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ArcDesLHK

[RD] Fierce Sky

Mar 5th, 2022 (edited)
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  1. Aztek the Fierce Sky Falcon
  2. Level 4 WIND Thunder/Normal
  3. 1500/0
  4.  
  5. Anubis the Fierce Sky Jackal
  6. Level 6 WIND Thunder/Normal
  7. 2000/100
  8.  
  9. Herakurius the Fierce Sky Beetle
  10. Level 7 WIND Thunder/Normal
  11. 2400/1500
  12.  
  13. Kuwaga the Fierce Sky Beetle
  14. Level 3 WIND Thunder/Normal
  15. 1300/0
  16.  
  17. Flauros the Fierce Sky Panther
  18. Level 4 WIND Thunder/Normal
  19. 1400/1200
  20.  
  21. Schilt the Fierce Sky Bat
  22. Level 1 WIND Thunder/Normal
  23. 300/200
  24.  
  25. Biblio the Fierce Sky Eel
  26. Level 2 WIND Thunder/Normal
  27. 800/300
  28.  
  29. Eclair the Fierce Sky Pegasus
  30. Level 5 WIND Thunder/Normal
  31. 1600/1600
  32.  
  33. Magnus the Fierce Sky Minotaur
  34. Level 6 WIND Thunder/Normal
  35. 1700/1700
  36.  
  37. Harpuia the Fierce Sky Commader
  38. Level 7 WIND Thunder/Effect
  39. 2400/1300
  40. [REQUIREMENT] Send up to 2 face-up WIND Thunder Type Normal Monsters from your field to the Graveyard.
  41. [EFFECT] Change the battle positions of monsters on your opponent's field equal to [the number of monsters sent to the Graveyard to meet the requirement].
  42.  
  43. Kenshou Harpuia the Fierce Sky General
  44. Level 8 WIND Thunder/Effect
  45. 2500/2000
  46. [REQUIREMENT] Shuffle 2 WIND Thunder Type Normal Monsters from your Graveyard into the Deck.
  47. [EFFECT] Destroy 2 monsters on your opponent's field.
  48.  
  49. Strong Air Fleet
  50. Field Spell Card
  51. [REQUIREMENT] None
  52. [EFFECT] While this card is face-up in the Field Zone, all face-up WIND Normal Monsters on the field gain ATK equal to [their Level] x 100.
  53.  
  54. Wise Wind
  55. Spell Card
  56. [REQUIREMENT] Send 1 WIND Normal Monster from your hand to the Graveyard.
  57. [EFFECT] Draw 1 card.
  58.  
  59. Fierce Sky Art - Storm Ride
  60. Spell Card
  61. [REQUIREMENT] Send 1 face-up WIND Normal Monster from your field to the Graveyard.
  62. [EFFECT] 1 face-up Thunder Type monster on your field gains 1000 ATK until the end of this turn.
  63.  
  64. Fierce Sky Blade
  65. Spell Card
  66. [REQUIREMENT] Send 1 face-up WIND Normal Monster from your field to the Graveyard.
  67. [EFFECT] Special Summon 1 Level 7 or 8 Thunder Type monster from your hand face-up to your field. If you sent a Thunder Type monster to the Graveyard to meet the requirement, the monster Special Summoned by this effect cannot be destroyed by your opponent's Trap Card effects this turn.
  68.  
  69. Slashing Sonic Boom
  70. Spell Card
  71. [REQUIREMENT] Shuffle 3 WIND Attribute Normal Monsters from your Graveyard into the Deck.
  72. [EFFECT] This turn, 1 face-up Level 7 or 8 Thunder Type monster on your field gains 1000 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
  73.  
  74. Fierce Sky Bombardment
  75. Trap Card
  76. [REQUIREMENT] When an opponent's monster declares an attack.
  77. [EFFECT] 1 Attack Position Thunder Type monster on your field cannot be destroyed by battle this turn.
  78.  
  79. Fierce Sky Lightning
  80. Trap Card
  81. [REQUIREMENT] When an opponent's monster declares an attack, shuffle 4 Thunder Type Normal Monsters from your Graveyard into the Deck.
  82. [EFFECT] Destroy all Attack Position monsters on your opponent's field.
  83.  
  84. Fierce Sky Fire
  85. Trap Card
  86. [REQUIREMENT] When an opponent's monster declares a direct attack.
  87. [EFFECT] Special Summon 2 WIND Attribute Thunder Type Normal Monsters whose total Levels equal 10 or less, from your Graveyard in face-up Defense Position to your field.
  88.  
  89. Fierce Sky Raid
  90. Trap Card
  91. [REQUIREMENT] When an opponent's monster declares an attack.
  92. [EFFECT] Draw until you have 5 cards in your hand and show the drawn cards. Then, if there is a Thunder Type monster among them, inflict damage to your opponent equal to [the number of Thunder Type monsters among them] x 300.
  93.  
  94. Fierce Sky Return
  95. Trap Card
  96. [REQUIREMENT] When your opponent Normal or Special Summons a Level 7 or higher monster face-up.
  97. [EFFECT] Special Summon 1 Thunder Type Normal Monster from your Graveyard to your field face-up, then gain LP equal to [the number of face-up Thunder Type monsters on your field] x 600.
  98.  
  99. Hivolt the Fierce Sky Raptor
  100. Level 6 WIND Thunder/Normal
  101. 2100/300
  102.  
  103. Hurricaune the Fierce Sky Wolverine
  104. Level 4 WIND Thunder/Normal
  105. 1300/800
  106.  
  107. Rospark the Fierce Sky Flower
  108. Level 5 WIND Thunder/Normal
  109. 1700/1600
  110.  
  111. Hedgeshock the Fierce Sky Erinaceidae
  112. Level 1 WIND Thunder/Normal
  113. 0/1400
  114.  
  115. Ventus Airus
  116. Level 5 WIND Thunder/Effect
  117. 1600/600
  118. [REQUIREMENT] During the turn you Normal Summoned this card.
  119. [EFFECT] Add 1 "Fusion" from your Graveyard to your hand.
  120.  
  121. Jet Harpuia the Fierce Sky Phenomenon
  122. Level 8 WIND Thunder/Fusion/Effect
  123. 2600/2000
  124. "Harpuia the Fierce Sky Commader" + "Aztek the Fierce Sky Falcon"
  125. [REQUIREMENT] Shuffle 5 WIND Attribute Normal Monsters from your Graveyard into the Deck.
  126. [EFFECT] This card gains 1000 ATK until the end of this turn. Also, this turn, while this card is face-up, your opponent cannot activate Trap Cards when your WIND Attribute Thunder Type monsters declare attacks.
  127.  
  128. Aeolus the Fierce Sky Deity
  129. Level 9 WIND Thunder/Fusion/Effect
  130. 2900/2000
  131. "Harpuia the Fierce Sky Commader" + "Ventus Airus"
  132. [REQUIREMENT] Send the top 3 cards of your Deck to the Graveyard.
  133. [EFFECT] Destroy all face-down cards in your opponent's Spell & Trap Zone. Then, if you destroyed a Spell/Trap Card by this effect, you gain 700 LP.
  134.  
  135. Fierce Sky Cyclone
  136. Spell Card
  137. [REQUIREMENT] You have a face-up Thunder Type Normal Monster on your field.
  138. [EFFECT] Destroy 1 monster on your opponent's field.
  139.  
  140. Thunder Prison
  141. Spell Card
  142. [REQUIREMENT] You have 2 or more face-up Thunder Type monsters on your field.
  143. [EFFECT] Draw 2 cards. Then, if you have 3 Thunder Type monsters on your field, you can inflict 300 damage to your opponent.
  144.  
  145. Dashing Mirage Slash
  146. Spell Card
  147. [REQUIREMENT] Send 1 card from your hand to the Graveyard.
  148. [EFFECT] Inflict 300 damage to your opponent [for each Thunder Type Normal Monster in your Graveyard].
  149.  
  150. Plasma Bits
  151. Spell Card
  152. [REQUIREMENT] Send 1 card from your hand to the Graveyard.
  153. [EFFECT] Choose 1 Thunder Type Normal Monster you control. It can be treated as 2 Tributes for the Tribute Summon of a Thunder Type monster in Attack Position.
  154.  
  155. Fierce Sky Assault
  156. Trap Card
  157. [REQUIREMENT] When an opponent's monster declares a direct attack, send 1 Thunder Type Normal Monster from your hand to the Graveyard.
  158. [EFFECT] Negate that attack.
  159.  
  160. Fierce Sky Strike
  161. Trap Card
  162. [REQUIREMENT] When your opponent Normal or Special Summons a Level 7 or 8 monster in face-up Attack Position, and they have a monster on their field other than the Summoned monster.
  163. [EFFECT] Change all face-up Attack Position monsters on your opponent's field to face-up Defense Position. Then, Special Summon 1 Thunder Type Normal Monster from your Graveyard to your field face-up.
  164.  
  165. Super Slashing Sonic Boom
  166. Trap Card
  167. [REQUIREMENT] When your opponent draws during the Draw Phase, pay 1000 LP.
  168. [EFFECT] 1 face-up Thunder Type monster on your field gains 1000 ATK until the end of the turn.
  169.  
  170. Magnetic Typhoon
  171. Trap Card
  172. [REQUIREMENT] When your opponent draws during the Draw Phase, send 1 Thunder Type monster from your field to the Graveyard.
  173. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.
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