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Baldeagle22

Test (37)

Sep 15th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player = owner
  3. local Mouse,mouse,UserInputService,ContextActionService
  4. do
  5. script.Parent = Player.Character
  6. local CAS = {Actions={}}
  7. local Event = Instance.new("RemoteEvent")
  8. Event.Name = "UserInput_Event"
  9. Event.Parent = Player.Character
  10. local fakeEvent = function()
  11. local t = {_fakeEvent=true}
  12. t.Connect = function(self,f)self.Function=f end
  13. t.connect = t.Connect
  14. return t
  15. end
  16. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  17. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  18. function CAS:BindAction(name,fun,touch,...)
  19. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  20. end
  21. function CAS:UnbindAction(name)
  22. CAS.Actions[name] = nil
  23. end
  24. local function te(self,ev,...)
  25. local t = m[ev]
  26. if t and t._fakeEvent and t.Function then
  27. t.Function(...)
  28. end
  29. end
  30. m.TrigEvent = te
  31. UIS.TrigEvent = te
  32. Event.OnServerEvent:Connect(function(plr,io)
  33. if plr~=Player then return end
  34. if io.isMouse then
  35. m.Target = io.Target
  36. m.Hit = io.Hit
  37. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  38. if io.UserInputState == Enum.UserInputState.Begin then
  39. m:TrigEvent("Button1Down")
  40. else
  41. m:TrigEvent("Button1Up")
  42. end
  43. else
  44. for n,t in pairs(CAS.Actions) do
  45. for _,k in pairs(t.Keys) do
  46. if k==io.KeyCode then
  47. t.Function(t.Name,io.UserInputState,io)
  48. end
  49. end
  50. end
  51. if io.UserInputState == Enum.UserInputState.Begin then
  52. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  53. UIS:TrigEvent("InputBegan",io,false)
  54. else
  55. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  56. UIS:TrigEvent("InputEnded",io,false)
  57. end
  58. end
  59. end)
  60. NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62.  
  63. local Char = Player.Character
  64. local Event = Char:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67.  
  68. local input = function(io,a)
  69. if a then return end
  70. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  71. Event:FireServer(io)
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75. local Changed = false
  76.  
  77. local h,t = Mouse.Hit,Mouse.Target
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  81. h,t=Mouse.Hit,Mouse.Target
  82. end
  83. end
  84. ]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88. Player = owner
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94.  
  95. RootPart = Character["HumanoidRootPart"]
  96. Torso = Character["Torso"]
  97. Head = Character["Head"]
  98. RightArm = Character["Right Arm"]
  99. LeftArm = Character["Left Arm"]
  100. RightLeg = Character["Right Leg"]
  101. LeftLeg = Character["Left Leg"]
  102. RootJoint = RootPart["RootJoint"]
  103. Neck = Torso["Neck"]
  104. RightShoulder = Torso["Right Shoulder"]
  105. LeftShoulder = Torso["Left Shoulder"]
  106. RightHip = Torso["Right Hip"]
  107. LeftHip = Torso["Left Hip"]
  108.  
  109. Character = Player.Character
  110. Humanoid = Character.Humanoid
  111.  
  112. Player = owner
  113. PlayerGui = Player.PlayerGui
  114. Cam = workspace.CurrentCamera
  115. Backpack = Player.Backpack
  116. Character = Player.Character
  117. Humanoid = Character.Humanoid
  118.  
  119. RootPart = Character["HumanoidRootPart"]
  120. SIZE = 1
  121. local SINE = 0
  122. IT = Instance.new
  123. CF = CFrame.new
  124. VT = Vector3.new
  125. RAD = math.rad
  126. C3 = Color3.new
  127. UD2 = UDim2.new
  128. BRICKC = BrickColor.new
  129. ANGLES = CFrame.Angles
  130. EULER = CFrame.fromEulerAnglesXYZ
  131. COS = math.cos
  132. ACOS = math.acos
  133. SIN = math.sin
  134. ASIN = math.asin
  135. ABS = math.abs
  136. MRANDOM = math.random
  137. FLOOR = math.floor
  138.  
  139. --[[
  140. local vel = Instance.new("BodyVelocity", owner.Character.Torso)
  141. vel.Velocity = owner.Character.Torso.CFrame.lookVector * -5
  142. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  143. --]]
  144. --Credit To Rufus14
  145. --I just edit it a bit ^_^
  146.  
  147. function ragdoll()
  148. owner.Character.Archivable = true
  149. clone = owner.Character:Clone()
  150. clone.Parent = workspace
  151. for i,v in pairs(clone:GetChildren()) do
  152. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  153. v:destroy()
  154. end
  155. for i,p in pairs(v:GetChildren()) do
  156. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  157. p:destroy()
  158. end
  159. end
  160. end
  161. for i,t in pairs(owner:GetChildren()) do
  162. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  163. t:destroy()
  164. end
  165. end
  166. vel = Instance.new("BodyVelocity", clone.Torso)
  167. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  168. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  169. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  170. using = false
  171. hit = Instance.new("Sound", clone.Torso)
  172. hit.SoundId = "rbxassetid://260430060"
  173. hit.Volume = 5
  174. hit1 = Instance.new("Sound", clone.Torso)
  175. hit1.SoundId = "rbxassetid://138087186"
  176. hit1.Volume = 5
  177. hit2 = Instance.new("Sound", clone.Torso)
  178. hit2.SoundId = "rbxassetid://131237241"
  179. hit2.Volume = 5
  180. hit3 = Instance.new("Sound", clone.Torso)
  181. hit3.SoundId = "rbxassetid://278062209"
  182. hit3.Volume = 5
  183. hit3.TimePosition = 0.33
  184. ded = Instance.new("Sound", clone.Torso)
  185. ded.SoundId = "rbxassetid://163154423"
  186. ded.Volume = 5
  187. local leftarm = clone:findFirstChild("Left Arm")
  188. local rightrm = clone:findFirstChild("Right Arm")
  189. local leftleg = clone:findFirstChild("Left Leg")
  190. local rightleg = clone:findFirstChild("Right Leg")
  191. local head = clone:findFirstChild("Head")
  192. local welding = Instance.new("Weld", clone.Torso)
  193. welding.Part0 = clone.Torso
  194. welding.Part1 = head
  195. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  196. for i, g in pairs(game.Players.owner:GetChildren()) do
  197. if g.ClassName == "Part" then
  198. g:destroy()
  199. end
  200. end
  201. for i, h in pairs(game.Players.ownerGetChildren()) do
  202. if h.ClassName == "Accesory" then
  203. h:destroy()
  204. end
  205. end
  206. game.Workspace.CurrentCamera.CameraSubject = head
  207. if leftleg ~= nil then
  208. local glue = Instance.new("Glue", clone.Torso)
  209. glue.Part0 = clone.Torso
  210. glue.Part1 = leftleg
  211. glue.Name = "Left leg"
  212. local collider = Instance.new("Part", leftleg)
  213. collider.Position = Vector3.new(0,999,0)
  214. collider.Size = Vector3.new(1.7, 1, 1)
  215. collider.Shape = "Cylinder"
  216. local weld = Instance.new("Weld", collider)
  217. weld.Part0 = leftleg
  218. weld.Part1 = collider
  219. weld.C0 = CFrame.Angles(0, 0, 80)
  220. collider.TopSurface = "Smooth"
  221. collider.BottomSurface = "Smooth"
  222. collider.formFactor = "Symmetric"
  223. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  224. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  225. collider.Transparency = 1
  226. end
  227. ------------
  228. if rightleg ~= nil then
  229. local glue1 = Instance.new("Glue", clone.Torso)
  230. glue1.Part0 = clone.Torso
  231. glue1.Part1 = rightleg
  232. glue1.Name = "Right leg"
  233. local collider1 = Instance.new("Part", rightleg)
  234. collider1.Position = Vector3.new(0,999,0)
  235. collider1.Size = Vector3.new(1.7, 1, 1)
  236. collider1.Shape = "Cylinder"
  237. local weld1 = Instance.new("Weld", collider1)
  238. weld1.Part0 = rightleg
  239. weld1.Part1 = collider1
  240. weld1.C0 = CFrame.Angles(0, 0, 80)
  241. collider1.TopSurface = "Smooth"
  242. collider1.BottomSurface = "Smooth"
  243. collider1.formFactor = "Symmetric"
  244. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  245. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  246. collider1.Transparency = 1
  247. end
  248. ------------
  249. if rightrm ~= nil then
  250. local glue11 = Instance.new("Glue", clone.Torso)
  251. glue11.Part0 = clone.Torso
  252. glue11.Part1 = rightrm
  253. glue11.Name = "Right shoulder"
  254. local collider11 = Instance.new("Part", rightrm)
  255. collider11.Position = Vector3.new(0,9999,0)
  256. collider11.Size = Vector3.new(1.8,1,1)
  257. collider11.Shape = "Cylinder"
  258. local weld11 = Instance.new("Weld", collider11)
  259. weld11.Part0 = rightrm
  260. weld11.Part1 = collider11
  261. weld11.C0 = CFrame.Angles(0, 0, 80)
  262. collider11.TopSurface = "Smooth"
  263. collider11.BottomSurface = "Smooth"
  264. collider11.formFactor = "Symmetric"
  265. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  266. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  267. collider11.Transparency = 1
  268. end
  269. ------------
  270. if leftarm ~= nil then
  271. local glue111 = Instance.new("Glue", clone.Torso)
  272. glue111.Part0 = clone.Torso
  273. glue111.Part1 = leftarm
  274. glue111.Name = "Left shoulder"
  275. local collider111 = Instance.new("Part", leftarm)
  276. collider111.Position = Vector3.new(0,9999,0)
  277. collider111.Size = Vector3.new(1.8,1,1)
  278. collider111.Shape = "Cylinder"
  279. local weld111 = Instance.new("Weld", collider111)
  280. weld111.Part0 = leftarm
  281. weld111.Part1 = collider111
  282. weld111.C0 = CFrame.Angles(0, 0, 80)
  283. collider111.TopSurface = "Smooth"
  284. collider111.BottomSurface = "Smooth"
  285. collider111.formFactor = "Symmetric"
  286. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  287. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  288. collider111.Transparency = 1
  289. ----------------
  290. sensoring = Instance.new("Part", clone.Torso)
  291. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  292. sensoring.CanCollide = false
  293. sensoring.Position = clone.Torso.Position
  294. local welder = Instance.new("Weld", sensoring)
  295. welder.Part0 = clone.Torso
  296. welder.Part1 = sensoring
  297. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  298. sensoring.Transparency = 1
  299. -----------------
  300. sensoring1 = Instance.new("Part", clone.Torso)
  301. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  302. sensoring1.CanCollide = false
  303. sensoring1.Position = clone.Torso.Position
  304. local welder1 = Instance.new("Weld", sensoring)
  305. welder1.Part0 = clone.Torso
  306. welder1.Part1 = sensoring1
  307. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  308. sensoring1.Transparency = 1
  309. end
  310. clone.Name = owner.Character.Name.." (DEAD)"
  311. ded:Play()
  312. vel:destroy()
  313. wait(0.5)
  314. local function touch()
  315. if not using then
  316. using = true
  317. local Math = math.random(1,4)
  318. if Math == 1 then
  319. hit:Play()
  320. end
  321. if Math == 2 then
  322. hit1:Play()
  323. end
  324. if Math == 3 then
  325. hit2:Play()
  326. end
  327. if Math == 4 then
  328. hit3:Play()
  329. end
  330. wait(0.1)
  331. using = false
  332. end
  333. end
  334. sensoring.Touched:connect(touch)
  335. sensoring1.Touched:connect(touch)
  336. wait(4.47)
  337. hit1.Volume = 0
  338. hit2.Volume = 0
  339. hit3.Volume = 0
  340. hit.Volume = 0
  341. end
  342.  
  343. owner.Character.Humanoid.Died:connect(ragdoll)
  344.  
  345. --di ent
  346. ---------------------------------------
  347. local insanityface={"1895698679"}
  348. local sine=0
  349. Animation_Speed = 1.5
  350. local CHANGE = 2 / Animation_Speed
  351. -----------------------
  352. --[[ Name : WAOV2.2 ]]--
  353. -------------------------------------------------------
  354. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  355.  
  356. --Discord Creterisk#2958 <- makhail07's discord
  357.  
  358. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  359. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  360. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  361. --YOU FUCKING SKIDS,
  362. --For Those who log/decompile this, If you sell or trade this,
  363. --and I find out who you are, i will take massive action.
  364. --:b:
  365. --Also, minor edit by xXKiutbXx.
  366. -------------------------------------------------------
  367.  
  368. local FavIDs = {
  369. 340106355, --Nefl Crystals
  370. 927529620, --Dimension
  371. 876981900, --Fantasy
  372. 398987889, --Ordinary Days
  373. 1117396305, --Oh wait, it's you.
  374. 885996042, --Action Winter Journey
  375. 919231299, --Sprawling Idiot Effigy
  376. 743466274, --Good Day Sunshine
  377. 727411183, --Knife Fight
  378. 1402748531, --The Earth Is Counting On You!
  379. 595230126 --Robot Language
  380. }
  381.  
  382.  
  383.  
  384. --The reality of my life isn't real but a Universe -Creterisk
  385. --All people can be nice, Even if you don't think so. -2003boobear
  386. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  387. wait()
  388. local plr = owner
  389. local char = plr.Character
  390. local hum = char.Humanoid
  391. local hed = char.Head
  392. local root = char.HumanoidRootPart
  393. local rootj = root.RootJoint
  394. local tors = char.Torso
  395. local ra = char["Right Arm"]
  396. local la = char["Left Arm"]
  397. local rl = char["Right Leg"]
  398. local ll = char["Left Leg"]
  399. local neck = tors["Neck"]
  400.  
  401. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  402. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  403. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  404. local maincolor = BrickColor.new("Really black")
  405. exploitable = true
  406. local Player = owner
  407. local Character = Player.Character
  408. local Humanoid = Character.Humanoid
  409.  
  410. local LeftArm = Character["Left Arm"]
  411. local RightArm = Character["Right Arm"]
  412. local LeftLeg = Character["Left Leg"]
  413. local RightLeg = Character["Right Leg"]
  414. local Head = Character.Head
  415. local Torso = Character.Torso
  416.  
  417. local FE = Workspace.FilteringEnabled
  418.  
  419. IT = Instance.new
  420. CF = CFrame.new
  421. VT = Vector3.new
  422. RAD = math.rad
  423. C3 = Color3.new
  424. UD2 = UDim2.new
  425. BRICKC = BrickColor.new
  426. ANGLES = CFrame.Angles
  427. EULER = CFrame.fromEulerAnglesXYZ
  428. COS = math.cos
  429. ACOS = math.acos
  430. SIN = math.sin
  431. ASIN = math.asin
  432. ABS = math.abs
  433. MRANDOM = math.random
  434. FLOOR = math.floor
  435. -------------------------------------------------------
  436. --Start Whitelist and Invincibility--
  437. -------------------------------------------------------
  438. ff = Instance.new("ForceField",char)
  439. ff.Visible = false
  440. hum.Name = "Base"
  441. hum.MaxHealth = 14214999999999999
  442. hum.Health = 999999999999999
  443. -------------------------------------------------------
  444. --End Whitelist and Invincibility--
  445. -------------------------------------------------------
  446.  
  447.  
  448.  
  449. -------------------------------------------------------
  450. for i,v in pairs(char:children()) do
  451. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  452. v:Remove()
  453. end
  454. end
  455. shirt = Instance.new("Shirt", char)
  456. shirt.Name = "Shirt"
  457. pants = Instance.new("Pants", char)
  458. pants.Name = "Pants"
  459. char.Shirt.ShirtTemplate = "rbxassetid://451644755"
  460. char.Pants.PantsTemplate = "rbxassetid://358183960"
  461. -------------------------------------------------------
  462. --------------
  463.  
  464. warn("(#)")
  465.  
  466. warn("I hope you enjoy.")
  467.  
  468. warn("Wish I knew who to give credit")
  469.  
  470. warn("SUBSCRIBE")
  471.  
  472. warn("SPOOKY SCARY RETEXTURE")
  473.  
  474. -------------------------------------------------------
  475. --Start Good Stuff--
  476. -------------------------------------------------------
  477. cam = game.Workspace.CurrentCamera
  478. CF = CFrame.new
  479. VT = Vector3.new
  480. angles = CFrame.Angles
  481. attack = false
  482. Euler = CFrame.fromEulerAnglesXYZ
  483. Rad = math.rad
  484. IT = Instance.new
  485. BrickC = BrickColor.new
  486. Cos = math.cos
  487. COS = math.cos
  488. Acos = math.acos
  489. Sin = math.sin
  490. Asin = math.asin
  491. Abs = math.abs
  492. Mrandom = math.random
  493. Floor = math.floor
  494. -------------------------------------------------------
  495. --End Good Stuff--
  496. -------------------------------------------------------
  497. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  498. RSH, LSH = nil, nil
  499. RW = Instance.new("Weld")
  500. LW = Instance.new("Weld")
  501. RH = tors["Right Hip"]
  502. LH = tors["Left Hip"]
  503. RSH = tors["Right Shoulder"]
  504. LSH = tors["Left Shoulder"]
  505. RSH.Parent = nil
  506. LSH.Parent = nil
  507. RW.Name = "RW"
  508. RW.Part0 = tors
  509. RW.C0 = CF(1.5, 0.5, 0)
  510. RW.C1 = CF(0, 0.5, 0)
  511. RW.Part1 = ra
  512. RW.Parent = tors
  513. LW.Name = "LW"
  514. LW.Part0 = tors
  515. LW.C0 = CF(-1.5, 0.5, 0)
  516. LW.C1 = CF(0, 0.5, 0)
  517. LW.Part1 = la
  518. LW.Parent = tors
  519. Effects = {}
  520. -------------------------------------------------------
  521. --Start HeartBeat--
  522. -------------------------------------------------------
  523. ArtificialHB = Instance.new("BindableEvent", script)
  524. ArtificialHB.Name = "Heartbeat"
  525. script:WaitForChild("Heartbeat")
  526.  
  527. frame = 1 / 60
  528. tf = 0
  529. allowframeloss = false
  530. tossremainder = false
  531.  
  532.  
  533. lastframe = tick()
  534. script.Heartbeat:Fire()
  535.  
  536.  
  537. game:GetService("RunService").Heartbeat:connect(function(s, p)
  538. tf = tf + s
  539. if tf >= frame then
  540. if allowframeloss then
  541. script.Heartbeat:Fire()
  542. lastframe = tick()
  543. else
  544. for i = 1, math.floor(tf / frame) do
  545. script.Heartbeat:Fire()
  546. end
  547. lastframe = tick()
  548. end
  549. if tossremainder then
  550. tf = 0
  551. else
  552. tf = tf - frame * math.floor(tf / frame)
  553. end
  554. end
  555. end)
  556. -------------------------------------------------------
  557. --End HeartBeat--
  558. -------------------------------------------------------
  559.  
  560. local ohno = Instance.new("Sound")
  561. ohno.Parent = hed
  562. ohno.Volume = 8
  563. ohno.Pitch = 1
  564. ohno.Looped = true
  565.  
  566. local bass = Instance.new("Sound") --why
  567. bass.Parent = hed
  568. bass.Volume = 4
  569. bass.Pitch = 1
  570. bass.SoundId = "http://www.roblox.com/asset/?id=1"
  571. bass.Looped = true
  572.  
  573. local newnoob = Instance.new("Sound") --why
  574. newnoob.Parent = hed
  575. newnoob.Volume = 7
  576. newnoob.Pitch = 1
  577. newnoob.SoundId = "http://www.roblox.com/asset/?id=2008936933"
  578. newnoob.Looped = false
  579. meme = Instance.new("Sound", hed)
  580. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  581. meme.Volume = 8
  582. meme.Pitch = 1
  583. meme.Looped = true
  584. meme.TimePosition = 1
  585.  
  586. TAUNT = Instance.new("Sound", tors)
  587. TAUNT.SoundId = "http://www.roblox.com/asset/?id=130781067"
  588. TAUNT.Volume = 8
  589. TAUNT.Pitch = 1
  590. TAUNT.Looped = false
  591. TAUNT.TimePosition = 0.12
  592.  
  593. TAUNT2 = Instance.new("Sound", tors)
  594. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  595. TAUNT2.Volume = 8
  596. TAUNT2.Pitch = 1
  597. TAUNT2.Looped = false
  598. TAUNT2.TimePosition = 0.12
  599.  
  600. chargeup = Instance.new("Sound", hed)
  601. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  602. chargeup.Volume = 8
  603. chargeup.Pitch = 1
  604. chargeup.Looped = true
  605. chargeup.TimePosition = 1
  606.  
  607. BTAUNT = Instance.new("Sound", tors)
  608. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  609. BTAUNT.Volume = 8
  610. BTAUNT.Pitch = 1
  611. BTAUNT.Looped = false
  612. BTAUNT.TimePosition = 0.2
  613.  
  614. NOTAUNT = Instance.new("Sound", tors)
  615. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1759712659"
  616. NOTAUNT.Volume = 8
  617. NOTAUNT.Pitch = 1
  618. NOTAUNT.Looped = false
  619. NOTAUNT.TimePosition = 0.2
  620.  
  621. NOSOUND = Instance.new("Sound", tors)
  622. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=1436014982"
  623. NOSOUND.Volume = 12
  624. NOSOUND.Pitch = 1
  625. NOSOUND.Looped = false
  626. NOSOUND.TimePosition = 0.2
  627.  
  628. ITAUNT = Instance.new("Sound", tors)
  629. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=130765520"
  630. ITAUNT.Volume = 5000
  631. ITAUNT.Pitch = 1
  632. ITAUNT.Looped = false
  633. ITAUNT.TimePosition = 0
  634.  
  635. BATAUNT = Instance.new("Sound", tors)
  636. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=903003684"
  637. BATAUNT.Volume = 10
  638. BATAUNT.Pitch = 1
  639. BATAUNT.Looped = false
  640. BATAUNT.TimePosition = 0
  641.  
  642. pop = Instance.new("Sound", tors)
  643. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  644. pop.Volume = 15
  645. pop.Pitch = 1
  646. pop.Looped = false
  647. pop.TimePosition = 0
  648.  
  649. STAUNT = Instance.new("Sound", tors)
  650. STAUNT.SoundId = "http://www.roblox.com/asset/?id=391350681"
  651. STAUNT.Volume = 15
  652. STAUNT.Pitch = 1
  653. STAUNT.Looped = false
  654. STAUNT.TimePosition = 0.05
  655.  
  656. DTAUNT = Instance.new("Sound", tors)
  657. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=2046473281"
  658. DTAUNT.Volume = 15
  659. DTAUNT.Pitch = 1
  660. DTAUNT.Looped = false
  661. DTAUNT.TimePosition = 0
  662.  
  663. sex = Instance.new("Sound", tors)
  664. sex.SoundId = "http://www.roblox.com/asset/?id=1202779791"
  665. sex.Volume = 15
  666. sex.Pitch = 1
  667. sex.Looped = false
  668. sex.TimePosition = 0
  669.  
  670. so = Instance.new("Sound", tors)
  671. so.SoundId = "http://www.roblox.com/asset/?id=862558323"
  672. so.Volume = 15
  673. so.Pitch = 1
  674. so.Looped = false
  675. so.TimePosition = 0
  676.  
  677. LAZOR = Instance.new("Sound", ra)
  678. LAZOR.SoundId = "http://www.roblox.com/asset/?id=521633128"
  679. LAZOR.Volume = 15
  680. LAZOR.Pitch = 0.7
  681. LAZOR.Looped = false
  682. LAZOR.TimePosition = 0
  683.  
  684. WTF = Instance.new("Sound", tors)
  685. WTF.SoundId = "http://www.roblox.com/asset/?id=513919776"
  686. WTF.Volume = 15
  687. WTF.Pitch = 1
  688. WTF.Looped = false
  689. WTF.TimePosition = 0
  690.  
  691. MERKIO = Instance.new("Sound", tors) --why
  692. MERKIO.SoundId = "http://www.roblox.com/asset/?id=319667428"
  693. MERKIO.Volume = 5467543465
  694. MERKIO.Pitch = 1
  695. MERKIO.Looped = false
  696. MERKIO.TimePosition = 0
  697.  
  698. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  699. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  700. Cause_Im_having_a_good_time_having_a_good_time.Volume = 8
  701. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  702. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  703. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  704.  
  705. -------------------------------------------------------
  706. --Start Important Functions--
  707. -------------------------------------------------------
  708. function MakeForm(PART,TYPE)
  709. if TYPE == "Cyl" then
  710. local MSH = IT("CylinderMesh",PART)
  711. elseif TYPE == "Ball" then
  712. local MSH = IT("SpecialMesh",PART)
  713. MSH.MeshType = "Sphere"
  714. elseif TYPE == "Wedge" then
  715. local MSH = IT("SpecialMesh",PART)
  716. MSH.MeshType = "Wedge"
  717. end
  718. end
  719.  
  720. function chatfunc(text, color)
  721. local chat = coroutine.wrap(function()
  722. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  723. char:FindFirstChild("TalkingBillBoard"):destroy()
  724. end
  725. local naeeym2 = Instance.new("BillboardGui", char)
  726. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  727. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  728. naeeym2.Adornee = hed
  729. naeeym2.Name = "TalkingBillBoard"
  730. local tecks2 = Instance.new("TextLabel", naeeym2)
  731. tecks2.BackgroundTransparency = 1
  732. tecks2.BorderSizePixel = 0
  733. tecks2.Text = ""
  734. tecks2.Font = "SciFi"
  735. tecks2.TextSize = 30
  736. tecks2.TextStrokeTransparency = 0
  737. tecks2.TextColor3 = color
  738. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  739. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  740. local tecks3 = Instance.new("TextLabel", naeeym2)
  741. tecks3.BackgroundTransparency = 1
  742. tecks3.BorderSizePixel = 0
  743. tecks3.Text = ""
  744. tecks3.Font = "SciFi"
  745. tecks3.TextSize = 30
  746. tecks3.TextStrokeTransparency = 0
  747. tecks3.TextColor3 = Color3.new(0, 0, 0)
  748. tecks3.TextStrokeColor3 = color
  749. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  750. coroutine.resume(coroutine.create(function()
  751. while true do
  752. swait(1)
  753. tecks2.TextColor3 = BrickColor.random().Color
  754. tecks3.TextStrokeColor3 = BrickColor.random().Color
  755. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  756. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  757. tecks2.Rotation = math.random(-5, 5)
  758. tecks3.Rotation = math.random(-5, 5)
  759. end
  760. end))
  761. for i = 1, string.len(text) do
  762. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  763. tecks2.Text = string.sub(text, 1, i)
  764. tecks3.Text = string.sub(text, 1, i)
  765. swait(1)
  766. end
  767. wait(1)
  768. local randomrot = math.random(1, 2)
  769. if randomrot == 1 then
  770. for i = 1, 50 do
  771. swait()
  772. tecks2.Rotation = tecks2.Rotation - 0.75
  773. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  774. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  775. tecks3.Rotation = tecks2.Rotation + 0.75
  776. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  777. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  778. end
  779. elseif randomrot == 2 then
  780. for i = 1, 50 do
  781. swait()
  782. tecks2.Rotation = tecks2.Rotation + 0.75
  783. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  784. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  785. tecks3.Rotation = tecks2.Rotation - 0.75
  786. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  787. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  788. end
  789. end
  790. naeeym2:Destroy()
  791. end)
  792. chat()
  793. end
  794.  
  795. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  796. local type = type
  797. local rng = Instance.new("Part", char)
  798. rng.Anchored = true
  799. rng.BrickColor = color
  800. rng.CanCollide = false
  801. rng.FormFactor = 3
  802. rng.Name = "Ring"
  803. rng.Material = "Neon"
  804. rng.Size = Vector3.new(1, 1, 1)
  805. rng.Transparency = 0
  806. rng.TopSurface = 0
  807. rng.BottomSurface = 0
  808. rng.CFrame = pos
  809. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  810. local rngm = Instance.new("SpecialMesh", rng)
  811. rngm.MeshType = "Sphere"
  812. rngm.Scale = Vector3.new(x1, y1, z1)
  813. local scaler2 = 1
  814. local speeder = FastSpeed
  815. if type == "Add" then
  816. scaler2 = 1 * value
  817. elseif type == "Divide" then
  818. scaler2 = 1 / value
  819. end
  820. coroutine.resume(coroutine.create(function()
  821. for i = 0, 10 / bonuspeed, 0.1 do
  822. swait()
  823. if type == "Add" then
  824. scaler2 = scaler2 - 0.01 * value / bonuspeed
  825. elseif type == "Divide" then
  826. scaler2 = scaler2 - 0.01 / value * bonuspeed
  827. end
  828. rng.BrickColor = BrickColor.random()
  829. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  830. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  831. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  832. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  833. end
  834. rng:Destroy()
  835. end))
  836. end
  837.  
  838. function SoulSteal(dude)
  839. if dude.Name ~= char then
  840. local bgf = IT("BodyGyro", dude.Head)
  841. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  842. local val = IT("BoolValue", dude)
  843. val.Name = "IsHit"
  844. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  845. local soulst = coroutine.wrap(function()
  846. local soul = Instance.new("Part",dude)
  847. soul.Size = Vector3.new(1,1,1)
  848. soul.CanCollide = false
  849. soul.Anchored = false
  850. soul.Position = torso.Position
  851. soul.Transparency = 1
  852. local PartEmmit1 = IT("ParticleEmitter", soul)
  853. PartEmmit1.LightEmission = 1
  854. PartEmmit1.Texture = "rbxassetid://569507414"
  855. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  856. PartEmmit1.Rate = 250
  857. PartEmmit1.Lifetime = NumberRange.new(1.6)
  858. PartEmmit1.Size = NumberSequence.new({
  859. NumberSequenceKeypoint.new(0, 1, 0),
  860. NumberSequenceKeypoint.new(1, 0, 0)
  861. })
  862. PartEmmit1.Transparency = NumberSequence.new({
  863. NumberSequenceKeypoint.new(0, 0, 0),
  864. NumberSequenceKeypoint.new(1, 1, 0)
  865. })
  866. PartEmmit1.Speed = NumberRange.new(0, 0)
  867. PartEmmit1.VelocitySpread = 30000
  868. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  869. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  870. local BodPoss = IT("BodyPosition", soul)
  871. BodPoss.P = 3000
  872. BodPoss.D = 1000
  873. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  874. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  875. wait(1.6)
  876. soul.Touched:connect(function(hit)
  877. if hit.Parent == char then
  878. soul:Destroy()
  879. end
  880. end)
  881. wait(1.2)
  882. while soul do
  883. swait()
  884. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  885. BodPoss.Position = tors.Position
  886. end
  887. end)
  888. soulst()
  889. end
  890. end
  891. function FaceMouse()
  892. local Cam = workspace.CurrentCamera
  893. return {
  894. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  895. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  896. }
  897. end
  898.  
  899. function Clerp(a, b, t)
  900. local qa = {QuaternionFromCFrame(a)}
  901. local qb = {QuaternionFromCFrame(b)}
  902. local ax, ay, az = a.x, a.y, a.z
  903. local bx, by, bz = b.x, b.y, b.z
  904. local _t = 1 - t
  905. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  906. end
  907.  
  908. function Eviscerate(dude)
  909. if dude.Name ~= char then
  910. local bgf = IT("BodyGyro", dude.Head)
  911. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  912. local val = IT("BoolValue", dude)
  913. val.Name = "IsHit"
  914. local ds = coroutine.wrap(function()
  915. dude:WaitForChild("Head"):BreakJoints()
  916. wait(0.5)
  917. target = nil
  918. coroutine.resume(coroutine.create(function()
  919. for i, v in pairs(dude:GetChildren()) do
  920. if v:IsA("Accessory") then
  921. v:Destroy()
  922. end
  923. if v:IsA("Humanoid") then
  924. v:Destroy()
  925. end
  926. if v:IsA("CharacterMesh") then
  927. v:Destroy()
  928. end
  929. if v:IsA("Model") then
  930. v:Destroy()
  931. end
  932. if v:IsA("Part") or v:IsA("MeshPart") then
  933. for x, o in pairs(v:GetChildren()) do
  934. if o:IsA("Decal") then
  935. o:Destroy()
  936. end
  937. end
  938. coroutine.resume(coroutine.create(function()
  939. v.Material = "Neon"
  940. v.CanCollide = false
  941. local PartEmmit1 = IT("ParticleEmitter", v)
  942. PartEmmit1.LightEmission = 1
  943. PartEmmit1.Texture = "rbxassetid://284205403"
  944. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  945. PartEmmit1.Rate = 150
  946. PartEmmit1.Lifetime = NumberRange.new(1)
  947. PartEmmit1.Size = NumberSequence.new({
  948. NumberSequenceKeypoint.new(0, 0.75, 0),
  949. NumberSequenceKeypoint.new(1, 0, 0)
  950. })
  951. PartEmmit1.Transparency = NumberSequence.new({
  952. NumberSequenceKeypoint.new(0, 0, 0),
  953. NumberSequenceKeypoint.new(1, 1, 0)
  954. })
  955. PartEmmit1.Speed = NumberRange.new(0, 0)
  956. PartEmmit1.VelocitySpread = 30000
  957. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  958. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  959. local BodPoss = IT("BodyPosition", v)
  960. BodPoss.P = 3000
  961. BodPoss.D = 1000
  962. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  963. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  964. v.Color = maincolor.Color
  965. coroutine.resume(coroutine.create(function()
  966. for i = 0, 49 do
  967. swait(1)
  968. v.Transparency = v.Transparency + 0.08
  969. end
  970. wait(0.5)
  971. PartEmmit1.Enabled = false
  972. wait(3)
  973. v:Destroy()
  974. dude:Destroy()
  975. end))
  976. end))
  977. end
  978. end
  979. end))
  980. end)
  981. ds()
  982. end
  983. end
  984.  
  985. function killnearest(position,range,maxstrength)
  986. for i,v in ipairs(workspace:GetChildren()) do
  987. local body = v:GetChildren()
  988. for part = 1, #body do
  989. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  990. if(body[part].Position - position).Magnitude < range then
  991. if v.ClassName == "Model" then
  992. v:BreakJoints()
  993. end
  994. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  995. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  996. end
  997. end
  998. end
  999. if v.ClassName == "Part" then
  1000. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1001. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1002. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1003. end
  1004. end
  1005. end
  1006. end
  1007.  
  1008.  
  1009. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1010. local NEWPART = IT("Part")
  1011. NEWPART.formFactor = FORMFACTOR
  1012. NEWPART.Reflectance = REFLECTANCE
  1013. NEWPART.Transparency = TRANSPARENCY
  1014. NEWPART.CanCollide = false
  1015. NEWPART.Locked = true
  1016. NEWPART.Anchored = true
  1017. if ANCHOR == false then
  1018. NEWPART.Anchored = false
  1019. end
  1020. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1021. NEWPART.Name = NAME
  1022. NEWPART.Size = SIZE
  1023. NEWPART.Position = Torso.Position
  1024. NEWPART.Material = MATERIAL
  1025. NEWPART:BreakJoints()
  1026. NEWPART.Parent = PARENT
  1027. return NEWPART
  1028. end
  1029.  
  1030. local joyemoji = Instance.new('ParticleEmitter', tors)
  1031. joyemoji.VelocitySpread = 2000
  1032. joyemoji.Lifetime = NumberRange.new(1)
  1033. joyemoji.Speed = NumberRange.new(40)
  1034. joy= {}
  1035. for i=0, 19 do
  1036. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1037. end
  1038. joyemoji.Size = NumberSequence.new(joy)
  1039. joyemoji.Rate = 0
  1040. joyemoji.LockedToPart = false
  1041. joyemoji.LightEmission = 0
  1042. joyemoji.Texture = "rbxassetid://1176402123"
  1043. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1044.  
  1045. local LIT = Instance.new('ParticleEmitter', tors)
  1046. LIT.VelocitySpread = 2000
  1047. LIT.Lifetime = NumberRange.new(1)
  1048. LIT.Speed = NumberRange.new(45)
  1049. nani= {}
  1050. for i=0, 19 do
  1051. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1052. end
  1053. LIT.Size = NumberSequence.new(nani)
  1054. LIT.Rate = 0
  1055. LIT.LockedToPart = false
  1056. LIT.LightEmission = 0
  1057. LIT.Texture = "rbxassetid://1492670151"
  1058. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1059.  
  1060. local ok = Instance.new('ParticleEmitter', tors)
  1061. ok.VelocitySpread = 2000
  1062. ok.Lifetime = NumberRange.new(1)
  1063. ok.Speed = NumberRange.new(50)
  1064. cool= {}
  1065. for i=0, 19 do
  1066. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1067. end
  1068. ok.Size = NumberSequence.new(cool)
  1069. ok.Rate = 0
  1070. ok.LockedToPart = false
  1071. ok.LightEmission = 0
  1072. ok.Texture = "rbxassetid://636768448"
  1073. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1074.  
  1075. local toast = Instance.new('ParticleEmitter', tors)
  1076. toast.VelocitySpread = 2000
  1077. toast.Lifetime = NumberRange.new(1)
  1078. toast.Speed = NumberRange.new(60)
  1079. toasterstoasttoast= {}
  1080. for i=0, 19 do
  1081. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1082. end
  1083. toast.Size = NumberSequence.new(toasterstoasttoast)
  1084. toast.Rate = 0
  1085. toast.LockedToPart = false
  1086. toast.LightEmission = 0
  1087. toast.Texture = "rbxassetid://436096230"
  1088. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1089.  
  1090. function WhatHuh()
  1091. attack = true
  1092. hum.WalkSpeed = 140
  1093. CreateSound("130766865", hed, 10, 1)
  1094. Character.Head.face.Texture = "rbxassetid://324333317"
  1095. for i = 0,4,0.1 do
  1096. swait()
  1097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1098. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1099. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1100. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1101. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1102. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1103. end
  1104. for i = 0,6.7,0.1 do
  1105. swait()
  1106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1107. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1108. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1109. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1110. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1111. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1112. end
  1113. for i = 0,8.1,0.1 do
  1114. swait()
  1115. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1116. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1117. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1118. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1119. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1120. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1121. end
  1122. for i = 0,1,0.1 do
  1123. swait()
  1124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1125. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1126. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1127. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1128. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1129. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1130. end
  1131. for i = 0,1,0.1 do
  1132. swait()
  1133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1134. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1135. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1136. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1137. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1138. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1139. end
  1140. for i = 0,4,0.1 do
  1141. swait()
  1142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1143. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1144. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1145. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1146. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1147. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1148. end
  1149. attack = false
  1150. Character.Head.face.Texture = "rbxassetid://324333317"
  1151. hum.WalkSpeed = 140
  1152. end
  1153.  
  1154. function EndMySufferingV3() --why
  1155. attack = true
  1156. hum.WalkSpeed = 140
  1157. Character.Head.face.Texture = "rbxassetid://324333317"
  1158. local A = math.random(1,5)
  1159. if A == 1 then
  1160. meme.SoundId = "rbxassetid://295810519"
  1161. end
  1162. if A == 2 then
  1163. meme.SoundId = "rbxassetid://1124778077"
  1164. end
  1165. if A == 3 then
  1166. meme.SoundId = "rbxassetid://464157070"
  1167. end
  1168. if A == 4 then
  1169. meme.SoundId = "rbxassetid://146334595"
  1170. end
  1171. if A == 5 then
  1172. meme.SoundId = "rbxassetid://145536915"
  1173. end
  1174. meme:Play()
  1175. bass:Play()
  1176. joyemoji.Rate = 70
  1177. LIT.Rate = 70
  1178. ok.Rate = 70
  1179. toast.Rate = 70
  1180.  
  1181. for i = 0,50,0.1 do
  1182. swait()
  1183. CameraEnshaking(1, 10)
  1184. bass.Parent = hed
  1185. meme.Parent = hed
  1186. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1187. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1188. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1189. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1190. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1191. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1192. end
  1193. bass:Stop()
  1194. meme:Stop()
  1195. joyemoji.Rate = 0
  1196. LIT.Rate = 0
  1197. ok.Rate = 0
  1198. toast.Rate = 0
  1199. Character.Head.face.Texture = "rbxassetid://324333317"
  1200. attack = false
  1201. hum.WalkSpeed = 140
  1202. end
  1203.  
  1204. function slap()
  1205. attack = true
  1206. hum.WalkSpeed = 140
  1207. local icri = CreateSound("1205111204", hed, 10, 1)
  1208. swait(165)
  1209. local FRAME = tors.CFrame
  1210. repeat
  1211. swait()
  1212. Character.Head.face.Texture = "rbxassetid://324333317"
  1213. CameraEnshaking(1, 10)
  1214. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1215. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1216. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1217. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1218. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1219. tors.CFrame = FRAME * CF(0,1,0)
  1220. swait()
  1221. tors.CFrame = FRAME
  1222. until icri.Playing == false
  1223. Character.Head.face.Texture = "rbxassetid://324333317"
  1224. attack = false
  1225. hum.WalkSpeed = 140
  1226. end
  1227.  
  1228. function EndMySufferingV2()
  1229. attack = true
  1230. for i = 0,6,0.1 do
  1231. swait()
  1232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1233. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1234. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1235. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1236. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1237. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1238. end
  1239. CreateSound("1093102664", hed, 10, 1)
  1240. CameraEnshaking(3, 8)
  1241. for i = 0,2,0.1 do
  1242. swait()
  1243. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1244. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1245. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1246. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1247. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1248. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1249. end
  1250. hum.MaxHealth = 0
  1251. ragdoll(char)
  1252. CreateSound("135488453", hed, 5, 1)
  1253. error("Seems like you just died.")
  1254. end
  1255.  
  1256. function Clerp(a, b, t)
  1257. local qa = {
  1258. QuaternionFromCFrame(a)
  1259. }
  1260. local qb = {
  1261. QuaternionFromCFrame(b)
  1262. }
  1263. local ax, ay, az = a.x, a.y, a.z
  1264. local bx, by, bz = b.x, b.y, b.z
  1265. local _t = 1 - t
  1266. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1267. end
  1268.  
  1269. function Swait(NUMBER)
  1270. if NUMBER == 0 or NUMBER == nil then
  1271. ArtificialHB.Event:wait()
  1272. else
  1273. for i = 1, NUMBER do
  1274. ArtificialHB.Event:wait()
  1275. end
  1276. end
  1277. end
  1278.  
  1279. function swait(num)
  1280. if num == 0 or num == nil then
  1281. game:service("RunService").Stepped:wait(0)
  1282. else
  1283. for i = 0, num do
  1284. game:service("RunService").Stepped:wait(0)
  1285. end
  1286. end
  1287. end
  1288. function thread(f)
  1289. coroutine.resume(coroutine.create(f))
  1290. end
  1291. function clerp(a, b, t)
  1292. local qa = {
  1293. QuaternionFromCFrame(a)
  1294. }
  1295. local qb = {
  1296. QuaternionFromCFrame(b)
  1297. }
  1298. local ax, ay, az = a.x, a.y, a.z
  1299. local bx, by, bz = b.x, b.y, b.z
  1300. local _t = 1 - t
  1301. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1302. end
  1303. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1304. coroutine.resume(coroutine.create(function()
  1305. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1306. wave.Anchored = true
  1307. wave.CFrame = Part.CFrame * cframe1
  1308. local Msh = Create("SpecialMesh"){
  1309. Parent = wave,
  1310. MeshType = "Sphere"
  1311. }
  1312. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1313. for i = 0, 1, 0.2 do
  1314. wait()
  1315. local dir = wave.CFrame.lookVector * -1
  1316. local pos = rayCast(wave.Position, dir, 5, Character)
  1317. wave.CFrame = wave.CFrame * cframe2
  1318. table.insert(Effects, {
  1319. wave,
  1320. "Sphere",
  1321. 0.01,
  1322. .03,
  1323. .03,
  1324. .03,
  1325. })
  1326. end
  1327. end))
  1328. end
  1329.  
  1330. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1331. MakeForm(RightHole,"Cyl")
  1332. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1333. MakeForm(LeftHole,"Cyl")
  1334.  
  1335. function getbloody(victim,amount)
  1336. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1337. PART.CFrame = victim.CFrame
  1338. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1339. Debris:AddItem(PART,5)
  1340. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1341. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1342. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1343. local prtcl = asd:Clone()
  1344. prtcl.Parent = PART
  1345. prtcl:Emit(amount*10)
  1346. end
  1347.  
  1348. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1349. local type = type
  1350. local rng = Instance.new("Part", char)
  1351. rng.Anchored = true
  1352. rng.BrickColor = color
  1353. rng.CanCollide = false
  1354. rng.FormFactor = 3
  1355. rng.Name = "Ring"
  1356. rng.Material = "Neon"
  1357. rng.Size = Vector3.new(1, 1, 1)
  1358. rng.Transparency = 0
  1359. rng.TopSurface = 0
  1360. rng.BottomSurface = 0
  1361. rng.CFrame = pos
  1362. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1363. local rngm = Instance.new("SpecialMesh", rng)
  1364. rngm.MeshType = "Brick"
  1365. rngm.Scale = VT(x1,y1,z1)
  1366. if rainbowmode == true then
  1367. rng.Color = Color3.new(r/255,g/255,b/255)
  1368. end
  1369. local scaler2 = 1
  1370. local speeder = FastSpeed/10
  1371. if type == "Add" then
  1372. scaler2 = 1*value
  1373. elseif type == "Divide" then
  1374. scaler2 = 1/value
  1375. end
  1376. coroutine.resume(coroutine.create(function()
  1377. for i = 0,10/bonuspeed,0.1 do
  1378. swait()
  1379. if type == "Add" then
  1380. scaler2 = scaler2 - 0.01*value/bonuspeed
  1381. elseif type == "Divide" then
  1382. scaler2 = scaler2 - 0.01/value*bonuspeed
  1383. end
  1384. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1385. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1386. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1387. end
  1388. rng:Destroy()
  1389. end))
  1390. end
  1391. New = function(Object, Parent, Name, Data)
  1392. local Object = Instance.new(Object)
  1393. for Index, Value in pairs(Data or {}) do
  1394. Object[Index] = Value
  1395. end
  1396. Object.Parent = Parent
  1397. Object.Name = Name
  1398. return Object
  1399. end
  1400. function QuaternionFromCFrame(cf)
  1401. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1402. local trace = m00 + m11 + m22
  1403. if trace > 0 then
  1404. local s = math.sqrt(1 + trace)
  1405. local recip = 0.5 / s
  1406. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1407. else
  1408. local i = 0
  1409. if m00 < m11 then
  1410. i = 1
  1411. end
  1412. if m22 > (i == 0 and m00 or m11) then
  1413. i = 2
  1414. end
  1415. if i == 0 then
  1416. local s = math.sqrt(m00 - m11 - m22 + 1)
  1417. local recip = 0.5 / s
  1418. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1419. elseif i == 1 then
  1420. local s = math.sqrt(m11 - m22 - m00 + 1)
  1421. local recip = 0.5 / s
  1422. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1423. elseif i == 2 then
  1424. local s = math.sqrt(m22 - m00 - m11 + 1)
  1425. local recip = 0.5 / s
  1426. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1427. end
  1428. end
  1429. end
  1430. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1431. local xs, ys, zs = x + x, y + y, z + z
  1432. local wx, wy, wz = w * xs, w * ys, w * zs
  1433. local xx = x * xs
  1434. local xy = x * ys
  1435. local xz = x * zs
  1436. local yy = y * ys
  1437. local yz = y * zs
  1438. local zz = z * zs
  1439. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1440. end
  1441.  
  1442. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1443. function WACKYEFFECT(Table)
  1444. local TYPE = (Table.EffectType or "Sphere")
  1445. local SIZE = (Table.Size or VT(1,1,1))
  1446. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1447. local TRANSPARENCY = (Table.Transparency or 0)
  1448. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1449. local CFRAME = (Table.CFrame or Torso.CFrame)
  1450. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1451. local ROTATION1 = (Table.RotationX or 0)
  1452. local ROTATION2 = (Table.RotationY or 0)
  1453. local ROTATION3 = (Table.RotationZ or 0)
  1454. local MATERIAL = (Table.Material or "Neon")
  1455. local COLOR = (Table.Color or C3(1,1,1))
  1456. local TIME = (Table.Time or 45)
  1457. local SOUNDID = (Table.SoundID or nil)
  1458. local SOUNDPITCH = (Table.SoundPitch or nil)
  1459. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1460. coroutine.resume(coroutine.create(function()
  1461. local PLAYSSOUND = false
  1462. local SOUND = nil
  1463. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1464. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1465. PLAYSSOUND = true
  1466. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1467. end
  1468. EFFECT.Color = COLOR
  1469. local MSH = nil
  1470. if TYPE == "Sphere" then
  1471. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1472. elseif TYPE == "Block" then
  1473. MSH = IT("BlockMesh",EFFECT)
  1474. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1475. elseif TYPE == "Wave" then
  1476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1477. elseif TYPE == "Ring" then
  1478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1479. elseif TYPE == "Slash" then
  1480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1481. elseif TYPE == "Round Slash" then
  1482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1483. elseif TYPE == "Swirl" then
  1484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1485. elseif TYPE == "Skull" then
  1486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1487. elseif TYPE == "Crystal" then
  1488. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1489. end
  1490. if MSH ~= nil then
  1491. local MOVESPEED = nil
  1492. if MOVEDIRECTION ~= nil then
  1493. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1494. end
  1495. local GROWTH = SIZE - ENDSIZE
  1496. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1497. if TYPE == "Block" then
  1498. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1499. else
  1500. EFFECT.CFrame = CFRAME
  1501. end
  1502. for LOOP = 1, TIME+1 do
  1503. Swait()
  1504. MSH.Scale = MSH.Scale - GROWTH/TIME
  1505. if TYPE == "Wave" then
  1506. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1507. end
  1508. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1509. if TYPE == "Block" then
  1510. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1511. else
  1512. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1513. end
  1514. if MOVEDIRECTION ~= nil then
  1515. local ORI = EFFECT.Orientation
  1516. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1517. EFFECT.Orientation = ORI
  1518. end
  1519. end
  1520. if PLAYSSOUND == false then
  1521. EFFECT:remove()
  1522. else
  1523. repeat Swait() until SOUND.Playing == false
  1524. EFFECT:remove()
  1525. end
  1526. else
  1527. if PLAYSSOUND == false then
  1528. EFFECT:remove()
  1529. else
  1530. repeat Swait() until SOUND.Playing == false
  1531. EFFECT:remove()
  1532. end
  1533. end
  1534. end))
  1535. end
  1536.  
  1537.  
  1538. function QuaternionSlerp(a, b, t)
  1539. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1540. local startInterp, finishInterp
  1541. if cosTheta >= 1.0E-4 then
  1542. if 1 - cosTheta > 1.0E-4 then
  1543. local theta = math.acos(cosTheta)
  1544. local invSinTheta = 1 / Sin(theta)
  1545. startInterp = Sin((1 - t) * theta) * invSinTheta
  1546. finishInterp = Sin(t * theta) * invSinTheta
  1547. else
  1548. startInterp = 1 - t
  1549. finishInterp = t
  1550. end
  1551. elseif 1 + cosTheta > 1.0E-4 then
  1552. local theta = math.acos(-cosTheta)
  1553. local invSinTheta = 1 / Sin(theta)
  1554. startInterp = Sin((t - 1) * theta) * invSinTheta
  1555. finishInterp = Sin(t * theta) * invSinTheta
  1556. else
  1557. startInterp = t - 1
  1558. finishInterp = t
  1559. end
  1560. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1561. end
  1562. function rayCast(Position, Direction, Range, Ignore)
  1563. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1564. end
  1565. local RbxUtility = LoadLibrary("RbxUtility")
  1566. local Create = RbxUtility.Create
  1567.  
  1568. -------------------------------------------------------
  1569. --Start Damage Function--
  1570. -------------------------------------------------------
  1571. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1572. local type = type
  1573. local rng = Instance.new("Part", char)
  1574. rng.Anchored = true
  1575. rng.BrickColor = color
  1576. rng.CanCollide = false
  1577. rng.FormFactor = 3
  1578. rng.Name = "Ring"
  1579. rng.Material = "Neon"
  1580. rng.Size = Vector3.new(1, 1, 1)
  1581. rng.Transparency = 0
  1582. rng.TopSurface = 0
  1583. rng.BottomSurface = 0
  1584. rng.CFrame = pos
  1585. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1586. local rngm = Instance.new("SpecialMesh", rng)
  1587. rngm.MeshType = "Sphere"
  1588. rngm.Scale = Vector3.new(x1, y1, z1)
  1589. local scaler2 = 1
  1590. local speeder = FastSpeed
  1591. if type == "Add" then
  1592. scaler2 = 1 * value
  1593. elseif type == "Divide" then
  1594. scaler2 = 1 / value
  1595. end
  1596. coroutine.resume(coroutine.create(function()
  1597. for i = 0, 10 / bonuspeed, 0.1 do
  1598. swait()
  1599. if type == "Add" then
  1600. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1601. elseif type == "Divide" then
  1602. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1603. end
  1604. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1605. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1606. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1607. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1608. end
  1609. rng:Destroy()
  1610. end))
  1611. end
  1612. -----------------------------
  1613. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1614. if hit.Parent == nil then
  1615. return
  1616. end
  1617. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1618. for _, v in pairs(hit.Parent:children()) do
  1619. if v:IsA("Humanoid") then
  1620. h = v
  1621. end
  1622. end
  1623. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1624.  
  1625. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1626. end
  1627.  
  1628. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1629. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1630. if hit.Parent.DebounceHit.Value == true then
  1631. return
  1632. end
  1633. end
  1634. if insta == true then
  1635. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1636. end
  1637. local c = Create("ObjectValue"){
  1638. Name = "creator",
  1639. Value = owner,
  1640. Parent = h,
  1641. }
  1642. game:GetService("Debris"):AddItem(c, .5)
  1643. if HitSound ~= nil and HitPitch ~= nil then
  1644. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1645. end
  1646. local Damage = math.random(minim, maxim)
  1647. local blocked = false
  1648. local block = hit.Parent:findFirstChild("Block")
  1649. if block ~= nil then
  1650. if block.className == "IntValue" then
  1651. if block.Value > 0 then
  1652. blocked = true
  1653. block.Value = block.Value - 1
  1654. print(block.Value)
  1655. end
  1656. end
  1657. end
  1658. if blocked == false then
  1659. h.Health = h.Health - Damage
  1660. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1661. else
  1662. h.Health = h.Health - (Damage / 2)
  1663. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1664. end
  1665. if Type == "Knockdown" then
  1666. local hum = hit.Parent.Humanoid
  1667. hum.PlatformStand = true
  1668. coroutine.resume(coroutine.create(function(HHumanoid)
  1669. swait(1)
  1670. HHumanoid.PlatformStand = false
  1671. end), hum)
  1672. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1673. local bodvol = Create("BodyVelocity"){
  1674. velocity = angle * knockback,
  1675. P = 5000,
  1676. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1677. Parent = hit,
  1678. }
  1679. local rl = Create("BodyAngularVelocity"){
  1680. P = 3000,
  1681. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1682. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1683. Parent = hit,
  1684. }
  1685. game:GetService("Debris"):AddItem(bodvol, .5)
  1686. game:GetService("Debris"):AddItem(rl, .5)
  1687. elseif Type == "Random Guy" then
  1688. local vp = Create("BodyVelocity"){
  1689. P = 500,
  1690. maxForce = Vector3.new(math.huge, 0, math.huge),
  1691. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1692. }
  1693. if knockback > 0 then
  1694. vp.Parent = hit.Parent.Torso
  1695. end
  1696. game:GetService("Debris"):AddItem(vp, .5)
  1697. elseif Type == "Up" then
  1698. local bodyVelocity = Create("BodyVelocity"){
  1699. velocity = Vector3.new(0, 20, 0),
  1700. P = 5000,
  1701. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1702. Parent = hit,
  1703. }
  1704. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1705. elseif Type == "DarkUp" then
  1706. coroutine.resume(coroutine.create(function()
  1707. for i = 0, 1, 0.1 do
  1708. swait()
  1709. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1710. end
  1711. end))
  1712. local bodyVelocity = Create("BodyVelocity"){
  1713. velocity = Vector3.new(0, 20, 0),
  1714. P = 5000,
  1715. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1716. Parent = hit,
  1717. }
  1718. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1719. elseif Type == "Snare" then
  1720. local bp = Create("BodyPosition"){
  1721. P = 2000,
  1722. D = 100,
  1723. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1724. position = hit.Parent.Torso.Position,
  1725. Parent = hit.Parent.Torso,
  1726. }
  1727. game:GetService("Debris"):AddItem(bp, 1)
  1728. elseif Type == "Freeze" then
  1729. local BodPos = Create("BodyPosition"){
  1730. P = 50000,
  1731. D = 1000,
  1732. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1733. position = hit.Parent.Torso.Position,
  1734. Parent = hit.Parent.Torso,
  1735. }
  1736. local BodGy = Create("BodyGyro") {
  1737. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1738. P = 20e+003,
  1739. Parent = hit.Parent.Torso,
  1740. cframe = hit.Parent.Torso.CFrame,
  1741. }
  1742. hit.Parent.Torso.Anchored = true
  1743. coroutine.resume(coroutine.create(function(Part)
  1744. swait(1.5)
  1745. Part.Anchored = false
  1746. end), hit.Parent.Torso)
  1747. game:GetService("Debris"):AddItem(BodPos, 3)
  1748. game:GetService("Debris"):AddItem(BodGy, 3)
  1749. end
  1750. local debounce = Create("BoolValue"){
  1751. Name = "DebounceHit",
  1752. Parent = hit.Parent,
  1753. Value = true,
  1754. }
  1755. game:GetService("Debris"):AddItem(debounce, Delay)
  1756. c = Create("ObjectValue"){
  1757. Name = "creator",
  1758. Value = Player,
  1759. Parent = h,
  1760. }
  1761. game:GetService("Debris"):AddItem(c, .5)
  1762. end
  1763. end
  1764. -------------------------------------------------------
  1765. --End Damage Function--
  1766. -------------------------------------------------------
  1767.  
  1768. -------------------------------------------------------
  1769. --Start Damage Function Customization--
  1770. -------------------------------------------------------
  1771. function ShowDamage(Pos, Text, Time, Color)
  1772. local Rate = (1 / 30)
  1773. local Pos = (Pos or Vector3.new(0, 0, 0))
  1774. local Text = (Text or "")
  1775. local Time = (Time or 2)
  1776. local Color = (Color or Color3.new(1, 0, 1))
  1777. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1778. EffectPart.Anchored = true
  1779. local BillboardGui = Create("BillboardGui"){
  1780. Size = UDim2.new(3, 0, 3, 0),
  1781. Adornee = EffectPart,
  1782. Parent = EffectPart,
  1783. }
  1784. local TextLabel = Create("TextLabel"){
  1785. BackgroundTransparency = 1,
  1786. Size = UDim2.new(1, 0, 1, 0),
  1787. Text = Text,
  1788. Font = "Bodoni",
  1789. TextColor3 = Color,
  1790. TextScaled = true,
  1791. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1792. Parent = BillboardGui,
  1793. }
  1794. game.Debris:AddItem(EffectPart, (Time))
  1795. EffectPart.Parent = game:GetService("Workspace")
  1796. delay(0, function()
  1797. local Frames = (Time / Rate)
  1798. for Frame = 1, Frames do
  1799. wait(Rate)
  1800. local Percent = (Frame / Frames)
  1801. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1802. TextLabel.TextTransparency = Percent
  1803. end
  1804. if EffectPart and EffectPart.Parent then
  1805. EffectPart:Destroy()
  1806. end
  1807. end)
  1808. end
  1809.  
  1810. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1811. local type = type
  1812. local rng = Instance.new("Part", char)
  1813. rng.Anchored = true
  1814. rng.BrickColor = color
  1815. rng.CanCollide = false
  1816. rng.FormFactor = 3
  1817. rng.Name = "Ring"
  1818. rng.Material = "Neon"
  1819. rng.Size = Vector3.new(1, 1, 1)
  1820. rng.Transparency = 0
  1821. rng.TopSurface = 0
  1822. rng.BottomSurface = 0
  1823. rng.CFrame = pos
  1824. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1825. local rngm = Instance.new("SpecialMesh", rng)
  1826. rngm.MeshType = "Brick"
  1827. rngm.Scale = Vector3.new(x1,y1,z1)
  1828. local scaler2 = 1
  1829. local speeder = FastSpeed/10
  1830. if type == "Add" then
  1831. scaler2 = 1*value
  1832. elseif type == "Divide" then
  1833. scaler2 = 1/value
  1834. end
  1835. coroutine.resume(coroutine.create(function()
  1836. for i = 0,10/bonuspeed,0.1 do
  1837. swait()
  1838. if type == "Add" then
  1839. scaler2 = scaler2 - 0.01*value/bonuspeed
  1840. elseif type == "Divide" then
  1841. scaler2 = scaler2 - 0.01/value*bonuspeed
  1842. end
  1843. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1844. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1845. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1846. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1847. end
  1848. rng:Destroy()
  1849. end))
  1850. end
  1851.  
  1852. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1853. local p = Instance.new("Part",EffectModel)
  1854. p.BrickColor = BrickColor.new(colour)
  1855. p.Size = Vector3.new()
  1856. p.Anchored = true
  1857. p.CanCollide = false
  1858. p.CFrame = cf
  1859. if inverse == true then
  1860. p.Transparency = 1
  1861. else
  1862. p.Transparency = 0
  1863. end
  1864. local m = Instance.new("SpecialMesh",p)
  1865. m.MeshId = meshid
  1866. m.TextureId = textid
  1867. m.Scale = meshstart
  1868. coroutine.wrap(function()
  1869. for i=0,1,factor do
  1870. swait()
  1871. if inverse == true then
  1872. p.Transparency = 1-i
  1873. else
  1874. p.Transparency = i
  1875. end
  1876. m.Scale = m.Scale + meshadd
  1877. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1878. end
  1879. p:Destroy()
  1880. end)()
  1881. return p
  1882. end
  1883. -------------------------------------------------------
  1884. --End Damage Function Customization--
  1885. -------------------------------------------------------
  1886.  
  1887. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1888. for _, c in pairs(workspace:children()) do
  1889. local hum = c:findFirstChild("Humanoid")
  1890. if hum ~= nil then
  1891. local head = c:findFirstChild("Head")
  1892. if head ~= nil then
  1893. local targ = head.Position - Part.Position
  1894. local mag = targ.magnitude
  1895. if magni >= mag and c.Name ~= Player.Name then
  1896. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1897. end
  1898. end
  1899. end
  1900. end
  1901. end
  1902.  
  1903.  
  1904. CFuncs = {
  1905. Part = {
  1906. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1907. local Part = Create("Part")({
  1908. Parent = Parent,
  1909. Reflectance = Reflectance,
  1910. Transparency = Transparency,
  1911. CanCollide = false,
  1912. Locked = true,
  1913. BrickColor = BrickColor.new(tostring(BColor)),
  1914. Name = Name,
  1915. Size = Size,
  1916. Material = Material
  1917. })
  1918. RemoveOutlines(Part)
  1919. return Part
  1920. end
  1921. },
  1922. Mesh = {
  1923. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1924. local Msh = Create(Mesh)({
  1925. Parent = Part,
  1926. Offset = OffSet,
  1927. Scale = Scale
  1928. })
  1929. if Mesh == "SpecialMesh" then
  1930. Msh.MeshType = MeshType
  1931. Msh.MeshId = MeshId
  1932. end
  1933. return Msh
  1934. end
  1935. },
  1936. Mesh = {
  1937. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1938. local Msh = Create(Mesh)({
  1939. Parent = Part,
  1940. Offset = OffSet,
  1941. Scale = Scale
  1942. })
  1943. if Mesh == "SpecialMesh" then
  1944. Msh.MeshType = MeshType
  1945. Msh.MeshId = MeshId
  1946. end
  1947. return Msh
  1948. end
  1949. },
  1950. Weld = {
  1951. Create = function(Parent, Part0, Part1, C0, C1)
  1952. local Weld = Create("Weld")({
  1953. Parent = Parent,
  1954. Part0 = Part0,
  1955. Part1 = Part1,
  1956. C0 = C0,
  1957. C1 = C1
  1958. })
  1959. return Weld
  1960. end
  1961. },
  1962. Sound = {
  1963. Create = function(id, par, vol, pit)
  1964. coroutine.resume(coroutine.create(function()
  1965. local S = Create("Sound")({
  1966. Volume = vol,
  1967. Pitch = pit or 1,
  1968. SoundId = id,
  1969. Parent = par or workspace
  1970. })
  1971. wait()
  1972. S:play()
  1973. game:GetService("Debris"):AddItem(S, 6)
  1974. end))
  1975. end
  1976. },
  1977. ParticleEmitter = {
  1978. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1979. local fp = Create("ParticleEmitter")({
  1980. Parent = Parent,
  1981. Color = ColorSequence.new(Color1, Color2),
  1982. LightEmission = LightEmission,
  1983. Size = Size,
  1984. Texture = Texture,
  1985. Transparency = Transparency,
  1986. ZOffset = ZOffset,
  1987. Acceleration = Accel,
  1988. Drag = Drag,
  1989. LockedToPart = LockedToPart,
  1990. VelocityInheritance = VelocityInheritance,
  1991. EmissionDirection = EmissionDirection,
  1992. Enabled = Enabled,
  1993. Lifetime = LifeTime,
  1994. Rate = Rate,
  1995. Rotation = Rotation,
  1996. RotSpeed = RotSpeed,
  1997. Speed = Speed,
  1998. VelocitySpread = VelocitySpread
  1999. })
  2000. return fp
  2001. end
  2002. }
  2003. }
  2004. function RemoveOutlines(part)
  2005. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2006. end
  2007. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2008. local Part = Create("Part")({
  2009. formFactor = FormFactor,
  2010. Parent = Parent,
  2011. Reflectance = Reflectance,
  2012. Transparency = Transparency,
  2013. CanCollide = false,
  2014. Locked = true,
  2015. BrickColor = BrickColor.new(tostring(BColor)),
  2016. Name = Name,
  2017. Size = Size,
  2018. Material = Material
  2019. })
  2020. RemoveOutlines(Part)
  2021. return Part
  2022. end
  2023. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2024. local Msh = Create(Mesh)({
  2025. Parent = Part,
  2026. Offset = OffSet,
  2027. Scale = Scale
  2028. })
  2029. if Mesh == "SpecialMesh" then
  2030. Msh.MeshType = MeshType
  2031. Msh.MeshId = MeshId
  2032. end
  2033. return Msh
  2034. end
  2035. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2036. local Weld = Create("Weld")({
  2037. Parent = Parent,
  2038. Part0 = Part0,
  2039. Part1 = Part1,
  2040. C0 = C0,
  2041. C1 = C1
  2042. })
  2043. return Weld
  2044. end
  2045.  
  2046. abss = Instance.new("BillboardGui",char)
  2047. abss.Size = UDim2.new(10,0,10,0)
  2048. abss.Enabled = false
  2049. imgl = Instance.new("ImageLabel",abss)
  2050. imgl.Position = UDim2.new(0,0,0,0)
  2051. imgl.Size = UDim2.new(1,0,1,0)
  2052. imgl.Image = "rbxassetid://153485522"
  2053. imgl.BackgroundTransparency = 1
  2054. imgl.ImageColor3 = Color3.new(.9,0,0)
  2055. img2 = Instance.new("ImageLabel",abss)
  2056. img2.Position = UDim2.new(0,0,0,0)
  2057. img2.Size = UDim2.new(1,0,1,0)
  2058. img2.Image = "rbxassetid://153485522"
  2059. img2.BackgroundTransparency = 1
  2060. img2.ImageColor3 = Color3.new(.9,0,0)
  2061.  
  2062. function TargetSelect(person)
  2063. local dd=coroutine.wrap(function()
  2064. if targetted ~= person then
  2065. targetted = person
  2066. img2.Size = UDim2.new(1,0,1,0)
  2067. img2.ImageTransparency = 0
  2068. img2.Position = UDim2.new(0,0,0,0)
  2069. for i = 0, 2, 0.1 do
  2070. swait()
  2071. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2072. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2073. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2074. end
  2075. end
  2076. end)
  2077. dd()
  2078. end
  2079.  
  2080. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2081. local NEWWELD = IT(TYPE)
  2082. NEWWELD.Part0 = PART0
  2083. NEWWELD.Part1 = PART1
  2084. NEWWELD.C0 = C0
  2085. NEWWELD.C1 = C1
  2086. NEWWELD.Parent = PARENT
  2087. return NEWWELD
  2088. end
  2089.  
  2090. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2091.  
  2092. local Blood1 = Create("ParticleEmitter")({
  2093. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2094. Transparency = NumberSequence.new(0.1, 1),
  2095. Size = NumberSequence.new(0.5, 0),
  2096. Texture = "rbxassetid://602578593",
  2097. Lifetime = NumberRange.new(0.8),
  2098. Rate = 255,
  2099. VelocitySpread = 40,
  2100. Rotation = NumberRange.new(100),
  2101. Speed = NumberRange.new(5),
  2102. LightEmission = 0,
  2103. LockedToPart = false,
  2104. Acceleration = Vector3.new(0, -10, 0),
  2105. EmissionDirection = "Bottom"
  2106. })
  2107. function Sayonara()
  2108. local target = nil
  2109. local targettorso = nil
  2110. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2111. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2112. target = mouse.Target.Parent.Humanoid
  2113. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2114. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2115. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2116. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2117. end
  2118. end
  2119. if target ~= nil then
  2120. targettorso.Anchored = true
  2121. attack = true
  2122. hum.WalkSpeed = 140
  2123. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2124. for i = 0,6.2,0.1 do
  2125. swait()
  2126. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2127. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2128. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2129. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2130. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2131. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2132. end
  2133. do
  2134. CreateSound("429400881", targettorso, 5, 1)
  2135. local ModelArm02 = New("Model", char, "Arm", {})
  2136. local ModelArm03 = New("Model", char, "Arm", {})
  2137. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2138. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2139. local Arm02 = targetleftarm:Clone()
  2140. local Arm03 = targetrightarm:Clone()
  2141. targetleftarm.Transparency = 1
  2142. targetrightarm.Transparency = 1
  2143. Arm02.Parent = ModelArm02
  2144. Arm03.Parent = ModelArm03
  2145. for i, v in pairs(Arm02:GetChildren()) do
  2146. v:Destroy()
  2147. end
  2148. for i, v in pairs(Arm03:GetChildren()) do
  2149. v:Destroy()
  2150. end
  2151. local weldArm02 = Instance.new("Weld")
  2152. weldArm02.Parent = Arm02
  2153. weldArm02.Part0 = targetleftarm
  2154. weldArm02.Part1 = Arm02
  2155. weldArm02.C1 = CFrame.new(0, 0, 0)
  2156. local weldArm03 = Instance.new("Weld")
  2157. weldArm03.Parent = Arm03
  2158. weldArm03.Part0 = targetrightarm
  2159. weldArm03.Part1 = Arm03
  2160. weldArm03.C1 = CFrame.new(0, 0, 0)
  2161. for i, v in pairs(target:GetChildren()) do
  2162. if v:IsA("Shirt") then
  2163. v:clone().Parent = ModelArm02
  2164. end
  2165. end
  2166. for i, v in pairs(target:GetChildren()) do
  2167. if v:IsA("Shirt") then
  2168. v:clone().Parent = ModelArm03
  2169. end
  2170. end
  2171. weldArm02.Part0 = la
  2172. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2173. weldArm03.Part0 = ra
  2174. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2175. local BE1 = Blood1:Clone()
  2176. BE1.Parent = targetleftarm
  2177. game:GetService("Debris"):AddItem(BE1, 3)
  2178. BE1.Rate = 255
  2179. local BE2 = Blood1:Clone()
  2180. BE2.Parent = targetrightarm
  2181. game:GetService("Debris"):AddItem(BE2, 3)
  2182. BE2.Rate = 255
  2183. for i = 0,6.2,0.1 do
  2184. swait()
  2185. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2186. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2187. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2188. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2189. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2190. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2191. end
  2192. for i = 0,6.2,0.1 do
  2193. swait()
  2194. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2195. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2196. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2197. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2198. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2199. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2200. end
  2201. CreateSound("541909763", targettorso, 5, .8)
  2202. weldArm02:Destroy()
  2203. Arm02.CanCollide = true
  2204. weldArm03:Destroy()
  2205. Arm03.CanCollide = true
  2206. local bodyVelocity2 = Create("BodyVelocity")({
  2207. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2208. P = 5000,
  2209. maxForce = Vector3.new(8000, 8000, 8000),
  2210. Parent = Arm02
  2211. })
  2212. local bodyVelocity3 = Create("BodyVelocity")({
  2213. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2214. P = 5000,
  2215. maxForce = Vector3.new(8000, 8000, 8000),
  2216. Parent = Arm03
  2217. })
  2218. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2219. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2220. for i = 0,6.2,0.1 do
  2221. swait()
  2222. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2223. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2224. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2225. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2226. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2227. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2228. end
  2229. for i = 0,6.2,0.1 do
  2230. swait()
  2231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2232. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2233. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2234. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2235. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2236. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2237. end
  2238. targettorso:Remove()
  2239. for i = 0,6.2,0.1 do
  2240. swait()
  2241. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2242. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2243. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2244. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2245. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2246. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2247. end
  2248. end
  2249. targettorso.Anchored = false
  2250. attack = false
  2251. hum.WalkSpeed = 140
  2252. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2253. end
  2254. end
  2255.  
  2256. -------------------------------------------------------
  2257. --Start Effect Function--
  2258. -------------------------------------------------------
  2259. EffectModel = Instance.new("Model", char)
  2260. Effects = {
  2261. Block = {
  2262. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2263. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2264. prt.Anchored = true
  2265. prt.CFrame = cframe
  2266. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2267. game:GetService("Debris"):AddItem(prt, 10)
  2268. if Type == 1 or Type == nil then
  2269. table.insert(Effects, {
  2270. prt,
  2271. "Block1",
  2272. delay,
  2273. x3,
  2274. y3,
  2275. z3,
  2276. msh
  2277. })
  2278. elseif Type == 2 then
  2279. table.insert(Effects, {
  2280. prt,
  2281. "Block2",
  2282. delay,
  2283. x3,
  2284. y3,
  2285. z3,
  2286. msh
  2287. })
  2288. else
  2289. table.insert(Effects, {
  2290. prt,
  2291. "Block3",
  2292. delay,
  2293. x3,
  2294. y3,
  2295. z3,
  2296. msh
  2297. })
  2298. end
  2299. end
  2300. },
  2301. Sphere = {
  2302. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2303. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2304. prt.Anchored = true
  2305. prt.CFrame = cframe
  2306. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2307. game:GetService("Debris"):AddItem(prt, 10)
  2308. table.insert(Effects, {
  2309. prt,
  2310. "Cylinder",
  2311. delay,
  2312. x3,
  2313. y3,
  2314. z3,
  2315. msh
  2316. })
  2317. end
  2318. },
  2319. Cylinder = {
  2320. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2321. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2322. prt.Anchored = true
  2323. prt.CFrame = cframe
  2324. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2325. game:GetService("Debris"):AddItem(prt, 10)
  2326. table.insert(Effects, {
  2327. prt,
  2328. "Cylinder",
  2329. delay,
  2330. x3,
  2331. y3,
  2332. z3,
  2333. msh
  2334. })
  2335. end
  2336. },
  2337. Wave = {
  2338. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2339. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2340. prt.Anchored = true
  2341. prt.CFrame = cframe
  2342. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2343. game:GetService("Debris"):AddItem(prt, 10)
  2344. table.insert(Effects, {
  2345. prt,
  2346. "Cylinder",
  2347. delay,
  2348. x3 / 60,
  2349. y3 / 60,
  2350. z3 / 60,
  2351. msh
  2352. })
  2353. end
  2354. },
  2355. Ring = {
  2356. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2357. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2358. prt.Anchored = true
  2359. prt.CFrame = cframe
  2360. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2361. game:GetService("Debris"):AddItem(prt, 10)
  2362. table.insert(Effects, {
  2363. prt,
  2364. "Cylinder",
  2365. delay,
  2366. x3,
  2367. y3,
  2368. z3,
  2369. msh
  2370. })
  2371. end
  2372. },
  2373. Break = {
  2374. Create = function(brickcolor, cframe, x1, y1, z1)
  2375. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2376. prt.Anchored = true
  2377. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2378. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2379. local num = math.random(10, 50) / 1000
  2380. game:GetService("Debris"):AddItem(prt, 10)
  2381. table.insert(Effects, {
  2382. prt,
  2383. "Shatter",
  2384. num,
  2385. prt.CFrame,
  2386. math.random() - math.random(),
  2387. 0,
  2388. math.random(50, 100) / 100
  2389. })
  2390. end
  2391. },
  2392. Spiral = {
  2393. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2394. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2395. prt.Anchored = true
  2396. prt.CFrame = cframe
  2397. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2398. game:GetService("Debris"):AddItem(prt, 10)
  2399. table.insert(Effects, {
  2400. prt,
  2401. "Cylinder",
  2402. delay,
  2403. x3,
  2404. y3,
  2405. z3,
  2406. msh
  2407. })
  2408. end
  2409. },
  2410. Push = {
  2411. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2412. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2413. prt.Anchored = true
  2414. prt.CFrame = cframe
  2415. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2416. game:GetService("Debris"):AddItem(prt, 10)
  2417. table.insert(Effects, {
  2418. prt,
  2419. "Cylinder",
  2420. delay,
  2421. x3,
  2422. y3,
  2423. z3,
  2424. msh
  2425. })
  2426. end
  2427. }
  2428. }
  2429. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2430. local fp = IT("Part")
  2431. fp.formFactor = formfactor
  2432. fp.Parent = parent
  2433. fp.Reflectance = reflectance
  2434. fp.Transparency = transparency
  2435. fp.CanCollide = false
  2436. fp.Locked = true
  2437. fp.BrickColor = brickcolor
  2438. fp.Name = name
  2439. fp.Size = size
  2440. fp.Position = tors.Position
  2441. RemoveOutlines(fp)
  2442. fp.Material = "Neon"
  2443. fp:BreakJoints()
  2444. return fp
  2445. end
  2446.  
  2447. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2448. local mesh = IT(Mesh)
  2449. mesh.Parent = part
  2450. if Mesh == "SpecialMesh" then
  2451. mesh.MeshType = meshtype
  2452. if meshid ~= "nil" then
  2453. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2454. end
  2455. end
  2456. mesh.Offset = offset
  2457. mesh.Scale = scale
  2458. return mesh
  2459. end
  2460.  
  2461. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2462. local type = type
  2463. local rng = Instance.new("Part", char)
  2464. rng.Anchored = true
  2465. rng.BrickColor = color
  2466. rng.CanCollide = false
  2467. rng.FormFactor = 3
  2468. rng.Name = "Ring"
  2469. rng.Material = "Neon"
  2470. rng.Size = Vector3.new(1, 1, 1)
  2471. rng.Transparency = 1
  2472. rng.TopSurface = 0
  2473. rng.BottomSurface = 0
  2474. rng.CFrame = pos
  2475. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2476. local rngm = Instance.new("SpecialMesh", rng)
  2477. rngm.MeshType = MType
  2478. rngm.Scale = Vector3.new(x1, y1, z1)
  2479. local scaler2 = 1
  2480. local speeder = FastSpeed
  2481. if type == "Add" then
  2482. scaler2 = 1 * value
  2483. elseif type == "Divide" then
  2484. scaler2 = 1 / value
  2485. end
  2486. coroutine.resume(coroutine.create(function()
  2487. for i = 0, 10 / bonuspeed, 0.1 do
  2488. swait()
  2489. if type == "Add" then
  2490. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2491. elseif type == "Divide" then
  2492. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2493. end
  2494. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2495. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2496. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2497. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2498. end
  2499. rng:Destroy()
  2500. end))
  2501. end
  2502.  
  2503. local PlayerSize = 1
  2504. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  2505. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2506. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2507. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2508. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2509. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2510.  
  2511. function Cryo_Freeze()
  2512. attack = true
  2513. for i = 0,5.2,0.03 do
  2514. swait()
  2515. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2516. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2518. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2519. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2520. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2521. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2522. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2523. end
  2524. CreateSound("331666100", tors, 10, 1)
  2525. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2526. for i = 1,3,0.1 do
  2527. hum.WalkSpeed = 140
  2528. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2530. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2531. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2532. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2533. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2534. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2535. end
  2536. for i = 1,10,0.1 do
  2537. swait(10)
  2538. hum.WalkSpeed = 140
  2539. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2540. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2542. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2543. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2544. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2545. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2546. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2547. end
  2548. wait(.6)
  2549. attack = false
  2550. end
  2551.  
  2552. function HAAAAA() --HTGJHYG
  2553. attack = true
  2554. hum.WalkSpeed = 0.30
  2555. CreateSound("794081034", hed, 10, 1)
  2556. Character.Head.face.Texture = "rbxassetid://324333317"
  2557. for i = 0,2,0.1 do
  2558. swait()
  2559. CameraEnshaking(1, 2)
  2560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2562. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2564. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2565. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2566. end
  2567. for i = 0,14.7,0.1 do
  2568. swait()
  2569. CameraEnshaking(1, 3)
  2570. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2571. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2572. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2573. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2574. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2575. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2576. end
  2577. attack = false
  2578. Character.Head.face.Texture = "rbxassetid://324333317"
  2579. hum.WalkSpeed = 16
  2580. end
  2581.  
  2582. function Hell_From_Above()
  2583. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2584. attack = true
  2585. hum.WalkSpeed = 3.01
  2586. for i = 0,6.3,0.1 do
  2587. swait()
  2588. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2591. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2592. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2593. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2594. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2595. end
  2596. CreateSound("142070127", tors, 10, 1)
  2597. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2598. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2599. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2600. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2601. for i = 0,3.8,0.1 do
  2602. swait()
  2603. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2604. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2605. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2606. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2607. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2608. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2609. end
  2610. CreateSound("224339201", tors, 10, 0.5)
  2611. for i = 1, 3 do
  2612. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2613. UhhhhThing.CFrame = mouse.Hit
  2614. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2615. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2616. end
  2617. UhhhhThing:Destroy()
  2618. attack = false
  2619. hum.WalkSpeed = 16
  2620. end
  2621.  
  2622. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2623. local type = type
  2624. local rng = Instance.new("Part", char)
  2625. rng.Anchored = true
  2626. rng.BrickColor = color
  2627. rng.CanCollide = false
  2628. rng.FormFactor = 3
  2629. rng.Name = "Ring"
  2630. rng.Material = "Neon"
  2631. rng.Size = Vector3.new(1, 1, 1)
  2632. rng.Transparency = 0
  2633. rng.TopSurface = 0
  2634. rng.BottomSurface = 0
  2635. rng.CFrame = pos
  2636. local rngm = Instance.new("SpecialMesh", rng)
  2637. rngm.MeshType = MType
  2638. rngm.Scale = scale
  2639. local scaler2 = 1
  2640. if type == "Add" then
  2641. scaler2 = 1 * value
  2642. elseif type == "Divide" then
  2643. scaler2 = 1 / value
  2644. end
  2645. coroutine.resume(coroutine.create(function()
  2646. for i = 0, 10 / bonuspeed, 0.1 do
  2647. swait()
  2648. if type == "Add" then
  2649. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2650. elseif type == "Divide" then
  2651. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2652. end
  2653. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2654. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2655. end
  2656. rng:Destroy()
  2657. end))
  2658. end
  2659.  
  2660. function Eviscerate(dude)
  2661. if dude.Name ~= char then
  2662. local bgf = IT("BodyGyro", dude.Head)
  2663. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2664. local val = IT("BoolValue", dude)
  2665. val.Name = "IsHit"
  2666. local ds = coroutine.wrap(function()
  2667. dude:WaitForChild("Head"):BreakJoints()
  2668. wait(0.5)
  2669. target = nil
  2670. coroutine.resume(coroutine.create(function()
  2671. for i, v in pairs(dude:GetChildren()) do
  2672. if v:IsA("Accessory") then
  2673. v:Destroy()
  2674. end
  2675. if v:IsA("Humanoid") then
  2676. v:Destroy()
  2677. end
  2678. if v:IsA("CharacterMesh") then
  2679. v:Destroy()
  2680. end
  2681. if v:IsA("Model") then
  2682. v:Destroy()
  2683. end
  2684. if v:IsA("Part") or v:IsA("MeshPart") then
  2685. for x, o in pairs(v:GetChildren()) do
  2686. if o:IsA("Decal") then
  2687. o:Destroy()
  2688. end
  2689. end
  2690. coroutine.resume(coroutine.create(function()
  2691. v.Material = "Neon"
  2692. v.CanCollide = false
  2693. local PartEmmit1 = IT("ParticleEmitter", v)
  2694. PartEmmit1.LightEmission = 1
  2695. PartEmmit1.Texture = "rbxassetid://284205403"
  2696. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2697. PartEmmit1.Rate = 150
  2698. PartEmmit1.Lifetime = NumberRange.new(1)
  2699. PartEmmit1.Size = NumberSequence.new({
  2700. NumberSequenceKeypoint.new(0, 0.75, 0),
  2701. NumberSequenceKeypoint.new(1, 0, 0)
  2702. })
  2703. PartEmmit1.Transparency = NumberSequence.new({
  2704. NumberSequenceKeypoint.new(0, 0, 0),
  2705. NumberSequenceKeypoint.new(1, 1, 0)
  2706. })
  2707. PartEmmit1.Speed = NumberRange.new(0, 0)
  2708. PartEmmit1.VelocitySpread = 30000
  2709. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2710. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2711. local BodPoss = IT("BodyPosition", v)
  2712. BodPoss.P = 3000
  2713. BodPoss.D = 1000
  2714. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2715. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2716. v.Color = maincolor.Color
  2717. coroutine.resume(coroutine.create(function()
  2718. for i = 0, 49 do
  2719. swait(1)
  2720. v.Transparency = v.Transparency + 0.08
  2721. end
  2722. wait(0.5)
  2723. PartEmmit1.Enabled = false
  2724. wait(3)
  2725. v:Destroy()
  2726. dude:Destroy()
  2727. end))
  2728. end))
  2729. end
  2730. end
  2731. end))
  2732. end)
  2733. ds()
  2734. end
  2735. end
  2736.  
  2737. function FindNearestHead(Position, Distance, SinglePlayer)
  2738. if SinglePlayer then
  2739. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2740. end
  2741. local List = {}
  2742. for i, v in pairs(workspace:GetChildren()) do
  2743. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2744. table.insert(List, v)
  2745. end
  2746. end
  2747. return List
  2748. end
  2749.  
  2750. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2751. local type = type
  2752. local rng = Instance.new("Part", char)
  2753. rng.Anchored = true
  2754. rng.BrickColor = color
  2755. rng.CanCollide = false
  2756. rng.FormFactor = 3
  2757. rng.Name = "Ring"
  2758. rng.Material = "Neon"
  2759. rng.Size = Vector3.new(1, 1, 1)
  2760. rng.Transparency = 0
  2761. rng.TopSurface = 0
  2762. rng.BottomSurface = 0
  2763. rng.CFrame = pos
  2764. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2765. local rngm = Instance.new("SpecialMesh", rng)
  2766. rngm.MeshType = MType
  2767. rngm.Scale = Vector3.new(x1, y1, z1)
  2768. local scaler2 = 1
  2769. local speeder = FastSpeed
  2770. if type == "Add" then
  2771. scaler2 = 1 * value
  2772. elseif type == "Divide" then
  2773. scaler2 = 1 / value
  2774. end
  2775. coroutine.resume(coroutine.create(function()
  2776. for i = 0, 10 / bonuspeed, 0.1 do
  2777. swait()
  2778. if type == "Add" then
  2779. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2780. elseif type == "Divide" then
  2781. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2782. end
  2783. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2784. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2785. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2786. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2787. end
  2788. rng:Destroy()
  2789. end))
  2790. end
  2791.  
  2792. function SoulSteal(dude)
  2793. if dude.Name ~= char then
  2794. local bgf = IT("BodyGyro", dude.Head)
  2795. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2796. local val = IT("BoolValue", dude)
  2797. val.Name = "IsHit"
  2798. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2799. local soulst = coroutine.wrap(function()
  2800. local soul = Instance.new("Part",dude)
  2801. soul.Size = Vector3.new(1,1,1)
  2802. soul.CanCollide = false
  2803. soul.Anchored = false
  2804. soul.Position = torso.Position
  2805. soul.Transparency = 1
  2806. local PartEmmit1 = IT("ParticleEmitter", soul)
  2807. PartEmmit1.LightEmission = 1
  2808. PartEmmit1.Texture = "rbxassetid://569507414"
  2809. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2810. PartEmmit1.Rate = 250
  2811. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2812. PartEmmit1.Size = NumberSequence.new({
  2813. NumberSequenceKeypoint.new(0, 1, 0),
  2814. NumberSequenceKeypoint.new(1, 0, 0)
  2815. })
  2816. PartEmmit1.Transparency = NumberSequence.new({
  2817. NumberSequenceKeypoint.new(0, 0, 0),
  2818. NumberSequenceKeypoint.new(1, 1, 0)
  2819. })
  2820. PartEmmit1.Speed = NumberRange.new(0, 0)
  2821. PartEmmit1.VelocitySpread = 30000
  2822. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2823. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2824. local BodPoss = IT("BodyPosition", soul)
  2825. BodPoss.P = 3000
  2826. BodPoss.D = 1000
  2827. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2828. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2829. wait(1.6)
  2830. soul.Touched:connect(function(hit)
  2831. if hit.Parent == char then
  2832. soul:Destroy()
  2833. end
  2834. end)
  2835. wait(1.2)
  2836. while soul do
  2837. swait()
  2838. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2839. BodPoss.Position = tors.Position
  2840. end
  2841. end)
  2842. soulst()
  2843. end
  2844. end
  2845. function FaceMouse()
  2846. local Cam = workspace.CurrentCamera
  2847. return {
  2848. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2849. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2850. }
  2851. end
  2852. -------------------------------------------------------
  2853. --End Effect Function--
  2854. -------------------------------------------------------
  2855. function Cso(ID, PARENT, VOLUME, PITCH)
  2856. local NSound = nil
  2857. coroutine.resume(coroutine.create(function()
  2858. NSound = IT("Sound", PARENT)
  2859. NSound.Volume = VOLUME
  2860. NSound.Pitch = PITCH
  2861. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2862. swait()
  2863. NSound:play()
  2864. game:GetService("Debris"):AddItem(NSound, 10)
  2865. end))
  2866. return NSound
  2867. end
  2868. function CameraEnshaking(Length, Intensity)
  2869. coroutine.resume(coroutine.create(function()
  2870. local intensity = 1 * Intensity
  2871. local rotM = 0.01 * Intensity
  2872. for i = 0, Length, 0.1 do
  2873. swait()
  2874. intensity = intensity - 0.05 * Intensity / Length
  2875. rotM = rotM - 5.0E-4 * Intensity / Length
  2876. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2877. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2878. end
  2879. hum.CameraOffset = Vector3.new(0, 0, 0)
  2880. end))
  2881. end
  2882. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2883. local Hitboxpart = Instance.new("Part", EffectModel)
  2884. RemoveOutlines(Hitboxpart)
  2885. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2886. Hitboxpart.CanCollide = false
  2887. Hitboxpart.Transparency = 1
  2888. Hitboxpart.Anchored = true
  2889. Hitboxpart.CFrame = Pose
  2890. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2891. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2892. end
  2893. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2894. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2895. prt.Anchored = true
  2896. prt.CFrame = cframe
  2897. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2898. game:GetService("Debris"):AddItem(prt, 10)
  2899. if Type == 1 or Type == nil then
  2900. table.insert(Effects, {
  2901. prt,
  2902. "Block1",
  2903. delay,
  2904. x3,
  2905. y3,
  2906. z3,
  2907. msh
  2908. })
  2909. elseif Type == 2 then
  2910. table.insert(Effects, {
  2911. prt,
  2912. "Block2",
  2913. delay,
  2914. x3,
  2915. y3,
  2916. z3,
  2917. msh
  2918. })
  2919. elseif Type == 3 then
  2920. table.insert(Effects, {
  2921. prt,
  2922. "Block3",
  2923. delay,
  2924. x3,
  2925. y3,
  2926. z3,
  2927. msh
  2928. })
  2929. end
  2930. end
  2931.  
  2932. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2933. local Part = Create("Part"){
  2934. Parent = Parent,
  2935. Reflectance = Reflectance,
  2936. Transparency = Transparency,
  2937. CanCollide = false,
  2938. Locked = true,
  2939. BrickColor = BrickColor.new(tostring(BColor)),
  2940. Name = Name,
  2941. Size = Size,
  2942. Material = Material,
  2943. }
  2944. RemoveOutlines(Part)
  2945. return Part
  2946. end
  2947.  
  2948. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2949. local Msh = Create(Mesh){
  2950. Parent = Part,
  2951. Offset = OffSet,
  2952. Scale = Scale,
  2953. }
  2954. if Mesh == "SpecialMesh" then
  2955. Msh.MeshType = MeshType
  2956. Msh.MeshId = MeshId
  2957. end
  2958. return Msh
  2959. end
  2960.  
  2961. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2962. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2963. prt.Anchored = true
  2964. prt.CFrame = cframe
  2965. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2966. game:GetService("Debris"):AddItem(prt,2)
  2967. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2968. for i=0,1,delay do
  2969. swait()
  2970. Part.Transparency=i
  2971. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2972. end
  2973. Part.Parent=nil
  2974. end),prt,msh,(math.random(0,1)+math.random())/5)
  2975. end
  2976. -------------------------------------------------------
  2977. --End Important Functions--
  2978. -------------------------------------------------------
  2979. -------------------------------------------------------
  2980.  
  2981.  
  2982. --[[
  2983. Thanks for using Build-To-Lua by jarredbcv.
  2984. ]]--
  2985.  
  2986. New = function(Object, Parent, Name, Data)
  2987. local Object = Instance.new(Object)
  2988. for Index, Value in pairs(Data or {}) do
  2989. Object[Index] = Value
  2990. end
  2991. Object.Parent = Parent
  2992. Object.Name = Name
  2993. return Object
  2994. end
  2995.  
  2996. Gaunty = New("Model",char,"Gaunty",{})
  2997. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2998. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2999. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3000. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3001. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3002. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3003. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3004. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3005. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3006. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3007. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3008. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3009. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3010. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3011. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3012. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3013. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3014. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3015. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3016. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3017. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3018. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3019. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3020. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3021. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3022. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3023. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3024. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3025. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3026. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3027. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3028. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3029. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3030. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3031. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3032. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3033. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3034. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3035. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3036. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3037. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3038. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3039. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3040. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3041. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3042. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3043. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3044. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3045. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3046. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3047. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3048. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3049. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3050. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3051. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3052. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3053. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3054. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3055. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3056. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3057. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3058. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3059. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3060. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3061. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3062. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3063. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3064. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3065. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3066. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3067. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3068. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3069. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3070. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3071. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3072. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3073. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3074. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3075. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3076. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3077. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3078. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3079. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3080. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3081. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3082. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3083. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3084. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3085. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3086. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3087. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Bright green"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3088. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3089. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Dark green"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3090. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3091.  
  3092.  
  3093. NewInstance = function(instance,parent,properties)
  3094. local inst = Instance.new(instance,parent)
  3095. if(properties)then
  3096. for i,v in next, properties do
  3097. pcall(function() inst[i] = v end)
  3098. end
  3099. end
  3100. return inst;
  3101. end
  3102.  
  3103. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3104. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3105.  
  3106. for _,v in next, Gaunty:children() do
  3107. v.CanCollide = false
  3108. end
  3109.  
  3110. local all, last = {}, nil
  3111. ArmourParts = {}
  3112. NeonParts = {}
  3113. function scan(p)
  3114. for _, v in pairs(p:GetChildren()) do
  3115. if v:IsA("BasePart") then
  3116. if v.BrickColor == BrickColor.new("Dark green") then
  3117. table.insert(ArmourParts, v)
  3118. end
  3119. if v.BrickColor == BrickColor.new("Bright green") then
  3120. table.insert(NeonParts, v)
  3121. end
  3122. if last then
  3123. local w = Instance.new("Weld")
  3124. w.Part0, w.Part1 = last, v
  3125. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3126. w.Parent = last
  3127. end
  3128. table.insert(all, v)
  3129. last = v
  3130. end
  3131. scan(v)
  3132. end
  3133. end
  3134. scan(Gaunty)
  3135. local all2, last2 = {}, nil
  3136. ArmourParts2 = {}
  3137. NeonParts2 = {}
  3138. function scan2(p)
  3139. for _, v in pairs(p:GetChildren()) do
  3140. if v:IsA("BasePart") then
  3141. if v.BrickColor == BrickColor.new("Dark green") then
  3142. table.insert(ArmourParts2, v)
  3143. end
  3144. if v.BrickColor == BrickColor.new("Bright green") then
  3145. table.insert(NeonParts2, v)
  3146. end
  3147. if last2 then
  3148. local w = Instance.new("Weld")
  3149. w.Part0, w.Part1 = last2, v
  3150. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3151. w.Parent = last2
  3152. end
  3153. table.insert(all2, v)
  3154. last2 = v
  3155. end
  3156. scan2(v)
  3157. end
  3158. end
  3159.  
  3160. local EyeSizes={
  3161. NumberSequenceKeypoint.new(0,0.65,0),
  3162. NumberSequenceKeypoint.new(0.5,0.7,0),
  3163. NumberSequenceKeypoint.new(1,0,0)
  3164. }
  3165. local EyeTrans={
  3166. NumberSequenceKeypoint.new(0,0,0),
  3167. NumberSequenceKeypoint.new(0.5,0,0),
  3168. NumberSequenceKeypoint.new(1,1,0)
  3169. }
  3170. local PE2=Instance.new("ParticleEmitter", ra)
  3171. PE2.LightEmission=.2
  3172. while true do
  3173. PE2.Color = ColorSequence.new(BrickC(math.random(), math.random(), math.random()).Color,BrickC(math.random(), math.random(), math.random()).Color)
  3174. PE2.Color = ColorSequence.new(BrickC(math.random(), math.random(), math.random()).Color,BrickC(math.random(), math.random(), math.random()).Color)
  3175. PE2.Color = ColorSequence.new(BrickC(math.random(), math.random(), math.random()).Color,BrickC(math.random(), math.random(), math.random()).Color)
  3176. end
  3177. PE2.Transparency=NumberSequence.new(EyeTrans)
  3178. PE2.Lifetime=NumberRange.new(0.35)
  3179. PE2.Rotation=NumberRange.new(0,360)
  3180. PE2.Rate=999
  3181. PE2.VelocitySpread = 10000
  3182. PE2.Acceleration = Vector3.new(0,25,0)
  3183. PE2.ZOffset = 0.5
  3184. PE2.Drag = 0
  3185. PE2.Speed = NumberRange.new(0,0,0)
  3186. PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3187. PE2.Name = "PE2"
  3188. PE2.Enabled = true
  3189. PE2.LockedToPart = true
  3190. --
  3191. local EyeSizes={
  3192. NumberSequenceKeypoint.new(0,0.65,0),
  3193. NumberSequenceKeypoint.new(0.5,0.7,0),
  3194. NumberSequenceKeypoint.new(1,0,0)
  3195. }
  3196. local EyeTrans={
  3197. NumberSequenceKeypoint.new(0,0,0),
  3198. NumberSequenceKeypoint.new(0.5,0,0),
  3199. NumberSequenceKeypoint.new(1,1,0)
  3200. }
  3201.  
  3202. -------------------------------------------------------
  3203. --Start Customization--
  3204. -------------------------------------------------------
  3205.  
  3206. ---------------------------------------------
  3207. local Player_Size = 1
  3208. if Player_Size ~= 1 then
  3209. root.Size = root.Size * Player_Size
  3210. tors.Size = tors.Size * Player_Size
  3211. hed.Size = hed.Size * Player_Size
  3212. ra.Size = ra.Size * Player_Size
  3213. la.Size = la.Size * Player_Size
  3214. rl.Size = rl.Size * Player_Size
  3215. ll.Size = ll.Size * Player_Size
  3216. ----------------------------------------------------------------------------------
  3217. rootj.Parent = root
  3218. neck.Parent = tors
  3219. RW.Parent = tors
  3220. LW.Parent = tors
  3221. RH.Parent = tors
  3222. LH.Parent = tors
  3223. ----------------------------------------------------------------------------------
  3224. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3225. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3226. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3227. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3228. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3229. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3230. ----------------------------------------------------------------------------------
  3231. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3232. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3233. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3234. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3235. --hat.Parent = Character
  3236. end
  3237. ----------------------------------------------------------------------------------
  3238. local SONG = 711527448
  3239. local SONG2 = 0
  3240. local Music = Instance.new("Sound",tors)
  3241. Music.Volume = 7
  3242. Music.Looped = true
  3243. Music.Pitch = 0.6 --Pitcher
  3244. ----------------------------------------------------------------------------------
  3245. local equipped = false
  3246. local idle = 0
  3247. local change = 1
  3248. local val = 0
  3249. local toim = 0
  3250. local idleanim = 0.4
  3251. local sine = 0
  3252. local Mode = 1
  3253. ----------------------------------------------------------------------------------
  3254. hum.WalkSpeed = 140
  3255. hum.JumpPower = 500
  3256. hum.Animator.Parent = nil
  3257. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  3258. local naeeym2 = IT("BillboardGui",char)
  3259. naeeym2.AlwaysOnTop = true
  3260. naeeym2.Size = UDim2.new(5,35,2,15)
  3261. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3262. naeeym2.MaxDistance = 75
  3263. naeeym2.Adornee = hed
  3264. naeeym2.Name = "Name"
  3265. --naeeym2.PlayerToHideFrom = Player
  3266. local tecks2 = IT("TextLabel",naeeym2)
  3267. tecks2.BackgroundTransparency = 1
  3268. tecks2.TextScaled = true
  3269. tecks2.BorderSizePixel = 0
  3270. tecks2.Text = "Ultra Chara LVL ?"
  3271. tecks2.Font = "Fantasy"
  3272. tecks2.TextSize = 50
  3273. tecks2.TextStrokeTransparency = 0
  3274. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3275. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3276. tecks2.Size = UDim2.new(1,0,0.5,0)
  3277. tecks2.Parent = naeeym2
  3278. -------------------------------------------------------
  3279. --End Customization--
  3280. -------------------------------------------------------
  3281.  
  3282. -----------------------------------------------------
  3283. --Start Attacks N Stuff--
  3284. -------------------------------------------------------
  3285. function resetmode()
  3286. tecks2.Text = "GoodBye_SunShine..."
  3287. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3288. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3289. for i, v in pairs(ArmourParts) do
  3290. v.BrickColor = BrickColor.new("Black")
  3291. v.Material = "Neon"
  3292. v.Transparency = 0
  3293. end
  3294. for i, v in pairs(NeonParts) do
  3295. maincolor = BrickColor.new("Dark stone grey")
  3296. v.BrickColor = maincolor
  3297. v.Material = "Neon"
  3298. v.Transparency = 0
  3299. end
  3300. for i, v in pairs(ArmourParts2) do
  3301. v.BrickColor = BrickColor.new("Black")
  3302. v.Material = "Neon"
  3303. v.Transparency = 0
  3304. end
  3305. for i, v in pairs(NeonParts2) do
  3306. maincolor = BrickColor.new("Dark stone grey")
  3307. v.BrickColor = maincolor
  3308. v.Material = "Neon"
  3309. v.Transparency = 0
  3310. end
  3311. Mode = 1
  3312. SONG = 711527448
  3313. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  3314. end
  3315.  
  3316. function Taunt10000()
  3317. attack = true
  3318. Cso("649634100", hed, 10, 0.5)
  3319. for i = 0, 6, 0.1 do
  3320. swait()
  3321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3322. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3323. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3324. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3325. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3326. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3327. end
  3328. attack = false
  3329. end
  3330.  
  3331. function Taunt2()
  3332. attack = true
  3333. hum.WalkSpeed = 0
  3334. TAUNT2:Play()
  3335. repeat
  3336. swait()
  3337. TAUNT.Parent = tors
  3338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3339. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3340. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3341. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3342. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3343. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3344. until TAUNT2.Playing == false
  3345. attack = false
  3346. hum.WalkSpeed = 16
  3347. end
  3348.  
  3349. function AnnoyingSink()
  3350. coroutine.resume(coroutine.create(function()
  3351. attack = true
  3352. for i = 0, 6, 0.1 do
  3353. swait()
  3354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3355. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3356. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3357. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3358. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3359. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3360. end
  3361. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3362. Hole2.Color = Color3.new(0,0,0)
  3363. local MESH = MakeForm(Hole2,"Cyl")
  3364. MESH.Scale = Vector3.new(0,1,0)
  3365. Hole2.CFrame = CF(mouse.Hit.p)
  3366. Cso("154955269", Hole2, 10, .7)
  3367. for i = 0, 3, 0.1 do
  3368. swait()
  3369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3370. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3371. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3372. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3373. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3374. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3375. end
  3376. attack = false
  3377. for i = 1, 50 do
  3378. swait()
  3379. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3380. end
  3381. for i = 1, 200 do
  3382. swait()
  3383. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3384. end
  3385. swait(100)
  3386. for i = 1, 50 do
  3387. swait()
  3388. Trail(Hole2)
  3389. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3390. end
  3391. Hole2:remove()
  3392. end))
  3393. end
  3394.  
  3395. function Taunt()
  3396. attack = true
  3397. hum.WalkSpeed = 0
  3398. TAUNT:Play()
  3399. repeat
  3400. swait()
  3401. TAUNT.Parent = tors
  3402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3403. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3404. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3405. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3406. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3407. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3408. until TAUNT.Playing == false
  3409. attack = false
  3410. hum.WalkSpeed = 16
  3411. end
  3412. function attackone()
  3413. attack = true
  3414. hum.WalkSpeed = 3.01
  3415. for i = 0, 1.7, 0.1 do
  3416. swait()
  3417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3419. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3420. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3421. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3422. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3423. end
  3424. Cso("203426541", ra, 10, 1)
  3425. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3426. CameraEnshaking(2, 5)
  3427. for i = 0, 1.4, 0.1 do
  3428. swait()
  3429. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3432. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3433. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3434. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3435. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3436. end
  3437. hum.WalkSpeed = 16
  3438. attack = false
  3439. end
  3440.  
  3441.  
  3442.  
  3443. function attacktwo()
  3444. attack = true
  3445. hum.WalkSpeed = 3.01
  3446. for i = 0, 1.7, 0.1 do
  3447. swait()
  3448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3449. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3450. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3451. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3452. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3453. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3454. end
  3455. Cso("203426541", rl, 10, 1)
  3456. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3457. CameraEnshaking(2, 3)
  3458. for i = 0, 1.4, 0.1 do
  3459. swait()
  3460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3462. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3463. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3464. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3465. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3466. end
  3467. hum.WalkSpeed = 16
  3468. attack = false
  3469. end
  3470. function attackthree()
  3471. attack = true
  3472. hum.WalkSpeed = 3.01
  3473. for i = 0, 1.4, 0.1 do
  3474. swait()
  3475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3477. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3478. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3479. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3480. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3481. end
  3482. Cso("203426541", hed, 10, 1)
  3483. for i = 0, 1.7, 0.1 do
  3484. swait()
  3485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3486. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3487. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3488. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3489. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3490. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3491. end
  3492. CameraEnshaking(2, 8)
  3493. Cso("260435136", hed, 10, .9)
  3494. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3495. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3496. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3497. for i = 0, 1.8, 0.1 do
  3498. swait()
  3499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3501. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3502. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3503. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3504. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3505. end
  3506. hum.WalkSpeed = 16
  3507. attack = false
  3508. end
  3509.  
  3510. function somuchcancerwhy() --o no
  3511. attack = true
  3512. hum.WalkSpeed = 0.10
  3513. Character.Head.face.Texture = "rbxassetid://324333317"
  3514. local A = math.random(1,13)
  3515. if A == 1 then
  3516. ohno.SoundId = "rbxassetid://295810519"
  3517. ohno.TimePosition = 1
  3518. end
  3519. if A == 2 then
  3520. ohno.SoundId = "rbxassetid://488472970"
  3521. ohno.TimePosition = 2
  3522. end
  3523. if A == 3 then
  3524. ohno.SoundId = "rbxassetid://917045199"
  3525. ohno.TimePosition = 3
  3526. end
  3527. if A == 4 then
  3528. ohno.SoundId = "rbxassetid://324205173"
  3529. ohno.TimePosition = 1
  3530. end
  3531. if A == 5 then
  3532. ohno.SoundId = "rbxassetid://376134741"
  3533. ohno.TimePosition = 8
  3534. end
  3535. if A == 6 then
  3536. ohno.SoundId = "rbxassetid://164147183"
  3537. ohno.TimePosition = 0
  3538. end
  3539. if A == 7 then
  3540. ohno.SoundId = "rbxassetid://825526716"
  3541. ohno.TimePosition = 1
  3542. end
  3543. if A == 8 then
  3544. ohno.SoundId = "rbxassetid://185460366"
  3545. ohno.TimePosition = 0
  3546. end
  3547. if A == 9 then
  3548. ohno.SoundId = "rbxassetid://273319633"
  3549. ohno.TimePosition = 1
  3550. end
  3551. if A == 10 then
  3552. ohno.SoundId = "rbxassetid://506212392"
  3553. ohno.TimePosition = 2
  3554. end
  3555. if A == 11 then
  3556. ohno.SoundId = "rbxassetid://708297448"
  3557. ohno.TimePosition = 4
  3558. end
  3559. if A == 12 then
  3560. ohno.SoundId = "rbxassetid://497199103"
  3561. ohno.TimePosition = 9
  3562. end
  3563. if A == 13 then
  3564. ohno.SoundId = "rbxassetid://152833989"
  3565. ohno.TimePosition = 1
  3566. end
  3567. ohno:Play()
  3568. for i = 0,100,0.1 do
  3569. swait()
  3570. CameraEnshaking(2, 3)
  3571. ohno.Parent = hed
  3572. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3573. end
  3574. attack = false
  3575. ohno:Stop()
  3576. Character.Head.face.Texture = "rbxassetid://324333317"
  3577. hum.WalkSpeed = 16
  3578. end
  3579.  
  3580. function Power_Burst()
  3581. hum.WalkSpeed = 4
  3582. attack = true
  3583. Cso("163619849", Handle, 10, 1.35)
  3584. for i = 0,4.3,0.1 do
  3585. swait()
  3586. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3588. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3589. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3590. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3591. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3592. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3593. end
  3594. CameraEnshaking(2.5, 20)
  3595. Cso("539294959", Handle, 10, .9)
  3596. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3597. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3598. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3599. for i = 0,3,0.1 do
  3600. swait()
  3601. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3602. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3603. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3604. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3605. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3606. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3607. end
  3608. hum.WalkSpeed = 16
  3609. attack = false
  3610. end
  3611.  
  3612. function Eruption2()
  3613. attack = true
  3614. hum.WalkSpeed = 2
  3615. hum.JumpPower = 500
  3616. for i = 0,7,0.1 do
  3617. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3618. swait()
  3619. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3620. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3621. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3622. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3623. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3624. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3625. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3626. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3627. end
  3628. CreateSound("144699494", tors, 10, 1)
  3629. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3630. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3631. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3632. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3633. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3634. coroutine.resume(coroutine.create(function()
  3635. for i = 0,1.8,0.1 do
  3636. swait()
  3637. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3638. end
  3639. for i = 0,1.8,0.1 do
  3640. swait()
  3641. hum.CameraOffset = Vector3.new(0,0,0)
  3642. end
  3643. end))
  3644. local vel2 = Instance.new("BodyVelocity",tors)
  3645. vel2.Velocity = Vector3.new(0,55,0)
  3646. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3647. for i = 0,4,0.1 do
  3648. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3649. swait()
  3650. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3651. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3653. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3654. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3655. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3656. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3657. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3658. end
  3659. hum.WalkSpeed = 16
  3660. vel2:Destroy()
  3661. hum.JumpPower = 500
  3662. attack = false
  3663. end
  3664.  
  3665. function Magic_Bombs()
  3666. attack = true
  3667. hum.WalkSpeed = 0
  3668. local GYRO = IT("BodyGyro",root)
  3669. GYRO.D = 100
  3670. GYRO.P = 2000
  3671. GYRO.MaxTorque = VT(0,4000000,0)
  3672. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3673. for i = 0,3.6,0.1 do
  3674. swait()
  3675. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3676. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3677. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3678. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3679. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3680. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3681. end
  3682. CameraEnshaking(1, 6)
  3683. GYRO:Destroy()
  3684. Cso("588734356", Handle, 10, 1.05)
  3685. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3686. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3687. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3688. for i = 0,2,0.1 do
  3689. swait()
  3690. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3691. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3692. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3693. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3694. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3695. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3696. end
  3697. local GYRO = IT("BodyGyro",root)
  3698. GYRO.D = 100
  3699. GYRO.P = 2000
  3700. GYRO.MaxTorque = VT(0,4000000,0)
  3701. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3702. for i = 0,2.4,0.1 do
  3703. swait()
  3704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3706. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3707. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3708. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3709. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3710. end
  3711. GYRO:Destroy()
  3712. CameraEnshaking(1, 6)
  3713. Cso("588734356", Handle, 10, 1.05)
  3714. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3715. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3716. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3717. for i = 0,2,0.1 do
  3718. swait()
  3719. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3720. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3721. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3722. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3723. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3724. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3725. end
  3726. local GYRO = IT("BodyGyro",root)
  3727. GYRO.D = 100
  3728. GYRO.P = 2000
  3729. GYRO.MaxTorque = VT(0,4000000,0)
  3730. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3731. for i = 0,2.4,0.1 do
  3732. swait()
  3733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3735. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3736. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3737. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3738. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3739. end
  3740. GYRO:Destroy()
  3741. CameraEnshaking(1, 6)
  3742. Cso("588734356", Handle, 10, 1.05)
  3743. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3744. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3745. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3746. for i = 0,2,0.1 do
  3747. swait()
  3748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3749. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3750. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3751. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3752. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3753. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3754. end
  3755. attack = false
  3756. hum.WalkSpeed = 16
  3757. end
  3758.  
  3759. function Dangerous_Field()
  3760. attack = true
  3761. hum.WalkSpeed = 0
  3762. for i = 0,10,0.1 do
  3763. swait()
  3764. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3765. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3766. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3767. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3768. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3769. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3770. CameraEnshaking(1, 7)
  3771. Cso("588734356", Handle, 10, 1.2)
  3772. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3773. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3774. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3775. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3776. end
  3777. attack = false
  3778. hum.WalkSpeed = 16
  3779. end
  3780. function Field()
  3781. attack = true
  3782. hum.WalkSpeed = 0
  3783. for i = 0,10,0.1 do
  3784. swait()
  3785. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3786. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3787. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3788. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3789. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3790. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3791. CameraEnshaking(1, 7)
  3792. Cso("588734356", Handle, 10, 1.2)
  3793. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3794. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3795. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3796. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3797. end
  3798. attack = false
  3799. hum.WalkSpeed = 16
  3800. end
  3801. function Shockwave()
  3802. attack = true
  3803. hum.WalkSpeed = 0
  3804. for i = 0,4,0.1 do
  3805. swait()
  3806. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3808. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3809. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3810. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3811. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3812. end
  3813. coroutine.resume(coroutine.create(function()
  3814. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3815. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3816. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3817. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3818. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3819. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3820. CameraEnshaking(1, 7)
  3821. wait(0.05)
  3822. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3823. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3824. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3825. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3826. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3827. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3828. CameraEnshaking(1, 7)
  3829. wait(0.05)
  3830. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3831. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3832. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3833. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3834. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3835. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3836. CameraEnshaking(1, 7)
  3837. wait(0.05)
  3838. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3839. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3840. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3841. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3842. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3843. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3844. CameraEnshaking(1, 7)
  3845. wait(0.05)
  3846. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3847. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3848. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3849. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3850. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3851. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3852. CameraEnshaking(1, 7)
  3853. wait(0.05)
  3854. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3855. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3856. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3857. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3858. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3859. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3860. CameraEnshaking(1, 7)
  3861. end))
  3862. Cso("440145223", Handle, 10, 1.05)
  3863. for i = 1,7,0.1 do
  3864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3866. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3867. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3868. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3869. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3870. end
  3871. wait(.6)
  3872. hum.WalkSpeed = 16
  3873. attack = false
  3874. end
  3875. function Pulse()
  3876. attack = true
  3877. hum.WalkSpeed = 0
  3878. local GYRO = IT("BodyGyro",root)
  3879. GYRO.D = 100
  3880. GYRO.P = 2000
  3881. GYRO.MaxTorque = VT(0,4000000,0)
  3882. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3883. for i = 0,4,0.1 do
  3884. swait()
  3885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3886. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3887. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3888. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3889. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3890. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3891. end
  3892. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3893. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3894. CameraEnshaking(1, 25)
  3895. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3896. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3897. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3898. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3899. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3900. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3901. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3902. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3903. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3904. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3905. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3906. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3907. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3908. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3909. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3910. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3911. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3912. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3913. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3914. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3915. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3916. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3917. Cso("440145223", Handle, 10, 1.05)
  3918. GYRO:Destroy()
  3919. for i = 1,2,0.1 do
  3920. swait()
  3921. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3922. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3923. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3924. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3925. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3926. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3927. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3928. end
  3929. hum.WalkSpeed = 16
  3930. attack = false
  3931. end
  3932.  
  3933. function Technobeam()
  3934. attack = true
  3935. hum.WalkSpeed = 3.01
  3936. for i = 0, 4, 0.1 do
  3937. swait()
  3938. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  3939. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  3940. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3941. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3942. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3943. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3944. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3945. end
  3946. for i = 0, 2, 0.1 do
  3947. swait()
  3948. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  3949. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  3950. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  3951. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  3952. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  3953. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3954. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3955. end
  3956. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  3957. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  3958. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  3959. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  3960. CameraEnshaking(4, 5)
  3961. Cso("206049428", char, 10, 1)
  3962. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  3963. if v:FindFirstChild("Head") then
  3964. Eviscerate(v)
  3965. end
  3966. end
  3967. for i = 0, 2, 0.1 do
  3968. swait()
  3969. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  3970. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  3971. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3972. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3973. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3974. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3975. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3976. end
  3977. hum.WalkSpeed = 16
  3978. attack = false
  3979. end
  3980.  
  3981. function Painful_Stomp2()
  3982. attack = true
  3983. for i = 0,5.2,0.1 do
  3984. swait()
  3985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3986. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3987. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3988. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3989. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  3990. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  3991. end
  3992. CreateSound("331666100", char, 10, 1)
  3993. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3994. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3995. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3996. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3997. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  3998. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  3999. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4000. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4001. if v:FindFirstChild("Head") then
  4002. Eviscerate(v)
  4003. end
  4004. end
  4005. coroutine.resume(coroutine.create(function()
  4006. for i = 0,2.8,0.1 do
  4007. swait()
  4008. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4009. end
  4010. for i = 0,1.8,0.1 do
  4011. swait()
  4012. hum.CameraOffset = Vector3.new(0,0,0)
  4013. end
  4014. end))
  4015. for i = 0,3.7,0.1 do
  4016. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4017. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4018. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4019. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4020. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4021. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4022. end
  4023. wait(.6)
  4024. attack = false
  4025. end
  4026.  
  4027. function Painful_Stomp()
  4028. attack = true
  4029. for i = 0,5.2,0.1 do
  4030. swait()
  4031. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4032. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4033. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4034. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4035. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4036. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4037. end
  4038. CreateSound("331666100", char, 10, 1)
  4039. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4040. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4041. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4042. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4043. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4044. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4045. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4046. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4047. if v:FindFirstChild("Head") then
  4048. Eviscerate(v)
  4049. end
  4050. end
  4051. coroutine.resume(coroutine.create(function()
  4052. for i = 0,2.8,0.1 do
  4053. swait()
  4054. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4055. end
  4056. for i = 0,1.8,0.1 do
  4057. swait()
  4058. hum.CameraOffset = Vector3.new(0,0,0)
  4059. end
  4060. end))
  4061. for i = 0,3.7,0.1 do
  4062. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4063. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4064. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4065. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4066. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4067. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4068. end
  4069. wait(.6)
  4070. attack = false
  4071. end
  4072.  
  4073.  
  4074. function LAZER()
  4075. attack = true
  4076. hum.WalkSpeed = 0.03
  4077. for i = 0,4,0.1 do
  4078. swait()
  4079. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4080. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4081. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4082. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4083. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4084. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4085. end
  4086. LAZOR:Play()
  4087. local GYRO = IT("BodyGyro",root)
  4088. GYRO.D = 100
  4089. GYRO.P = 2000
  4090. GYRO.MaxTorque = VT(0,4000000,0)
  4091. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4092. repeat
  4093. swait(2)
  4094. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4095. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4096. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4097. LAZOR.Parent = ra
  4098. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4099. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4100. CameraEnshaking(1, 7)
  4101. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4102. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4103. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4104. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4105. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4106. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4107. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4108. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4109. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4110. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4111. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4112. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4113. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4114. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4115. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4116. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4117. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4118. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4119. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4120. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4121. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4122. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4123. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4124. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4125. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4126. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4127. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4128. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4129. until LAZOR.Playing == false
  4130. GYRO:Destroy()
  4131. hum.WalkSpeed = 16
  4132. attack = false
  4133. end
  4134. function new()
  4135. attack = true
  4136. hum.WalkSpeed = 0.03
  4137. for i = 0,4,0.1 do
  4138. swait()
  4139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4140. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4141. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4142. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4143. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4144. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4145. end
  4146. LAZOR:Play()
  4147. local GYRO = IT("BodyGyro",root)
  4148. GYRO.D = 100
  4149. GYRO.P = 2000
  4150. GYRO.MaxTorque = VT(0,4000000,0)
  4151. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4152. repeat
  4153. swait(2)
  4154. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4155. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4156. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4157. LAZOR.Parent = ra
  4158. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4159. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4160. CameraEnshaking(1, 7)
  4161. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4162. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4163. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4164. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4165. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4166. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4167. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4168. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4169. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4170. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4171. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4172. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4173. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4174. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4175. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4176. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4177. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4178. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4179. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4180. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4181. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4182. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4183. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4184. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4185. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4186. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4187. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4188. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4189. until LAZOR.Playing == false
  4190. GYRO:Destroy()
  4191. hum.WalkSpeed = 16
  4192. attack = false
  4193. end
  4194.  
  4195. function Tauntmelon()
  4196. attack = true
  4197. hum.WalkSpeed = 0
  4198. for i = 0, 9, 0.1 do
  4199. swait()
  4200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4201. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4202. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4203. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4204. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4205. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4206. end
  4207. attack = false
  4208. hum.WalkSpeed = 16
  4209. end
  4210.  
  4211. function Purity_Slam()
  4212. attack = true
  4213. for i = 0,5.2,0.1 do
  4214. swait()
  4215. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4216. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4217. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4218. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4219. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4220. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4221. end
  4222. CreateSound("331666100", tors, 10, 1)
  4223. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  4224. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  4225. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4226. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  4227. MagniDamage(tors, 100, 400, 600, 10, "Normal")
  4228. coroutine.resume(coroutine.create(function()
  4229. for i = 0,1.8,0.1 do
  4230. swait()
  4231. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4232. end
  4233. for i = 0,1.8,0.1 do
  4234. swait()
  4235. hum.CameraOffset = Vector3.new(0,0,0)
  4236. end
  4237. end))
  4238. for i = 1,4.7,0.1 do
  4239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4241. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4242. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4243. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4244. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4245. end
  4246. wait(.6)
  4247. attack = false
  4248. end
  4249.  
  4250. function Spirit_Beam()
  4251. attack = true
  4252. hum.WalkSpeed = 0
  4253. local GYRO = IT("BodyGyro",root)
  4254. GYRO.D = 100
  4255. GYRO.P = 2000
  4256. GYRO.MaxTorque = VT(0,4000000,0)
  4257. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4258. for i = 0,5,0.1 do
  4259. swait()
  4260. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4261. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4262. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4263. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4264. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4265. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4266. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4267. end
  4268. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4269. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4270. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4271. local beam = Instance.new("Part", workspace)
  4272. beam.BrickColor = BrickColor.new("Fog")
  4273. beam.FormFactor = "Custom"
  4274. beam.Material = "Neon"
  4275. beam.Transparency = 0.5
  4276. beam.Anchored = true
  4277. beam.Locked = true
  4278. beam.CanCollide = false
  4279. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4280. beam.Size = Vector3.new(1.05, 1.05, distance)
  4281. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4282. game:GetService("Debris"):AddItem(beam, 0.14)
  4283. local sound = Instance.new('Sound',Handle)
  4284. sound.SoundId = 'rbxassetid://588697948'
  4285. sound.Volume = 7
  4286. sound.EmitterSize = 40
  4287. sound.MaxDistance = 450
  4288. sound:Play()
  4289. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4290. GYRO:Destroy()
  4291. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4292. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4293. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4294. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4295. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4296. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4297. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4298. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4299. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4300. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4301. wait(0.3)
  4302. attack = false
  4303. hum.WalkSpeed = 16
  4304. ref:Destroy()
  4305. end
  4306. function Distort()
  4307. attack = true
  4308. hum.WalkSpeed = 0
  4309. local pos = root.Position
  4310. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4311. Cso("261227592", tors, 10, 0.85)
  4312. for i = 1,2.5,0.1 do
  4313. swait()
  4314. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4315. end
  4316. attack = false
  4317. hum.WalkSpeed = 8
  4318. end
  4319. function Ancient_Rage()
  4320. attack = true
  4321. hum.WalkSpeed = 4
  4322. Cso("135017578", tors, 10, 1.05)
  4323. for i = 1,14,0.1 do
  4324. swait()
  4325. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4326. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4327. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4328. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4329. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4330. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4331. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4332. if v:FindFirstChild("Head") then
  4333. Eviscerate(v)
  4334. end
  4335. end
  4336. end
  4337. attack = false
  4338. hum.WalkSpeed = 16
  4339. end
  4340. function Ancient_Ragu()
  4341. attack = true
  4342. hum.WalkSpeed = 4
  4343. Cso("1028044973", tors, 10, 1.05)
  4344. for i = 1,14,0.1 do
  4345. swait()
  4346. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4348. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4349. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4350. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4351. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4352. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4353. if v:FindFirstChild("Head") then
  4354. Eviscerate(v)
  4355. end
  4356. end
  4357. end
  4358. attack = false
  4359. hum.WalkSpeed = 16
  4360. end
  4361. function TTTTTTTTTTGaunt()
  4362. attack = true
  4363. hum.WalkSpeed = 0
  4364. sex:Play()
  4365. repeat
  4366. swait()
  4367. sex.Parent = tors
  4368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4370. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4371. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4372. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4373. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4374. until sex.Playing == false
  4375. attack = false
  4376. hum.WalkSpeed = 16
  4377. end
  4378. function TTTTTTTTTTTaunt()
  4379. attack = true
  4380. hum.WalkSpeed = 0
  4381. DTAUNT:Play()
  4382. repeat
  4383. swait()
  4384. DTAUNT.Parent = tors
  4385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4389. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4390. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4391. until DTAUNT.Playing == false
  4392. attack = false
  4393. hum.WalkSpeed = 16
  4394. end
  4395.  
  4396. function Taunt3()
  4397. attack = true
  4398. hum.WalkSpeed = 0
  4399. newnoob:Play()
  4400. repeat
  4401. swait()
  4402. newnoob.Parent = tors
  4403. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4404. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4405. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4406. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4407. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4408. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4409. until newnoob.Playing == false
  4410. attack = false
  4411. hum.WalkSpeed = 16
  4412. end
  4413.  
  4414.  
  4415. function Multi_Bombs()
  4416. attack = true
  4417. hum.WalkSpeed = 3.01
  4418. for i = 0,3,0.1 do
  4419. swait()
  4420. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4421. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4422. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4423. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4424. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4425. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4426. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4427. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4428. end
  4429. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4430. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4431. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4432. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4433. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4434. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4435. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4436. CreateSound("142070127", tors, 10, 1)
  4437. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4438. for i = 0,1,0.1 do
  4439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4441. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4442. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4443. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4444. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4445. end
  4446. for i = 0,2,0.1 do
  4447. swait()
  4448. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4449. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4450. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4451. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4452. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4453. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4454. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4455. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4456. end
  4457. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4458. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4459. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4460. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4461. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4462. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4463. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4464. CreateSound("142070127", tors, 10, 1)
  4465. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4466. for i = 0,1,0.1 do
  4467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4468. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4469. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4470. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4471. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4472. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4473. end
  4474. for i = 0,2,0.1 do
  4475. swait()
  4476. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4477. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4478. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4479. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4480. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4481. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4482. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4483. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4484. end
  4485. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4486. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4487. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4488. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4489. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4490. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4491. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4492. CreateSound("142070127", tors, 10, 1)
  4493. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4494. for i = 0,1,0.1 do
  4495. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4496. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4497. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4498. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4499. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4500. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4501. end
  4502. wait(.6)
  4503. attack = false
  4504. hum.WalkSpeed = 16
  4505. end
  4506.  
  4507. function Universal_Crush()
  4508. attack = true
  4509. for i = 0,5.2,0.05 do
  4510. swait()
  4511. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4512. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4513. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4514. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4515. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4516. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4517. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4518. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4519. end
  4520. CreateSound("331666100", tors, 10, 1)
  4521. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4522. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4523. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4524. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4525. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4526. coroutine.resume(coroutine.create(function()
  4527. for i = 0,1.8,0.1 do
  4528. swait()
  4529. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4530. end
  4531. for i = 0,1.8,0.1 do
  4532. swait()
  4533. hum.CameraOffset = Vector3.new(0,0,0)
  4534. end
  4535. end))
  4536. for i = 1,4.7,0.1 do
  4537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4538. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4539. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4540. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4541. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4542. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4543. end
  4544. wait(.6)
  4545. attack = false
  4546. end
  4547.  
  4548. function HAAH()
  4549. attack = true
  4550. hum.WalkSpeed = 0
  4551. Cso("300208779", hed, 10, 1)
  4552. for i = 0,9,0.1 do
  4553. swait()
  4554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4556. if Mrandom(1,15) == 1 then
  4557. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4558. end
  4559. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4560. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4561. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4562. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4563. end
  4564. attack = false
  4565. hum.WalkSpeed = 16
  4566. end
  4567. function again()
  4568. attack = true
  4569. hum.WalkSpeed = 0
  4570. ITAUNT:Play()
  4571. repeat
  4572. swait()
  4573. ITAUNT.Parent = tors
  4574. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4575. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4576. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4577. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4578. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4579. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4580. until ITAUNT.Playing == false
  4581. attack = false
  4582. hum.WalkSpeed = 16
  4583. end
  4584. function LunarSpin()
  4585. attack = true
  4586. hum.WalkSpeed = 0
  4587. for i = 0,17,0.05 do
  4588. CameraEnshaking(1, 5)
  4589. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4590. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4591. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4592. swait()
  4593. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4594. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4595. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4596. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4597. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4598. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4599. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4600. end
  4601. hum.WalkSpeed = 16
  4602. attack = false
  4603. end
  4604. function Decapitate()
  4605. local target = nil
  4606. local targettorso = nil
  4607. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4608. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4609. target = mouse.Target.Parent.Humanoid
  4610. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4611. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4612. end
  4613. end
  4614. if target ~= nil then
  4615. targettorso.Anchored = true
  4616. attack = true
  4617. hum.WalkSpeed = 0
  4618. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4619. for i = 0,4.2,0.1 do
  4620. swait()
  4621. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4622. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4623. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4624. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4625. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4626. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4627. end
  4628. local ModelHead01 = New("Model", char, "", {})
  4629. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4630. local Head01 = targethead:Clone()
  4631. targethead.Transparency = 1
  4632. Head01.Parent = ModelHead01
  4633. local weldHead01 = Instance.new("Weld")
  4634. weldHead01.Parent = Head01
  4635. weldHead01.Part0 = targethead
  4636. weldHead01.Part1 = Head01
  4637. weldHead01.C1 = CFrame.new(0, 0, 0)
  4638. targethead.face:Remove()
  4639. weldHead01.Part0 = ra
  4640. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4641. targettorso:BreakJoints()
  4642. CreateSound("314390675", targettorso, 5, .7)
  4643. for i = 0,3.2,0.1 do
  4644. swait()
  4645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4647. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4648. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4649. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4650. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4651. end
  4652. for i = 0,4.2,0.1 do
  4653. swait()
  4654. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4655. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4656. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4657. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4658. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4659. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4660. end
  4661. CreateSound("541909763", targettorso, 5, .8)
  4662. weldHead01:Destroy()
  4663. Head01.CanCollide = true
  4664. local bodyVelocity2 = Create("BodyVelocity")({
  4665. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4666. P = 5000,
  4667. maxForce = Vector3.new(8000, 8000, 8000),
  4668. Parent = Head01
  4669. })
  4670. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4671. for i = 0,6.2,0.1 do
  4672. swait()
  4673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4674. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4675. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4676. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4677. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4678. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4679. end
  4680. targettorso.Anchored = false
  4681. attack = false
  4682. hum.WalkSpeed = 16
  4683. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4684. end
  4685. end
  4686. function BalanceSpin()
  4687. attack = true
  4688. hum.WalkSpeed = 2
  4689. for i = 0,17,0.07 do
  4690. CameraEnshaking(1, 5)
  4691. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4692. swait()
  4693. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4694. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4695. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4697. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4698. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4699. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4700. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4701. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4702. end
  4703. hum.WalkSpeed = 16
  4704. attack = false
  4705. end
  4706.  
  4707. function lolik()
  4708. attack = true
  4709. hum.WalkSpeed = 0
  4710. pop:Play()
  4711. repeat
  4712. pop.Parent = tors
  4713. swait()
  4714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4716. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4717. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4718. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4719. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4720. until pop.Playing == false
  4721. attack = false
  4722. hum.WalkSpeed = 16
  4723. end
  4724.  
  4725. function BARK()
  4726. attack = true
  4727. hum.WalkSpeed = 0
  4728. BATAUNT:Play()
  4729. repeat
  4730. BATAUNT.Parent = tors
  4731. swait()
  4732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4734. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4735. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4736. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4737. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4738. until BATAUNT.Playing == false
  4739. attack = false
  4740. hum.WalkSpeed = 16
  4741. end
  4742.  
  4743. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4744. local NSound = nil
  4745. coroutine.resume(coroutine.create(function()
  4746. NSound = Instance.new("Sound", PARENT)
  4747. NSound.Volume = VOLUME
  4748. NSound.Pitch = PITCH
  4749. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4750. swait()
  4751. NSound:play()
  4752. game:GetService("Debris"):AddItem(NSound, 10)
  4753. end))
  4754. return NSound
  4755. end
  4756. function nope()
  4757. attack = true
  4758. hum.WalkSpeed = 0
  4759. NOTAUNT:Play()
  4760. repeat
  4761. NOTAUNT.Parent = tors
  4762. swait()
  4763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4765. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4766. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4767. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4768. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4769. until NOTAUNT.Playing == false
  4770. attack = false
  4771. hum.WalkSpeed = 16
  4772. end
  4773. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4774. local NSound = nil
  4775. coroutine.resume(coroutine.create(function()
  4776. NSound = Instance.new("Sound", PARENT)
  4777. NSound.Volume = VOLUME
  4778. NSound.Pitch = PITCH
  4779. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4780. swait()
  4781. NSound:play()
  4782. game:GetService("Debris"):AddItem(NSound, 10)
  4783. end))
  4784. return NSound
  4785. end
  4786. function Anime_Splosion()
  4787. attack = true
  4788. for i = 0,2,0.05 do
  4789. swait()
  4790. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4791. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4792. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4793. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4794. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4795. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4796. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4797. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4798. end
  4799. CreateSound("331666100", tors, 10, 1)
  4800. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4801. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4802. CameraEnshaking(1.5, 10)
  4803. for i = 1,2,0.1 do
  4804. swait()
  4805. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4806. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4807. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4808. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4809. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4810. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4811. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4812. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4813. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4814. end
  4815. wait(.6)
  4816. attack = false
  4817. end
  4818. corrupted = false
  4819. function Bark_Splosion()
  4820. attack = true
  4821. for i = 0,2,0.05 do
  4822. swait()
  4823. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4824. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4825. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4826. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4827. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4828. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4829. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4830. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4831. end
  4832. CreateSound("331666100", tors, 10, 1)
  4833. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4834. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4835. CameraEnshaking(1.5, 10)
  4836. for i = 1,2,0.1 do
  4837. swait()
  4838. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4839. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4840. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4842. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4843. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4844. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4845. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4846. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4847. end
  4848. wait(.6)
  4849. attack = false
  4850. end
  4851. corrupted = false
  4852.  
  4853. function Taunt1000()
  4854. attack = true
  4855. hum.WalkSpeed = 0
  4856. for i = 0, 9, 0.1 do
  4857. swait()
  4858. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4859. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4860. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4861. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4862. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4863. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4864. end
  4865. attack = false
  4866. hum.WalkSpeed = 16
  4867. end
  4868.  
  4869. function Pixel_Corrupt()
  4870. attack = true
  4871. corrupted = true
  4872. for i = 0,3,0.05 do
  4873. swait()
  4874. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4875. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4876. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4877. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4878. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4879. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4880. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4881. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4882. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4883. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4884. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4885. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4886. end
  4887. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4888. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4889. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4890. CreateSound("331666100", refa, 10, 1)
  4891. CameraEnshaking(1.5, 10)
  4892. coroutine.resume(coroutine.create(function()
  4893. for i = 1,20,0.1 do
  4894. swait(5)
  4895. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4896. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4897. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4898. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4899. CreateSound("331666100", refa, 10, 1)
  4900. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4901. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4902. end
  4903. refa:Destroy()
  4904. corrupted = false
  4905. end))
  4906. for i = 1,2.5,0.1 do
  4907. swait()
  4908. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4909. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4910. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4911. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4912. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4913. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4914. end
  4915. wait(.3)
  4916. attack = false
  4917. end
  4918.  
  4919. function FearMe()
  4920. attack = true
  4921. hum.WalkSpeed = 0
  4922. so:Play()
  4923. repeat
  4924. swait()
  4925. so.Parent = tors
  4926. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4927. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4928. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4929. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4930. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4931. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4932. until so.Playing == false
  4933. attack = false
  4934. hum.WalkSpeed = 16
  4935. end
  4936.  
  4937. function heregoes()
  4938. attack = true
  4939. hum.WalkSpeed = 0
  4940. Cso("134978657", hed, 10, 1)
  4941. for i = 0,9,0.1 do
  4942. swait()
  4943. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4944. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4945. if Mrandom(1,15) == 1 then
  4946. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4947. end
  4948. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4949. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4950. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4951. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4952. end
  4953. attack = false
  4954. hum.WalkSpeed = 16
  4955. end
  4956. function again()
  4957. attack = true
  4958. hum.WalkSpeed = 0
  4959. ITAUNT:Play()
  4960. repeat
  4961. swait()
  4962. ITAUNT.Parent = tors
  4963. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4964. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4965. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4966. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4967. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4968. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4969. until ITAUNT.Playing == false
  4970. attack = false
  4971. hum.WalkSpeed = 16
  4972. end
  4973.  
  4974. function thing()
  4975. attack = true
  4976. timetofly = false
  4977. hum.WalkSpeed = 0.05
  4978. Character.Head.face.Texture = "rbxassetid://324333317"
  4979. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4980. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4981. Humanoid.JumpPower = 0
  4982. for i = 0,300,0.1 do --thatsalongtime
  4983. swait()
  4984. CameraEnshaking(1, 7)
  4985. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4986. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4987. root.Velocity = root.CFrame.lookVector * 225
  4988. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4989. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4990. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4991. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4992. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4993. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4994. end
  4995. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  4996. attack = false
  4997. Humanoid.JumpPower = 500
  4998. Character.Head.face.Texture = "rbxassetid://324333317"
  4999. hum.WalkSpeed = 16
  5000. wait(45)
  5001. timetofly = true
  5002. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5003. end
  5004.  
  5005. function DANCEFORME()
  5006. attack = true
  5007. Character.Head.face.Texture = "rbxassetid://324333317"
  5008. MERKIO:Play()
  5009. repeat
  5010. for i = 0,0.7,0.2 do
  5011. swait()
  5012. MERKIO.Parent = tors
  5013. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5014. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5015. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5016. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5017. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5018. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5019. end
  5020. for i = 0,0.7,0.2 do
  5021. swait()
  5022. MERKIO.Parent = tors
  5023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5024. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5025. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5026. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5027. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5028. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5029. end
  5030. until MERKIO.Playing == false
  5031. MERKIO:Stop()
  5032. Character.Head.face.Texture = "rbxassetid://324333317"
  5033. attack = false
  5034. hum.WalkSpeed = 16
  5035. end
  5036.  
  5037. function HAA55() --ik
  5038. attack = true
  5039. hum.WalkSpeed = 1.01
  5040. Character.Head.face.Texture = "rbxassetid://111523405"
  5041. CreateSound("1395854043", hed, 10, 1)
  5042. for i = 0,14,0.1 do
  5043. swait()
  5044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5045. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5046. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5047. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5048. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5049. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5050. end
  5051. attack = false
  5052. Character.Head.face.Texture = "rbxassetid://324333317"
  5053. hum.WalkSpeed = 16
  5054. end
  5055.  
  5056. function DistortThem()
  5057. CanUse = false
  5058. local HIT = tors.Touched:Connect(function(hit)
  5059. Kill(hit.Parent)
  5060. end)
  5061. for i = 1, 350 do
  5062. swait()
  5063. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5064. CreateSound("333430981", hed, 1.5, 1)
  5065. RA.Parent = ra
  5066. LA.Parent = la
  5067. FT.Parent = tors
  5068. RL.Parent = rl
  5069. LL.Parent = ll
  5070. for _,v in next, char:GetDescendants() do
  5071. if(v:IsA'DataModelMesh')then
  5072. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5073. end
  5074. end
  5075. end
  5076. FT.Parent = nil
  5077. RA.Parent = nil
  5078. LA.Parent = nil
  5079. RL.Parent = nil
  5080. LL.Parent = nil
  5081. for _,v in next, char:GetDescendants() do
  5082. if(v:IsA'DataModelMesh')then
  5083. v.Offset = Vector3.new(0,0,0)
  5084. end
  5085. end
  5086. HIT:Disconnect()
  5087. wait(3.5)
  5088. CanUse = true
  5089. end
  5090.  
  5091. function targett()
  5092. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5093. TargetSelect(mouse.Target.Parent)
  5094. CreateSound("743521450", char, 1, .8)
  5095. end
  5096. end
  5097.  
  5098. function un_fun()
  5099. attack = true
  5100. hum.WalkSpeed = 0
  5101. BTAUNT:Play()
  5102. repeat
  5103. swait()
  5104. BTAUNT.Parent = tors
  5105. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5106. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5107. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5108. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5109. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5110. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5111. until BTAUNT.Playing == false
  5112. attack = false
  5113. hum.WalkSpeed = 16
  5114. end
  5115. function thisisit()
  5116. attack = true
  5117. hum.WalkSpeed = 0
  5118. STAUNT:Play()
  5119. repeat
  5120. swait()
  5121. STAUNT.Parent = tors
  5122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5123. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5124. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5125. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5126. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5127. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5128. until STAUNT.Playing == false
  5129. attack = false
  5130. hum.WalkSpeed = 16
  5131. end
  5132. function PENIS()
  5133. attack = true
  5134. hum.WalkSpeed = 0
  5135. NOSOUND:Play()
  5136. repeat
  5137. swait()
  5138. NOSOUND.Parent = tors
  5139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5140. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5141. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5142. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5143. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5144. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5145. until NOSOUND.Playing == false
  5146. attack = false
  5147. hum.WalkSpeed = 16
  5148. end
  5149. function Exploit()
  5150. exploitable = false
  5151. Cso("907332670", tors, 10, 1.05)
  5152. coroutine.resume(coroutine.create(function()
  5153. for i = 1,20,0.1 do
  5154. swait()
  5155. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5156. end
  5157. Cso("12222030", tors, 10, 1.05)
  5158. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5159. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5160. if v:FindFirstChild("Head") then
  5161. Eviscerate(v)
  5162. SoulSteal(v)
  5163. end
  5164. end
  5165. wait(15)
  5166. exploitable = true
  5167. end))
  5168. end
  5169. function wutdefaq()
  5170. attack = true
  5171. hum.WalkSpeed = 0
  5172. WTF:Play()
  5173. repeat
  5174. swait()
  5175. WTF.Parent = tors
  5176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5177. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5178. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5179. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5180. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5181. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5182. until STAUNT.Playing == false
  5183. attack = false
  5184. hum.WalkSpeed = 16
  5185. end
  5186. function Exploit()
  5187. exploitable = false
  5188. Cso("135017578", tors, 10, 1.05)
  5189. coroutine.resume(coroutine.create(function()
  5190. for i = 1,20,0.1 do
  5191. swait()
  5192. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5193. end
  5194. Cso("160718677", tors, 10, 1.05)
  5195. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5196. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5197. if v:FindFirstChild("Head") then
  5198. Eviscerate(v)
  5199. SoulSteal(v)
  5200. end
  5201. end
  5202. wait(15)
  5203. exploitable = true
  5204. end))
  5205. end
  5206. function ASCENTION()
  5207. attack = true
  5208. hum.WalkSpeed = 0
  5209. Cso("987502413", tors, 10, 1.05)
  5210. local vel2 = Instance.new("BodyVelocity",tors)
  5211. vel2.Velocity = Vector3.new(0,30,0)
  5212. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5213. for i = 0,20,0.1 do
  5214. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5215. swait()
  5216. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5217. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5218. CameraEnshaking(1, 4)
  5219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5220. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5221. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5222. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5223. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5224. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5225. end
  5226. hum.WalkSpeed = 16
  5227. vel2:Destroy()
  5228. attack = false
  5229. end
  5230.  
  5231. function Taunt1()
  5232. attack = true
  5233. hum.WalkSpeed = 3.01
  5234. Cso("1535994137", hed, 10, 1)
  5235. for i = 0, 9, 0.1 do
  5236. swait()
  5237. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5239. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5240. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5241. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5242. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5243. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5244. end
  5245. hum.WalkSpeed = 16
  5246. attack = false
  5247. end
  5248.  
  5249. function Destruction()
  5250. attack = true
  5251. local Ring1 = Instance.new("Part", char)
  5252. Ring1.Anchored = true
  5253. Ring1.BrickColor = maincolor
  5254. Ring1.CanCollide = false
  5255. Ring1.FormFactor = 3
  5256. Ring1.Name = "Ring"
  5257. Ring1.Material = "Neon"
  5258. Ring1.Size = Vector3.new(1, 0.05, 1)
  5259. Ring1.Transparency = 1
  5260. Ring1.TopSurface = 0
  5261. Ring1.BottomSurface = 0
  5262. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5263. Ring1Mesh.MeshType = "Brick"
  5264. Ring1Mesh.Name = "SizeMesh"
  5265. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5266. local InnerRing1 = Ring1:Clone()
  5267. InnerRing1.Parent = char
  5268. InnerRing1.Transparency = 0
  5269. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5270. InnerRing1.Size = Vector3.new(1, 1, 1)
  5271. local InnerRing1Mesh = InnerRing1.SizeMesh
  5272. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5273. InnerRing1Mesh.MeshType = "Sphere"
  5274. Ring1:Destroy()
  5275. for i = 0, 5, 0.1 do
  5276. swait()
  5277. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5278. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5281. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5282. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5283. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5284. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5285. root.CFrame = FaceMouse()[1]
  5286. end
  5287. InnerRing1.Transparency = 1
  5288. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5289. CreateSound("294188875", char, 2.3, 1)
  5290. local a = IT("Part", char)
  5291. a.Name = "Direction"
  5292. a.Anchored = true
  5293. a.BrickColor = maincolor
  5294. a.Material = "Neon"
  5295. a.Transparency = 0
  5296. a.Shape = "Cylinder"
  5297. a.CanCollide = false
  5298. local a2 = IT("Part", char)
  5299. a2.Name = "Direction"
  5300. a2.Anchored = true
  5301. a2.BrickColor = maincolor
  5302. a2.Color = maincolor.Color
  5303. a2.Material = "Neon"
  5304. a2.Transparency = 0.5
  5305. a2.Shape = "Cylinder"
  5306. a2.CanCollide = false
  5307. local ba = IT("Part", char)
  5308. ba.Name = "HitDirect"
  5309. ba.Anchored = true
  5310. ba.BrickColor = maincolor
  5311. ba.Material = "Neon"
  5312. ba.Transparency = 1
  5313. ba.CanCollide = false
  5314. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5315. local ignore = char
  5316. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5317. a.BottomSurface = 10
  5318. a.TopSurface = 10
  5319. a2.BottomSurface = 10
  5320. a2.TopSurface = 10
  5321. local distance = (InnerRing1.CFrame.p - position).magnitude
  5322. a.Size = Vector3.new(distance, 1, 1)
  5323. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5324. a2.Size = Vector3.new(distance, 1, 1)
  5325. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5326. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5327. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5328. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5329. game:GetService("Debris"):AddItem(a, 20)
  5330. game:GetService("Debris"):AddItem(a2, 20)
  5331. game:GetService("Debris"):AddItem(ba, 20)
  5332. local msh = Instance.new("SpecialMesh", a)
  5333. msh.MeshType = "Sphere"
  5334. msh.Scale = Vector3.new(1, 25, 25)
  5335. local msh2 = Instance.new("SpecialMesh", a2)
  5336. msh2.MeshType = "Sphere"
  5337. msh2.Scale = Vector3.new(1, 30, 30)
  5338. for i = 0, 10, 0.1 do
  5339. swait()
  5340. root.CFrame = FaceMouse()[1]
  5341. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5342. a2.Color = maincolor.Color
  5343. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5344. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5345. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5346. distance = (InnerRing1.CFrame.p - position).magnitude
  5347. a.Size = Vector3.new(distance, 1, 1)
  5348. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5349. a2.Size = Vector3.new(distance, 1, 1)
  5350. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5351. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5352. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5353. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5354. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5355. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5356. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5357. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5358. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5359. if v:FindFirstChild("Head") then
  5360. Eviscerate(v)
  5361. SoulSteal(v)
  5362. end
  5363. end
  5364. end
  5365. a:Destroy()
  5366. a2:Destroy()
  5367. ba:Destroy()
  5368. InnerRing1:Destroy()
  5369. attack = false
  5370. hum.CameraOffset = Vector3.new(0,0,0)
  5371. end
  5372.  
  5373. function Flame_Burst()
  5374. local target = nil
  5375. local targettorso = nil
  5376. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5377. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5378. target = mouse.Target.Parent.Humanoid
  5379. target2 = mouse.Target.Parent
  5380. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5381. end
  5382. end
  5383. if target ~= nil then
  5384. attack = true
  5385. hum.WalkSpeed = 0
  5386. for i = 0, 3.4, 0.1 do
  5387. swait()
  5388. hum.WalkSpeed = 0
  5389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5390. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5391. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5392. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5393. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5394. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5395. end
  5396. --targettorso:BreakJoints()
  5397. for i = 0, 3.4, 0.1 do
  5398. swait()
  5399. hum.WalkSpeed = 0
  5400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5401. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5402. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5403. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5404. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5405. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5406. end
  5407. for i, v in pairs(target2:GetChildren()) do
  5408. if(not char:IsAncestorOf(v))then
  5409. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5410. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5411. if(hum and hedder and hum.Health > 0)then
  5412. Eviscerate(v.Parent)
  5413. end
  5414. end
  5415. end
  5416. attack = false
  5417. hum.WalkSpeed = 16
  5418. end
  5419. end
  5420.  
  5421. function GIMME_THOSE()
  5422. attack = true
  5423. chatfunc("BURN....", BrickColor.random().Color)
  5424. for i = 0,5.2,0.1 do
  5425. swait()
  5426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5428. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5429. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5430. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5431. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5432. end
  5433. chatfunc("IN....", BrickColor.random().Color)
  5434. wait(2)
  5435. CreateSound("331666100", char, 10, 1)
  5436. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5437. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5438. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5439. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5440. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5441. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5442. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5443. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5444. if v:FindFirstChild("Head") then
  5445. Eviscerate(v)
  5446. SoulSteal(v)
  5447. end
  5448. end
  5449. coroutine.resume(coroutine.create(function()
  5450. for i = 0,2.8,0.1 do
  5451. swait()
  5452. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5453. end
  5454. for i = 0,1.8,0.1 do
  5455. swait()
  5456. hum.CameraOffset = Vector3.new(0,0,0)
  5457. end
  5458. end))
  5459. for i = 0,3.7,0.1 do
  5460. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5461. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5464. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5465. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5466. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5467. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5468. end
  5469. wait(.6)
  5470. CreateSound("907332997", hed, 10, 1)
  5471. attack = false
  5472. end
  5473.  
  5474. function Eruption()
  5475. attack = true
  5476. hum.WalkSpeed = 2
  5477. hum.JumpPower = 0
  5478. for i = 0,7,0.1 do
  5479. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5480. swait()
  5481. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5482. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5484. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5485. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5486. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5487. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5488. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5489. end
  5490. CreateSound("144699494", tors, 10, 1)
  5491. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5492. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5493. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5494. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5495. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5496. coroutine.resume(coroutine.create(function()
  5497. for i = 0,1.8,0.1 do
  5498. swait()
  5499. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5500. end
  5501. for i = 0,1.8,0.1 do
  5502. swait()
  5503. hum.CameraOffset = Vector3.new(0,0,0)
  5504. end
  5505. end))
  5506. local vel2 = Instance.new("BodyVelocity",tors)
  5507. vel2.Velocity = Vector3.new(0,55,0)
  5508. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5509. for i = 0,4,0.1 do
  5510. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5511. swait()
  5512. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5513. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5514. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5515. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5516. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5517. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5518. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5519. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5520. end
  5521. hum.WalkSpeed = 16
  5522. vel2:Destroy()
  5523. hum.JumpPower = 500
  5524. attack = false
  5525. end
  5526.  
  5527. function Solar_Flare2()
  5528. attack = true
  5529. hum.WalkSpeed = 2
  5530. hum.JumpPower = 500
  5531. hum.Jump = true
  5532. wait(0.4)
  5533. CreateSound("144699494", tors, 10, 1)
  5534. hum.JumpPower = 0
  5535. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5536. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5537. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5538. for i = 0,20,0.1 do
  5539. root.Velocity = root.CFrame.lookVector * 60
  5540. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5541. swait()
  5542. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5543. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5544. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5545. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5546. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5547. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5548. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5549. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5550. end
  5551. hum.WalkSpeed = 16
  5552. hum.JumpPower = 500
  5553. attack = false
  5554. end
  5555.  
  5556. function Solar_Flare()
  5557. attack = true
  5558. hum.WalkSpeed = 2
  5559. hum.JumpPower = 500
  5560. hum.Jump = true
  5561. wait(0.4)
  5562. CreateSound("144699494", tors, 10, 1)
  5563. hum.JumpPower = 0
  5564. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5565. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5566. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5567. for i = 0,20,0.1 do
  5568. root.Velocity = root.CFrame.lookVector * 60
  5569. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5570. swait()
  5571. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5572. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5574. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5575. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5576. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5577. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5578. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5579. end
  5580. hum.WalkSpeed = 16
  5581. hum.JumpPower = 500
  5582. attack = false
  5583. end
  5584. function dmg(dude)
  5585. if dude.Name ~= char then
  5586. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5587. local bgf = Instance.new("BodyGyro",dude.Head)
  5588. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5589. local val = Instance.new("BoolValue",dude)
  5590. val.Name = "IsHit"
  5591. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5592. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5593. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5594. partasdeff.LightEmission = .1
  5595. partasdeff.Size = NumberSequence.new(0.2)
  5596. partasdeff.Texture = "rbxassetid://771221224"
  5597. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5598. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5599. partasdeff.Transparency = bbb
  5600. partasdeff.Size = aaa
  5601. partasdeff.ZOffset = .9
  5602. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5603. partasdeff.LockedToPart = false
  5604. partasdeff.EmissionDirection = "Back"
  5605. partasdeff.Lifetime = NumberRange.new(1, 2)
  5606. partasdeff.Rate = 1000
  5607. partasdeff.Rotation = NumberRange.new(-100, 100)
  5608. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5609. partasdeff.Speed = NumberRange.new(6)
  5610. partasdeff.VelocitySpread = 10000
  5611. partasdeff.Enabled=false
  5612. partasdeff:Emit(30)
  5613. coroutine.wrap(function()
  5614. targetted = nil
  5615. swait(30)
  5616. dude:BreakJoints()
  5617. swait(5)
  5618. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5619. for i=0,1,.05 do
  5620. for a,v in pairs(dude:GetChildren()) do
  5621. if v:IsA("BasePart") then
  5622. v.Transparency = i
  5623. end
  5624. end
  5625. swait()
  5626. end
  5627. for a,v in pairs(dude:GetChildren()) do
  5628. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5629. v.ParticleEmitter.Enabled = false
  5630. end
  5631. game:service'Debris':AddItem(v,2)
  5632. end
  5633. end)()
  5634. end
  5635. end
  5636. function kdown(dd)
  5637. if dd.Name ~= char then
  5638. dd.Humanoid.PlatformStand = true
  5639. local bgf = Instance.new("BodyGyro",dd.Head)
  5640. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5641. local val = Instance.new("BoolValue",dd)
  5642. val.Name = "IsHit"
  5643. end
  5644. end
  5645. function TargetSelect(person)
  5646. local dd=coroutine.wrap(function()
  5647. if targetted ~= person then
  5648. targetted = person
  5649. img2.Size = UDim2.new(1,0,1,0)
  5650. img2.ImageTransparency = 0
  5651. img2.Position = UDim2.new(0,0,0,0)
  5652. for i = 0, 2, 0.1 do
  5653. swait()
  5654. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5655. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5656. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5657. end
  5658. end
  5659. end)
  5660. dd()
  5661. end
  5662. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5663. attack = true
  5664. hum.WalkSpeed = 0
  5665. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "baldeagle22" then
  5666. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5667. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5668. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5669. partasdeff.LightEmission = .1
  5670. partasdeff.Size = NumberSequence.new(0.2)
  5671. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5672. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5673. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5674. partasdeff.Transparency = bbb
  5675. partasdeff.Size = aaa
  5676. partasdeff.ZOffset = .9
  5677. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5678. partasdeff.LockedToPart = false
  5679. partasdeff.EmissionDirection = "Back"
  5680. partasdeff.Lifetime = NumberRange.new(1, 2)
  5681. partasdeff.Rate = 1000
  5682. partasdeff.Rotation = NumberRange.new(-100, 100)
  5683. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5684. partasdeff.Speed = NumberRange.new(6)
  5685. partasdeff.VelocitySpread = 10000
  5686. partasdeff.Enabled=false
  5687. for i = 0, 1.4, 0.1 do
  5688. swait()
  5689. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5690. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5691. if Mrandom(1,15) == 1 then
  5692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5693. end
  5694. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5695. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5696. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5697. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5698. end
  5699. dmg(targetted)
  5700. partasdeff.Enabled=true
  5701. CreateSound("429400881", torsy, 10, .8)
  5702. for i = 0, 1.4, 0.1 do
  5703. swait()
  5704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5706. if Mrandom(1,15) == 1 then
  5707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5708. end
  5709. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5710. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5711. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5712. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5713. end
  5714. partasdeff.Enabled=false
  5715. for i = 0, 1.4, 0.1 do
  5716. swait()
  5717. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5718. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5719. if Mrandom(1,15) == 1 then
  5720. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5721. end
  5722. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5723. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5724. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5725. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5726. end
  5727. attack = false
  5728. hum.WalkSpeed = 16
  5729. elseif targetted.Name == "makhail07" then
  5730. for i = 0, 2.4, 0.1 do
  5731. swait()
  5732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5734. if Mrandom(1,15) == 1 then
  5735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5736. end
  5737. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5738. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5739. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5740. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5741. end
  5742. for i = 0, 2.4, 0.1 do
  5743. swait()
  5744. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5745. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5746. if Mrandom(1,15) == 1 then
  5747. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5748. end
  5749. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5750. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5751. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5752. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5753. end
  5754. coroutine.wrap(function()
  5755. wait(2)
  5756. --partasdeff:Remove()
  5757. end)()
  5758. local sel = Mrandom(1,3)
  5759. if sel == 1 then
  5760. chatfunc("Hmhmhm, Why try?")
  5761. elseif sel == 2 then
  5762. chatfunc("Stop it that's my creator.")
  5763. elseif sel == 3 then
  5764. chatfunc("I can't do that...")
  5765. end
  5766. wait(2)
  5767. hum.WalkSpeed = 16
  5768. attack = false
  5769. elseif targetted.Name == "Salvo_Starly" then
  5770. for i = 0, 2.4, 0.1 do
  5771. swait()
  5772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5773. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5774. if Mrandom(1,15) == 1 then
  5775. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5776. end
  5777. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5778. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5779. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5780. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5781. end
  5782. for i = 0, 2.4, 0.1 do
  5783. swait()
  5784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5786. if Mrandom(1,15) == 1 then
  5787. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5788. end
  5789. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5790. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5791. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5792. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5793. end
  5794. coroutine.wrap(function()
  5795. wait(2)
  5796. --partasdeff:Remove()
  5797. end)()
  5798. local sel = Mrandom(1,3)
  5799. if sel == 1 then
  5800. chatfunc("Sorry about that.")
  5801. elseif sel == 2 then
  5802. chatfunc("H-Hello. I almost killed you.")
  5803. elseif sel == 3 then
  5804. chatfunc("OwO?")
  5805. end
  5806. wait(2)
  5807. hum.WalkSpeed = 16
  5808. attack = false
  5809. elseif targetted.Name == "Nebula_Zorua" then
  5810. for i = 0, 2.4, 0.1 do
  5811. swait()
  5812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5813. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5814. if Mrandom(1,15) == 1 then
  5815. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5816. end
  5817. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5818. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5819. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5820. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5821. end
  5822. for i = 0, 2.4, 0.1 do
  5823. swait()
  5824. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5825. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5826. if Mrandom(1,15) == 1 then
  5827. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5828. end
  5829. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5830. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5831. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5832. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5833. end
  5834. coroutine.wrap(function()
  5835. wait(2)
  5836. --partasdeff:Remove()
  5837. end)()
  5838. local sel = Mrandom(1,3)
  5839. if sel == 1 then
  5840. chatfunc("Sorry, Nebula.")
  5841. elseif sel == 2 then
  5842. chatfunc("Theres no need to harm you. Yet...")
  5843. elseif sel == 3 then
  5844. chatfunc("My mistake.")
  5845. end
  5846. wait(2)
  5847. hum.WalkSpeed = 16
  5848. attack = false
  5849. elseif targetted.Name == "baldeagle22" then
  5850. for i = 0, 2.4, 0.1 do
  5851. swait()
  5852. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5853. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5854. if Mrandom(1,15) == 1 then
  5855. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5856. end
  5857. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5858. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5859. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5860. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5861. end
  5862. for i = 0, 2.4, 0.1 do
  5863. swait()
  5864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5866. if Mrandom(1,15) == 1 then
  5867. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5868. end
  5869. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5870. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5871. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5872. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5873. end
  5874. coroutine.wrap(function()
  5875. wait(2)
  5876. --partasdeff:Remove()
  5877. end)()
  5878. local sel = Mrandom(1,3)
  5879. if sel == 1 then
  5880. chatfunc("What Is This?")
  5881. elseif sel == 2 then
  5882. chatfunc("No need for an Oof!")
  5883. elseif sel == 3 then
  5884. chatfunc("xD")
  5885. end
  5886. wait(2)
  5887. hum.WalkSpeed = 140
  5888. attack = false
  5889. end
  5890. end
  5891. function HAAHHHHHH()
  5892. attack = true
  5893. hum.WalkSpeed = 0
  5894. Cso("300208779", hed, 10, 1)
  5895. for i = 0,9,0.1 do
  5896. swait()
  5897. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5898. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5899. if Mrandom(1,15) == 1 then
  5900. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5901. end
  5902. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5903. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5904. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5905. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5906. end
  5907. attack = false
  5908. hum.WalkSpeed = 16
  5909. end
  5910. -------------------------------------------------------
  5911. --End Attacks N Stuff--
  5912. -------------------------------------------------------
  5913.  
  5914. Sprinting = false
  5915. mouse.KeyDown:connect(function(key)
  5916. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5917. Swing = 2
  5918. hum.WalkSpeed = 38.82
  5919. Sprinting = true
  5920. end
  5921. end)
  5922. mouse.KeyUp:connect(function(key)
  5923. if string.byte(key) == 48 and attack == false then
  5924. Swing = 1
  5925. Sprinting = false
  5926. hum.WalkSpeed = 16
  5927. end
  5928. end)
  5929. mouse.KeyDown:connect(function(key)
  5930. if attack == false then
  5931. if key == 'q' and Mode == 1 then
  5932. Power_Burst()
  5933. elseif key == 'e' and Mode == 1 then
  5934. Mode = 2
  5935. SONG = 205254380
  5936. tecks2.Text = "KFC LIES"
  5937. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5938. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5939. for i, v in pairs(ArmourParts) do
  5940. v.BrickColor = BrickColor.new("Bright red")
  5941. v.Material = "Neon"
  5942. v.Transparency = 0
  5943. end
  5944. for i, v in pairs(NeonParts) do
  5945. maincolor = BrickColor.new("New Yeller")
  5946. v.BrickColor = maincolor
  5947. v.Material = "Neon"
  5948. v.Transparency = 0
  5949. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  5950. end
  5951. for i, v in pairs(ArmourParts2) do
  5952. v.BrickColor = BrickColor.new("Bright red")
  5953. v.Material = "Neon"
  5954. v.Transparency = 0
  5955. end
  5956. for i, v in pairs(NeonParts2) do
  5957. maincolor = BrickColor.new("New Yeller")
  5958. v.BrickColor = maincolor
  5959. v.Material = "Neon"
  5960. v.Transparency = 0
  5961. end
  5962. elseif key == 'e' and Mode == 2 then
  5963. resetmode()
  5964. elseif key == 't' and Mode == 1 then
  5965. Taunt()
  5966. elseif key == 'q' and Mode == 2 then
  5967. Magic_Bombs()
  5968. elseif key == 'e' and Mode == 2 then
  5969. Dangerous_Field()
  5970. elseif key == 't' and Mode == 2 then
  5971. HAAH()
  5972. end
  5973. ---------------------------------------------------------------------
  5974. if key == 'r' and Mode == 1 then
  5975. Mode = 98534
  5976. SONG = 486598641
  5977. tecks2.Text = "Square Body"
  5978. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5979. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5980. for i, v in pairs(ArmourParts) do
  5981. v.BrickColor = BrickColor.new("Really black")
  5982. v.Material = "Neon"
  5983. v.Transparency = 0
  5984. end
  5985. for i, v in pairs(NeonParts) do
  5986. maincolor = BrickColor.new("Royal purple")
  5987. v.BrickColor = maincolor
  5988. v.Material = "Neon"
  5989. v.Transparency = 0
  5990. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  5991. end
  5992. for i, v in pairs(ArmourParts2) do
  5993. v.BrickColor = BrickColor.new("Really black")
  5994. v.Material = "Neon"
  5995. v.Transparency = 0
  5996. end
  5997. for i, v in pairs(NeonParts2) do
  5998. maincolor = BrickColor.new("Royal purple")
  5999. v.BrickColor = maincolor
  6000. v.Material = "Neon"
  6001. v.Transparency = 0
  6002. end
  6003. elseif key == 'q' and Mode == 98534 then
  6004. targett()
  6005. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6006. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6007. elseif key == 't' and Mode == 98534 then
  6008. HAAHHHHHH()
  6009. elseif key == 'r' and Mode == 98534 then
  6010. resetmode()
  6011. end
  6012. ---------------------------------------------------------------------
  6013. if key == 'm' and Mode == 1 then
  6014. Mode = pIXELATED
  6015. SONG = 906627463
  6016. tecks2.Text = "(#)"
  6017. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6018. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6019. for i, v in pairs(ArmourParts) do
  6020. v.BrickColor = BrickColor.new("Really black")
  6021. v.Material = "Neon"
  6022. v.Transparency = 0
  6023. end
  6024. for i, v in pairs(NeonParts) do
  6025. maincolor = BrickColor.new("Lapis")
  6026. v.BrickColor = maincolor
  6027. v.Material = "Neon"
  6028. v.Transparency = 0
  6029. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6030. end
  6031. for i, v in pairs(ArmourParts2) do
  6032. v.BrickColor = BrickColor.new("Really black")
  6033. v.Material = "Neon"
  6034. v.Transparency = 0
  6035. end
  6036. for i, v in pairs(NeonParts2) do
  6037. maincolor = BrickColor.new("Lapis")
  6038. v.BrickColor = maincolor
  6039. v.Material = "Neon"
  6040. v.Transparency = 0
  6041. end
  6042. elseif key == 'm' and Mode == pIXELATED then
  6043. resetmode()
  6044. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6045. Pixel_Corrupt()
  6046. elseif key == 'm' and Mode == pIXELATED then
  6047. resetmode()
  6048. end
  6049. ---------------------------------------------------------------------
  6050. if key == 'y' and Mode == 1 then
  6051. Mode = 3
  6052. SONG = 145616154
  6053. tecks2.Text = "ILLUMINATI"
  6054. while true do
  6055. tecks2.TextColor3 = Color3.new(math.random(), math.random(), math.random())
  6056. tecks2.TextStrokeColor3 = Color3.new(math.random(), math.random(), math.random())
  6057. wait (0.6)
  6058. tecks2.TextColor3 = Color3.new(math.random(), math.random(), math.random())
  6059. tecks2.TextStrokeColor3 = Color3.new(math.random(), math.random(), math.random())
  6060. wait (0.6)
  6061. tecks2.TextColor3 = Color3.new(math.random(), math.random(), math.random())
  6062. tecks2.TextStrokeColor3 = Color3.new(math.random(), math.random(), math.random())
  6063. wait (0.6)
  6064. tecks2.TextColor3 = Color3.new(math.random(), math.random(), math.random())
  6065. tecks2.TextStrokeColor3 = Color3.new(math.random(), math.random(), math.random())
  6066. wait (0.6)
  6067. end
  6068. for i, v in pairs(ArmourParts) do
  6069. v.BrickColor = BrickColor.new("Black")
  6070. v.Material = "Neon"
  6071. v.Transparency = 0
  6072. end
  6073. for i, v in pairs(NeonParts) do
  6074. maincolor = BrickColor.Random()
  6075. v.BrickColor = maincolor
  6076. v.Material = "Neon"
  6077. v.Transparency = 0
  6078. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6079. end
  6080. for i, v in pairs(ArmourParts2) do
  6081. v.BrickColor = BrickColor.Random()
  6082. v.Material = "Neon"
  6083. v.Transparency = 0
  6084. end
  6085. for i, v in pairs(NeonParts2) do
  6086. maincolor = BrickColor.new("Royal purple")
  6087. v.BrickColor = maincolor
  6088. v.Material = "Neon"
  6089. v.Transparency = 0
  6090. end
  6091. elseif key == 'y' and Mode == 3 then
  6092. resetmode()
  6093. elseif key == 'e' and Mode == 3 then
  6094. Painful_Stomp()
  6095. elseif key == 'z' and Mode == 3 then
  6096. Purity_Slam()
  6097. elseif key == 'x' and Mode == 3 then
  6098. Tauntmelon()
  6099. elseif key == 't' and Mode == 3 then
  6100. un_fun()
  6101. elseif key == 'q' and Mode == 3 then
  6102. Shockwave()
  6103. end
  6104. ---------------------------------------------------------------------
  6105. if key == 'u' and Mode == 1 then
  6106. Mode = 1555
  6107. SONG = 174706382
  6108. tecks2.Text = "Sonic"
  6109. tecks2.TextColor3 = Color3.fromRGB(0,34,255)
  6110. tecks2.TextStrokeColor3 = Color3.fromRGB(0,34,255)
  6111. for i, v in pairs(ArmourParts) do
  6112. v.BrickColor = BrickColor.new("Black")
  6113. v.Material = "Neon"
  6114. v.Transparency = 0
  6115. end
  6116. for i, v in pairs(NeonParts) do
  6117. maincolor = BrickColor.new("Dark blue")
  6118. v.BrickColor = maincolor
  6119. v.Material = "Neon"
  6120. v.Transparency = 0
  6121. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6122. end
  6123. for i, v in pairs(ArmourParts2) do
  6124. v.BrickColor = BrickColor.new("Black")
  6125. v.Material = "Neon"
  6126. v.Transparency = 0
  6127. end
  6128. for i, v in pairs(NeonParts2) do
  6129. maincolor = BrickColor.new("Carnation pink")
  6130. v.BrickColor = maincolor
  6131. v.Material = "Neon"
  6132. v.Transparency = 0
  6133. end
  6134. elseif key == 'u' and Mode == 1555 then
  6135. resetmode()
  6136. elseif key == 'y' and Mode == 1555 then
  6137. Field()
  6138. elseif key == 't' and Mode == 1555 then
  6139. lolik()
  6140. elseif key == 'q' and Mode == 1555 then
  6141. Pixel_Corrupt()
  6142. elseif key == 'f' and Mode == 1555 then
  6143. Anime_Splosion()
  6144. elseif key == 'z' and Mode == 1555 then
  6145. Cryo_Freeze()
  6146. elseif key == 'x' and Mode == 1555 then
  6147. Painful_Stomp2()
  6148. end
  6149. ---------------------------------------------------------------------
  6150. if key == 'i' and Mode == 1 then
  6151. Mode = 56565
  6152. SONG = 1382855234
  6153. tecks2.Text = "Doctor What"
  6154. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6155. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6156. for i, v in pairs(ArmourParts) do
  6157. v.BrickColor = BrickColor.new("Really black")
  6158. v.Material = "Neon"
  6159. v.Transparency = 0
  6160. end
  6161. for i, v in pairs(NeonParts) do
  6162. maincolor = BrickColor.new("Deep orange")
  6163. v.BrickColor = maincolor
  6164. v.Material = "Neon"
  6165. v.Transparency = 0
  6166. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6167. end
  6168. for i, v in pairs(ArmourParts2) do
  6169. v.BrickColor = BrickColor.new("Really black")
  6170. v.Material = "Neon"
  6171. v.Transparency = 0
  6172. end
  6173. for i, v in pairs(NeonParts2) do
  6174. maincolor = BrickColor.new("Deep orange")
  6175. v.BrickColor = maincolor
  6176. v.Material = "Neon"
  6177. v.Transparency = 0
  6178. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6179. end
  6180. elseif key == 't' and Mode == 56565 then
  6181. Taunt2()
  6182. elseif key == 'i' and Mode == 56565 then
  6183. resetmode()
  6184. elseif key == 'c' and Mode == 56565 then
  6185. Eruption2()
  6186. elseif key == 'x' and Mode == 56565 then
  6187. Solar_Flare2()
  6188. elseif key == 'z' and Mode == 56565 then
  6189. Painful_Stomp()
  6190. end
  6191. ---------------------------------------------------------------------
  6192. if key == 'm' and Mode == 6 then
  6193. Mode = 1800
  6194. SONG = 1942920178
  6195. tecks2.Text = "UmbrA"
  6196. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6197. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6198. for i, v in pairs(ArmourParts) do
  6199. v.BrickColor = BrickColor.new("Hot White")
  6200. v.Material = "Neon"
  6201. v.Transparency = 0
  6202. end
  6203. for i, v in pairs(NeonParts) do
  6204. maincolor = BrickColor.new("Really black")
  6205. v.BrickColor = maincolor
  6206. v.Material = "Neon"
  6207. v.Transparency = 0
  6208. end
  6209. for i, v in pairs(ArmourParts2) do
  6210. v.BrickColor = BrickColor.new("Hot White")
  6211. v.Material = "Neon"
  6212. v.Transparency = 0
  6213. end
  6214. for i, v in pairs(NeonParts2) do
  6215. maincolor = BrickColor.new("Really black")
  6216. v.BrickColor = maincolor
  6217. v.Material = "Neon"
  6218. v.Transparency = 0
  6219. end
  6220. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6221. elseif key == 't' and Mode == 1800 then
  6222. TTTTTTTTTTGaunt()
  6223. elseif key == 'm' and Mode == 1800 then
  6224. resetmode()
  6225. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6226. Exploit()
  6227. elseif key == 'y' and Mode == 1800 then
  6228. Ancient_Rage()
  6229. elseif key == 'r' and Mode == 1800 then
  6230. Distort()
  6231. elseif key == 'g' and Mode == 1800 then
  6232. Hell_From_Above()
  6233. elseif key == 'h' and Mode == 1800 then
  6234. Universal_Crush()
  6235. elseif key == 'j' and Mode == 1800 then
  6236. Multi_Bombs()
  6237. elseif key == 'z' and Mode == 1800 then
  6238. Eruption()
  6239. elseif key == 'x' and Mode == 1800 then
  6240. Solar_Flare()
  6241. end
  6242. ---------------------------------------------------------------------
  6243. if key == 'o' and Mode == 1 then
  6244. Mode = 4
  6245. SONG = 143545724
  6246. tecks2.Text = "(^_^)"
  6247. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6248. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6249. for i, v in pairs(ArmourParts) do
  6250. v.BrickColor = BrickColor.new("Black")
  6251. v.Material = "Neon"
  6252. v.Transparency = 0
  6253. end
  6254. for i, v in pairs(NeonParts) do
  6255. maincolor = BrickColor.new("Bright yellow")
  6256. v.BrickColor = maincolor
  6257. v.Material = "Neon"
  6258. v.Transparency = 0
  6259. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6260. end
  6261. for i, v in pairs(ArmourParts2) do
  6262. v.BrickColor = BrickColor.new("Black")
  6263. v.Material = "Neon"
  6264. v.Transparency = 0
  6265. end
  6266. for i, v in pairs(NeonParts2) do
  6267. maincolor = BrickColor.new("Bright yellow")
  6268. v.BrickColor = maincolor
  6269. v.Material = "Neon"
  6270. v.Transparency = 0
  6271. end
  6272. elseif key == 'o' and Mode == 4 then
  6273. resetmode()
  6274. elseif key == 't' and Mode == 4 then
  6275. again()
  6276. elseif key == 'q' and Mode == 4 then
  6277. Pulse()
  6278. end
  6279. ---------------------------------------------------------------------
  6280. if key == 'p' and Mode == 1 then
  6281. attack = true
  6282. SONG = 956855019
  6283. hum.WalkSpeed = 0
  6284. for i = 1,20,0.1 do
  6285. swait()
  6286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6287. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6288. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6289. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6290. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6291. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6292. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6293. end
  6294. hum.WalkSpeed = 16
  6295. attack = false
  6296. Mode = 100
  6297. tecks2.Text = "('-')/\('-')"
  6298. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6299. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6300. Cso("244578827", tors, 10, 1.05)
  6301. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6302. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6303. for i, v in pairs(ArmourParts) do
  6304. v.BrickColor = BrickColor.new("Really black")
  6305. v.Material = "Neon"
  6306. v.Transparency = 0.2
  6307. end
  6308. for i, v in pairs(NeonParts) do
  6309. maincolor = BrickColor.new("Deep orange")
  6310. v.BrickColor = maincolor
  6311. v.Material = "Neon"
  6312. v.Transparency = 0.5
  6313. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6314. end
  6315. for i, v in pairs(ArmourParts2) do
  6316. v.BrickColor = BrickColor.new("Really black")
  6317. v.Material = "Neon"
  6318. v.Transparency = 0.2
  6319. end
  6320. for i, v in pairs(NeonParts2) do
  6321. maincolor = BrickColor.new("Deep orange")
  6322. v.BrickColor = maincolor
  6323. v.Material = "Neon"
  6324. v.Transparency = 0.5
  6325. end
  6326. elseif key == 'p' and Mode == 100 then
  6327. resetmode()
  6328. elseif key == 'q' and Mode == 100 then
  6329. LAZER()
  6330. end
  6331. ---------------------------------------------------------------------
  6332. if key == 'f' and Mode == 1 then
  6333. Mode = 5
  6334. SONG = 274504661
  6335. tecks2.Text = "Just Do IT!!!"
  6336. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6337. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6338. for i, v in pairs(ArmourParts) do
  6339. v.BrickColor = BrickColor.new("Black")
  6340. v.Material = "Neon"
  6341. v.Transparency = 0
  6342. end
  6343. for i, v in pairs(NeonParts) do
  6344. maincolor = BrickColor.new("Really red")
  6345. v.BrickColor = maincolor
  6346. v.Material = "Neon"
  6347. v.Transparency = 0
  6348. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6349. end
  6350. for i, v in pairs(ArmourParts2) do
  6351. v.BrickColor = BrickColor.new("Black")
  6352. v.Material = "Neon"
  6353. v.Transparency = 0
  6354. end
  6355. for i, v in pairs(NeonParts2) do
  6356. maincolor = BrickColor.new("Really red")
  6357. v.BrickColor = maincolor
  6358. v.Material = "Neon"
  6359. v.Transparency = 0
  6360. end
  6361. elseif key == 'f' and Mode == 5 then
  6362. resetmode()
  6363. elseif key == 'q' and Mode == 5 and exploitable == true then
  6364. Exploit()
  6365. elseif key == 't' and Mode == 5 then
  6366. PENIS()
  6367. end
  6368. ---------------------------------------------------------------------
  6369. if key == 'g' and Mode == 1 then
  6370. Mode = 6
  6371. SONG = 212675193
  6372. tecks2.Text = "Holy Chicken Fries"
  6373. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6374. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6375. for i, v in pairs(ArmourParts) do
  6376. v.BrickColor = BrickColor.new("Black")
  6377. v.Material = "Metal"
  6378. v.Transparency = 0
  6379. end
  6380. for i, v in pairs(NeonParts) do
  6381. maincolor = BrickColor.new("Really red")
  6382. v.BrickColor = maincolor
  6383. v.Material = "Neon"
  6384. v.Transparency = 0
  6385. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6386. end
  6387. for i, v in pairs(ArmourParts2) do
  6388. v.BrickColor = BrickColor.new("Black")
  6389. v.Material = "Metal"
  6390. v.Transparency = 0
  6391. end
  6392. for i, v in pairs(NeonParts2) do
  6393. maincolor = BrickColor.new("Really red")
  6394. v.BrickColor = maincolor
  6395. v.Material = "Neon"
  6396. v.Transparency = 0
  6397. end
  6398. elseif key == 'g' and Mode == 6 then
  6399. resetmode()
  6400. elseif key == 'q' and Mode == 6 then
  6401. Distort()
  6402. elseif key == 'e' and Mode == 6 then
  6403. Ancient_Rage()
  6404. elseif key == 't' and Mode == 6 then
  6405. TTTTTTTTTTTaunt()
  6406. end
  6407. ---------------------------------------------------------------------
  6408. if key == 'h' and Mode == 1 then
  6409. Mode = 7
  6410. SONG = 152828706
  6411. tecks2.Text = ";-;"
  6412. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6413. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6414. for i, v in pairs(ArmourParts) do
  6415. v.BrickColor = BrickColor.new("Cool yellow")
  6416. v.Material = "Neon"
  6417. v.Transparency = 0
  6418. end
  6419. for i, v in pairs(NeonParts) do
  6420. maincolor = BrickColor.new("New Yeller")
  6421. v.BrickColor = maincolor
  6422. v.Material = "Neon"
  6423. v.Transparency = 0
  6424. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6425. end
  6426. for i, v in pairs(ArmourParts2) do
  6427. v.BrickColor = BrickColor.new("Cool yellow")
  6428. v.Material = "Neon"
  6429. v.Transparency = 0
  6430. end
  6431. for i, v in pairs(NeonParts2) do
  6432. maincolor = BrickColor.new("New Yeller")
  6433. v.BrickColor = maincolor
  6434. v.Material = "Neon"
  6435. v.Transparency = 0
  6436. end
  6437. elseif key == 'h' and Mode == 7 then
  6438. resetmode()
  6439. elseif key == 't' and Mode == 7 then
  6440. BARK()
  6441. elseif key == 'q' and Mode == 7 then
  6442. Bark_Splosion()
  6443. end
  6444. if key == 'j' and Mode == 1 then
  6445. SONG = 432552031
  6446. attack = true
  6447. hum.WalkSpeed = 0
  6448. for i = 0,10,0.08 do
  6449. swait()
  6450. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6451. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6452. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6453. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6454. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6455. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6456. end
  6457. attack = false
  6458. hum.WalkSpeed = 16
  6459. Mode = 50
  6460. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6461. tecks2.Text = "Sith Lord Roblox Filter Guy"
  6462. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6463. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6464. for i, v in pairs(ArmourParts) do
  6465. v.BrickColor = BrickColor.new("Magenta")
  6466. v.Material = "Neon"
  6467. v.Transparency = 0
  6468. end
  6469. for i, v in pairs(NeonParts) do
  6470. maincolor = BrickColor.new("White")
  6471. v.BrickColor = maincolor
  6472. v.Material = "Neon"
  6473. v.Transparency = 0
  6474. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6475. end
  6476. for i, v in pairs(ArmourParts2) do
  6477. v.BrickColor = BrickColor.new("Magenta")
  6478. v.Material = "Neon"
  6479. v.Transparency = 0
  6480. end
  6481. for i, v in pairs(NeonParts2) do
  6482. maincolor = BrickColor.new("White")
  6483. v.BrickColor = maincolor
  6484. v.Material = "Neon"
  6485. v.Transparency = 0
  6486. end
  6487. elseif key == 'j' and Mode == 50 then
  6488. resetmode()
  6489. elseif key == 'q' and Mode == 50 then
  6490. ASCENTION()
  6491. elseif key == 't' and Mode == 50 then
  6492. nope()
  6493. elseif key == 'y' and Mode == 50 then
  6494. EndMySufferingV2()
  6495. end
  6496. ---------------------------------------------------------------------
  6497. if key == 'k' and Mode == 1 then
  6498. Mode = 6666
  6499. SONG = 1572000142
  6500. tecks2.Text = "Meme Republica"
  6501. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6502. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6503. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6504. for i, v in pairs(ArmourParts) do
  6505. v.BrickColor = BrickColor.new("Black")
  6506. v.Material = "Neon"
  6507. v.Transparency = 0
  6508. end
  6509. for i, v in pairs(NeonParts) do
  6510. maincolor = BrickColor.new("Dark blue")
  6511. v.BrickColor = maincolor
  6512. v.Material = "Neon"
  6513. v.Transparency = 0
  6514. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6515. end
  6516. for i, v in pairs(ArmourParts2) do
  6517. v.BrickColor = BrickColor.new("Black")
  6518. v.Material = "Neon"
  6519. v.Transparency = 0
  6520. end
  6521. for i, v in pairs(NeonParts2) do
  6522. maincolor = BrickColor.new("Dark blue")
  6523. v.BrickColor = maincolor
  6524. v.Material = "Neon"
  6525. v.Transparency = 0
  6526. end
  6527. elseif key == 'y' and Mode == 6666 then
  6528. somuchcancerwhy()
  6529. elseif key == 'r' and Mode == 6666 then
  6530. HAA55()
  6531. elseif key == 'k' and Mode == 6666 then
  6532. resetmode()
  6533. elseif key == 't' and Mode == 6666 then
  6534. EndMySufferingV3()
  6535. elseif key == 'f' and Mode == 6666 then
  6536. WhatHuh()
  6537. elseif key == 'g' and Mode == 6666 then
  6538. slap()
  6539. elseif key == 'h' and Mode == 6666 then
  6540. HAAAAA()
  6541. elseif key == 'j' and Mode == 6666 then
  6542. DANCEFORME()
  6543. elseif key == 'm' and Mode == 6666 then
  6544. thing()
  6545. end
  6546. ---------------------------------------------------------------------
  6547. if key == 'l' and Mode == 1 then
  6548. Mode = 8888
  6549. SONG = 1051512943
  6550. tecks2.Text = "OOF"
  6551. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6552. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6553. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6554. for i, v in pairs(ArmourParts) do
  6555. v.BrickColor = BrickColor.new("Really black")
  6556. v.Material = "Neon"
  6557. v.Transparency = 0
  6558. end
  6559. for i, v in pairs(NeonParts) do
  6560. maincolor = BrickColor.new("Really red")
  6561. v.BrickColor = maincolor
  6562. v.Material = "Neon"
  6563. v.Transparency = 0
  6564. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6565. end
  6566. for i, v in pairs(ArmourParts2) do
  6567. v.BrickColor = BrickColor.new("Black")
  6568. v.Material = "Neon"
  6569. v.Transparency = 0
  6570. end
  6571. for i, v in pairs(NeonParts2) do
  6572. maincolor = BrickColor.new("Really red")
  6573. v.BrickColor = maincolor
  6574. v.Material = "Neon"
  6575. v.Transparency = 0
  6576. end
  6577. elseif key == 'l' and Mode == 8888 then
  6578. resetmode()
  6579. elseif key == 'r' and Mode == 8888 then
  6580. Technobeam()
  6581. elseif key == 't' and Mode == 8888 then
  6582. Taunt1()
  6583. elseif key == 'y' and Mode == 8888 then
  6584. Destruction()
  6585. end
  6586. ---------------------------------------------------------------------
  6587. if key == 'z' and Mode == 1 then
  6588. Mode = 111111112
  6589. SONG = 2300687273
  6590. tecks2.Text = "Anime Is Not A Anime"
  6591. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6592. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6593. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6594. for i, v in pairs(ArmourParts) do
  6595. v.BrickColor = BrickColor.new("Really black")
  6596. v.Material = "Neon"
  6597. v.Transparency = 0
  6598. end
  6599. for i, v in pairs(NeonParts) do
  6600. maincolor = BrickColor.new("Really black")
  6601. v.BrickColor = maincolor
  6602. v.Material = "Neon"
  6603. v.Transparency = 0
  6604. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6605. end
  6606. for i, v in pairs(ArmourParts2) do
  6607. v.BrickColor = BrickColor.new("Really black")
  6608. v.Material = "Neon"
  6609. v.Transparency = 0
  6610. end
  6611. for i, v in pairs(NeonParts2) do
  6612. maincolor = BrickColor.new("Really black")
  6613. v.BrickColor = maincolor
  6614. v.Material = "Neon"
  6615. v.Transparency = 0
  6616. end
  6617. elseif key == 'z' and Mode == 111111112 then
  6618. resetmode()
  6619. elseif key == 'q' and Mode == 111111112 then
  6620. Flame_Burst()
  6621. elseif key == 't' and Mode == 111111112 then
  6622. Taunt10000()
  6623. end
  6624. ---------------------------------------------------------------------
  6625. if key == 'x' and Mode == 1 then
  6626. Mode = 111111111
  6627. SONG = 795701916
  6628. tecks2.Text = "Evil Morty"
  6629. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6630. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6631. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6632. for i, v in pairs(ArmourParts) do
  6633. v.BrickColor = BrickColor.new("Really black")
  6634. v.Material = "Neon"
  6635. v.Transparency = 0
  6636. end
  6637. for i, v in pairs(NeonParts) do
  6638. maincolor = BrickColor.new("Hot white")
  6639. v.BrickColor = maincolor
  6640. v.Material = "Neon"
  6641. v.Transparency = 0
  6642. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6643. end
  6644. for i, v in pairs(ArmourParts2) do
  6645. v.BrickColor = BrickColor.new("Really black")
  6646. v.Material = "Neon"
  6647. v.Transparency = 0
  6648. end
  6649. for i, v in pairs(NeonParts2) do
  6650. maincolor = BrickColor.new("Hot white")
  6651. v.BrickColor = maincolor
  6652. v.Material = "Neon"
  6653. v.Transparency = 0
  6654. end
  6655. elseif key == 'x' and Mode == 111111111 then
  6656. resetmode()
  6657. elseif key == 'q' and Mode == 111111111 then
  6658. Destruction()
  6659. elseif key == 't' and Mode == 111111111 then
  6660. Taunt1000()
  6661. end
  6662. ---------------------------------------------------------------------
  6663. if key == 'c' and Mode == 1 then
  6664. Mode = 99900
  6665. SONG = 1960947032
  6666. tecks2.Text = "Pro"
  6667. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6668. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6669. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6670. for i, v in pairs(ArmourParts) do
  6671. v.BrickColor = BrickColor.new("Really black")
  6672. v.Material = "Neon"
  6673. v.Transparency = 0
  6674. end
  6675. for i, v in pairs(NeonParts) do
  6676. maincolor = BrickColor.new("New Yeller")
  6677. v.BrickColor = maincolor
  6678. v.Material = "Neon"
  6679. v.Transparency = 0
  6680. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6681. end
  6682. for i, v in pairs(ArmourParts2) do
  6683. v.BrickColor = BrickColor.new("Really black")
  6684. v.Material = "Neon"
  6685. v.Transparency = 0
  6686. end
  6687. for i, v in pairs(NeonParts2) do
  6688. maincolor = BrickColor.new("New Yeller")
  6689. v.BrickColor = maincolor
  6690. v.Material = "Neon"
  6691. v.Transparency = 0
  6692. end
  6693. elseif key == 'q' and Mode == 99900 then
  6694. Sayonara()
  6695. elseif key == 't' and Mode == 99900 then
  6696. Taunt3()
  6697. elseif key == 'c' and Mode == 99900 then
  6698. resetmode()
  6699. end
  6700. --------------------------------------------------------
  6701. if key == 'v' and Mode == 1 then
  6702. Mode = 7777
  6703. SONG = 203551205
  6704. tecks2.Text = "The_Error_Error_Error"
  6705. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6706. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6707. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6708. for i, v in pairs(ArmourParts) do
  6709. v.BrickColor = BrickColor.new("Dark blue")
  6710. v.Material = "Neon"
  6711. v.Transparency = 0
  6712. end
  6713. for i, v in pairs(NeonParts) do
  6714. maincolor = BrickColor.new("Really red")
  6715. v.BrickColor = maincolor
  6716. v.Material = "Neon"
  6717. v.Transparency = 0
  6718. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"..insanityface[math.random(1,#insanityface)]
  6719. end
  6720. for i, v in pairs(ArmourParts2) do
  6721. v.BrickColor = BrickColor.new("Dark blue")
  6722. v.Material = "Neon"
  6723. v.Transparency = 0
  6724. end
  6725. for i, v in pairs(NeonParts2) do
  6726. maincolor = BrickColor.new("Really red")
  6727. v.BrickColor = maincolor
  6728. v.Material = "Neon"
  6729. v.Transparency = 0
  6730. end
  6731. elseif key == 'y' and Mode == 7777 then
  6732. Painful_Stomp()
  6733. elseif key == 't' and Mode == 7777 then
  6734. FearMe()
  6735. elseif key == 'r' and Mode == 7777 then
  6736. GIMME_THOSE()
  6737. elseif key == 'v' and Mode == 7777 then
  6738. resetmode()
  6739. end
  6740. --------------------------------------------------------
  6741. if key == 'b' and Mode == 1 then
  6742. Mode = 25
  6743. SONG = 517273860
  6744. tecks2.Text = "Not A Ghost From Halloween"
  6745. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6746. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6747. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6748. for i, v in pairs(ArmourParts) do
  6749. v.BrickColor = BrickColor.new("Ghost grey")
  6750. v.Material = "Neon"
  6751. v.Transparency = 0.7
  6752. end
  6753. for i, v in pairs(NeonParts) do
  6754. maincolor = BrickColor.new("Fog")
  6755. v.BrickColor = maincolor
  6756. v.Material = "Neon"
  6757. v.Transparency = 0.5
  6758. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6759. end
  6760. for i, v in pairs(ArmourParts2) do
  6761. v.BrickColor = BrickColor.new("Ghost grey")
  6762. v.Material = "Neon"
  6763. v.Transparency = 0.7
  6764. end
  6765. for i, v in pairs(NeonParts2) do
  6766. maincolor = BrickColor.new("Fog")
  6767. v.BrickColor = maincolor
  6768. v.Material = "Neon"
  6769. v.Transparency = 0.5
  6770. end
  6771. elseif key == 'b' and Mode == 25 then
  6772. resetmode()
  6773. elseif key == 't' and Mode == 25 then
  6774. thisisit()
  6775. elseif key == 'q' and Mode == 25 then
  6776. Spirit_Beam()
  6777. end
  6778. ---------------------------------------------------------------------
  6779. if key == 'n' and Mode == 1 then
  6780. Mode = 8
  6781. SONG = 1327560343
  6782. tecks2.Text = "+_OOF_+"
  6783. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6784. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6785. for i, v in pairs(ArmourParts) do
  6786. v.BrickColor = BrickColor.new("Cyan")
  6787. v.Material = "Neon"
  6788. v.Transparency = 0
  6789. end
  6790. for i, v in pairs(NeonParts) do
  6791. maincolor = BrickColor.new("Institutional white")
  6792. v.BrickColor = maincolor
  6793. v.Material = "Neon"
  6794. v.Transparency = 0
  6795. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6796. end
  6797. for i, v in pairs(ArmourParts2) do
  6798. v.BrickColor = BrickColor.new("Cyan")
  6799. v.Material = "Neon"
  6800. v.Transparency = 0
  6801. end
  6802. for i, v in pairs(NeonParts2) do
  6803. maincolor = BrickColor.new("Institutional white")
  6804. v.BrickColor = maincolor
  6805. v.Material = "Neon"
  6806. v.Transparency = 0
  6807. end
  6808. elseif key == 'n' and Mode == 8 then
  6809. resetmode()
  6810. elseif key == 'q' and Mode == 8 then
  6811. LunarSpin()
  6812. end
  6813. ---------------------------------------------------------------------
  6814. if key == 'm' and Mode == 8 then
  6815. Mode = 9
  6816. SONG = 996116804
  6817. tecks2.Text = "Your A Wizard"
  6818. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6819. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6820. for i, v in pairs(ArmourParts) do
  6821. v.BrickColor = BrickColor.new("Institutional white")
  6822. v.Material = "Neon"
  6823. v.Transparency = 0
  6824. end
  6825. for i, v in pairs(NeonParts) do
  6826. maincolor = BrickColor.new("Really black")
  6827. v.BrickColor = maincolor
  6828. v.Material = "Neon"
  6829. v.Transparency = 0
  6830. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6831. end
  6832. for i, v in pairs(ArmourParts2) do
  6833. v.BrickColor = BrickColor.new("Institutional white")
  6834. v.Material = "Neon"
  6835. v.Transparency = 0
  6836. end
  6837. for i, v in pairs(NeonParts2) do
  6838. maincolor = BrickColor.new("Really black")
  6839. v.BrickColor = maincolor
  6840. v.Material = "Neon"
  6841. v.Transparency = 0
  6842. end
  6843. elseif key == 'm' and Mode == 9 then
  6844. resetmode()
  6845. elseif key == 't' and Mode == 9 then
  6846. heregoes()
  6847. elseif key == 'q' and Mode == 9 then
  6848. BalanceSpin()
  6849. elseif key == 'y' and Mode == 9 then
  6850. Ancient_Ragu()
  6851. end
  6852. ---------------------------------------------------------------------------
  6853. if key == 'm' and Mode == 7 then
  6854. Mode = 10
  6855. SONG = 1942920178
  6856. local A = math.random(1,4)
  6857. if A == 1 then
  6858. SONG = 1942920178
  6859. elseif A == 2 then
  6860. SONG = 1942920178
  6861. elseif A == 3 then
  6862. SONG = 1942920178
  6863. elseif A == 4 then
  6864. SONG = 1942920178
  6865. end
  6866. tecks2.Text = "UmbrA"
  6867. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6868. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6869. for i, v in pairs(ArmourParts) do
  6870. v.BrickColor = BrickColor.random()
  6871. v.Material = "Neon"
  6872. v.Transparency = 0
  6873. end
  6874. for i, v in pairs(NeonParts) do
  6875. maincolor = BrickColor.random()
  6876. v.BrickColor = maincolor
  6877. v.Material = "Neon"
  6878. v.Transparency = 0
  6879. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6880. end
  6881. for i, v in pairs(ArmourParts2) do
  6882. v.BrickColor = BrickColor.new("Hot white")
  6883. v.Material = "Neon"
  6884. v.Transparency = 0
  6885. end
  6886. for i, v in pairs(NeonParts2) do
  6887. maincolor = BrickColor.new("Hot white")
  6888. v.BrickColor = maincolor
  6889. v.Material = "Neon"
  6890. v.Transparency = 0
  6891. end
  6892. elseif key == 'm' and Mode == 10 then
  6893. resetmode()
  6894. elseif key == 'q' and Mode == 10 then
  6895. Decapitate()
  6896. elseif key == 't' and Mode == 10 then
  6897. wutdefaq()
  6898. elseif key == 'y' and Mode == 10 then
  6899. Painful_Stomp()
  6900. end
  6901. end
  6902. end)
  6903. local Combo = 1
  6904. mouse.Button1Down:connect(function(key)
  6905. if attack == false then
  6906. if Combo == 1 then
  6907. Combo = 2
  6908. attackone()
  6909. elseif Combo == 2 then
  6910. Combo = 3
  6911. attacktwo()
  6912. elseif Combo == 3 then
  6913. Combo = 1
  6914. attackthree()
  6915. end
  6916. end
  6917. end)
  6918.  
  6919.  
  6920.  
  6921.  
  6922.  
  6923.  
  6924. -------------------------------------------------------
  6925. --Start Animations--
  6926. -------------------------------------------------------
  6927. while true do
  6928. swait()
  6929. sine = sine + change
  6930. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6931. local velderp = root.Velocity.y
  6932. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6933. if equipped == true or equipped == false then
  6934. if attack == false then
  6935. idle = idle + 1
  6936. else
  6937. idle = 0
  6938. end
  6939. if 1 < root.Velocity.y and hitfloor == nil then
  6940. Anim = "Jump"
  6941. if attack == false then
  6942. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6943. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6944. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6945. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6946. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6947. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6948. end
  6949. elseif -1 > root.Velocity.y and hitfloor == nil then
  6950. Anim = "Fall"
  6951. if attack == false then
  6952. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6953. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6954. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6955. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6956. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  6957. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  6958. end
  6959. elseif torvel < 1 and hitfloor ~= nil then
  6960. Anim = "Idle"
  6961. change = 1
  6962. if attack == false then
  6963. if Mode == 1 then --Normal
  6964. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  6965. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  6966. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6967. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6968. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  6969. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  6970. elseif Mode == 99900 then
  6971. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6972. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  6973. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6974. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6975. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  6976. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  6977. elseif Mode == 8888 then --idk
  6978. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6979. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  6980. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6981. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6982. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  6983. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  6984. elseif Mode == 98534 then
  6985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  6986. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  6987. if Mrandom(1,15) == 1 then
  6988. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6989. end
  6990. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  6991. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  6992. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  6993. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  6994. elseif Mode == 56565 then --idk
  6995. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  6996. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  6997. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  6998. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  6999. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7000. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7001. elseif Mode == pIXELATED then --PIXELATED
  7002. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7003. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7004. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7005. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7006. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7007. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7008. elseif Mode == 50 then --ASCENDED
  7009. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7010. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7011. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7012. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7013. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7014. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7015. elseif Mode == 7777 then --NOTHING SPECIAL
  7016. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7017. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7018. if Mrandom(1,15) == 1 then
  7019. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7020. end
  7021. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7022. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7023. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7024. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7025. elseif Mode == 6666 then --MEMER
  7026. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7027. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7028. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7029. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7030. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7031. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7032. elseif Mode == 2 then --Machinery
  7033. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7034. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7035. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7036. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7037. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7038. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7039. elseif Mode == 3 then --ICE
  7040. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15)
  7041. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-15*math.sin(sine/25)/2),math.rad(0),math.rad(10*math.sin(sine/25))),.3)
  7042. RH.C0=clerp(RH.C0,CF(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-10),math.rad(-0),math.rad(-25)),0.15)
  7043. LH.C0=clerp(LH.C0,CF(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-3),math.rad(-4*math.sin(sine/25)),math.rad(15)),0.15)
  7044. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(-35 ), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1)
  7045. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-35 ), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1)
  7046. elseif Mode == 4 then --Infused
  7047. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7048. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7049. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7050. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7051. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7052. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7053. elseif Mode == 5 then --Cybernetic
  7054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7055. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7056. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7057. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7058. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7059. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7060. elseif Mode == 25 then --Spiritual
  7061. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7062. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7063. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7064. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7065. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7066. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7067. elseif Mode == 6 then --Controlled Beyond Recognition
  7068. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7069. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7070. if Mrandom(1,15) == 1 then
  7071. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7072. end
  7073. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7074. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7075. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7076. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7077. elseif Mode == 1800 then --demon
  7078. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7079. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7080. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7081. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7082. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7083. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7084. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7085. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7086. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7087. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7088. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7089. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7090. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7091. elseif Mode == 1555 then --anime
  7092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7093. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7094. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7095. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7096. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7097. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7098. elseif Mode == 111111111 then
  7099. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7100. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7101. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7102. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7103. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7104. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7105. elseif Mode == 100 then --Overclocked
  7106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7107. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7108. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7109. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7110. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7111. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7112. elseif Mode == 8 then --Lunarist
  7113. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7114. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7115. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7116. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7117. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7118. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7119. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7120. elseif Mode == 111111112 then
  7121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7122. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7123. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7124. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7125. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7126. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7127. elseif Mode == 10 then --INSANITY
  7128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7129. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7130. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7131. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7132. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7133. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7134. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7135. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7136. end
  7137. end
  7138. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7139. Anim = "Walk"
  7140. change = 1.1
  7141. if attack == false then
  7142. if Mode == 6 then
  7143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7144. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7145. if Mrandom(1,15) == 1 then
  7146. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7147. end
  7148. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7149. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7150. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7151. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7152. elseif Mode == 3 then
  7153. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7154. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7155. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7156. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7157. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  7158. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  7159. elseif Mode == 98534 then
  7160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7162. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7163. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7164. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7165. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7166. elseif Mode == 111111112 then
  7167. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7168. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7169. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7170. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7171. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7172. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7173. elseif Mode == 111111111 then
  7174. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7175. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7176. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7177. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7178. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7179. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7180. elseif Mode == 99900 then
  7181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7182. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7183. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7184. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7185. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7186. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7187. elseif Mode == 1 then --Normal
  7188. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7189. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7190. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7191. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7192. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7193. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7194. elseif Mode == 7777 then --NORTHING SPECIAL
  7195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7196. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7197. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7198. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7199. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7200. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7201. elseif Mode == 4 then --Infused
  7202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7204. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7205. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7206. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7207. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7208. elseif Mode == 56565 then --idk
  7209. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7210. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7211. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7212. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7213. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7214. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7215. elseif Mode == 8888 then --ik
  7216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7217. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7218. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7219. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7220. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7221. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7222. elseif Mode == 1555 then --anime
  7223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7224. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7225. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7226. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7227. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7228. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7229. elseif Mode == 6666 then
  7230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7231. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7232. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7233. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7234. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7235. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7236. elseif Mode == 1800 then
  7237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7238. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7239. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7240. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7241. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7242. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7243. elseif Mode == 5 then
  7244. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7245. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7246. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7247. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7248. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7249. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7250. elseif Mode == 25 then
  7251. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7252. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7253. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7254. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7255. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7256. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7257. elseif Mode == 100 then
  7258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7259. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7260. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7261. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7262. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7263. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7264. elseif Mode == 10 then
  7265. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7268. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7269. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7270. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7271. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7272. elseif Mode == 8 then
  7273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7274. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7275. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7276. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7277. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7278. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7279. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7281. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7282. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7283. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7284. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7285. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7286. end
  7287. end
  7288. elseif torvel >= 25 and hitfloor ~= nil then
  7289. Anim = "Sprint"
  7290. change = 1.35
  7291. if attack == false then
  7292. if Mode == 5 then
  7293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7294. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7295. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7296. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7297. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7298. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7299. elseif Mode == 56565 then
  7300. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7301. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7302. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7303. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7304. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7305. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7306. elseif Mode == 111111111 then
  7307. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7308. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7309. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7310. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7311. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7312. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7313. elseif Mode == 4 then
  7314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7315. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7316. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7317. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7318. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7319. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7320. elseif Mode == 1 then
  7321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7322. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7323. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7324. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7325. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7326. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7327. elseif Mode == 25 or Mode == 10 then
  7328. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7329. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7330. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7331. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7332. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7333. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7334. elseif Mode ~= 5 then
  7335. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7336. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7337. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7338. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7339. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7340. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7341. end
  7342. end
  7343. end
  7344. end
  7345. Music.SoundId = "rbxassetid://"..SONG
  7346. Music.Looped = true
  7347. Music.Pitch = 1
  7348. Music.Volume = 5
  7349. Music.Parent = tors
  7350. Music:Resume()
  7351. if 0 < #Effects then
  7352. for e = 1, #Effects do
  7353. if Effects[e] ~= nil then
  7354. local Thing = Effects[e]
  7355. if Thing ~= nil then
  7356. local Part = Thing[1]
  7357. local Mode = Thing[2]
  7358. local Delay = Thing[3]
  7359. local IncX = Thing[4]
  7360. local IncY = Thing[5]
  7361. local IncZ = Thing[6]
  7362. if 1 >= Thing[1].Transparency then
  7363. if Thing[2] == "Block1" then
  7364. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7365. local Mesh = Thing[1].Mesh
  7366. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7367. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7368. elseif Thing[2] == "Block2" then
  7369. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7370. local Mesh = Thing[7]
  7371. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7372. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7373. elseif Thing[2] == "Block3" then
  7374. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7375. local Mesh = Thing[7]
  7376. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7377. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7378. elseif Thing[2] == "Cylinder" then
  7379. local Mesh = Thing[1].Mesh
  7380. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7381. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7382. elseif Thing[2] == "Blood" then
  7383. local Mesh = Thing[7]
  7384. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7385. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7386. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7387. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7388. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7389. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7390. elseif Thing[2] == "Disappear" then
  7391. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7392. elseif Thing[2] == "Shatter" then
  7393. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7394. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7395. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7396. Thing[6] = Thing[6] + Thing[5]
  7397. end
  7398. else
  7399. Part.Parent = nil
  7400. table.remove(Effects, e)
  7401. end
  7402. end
  7403. end
  7404. end
  7405. end
  7406. end
  7407. -------------------------------------------------------
  7408. --End Animations And Script--
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