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- jun = game.Players.SmokeDelsin
- Stuff = false
- function ssj()
- if Stuff == false then
- Stuff = true
- for u, c in pairs (jun.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 1
- end
- end
- game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character.Head,"YOU MUST DAI!!!!",Enum.ChatColor.Red)
- Hair22 = Instance.new("Part")
- Hair22 = Instance.new("Part")
- Hair22.Parent = jun.Character
- Hair22.Name = "Hair"
- Hair22.formFactor = "Symmetric"
- Hair22.Size = Vector3.new(1, 1, 1)
- Hair22.CFrame = jun.Character.Head.CFrame
- Hair22:BreakJoints()
- Hair22.CanCollide = false
- Hair22.TopSurface = "Smooth"
- Hair22.BottomSurface = "Smooth"
- Hair22.BrickColor = BrickColor.new("Really red")
- Weld = Instance.new("Weld")
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair22
- Weld.Parent = jun.Character.Head
- Weld.C0 = CFrame.new(0, 0.005, 0.2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Hair22
- Mesh.MeshId = "http://www.roblox.com/asset/?id=167554431" --- Animazing Hair
- Mesh.TextureId = "http://www.roblox.com/asset/?id=21178113"
- Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
- BlastRing = Instance.new("Part")
- BlastRing.Parent = game.Lighting
- BlastRing.Name = "Blast"
- BlastRing.formFactor = "Symmetric"
- BlastRing.Size = Vector3.new(1, 1, 1)
- BlastRing.CanCollide = false
- BlastRing.TopSurface = "Smooth"
- BlastRing.BottomSurface = "Smooth"
- BlastRing.BrickColor = BrickColor.new("Really red")
- BlastRing.Reflectance = 0
- BlastRing.Anchored = true
- Mesh2 = Instance.new("SpecialMesh")
- Mesh2.Parent = BlastRing
- Mesh2.MeshType = "FileMesh"
- Mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- Mesh2.Scale = Vector3.new(1, 5.8, 1)
- blastring2 = BlastRing:clone()
- Hair4 = Instance.new("Part")
- Hair4.Parent = jun.Character
- Hair4.Name = "Hair"
- Hair4.CanCollide = false
- Hair4.Locked = true
- Hair4.TopSurface = "Smooth"
- Hair4.BottomSurface = "Smooth"
- Hair4.formFactor = "Symmetric"
- Hair4.BrickColor = BrickColor.new("Really black")
- Hair4.CFrame = jun.Character.Torso.CFrame
- Hair4.Size = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair4
- Weld.C0 = CFrame.new(0, 0,0)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Hair4
- Mesh.Scale = Vector3.new(1.1, 2.1, 1.1)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=62246019" --- Auburn Scene hair
- Mesh.TextureId = "http://www.roblox.com/asset/?id=21178113"
- Hair42 = Instance.new("Part")
- Hair42.Parent = jun.Character
- Hair42.Name = "Hair"
- Hair42.CanCollide = false
- Hair42.Locked = true
- Hair42.TopSurface = "Smooth"
- Hair42.BottomSurface = "Smooth"
- Hair42.formFactor = "Symmetric"
- Hair42.BrickColor = BrickColor.new("Really red")
- Hair42.CFrame = jun.Character.Torso.CFrame
- Hair42.Size = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = jun.Character.Torso
- Weld.Part1 = Hair42
- Weld.Part0 = jun.Character.Head
- Weld.C0 = CFrame.new(0, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Hair42
- Mesh.Scale = Vector3.new(1.5, 1.5,1.1)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=118974072" --- Headphones
- Mesh.TextureId = "http://www.roblox.com/asset/?id=129026436"
- Effect = Instance.new("Part")
- Effect.Parent = jun.Character
- Effect.Anchored = true
- Effect.CanCollide = false
- Effect.Size = Vector3.new(1, 1, 1)
- Effect.formFactor = "Symmetric"
- Effect.Transparency = 0.5
- Effect.BrickColor = BrickColor.new("Really red")
- Effect.Reflectance = 0.3
- Effect.TopSurface = "Smooth"
- Effect.BottomSurface = "Smooth"
- EffectMesh = Instance.new("CylinderMesh")
- EffectMesh.Parent = Effect
- EffectMesh.Scale = Vector3.new(1, 100, 1)
- blastring2.Parent = jun.Character
- blastring2.Position = jun.Character.Torso.Position
- blastring2.BrickColor = BrickColor.new("Really red")
- blastring2.Transparency = 0.7
- blastring2.Reflectance = 0
- jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, -0.5, -1)
- for i = 1 , 20 do
- Effect.CFrame = CFrame.new(jun.Character.Torso.Position)
- blastring2.CFrame = CFrame.new(jun.Character.Torso.Position) * CFrame.new(0, 0.5, -0.8)
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0, 0.5)
- blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(0.7, 0, 0.7)
- wait(0.002)
- end
- for i = 1 , 20 do
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(-0.5, 0, -0.5)
- blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(-0.7, 0, -0.7)
- wait(0.003)
- end
- blastring2.BrickColor = BrickColor.new("Really red")
- Effect.BrickColor = BrickColor.new("Really red")
- for i = 1 , 20 do
- blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(0.7, 0, 0.7)
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0, 0.5)
- wait(0.003)
- end
- for i = 1 , 20 do
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(-0.5, 0, -0.5)
- blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(-0.7, 0, -0.7)
- wait(0.003)
- end
- Effect:remove()
- blastring2:remove()
- lol = Instance.new("Explosion")
- lol.Parent = game.Workspace
- lol.Position = jun.Character.Torso.Position
- lol.BlastRadius = 100000
- lol.BlastPressure = 0
- --[[ex = Instance.new("Explosion")
- ex.Position = jun.Character.Torso.Position
- ex.BlastPressure = 0
- ex.Parent = workspace]]
- jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0)
- for i = 1 , 20 do
- Effect.CFrame = CFrame.new(jun.Character.Torso.Position)
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0, 0.5)
- Effect.Transparency = Effect.Transparency + 0.01
- wait()
- end
- for i = 1 , 20 do
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(-0.5, 0, -0.5)
- Effect.BrickColor = BrickColor.new("Really red")
- wait()
- end
- Effect:Remove()
- game.Lighting.TimeOfDay = 15
- game.Lighting.FogEnd = 10000
- if jun.Character.Torso:findFirstChild("PwnFire") == nil then
- local pie = Instance.new("Fire")
- pie.Name = "PwnFire"
- pie.Parent = jun.Character.Torso
- pie.Size = 0
- pie.Heat = 0
- pie.Color = BrickColor.new("Really red").Color
- pie.SecondaryColor = BrickColor.new("Really black").Color
- end
- jun.Character.Humanoid.MaxHealth = math.huge
- wait(0.3)
- jun.Character.Humanoid.Health = math.huge
- end
- end
- function nossj()
- if Stuff == true then
- Stuff = false
- if jun.Character.Torso:findFirstChild("PwnFire") ~= nil then
- jun.Character.Torso:findFirstChild("PwnFire"):Remove()
- end
- if jun.Character.Torso:findFirstChild("PwnSparkles") ~= nil then
- jun.Character.Torso:findFirstChild("PwnSparkles"):Remove()
- end
- p = Instance.new("Part")
- p.Parent = jun.Character
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(44, 44, 44)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = jun.Character.Torso.CFrame
- p.BrickColor = BrickColor.new("Really red")
- for i = 1 , 10 do
- wait(0.05)
- p.Size = p.Size + Vector3.new(-3, -3, -3)
- p.Transparency = p.Transparency + 0.01
- p.CFrame = jun.Character.Torso.CFrame
- end
- p:Remove()
- for u, c in pairs (jun.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 0
- end
- if c.Name == "Hair" then
- c:Remove()
- end
- end
- for u, c in pairs (game.Lighting:GetChildren()) do
- if c.className == "Pants" then
- c.Parent = game.Workspace.SmokeDelsin
- end
- end
- for u, c in pairs (game.Lighting:GetChildren()) do
- if c.className == "Shirt" then
- c.Parent = game.Workspace.SmokeDelsin
- end
- end
- jun.Character.Humanoid.Health = math.huge
- wait()
- jun.Character.Humanoid.MaxHealth = math.huge
- wait()
- jun.Character.Torso.fire1:remove()
- wait()
- jun.Character.Torso.fire2:remove()
- wait()
- jun.Character.Torso.fire3:remove()
- wait()
- jun.Character.Torso.fire4:remove()
- wait()
- jun.Character.Torso.fire5:remove()
- end
- end
- jun.Chatted:connect(function(Msg)
- msg = Msg:lower()
- if string.sub(msg, 1, 7) == "ssj" then
- game.Lighting.FogColor = BrickColor.new("Really red").Color
- wait()
- game.Lighting.TimeOfDay = 16
- wait(0.1)
- game.Lighting.TimeOfDay = 17
- wait(0.1)
- game.Lighting.TimeOfDay = 18
- wait(0.1)
- game.Lighting.TimeOfDay = 19
- wait(0.1)
- game.Lighting.FogEnd = 1000
- wait(0.1)
- game.Lighting.FogEnd = 800
- wait(0.1)
- game.Lighting.FogEnd = 600
- wait(0.1)
- game.Lighting.FogEnd = 450
- wait(0.1)
- game.Lighting.FogEnd = 300
- wait(0.1)
- game.Lighting.FogEnd = 200
- wait(1)
- ssj()
- end
- if string.sub(msg, 1, 4) == "" then
- game.Lighting.FogColor = BrickColor.new("Really red").Color
- wait(0.1)
- game.Lighting.TimeOfDay = 16
- wait(0.2)
- game.Lighting.TimeOfDay = 17
- wait(0.1)
- game.Lighting.TimeOfDay = 18
- wait(0.1)
- game.Lighting.TimeOfDay = 19
- wait(0.1)
- game.Lighting.FogEnd = 100
- wait(0.2)
- game.Lighting.FogEnd = 800
- wait(0.2)
- game.Lighting.FogEnd = 600
- wait(0.2)
- game.Lighting.FogEnd = 500
- wait(0.1)
- game.Lighting.FogEnd = 400
- wait(0.1)
- game.Lighting.FogEnd = 300
- wait(1)
- ssj()
- end
- if string.sub(msg, 1, 6) == "ready" then
- game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character.Head,"THIS IS MY TRUE POWER!!!!!!",Enum.ChatColor.Blue)
- wait(1)
- game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character.Head,"I WILL KIEL YOU!!!!!",Enum.ChatColor.Blue)
- wait(1.3)
- ssj()
- end
- if string.sub(msg, 1, 10) == "off" then
- wait(0.1)
- game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character.Head,"*MILITIA! :C*",Enum.ChatColor.Blue)
- nossj()
- end
- if string.sub(msg, 1, 3) == "stop" then
- wait(0.1)
- game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character.Head,"Louder..!",Enum.ChatColor.Blue)
- nossj()
- end
- end)
- function OnDeath()
- wait()
- nossj()
- end
- jun.Character.Humanoid.Died:connect(OnDeath)
- jun = game.Players.SmokeDelsin
- Stuff = false
- person = game.Workspace:findFirstChild("SmokeDelsin")
- person.Humanoid.MaxHealth = math.huge
- person.Humanoid.Health = math.huge
- name = "xxxGhostxxxx"
- local run = false
- function line(pos1, pos2)
- local b = Instance.new("Part")
- b.Parent = workspace[name]
- b.Anchored = true
- b.BrickColor = BrickColor.new("Really red")
- b.CFrame = CFrame.new((pos1+pos2)/2,pos2)*CFrame.Angles(math.rad(90),0,0)
- b.CanCollide = false
- local y = Instance.new("BlockMesh")
- y.Parent = b
- y.Scale = Vector3.new(0.02,(pos2-pos1).magnitude,0.02)
- game:GetService("Debris"):AddItem(b, 2.5)
- end
- function random()
- return Vector3.new(math.random(-1,1), math.random(-1,1), math.random(-1,1))
- end
- game.Players[name].Chatted:connect(function(msg)
- msg = msg:lower()
- if string.sub(msg, 1, 3) == ";~;" then
- run = false
- if workspace:findFirstChild(name) then
- end
- elseif string.sub(msg,1, 7) == "power" then
- run = true
- if workspace:findFirstChild(name) then
- end
- end
- end)
- while wait() do
- if run then
- p1 = game.workspace[name].Torso.Position + random()*2
- p2 = p1 + random()
- line(p1, p2)
- p1 = p2
- p2 = p1 + random()
- line(p1, p2)
- end
- end
- --password
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