOLD = false
  116. local COMBO = 1
  117. local Rooted = false
  118. local SINE = 0
  119. local KEYHOLD = false
  120. local CHANGE = 2 / Animation_Speed
  121. local WALKINGANIM = false
  122. local VALUE1 = false
  123. local VALUE2 = false
  124. local ROBLOXIDLEANIMATION = IT("Animation")
  125. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  126. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  127. --ROBLOXIDLEANIMATION.Parent = Humanoid
  128. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  129. WEAPONGUI.Name = "BanishV3Gui"
  130. local Weapon = IT("Model")
  131. Weapon.Name = "Adds"
  132. local Effects = IT("Folder", Weapon)
  133. Effects.Name = "Effects"
  134. local ANIMATOR = Humanoid.Animator
  135. local ANIMATE = Character:FindFirstChild("Animate")
  136. local UNANCHOR = true
  137. local TOBANISH = {}
  138. script.Parent = PlayerGui
  139.  
  140. --//=================================\\
  141. --\\=================================//
  142.  
  143.  
  144. --//=================================\\
  145. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  146. --\\=================================//
  147.  
  148. ArtificialHB = Instance.new("BindableEvent", script)
  149. ArtificialHB.Name = "ArtificialHB"
  150.  
  151. script:WaitForChild("ArtificialHB")
  152.  
  153. frame = Frame_Speed
  154. tf = 0
  155. allowframeloss = false
  156. tossremainder = false
  157. lastframe = tick()
  158. script.ArtificialHB:Fire()
  159.  
  160. game:GetService("RunService").Heartbeat:connect(function(s, p)
  161. tf = tf + s
  162. if tf >= frame then
  163. if allowframeloss then
  164. script.ArtificialHB:Fire()
  165. lastframe = tick()
  166. else
  167. for i = 1, math.floor(tf / frame) do
  168. script.ArtificialHB:Fire()
  169. end
  170. lastframe = tick()
  171. end
  172. if tossremainder then
  173. tf = 0
  174. else
  175. tf = tf - frame * math.floor(tf / frame)
  176. end
  177. end
  178. end)
  179.  
  180. --//=================================\\
  181. --\\=================================//
  182.  
  183. --//=================================\\
  184. --|| SOME FUNCTIONS
  185. --\\=================================//
  186.  
  187. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  188. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  189. end
  190.  
  191. function PositiveAngle(NUMBER)
  192. if NUMBER >= 0 then
  193. NUMBER = 0
  194. end
  195. return NUMBER
  196. end
  197.  
  198. function NegativeAngle(NUMBER)
  199. if NUMBER <= 0 then
  200. NUMBER = 0
  201. end
  202. return NUMBER
  203. end
  204.  
  205. function Swait(NUMBER)
  206. if NUMBER == 0 or NUMBER == nil then
  207. ArtificialHB.Event:wait()
  208. else
  209. for i = 1, NUMBER do
  210. ArtificialHB.Event:wait()
  211. end
  212. end
  213. end
  214.  
  215. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  216. local NEWMESH = IT(MESH)
  217. if MESH == "SpecialMesh" then
  218. NEWMESH.MeshType = MESHTYPE
  219. if MESHID ~= "nil" and MESHID ~= "" then
  220. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  221. end
  222. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  223. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  224. end
  225. end
  226. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  227. NEWMESH.Scale = SCALE
  228. NEWMESH.Parent = PARENT
  229. return NEWMESH
  230. end
  231.  
  232. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  233. local NEWPART = IT("Part")
  234. NEWPART.formFactor = FORMFACTOR
  235. NEWPART.Reflectance = REFLECTANCE
  236. NEWPART.Transparency = TRANSPARENCY
  237. NEWPART.CanCollide = false
  238. NEWPART.Locked = true
  239. NEWPART.Anchored = true
  240. if ANCHOR == false then
  241. NEWPART.Anchored = false
  242. end
  243. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  244. NEWPART.Name = NAME
  245. NEWPART.Size = SIZE
  246. NEWPART.Position = Torso.Position
  247. NEWPART.Material = MATERIAL
  248. NEWPART:BreakJoints()
  249. NEWPART.Parent = PARENT
  250. return NEWPART
  251. end
  252.  
  253. local function weldBetween(a, b)
  254. local weldd = Instance.new("ManualWeld")
  255. weldd.Part0 = a
  256. weldd.Part1 = b
  257. weldd.C0 = CFrame.new()
  258. weldd.C1 = b.CFrame:inverse() * a.CFrame
  259. weldd.Parent = a
  260. return weldd
  261. end
  262.  
  263.  
  264. function QuaternionFromCFrame(cf)
  265. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  266. local trace = m00 + m11 + m22
  267. if trace > 0 then
  268. local s = math.sqrt(1 + trace)
  269. local recip = 0.5 / s
  270. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  271. else
  272. local i = 0
  273. if m11 > m00 then
  274. i = 1
  275. end
  276. if m22 > (i == 0 and m00 or m11) then
  277. i = 2
  278. end
  279. if i == 0 then
  280. local s = math.sqrt(m00 - m11 - m22 + 1)
  281. local recip = 0.5 / s
  282. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  283. elseif i == 1 then
  284. local s = math.sqrt(m11 - m22 - m00 + 1)
  285. local recip = 0.5 / s
  286. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  287. elseif i == 2 then
  288. local s = math.sqrt(m22 - m00 - m11 + 1)
  289. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  290. end
  291. end
  292. end
  293.  
  294. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  295. local xs, ys, zs = x + x, y + y, z + z
  296. local wx, wy, wz = w * xs, w * ys, w * zs
  297. local xx = x * xs
  298. local xy = x * ys
  299. local xz = x * zs
  300. local yy = y * ys
  301. local yz = y * zs
  302. local zz = z * zs
  303. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  304. end
  305.  
  306. function QuaternionSlerp(a, b, t)
  307. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  308. local startInterp, finishInterp;
  309. if cosTheta >= 0.0001 then
  310. if (1 - cosTheta) > 0.0001 then
  311. local theta = ACOS(cosTheta)
  312. local invSinTheta = 1 / SIN(theta)
  313. startInterp = SIN((1 - t) * theta) * invSinTheta
  314. finishInterp = SIN(t * theta) * invSinTheta
  315. else
  316. startInterp = 1 - t
  317. finishInterp = t
  318. end
  319. else
  320. if (1 + cosTheta) > 0.0001 then
  321. local theta = ACOS(-cosTheta)
  322. local invSinTheta = 1 / SIN(theta)
  323. startInterp = SIN((t - 1) * theta) * invSinTheta
  324. finishInterp = SIN(t * theta) * invSinTheta
  325. else
  326. startInterp = t - 1
  327. finishInterp = t
  328. end
  329. end
  330. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  331. end
  332.  
  333. function Clerp(a, b, t)
  334. local qa = {QuaternionFromCFrame(a)}
  335. local qb = {QuaternionFromCFrame(b)}
  336. local ax, ay, az = a.x, a.y, a.z
  337. local bx, by, bz = b.x, b.y, b.z
  338. local _t = 1 - t
  339. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  340. end
  341.  
  342. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  343. local frame = IT("Frame")
  344. frame.BackgroundTransparency = TRANSPARENCY
  345. frame.BorderSizePixel = BORDERSIZEPIXEL
  346. frame.Position = POSITION
  347. frame.Size = SIZE
  348. frame.BackgroundColor3 = COLOR
  349. frame.BorderColor3 = BORDERCOLOR
  350. frame.Name = NAME
  351. frame.Parent = PARENT
  352. return frame
  353. end
  354.  
  355. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  356. local label = IT("TextLabel")
  357. label.BackgroundTransparency = 1
  358. label.Size = UD2(1, 0, 1, 0)
  359. label.Position = UD2(0, 0, 0, 0)
  360. label.TextColor3 = TEXTCOLOR
  361. label.TextStrokeTransparency = STROKETRANSPARENCY
  362. label.TextTransparency = TRANSPARENCY
  363. label.FontSize = TEXTFONTSIZE
  364. label.Font = TEXTFONT
  365. label.BorderSizePixel = BORDERSIZEPIXEL
  366. label.TextScaled = false
  367. label.Text = TEXT
  368. label.Name = NAME
  369. label.Parent = PARENT
  370. return label
  371. end
  372.  
  373. function NoOutlines(PART)
  374. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  375. end
  376.  
  377. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  378. local NEWWELD = IT(TYPE)
  379. NEWWELD.Part0 = PART0
  380. NEWWELD.Part1 = PART1
  381. NEWWELD.C0 = C0
  382. NEWWELD.C1 = C1
  383. NEWWELD.Parent = PARENT
  384. return NEWWELD
  385. end
  386.  
  387. local S = IT("Sound")
  388. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  389. local NEWSOUND = nil
  390. coroutine.resume(coroutine.create(function()
  391. NEWSOUND = S:Clone()
  392. NEWSOUND.Parent = PARENT
  393. NEWSOUND.Volume = VOLUME
  394. NEWSOUND.Pitch = PITCH
  395. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  396. NEWSOUND:play()
  397. if DOESLOOP == true then
  398. NEWSOUND.Looped = true
  399. else
  400. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  401. NEWSOUND:remove()
  402. end
  403. end))
  404. return NEWSOUND
  405. end
  406.  
  407. function CFrameFromTopBack(at, top, back)
  408. local right = top:Cross(back)
  409. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  410. end
  411.  
  412. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  413. function WACKYEFFECT(Table)
  414. local TYPE = (Table.EffectType or "Sphere")
  415. local SIZE = (Table.Size or VT(1,1,1))
  416. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  417. local TRANSPARENCY = (Table.Transparency or 0)
  418. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  419. local CFRAME = (Table.CFrame or Torso.CFrame)
  420. local MOVEDIRECTION = (Table.MoveToPos or nil)
  421. local ROTATION1 = (Table.RotationX or 0)
  422. local ROTATION2 = (Table.RotationY or 0)
  423. local ROTATION3 = (Table.RotationZ or 0)
  424. local MATERIAL = (Table.Material or "Neon")
  425. local COLOR = (Table.Color or C3(1,1,1))
  426. local TIME = (Table.Time or 45)
  427. local SOUNDID = (Table.SoundID or nil)
  428. local SOUNDPITCH = (Table.SoundPitch or nil)
  429. local SOUNDVOLUME = (Table.SoundVolume or nil)
  430. coroutine.resume(coroutine.create(function()
  431. local PLAYSSOUND = false
  432. local SOUND = nil
  433. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  434. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  435. PLAYSSOUND = true
  436. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  437. end
  438. EFFECT.Color = COLOR
  439. local MSH = nil
  440. if TYPE == "Sphere" then
  441. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  442. elseif TYPE == "Block" then
  443. MSH = IT("BlockMesh",EFFECT)
  444. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  445. elseif TYPE == "Wave" then
  446. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  447. elseif TYPE == "Ring" then
  448. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  449. elseif TYPE == "Slash" then
  450. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  451. elseif TYPE == "Round Slash" then
  452. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  453. elseif TYPE == "Swirl" then
  454. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  455. elseif TYPE == "Skull" then
  456. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  457. elseif TYPE == "Crystal" then
  458. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  459. end
  460. if MSH ~= nil then
  461. local MOVESPEED = nil
  462. if MOVEDIRECTION ~= nil then
  463. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  464. end
  465. local GROWTH = SIZE - ENDSIZE
  466. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  467. if TYPE == "Block" then
  468. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  469. else
  470. EFFECT.CFrame = CFRAME
  471. end
  472. for LOOP = 1, TIME+1 do
  473. Swait()
  474. MSH.Scale = MSH.Scale - GROWTH/TIME
  475. if TYPE == "Wave" then
  476. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  477. end
  478. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  479. if TYPE == "Block" then
  480. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  481. else
  482. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  483. end
  484. if MOVEDIRECTION ~= nil then
  485. local ORI = EFFECT.Orientation
  486. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  487. EFFECT.Orientation = ORI
  488. end
  489. end
  490. if PLAYSSOUND == false then
  491. EFFECT:remove()
  492. else
  493. SOUND.Stopped:Connect(function()
  494. EFFECT:remove()
  495. end)
  496. end
  497. else
  498. if PLAYSSOUND == false then
  499. EFFECT:remove()
  500. else
  501. repeat Swait() until SOUND.Playing == false
  502. EFFECT:remove()
  503. end
  504. end
  505. end))
  506. end
  507.  
  508. local asd = Instance.new("ParticleEmitter")
  509. asd.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  510. asd.LightEmission = .1
  511. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  512. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  513. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  514. asd.Transparency = bbb
  515. asd.Size = aaa
  516. asd.ZOffset = .9
  517. asd.Acceleration = Vector3.new(0, -15, 0)
  518. asd.LockedToPart = false
  519. asd.EmissionDirection = "Back"
  520. asd.Lifetime = NumberRange.new(1, 2)
  521. asd.Rotation = NumberRange.new(-100, 100)
  522. asd.RotSpeed = NumberRange.new(-100, 100)
  523. asd.Speed = NumberRange.new(10)
  524. asd.Enabled = false
  525. asd.VelocitySpread = 999
  526.  
  527. function MakeForm(PART,TYPE)
  528. if TYPE == "Cyl" then
  529. local MSH = IT("CylinderMesh",PART)
  530. elseif TYPE == "Ball" then
  531. local MSH = IT("SpecialMesh",PART)
  532. MSH.MeshType = "Sphere"
  533. elseif TYPE == "Wedge" then
  534. local MSH = IT("SpecialMesh",PART)
  535. MSH.MeshType = "Wedge"
  536. end
  537. end
  538.  
  539. function SpawnTrail(FROM,TO,BIG)
  540. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(0,0,0))
  541. MakeForm(TRAIL,"Cyl")
  542. local DIST = (FROM - TO).Magnitude
  543. if BIG == true then
  544. TRAIL.Size = VT(0.5,DIST,0.5)
  545. else
  546. TRAIL.Size = VT(0.25,DIST,0.25)
  547. end
  548. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  549. coroutine.resume(coroutine.create(function()
  550. for i = 1, 5 do
  551. Swait()
  552. TRAIL.Transparency = TRAIL.Transparency + 0.1
  553. end
  554. TRAIL:remove()
  555. end))
  556. end
  557.  
  558. Debris = game:GetService("Debris")
  559.  
  560. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  561. local DIRECTION = CF(StartPos,EndPos).lookVector
  562. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  563. end
  564.  
  565. function turnto(position)
  566. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  567. end
  568.  
  569. local EyeSizes={
  570. NumberSequenceKeypoint.new(0,1,0),
  571. NumberSequenceKeypoint.new(1,0,0)
  572. }
  573. local EyeTrans={
  574. NumberSequenceKeypoint.new(0,0.8,0),
  575. NumberSequenceKeypoint.new(1,1,0)
  576. }
  577.  
  578.  
  579. local PE=Instance.new("ParticleEmitter",nil)
  580. PE.LightEmission=.8
  581. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  582. PE.Size=NumberSequence.new(EyeSizes)
  583. PE.Transparency=NumberSequence.new(EyeTrans)
  584. PE.Lifetime=NumberRange.new(0.35,1.5)
  585. PE.Rotation=NumberRange.new(0,360)
  586. PE.Rate=999
  587. PE.VelocitySpread = 10000
  588. PE.Acceleration = Vector3.new(0,0,0)
  589. PE.Drag = 5
  590. PE.Speed = NumberRange.new(0,0,0)
  591. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  592. PE.ZOffset = -0
  593. PE.Name = "PE"
  594. PE.Enabled = false
  595.  
  596.  
  597. function particles(art)
  598. local PARTICLES = PE:Clone()
  599. PARTICLES.Parent = art
  600. end
  601.  
  602.  
  603. --//=================================\\
  604. --|| WEAPON CREATION
  605. --\\=================================//
  606.  
  607. local Particle = IT("ParticleEmitter",nil)
  608. Particle.Enabled = false
  609. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  610. Particle.LightEmission = 0.5
  611. Particle.Rate = 150
  612. Particle.ZOffset = 0.2
  613. Particle.Rotation = NumberRange.new(-180, 180)
  614. Particle.RotSpeed = NumberRange.new(-180, 180)
  615. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  616. Particle.Color = ColorSequence.new(C3(1,1,1),C3(1,1,1))
  617.  
  618. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  619. function ParticleEmitter(Table)
  620. local PRTCL = Particle:Clone()
  621. local Speed = Table.Speed or 5
  622. local Drag = Table.Drag or 0
  623. local Size1 = Table.Size1 or 1
  624. local Size2 = Table.Size2 or 5
  625. local Lifetime1 = Table.Lifetime1 or 1
  626. local Lifetime2 = Table.Lifetime2 or 1.5
  627. local Parent = Table.Parent or Torso
  628. local Emit = Table.Emit or 100
  629. local Offset = Table.Offset or 360
  630. local Acel = Table.Acel or VT(0,0,0)
  631. local Enabled = Table.Enabled or false
  632. PRTCL.Parent = Parent
  633. PRTCL.Size = NumberSequence.new(Size1,Size2)
  634. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  635. PRTCL.Speed = NumberRange.new(Speed)
  636. PRTCL.VelocitySpread = Offset
  637. PRTCL.Drag = Drag
  638. PRTCL.Acceleration = Acel
  639. if Enabled == false then
  640. PRTCL:Emit(Emit)
  641. Debris:AddItem(PRTCL,Lifetime2)
  642. else
  643. PRTCL.Enabled = true
  644. end
  645. return PRTCL
  646. end
  647.  
  648. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  649. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  650. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  651. MakeForm(Part,"Wedge")
  652. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  653. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  654. MakeForm(Part,"Wedge")
  655. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  656. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  657. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  658. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  659. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  660. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  661. MakeForm(Part,"Cyl")
  662. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  663. for i = 1, 8 do
  664. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  665. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  666. end
  667. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  668. MakeForm(Part,"Cyl")
  669. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  670. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  671. MakeForm(Part,"Ball")
  672. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  673. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  674. MakeForm(Part,"Wedge")
  675. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  676. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  677. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  678. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  679. MakeForm(Part,"Cyl")
  680. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  681. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  682. MakeForm(Part,"Cyl")
  683. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  684. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  685. MakeForm(Part,"Cyl")
  686. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  687. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  688. MakeForm(Part,"Wedge")
  689. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  690. local LASTPART = Handle
  691. for i = 1, 10 do
  692. if LASTPART == Handle then
  693. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  694. LASTPART = Part
  695. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  696. else
  697. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  698. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  699. LASTPART = Part
  700. end
  701. end
  702.  
  703. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  704. MakeForm(Barrel,"Cyl")
  705. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  706. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  707. MakeForm(Part,"Cyl")
  708. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  709. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  710. MakeForm(Part,"Wedge")
  711. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  712. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  713. MakeForm(Hole,"Cyl")
  714. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  715. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  716. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  717. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  718. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  719. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  720. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  721. coroutine.resume(coroutine.create(function()
  722. while wait() do
  723. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  724. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  725. end
  726. end))
  727.  
  728. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  729. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  730.  
  731. for _, c in pairs(Weapon:GetDescendants()) do
  732. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  733. c.Material = "Glass"
  734. c.Color = C3(1,1,1)
  735. elseif c.ClassName == "Part" and c.Name == "Eye" then
  736. c.Color = C3(1,1,1)
  737. c.Material = "Neon"
  738. end
  739. end
  740.  
  741. Weapon.Parent = Character
  742. for _, c in pairs(Weapon:GetChildren()) do
  743. if c.ClassName == "Part" then
  744. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  745. end
  746. end
  747.  
  748. local SKILLTEXTCOLOR = C3(0,0,0)
  749. local SKILLFONT = "Antique"
  750. local SKILLTEXTSIZE = 7
  751.  
  752. Humanoid.Died:connect(function()
  753. ATTACK = true
  754. end)
  755.  
  756. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  757. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  758. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  759. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  760. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  761. ]]
  762. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  763. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  764. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  765. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  766. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  767. ]]
  768. function printbye(Name)
  769. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  770. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  771. end
  772.  
  773. workspace.ChildAdded:connect(function(instance)
  774. for BANISH = 1, #TOBANISH do
  775. if TOBANISH[BANISH] ~= nil then
  776. if instance.Name == TOBANISH[BANISH] then
  777. coroutine.resume(coroutine.create(function()
  778. printbye(instance.Name)
  779. instance:ClearAllChildren()
  780. Debris:AddItem(instance,0.0005)
  781. end))
  782. end
  783. end
  784. end
  785. end)
  786.  
  787. local Back = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(1,1,0.35),false)
  788. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  789.  
  790. local ANGLE = 35
  791. for i = 1, 5 do
  792. local Wing = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false)
  793. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  794. local Wing2 = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  795. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  796. ANGLE = ANGLE - 15
  797. table.insert(LEFTWINGS,WingWeld)
  798. end
  799. ANGLE = 35
  800. for i = 1, 5 do
  801. local Wing = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false)
  802. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  803. local Wing2 = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  804. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  805. ANGLE = ANGLE - 15
  806. table.insert(RIGHTWINGS,WingWeld)
  807. end
  808.  
  809. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  810. PRT.Color = C3(0,0,0)
  811. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  812. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  813.  
  814. for i = 1, 8 do
  815. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  816. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  817. end
  818. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  819. MakeForm(Part,"Wedge")
  820. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  821. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  822. MakeForm(Part,"Cyl")
  823. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  824. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  825. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  826. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  827. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  828. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  829. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  830. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  831. MakeForm(LeftBarrel,"Cyl")
  832. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  833. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  834. MakeForm(Part,"Wedge")
  835. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  836. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  837. MakeForm(LeftHole,"Cyl")
  838. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  839. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.6,0.1,1)/2,false)
  840. MakeForm(Eye,"Ball")
  841. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  842. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.6,0.1,1)/2,false)
  843. MakeForm(Eye,"Ball")
  844. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  845. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.1,1,1)/2,false)
  846. MakeForm(Eye,"Ball")
  847. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  848. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.1,1,1)/2,false)
  849. MakeForm(Eye,"Ball")
  850. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  851. local A = IT("Attachment",Torso)
  852. A.Position = VT(1,1.3,0)
  853. A.Orientation = VT(-0.098, -89.999, 0.227)
  854. local B = IT("Attachment",Torso)
  855. B.Position = VT(-1.3,-0.6,0)
  856. B.Orientation = VT(-88.911, -68.808, 158.782)
  857. local ChainLink = IT("Beam",Torso)
  858. ChainLink.Texture = "rbxassetid://73042633"
  859. ChainLink.Color = ColorSequence.new(C3(1,1,1))
  860. ChainLink.TextureSpeed = 1
  861. ChainLink.FaceCamera = true
  862. ChainLink.Width0 = 1
  863. ChainLink.Width1 = 1
  864. ChainLink.TextureLength = 3
  865. ChainLink.Attachment0 = A
  866. ChainLink.Attachment1 = B
  867. ChainLink.CurveSize0 = 1.6
  868. ChainLink.CurveSize1 = 1.6
  869. ChainLink.FaceCamera = true
  870. ChainLink.Transparency = NumberSequence.new(0)
  871. local ChainLink = IT("Beam",Torso)
  872. ChainLink.Texture = "rbxassetid://73042633"
  873. ChainLink.Color = ColorSequence.new(C3(1,1,1))
  874. ChainLink.TextureSpeed = 1
  875. ChainLink.FaceCamera = true
  876. ChainLink.Width0 = 1
  877. ChainLink.Width1 = 1
  878. ChainLink.TextureLength = 3
  879. ChainLink.Attachment0 = B
  880. ChainLink.Attachment1 = A
  881. ChainLink.CurveSize0 = 1.6
  882. ChainLink.CurveSize1 = 1.6
  883. ChainLink.FaceCamera = true
  884. ChainLink.Transparency = NumberSequence.new(0)
  885. local A = IT("Attachment",Torso)
  886. A.Position = VT(1.3,-0.85,0)
  887. A.Orientation = VT(-0.098, -89.999, 0.227)
  888. local B = IT("Attachment",Torso)
  889. B.Position = VT(-1,2,0)
  890. B.Orientation = VT(-88.911, -68.808, 158.782)
  891. local ChainLink = IT("Beam",Torso)
  892. ChainLink.Texture = "rbxassetid://73042633"
  893. ChainLink.Color = ColorSequence.new(C3(1,1,1))
  894. ChainLink.TextureSpeed = 1
  895. ChainLink.FaceCamera = true
  896. ChainLink.Width0 = 1
  897. ChainLink.Width1 = 1
  898. ChainLink.TextureLength = 3
  899. ChainLink.Attachment0 = A
  900. ChainLink.Attachment1 = B
  901. ChainLink.CurveSize0 = 1.3
  902. ChainLink.CurveSize1 = 1.3
  903. ChainLink.FaceCamera = true
  904. ChainLink.Transparency = NumberSequence.new(0)
  905. local ChainLink = IT("Beam",Torso)
  906. ChainLink.Texture = "rbxassetid://73042633"
  907. ChainLink.Color = ColorSequence.new(C3(1,1,1))
  908. ChainLink.TextureSpeed = 1
  909. ChainLink.FaceCamera = true
  910. ChainLink.Width0 = 1
  911. ChainLink.Width1 = 1
  912. ChainLink.TextureLength = 3
  913. ChainLink.Attachment0 = B
  914. ChainLink.Attachment1 = A
  915. ChainLink.CurveSize0 = 1.3
  916. ChainLink.CurveSize1 = 1.3
  917. ChainLink.FaceCamera = true
  918. ChainLink.Transparency = NumberSequence.new(0)
  919.  
  920. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  921. PRT.LockedToPart = true
  922. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  923. PRT.LockedToPart = true
  924. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  925. PRT.LockedToPart = true
  926. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  927. PRT.LockedToPart = true
  928. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  929. PRT.LockedToPart = true
  930. for _, c in pairs(Character:GetDescendants()) do
  931. if c and c.Parent then
  932. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  933. local ACCESSORY = c.Parent
  934. c.Parent = Character
  935. if c then
  936. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  937. weldBetween(Head,c)
  938. else
  939. weldBetween(Torso,c)
  940. end
  941. end
  942. ACCESSORY:remove()
  943. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  944. c.Material = "Neon"
  945. c.Color = C3(1,1,1)
  946. if c:FindFirstChildOfClass("SpecialMesh") then
  947. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  948. end
  949. if c == Head then
  950. if c:FindFirstChild("face") then
  951. c.face:remove()
  952. end
  953. end
  954. elseif c.ClassName == "Part" and c.Name == "Eye" then
  955. c.Color = C3(1,1,1)
  956. c.Material = "Neon"
  957. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  958. c:remove()
  959. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  960. c:remove()
  961. end
  962. end
  963. end
  964.  
  965. local BODY = {}
  966. for _, c in pairs(Character:GetDescendants()) do
  967. if c:IsA("BasePart") and c.Name ~= "Handle" then
  968. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  969. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  970. end
  971. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  972. elseif c:IsA("JointInstance") then
  973. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  974. end
  975. end
  976. for e = 1, #BODY do
  977. if BODY[e] ~= nil then
  978. local STUFF = BODY[e]
  979. local PART = STUFF[1]
  980. local PARENT = STUFF[2]
  981. local MATERIAL = STUFF[3]
  982. local COLOR = STUFF[4]
  983. local TRANSPARENCY = STUFF[5]
  984. if PART.ClassName == "Part" and PART ~= RootPart then
  985. PART.Material = MATERIAL
  986. PART.Color = COLOR
  987. PART.Transparency = TRANSPARENCY
  988. end
  989. PART.AncestryChanged:Connect(function()
  990. PART.Parent = PARENT
  991. end)
  992. end
  993. end
  994. function refit()
  995. Character.Parent = workspace
  996. for e = 1, #BODY do
  997. if BODY[e] ~= nil then
  998. local STUFF = BODY[e]
  999. local PART = STUFF[1]
  1000. local PARENT = STUFF[2]
  1001. local MATERIAL = STUFF[3]
  1002. local COLOR = STUFF[4]
  1003. local TRANSPARENCY = STUFF[5]
  1004. if PART:IsA("BasePart") and PART ~= RootPart then
  1005. PART.Material = MATERIAL
  1006. PART.Color = COLOR
  1007. PART.Transparency = 0
  1008. end
  1009. if PART.Parent ~= PARENT then
  1010. Humanoid:remove()
  1011. PART.Parent = PARENT
  1012. Humanoid = IT("Humanoid",Character)
  1013. end
  1014. end
  1015. end
  1016. end
  1017.  
  1018. Humanoid.Died:connect(function()
  1019. refit()
  1020. end)
  1021.  
  1022. --//=================================\\
  1023. --|| DAMAGING
  1024. --\\=================================//
  1025.  
  1026. function KillChildren(v)
  1027. v:BreakJoints()
  1028. for _, c in pairs(v:GetChildren()) do
  1029. if c:IsA("BasePart") then
  1030. if c.Transparency < 1 then
  1031. if c:FindFirstChildOfClass("Decal") then
  1032. c:FindFirstChildOfClass("Decal"):remove()
  1033. end
  1034. particles(c)
  1035. c.PE.Enabled = true
  1036. c.Parent = Effects
  1037. c.CanCollide = false
  1038. c.Material = "Neon"
  1039. c.Color = C3(1,1,1)
  1040. c.Transparency = 1
  1041. local grav = Instance.new("BodyPosition",c)
  1042. grav.P = 20000
  1043. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1044. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1045. grav.Name = "GravityForce"
  1046. coroutine.resume(coroutine.create(function()
  1047. for i = 1, 20 do
  1048. Swait()
  1049. c.Transparency = c.Transparency + 1/20
  1050. end
  1051. c.PE.Enabled = false
  1052. Debris:AddItem(c,2)
  1053. end))
  1054. end
  1055. end
  1056. end
  1057. end
  1058.  
  1059.  
  1060. function Kill(Char)
  1061. local NewCharacter = Instance.new("Model",Effects)
  1062. NewCharacter.Name = "Ow im ded ;-;"
  1063. for _, c in pairs(Char:GetDescendants()) do
  1064. if c:IsA("BasePart") and c.Transparency == 0 then
  1065. if c.Parent == Char then
  1066. end
  1067. c:BreakJoints()
  1068. c.Material = "Neon"
  1069. c.Color = C3(1,1,1)
  1070. c.CanCollide = true
  1071. c.Transparency = 0
  1072. if c:FindFirstChildOfClass("SpecialMesh") then
  1073. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1074. end
  1075. if c.Name == "Head" then
  1076. c:ClearAllChildren()
  1077. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1078. end
  1079. if c.ClassName == "MeshPart" then
  1080. c.TextureID = ""
  1081. end
  1082. if c:FindFirstChildOfClass("BodyPosition") then
  1083. c:FindFirstChildOfClass("BodyPosition"):remove()
  1084. end
  1085. if c:FindFirstChildOfClass("ParticleEmitter") then
  1086. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1087. end
  1088. c.Parent = NewCharacter
  1089. c.Name = "DeadPart"
  1090. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1091. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1092. end
  1093. end
  1094. Char:remove()
  1095. Debris:AddItem(NewCharacter,5)
  1096. end
  1097.  
  1098. function Banish(Foe)
  1099. if Foe then
  1100. coroutine.resume(coroutine.create(function()
  1101. --if game.Players:FindFirstChild(Foe.Name) then
  1102. table.insert(TOBANISH,Foe.Name)
  1103. printbye(Foe.Name)
  1104. --end
  1105. Foe.Archivable = true
  1106. local CLONE = Foe:Clone()
  1107. Foe:Destroy()
  1108. CLONE.Parent = Effects
  1109. CLONE:BreakJoints()
  1110. local MATERIALS = {"Glass","Neon"}
  1111. for _, c in pairs(CLONE:GetDescendants()) do
  1112. if c:IsA("BasePart") then
  1113. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1114. CreateSound(340722848, c, 10, 1, false)
  1115. end
  1116. c.Anchored = true
  1117. c.Transparency = c.Transparency + 0.2
  1118. c.Material = MATERIALS[MRANDOM(1,2)]
  1119. c.Color = C3(0,0,0)
  1120. if c.ClassName == "MeshPart" then
  1121. c.TextureID = ""
  1122. end
  1123. if c:FindFirstChildOfClass("SpecialMesh") then
  1124. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1125. end
  1126. if c:FindFirstChildOfClass("Decal") then
  1127. c:FindFirstChildOfClass("Decal"):remove()
  1128. end
  1129. c.Name = "Banished"
  1130. c.CanCollide = false
  1131. else
  1132. c:remove()
  1133. end
  1134. end
  1135. local A = false
  1136. for i = 1, 35 do
  1137. if A == false then
  1138. A = true
  1139. elseif A == true then
  1140. A = false
  1141. end
  1142. for _, c in pairs(CLONE:GetDescendants()) do
  1143. if c:IsA("BasePart") then
  1144. c.Anchored = true
  1145. c.Material = MATERIALS[MRANDOM(1,2)]
  1146. c.Transparency = c.Transparency + 0.8/35
  1147. if A == false then
  1148. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1149. elseif A == true then
  1150. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1151. end
  1152. end
  1153. end
  1154. Swait()
  1155. end
  1156. CLONE:remove()
  1157. end))
  1158. end
  1159. end
  1160.  
  1161. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1162. local CHILDREN = workspace:GetDescendants()
  1163. for index, CHILD in pairs(CHILDREN) do
  1164. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1165. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1166. if HUM then
  1167. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1168. if TORSO then
  1169. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1170. if ISBANISH == true then
  1171. Banish(CHILD)
  1172. else
  1173. if ISBANISH == "Gravity" then
  1174. HUM.PlatformStand = true
  1175. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1176. local grav = Instance.new("BodyPosition",TORSO)
  1177. grav.D = 15
  1178. grav.P = 20000
  1179. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1180. grav.position = TORSO.Position
  1181. grav.Name = "V3BanishForce"..Player.Name
  1182. else
  1183. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1184. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1185. end
  1186. else
  1187. HUM.PlatformStand = false
  1188. end
  1189. end
  1190. elseif ISBANISH == "Gravity" then
  1191. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1192. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1193. HUM.PlatformStand = false
  1194. end
  1195. end
  1196. end
  1197. end
  1198. end
  1199. end
  1200. end
  1201.  
  1202. --//=================================\\
  1203. --|| ATTACK FUNCTIONS AND STUFF
  1204. --\\=================================//
  1205.  
  1206. function Execute()
  1207. ATTACK = true
  1208. Rooted = false
  1209. for i=0, 0.4, 0.1 / Animation_Speed do
  1210. Swait()
  1211. turnto(Mouse.Hit.p)
  1212. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1215. end
  1216. repeat
  1217. for i=0, 0.2, 0.1 / Animation_Speed do
  1218. Swait()
  1219. turnto(Mouse.Hit.p)
  1220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1224. end
  1225. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1226. SpawnTrail(Hole.Position,POS)
  1227. if HIT ~= nil then
  1228. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1229. Kill(HIT.Parent)
  1230. wait(0.3)
  1231. KillChildren(HIT.Parent)
  1232. end
  1233. end
  1234. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(3,0,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1235. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1236. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1237. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1238. for i=0, 0.3, 0.1 / Animation_Speed do
  1239. Swait()
  1240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1244. end
  1245. until KEYHOLD == false
  1246. ATTACK = false
  1247. Rooted = false
  1248. end
  1249.  
  1250. function Warp()
  1251. for e = 1, #BODY do
  1252. if BODY[e] ~= nil then
  1253. local STUFF = BODY[e]
  1254. local PART = STUFF[1]
  1255. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1256. local PRT = PART:Clone()
  1257. PRT.Anchored = true
  1258. PRT.CanCollide = false
  1259. PRT.Material = "Neon"
  1260. PRT.Color = C3(1,1,1)
  1261. PRT.Name = "WarpEffect"
  1262. PRT.Parent = Effects
  1263. PRT.CFrame = PART.CFrame
  1264. PRT:BreakJoints()
  1265. if PRT:FindFirstChildOfClass("Sound") then
  1266. PRT:FindFirstChildOfClass("Sound"):remove()
  1267. end
  1268. if PRT:FindFirstChildOfClass("Decal") then
  1269. PRT:FindFirstChildOfClass("Decal"):remove()
  1270. end
  1271. coroutine.resume(coroutine.create(function()
  1272. for i = 1, 100 do
  1273. Swait()
  1274. PRT.Transparency = PRT.Transparency + 1/100
  1275. end
  1276. PRT:remove()
  1277. end))
  1278. end
  1279. end
  1280. end
  1281. CreateSound(217767125, Torso, 10, 1)
  1282. local POS = RootPart.Orientation
  1283. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1284. RootPart.Orientation = POS
  1285. RootJoint.Parent = RootPart
  1286. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1287. ATTACK = false
  1288. Rooted = false
  1289. end
  1290.  
  1291. function Banish()
  1292. ATTACK = true
  1293. Rooted = false
  1294. for i=0, 0.4, 0.1 / Animation_Speed do
  1295. Swait()
  1296. turnto(Mouse.Hit.p)
  1297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1303. end
  1304. repeat
  1305. for i=0, 0.2, 0.1 / Animation_Speed do
  1306. Swait()
  1307. turnto(Mouse.Hit.p)
  1308. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1312. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1314. end
  1315. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1316. SpawnTrail(Hole.Position,POS)
  1317. if HIT ~= nil then
  1318. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1319. Banish(HIT.Parent)
  1320. end
  1321. end
  1322. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0 ,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1323. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1324. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1325. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1326. for i=0, 0.3, 0.1 / Animation_Speed do
  1327. Swait()
  1328. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1329. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1330. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1331. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1332. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1333. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1334. end
  1335. until KEYHOLD == false
  1336. ATTACK = false
  1337. Rooted = false
  1338. end
  1339.  
  1340. function AttackTemplate()
  1341. ATTACK = true
  1342. Rooted = false
  1343. for i=0, 1, 0.1 / Animation_Speed do
  1344. Swait()
  1345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1351. end
  1352. ATTACK = false
  1353. Rooted = false
  1354. end
  1355.  
  1356. --//=================================\\
  1357. --|| ASSIGN THINGS TO KEYS
  1358. --\\=================================//
  1359.  
  1360. function MouseDown(Mouse)
  1361. if ATTACK == false then
  1362. end
  1363. end
  1364.  
  1365. function MouseUp(Mouse)
  1366. HOLD = false
  1367. end
  1368.  
  1369. function KeyDown(Key)
  1370. KEYHOLD = true
  1371. if Key == "z" and ATTACK == false then
  1372. Banish()
  1373. end
  1374.  
  1375. if Key == "q" and ATTACK == false then
  1376. Warp()
  1377. end
  1378.  
  1379. if Key == "c" and ATTACK == false then
  1380. Execute()
  1381. end
  1382.  
  1383. if Key == "v" and ATTACK == false then
  1384. end
  1385.  
  1386. if Key == "x" and ATTACK == false then
  1387. end
  1388. end
  1389.  
  1390. function KeyUp(Key)
  1391. KEYHOLD = false
  1392. end
  1393.  
  1394. Mouse.Button1Down:connect(function(NEWKEY)
  1395. MouseDown(NEWKEY)
  1396. end)
  1397. Mouse.Button1Up:connect(function(NEWKEY)
  1398. MouseUp(NEWKEY)
  1399. end)
  1400. Mouse.KeyDown:connect(function(NEWKEY)
  1401. KeyDown(NEWKEY)
  1402. end)
  1403. Mouse.KeyUp:connect(function(NEWKEY)
  1404. KeyUp(NEWKEY)
  1405. end)
  1406.  
  1407. --//=================================\\
  1408. --\\=================================//
  1409.  
  1410.  
  1411. function unanchor()
  1412. if UNANCHOR == true then
  1413. g = Character:GetChildren()
  1414. for i = 1, #g do
  1415. if g[i].ClassName == "Part" then
  1416. g[i].Anchored = false
  1417. end
  1418. end
  1419. end
  1420. end
  1421.  
  1422.  
  1423. --//=================================\\
  1424. --|| WRAP THE WHOLE SCRIPT UP
  1425. --\\=================================//
  1426.  
  1427. Humanoid.Changed:connect(function(Jump)
  1428. if Jump == "Jump" and (Disable_Jump == true) then
  1429. Humanoid.Jump = false
  1430. end
  1431. end)
  1432.  
  1433. local CONNECT = nil
  1434.  
  1435. while true do
  1436. Swait()
  1437. ANIMATE.Parent = nil
  1438. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1439. Humanoid = IT("Humanoid",Character)
  1440. end
  1441. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1442. v:Stop();
  1443. end
  1444. SINE = SINE + CHANGE
  1445. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1446. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1447. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1448. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1449. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1450. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1451. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1452. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1453. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1454. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1455. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1456. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1457. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1458. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1459. end
  1460. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1461. ANIM = "Jump"
  1462. if ATTACK == false then
  1463. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1464. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1465. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1466. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1467. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1468. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1469. end
  1470. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1471. ANIM = "Fall"
  1472. if ATTACK == false then
  1473. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1479. end
  1480. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1481. ANIM = "Idle"
  1482. if ATTACK == false then
  1483. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1484. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1485. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1486. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1487. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1488. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1489. end
  1490. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1491. ANIM = "Walk"
  1492. if ATTACK == false then
  1493. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1494. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1495. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1496. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1497. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1498. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1499. end
  1500. end
  1501. unanchor()
  1502. Humanoid.MaxHealth = 15e15
  1503. Humanoid.Health = 15e15
  1504. if Rooted == false then
  1505. Disable_Jump = false
  1506. Humanoid.WalkSpeed = Speed
  1507. elseif Rooted == true then
  1508. Disable_Jump = true
  1509. Humanoid.WalkSpeed = 0
  1510. end
  1511. refit()
  1512. Humanoid.Name = "Corrupt Banisher"
  1513. Effects.Parent = Character
  1514. for _, c in pairs(Character:GetChildren()) do
  1515. if c:IsA("BasePart") and ATTACK == false then
  1516. for _, e in pairs(c:GetChildren()) do
  1517. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1518. e:remove()
  1519. end
  1520. end
  1521. end
  1522. end
  1523. if Head:FindFirstChild("face") then
  1524. Head.face:remove()
  1525. elseif Head:FindFirstChildOfClass("Sound") then
  1526. Head:FindFirstChildOfClass("Sound"):remove()
  1527. end
  1528. end
  1529.  
  1530. --//=================================\\
  1531. --\\=================================//
  1532.  
  1533.  
  1534.  
  1535.  
  1536.  
  1537. --//====================================================\\--
  1538. --|| END OF SCRIPT
  1539. --\\====================================================//--
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