Axelut

[ aCis ] War Legend Aura

Sep 23rd, 2023
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  1. ### Eclipse Workspace Patch 1.0
  2. #P aCis_gameserver
  3. Index: config/aCis.properties
  4. ===================================================================
  5. --- config/aCis.properties (revision 117)
  6. +++ config/aCis.properties (working copy)
  7. @@ -83,6 +83,13 @@
  8. # Default : False
  9. AnnounceKillPLayers = true
  10.  
  11. +#------------------------------------------------------------
  12. +# Hero Aura To pvp
  13. +#------------------------------------------------------------
  14. +# War Legend Configs
  15. +WarLegendAura = true
  16. +KillsToGetWarLegendAura = 3
  17. +
  18. #---------------------------------------------------------
  19. # Limits
  20. #---------------------------------------------------------
  21. Index: java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java
  22. ===================================================================
  23. --- java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java (revision 117)
  24. +++ java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java (working copy)
  25. @@ -201,7 +201,7 @@
  26.  
  27. writeD(_activeChar.getClanCrestLargeId());
  28. writeC(_activeChar.isNoble() ? 1 : 0); // Symbol on char menu ctrl+I
  29. - writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); // Hero Aura
  30. + writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) || _activeChar.getIsPVPHero()) ? 1 : 0); // Hero Aura
  31.  
  32. writeC(_activeChar.isFishing() ? 1 : 0); // 0x01: Fishing Mode (Cant be undone by setting back to 0)
  33.  
  34. Index: java/net/sf/l2j/Config.java
  35. ===================================================================
  36. --- java/net/sf/l2j/Config.java (revision 117)
  37. +++ java/net/sf/l2j/Config.java (working copy)
  38. @@ -404,6 +404,8 @@
  39. public static boolean ENABLE_MODIFY_SKILL_DURATION;
  40. public static Map<Integer, Integer> SKILL_DURATION_LIST;
  41. public static boolean ANNOUNCE_KILL;
  42. + public static boolean WAR_LEGEND_AURA;
  43. + public static int KILLS_TO_GET_WAR_LEGEND_AURA;
  44. /** Limits */
  45. public static int RUN_SPD_BOOST;
  46. public static int MAX_RUN_SPEED;
  47. @@ -974,6 +976,8 @@
  48. }
  49. }
  50. ANNOUNCE_KILL = aCis.getProperty("AnnounceKillPLayers", false);
  51. + WAR_LEGEND_AURA = Boolean.parseBoolean(aCis.getProperty("WarLegendAura", "False"));
  52. + KILLS_TO_GET_WAR_LEGEND_AURA = Integer.parseInt(aCis.getProperty("KillsToGetWarLegendAura", "30"));
  53. RUN_SPD_BOOST = aCis.getProperty("RunSpeedBoost", 0);
  54. MAX_RUN_SPEED = aCis.getProperty("MaxRunSpeed", 250);
  55. MAX_PCRIT_RATE = aCis.getProperty("MaxPCritRate", 500);
  56. Index: java/net/sf/l2j/gameserver/network/serverpackets/UserInfo.java
  57. ===================================================================
  58. --- java/net/sf/l2j/gameserver/network/serverpackets/UserInfo.java (revision 117)
  59. +++ java/net/sf/l2j/gameserver/network/serverpackets/UserInfo.java (working copy)
  60. @@ -256,7 +256,7 @@
  61.  
  62. writeD(_activeChar.getClanCrestLargeId());
  63. writeC(_activeChar.isNoble() ? 1 : 0); // 0x01: symbol on char menu ctrl+I
  64. - writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); // 0x01: Hero Aura
  65. + writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) || _activeChar.getIsPVPHero()) ? 1 : 0); // 0x01: Hero Aura
  66.  
  67. writeC(_activeChar.isFishing() ? 1 : 0); // Fishing Mode
  68.  
  69. Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
  70. ===================================================================
  71. --- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 117)
  72. +++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (working copy)
  73. @@ -167,6 +167,7 @@
  74. import net.sf.l2j.gameserver.network.serverpackets.ExFishingStart;
  75. import net.sf.l2j.gameserver.network.serverpackets.ExOlympiadMode;
  76. import net.sf.l2j.gameserver.network.serverpackets.ExSetCompassZoneCode;
  77. +import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage;
  78. import net.sf.l2j.gameserver.network.serverpackets.ExStorageMaxCount;
  79. import net.sf.l2j.gameserver.network.serverpackets.FriendList;
  80. import net.sf.l2j.gameserver.network.serverpackets.GetOnVehicle;
  81. @@ -388,6 +389,10 @@
  82. private boolean _isInWater;
  83. private boolean _isIn7sDungeon = false;
  84.  
  85. + /** Aura Hero to PvP. */
  86. + private int heroConsecutiveKillCount = 0;
  87. + private boolean isPVPHero = false;
  88. +
  89. private PunishLevel _punishLevel = PunishLevel.NONE;
  90. private long _punishTimer = 0;
  91. private ScheduledFuture<?> _punishTask;
  92. @@ -4083,6 +4088,14 @@
  93.  
  94. stopWaterTask();
  95.  
  96. + // leave war legend aura if enabled
  97. + heroConsecutiveKillCount = 0;
  98. + if (Config.WAR_LEGEND_AURA && !_hero && isPVPHero)
  99. + {
  100. + setHeroAura(false);
  101. + this.sendMessage("You leaved War Legend State");
  102. + }
  103. +
  104. if (isPhoenixBlessed() || (isAffected(L2EffectFlag.CHARM_OF_COURAGE) && isInSiege()))
  105. reviveRequest(this, null, false);
  106.  
  107. @@ -4223,6 +4236,17 @@
  108. // Add PvP point to attacker.
  109. setPvpKills(getPvpKills() + 1);
  110.  
  111. + // Increase the kill count for a special hero aura
  112. + heroConsecutiveKillCount++;
  113. +
  114. +
  115. + if (heroConsecutiveKillCount == Config.KILLS_TO_GET_WAR_LEGEND_AURA && Config.WAR_LEGEND_AURA)
  116. + {
  117. + setHeroAura(true);
  118. + Broadcast.announceToOnlinePlayers("Player " + getName() + " becames War Legend with " + Config.KILLS_TO_GET_WAR_LEGEND_AURA + " PvP!!", true);
  119. + sendPacket(new ExShowScreenMessage("you've earned hero aura", 3000, 2, true));
  120. + }
  121. +
  122. if (Config.ANNOUNCE_KILL)
  123. Broadcast.toAllOnlinePlayers(SystemMessage.sendString("Player " +getName()+ " Derrotou Player " + target.getName()));
  124.  
  125. @@ -8008,6 +8032,17 @@
  126. return _blockList;
  127. }
  128.  
  129. + public void setHeroAura(final boolean heroAura)
  130. + {
  131. + isPVPHero = heroAura;
  132. + return;
  133. + }
  134. +
  135. + public boolean getIsPVPHero()
  136. + {
  137. + return isPVPHero;
  138. + }
  139. +
  140. public void setHero(boolean hero)
  141. {
  142. if (hero && _baseClass == _activeClass)
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