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- lp=game.Players.BINO2002
- pl=lp.Character
- tol=Instance.new("HopperBin",lp.Backpack)
- tol.Name="Shock Lance"--jarredbcv
- function getAngles(cf)
- local sx,sy,sz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components()
- return math.atan2(-m12,m22),math.asin(m02),math.atan2(-m01,m00)end
- cfoff=true
- curnt="fire"
- db=false
- le=2
- rng={}
- Lerp = {Number = function(C1,C2,inc)
- return C1 + (C2 - C1) * inc
- end;CFrame = function(C1,C2,inc)
- local x1,y1,z1 = getAngles(C1)
- local x2,y2,z2 = getAngles(C2)
- return CFrame.new(Lerp.Number(C1.X,C2.X,inc),Lerp.Number(C1.Y,C2.Y,inc), Lerp.Number(C1.Z,C2.Z,inc)) * CFrame.Angles(Lerp.Number(x1,x2,inc),Lerp.Number(y1,y2,inc),Lerp.Number(z1,z2,inc))
- end;}
- Part = function(x,y,z,color,tr,cc,an,parent)
- local p = Instance.new('Part',parent or Weapon)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(x,y,z)
- p.BrickColor = BrickColor.new(color)
- p.CanCollide = cc
- p.Transparency = tr
- p.Anchored = an
- p.TopSurface,p.BottomSurface = 0,0
- return p end
- fir = function(n1,n2,n3,n4,n5,n6,hs,fs,parent)
- local fi = Instance.new('Fire',parent or Weapon)
- fi.Color=Color3.new(n1,n2,n3)
- fi.Heat=hs
- fi.SecondaryColor=Color3.new(n4,n5,n6)
- fi.Size=fs
- return fi end
- wPart = function(x,y,z,color,tr,cc,an,parent)
- local wp = Instance.new('WedgePart',parent or Weapon)
- wp.formFactor = 'Custom'
- wp.Size = Vector3.new(x,y,z)
- wp.BrickColor = BrickColor.new(color)
- wp.CanCollide = cc
- wp.Transparency = tr
- wp.Anchored = an
- wp.TopSurface,wp.BottomSurface = 0,0
- return wp end
- Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
- p0.Position = p1.Position
- local w = Instance.new('Motor',par or p0)
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
- return w end
- Mesh = function(par,num,x,y,z)
- local msh = _
- if num == 1 then msh = Instance.new("CylinderMesh",par)
- elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
- elseif num == 3 then msh = Instance.new("BlockMesh",par)
- elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
- elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
- end msh.Scale = Vector3.new(x,y,z)
- return msh end
- function TweenCFrame(part,cframe,q)
- local c0 = part.CFrame
- for i = -90,90,q do
- local r = ((math.sin(math.rad(i))+1)/2)
- part.CFrame = CFrame.new(c0.p:lerp(cframe.p,r))
- wait()end end
- cube = function(pos,colr,hig,ra)
- for i=1,6 do local ascube = Part(1,1,1,colr,0,false,true,mo)
- ascube.CFrame= pos
- coroutine.wrap(function()
- TweenCFrame(ascube,pos+Vector3.new(math.random(-ra,ra),math.random(-hig,hig),math.random(-ra,ra)),10)
- ascube.Anchored=false
- game.Debris:AddItem(ascube,.5)
- end)()end end
- Lightning = function(Start,End,Times,Offset,Color,Thickness,Transparency) -- messy and bad
- local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset}
- for i=1,Times do
- li = Instance.new("Part",mo) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = Transparency or 0.4 li.BrickColor = BrickColor.new(Color)
- li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness,Thickness,magz/Times) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz
- if Times == i then
- local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2)
- li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,0.25)
- end
- end
- s1 = Instance.new("Sound",pl.Torso)s1.SoundId = "http://roblox.com/asset/?id=28445431"s1.Volume=100 s1.Pitch=20
- s2 = Instance.new("Sound",pl.Torso)s2.SoundId = "http://roblox.com/asset/?id=131382140"s2.Pitch=10
- s3 = Instance.new("Sound",pl.Torso)s3.SoundId = "http://www.roblox.com/asset/?id=130865054"s3.Pitch=1.5
- s4 = Instance.new("Sound",pl.Torso)s4.SoundId = "http://www.roblox.com/asset/?id=25605551"
- s5 = Instance.new("Sound",pl.Torso)s5.SoundId = "http://www.roblox.com/asset/?id=32656713"
- s6 = Instance.new("Sound",pl.Torso)s6.SoundId = "http://www.roblox.com/asset/?id=32656754"
- s7 = Instance.new("Sound",pl.Torso)s7.SoundId = "http://www.roblox.com/asset/?id=10756104"s7.Pitch=1.25
- s8 = Instance.new("Sound",pl.Torso)s8.SoundId = "http://www.roblox.com/asset/?id=10756118"
- s9 = Instance.new("Sound",pl.Torso)s9.SoundId = "http://www.roblox.com/asset/?id=142070127"
- s10 = Instance.new("Sound",pl.Torso)s10.SoundId = "http://www.roblox.com/asset/?id=102546080"
- s11 = Instance.new("Sound",pl.Torso)s11.SoundId = "http://www.roblox.com/asset/?id=30583931"s11.Pitch=.75
- mo=Instance.new("Model",pl)
- orign= Part(.23,4,.23,'',0,false,false,mo)
- me=Mesh(orign,1,1,1,1)
- owld= Weld(orign,pl.Torso,0,0,.5,0,math.pi/1,math.pi/1.25,mo)
- adpa= Part(.1,2,.1,'Really black',0,false,false,mo)
- me=Mesh(adpa,1,1,1,1)
- wld= Weld(adpa,orign,0,-3,0,math.pi/1,0,0,mo)
- for i=1,7 do le=le+.2
- rpa= Part(.1,2,.1,'Sand red',0,false,false,mo)
- me=Mesh(rpa,'http://www.roblox.com/asset/?id=3270017',.5,.5,.5)
- wld= Weld(rpa,orign,0,-le,0,math.pi/2,0,0,mo)
- table.insert(rng,rpa)
- end for i=1,5 do
- pa= Part(1,1,1,'Dark stone grey',0,false,false,mo)
- me=Mesh(pa,3,.1,.9,.1)
- wld= Weld(pa,orign,0,-4,-.1,0,0,i/.2,mo)
- end for i=1,5 do
- pa= Part(1,1,1,'Dark stone grey',0,false,false,mo)
- me=Mesh(pa,3,.1,.9,.1)
- wld= Weld(pa,orign,0,-4,.1,0,0,i/.2,mo)end
- pa= Part(1,1,1,'Dark stone grey',0,false,false,mo)
- me=Mesh(pa,1,.7,.1,.7)
- wld= Weld(pa,orign,0,-4,-.1,math.pi/2,0,0,mo)
- pa= Part(1,1,1,'Dark stone grey',0,false,false,mo)
- me=Mesh(pa,1,.7,.1,.7)
- wld= Weld(pa,orign,0,-4,.1,math.pi/2,0,0,mo)
- pa= Part(1,1,1,'',0,false,false,mo)
- me=Mesh(pa,'http://www.roblox.com/asset/?id=77353021',.7,.1,.7)
- wld= Weld(pa,orign,.2,-4,0,math.pi/2,0,0,mo)
- pa= Part(1,1,1,'',0,false,false,mo)
- me=Mesh(pa,'http://www.roblox.com/asset/?id=77353021',.7,.1,.7)
- wld= Weld(pa,orign,-.2,-4,0,math.pi/2,0,math.pi/1,mo)
- pa= Part(.231,.75,.231,'Really black',0,false,false,mo)
- me=Mesh(pa,1,1,1,1)
- wld= Weld(pa,orign,0,0,0,0,0,0,mo)
- pa= Part(.5,.75,.5,'Really black',0,false,false,mo)
- me=Mesh(pa,1,1,1,1)
- wld= Weld(pa,orign,0,0,-.2,0,0,0,mo)
- pa= Part(.1,.7,.1,'Lime green',0,false,false,mo)
- me=Mesh(pa,1,1,1,1)
- wld= Weld(pa,orign,0,-0.05,-.3,0,0,0,mo)
- pa= Part(.1,2,.1,'Dark stone grey',0,false,false,mo)
- me=Mesh(pa,1,.7,.7,.7)
- wld= Weld(pa,orign,0,-1,-.3,0,0,0,mo)
- pa= Part(.1,.6,.1,'Dark stone grey',0,false,false,mo)
- me=Mesh(pa,1,.7,.7,.7)
- wld= Weld(pa,orign,0,-1.8,-.1837,-math.pi/5,0,0,mo)
- pa= Part(.5,.1,.5,'Dark stone grey',0,false,false,mo)
- me=Mesh(pa,1,.7,.7,.7)
- wld= Weld(pa,orign,0,2,0,0,0,0,mo)
- pa= Part(.4,.1,.4,'Dark stone grey',0,false,false,mo)
- me=Mesh(pa,1,.7,.7,.7)
- wld= Weld(pa,orign,0,2.1,0,0,0,0,mo)
- pa= Part(.3,.1,.3,'Dark stone grey',0,false,false,mo)
- me=Mesh(pa,1,.7,.7,.7)
- wld= Weld(pa,orign,0,2.2,0,0,0,0,mo)
- -- arm
- mpa= Part(1.01,1.01,1.01,'Really black',0,false,false,mo) mpa:BreakJoints()
- mwl= Weld(mpa,pl['Right Arm'],0,0,0,0,0,0,mo)
- pa= Part(1.1,1.1,1.1,'Dark stone grey',0,false,false,mo)
- m=Mesh(pa,'http://www.roblox.com/asset/?id=1778999',.3,.15,.3)
- wl= Weld(pa,mpa,0,.3,-.5,0,0,0,mo)
- pa= Part(1.1,1.1,1.1,'Dark stone grey',0,false,false,mo)
- m=Mesh(pa,'http://www.roblox.com/asset/?id=1778999',.3,.15,.3)
- wl= Weld(pa,mpa,0,-.3,-.5,math.pi/1,0,0,mo)
- --[[pa= Part(1.1,1.1,1.1,'White',0,false,false,mo) -- UNWANTED RMDX PART
- m=Mesh(pa,'http://www.roblox.com/asset/?id=3270017',.75,.75,.75)
- wl= Weld(pa,mpa,.5,0,0,0,math.pi/2,0,mo)
- spa= Part(1.1,1.1,1.1,'Royal purple',0,false,false,mo)
- spm=Mesh(spa,'http://www.roblox.com/asset/?id=47260990',.75,.75,.75)
- spwl= Weld(spa,mpa,.5,0,0,0,math.pi/2,0,mo)]]
- pa= Part(1.1,1.1,1.1,'White',0,false,false,mo)
- m=Mesh(pa,'http://www.roblox.com/Asset/?id=10207677',.18,.01,.18)
- wl= Weld(pa,mpa,0,0,.4088,math.pi/2,0,0,mo)
- rot= Part(1,1,1,'',0,false,false,mo)
- m=Mesh(rot,1,.4,.35,.4)
- rotwl= Weld(rot,mpa,0,0,-.5,0,0,0,mo)
- el1= Part(1,1,1,'Bright red',0,false,false,mo)
- m=Mesh(el1,3,.11,.13,.11)
- wl= Weld(el1,rot,0,0,-.16,0,0,0,mo)
- el2= Part(1,1,1,'Bright green',0,false,false,mo)
- m=Mesh(el2,3,.11,.13,.11)
- wl= Weld(el2,rot,-.16,0,0,math.pi/2,0,0,mo)
- el3= Part(1,1,1,'Bright yellow',0,false,false,mo)
- m=Mesh(el3,3,.11,.13,.11)
- wl= Weld(el3,rot,.16,0,0,math.pi/2,0,0,mo)
- el4= Part(1,1,1,'Bright blue',0,false,false,mo)
- m=Mesh(el4,3,.11,.13,.11)
- wl= Weld(el4,rot,0,0,.16,0,0,0,mo)
- function spin()
- LerpTo = CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(-60),math.rad(-50),0) * CFrame.new(0.15,-0.2,0)
- LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(-90),math.rad(75),0) * CFrame.new(.2,-0.5,-1)
- wait(.25)
- LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(-70),math.rad(75),0) * CFrame.new(.2,-0.5,-1)
- if curnt=="fire" then
- curnt="posion"
- for i = 0,1,0.1 do wait()
- s1:Play()
- rotwl.C1=rotwl.C1 *CFrame.Angles(0,i*2-0.0005,0)
- end LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(-math.rad(-40),math.rad(30),0) * CFrame.new(.2,-0.1,-1)
- LerpTo = CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(-60),math.rad(-30),0) * CFrame.new(0.15,-0.2,0)return end
- if curnt=="posion" then
- curnt="ice"
- for i = 0,1,0.1 do wait()
- s1:Play()
- rotwl.C1=rotwl.C1 *CFrame.Angles(0,i*2-0.0005,0)
- end LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(-math.rad(-40),math.rad(30),0) * CFrame.new(-.2,-0.1,-1)
- LerpTo = CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(-60),math.rad(-30),0) * CFrame.new(0.15,-0.2,0)return end
- if curnt=="ice" then
- curnt="light"
- for i = 0,1,0.1 do wait()
- s1:Play()
- rotwl.C1=rotwl.C1 *CFrame.Angles(0,i*2-0.0005,0)
- end LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(-math.rad(-40),math.rad(30),0) * CFrame.new(.2,-0.1,-1)
- LerpTo = CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(-60),math.rad(-30),0) * CFrame.new(0.15,-0.2,0)return end
- if curnt=="light" then
- curnt="fire"
- for i = 0,1,0.1 do wait()
- s1:Play()
- rotwl.C1=rotwl.C1 *CFrame.Angles(0,i*2-0.0005,0)
- end LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(-math.rad(-40),math.rad(30),0) * CFrame.new(.2,-0.1,-1)
- LerpTo = CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(-60),math.rad(-30),0) * CFrame.new(0.15,-0.2,0)return end
- end
- function flame()
- s2:Play()
- for i,v in pairs(rng)do v.BrickColor=BrickColor.new("Bright red") end
- LerpTo = CFrame.new(-1.5,0,0) * CFrame.Angles(-math.rad(20),-math.rad(30),math.rad(20)) * CFrame.new(.2,-0.5,0)
- LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(-50),math.rad(65),0) * CFrame.new(.2,0,-1)
- for i=1,10 do wait(.05)
- fxpa= Part(.3,.3,.3,'Bright red',0.5,false,true,mo)
- fxpa.CFrame= adpa.CFrame*CFrame.new(math.random(-100/math.random(100,150),100/math.random(100,150)),math.random(-100/math.random(100,150),100/math.random(100,150)),1)*CFrame.Angles(math.random(),math.random(),math.random())
- game.Debris:AddItem(fxpa,.5) end
- for i,v in pairs(rng)do v.BrickColor=BrickColor.new("Sand red") end
- LerpTo = CFrame.new(-1.5,0,0) * CFrame.Angles(-math.rad(30),-math.rad(30),math.rad(20)) * CFrame.new(.2,-0.5,0)
- LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(-60),math.rad(65),0) * CFrame.new(.2,0,-1)
- local firept= Part(.25,3,.25,'Bright red',0.5,false,false,mo)
- m=Mesh(firept,'http://www.roblox.com/asset/?id=1323306',.2,2,.2)
- wl= Weld(firept,adpa,0,2,0,0,0,0,mo)
- local bm= Part(.25,3,.25,'Bright red',0.5,false,false,mo)
- bmm=Mesh(bm,'http://www.roblox.com/asset/?id=3270017',0,0,0)
- wl= Weld(bm,adpa,0,1,0,math.pi/2,0,0,mo)
- s3:play()
- for i=1,5 do wait()bmm.Scale=bmm.Scale+Vector3.new(1,1,1) firept.Transparency=firept.Transparency+.1 end
- game.Debris:AddItem(firepart,.1)
- game.Debris:AddItem(bm,.0000001)
- wait(.1)
- LerpTo = CFrame.new(-1.5,0,0) * CFrame.Angles(-math.rad(20),-math.rad(30),math.rad(20)) * CFrame.new(.2,-0.5,0)
- LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(-50),math.rad(65),0) * CFrame.new(.2,0,-1)
- for i=1,5 do wait(.1)
- local bm= Part(1,1,1,'Bright red',0.5,false,true,mo)
- local bmm=Mesh(bm,3,0,0,0)
- local sfx = Instance.new("Sound",bm)sfx.SoundId = "http://www.roblox.com/asset/?id=32791565" sfx:play()
- game.Debris:AddItem(sfx,.1)
- bm.CFrame= pl.Torso.CFrame*CFrame.new(0,0,-5-i*8)*CFrame.Angles(math.random(),math.random(),math.random())
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- if v:findFirstChild("Head") and v:findFirstChild("Torso") then
- if (v:findFirstChild("Torso").Position - bm.Position).magnitude < 10 and v.Name ~= pl.Name then
- v:findFirstChild("Humanoid"):TakeDamage(20) local f=Instance.new("Fire",v.Torso)game.Debris:AddItem(f,7)
- end end end end
- cube(bm.CFrame,'Really red',6,6)
- coroutine.wrap(function()
- for i=1,10 do wait()bmm.Scale=bmm.Scale+Vector3.new(1,1,1) end game.Debris:AddItem(bm,.1) end)()
- end
- wait(.2)
- LerpTo = CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(-60),math.rad(-30),0) * CFrame.new(0.15,-0.2,0)
- LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(-math.rad(-40),math.rad(30),0) * CFrame.new(.2,-0.1,-1)
- end
- function pos()
- s10:play()
- for i,v in pairs(rng)do v.BrickColor=BrickColor.new("Bright green") end
- LerpTo = CFrame.new(-1.5,0,0) * CFrame.Angles(-math.rad(20),-math.rad(30),math.rad(20)) * CFrame.new(.2,-0.5,0)
- LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(-50),math.rad(65),0) * CFrame.new(.2,0,-1)
- for i=1,10 do wait(.05)
- fxpa= Part(.3,.3,.3,'Bright green',0.5,false,true,mo)
- fxpa.CFrame= adpa.CFrame*CFrame.new(math.random(-100/math.random(100,150),100/math.random(100,150)),math.random(-100/math.random(100,150),100/math.random(100,150)),1)*CFrame.Angles(math.random(),math.random(),math.random())
- game.Debris:AddItem(fxpa,.5) end
- local erpt= Part(.25,3,.25,'Bright green',0.5,false,false,mo)
- m=Mesh(erpt,'http://www.roblox.com/asset/?id=1323306',.2,2,.2)
- wl= Weld(erpt,adpa,0,2,0,0,0,0,mo)
- local bm= Part(.25,3,.25,'Bright green',0.5,false,false,mo)
- bmm=Mesh(bm,'http://www.roblox.com/asset/?id=3270017',0,0,0)
- wl= Weld(bm,adpa,0,1,0,math.pi/2,0,0,mo)
- for i,v in pairs(rng)do v.BrickColor=BrickColor.new("Sand red") end
- LerpTo = CFrame.new(-1.5,0,0) * CFrame.Angles(-math.rad(30),-math.rad(30),math.rad(20)) * CFrame.new(.2,-0.5,0)
- LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(-60),math.rad(65),0) * CFrame.new(.2,0,-1)
- s11:play()
- for i=1,5 do wait()bmm.Scale=bmm.Scale+Vector3.new(1,1,1) erpt.Transparency=erpt.Transparency+.1 end
- game.Debris:AddItem(erpt,.1)
- game.Debris:AddItem(bm,.0000001)
- LerpTo = CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(-60),math.rad(-30),0) * CFrame.new(0.15,-0.2,0)
- LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(-math.rad(-40),math.rad(30),0) * CFrame.new(.2,-0.1,-1)
- wait(.125)
- local kaz = Part(1,1,1,'Bright green',1,false,true,mo)
- local bom= Part(.25,3,.25,'Bright green',0.5,false,true,mo)
- m=Mesh(bom,'http://www.roblox.com/asset/?id=52603336',3,3,3)
- bom.CFrame=adpa.CFrame
- kaz.CFrame=pl.Torso.CFrame*CFrame.new(0,-1.5,-30)
- coroutine.wrap(function()
- for i=1,15 do wait()
- local sfx= Part(.25,3,.25,'Bright green',0.5,false,true,mo)
- local msf=Mesh(sfx,'http://www.roblox.com/asset/?id=52603336',3,3,3)
- sfx.CFrame=bom.CFrame
- coroutine.wrap(function()
- for i=1,10 do wait()
- msf.Scale=msf.Scale-Vector3.new(.3,.3,.3)
- end game.Debris:AddItem(sfx,.001) end)()
- end end)()
- TweenCFrame(bom,kaz.CFrame,10)
- game.Debris:AddItem(bom,.00000000001)
- local spil= Part(.25,3,.25,'Bright green',0,false,true,mo)
- spm=Mesh(spil,1,3,.1,3)
- spil.CFrame=bom.CFrame*CFrame.new(0,-1.5,0)
- LerpTo = CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(-60),math.rad(-30),0) * CFrame.new(0.15,-0.2,0)
- LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(-math.rad(-40),math.rad(30),0) * CFrame.new(.2,-0.1,-1)
- for i=1,10 do wait() spm.Scale=spm.Scale+Vector3.new(7.5,0,7.5) end
- s12 = Instance.new("Sound",spil)s12.SoundId = "http://www.roblox.com/asset/?id=148008221"
- s12:play()
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- if v:findFirstChild("Head") and v:findFirstChild("Torso") then
- if (v:findFirstChild("Torso").Position - spil.Position).magnitude < 15 and v.Name ~= pl.Name then
- local kl= v:findFirstChild("Humanoid")
- kl:TakeDamage(15)
- coroutine.wrap(function()
- for i=1,10 do wait(1.5)
- kl:TakeDamage(8)
- local sfx= Part(.25,3,.25,'Bright green',0.5,false,true,kl.Parent.Torso)
- msf=Mesh(sfx,'http://www.roblox.com/asset/?id=52603336',1,1,1)
- sfx.CFrame=kl.Parent.Torso.CFrame
- coroutine.wrap(function()
- for i=1,10 do wait()
- sfx.CFrame=sfx.CFrame+Vector3.new(0,.3,0)
- end game.Debris:AddItem(sfx,.0000000001)end)()
- end end)() end end end end
- for i=1,10 do wait(.25)
- local sfx= Part(.25,3,.25,'Bright green',0.5,false,true,mo)
- msf=Mesh(sfx,'http://www.roblox.com/asset/?id=52603336',1,1,1)
- sfx.CFrame=spil.CFrame*CFrame.new(math.random(-7.5,7.5),.5,math.random(-7.5,7.5))
- coroutine.wrap(function()
- for i=1,10 do wait()
- sfx.CFrame=sfx.CFrame+Vector3.new(0,.1,0)
- end game.Debris:AddItem(sfx,.0000000001)end)()end
- for i=1,5 do wait()spil.Transparency=spil.Transparency+.2 end
- game.Debris:AddItem(spil,.000000001)
- end
- function ice()
- s4:play()
- for i,v in pairs(rng)do v.BrickColor=BrickColor.new("Bright blue") end
- LerpTo = CFrame.new(-1.5,0,0) * CFrame.Angles(-math.rad(20),-math.rad(30),math.rad(20)) * CFrame.new(.2,-0.5,0)
- LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(-50),math.rad(65),0) * CFrame.new(.2,0,-1)
- for i=1,10 do wait(.05)
- fxpa= Part(.3,.3,.3,'Bright blue',0.5,false,true,mo)
- fxpa.CFrame= adpa.CFrame*CFrame.new(math.random(-100/math.random(100,150),100/math.random(100,150)),math.random(-100/math.random(100,150),100/math.random(100,150)),1)*CFrame.Angles(math.random(),math.random(),math.random())
- game.Debris:AddItem(fxpa,.5) end
- local icept= Part(.25,3,.25,'Bright blue',0.5,false,false,mo)
- m=Mesh(icept,'http://www.roblox.com/asset/?id=1323306',.2,2,.2)
- wl= Weld(icept,adpa,0,2,0,0,0,0,mo)
- local bm= Part(.25,3,.25,'Bright blue',0.5,false,false,mo)
- bmm=Mesh(bm,'http://www.roblox.com/asset/?id=3270017',0,0,0)
- wl= Weld(bm,adpa,0,1,0,math.pi/2,0,0,mo)
- for i,v in pairs(rng)do v.BrickColor=BrickColor.new("Sand red") end
- LerpTo = CFrame.new(-1.5,0,0) * CFrame.Angles(-math.rad(30),-math.rad(30),math.rad(20)) * CFrame.new(.2,-0.5,0)
- LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(-60),math.rad(65),0) * CFrame.new(.2,0,-1)
- s5:play()
- for i=1,5 do wait()bmm.Scale=bmm.Scale+Vector3.new(1,1,1) icept.Transparency=icept.Transparency+.1 end
- game.Debris:AddItem(icept,.1)
- game.Debris:AddItem(bm,.0000001)
- LerpTo = CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(-60),math.rad(-30),0) * CFrame.new(0.15,-0.2,0)
- LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(-math.rad(-40),math.rad(30),0) * CFrame.new(.2,-0.1,-1)
- for i=1,7 do wait(.1)
- local bm= Part(1,1,1,'Bright blue',0.2,false,true,mo)
- local bmm=Mesh(bm,'http://www.roblox.com/asset/?id=1778999',0,0,0)
- local sfx = Instance.new("Sound",bm)sfx.SoundId = "http://www.roblox.com/asset/?id=32656754" sfx:play()
- game.Debris:AddItem(sfx,.1)
- bm.CFrame= pl.Torso.CFrame*CFrame.new(0,-1.5,-i*8)*CFrame.Angles(math.random(-50,50)/100,0,math.random(-50,50)/100)
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- if v:findFirstChild("Head") and v:findFirstChild("Torso") then
- if (v:findFirstChild("Torso").Position - bm.Position).magnitude < 10 and v.Name ~= pl.Name then
- v.Humanoid:TakeDamage(15)
- local cur= v.Torso
- cur.Anchored=true
- coroutine.wrap(function()
- for i=1,4 do wait()
- local new= Part(1,1,1,'Bright blue',0.2,false,true,mo)
- local newm=Mesh(new,'http://www.roblox.com/asset/?id=1778999',1,3,1)
- new.CFrame=cur.CFrame*CFrame.new(0,-2.5,0)*CFrame.Angles(math.random(-100,100)/100,0,math.random(-100,100)/100)
- game.Debris:AddItem(new,3)
- end wait(3)
- local sfx = Instance.new("Sound",cur)sfx.SoundId = "http://www.roblox.com/Asset?ID=87015121" sfx:play()
- game.Debris:AddItem(sfx,.1)
- cur.Anchored=false end)() end end end end
- coroutine.wrap(function()for i=1,10 do wait()bmm.Scale=bmm.Scale+Vector3.new(.5,1,.5) end
- wait(1)
- for i= 1,8 do wait()
- bm.Transparency=bm.Transparency+.1
- end
- game.Debris:AddItem(bm,.1)
- end)()
- end
- wait(.2)
- LerpTo = CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(-60),math.rad(-30),0) * CFrame.new(0.15,-0.2,0)
- LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(-math.rad(-40),math.rad(30),0) * CFrame.new(.2,-0.1,-1)
- end
- function light()
- s7:play()
- for i,v in pairs(rng)do v.BrickColor=BrickColor.new("Bright yellow") end
- LerpTo = CFrame.new(-1.5,0,0) * CFrame.Angles(-math.rad(30),-math.rad(30),math.rad(20)) * CFrame.new(.2,-0.5,0)
- LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(-60),math.rad(65),0) * CFrame.new(.2,0,-1)
- for i=1,10 do wait(.05)
- fxpa= Part(.3,.3,.3,'Bright yellow',0.5,false,true,mo)
- fxpa.CFrame= adpa.CFrame*CFrame.new(math.random(-100/math.random(100,150),100/math.random(100,150)),math.random(-100/math.random(100,150),100/math.random(100,150)),1)*CFrame.Angles(math.random(),math.random(),math.random())
- game.Debris:AddItem(fxpa,.5) end
- local lightpt= Part(.25,3,.25,'Bright yellow',0.5,false,false,mo)
- m=Mesh(lightpt,'http://www.roblox.com/asset/?id=1323306',.2,2,.2)
- wl= Weld(lightpt,adpa,0,2,0,0,0,0,mo)
- local bm= Part(.25,3,.25,'Bright yellow',0.5,false,false,mo)
- bmm=Mesh(bm,'http://www.roblox.com/asset/?id=3270017',0,0,0)
- wl= Weld(bm,adpa,0,1,0,math.pi/2,0,0,mo)
- for i,v in pairs(rng)do v.BrickColor=BrickColor.new("Sand red") end
- LerpTo = CFrame.new(-1.5,0,0) * CFrame.Angles(-math.rad(20),-math.rad(30),math.rad(20)) * CFrame.new(.2,-0.5,0)
- LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(-50),math.rad(65),0) * CFrame.new(.2,0,-1)
- s8:play()
- for i=1,5 do wait()bmm.Scale=bmm.Scale+Vector3.new(1,1,1) lightpt.Transparency=lightpt.Transparency+.1 end
- game.Debris:AddItem(lightpt,.1)
- game.Debris:AddItem(bm,.0000001)
- LerpTo = CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(-60),math.rad(-30),0) * CFrame.new(0.15,-0.2,0)
- LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(-math.rad(-40),math.rad(30),0) * CFrame.new(.2,-0.1,-1)
- wait(.125)
- local angl= Part(0,0,0,'Bright yellow',1,false,true,mo)
- angl.CFrame=pl.Torso.CFrame*CFrame.new(0,0,-25)
- for i=1,10 do wait()Lightning(adpa.Position,angl.Position,math.random(5,10),math.random(-2.5,2.5),"Bright yellow",0.05,0.35)end
- local bm= Part(.25,3,.25,'Bright yellow',0.8,false,true,mo)
- bmm=Mesh(bm,'http://www.roblox.com/asset/?id=52603336',0,0,0)
- bm.CFrame=angl.CFrame
- local bm2= Part(1,1,1,'Bright yellow',0,false,true,mo)
- bmm2=Mesh(bm2,3,0,0,0)
- bm2.CFrame=angl.CFrame*CFrame.Angles(math.random(),math.random(),math.random())
- game.Debris:AddItem(angl,.1)
- s9:Play()
- for i=1,10 do wait()bmm.Scale=bmm.Scale+Vector3.new(2.5,2.5,2.5)
- bmm2.Scale=bmm2.Scale+Vector3.new(1.5,1.5,1.5)
- bm2.Transparency=bm2.Transparency+.09
- end
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- if v:findFirstChild("Head") and v:findFirstChild("Torso") then
- if (v:findFirstChild("Torso").Position - bm.Position).magnitude < 20 and v.Name ~= pl.Name then
- local curnt= v
- v.Humanoid:TakeDamage(35)
- local x= curnt.Head.BrickColor
- local y= curnt.Torso.BrickColor
- local z= curnt['Left Arm'].BrickColor
- local f= curnt['Right Arm'].BrickColor
- local n= curnt['Left Leg'].BrickColor
- local g= curnt['Right Leg'].BrickColor
- coroutine.wrap(function()
- for _,v in pairs(curnt:GetChildren()) do if v.ClassName=="Part" then v.BrickColor=BrickColor.new("Really black") end end
- sm=Instance.new("Smoke",curnt.Torso)
- game.Debris:AddItem(sm,2)
- wait(3)
- curnt.Head.BrickColor=x
- curnt.Torso.BrickColor=y
- curnt['Left Arm'].BrickColor=z
- curnt['Right Arm'].BrickColor=f
- curnt['Left Leg'].BrickColor=n
- curnt['Right Leg'].BrickColor=g
- end)() end end end end
- game.Debris:AddItem(bm,.00000000000000000000000001)
- game.Debris:AddItem(bm2,.00000000000000000000000001)
- wait(.2)
- LerpTo = CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(-60),math.rad(-30),0) * CFrame.new(0.15,-0.2,0)
- LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(-math.rad(-40),math.rad(30),0) * CFrame.new(.2,-0.1,-1)
- end
- function onKeyDown(key)
- key = key:lower()
- if key == "e" then
- if db==true then return end
- db=true
- spin()
- db=false
- end end
- function onClicked()
- if db==true then return end
- db=true
- if curnt=="fire" then flame()end
- if curnt=="posion" then pos()end
- if curnt=="ice" then ice()end
- if curnt=="light" then light()end
- db=false
- end
- tol.Selected:connect(function(mouse)
- mouse.KeyDown:connect(onKeyDown)
- mouse.Button1Down:connect(function() onClicked(mouse) end)
- rshr = Instance.new("Weld",pl.Torso)
- rshr.Part0 = pl.Torso;rshr.Part1 = pl['Right Arm']
- rshr.C1 = CFrame.new(-1.5,0,0)
- LerpTo = CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(-60),math.rad(-30),0) * CFrame.new(0.15,-0.2,0)
- lshl = Instance.new("Weld",pl.Torso)
- lshl.Part0 = pl.Torso;lshl.Part1 = pl['Left Arm']
- lshl.C1 = CFrame.new(1.5,0,0)
- LerpTo2 = CFrame.new(1.5,0,0) * CFrame.Angles(-math.rad(-40),math.rad(30),0) * CFrame.new(.2,-0.1,-1)
- owld.Part1 = pl['Right Arm']
- owld.C1 = CFrame.new(0,-1.1,0.2)*CFrame.Angles(math.pi/2,math.pi/1,0)
- cfoff=false
- end)
- tol.Deselected:connect(function(mouse)
- cfoff=true
- rshr:remove()
- lshl:remove()
- end)
- game:service'RunService'.RenderStepped:connect(function()
- if cfoff==true then return end
- rshr.C1 = Lerp.CFrame(rshr.C1,LerpTo,0.2)
- lshl.C1 = Lerp.CFrame(lshl.C1,LerpTo2,0.2)
- end)
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