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- -- // Leaked by iiPC (buffrobloxguy11#8531)
- -- // Leaking more rares soon
- local createstuff = function()
- local stuff = Instance.new("Model")
- local collar = Instance.new("Part")
- local mesh = Instance.new("FileMesh")
- local part = Instance.new("Part")
- local mesh_2 = Instance.new("CylinderMesh")
- local weld = Instance.new("ManualWeld")
- local eye = Instance.new("Part")
- local mesh_3 = Instance.new("SpecialMesh")
- local decal = Instance.new("Decal")
- local hood = Instance.new("Part")
- local mesh_4 = Instance.new("FileMesh")
- local pillar = Instance.new("Part")
- local rock = Instance.new("Part")
- local core = Instance.new("Attachment")
- local emit = Instance.new("ParticleEmitter")
- local mesh_5 = Instance.new("FileMesh")
- local rockspike = Instance.new("Part")
- local mesh_6 = Instance.new("SpecialMesh")
- local shield = Instance.new("Part")
- local core_2 = Instance.new("Attachment")
- local spinepart = Instance.new("Part")
- local mesh_7 = Instance.new("FileMesh")
- local pants = Instance.new("Pants")
- local shirt = Instance.new("Shirt")
- local emit_2 = Instance.new("ParticleEmitter")
- local vortex = Instance.new("ParticleEmitter")
- local wave = Instance.new("ParticleEmitter")
- stuff.Name = "Stuff"
- stuff.Parent = workspace
- collar.Size = Vector3.new(2.06, 0.2, 2.06)
- collar.Name = "Collar"
- collar.Material = Enum.Material.Metal
- collar.TopSurface = Enum.SurfaceType.Smooth
- collar.BottomSurface = Enum.SurfaceType.Smooth
- collar.Parent = stuff
- collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
- mesh.MeshId = "rbxassetid://1861264141"
- mesh.Parent = collar
- part.Size = Vector3.new(1.3, 0.2, 1.3)
- part.BrickColor = BrickColor.new("Really black")
- part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
- part.Material = Enum.Material.Metal
- part.TopSurface = Enum.SurfaceType.Smooth
- part.BottomSurface = Enum.SurfaceType.Smooth
- part.Parent = collar
- part.CFrame = CFrame.new(5.8, 46.2, -39.9)
- mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
- mesh_2.Parent = part
- weld.Part0 = collar
- weld.Name = "Weld"
- weld.Part1 = part
- weld.Parent = collar
- eye.Anchored = true
- eye.Size = Vector3.new(2, 2, 2)
- eye.BottomSurface = Enum.SurfaceType.Smooth
- eye.Material = Enum.Material.SmoothPlastic
- eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
- eye.Name = "Eye"
- eye.TopSurface = Enum.SurfaceType.Smooth
- eye.BrickColor = BrickColor.new("Institutional white")
- eye.Parent = stuff
- eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
- mesh_3.MeshType = Enum.MeshType.Sphere
- mesh_3.Parent = eye
- decal.Texture = "http://www.roblox.com/asset/?id=743271416"
- decal.Parent = eye
- hood.Size = Vector3.new(2.919, 2.394, 2.891)
- hood.BottomSurface = Enum.SurfaceType.Smooth
- hood.Material = Enum.Material.SmoothPlastic
- hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- hood.BrickColor = BrickColor.new("Really black")
- hood.TopSurface = Enum.SurfaceType.Smooth
- hood.Name = "Hood"
- hood.Parent = stuff
- hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
- mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
- mesh_4.MeshId = "rbxassetid://16952952"
- mesh_4.Parent = hood
- pillar.Size = Vector3.new(1, 1, 1)
- pillar.Name = "Pillar"
- pillar.Material = Enum.Material.Metal
- pillar.TopSurface = Enum.SurfaceType.Smooth
- pillar.BottomSurface = Enum.SurfaceType.Smooth
- pillar.Parent = stuff
- pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
- rock.Size = Vector3.new(2.03, 1.978, 2.057)
- rock.BottomSurface = Enum.SurfaceType.Smooth
- rock.Name = "Rock"
- rock.TopSurface = Enum.SurfaceType.Smooth
- rock.Parent = stuff
- rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
- core.Name = "Core"
- core.Parent = rock
- emit.Enabled = false
- emit.Lifetime = NumberRange.new(1, 4)
- emit.Name = "Emit"
- emit.Speed = NumberRange.new(0, 35)
- emit.Rotation = NumberRange.new(0, 360)
- emit.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.037, 0.754),
- NumberSequenceKeypoint.new(0.067, 0),
- NumberSequenceKeypoint.new(1, 0)
- })
- emit.VelocitySpread = 360
- emit.Texture = "rbxassetid://281633012"
- emit.Acceleration = Vector3.new(0, -15, 0)
- emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
- emit.RotSpeed = NumberRange.new(-25, 25)
- emit.SpreadAngle = Vector2.new(360, 360)
- emit.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 3),
- NumberSequenceKeypoint.new(0.255, 3.06),
- NumberSequenceKeypoint.new(0.649, 2.131),
- NumberSequenceKeypoint.new(1, 0)
- })
- emit.Parent = core
- mesh_5.MeshId = "rbxassetid://1861108040"
- mesh_5.Parent = rock
- rockspike.Anchored = true
- rockspike.Size = Vector3.new(3.364, 20, 3.364)
- rockspike.BottomSurface = Enum.SurfaceType.Smooth
- rockspike.Material = Enum.Material.Grass
- rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
- rockspike.Name = "RockSpike"
- rockspike.TopSurface = Enum.SurfaceType.Smooth
- rockspike.BrickColor = BrickColor.new("Pine Cone")
- rockspike.Parent = stuff
- rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
- mesh_6.TextureId = "rbxassetid://136560096"
- mesh_6.MeshType = Enum.MeshType.FileMesh
- mesh_6.MeshId = "rbxassetid://1861231635"
- mesh_6.Parent = rockspike
- shield.Size = Vector3.new(1, 1, 1)
- shield.Name = "Shield"
- shield.Material = Enum.Material.Metal
- shield.TopSurface = Enum.SurfaceType.Smooth
- shield.BottomSurface = Enum.SurfaceType.Smooth
- shield.Parent = stuff
- shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
- core_2.Name = "Core"
- core_2.Parent = shield
- spinepart.CanCollide = false
- spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
- spinepart.BrickColor = BrickColor.new("Institutional white")
- spinepart.BottomSurface = Enum.SurfaceType.Smooth
- spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
- spinepart.Name = "SpinePart"
- spinepart.TopSurface = Enum.SurfaceType.Smooth
- spinepart.Parent = stuff
- spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
- mesh_7.MeshId = "rbxassetid://1861166416"
- mesh_7.Parent = spinepart
- pants.Name = "Pants"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
- pants.Parent = stuff
- shirt.Name = "Shirt"
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
- shirt.Parent = stuff
- emit_2.Enabled = false
- emit_2.Lifetime = NumberRange.new(1, 4)
- emit_2.Name = "Emit"
- emit_2.Speed = NumberRange.new(0, 35)
- emit_2.Rotation = NumberRange.new(0, 360)
- emit_2.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.037, 0.754),
- NumberSequenceKeypoint.new(0.067, 0),
- NumberSequenceKeypoint.new(1, 0)
- })
- emit_2.VelocitySpread = 360
- emit_2.Texture = "rbxassetid://281633012"
- emit_2.Acceleration = Vector3.new(0, -15, 0)
- emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
- emit_2.RotSpeed = NumberRange.new(-25, 25)
- emit_2.SpreadAngle = Vector2.new(360, 360)
- emit_2.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0.5),
- NumberSequenceKeypoint.new(1, 0)
- })
- emit_2.Parent = stuff
- vortex.Enabled = false
- vortex.Name = "Vortex"
- vortex.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.3, 0.5),
- NumberSequenceKeypoint.new(1, 0.5)
- })
- vortex.Lifetime = NumberRange.new(1)
- vortex.Rate = 0
- vortex.Speed = NumberRange.new(0)
- vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
- vortex.Rotation = NumberRange.new(0, 360)
- vortex.ZOffset = -2
- vortex.RotSpeed = NumberRange.new(360)
- vortex.LightEmission = 1
- vortex.Texture = "rbxassetid://1084969997"
- vortex.LockedToPart = true
- vortex.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 0)
- })
- vortex.Parent = stuff
- wave.Enabled = false
- wave.Lifetime = NumberRange.new(0.3)
- wave.Name = "Wave"
- wave.Speed = NumberRange.new(0)
- wave.LightEmission = 1
- wave.Rate = 1
- wave.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(0.17, 0.393),
- NumberSequenceKeypoint.new(0.334, 0.661),
- NumberSequenceKeypoint.new(0.535, 0.836),
- NumberSequenceKeypoint.new(1, 1)
- })
- wave.Texture = "rbxassetid://1084991215"
- wave.Rotation = NumberRange.new(-180, 180)
- wave.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 0)
- })
- wave.ZOffset = 1
- wave.Parent = stuff
- for i, v in pairs(stuff:GetChildren()) do
- v.Parent = script
- end
- end
- createstuff()
- wait(0.2)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character.HumanoidRootPart
- Torso = Character.Torso
- Head = Character.Head
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart.RootJoint
- Neck = Torso.Neck
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- Animation_Speed = 3
- Frame_Speed = 0.016666666666666666
- local Speed = 35
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Effects = IT("Folder", Character)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local UNANCHOR = true
- local PLAYSONG = true
- local EXTRATRANS = 0
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local weldBetween = function(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat
- wait(1)
- until NEWSOUND.Playing == false
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function WACKYEFFECT(Table)
- local TYPE = Table.EffectType or "Sphere"
- local SIZE = Table.Size or VT(1, 1, 1)
- local ENDSIZE = Table.Size2 or VT(0, 0, 0)
- local TRANSPARENCY = Table.Transparency or 0
- local ENDTRANSPARENCY = Table.Transparency2 or 1
- local CFRAME = Table.CFrame or Torso.CFrame
- local MOVEDIRECTION = Table.MoveToPos or nil
- local ROTATION1 = Table.RotationX or 0
- local ROTATION2 = Table.RotationY or 0
- local ROTATION3 = Table.RotationZ or 0
- local MATERIAL = Table.Material or "Neon"
- local COLOR = Table.Color or C3(1, 1, 1)
- local TIME = Table.Time or 45
- local SOUNDID = Table.SoundID or nil
- local SOUNDPITCH = Table.SoundPitch or nil
- local SOUNDVOLUME = Table.SoundVolume or nil
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh", EFFECT)
- MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
- end
- if MSH ~= nil then
- local MOVESPEED
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME + 1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH / TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- else
- EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat
- Swait()
- until EFFECT:FindFirstChild("Sound") == nil
- EFFECT:remove()
- end
- elseif PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat
- Swait()
- until EFFECT:FindFirstChild("Sound") == nil
- EFFECT:remove()
- end
- end))
- end
- function MakeForm(PART, TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh", PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh", PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh", PART)
- MSH.MeshType = "Wedge"
- end
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos, EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- local ROCK = script.Rock
- ROCK.Parent = nil
- function GetRock(FLOOROBJECT)
- local Rock = ROCK:Clone()
- Rock.Parent = Effects
- if FLOOROBJECT ~= nil then
- if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
- Rock.Material = FLOOROBJECT.Material
- Rock.Color = FLOOROBJECT.Color
- else
- Rock.Material = "Slate"
- Rock.Color = BRICKC("Dirt brown").Color
- end
- else
- Rock.Material = "Slate"
- Rock.Color = BRICKC("Dirt brown").Color
- end
- Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
- return Rock
- end
- local SPIKE = script.RockSpike
- SPIKE.Parent = nil
- function GetSpike(FLOOROBJECT)
- local Rock = SPIKE:Clone()
- Rock.Parent = Effects
- if FLOOROBJECT ~= nil then
- if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
- Rock.Material = FLOOROBJECT.Material
- Rock.Color = FLOOROBJECT.Color
- else
- Rock.Material = "Slate"
- Rock.Color = BRICKC("Dirt brown").Color
- end
- else
- Rock.Material = "Slate"
- Rock.Color = BRICKC("Dirt brown").Color
- end
- return Rock
- end
- local SHIELD = script.Shield
- SHIELD.Parent = nil
- function GetShield(FLOOROBJECT)
- local Rock = SHIELD:Clone()
- Rock.Parent = Effects
- if FLOOROBJECT ~= nil then
- Rock.Material = FLOOROBJECT.Material
- Rock.Color = FLOOROBJECT.Color
- else
- Rock.Material = "Slate"
- Rock.Color = BRICKC("Dirt brown").Color
- end
- return Rock
- end
- function RespondToImpact(Object, Rock)
- local BREAKABLEMATERIALS = {
- {
- Enum.Material.Glass,
- 5,
- 1571353313
- },
- {
- Enum.Material.Ice,
- 2,
- 151284431
- },
- {
- Enum.Material.Wood,
- 1.3,
- 131144461
- },
- {
- Enum.Material.WoodPlanks,
- 1,
- 131144461
- },
- {
- Enum.Material.Cobblestone,
- 0.2,
- 130972023
- }
- }
- for i = 1, #BREAKABLEMATERIALS do
- local MATERIAL = BREAKABLEMATERIALS[i]
- if Object.Material == MATERIAL[1] then
- local A = Rock.Size.Magnitude
- local B = Object.Size.Magnitude
- if B < A * MATERIAL[2] then
- WaveParticles(Object.Position, B * 3, Object.Color)
- Object:remove()
- CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8, 12) / 10, false)
- end
- end
- end
- end
- function WaveParticles(Position, Size, Color)
- local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0, 0, 0), true)
- BASE.CFrame = CF(Position)
- local A = IT("Attachment", BASE)
- local WAVE = script.Wave:Clone()
- WAVE.Parent = A
- WAVE.Size = NumberSequence.new(0, Size)
- WAVE.Color = ColorSequence.new(Color)
- Debris:AddItem(BASE, 0.5)
- WAVE:Emit(1)
- end
- local sick = Instance.new("Sound", Character)
- local PILLAR = script.Pillar
- PILLAR.Parent = nil
- local HOOD = script.Hood
- HOOD.Parent = Character
- HOOD.CFrame = Torso.CFrame * CFrame.new(0, 2.2, 0)
- weldBetween(Torso, HOOD)
- Head:ClearAllChildren()
- Head.Transparency = 1
- local EYE = script.Eye
- EYE.Parent = Character
- EYE.CFrame = Head.CFrame * CF(0, 0, 0)
- EYE.Anchored = false
- weldBetween(EYE, Head)
- local COLLAR = script.Collar
- COLLAR.Parent = Character
- COLLAR.CFrame = Torso.CFrame * CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0))
- weldBetween(Torso, COLLAR)
- local BONE = script.SpinePart
- BONE.Parent = nil
- local TAIL = {}
- local LASTPART = Torso
- local SIZE = BONE.Size
- for i = 1, 23 do
- local PART = BONE:Clone()
- PART.Anchored = false
- PART.Parent = Character
- PART.Size = SIZE * ((25 - i) / 10) / 1.6
- if LASTPART == Torso then
- local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0, -0.8, 0.6) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
- LASTPART = PART
- table.insert(TAIL, WELD)
- else
- local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0, -PART.Size.Y / 1.2, -0.01), CF(0, 0, 0))
- LASTPART = PART
- table.insert(TAIL, WELD)
- end
- end
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") then
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c == Head and c:FindFirstChild("face") then
- c.face:remove()
- end
- elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
- c:remove()
- end
- end
- local BODY = {}
- for _, c in pairs(Character:GetDescendants()) do
- if c:IsA("BasePart") and c.Name ~= "Handle" then
- if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(BODY, {
- c,
- c.Parent,
- c.Material,
- c.Color,
- c.Transparency
- })
- elseif c:IsA("JointInstance") then
- table.insert(BODY, {
- c,
- c.Parent,
- nil,
- nil,
- nil
- })
- end
- end
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- do
- local STUFF = BODY[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART ~= RootPart then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:Connect(function()
- PART.Parent = PARENT
- end)
- end
- end
- end
- function refit()
- Character.Parent = workspace
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART:IsA("BasePart") and PART ~= RootPart then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY + EXTRATRANS
- end
- if PART.Parent ~= PARENT then
- Humanoid:remove()
- PART.Parent = PARENT
- Humanoid = IT("Humanoid", Character)
- end
- end
- end
- end
- Humanoid.Died:connect(function()
- refit()
- end)
- function ApplyDamage(Humanoid, Damage, TorsoPart)
- Damage = Damage * DAMAGEMULTIPLIER
- if Humanoid.Health ~= 0 then
- Humanoid.Health = Humanoid.Health - Damage
- end
- end
- function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL, ROCK)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
- if INSTAKILL == true or HUM.MaxHealth > 5000 then
- CHILD:BreakJoints()
- else
- local DMG = MRANDOM(MINDMG, MAXDMG)
- ApplyDamage(HUM, DMG, TORSO)
- end
- if FLING > 0 then
- for _, c in pairs(CHILD:GetChildren()) do
- if c:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity", c)
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
- Debris:AddItem(bv, 0.05)
- end
- end
- end
- end
- end
- elseif CHILD:IsA("BasePart") and ROCK ~= nil and RANGE >= (CHILD.Position - POSITION).Magnitude then
- RespondToImpact(CHILD, ROCK)
- end
- end
- end
- function RockExplosion(Rock, Multiplier, Survive)
- local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
- EXPLOSION.Color = ColorSequence.new(Rock.Color)
- local SIZE = Rock.Size.Y * 4 * Multiplier
- EXPLOSION.Enabled = false
- EXPLOSION.Speed = NumberRange.new(0, SIZE * 5)
- EXPLOSION.Size = NumberSequence.new(SIZE / 15, 0)
- EXPLOSION:Emit(200, 300)
- WaveParticles(Rock.Position, SIZE * 2, Rock.Color)
- coroutine.resume(coroutine.create(function()
- Rock:BreakJoints()
- if Survive == nil then
- Rock.Transparency = 1
- Rock.CanCollide = false
- Rock.Anchored = true
- Debris:AddItem(Rock, 5)
- end
- CreateSound(165970126, Rock, 2, MRANDOM(8, 12) / 10, false)
- ApplyAoE(Rock.Position, SIZE, 25, 30, 35, false, Rock)
- local HITFLOOR, HITPOS = Raycast(Rock.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, Rock.Size.Y / 2, Character)
- Swait()
- if HITFLOOR then
- WACKYEFFECT({
- Time = 75,
- EffectType = "Wave",
- Size = VT(0, 0, 0),
- Size2 = VT(SIZE * 7, 3, SIZE * 7),
- Transparency = 0.7,
- Transparency2 = 1,
- CFrame = CF(HITPOS),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = HITFLOOR.Color,
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- for i = 1, 5 do
- WACKYEFFECT({
- Time = MRANDOM(15, 55),
- EffectType = "Wave",
- Size = VT(0, 0, 0),
- Size2 = VT(SIZE * 5, 0.2, SIZE * 5),
- Transparency = 0.95,
- Transparency2 = 1,
- CFrame = CF(Rock.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = Rock.Color,
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- end))
- end
- function Bullet()
- local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
- ATTACK = true
- Rooted = true
- local GYRO = IT("BodyGyro", RootPart)
- GYRO.D = 2
- GYRO.P = 2000
- GYRO.MaxTorque = VT(0, 4000000, 0)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
- until ATTACK == false
- GYRO:Remove()
- end))
- local FLOOR = false
- if HITFLOOR and HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
- FLOOR = true
- end
- if FLOOR == true then
- for i = 0, 0.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- for i = 0, 0.25, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- do
- local ROCKPLACED = false
- local Rock
- if HITFLOOR.Anchored == true then
- Rock = GetRock(HITFLOOR)
- Rock.Core.Emit.Enabled = true
- Rock.Size = VT(6, 6, 6)
- Rock.CFrame = CF(RootPart.CFrame * CF(0, -9, -6).p, Mouse.Hit.p)
- CreateSound(130972023, Rock, 2, MRANDOM(5, 8) / 10, false)
- coroutine.resume(coroutine.create(function()
- for i = 1, 30 do
- Swait()
- Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame * CF(0, 1, -6).p, Mouse.Hit.p), 0.8 / Animation_Speed)
- end
- ROCKPLACED = true
- Rock.Core.Emit.Enabled = false
- end))
- else
- if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
- local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
- if TORSO then
- Rock = TORSO
- ROCK.Core:Clone().Parent = Rock
- else
- Rock = HITFLOOR
- ROCK.Core:Clone().Parent = Rock
- end
- elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
- local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
- if TORSO then
- Rock = TORSO
- ROCK.Core:Clone().Parent = Rock
- else
- Rock = HITFLOOR
- ROCK.Core:Clone().Parent = Rock
- end
- else
- Rock = HITFLOOR
- ROCK.Core:Clone().Parent = Rock
- end
- Rock.Anchored = true
- coroutine.resume(coroutine.create(function()
- for i = 1, 30 do
- Swait()
- Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame * CF(0, 1, -6).p, Mouse.Hit.p), 0.8 / Animation_Speed)
- end
- ROCKPLACED = true
- end))
- end
- for i = 0, 0.1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0, 1.5, 0), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ROCKPLACED == true
- for i = 0, 0.1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0, -0.3, 0), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- WaveParticles(Rock.Position, 12, C3(1, 1, 1))
- CreateSound(621557962, RightLeg, 1, MRANDOM(7, 9) / 10, false)
- coroutine.resume(coroutine.create(function()
- if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
- for i = 1, 200 do
- Swait()
- Rock.CFrame = Rock.CFrame * CF(0, 0, -1.2)
- local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X / 2, Character)
- if HIT then
- RespondToImpact(HIT, Rock)
- break
- end
- end
- RockExplosion(Rock, 1)
- else
- for i = 1, 60 do
- Swait()
- Rock.CFrame = Rock.CFrame * CF(0, 0, -2)
- local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
- if HIT then
- RespondToImpact(HIT, Rock)
- break
- end
- end
- RockExplosion(Rock, 2)
- end
- end))
- for i = 0, 0.4, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0, -0.3, 0), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- end
- else
- do
- local GRAV = IT("BodyPosition", RootPart)
- GRAV.D = 250
- GRAV.P = 20000
- GRAV.MaxForce = VT(math.huge, math.huge, math.huge)
- GRAV.Position = RootPart.Position
- local Rock = GetRock()
- Rock.Size = VT(0, 0, 0)
- Rock.CFrame = CF(RightLeg.CFrame * CF(0, -1, 0).p, Mouse.Hit.p)
- CreateSound(201858045, Rock, 1, MRANDOM(10, 12) / 10, false)
- local DONEROCK = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 15 do
- Swait()
- Rock.Size = Rock.Size + VT(0.1, 0.1, 0.1)
- Rock.Size = Rock.Size * 1.1
- Rock.CFrame = CF(RightLeg.CFrame * CF(0, -1 - Rock.Size.Y / 2, 0).p, Mouse.Hit.p)
- end
- DONEROCK = true
- end))
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until DONEROCK == true
- local LOOP = 0
- for i = 0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- WaveParticles(Rock.Position, 5, C3(1, 1, 1))
- CreateSound(621557962, RightLeg, 1, MRANDOM(10, 12) / 10, false)
- coroutine.resume(coroutine.create(function()
- for i = 1, 300 do
- Swait()
- Rock.CFrame = Rock.CFrame * CF(0, 0, -1.6)
- local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X / 2, Character)
- if HIT then
- RespondToImpact(HIT, Rock)
- break
- end
- end
- RockExplosion(Rock, 1)
- end))
- for i = 0, 0.3, 0.1 / Animation_Speed do
- Swait()
- LOOP = LOOP + 45
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65 + LOOP), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- GRAV:remove()
- end
- end
- ATTACK = false
- Rooted = false
- end
- function Melee()
- ATTACK = true
- Rooted = false
- Speed = 12
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until KEYHOLD == false
- Speed = 0
- local ROOT, TORS, HUMAN
- local DIST = 4
- for i = 0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i = 0, 1, 0.1 / Animation_Speed do
- Swait()
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO and 0 < HUM.Health and DIST >= (TORSO.Position - RightArm.Position).Magnitude then
- DIST = (TORSO.Position - RightArm.Position).Magnitude
- ROOT = TORSO
- HUMAN = HUM
- TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- end
- end
- end
- end
- if ROOT then
- break
- end
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- if ROOT then
- do
- local POSITIONED = false
- coroutine.resume(coroutine.create(function()
- ROOT.Anchored = true
- local POS = RootPart.CFrame * CF(0, -3, -1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
- for i = 1, 25 do
- ROOT.Anchored = true
- Swait()
- ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
- end
- POSITIONED = true
- repeat
- Swait()
- ROOT.Anchored = true
- until ATTACK == false
- ROOT.Anchored = false
- end))
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until POSITIONED == true
- for i = 1, 3 do
- for i = 0, 0.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- for i = 0, 0.15, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local EMIT = script.Emit:Clone()
- EMIT.Parent = TORS
- EMIT.Size = NumberSequence.new(1, 0)
- EMIT:Emit(120)
- Debris:AddItem(EMIT, 5)
- CreateSound(138186576, RightLeg, 1, MRANDOM(13, 15) / 10, false)
- WaveParticles(TORS.Position, 12, C3(1, 1, 1))
- ApplyAoE(RightLeg.Position, 8, 25, 35, 0, false)
- WACKYEFFECT({
- Time = 25,
- EffectType = "Wave",
- Size = VT(0, 0, 0),
- Size2 = VT(35, 3, 35),
- Transparency = 0.2,
- Transparency2 = 1,
- CFrame = CF(TORS.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- WACKYEFFECT({
- Time = 25,
- EffectType = "Wave",
- Size = VT(0, 0, 0),
- Size2 = VT(25, 4, 25),
- Transparency = 0.2,
- Transparency2 = 1,
- CFrame = CF(TORS.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- for i = 0, 0.25, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- if HUMAN.Health == 0 then
- break
- end
- for i = 0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- end
- end
- end
- Speed = 25
- ATTACK = false
- Rooted = false
- end
- function Launch()
- local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
- if HITFLOOR then
- WACKYEFFECT({
- Time = 15,
- EffectType = "Wave",
- Size = VT(0, 0, 0),
- Size2 = VT(15, 3, 15),
- Transparency = 0.2,
- Transparency2 = 1,
- CFrame = CF(HITPOS),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 15,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = 138186576,
- SoundPitch = 1,
- SoundVolume = 2
- })
- do
- local P = PILLAR:Clone()
- P.Color = HITFLOOR.Color
- P.Material = HITFLOOR.Material
- P.Parent = Effects
- P.CFrame = CF(HITPOS - VT(0, 4.5, 0))
- coroutine.resume(coroutine.create(function()
- for i = 1, 6 do
- Swait()
- P.CFrame = P.CFrame * CF(0, 0.9, 0)
- end
- wait(1)
- for i = 1, 45 do
- Swait()
- P.Transparency = P.Transparency + 0.022222222222222223
- end
- P:remove()
- end))
- RootPart.CFrame = RootPart.CFrame * CF(0, 1, 0)
- RootPart.Velocity = VT(0, 0, 0)
- local bv = Instance.new("BodyVelocity", RootPart)
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = CF(RootPart.Position, RootPart.Position + VT(0, 100, 0)).lookVector * 350
- Debris:AddItem(bv, 0.1)
- end
- end
- end
- function Ravage()
- local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
- if HITFLOOR then
- ATTACK = true
- Rooted = false
- for i = 0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- WaveParticles(RightArm.CFrame * CF(0, -1, 0).p, 4, C3(1, 1, 1))
- Rooted = true
- CreateSound(217767125, RightArm, 5, 1, false)
- for i = 0, 0.15, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- do
- local HOLD = true
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until HOLD == false
- end))
- repeat
- wait(0.3)
- coroutine.resume(coroutine.create(function()
- local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
- if HITFLOOR and HITFLOOR.Anchored == true then
- local ROCK = GetRock(HITFLOOR)
- CreateSound(130972023, ROCK, 2, MRANDOM(8, 12) / 10, false)
- ROCK.Size = VT(4, 4, 4) * (MRANDOM(8, 12) / 10)
- ROCK.Core.Emit.Enabled = true
- ROCK.CFrame = CF(HITPOS + VT(0, -6, 0)) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0))
- local POS = ROCK.CFrame * CF(0, 12, 0)
- for i = 1, 25 do
- ROCK.Anchored = true
- Swait()
- ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
- end
- ROCK.Core.Emit.Enabled = false
- wait(0.3)
- RockExplosion(ROCK, 1)
- end
- end))
- until KEYHOLD == false
- wait(0.5)
- HOLD = false
- ATTACK = false
- Rooted = false
- end
- end
- end
- function Shield()
- ATTACK = true
- Rooted = false
- local GYRO = IT("BodyGyro", RootPart)
- GYRO.D = 2
- GYRO.P = 2000
- GYRO.MaxTorque = VT(40000000000, 4000000, 40000000000)
- local GRAV = IT("BodyPosition", RootPart)
- GRAV.D = 250
- GRAV.P = 20000
- GRAV.MaxForce = VT(math.huge, math.huge, math.huge)
- GRAV.Position = RootPart.Position
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
- until ATTACK == false
- GYRO:Remove()
- GRAV:Remove()
- end))
- for i = 0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local Defence = GetShield()
- Defence.Size = VT(0, 2, 0)
- Defence.Parent = Effects
- Defence.CFrame = RightArm.CFrame * CF(0, -6, 0) * ANGLES(RAD(180), RAD(90), RAD(0))
- WaveParticles(Defence.Position, 12, Defence.Color)
- CreateSound(201858045, Defence, 2, MRANDOM(10, 12) / 10, false)
- local FIX = Defence.AncestryChanged:Connect(function()
- Defence.Parent = Effects
- end)
- for i = 1, 40 do
- Swait()
- Defence.Size = Defence.Size + VT(0.5, 0, 0.7)
- Defence.CFrame = RightArm.CFrame * CF(0, -6, 0) * ANGLES(RAD(180), RAD(90), RAD(0))
- end
- repeat
- Swait()
- Defence.CFrame = RightArm.CFrame * CF(0, -6, 0) * ANGLES(RAD(180), RAD(90), RAD(0))
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until KEYHOLD == false
- FIX:Disconnect()
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- Swait()
- Defence.Size = Defence.Size - VT(0.5, 0, 0.7)
- end
- WaveParticles(Defence.Position, 12, Defence.Color)
- Defence:remove()
- end))
- ATTACK = false
- Rooted = false
- end
- function TwinMeteor()
- local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 100, Character)
- if HITFLOOR == nil then
- ATTACK = true
- Rooted = false
- do
- local GYRO = IT("BodyGyro", RootPart)
- GYRO.D = 2
- GYRO.P = 2000
- GYRO.MaxTorque = VT(40000000000, 4000000, 40000000000)
- local GRAV = IT("BodyPosition", RootPart)
- GRAV.D = 250
- GRAV.P = 20000
- GRAV.MaxForce = VT(math.huge, math.huge, math.huge)
- GRAV.Position = RootPart.Position
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
- until ATTACK == false
- GYRO:Remove()
- GRAV:Remove()
- end))
- local CHARGED = false
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until CHARGED == true
- end))
- local ROCK1 = GetRock()
- local ROCK2 = GetRock()
- local VORTEX1 = script.Vortex:Clone()
- local VORTEX2 = script.Vortex:Clone()
- VORTEX1.Parent = ROCK1.Core
- VORTEX2.Parent = ROCK2.Core
- ROCK1.Core.Emit.Enabled = true
- ROCK2.Core.Emit.Enabled = true
- ROCK1.CFrame = CF(RightArm.CFrame * CF(0, -1 - ROCK1.Size.Y / 2, 0).p, Mouse.Hit.p)
- ROCK2.CFrame = CF(LeftArm.CFrame * CF(0, -1 - ROCK2.Size.Y / 2, 0).p, Mouse.Hit.p)
- CreateSound(1664710821, ROCK1, 10, MRANDOM(8, 12) / 10, false)
- CreateSound(1664710821, ROCK2, 10, MRANDOM(8, 12) / 10, false)
- for i = 1, 70 do
- Swait()
- ROCK1.Size = ROCK1.Size + VT(0.3, 0.3, 0.3)
- ROCK2.Size = ROCK2.Size + VT(0.3, 0.3, 0.3)
- ROCK1.CFrame = CF(RightArm.CFrame * CF(0, -1 - ROCK1.Size.Y / 2, 0).p, Mouse.Hit.p)
- ROCK2.CFrame = CF(LeftArm.CFrame * CF(0, -1 - ROCK2.Size.Y / 2, 0).p, Mouse.Hit.p)
- VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y * 2, 0)
- VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y * 2, 0)
- VORTEX1:Emit(1)
- VORTEX2:Emit(1)
- end
- CHARGED = true
- for i = 0, 1, 0.1 / Animation_Speed do
- Swait()
- ROCK1.CFrame = CF(RightArm.CFrame * CF(0, -1 - ROCK1.Size.Y / 2, 0).p, Mouse.Hit.p)
- ROCK2.CFrame = CF(LeftArm.CFrame * CF(0, -1 - ROCK2.Size.Y / 2, 0).p, Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i = 0, 0.5, 0.1 / Animation_Speed do
- Swait()
- ROCK1.CFrame = CF(RightArm.CFrame * CF(0, -1 - ROCK1.Size.Y / 2, 0).p, Mouse.Hit.p)
- ROCK2.CFrame = CF(LeftArm.CFrame * CF(0, -1 - ROCK2.Size.Y / 2, 0).p, Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- coroutine.resume(coroutine.create(function()
- local Rock = ROCK1
- WaveParticles(Rock.Position, 30, C3(1, 1, 1))
- CreateSound(134012322, Rock, 2, MRANDOM(10, 12) / 10, false)
- for i = 1, 200 do
- Swait()
- Rock.CFrame = Rock.CFrame * CF(0, 0, -3.2)
- local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X / 2, Character)
- if HIT then
- RespondToImpact(HIT, Rock)
- break
- end
- end
- ApplyAoE(Rock.Position, ROCK.Size.Y, 50, 55, 55, false)
- for i = 1, 6 do
- RockExplosion(Rock, 1.5, true)
- wait(1)
- end
- RockExplosion(Rock, 1.5)
- end))
- for i = 0, 1, 0.1 / Animation_Speed do
- Swait()
- ROCK2.CFrame = CF(LeftArm.CFrame * CF(0, -1 - ROCK2.Size.Y / 2, 0).p, Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i = 0, 0.5, 0.1 / Animation_Speed do
- Swait()
- ROCK2.CFrame = CF(LeftArm.CFrame * CF(0, -1 - ROCK2.Size.Y / 2, 0).p, Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- coroutine.resume(coroutine.create(function()
- local Rock = ROCK2
- WaveParticles(Rock.Position, 30, C3(1, 1, 1))
- CreateSound(134012322, Rock, 2, MRANDOM(10, 12) / 10, false)
- for i = 1, 200 do
- Swait()
- Rock.CFrame = Rock.CFrame * CF(0, 0, -3.2)
- local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X / 2, Character)
- if HIT then
- RespondToImpact(HIT, Rock)
- break
- end
- end
- ApplyAoE(Rock.Position, ROCK.Size.Y, 50, 55, 55, false)
- for i = 1, 6 do
- RockExplosion(Rock, 1.5, true)
- wait(1)
- end
- RockExplosion(Rock, 1.5)
- end))
- for i = 0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- end
- end
- function Spikes()
- local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 12, Character)
- if HITFLOOR then
- ATTACK = true
- Rooted = true
- do
- local GYRO = IT("BodyGyro", RootPart)
- GYRO.D = 2
- GYRO.P = 2000
- GYRO.MaxTorque = VT(0, 4000000, 0)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
- until ATTACK == false
- GYRO:Remove()
- end))
- for i = 0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- for i = 0, 0.25, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- CreateSound(165970126, RightLeg, 1, MRANDOM(13, 15) / 10, false)
- WaveParticles(RightLeg.CFrame * CF(0, -1, 0).p, 15, C3(1, 1, 1))
- coroutine.resume(coroutine.create(function()
- local CFRAME = RootPart.CFrame * CF(0, -3, 0)
- for i = 1, 60 do
- Swait()
- do
- local SPIKE = GetSpike(HITFLOOR)
- SPIKE.CFrame = CFRAME * CF(0, -11, -i * 2)
- ApplyAoE(CFRAME * CF(0, 0, -i * 2).p, 4, 10, 35, 15, false)
- coroutine.resume(coroutine.create(function()
- local POS = SPIKE.CFrame * CF(0, 11, 0)
- for i = 1, 25 do
- Swait()
- SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
- end
- wait(0.2)
- for i = 1, 45 do
- Swait()
- SPIKE.Transparency = SPIKE.Transparency + 0.022222222222222223
- SPIKE.CFrame = SPIKE.CFrame * CF(0, -0.13333333333333333, 0)
- end
- SPIKE:remove()
- end))
- end
- end
- end))
- wait(0.3)
- ATTACK = false
- Rooted = false
- end
- end
- end
- function TakeOnMe()
- Speed = 5
- local MEME = CreateSound(300917475, Effects, 2, 1, false)
- ATTACK = true
- Rooted = false
- local DANCE = true
- local KEY = Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "p" then
- DANCE = false
- end
- end)
- PLAYSONG = false
- while true do
- for i = 1, 15 do
- Swait()
- MEME.Parent = Effects
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.4 + (15 - i) / 45) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- if DANCE == false then
- break
- end
- for i = 1, 15 do
- Swait()
- MEME.Parent = Effects
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.4 + (15 - i) / 45) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- end
- PLAYSONG = true
- KEY:Disconnect()
- MEME:remove()
- Speed = 25
- ATTACK = false
- Rooted = false
- end
- function Noclip()
- ATTACK = true
- Rooted = true
- UNANCHOR = false
- RootPart.Anchored = true
- local CLIPPING = true
- local MOVEMENT
- CreateSound(96098241, Torso, 3, MRANDOM(9, 12) / 10, false)
- for i = 1, 50 do
- Swait()
- EXTRATRANS = EXTRATRANS + 0.01
- RootPart.CFrame = RootPart.CFrame * CF(0, (1 - i / 50) / 4.3, 0)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local AURA = CreateSound(1393698948, Torso, 3, 1, true)
- local KEY = Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "w" then
- MOVEMENT = "Forward"
- repeat
- Swait()
- RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.2)
- until KEYHOLD == false
- elseif NEWKEY == "s" then
- MOVEMENT = "Backwards"
- repeat
- Swait()
- RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.2)
- until KEYHOLD == false
- elseif NEWKEY == "a" then
- MOVEMENT = "Strafe"
- repeat
- Swait()
- RootPart.CFrame = RootPart.CFrame * CF(0.2, 0, 0)
- until KEYHOLD == false
- elseif NEWKEY == "d" then
- MOVEMENT = "Strafe"
- repeat
- Swait()
- RootPart.CFrame = RootPart.CFrame * CF(-0.2, 0, 0)
- until KEYHOLD == false
- elseif NEWKEY == "y" then
- CLIPPING = false
- end
- MOVEMENT = nil
- end)
- local LOOP = 0
- repeat
- Swait()
- AURA.Parent = Torso
- LOOP = LOOP + 1
- if LOOP >= 15 then
- LOOP = 0
- WaveParticles(Torso.Position, 15, C3(1, 1, 1))
- WACKYEFFECT({
- Time = 15,
- EffectType = "Wave",
- Size = VT(5, 0, 5),
- Size2 = VT(15, 1, 15),
- Transparency = 0.7,
- Transparency2 = 1,
- CFrame = CF(RootPart.CFrame * CF(0, -3.5, 0).p),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = MRANDOM(-2, 2) * 15,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- if MOVEMENT == nil then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif MOVEMENT == "Forward" then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif MOVEMENT == "Backwards" then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif MOVEMENT == "Strafe" then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- until CLIPPING == false
- KEY:Disconnect()
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- Swait()
- AURA.Volume = AURA.Volume - 0.15
- end
- AURA:remove()
- end))
- CreateSound(814168787, Torso, 1, MRANDOM(9, 12) / 10, false)
- for i = 1, 50 do
- Swait()
- EXTRATRANS = EXTRATRANS - 0.01
- RootPart.CFrame = RootPart.CFrame * CF(0, -(1 - i / 50) / 4.3, 0)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- EXTRATRANS = 0
- UNANCHOR = true
- ATTACK = false
- Rooted = false
- end
- function Taunt()
- ATTACK = true
- Rooted = true
- local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
- repeat
- Swait()
- TAUNT.Parent = Torso
- TAUNT.Playing = true
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until TAUNT.TimePosition >= 1.25
- for i = 0, 1.6, 0.1 / Animation_Speed do
- Swait()
- TAUNT.Parent = Torso
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function MouseDown(Mouse)
- if ATTACK == false then
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if Key == "z" and ATTACK == false then
- Bullet()
- end
- if Key == "b" and ATTACK == false then
- Melee()
- end
- if Key == "c" and ATTACK == false then
- Launch()
- end
- if Key == "v" and ATTACK == false then
- Ravage()
- end
- if Key == "e" and ATTACK == false then
- Shield()
- end
- if Key == "q" and ATTACK == false then
- Spikes()
- end
- if Key == "x" and ATTACK == false then
- TwinMeteor()
- end
- if Key == "y" and ATTACK == false then
- Noclip()
- end
- if Key == "p" and ATTACK == false then
- TakeOnMe()
- end
- if Key == "t" and ATTACK == false then
- Taunt()
- end
- if Key == "]" and ATTACK == false then
- if PLAYSONG == true then
- PLAYSONG = false
- else
- PLAYSONG = true
- end
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- function AntiTimeStop()
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") and c ~= RootPart then
- c.Anchored = false
- end
- end
- if UNANCHOR == true then
- RootPart.Anchored = false
- else
- RootPart.Anchored = true
- end
- end
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and Disable_Jump == true then
- Humanoid.Jump = false
- end
- end)
- while true do
- Swait()
- Head:ClearAllChildren()
- script.Parent = WEAPONGUI
- ANIMATE.Parent = nil
- for _, v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop()
- end
- if Character:FindFirstChildOfClass("Humanoid") == nil then
- Humanoid = IT("Humanoid", Character)
- end
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
- local WALKSPEEDVALUE = 4
- Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)), 1 / Animation_Speed)
- if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 - 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 or PLAYSONG == false then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- end
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- end
- end
- AntiTimeStop()
- Humanoid.MaxHealth = 100000000000
- Humanoid.Health = 100000000000
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- for E = 1, #TAIL do
- TAIL[E].C1 = Clerp(TAIL[E].C1, CF(0, 0, 0) * ANGLES(RAD(5 - 1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
- end
- sick.SoundId = "rbxassetid://342929664"
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 2
- sick.Parent = Effects
- sick.Playing = PLAYSONG
- Humanoid.PlatformStand = false
- Humanoid.Name = "I am the god of earth"
- refit()
- if Character:FindFirstChild("Pants") == nil then
- script.Pants:Clone().Parent = Character
- end
- if Character:FindFirstChild("Shirt") == nil then
- script.Shirt:Clone().Parent = Character
- end
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") and ATTACK == false then
- for _, e in pairs(c:GetChildren()) do
- if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
- e:remove()
- end
- end
- end
- end
- end
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