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  1. script.Name = "Better version of Banisher Gun Nutshell"
  2. local Player = game:GetService("Players").LocalPlayer
  3. repeat
  4. wait()
  5. until Player.Character
  6. local Character = Player.Character
  7. TrailSettings = {
  8. Lifetime = 1,
  9. Texture = "http://www.roblox.com/asset/?id=25356538",
  10. Color1 = ColorSequence.new(BrickColor.new("Really black").Color),
  11. Color2 = ColorSequence.new(BrickColor.new("Really black").Color),
  12. AllBody = true,
  13. UpperBodyOnly = false,
  14. LowerBodyOnly = false,
  15. Accessories = false,
  16. Extras = true,
  17. R15 = false,
  18. R15Parts = {"UpperTorso", "LowerTorso"}
  19. }
  20. local Trail
  21. function UpperBody()
  22. if TrailSettings.R15 == false then
  23. A0 = Instance.new("Attachment", Character.Torso)
  24. A1 = Instance.new("Attachment", Character.Head)
  25. A2 = Instance.new("Attachment", Character["Right Arm"])
  26. A3 = Instance.new("Attachment", Character["Left Arm"])
  27. Trail = Instance.new("Trail", Character)
  28. Trail.Attachment0 = A0
  29. Trail.Attachment1 = A1
  30. Trail.Texture = TrailSettings.Texture
  31. Trail.Color = TrailSettings.Color1
  32. Trail.Lifetime = TrailSettings.Lifetime
  33. local Trail2 = Trail:Clone()
  34. Trail2.Parent = Character
  35. Trail2.Attachment1 = A2
  36. local Trail3 = Trail:Clone()
  37. Trail3.Parent = Character
  38. Trail3.Attachment1 = A3
  39. local Trail6 = Trail:Clone()
  40. Trail6.Parent = Character
  41. Trail6.Attachment0 = A1
  42. Trail6.Attachment1 = A2
  43. local Trail7 = Trail:Clone()
  44. Trail7.Parent = Character
  45. Trail7.Attachment0 = A1
  46. Trail7.Attachment1 = A3
  47. else
  48. A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
  49. A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
  50. A1 = Instance.new("Attachment", Character.Head)
  51. A2 = Instance.new("Attachment", Character.RightUpperArm)
  52. A2R = Instance.new("Attachment", Character.RightLowerArm)
  53. A3 = Instance.new("Attachment", Character.LeftUpperArm)
  54. A3R = Instance.new("Attachment", Character.LeftLowerArm)
  55. Trail = Instance.new("Trail", Character)
  56. Trail.Attachment0 = A0
  57. Trail.Attachment1 = A1
  58. Trail.Texture = TrailSettings.Texture
  59. Trail.Color = TrailSettings.Color1
  60. Trail.Lifetime = TrailSettings.Lifetime
  61. local Trail2 = Trail:Clone()
  62. Trail2.Parent = Character
  63. Trail2.Attachment1 = A2
  64. local Trail3 = Trail:Clone()
  65. Trail3.Parent = Character
  66. Trail3.Attachment1 = A3
  67. local Trail6 = Trail:Clone()
  68. Trail6.Parent = Character
  69. Trail6.Attachment0 = A1
  70. Trail6.Attachment1 = A2
  71. local Trail7 = Trail:Clone()
  72. Trail7.Parent = Character
  73. Trail7.Attachment0 = A1
  74. Trail7.Attachment1 = A3
  75. local Trail1R = Trail:Clone()
  76. Trail1R.Parent = Character
  77. Trail1R.Attachment1 = A2R
  78. local Trail2R = Trail:Clone()
  79. Trail2R.Parent = Character
  80. Trail2R.Attachment1 = A3R
  81. local Trail6R = Trail:Clone()
  82. Trail6.Parent = Character
  83. Trail6.Attachment0 = A1
  84. Trail6.Attachment1 = A2R
  85. local Trail7R = Trail:Clone()
  86. Trail7.Parent = Character
  87. Trail7.Attachment0 = A1
  88. Trail7.Attachment1 = A3R
  89. end
  90. end
  91. function LowerBody()
  92. if TrailSettings.R15 == false then
  93. A4 = Instance.new("Attachment", Character["Right Leg"])
  94. A5 = Instance.new("Attachment", Character["Left Leg"])
  95. local Trail4 = Trail:Clone()
  96. Trail4.Parent = Character
  97. Trail4.Attachment1 = A4
  98. local Trail5 = Trail:Clone()
  99. Trail5.Parent = Character
  100. Trail5.Attachment1 = A5
  101. local Trail8 = Trail:Clone()
  102. Trail8.Parent = Character
  103. Trail8.Attachment0 = A2
  104. Trail8.Attachment1 = A4
  105. Trail8.Color = TrailSettings.Color2
  106. local Trail9 = Trail:Clone()
  107. Trail9.Parent = Character
  108. Trail9.Attachment0 = A3
  109. Trail9.Attachment1 = A5
  110. Trail9.Color = TrailSettings.Color2
  111. local FT = Trail:Clone()
  112. FT.Parent = Character
  113. FT.Attachment0 = A4
  114. FT.Attachment1 = A5
  115. FT.Color = TrailSettings.Color2
  116. else
  117. A4 = Instance.new("Attachment", Character.RightLowerLeg)
  118. A4R = Instance.new("Attachment", Character.RightUpperLeg)
  119. A5 = Instance.new("Attachment", Character.LeftLowerLeg)
  120. A5R = Instance.new("Attachment", Character.LeftUpperLeg)
  121. local Trail4 = Trail:Clone()
  122. Trail4.Parent = Character
  123. Trail4.Attachment1 = A4
  124. local Trail5 = Trail:Clone()
  125. Trail5.Parent = Character
  126. Trail5.Attachment1 = A5
  127. local Trail8 = Trail:Clone()
  128. Trail8.Parent = Character
  129. Trail8.Attachment0 = A2
  130. Trail8.Attachment1 = A4
  131. Trail8.Color = TrailSettings.Color2
  132. local Trail9 = Trail:Clone()
  133. Trail9.Parent = Character
  134. Trail9.Attachment0 = A3
  135. Trail9.Attachment1 = A5
  136. Trail9.Color = TrailSettings.Color2
  137. local FT = Trail:Clone()
  138. FT.Parent = Character
  139. FT.Attachment0 = A4
  140. FT.Attachment1 = A5
  141. FT.Color = TrailSettings.Color2
  142. local Trail3R = Trail:Clone()
  143. Trail3R.Parent = Character
  144. Trail3R.Attachment1 = A4R
  145. local Trail4R = Trail:Clone()
  146. Trail4R.Parent = Character
  147. Trail4R.Attachment1 = A5R
  148. local Trail8 = Trail:Clone()
  149. Trail8.Parent = Character
  150. Trail8.Attachment0 = A2R
  151. Trail8.Attachment1 = A4R
  152. Trail8.Color = TrailSettings.Color2
  153. local Trail9 = Trail:Clone()
  154. Trail9.Parent = Character
  155. Trail9.Attachment0 = A3R
  156. Trail9.Attachment1 = A5R
  157. Trail9.Color = TrailSettings.Color2
  158. local FT2R = Trail:Clone()
  159. FT2R.Parent = Character
  160. FT2R.Attachment0 = A4R
  161. FT2R.Attachment1 = A5R
  162. FT2R.Color = TrailSettings.Color2
  163. end
  164. end
  165. function AllBody()
  166. UpperBody()
  167. LowerBody()
  168. end
  169. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  170. TrailSettings.UpperBodyOnly = false
  171. TrailSettings.LowerBodyOnly = false
  172. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  173. TrailSettings.UpperBodyOnly = false
  174. TrailSettings.LowerBodyOnly = false
  175. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  176. TrailSettings.UpperBodyOnly = false
  177. TrailSettings.LowerBodyOnly = false
  178. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  179. TrailSettings.AllBody = true
  180. TrailSettings.UpperBodyOnly = false
  181. TrailSettings.LowerBodyOnly = false
  182. end
  183. if TrailSettings.UpperBodyOnly == true then
  184. UpperBody()
  185. print("Called Upper Body Trail")
  186. elseif TrailSettings.LowerBodyOnly == true then
  187. LowerBody()
  188. print("Called Lower Body Trail")
  189. elseif TrailSettings.AllBody == true then
  190. AllBody()
  191. print("Called Full Body Trail")
  192. end
  193. if TrailSettings.Accessories == true then
  194. for Index, Item in pairs(Character:GetChildren()) do
  195. if Item:IsA("Accessory") then
  196. local AA = Instance.new("Attachment", Item.Handle)
  197. local ATrail = Trail:Clone()
  198. ATrail.Parent = Character
  199. ATrail.Attachment1 = AA
  200. end
  201. end
  202. end
  203. if TrailSettings.Extras == true then
  204. spawn(function()
  205. repeat
  206. wait()
  207. until Trail
  208. local AB = Instance.new("Attachment", a)
  209. local ABT = Trail:Clone()
  210. ABT.Parent = Character
  211. ABT.Attachment0 = A4
  212. ABT.Attachment1 = AB
  213. ABT.Color = TrailSettings.Color2
  214. local ABT2 = Trail:Clone()
  215. ABT2.Parent = Character
  216. ABT2.Attachment0 = A5
  217. ABT2.Attachment1 = AB
  218. ABT2.Color = TrailSettings.Color2
  219. end)
  220. end
  221. --//====================================================\\--
  222. --|| CREATED BY SHACKLUSTER
  223. --\\====================================================//--
  224.  
  225. script:ClearAllChildren()
  226. wait(0.2)
  227.  
  228. Player = game:GetService("Players").LocalPlayer
  229. PlayerGui = Player.PlayerGui
  230. Cam = workspace.CurrentCamera
  231. Backpack = Player.Backpack
  232. Character = Player.Character
  233. Humanoid = Character.Humanoid
  234. Mouse = Player:GetMouse()
  235. RootPart = Character["HumanoidRootPart"]
  236. Torso = Character["Torso"]
  237. Head = Character["Head"]
  238. RightArm = Character["Right Arm"]
  239. LeftArm = Character["Left Arm"]
  240. RightLeg = Character["Right Leg"]
  241. LeftLeg = Character["Left Leg"]
  242. RootJoint = RootPart["RootJoint"]
  243. Neck = Torso["Neck"]
  244. RightShoulder = Torso["Right Shoulder"]
  245. LeftShoulder = Torso["Left Shoulder"]
  246. RightHip = Torso["Right Hip"]
  247. LeftHip = Torso["Left Hip"]
  248. local TIME = 0
  249. local sick = Instance.new("Sound",Torso)
  250.  
  251. IT = Instance.new
  252. CF = CFrame.new
  253. VT = Vector3.new
  254. RAD = math.rad
  255. C3 = Color3.new
  256. UD2 = UDim2.new
  257. BRICKC = BrickColor.new
  258. ANGLES = CFrame.Angles
  259. EULER = CFrame.fromEulerAnglesXYZ
  260. COS = math.cos
  261. ACOS = math.acos
  262. SIN = math.sin
  263. ASIN = math.asin
  264. ABS = math.abs
  265. MRANDOM = math.random
  266. FLOOR = math.floor
  267.  
  268. --//=================================\\
  269. --|| USEFUL VALUES
  270. --\\=================================//
  271.  
  272. Animation_Speed = 2
  273. local FORCERESET = false
  274. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  275. local Speed = 16
  276. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  277. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  278. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  279. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  280. local DAMAGEMULTIPLIER = 1
  281. local ANIM = "Idle"
  282. local ATTACK = false
  283. local EQUIPPED = false
  284. local HOLD = false
  285. local COMBO = 1
  286. local Rooted = false
  287. local SINE = 0
  288. local KEYHOLD = false
  289. local CHANGE = 2 / Animation_Speed
  290. local WALKINGANIM = false
  291. local VALUE1 = false
  292. local VALUE2 = false
  293. local ROBLOXIDLEANIMATION = IT("Animation")
  294. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  295. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  296. --ROBLOXIDLEANIMATION.Parent = Humanoid
  297. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  298. WEAPONGUI.Name = "BanishV3Gui"
  299. local Weapon = IT("Model")
  300. Weapon.Name = "Adds"
  301. local Effects = IT("Folder", Weapon)
  302. Effects.Name = "Effects"
  303. local ANIMATOR = Humanoid.Animator
  304. local ANIMATE = Character:FindFirstChild("Animate")
  305. local UNANCHOR = true
  306. local TOBANISH = {}
  307. script.Parent = PlayerGui
  308. local top = Instance.new("Shirt")
  309. top.ShirtTemplate = "rbxassetid://2322829627"
  310. top.Parent = Character
  311. top.Name = "Cloth"
  312. local bottom = Instance.new("Pants")
  313. bottom.PantsTemplate = "rbxassetid://2322834332"
  314. bottom.Parent = Character
  315. bottom.Name = "Cloth"
  316.  
  317. for _, c in pairs(Character:GetChildren()) do
  318. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  319. c.Material = "Neon"
  320. if c:FindFirstChildOfClass("ParticleEmitter") then
  321. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  322. end
  323. c.Color = C3(1,1,1)
  324. if c == Head then
  325. if c:FindFirstChild("face") then
  326. c.face:remove()
  327. end
  328. end
  329. ------just for safe lol--------
  330.  
  331. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat" then
  332. c:remove()
  333. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  334. c:remove()
  335. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  336. c:remove()
  337. end
  338. end
  339. mask = Instance.new("Part",Character)
  340. mask.Size = Vector3.new(2,3,2)
  341. mask.CFrame = Head.CFrame
  342. mask.CanCollide = false
  343. maskweld = Instance.new("Weld",mask)
  344. maskweld.Part0 = mask
  345. maskweld.Part1 = Head
  346. maskweld.C0 = mask.CFrame:inverse() * Head.CFrame * CFrame.new(-.2,0,.62) * CFrame.Angles(math.rad(0),math.rad(10),math.rad(0))
  347. mmask = Instance.new("SpecialMesh", mask)
  348. mmask.MeshType = "FileMesh"
  349. mmask.Scale = Vector3.new(1.25, 1.25, 1.25)
  350. mmask.MeshId,mmask.TextureId = 'http://www.roblox.com/asset/?id=12470186','http://www.roblox.com/asset/?id=12470201'
  351. local SIZE = 1
  352. local INTRO = false
  353. local INSTANT = false
  354. --//=================================\\
  355. --\\=================================//
  356.  
  357.  
  358. m = game.Players.LocalPlayer
  359. char = m.Character
  360. local txt = Instance.new("BillboardGui", char)
  361. txt.Adornee = char.Head
  362. txt.Name = "_status"
  363. txt.Size = UDim2.new(2, 0, 1.2, 0)
  364. txt.StudsOffset = Vector3.new(-9, 8, 0)
  365. local text = Instance.new("TextLabel", txt)
  366. text.Size = UDim2.new(10, 0, 7, 0)
  367. text.FontSize = "Size24"
  368. text.TextScaled = true
  369. text.TextTransparency = 0
  370. text.BackgroundTransparency = 1
  371. text.TextTransparency = 0
  372. text.TextStrokeTransparency = 0
  373. text.Font = "Bodoni"
  374. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  375. v = Instance.new("Part")
  376. v.Name = "ColorBrick"
  377. v.Parent = m.Character
  378. v.FormFactor = "Symmetric"
  379. v.Anchored = true
  380. v.CanCollide = false
  381. v.BottomSurface = "Smooth"
  382. v.TopSurface = "Smooth"
  383. v.Size = Vector3.new(10, 5, 3)
  384. v.Transparency = 1
  385. v.CFrame = char.Torso.CFrame
  386. v.BrickColor = BrickColor.new("Really black")
  387. v.Transparency = 1
  388. v.Shape = "Block"
  389. spawn(function()
  390. local TweenService = game:GetService("TweenService")
  391. local Colours = {Color3.fromRGB(1,0,0),Color3.fromRGB(1,1,0),Color3.fromRGB(1,1.2,1.2),Color3.fromRGB(0,0,0),Color3.fromRGB(1,0,0),Color3.fromRGB(1,0,1),Color3.fromRGB(1,0,0),Color3.fromRGB(0,0,0)}
  392. local Int = 0
  393. while wait(0.5) do
  394. if Int == #Colours then Int = 0 end
  395. Int = Int+1
  396. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  397. end
  398. end)
  399. text.Text = "Hmm,lets see the challenger now"
  400. wait(0.8)
  401. text.Text = "Here,goes"
  402. --//=================================\\
  403. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  404. --\\=================================//
  405.  
  406. ArtificialHB = Instance.new("BindableEvent", script)
  407. ArtificialHB.Name = "ArtificialHB"
  408.  
  409. script:WaitForChild("ArtificialHB")
  410.  
  411. frame = Frame_Speed
  412. tf = 0
  413. allowframeloss = false
  414. tossremainder = false
  415. lastframe = tick()
  416. script.ArtificialHB:Fire()
  417.  
  418. game:GetService("RunService").Heartbeat:connect(function(s, p)
  419. tf = tf + s
  420. if tf >= frame then
  421. if allowframeloss then
  422. script.ArtificialHB:Fire()
  423. lastframe = tick()
  424. else
  425. for i = 1, math.floor(tf / frame) do
  426. script.ArtificialHB:Fire()
  427. end
  428. lastframe = tick()
  429. end
  430. if tossremainder then
  431. tf = 0
  432. else
  433. tf = tf - frame * math.floor(tf / frame)
  434. end
  435. end
  436. end)
  437. --//=================================\\
  438. --// MAKHAIL07 STUFF
  439. --\\=================================//
  440.  
  441. local plr = Player
  442. local char = plr.Character
  443. local hum = char.Humanoid
  444.  
  445. -------------------------------------------------------
  446. --Start Good Stuff--
  447. -------------------------------------------------------
  448. cam = game.Workspace.CurrentCamera
  449. CF = CFrame.new
  450. angles = CFrame.Angles
  451. attack = false
  452. Euler = CFrame.fromEulerAnglesXYZ
  453. Rad = math.rad
  454. IT = Instance.new
  455. BrickC = BrickColor.new
  456. Cos = math.cos
  457. Acos = math.acos
  458. Sin = math.sin
  459. Asin = math.asin
  460. Abs = math.abs
  461. Mrandom = math.random
  462. Floor = math.floor
  463. --//=================================\\
  464. --\\=================================//
  465. function CameraEnshaking(Length, Intensity)
  466. coroutine.resume(coroutine.create(function()
  467. local intensity = 1 * Intensity
  468. local rotM = 0.01 * Intensity
  469. for i = 0, Length, 0.1 do
  470. Swait()
  471. intensity = intensity - 0.05 * Intensity / Length
  472. rotM = rotM - 5.0E-4 * Intensity / Length
  473. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  474. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  475. end
  476. hum.CameraOffset = Vector3.new(0, 0, 0)
  477. end))
  478. end
  479.  
  480. --//=================================\\
  481. --|| SOME FUNCTIONS
  482. --\\=================================//
  483. local VOLUME = 4
  484. local PITCH = 1
  485. function Intro()
  486. ATTACK = true
  487. Rooted = true
  488. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  489. VOLUME = 4
  490. PITCH = 1.02
  491. sick.TimePosition = 0.2
  492. coroutine.resume(coroutine.create(function()
  493. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  494. Swait(10)
  495. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.5,0.55,0.5), Size2 = VT(0.5,4,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 0, 0), SoundID = 743521450, SoundPitch = 1.15, SoundVolume = 6})
  496. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.55,0.5,0.5), Size2 = VT(4,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 0, 0), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
  497. Swait(57)
  498. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(62,35,62)*SIZE, Size2 = VT(62,35,62), Transparency = 1, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1259054947, SoundPitch = 1, SoundVolume = 6})
  499. Swait(6.5)
  500. CameraEnshaking(1.5, 25)
  501. ApplyAoE(HITPOS,18,20,25,200,false)
  502. spawn(function()
  503. local TweenService = game:GetService("TweenService")
  504. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(235,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0)}
  505. local Int = 0
  506. while wait(0.5) do
  507. if Int == #Colours then Int = 0 end
  508. Int = Int+1
  509. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  510. end
  511. end)
  512. text.Text = "Dead Shooter"
  513. for i=0, 1, 0.1 / Animation_Speed do
  514. WACKYEFFECT({Time = 180, EffectType = "Skull", Size = VT(24,24,24)*1.5, Size2 = VT(0,8,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  515. end
  516. end))
  517. for i=0, 2, 0.1 / Animation_Speed do
  518. Swait()
  519. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  523. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  525. end
  526. for i=0, 1.2, 0.1 / Animation_Speed do
  527. Swait()
  528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(50), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-50), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  534. end
  535. for i=0, 2, 0.1 / Animation_Speed do
  536. Swait()
  537. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  538. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  539. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(170), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(-170), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  541. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  543. end
  544. ATTACK = false
  545. Rooted = false
  546. end
  547. --------------------------
  548.  
  549. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  550. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  551. end
  552.  
  553. function PositiveAngle(NUMBER)
  554. if NUMBER >= 0 then
  555. NUMBER = 0
  556. end
  557. return NUMBER
  558. end
  559.  
  560. function NegativeAngle(NUMBER)
  561. if NUMBER <= 0 then
  562. NUMBER = 0
  563. end
  564. return NUMBER
  565. end
  566.  
  567. function Swait(NUMBER)
  568. if NUMBER == 0 or NUMBER == nil then
  569. ArtificialHB.Event:wait()
  570. else
  571. for i = 1, NUMBER do
  572. ArtificialHB.Event:wait()
  573. end
  574. end
  575. end
  576.  
  577. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  578. local NEWMESH = IT(MESH)
  579. if MESH == "SpecialMesh" then
  580. NEWMESH.MeshType = MESHTYPE
  581. if MESHID ~= "nil" and MESHID ~= "" then
  582. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  583. end
  584. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  585. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  586. end
  587. end
  588. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  589. NEWMESH.Scale = SCALE
  590. NEWMESH.Parent = PARENT
  591. return NEWMESH
  592. end
  593.  
  594. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  595. local NEWPART = IT("Part")
  596. NEWPART.formFactor = FORMFACTOR
  597. NEWPART.Reflectance = REFLECTANCE
  598. NEWPART.Transparency = TRANSPARENCY
  599. NEWPART.CanCollide = false
  600. NEWPART.Locked = true
  601. NEWPART.Anchored = true
  602. if ANCHOR == false then
  603. NEWPART.Anchored = false
  604. end
  605. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  606. NEWPART.Name = NAME
  607. NEWPART.Size = SIZE
  608. NEWPART.Position = Torso.Position
  609. NEWPART.Material = MATERIAL
  610. NEWPART:BreakJoints()
  611. NEWPART.Parent = PARENT
  612. return NEWPART
  613. end
  614.  
  615. local function weldBetween(a, b)
  616. local weldd = Instance.new("ManualWeld")
  617. weldd.Part0 = a
  618. weldd.Part1 = b
  619. weldd.C0 = CFrame.new()
  620. weldd.C1 = b.CFrame:inverse() * a.CFrame
  621. weldd.Parent = a
  622. return weldd
  623. end
  624.  
  625.  
  626. function QuaternionFromCFrame(cf)
  627. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  628. local trace = m00 + m11 + m22
  629. if trace > 0 then
  630. local s = math.sqrt(1 + trace)
  631. local recip = 0.5 / s
  632. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  633. else
  634. local i = 0
  635. if m11 > m00 then
  636. i = 1
  637. end
  638. if m22 > (i == 0 and m00 or m11) then
  639. i = 2
  640. end
  641. if i == 0 then
  642. local s = math.sqrt(m00 - m11 - m22 + 1)
  643. local recip = 0.5 / s
  644. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  645. elseif i == 1 then
  646. local s = math.sqrt(m11 - m22 - m00 + 1)
  647. local recip = 0.5 / s
  648. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  649. elseif i == 2 then
  650. local s = math.sqrt(m22 - m00 - m11 + 1)
  651. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  652. end
  653. end
  654. end
  655.  
  656. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  657. local xs, ys, zs = x + x, y + y, z + z
  658. local wx, wy, wz = w * xs, w * ys, w * zs
  659. local xx = x * xs
  660. local xy = x * ys
  661. local xz = x * zs
  662. local yy = y * ys
  663. local yz = y * zs
  664. local zz = z * zs
  665. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  666. end
  667.  
  668. function QuaternionSlerp(a, b, t)
  669. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  670. local startInterp, finishInterp;
  671. if cosTheta >= 0.0001 then
  672. if (1 - cosTheta) > 0.0001 then
  673. local theta = ACOS(cosTheta)
  674. local invSinTheta = 1 / SIN(theta)
  675. startInterp = SIN((1 - t) * theta) * invSinTheta
  676. finishInterp = SIN(t * theta) * invSinTheta
  677. else
  678. startInterp = 1 - t
  679. finishInterp = t
  680. end
  681. else
  682. if (1 + cosTheta) > 0.0001 then
  683. local theta = ACOS(-cosTheta)
  684. local invSinTheta = 1 / SIN(theta)
  685. startInterp = SIN((t - 1) * theta) * invSinTheta
  686. finishInterp = SIN(t * theta) * invSinTheta
  687. else
  688. startInterp = t - 1
  689. finishInterp = t
  690. end
  691. end
  692. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  693. end
  694.  
  695. function Clerp(a, b, t)
  696. local qa = {QuaternionFromCFrame(a)}
  697. local qb = {QuaternionFromCFrame(b)}
  698. local ax, ay, az = a.x, a.y, a.z
  699. local bx, by, bz = b.x, b.y, b.z
  700. local _t = 1 - t
  701. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  702. end
  703.  
  704. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  705. local frame = IT("Frame")
  706. frame.BackgroundTransparency = TRANSPARENCY
  707. frame.BorderSizePixel = BORDERSIZEPIXEL
  708. frame.Position = POSITION
  709. frame.Size = SIZE
  710. frame.BackgroundColor3 = COLOR
  711. frame.BorderColor3 = BORDERCOLOR
  712. frame.Name = NAME
  713. frame.Parent = PARENT
  714. return frame
  715. end
  716.  
  717. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  718. local label = IT("TextLabel")
  719. label.BackgroundTransparency = 1
  720. label.Size = UD2(1, 0, 1, 0)
  721. label.Position = UD2(0, 0, 0, 0)
  722. label.TextColor3 = TEXTCOLOR
  723. label.TextStrokeTransparency = STROKETRANSPARENCY
  724. label.TextTransparency = TRANSPARENCY
  725. label.FontSize = TEXTFONTSIZE
  726. label.Font = TEXTFONT
  727. label.BorderSizePixel = BORDERSIZEPIXEL
  728. label.TextScaled = false
  729. label.Text = TEXT
  730. label.Name = NAME
  731. label.Parent = PARENT
  732. return label
  733. end
  734.  
  735. function NoOutlines(PART)
  736. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  737. end
  738.  
  739. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  740. local NEWWELD = IT(TYPE)
  741. NEWWELD.Part0 = PART0
  742. NEWWELD.Part1 = PART1
  743. NEWWELD.C0 = C0
  744. NEWWELD.C1 = C1
  745. NEWWELD.Parent = PARENT
  746. return NEWWELD
  747. end
  748.  
  749. local S = IT("Sound")
  750. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  751. local NEWSOUND = nil
  752. coroutine.resume(coroutine.create(function()
  753. NEWSOUND = S:Clone()
  754. NEWSOUND.Parent = PARENT
  755. NEWSOUND.Volume = VOLUME
  756. NEWSOUND.Pitch = PITCH
  757. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  758. NEWSOUND:play()
  759. if DOESLOOP == true then
  760. NEWSOUND.Looped = true
  761. else
  762. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  763. NEWSOUND:remove()
  764. end
  765. end))
  766. return NEWSOUND
  767. end
  768.  
  769. function CFrameFromTopBack(at, top, back)
  770. local right = top:Cross(back)
  771. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  772. end
  773.  
  774. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  775. function WACKYEFFECT(Table)
  776. local TYPE = (Table.EffectType or "Sphere")
  777. local SIZE = (Table.Size or VT(1,1,1))
  778. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  779. local TRANSPARENCY = (Table.Transparency or 0)
  780. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  781. local CFRAME = (Table.CFrame or Torso.CFrame)
  782. local MOVEDIRECTION = (Table.MoveToPos or nil)
  783. local ROTATION1 = (Table.RotationX or 0)
  784. local ROTATION2 = (Table.RotationY or 0)
  785. local ROTATION3 = (Table.RotationZ or 0)
  786. local MATERIAL = (Table.Material or "Neon")
  787. local COLOR = (Table.Color or C3(1,1,1))
  788. local TIME = (Table.Time or 45)
  789. local SOUNDID = (Table.SoundID or nil)
  790. local SOUNDPITCH = (Table.SoundPitch or nil)
  791. local SOUNDVOLUME = (Table.SoundVolume or nil)
  792. coroutine.resume(coroutine.create(function()
  793. local PLAYSSOUND = false
  794. local SOUND = nil
  795. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  796. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  797. PLAYSSOUND = true
  798. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  799. end
  800. EFFECT.Color = COLOR
  801. local MSH = nil
  802. if TYPE == "Sphere" then
  803. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  804. elseif TYPE == "Block" then
  805. MSH = IT("BlockMesh",EFFECT)
  806. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  807. elseif TYPE == "Wave" then
  808. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  809. elseif TYPE == "Ring" then
  810. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  811. elseif TYPE == "Slash" then
  812. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  813. elseif TYPE == "Round Slash" then
  814. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  815. elseif TYPE == "Swirl" then
  816. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  817. elseif TYPE == "Skull" then
  818. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  819. elseif TYPE == "Crystal" then
  820. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  821. end
  822. if MSH ~= nil then
  823. local MOVESPEED = nil
  824. if MOVEDIRECTION ~= nil then
  825. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  826. end
  827. local GROWTH = SIZE - ENDSIZE
  828. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  829. if TYPE == "Block" then
  830. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  831. else
  832. EFFECT.CFrame = CFRAME
  833. end
  834. for LOOP = 1, TIME+1 do
  835. Swait()
  836. MSH.Scale = MSH.Scale - GROWTH/TIME
  837. if TYPE == "Wave" then
  838. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  839. end
  840. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  841. if TYPE == "Block" then
  842. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  843. else
  844. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  845. end
  846. if MOVEDIRECTION ~= nil then
  847. local ORI = EFFECT.Orientation
  848. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  849. EFFECT.Orientation = ORI
  850. end
  851. end
  852. if PLAYSSOUND == false then
  853. EFFECT:remove()
  854. else
  855. SOUND.Stopped:Connect(function()
  856. EFFECT:remove()
  857. end)
  858. end
  859. else
  860. if PLAYSSOUND == false then
  861. EFFECT:remove()
  862. else
  863. repeat Swait() until SOUND.Playing == false
  864. EFFECT:remove()
  865. end
  866. end
  867. end))
  868. end
  869. local chara = Character
  870. function chat(...)
  871. local txxt = {...}
  872. local ch = coroutine.wrap(function()
  873. if chara:FindFirstChild("Chatt")~= nil then
  874. Character:FindFirstChild("Chatt"):destroy()
  875. end
  876. local txt = Instance.new("BillboardGui", chara)
  877. txt.Adornee = chara.Head
  878. txt.Name = "Chatt"
  879. txt.Size = UDim2.new(2, 0, 1.2, 0)
  880. txt.StudsOffset = Vector3.new(-9, 7, 0)
  881. local text = Instance.new("TextLabel", txt)
  882. text.Size = UDim2.new(10, 0, 7, 0)
  883. text.TextSize = 32
  884. text.Font = Enum.Font.Antique
  885. text.TextScaled = false
  886. text.BackgroundTransparency = 1
  887. text.TextColor3 = Color3.new(0,0,0)
  888. text.TextStrokeTransparency = 0
  889. text.TextStrokeColor3 = Color3.new(0/0, 0/0, 0/0)
  890. text.Text = ""
  891. txxt = table.concat(txxt,"\t")
  892. for i = 1, #txxt do
  893. text.Text = txxt:sub(1,i)
  894.  
  895. end
  896. wait(2)
  897. for trans = 0,1,00.1 do
  898. text.TextTransparency = trans
  899. text.TextStrokeTransparency = trans
  900. wait()
  901. end
  902. wait()
  903. txt:destroy()
  904. end)
  905.  
  906. ch(...)
  907. end
  908. Player.Chatted:connect(chat)
  909. function MakeForm(PART,TYPE)
  910. if TYPE == "Cyl" then
  911. local MSH = IT("CylinderMesh",PART)
  912. elseif TYPE == "Ball" then
  913. local MSH = IT("SpecialMesh",PART)
  914. MSH.MeshType = "Sphere"
  915. elseif TYPE == "Wedge" then
  916. local MSH = IT("SpecialMesh",PART)
  917. MSH.MeshType = "Wedge"
  918. end
  919. end
  920.  
  921. function SpawnTrail(FROM,TO,BIG)
  922. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Black", "Trail", VT(0,0,0))
  923. MakeForm(TRAIL,"Cyl")
  924. local DIST = (FROM - TO).Magnitude
  925. if BIG == true then
  926. TRAIL.Size = VT(1,DIST,1)
  927. else
  928. TRAIL.Size = VT(1,DIST,1)
  929. end
  930. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  931. coroutine.resume(coroutine.create(function()
  932. for i = 1, 205 do
  933. Swait()
  934. TRAIL.Transparency = TRAIL.Transparency + 0.3
  935. end
  936. TRAIL:remove()
  937. end))
  938. end
  939.  
  940. Debris = game:GetService("Debris")
  941.  
  942. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  943. local DIRECTION = CF(StartPos,EndPos).lookVector
  944. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  945. end
  946.  
  947. function turnto(position)
  948. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  949. end
  950.  
  951. --//=================================\\
  952. --|| WEAPON CREATION
  953. --\\=================================//
  954.  
  955. m=Instance.new('Model',Character)
  956. it=Instance.new
  957. function nooutline(part)
  958. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  959. end
  960. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  961. local fp=it("Part")
  962. fp.formFactor=formfactor
  963. fp.Parent=parent
  964. fp.Reflectance=reflectance
  965. fp.Transparency=transparency
  966. fp.CanCollide=false
  967. fp.Locked=true
  968. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  969. fp.Name=name
  970. fp.Size=size
  971. fp.Position=Character.Torso.Position
  972. nooutline(fp)
  973. fp.Material=material
  974. fp:BreakJoints()
  975. return fp
  976. end
  977. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  978. local mesh=it(Mesh)
  979. mesh.Parent=part
  980. if Mesh=="SpecialMesh" then
  981. mesh.MeshType=meshtype
  982. mesh.MeshId=meshid
  983. end
  984. mesh.Offset=offset
  985. mesh.Scale=scale
  986. return mesh
  987. end
  988. function weld(parent,part0,part1,c0,c1)
  989. local weld=it("Weld")
  990. weld.Parent=parent
  991. weld.Part0=part0
  992. weld.Part1=part1
  993. weld.C0=c0
  994. weld.C1=c1
  995. return weld
  996. end
  997.  
  998. Handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,1,"Medium stone grey","Handle",Vector3.new(4, 1, 2))
  999. Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.606956482, -6.08631992, -4.85469818, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1000. Emitter=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1001. Emitterweld=weld(m,Handle,Emitter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.74092484, 3.18198395, 2.45869446, 0, -0.999999464, 1.49011594e-08, 0.999999881, 1.77635684e-15, 5.96046448e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  1002. Emitter1=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter1",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1003. Emitter1weld=weld(m,Handle,Emitter1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.50817871, 4.67385864, 2.45869446, -0.923879385, -0.382683396, 0, 0.382683396, -0.923879504, 1.63912773e-07, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  1004. Emitter10=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter10",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1005. Emitter10weld=weld(m,Handle,Emitter10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.50072479, 5.10736465, 2.45648956, -0.923879385, 0.382683367, 0, -0.382683426, -0.923879266, -8.94069672e-08, 0, -5.96046448e-08, 0.999999642))
  1006. Emitter11=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter11",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1007. Emitter11weld=weld(m,Handle,Emitter11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.80597305, 5.41551208, -2.45868683, 0.382683426, -0.923879206, 1.1920929e-07, -0.923879385, -0.382683426, -1.78813934e-07, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  1008. Emitter12=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter12",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1009. Emitter12weld=weld(m,Handle,Emitter12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.55233765, 5.10635376, -2.45868683, 0.923879504, -0.382683367, 1.49011612e-07, -0.382683396, -0.923879266, -8.94069672e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  1010. Emitter13=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1011. Emitter13weld=weld(m,Handle,Emitter13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.74092484, 4.31216431, -2.45868683, 0, -0.999999464, 1.49011594e-08, -0.999999881, -1.42108547e-14, -2.38418579e-07, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  1012. Emitter14=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter14",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1013. Emitter14weld=weld(m,Handle,Emitter14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.31216431, 3.74092484, -2.45868683, 0.999999881, 1.42108547e-14, 2.38418579e-07, 0, -0.999999464, 1.49011594e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  1014. Emitter15=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter15",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1015. Emitter15weld=weld(m,Handle,Emitter15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.14199066, 4.15154266, -2.45868683, -0.707106709, -0.707106411, 0, -0.707106709, 0.70710659, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  1016. Emitter16=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter16",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1017. Emitter16weld=weld(m,Handle,Emitter16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.75449371, 4.31216431, -2.45869446, 0, -0.999999464, 1.49011594e-08, -0.999999881, 2.66453526e-15, -5.96046448e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  1018. Emitter17=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter17",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1019. Emitter17weld=weld(m,Handle,Emitter17,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.23797226, 5.42060089, -2.45868683, -0.382683307, -0.923879385, 0, -0.923879504, 0.382683337, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  1020. Emitter18=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter18",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1021. Emitter18weld=weld(m,Handle,Emitter18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00675582886, 5.8644104, -2.45868683, 0, -0.999999523, 8.94069601e-08, -0.999999881, -1.77635684e-14, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  1022. Emitter19=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter19",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1023. Emitter19weld=weld(m,Handle,Emitter19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.81681824, 4.3685379, 2.45868683, -0.382683426, -0.923879385, 0, 0.923879504, -0.382683396, 8.94069672e-08, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  1024. Emitter2=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1025. Emitter2weld=weld(m,Handle,Emitter2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.568016052, 5.29289341, 2.45648956, -0.999999881, 0, 0, 0, -0.999999702, -5.96046377e-08, 0, -5.96046448e-08, 0.999999642))
  1026. Emitter20=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter20",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1027. Emitter20weld=weld(m,Handle,Emitter20,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.568016052, 5.30652666, -2.45868683, -0.999999881, 0, 0, 0, 0.999999702, 5.96046377e-08, 0, 5.96046448e-08, -0.999999642))
  1028. Emitter21=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter21",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1029. Emitter21weld=weld(m,Handle,Emitter21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.55550385, 4.68522263, -2.45868683, -0.923879385, 0.382683337, 0, 0.382683307, 0.923879266, 8.94069672e-08, 0, 5.96046448e-08, -0.999999642))
  1030. Emitter22=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter22",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1031. Emitter22weld=weld(m,Handle,Emitter22,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.5059433, 5.11996078, -2.45868683, -0.923879385, -0.382683367, 0, -0.382683426, 0.923879266, 8.94069672e-08, 0, 5.96046448e-08, -0.999999642))
  1032. Emitter23=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter23",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1033. Emitter23weld=weld(m,Handle,Emitter23,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.15154266, 4.14199066, -2.45868683, 0.707106709, -0.70710659, 1.49011612e-07, -0.707106709, -0.707106411, 0, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  1034. Emitter24=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter24",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1035. Emitter24weld=weld(m,Handle,Emitter24,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.15393066, 3.35063171, -2.45868683, -0.707106709, 0.707106471, -2.98023224e-08, 0.707106709, 0.707106471, -2.98023224e-08, 0, 5.96046448e-08, -0.999999642))
  1036. Emitter25=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter25",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1037. Emitter25weld=weld(m,Handle,Emitter25,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35063171, 4.15393066, -2.45868683, -0.707106709, -0.707106411, 0, -0.707106709, 0.707106411, 0, 0, 5.96046448e-08, -0.999999642))
  1038. Emitter26=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter26",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1039. Emitter26weld=weld(m,Handle,Emitter26,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.25045013, 5.41542816, -2.45868683, 0.382683456, -0.923879504, 1.63912773e-07, -0.923879504, -0.382683367, -8.94069672e-08, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  1040. Emitter27=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter27",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1041. Emitter27weld=weld(m,Handle,Emitter27,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.394340515, 5.70398712, -2.45869446, -0.707106709, -0.707106471, 2.98023224e-08, -0.707106709, 0.707106411, -2.98023224e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  1042. Emitter28=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter28",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1043. Emitter28weld=weld(m,Handle,Emitter28,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.25100708, 4.37654877, 2.45868683, 0.382683396, -0.923879504, 1.63912773e-07, 0.923879504, 0.382683396, 1.49011612e-07, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  1044. Emitter29=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter29",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1045. Emitter29weld=weld(m,Handle,Emitter29,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.18198395, 3.75449371, 2.45868683, 0.999999881, 1.42108547e-14, 2.38418579e-07, 0, 0.999999464, -1.49011594e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  1046. Emitter3=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter3",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1047. Emitter3weld=weld(m,Handle,Emitter3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.55028534, 4.6726265, 2.45648956, -0.923879385, -0.382683337, 0, 0.382683307, -0.923879266, -8.94069672e-08, 0, -5.96046448e-08, 0.999999642))
  1048. Emitter30=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter30",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1049. Emitter30weld=weld(m,Handle,Emitter30,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.34073639, 3.35028839, 2.45868683, 0.707106709, -0.70710659, 1.49011612e-07, 0.707106709, 0.707106411, 0, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  1050. Emitter31=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter31",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1051. Emitter31weld=weld(m,Handle,Emitter31,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.81850815, 5.4207077, -2.45869446, -0.382683396, -0.923879385, 0, -0.923879504, 0.382683396, -8.94069672e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  1052. Emitter32=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter32",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1053. Emitter32weld=weld(m,Handle,Emitter32,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.54714203, 5.11889267, -2.45869446, -0.923879385, -0.382683396, 0, -0.382683426, 0.923879206, -1.1920929e-07, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  1054. Emitter33=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter33",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1055. Emitter33weld=weld(m,Handle,Emitter33,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.80434036, 4.37371063, 2.45868683, 0.382683307, -0.923879504, 1.78813934e-07, 0.923879504, 0.382683337, 8.94069672e-08, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  1056. Emitter34=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter34",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1057. Emitter34weld=weld(m,Handle,Emitter34,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.31216431, 3.75449371, -2.45869446, -0.999999881, -1.77635684e-15, -5.96046448e-08, 0, 0.999999464, -1.49011594e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  1058. Emitter35=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter35",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1059. Emitter35weld=weld(m,Handle,Emitter35,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.50298309, 4.68639374, 2.45868683, 0.923879385, -0.382683426, 1.78813934e-07, 0.382683456, 0.923879147, 4.47034836e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  1060. Emitter36=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter36",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1061. Emitter36weld=weld(m,Handle,Emitter36,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00675582886, 4.73126984, 2.45868683, 0, -0.999999523, 8.94069601e-08, 0.999999881, 1.77635684e-14, 1.49011612e-07, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  1062. Emitter37=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter37",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1063. Emitter37weld=weld(m,Handle,Emitter37,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.404823303, 4.9048233, 2.45868683, 0.707106709, -0.707106471, 1.49011612e-07, 0.707106709, 0.707106531, 8.94069672e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  1064. Emitter38=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter38",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1065. Emitter38weld=weld(m,Handle,Emitter38,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.75449371, 3.18198395, 2.45868683, 0, -0.999999464, 1.49011594e-08, 0.999999881, 1.42108547e-14, 2.38418579e-07, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  1066. Emitter39=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter39",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1067. Emitter39weld=weld(m,Handle,Emitter39,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35028839, 3.34073639, 2.45868683, -0.707106709, -0.707106411, 0, 0.707106709, -0.70710659, 1.49011612e-07, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  1068. Emitter4=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter4",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1069. Emitter4weld=weld(m,Handle,Emitter4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.18198395, 3.74092484, 2.45869446, -0.999999881, 2.66453526e-15, -5.96046448e-08, 0, -0.999999464, 1.49011594e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  1070. Emitter5=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter5",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1071. Emitter5weld=weld(m,Handle,Emitter5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.23846817, 4.37135315, 2.45869446, -0.382683426, -0.923879206, 8.94069672e-08, 0.923879385, -0.382683396, 5.96046448e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  1072. Emitter6=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter6",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1073. Emitter6weld=weld(m,Handle,Emitter6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.395233154, 4.89523315, 2.45869446, -0.707106709, -0.707106471, 2.98023224e-08, 0.707106709, -0.707106411, 2.98023224e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  1074. Emitter7=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter7",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1075. Emitter7weld=weld(m,Handle,Emitter7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.34099579, 4.14429474, 2.45648956, -0.707106709, 0.707106411, 0, -0.707106709, -0.707106411, 0, 0, -5.96046448e-08, 0.999999642))
  1076. Emitter8=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter8",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1077. Emitter8weld=weld(m,Handle,Emitter8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.403930664, 5.69439697, -2.45868683, 0.707106709, -0.707106471, 1.49011612e-07, -0.707106709, -0.707106531, -8.94069672e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  1078. Emitter9=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter9",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1079. Emitter9weld=weld(m,Handle,Emitter9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.14429474, 3.34099579, 2.45648956, -0.707106709, -0.707106471, 2.98023224e-08, 0.707106709, -0.707106471, 2.98023224e-08, 0, -5.96046448e-08, 0.999999642))
  1080.  
  1081.  
  1082. local particleemitter = Instance.new("ParticleEmitter", Emitter)
  1083.  
  1084. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1085. particleemitter.LightEmission = 1
  1086. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1087. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1088. particleemitter.Lifetime = NumberRange.new(2, 2)
  1089. particleemitter.Rate = 200
  1090. local particleemitter = Instance.new("ParticleEmitter", Emitter1)
  1091.  
  1092. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1093. particleemitter.LightEmission = 1
  1094. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1095. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1096. particleemitter.Lifetime = NumberRange.new(2, 2)
  1097. particleemitter.Rate = 200
  1098. local particleemitter = Instance.new("ParticleEmitter", Emitter2)
  1099.  
  1100. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1101. particleemitter.LightEmission = 1
  1102. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1103. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1104. particleemitter.Lifetime = NumberRange.new(2, 2)
  1105. particleemitter.Rate = 200
  1106. local particleemitter = Instance.new("ParticleEmitter", Emitter3)
  1107.  
  1108. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1109. particleemitter.LightEmission = 1
  1110. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1111. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1112. particleemitter.Lifetime = NumberRange.new(2, 2)
  1113. particleemitter.Rate = 200
  1114. local particleemitter = Instance.new("ParticleEmitter", Emitter4)
  1115.  
  1116. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1117. particleemitter.LightEmission = 1
  1118. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1119. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1120. particleemitter.Lifetime = NumberRange.new(2, 2)
  1121. particleemitter.Rate = 200
  1122. local particleemitter = Instance.new("ParticleEmitter", Emitter5)
  1123.  
  1124. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1125. particleemitter.LightEmission = 1
  1126. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1127. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1128. particleemitter.Lifetime = NumberRange.new(2, 2)
  1129. particleemitter.Rate = 200
  1130. local particleemitter = Instance.new("ParticleEmitter", Emitter6)
  1131.  
  1132. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1133. particleemitter.LightEmission = 1
  1134. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1135. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1136. particleemitter.Lifetime = NumberRange.new(2, 2)
  1137. particleemitter.Rate = 200
  1138. local particleemitter = Instance.new("ParticleEmitter", Emitter7)
  1139.  
  1140. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1141. particleemitter.LightEmission = 1
  1142. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1143. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1144. particleemitter.Lifetime = NumberRange.new(2, 2)
  1145. particleemitter.Rate = 200
  1146. local particleemitter = Instance.new("ParticleEmitter", Emitter8)
  1147.  
  1148. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1149. particleemitter.LightEmission = 1
  1150. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1151. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1152. particleemitter.Lifetime = NumberRange.new(2, 2)
  1153. particleemitter.Rate = 200
  1154. local particleemitter = Instance.new("ParticleEmitter", Emitter9)
  1155.  
  1156. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1157. particleemitter.LightEmission = 1
  1158. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1159. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1160. particleemitter.Lifetime = NumberRange.new(2, 2)
  1161. particleemitter.Rate = 200
  1162. local particleemitter = Instance.new("ParticleEmitter", Emitter10)
  1163.  
  1164. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1165. particleemitter.LightEmission = 1
  1166. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1167. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1168. particleemitter.Lifetime = NumberRange.new(2, 2)
  1169. particleemitter.Rate = 200
  1170. local particleemitter = Instance.new("ParticleEmitter", Emitter11)
  1171.  
  1172. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1173. particleemitter.LightEmission = 1
  1174. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1175. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1176. particleemitter.Lifetime = NumberRange.new(2, 2)
  1177. particleemitter.Rate = 200
  1178. local particleemitter = Instance.new("ParticleEmitter", Emitter12)
  1179.  
  1180. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1181. particleemitter.LightEmission = 1
  1182. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1183. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1184. particleemitter.Lifetime = NumberRange.new(2, 2)
  1185. particleemitter.Rate = 200
  1186. local particleemitter = Instance.new("ParticleEmitter", Emitter13)
  1187.  
  1188. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1189. particleemitter.LightEmission = 1
  1190. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1191. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1192. particleemitter.Lifetime = NumberRange.new(2, 2)
  1193. particleemitter.Rate = 200
  1194. local particleemitter = Instance.new("ParticleEmitter", Emitter14)
  1195.  
  1196. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1197. particleemitter.LightEmission = 1
  1198. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1199. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1200. particleemitter.Lifetime = NumberRange.new(2, 2)
  1201. particleemitter.Rate = 200
  1202. local particleemitter = Instance.new("ParticleEmitter", Emitter15)
  1203.  
  1204. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1205. particleemitter.LightEmission = 1
  1206. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1207. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1208. particleemitter.Lifetime = NumberRange.new(2, 2)
  1209. particleemitter.Rate = 200
  1210. local particleemitter = Instance.new("ParticleEmitter", Emitter16)
  1211.  
  1212. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1213. particleemitter.LightEmission = 1
  1214. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1215. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1216. particleemitter.Lifetime = NumberRange.new(2, 2)
  1217. particleemitter.Rate = 200
  1218. local particleemitter = Instance.new("ParticleEmitter", Emitter17)
  1219.  
  1220. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1221. particleemitter.LightEmission = 1
  1222. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1223. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1224. particleemitter.Lifetime = NumberRange.new(2, 2)
  1225. particleemitter.Rate = 200
  1226. local particleemitter = Instance.new("ParticleEmitter", Emitter18)
  1227.  
  1228. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1229. particleemitter.LightEmission = 1
  1230. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1231. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1232. particleemitter.Lifetime = NumberRange.new(2, 2)
  1233. particleemitter.Rate = 200
  1234. local particleemitter = Instance.new("ParticleEmitter", Emitter19)
  1235.  
  1236. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1237. particleemitter.LightEmission = 1
  1238. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1239. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1240. particleemitter.Lifetime = NumberRange.new(2, 2)
  1241. particleemitter.Rate = 200
  1242. local particleemitter = Instance.new("ParticleEmitter", Emitter20)
  1243.  
  1244. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1245. particleemitter.LightEmission = 1
  1246. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1247. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1248. particleemitter.Lifetime = NumberRange.new(2, 2)
  1249. particleemitter.Rate = 200
  1250. local particleemitter = Instance.new("ParticleEmitter", Emitter21)
  1251.  
  1252. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1253. particleemitter.LightEmission = 1
  1254. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1255. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1256. particleemitter.Lifetime = NumberRange.new(2, 2)
  1257. particleemitter.Rate = 200
  1258. local particleemitter = Instance.new("ParticleEmitter", Emitter22)
  1259.  
  1260. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1261. particleemitter.LightEmission = 1
  1262. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1263. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1264. particleemitter.Lifetime = NumberRange.new(2, 2)
  1265. particleemitter.Rate = 200
  1266. local particleemitter = Instance.new("ParticleEmitter", Emitter23)
  1267.  
  1268. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1269. particleemitter.LightEmission = 1
  1270. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1271. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1272. particleemitter.Lifetime = NumberRange.new(2, 2)
  1273. particleemitter.Rate = 200
  1274. local particleemitter = Instance.new("ParticleEmitter", Emitter24)
  1275.  
  1276. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1277. particleemitter.LightEmission = 1
  1278. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1279. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1280. particleemitter.Lifetime = NumberRange.new(2, 2)
  1281. particleemitter.Rate = 200
  1282. local particleemitter = Instance.new("ParticleEmitter", Emitter25)
  1283.  
  1284. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1285. particleemitter.LightEmission = 1
  1286. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1287. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1288. particleemitter.Lifetime = NumberRange.new(2, 2)
  1289. particleemitter.Rate = 200
  1290. local particleemitter = Instance.new("ParticleEmitter", Emitter26)
  1291.  
  1292. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1293. particleemitter.LightEmission = 1
  1294. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1295. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1296. particleemitter.Lifetime = NumberRange.new(2, 2)
  1297. particleemitter.Rate = 200
  1298. local particleemitter = Instance.new("ParticleEmitter", Emitter27)
  1299.  
  1300. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1301. particleemitter.LightEmission = 1
  1302. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1303. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1304. particleemitter.Lifetime = NumberRange.new(2, 2)
  1305. particleemitter.Rate = 200
  1306. local particleemitter = Instance.new("ParticleEmitter", Emitter28)
  1307.  
  1308. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1309. particleemitter.LightEmission = 1
  1310. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1311. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1312. particleemitter.Lifetime = NumberRange.new(2, 2)
  1313. particleemitter.Rate = 200
  1314. local particleemitter = Instance.new("ParticleEmitter", Emitter29)
  1315.  
  1316. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1317. particleemitter.LightEmission = 1
  1318. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1319. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1320. particleemitter.Lifetime = NumberRange.new(2, 2)
  1321. particleemitter.Rate = 200
  1322. local particleemitter = Instance.new("ParticleEmitter", Emitter30)
  1323.  
  1324. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1325. particleemitter.LightEmission = 1
  1326. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1327. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1328. particleemitter.Lifetime = NumberRange.new(2, 2)
  1329. particleemitter.Rate = 200
  1330. local particleemitter = Instance.new("ParticleEmitter", Emitter31)
  1331.  
  1332. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1333. particleemitter.LightEmission = 1
  1334. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1335. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1336. particleemitter.Lifetime = NumberRange.new(2, 2)
  1337. particleemitter.Rate = 200
  1338. local particleemitter = Instance.new("ParticleEmitter", Emitter32)
  1339.  
  1340. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1341. particleemitter.LightEmission = 1
  1342. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1343. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1344. particleemitter.Lifetime = NumberRange.new(2, 2)
  1345. particleemitter.Rate = 200
  1346. local particleemitter = Instance.new("ParticleEmitter", Emitter33)
  1347.  
  1348. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1349. particleemitter.LightEmission = 1
  1350. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1351. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1352. particleemitter.Lifetime = NumberRange.new(2, 2)
  1353. particleemitter.Rate = 200
  1354. local particleemitter = Instance.new("ParticleEmitter", Emitter34)
  1355.  
  1356. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1357. particleemitter.LightEmission = 1
  1358. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1359. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1360. particleemitter.Lifetime = NumberRange.new(2, 2)
  1361. particleemitter.Rate = 200
  1362. local particleemitter = Instance.new("ParticleEmitter", Emitter35)
  1363.  
  1364. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1365. particleemitter.LightEmission = 1
  1366. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1367. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1368. particleemitter.Lifetime = NumberRange.new(2, 2)
  1369. particleemitter.Rate = 200
  1370. local particleemitter = Instance.new("ParticleEmitter", Emitter36)
  1371.  
  1372. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1373. particleemitter.LightEmission = 1
  1374. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1375. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1376. particleemitter.Lifetime = NumberRange.new(2, 2)
  1377. particleemitter.Rate = 200
  1378. local particleemitter = Instance.new("ParticleEmitter", Emitter37)
  1379.  
  1380. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1381. particleemitter.LightEmission = 1
  1382. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1383. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1384. particleemitter.Lifetime = NumberRange.new(2, 2)
  1385. particleemitter.Rate = 200
  1386. local particleemitter = Instance.new("ParticleEmitter", Emitter38)
  1387.  
  1388. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1389. particleemitter.LightEmission = 1
  1390. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1391. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1392. particleemitter.Lifetime = NumberRange.new(2, 2)
  1393. particleemitter.Rate = 200
  1394. local particleemitter = Instance.new("ParticleEmitter", Emitter39)
  1395.  
  1396. particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1397. particleemitter.LightEmission = 1
  1398. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1399. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1400. particleemitter.Lifetime = NumberRange.new(2, 2)
  1401. particleemitter.Rate = 200
  1402.  
  1403. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really red", "Hair", VT(1,1,1),false)
  1404. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.15) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1405. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  1406. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.8,0.21,1)/2,false)
  1407. MakeForm(Eye,"Ball")
  1408. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(-0.1,0.18,0) * ANGLES(RAD(0), RAD(11), RAD(-18)), CF(0, 0, 0.4))
  1409.  
  1410. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.8,0.1,1)/2,false)
  1411. MakeForm(Eye,"Ball")
  1412. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(-0.1,0.18,0) * ANGLES(RAD(0), RAD(11), RAD(-90)), CF(0, 0, 0.4))
  1413.  
  1414. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(1,0.17,1)/2,false)
  1415. MakeForm(Eye,"Ball")
  1416. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(-0.08,0.18,-0.16) * ANGLES(RAD(0), RAD(-38), RAD(-90)), CF(0, 0, 0.4))
  1417.  
  1418. local AT1 = IT("Attachment",RightArm)
  1419. AT1.Position = VT(0,-1.15,0)
  1420. local AT2 = IT("Attachment",LeftArm)
  1421. AT2.Position = VT(0,-1.15,0)
  1422. local PE=Instance.new("ParticleEmitter")
  1423. PE.Speed = NumberRange.new(2, 3)
  1424. PE.Rotation = NumberRange.new(-180, 180)
  1425. PE.Color = ColorSequence.new(Color3.new(1, 0.72549, 0.482353),Color3.new(1, 0.72549, 0.482353))
  1426. PE.LightEmission = 0.5
  1427. PE.Texture = "http://www.roblox.com/asset/?id=301261210"
  1428. PE.Transparency = NumberSequence.new(1,0,0,1)
  1429. PE.Size = NumberSequence.new(0,0.075000002980232,0.025000000372529)
  1430. PE.Acceleration = Vector3.new(0, 2.5, 0)
  1431. PE.Lifetime = NumberRange.new(1, 3)
  1432. PE.Rate = 50
  1433. PE.SpreadAngle = Vector2.new(22.5, 22.5)
  1434. PE.VelocitySpread = 22.5
  1435. function particles(art)
  1436. local o = PE:Clone()
  1437. o.Parent = art
  1438. o.Enabled = true
  1439. return o
  1440. end
  1441.  
  1442. particles(AT1)
  1443. particles(AT2)
  1444.  
  1445.  
  1446. local AT3 = IT("Attachment",RightArm)
  1447. AT1.Position = VT(0,-1.15,0)
  1448. local AT4 = IT("Attachment",LeftArm)
  1449. AT2.Position = VT(0,-1.15,0)
  1450. local PE2=Instance.new("ParticleEmitter")
  1451. PE2.Speed = NumberRange.new(5, 7)
  1452. PE2.Rotation = NumberRange.new(4, 9)
  1453. PE2.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0))
  1454. PE2.LightEmission = 0.86000001430511
  1455. PE2.Texture = "http://www.roblox.com/asset/?id=248625108"
  1456. PE2.Transparency = NumberSequence.new(0,0.54374998807907,0.73749995231628,0,0.72500002384186,0.45625001192093,0.63749998807907,0,0.52499997615814,0)
  1457. PE2.Size = NumberSequence.new(3.3125,2.8125,2.6875,2.5624995231628,2.3125,2.1875,1.7500001192093,0.43749988079071,0.12499988079071)
  1458. PE2.Acceleration = Vector3.new(1, 6, 0)
  1459. PE2.Lifetime = NumberRange.new(0, 1)
  1460. PE2.Rate = 70
  1461. PE2.RotSpeed = NumberRange.new(5, 9)
  1462. PE2.SpreadAngle = Vector2.new(28, 28)
  1463. PE2.VelocitySpread = 28
  1464.  
  1465.  
  1466. function particles(art)
  1467. local o = PE2:Clone()
  1468. o.Parent = art
  1469. o.Enabled = true
  1470. return o
  1471. end
  1472.  
  1473.  
  1474. particles(AT3)
  1475. particles(AT4)
  1476. function turnto(position)
  1477. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  1478. end
  1479. Void = nil
  1480. VoidParts = {}
  1481. Equipped = false
  1482. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1483. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1484. end
  1485.  
  1486. Player = Player
  1487. Character = Character
  1488.  
  1489. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  1490. Torso = Character:FindFirstChild("Torso")
  1491. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  1492. return
  1493. end
  1494. Equipped = true
  1495. Void = Instance.new("Model")
  1496. Void.Name = "Void"
  1497. Angle = 0
  1498. for i = 1, 1 do
  1499. local VoidPart = Instance.new("Part")
  1500. VoidPart.Name = "VoidPart"
  1501. VoidPart.Transparency = 1
  1502. VoidPart.BrickColor = BrickColor.new("Really black")
  1503. VoidPart.Material = Enum.Material.Plastic
  1504. VoidPart.Shape = Enum.PartType.Block
  1505. VoidPart.FormFactor = Enum.FormFactor.Custom
  1506. VoidPart.TopSurface = Enum.SurfaceType.Smooth
  1507. VoidPart.BottomSurface = Enum.SurfaceType.Smooth
  1508. VoidPart.Anchored = true
  1509. VoidPart.CanCollide = false
  1510. VoidPart.Locked = true
  1511. VoidPart.Size = Vector3.new(28, 1.2, 28)
  1512. local BlockMesh = Instance.new("BlockMesh")
  1513. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1514. BlockMesh.Parent = VoidPart
  1515. VoidPart.Parent = Void
  1516. local Star = Instance.new("Decal", VoidPart)
  1517. Star.Texture = "http://www.roblox.com/asset/?id=338244520"
  1518. --CricleForTarget
  1519. --121028264 MagicCircle1
  1520. --160506713 MagicCircle2
  1521. --327794305 MagicCircle3 (Death)
  1522. --160508788 MagicCircle4 (Scary)
  1523. --124339738 CoolCircle5
  1524. --268043891 Abyss-Demon-Magic-Circle
  1525. Star.Face = "Top"
  1526. local Light = Instance.new("PointLight", VoidPart)
  1527. Light.Color = Color3.new(255,255,255)
  1528. Light.Brightness = 200
  1529. Light.Range = 35
  1530. table.insert(VoidParts, VoidPart)
  1531. end
  1532. Spawn(function()
  1533. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  1534. if Angle == 360 then
  1535. Angle = 0
  1536. end
  1537. Angle = Angle + 0.05
  1538. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1539. if Hit then
  1540. if not Void.Parent then
  1541. Void.Parent = Character
  1542. end
  1543. for i, v in pairs(VoidParts) do
  1544. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1545. end
  1546. else
  1547. Void.Parent = nil
  1548. end
  1549. wait()
  1550. end
  1551. end)
  1552. function CreateWeldOrSnapOrMotor1(TYPE, PARENT, PART0, PART1, C0, C1)
  1553. local NEWWELD = IT(TYPE)
  1554. NEWWELD.Part0 = PART0
  1555. NEWWELD.Part1 = PART1
  1556. NEWWELD.C0 = C0
  1557. NEWWELD.C1 = C1
  1558. NEWWELD.Parent = PARENT
  1559. return NEWWELD
  1560. end
  1561. local SIZE = 1
  1562. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1563. PRT.Color = C3(1,0,0)
  1564. MakeForm(PRT,"Ball")
  1565. CreateWeldOrSnapOrMotor1("Weld", Head, Head, PRT, CF(0.23,0.17,-.5*SIZE), CF(0, 0, 0))
  1566.  
  1567. local LASTPART = Head
  1568. for i = 1, 20 do
  1569. local MATH = (1-(i/25))
  1570. if LASTPART == Head then
  1571. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1572. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.5, -0.35) * ANGLES(RAD(-50), RAD(15), RAD(-15)), CF(0, 0, 0))
  1573. LASTPART = Horn
  1574. Horn.Color = C3((i*3-3)/0,0,0)
  1575. else
  1576. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1577. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1578. LASTPART = Horn
  1579. Horn.Color = C3((i*3-3)/0,0,0)
  1580. end
  1581. end
  1582. local LASTPART = Head
  1583. for i = 1, 20 do
  1584. local MATH = (1-(i/25))
  1585. if LASTPART == Head then
  1586. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1587. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.5, -0.35) * ANGLES(RAD(-50), RAD(-15), RAD(15)), CF(0, 0, 0))
  1588. LASTPART = Horn
  1589. Horn.Color = C3((i*3-3)/0,0,0)
  1590. else
  1591. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1592. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1593. LASTPART = Horn
  1594. Horn.Color = C3((i*3-3)/0,0,0)
  1595. end
  1596. end
  1597. local LASTPART = Head
  1598. for i = 1, 20 do
  1599. local MATH = (1-(i/25))
  1600. if LASTPART == Head then
  1601. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1602. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.5, -0.35) * ANGLES(RAD(-50), RAD(40), RAD(-40)), CF(0, 0, 0))
  1603. LASTPART = Horn
  1604. Horn.Color = C3((i*3-3)/0,0,0)
  1605. else
  1606. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1607. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.6), RAD(0)), CF(0, 0, 0))
  1608. LASTPART = Horn
  1609. Horn.Color = C3((i*3-3)/0,0,0)
  1610. end
  1611. end
  1612. function swait(num)
  1613. if num == 0 or num == nil then
  1614. ArtificialHB.Event:wait()
  1615. else
  1616. for i = 0, num do
  1617. ArtificialHB.Event:wait()
  1618. end
  1619. end
  1620. end
  1621. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  1622. if TYPE == "Gem" then
  1623. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  1624. acs.Anchored = false
  1625. acs.CanCollide = false
  1626. acs.CFrame = PART.CFrame
  1627. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  1628. weldBetween(PART,acs)
  1629. elseif TYPE == "Skull" then
  1630. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  1631. acs.Anchored = false
  1632. acs.CanCollide = false
  1633. acs.CFrame = PART.CFrame
  1634. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  1635. weldBetween(PART,acs)
  1636. elseif TYPE == "Eye" then
  1637. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  1638. acs.Anchored = false
  1639. acs.CanCollide = false
  1640. acs.CFrame = PART.CFrame
  1641. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  1642. weldBetween(PART,acs)
  1643. end
  1644. end
  1645. function NoOutlines(PART)
  1646. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1647. end
  1648. local LEFTWINGS = {}
  1649. local RIGHTWINGS = {}
  1650. local BODY = {}
  1651. local Back = CreatePart(3, Character, "Granite", 0, 0, "Black", "Wing", VT(1,1,0.35),false)
  1652. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  1653.  
  1654. local ANGLE = 35
  1655. for i = 1, 2 do
  1656. local Wing = CreatePart(3, Character, "Granite", 0, 0, "Black", "Wing", VT(0.15,2+(i/2),0.15),false)
  1657. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  1658. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Black", "Wing", VT(0.25,1,0.25),false)
  1659. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  1660. ANGLE = ANGLE - 15
  1661. table.insert(LEFTWINGS,WingWeld)
  1662. end
  1663. ANGLE = 35
  1664. for i = 1, 7 do
  1665. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Black", "Wing", VT(0.15,2+(i/2),0.15),false)
  1666. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  1667. local Wing2 = CreatePart(3, Character, "Granite", 0, 0, "Black", "Wing", VT(0.25,1,0.25),false)
  1668. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  1669. ANGLE = ANGLE - 15
  1670. table.insert(RIGHTWINGS,WingWeld)
  1671. end
  1672. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1673. PRT.Color = C3(0,0,0)
  1674. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1675. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,2),false)
  1676. PRT.Color = C3(0,0,0)
  1677. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1678. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1679. for i = 1, 16 do
  1680. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1681. FACE.Color = C3(0,0,0)
  1682. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1683. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1684. end
  1685.  
  1686. local Particle = IT("ParticleEmitter",nil)
  1687. Particle.Enabled = false
  1688. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1689. Particle.LightEmission = 0.1
  1690. Particle.Rate = 300
  1691. Particle.ZOffset = 2
  1692. Particle.Rotation = NumberRange.new(-180, 180)
  1693. Particle.RotSpeed = NumberRange.new(-180, 180)
  1694. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1695. Particle.Color = ColorSequence.new(C3(0,0,0),C3(0,0,0))
  1696.  
  1697. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 5, Size2 = 10, Lifetime1 = 3, Lifetime2 = 3, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1698. function ParticleEmitter(Table)
  1699. local PRTCL = Particle:Clone()
  1700. local Speed = Table.Speed or 5
  1701. local Drag = Table.Drag or 0
  1702. local Size1 = Table.Size1 or 5
  1703. local Size2 = Table.Size2 or 10
  1704. local Lifetime1 = Table.Lifetime1 or 2
  1705. local Lifetime2 = Table.Lifetime2 or 3
  1706. local Parent = Table.Parent or Torso
  1707. local Emit = Table.Emit or 100
  1708. local Offset = Table.Offset or 360
  1709. local Acel = Table.Acel or VT(0,0,0)
  1710. local Enabled = Table.Enabled or false
  1711. PRTCL.Parent = Parent
  1712. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1713. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1714. PRTCL.Speed = NumberRange.new(Speed)
  1715. PRTCL.VelocitySpread = Offset
  1716. PRTCL.Drag = Drag
  1717. PRTCL.Acceleration = Acel
  1718. if Enabled == false then
  1719. PRTCL:Emit(Emit)
  1720. Debris:AddItem(PRTCL,Lifetime2)
  1721. else
  1722. PRTCL.Enabled = true
  1723. end
  1724. return PRTCL
  1725. end
  1726.  
  1727. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1728. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1729. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1730. MakeForm(Part,"Wedge")
  1731. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1732. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1733. MakeForm(Part,"Wedge")
  1734. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1735. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1736. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1737. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1738. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1739. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1740. MakeForm(Part,"Cyl")
  1741. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1742. for i = 1, 8 do
  1743. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1744. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1745. end
  1746. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1747. MakeForm(Part,"Cyl")
  1748. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1749. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1750. MakeForm(Part,"Ball")
  1751. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1752. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1753. MakeForm(Part,"Wedge")
  1754. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1755. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1756. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1757. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1758. MakeForm(Part,"Cyl")
  1759. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1760. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1761. MakeForm(Part,"Cyl")
  1762. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1763. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1764. MakeForm(Part,"Cyl")
  1765. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1766. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1767. MakeForm(Part,"Wedge")
  1768. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1769. local LASTPART = Handle
  1770. for i = 1, 10 do
  1771. if LASTPART == Handle then
  1772. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1773. LASTPART = Part
  1774. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1775. else
  1776. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1777. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1778. LASTPART = Part
  1779. end
  1780. end
  1781.  
  1782. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.15,2,0.15),false)
  1783. MakeForm(Barrel,"Cyl")
  1784. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1785. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1786. MakeForm(Part,"Cyl")
  1787. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1788. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1789. MakeForm(Part,"Wedge")
  1790. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1791. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1792. MakeForm(Hole,"Cyl")
  1793. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1794. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1795. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1796. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1797. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1798. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1799. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1800. coroutine.resume(coroutine.create(function()
  1801. while wait() do
  1802. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1803. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1804. end
  1805. end))
  1806.  
  1807. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.2, Lifetime2 = 0.5, Parent = Hole, Emit = 140, Offset = 360, Enabled = true, Acel = VT(0,10,0)})
  1808. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1809.  
  1810. for _, c in pairs(Weapon:GetDescendants()) do
  1811. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1812. c.Material = "Glass"
  1813. c.Color = C3(0,0,0)
  1814. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1815. c.Color = C3(0,0,0)
  1816. c.Material = "Neon"
  1817. end
  1818. end
  1819.  
  1820. Weapon.Parent = Character
  1821. for _, c in pairs(Weapon:GetChildren()) do
  1822. if c.ClassName == "Part" then
  1823. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1824. end
  1825. end
  1826.  
  1827. local BODY = {}
  1828. for _, c in pairs(Character:GetDescendants()) do
  1829. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1830. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1831. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1832. end
  1833. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1834. elseif c:IsA("JointInstance") then
  1835. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1836. end
  1837. end
  1838.  
  1839. function refit()
  1840. Character.Parent = workspace
  1841. for e = 1, #BODY do
  1842. if BODY[e] ~= nil then
  1843. local STUFF = BODY[e]
  1844. local PART = STUFF[1]
  1845. local PARENT = STUFF[2]
  1846. local MATERIAL = STUFF[3]
  1847. local COLOR = STUFF[4]
  1848. local TRANSPARENCY = STUFF[5]
  1849. --local SIZE = STUFF[6]
  1850. local NAME = STUFF[7]
  1851. if PART.ClassName == "Part" and PART ~= RootPart then
  1852. PART.Material = MATERIAL
  1853. PART.Transparency = TRANSPARENCY
  1854. PART.Name = NAME
  1855. end
  1856. if PART.Parent ~= PARENT then
  1857. Humanoid:remove()
  1858. PART.Parent = PARENT
  1859. Humanoid = IT("Humanoid",Character)
  1860. end
  1861. end
  1862. end
  1863. end
  1864. Neck.Name = "Weld"
  1865. RootJoint.Name = "Weld"
  1866. RightShoulder.Name = "Weld"
  1867. LeftShoulder.Name = "Weld"
  1868. RightHip.Name = "Weld"
  1869. LeftHip.Name = "Weld"
  1870.  
  1871. spawn(function()
  1872. local TweenService = game:GetService("TweenService")
  1873. local Colours = {Color3.fromRGB(1,0,0),Color3.fromRGB(1,1,0),Color3.fromRGB(1,1.2,1.2),Color3.fromRGB(0,0,0),Color3.fromRGB(1,0,0),Color3.fromRGB(1,0,1),Color3.fromRGB(1,0,0),Color3.fromRGB(0,0,0)}
  1874. local Int = 0
  1875. while wait(0.5) do
  1876. if Int == #Colours then Int = 0 end
  1877. Int = Int+1
  1878. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  1879. end
  1880. end)
  1881. local SKILLTEXTCOLOR = C3(0, 0, 0)
  1882. local SKILLFONT = "Fantasy"
  1883. local SKILLTEXTSIZE = 7
  1884.  
  1885. Weapon.Parent = Character
  1886. Humanoid.Parent = Character
  1887. Humanoid.Died:connect(function()
  1888. refit()
  1889. end)
  1890. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1891. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1892. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1893. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1894. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.825, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1895. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.265, 0, 0.755, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1896. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.465, 0, 0.755, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1897. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, -40), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1898. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, -40), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1899.  
  1900. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1901. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[E] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1902. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[R] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1903. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[T] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1904. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Y] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1905. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[U] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1906. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[I] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1907. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[O] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  1908. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[P] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9")
  1909. function printbye(Name)
  1910. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1911. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1912. end
  1913.  
  1914. workspace.ChildAdded:connect(function(instance)
  1915. for BANISH = 1, #TOBANISH do
  1916. if TOBANISH[BANISH] ~= nil then
  1917. if instance.Name == TOBANISH[BANISH] then
  1918. coroutine.resume(coroutine.create(function()
  1919. printbye(instance.Name)
  1920. instance:ClearAllChildren()
  1921. Debris:AddItem(instance,0.0005)
  1922. end))
  1923. end
  1924. end
  1925. end
  1926. end)
  1927.  
  1928. --//=================================\\
  1929. --|| PROTECT
  1930. --\\=================================//
  1931.  
  1932. --//=================================\\
  1933. --|| DAMAGING
  1934. --\\=================================//
  1935.  
  1936. function Banish(Foe)
  1937. if Foe then
  1938. coroutine.resume(coroutine.create(function()
  1939. --if game.Players:FindFirstChild(Foe.Name) then
  1940. table.insert(TOBANISH,Foe.Name)
  1941. printbye(Foe.Name)
  1942. --end
  1943. Foe.Archivable = true
  1944. local CLONE = Foe:Clone()
  1945. Foe:Destroy()
  1946. CLONE.Parent = Effects
  1947. CLONE:BreakJoints()
  1948. local MATERIALS = {"Glass","Neon"}
  1949. for _, c in pairs(CLONE:GetDescendants()) do
  1950. if c:IsA("BasePart") then
  1951. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1952. CreateSound(340722848, c, 10, 1, false)
  1953. end
  1954. c.Anchored = true
  1955. c.Transparency = c.Transparency + 0.2
  1956. c.Material = MATERIALS[MRANDOM(1,2)]
  1957. c.Color = C3(0,0,0)
  1958. if c.ClassName == "MeshPart" then
  1959. c.TextureID = ""
  1960. end
  1961. if c:FindFirstChildOfClass("SpecialMesh") then
  1962. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1963. end
  1964. if c:FindFirstChildOfClass("Decal") then
  1965. c:FindFirstChildOfClass("Decal"):remove()
  1966. end
  1967. c.Name = "Banished"
  1968. c.CanCollide = false
  1969. else
  1970. c:remove()
  1971. end
  1972. end
  1973. local A = false
  1974. for i = 1, 35 do
  1975. if A == false then
  1976. A = true
  1977. elseif A == true then
  1978. A = false
  1979. end
  1980. for _, c in pairs(CLONE:GetDescendants()) do
  1981. if c:IsA("BasePart") then
  1982. c.Anchored = true
  1983. c.Material = MATERIALS[MRANDOM(10,20)]
  1984. c.Transparency = c.Transparency + 0.8/35
  1985. if A == false then
  1986. c.CFrame = c.CFrame*CF(MRANDOM(-450,450)/450,MRANDOM(-450,450)/450,MRANDOM(-450,450)/450)
  1987. elseif A == true then
  1988. c.CFrame = c.CFrame*CF(MRANDOM(-450,450)/450,MRANDOM(-450,450)/450,MRANDOM(-450,450)/450)
  1989. end
  1990. end
  1991. end
  1992. Swait()
  1993. end
  1994. CLONE:remove()
  1995. end))
  1996. end
  1997. end
  1998.  
  1999. function ApplyAoE(POSITION,RANGE,ISBANISH)
  2000. local CHILDREN = workspace:GetDescendants()
  2001. for index, CHILD in pairs(CHILDREN) do
  2002. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2003. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2004. if HUM then
  2005. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2006. if TORSO then
  2007. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2008. if ISBANISH == true then
  2009. Banish(CHILD)
  2010. else
  2011. if ISBANISH == "Gravity" then
  2012. HUM.PlatformStand = true
  2013. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2014. local grav = Instance.new("BodyPosition",TORSO)
  2015. grav.D = 15
  2016. grav.P = 20000
  2017. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2018. grav.position = TORSO.Position
  2019. grav.Name = "V3BanishForce"..Player.Name
  2020. else
  2021. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  2022. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  2023. end
  2024. else
  2025. HUM.PlatformStand = false
  2026. end
  2027. end
  2028. elseif ISBANISH == "Gravity" then
  2029. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2030. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  2031. HUM.PlatformStand = false
  2032. end
  2033. end
  2034. end
  2035. end
  2036. end
  2037. end
  2038. end
  2039.  
  2040. --//=================================\\
  2041. --|| ATTACK FUNCTIONS AND STUFF
  2042. --\\=================================//
  2043.  
  2044. function Shot()
  2045. ATTACK = true
  2046. Rooted = false
  2047. for i=0, 0.3, 0.1 / Animation_Speed do
  2048. Swait()
  2049. turnto(Mouse.Hit.p)
  2050. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.1 / Animation_Speed)
  2051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.1 / Animation_Speed)
  2052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2054. end
  2055. repeat
  2056. for i=0, 0.3, 0.1 / Animation_Speed do
  2057. Swait()
  2058. turnto(Mouse.Hit.p)
  2059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.1 / Animation_Speed)
  2060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0 / Animation_Speed)
  2061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0 / Animation_Speed)
  2062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0 / Animation_Speed)
  2063. end
  2064.  
  2065. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2066. SpawnTrail(Hole.Position,POS)
  2067. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2068. SpawnTrail(Hole.Position,POS)
  2069. if HIT ~= nil then
  2070. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2071. Banish(HIT.Parent)
  2072. end
  2073. end
  2074. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(240,25,240), Size2 = VT(250,25,270), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2075. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(240,25,240), Size2 = VT(260,24,270), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2076. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(240,25,240), Size2 = VT(260,24,270), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2077. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(240,25,240), Size2 = VT(260,24,270), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2078. for i=0, 0.3, 0.1 / Animation_Speed do
  2079. Swait()
  2080. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0 / Animation_Speed)
  2081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0 / Animation_Speed)
  2082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0 / Animation_Speed)
  2083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0 / Animation_Speed)
  2084. end
  2085. until KEYHOLD == false
  2086. ATTACK = false
  2087. Rooted = false
  2088. end
  2089.  
  2090. function AttackTemplate()
  2091. ATTACK = true
  2092. Rooted = false
  2093. for i=0, 0.5, 0.1 / Animation_Speed do
  2094. Swait()
  2095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2101. end
  2102. ATTACK = false
  2103. Rooted = false
  2104. end
  2105.  
  2106. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  2107. if FLOOR ~= nil then
  2108. coroutine.resume(coroutine.create(function()
  2109. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  2110. PART.CFrame = CF(POSITION)
  2111. for i = 1, 45 do
  2112. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  2113. RingPiece.Material = FLOOR.Material
  2114. RingPiece.Color = FLOOR.Color
  2115. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  2116. Debris:AddItem(RingPiece, SWAIT)
  2117. end
  2118. PART:remove()
  2119. end))
  2120. end
  2121. end
  2122. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  2123. if FLOOR ~= nil then
  2124. for i = 1, AMOUNT do
  2125. do
  2126. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  2127. DEBREE.Material = FLOOR.Material
  2128. DEBREE.Color = FLOOR.Color
  2129. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  2130. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  2131. coroutine.resume(coroutine.create(function()
  2132. Swait(15)
  2133. DEBREE.Parent = workspace
  2134. DEBREE.CanCollide = true
  2135. Debris:AddItem(DEBREE, SWAIT)
  2136. end))
  2137. end
  2138. end
  2139. end
  2140. end
  2141. local EYES = {}
  2142. function ApplyDamage9(Humanoid,Damage,TorsoPart)
  2143. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2144. defence.Name = ("HitBy"..Player.Name)
  2145. game:GetService("Debris"):AddItem(defence, 0.001)
  2146. Damage = Damage * DAMAGEMULTIPLIER
  2147. if Humanoid.Health ~= 0 then
  2148. local CritChance = MRANDOM(1,100)
  2149. if Damage > Humanoid.Health then
  2150. Damage = math.ceil(Humanoid.Health)
  2151. if Damage == 0 then
  2152. Damage = 0.1
  2153. end
  2154. end
  2155. Humanoid.Health = Humanoid.Health - Damage
  2156. end
  2157. end
  2158.  
  2159. function ApplyAoE2(POSITION, RANGE, MINDMG, MAXDMG, FLING, IZBANISH)
  2160. local CHILDREN = workspace:GetDescendants()
  2161. for index, CHILD in pairs(CHILDREN) do
  2162. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2163. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2164. if HUM then
  2165. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2166. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  2167. if IZBANISH == true then
  2168. Banish(CHILD)
  2169. else
  2170. local DMG = MRANDOM(MINDMG, MAXDMG)
  2171. ApplyDamage9(HUM, DMG, TORSO)
  2172. end
  2173. if FLING > 0 then
  2174. for _, c in pairs(CHILD:GetChildren()) do
  2175. if c:IsA("BasePart") then
  2176. local bv = Instance.new("BodyVelocity")
  2177. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2178. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  2179. bv.Parent = c
  2180. Debris:AddItem(bv, 0.05)
  2181. end
  2182. end
  2183. end
  2184. end
  2185. end
  2186. end
  2187. end
  2188. end
  2189.  
  2190. function Fire_At_Will()
  2191. ATTACK = true
  2192. Rooted = false
  2193. local GYRO = IT("BodyGyro", RootPart)
  2194. GYRO.D = 750
  2195. GYRO.P = 2000
  2196. GYRO.MaxTorque = VT(0, 40000, 0)
  2197. for i = 0, 0.3, 0.1 / Animation_Speed do
  2198. Swait()
  2199. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2200. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2204. if ANIM == "Idle" then
  2205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2207. elseif ANIM == "Walk" then
  2208. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2210. elseif ANIM == "Jump" or ANIM == "Fall" then
  2211. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2213. end
  2214. end
  2215. local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Black", "Sphere", VT(3, 3, 3), false)
  2216. MakeForm(BOMB, "Ball")
  2217. BOMB.Mesh.Scale = VT(8, 8, 8)
  2218. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  2219. for i = 0, 1.5, 0.1 / Animation_Speed do
  2220. Swait()
  2221. if MRANDOM(1, 2) == 1 then
  2222. for E = 1, #EYES do
  2223. if EYES[E] ~= nil then
  2224. local EY = EYES[E]
  2225. local LIGHTNING = Zap({
  2226. StartPosition = EY.Position,
  2227. TargetPosition = BOMB.Position,
  2228. Character = Character,
  2229. Color = "Really red",
  2230. Individual = false,
  2231. MaxRange = 7,
  2232. SegmentLength = 1,
  2233. Offset = 0.3,
  2234. SIZE = 0.05
  2235. })
  2236. Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  2237. end
  2238. end
  2239. end
  2240. BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  2241. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2242. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2246. if ANIM == "Idle" then
  2247. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2248. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2249. elseif ANIM == "Walk" then
  2250. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2252. elseif ANIM == "Jump" or ANIM == "Fall" then
  2253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2255. end
  2256. end
  2257. WACKYEFFECT({
  2258. Time = 25,
  2259. EffectType = "Ring",
  2260. Size = VT(0, 0, 0),
  2261. Size2 = VT(25, 25, 0),
  2262. Transparency = 0.7,
  2263. Transparency2 = 1,
  2264. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  2265. MoveToPos = nil,
  2266. RotationX = 0,
  2267. RotationY = 0,
  2268. RotationZ = 0,
  2269. Material = "Neon",
  2270. Color = BOMB.Color,
  2271. SoundID = nil,
  2272. SoundPitch = nil,
  2273. SoundVolume = nil
  2274. })
  2275. WACKYEFFECT({
  2276. Time = 50,
  2277. EffectType = "Ring",
  2278. Size = VT(0, 0, 0),
  2279. Size2 = VT(105, 105, 0),
  2280. Transparency = 0.7,
  2281. Transparency2 = 1,
  2282. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  2283. MoveToPos = nil,
  2284. RotationX = 0,
  2285. RotationY = 0,
  2286. RotationZ = 0,
  2287. Material = "Neon",
  2288. Color = BOMB.Color,
  2289. SoundID = nil,
  2290. SoundPitch = nil,
  2291. SoundVolume = nil
  2292. })
  2293. BOMB.Anchored = true
  2294. WELD:remove()
  2295. GYRO:remove()
  2296. coroutine.resume(coroutine.create(function()
  2297. BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  2298. for i = 1, 500 do
  2299. Swait()
  2300. BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  2301. local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  2302. if HITFLOOR ~= nil then
  2303. break
  2304. end
  2305. end
  2306. ApplyAoE2(BOMB.Position, 75, 0, 0, 0, true)
  2307. for i = 1, 13 do
  2308. WACKYEFFECT({
  2309. Time = 35,
  2310. EffectType = "Swirl",
  2311. Size = VT(0, 0, 0),
  2312. Size2 = VT(250, 325, 250) + VT(150, 150, 150) * i,
  2313. Transparency = 0,
  2314. Transparency2 = 1,
  2315. CFrame = BOMB.CFrame,
  2316. MoveToPos = nil,
  2317. RotationX = 0,
  2318. RotationY = 10 * i,
  2319. RotationZ = 0,
  2320. Material = "Neon",
  2321. Color = BOMB.Color,
  2322. SoundID = nil,
  2323. SoundPitch = nil,
  2324. SoundVolume = nil
  2325. })
  2326. end
  2327. for i = 1, 25 do
  2328. WACKYEFFECT({
  2329. Time = 75,
  2330. EffectType = "Sphere",
  2331. Size = BOMB.Mesh.Scale,
  2332. Size2 = VT(200, 200, 200) * i,
  2333. Transparency = 0.5,
  2334. Transparency2 = 1,
  2335. CFrame = BOMB.CFrame,
  2336. MoveToPos = nil,
  2337. RotationX = 0,
  2338. RotationY = 0,
  2339. RotationZ = 0,
  2340. Material = "Neon",
  2341. Color = BOMB.Color,
  2342. SoundID = 1222405264,
  2343. SoundPitch = 1,
  2344. SoundVolume = 10
  2345. })
  2346. end
  2347. local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 1, 0), BOMB.Position - VT(0, 1, 0)).lookVector, 15, Character)
  2348. if HITFLOOR then
  2349. CreateDebreeRing(HITFLOOR, HITPOS, 75, VT(78, 78, 78), 5)
  2350. end
  2351. BOMB.Transparency = 1
  2352. for i = 1, 75 do
  2353. Swait()
  2354. CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(0.5, 0.5, 0.5), 5, 150)
  2355. end
  2356. BOMB:remove()
  2357. end))
  2358. ATTACK = false
  2359. Rooted = false
  2360. end
  2361. function TrustIssues()
  2362. ATTACK = true
  2363. Rooted = false
  2364. CreateSound(649634100,Head,10,0.5,false)
  2365. for i=1, 80 do
  2366. Swait()
  2367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15* COS(i / 5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  2369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2373. end
  2374. ATTACK = false
  2375. Rooted = false
  2376. end
  2377. local TOBANISH = {}
  2378. function printbye(Name)
  2379. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  2380. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  2381. end
  2382. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  2383. MakeForm(RightHole,"Cyl")
  2384. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  2385. MakeForm(LeftHole,"Cyl")
  2386. local LAUGHS = {189035381,189035323,189035671,872089905}
  2387. local asd = Instance.new("ParticleEmitter")
  2388. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  2389. asd.LightEmission = .1
  2390. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  2391. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  2392. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  2393. asd.Transparency = bbb
  2394. asd.Size = aaa
  2395. asd.ZOffset = .9
  2396. asd.Acceleration = Vector3.new(0, -15, 0)
  2397. asd.LockedToPart = false
  2398. asd.EmissionDirection = "Back"
  2399. asd.Lifetime = NumberRange.new(1, 2)
  2400. asd.Rotation = NumberRange.new(-100, 100)
  2401. asd.RotSpeed = NumberRange.new(-100, 100)
  2402. asd.Speed = NumberRange.new(10)
  2403. asd.Enabled = false
  2404. asd.VelocitySpread = 999
  2405. function getbloody(victim,amount)
  2406. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  2407. PART.CFrame = victim.CFrame
  2408. local HITPLAYERSOUNDS = {"356551938","264486467"}
  2409. Debris:AddItem(PART,5)
  2410. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2411. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2412. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2413. local prtcl = asd:Clone()
  2414. prtcl.Parent = PART
  2415. prtcl:Emit(amount*10)
  2416. end
  2417. function Kill(Char)
  2418. local NewCharacter = IT("Model",Effects)
  2419. NewCharacter.Name = "Ow im ded ;-;"
  2420. for _, c in pairs(Char:GetDescendants()) do
  2421. if c:IsA("BasePart") and c.Transparency == 0 then
  2422. if c.Parent == Char then
  2423. getbloody(c,5)
  2424. end
  2425. c:BreakJoints()
  2426. c.Material = "Glass"
  2427. c.Color = C3(0.5,0,0)
  2428. c.CanCollide = true
  2429. c.Transparency = 0.3
  2430. if c:FindFirstChildOfClass("SpecialMesh") then
  2431. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2432. end
  2433. if c.Name == "Head" then
  2434. c:ClearAllChildren()
  2435. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2436. end
  2437. if c.ClassName == "MeshPart" then
  2438. c.TextureID = ""
  2439. end
  2440. if c:FindFirstChildOfClass("BodyPosition") then
  2441. c:FindFirstChildOfClass("BodyPosition"):remove()
  2442. end
  2443. if c:FindFirstChildOfClass("ParticleEmitter") then
  2444. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2445. end
  2446. c.Parent = NewCharacter
  2447. c.Name = "DeadPart"
  2448. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2449. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2450. end
  2451. end
  2452. Char:remove()
  2453. Debris:AddItem(NewCharacter,5)
  2454. end
  2455. function Deathbound()
  2456. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2457. ATTACK = true
  2458. Rooted = true
  2459. for i=0, 0.5, 0.1 / Animation_Speed do
  2460. Swait()
  2461. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2465. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2466. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2467. end
  2468. local DONE = false
  2469. local GATE = nil
  2470. local GATESPIN = true
  2471. coroutine.resume(coroutine.create(function()
  2472. repeat
  2473. Swait()
  2474. if GATE ~= nil then
  2475. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2476. end
  2477. until GATESPIN == false
  2478. end))
  2479. coroutine.resume(coroutine.create(function()
  2480. repeat
  2481. Swait()
  2482. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2488. until DONE == true
  2489. Swait(50)
  2490. for i = 1, 305 do
  2491. Swait(4)
  2492. local FIRED = false
  2493. local CHILDREN = workspace:GetDescendants()
  2494. for index, CHILD in pairs(CHILDREN) do
  2495. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2496. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2497. if HUM then
  2498. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2499. if TORSO then
  2500. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2501. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2502. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2503. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(203,0,203), Size2 = VT(201,202.5,201), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2504. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(203,0,203), Size2 = VT(202,201.5,202), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2505. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2506. Banish(CHILD)
  2507. FIRED = true
  2508. break
  2509. end
  2510. end
  2511. end
  2512. end
  2513. end
  2514. if FIRED == false then
  2515. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2516. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(230,0,230), Size2 = VT(206,203.5,207), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2517. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(230,0,230), Size2 = VT(206,203.5,206), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2518. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2519. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2520. if HITBOD ~= nil then
  2521. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2522. Kill(HITBOD.Parent)
  2523. end
  2524. end
  2525. end
  2526. end
  2527. for i = 1, 305 do
  2528. Swait()
  2529. GATE.Size = GATE.Size - VT(30,0,30)
  2530. end
  2531. GATESPIN = false
  2532. GATE:remove()
  2533. end))
  2534. Swait(15)
  2535. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2536. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2537. local DECAL = IT("Decal",GATE)
  2538. DECAL.Texture = "http://www.roblox.com/asset/?id=338244520"
  2539. DECAL.Face = "Top"
  2540. GATE.CFrame = CF(HITPOS)
  2541. CreateSound(160772554, GATE, 7, 1.3, false)
  2542. for i = 1, 45 do
  2543. Swait()
  2544. GATE.Size = GATE.Size + VT(30,0,30)
  2545. end
  2546. CreateSound(213603013, RightHole, 7, 1, false)
  2547. CreateSound(213603013, LeftHole, 7, 1, false)
  2548. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(3.3,0,3.3), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2549. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(3.3,0,3.3), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2550. ATTACK = false
  2551. Rooted = false
  2552. DONE = true
  2553. end
  2554. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  2555. for _, c in pairs(PARENT:GetChildren()) do
  2556. if c.ClassName == "Model" then
  2557. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  2558. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  2559. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  2560. if DIST > (TORSO.Position - FROM).Magnitude then
  2561. table.insert(TABLE, c)
  2562. end
  2563. AddChildrenToTable(FROM, c, DIST, TABLE)
  2564. elseif c.ClassName == "Folder" then
  2565. AddChildrenToTable(FROM, c, DIST, TABLE)
  2566. end
  2567. end
  2568. end
  2569. end
  2570. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  2571. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  2572. local mesh = IT("SpecialMesh",wave)
  2573. mesh.MeshType = "FileMesh"
  2574. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2575. mesh.Scale = SIZE
  2576. mesh.Offset = VT(0,0,0)
  2577. wave.CFrame = CFRAME
  2578. coroutine.resume(coroutine.create(function(PART)
  2579. for i = 1, WAIT do
  2580. Swait()
  2581. mesh.Scale = mesh.Scale + GROW
  2582. if DOESROT == true then
  2583. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  2584. end
  2585. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2586. if wave.Transparency > 0.99 then
  2587. wave:remove()
  2588. end
  2589. end
  2590. end))
  2591. end
  2592. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  2593. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  2594. local mesh = IT("SpecialMesh",wave)
  2595. mesh.MeshType = "Sphere"
  2596. mesh.Scale = SIZE
  2597. mesh.Offset = VT(0,0,0)
  2598. wave.CFrame = CFRAME
  2599. coroutine.resume(coroutine.create(function(PART)
  2600. for i = 1, WAIT do
  2601. Swait()
  2602. mesh.Scale = mesh.Scale + GROW
  2603. wave.Transparency = wave.Transparency + (1/WAIT)
  2604. if wave.Transparency > 0.99 then
  2605. wave:remove()
  2606. end
  2607. end
  2608. end))
  2609. end
  2610. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  2611. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2612. local mesh
  2613. if KIND == "Base" then
  2614. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  2615. elseif KIND == "Thin" then
  2616. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2617. elseif KIND == "Round" then
  2618. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2619. end
  2620. wave.CFrame = CFRAME
  2621. coroutine.resume(coroutine.create(function(PART)
  2622. for i = 1, WAIT do
  2623. Swait()
  2624. mesh.Scale = mesh.Scale + GROW / 10
  2625. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2626. if wave.Transparency > 0.99 then
  2627. wave:remove()
  2628. end
  2629. end
  2630. end))
  2631. end
  2632. function Orbital_Devastor()
  2633. local HITBODIES = {}
  2634. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  2635. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  2636. CENTER.CFrame = CF(ECH)
  2637. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25))
  2638. MakeForm(RAY, "Cyl")
  2639. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  2640. MakeForm(RAY2, "Cyl")
  2641. RAY.CFrame = CF(ECH)
  2642. RAY2.CFrame = CF(ECH)
  2643. CreateSound("1368573150", CENTER, 10, 0.8)
  2644. for i = 1, 10 do
  2645. Swait()
  2646. RAY.Transparency = RAY.Transparency - 0.2
  2647. RAY.Size = RAY.Size - VT(6, 0, 6)
  2648. RAY2.Transparency = RAY2.Transparency - 0.1
  2649. RAY2.Size = RAY2.Size - VT(6, 0, 6)
  2650. Slice("Round", 1, 65, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(1.5, 1, 1.5))
  2651. end
  2652.  
  2653. for i = 1, 10 do
  2654. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  2655. end
  2656. RAY:remove()
  2657. RAY2:remove()
  2658. CreateSound("1368637781", CENTER, 10, 0.8)
  2659. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really black", VT(38, 38, 38))
  2660. MagicSphere(VT(2, 2, 2), 25, CF(ECH), "Really black", VT(38, 38, 38))
  2661. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  2662. Debris:AddItem(CENTER, 5)
  2663. CreateSound("414517163", CENTER, 10, 0.8)
  2664. for i = 1, 5 do
  2665. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(5.5, 0, 5.5))
  2666. end
  2667. for e = 1, #HITBODIES do
  2668. if HITBODIES[e] ~= nil then
  2669. local BOD = HITBODIES[e]
  2670. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2671. if TORS then
  2672. BOD:BreakJoints()
  2673. for _, c in pairs(BOD:GetChildren()) do
  2674. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2675. local bv = Instance.new("BodyVelocity")
  2676. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2677. bv.velocity = CF(ECH, c.Position).lookVector * 250
  2678. bv.Parent = c
  2679. Debris:AddItem(bv, 0.2)
  2680. end
  2681. end
  2682. end
  2683. end
  2684. end
  2685. end
  2686. function Eon_Fire()
  2687. ATTACK = true
  2688. Rooted = true
  2689. local GYRO = IT("BodyGyro", RootPart)
  2690. GYRO.D = 15
  2691. GYRO.P = 2000
  2692. GYRO.MaxTorque = VT(0, 4000000, 0)
  2693. CreateSound("341301115", Head, 5, 1.1)
  2694. CreateSound("93724183", Head, 6, 1)
  2695. for i = 1, 250 do
  2696. Swait()
  2697. WACKYEFFECT({
  2698. Time = MRANDOM(5, 15),
  2699. EffectType = "Round Slash",
  2700. Size = VT(0, 0, 0),
  2701. Size2 = VT(0.12, 0, 0.12),
  2702. Transparency = 0.5,
  2703. Transparency2 = 1,
  2704. CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2705. MoveToPos = nil,
  2706. RotationX = MRANDOM(-50, 50) / 50,
  2707. RotationY = MRANDOM(-50, 50) / 10,
  2708. RotationZ = MRANDOM(-50, 50) / 50,
  2709. Material = "Neon",
  2710. Color = C3(1, 0, 0),
  2711. SoundID = nil,
  2712. SoundPitch = nil,
  2713. SoundVolume = nil
  2714. })
  2715. WACKYEFFECT({
  2716. Time = MRANDOM(5, 15),
  2717. EffectType = "Round Slash",
  2718. Size = VT(0, 0, 0),
  2719. Size2 = VT(0.1, 0, 0.1),
  2720. Transparency = 0.5,
  2721. Transparency2 = 1,
  2722. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)),
  2723. MoveToPos = nil,
  2724. RotationX = MRANDOM(-50, 50) / 50,
  2725. RotationY = MRANDOM(-50, 50) / 10,
  2726. RotationZ = MRANDOM(-50, 50) / 50,
  2727. Material = "Neon",
  2728. Color = C3(1, 0, 0),
  2729. SoundID = nil,
  2730. SoundPitch = nil,
  2731. SoundVolume = nil
  2732. })
  2733. WACKYEFFECT({
  2734. Time = MRANDOM(5, 15),
  2735. EffectType = "Round Slash",
  2736. Size = VT(0, 0, 0),
  2737. Size2 = VT(0.46, 0, 0.46),
  2738. Transparency = 0.5,
  2739. Transparency2 = 1,
  2740. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)),
  2741. MoveToPos = nil,
  2742. RotationX = MRANDOM(-50, 50) / 50,
  2743. RotationY = MRANDOM(-50, 50) / 10,
  2744. RotationZ = MRANDOM(-50, 50) / 50,
  2745. Material = "Neon",
  2746. Color = C3(1, 0, 0),
  2747. SoundID = nil,
  2748. SoundPitch = nil,
  2749. SoundVolume = nil
  2750. })
  2751. WACKYEFFECT({
  2752. Time = 5,
  2753. EffectType = "Sphere",
  2754. Size = VT(i, i, i) / 150,
  2755. Size2 = VT(0, 0, 0),
  2756. Transparency = 0.5,
  2757. Transparency2 = 1,
  2758. CFrame = Head.CFrame * CF(0, -0.25, -1),
  2759. MoveToPos = nil,
  2760. RotationX = 0,
  2761. RotationY = 0,
  2762. RotationZ = 0,
  2763. Material = "Neon",
  2764. Color = C3(0, 0, 0),
  2765. SoundID = nil,
  2766. SoundPitch = nil,
  2767. SoundVolume = nil
  2768. })
  2769. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2770. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2771. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  2773. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  2774. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2775. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2776. end
  2777. GYRO:remove()
  2778. for i = 0, 1, 0.1 / Animation_Speed do
  2779. Swait()
  2780. WACKYEFFECT({
  2781. Time = 25,
  2782. EffectType = "Sphere",
  2783. Size = VT(300, 300, 300) / 250,
  2784. Size2 = VT(0, 0, 0),
  2785. Transparency = 0.5,
  2786. Transparency2 = 1,
  2787. CFrame = Head.CFrame * CF(0, -0.25, -1),
  2788. MoveToPos = nil,
  2789. RotationX = 0,
  2790. RotationY = 0,
  2791. RotationZ = 0,
  2792. Material = "Neon",
  2793. Color = C3(0, 0, 0),
  2794. SoundID = nil,
  2795. SoundPitch = nil,
  2796. SoundVolume = nil
  2797. })
  2798. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2799. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2800. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2801. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2802. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2803. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2804. end
  2805. coroutine.resume(coroutine.create(function()
  2806. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "DOOM", VT(3, 3, 3))
  2807. MakeForm(FIREBALL, "Ball")
  2808. local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false)
  2809. FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2)
  2810. for i = 1, 500 do
  2811. Swait()
  2812. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  2813. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character)
  2814. if HITFLOOR ~= nil then
  2815. break
  2816. end
  2817. end
  2818. CreateSound(325132788, Effects, 8, 1, false)
  2819. for i = 1, 150 do
  2820. Swait()
  2821. WACKYEFFECT({
  2822. Time = 85,
  2823. EffectType = "Sphere",
  2824. Size = FIREBALL.Size,
  2825. Size2 = VT(0, 1000, 0),
  2826. Transparency = 0.5,
  2827. Transparency2 = 1,
  2828. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2829. MoveToPos = nil,
  2830. RotationX = MRANDOM(-50, 50) / 10,
  2831. RotationY = MRANDOM(-50, 50) / 10,
  2832. RotationZ = MRANDOM(-50, 50) / 10,
  2833. Material = "Neon",
  2834. Color = C3(0, 0, 0),
  2835. SoundID = nil,
  2836. SoundPitch = nil,
  2837. SoundVolume = nil
  2838. })
  2839. FIREBALL.Size = FIREBALL.Size - VT(3, 3, 3) / 120
  2840. end
  2841. Swait(5)
  2842. ApplyAoE(FIREBALL.Position, 435, 65, 65, 600, false)
  2843. for i = 1, 20 do
  2844. WACKYEFFECT({
  2845. Time = 85 + 5 * i,
  2846. EffectType = "Slash",
  2847. Size = VT(6, 0, 6),
  2848. Size2 = VT(42, 0, 42),
  2849. Transparency = 0.5,
  2850. Transparency2 = 1,
  2851. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2852. MoveToPos = nil,
  2853. RotationX = MRANDOM(-50, 50) / 50,
  2854. RotationY = MRANDOM(-50, 50) / 10,
  2855. RotationZ = MRANDOM(-50, 50) / 50,
  2856. Material = "Neon",
  2857. Color = C3(1, 1, 1),
  2858. SoundID = nil,
  2859. SoundPitch = nil,
  2860. SoundVolume = nil
  2861. })
  2862. WACKYEFFECT({
  2863. Time = 185 + 5 * i,
  2864. EffectType = "Swirl",
  2865. Size = VT(150, 150, 150),
  2866. Size2 = VT(700, 700, 700) + VT(150, 150, 150) * i,
  2867. Transparency = 0.5,
  2868. Transparency2 = 1,
  2869. CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2870. MoveToPos = nil,
  2871. RotationX = MRANDOM(-50, 50) / 50,
  2872. RotationY = MRANDOM(-50, 50) / 10,
  2873. RotationZ = MRANDOM(-50, 50) / 50,
  2874. Material = "Neon",
  2875. Color = C3(0, 0, 0),
  2876. SoundID = nil,
  2877. SoundPitch = nil,
  2878. SoundVolume = nil
  2879. })
  2880. WACKYEFFECT({
  2881. Time = 285 + 5 * i,
  2882. EffectType = "Round Slash",
  2883. Size = VT(3, 0, 3),
  2884. Size2 = VT(12, 0, 12),
  2885. Transparency = 0.5,
  2886. Transparency2 = 1,
  2887. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2888. MoveToPos = nil,
  2889. RotationX = MRANDOM(-50, 50) / 50,
  2890. RotationY = MRANDOM(-50, 50) / 10,
  2891. RotationZ = MRANDOM(-50, 50) / 50,
  2892. Material = "Neon",
  2893. Color = C3(0, 0, 0),
  2894. SoundID = nil,
  2895. SoundPitch = nil,
  2896. SoundVolume = nil
  2897. })
  2898. WACKYEFFECT({
  2899. Time = 285 + 5 * i,
  2900. EffectType = "Sphere",
  2901. Size = VT(650, 650, 650),
  2902. Size2 = VT(750, 750, 750) + VT(169, 169, 169) * i,
  2903. Transparency = 0.5,
  2904. Transparency2 = 1,
  2905. CFrame = FIREBALL.CFrame,
  2906. MoveToPos = nil,
  2907. RotationX = 0,
  2908. RotationY = 0,
  2909. RotationZ = 0,
  2910. Material = "Neon",
  2911. Color = C3(0, 0, 0),
  2912. SoundID = nil,
  2913. SoundPitch = 0,
  2914. SoundVolume = 0
  2915. })
  2916. end
  2917. wait(1)
  2918. WACKYEFFECT({
  2919. Time = 75,
  2920. EffectType = "Sphere",
  2921. Size = VT(350, 350, 350),
  2922. Size2 = VT(4500, 4500, 4500),
  2923. Transparency = 0.8,
  2924. Transparency2 = 1,
  2925. CFrame = FIREBALL.CFrame,
  2926. MoveToPos = nil,
  2927. RotationX = 0,
  2928. RotationY = 0,
  2929. RotationZ = 0,
  2930. Material = "Neon",
  2931. Color = C3(0, 0, 0),
  2932. SoundID = nil,
  2933. SoundPitch = 0,
  2934. SoundVolume = 0
  2935. })
  2936. for i = 1, 20 do
  2937. Swait()
  2938. ApplyAoE(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, false)
  2939. WACKYEFFECT({
  2940. Time = 85,
  2941. EffectType = "Sphere",
  2942. Size = VT(85, 85, 85),
  2943. Size2 = VT(0, 2500, 0),
  2944. Transparency = 0.5,
  2945. Transparency2 = 1,
  2946. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2947. MoveToPos = nil,
  2948. RotationX = MRANDOM(-50, 50) / 10,
  2949. RotationY = MRANDOM(-50, 50) / 10,
  2950. RotationZ = MRANDOM(-50, 50) / 10,
  2951. Material = "Neon",
  2952. Color = C3(0, 0, 0),
  2953. SoundID = nil,
  2954. SoundPitch = nil,
  2955. SoundVolume = nil
  2956. })
  2957. end
  2958. FIREBALL:remove()
  2959. end))
  2960. WACKYEFFECT({
  2961. Time = 25,
  2962. EffectType = "Ring",
  2963. Size = VT(0, 0, 0),
  2964. Size2 = VT(5.75, 5.75, 0),
  2965. Transparency = 0.7,
  2966. Transparency2 = 1,
  2967. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  2968. MoveToPos = nil,
  2969. RotationX = 0,
  2970. RotationY = 0,
  2971. RotationZ = 0,
  2972. Material = "Neon",
  2973. Color = C3(0, 0, 0),
  2974. SoundID = nil,
  2975. SoundPitch = nil,
  2976. SoundVolume = nil
  2977. })
  2978. WACKYEFFECT({
  2979. Time = 50,
  2980. EffectType = "Ring",
  2981. Size = VT(0, 0, 0),
  2982. Size2 = VT(15, 15, 0),
  2983. Transparency = 0.7,
  2984. Transparency2 = 1,
  2985. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  2986. MoveToPos = nil,
  2987. RotationX = 0,
  2988. RotationY = 0,
  2989. RotationZ = 0,
  2990. Material = "Neon",
  2991. Color = C3(0, 0, 0),
  2992. SoundID = nil,
  2993. SoundPitch = nil,
  2994. SoundVolume = nil
  2995. })
  2996. for i = 0, 1, 0.1 / Animation_Speed do
  2997. Swait()
  2998. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3002. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3004. end
  3005. ATTACK = false
  3006. Rooted = false
  3007. end
  3008. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  3009. local TORSO = Torso
  3010. local HUM = Humanoid
  3011. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  3012. coroutine.wrap(function()
  3013. VT = Vector3.new
  3014. MRANDOM = math.random
  3015. local A = TIME
  3016. local B = INTENSITY
  3017. local C = true
  3018. local HUMANOID = Humanoid
  3019. local TIMER = A or 35
  3020. local SHAKE = B or 5
  3021. local FADE = C or true
  3022. if HUMANOID then
  3023. local FADER = SHAKE / TIMER
  3024. for i = 1, TIMER do
  3025. wait()
  3026. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  3027. end
  3028. HUMANOID.CameraOffset = VT(0, 0, 0)
  3029. end
  3030.  
  3031. end)()
  3032. end
  3033. end
  3034. function Nuke()
  3035. ATTACK = true
  3036. Rooted = true
  3037. local CHARGE = false
  3038. local BLASTS = {468991944, 468991990}
  3039. coroutine.resume(coroutine.create(function()
  3040. repeat
  3041. Swait()
  3042. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  3043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  3044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  3045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  3046. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3048. until CHARGE == true
  3049. for i = 0, 0.4, 0.1 / Animation_Speed do
  3050. Swait()
  3051. WACKYEFFECT({
  3052. Time = 150,
  3053. EffectType = "Sphere",
  3054. Size = VT(16, 160, 160),
  3055. Size2 = VT(0, 0, 0),
  3056. Transparency = 1,
  3057. Transparency2 = 0.7,
  3058. CFrame = CF(RootPart.Position),
  3059. MoveToPos = nil,
  3060. RotationX = 0,
  3061. RotationY = 0,
  3062. RotationZ = 0,
  3063. Material = "Neon",
  3064. Color = C3(0, 0, 0),
  3065. SoundID = nil,
  3066. SoundPitch = nil,
  3067. SoundVolume = nil
  3068. })
  3069. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  3070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3075. end
  3076. coroutine.resume(coroutine.create(function()
  3077. local POS = RootPart.Position
  3078. wait(0.2)
  3079. for i = 1, 5 do
  3080. WACKYEFFECT({
  3081. Time = 150,
  3082. EffectType = "Sphere",
  3083. Size = VT(2, 2, 2),
  3084. Size2 = VT(0, 0, 500),
  3085. Transparency = 1,
  3086. Transparency2 = 0,
  3087. CFrame = CF(POS),
  3088. MoveToPos = nil,
  3089. RotationX = MRANDOM(-2, 2),
  3090. RotationY = MRANDOM(-12, 12),
  3091. RotationZ = MRANDOM(-2, 2),
  3092. Material = "Neon",
  3093. Color = C3(0, 1, 0),
  3094. SoundID = nil,
  3095. SoundPitch = nil,
  3096. SoundVolume = nil
  3097. })
  3098. end
  3099. wait(1)
  3100. SHAKECAM(POS, 9999999999, 25, 25)
  3101. ApplyAoE(POS, 450, true)
  3102. WACKYEFFECT({
  3103. Time = 150,
  3104. EffectType = "Sphere",
  3105. Size = VT(120, 120, 120),
  3106. Size2 = VT(350, 350, 350),
  3107. Transparency = 0,
  3108. Transparency2 = 1,
  3109. CFrame = CF(POS),
  3110. MoveToPos = nil,
  3111. RotationX = 0,
  3112. RotationY = 0,
  3113. RotationZ = 0,
  3114. Material = "Neon",
  3115. Color = C3(0, 1, 0),
  3116. SoundID = nil,
  3117. SoundPitch = 1,
  3118. SoundVolume = 10
  3119. })
  3120. for i = 1, 20 do
  3121. WACKYEFFECT({
  3122. Time = 150,
  3123. EffectType = "Sphere",
  3124. Size = VT(120, 120, 120),
  3125. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  3126. Transparency = 0.8,
  3127. Transparency2 = 1,
  3128. CFrame = CF(POS),
  3129. MoveToPos = nil,
  3130. RotationX = 0,
  3131. RotationY = 0,
  3132. RotationZ = 0,
  3133. Material = "Neon",
  3134. Color = C3(0, 0, 0),
  3135. SoundID = nil,
  3136. SoundPitch = 1,
  3137. SoundVolume = 10
  3138. })
  3139. WACKYEFFECT({
  3140. Time = 150,
  3141. EffectType = "Wave",
  3142. Size = VT(250, 20, 250),
  3143. Size2 = VT(400, 0, 400) * 1.2,
  3144. Transparency = 0,
  3145. Transparency2 = 1,
  3146. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3147. MoveToPos = nil,
  3148. RotationX = 0,
  3149. RotationY = 0,
  3150. RotationZ = 0,
  3151. Material = "Neon",
  3152. Color = C3(0, 0, 0),
  3153. SoundID = nil,
  3154. SoundPitch = nil,
  3155. SoundVolume = nil
  3156. })
  3157. end
  3158. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  3159. for i = 1, 5 do
  3160. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  3161. WACKYEFFECT({
  3162. Time = 150,
  3163. EffectType = "Wave",
  3164. Size = VT(150, 2, 150),
  3165. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  3166. Transparency = 0,
  3167. Transparency2 = 1,
  3168. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  3169. MoveToPos = nil,
  3170. RotationX = 0,
  3171. RotationY = 0,
  3172. RotationZ = 0,
  3173. Material = "Neon",
  3174. Color = C3(0, 0, 0),
  3175. SoundID = nil,
  3176. SoundPitch = nil,
  3177. SoundVolume = nil
  3178. })
  3179. end
  3180. end))
  3181. for i = 0, 1, 0.1 / Animation_Speed do
  3182. Swait()
  3183. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  3184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3187. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3188. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3189. end
  3190. ATTACK = false
  3191. Rooted = false
  3192. end))
  3193. for i = 1, 30 do
  3194. wait(0.01)
  3195. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  3196. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  3197. if HITFLOOR then
  3198. ApplyAoE(HITPOS, 65, true)
  3199. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  3200. WACKYEFFECT({
  3201. Time = 150,
  3202. EffectType = "Sphere",
  3203. Size = VT(220, 220, 220),
  3204. Size2 = VT(850, 850, 850),
  3205. Transparency = 0,
  3206. Transparency2 = 1,
  3207. CFrame = CF(HITPOS),
  3208. MoveToPos = nil,
  3209. RotationX = 0,
  3210. RotationY = 0,
  3211. RotationZ = 0,
  3212. Material = "Neon",
  3213. Color = C3(0, 1, 0),
  3214. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  3215. SoundPitch = MRANDOM(9, 12) / 10,
  3216. SoundVolume = 10
  3217. })
  3218. for e = 1, 3 do
  3219. WACKYEFFECT({
  3220. EffectType = "Wave",
  3221. Size = VT(250, 0, 250),
  3222. Size2 = VT(400, 0, 400) + VT(e * 6, e / 5, e * 6),
  3223. Transparency = 0,
  3224. Transparency2 = 1,
  3225. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  3226. MoveToPos = nil,
  3227. RotationX = 0,
  3228. RotationY = 3,
  3229. RotationZ = 0,
  3230. Material = "Neon",
  3231. Color = C3(0, 0, 0),
  3232. SoundID = nil,
  3233. SoundPitch = nil,
  3234. SoundVolume = nil
  3235. })
  3236. WACKYEFFECT({
  3237. Time = 55,
  3238. EffectType = "Sphere",
  3239. Size = VT(202, 450, 202),
  3240. Size2 = VT(250, 450 + e * 75, 25),
  3241. Transparency = 0,
  3242. Transparency2 = 1,
  3243. CFrame = CF(HITPOS) * TURN,
  3244. MoveToPos = nil,
  3245. RotationX = 0,
  3246. RotationY = 0,
  3247. RotationZ = 0,
  3248. Material = "Neon",
  3249. Color = C3(0, 0, 0),
  3250. SoundID = nil,
  3251. SoundPitch = MRANDOM(9, 12) / 10,
  3252. SoundVolume = 10
  3253. })
  3254. end
  3255. end
  3256. end
  3257. CHARGE = true
  3258. end
  3259. function RealNuke()
  3260. ATTACK = true
  3261. Rooted = true
  3262. local CHARGE = false
  3263. local BLASTS = {468991944, 468991990}
  3264. coroutine.resume(coroutine.create(function()
  3265. repeat
  3266. Swait()
  3267. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  3268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  3269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  3270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  3271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3273. until CHARGE == true
  3274. for i = 0, 0.4, 0.1 / Animation_Speed do
  3275. Swait()
  3276. WACKYEFFECT({
  3277. Time = 150,
  3278. EffectType = "Sphere",
  3279. Size = VT(16, 160, 160),
  3280. Size2 = VT(0, 0, 0),
  3281. Transparency = 1,
  3282. Transparency2 = 0.7,
  3283. CFrame = CF(RootPart.Position),
  3284. MoveToPos = nil,
  3285. RotationX = 0,
  3286. RotationY = 0,
  3287. RotationZ = 0,
  3288. Material = "Neon",
  3289. Color = C3(0, 0, 0),
  3290. SoundID = nil,
  3291. SoundPitch = nil,
  3292. SoundVolume = nil
  3293. })
  3294. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  3295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3298. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3299. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3300. end
  3301. coroutine.resume(coroutine.create(function()
  3302. local POS = RootPart.Position
  3303. wait(0.2)
  3304. for i = 1, 5 do
  3305. WACKYEFFECT({
  3306. Time = 150,
  3307. EffectType = "Sphere",
  3308. Size = VT(2, 2, 2),
  3309. Size2 = VT(0, 0, 500),
  3310. Transparency = 1,
  3311. Transparency2 = 0,
  3312. CFrame = CF(POS),
  3313. MoveToPos = nil,
  3314. RotationX = MRANDOM(-2, 2),
  3315. RotationY = MRANDOM(-12, 12),
  3316. RotationZ = MRANDOM(-2, 2),
  3317. Material = "Neon",
  3318. Color = C3(0, 1, 0),
  3319. SoundID = nil,
  3320. SoundPitch = nil,
  3321. SoundVolume = nil
  3322. })
  3323. end
  3324. wait(1)
  3325. SHAKECAM(POS, 9999999999, 25, 25)
  3326. ApplyAoE(POS, 450, true)
  3327. WACKYEFFECT({
  3328. Time = 150,
  3329. EffectType = "Sphere",
  3330. Size = VT(120, 120, 120),
  3331. Size2 = VT(350, 350, 350),
  3332. Transparency = 0,
  3333. Transparency2 = 1,
  3334. CFrame = CF(POS),
  3335. MoveToPos = nil,
  3336. RotationX = 0,
  3337. RotationY = 0,
  3338. RotationZ = 0,
  3339. Material = "Neon",
  3340. Color = C3(0, 1, 0),
  3341. SoundID = nil,
  3342. SoundPitch = 1,
  3343. SoundVolume = 10
  3344. })
  3345. for i = 1, 20 do
  3346. WACKYEFFECT({
  3347. Time = 150,
  3348. EffectType = "Sphere",
  3349. Size = VT(120, 120, 120),
  3350. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  3351. Transparency = 0.8,
  3352. Transparency2 = 1,
  3353. CFrame = CF(POS),
  3354. MoveToPos = nil,
  3355. RotationX = 0,
  3356. RotationY = 0,
  3357. RotationZ = 0,
  3358. Material = "Neon",
  3359. Color = C3(0, 0, 0),
  3360. SoundID = nil,
  3361. SoundPitch = 1,
  3362. SoundVolume = 10
  3363. })
  3364. WACKYEFFECT({
  3365. Time = 150,
  3366. EffectType = "Wave",
  3367. Size = VT(250, 20, 250),
  3368. Size2 = VT(400, 0, 400) * 1.2,
  3369. Transparency = 0,
  3370. Transparency2 = 1,
  3371. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3372. MoveToPos = nil,
  3373. RotationX = 0,
  3374. RotationY = 0,
  3375. RotationZ = 0,
  3376. Material = "Neon",
  3377. Color = C3(0, 0, 0),
  3378. SoundID = nil,
  3379. SoundPitch = nil,
  3380. SoundVolume = nil
  3381. })
  3382. end
  3383. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  3384. for i = 1, 5 do
  3385. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  3386. WACKYEFFECT({
  3387. Time = 150,
  3388. EffectType = "Wave",
  3389. Size = VT(200, 2, 200),
  3390. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  3391. Transparency = 0,
  3392. Transparency2 = 1,
  3393. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  3394. MoveToPos = nil,
  3395. RotationX = 0,
  3396. RotationY = 0,
  3397. RotationZ = 0,
  3398. Material = "Neon",
  3399. Color = C3(0, 0, 0),
  3400. SoundID = nil,
  3401. SoundPitch = nil,
  3402. SoundVolume = nil
  3403. })
  3404. end
  3405. end))
  3406. for i = 0, 2, 0.1 / Animation_Speed do
  3407. Swait()
  3408. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  3409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3412. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3414. end
  3415. ATTACK = false
  3416. Rooted = false
  3417. end))
  3418. for i = 1, 40 do
  3419. wait(0.01)
  3420. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  3421. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  3422. if HITFLOOR then
  3423. ApplyAoE(HITPOS, 65, true)
  3424. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  3425. WACKYEFFECT({
  3426. Time = 150,
  3427. EffectType = "Sphere",
  3428. Size = VT(320, 320, 320),
  3429. Size2 = VT(850, 850, 850),
  3430. Transparency = 0,
  3431. Transparency2 = 1,
  3432. CFrame = CF(HITPOS),
  3433. MoveToPos = nil,
  3434. RotationX = 0,
  3435. RotationY = 0,
  3436. RotationZ = 0,
  3437. Material = "Neon",
  3438. Color = C3(0, 1, 0),
  3439. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  3440. SoundPitch = MRANDOM(9, 12) / 10,
  3441. SoundVolume = 10
  3442. })
  3443. for e = 1, 3 do
  3444. WACKYEFFECT({
  3445. EffectType = "Wave",
  3446. Size = VT(290, 0, 290),
  3447. Size2 = VT(480, 0, 490) + VT(e * 6, e / 5, e * 6),
  3448. Transparency = 0,
  3449. Transparency2 = 1,
  3450. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  3451. MoveToPos = nil,
  3452. RotationX = 0,
  3453. RotationY = 3,
  3454. RotationZ = 0,
  3455. Material = "Neon",
  3456. Color = C3(0, 0, 0),
  3457. SoundID = nil,
  3458. SoundPitch = nil,
  3459. SoundVolume = nil
  3460. })
  3461. WACKYEFFECT({
  3462. Time = 55,
  3463. EffectType = "Sphere",
  3464. Size = VT(272, 450, 272),
  3465. Size2 = VT(290, 490 + e * 75, 25),
  3466. Transparency = 0,
  3467. Transparency2 = 1,
  3468. CFrame = CF(HITPOS) * TURN,
  3469. MoveToPos = nil,
  3470. RotationX = 0,
  3471. RotationY = 0,
  3472. RotationZ = 0,
  3473. Material = "Neon",
  3474. Color = C3(0, 0, 0),
  3475. SoundID = nil,
  3476. SoundPitch = MRANDOM(9, 12) / 10,
  3477. SoundVolume = 10
  3478. })
  3479. end
  3480. end
  3481. end
  3482. CHARGE = true
  3483. end
  3484. function FakeNuke()
  3485. ATTACK = true
  3486. Rooted = true
  3487. local CHARGE = false
  3488. local BLASTS = {468991944, 468991990}
  3489. coroutine.resume(coroutine.create(function()
  3490. repeat
  3491. Swait()
  3492. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  3493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  3494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  3495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  3496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3498. until CHARGE == true
  3499. for i = 0, 0.4, 0.1 / Animation_Speed do
  3500. Swait()
  3501. WACKYEFFECT({
  3502. Time = 150,
  3503. EffectType = "Sphere",
  3504. Size = VT(16, 16, 16),
  3505. Size2 = VT(0, 0, 0),
  3506. Transparency = 1,
  3507. Transparency2 = 0.7,
  3508. CFrame = CF(RootPart.Position),
  3509. MoveToPos = nil,
  3510. RotationX = 0,
  3511. RotationY = 0,
  3512. RotationZ = 0,
  3513. Material = "Neon",
  3514. Color = C3(0, 0, 0),
  3515. SoundID = nil,
  3516. SoundPitch = nil,
  3517. SoundVolume = nil
  3518. })
  3519. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  3520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3523. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3525. end
  3526. coroutine.resume(coroutine.create(function()
  3527. local POS = RootPart.Position
  3528. wait(0.2)
  3529. for i = 1, 5 do
  3530. WACKYEFFECT({
  3531. Time = 150,
  3532. EffectType = "Sphere",
  3533. Size = VT(2, 2, 2),
  3534. Size2 = VT(0, 0, 50),
  3535. Transparency = 1,
  3536. Transparency2 = 0,
  3537. CFrame = CF(POS),
  3538. MoveToPos = nil,
  3539. RotationX = MRANDOM(-2, 2),
  3540. RotationY = MRANDOM(-12, 12),
  3541. RotationZ = MRANDOM(-2, 2),
  3542. Material = "Neon",
  3543. Color = C3(0, 1, 0),
  3544. SoundID = nil,
  3545. SoundPitch = nil,
  3546. SoundVolume = nil
  3547. })
  3548. end
  3549. wait(1)
  3550. SHAKECAM(POS, 9999999999, 25, 25)
  3551. ApplyAoE(POS, 450, true)
  3552. WACKYEFFECT({
  3553. Time = 150,
  3554. EffectType = "Sphere",
  3555. Size = VT(12, 12, 12),
  3556. Size2 = VT(35, 35, 35),
  3557. Transparency = 0,
  3558. Transparency2 = 1,
  3559. CFrame = CF(POS),
  3560. MoveToPos = nil,
  3561. RotationX = 0,
  3562. RotationY = 0,
  3563. RotationZ = 0,
  3564. Material = "Neon",
  3565. Color = C3(0, 1, 0),
  3566. SoundID = nil,
  3567. SoundPitch = 1,
  3568. SoundVolume = 10
  3569. })
  3570. for i = 1, 20 do
  3571. WACKYEFFECT({
  3572. Time = 150,
  3573. EffectType = "Sphere",
  3574. Size = VT(12, 12, 12),
  3575. Size2 = VT(12, 12, 14) + VT(i * 3, i * 3, i * 3),
  3576. Transparency = 0.8,
  3577. Transparency2 = 1,
  3578. CFrame = CF(POS),
  3579. MoveToPos = nil,
  3580. RotationX = 0,
  3581. RotationY = 0,
  3582. RotationZ = 0,
  3583. Material = "Neon",
  3584. Color = C3(0, 0, 0),
  3585. SoundID = nil,
  3586. SoundPitch = 1,
  3587. SoundVolume = 10
  3588. })
  3589. WACKYEFFECT({
  3590. Time = 150,
  3591. EffectType = "Wave",
  3592. Size = VT(20, 20, 20),
  3593. Size2 = VT(40, 0, 40) * 1.2,
  3594. Transparency = 0,
  3595. Transparency2 = 1,
  3596. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3597. MoveToPos = nil,
  3598. RotationX = 0,
  3599. RotationY = 0,
  3600. RotationZ = 0,
  3601. Material = "Neon",
  3602. Color = C3(0, 0, 0),
  3603. SoundID = nil,
  3604. SoundPitch = nil,
  3605. SoundVolume = nil
  3606. })
  3607. end
  3608. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  3609. for i = 1, 5 do
  3610. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  3611. WACKYEFFECT({
  3612. Time = 150,
  3613. EffectType = "Wave",
  3614. Size = VT(10, 2, 10),
  3615. Size2 = VT(30 + i * 10, 0, 30 + i * 170) * 1.2,
  3616. Transparency = 0,
  3617. Transparency2 = 1,
  3618. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  3619. MoveToPos = nil,
  3620. RotationX = 0,
  3621. RotationY = 0,
  3622. RotationZ = 0,
  3623. Material = "Neon",
  3624. Color = C3(0, 0, 0),
  3625. SoundID = nil,
  3626. SoundPitch = nil,
  3627. SoundVolume = nil
  3628. })
  3629. end
  3630. end))
  3631. for i = 0, 0.5, 0.1 / Animation_Speed do
  3632. Swait()
  3633. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  3634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3637. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3639. end
  3640. ATTACK = false
  3641. Rooted = false
  3642. end))
  3643. for i = 1, 10 do
  3644. wait(0.01)
  3645. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  3646. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  3647. if HITFLOOR then
  3648. ApplyAoE(HITPOS, 65, true)
  3649. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  3650. WACKYEFFECT({
  3651. Time = 150,
  3652. EffectType = "Sphere",
  3653. Size = VT(22, 22, 22),
  3654. Size2 = VT(85, 85, 85),
  3655. Transparency = 0,
  3656. Transparency2 = 1,
  3657. CFrame = CF(HITPOS),
  3658. MoveToPos = nil,
  3659. RotationX = 0,
  3660. RotationY = 0,
  3661. RotationZ = 0,
  3662. Material = "Neon",
  3663. Color = C3(0, 1, 0),
  3664. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  3665. SoundPitch = MRANDOM(9, 12) / 10,
  3666. SoundVolume = 10
  3667. })
  3668. for e = 1, 3 do
  3669. WACKYEFFECT({
  3670. EffectType = "Wave",
  3671. Size = VT(250, 0, 250),
  3672. Size2 = VT(400, 0, 400) + VT(e * 6, e / 5, e * 6),
  3673. Transparency = 0,
  3674. Transparency2 = 1,
  3675. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  3676. MoveToPos = nil,
  3677. RotationX = 0,
  3678. RotationY = 3,
  3679. RotationZ = 0,
  3680. Material = "Neon",
  3681. Color = C3(0, 0, 0),
  3682. SoundID = nil,
  3683. SoundPitch = nil,
  3684. SoundVolume = nil
  3685. })
  3686. WACKYEFFECT({
  3687. Time = 55,
  3688. EffectType = "Sphere",
  3689. Size = VT(202, 450, 202),
  3690. Size2 = VT(250, 450 + e * 75, 25),
  3691. Transparency = 0,
  3692. Transparency2 = 1,
  3693. CFrame = CF(HITPOS) * TURN,
  3694. MoveToPos = nil,
  3695. RotationX = 0,
  3696. RotationY = 0,
  3697. RotationZ = 0,
  3698. Material = "Neon",
  3699. Color = C3(0, 0, 0),
  3700. SoundID = nil,
  3701. SoundPitch = MRANDOM(9, 12) / 10,
  3702. SoundVolume = 10
  3703. })
  3704. end
  3705. end
  3706. end
  3707. text.Text = "Hehe....just missing around"
  3708. wait(1)
  3709. spawn(function()
  3710. local TweenService = game:GetService("TweenService")
  3711. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(235,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0)}
  3712.  
  3713. local Int = 0
  3714. while wait(0.5) do
  3715. if Int == #Colours then Int = 0 end
  3716. Int = Int+0.8
  3717. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  3718. end
  3719. end)
  3720. text.Text = "Dark Shooter"
  3721. CHARGE = true
  3722. end
  3723. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  3724. if DoesCourontine == false then
  3725. local Direction = CF(Part.Position,ToLocation)
  3726. local Distance = (Part.Position - ToLocation).magnitude
  3727. for i = 1, AmountOfTime do
  3728. Swait()
  3729. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  3730. Direction = Part.CFrame
  3731. end
  3732. Part:remove()
  3733. elseif DoesCourontine == true then
  3734. coroutine.resume(coroutine.create(function()
  3735. local Direction = CF(Part.Position,ToLocation)
  3736. local Distance = (Part.Position - ToLocation).magnitude
  3737. for i = 1, AmountOfTime do
  3738. Swait()
  3739. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  3740. Direction = Part.CFrame
  3741. end
  3742. Part:remove()
  3743. end))
  3744. end
  3745. end
  3746. function MakeForm1(PART,TYPE)
  3747. if TYPE == "Cyl" then
  3748. local MSH = IT("CylinderMesh",PART)
  3749. elseif TYPE == "Ball" then
  3750. local MSH = IT("SpecialMesh",PART)
  3751. MSH.MeshType = "Sphere"
  3752. elseif TYPE == "Wedge" then
  3753. local MSH = IT("SpecialMesh",PART)
  3754. MSH.MeshType = "Wedge"
  3755. end
  3756. end
  3757. function MagicSphere1(SIZE, WAIT, CFRAME, COLOR, GROW)
  3758. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  3759. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  3760. wave.CFrame = CFRAME
  3761. coroutine.resume(coroutine.create(function(PART)
  3762. for i = 1, WAIT do
  3763. Swait()
  3764. mesh.Scale = mesh.Scale + GROW
  3765. wave.Transparency = wave.Transparency + 1 / WAIT
  3766. if wave.Transparency > 0.99 then
  3767. wave:remove()
  3768. end
  3769. end
  3770. end))
  3771. end
  3772.  
  3773.  
  3774.  
  3775.  
  3776. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  3777. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  3778. wave.Color = COLOR
  3779. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  3780. wave.CFrame = CFRAME
  3781. coroutine.resume(coroutine.create(function(PART)
  3782. for i = 1, WAIT do
  3783. Swait()
  3784. mesh.Scale = mesh.Scale + GROW
  3785. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  3786. if DOESROT == true then
  3787. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  3788. end
  3789. wave.Transparency = wave.Transparency + (0.5/WAIT)
  3790. if wave.Transparency > 0.99 then
  3791. wave:remove()
  3792. end
  3793. end
  3794. end))
  3795. end
  3796. function killnearest(position, range, maxstrength)
  3797. for i, v in ipairs(workspace:GetChildren()) do
  3798. local body = v:GetChildren()
  3799. for part = 1, #body do
  3800. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  3801. if v.ClassName == "Model" then
  3802. v:BreakJoints()
  3803. end
  3804. local bv = Instance.new("BodyVelocity")
  3805. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3806. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  3807. bv.Parent = body[part]
  3808. Debris:AddItem(bv, 0.2)
  3809. end
  3810. end
  3811. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  3812. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  3813. end
  3814. end
  3815. end
  3816. Player_Size = 1 --Size of the player.
  3817. function Supernova()
  3818. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  3819. if HITFLOOR ~= nil then
  3820. local HITBODIES = {}
  3821. ATTACK = true
  3822. Rooted = true
  3823. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Neon", "Star", VT(0,0,0))
  3824. MakeForm(ABSOLUTE,"Ball")
  3825. CreateSound("429459101", ABSOLUTE, 10, 1)
  3826. for i=0, 10, 0.1 / Animation_Speed do
  3827. Swait()
  3828. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.9,0.9,0.9)
  3829. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  3830. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  3831. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(2,2,2))
  3832. MakeForm(CHARGE,"Ball")
  3833. CHARGE.Color = C3(0,0,0)
  3834. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  3835. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  3836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3840. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3842. end
  3843. CreateSound("907330103", Head, 10, 1.2)
  3844. for i = 1, 85 do
  3845. Swait()
  3846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3852. end
  3853. coroutine.resume(coroutine.create(function()
  3854. for i = 1, 13 do
  3855. for e = 1, 8 do
  3856. Swait()
  3857. MagicSphere(VT(2,2,2),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  3858. CreateSwirl(ABSOLUTE.Size/3,45,CF(HITPOS),true,15,BRICKC"Really black".Color,VT(i,0.3,i)*2)
  3859. end
  3860. for i = 1, 10 do
  3861. Slice("Round",0,45,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  3862. Slice("Thin",i,65,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  3863. end
  3864. CreateSwirl(ABSOLUTE.Size/2,35,CF(ABSOLUTE.Position),true,-25,BRICKC"Really red".Color,VT(i,i*2,i))
  3865. CreateSwirl(ABSOLUTE.Size/2,65,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  3866. CreateSound("1259054947", ABSOLUTE, 4, 0.8)
  3867. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  3868. killnearest(ABSOLUTE.Position,i*18,i)
  3869. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  3870. MagicSphere(ABSOLUTE.Size,105,CF(ABSOLUTE.Position),BRICKC"Really red".Color,VT(i,i,i)/1.1)
  3871. MagicSphere(ABSOLUTE.Size,95,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  3872. end
  3873. ABSOLUTE.Transparency = 1
  3874. Debris:AddItem(ABSOLUTE,10)
  3875. end))
  3876. ATTACK = false
  3877. Rooted = false
  3878. end
  3879. end
  3880. function Supernova2()
  3881. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  3882. if HITFLOOR ~= nil then
  3883. local HITBODIES = {}
  3884. ATTACK = true
  3885. Rooted = true
  3886. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Neon", "Star", VT(0,0,0))
  3887. MakeForm(ABSOLUTE,"Ball")
  3888. CreateSound("429459101", ABSOLUTE, 10, 1)
  3889. for i=0, 16, 0.1 / Animation_Speed do
  3890. Swait()
  3891. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.9,0.9,0.9)
  3892. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  3893. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  3894. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(2,2,2))
  3895. MakeForm(CHARGE,"Ball")
  3896. CHARGE.Color = C3(0,0,0)
  3897. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  3898. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  3899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3905. end
  3906. CreateSound("907330103", Head, 10, 1.2)
  3907. wait(2)
  3908. CreateSound("1625448638", Head, 8, 0.9)
  3909. for i = 1, 95 do
  3910. Swait()
  3911. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3917. end
  3918. coroutine.resume(coroutine.create(function()
  3919. for i = 1, 23 do
  3920. for e = 1, 8 do
  3921. Swait()
  3922. MagicSphere(VT(2,2,2),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  3923. CreateSwirl(ABSOLUTE.Size/3,45,CF(HITPOS),true,15,BRICKC"Really black".Color,VT(i,0.3,i)*2)
  3924. end
  3925. for i = 1, 20 do
  3926. Slice("Round",0,45,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  3927. Slice("Thin",i,65,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  3928. end
  3929. CreateSwirl(ABSOLUTE.Size/2,35,CF(ABSOLUTE.Position),true,-25,BRICKC"Really red".Color,VT(i,i*2,i))
  3930. CreateSwirl(ABSOLUTE.Size/2,65,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  3931. CreateSound("1259054947", ABSOLUTE, 4, 0.8)
  3932. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  3933. killnearest(ABSOLUTE.Position,i*18,i)
  3934. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  3935. MagicSphere(ABSOLUTE.Size,105,CF(ABSOLUTE.Position),BRICKC"Really red".Color,VT(i,i,i)/1.1)
  3936. MagicSphere(ABSOLUTE.Size,95,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  3937. end
  3938. ABSOLUTE.Transparency = 1
  3939. Debris:AddItem(ABSOLUTE,10)
  3940. end))
  3941. ATTACK = false
  3942. Rooted = false
  3943. end
  3944. end
  3945. local ENERGYSOUND = 1417051162
  3946. local BEAMSOUND = 1417056781
  3947. local EXPLOSIONSOUND = 1417056081
  3948. local TERRAWRATH = {"824687369"}
  3949. function Petrify(Foe)
  3950. local STONEMODEL = IT("Model", Effects)
  3951. local CHILDREN = Foe:GetDescendants()
  3952. for index, CHILD in pairs(CHILDREN) do
  3953. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  3954. CHILD.Parent = STONEMODEL
  3955. CHILD.Material = "Neon"
  3956. coroutine.resume(coroutine.create(function()
  3957. while true do
  3958. Swait()
  3959. CHILD.Color = Color3.fromRGB(1,0,0)
  3960. end
  3961. end))
  3962. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  3963. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  3964. mesh.TextureId = ""
  3965. end
  3966. if CHILD:FindFirstChildOfClass("Decal") then
  3967. local mesh = CHILD:FindFirstChildOfClass("Decal")
  3968. mesh:remove()
  3969. end
  3970. if CHILD.ClassName == "MeshPart" then
  3971. CHILD.TextureID = ""
  3972. end
  3973. if CHILD.ClassName == "UnionOperation" then
  3974. CHILD.UsePartColor = true
  3975. end
  3976. CHILD.CanCollide = true
  3977. end
  3978. end
  3979. Debris:AddItem(STONEMODEL, 5)
  3980. end
  3981.  
  3982. function ApplyAoE4(POSITION, RANGE, MINDMG, MAXDMG, FLING, ow)
  3983. local CHILDREN = workspace:GetDescendants()
  3984. for index, CHILD in pairs(CHILDREN) do
  3985. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3986. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3987. if HUM then
  3988. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3989. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  3990. if ow == true then
  3991. Petrify(CHILD)
  3992. else
  3993. local DMG = MRANDOM(MINDMG, MAXDMG)
  3994. ApplyDamage(HUM, DMG, TORSO)
  3995. end
  3996. if FLING > 0 then
  3997. for _, c in pairs(CHILD:GetChildren()) do
  3998. if c:IsA("BasePart") then
  3999. local bv = Instance.new("BodyVelocity")
  4000. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  4001. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  4002. bv.Parent = c
  4003. Debris:AddItem(bv, 0.05)
  4004. end
  4005. end
  4006. end
  4007. end
  4008. end
  4009. end
  4010. end
  4011. end
  4012.  
  4013. function Explosion()
  4014. ATTACK = true
  4015. Rooted = true
  4016. for i=0, 1, 0.1 / Animation_Speed do
  4017. Swait()
  4018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed)
  4019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed)
  4020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  4021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  4022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4024. end
  4025. for i=0, 0.4, 0.1 / Animation_Speed do
  4026. Swait()
  4027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
  4028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
  4029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4033. end
  4034. CreateSound(TERRAWRATH[MRANDOM(1,#TERRAWRATH)], Torso, 10, 1)
  4035. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "really red", "Beam", VT(0,0,0))
  4036. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Beam", VT(0,0,0))
  4037. MakeForm(BEAM,"Ball")
  4038. MakeForm(BEAM2,"Ball")
  4039. BEAM.CFrame = CF(RootPart.Position)
  4040. BEAM2.CFrame = CF(RootPart.Position)
  4041. for i=1, 120 do
  4042. Swait()
  4043. BEAM.Size = BEAM.Size + VT(1.7,9,1.7)
  4044. BEAM2.Size = BEAM2.Size + VT(4,4,4)
  4045. ApplyAoE2(BEAM2.Position,BEAM2.Size.Z/4,8,7,35,true)
  4046. BEAM.CFrame = CF(RootPart.Position)
  4047. BEAM2.CFrame = CF(RootPart.Position)
  4048. WACKYEFFECT({TIME = 5+i, EffectType = "Ring", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4049. end
  4050. WACKYEFFECT({TIME = 75, EffectType = "Crystal", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4051. WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4052. WACKYEFFECT({TIME = 75, EffectType = "Ring", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4053. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  4054. BEAM2:remove()
  4055. BEAM:remove()
  4056. ATTACK = false
  4057. Rooted = false
  4058. end
  4059.  
  4060. function ApplyDamage(Humanoid,Damage,OneShot)
  4061. Damage = Damage * DAMAGEMULTIPLIER
  4062. local DEAD = false
  4063. if Humanoid.Health < 2000 and OneShot == false then
  4064. if Humanoid.Health - Damage > 0 then
  4065. Humanoid.Health = Humanoid.Health - Damage
  4066. else
  4067. Humanoid.Parent:BreakJoints()
  4068. DEAD = true
  4069. end
  4070. else
  4071. DEAD = true
  4072. Humanoid.Parent:BreakJoints()
  4073. end
  4074. if DEAD == true then
  4075. local PARTS = {}
  4076. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  4077. if CHILD:IsA("BasePart") then
  4078. table.insert(PARTS,CHILD)
  4079. end
  4080. end
  4081. coroutine.resume(coroutine.create(function()
  4082. wait(2)
  4083. repeat
  4084. Swait()
  4085. local PIECE = nil
  4086. if MRANDOM(1,5) == 1 then
  4087. for E = 1, #PARTS do
  4088. if MRANDOM(1,5) == 1 then
  4089. PIECE = PARTS[E]
  4090. table.remove(PARTS,E)
  4091. break
  4092. end
  4093. end
  4094. end
  4095. if PIECE ~= nil then
  4096. if PIECE.Name == "Head" then
  4097. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  4098. else
  4099. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  4100. end
  4101. PIECE:remove()
  4102. end
  4103. until #PARTS == 0
  4104. end))
  4105. end
  4106. end
  4107. function ApplyAoE5(POSITION, RANGE, MINDMG, MAXDMG, FLING, EBANISH)
  4108. local CHILDREN = workspace:GetDescendants()
  4109. for index, CHILD in pairs(CHILDREN) do
  4110. if CHILD.ClassName == "Model" and CHILD ~= Character then
  4111. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  4112. if HUM then
  4113. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  4114. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  4115. if EBANISH == true then
  4116. Banish(CHILD)
  4117. else
  4118. local DMG = MRANDOM(MINDMG, MAXDMG)
  4119. ApplyDamage(HUM, DMG, TORSO)
  4120. end
  4121. if FLING > 0 then
  4122. for _, c in pairs(CHILD:GetChildren()) do
  4123. if c:IsA("BasePart") then
  4124. local bv = Instance.new("BodyVelocity")
  4125. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  4126. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  4127. bv.Parent = c
  4128. Debris:AddItem(bv, 0.05)
  4129. end
  4130. end
  4131. end
  4132. end
  4133. end
  4134. end
  4135. end
  4136. end
  4137. function ShriekingBlast()
  4138. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  4139. ATTACK = true
  4140. Rooted = true
  4141. local GYRO = IT("BodyGyro",RootPart)
  4142. GYRO.D = 25
  4143. GYRO.P = 20000
  4144. GYRO.MaxTorque = VT(0,4000000,0)
  4145. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  4146. CreateSound(429459101,Torso,5,1.5,false)
  4147. local GYROING = true
  4148. coroutine.resume(coroutine.create(function()
  4149. repeat
  4150. Swait()
  4151. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  4152. until GYROING == false
  4153. GYRO:Remove()
  4154. end))
  4155. for i=0, 1, 0.1 / Animation_Speed do
  4156. Swait()
  4157. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  4162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  4163. end
  4164. for i = 1, 39 do
  4165. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  4166. end
  4167. CreateSound(1368637781,Torso,5,1.5,false)
  4168. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(52,52,52), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  4169. for index, CHILD in pairs(Character:GetChildren()) do
  4170. if CHILD:IsA("BasePart") then
  4171. CHILD.Transparency = CHILD.Transparency + 1
  4172. elseif CHILD:IsA("Accessory") then
  4173. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1
  4174. end
  4175. end
  4176. GYROING = false
  4177. coroutine.resume(coroutine.create(function()
  4178. coroutine.resume(coroutine.create(function()
  4179. for i=1, 55 do
  4180. Swait()
  4181. RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25)
  4182. end
  4183. end))
  4184. repeat
  4185. Swait()
  4186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  4188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  4191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  4192. until ATTACK == false
  4193. end))
  4194. coroutine.resume(coroutine.create(function()
  4195. local BULLETCFRAME = RootPart.CFrame
  4196. local EXPLODED = false
  4197. coroutine.resume(coroutine.create(function()
  4198. repeat
  4199. Swait()
  4200. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(65,65,65), Size2 = VT(90,90,90), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  4201. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(65,65,65), Size2 = VT(105,105,105), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  4202. until EXPLODED == true
  4203. end))
  4204. for i=1, 90 do
  4205. Swait()
  4206. BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15))
  4207. local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character)
  4208. if RAY then
  4209. ApplyAoE5(BULLETCFRAME.p,35,42,64,350,true)
  4210. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  4211. break
  4212. end
  4213. end
  4214. wait(0.5)
  4215. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(35,35,35), Size2 = VT(135,135,135), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  4216. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(35,35,35), Size2 = VT(100,100,100), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  4217. for E = 1, 13 do
  4218. for i = 1, 25 do
  4219. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  4220. end
  4221. end
  4222. ApplyAoE5(BULLETCFRAME.p,225,65,105,290,true)
  4223. EXPLODED = true
  4224. for i = 1, 35 do
  4225. Swait()
  4226. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(360,0,360), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  4227. end
  4228. end))
  4229. wait(0.5)
  4230. for index, CHILD in pairs(Character:GetChildren()) do
  4231. if CHILD:IsA("BasePart") then
  4232. CHILD.Transparency = CHILD.Transparency - 1
  4233. elseif CHILD:IsA("Accessory") then
  4234. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1
  4235. end
  4236. end
  4237. ATTACK = false
  4238. Rooted = false
  4239. end
  4240. end
  4241. function Chunks(PART)
  4242. for i = 1, MRANDOM(3,5) do
  4243. coroutine.resume(coroutine.create(function()
  4244. local CHUNK = CreatePart(3, workspace, PART.Material, 0, PART.Transparency, PART.BrickColor, "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false)
  4245. CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  4246. local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6)
  4247. CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65)
  4248. wait(0.1)
  4249. CHUNK.CanCollide = true
  4250. wait(MRANDOM(15,25)/5)
  4251. for i = 1, 25 do
  4252. Swait()
  4253. CHUNK.Transparency = CHUNK.Transparency + 1/25
  4254. end
  4255. CHUNK:remove()
  4256. end))
  4257. end
  4258. end
  4259. function CharacterFade(COLOR,TIMER)
  4260. coroutine.resume(coroutine.create(function()
  4261. local FADE = IT("Model",Effects)
  4262. for _, c in pairs(Character:GetChildren()) do
  4263. if c.ClassName == "Part" and c ~= RootPart then
  4264. local FADER = c:Clone()
  4265. FADER.Color = COLOR
  4266. FADER.CFrame = c.CFrame
  4267. FADER.Parent = FADE
  4268. FADER.Anchored = true
  4269. FADER.Transparency = 0.25
  4270. FADER:BreakJoints()
  4271. FADER.Material = "Glass"
  4272. FADER:ClearAllChildren()
  4273. if FADER.Name == "Head" then
  4274. FADER.Size = VT(1,1,1)
  4275. end
  4276. end
  4277. end
  4278. local TRANS = 0.75/TIMER
  4279. for i = 1, TIMER do
  4280. Swait()
  4281. for _, c in pairs(FADE:GetChildren()) do
  4282. if c.ClassName == "Part" then
  4283. c.Transparency = c.Transparency + TRANS
  4284. end
  4285. end
  4286. end
  4287. FADE:remove()
  4288. end))
  4289. end
  4290.  
  4291. function Dirtface()
  4292. local TARGET = Mouse.Target
  4293. if TARGET ~= nil then
  4294. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  4295. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  4296. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  4297. if ROOT and HUM.Health > 0 then
  4298. local FOE = Mouse.Target.Parent
  4299. local HEAD = FOE:FindFirstChild("Head")
  4300. local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE)
  4301. if HEAD and HITFLOOR then
  4302. ATTACK = true
  4303. Rooted = true
  4304. CharacterFade(C3(0,0,0),150)
  4305. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  4306. ROOT.Anchored = true
  4307. CreateSound(235097614, Torso, 2, 3, false)
  4308. for i=0, 0.5, 0.1 / Animation_Speed do
  4309. Swait()
  4310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  4311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  4312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4314. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4315. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4316. end
  4317. for i=0, 0.5, 0.1 / Animation_Speed do
  4318. Swait()
  4319. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  4320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  4321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4323. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4325. end
  4326. ROOT.Anchored = false
  4327. UNANCHOR = false
  4328. local DEAD = false
  4329. local CFRAME = RootPart.CFrame
  4330. CreateSound(260411131, Torso, 2, 3, false)
  4331. coroutine.resume(coroutine.create(function()
  4332. repeat
  4333. Swait()
  4334. RootPart.CFrame = CFRAME
  4335. HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  4336. HEAD.Velocity = VT(0,0,0)
  4337. HUM.PlatformStand = true
  4338. until DEAD == true
  4339. end))
  4340. for i=0, 0.5, 0.1 / Animation_Speed do
  4341. Swait()
  4342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  4343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  4344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  4345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4346. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4348. end
  4349. for i=0, 0.5, 0.1 / Animation_Speed do
  4350. Swait()
  4351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  4352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  4353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4357. end
  4358. local ERUPT = function()
  4359. local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE)
  4360. if HITFLOOR then
  4361. for i = 1, 15 do
  4362. CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85))
  4363. end
  4364. Chunks(HEAD)
  4365. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(12,12,11), Size2 = VT(65,0,65), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
  4366. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(12,12,11), Size2 = VT(65,0,65), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 130779009, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
  4367. end
  4368. end
  4369. local ATE = false
  4370. local DEPTH = 1
  4371. coroutine.resume(coroutine.create(function()
  4372. repeat
  4373. Swait()
  4374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed)
  4375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(-15)), 1 / Animation_Speed)
  4376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/5, -DEPTH/8) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4378. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4380. until ATE == true
  4381. end))
  4382. wait()
  4383. ERUPT()
  4384. wait(1)
  4385. ERUPT()
  4386. DEPTH = 2
  4387. wait(1)
  4388. ERUPT()
  4389. DEPTH = 2.5
  4390. wait(1)
  4391. ERUPT()
  4392. ERUPT()
  4393. wait(1)
  4394. ERUPT()
  4395. ERUPT()
  4396. ERUPT()
  4397. ERUPT()
  4398. ERUPT()
  4399. ERUPT()
  4400. HEAD:remove()
  4401. DEAD = true
  4402. ApplyDamage(HUM,0,true)
  4403. wait(0.2)
  4404. ATE = true
  4405. UNANCHOR = true
  4406. ATTACK = false
  4407. Rooted = false
  4408. end
  4409. end
  4410. end
  4411. end
  4412. end
  4413. function Destruction_Beam()
  4414. local HITBODIES = {}
  4415. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  4416. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  4417. CENTER.CFrame = CF(ECH)
  4418. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(35, 99999, 25))
  4419. MakeForm(RAY, "Cyl")
  4420. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(38, 99999, 28))
  4421. MakeForm(RAY2, "Cyl")
  4422. RAY.CFrame = CF(ECH)
  4423. RAY2.CFrame = CF(ECH)
  4424. CreateSound("1368573150", CENTER, 20, 2.8)
  4425. for i = 1, 100 do
  4426. Swait()
  4427. RAY.Transparency = RAY.Transparency - 0.01
  4428. RAY.Size = RAY.Size - VT(1.25, 1, 1.25)
  4429. RAY2.Transparency = RAY2.Transparency - 0.012
  4430. RAY2.Size = RAY2.Size - VT(1.28, 1, 1.28)
  4431. end
  4432. for i = 1, 100 do
  4433. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  4434. end
  4435. RAY:remove()
  4436. RAY2:remove()
  4437. CreateSound("1368637781", CENTER, 10, 0.8)
  4438. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8))
  4439. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  4440. Debris:AddItem(CENTER, 5)
  4441. CreateSound("414517163", CENTER, 10, 0.8)
  4442. for i = 1, 100 do
  4443. Slice("Round", 1, 65, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(1.5, 1, 1.5))
  4444. end
  4445. for e = 1, #HITBODIES do
  4446. if HITBODIES[e] ~= nil then
  4447. local BOD = HITBODIES[e]
  4448. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  4449. if TORS then
  4450. BOD:BreakJoints()
  4451. for _, c in pairs(BOD:GetChildren()) do
  4452. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  4453. local bv = Instance.new("BodyVelocity")
  4454. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  4455. bv.velocity = CF(ECH, c.Position).lookVector * 250
  4456. bv.Parent = c
  4457. Debris:AddItem(bv, 0.2)
  4458. end
  4459. end
  4460. end
  4461. end
  4462. end
  4463. end
  4464. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  4465. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  4466. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  4467. wave.CFrame = CFRAME
  4468. coroutine.resume(coroutine.create(function(PART)
  4469. for i = 1, WAIT do
  4470. Swait()
  4471. mesh.Scale = mesh.Scale + GROW
  4472. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  4473. if DOESROT == true then
  4474. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  4475. end
  4476. wave.Transparency = wave.Transparency + 0.5 / WAIT
  4477. if wave.Transparency > 0.99 then
  4478. wave:remove()
  4479. end
  4480. end
  4481. end))
  4482. end
  4483. local ULTTAUNTS = {
  4484. "907332997",
  4485. "907332670",
  4486. "907330103"
  4487. }
  4488. function Absoluteum()
  4489. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  4490. if HITFLOOR ~= nil then
  4491. do
  4492. local HITBODIES = {}
  4493. ATTACK = true
  4494. Rooted = true
  4495. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  4496. MakeForm(ABSOLUTE, "Ball")
  4497. CreateSound("416200578", RootPart, 10, 1)
  4498. for i = 0, 12, 0.1 / Animation_Speed do
  4499. Swait()
  4500. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.9, 0.9, 0.9)
  4501. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  4502. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  4503. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really black ", "ABSOLUTEUM", VT(2, 2, 2))
  4504. MakeForm(CHARGE, "Ball")
  4505. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  4506. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  4507. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4513. end
  4514. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  4515. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  4516. for i = 1, 45 do
  4517. Swait()
  4518. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4524. end
  4525. coroutine.resume(coroutine.create(function()
  4526. local IMPACT = false
  4527. local BULLET = ABSOLUTE
  4528. MakeForm(BULLET, "Ball")
  4529. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  4530. for i = 1, 500 do
  4531. Swait()
  4532. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  4533. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  4534. MagicSphere(VT(30, 30, 30), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really blue", VT(-10, -10, -10) / 55)
  4535. if HIT ~= nil then
  4536. IMPACT = true
  4537. break
  4538. end
  4539. end
  4540. if IMPACT == false then
  4541. for i = 1, 50 do
  4542. Swait()
  4543. BULLET.Size = BULLET.Size * 0.9
  4544. end
  4545. BULLET:remove()
  4546. else
  4547. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  4548. for i = 1, 175 do
  4549. Swait()
  4550. BULLET.Size = BULLET.Size * 0.99
  4551. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really blue", VT(i, 0, i) / 85)
  4552. end
  4553. CreateSound("438666001", BULLET, 10, 3)
  4554. Swait(35)
  4555. BULLET.Transparency = 1
  4556. for i = 1, 30 do
  4557. for e = 1, 5 do
  4558. MagicSphere(VT(0.5, 0.5, 0.5), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  4559. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  4560. end
  4561. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  4562. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  4563. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  4564. CreateSound("1259054947", BULLET, 10, MRANDOM(8, 13) / 10)
  4565. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  4566. Swait(5)
  4567. for e = 1, #HITBODIES do
  4568. if HITBODIES[e] ~= nil then
  4569. local BOD = HITBODIES[e]
  4570. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  4571. if TORS then
  4572. BOD:BreakJoints()
  4573. for _, c in pairs(BOD:GetChildren()) do
  4574. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  4575. local bv = Instance.new("BodyVelocity")
  4576. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  4577. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  4578. bv.Parent = c
  4579. Debris:AddItem(bv, 0.2)
  4580. end
  4581. end
  4582. end
  4583. end
  4584. end
  4585. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really black", VT(i, 0, i) * 2)
  4586. end
  4587. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 0, 150), VT(12, 12, 12))
  4588. Debris:AddItem(BULLET, 10)
  4589. end
  4590. end))
  4591. ATTACK = false
  4592. Rooted = false
  4593. end
  4594. end
  4595. end
  4596. function Absoluteum2()
  4597. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  4598. if HITFLOOR ~= nil then
  4599. do
  4600. local HITBODIES = {}
  4601. ATTACK = true
  4602. Rooted = true
  4603. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  4604. MakeForm(ABSOLUTE, "Ball")
  4605. CreateSound("416200578", RootPart, 10, 1)
  4606. for i = 0, 18, 0.1 / Animation_Speed do
  4607. Swait()
  4608. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.9, 0.9, 0.9)
  4609. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  4610. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  4611. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really black ", "ABSOLUTEUM", VT(8, 8,8))
  4612. MakeForm(CHARGE, "Ball")
  4613. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-35, 35), -35, MRANDOM(-35, 35))
  4614. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  4615. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 0.5 / Animation_Speed)
  4616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 0.5 / Animation_Speed)
  4617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4619. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4621. end
  4622. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  4623. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  4624. for i = 1, 75 do
  4625. Swait()
  4626. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 0.5 / Animation_Speed)
  4627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4630. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4632. end
  4633. coroutine.resume(coroutine.create(function()
  4634. local IMPACT = false
  4635. local BULLET = ABSOLUTE
  4636. MakeForm(BULLET, "Ball")
  4637. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  4638. for i = 1, 500 do
  4639. Swait()
  4640. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  4641. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  4642. MagicSphere(VT(30, 30, 30), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really black", VT(-10, -10, -10) / 55)
  4643. if HIT ~= nil then
  4644. IMPACT = true
  4645. break
  4646. end
  4647. end
  4648. if IMPACT == false then
  4649. for i = 1, 60 do
  4650. Swait()
  4651. BULLET.Size = BULLET.Size * 0.9
  4652. end
  4653. BULLET:remove()
  4654. else
  4655. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  4656. for i = 1, 195 do
  4657. Swait()
  4658. BULLET.Size = BULLET.Size * 0.99
  4659. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really blue", VT(i, 0, i) / 85)
  4660. end
  4661. CreateSound("438666001", BULLET, 10, 3)
  4662. Swait(35)
  4663. BULLET.Transparency = 1
  4664. for i = 1, 30 do
  4665. for e = 1, 5 do
  4666. MagicSphere(VT(0.5, 0.5, 0.5), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  4667. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  4668. end
  4669. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  4670. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  4671. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  4672. CreateSound("1259054947", BULLET, 10, MRANDOM(8, 13) / 10)
  4673. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  4674. Swait(5)
  4675. for e = 1, #HITBODIES do
  4676. if HITBODIES[e] ~= nil then
  4677. local BOD = HITBODIES[e]
  4678. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  4679. if TORS then
  4680. BOD:BreakJoints()
  4681. for _, c in pairs(BOD:GetChildren()) do
  4682. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  4683. local bv = Instance.new("BodyVelocity")
  4684. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  4685. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  4686. bv.Parent = c
  4687. Debris:AddItem(bv, 0.2)
  4688. end
  4689. end
  4690. end
  4691. end
  4692. end
  4693. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really black", VT(i, 0, i) * 2)
  4694. end
  4695. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 0, 150), VT(12, 12, 12))
  4696. Debris:AddItem(BULLET, 10)
  4697. end
  4698. end))
  4699. ATTACK = false
  4700. Rooted = false
  4701. end
  4702. end
  4703. end
  4704. function CastWarpOutlines(TARGET)
  4705. coroutine.resume(coroutine.create(function()
  4706. local T = TARGET:GetChildren()
  4707. for i = 1, # T do
  4708. local child = T[i]
  4709. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  4710. local clone = child:Clone()
  4711. clone.Parent = Effects
  4712. clone.Anchored = true
  4713. clone.CanCollide = false
  4714. clone:ClearAllChildren()
  4715. clone.CFrame = child.CFrame
  4716. if clone.Name == "Head" then
  4717. if TARGET:FindFirstChildOfClass("MeshPart") == nil then
  4718. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  4719. end
  4720. end
  4721. if clone.ClassName == "MeshPart" then
  4722. clone.TextureID = ""
  4723. end
  4724. clone.BrickColor = BRICKC"Black"
  4725. clone.Material = "Neon"
  4726. coroutine.resume(coroutine.create(function()
  4727. for i = 1, 200 do
  4728. Swait()
  4729. clone.Transparency = clone.Transparency + 0.005
  4730. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  4731. end
  4732. clone:remove()
  4733. end))
  4734. end
  4735. end
  4736. end))
  4737. end
  4738. function Bloodbath()
  4739. local HASSTARTED = false
  4740. local target = nil
  4741. local targettorso = nil
  4742. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4743. if Mouse.Target.Parent.Humanoid.PlatformStand == false then
  4744. target = Mouse.Target.Parent.Humanoid
  4745. targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
  4746. end
  4747. end
  4748. if target ~= nil then
  4749. CreateSound("305685800", Head, 10, 1)
  4750. targettorso.Anchored = true
  4751. HASSTARTED = true
  4752. ATTACK = true
  4753. Rooted = true
  4754. CastWarpOutlines(Character)
  4755. RootPart.CFrame = targettorso.CFrame * CF(0,0,2)
  4756. coroutine.resume(coroutine.create(function()
  4757. Swait(10*100)
  4758. if HASSTARTED == true then
  4759. ATTACK = false
  4760. Rooted = false
  4761. UNANCHOR = true
  4762. end
  4763. end))
  4764. UNANCHOR = false
  4765. RootPart.Anchored = true
  4766. coroutine.resume(coroutine.create(function()
  4767. for i=0, 1, 0.1 / Animation_Speed do
  4768. Swait()
  4769. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.05 / Animation_Speed)
  4770. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.05 / Animation_Speed)
  4771. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  4772. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  4773. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  4774. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  4775. end
  4776. for i=0, 1, 0.1 / Animation_Speed do
  4777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 0.5 / Animation_Speed)
  4778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 0.5 / Animation_Speed)
  4779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4783. end
  4784. getbloody(targettorso,25)
  4785. Swait(5)
  4786. targettorso:remove()
  4787. Swait(15)
  4788. ATTACK = false
  4789. Rooted = false
  4790. HASSTARTED = false
  4791. UNANCHOR = true
  4792. end))
  4793. end
  4794. end
  4795. local MODE = "Main"
  4796. local SONG = 580177661
  4797. PITCH = 0.98
  4798. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  4799. function Lightning(Table)
  4800. local Color = Table.Color or C3(1,1,1)
  4801. local StartPos = Table.Start or Torso.Position
  4802. local EndPos = Table.End or Mouse.Hit.p
  4803. local SegmentLength = Table.SegmentL or 2
  4804. local Thickness = Table.Thickness or 0.1
  4805. local Dissapear = Table.DoesFade or false
  4806. local Parent = Table.Ignore or Character
  4807. local MaxDist = Table.MaxDist or 400
  4808. local Branches = Table.Branches or false
  4809. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  4810. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  4811. local LIGHTNINGMODEL = IT("Model",Effects)
  4812. LIGHTNINGMODEL.Name = "Lightning"
  4813. local LastBolt = nil
  4814. for E = 1, DISTANCE do
  4815. local ExtraSize = (DISTANCE-E)/15
  4816. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  4817. PART.Color = Color
  4818. MakeForm(PART,"Cyl")
  4819. if LastBolt == nil then
  4820. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  4821. else
  4822. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  4823. end
  4824. LastBolt = PART
  4825. if Branches == true then
  4826. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  4827. if CHOICE == 1 then
  4828. local LASTBRANCH = nil
  4829. for i = 1, MRANDOM(2,5) do
  4830. local ExtraSize2 = ((DISTANCE-E)/25)/i
  4831. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  4832. PART.Color = Color
  4833. MakeForm(PART,"Cyl")
  4834. if LASTBRANCH == nil then
  4835. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  4836. else
  4837. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  4838. end
  4839. LASTBRANCH = PART
  4840. end
  4841. end
  4842. end
  4843. end
  4844. if Dissapear == true then
  4845. coroutine.resume(coroutine.create(function()
  4846. for i = 1, 10 do
  4847. Swait()
  4848. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  4849. if c.ClassName == "Part" then
  4850. c.Transparency = i/10
  4851. end
  4852. end
  4853. end
  4854. LIGHTNINGMODEL:remove()
  4855. end))
  4856. elseif Dissapear == false then
  4857. Debris:AddItem(LIGHTNINGMODEL,0.1)
  4858. end
  4859. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  4860. end
  4861.  
  4862. function Switch()
  4863. ATTACK = true
  4864. Rooted = true
  4865. if MODE == "Main" then
  4866. CreateSound(178038408, Character, 5, 1, false)
  4867. SONG = 1873219898
  4868. VOLUME = 3
  4869. PITCH = 1
  4870. sick.TimePosition = 0
  4871. top.ShirtTemplate = "rbxassetid://22636556"
  4872. bottom.PantsTemplate = "rbxassetid://22649545"
  4873. for i=0, 1.5, 0.1 / Animation_Speed do
  4874. Swait()
  4875. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4879. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4881. end
  4882. for i=0, 2.5, 0.1 / Animation_Speed do
  4883. Swait()
  4884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4888. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4890. end
  4891. WACKYEFFECT({Time = 55, EffectType = "Sphere", Size = VT(3.55,3.55,3.55), Size2 = VT(95,95,95), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
  4892. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.55,3.5,3.5), Size2 = VT(130,3.5,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  4893. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.5,3.5,3.55), Size2 = VT(3.5,3.5,130), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  4894. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.5,3.55,3.5), Size2 = VT(3.5,130,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  4895. CameraEnshaking(15,25)
  4896. spawn(function()
  4897. local TweenService = game:GetService("TweenService")
  4898. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(235,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0)}
  4899.  
  4900. local Int = 0
  4901. while wait(0.5) do
  4902. if Int == #Colours then Int = 0 end
  4903. Int = Int+0.8
  4904. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  4905. end
  4906. end)
  4907. text.Text = "Dark Shooter"
  4908. MODE = "Superior"
  4909. SKILL1TEXT:remove()
  4910. SKILL2TEXT:remove()
  4911. SKILL3TEXT:remove()
  4912. SKILL4TEXT:remove()
  4913. SKILL5TEXT:remove()
  4914. SKILL6TEXT:remove()
  4915. SKILL7TEXT:remove()
  4916. SKILL8TEXT:remove()
  4917. SKILL9TEXT:remove()
  4918. SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] True Absoluteum", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  4919. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[E] True Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  4920. SKILL3TEXT = CreateLabel(SKILL3FRAME, "[R] True Nuke", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  4921. SKILL4TEXT = CreateLabel(SKILL4FRAME, "[T] STOMP!(Can spam)", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  4922. SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Y] CONTINUE", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  4923. SKILL6TEXT = CreateLabel(SKILL6FRAME, "[U] CONTINUE", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  4924. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[I] CONTINUE", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  4925. SKILL8TEXT = CreateLabel(SKILL8FRAME, "[O] CONTINUE", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  4926. SKILL9TEXT = CreateLabel(SKILL9FRAME, "[P] CONTINUE", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  4927. elseif MODE == "Superior" then
  4928. CreateSound(147722227, Torso, 4, 1.3, false)
  4929. for i=0, 1.5, 0.1 / Animation_Speed do
  4930. Swait()
  4931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4935. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4937. end
  4938. for i=0, 1.5, 0.1 / Animation_Speed do
  4939. Swait()
  4940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4944. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4946. end
  4947. SONG = 580177661
  4948. PITCH = 0.98
  4949. top.ShirtTemplate = "rbxassetid://2322829627"
  4950. bottom.PantsTemplate = "rbxassetid://2322834332"
  4951. spawn(function()
  4952. local TweenService = game:GetService("TweenService")
  4953. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0)}
  4954. local Int = 0
  4955. while wait(0.5) do
  4956. if Int == #Colours then Int = 0 end
  4957. Int = Int+1.4
  4958. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  4959. end
  4960. end)
  4961. text.Text = "Dead Shooter"
  4962. MODE = "Main"
  4963. SKILL1TEXT:remove()
  4964. SKILL2TEXT:remove()
  4965. SKILL3TEXT:remove()
  4966. SKILL4TEXT:remove()
  4967. SKILL5TEXT:remove()
  4968. SKILL6TEXT:remove()
  4969. SKILL7TEXT:remove()
  4970. SKILL8TEXT:remove()
  4971. SKILL9TEXT:remove()
  4972. SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  4973. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[E] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  4974. SKILL3TEXT = CreateLabel(SKILL3FRAME, "[R] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  4975. SKILL4TEXT = CreateLabel(SKILL4FRAME, "[T] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  4976. SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Y] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  4977. SKILL6TEXT = CreateLabel(SKILL6FRAME, "[U] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  4978. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[I] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  4979. SKILL8TEXT = CreateLabel(SKILL8FRAME, "[O] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  4980. SKILL9TEXT = CreateLabel(SKILL9FRAME, "[P] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  4981. end
  4982. ATTACK = false
  4983. Rooted = false
  4984. end
  4985. function TimeStop ()
  4986. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  4987. CHOICE = 6
  4988. CreateSound(1690475123, Character, 5, 1, false)
  4989. PITCH = 0.98
  4990. VOLUME = 2
  4991. chat ("Enough...")
  4992. back = CreateSound(1841228386, Character, 9999, 1, false)
  4993. local killsky = Instance.new('Sky', game:GetService'Lighting')
  4994. killsky.SkyboxBk = "rbxassetid://1013852"
  4995. killsky.SkyboxDn = "rbxassetid://1013853"
  4996. killsky.SkyboxFt = "rbxassetid://1013850"
  4997. killsky.SkyboxLf = "rbxassetid://1013851"
  4998. killsky.SkyboxRt = "rbxassetid://1013849"
  4999. killsky.SkyboxUp = "rbxassetid://1013854"
  5000. killsky.StarCount = 0
  5001. killsky.SunAngularSize = 0
  5002. killsky.MoonAngularSize = 0
  5003. killsky.MoonTextureId = ""
  5004. killsky.CelestialBodiesShown = false
  5005. game.Lighting.FogColor = Color3.new(1,1,0)
  5006. game.Lighting.FogEnd = 1400
  5007. if HITFLOOR ~= nil then
  5008. ATTACK = false
  5009. Rooted = false
  5010. local RINGSPIN = true
  5011. local CONSTRUCTING = true
  5012. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  5013. RING.Color = C3(0,0,0)
  5014. MakeForm(RING,"Cyl")
  5015. RING.CFrame = CF(HITPOS)
  5016. coroutine.resume(coroutine.create(function()
  5017. repeat
  5018. Swait()
  5019. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  5020. until CONSTRUCTING == false
  5021. repeat
  5022. Swait()
  5023. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  5024. until RINGSPIN == false
  5025. for i = 1, 25 do
  5026. Swait()
  5027. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  5028. RING.Size = RING.Size - VT(0.15,0,0.15)
  5029. --DECAL.Transparency = DECAL.Transparency + 1/25
  5030. RING.Transparency = RING.Transparency + 1/25
  5031. end
  5032. RING:remove()
  5033. end))
  5034. for i = 1, 15 do
  5035. Swait()
  5036. RING.Size = RING.Size + VT(0,0,0)
  5037. RING.Transparency = RING.Transparency - 1/15
  5038. end
  5039. end
  5040. local RANDOMEFFECT = MRANDOM(1)
  5041. local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  5042. BASE.Color = C3(0,0,0)
  5043. BASE.Transparency = 1
  5044. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  5045. if RANDOMEFFECT == 1 then
  5046. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  5047. FIELD.CFrame = BASE.CFrame
  5048. MakeForm(FIELD,"Ball")
  5049. for i = 1, 50 do
  5050. Swait()
  5051. FIELD.Size = VT(0,0,0)
  5052. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  5053. end
  5054. end
  5055. wait(0.2)
  5056. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  5057. FIELD.CFrame = BASE.CFrame
  5058. local LOOP = CreateSound(1393698948, Character, 0, 1, true)
  5059. coroutine.resume(coroutine.create(function()
  5060. for i = 1, 75 do
  5061. Swait()
  5062. LOOP.Volume = LOOP.Volume + 10/75
  5063. LOOP.Parent = FIELD
  5064. local CHILDREN = workspace:GetDescendants()
  5065. for index, CHILD in pairs(CHILDREN) do
  5066. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  5067. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  5068. if HUM then
  5069. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  5070. if TORSO then
  5071. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  5072. HUM.Health = HUM.Health - 0
  5073. TORSO.Velocity = VT(0,5,0)
  5074. HUM.PlatformStand = true
  5075. if TORSO.RotVelocity.Magnitude < 15 then
  5076. TORSO.Anchored = true
  5077. end
  5078. end
  5079. end
  5080. end
  5081. end
  5082. end
  5083. FIELD.Size = FIELD.Size + VT(90,90,90)
  5084. FIELD.Transparency = FIELD.Transparency + 0.8/75
  5085. end
  5086. for i = 1, 500 do
  5087. Swait()
  5088. LOOP.Parent = FIELD
  5089. local CHILDREN = workspace:GetDescendants()
  5090. for index, CHILD in pairs(CHILDREN) do
  5091. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  5092. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  5093. if HUM then
  5094. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  5095. if TORSO then
  5096. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  5097. TORSO.Velocity = VT(0,5,0)
  5098. HUM.Health = HUM.Health - 0
  5099. HUM.PlatformStand = true
  5100. if TORSO.RotVelocity.Magnitude < 15 then
  5101. TORSO.Anchored = true
  5102. end
  5103. end
  5104. end
  5105. end
  5106. end
  5107. end
  5108. end
  5109. wait (20)
  5110. back:Remove()
  5111. CreateSound(1538466750, Character, 99999, 1, false)
  5112. chat ("I will let you go")
  5113. killsky:Remove()
  5114. game.Lighting.FogEnd = 90000000
  5115. wait (5)
  5116. CHOICE = MRANDOM (1,5)
  5117. for i = 1, 25 do
  5118. Swait()
  5119. LOOP.Volume = LOOP.Volume + 10/25
  5120. LOOP.Parent = FIELD
  5121. local CHILDREN = workspace:GetDescendants()
  5122. for index, CHILD in pairs(CHILDREN) do
  5123. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  5124. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  5125. if HUM then
  5126. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  5127. if TORSO then
  5128. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  5129. TORSO.Velocity = VT(0,5,0)
  5130. HUM.Health = HUM.Health - 0
  5131. HUM.PlatformStand = false
  5132. if TORSO.RotVelocity.Magnitude < 15 then
  5133. TORSO.Anchored = false
  5134. end
  5135. end
  5136. end
  5137. end
  5138. end
  5139. FIELD.Size = FIELD.Size - VT(3,3,3)
  5140. FIELD.Transparency = FIELD.Transparency + 0.2/25
  5141. end
  5142. end
  5143. end))
  5144. FIELD:Remove()
  5145. ATTACK = false
  5146. Rooted = false
  5147. end
  5148.  
  5149. --/=================================\\
  5150. --|| ASSIGN THINGS TO KEYS
  5151. --\\=================================//
  5152.  
  5153. function MouseDown(Mouse)
  5154. HOLD = true
  5155. if ATTACK == false then
  5156. end
  5157. end
  5158.  
  5159. function MouseUp(Mouse)
  5160. HOLD = false
  5161. end
  5162.  
  5163. function KeyDown(Key)
  5164. KEYHOLD = true
  5165. if Key == "z" and ATTACK == false then
  5166. Shot()
  5167. end
  5168.  
  5169. if Key == "b" and ATTACK == false then
  5170. Fire_At_Will()
  5171. end
  5172.  
  5173. if Key == "c" and ATTACK == false then
  5174. TrustIssues()
  5175. wait(0.1)
  5176. Deathbound()
  5177. end
  5178.  
  5179. if Key == "v" and ATTACK == false then
  5180. Orbital_Devastor()
  5181. end
  5182.  
  5183. if Key == "x" and ATTACK == false then
  5184. TrustIssues()
  5185. wait(0.1)
  5186. Eon_Fire()
  5187. end
  5188. if Key == "n" and ATTACK == false then
  5189. TrustIssues()
  5190. wait(0.1)
  5191. Nuke()
  5192. end
  5193. if Key == "m" and ATTACK == false then
  5194. TrustIssues()
  5195. wait(0.1)
  5196. Supernova()
  5197.  
  5198. end
  5199. if Key == "f" and ATTACK == false then
  5200. Explosion()
  5201. end
  5202. if Key == "g" and ATTACK == false then
  5203. ShriekingBlast()
  5204. end
  5205. if Key == "h" and ATTACK == false then
  5206. Dirtface()
  5207. end
  5208. if Key == "j" and ATTACK == false then
  5209. Destruction_Beam()
  5210. end
  5211.  
  5212. if Key == "k" and ATTACK == false then
  5213. TrustIssues()
  5214. wait(0.1)
  5215. Absoluteum()
  5216. end
  5217. if Key == "l" and ATTACK == false then
  5218. Bloodbath()
  5219. wait(0.1)
  5220. TrustIssues()
  5221. end
  5222. if Key == "1" and ATTACK == false then
  5223. Switch()
  5224. end
  5225. if Key == "q" and ATTACK == false then
  5226. if MODE == "Superior" then
  5227. Absoluteum2()
  5228. end
  5229. end
  5230. if Key == "e" and ATTACK == false then
  5231. if MODE == "Superior" then
  5232. Supernova2()
  5233. end
  5234. end
  5235. if Key == "r" and ATTACK == false then
  5236. if MODE == "Superior" then
  5237. FakeNuke()
  5238. wait(0.5)
  5239. TrustIssues()
  5240. wait(1)
  5241. RealNuke()
  5242. end
  5243. end
  5244. if Key == "t" and ATTACK == false then
  5245. if MODE == "Superior" then
  5246. TimeStop()
  5247.  
  5248. end
  5249.  
  5250. end
  5251. if Key == "u" and ATTACK == false then
  5252. if MODE == "Superior" then
  5253.  
  5254. end
  5255.  
  5256. end
  5257. if Key == "y" and ATTACK == false then
  5258. if MODE == "Superior" then
  5259.  
  5260. end
  5261.  
  5262. end
  5263. if Key == "i" and ATTACK == false then
  5264. if MODE == "Superior" then
  5265. end
  5266.  
  5267. end
  5268. if Key == "o" and ATTACK == false then
  5269. if MODE == "Superior" then
  5270. end
  5271.  
  5272. end
  5273. if Key == "p" and ATTACK == false then
  5274.  
  5275. end
  5276. end
  5277.  
  5278. function KeyUp(Key)
  5279. KEYHOLD = false
  5280. end
  5281.  
  5282. Mouse.Button1Down:connect(function(NEWKEY)
  5283. MouseDown(NEWKEY)
  5284. end)
  5285. Mouse.Button1Up:connect(function(NEWKEY)
  5286. MouseUp(NEWKEY)
  5287. end)
  5288. Mouse.KeyDown:connect(function(NEWKEY)
  5289. KeyDown(NEWKEY)
  5290. end)
  5291. Mouse.KeyUp:connect(function(NEWKEY)
  5292. KeyUp(NEWKEY)
  5293. end)
  5294.  
  5295. --//=================================\\
  5296. --\\=================================//
  5297.  
  5298.  
  5299. function unanchor()
  5300. if UNANCHOR == true then
  5301. g = Character:GetChildren()
  5302. for i = 1, #g do
  5303. if g[i].ClassName == "Part" then
  5304. g[i].Anchored = false
  5305. end
  5306. end
  5307. end
  5308. end
  5309.  
  5310.  
  5311. --//=================================\\
  5312. --|| WRAP THE WHOLE SCRIPT UP
  5313. --\\=================================//
  5314.  
  5315. Humanoid.Changed:connect(function(Jump)
  5316. if Jump == "Jump" and (Disable_Jump == true) then
  5317. Humanoid.Jump = false
  5318. end
  5319. end)
  5320.  
  5321. sick.AncestryChanged:Connect(function()
  5322. sick.Parent = Character
  5323. end)
  5324.  
  5325. while true do
  5326. Swait()
  5327. script.Parent = WEAPONGUI
  5328. ANIMATE.Parent = nil
  5329. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  5330. v:Stop();
  5331. end
  5332. if Character:FindFirstChildOfClass("Humanoid") == nil then
  5333. Humanoid = IT("Humanoid",Character)
  5334. end
  5335. Humanoid.HipHeight = 2
  5336. SINE = SINE + CHANGE
  5337. for LW = 1, #LEFTWINGS do
  5338. if LEFTWINGS[LW] ~= nil then
  5339. LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4.5 * SIN(SINE / 12)), RAD(1), RAD(-3 + 3 * SIN(SINE / 12))), 0.4 / Animation_Speed)
  5340. end
  5341. end
  5342. for RW = 1, #RIGHTWINGS do
  5343. if RIGHTWINGS[RW] ~= nil then
  5344. RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4.5 * SIN(SINE / 12)), RAD(1), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  5345. end
  5346. end
  5347. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  5348. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  5349. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 0.6 / Animation_Speed)
  5350. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  5351. if ATTACK == false then
  5352. if TORSOVELOCITY < 1 then
  5353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5357. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5359. elseif TORSOVELOCITY > 1 then
  5360. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.6) * ANGLES(RAD(165), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5364. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5366. end
  5367. end
  5368. if MODE == "Superior" then
  5369. if TORSOVELOCITY < 1 then
  5370. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5376. elseif TORSOVELOCITY > 1 then
  5377. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5383. end
  5384. end
  5385. unanchor()
  5386. Humanoid.MaxHealth = "inf"
  5387. Humanoid.Health = "inf"
  5388. if Rooted == false then
  5389. Disable_Jump = false
  5390. Humanoid.WalkSpeed = Speed
  5391. elseif Rooted == true then
  5392. Disable_Jump = true
  5393. Humanoid.WalkSpeed = 0
  5394. end
  5395. if INTRO == false and INSTANT == false then
  5396. INTRO = true
  5397. coroutine.resume(coroutine.create(function()
  5398. sick:Play()
  5399. sick:Resume()
  5400. Intro()
  5401. end))
  5402. end
  5403. if INSTANT == true then
  5404. if TRANSFORMED == false then
  5405. sick.TimePosition = 20.7
  5406. sick:Play()
  5407. sick:Resume()
  5408. end
  5409. TRANSFORMED = true
  5410. end
  5411. refit()
  5412. if Head:FindFirstChild("face") then
  5413. Head.face.Texture = "rbxassetid://900134257"
  5414. end
  5415. sick.SoundId = "rbxassetid://"..SONG
  5416. sick.Looped = true
  5417. sick.Pitch = PITCH
  5418. sick.Volume = VOLUME
  5419. sick.Parent = Torso
  5420. sick:Resume()
  5421. if INTRO == false and INSTANT == false then
  5422. INTRO = true
  5423. coroutine.resume(coroutine.create(function()
  5424. sick:Play()
  5425. sick:Resume()
  5426. Intro()
  5427. end))
  5428. end
  5429. if INSTANT == true then
  5430. if TRANSFORMED == false then
  5431. sick.TimePosition = 20.7
  5432. sick:Play()
  5433. sick:Resume()
  5434. end
  5435. TRANSFORMED = true
  5436. end
  5437. script.Parent = PlayerGui
  5438. Character.Parent = workspace
  5439. Humanoid.Parent = Character
  5440. end
  5441.  
  5442. --sick.Playing = false
  5443. Humanoid.Name = "Dead = Banisher"..Player.Name
  5444. --//=================================\\
  5445. --\\=================================//
  5446.  
  5447.  
  5448.  
  5449.  
  5450.  
  5451. --//====================================================\\--
  5452. --|| END OF SCRIPT
  5453. --\\====================================================//--
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