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TE1TO9_

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May 6th, 2019
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  1. on join:
  2.     set {%player%} to "&a村人"
  3. command /start:
  4.  permission: admin
  5.  permission message:Success
  6.  trigger:
  7.     execute command "/yakusyoku"
  8.     execute command "/yakusyoku"
  9.     execute command "/yakusyoku2"
  10. command /yakusyoku:
  11.  trigger:
  12.     loop all players:
  13.        add {yakusyoku::%loop-player%} to "&4人狼"
  14.     set {yakusyoku::%loop-player%} to random element of "&4人狼"
  15.     wait a tick
  16.     set {yakusyoku::%loop-player%} to {j}
  17.     loop all players:
  18.        "{j}" is loop-player
  19.        make loop-player execute command "/j"
  20.        execute command
  21.        remove {yakusyoku::%loop-player%} from "&4人狼"
  22. command /yakusyoku2:
  23.  trigger:
  24.     loop all  players:
  25.        add loop-player to "&c共犯者"
  26.     set {yakusyoku2::%loop-player%} to random element of "&c共犯者"
  27.     wait a tick
  28.     set {yakusyoku2::%loop-player%} to {c}
  29.     loop all players:
  30.        "{c}" is loop-player
  31.        make loop-player execute command "/c"
  32.        execute command
  33.        remove {yakusyoku2::%loop-player%} from "&c共犯者"
  34. command /j:
  35.  trigger:
  36.     execute console command ""
  37. command /m:
  38.  trigger:
  39.     execute console command ""
  40. command /c:
  41.  trigger:
  42.     execute console command ""
  43. on death:
  44.  delete {yakusyoku::%victim%}
  45.  loop {yakusyoku::*}:
  46.     loop-value is "&4人狼"
  47.     add 1 to {_e}
  48.     if {_e} is not set:
  49.        send "&a&l村人側の勝利です"
  50. on death:
  51.  delete {yakusyoku1::%victim%}
  52.  loop {yakusyoku1::*}:
  53.     loop-value is "&a村人"
  54.     add 1 to {_d}
  55.     if {_d} is not set:
  56.        send "&4&l人狼側の勝利です"
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