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- on shoot:
- if projectile is an arrow:
- if difference between {shoot.%shooter%} and now is less than 2 ticks:
- add 1 to {fastbow.%shooter%}
- if {fastbow.%shooter%} is greater than 5:
- kick shooter due to "&cAnticheat: FastBow"
- set {shoot.%shooter%} to now
- wait 5 seconds
- clear {fastbow.%shooter%}
- stop
- set {shoot.%shooter%} to now
- on join:
- clear {fastbow.%player%}
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