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- mod = Instance.new("Model")
- mod.Name = "Ship"
- mod.Parent = game.Workspace.Base
- p1 = Instance.new("Part")
- p1.CFrame = CFrame.new(0,14.4,0) --0,14.4,0
- p1.Size = Vector3.new(13,1.2,7)
- p1.Anchored = true
- p1.CanCollide = true
- p1.Parent = mod
- p2 = Instance.new("Part")
- p2.CFrame = CFrame.new(3.5,16.2,3) --0,14.4,0
- p2.Size = Vector3.new(4,2.4,1)
- p2.Anchored = true
- p2.CanCollide = true
- p2.Parent = mod
- local w = Instance.new("Weld")
- w.Part1 = p1
- w.Part0 = p2
- local C1 = p1.CFrame
- local C0 = p1.CFrame + Vector3.new(3.5,-1.8,3) --change this vector to change the position of the shield, its inverted
- w.C1 = C1
- w.C0 = C0
- w.Parent = p2
- p3 = Instance.new("Part")
- p3.CFrame = CFrame.new(3.5,16.2,-3) --0,14.4,0
- p3.Size = Vector3.new(4,2.4,1)
- p3.Anchored = true
- p3.CanCollide = true
- p3.Parent = mod
- local w = Instance.new("Weld")
- w.Part1 = p1
- w.Part0 = p3
- local C1 = p1.CFrame
- local C0 = p1.CFrame + Vector3.new(3.5,-1.8,-3) --change this vector to change the position of the shield, its inverted
- w.C1 = C1
- w.C0 = C0
- w.Parent = p3
- p4 = Instance.new("Part")
- p4.CFrame = CFrame.new(6,16.2,0) --0,14.4,0
- p4.Size = Vector3.new(1,2.4,7)
- p4.Anchored = true
- p4.CanCollide = true
- p4.Parent = mod
- local w = Instance.new("Weld")
- w.Part1 = p1
- w.Part0 = p4
- local C1 = p1.CFrame
- local C0 = p1.CFrame + Vector3.new(6,-1.8,0) --change this vector to change the position of the shield, its inverted
- w.C1 = C1
- w.C0 = C0
- w.Parent = p4
- p5 = Instance.new("Part")
- p5.CFrame = CFrame.new(-2.5,16.8,0) --0,14.4,0
- p5.Size = Vector3.new(8,3.6,7)
- p5.Anchored = true
- p5.CanCollide = true
- p5.Parent = mod
- local w = Instance.new("Weld")
- w.Part1 = p1
- w.Part0 = p5
- local C1 = p1.CFrame
- local C0 = p1.CFrame + Vector3.new(-2.5,-2.4,0) --change this vector to change the position of the shield, its inverted
- w.C1 = C1
- w.C0 = C0
- w.Parent = p5
- p6 = Instance.new("Part")
- p6.CFrame = CFrame.new(4,18,0) --0,14.4,0
- p6.Size = Vector3.new(5,-1.2,7)
- p6.Transparency = 0.6
- p6.Anchored = true
- p6.CanCollide = false
- p6.BrickColor = BrickColor.new("Royal purple")
- p6.Parent = mod
- local w = Instance.new("Weld")
- w.Part1 = p1
- w.Part0 = p6
- local C1 = p1.CFrame
- local C0 = p1.CFrame + Vector3.new(4,-3.6,0) --change this vector to change the position of the shield, its inverted
- w.C1 = C1
- w.C0 = C0
- w.Parent = p6
- p7 = Instance.new("Part")
- p7.CFrame = CFrame.new(-6,20.4,0) --0,14.4,0
- p7.Size = Vector3.new(1,3.6,3)
- p7.Anchored = true
- p7.CanCollide = true
- p7.Parent = mod
- f1 = Instance.new("Fire")
- f1.Parent = p7
- local w = Instance.new("Weld")
- w.Part1 = p1
- w.Part0 = p7
- local C1 = p1.CFrame
- local C0 = p1.CFrame + Vector3.new(-6,-5.6,0) --change this vector to change the position of the shield, its inverted
- w.C1 = C1
- w.C0 = C0
- w.Parent = p7
- wait()
- p1.Anchored = false
- p2.Anchored = false
- p3.Anchored = false
- p4.Anchored = false
- p5.Anchored = false
- p6.Anchored = false
- p7.Anchored = false
- --i need to add one of Zethal's fourmed plane's seat on this :)
- --or Evangon's Rideing seat for his :p
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