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- Time Trooper Imperial Leader
- Level 9 TIME Cosmoneer/Enhance/Effect
- 3000/2800
- 1 Level 7 or 8 TIME monster equipped with an Equip Spell
- This card can make attacks on monsters each Battle Phase, up to the number of Equip Spells Armed to it. Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone. If this card in the Monster Zone moves to another Monster Zone: You can Arm 1 "Time Trooper" Equip Spell from your Deck or GY to this card. You can only use this effect of "Time Trooper Imperial Leader" once per turn.
- Time Trooper Young Lord
- Level 8 TIME Cosmoneer/Enhance/Effect
- 2800/2600
- 1 Level 5-7 TIME monster equipped with an Equip Spell
- Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card on the field; destroy that target. You can only use this effect of "Time Trooper Young Lord" once per turn.
- Time Trooper Centurion
- Level 6 TIME Cosmoneer/Enhance/Effect
- 2500/1800
- 1 Level 4 or lower TIME monster equipped with an Equip Spell
- Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. You can only use this effect of "Time Trooper Centurion" once per turn.
- Time Trooper Civilian
- Level 4 TIME Cosmoneer/Effect
- 800/1800
- Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone. If this card in the Monster Zone moves to another Monster Zone: You can add 1 "Time Trooper" card from your Deck to your hand, except "Time Trooper Civilian". You can only use this effect of "Time Trooper Civilian" once per turn.
- Time Trooper Humanoid
- Level 4 TIME Cosmoneer/Effect
- 1800/800
- Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 "Time Trooper" monster in your GY, except "Time Trooper Humanoid"; Special Summon that target. You can only use this effect of "Time Trooper Humanoid" once per turn.
- Time Trooper Android
- Level 4 TIME Cosmoneer/Effect
- 1700/1900
- Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 "Time Trooper" card in your GY, except "Time Trooper Android"; add it to your hand. You can only use this effect of "Time Trooper Android" once per turn.
- Time Trooper Robo
- Level 3 TIME Cosmoneer/Effect
- 1600/1000
- Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone. You can only use each of the following effects of "Time Trooper Robo" once per turn. If you control a Cosmoneer monster: You can Special Summon this card from your hand. If this card in the Monster Zone moves to another Monster Zone: You can draw 1 card.
- Bionic Time Trooper
- Equip Spell
- Equip only to a "Time Trooper" monster. It cannot be destroyed by your opponent's card effects. While this card is equipped to a monster: You can choose 1 of your unused Monster Zones; move the equipped monster to the chosen zone, then destroy 1 card in the column the equipped monster was in. You can only use this effect of "Bionic Time Trooper" once per turn.
- Mecha Time Trooper
- Equip Spell
- Equip only to a "Time Trooper" monster. It gains 300 ATK/DEF. While this card is equipped to a monster: You can choose 1 of your unused Monster Zones; move the equipped monster to the chosen zone, then send 1 random card from your opponent's hand to the GY. You can only use this effect of "Mecha Time Trooper" once per turn.
- Time Trooper Droid
- Level 2 TIME Cosmoneer/Effect
- 800/400
- Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone. You can only use each of the following effects of "Time Trooper Droid" once per turn. You can discard 1 other "Time Trooper" card; Special Summon this card from your hand. If this card in the Monster Zone moves to another Monster Zone: You can target 1 Set card your opponent controls; destroy that target.
- Time Trooper Clone
- Level 1 TIME Cosmoneer/Effect
- 500/500
- Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone. If this card in the Monster Zone moves to another Monster Zone: You can Special Summon 1 "Time Trooper Clone" from your Deck. You can only use this effect of "Time Trooper Clone" once per turn.
- Time Trooper Technology
- Normal Spell
- Target 1 "Time Trooper" monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone, and if you do, equip it with 1 "Time Trooper" Equip Spell from your Deck. You can only activate 1 "Time Trooper Technology" per turn.
- Time Trooper Crusader
- Level 4 TIME Cosmoneer/Effect
- 1800/1200
- Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Time Trooper Crusader" once per turn.
- Time Trooper Youngling
- Level 2 TIME Cosmoneer/Effect
- 700/2100
- If you control a "Time Trooper" monster, you can Special Summon this card (from your hand). You can only Special Summon "Time Trooper Youngling" once per turn this way. Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused Monster Zones; move that target to the chosen zone.
- Time Trooper Temple
- Continuous Spell
- When this card is activated: You can add 1 "Time Trooper" monster from your Deck to your hand. When a monster declares an attack: You can Tribute 1 "Time Trooper" monster; negate that attack. You can only use this effect of "Time Trooper Temple" once per turn. You can only activate 1 "Time Trooper Temple" per turn.
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