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wanTH092

Superior v2 (Leak stuff)

Oct 11th, 2018
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  1. print("I was bored so i leak the logged stuff now go ahead")
  2.  
  3. --//====================================================\\--
  4. --|| SUPERIOR V2 BY KILLERZTH_1596
  5. --\\====================================================//--
  6.  
  7. wait(0.2)
  8.  
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. Character.Archivable = true
  30. Player:ClearCharacterAppearance()
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. --//=================================\\
  50. --|| USEFUL VALUES
  51. --\\=================================//
  52.  
  53. Animation_Speed = 3
  54. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  55. local Speed = 20
  56. local SIZE = 1.4
  57. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  60. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  61. local DAMAGEMULTIPLIER = 1
  62. local ANIM = "Idle"
  63. local ATTACK = false
  64. local EQUIPPED = false
  65. local HOLD = false
  66. local COMBO = 1
  67. local Rooted = false
  68. local SINE = 0
  69. local KEYHOLD = false
  70. local CHANGE = 2 / Animation_Speed
  71. local WALKINGANIM = false
  72. local VALUE1 = false
  73. local VALUE2 = false
  74. local ROBLOXIDLEANIMATION = IT("Animation")
  75. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  76. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  77. local ATANIM = IT("Animation")
  78. ATANIM.Name = "Attack Animation"
  79. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  80. --ROBLOXIDLEANIMATION.Parent = Humanoid
  81. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  82. WEAPONGUI.Name = "Weapon GUI"
  83. local Weapon = IT("Model")
  84. Weapon.Name = "Adds"
  85. local Effects = IT("Folder", Weapon)
  86. Effects.Name = "Effects"
  87. local ANIMATOR = Humanoid.Animator
  88. local ANIMATE = Character.Animate
  89. local UNANCHOR = true
  90. local CLOCKLOOP = 0
  91. local SONG = 1873219898
  92. local CLOCKTARGET = nil
  93. local CLOCKSPEED = 5
  94. script.Parent = WEAPONGUI
  95. local CLONE = Character:Clone()
  96. CLONE.Parent = nil
  97. Character.Archivable = false
  98. local sick = Instance.new("Sound",Torso)
  99. local TAUNT = false
  100. Player_Size = 1.4
  101. local PLAYSONG = true
  102.  
  103. --//=================================\\
  104. --\\=================================//
  105.  
  106.  
  107. --//=================================\\
  108. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  109. --\\=================================//
  110.  
  111. ArtificialHB = Instance.new("BindableEvent", script)
  112. ArtificialHB.Name = "ArtificialHB"
  113.  
  114. script:WaitForChild("ArtificialHB")
  115.  
  116. frame = Frame_Speed
  117. tf = 0
  118. allowframeloss = false
  119. tossremainder = false
  120. lastframe = tick()
  121. script.ArtificialHB:Fire()
  122.  
  123. game:GetService("RunService").Heartbeat:connect(function(s, p)
  124. tf = tf + s
  125. if tf >= frame then
  126. if allowframeloss then
  127. script.ArtificialHB:Fire()
  128. lastframe = tick()
  129. else
  130. for i = 1, math.floor(tf / frame) do
  131. script.ArtificialHB:Fire()
  132. end
  133. lastframe = tick()
  134. end
  135. if tossremainder then
  136. tf = 0
  137. else
  138. tf = tf - frame * math.floor(tf / frame)
  139. end
  140. end
  141. end)
  142.  
  143. --//=================================\\
  144. --\\=================================//
  145.  
  146. --//=================================\\
  147. --|| SOME TAG EDIT
  148. --\\=================================//
  149.  
  150. m = game.Players.LocalPlayer
  151. char = m.Character
  152. local txt = Instance.new("BillboardGui", char)
  153. txt.Adornee = char.Head
  154. txt.Name = "_status"
  155. txt.Size = UDim2.new(2, 0, 1.2, 0)
  156. txt.StudsOffset = Vector3.new(-9, 8, 0)
  157. local text = Instance.new("TextLabel", txt)
  158. text.Size = UDim2.new(10, 0, 7, 0)
  159. text.FontSize = "Size24"
  160. text.TextScaled = true
  161. text.TextTransparency = 0
  162. text.BackgroundTransparency = 1
  163. text.TextTransparency = 0
  164. text.TextStrokeTransparency = 0
  165. text.Font = "Bodoni"
  166. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  167. v = Instance.new("Part")
  168. v.Name = "ColorBrick"
  169. v.Parent = m.Character
  170. v.FormFactor = "Symmetric"
  171. v.Anchored = true
  172. v.CanCollide = false
  173. v.BottomSurface = "Smooth"
  174. v.TopSurface = "Smooth"
  175. v.Size = Vector3.new(10, 5, 3)
  176. v.Transparency = 1
  177. v.CFrame = char.Torso.CFrame
  178. v.BrickColor = BrickColor.new("Really black")
  179. v.Transparency = 1
  180. v.Shape = "Block"
  181. spawn(function()
  182. local TweenService = game:GetService("TweenService")
  183. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0)}
  184. local Int = 0
  185. while wait(0.5) do
  186. if Int == #Colours then Int = 0 end
  187. Int = Int+1
  188. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  189. end
  190. end)
  191. text.Text = "Superior V.2"
  192.  
  193. --//=================================\\
  194. --\\=================================//
  195.  
  196. --//=================================\\
  197. --|| SOME FUNCTIONS
  198. --\\=================================//
  199.  
  200. local EyeSizes={
  201. NumberSequenceKeypoint.new(0,2,0),
  202. NumberSequenceKeypoint.new(1,0,0)
  203. }
  204. local EyeTrans={
  205. NumberSequenceKeypoint.new(0,0.5,0),
  206. NumberSequenceKeypoint.new(1,1,0)
  207. }
  208. local PE=Instance.new("ParticleEmitter",nil)
  209. PE.LightEmission=.8
  210. PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color)
  211. PE.Size=NumberSequence.new(EyeSizes)
  212. PE.Transparency=NumberSequence.new(EyeTrans)
  213. PE.Lifetime=NumberRange.new(0.35,1)
  214. PE.Rotation=NumberRange.new(0,360)
  215. PE.Rate=100
  216. PE.VelocitySpread = 10000
  217. PE.Acceleration = Vector3.new(0,85,0)
  218. PE.Drag = 5
  219. PE.Speed = NumberRange.new(0.1,5)
  220. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  221. PE.ZOffset = 0.5
  222. PE.Name = "PE"
  223. PE.Enabled = false
  224. function Fire(art)
  225. local PARTICLES = PE:Clone()
  226. PARTICLES.Parent = art
  227. PARTICLES.Enabled = true
  228. return PARTICLES
  229. end
  230.  
  231. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  232. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  233. local mesh
  234. if KIND == "Base" then
  235. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  236. elseif KIND == "Thin" then
  237. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  238. elseif KIND == "Round" then
  239. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  240. end
  241. wave.CFrame = CFRAME
  242. coroutine.resume(coroutine.create(function(PART)
  243. for i = 1, WAIT do
  244. Swait()
  245. mesh.Scale = mesh.Scale + GROW / 10
  246. wave.Transparency = wave.Transparency + 0.5 / WAIT
  247. if wave.Transparency > 0.99 then
  248. wave:remove()
  249. end
  250. end
  251. end))
  252. end
  253.  
  254. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  255. for _, c in pairs(PARENT:GetChildren()) do
  256. if c.ClassName == "Model" then
  257. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  258. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  259. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  260. if DIST > (TORSO.Position - FROM).Magnitude then
  261. table.insert(TABLE, c)
  262. end
  263. AddChildrenToTable(FROM, c, DIST, TABLE)
  264. elseif c.ClassName == "Folder" then
  265. AddChildrenToTable(FROM, c, DIST, TABLE)
  266. end
  267. end
  268. end
  269. end
  270.  
  271. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  272. PLAYMAINANIM = false
  273. if WhichPose == "Cast1" then
  274. for i=0, Time, 0.1 / Animation_Speed do
  275. Swait()
  276. if Magic == true then
  277. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  278. end
  279. if Gyro ~= nil and Gyro ~= false then
  280. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  281. end
  282. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.5*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  286. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  288. end
  289. elseif WhichPose == "Cast2" then
  290. for i=0, Time, 0.1 / Animation_Speed do
  291. Swait()
  292. if Magic == true then
  293. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  294. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  295. end
  296. if Gyro ~= nil and Gyro ~= false then
  297. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  298. end
  299. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  303. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  305. end
  306. elseif WhichPose == "Prepare key" then
  307. for i=0, Time, 0.1 / Animation_Speed do
  308. Swait()
  309. if Gyro ~= nil and Gyro ~= false then
  310. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  311. end
  312. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  316. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  318. end
  319. elseif WhichPose == "Turn key" then
  320. for i=0, Time, 0.1 / Animation_Speed do
  321. Swait()
  322. if Gyro ~= nil and Gyro ~= false then
  323. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  324. end
  325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  329. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  331. end
  332. end
  333. PLAYMAINANIM = true
  334. end
  335.  
  336.  
  337. local EyeSizes={
  338. NumberSequenceKeypoint.new(0,1,0),
  339. NumberSequenceKeypoint.new(1,0,0)
  340. }
  341. local EyeTrans={
  342. NumberSequenceKeypoint.new(0,0.8,0),
  343. NumberSequenceKeypoint.new(1,1,0)
  344. }
  345. local PE=Instance.new("ParticleEmitter",nil)
  346. PE.LightEmission=.8
  347. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  348. PE.Size=NumberSequence.new(EyeSizes)
  349. PE.Transparency=NumberSequence.new(EyeTrans)
  350. PE.Lifetime=NumberRange.new(0.35,1.5)
  351. PE.Rotation=NumberRange.new(0,360)
  352. PE.Rate=999
  353. PE.VelocitySpread = 10000
  354. PE.Acceleration = Vector3.new(0,0,0)
  355. PE.Drag = 5
  356. PE.Speed = NumberRange.new(0,0,0)
  357. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  358. PE.ZOffset = -0
  359. PE.Name = "PE"
  360. PE.Enabled = false
  361.  
  362. function particles(art)
  363. local PARTICLES = PE:Clone()
  364. PARTICLES.Parent = art
  365. end
  366.  
  367. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  368. if FLOOR ~= nil then
  369. coroutine.resume(coroutine.create(function()
  370. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  371. PART.CFrame = CF(POSITION)
  372. for i = 1, 45 do
  373. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  374. RingPiece.Material = FLOOR.Material
  375. RingPiece.Color = FLOOR.Color
  376. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  377. Debris:AddItem(RingPiece,SWAIT)
  378. end
  379. PART:remove()
  380. end))
  381. end
  382. end
  383.  
  384. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  385. if FLOOR ~= nil then
  386. for i = 1, AMOUNT do
  387. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  388. DEBREE.Material = FLOOR.Material
  389. DEBREE.Color = FLOOR.Color
  390. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  391. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  392. coroutine.resume(coroutine.create(function()
  393. Swait(15)
  394. DEBREE.Parent = workspace
  395. DEBREE.CanCollide = true
  396. Debris:AddItem(DEBREE,SWAIT)
  397. end))
  398. end
  399. end
  400. end
  401.  
  402. local DECAL = IT("Decal")
  403. function MakeRing()
  404. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  405. local MSH = IT("BlockMesh", RING)
  406. local TOP = DECAL:Clone()
  407. local BOTTOM = DECAL:Clone()
  408. TOP.Parent = RING
  409. BOTTOM.Parent = RING
  410. TOP.Face = "Top"
  411. BOTTOM.Face = "Bottom"
  412. TOP.Texture = "http://www.roblox.com/asset/?id=273474310"
  413. BOTTOM.Texture = "http://www.roblox.com/asset/?id=273474310"
  414. local function REMOVE()
  415. coroutine.resume(coroutine.create(function()
  416. local SIZE = MSH.Scale.X
  417. for i = 1, 35 do
  418. Swait()
  419. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  420. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  421. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  422. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  423. end
  424. RING:remove()
  425. end))
  426. end
  427. return RING, MSH, REMOVE
  428. end
  429.  
  430. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  431. local TORSO = Torso
  432. local HUM = Humanoid
  433. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  434. coroutine.wrap(function()
  435. VT = Vector3.new
  436. MRANDOM = math.random
  437. local A = TIME
  438. local B = INTENSITY
  439. local C = true
  440. local HUMANOID = Humanoid
  441. local TIMER = A or 35
  442. local SHAKE = B or 5
  443. local FADE = C or true
  444. if HUMANOID then
  445. local FADER = SHAKE / TIMER
  446. for i = 1, TIMER do
  447. wait()
  448. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  449. end
  450. HUMANOID.CameraOffset = VT(0, 0, 0)
  451. end
  452.  
  453. end)()
  454. end
  455. end
  456.  
  457. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  458. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  459. end
  460.  
  461. function PositiveAngle(NUMBER)
  462. if NUMBER >= 0 then
  463. NUMBER = 0
  464. end
  465. return NUMBER
  466. end
  467.  
  468. function NegativeAngle(NUMBER)
  469. if NUMBER <= 0 then
  470. NUMBER = 0
  471. end
  472. return NUMBER
  473. end
  474.  
  475. function Swait(NUMBER)
  476. if NUMBER == 0 or NUMBER == nil then
  477. ArtificialHB.Event:wait()
  478. else
  479. for i = 1, NUMBER do
  480. ArtificialHB.Event:wait()
  481. end
  482. end
  483. end
  484.  
  485. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  486. local NEWMESH = IT(MESH)
  487. if MESH == "SpecialMesh" then
  488. NEWMESH.MeshType = MESHTYPE
  489. if MESHID ~= "nil" and MESHID ~= "" then
  490. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  491. end
  492. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  493. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  494. end
  495. end
  496. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  497. NEWMESH.Scale = SCALE
  498. NEWMESH.Parent = PARENT
  499. return NEWMESH
  500. end
  501.  
  502. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  503. local NEWPART = IT("Part")
  504. NEWPART.formFactor = FORMFACTOR
  505. NEWPART.Reflectance = REFLECTANCE
  506. NEWPART.Transparency = TRANSPARENCY
  507. NEWPART.CanCollide = false
  508. NEWPART.Locked = true
  509. NEWPART.Anchored = true
  510. if ANCHOR == false then
  511. NEWPART.Anchored = false
  512. end
  513. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  514. NEWPART.Name = NAME
  515. NEWPART.Size = SIZE
  516. NEWPART.Position = Torso.Position
  517. NEWPART.Material = MATERIAL
  518. NEWPART:BreakJoints()
  519. NEWPART.Parent = PARENT
  520. return NEWPART
  521. end
  522.  
  523. local function weldBetween(a, b)
  524. local weldd = Instance.new("ManualWeld")
  525. weldd.Part0 = a
  526. weldd.Part1 = b
  527. weldd.C0 = CFrame.new()
  528. weldd.C1 = b.CFrame:inverse() * a.CFrame
  529. weldd.Parent = a
  530. return weldd
  531. end
  532.  
  533.  
  534. function QuaternionFromCFrame(cf)
  535. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  536. local trace = m00 + m11 + m22
  537. if trace > 0 then
  538. local s = math.sqrt(1 + trace)
  539. local recip = 0.5 / s
  540. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  541. else
  542. local i = 0
  543. if m11 > m00 then
  544. i = 1
  545. end
  546. if m22 > (i == 0 and m00 or m11) then
  547. i = 2
  548. end
  549. if i == 0 then
  550. local s = math.sqrt(m00 - m11 - m22 + 1)
  551. local recip = 0.5 / s
  552. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  553. elseif i == 1 then
  554. local s = math.sqrt(m11 - m22 - m00 + 1)
  555. local recip = 0.5 / s
  556. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  557. elseif i == 2 then
  558. local s = math.sqrt(m22 - m00 - m11 + 1)
  559. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  560. end
  561. end
  562. end
  563.  
  564. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  565. local xs, ys, zs = x + x, y + y, z + z
  566. local wx, wy, wz = w * xs, w * ys, w * zs
  567. local xx = x * xs
  568. local xy = x * ys
  569. local xz = x * zs
  570. local yy = y * ys
  571. local yz = y * zs
  572. local zz = z * zs
  573. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  574. end
  575.  
  576. function QuaternionSlerp(a, b, t)
  577. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  578. local startInterp, finishInterp;
  579. if cosTheta >= 0.0001 then
  580. if (1 - cosTheta) > 0.0001 then
  581. local theta = ACOS(cosTheta)
  582. local invSinTheta = 1 / SIN(theta)
  583. startInterp = SIN((1 - t) * theta) * invSinTheta
  584. finishInterp = SIN(t * theta) * invSinTheta
  585. else
  586. startInterp = 1 - t
  587. finishInterp = t
  588. end
  589. else
  590. if (1 + cosTheta) > 0.0001 then
  591. local theta = ACOS(-cosTheta)
  592. local invSinTheta = 1 / SIN(theta)
  593. startInterp = SIN((t - 1) * theta) * invSinTheta
  594. finishInterp = SIN(t * theta) * invSinTheta
  595. else
  596. startInterp = t - 1
  597. finishInterp = t
  598. end
  599. end
  600. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  601. end
  602.  
  603. function Clerp(a, b, t)
  604. local qa = {QuaternionFromCFrame(a)}
  605. local qb = {QuaternionFromCFrame(b)}
  606. local ax, ay, az = a.x, a.y, a.z
  607. local bx, by, bz = b.x, b.y, b.z
  608. local _t = 1 - t
  609. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  610. end
  611.  
  612. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  613. local frame = IT("Frame")
  614. frame.BackgroundTransparency = TRANSPARENCY
  615. frame.BorderSizePixel = BORDERSIZEPIXEL
  616. frame.Position = POSITION
  617. frame.Size = SIZE
  618. frame.BackgroundColor3 = COLOR
  619. frame.BorderColor3 = BORDERCOLOR
  620. frame.Name = NAME
  621. frame.Parent = PARENT
  622. return frame
  623. end
  624.  
  625. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  626. local label = IT("TextLabel")
  627. label.BackgroundTransparency = 1
  628. label.Size = UD2(1, 0, 1, 0)
  629. label.Position = UD2(0, 0, 0, 0)
  630. label.TextColor3 = TEXTCOLOR
  631. label.TextStrokeTransparency = STROKETRANSPARENCY
  632. label.TextTransparency = TRANSPARENCY
  633. label.FontSize = TEXTFONTSIZE
  634. label.Font = TEXTFONT
  635. label.BorderSizePixel = BORDERSIZEPIXEL
  636. label.TextStrokeColor3 = C3(1,1,1)
  637. label.TextScaled = false
  638. label.Text = TEXT
  639. label.Name = NAME
  640. label.Parent = PARENT
  641. return label
  642. end
  643.  
  644. function NoOutlines(PART)
  645. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  646. end
  647.  
  648. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  649. local NEWWELD = IT(TYPE)
  650. NEWWELD.Part0 = PART0
  651. NEWWELD.Part1 = PART1
  652. NEWWELD.C0 = C0
  653. NEWWELD.C1 = C1
  654. NEWWELD.Parent = PARENT
  655. return NEWWELD
  656. end
  657.  
  658. local S = IT("Sound")
  659. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  660. local NEWSOUND = nil
  661. coroutine.resume(coroutine.create(function()
  662. NEWSOUND = S:Clone()
  663. NEWSOUND.Parent = PARENT
  664. NEWSOUND.Volume = VOLUME
  665. NEWSOUND.Pitch = PITCH
  666. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  667. NEWSOUND:play()
  668. if DOESLOOP == true then
  669. NEWSOUND.Looped = true
  670. else
  671. repeat wait(1) until NEWSOUND.Playing == false
  672. NEWSOUND:remove()
  673. end
  674. end))
  675. return NEWSOUND
  676. end
  677.  
  678. function CFrameFromTopBack(at, top, back)
  679. local right = top:Cross(back)
  680. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  681. end
  682.  
  683. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  684. function WACKYEFFECT(Table)
  685. local TYPE = (Table.EffectType or "Sphere")
  686. local SIZE = (Table.Size or VT(1,1,1))
  687. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  688. local TRANSPARENCY = (Table.Transparency or 0)
  689. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  690. local CFRAME = (Table.CFrame or Torso.CFrame)
  691. local MOVEDIRECTION = (Table.MoveToPos or nil)
  692. local ROTATION1 = (Table.RotationX or 0)
  693. local ROTATION2 = (Table.RotationY or 0)
  694. local ROTATION3 = (Table.RotationZ or 0)
  695. local MATERIAL = (Table.Material or "Neon")
  696. local COLOR = (Table.Color or C3(1,1,1))
  697. local TIME = (Table.Time or 45)
  698. local SOUNDID = (Table.SoundID or nil)
  699. local SOUNDPITCH = (Table.SoundPitch or nil)
  700. local SOUNDVOLUME = (Table.SoundVolume or nil)
  701. coroutine.resume(coroutine.create(function()
  702. local PLAYSSOUND = false
  703. local SOUND = nil
  704. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  705. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  706. PLAYSSOUND = true
  707. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  708. end
  709. EFFECT.Color = COLOR
  710. local MSH = nil
  711. if TYPE == "Sphere" then
  712. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  713. elseif TYPE == "Block" then
  714. MSH = IT("BlockMesh",EFFECT)
  715. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  716. elseif TYPE == "Wave" then
  717. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  718. elseif TYPE == "Ring" then
  719. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  720. elseif TYPE == "Slash" then
  721. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  722. elseif TYPE == "Round Slash" then
  723. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  724. elseif TYPE == "Swirl" then
  725. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  726. elseif TYPE == "Skull" then
  727. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  728. elseif TYPE == "Crystal" then
  729. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  730. end
  731. if MSH ~= nil then
  732. local MOVESPEED = nil
  733. if MOVEDIRECTION ~= nil then
  734. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  735. end
  736. local GROWTH = SIZE - ENDSIZE
  737. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  738. if TYPE == "Block" then
  739. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  740. else
  741. EFFECT.CFrame = CFRAME
  742. end
  743. for LOOP = 1, TIME+1 do
  744. Swait()
  745. MSH.Scale = MSH.Scale - GROWTH/TIME
  746. if TYPE == "Wave" then
  747. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  748. end
  749. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  750. if TYPE == "Block" then
  751. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  752. else
  753. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  754. end
  755. if MOVEDIRECTION ~= nil then
  756. local ORI = EFFECT.Orientation
  757. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  758. EFFECT.Orientation = ORI
  759. end
  760. end
  761. if PLAYSSOUND == false then
  762. EFFECT:remove()
  763. else
  764. repeat Swait() until SOUND.Playing == false
  765. EFFECT:remove()
  766. end
  767. else
  768. if PLAYSSOUND == false then
  769. EFFECT:remove()
  770. else
  771. repeat Swait() until SOUND.Playing == false
  772. EFFECT:remove()
  773. end
  774. end
  775. end))
  776. end
  777.  
  778. function MakeForm(PART,TYPE)
  779. if TYPE == "Cyl" then
  780. local MSH = IT("CylinderMesh",PART)
  781. elseif TYPE == "Ball" then
  782. local MSH = IT("SpecialMesh",PART)
  783. MSH.MeshType = "Sphere"
  784. elseif TYPE == "Wedge" then
  785. local MSH = IT("SpecialMesh",PART)
  786. MSH.MeshType = "Wedge"
  787. end
  788. end
  789.  
  790. Debris = game:GetService("Debris")
  791.  
  792. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  793. local DIRECTION = CF(StartPos,EndPos).lookVector
  794. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  795. end
  796.  
  797. function turnto(position)
  798. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  799. end
  800.  
  801. --//=================================\\
  802. --|| WEAPON CREATION
  803. --\\=================================//
  804.  
  805. local BODY = {}
  806. for _, c in pairs(Character:GetDescendants()) do
  807. if c:IsA("BasePart") and c.Name ~= "Handle" then
  808. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  809. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  810. end
  811. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  812. elseif c:IsA("JointInstance") then
  813. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  814. end
  815. end
  816. for e = 1, #BODY do
  817. if BODY[e] ~= nil then
  818. local STUFF = BODY[e]
  819. local PART = STUFF[1]
  820. local PARENT = STUFF[2]
  821. local MATERIAL = STUFF[3]
  822. local COLOR = STUFF[4]
  823. local TRANSPARENCY = STUFF[5]
  824. if PART.ClassName == "Part" and PART ~= RootPart then
  825. PART.Material = MATERIAL
  826. PART.Color = COLOR
  827. PART.Transparency = TRANSPARENCY
  828. end
  829. PART.AncestryChanged:Connect(function()
  830. PART.Parent = PARENT
  831. end)
  832. end
  833. end
  834.  
  835. function refit()
  836. Character.Parent = workspace
  837. for e = 1, #BODY do
  838. if BODY[e] ~= nil then
  839. local STUFF = BODY[e]
  840. local PART = STUFF[1]
  841. local PARENT = STUFF[2]
  842. local MATERIAL = STUFF[3]
  843. local COLOR = STUFF[4]
  844. local TRANSPARENCY = STUFF[5]
  845. if PART.ClassName == "Part" and PART ~= RootPart then
  846. PART.Material = MATERIAL
  847. PART.Color = COLOR
  848. PART.Transparency = TRANSPARENCY
  849. end
  850. if PART.Parent ~= PARENT then
  851. Humanoid:remove()
  852. PART.Parent = PARENT
  853. Humanoid = IT("Humanoid",Character)
  854. end
  855. end
  856. end
  857. end
  858.  
  859. function chatfunc(text)
  860. local chat = coroutine.wrap(function()
  861. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  862. Character:FindFirstChild("TalkingBillBoard"):destroy()
  863. end
  864. local Bill = Instance.new("BillboardGui",Character)
  865. Bill.Size = UDim2.new(0,100,0,40)
  866. Bill.StudsOffset = Vector3.new(0,3,0)
  867. Bill.Adornee = Character.Head
  868. Bill.Name = "TalkingBillBoard"
  869. local Hehe = Instance.new("TextLabel",Bill)
  870. Hehe.BackgroundTransparency = 1
  871. Hehe.BorderSizePixel = 0
  872. Hehe.Text = ""
  873. Hehe.Font = "Fantasy"
  874. Hehe.TextSize = 40
  875. Hehe.TextStrokeTransparency = 0
  876. Hehe.Size = UDim2.new(1,0,0.5,0)
  877. coroutine.resume(coroutine.create(function()
  878. while Hehe ~= nil do
  879. wait()
  880. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  881. Hehe.Rotation = math.random(-5,5)
  882. Hehe.TextColor3 = Color3.new(0,0,0)
  883. Hehe.TextStrokeColor3 = Color3.new(255,0,0)
  884. end
  885. end))
  886. for i = 1,string.len(text),1 do
  887. wait()
  888. Hehe.Text = string.sub(text,1,i)
  889. end
  890. wait(3)--Re[math.random(1, 93)]
  891. for i = 0, 1, .025 do
  892. wait()
  893. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  894. Hehe.TextStrokeTransparency = i
  895. Hehe.TextTransparency = i
  896. end
  897. Bill:Destroy()
  898. end)
  899. chat()
  900. end
  901.  
  902. function onChatted(msg)
  903. chatfunc(msg)
  904. end
  905.  
  906. Player.Chatted:connect(onChatted)
  907.  
  908. chatfunc("Hello Ordinary Dude..?")
  909.  
  910. Humanoid.Parent = nil
  911. RootPart.Size = RootPart.Size*SIZE
  912. Torso.Size = Torso.Size*SIZE
  913. RightArm.Size = RightArm.Size*SIZE
  914. RightLeg.Size = RightLeg.Size*SIZE
  915. LeftArm.Size = LeftArm.Size*SIZE
  916. LeftLeg.Size = LeftLeg.Size*SIZE
  917. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  918. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  919. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  920. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  921. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  922. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  923. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  924. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  925. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  926. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  927. Head.Size = Head.Size*SIZE
  928. RootJoint.Parent = RootPart
  929. Neck.Parent = Torso
  930. RightShoulder.Parent = Torso
  931. LeftShoulder.Parent = Torso
  932. RightHip.Parent = Torso
  933. LeftHip.Parent = Torso
  934.  
  935. Humanoid.DisplayDistanceType = "None"
  936. local top = Instance.new("Shirt")
  937. top.ShirtTemplate = "rbxassetid://45695443"
  938. top.Parent = Character
  939. top.Name = "Cloth"
  940. local bottom = Instance.new("Pants")
  941. bottom.PantsTemplate = "rbxassetid://45696190"
  942. bottom.Parent = Character
  943. bottom.Name = "Cloth"
  944. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  945. PRT.Color = C3(0,0,0)
  946. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  947. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  948. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  949. PRT.Color = C3(0,0,0)
  950. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  951. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  952. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  953. PRT.Color = C3(255/255, 0/255, 0/255)
  954. MakeForm(PRT,"Ball")
  955. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  956. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  957. PRT.Color = C3(255/255, 0/255, 0/255)
  958. MakeForm(PRT,"Ball")
  959. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  960. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  961. PRT.Color = C3(255/255, 0/255, 0/255)
  962. MakeForm(PRT,"Ball")
  963. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  964. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  965. PRT.Color = C3(255/255, 0/255, 0/255)
  966. MakeForm(PRT,"Ball")
  967. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  968. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  969. PRT.Color = C3(255/255, 0/255, 0/255)
  970. MakeForm(PRT,"Ball")
  971. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  972. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  973. PRT.Color = C3(255/255, 0/255, 0/255)
  974. MakeForm(PRT,"Ball")
  975. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  976.  
  977. local LASTPART = Head
  978. for i = 1, 24 do
  979. local MATH = (1-(i/30))
  980. if LASTPART == Head then
  981. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  982. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  983. LASTPART = Horn
  984. Horn.Color = C3(255/255),(0/255),(0/255)
  985. else
  986. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  987. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  988. LASTPART = Horn
  989. Horn.Color = C3(255/255),(0/255),(0/255)
  990. end
  991. end
  992. local LASTPART = Head
  993. for i = 1, 24 do
  994. local MATH = (1-(i/30))
  995. if LASTPART == Head then
  996. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  997. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  998. LASTPART = Horn
  999. Horn.Color = C3(255/255),(0/255),(0/255)
  1000. else
  1001. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1002. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1003. LASTPART = Horn
  1004. Horn.Color = C3(255/255),(0/255),(0/255)
  1005. end
  1006. end
  1007. local LASTPART = Head
  1008. for i = 1, 8 do
  1009. local MATH = (1-(i/14))
  1010. if LASTPART == Head then
  1011. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1012. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  1013. LASTPART = Horn
  1014. Horn.Color = C3(255/255),(0/255),(0/255)
  1015. else
  1016. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1017. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1018. LASTPART = Horn
  1019. Horn.Color = C3(255/255),(0/255),(0/255)
  1020. end
  1021. end
  1022. local LASTPART = Head
  1023. for i = 1, 8 do
  1024. local MATH = (1-(i/14))
  1025. if LASTPART == Head then
  1026. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1027. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  1028. LASTPART = Horn
  1029. Horn.Color = C3(255/255),(0/255),(0/255)
  1030. else
  1031. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1032. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1033. LASTPART = Horn
  1034. Horn.Color = C3(255/255),(0/255),(0/255)
  1035. end
  1036. end
  1037. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1038. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1039. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1040. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1041. MakeForm(PRT,"Cyl")
  1042. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1043. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1044. MakeForm(PRT,"Cyl")
  1045. PRT.Color = C3(255/255, 0/255, 0/255)
  1046. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1047. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1048. MakeForm(RING,"Cyl")
  1049. RING.Color = C3(0,0,0)
  1050. for i = 1, 12 do
  1051. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1052. PRT.Color = C3(0,0,0)
  1053. local MSH = IT("BlockMesh",PRT)
  1054. MSH.Scale = VT(0.6,1,1)
  1055. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1056. end
  1057. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1058. PRT.Color = C3(0,0,0)
  1059. local MSH = IT("BlockMesh",PRT)
  1060. MSH.Scale = VT(0.4,1,1)
  1061. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1062. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1063. PRT.Color = C3(0,0,0)
  1064. local MSH = IT("BlockMesh",PRT)
  1065. MSH.Scale = VT(0.4,1,1)
  1066. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1067. coroutine.resume(coroutine.create(function()
  1068. while true do
  1069. Swait()
  1070. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1071. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1072. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1073. if CLOCKLOOP <= -150 then
  1074. if VALUE1 == false then
  1075. CLOCKLOOP = 0
  1076. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 1})
  1077. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1078. ApplyAoE(HITPOS,10,15,45,75,false)
  1079. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1})
  1080. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1})
  1081. if CLOCKTARGET ~= nil then
  1082. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1083. if CLOCKTARGET.Torso ~= nil then
  1084. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1085. end
  1086. if CLOCKTARGET.Health == 0 then
  1087. CLOCKTARGET = nil
  1088. end
  1089. end
  1090. end
  1091. end
  1092. end
  1093. end))
  1094.  
  1095. for _, c in pairs(Weapon:GetChildren()) do
  1096. if c.ClassName == "Part" then
  1097. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1098. end
  1099. end
  1100.  
  1101. Neck.Name = "Weld"
  1102. RootJoint.Name = "Weld"
  1103. RightShoulder.Name = "Weld"
  1104. LeftShoulder.Name = "Weld"
  1105. RightHip.Name = "Weld"
  1106. LeftHip.Name = "Weld"
  1107.  
  1108. local SKILLTEXTCOLOR = C3(255/255, 0/255, 0/255)
  1109. local SKILLFONT = "Fantasy"
  1110. local SKILLTEXTSIZE = 7
  1111.  
  1112. Weapon.Parent = Character
  1113. Humanoid.Parent = Character
  1114.  
  1115. Humanoid.Died:connect(function()
  1116. ATTACK = true
  1117. end)
  1118.  
  1119. --//=================================\\
  1120. --|| DAMAGING
  1121. --\\=================================//
  1122.  
  1123. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1124. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1125. defence.Name = ("HitBy"..Player.Name)
  1126. game:GetService("Debris"):AddItem(defence, 0.001)
  1127. Damage = Damage * DAMAGEMULTIPLIER
  1128. if Humanoid.Health ~= 0 then
  1129. local CritChance = MRANDOM(1,100)
  1130. if Damage > Humanoid.Health then
  1131. Damage = math.ceil(Humanoid.Health)
  1132. if Damage == 0 then
  1133. Damage = 0.1
  1134. end
  1135. end
  1136. Humanoid.Health = Humanoid.Health - Damage
  1137. end
  1138. end
  1139.  
  1140. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1141. local CHILDREN = workspace:GetDescendants()
  1142. for index, CHILD in pairs(CHILDREN) do
  1143. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1144. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1145. if HUM then
  1146. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1147. if TORSO then
  1148. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1149. if INSTAKILL == true then
  1150. CHILD:BreakJoints()
  1151. else
  1152. local DMG = MRANDOM(MINDMG,MAXDMG)
  1153. ApplyDamage(HUM,DMG,TORSO)
  1154. end
  1155. if FLING > 0 then
  1156. for _, c in pairs(CHILD:GetChildren()) do
  1157. if c:IsA("BasePart") then
  1158. local bv = Instance.new("BodyVelocity")
  1159. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1160. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1161. bv.Parent = c
  1162. Debris:AddItem(bv,0.05)
  1163. end
  1164. end
  1165. end
  1166. end
  1167. end
  1168. end
  1169. end
  1170. end
  1171. end
  1172.  
  1173. --//=================================\\
  1174. --|| ATTACK FUNCTIONS AND STUFF
  1175. --\\=================================//
  1176.  
  1177. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  1178. local CHILDREN = workspace:GetDescendants()
  1179. for index, CHILD in pairs(CHILDREN) do
  1180. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1181. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1182. if HUM then
  1183. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1184. if TORSO then
  1185. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1186. CHILD:BreakJoints()
  1187. if FLING ~= 0 then
  1188. for _, c in pairs(CHILD:GetChildren()) do
  1189. if c:IsA("BasePart") and c.Transparency == 0 then
  1190. if BURN == true then
  1191. Fire(c)
  1192. end
  1193. local bv = Instance.new("BodyVelocity")
  1194. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1195. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1196. bv.Parent = c
  1197. Debris:AddItem(bv,0.05)
  1198. end
  1199. end
  1200. end
  1201. end
  1202. end
  1203. end
  1204. end
  1205. end
  1206. end
  1207.  
  1208. function MagicMissiles()
  1209. chatfunc("Justice rains from above.")
  1210. ATTACK = true
  1211. Rooted = true
  1212. local SELECTING = true
  1213. local SPOTS = {}
  1214. coroutine.resume(coroutine.create(function()
  1215. local LOOP = 0
  1216. repeat
  1217. LOOP = LOOP + 1
  1218. Swait()
  1219. if LOOP >= 10 then
  1220. LOOP = 0
  1221. for i = 1, #SPOTS do
  1222. if SPOTS[i] ~= nil then
  1223. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1224. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1225. end
  1226. end
  1227. end
  1228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1232. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234. until SELECTING == false
  1235. Rooted = false
  1236. repeat
  1237. LOOP = LOOP + 1
  1238. Swait()
  1239. if LOOP >= 10 then
  1240. LOOP = 0
  1241. for i = 1, #SPOTS do
  1242. if SPOTS[i] ~= nil then
  1243. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1244. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1245. end
  1246. end
  1247. end
  1248. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1252. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. until ATTACK == false
  1255. end))
  1256. repeat
  1257. repeat Swait() until HOLD == true
  1258. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1259. if DIST > 1500 then
  1260. DIST = 1500
  1261. end
  1262. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1263. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1264. if HITFLOOR ~= nil then
  1265. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1266. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1267. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1268. end
  1269. repeat Swait() until HOLD == false
  1270. until #SPOTS == 1
  1271. SELECTING = false
  1272. for i = 1, #SPOTS do
  1273. if SPOTS[i] ~= nil then
  1274. local POS = SPOTS[i]
  1275. coroutine.resume(coroutine.create(function()
  1276. local MISSILE = IT("Model",Effects)
  1277. MISSILE.Name = "Missile"
  1278. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,2,2))
  1279. MakeForm(BASEPART,"Cyl")
  1280. MISSILE.PrimaryPart = BASEPART
  1281. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1282. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,4,2))
  1283. MakeForm(HEAD,"Ball")
  1284. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1285. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2.5,0.1,2.5))
  1286. MakeForm(TAIL,"Cyl")
  1287. TAIL.CFrame = BASEPART.CFrame*CF(0,1,0)
  1288. for i = 1, 10 do
  1289. Swait()
  1290. for _, c in pairs(MISSILE:GetChildren()) do
  1291. if c.ClassName == "Part" then
  1292. c.Transparency = c.Transparency - 1/10
  1293. end
  1294. end
  1295. end
  1296. for i = 1, 15*1.5 do
  1297. Swait()
  1298. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1299. end
  1300. ApplyAoE(BASEPART.CFrame.p,40,70,90,150,false)
  1301. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,2,150), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1302. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(70,70,70), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1303. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(44,4,44), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1304. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(40,6,40), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1305. MISSILE:remove()
  1306. end))
  1307. end
  1308. end
  1309. wait(0.8)
  1310. ATTACK = false
  1311. Rooted = false
  1312. end
  1313.  
  1314. function TimesUp()
  1315. chatfunc("IT'S TIME TO STOP")
  1316. CLOCKTARGET = nil
  1317. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1318. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1319. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1320. if TORSO then
  1321. ATTACK = true
  1322. Rooted = false
  1323. coroutine.resume(coroutine.create(function()
  1324. repeat
  1325. Swait()
  1326. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1330. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. until ATTACK == false
  1333. end))
  1334. if Effects:FindFirstChild("NeonDoll") then
  1335. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1336. end
  1337. wait(0.5)
  1338. local FAKECHARACTER = IT("Model",Effects)
  1339. FAKECHARACTER.Name = "NeonDoll"
  1340. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.3,0.3,0.15),false)
  1341. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1342. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.3,0.15),false)
  1343. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1344. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.3,0.15),false)
  1345. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1346. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.3,0.15),false)
  1347. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1348. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.3,0.15),false)
  1349. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1350. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.15,0.15),false)
  1351. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1352. CreateSound(201858045, TORS, 5, 0.4, false)
  1353. for i = 1, 150 do
  1354. Swait()
  1355. CLOCKSPEED = 1
  1356. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1357. if c.ClassName == "Part" then
  1358. c.Transparency = c.Transparency - 0.5/150
  1359. end
  1360. end
  1361. end
  1362. CLOCKTARGET = HUM
  1363. coroutine.resume(coroutine.create(function()
  1364. repeat Swait() CLOCKSPEED = 30 until CLOCKTARGET == nil
  1365. for i = 1, 25 do
  1366. Swait()
  1367. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1368. if c.ClassName == "Part" then
  1369. c.Transparency = c.Transparency + 0.5/25
  1370. end
  1371. end
  1372. end
  1373. CLOCKSPEED = 5
  1374. FAKECHARACTER:remove()
  1375. end))
  1376. wait(0.5)
  1377. ATTACK = false
  1378. Rooted = false
  1379. end
  1380. end
  1381. end
  1382.  
  1383. function ChainPunch()
  1384. chatfunc("SMASH!!!")
  1385. ATTACK = true
  1386. Rooted = false
  1387. local GYRO = IT("BodyGyro",RootPart)
  1388. GYRO.D = 25
  1389. GYRO.P = 2000
  1390. GYRO.MaxTorque = VT(0,40000,0)
  1391. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1392. repeat
  1393. Swait()
  1394. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. until HOLD == true
  1402. local POS = Mouse.Hit.p
  1403. local CHAINS = false
  1404. local CHAINLINKS = {}
  1405. local A = IT("Attachment",RightArm)
  1406. A.Position = VT(1,-1,0)*SIZE
  1407. A.Orientation = VT(-90, -89.982, 0)
  1408. local B = IT("Attachment",RightArm)
  1409. B.Position = VT(-1,-1,0)*SIZE
  1410. B.Orientation = VT(-90, 89.988, 0)
  1411. local C = IT("Attachment",RightArm)
  1412. C.Position = VT(0.5,-1.3,0)*SIZE
  1413. C.Orientation = VT(-90, -89.982, 0)
  1414. local D = IT("Attachment",RightArm)
  1415. D.Position = VT(-0.5,-1.3,0)*SIZE
  1416. D.Orientation = VT(-90, 89.988, 0)
  1417. local LIGHT = IT("Attachment",RightArm)
  1418. LIGHT.Position = VT(0,-1,0)*SIZE
  1419. local LIGHT2 = IT("PointLight",LIGHT)
  1420. LIGHT2.Range = 7
  1421. LIGHT2.Brightness = 5
  1422. LIGHT2.Color = C3(255/255, 0/255, 0/255)
  1423. for i = 1, 2 do
  1424. local TWIST = -2
  1425. local START = A
  1426. local END = B
  1427. if i == 1 then
  1428. START = B
  1429. END = A
  1430. end
  1431. local ChainLink = IT("Beam",Torso)
  1432. ChainLink.Texture = "rbxassetid://73042633"
  1433. ChainLink.Color = ColorSequence.new(C3(255/255, 0/255, 0/255))
  1434. ChainLink.TextureSpeed = 1
  1435. ChainLink.Width0 = 1
  1436. ChainLink.Width1 = 1
  1437. ChainLink.TextureLength = 2.5
  1438. ChainLink.Attachment0 = START
  1439. ChainLink.Attachment1 = END
  1440. ChainLink.CurveSize0 = TWIST
  1441. ChainLink.CurveSize1 = TWIST
  1442. --ChainLink.FaceCamera = true
  1443. ChainLink.Segments = 45
  1444. ChainLink.Transparency = NumberSequence.new(1)
  1445. table.insert(CHAINLINKS,ChainLink)
  1446. end
  1447. for i = 1, 2 do
  1448. local TWIST = -1
  1449. local START = C
  1450. local END = D
  1451. if i == 1 then
  1452. START = D
  1453. END = C
  1454. end
  1455. local ChainLink = IT("Beam",Torso)
  1456. ChainLink.Texture = "rbxassetid://73042633"
  1457. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1458. ChainLink.TextureSpeed = 1
  1459. ChainLink.Width0 = 1
  1460. ChainLink.Width1 = 1
  1461. ChainLink.TextureLength = 5
  1462. ChainLink.Attachment0 = START
  1463. ChainLink.Attachment1 = END
  1464. ChainLink.CurveSize0 = TWIST
  1465. ChainLink.CurveSize1 = TWIST
  1466. --ChainLink.FaceCamera = true
  1467. ChainLink.Segments = 25
  1468. ChainLink.LightEmission = 0.5
  1469. ChainLink.Transparency = NumberSequence.new(1)
  1470. table.insert(CHAINLINKS,ChainLink)
  1471. end
  1472. coroutine.resume(coroutine.create(function()
  1473. repeat
  1474. Swait()
  1475. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1476. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1477. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1479. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1481. until CHAINS == true
  1482. repeat
  1483. Swait()
  1484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1488. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1490. until ATTACK == false
  1491. for e = 1, 15 do
  1492. Swait()
  1493. for i = 1, #CHAINLINKS do
  1494. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1495. end
  1496. end
  1497. A:remove()
  1498. B:remove()
  1499. C:remove()
  1500. D:remove()
  1501. end))
  1502. CreateSound(233856115, RightArm, 5, 1.2, false)
  1503. for e = 1, 15 do
  1504. Swait()
  1505. for i = 1, #CHAINLINKS do
  1506. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1507. end
  1508. end
  1509. CHAINS = true
  1510. Rooted = true
  1511. wait(0.25)
  1512. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1513. FIST.Color = C3(1, 215/255, 1)
  1514. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1515. local LIGHT3 = IT("PointLight",FIST)
  1516. LIGHT3.Range = 7
  1517. LIGHT3.Brightness = 5
  1518. LIGHT3.Color = C3(255/255, 0/255, 0/255)
  1519. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1520. local FISTA = IT("Attachment",FIST)
  1521. FISTA.Position = VT(0.062, 0.977, 0)
  1522. local ChainLink = IT("Beam",Torso)
  1523. ChainLink.Texture = "rbxassetid://73042633"
  1524. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1525. ChainLink.TextureSpeed = 0
  1526. ChainLink.Width0 = 3
  1527. ChainLink.Width1 = 3
  1528. ChainLink.TextureLength = 12
  1529. ChainLink.Attachment0 = LIGHT
  1530. ChainLink.Attachment1 = FISTA
  1531. ChainLink.FaceCamera = true
  1532. ChainLink.Segments = 45
  1533. ChainLink.LightEmission = 0.5
  1534. ChainLink.Transparency = NumberSequence.new(0.25)
  1535. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1536. for i = 1, 85 do
  1537. Swait()
  1538. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1539. ChainLink.TextureLength = 12+(i*2)
  1540. ApplyAoE(FIST.Position,10,15,25,100,false)
  1541. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1542. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1543. if HITFLOOR ~= nil then
  1544. HITFLOOR:BreakJoints()
  1545. coroutine.resume(coroutine.create(function()
  1546. for i = 1, 15 do
  1547. Swait()
  1548. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1549. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1550. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1551. end
  1552. end))
  1553. break
  1554. end
  1555. end
  1556. coroutine.resume(coroutine.create(function()
  1557. for i = 1, 50 do
  1558. Swait()
  1559. FIST.Transparency = FIST.Transparency + 0.5/50
  1560. LIGHT3.Range = LIGHT3.Range - 300/500
  1561. end
  1562. FIST:remove()
  1563. end))
  1564. LIGHT:remove()
  1565. GYRO:remove()
  1566. ATTACK = false
  1567. Rooted = false
  1568. end
  1569.  
  1570. function WarpMeteor()
  1571. chatfunc("Meteor Strike")
  1572. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1573. if DIST > 180 then
  1574. DIST = 180
  1575. end
  1576. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1577. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1578. if HITFLOOR then
  1579. local POS = HITPOS
  1580. ATTACK = true
  1581. Rooted = true
  1582. local WARPED = false
  1583. local SMASHED = false
  1584. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1585. coroutine.resume(coroutine.create(function()
  1586. repeat
  1587. Swait()
  1588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1592. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1594. until WARPED == true
  1595. repeat
  1596. Swait()
  1597. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1601. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1602. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603. until SMASHED == true
  1604. repeat
  1605. Swait()
  1606. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1610. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1612. until ATTACK == false
  1613. end))
  1614. VALUE1 = true
  1615. CreateSound(233856115, Torso, 5, 1.6, false)
  1616. for i = 1, 25 do
  1617. Swait()
  1618. for _, c in pairs(Character:GetChildren()) do
  1619. if c.ClassName == "Part" then
  1620. c.Transparency = c.Transparency + 1/25
  1621. end
  1622. end
  1623. for _, c in pairs(Weapon:GetChildren()) do
  1624. if c.ClassName == "Part" then
  1625. c.Transparency = c.Transparency + 1/25
  1626. end
  1627. end
  1628. end
  1629. UNANCHOR = false
  1630. RootPart.Anchored = true
  1631. RootPart.Velocity = VT(0,0,0)
  1632. local ROOTPOS = RootPart.Position
  1633. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1634. WARPED = true
  1635. for i = 1, 25 do
  1636. Swait()
  1637. for _, c in pairs(Character:GetChildren()) do
  1638. if c.ClassName == "Part" then
  1639. c.Transparency = c.Transparency - 1/25
  1640. end
  1641. end
  1642. for _, c in pairs(Weapon:GetChildren()) do
  1643. if c.ClassName == "Part" then
  1644. c.Transparency = c.Transparency - 1/25
  1645. end
  1646. end
  1647. end
  1648. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Part", VT(0,0,0))
  1649. SHELL.CFrame = RootPart.CFrame
  1650. MakeForm(SHELL,"Ball")
  1651. CreateSound(402981977, SHELL, 5, 1.6, false)
  1652. for i = 1, 10 do
  1653. Swait()
  1654. SHELL.Transparency = SHELL.Transparency - 1/10
  1655. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1656. end
  1657. for i = 1, math.ceil(75/2) do
  1658. Swait()
  1659. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1660. SHELL.CFrame = CF(RootPart.Position)
  1661. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1662. end
  1663. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1664. SHELL.CFrame = CF(RootPart.Position)
  1665. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1666. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1667. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1668. for i = 1, 5 do
  1669. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1670. end
  1671. SHELL:remove()
  1672. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1673. SMASHED = true
  1674. wait(1)
  1675. VALUE1 = false
  1676. UNANCHOR = true
  1677. ATTACK = false
  1678. Rooted = false
  1679. end
  1680. end
  1681.  
  1682. function PandorasBox()
  1683. chatfunc("What's Inside The Box")
  1684. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1685. if HITFLOOR ~= nil then
  1686. ATTACK = true
  1687. Rooted = true
  1688. local RINGSPIN = true
  1689. local CONSTRUCTING = true
  1690. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1691. RING.Color = C3(0,0,0)
  1692. MakeForm(RING,"Cyl")
  1693. RING.CFrame = CF(HITPOS)
  1694. CreateSound(402981977, RING, 5, 1.2, false)
  1695. coroutine.resume(coroutine.create(function()
  1696. repeat
  1697. Swait()
  1698. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1703. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. until CONSTRUCTING == false
  1706. repeat
  1707. Swait()
  1708. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1709. until RINGSPIN == false
  1710. for i = 1, 25 do
  1711. Swait()
  1712. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1713. RING.Size = RING.Size - VT(0.15,0,0.15)
  1714. --DECAL.Transparency = DECAL.Transparency + 1/25
  1715. RING.Transparency = RING.Transparency + 1/25
  1716. end
  1717. RING:remove()
  1718. end))
  1719. for i = 1, 15 do
  1720. Swait()
  1721. RING.Size = RING.Size + VT(0.75,0,0.75)
  1722. RING.Transparency = RING.Transparency - 1/15
  1723. end
  1724. local BOXSPIN = true
  1725. local PANDORASBOX = IT("Model",Effects)
  1726. PANDORASBOX.Name = "Pandora's Box"
  1727. local BOX = IT("Model",PANDORASBOX)
  1728. BOX.Name = "Body"
  1729. local LID = IT("Model",PANDORASBOX)
  1730. LID.Name = "Lid"
  1731. --BUILDING THE BOX--
  1732. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1733. BASE.Color = C3(0,0,0)
  1734. PANDORASBOX.PrimaryPart = BASE
  1735. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1736. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Really red", "Marble", VT(0.2,1.9,0.2))
  1737. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1738. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Really red", "Marble", VT(0.2,1.9,0.2))
  1739. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1740. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Really red", "Marble", VT(0.2,1.9,0.2))
  1741. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1742. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Really red", "Marble", VT(0.2,1.9,0.2))
  1743. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1744. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2))
  1745. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1746. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2))
  1747. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1748. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1))
  1749. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1750. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1))
  1751. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1752. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2))
  1753. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1754. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2))
  1755. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1756. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1))
  1757. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1758. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1))
  1759. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1760. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1761. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1762. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1763. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1764. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1765. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1766. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1767. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1768. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1769. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1770. -------------
  1771. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1772. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1773. LID.PrimaryPart = LIDPART
  1774. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2))
  1775. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1776. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Really red", "Marble", VT(2.1,0.2,0.2))
  1777. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1778. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1))
  1779. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1780. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Really red", "Marble", VT(0.2,0.2,2.1))
  1781. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1782. local DECAL = IT("Decal",LIDPART)
  1783. DECAL.Face = "Top"
  1784. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1785. DECAL.Color3 = C3(0,0,0)
  1786. --BUILDING THE BOX--
  1787. coroutine.resume(coroutine.create(function()
  1788. repeat
  1789. Swait()
  1790. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1791. until BOXSPIN == false
  1792. end))
  1793. for i = 1, 25 do
  1794. Swait()
  1795. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1796. end
  1797. wait(0.5)
  1798. BOXSPIN = false
  1799. CONSTRUCTING = false
  1800. coroutine.resume(coroutine.create(function()
  1801. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1802. --[[for i = 1, 45 do
  1803. Swait()
  1804. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1805. end-
  1806. LID:remove()]]--
  1807. for _, c in pairs(LID:GetChildren()) do
  1808. if c.ClassName == "Part" then
  1809. c.Anchored = false
  1810. c.CanCollide = true
  1811. if c ~= LIDPART then
  1812. weldBetween(LIDPART,c)
  1813. end
  1814. end
  1815. end
  1816. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1817. Debris:AddItem(LID,15)
  1818. wait(0.5)
  1819. local RANDOMEFFECT = MRANDOM(1,4)
  1820. if RANDOMEFFECT == 1 then
  1821. for i = 1, 45 do
  1822. wait((2-(i/15))/15)
  1823. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1824. end
  1825. wait(1)
  1826. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1827. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1828. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1829. for i = 1, 5 do
  1830. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1831. end
  1832. ApplyAoE(BASE.Position,50,1,200,375,false)
  1833. ApplyAoE(BASE.Position,250,35,75,175,false)
  1834. elseif RANDOMEFFECT == 2 then
  1835. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1836. FIELD.CFrame = BASE.CFrame
  1837. MakeForm(FIELD,"Ball")
  1838. for i = 1, 50 do
  1839. Swait()
  1840. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1841. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1842. end
  1843. wait(0.2)
  1844. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1845. coroutine.resume(coroutine.create(function()
  1846. for i = 1, 75 do
  1847. Swait()
  1848. LOOP.Volume = LOOP.Volume + 10/75
  1849. LOOP.Parent = FIELD
  1850. local CHILDREN = workspace:GetDescendants()
  1851. for index, CHILD in pairs(CHILDREN) do
  1852. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1853. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1854. if HUM then
  1855. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1856. if TORSO then
  1857. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1858. HUM.Health = HUM.Health - 0.1
  1859. TORSO.Velocity = VT(0,5,0)
  1860. HUM.PlatformStand = true
  1861. if TORSO.RotVelocity.Magnitude < 15 then
  1862. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1863. end
  1864. end
  1865. end
  1866. end
  1867. end
  1868. end
  1869. FIELD.Size = FIELD.Size + VT(3,3,3)
  1870. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1871. end
  1872. for i = 1, 500 do
  1873. Swait()
  1874. LOOP.Parent = FIELD
  1875. local CHILDREN = workspace:GetDescendants()
  1876. for index, CHILD in pairs(CHILDREN) do
  1877. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1878. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1879. if HUM then
  1880. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1881. if TORSO then
  1882. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1883. TORSO.Velocity = VT(0,5,0)
  1884. HUM.Health = HUM.Health - 0.1
  1885. HUM.PlatformStand = true
  1886. if TORSO.RotVelocity.Magnitude < 15 then
  1887. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1888. end
  1889. end
  1890. end
  1891. end
  1892. end
  1893. end
  1894. end
  1895. for i = 1, 25 do
  1896. Swait()
  1897. LOOP.Volume = LOOP.Volume + 10/25
  1898. LOOP.Parent = FIELD
  1899. local CHILDREN = workspace:GetDescendants()
  1900. for index, CHILD in pairs(CHILDREN) do
  1901. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1902. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1903. if HUM then
  1904. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1905. if TORSO then
  1906. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1907. TORSO.Velocity = VT(0,5,0)
  1908. HUM.Health = HUM.Health - 0.1
  1909. HUM.PlatformStand = false
  1910. if TORSO.RotVelocity.Magnitude < 15 then
  1911. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1912. end
  1913. end
  1914. end
  1915. end
  1916. end
  1917. end
  1918. FIELD.Size = FIELD.Size - VT(3,3,3)
  1919. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1920. end
  1921. FIELD:remove()
  1922. end))
  1923. elseif RANDOMEFFECT == 3 then
  1924. for i = 1, 10 do
  1925. wait(0.15)
  1926. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1927. coroutine.resume(coroutine.create(function()
  1928. local MINION = CLONE:Clone()
  1929. MINION.Parent = Effects
  1930. MINION.Name = "Shadow"
  1931. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1932. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1933. for _, c in pairs(MINION:GetChildren()) do
  1934. if c.ClassName == "Part" then
  1935. c.Material = "Neon"
  1936. c.Color = C3(0,0,0)
  1937. c.Transparency = 0.25
  1938. if c.Name == "Head" then
  1939. c:ClearAllChildren()
  1940. local MSH = IT("BlockMesh",c)
  1941. MSH.Scale = VT(0.5,1,1)
  1942. end
  1943. end
  1944. end
  1945. local TORSO = MINION.Torso
  1946. local HUMAN = MINION.Humanoid
  1947. HUMAN.WalkSpeed = 20
  1948. HUMAN.MaxHealth = math.huge
  1949. HUMAN.Health = math.huge
  1950. HUMAN.DisplayDistanceType = "None"
  1951. HUMAN.Died:connect(function()
  1952. MINION:remove()
  1953. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1954. end)
  1955. wait(1)
  1956. local findNearestTorso = function(POS)
  1957. local list = game.Workspace:GetDescendants()
  1958. local torso = nil
  1959. local dist = 500
  1960. local temp = nil
  1961. local human = nil
  1962. local temp2 = nil
  1963. for x = 1, #list do
  1964. temp2 = list[x]
  1965. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1966. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1967. human = temp2:findFirstChildOfClass("Humanoid")
  1968. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1969. if (temp.Position - POS).magnitude < dist then
  1970. torso = temp
  1971. dist = (temp.Position - POS).magnitude
  1972. end
  1973. end
  1974. end
  1975. end
  1976. return torso, dist
  1977. end
  1978. for i = 1, 40 do
  1979. if HUMAN.Health == 0 then
  1980. break
  1981. end
  1982. wait(0.3)
  1983. local target,dist= findNearestTorso(TORSO.Position)
  1984. if target then
  1985. HUMAN:MoveTo(target.Position)
  1986. if dist < 25 then
  1987. CreateSound(348663022, TORSO, 10, 1, true)
  1988. wait(2)
  1989. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1990. --ANIM:Play()
  1991. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1992. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1993. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1994. for i = 1, 5 do
  1995. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1996. end
  1997. break
  1998. end
  1999. end
  2000. end
  2001. MINION:remove()
  2002. end))
  2003. end
  2004. elseif RANDOMEFFECT == 4 then
  2005. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  2006. FIELD.Color = C3(0,0,0)
  2007. FIELD.CFrame = BASE.CFrame
  2008. MakeForm(FIELD,"Ball")
  2009. FIELD.CanCollide = true
  2010. for i = 1, 50 do
  2011. Swait()
  2012. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2013. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2014. end
  2015. wait(0.2)
  2016. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  2017. coroutine.resume(coroutine.create(function()
  2018. local E = 0
  2019. for i = 1, 75 do
  2020. E = E + 1
  2021. Swait()
  2022. if E >= 35 then
  2023. E = 0
  2024. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2025. end
  2026. LOOP.Volume = LOOP.Volume + 10/75
  2027. LOOP.Parent = FIELD
  2028. local CHILDREN = workspace:GetDescendants()
  2029. for index, CHILD in pairs(CHILDREN) do
  2030. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2031. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2032. if HUM then
  2033. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2034. if TORSO then
  2035. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2036. for _, c in pairs(CHILD:GetChildren()) do
  2037. if c:IsA("BasePart") then
  2038. local bv = Instance.new("BodyVelocity")
  2039. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2040. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2041. bv.Parent = c
  2042. Debris:AddItem(bv,0.05)
  2043. end
  2044. end
  2045. HUM.Health = HUM.Health - 0.3
  2046. end
  2047. end
  2048. end
  2049. end
  2050. end
  2051. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  2052. end
  2053. for i = 1, 180 do
  2054. E = E + 1
  2055. Swait()
  2056. if E >= 35 then
  2057. E = 0
  2058. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2059. end
  2060. LOOP.Parent = FIELD
  2061. local CHILDREN = workspace:GetDescendants()
  2062. for index, CHILD in pairs(CHILDREN) do
  2063. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2064. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2065. if HUM then
  2066. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2067. if TORSO then
  2068. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2069. for _, c in pairs(CHILD:GetChildren()) do
  2070. if c:IsA("BasePart") then
  2071. local bv = Instance.new("BodyVelocity")
  2072. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2073. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2074. bv.Parent = c
  2075. Debris:AddItem(bv,0.05)
  2076. end
  2077. end
  2078. HUM.Health = HUM.Health - 0.3
  2079. end
  2080. end
  2081. end
  2082. end
  2083. end
  2084. end
  2085. ApplyAoE(FIELD.Position,40,15,20,375,false)
  2086. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2087. for i = 1, 5 do
  2088. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2089. end
  2090. FIELD:remove()
  2091. end))
  2092. elseif RANDOMEFFECT == 5 then
  2093. end
  2094. wait(0.5)
  2095. for i = 1, 25 do
  2096. Swait()
  2097. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2098. end
  2099. PANDORASBOX:remove()
  2100. RINGSPIN = false
  2101. end))
  2102. ATTACK = false
  2103. Rooted = false
  2104. end
  2105. end
  2106.  
  2107. function TimeSweep()
  2108. ATTACK = true
  2109. Rooted = false
  2110. for i=0, 0.5, 0.1 / Animation_Speed do
  2111. Swait()
  2112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2114. end
  2115. for e = 1, #BODY do
  2116. if BODY[e] ~= nil then
  2117. local STUFF = BODY[e]
  2118. local PART = STUFF[1]
  2119. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2120. local PRT = PART:Clone()
  2121. PRT.Anchored = true
  2122. PRT.CanCollide = false
  2123. PRT.Material = "Neon"
  2124. PRT.Color = C3(1,0,0)
  2125. PRT.Name = "WarpEffect"
  2126. PRT.Parent = Effects
  2127. PRT.CFrame = PART.CFrame
  2128. PRT:BreakJoints()
  2129. if PRT:FindFirstChildOfClass("Sound") then
  2130. PRT:FindFirstChildOfClass("Sound"):remove()
  2131. end
  2132. if PRT:FindFirstChildOfClass("Decal") then
  2133. PRT:FindFirstChildOfClass("Decal"):remove()
  2134. end
  2135. coroutine.resume(coroutine.create(function()
  2136. for i = 1, 100 do
  2137. Swait()
  2138. PRT.Transparency = PRT.Transparency + 1/100
  2139. end
  2140. PRT:remove()
  2141. end))
  2142. end
  2143. end
  2144. end
  2145. local POS = RootPart.Orientation
  2146. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2147. RootPart.Orientation = POS
  2148. RootJoint.Parent = RootPart
  2149. for i=0, 0.5, 0.1 / Animation_Speed do
  2150. Swait()
  2151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2153. end
  2154. for i=0, 0.1, 0.1 / Animation_Speed do
  2155. Swait()
  2156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2157. end
  2158. ATTACK = false
  2159. Rooted = false
  2160. end
  2161.  
  2162. function Taunt()
  2163. chatfunc("Just don't bore me yeah")
  2164. ATTACK = true
  2165. Rooted = true
  2166. local TAUNT = CreateSound(159882635, Torso,17, 1, false)
  2167. repeat
  2168. Swait()
  2169. TAUNT.Parent = Torso
  2170. TAUNT.Playing = true
  2171. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2172. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2173. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.5*SIZE, -0.45*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2174. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.15*SIZE, -0.45*SIZE) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2175. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2176. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2177. until TAUNT.TimePosition >= 1.25
  2178. for i=0, 1.6, 0.1 / Animation_Speed do
  2179. Swait()
  2180. TAUNT.Parent = Torso
  2181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.5*SIZE, -0.45*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.15*SIZE, -0.45*SIZE) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2185. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2187. end
  2188. ATTACK = false
  2189. Rooted = false
  2190. end
  2191.  
  2192. function Smite()
  2193. local RING, MESH, DELET = MakeRing()
  2194. local POS = Mouse.Hit.p
  2195. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  2196. for i = 1, 45 do
  2197. Swait()
  2198. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  2199. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2200. end
  2201. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  2202. if HITFLOOR then
  2203. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2204. MakeForm(BEAM, "Cyl")
  2205. local DIST = (RING.Position - HITPOS).Magnitude
  2206. BEAM.Size = VT(0, DIST, 0)
  2207. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2208. for i = 1, 5 do
  2209. WACKYEFFECT({
  2210. EffectType = "Wave",
  2211. Size = VT(25, 0, 25),
  2212. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  2213. Transparency = 0,
  2214. Transparency2 = 1,
  2215. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2216. MoveToPos = nil,
  2217. RotationX = 0,
  2218. RotationY = 3,
  2219. RotationZ = 0,
  2220. Material = "Neon",
  2221. Color = C3(0, 0, 0),
  2222. SoundID = nil,
  2223. SoundPitch = nil,
  2224. SoundVolume = nil
  2225. })
  2226. WACKYEFFECT({
  2227. EffectType = "Round Slash",
  2228. Size = VT(3, 0, 3) / 13,
  2229. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  2230. Transparency = 0,
  2231. Transparency2 = 1,
  2232. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2233. MoveToPos = nil,
  2234. RotationX = 0,
  2235. RotationY = 0,
  2236. RotationZ = 0,
  2237. Material = "Neon",
  2238. Color = C3(1, 0, 0),
  2239. SoundID = nil,
  2240. SoundPitch = nil,
  2241. SoundVolume = nil
  2242. })
  2243. WACKYEFFECT({
  2244. Time = 35,
  2245. EffectType = "Sphere",
  2246. Size = VT(22, 22, 22),
  2247. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  2248. Transparency = 0,
  2249. Transparency2 = 1,
  2250. CFrame = CF(HITPOS),
  2251. MoveToPos = nil,
  2252. RotationX = 0,
  2253. RotationY = 0,
  2254. RotationZ = 0,
  2255. Material = "Neon",
  2256. Color = C3(0, 0, 0),
  2257. SoundID = 459523898,
  2258. SoundPitch = MRANDOM(9, 12) / 10,
  2259. SoundVolume = 10
  2260. })
  2261. end
  2262. SHAKECAM(HITPOS, 100, 8, 15)
  2263. ApplyAoE(HITPOS, 50)
  2264. for i = 1, 25 do
  2265. Swait()
  2266. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  2267. BEAM.Transparency = BEAM.Transparency + 0.04
  2268. end
  2269. BEAM:remove()
  2270. end
  2271. wait(0.2)
  2272. DELET()
  2273. end
  2274.  
  2275. function Earthquake()
  2276. ATTACK = true
  2277. Rooted = true
  2278. local GYRO = IT("BodyGyro", RootPart)
  2279. GYRO.D = 20
  2280. GYRO.P = 4000
  2281. GYRO.MaxTorque = VT(0, 40000, 0)
  2282. local RING, MESH, DELET = MakeRing()
  2283. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2284. RING.CFrame = CF(HITPOS)
  2285. for i = 0, 0.6, 0.1 / Animation_Speed do
  2286. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2287. Swait()
  2288. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  2289. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2290. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2293. end
  2294. local BLASTS = {468991944, 468991990}
  2295. coroutine.resume(coroutine.create(function()
  2296. local CFRAME = RootPart.CFrame
  2297. for i = 1, 100 do
  2298. CFRAME = CFRAME * CF(0, 0, -35)
  2299. do
  2300. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2301. if HITFLOOR then
  2302. Swait()
  2303. do
  2304. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  2305. coroutine.resume(coroutine.create(function()
  2306. local RING, MESH, DELET = MakeRing()
  2307. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  2308. for i = 1, 25 do
  2309. Swait()
  2310. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  2311. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2312. end
  2313. ApplyAoE(RING.Position, 65)
  2314. SHAKECAM(RING.Position, 80, 12, 15)
  2315. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2316. WACKYEFFECT({
  2317. Time = 25,
  2318. EffectType = "Sphere",
  2319. Size = VT(22, 22, 22),
  2320. Size2 = VT(85, 85, 85),
  2321. Transparency = 0,
  2322. Transparency2 = 1,
  2323. CFrame = CF(RING.Position),
  2324. MoveToPos = nil,
  2325. RotationX = 0,
  2326. RotationY = 0,
  2327. RotationZ = 0,
  2328. Material = "Neon",
  2329. Color = C3(0, 0, 0),
  2330. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2331. SoundPitch = MRANDOM(9, 12) / 10,
  2332. SoundVolume = 10
  2333. })
  2334. for e = 1, 3 do
  2335. WACKYEFFECT({
  2336. EffectType = "Wave",
  2337. Size = VT(25, 0, 25),
  2338. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2339. Transparency = 0,
  2340. Transparency2 = 1,
  2341. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2342. MoveToPos = nil,
  2343. RotationX = 0,
  2344. RotationY = 3,
  2345. RotationZ = 0,
  2346. Material = "Neon",
  2347. Color = C3(0, 0, 0),
  2348. SoundID = nil,
  2349. SoundPitch = nil,
  2350. SoundVolume = nil
  2351. })
  2352. WACKYEFFECT({
  2353. Time = 35,
  2354. EffectType = "Sphere",
  2355. Size = VT(22, 45, 22),
  2356. Size2 = VT(25, 45 + e * 75, 25),
  2357. Transparency = 0,
  2358. Transparency2 = 1,
  2359. CFrame = CF(RING.Position) * TURN,
  2360. MoveToPos = nil,
  2361. RotationX = 0,
  2362. RotationY = 0,
  2363. RotationZ = 0,
  2364. Material = "Neon",
  2365. Color = C3(0, 0, 0),
  2366. SoundID = nil,
  2367. SoundPitch = MRANDOM(9, 12) / 10,
  2368. SoundVolume = 10
  2369. })
  2370. end
  2371. wait(0.3)
  2372. DELET()
  2373. end))
  2374. end
  2375. end
  2376. end
  2377. end
  2378. end))
  2379. Rooted = false
  2380. DELET()
  2381. GYRO:remove()
  2382. ATTACK = false
  2383. Rooted = false
  2384. end
  2385.  
  2386. function SpawnSmite(POS)
  2387. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  2388. local EMITPOS = HITPOS
  2389. if HITFLOOR ~= nil then
  2390. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2391. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  2392. EMITPOS = HITPOS
  2393. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2394. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  2395. EMITPOS = HITPOS
  2396. end
  2397. end
  2398. if HITFLOOR ~= nil then
  2399. ApplyAoE(EMITPOS,10)
  2400. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  2401. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2402. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2403. for i = 1, 5 do
  2404. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  2405. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  2406. end
  2407. end
  2408. end
  2409.  
  2410. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  2411. coroutine.resume(coroutine.create(function()
  2412. local METEOR = IT("Model",Effects)
  2413. METEOR.Name = "Meteorite"
  2414. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2415. METEOR.PrimaryPart = CENTER
  2416. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2417. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2418. for i = 1, 15 do
  2419. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  2420. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2421. end
  2422. if ISDEBREE ~= true then
  2423. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2424. else
  2425. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2426. end
  2427. local IMPACT = false
  2428. CreateSound(463593339, CENTER, 10, 0.6)
  2429. if SIZE >= 3.5 then
  2430. for i = 1, MRANDOM(3,7) do
  2431. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  2432. end
  2433. end
  2434. for i = 1, 200 do
  2435. Swait()
  2436. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  2437. if HITFLOOR == nil then
  2438. local ORI = CENTER.Orientation
  2439. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2440. else
  2441. if HITFLOOR.Anchored == true then
  2442. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  2443. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  2444. end
  2445. IMPACT = true
  2446. break
  2447. end
  2448. end
  2449. if IMPACT == true then
  2450. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2451. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  2452. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2453. ApplyAoE(CENTER.Position,30*SIZE)
  2454. end
  2455. METEOR:remove()
  2456. end))
  2457. end
  2458.  
  2459. function Smite2()
  2460. ATTACK = true
  2461. Rooted = false
  2462. CreateSound(1368573150, RightArm, 3, 1.5)
  2463. for i=0, 0.6, 0.1 / Animation_Speed do
  2464. Swait()
  2465. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2468. end
  2469. local POWER = 0
  2470. repeat
  2471. Swait()
  2472. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2475. POWER = POWER + 0.5
  2476. if POWER >= 85 then
  2477. POWER = 85
  2478. end
  2479. until KEYHOLD == false
  2480. if POWER < 0.6 then
  2481. SpawnSmite(Mouse.Hit.p)
  2482. else
  2483. if POWER < 15 then
  2484. POWER = 15
  2485. end
  2486. SpawnMeteor(Mouse.Hit.p,POWER/15)
  2487. end
  2488. ATTACK = false
  2489. Rooted = false
  2490. end
  2491.  
  2492. function Taunt2()
  2493. chatfunc("I don't have all day.")
  2494. ATTACK = true
  2495. Rooted = true
  2496. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  2497. coroutine.resume(coroutine.create(function()
  2498. repeat
  2499. Swait()
  2500. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2501. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2502. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2503. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.25*SIZE, -0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2504. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2506. until ATTACK == false
  2507. end))
  2508. repeat wait() until TAUNT.Playing == false
  2509. ATTACK = false
  2510. Rooted = false
  2511. end
  2512.  
  2513. function Prison_Key()
  2514. if Mouse.Target ~= nil then
  2515. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2516. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2517. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2518. local GYRO = IT("BodyGyro",RootPart)
  2519. GYRO.D = 750
  2520. GYRO.P = 20000
  2521. GYRO.MaxTorque = VT(0,40000000,0)
  2522. local grav = Instance.new("BodyPosition",TORSO)
  2523. grav.D = 15
  2524. grav.P = 20000
  2525. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2526. grav.position = TORSO.Position
  2527. local GYRO2 = IT("BodyGyro",TORSO)
  2528. GYRO2.D = 750
  2529. GYRO2.P = 20000
  2530. GYRO2.MaxTorque = VT(0,40000000,0)
  2531. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2532. grav.Name = "Jail"
  2533. local LOCKPARTS = {}
  2534. ATTACK = true
  2535. Rooted = false
  2536. local LOCK = IT("Model",Effects)
  2537. LOCK.Name = "Lock"
  2538. local LOCK2 = IT("Model",LOCK)
  2539. LOCK2.Name = "Metal"
  2540. --CREATE LOCK--
  2541. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 2.5, 1))
  2542. LOCK.PrimaryPart = BASE
  2543. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  2544. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 1, 3))
  2545. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  2546. MakeForm(PRT,"Cyl")
  2547. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  2548. PRT.Color = C3(0.58,0.58,0.58)
  2549. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  2550. MakeForm(PRT,"Cyl")
  2551. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  2552. PRT.Color = C3(0.58,0.58,0.58)
  2553. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  2554. for i = 1, 45 do
  2555. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  2556. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  2557. end
  2558. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  2559. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  2560. LOCK2.PrimaryPart = PRT
  2561. ---------------
  2562. local CHILDREN = LOCK:GetDescendants()
  2563. for index, CHILD in pairs(CHILDREN) do
  2564. if CHILD:IsA("BasePart") then
  2565. CHILD.Transparency = 1
  2566. end
  2567. end
  2568. for i = 1, 75 do
  2569. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  2570. Swait()
  2571. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2572. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2573. local CHILDREN = LOCK:GetDescendants()
  2574. for index, CHILD in pairs(CHILDREN) do
  2575. if CHILD:IsA("BasePart") then
  2576. CHILD.Transparency = CHILD.Transparency - 1/75
  2577. end
  2578. end
  2579. end
  2580. HUM.DisplayDistanceType = "None"
  2581. local KEY = IT("Model",Effects)
  2582. KEY.Name = "Key"
  2583. --CREATE KEY--
  2584. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "KeyBase", VT(0.1, 1, 0.1),false)
  2585. KEY.PrimaryPart = KBASE
  2586. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  2587. local WLD = weldBetween(RightArm,KBASE)
  2588. for i = 1, 45 do
  2589. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.1, 0.1, 0.1),false)
  2590. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  2591. weldBetween(KBASE,PRT)
  2592. end
  2593. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false)
  2594. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  2595. weldBetween(KBASE,PRT)
  2596. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false)
  2597. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  2598. weldBetween(KBASE,PRT)
  2599. --------------
  2600. Rooted = true
  2601. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  2602. coroutine.resume(coroutine.create(function()
  2603. for i = 1, 10 do
  2604. Swait()
  2605. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2606. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2607. end
  2608. CreateSound(1149318312,BASE,5,1,false)
  2609. CreateSound(160772554,BASE,3,1,false)
  2610. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  2611. for i = 1, 4 do
  2612. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613. end
  2614. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  2615. wait(1)
  2616. TORSO.Parent.Parent = LOCK
  2617. for i = 1, 75 do
  2618. Swait()
  2619. local CHILDREN = KEY:GetDescendants()
  2620. for index, CHILD in pairs(CHILDREN) do
  2621. if CHILD:IsA("BasePart") then
  2622. CHILD.Transparency = i/25
  2623. end
  2624. end
  2625. local CHILDREN = LOCK:GetDescendants()
  2626. for index, CHILD in pairs(CHILDREN) do
  2627. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  2628. CHILD.Transparency = CHILD.Transparency + 1/75
  2629. elseif CHILD.ClassName == "Decal" then
  2630. CHILD.Transparency = CHILD.Transparency + 1/75
  2631. end
  2632. end
  2633. end
  2634. TORSO.Parent:ClearAllChildren()
  2635. KEY:remove()
  2636. LOCK:remove()
  2637. end))
  2638. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  2639. GYRO:remove()
  2640. ATTACK = false
  2641. Rooted = false
  2642. end
  2643. end
  2644. end
  2645.  
  2646. function Endless_Pain()
  2647. local HITBODIES = {}
  2648. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2649. if HITFLOOR ~= nil then
  2650. CreateSound("463598785", RootPart, 10, 0.8)
  2651. ATTACK = true
  2652. Rooted = true
  2653. VALUE1 = true
  2654. for i = 1, 500 do
  2655. Swait()
  2656. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  2657. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0*SIZE, 0.1*SIZE, 0*SIZE), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.001, 0, 0.001))
  2658. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0*SIZE, 0.1*SIZE, 0*SIZE), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really red", VT(0, 0, 0))
  2659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2663. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2665. for e = 1, #HITBODIES do
  2666. if HITBODIES[e] ~= nil then
  2667. local BOD = HITBODIES[e]
  2668. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2669. if TORS and TORS:FindFirstChild("BV") == nil then
  2670. local bv = Instance.new("BodyVelocity")
  2671. bv.Name = "BV"
  2672. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2673. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  2674. bv.Parent = TORS
  2675. Debris:AddItem(bv, 0.1)
  2676. end
  2677. end
  2678. end
  2679. end
  2680. coroutine.resume(coroutine.create(function()
  2681. for e = 1, #HITBODIES do
  2682. Swait()
  2683. if HITBODIES[e] ~= nil then
  2684. local BOD = HITBODIES[e]
  2685. for i = 1, #HITBODIES do
  2686. if HITBODIES[i] == BOD and i ~= e then
  2687. table.remove(HITBODIES, i)
  2688. end
  2689. end
  2690. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2691. if TORS then
  2692. TORS.Anchored = false
  2693. CreateSound("92597369", TORS, 10, 0.8)
  2694. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
  2695. BOD:BreakJoints()
  2696. for _, c in pairs(BOD:GetChildren()) do
  2697. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2698. local bv = Instance.new("BodyVelocity")
  2699. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2700. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  2701. bv.Parent = c
  2702. Debris:AddItem(bv, 0.2)
  2703. end
  2704. end
  2705. end
  2706. end
  2707. end
  2708. end))
  2709. VALUE1 = false
  2710. ATTACK = false
  2711. Rooted = false
  2712. end
  2713. end
  2714.  
  2715. function Inferno_Ring()
  2716. ATTACK = true
  2717. Rooted = false
  2718. local GYRO = IT("BodyGyro",RootPart)
  2719. GYRO.D = 750
  2720. GYRO.P = 20000
  2721. GYRO.MaxTorque = VT(0,40000000,0)
  2722. local FIRE = IT("Model",Effects)
  2723. FIRE.Name = "Fire"
  2724. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0))
  2725. FIRE.PrimaryPart = MAIN
  2726. local FIRES = {}
  2727. for i = 1, 45 do
  2728. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3))
  2729. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  2730. local F = Fire(PRT)
  2731. table.insert(FIRES,F)
  2732. end
  2733. repeat
  2734. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  2735. Pose("Cast1",1.5,0.01,false,GYRO)
  2736. until HOLD == true
  2737. coroutine.resume(coroutine.create(function()
  2738. for i = 1, 4 do
  2739. ApplyAoE(MAIN.Position,21,-15,true)
  2740. CreateSound(463598785,MAIN,3,1,false)
  2741. for E = 1, #FIRES do
  2742. if FIRES[E] ~= nil then
  2743. FIRES[E].Acceleration = VT(0,300,0)
  2744. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  2745. end
  2746. end
  2747. wait(0.3)
  2748. end
  2749. for E = 1, #FIRES do
  2750. if FIRES[E] ~= nil then
  2751. FIRES[E].Enabled = false
  2752. end
  2753. end
  2754. Debris:AddItem(FIRE,5)
  2755. end))
  2756. CreateSound(215395388,RightArm,3,2,false)
  2757. Pose("RightArmUp",1.5,0.5,true)
  2758. GYRO:remove()
  2759. ATTACK = false
  2760. Rooted = false
  2761. end
  2762.  
  2763. function TakeOnMe()
  2764. Speed = 5
  2765. local MEME = CreateSound(1554763595, Effects, 2, 1, false)
  2766. ATTACK = true
  2767. Rooted = false
  2768. local DANCE = true
  2769. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2770. if NEWKEY == "]" then
  2771. DANCE = false
  2772. end
  2773. end)
  2774. PLAYSONG = false
  2775. while true do
  2776. for i = 1, 15 do
  2777. Swait()
  2778. MEME.Parent = Effects
  2779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.4*SIZE+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.5*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2783. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.6*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, 0*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2785. end
  2786. if DANCE == false then
  2787. break
  2788. end
  2789. for i = 1, 15 do
  2790. Swait()
  2791. MEME.Parent = Effects
  2792. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.4*SIZE+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.5*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2796. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, 0*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.6*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2798. end
  2799. end
  2800. PLAYSONG = true
  2801. KEY:Disconnect()
  2802. MEME:remove()
  2803. Speed = 25
  2804. ATTACK = false
  2805. Rooted = false
  2806. end
  2807.  
  2808. --//=================================\\
  2809. --|| ASSIGN THINGS TO KEYS
  2810. --\\=================================//
  2811.  
  2812. function MouseDown(Mouse)
  2813. HOLD = true
  2814. if ATTACK == false then
  2815. end
  2816. end
  2817.  
  2818. function MouseUp(Mouse)
  2819. HOLD = false
  2820. end
  2821.  
  2822. function KeyDown(Key)
  2823. KEYHOLD = true
  2824. if Key == "z" and ATTACK == false then
  2825. MagicMissiles()
  2826. end
  2827.  
  2828. if Key == "b" and ATTACK == false then
  2829. TimesUp()
  2830. end
  2831.  
  2832. if Key == "q" and ATTACK == false then
  2833. TimeSweep()
  2834. end
  2835.  
  2836. if Key == "f" and ATTACK == false then
  2837. Smite2()
  2838. end
  2839.  
  2840. if Key == "g" and ATTACK == false then
  2841. Endless_Pain()
  2842. end
  2843.  
  2844. if Key == "c" and ATTACK == false then
  2845. ChainPunch()
  2846. end
  2847.  
  2848. if Key == "]" and ATTACK == false then
  2849. TakeOnMe()
  2850. end
  2851.  
  2852. if Key == "r" and ATTACK == false then
  2853. Earthquake()
  2854. end
  2855.  
  2856. if Key == "y" and ATTACK == false then
  2857. Prison_Key()
  2858. end
  2859.  
  2860. if Key == "v" and ATTACK == false then
  2861. WarpMeteor()
  2862. end
  2863.  
  2864. if Key == "t" and ATTACK == false then
  2865. Smite()
  2866. end
  2867.  
  2868. if Key == "h" and ATTACK == false then
  2869. Inferno_Ring()
  2870. end
  2871.  
  2872. if Key == "x" and ATTACK == false then
  2873. PandorasBox()
  2874. end
  2875.  
  2876. if Key == "1" and ATTACK == false then
  2877. Taunt()
  2878. end
  2879.  
  2880. if Key == "2" and ATTACK == false then
  2881. Taunt2()
  2882. end
  2883. end
  2884.  
  2885. function KeyUp(Key)
  2886. KEYHOLD = false
  2887. end
  2888.  
  2889. Mouse.Button1Down:connect(function(NEWKEY)
  2890. MouseDown(NEWKEY)
  2891. end)
  2892. Mouse.Button1Up:connect(function(NEWKEY)
  2893. MouseUp(NEWKEY)
  2894. end)
  2895. Mouse.KeyDown:connect(function(NEWKEY)
  2896. KeyDown(NEWKEY)
  2897. end)
  2898. Mouse.KeyUp:connect(function(NEWKEY)
  2899. KeyUp(NEWKEY)
  2900. end)
  2901.  
  2902. --//=================================\\
  2903. --\\=================================//
  2904.  
  2905.  
  2906. function unanchor()
  2907. if UNANCHOR == true then
  2908. RootPart.Anchored = false
  2909. end
  2910. g = Character:GetChildren()
  2911. for i = 1, #g do
  2912. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2913. g[i].Anchored = false
  2914. end
  2915. end
  2916. g = Weapon:GetChildren()
  2917. for i = 1, #g do
  2918. if g[i].ClassName == "Part" then
  2919. g[i].Anchored = false
  2920. end
  2921. end
  2922. end
  2923.  
  2924.  
  2925. --//=================================\\
  2926. --|| WRAP THE WHOLE SCRIPT UP
  2927. --\\=================================//
  2928.  
  2929. Humanoid.Changed:connect(function(Jump)
  2930. if Jump == "Jump" and (Disable_Jump == true) then
  2931. Humanoid.Jump = false
  2932. end
  2933. end)
  2934.  
  2935. while true do
  2936. Swait()
  2937. script.Parent = WEAPONGUI
  2938. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2939. v:Stop();
  2940. end
  2941. ANIMATE.Parent = nil
  2942. SINE = SINE + CHANGE*1.5
  2943. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2944. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2945. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2946. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2947. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2948. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2949. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2950. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2951. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2952. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2953. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2954. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2955. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2956. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2957. end
  2958. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2959. ANIM = "Jump"
  2960. if ATTACK == false then
  2961. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2965. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2967. end
  2968. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2969. ANIM = "Fall"
  2970. if ATTACK == false then
  2971. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2975. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2977. end
  2978. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2979. ANIM = "Idle"
  2980. if ATTACK == false then
  2981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2985. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2987. end
  2988. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2989. ANIM = "Walk"
  2990. if ATTACK == false then
  2991. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2995. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2996. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2997. end
  2998. end
  2999. unanchor()
  3000. Humanoid.MaxHealth = "inf"
  3001. Humanoid.Health = "inf"
  3002. if Rooted == false then
  3003. Disable_Jump = false
  3004. Humanoid.WalkSpeed = Speed
  3005. elseif Rooted == true then
  3006. Disable_Jump = true
  3007. Humanoid.WalkSpeed = 0
  3008. end
  3009. for _, c in pairs(Character:GetChildren()) do
  3010. if c.ClassName == "Part" and c.Name ~= "Detail" then
  3011. c.Material = "Fabric"
  3012. if c:FindFirstChildOfClass("ParticleEmitter") then
  3013. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3014. end
  3015. if c ~= Head then
  3016. c.Color = C3(0,0,0)
  3017. else
  3018. c.Color = C3(0,0,0)
  3019. end
  3020. if c == Head then
  3021. if c:FindFirstChild("face") then
  3022. c.face:remove()
  3023. end
  3024. end
  3025. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  3026. c:remove()
  3027. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  3028. c:remove()
  3029. end
  3030. sick.SoundId = "rbxassetid://1873219898"
  3031. sick.Looped = true
  3032. sick.Pitch = 1
  3033. sick.Volume = 2
  3034. sick.Parent = Effects
  3035. sick.Playing = PLAYSONG
  3036. end
  3037. Humanoid.Name = "Superior = "..Player.Name
  3038. end
  3039.  
  3040. --//=================================\\
  3041. --\\=================================//
  3042.  
  3043.  
  3044.  
  3045.  
  3046.  
  3047. --//====================================================\\--
  3048. --|| END OF SCRIPT
  3049. --\\====================================================//--
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