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- mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:connect(function(key)
- game:GetService('RunService').RenderStepped:connect(function()
- game:GetService("ReplicatedStorage").Event:FireServer("use", "wand", "place", Vector3.new(mouse.Hit.x, mouse.Hit.y, mouse.Hit.z))
- end)
- end)
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