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- loadstring(game:HttpGet('https://raw.githubusercontent.com/Wohxx/bruh/main/fnfauto'))()
- ------------------------------------------------------------------------------
- INFINITE POINTS SCRIPT ABOVE !!!!!!!!!!!!!!!!!!!!!!!!!!
- AUTO PLAYER GUI BELOW
- ------------------------------------------------------------------------------------
- local getcontext = syn and syn.get_thread_identity or getthreadcontext
- local setcontext = syn and syn.set_thread_identity or setthreadcontext
- local material = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/MaterialLua/master/Module.lua"))()
- local wait = wait;
- local cowrap = coroutine.wrap;
- local del = 0.2
- local ui = material.Load({
- Title = "fnf auto player | no",
- Style = 1,
- SizeX = 400,
- SizeY = 400,
- Theme = "Dark"
- })
- local main = ui.New({
- Title = "Main"
- })
- local delspeed = main.Slider({
- Text = "Del Speed (Divide By 100)",
- Callback = function(value)
- del = value / 100
- end,
- Min = 1,
- Max = 100,
- Def = 20
- })
- local vim = game:GetService("VirtualInputManager")
- local plr = game:GetService("Players").LocalPlayer
- local root = plr.Character.HumanoidRootPart
- local function getpos()
- local parts = workspace.Stages:GetDescendants()
- local nearest = nil;
- local closest = 0;
- for i,v in pairs(parts) do
- if v.Name:sub(1, 1) == "P" and v:IsA("BasePart") then
- if closest < (root.Position - v.Position).Magnitude then
- nearest = v
- closest = (root.Position - v.Position).Magnitude
- end
- end
- end
- return nearest.Name:gsub("%D+", "")
- end
- local keymap = {
- ["U"] = Enum.KeyCode.W,
- ["D"] = Enum.KeyCode.S,
- ["L"] = Enum.KeyCode.A,
- ["R"] = Enum.KeyCode.D
- }
- local player = game:GetService("Players").LocalPlayer
- local gui = player.PlayerGui
- local function hit(key, await)
- wait(2 / await - del)
- vim:SendKeyEvent(true, keymap[key], false, game)
- end
- gui.ChildAdded:Connect(function(ui)
- if ui.Name == "FNFMode" then
- local scr = ui:WaitForChild("FNFMain")
- local succ, env = pcall(getsenv, scr)
- if not succ then
- wait(2)
- succ, env = pcall(getsenv, scr)
- end
- local orig = env.Note
- local our = getpos();
- env.Note = function(key, opp, await)
- local old = getcontext()
- setcontext(7)
- local turn = opp:gsub("%D+", "")
- if tonumber(our) == tonumber(turn) then
- cowrap(hit)(key, await)
- end
- setcontext(old)
- return orig(key, opp, await)
- end
- end
- end)
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