Advertisement
ArcDesLHK

Time Trooper

Apr 18th, 2023
25
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.41 KB | None | 0 0
  1. Time Trooper Imperial Leader
  2. Level 9 TIME Cosmoneer/Enhance/Effect
  3. 3000/2800
  4. 1 Level 7 or 8 TIME monster equipped with an Equip Spell
  5. This card can make attacks on monsters each Battle Phase, up to the number of Equip Spells Armed to it. Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone. If this card in the Monster Zone moves to another Monster Zone: You can Arm 1 "Time Trooper" Equip Spell from your Deck or GY to this card. You can only use this effect of "Time Trooper Imperial Leader" once per turn.
  6.  
  7. Time Trooper Young Lord
  8. Level 8 TIME Cosmoneer/Enhance/Effect
  9. 2800/2600
  10. 1 Level 5-7 TIME monster equipped with an Equip Spell
  11. Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card on the field; destroy that target. You can only use this effect of "Time Trooper Young Lord" once per turn.
  12.  
  13. Time Trooper Centurion
  14. Level 6 TIME Cosmoneer/Enhance/Effect
  15. 2500/1800
  16. 1 Level 4 or lower TIME monster equipped with an Equip Spell
  17. Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. You can only use this effect of "Time Trooper Centurion" once per turn.
  18.  
  19. Time Trooper Civilian
  20. Level 4 TIME Cosmoneer/Effect
  21. 800/1800
  22. Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone. If this card in the Monster Zone moves to another Monster Zone: You can add 1 "Time Trooper" card from your Deck to your hand, except "Time Trooper Civilian". You can only use this effect of "Time Trooper Civilian" once per turn.
  23.  
  24. Time Trooper Humanoid
  25. Level 4 TIME Cosmoneer/Effect
  26. 1800/800
  27. Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 "Time Trooper" monster in your GY, except "Time Trooper Humanoid"; Special Summon that target. You can only use this effect of "Time Trooper Humanoid" once per turn.
  28.  
  29. Time Trooper Android
  30. Level 4 TIME Cosmoneer/Effect
  31. 1700/1900
  32. Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 "Time Trooper" card in your GY, except "Time Trooper Android"; add it to your hand. You can only use this effect of "Time Trooper Android" once per turn.
  33.  
  34. Time Trooper Robo
  35. Level 3 TIME Cosmoneer/Effect
  36. 1600/1000
  37. Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone. You can only use each of the following effects of "Time Trooper Robo" once per turn. If you control a Cosmoneer monster: You can Special Summon this card from your hand. If this card in the Monster Zone moves to another Monster Zone: You can draw 1 card.
  38.  
  39. Bionic Time Trooper
  40. Equip Spell
  41. Equip only to a "Time Trooper" monster. It cannot be destroyed by your opponent's card effects. While this card is equipped to a monster: You can choose 1 of your unused Monster Zones; move the equipped monster to the chosen zone, then destroy 1 card in the column the equipped monster was in. You can only use this effect of "Bionic Time Trooper" once per turn.
  42.  
  43. Mecha Time Trooper
  44. Equip Spell
  45. Equip only to a "Time Trooper" monster. It gains 300 ATK/DEF. While this card is equipped to a monster: You can choose 1 of your unused Monster Zones; move the equipped monster to the chosen zone, then send 1 random card from your opponent's hand to the GY. You can only use this effect of "Mecha Time Trooper" once per turn.
  46.  
  47. Time Trooper Droid
  48. Level 2 TIME Cosmoneer/Effect
  49. 800/400
  50. Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone. You can only use each of the following effects of "Time Trooper Droid" once per turn. You can discard 1 other "Time Trooper" card; Special Summon this card from your hand. If this card in the Monster Zone moves to another Monster Zone: You can target 1 Set card your opponent controls; destroy that target.
  51.  
  52. Time Trooper Clone
  53. Level 1 TIME Cosmoneer/Effect
  54. 500/500
  55. Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone. If this card in the Monster Zone moves to another Monster Zone: You can Special Summon 1 "Time Trooper Clone" from your Deck. You can only use this effect of "Time Trooper Clone" once per turn.
  56.  
  57. Time Trooper Technology
  58. Normal Spell
  59. Target 1 "Time Trooper" monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone, and if you do, equip it with 1 "Time Trooper" Equip Spell from your Deck. You can only activate 1 "Time Trooper Technology" per turn.
  60.  
  61. Time Trooper Crusader
  62. Level 4 TIME Cosmoneer/Effect
  63. 1800/1200
  64. Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Time Trooper Crusader" once per turn.
  65.  
  66. Time Trooper Youngling
  67. Level 2 TIME Cosmoneer/Effect
  68. 700/2100
  69. If you control a "Time Trooper" monster, you can Special Summon this card (from your hand). You can only Special Summon "Time Trooper Youngling" once per turn this way. Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone.
  70.  
  71. Time Trooper Temple
  72. Continuous Spell
  73. When this card is activated: You can add 1 "Time Trooper" monster from your Deck to your hand. When a monster declares an attack: You can Tribute 1 "Time Trooper" monster; negate that attack. You can only use this effect of "Time Trooper Temple" once per turn. You can only activate 1 "Time Trooper Temple" per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement