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- --bird wings Gifted by harrypotterfan249, Local Script!
- --Jump Two Time
- --Down Press Q
- script.Parent = nil
- function fly()
- for i,v in pairs(script:GetChildren()) do
- pcall(function() v.Value = "" end)
- game:GetService("Debris"):AddItem(v,.1)
- end
- function weld(p0,p1,c0,c1,par)
- local w = Instance.new("Weld",p0 or par)
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- return w
- end
- local motors = {}
- function motor(p0,p1,c0,c1,des,vel,par)
- local w = Instance.new("Motor6D",p0 or par)
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- w.MaxVelocity = tonumber(vel) or .05
- w.DesiredAngle = tonumber(des) or 0
- return w
- end
- function lerp(a,b,c)
- return a+(b-a)*c
- end
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = lerp(v,com2[i],al)
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- function ccomplerp(c1,c2,al)
- local com1 = {c1:components()}
- local com2 = {c2:components()}
- for i,v in pairs(com1) do
- com1[i] = lerp(v,com2[i],al)
- end
- return CFrame.new(unpack(com1))
- end
- function tickwave(time,length,offset)
- return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
- end
- function invcol(c)
- c = c.Color
- return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
- end
- local oc = oc or function(...) return ... end
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local tor = char.Torso
- local hum = char.Humanoid
- hum.PlatformStand = false
- pcall(function()
- char.Wings:Destroy()
- end)
- pcall(function()
- char.Angel:Destroy() -- hat
- end)
- local mod = Instance.new("Model",char)
- mod.Name = "Wings"
- local special = {
- --antiboomz0r = {"Really black","Institutional white",0,0,false,Color3.new(1,1,.95),Color3.new(1,1,.6)},
- antiboomz0r = {"New Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)},
- --antiboomz0r = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- taart = {"Royal purple",nil,.4,.4,true},
- mitta = {"Black",nil,0,0,false},
- penjuin3 = {"White",nil,0,0,false},
- thepc8110 = {"Black","Bright red",.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- nonspeaker = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- littleau999 = {"Reddish brown",1030,0,0,false},
- unscripter = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)},
- oxcool1 = {"Really black","White",.2,0,false,Color3.new(0,0,0),Color3.new(0,0,0)},
- krodmiss = {"Really black",nil,0,0,false},
- }
- local topcolor = invcol(char.Torso.BrickColor)
- local feacolor = char.Torso.BrickColor
- local ptrans = 0
- local pref = 0
- local fire = false
- local fmcol = Color3.new()
- local fscol = Color3.new()
- local spec = special[plr.Name:lower()]
- if spec then
- topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7]
- end
- local part = Instance.new("Part")
- part.FormFactor = "Custom"
- part.Size = Vector3.new(.2,.2,.2)
- part.TopSurface,part.BottomSurface = 0,0
- part.CanCollide = false
- part.BrickColor = topcolor
- part.Transparency = ptrans
- part.Reflectance = pref
- local ef = Instance.new("Fire",fire and part or nil)
- ef.Size = .15
- ef.Color = fmcol or Color3.new()
- ef.SecondaryColor = fscol or Color3.new()
- part:BreakJoints()
- function newpart()
- local clone = part:Clone()
- clone.Parent = mod
- clone:BreakJoints()
- return clone
- end
- local feath = newpart()
- feath.BrickColor = feacolor
- feath.Transparency = 0
- Instance.new("SpecialMesh",feath).MeshType = "Sphere"
- function newfeather()
- local clone = feath:Clone()
- clone.Parent = mod
- clone:BreakJoints()
- return clone
- end
- ---------- RIGHT WING
- local r1 = newpart()
- r1.Size = Vector3.new(.3,1.5,.3)*1.2
- local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
- local r2 = newpart()
- r2.Size = Vector3.new(.4,1.8,.4)*1.2
- local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)
- local r3 = newpart()
- r3.Size = Vector3.new(.3,2.2,.3)*1.2
- local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)
- local r4 = newpart()
- r4.Size = Vector3.new(.25,1.2,.25)*1.2
- local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)
- local feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,3,.3)
- weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,2.3,.3)
- weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.35,2.2,.25)
- weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
- local rf3 = {}
- for i=0,7 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2,.35)
- table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local rf2 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2-i*.08,.3)
- table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local rf1 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.37,1.65-i*.06,.25)
- table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- ---------- LEFT WING
- local l1 = newpart()
- l1.Size = Vector3.new(.3,1.5,.3)*1.2
- local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)
- local l2 = newpart()
- l2.Size = Vector3.new(.4,1.8,.4)*1.2
- local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)
- local l3 = newpart()
- l3.Size = Vector3.new(.3,2.2,.3)*1.2
- local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)
- local l4 = newpart()
- l4.Size = Vector3.new(.25,1.2,.25)*1.2
- local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)
- local feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,3,.3)
- weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,2.3,.3)
- weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.35,2.2,.25)
- weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
- local lf3 = {}
- for i=0,7 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2,.35)
- table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local lf2 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2-i*.08,.3)
- table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local lf1 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.37,1.65-i*.06,.25)
- table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local rwing = {rm1,rm2,rm3,rm4}
- local lwing = {lm1,lm2,lm3,lm4}
- local oc0 = {}
- for i,v in pairs(rwing) do
- oc0[v] = v.C0
- end
- for i,v in pairs(lwing) do
- oc0[v] = v.C0
- end
- function gotResized()
- if lastsize then
- if tor.Size == lastsize then return end -- This shouldn't happen?
- local scaleVec = tor.Size/lastsize
- for i,v in pairs(oc0) do
- oc0[i] = v-v.p+scaleVec*v.p
- end
- lastsize = tor.Size
- end
- lastsize = tor.Size
- end
- tor.Changed:connect(function(p)
- if p == "Size" then
- gotResized()
- end
- end)
- gotResized()
- local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0
- local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
- local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
- local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}
- local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
- local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}
- function setwings(tab,time)
- time = time or 10
- for i=1,4 do
- rwing[i].DesiredAngle = tab[i]
- lwing[i].DesiredAngle = tab[i]
- rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time
- lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time
- local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())
- local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())
- end
- for i,v in pairs(rf1) do
- v.DesiredAngle = tab[9]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(lf1) do
- v.DesiredAngle = tab[9]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(rf2) do
- v.DesiredAngle = tab[10]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(lf2) do
- v.DesiredAngle = tab[10]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(rf3) do
- v.DesiredAngle = tab[11]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(lf3) do
- v.DesiredAngle = tab[11]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- end
- setwings(outhigh,1)
- flying = false
- moving = false
- for i,v in pairs(tor:GetChildren()) do
- if v.ClassName:lower():match("body") then
- v:Destroy()
- end
- end
- local ctor = tor:Clone()
- ctor:ClearAllChildren()
- ctor.Name = "cTorso"
- ctor.Transparency = 1
- ctor.CanCollide = false
- ctor.FormFactor = "Custom"
- ctor.Size = Vector3.new(.2,.2,.2)
- ctor.Parent = mod
- weld(tor,ctor)
- local bg = Instance.new("BodyGyro",ctor)
- bg.maxTorque = Vector3.new()
- bg.P = 15000
- bg.D = 1000
- local bv = Instance.new("BodyVelocity",ctor)
- bv.maxForce = Vector3.new()
- bv.P = 15000
- vel = Vector3.new()
- cf = CFrame.new()
- flspd = 0
- keysdown = {}
- keypressed = {}
- ktime = {}
- descendtimer = 0
- jumptime = tick()
- hum.Jumping:connect(function()
- jumptime = tick()
- end)
- cam = workspace.CurrentCamera
- kd = plr:GetMouse().KeyDown:connect(oc(function(key)
- keysdown[key] = true
- keypressed[key] = true
- if key == "q" then
- descendtimer = tick()
- elseif key == " " and not hum.Jump then
- jumptime = tick()
- elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then
- reqrotx = key == "a" and math.pi*2 or -math.pi*2
- end
- ktime[key] = tick()
- end))
- ku = plr:GetMouse().KeyUp:connect(function(key)
- keysdown[key] = false
- if key == " " then
- descendtimer = tick()
- end
- end)
- function mid(a,b,c)
- return math.max(a,math.min(b,c or -a))
- end
- function bn(a)
- return a and 1 or 0
- end
- function gm(tar)
- local m = 0
- for i,v in pairs(tar:GetChildren()) do
- if v:IsA("BasePart") then
- m = m + v:GetMass()
- end
- m = m + gm(v)
- end
- return m
- end
- reqrotx = 0
- local grav = 196.2
- local con
- con = game:GetService("RunService").Stepped:connect(oc(function()
- --[[if not mod:IsDescendantOf(workspace) then
- pcall(function() kd:disconnect() end)
- pcall(function() ku:disconnect() end)
- bg:Destroy()
- bv:Destroy()
- con:disconnect()
- script:Destroy()
- return
- end]]
- local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
- local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z
- if flying then
- local lfldir = fldir
- fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
- local lmoving = moving
- moving = fldir.magnitude > .1
- if lmoving and not moving then
- idledir = lfldir*Vector3.new(1,0,1)
- descendtimer = tick()
- end
- local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])
- if moving and keysdown["0"] and lmoving then
- fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
- end
- local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
- local descending = (not moving and keysdown["q"] and not keysdown[" "])
- cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
- local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
- hum.PlatformStand = true
- bg.maxTorque = Vector3.new(1,1,1)*9e5
- local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
- bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
- reqrotx = reqrotx - reqrotx/10
- bv.maxForce = Vector3.new(1,1,1)*9e4*.5
- local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2
- local ani = tickwave(1.5-anioff,1)
- bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6)
- vel = moving and cf.lookVector*flspd or Vector3.new()
- flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))
- setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)
- for i=1,4 do
- --CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)
- rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)
- lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)
- end
- local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})
- if hit and down.Y < -.85 and tick()-flystart > 1 then
- flying = false
- hum.PlatformStand = false
- tor.Velocity = Vector3.new()
- end
- else
- bg.maxTorque = Vector3.new()
- bv.maxForce = Vector3.new()
- local ani = tickwave(walking and .8 or 4.5,1)
- setwings(idle,10)
- local x,y,z = fspd/160,uspd/700,sspd/900
- for i=1,4 do
- rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)
- lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)
- end
- if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
- vel = Vector3.new(0,50,0)
- bv.velocity = vel
- idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
- cf = tor.CFrame * CFrame.Angles(-.01,0,0)
- tor.CFrame = cf
- bg.cframe = cf
- flystart = tick()
- flying = true
- end
- end
- keypressed = {}
- end))
- end fly()
- --Bird Wings By Rosemarijohn2
- print("controls:")
- print("z - make it morning")
- print("x - make it night")
- print("c - clean workspace")
- print("v - heal the player your mouse is pointing at")
- print("f - make the player your mouse is pointing at fat")
- print("n - make everyone fat")
- print("e - annihilate the player your mouse is pointing at")
- print("p - suicide")
- print("k - kill other players")
- print("b - control the player your mouse it pointing at")
- print("r - tp evryone to you")
- print("t - send the player your mouse is pointing at to 'heaven'")
- print("q - spawn pet")
- print("g - spawn a blackhole")
- oil = game.Players.LocalPlayer
- sauce = oil.Character
- tor = sauce:FindFirstChild("Torso") or sauce:FindFirstChild("UpperTorso")
- head = sauce:FindFirstChild("Head")
- larm = sauce:FindFirstChild("Left Arm") or sauce:FindFirstChild("LeftUpperArm")
- rarm = sauce:FindFirstChild("Right Arm") or sauce:FindFirstChild("RightUpperArm")
- rleg = sauce:FindFirstChild("Right Leg") or sauce:FindFirstChild("RightUpperLeg")
- lleg = sauce:FindFirstChild("Left Leg") or sauce:FindFirstChild("LeftUpperLeg")
- hum = sauce:FindFirstChildOfClass("Humanoid")
- humroot = sauce:FindFirstChild("HumanoidRootPart")
- mou = oil:GetMouse()
- remoteequipped = true
- controlling = false
- light = game:GetService("Lighting")
- tool = Instance.new("Tool", oil.Backpack)
- tool.Name = "Remote"
- hand = Instance.new("Part", tool)
- hand.Name = "Handle"
- hand.Size = Vector3.new(1, 1, 1)
- hand.Transparency = 1
- p1 = Instance.new("Part", hand)
- p1.Size = Vector3.new(0.6, 0.1, 1.2)
- p1.Material = "Metal"
- p1.Name = "p1"
- p2 = Instance.new("Part", hand)
- p2.Size = Vector3.new(0.4, 0.1, 0.1)
- p2.Material = "Metal"
- p2.Name = "p2"
- p2.Shape = "Cylinder"
- p3 = Instance.new("Part", hand)
- p3.Shape = "Ball"
- p3.Material = "Neon"
- p3.Size = Vector3.new(0.15, 0.15, 0.15)
- p3.BrickColor = BrickColor.new("Crimson")
- p3.Name = "p3"
- p4 = Instance.new("Part", hand)
- p4.Size = Vector3.new(0.2, 0.4, 0.4)
- p4.Material = "Neon"
- p4.Name = "p4"
- p4.BrickColor = BrickColor.new("Maroon")
- p4.Shape = "Cylinder"
- w1 = Instance.new("Weld", p1)
- w1.Part0 = hand
- w1.Part1 = p1
- w1.C1 = CFrame.new(0, 0, 0.6)
- w1.Name = "w1"
- w2 = Instance.new("Weld", p2)
- w2.Part0 = hand
- w2.Part1 = p2
- w2.C1 = CFrame.new(1.3, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- w3 = Instance.new("Weld", p3)
- w3.Part0 = hand
- w3.Part1 = p3
- w3.C1 = CFrame.new(0, 0, 1.5)
- w4 = Instance.new("Weld", p4)
- w4.Part0 = hand
- w4.Part1 = p4
- w4.C1 = CFrame.new(0.1, 0, 0.6) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90))
- tool.Equipped:connect(function()
- remoteequipped = true
- function pressed(key)
- if remoteequipped == true then
- if key == "x" then
- light.TimeOfDay = 21
- elseif key == "z" then
- light.TimeOfDay = 7
- elseif key == "c" then
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Part") and v.Name ~= "Base" then
- v.Locked = false
- v:remove()
- end
- if v:IsA("Model") and not v:FindFirstChildOfClass("Humanoid") then
- v:remove()
- end
- end
- elseif key == "p" then
- hum.Health = 0
- elseif key == "k" then
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:FindFirstChildOfClass("Humanoid") and v.Name ~= sauce.Name then
- khum = v:FindFirstChildOfClass("Humanoid")
- khum.Health = 0
- end
- end
- elseif key == "r" then
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:FindFirstChildOfClass("Humanoid") and v.Name ~= sauce.Name then
- vtor = v:FindFirstChild("Torso" )or v:FindFirstChild("UpperTorso")
- vtor.CFrame = tor.CFrame * CFrame.new(0, 0, -5)
- end
- end
- elseif key == "v" then
- if mou.Target.Parent and mou.Target.Parent:FindFirstChildOfClass("Humanoid") then
- mouhum = mou.Target.Parent:FindFirstChildOfClass("Humanoid")
- mouhum.Health = mouhum.MaxHealth
- mouhead = mou.Target.Parent:FindFirstChild("Head")
- bill = Instance.new("BillboardGui", mouhead)
- bill.AlwaysOnTop = true
- bill.StudsOffset = Vector3.new(0, 2, 0)
- bill.Adornee = mouhead
- bill.Size = UDim2.new(5, 35, 5, 35)
- btext = Instance.new("TextLabel", bill)
- btext.Text = mou.Target.Parent.Name.." has been Healed!"
- btext.Font = "Bodoni"
- btext.TextSize = 30
- btext.TextScaled = true
- btext.BorderSizePixel = 0
- btext.BackgroundTransparency = 1
- btext.Size = UDim2.new(1.5, 0, 0.5, 0)
- btext.TextColor = BrickColor.new("Bright green")
- game:GetService("Debris"):AddItem(bill, 2)
- end
- elseif key == "e" then
- if mou.Target.Parent and mou.Target.Parent:FindFirstChildOfClass("Humanoid") then
- local nomoretor = mou.Target.Parent:FindFirstChild("Torso") or mou.Target.Parent:FindFirstChild("UpperTorso")
- local nomorehum = mou.Target.parent:FindFirstChildOfClass("Humanoid")
- local explo = Instance.new("Explosion", workspace)
- explo.Position = nomoretor.Position
- nomorehum.Health = 0
- end
- elseif key == "f" then
- if mou.Target.Parent and mou.Target.Parent:FindFirstChildOfClass("Humanoid") then
- local fatman = mou.Target.Parent
- local fatmanhum = fatman:FindFirstChildOfClass("Humanoid")
- fatmanhum.WalkSpeed = 8
- local fattor = mou.Target.Parent:FindFirstChild("Torso") or mou.Target.Parent:FindFirstChild("UpperTorso")
- local hinum = Instance.new("Sound", fattor)
- hinum.SoundId = "rbxassetid://1278031541"
- hinum.Volume = 10
- local realfat = Instance.new("Part", fattor)
- realfat.BrickColor = fattor.BrickColor
- realfat.Material = "SmoothPlastic"
- local supaweld = Instance.new("Weld", realfat)
- supaweld.Part0 = fattor
- supaweld.Part1 = realfat
- local fat = Instance.new("SpecialMesh", realfat)
- fat.MeshType = "Sphere"
- fat.Scale = Vector3.new(0.6, 1.6, 0.9)
- fat.Offset = Vector3.new(0, -0.4, -0.7)
- hinum:Play()
- if fatman:FindFirstChildOfClass("Shirt") then
- fatman:FindFirstChildOfClass("Shirt"):remove()
- end
- end
- elseif key == "b" then
- if mou.Target.Parent and mou.Target.Parent:FindFirstChildOfClass("Humanoid") and controlling == false then
- controlling = true
- cman = mou.Target.Parent
- mtor = cman:FindFirstChild("Torso") or cman:FindFirstChild("UpperTorso")
- mlarm = cman:FindFirstChild("Left Arm") or cman:FindFirstChild("LeftUpperArm")
- mrarm = cman:FindFirstChild("Right Arm") or cman:FindFirstChild("RightUpperArm")
- mlleg = cman:FindFirstChild("Left Leg") or cman:FindFirstChild("LeftUpperLeg")
- mrleg = cman:FindFirstChild("Right Leg") or cman:FindFirstChild("RightUpperLeg")
- mhead = cman:FindFirstChild("Head")
- mhum = cman:FindFirstChildOfClass("Humanoid")
- mhum.PlatformStand = true
- hum.NameOcclusion = "NoOcclusion"
- mface = head:FindFirstChild("face")
- mface.Transparency = 1
- humroot.Transparency = 1
- for i,v in pairs(sauce:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- end
- if v:IsA("Accessory") then
- v.Handle.Transparency = 1
- end
- end
- ow1 = Instance.new("Weld", tor)
- ow1.Part0 = tor
- ow1.Part1 = mtor
- ow2 = Instance.new("Weld", larm)
- ow2.Part0 = larm
- ow2.Part1 = mlarm
- ow3 = Instance.new("Weld", rarm)
- ow3.Part0 = rarm
- ow3.Part1 = mrarm
- ow4 = Instance.new("Weld", lleg)
- ow4.Part0 = lleg
- ow4.Part1 = mlleg
- ow5 = Instance.new("Weld", rleg)
- ow5.Part0 = rleg
- ow5.Part1 = mrleg
- ow6 = Instance.new("Weld", head)
- ow6.Part0 = head
- ow6.Part1 = mhead
- elseif controlling == true then
- controlling = false
- ow1:Destroy()
- ow2:Destroy()
- ow3:Destroy()
- ow4:Destroy()
- ow5:Destroy()
- ow6:Destroy()
- mhum.PlatformStand = false
- hum.NameOcclusion = "OccludeAll"
- humrootTransparency = 1
- mface.Transparency = 0
- for i,v in pairs(sauce:GetChildren()) do
- if v:IsA("Part") and v ~= humroot then
- v.Transparency = 0
- end
- if v:IsA("Accessory") then
- v.Handle.Transparency = 0
- end
- end
- end
- elseif key == "n" then
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:FindFirstChildOfClass("Humanoid") and v.Name ~= sauce.Name then
- local fatman = v
- local fatmanhum = fatman:FindFirstChildOfClass("Humanoid")
- fatmanhum.WalkSpeed = 8
- local fattor = fatman:FindFirstChild("Torso") or fatman:FindFirstChild("UpperTorso")
- local hinum2 = Instance.new("Sound", fattor)
- hinum2.SoundId = "rbxassetid://1278031541"
- hinum2.Volume = 10
- local realfat = Instance.new("Part", fattor)
- realfat.BrickColor = fattor.BrickColor
- realfat.Material = "SmoothPlastic"
- local supaweld = Instance.new("Weld", realfat)
- supaweld.Part0 = fattor
- supaweld.Part1 = realfat
- local fat = Instance.new("SpecialMesh", realfat)
- fat.MeshType = "Sphere"
- fat.Scale = Vector3.new(0.6, 1.6, 0.9)
- fat.Offset = Vector3.new(0, -0.4, -0.7)
- hinum2:Play()
- if fatman:FindFirstChildOfClass("Shirt") then
- fatman:FindFirstChildOfClass("Shirt"):remove()
- end
- end
- end
- elseif key == "t" then
- if mou.Target.Parent and mou.Target.Parent:FindFirstChildOfClass("Humanoid") then
- local goneman = mou.Target.Parent
- local gonehead = goneman:FindFirstChild("Head")
- local gonetor = goneman:FindFirstChild("Torso") or goneman:FindFirstChild("UpperTorso")
- local lightb = Instance.new("Part", goneman)
- lightb.Shape = "Cylinder"
- lightb.CanCollide = false
- lightb.Anchored = true
- lightb.Size = Vector3.new(300, 10, 10)
- lightb.Material = "Neon"
- lightb.Transparency = 0.5
- lightb.BrickColor = BrickColor.new("New Yeller")
- lightb.CFrame = gonetor.CFrame * CFrame.new(0, 140, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90))
- local start = gonetor.CFrame
- local finish = lightb.CFrame * CFrame.new(140, 0, 0)
- for i = 0,1,.01 do
- gonetor.CFrame = start:lerp(finish, i)
- wait()
- end
- gonehead.Size = Vector3.new(50, 50, 50)
- lightb:Destroy()
- end
- elseif key == "q" then
- if mou.Target ~= nil then
- local dont = Instance.new("Part", sauce)
- dont.CFrame = mou.Hit
- dont.Material = "Sand"
- dont.BrickColor = BrickColor.new("Pastel yellow")
- dont.Size = Vector3.new(3, 3, 3)
- dont.Shape = "Ball"
- dont.Anchored = true
- local obj = Instance.new("Sound", dont)
- local feats = {463838589, 691897627, 179270320, 425407550, 1074595721, 1065045593, 142688397, 1308566029, 1402510823}
- obj.SoundId = "rbxassetid://"..feats[math.random(1,#feats)]
- obj.Volume = 10
- obj.Looped = true
- obj:Play()
- oil.Chatted:connect(function(msg)
- if msg:lower():sub(1, 7) == "plastic" then
- dont.Material = "Plastic"
- elseif msg:lower():sub(1, 5) == "slate" then
- dont.Material = "Slate"
- elseif msg:lower():sub(1, 3) == "ice" then
- dont.Material = "Ice"
- elseif msg:lower():sub(1, 5) == "metal" then
- dont.Material = "Metal"
- elseif msg:lower():sub(1, 4) == "neon" then
- dont.Material = "Neon"
- elseif msg:lower():sub(1, 5) == "grass" then
- dont.Material = "Grass"
- elseif msg:lower():sub(1, 4) == "sand" then
- dont.Material = "Sand"
- elseif msg:lower():sub(1, 9) == "woodplank" then
- dont.Material = "WoodPlanks"
- elseif msg:lower():sub(1, 4) == "wood" then
- dont.Material = "Wood"
- elseif msg:lower():sub(1, 6) == "marble" then
- dont.Material = "Marble"
- elseif msg:lower():sub(1, 8) == "concrete" then
- dont.Material = "Concrete"
- elseif msg:lower():sub(1, 5) == "brick" then
- dont.Material = "Brick"
- elseif msg:lower():sub(1, 7) == "granite" then
- dont.Material = "Granite"
- elseif msg:lower():sub(1, 6) == "pebble" then
- dont.Material = "Pebble"
- elseif msg:lower():sub(1, 11) == "cobblestone" then
- dont.Material = "Cobblestone"
- elseif msg:lower():sub(1, 13) == "corrodedmetal" then
- dont.Material = "CorrodedMetal"
- elseif msg:lower():sub(1, 12) == "diamondplate" then
- dont.Material = "DiamondPlate"
- elseif msg:lower():sub(1, 4) == "foil" then
- dont.Material = "Foil"
- elseif msg:lower():sub(1, 6) == "fabric" then
- dont.Material = "Fabric"
- elseif msg:lower():sub(1, 6) == "yellow" then
- dont.BrickColor = BrickColor.new("New Yeller")
- elseif msg:lower():sub(1, 6) == "purple" then
- dont.BrickColor = BrickColor.new("Bright violet")
- elseif msg:lower():sub(1, 3) == "red" then
- dont.BrickColor = BrickColor.new("Crimson")
- elseif msg:lower():sub(1, 5) == "black" then
- dont.BrickColor = BrickColor.new("Really black")
- elseif msg:lower():sub(1, 5) == "white" then
- dont.BrickColor = BrickColor.new("Institutional white")
- elseif msg:lower():sub(1, 4) == "pink" then
- dont.BrickColor = BrickColor.new("Hot pink")
- elseif msg:lower():sub(1, 5) == "green" then
- dont.BrickColor = BrickColor.new("Bright green")
- elseif msg:lower():sub(1, 4) == "grey" then
- dont.BrickColor = BrickColor.new("Medium stone grey")
- elseif msg:lower():sub(1, 5) == "brown" then
- dont.BrickColor = BrickColor.new("Burnt Sienna")
- elseif msg:lower():sub(1, 6) == "orange" then
- dont.BrickColor = BrickColor.new("Deep orange")
- elseif msg:lower():sub(1, 4) == "blue" then
- dont.BrickColor = BrickColor.new("Really blue")
- elseif msg:lower():sub(1, 4) == "cyan" then
- dont.BrickColor = BrickColor.new("Cyan")
- elseif msg:lower():sub(1, 6) == "pastel" then
- dont.BrickColor = BrickColor.new("Pastel yellow")
- elseif msg:lower():sub(1, 5) == "ghost" then
- dont.Transparency = 0.7
- elseif msg:lower():sub(1, 5) == "alive" then
- dont.Transparency = 0
- elseif msg:lower():sub(1, 5) == "block" then
- dont.Shape = "Block"
- elseif msg:lower():sub(1, 4) == "ball" then
- dont.Shape = "Ball"
- elseif msg:lower():sub(1, 3) == "bye" then
- dont:Destroy()
- elseif msg:lower():sub(1, 17) == "pick another song" then
- obj:Stop()
- obj.SoundId = "rbxassetid://"..feats[math.random(1,#feats)]
- obj.Volume = 10
- obj.Looped = true
- obj:Play()
- elseif msg:lower():sub(1, 4) == "play" then
- obj:Play()
- elseif msg:lower():sub(1, 4) == "stop" then
- obj:Stop()
- elseif msg:lower():sub(1, 3) == "add" then
- obj:Stop()
- local arg = msg:sub(5, 999)
- obj.SoundId = "rbxassetid://"..arg
- obj:Play()
- end
- end)
- while true do
- for i = 0,1,.001 do
- dont.CFrame = dont.CFrame:lerp(tor.CFrame * CFrame.new(0, 5, 3), i)
- dont.Size = Vector3.new(obj.PlaybackLoudness/80, obj.PlaybackLoudness/80, obj.PlaybackLoudness/80)
- wait()
- end
- wait()
- end
- end
- elseif key == "g" then
- if mou.Target ~= nil then
- local MAN = mou.Target.Parent
- local MANT = MAN:FindFirstChild("Torso") or MAN:FindFirstChild("UpperTorso")
- local hole = Instance.new("Part", workspace)
- hole.Shape = "Ball"
- hole.Size = Vector3.new(0.7, 0.7, 0.7)
- hole.BrickColor = BrickColor.new("Eggplant")
- hole.Anchored = true
- hole.Material = "Neon"
- hole.CFrame = mou.Hit
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:FindFirstChildOfClass("Humanoid") and v.Name ~= sauce.Name then
- local owtor = v
- blacktor = owtor:FindFirstChild("Torso") or owtor:FindFirstChild("UpperTorso")
- bodpos = Instance.new("BodyPosition", blacktor)
- bodpos.Position = hole.Position
- bodpos.P = 5000000000
- bodpos.MaxForce = Vector3.new(500000000, 500000000, 500000000)
- end
- end
- end
- end
- end
- end
- mou.KeyDown:connect(pressed)
- end)
- tool.Unequipped:connect(function()
- remoteequipped = false
- end)
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