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- --==/Bound to No Limits/==--
- --[[Leak this and i'll be freaking mad]]--
- local Player, Character, Mouse = game:service("Players").LocalPlayer, game:GetService("Players").LocalPlayer.Character, game:GetService("Players").LocalPlayer:GetMouse();
- local currentCam = workspace.CurrentCamera
- Humanoid = Character:findFirstChild("Humanoid");
- Torso = Character:findFirstChild("Torso");
- Head = Character:findFirstChild("Head");
- Right_Arm = Character:findFirstChild("Right Arm");
- Left_Arm = Character:findFirstChild("Left Arm");
- Right_Leg = Character:findFirstChild("Right Leg");
- Right_Leg.FormFactor = "Custom";
- Left_Leg = Character:findFirstChild("Left Leg");
- Left_Leg.FormFactor = "Custom";
- Right_Shoulder = Torso:findFirstChild("Right Shoulder");
- Left_Shoulder = Torso:findFirstChild("Left Shoulder");
- Right_Hip = Torso:findFirstChild("Right Hip");
- Left_Hip = Torso:findFirstChild("Left Hip");
- Neck = Torso:findFirstChild("Neck");
- rootPart = Character:findFirstChild("HumanoidRootPart");
- rootPart.Archivable = true;
- rootJoint = rootPart:findFirstChild("RootJoint");
- rootJoint.Archivable = true;
- c_new = CFrame.new;
- i_new = Instance.new;
- c_angles = CFrame.Angles;
- Humanoid:ClearAllChildren();
- local Animations = false
- local followMouse = false
- local isSprinting = false
- local Angle = 0
- local angleSpeed = 1
- local currentAnim
- local Vaping = false
- local vapePower = 2.5
- local Release = false
- local currentFace = Head.face.Texture
- function math_pos(float)
- if float < 0 then float = 0 end
- return float
- end
- function math_neg(float)
- if float > 0 then float = 0 end
- return float
- end
- function math_max(float, max)
- if float > max then float = max end
- return float
- end
- function math_min(float, min)
- if float > min then float = min end
- return float
- end
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- return wld
- end
- newWeld2 = function(wp02, wp12, wc0x2, wc0y2, wc0z2, wc0x12, wc0y12, wc0z12)
- wld2 = Instance.new("Weld", wp12)
- wld2.Part0 = wp02
- wld2.Part1 = wp12
- wld2.C0 = CFrame.new(wc0x2, wc0y2, wc0z2) * CFrame.Angles(wc0x12, wc0y12, wc0z12)
- return wld2
- end
- LA_Weld = newWeld(Torso, Left_Arm, -1.5, 0.5, 0)
- Left_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
- RA_Weld = newWeld(Torso, Right_Arm, 1.5, 0.5, 0)
- Right_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
- LL_Weld = newWeld(Torso, Left_Leg, -0.5, -1, 0)
- Left_Leg.Weld.C1 = CFrame.new(0, 1, 0)
- RL_Weld = newWeld(Torso, Right_Leg, 0.5, -1, 0)
- Right_Leg.Weld.C1 = CFrame.new(0, 1, 0)
- Torso_Weld = newWeld(rootPart, Torso, 0, -1, 0)
- Torso.Weld.C1 = CFrame.new(0, -1, 0)
- Head_Weld = newWeld(Torso, Head, 0, 1.5, 0)
- function nooutline(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
- local fp = i_new("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = BrickColor.new(tostring(brickcolor))
- fp.Name = name
- fp.Size = size
- fp.Position = Character.Torso.Position
- nooutline(fp)
- fp.Material = material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = i_new(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- function weld(parent, part0, part1, c0, c1)
- local weld = i_new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- weld.C1 = c1
- return weld
- end
- function swait(num)
- if num == 0 or num == nil then
- game:GetService("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:GetService("RunService").Stepped:wait(0)
- end
- end
- end
- function newRay(start, face, range, wat)
- local ray = Ray.new(start.p, (face.p - start.p).Unit * range)
- hit, pos = workspace:findPartOnRayWithIgnoreList(ray, wat)
- return ray, hit, pos
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- local freeFalling = false
- Humanoid.FreeFalling:connect(function(f)
- if f then
- freeFalling = true
- else
- freeFalling = false
- end
- end)
- function Vapor()
- end
- function Vape()
- if Release == true and vapePower > 5 then
- Vaping = true
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- smoke = Instance.new("ParticleEmitter", Head)
- smoke.Color = ColorSequence.new(Color3.new(1, 1, 1))
- smoke.Texture = "http://www.roblox.com/asset/?id=382199579"
- smoke.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(0.161235, 0.25, 0),
- NumberSequenceKeypoint.new(0.197256, 1.25, 0),
- NumberSequenceKeypoint.new(0.221269, 1.5, 0),
- NumberSequenceKeypoint.new(0.25729, 1.5, 0),
- NumberSequenceKeypoint.new(0.284734, 2, 0),
- NumberSequenceKeypoint.new(0.512865, 2.5, 0),
- NumberSequenceKeypoint.new(0.548885, 3.5, 0),
- NumberSequenceKeypoint.new(0.595197, 4.5, 0),
- NumberSequenceKeypoint.new(0.632933, 6.5, 0),
- NumberSequenceKeypoint.new(0.6741, 9, 0),
- NumberSequenceKeypoint.new(1, 10, 0)
- })
- smoke.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0, 0.999, 0),
- NumberSequenceKeypoint.new(0.154374, 0.89, 0),
- NumberSequenceKeypoint.new(0.310463, 0.79, 0),
- NumberSequenceKeypoint.new(0.504288, 0.69, 0),
- NumberSequenceKeypoint.new(0.638079, 0.79, 0),
- NumberSequenceKeypoint.new(0.765009, 0.999, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- smoke.Speed = NumberRange.new(1.5)
- smoke.EmissionDirection = 5
- smoke.Acceleration = Vector3.new(0, 0.075, 0)
- smoke.Lifetime = NumberRange.new(vapePower/0.5)
- smoke.Rate = 15
- smoke.ZOffset = 3
- smoke.RotSpeed = NumberRange.new(100)
- smoke.Rotation = NumberRange.new(100)
- for i = 0, 3, 0.01 do
- Animations = true
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0.1) * c_angles(math.rad(20), math.rad(0), math.rad(20)), 0.01)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0.1) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.01)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5.5)), 0.005)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(5.5)), 0.005)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), 0), 0.01)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-5), math.rad(0), 0), 0.005)
- Head.face.Texture = "http://www.roblox.com/asset/?id=7317691"
- swait()
- end
- wait(7.5)
- Head.face.Texture = currentFace
- game.Debris:AddItem(smoke, 0)
- Humanoid.WalkSpeed = 16
- Humanoid.JumpPower = 50
- Animations = false
- wait(1)
- Vaping = false
- vapePower = 2.5
- elseif vapePower < 5 then
- Vaping = false
- vapePower = 2.5
- end
- end
- Mouse.KeyDown:connect(function(key)
- if key == "z" and followMouse == false then
- followMouse = true
- gyro = Instance.new("BodyGyro", rootPart)
- gyro.P = 1e7
- gyro.D = 1e3
- gyro.MaxTorque = Vector3.new(0, 1e7, 0)
- coroutine.resume(coroutine.create(function()
- while wait() do
- gyro.CFrame = CFrame.new(Vector3.new(), (Mouse.Hit.p -rootPart.CFrame.p).unit * 100)
- end
- end))
- elseif key == "z" and followMouse == true then
- followMouse = false
- gyro:Destroy()
- end
- end)
- Mouse.Button1Down:connect(function()
- if Vaping == false then
- Vaping = true
- Release = false
- Mouse.Button1Up:connect(function()
- Release = true
- end)
- if Release == false then
- repeat
- Animations = true
- vapePower = vapePower + 0.1
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- wait()
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.8, 1.4, -1) * c_angles(math.rad(60), math.rad(-25), math.rad(-80)) * CFrame.Angles(0, math.rad(150), 0), 0.1)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0.1) * c_angles(math.rad(-12.5), math.rad(10), math.rad(-25)), 0.1)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(-5)), 0.01)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(5)), 0.01)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.05) * c_angles(math.rad(11.5), math.rad(0), 0), 0.05)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(15), math.rad(0), 0), 0.01)
- if vapePower > 5 then
- Head.face.Texture = "http://www.roblox.com/asset/?id=7317691"
- elseif vapePower < 5 then
- Humanoid.WalkSpeed = 16
- Humanoid.JumpPower = 50
- end
- print(vapePower)
- until Release == true
- end
- Animations = false
- Vape()
- end
- end)
- Vepr = Instance.new("Model", Character)
- Handle = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Handle", Vector3.new(0.200000003, 0.800000012, 0.200000003))
- Handleweld = weld(Vepr, Right_Arm, Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.677656174, -0.199986219, -0.745416641, 0.721854568, 0.692044795, -4.12490877e-008, 0, 5.96046377e-008, 1, 0.692044854, -0.721854508, 4.30258851e-008))
- mesh("CylinderMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(0.850000024, 1, 0.850000024))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0770874023, 0.530002356, -0.00293064117, -0.707106829, 5.7016841e-008, 0.70710665, 8.64581722e-008, 1, 5.82424065e-009, -0.707106769, 6.52535093e-008, -0.707106948))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.100000001, 1.5, 0.100000001))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.29153442e-006, 0.530002356, 0.00412368774, 1, -9.83454888e-015, 8.94069672e-008, -7.10542736e-015, 1, 7.10542736e-015, 8.94069672e-008, 1.02581704e-014, 1))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.649999976, 1.5, 0.649999976))
- ColoredPart = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Dark stone grey", "ColoredPart", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- ColoredPartweld = weld(Vepr, Handle, ColoredPart, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0150222778, 0.0528726578, 0.580010891, 1, -9.83454888e-015, 8.94069672e-008, -8.94069672e-008, -5.96041154e-008, -1, -1.24344979e-014, 1, -5.96040941e-008))
- mesh("CylinderMesh", ColoredPart, "", "", Vector3.new(0, 0, 0), Vector3.new(0.075000003, 0.150000006, 0.075000003))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.29153442e-006, 1.12999749, 0.00412368774, 1, -9.83454888e-015, 8.94069672e-008, -7.10542736e-015, 1, 7.10542736e-015, 8.94069672e-008, 1.02581704e-014, 1))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.349999994, 0.5, 0.349999994))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.29153442e-006, -0.299999952, 0.00412368774, 1, -9.83454888e-015, 8.94069672e-008, -7.10542736e-015, 1, 7.10542736e-015, 8.94069672e-008, 1.02581704e-014, 1))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1.10000002, 0.25, 1.10000002))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0799965858, 0.530002356, 0.00411891937, 1, -9.83454888e-015, 8.94069672e-008, -7.10542736e-015, 1, 7.10542736e-015, 8.94069672e-008, 1.02581704e-014, 1))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.100000001, 1.5, 0.100000001))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.29153442e-006, -0.350000143, 0.00412368774, 1, -9.83454888e-015, 8.94069672e-008, -7.10542736e-015, 1, 7.10542736e-015, 8.94069672e-008, 1.02581704e-014, 1))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.29153442e-006, 0.39999938, 0.00412368774, 1, -9.83454888e-015, 8.94069672e-008, -7.10542736e-015, 1, 7.10542736e-015, 8.94069672e-008, 1.02581704e-014, 1))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1.10000002, 0.25, 1.10000002))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.29153442e-006, 1.20999694, 0.00412368774, 1, -9.83454888e-015, 8.94069672e-008, -7.10542736e-015, 1, 7.10542736e-015, 8.94069672e-008, 1.02581704e-014, 1))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.25, 0.5, 0.25))
- ColoredPart = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.SmoothPlastic, 0, 0, "Really black", "ColoredPart", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- ColoredPartweld = weld(Vepr, Handle, ColoredPart, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.06904175e-005, 1.26000762, 0.00412273407, 1, -9.83454888e-015, 8.94069672e-008, -7.10542736e-015, 1, 7.10542736e-015, 8.94069672e-008, 1.02581704e-014, 1))
- mesh("CylinderMesh", ColoredPart, "", "", Vector3.new(0, 0, 0), Vector3.new(0.300000012, 0.100000001, 0.300000012))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.29153442e-006, 0.00412368774, 0.39999938, 1, -9.83454888e-015, 8.94069672e-008, 8.94069672e-008, 1.02581704e-014, 1, 7.10542736e-015, -1, -7.10542736e-015))
- mesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.29153442e-006, 0.440000296, 0.00412368774, 1, -9.83454888e-015, 8.94069672e-008, -7.10542736e-015, 1, 7.10542736e-015, 8.94069672e-008, 1.02581704e-014, 1))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.29153442e-006, 1.25999618, 0.00412368774, 1, -9.83454888e-015, 8.94069672e-008, -7.10542736e-015, 1, 7.10542736e-015, 8.94069672e-008, 1.02581704e-014, 1))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.349999994, 0.100000001, 0.349999994))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.29153442e-006, 1.06999803, 0.00412368774, 1, -9.83454888e-015, 8.94069672e-008, -7.10542736e-015, 1, 7.10542736e-015, 8.94069672e-008, 1.02581704e-014, 1))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.649999976, 0.5, 0.649999976))
- ColoredPart = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Dark stone grey", "ColoredPart", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- ColoredPartweld = weld(Vepr, Handle, ColoredPart, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.23977661e-005, 0.0528755188, 0.595012188, 1, -9.83454888e-015, 8.94069672e-008, -8.94069672e-008, -5.96041154e-008, -1, -1.24344979e-014, 1, -5.96040941e-008))
- mesh("CylinderMesh", ColoredPart, "", "", Vector3.new(0, 0, 0), Vector3.new(0.075000003, 0.150000006, 0.075000003))
- ColoredPart = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Dark stone grey", "ColoredPart", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- ColoredPartweld = weld(Vepr, Handle, ColoredPart, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0149841309, 0.0528774261, 0.580010891, 1, -9.83454888e-015, 8.94069672e-008, -8.94069672e-008, -5.96041154e-008, -1, -1.24344979e-014, 1, -5.96040941e-008))
- mesh("CylinderMesh", ColoredPart, "", "", Vector3.new(0, 0, 0), Vector3.new(0.075000003, 0.150000006, 0.075000003))
- ColoredPart = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Dark stone grey", "ColoredPart", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- ColoredPartweld = weld(Vepr, Handle, ColoredPart, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.23977661e-005, 0.0528755188, 0.565011501, 1, -9.83454888e-015, 8.94069672e-008, -8.94069672e-008, -5.96041154e-008, -1, -1.24344979e-014, 1, -5.96040941e-008))
- mesh("CylinderMesh", ColoredPart, "", "", Vector3.new(0, 0, 0), Vector3.new(0.075000003, 0.150000006, 0.075000003))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0829200745, 0.530002356, 0.00291061401, 0.707106769, 2.99547696e-016, 0.707106948, -7.10542736e-015, 1, 7.10542736e-015, -0.707106829, 1.42076978e-014, 0.70710665))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.100000001, 1.5, 0.100000001))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0800065994, 0.530002356, 0.00412559509, 1, -9.83454888e-015, 8.94069672e-008, -7.10542736e-015, 1, 7.10542736e-015, 8.94069672e-008, 1.02581704e-014, 1))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.100000001, 1.5, 0.100000001))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0841331482, 0.530002356, -1.09672546e-005, 8.94069672e-008, 5.70167558e-008, 1, 6.52536016e-008, 1, -5.70167309e-008, -1, 6.52536229e-008, -8.94069672e-008))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.100000001, 1.5, 0.100000001))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.29153442e-006, 0.759999275, 0.00412368774, 1, -9.83454888e-015, 8.94069672e-008, -7.10542736e-015, 1, 7.10542736e-015, 8.94069672e-008, 1.02581704e-014, 1))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.649999976, 1, 0.649999976))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.66893005e-005, 0.0508747101, 0.580010891, 1, -9.83454888e-015, 8.94069672e-008, -8.94069672e-008, -5.96041154e-008, -1, -1.24344979e-014, 1, -5.96040941e-008))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.300000012, 0.150000006, 0.300000012))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.082918644, 0.530002356, -0.00291919708, -0.707106829, 5.7016841e-008, 0.70710665, 8.64581722e-008, 1, 5.82424065e-009, -0.707106769, 6.52535093e-008, -0.707106948))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.100000001, 1.5, 0.100000001))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0770807266, 0.530002356, 0.0029168129, 0.707106769, 2.99547696e-016, 0.707106948, -7.10542736e-015, 1, 7.10542736e-015, -0.707106829, 1.42076978e-014, 0.70710665))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.100000001, 1.5, 0.100000001))
- TransparentPart = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.SmoothPlastic, 0, 0.25, "Teal", "TransparentPart", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- TransparentPartweld = weld(Vepr, Handle, TransparentPart, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.29153442e-006, 0.93999958, 0.00412368774, 1, -9.83454888e-015, 8.94069672e-008, -7.10542736e-015, 1, 7.10542736e-015, 8.94069672e-008, 1.02581704e-014, 1))
- mesh("CylinderMesh", TransparentPart, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 0.800000012, 0.400000006))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.29153442e-006, 0.710000038, 0.00412368774, 1, -9.83454888e-015, 8.94069672e-008, -7.10542736e-015, 1, 7.10542736e-015, 8.94069672e-008, 1.02581704e-014, 1))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- TransparentPart = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.SmoothPlastic, 0, 0.5, "Really black", "TransparentPart", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- TransparentPartweld = weld(Vepr, Handle, TransparentPart, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.29153442e-006, 0.93999958, 0.00412368774, 1, -9.83454888e-015, 8.94069672e-008, -7.10542736e-015, 1, 7.10542736e-015, 8.94069672e-008, 1.02581704e-014, 1))
- mesh("CylinderMesh", TransparentPart, "", "", Vector3.new(0, 0, 0), Vector3.new(0.550000012, 0.800000012, 0.550000012))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, 0.0458641052, 0.580001354, 1, -9.83454888e-015, 8.94069672e-008, -8.94069672e-008, -5.96041154e-008, -1, -1.24344979e-014, 1, -5.96040941e-008))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.349999994, 0.150000006, 0.349999994))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.200000003, 0.800000012, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00204133987, 0, 0.0835571289, 0.86602515, -1.36460565e-014, -0.500000298, -7.10542736e-015, 1, 7.10542736e-015, 0.500000477, 3.96655577e-015, 0.866025209))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.150000006, 1, 0.150000006))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.200000003, 0.800000012, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00356006622, 0, 0.0779504776, -0.500000477, -3.96655577e-015, -0.866025209, -7.10542736e-015, 1, 7.10542736e-015, 0.86602515, -1.36460565e-014, -0.500000298))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.150000006, 1, 0.150000006))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.200000003, 0.800000012, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00355911255, 0, 0.0820550919, 0.499999642, -1.38011093e-014, -0.866025567, -7.10542736e-015, 1, 7.10542736e-015, 0.866025627, -3.38788869e-015, 0.499999791))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.150000006, 1, 0.150000006))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.200000003, 0.800000012, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00206279755, 0, -0.0835399628, -0.866025627, 3.38788869e-015, -0.499999791, -7.10542736e-015, 1, 7.10542736e-015, 0.499999642, -1.38011093e-014, -0.866025567))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.150000006, 1, 0.150000006))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.200000003, 0.800000012, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00206565857, 0, 0.0764513016, -0.866025627, 3.38788869e-015, -0.499999791, -7.10542736e-015, 1, 7.10542736e-015, 0.499999642, -1.38011093e-014, -0.866025567))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.150000006, 1, 0.150000006))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.200000003, 0.800000012, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00410270691, 0, -0.0799913406, -2.68220901e-007, -1.02581687e-014, -1, -7.10542736e-015, 1, 7.10542736e-015, 1, -9.83455057e-015, -8.94069672e-008))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.150000006, 1, 0.150000006))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.200000003, 0.800000012, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00410270691, 0, 0.0800023079, -2.68220901e-007, -1.02581687e-014, -1, -7.10542736e-015, 1, 7.10542736e-015, 1, -9.83455057e-015, -8.94069672e-008))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.150000006, 1, 0.150000006))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.200000003, 0.800000012, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76837158e-006, 0, -0.0758914948, 1, -9.83454888e-015, 8.94069672e-008, -7.10542736e-015, 1, 7.10542736e-015, 8.94069672e-008, 1.02581704e-014, 1))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.150000006, 1, 0.150000006))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.200000003, 0.800000012, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0020403862, 0, -0.0764379501, 0.86602515, -1.36460565e-014, -0.500000298, -7.10542736e-015, 1, 7.10542736e-015, 0.500000477, 3.96655577e-015, 0.866025209))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.150000006, 1, 0.150000006))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.200000003, 0.800000012, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00355911255, 0, -0.0820565224, -0.500000477, -3.96655577e-015, -0.866025209, -7.10542736e-015, 1, 7.10542736e-015, 0.86602515, -1.36460565e-014, -0.500000298))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.150000006, 1, 0.150000006))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.200000003, 0.800000012, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.05990601e-006, 0, 0.0841112137, 1, -9.83454888e-015, 8.94069672e-008, -7.10542736e-015, 1, 7.10542736e-015, 8.94069672e-008, 1.02581704e-014, 1))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.150000006, 1, 0.150000006))
- Part = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Really black", "Part", Vector3.new(0.200000003, 0.800000012, 0.200000003))
- Partweld = weld(Vepr, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0035533905, 0, -0.0779447556, 0.499999642, -1.38011093e-014, -0.866025567, -7.10542736e-015, 1, 7.10542736e-015, 0.866025627, -3.38788869e-015, 0.499999791))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.150000006, 1, 0.150000006))
- game:GetService("RunService").Stepped:connect(function()
- Angle = (Angle % 100) + angleSpeed/10
- walkingMagnitude = Vector3.new(rootPart.Velocity.X, 0, rootPart.Velocity.Z).magnitude
- jumpVel = Torso.Velocity.Y
- if(Humanoid.Jump) and jumpVel > 1 then
- currentAnim = "Jumping"
- elseif freeFalling == true then
- currentAnim = "Falling"
- elseif walkingMagnitude < 2 then
- currentAnim = "Idling"
- elseif isSprinting == true then
- currentAnim = "Sprinting"
- elseif walkingMagnitude > 2 then
- currentAnim = "Walking"
- end
- if currentAnim == "Jumping" and Animations == false then
- angleSpeed = 1
- axisSpeed = 1
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.1) * c_angles(math.rad(-10), math.rad(0), math.rad(10)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, -0.1) * c_angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(10)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)) * c_angles(math.rad(0), math.rad(0), rootPart.RotVelocity.Y/55), 0.4)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(15), math.rad(0), math.rad(0)), 0.15)
- elseif currentAnim == "Falling" and Animations == false then
- angleSpeed = 1
- axisSpeed = 1
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.1) * c_angles(math.rad(0), math.rad(0), math.rad(65)), 0.125)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, -0.1) * c_angles(math.rad(0), math.rad(0), math.rad(-65)), 0.125)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.4, -0.4) * c_angles(math.rad(-5), math.rad(0), math.rad(-2.5)), 0.125)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.4, -0.4) * c_angles(math.rad(-5), math.rad(0), math.rad(2.5)), 0.125)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-17.5), math.rad(0), math.rad(0)), 0.125)
- elseif currentAnim == "Idling" and Animations == false then
- angleSpeed = 0.25
- axisSpeed = 0.25
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(Angle) * 0.075, 0.1) * c_angles(math.rad(15) + math.sin(Angle) * 0.075, math.rad(0), math.rad(10) + math.sin(Angle) * 0.075), 0.125)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(Angle) * 0.075, 0.1) * c_angles(math.rad(-10) + math.sin(Angle) * 0.075, math.rad(0), math.rad(-10) - math.sin(Angle) * 0.075), 0.125)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1.1 - math.sin(Angle) * 0.075, -0.25) * c_angles(math.rad(15), math.rad(0), math.rad(-7.5)), 0.125)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1.1 - math.sin(Angle) * 0.075, -0.25) * c_angles(math.rad(-15), math.rad(0), math.rad(7.5)), 0.125)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(Angle) * 0.075, 0) * c_angles(math.rad(-5), math.rad(0), 0), 0.3)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.05) * c_angles(math.rad(-5) + math.sin(Angle) * 0.05, math.rad(0), 0), 0.125)
- elseif currentAnim == "Sprinting" and Animations == false then
- angleSpeed = 2
- axisSpeed = 2
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(-math.sin(Angle) * 2, math.rad(5) + math.sin(Angle) * 0.1, math.rad(5) + rootPart.RotVelocity.Y/35), 0.15)
- RA_Weld.C1 = c_new(0, 0.5, 0)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(-math.sin(Angle) * -2, math.rad(-5) + math.sin(Angle) * 0.1, math.rad(-5) + rootPart.RotVelocity.Y/35), 0.15)
- LA_Weld.C1 = c_new(0, 0.5, 0)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1.15 + math_pos(-math.cos(Angle - 0.25) * 0.65), math_neg(math.asin(math.sin(Angle)) * 0.65)) * c_angles(-0.025 - math.asin(math.sin(Angle)) * 1, 0, -0.025 + -math.asin(math.sin(Angle)) * 0.025 + rootPart.RotVelocity.Y/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1.15 + math_pos(math.cos(Angle - 0.25) * 0.65), math_neg(-math.asin(math.sin(Angle)) * 0.65)) * c_angles(-0.025 + math.asin(math.sin(Angle)) * 1, 0, 0.025 + -math.asin(math.sin(Angle)) * 0.025 + rootPart.RotVelocity.Y/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.abs(math.sin(Angle) * 0.25), 0) * c_angles(math.rad(-20) + math.abs(math.sin(Angle) * 0.05) + rootPart.RotVelocity.Y/35, math.sin(Angle) * 0.015, rootPart.RotVelocity.Y/55), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.abs((math.sin(Angle/2) * 0.5) * 0.05), math.sin(Angle) * -0.05 + rootPart.RotVelocity.Y/15 , 0), 0.15)
- elseif currentAnim == "Walking" and Animations == false then
- angleSpeed = 1
- axisSpeed = 1
- Humanoid.WalkSpeed = 7
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(-math.sin(Angle) * 0.6, math.rad(5) + math.sin(Angle) * 0.05, math.rad(5)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(-math.sin(Angle) * -0.6, math.rad(-5) + math.sin(Angle) * 0.05, math.rad(-5)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1.05 + math_pos(-math.cos(Angle - 0.25) * 0.35), math_neg(math.asin(math.sin(Angle)) * 0.35)) * c_angles(-0.025 - math.asin(math.sin(Angle)) * 0.4, 0, -0.025 + -math.asin(math.sin(Angle)) * 0.025 - rootPart.RotVelocity.Y/65), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1.05 + math_pos(math.cos(Angle - 0.25) * 0.35), math_neg(-math.asin(math.sin(Angle)) * 0.35)) * c_angles(-0.025 + math.asin(math.sin(Angle)) * 0.4, 0, 0.025 + -math.asin(math.sin(Angle)) * 0.025 - rootPart.RotVelocity.Y/65), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.abs(math.sin(Angle) * 0.05), 0) * c_angles(math.rad(-12.5) + math.abs(math.sin(Angle) * 0.05), math.sin(Angle) * 0.015, rootPart.RotVelocity.Y/55), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.abs((math.sin(Angle/2) * 0.5) * 0.05), math.sin(Angle) * -0.05 + rootPart.RotVelocity.Y/45, 0), 0.15)
- end
- end)
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