Advertisement
milorules1012

Shield_generator.sqf

Apr 5th, 2025 (edited)
337
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
SQF 49.91 KB | None | 0 0
  1. _object0 = createVehicle ["babe_helper", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  2. _object0 setVectorDirAndUp [[0,1,0],[-0,-0,1]];
  3. _object0 setPosASL [0,0,0.339777];
  4.  
  5.  
  6. _object1 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  7. _object1 setVectorDirAndUp [[0.252773,-0.967526,0],[0,0,1]];
  8. _object1 setPosASL [4791.45,8595.98,83.5817];
  9.  
  10.  
  11. _object2 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  12. _object2 setVectorDirAndUp [[0.252773,-0.967526,0],[0,0,1]];
  13. _object2 setPosASL [4797.49,8626.5,85.7393];
  14.  
  15.  
  16. _object3 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  17. _object3 setVectorDirAndUp [[0.84218,0.539197,0],[0,0,1]];
  18. _object3 setPosASL [4813.12,8575.06,83.1999];
  19.  
  20.  
  21. _object4 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  22. _object4 setVectorDirAndUp [[6.65555e-009,-0.152261,0.98834],[-1,-4.37114e-008,1.91069e-015]];
  23. _object4 setPosASL [4830.03,8584.9,134.783];
  24.  
  25.  
  26. _object5 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  27. _object5 setVectorDirAndUp [[6.65555e-009,-0.152261,0.98834],[-1,-4.37114e-008,1.91069e-015]];
  28. _object5 setPosASL [4828.64,8612.9,137.494];
  29.  
  30.  
  31. _object6 = createVehicle ["land_3AS_fob_light_cis", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  32. _object6 setVectorDirAndUp [[0,1,0],[0,0,1]];
  33. _object6 setPosASL [4838.78,8629.88,80.4245];
  34.  
  35.  
  36. _object7 = createVehicle ["Land_lsb_platform_50x50", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  37. _object7 setVectorDirAndUp [[0.965764,-0.259424,0],[0,0,1]];
  38. _object7 setPosASL [4825.82,8614.93,79.3975];
  39.  
  40.  
  41. _object8 = createVehicle ["3AS_CaveRock_4_Ice", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  42. _object8 setVectorDirAndUp [[0,1,0],[0,0,1]];
  43. _object8 setPosASL [4837.17,8613.88,115.631];
  44.  
  45.  
  46. _object9 = createVehicle ["3AS_CaveRock_4_Ice", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  47. _object9 setVectorDirAndUp [[0,1,0],[0,0,1]];
  48. _object9 setPosASL [4837.55,8613.91,81.0732];
  49.  
  50.  
  51. _object10 = createVehicle ["3AS_CaveRock_4_Ice", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  52. _object10 setVectorDirAndUp [[0,1,0],[0,0,1]];
  53. _object10 setPosASL [4837.65,8613.84,98.3193];
  54.  
  55.  
  56. _object11 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  57. _object11 setVectorDirAndUp [[-0.152266,-0.988339,0],[0,0,1]];
  58. _object11 setPosASL [4803.07,8654.65,84.5702];
  59.  
  60.  
  61. _object12 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  62. _object12 setVectorDirAndUp [[6.65555e-009,-0.152261,0.98834],[-1,-4.37114e-008,1.91069e-015]];
  63. _object12 setPosASL [4831.98,8641.93,135.535];
  64.  
  65.  
  66. _object13 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  67. _object13 setVectorDirAndUp [[6.65555e-009,-0.152261,0.98834],[-1,-4.37114e-008,1.91069e-015]];
  68. _object13 setPosASL [4830.59,8669.93,138.245];
  69.  
  70.  
  71. _object14 = createVehicle ["Land_lsb_platform_50x50", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  72. _object14 setVectorDirAndUp [[0.965764,-0.259424,0],[0,0,1]];
  73. _object14 setPosASL [4838.29,8661.25,79.3816];
  74.  
  75.  
  76. _object15 = createVehicle ["land_3AS_ShieldGenerator", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  77. _object15 setVectorDirAndUp [[0.968641,-0.248466,0],[0,0,1]];
  78. _object15 setPosASL [4838.26,8647.38,80.2476];
  79.  
  80.  
  81. _object16 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  82. _object16 setVectorDirAndUp [[-0.152266,-0.988339,0],[0,0,1]];
  83. _object16 setPosASL [4817.92,8681.69,86.7278];
  84.  
  85.  
  86. _object17 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  87. _object17 setVectorDirAndUp [[0.955756,0.29416,0],[0,0,1]];
  88. _object17 setPosASL [4811.86,8694.57,79.988];
  89.  
  90.  
  91. _object18 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  92. _object18 setVectorDirAndUp [[0.84218,0.539197,0],[0,0,1]];
  93. _object18 setPosASL [4844.02,8578.74,81.0423];
  94.  
  95.  
  96. _object19 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  97. _object19 setVectorDirAndUp [[0.968211,0.250137,0],[0,0,1]];
  98. _object19 setPosASL [4866.5,8572.41,82.2114];
  99.  
  100.  
  101. _object20 = createVehicle ["land_3AS_cis_wall_Tower_v2_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  102. _object20 setVectorDirAndUp [[0.314684,0.949197,0],[0,0,1]];
  103. _object20 setPosASL [4874.76,8594.77,80.1562];
  104.  
  105.  
  106. _object21 = createVehicle ["3AS_CIS_Console_Prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  107. _object21 setVectorDirAndUp [[-0.247948,-0.968773,0],[0,0,1]];
  108. _object21 setPosASL [4860.45,8628.23,80.3818];
  109.  
  110.  
  111. _object22 = createVehicle ["OPTRE_Terrace_NM_Stairs1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  112. _object22 setVectorDirAndUp [[0.970232,-0.242178,0],[0,0,1]];
  113. _object22 setPosASL [4855.49,8622.88,76.3816];
  114.  
  115.  
  116. _object23 = createVehicle ["OPTRE_Terrace_NM_Stairs1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  117. _object23 setVectorDirAndUp [[0.970232,-0.242178,0],[0,0,1]];
  118. _object23 setPosASL [4858.77,8635.84,76.3785];
  119.  
  120.  
  121. _object24 = createVehicle ["OPTRE_Terrace_NM_Stairs1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  122. _object24 setVectorDirAndUp [[0.970232,-0.242178,0],[0,0,1]];
  123. _object24 setPosASL [4852.26,8609.95,76.3815];
  124.  
  125.  
  126. _object25 = createVehicle ["land_3AS_fob_light_cis", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  127. _object25 setVectorDirAndUp [[0,1,0],[0,0,1]];
  128. _object25 setPosASL [4845.94,8662.14,80.4085];
  129.  
  130.  
  131. _object26 = createVehicle ["land_3AS_fob_light_cis", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  132. _object26 setVectorDirAndUp [[0,1,0],[0,0,1]];
  133. _object26 setPosASL [4843.02,8646.22,80.4085];
  134.  
  135.  
  136. _object27 = createVehicle ["OPTRE_Terrace_NM_Stairs1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  137. _object27 setVectorDirAndUp [[0.970232,-0.242178,0],[0,0,1]];
  138. _object27 setPosASL [4865.25,8661.72,76.3699];
  139.  
  140.  
  141. _object28 = createVehicle ["OPTRE_Terrace_NM_Stairs1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  142. _object28 setVectorDirAndUp [[0.970232,-0.242178,0],[0,0,1]];
  143. _object28 setPosASL [4868.49,8674.65,76.3611];
  144.  
  145.  
  146. _object29 = createVehicle ["OPTRE_Terrace_NM_Stairs1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  147. _object29 setVectorDirAndUp [[0.970232,-0.242178,0],[0,0,1]];
  148. _object29 setPosASL [4862.01,8648.77,76.3698];
  149.  
  150.  
  151. _object30 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  152. _object30 setVectorDirAndUp [[0.760325,0.649543,0],[0,0,1]];
  153. _object30 setPosASL [4870.43,8700.26,78.9995];
  154.  
  155.  
  156. _object31 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  157. _object31 setVectorDirAndUp [[0.955756,0.29416,0],[0,0,1]];
  158. _object31 setPosASL [4842.66,8693,77.8304];
  159.  
  160.  
  161. _object32 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  162. _object32 setVectorDirAndUp [[0.955756,0.29416,0],[0,0,1]];
  163. _object32 setPosASL [4867.94,8681.17,75.1514];
  164.  
  165.  
  166. _object33 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  167. _object33 setVectorDirAndUp [[0.968211,0.250137,0],[0,0,1]];
  168. _object33 setPosASL [4897.01,8566.29,80.0538];
  169.  
  170.  
  171. _object34 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  172. _object34 setVectorDirAndUp [[0.0268901,0.149868,0.98834],[0.984282,-0.176605,2.106e-009]];
  173. _object34 setPosASL [4880.62,8573.69,130.444];
  174.  
  175.  
  176. _object35 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  177. _object35 setVectorDirAndUp [[-0.961042,-0.276401,0],[0,0,1]];
  178. _object35 setPosASL [4909.49,8561.26,75.7938];
  179.  
  180.  
  181. _object36 = createVehicle ["land_3AS_cis_wall_Long_v2_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  182. _object36 setVectorDirAndUp [[-0.951003,0.309183,0],[0,0,1]];
  183. _object36 setPosASL [4882.19,8595.95,80.1939];
  184.  
  185.  
  186. _object37 = createVehicle ["land_3AS_Imperial_Radar", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  187. _object37 setVectorDirAndUp [[-0.865404,-0.501075,0],[0,0,1]];
  188. _object37 setPosASL [4899.56,8574.16,141.451];
  189.  
  190.  
  191. _object38 = createVehicle ["land_3AS_cis_wall_Door_v2_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  192. _object38 setVectorDirAndUp [[-0.951003,0.309183,0],[0,0,1]];
  193. _object38 setPosASL [4892.7,8618.5,78.5561];
  194.  
  195.  
  196. _object39 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  197. _object39 setVectorDirAndUp [[0.0268901,0.149868,0.98834],[0.984282,-0.176605,2.106e-009]];
  198. _object39 setPosASL [4884.2,8601.5,127.734];
  199.  
  200.  
  201. _object40 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  202. _object40 setVectorDirAndUp [[0.0268901,0.149868,0.98834],[0.984282,-0.176605,2.106e-009]];
  203. _object40 setPosASL [4892.61,8629.49,129.692];
  204.  
  205.  
  206. _object41 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  207. _object41 setVectorDirAndUp [[0.0268901,0.149868,0.98834],[0.984282,-0.176605,2.106e-009]];
  208. _object41 setPosASL [4896.19,8657.29,126.982];
  209.  
  210.  
  211. _object42 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  212. _object42 setVectorDirAndUp [[0.955756,0.29416,0],[0,0,1]];
  213. _object42 setPosASL [4890.28,8669.66,72.9427];
  214.  
  215.  
  216. _object43 = createVehicle ["land_3AS_cis_wall_Long_v2_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  217. _object43 setVectorDirAndUp [[-0.951003,0.309183,0],[0,0,1]];
  218. _object43 setPosASL [4897.46,8641.51,76.6916];
  219.  
  220.  
  221. _object44 = createVehicle ["land_3AS_cis_wall_Tower_v2_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  222. _object44 setVectorDirAndUp [[-0.33357,-0.942725,0],[0,0,1]];
  223. _object44 setPosASL [4892.13,8647.52,76.7312];
  224.  
  225.  
  226. _object45 = createVehicle ["Land_SharpRock_spike", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  227. _object45 setVectorDirAndUp [[0,1,0],[0,0,1]];
  228. _object45 setPosASL [4898.23,8692.97,74.9189];
  229.  
  230.  
  231. _object46 = createVehicle ["3AS_Rock_13_Ice", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  232. _object46 setVectorDirAndUp [[0,1,0],[0,0,1]];
  233. _object46 setPosASL [4909.19,8686.1,75.0008];
  234.  
  235.  
  236. _object47 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  237. _object47 setVectorDirAndUp [[-0.566873,0.823805,0],[0,0,1]];
  238. _object47 setPosASL [4951.97,8394.94,141.84];
  239.  
  240.  
  241. _object48 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  242. _object48 setVectorDirAndUp [[-0.823805,-0.566873,0],[0,0,1]];
  243. _object48 setPosASL [4949.99,8386.64,141.84];
  244.  
  245.  
  246. _object49 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  247. _object49 setVectorDirAndUp [[-0.566873,0.823805,0],[0,0,1]];
  248. _object49 setPosASL [4943.56,8395.99,141.84];
  249.  
  250.  
  251. _object50 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  252. _object50 setVectorDirAndUp [[0.566873,-0.823805,0],[0,0,1]];
  253. _object50 setPosASL [4952.96,8388.7,141.84];
  254.  
  255.  
  256. _object51 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  257. _object51 setVectorDirAndUp [[0.823802,0.566877,0],[0,0,1]];
  258. _object51 setPosASL [4946.53,8398.05,141.84];
  259.  
  260.  
  261. _object52 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  262. _object52 setVectorDirAndUp [[-0.961042,-0.276401,0],[0,0,1]];
  263. _object52 setPosASL [4940.15,8555.97,77.9513];
  264.  
  265.  
  266. _object53 = createVehicle ["3as_FlatShield_50x50E", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  267. _object53 setVectorDirAndUp [[0.127522,0.991803,0.00799293],[0.0346632,-0.0125104,0.999321]];
  268. _object53 setPosASL [4951.79,8559.79,77.023];
  269.  
  270.  
  271. _object54 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  272. _object54 setVectorDirAndUp [[6.65555e-009,-0.152261,0.98834],[-1,-4.37114e-008,1.91069e-015]];
  273. _object54 setPosASL [4935.46,8568.27,118.934];
  274.  
  275.  
  276. _object55 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  277. _object55 setVectorDirAndUp [[0.00178122,0.152251,0.98834],[0.999932,-0.0116985,1.39503e-010]];
  278. _object55 setPosASL [4934.07,8596.27,121.644];
  279.  
  280.  
  281. _object56 = createVehicle ["land_3AS_fob_light_cis", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  282. _object56 setVectorDirAndUp [[0,1,0],[0,0,1]];
  283. _object56 setPosASL [4943.73,8570.21,77.0696];
  284.  
  285.  
  286. _object57 = createVehicle ["land_3AS_cis_wall_Gate_v2_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  287. _object57 setVectorDirAndUp [[-0.991928,0.1268,0],[0,0,1]];
  288. _object57 setPosASL [4956.36,8597.99,74.8716];
  289.  
  290.  
  291. _object58 = createVehicle ["land_3AS_cis_wall_Med_v2_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  292. _object58 setVectorDirAndUp [[-0.96983,0.243781,0],[0,0,1]];
  293. _object58 setPosASL [4949.39,8565.38,74.8726];
  294.  
  295.  
  296. _object59 = createVehicle ["Land_SharpRock_spike", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  297. _object59 setVectorDirAndUp [[0,1,0],[0,0,1]];
  298. _object59 setPosASL [4957.83,8632.97,72.8751];
  299.  
  300.  
  301. _object60 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  302. _object60 setVectorDirAndUp [[-0.0132704,-0.151682,0.98834],[-0.996195,0.0871558,-3.8097e-009]];
  303. _object60 setPosASL [4937.4,8625.3,119.685];
  304.  
  305.  
  306. _object61 = createVehicle ["3AS_Rock_12_Ice", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  307. _object61 setVectorDirAndUp [[0,1,0],[0,0,1]];
  308. _object61 setPosASL [4956.91,8633.94,94.7457];
  309.  
  310.  
  311. _object62 = createVehicle ["3AS_Rock_15_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  312. _object62 setVectorDirAndUp [[0,1,0],[0,0,1]];
  313. _object62 setPosASL [4955.46,8635.4,88.1662];
  314.  
  315.  
  316. _object63 = createVehicle ["3AS_CaveRock_3_Ice", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  317. _object63 setVectorDirAndUp [[0,1,0],[0,0,1]];
  318. _object63 setPosASL [4949.76,8625.53,72.7858];
  319.  
  320.  
  321. _object64 = createVehicle ["land_3AS_fob_light_cis", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  322. _object64 setVectorDirAndUp [[0,1,0],[0,0,1]];
  323. _object64 setPosASL [4947.45,8628.85,72.8865];
  324.  
  325.  
  326. _object65 = createVehicle ["3as_FlatShield_50x50E", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  327. _object65 setVectorDirAndUp [[0.127522,0.991803,0.00799293],[0.0346632,-0.0125104,0.999321]];
  328. _object65 setPosASL [4957.99,8609.46,72.2786];
  329.  
  330.  
  331. _object66 = createVehicle ["3AS_Rock_17_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  332. _object66 setVectorDirAndUp [[-0.815978,0.578083,0],[0,0,1]];
  333. _object66 setPosASL [4952.68,8639.61,72.9282];
  334.  
  335.  
  336. _object67 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  337. _object67 setVectorDirAndUp [[0.760325,0.649543,0],[0,0,1]];
  338. _object67 setPosASL [4921.2,8661.53,74.1629];
  339.  
  340.  
  341. _object68 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  342. _object68 setVectorDirAndUp [[0.0289477,0.236053,0.971309],[0.992564,-0.121721,1.4515e-009]];
  343. _object68 setPosASL [4936.01,8653.3,122.466];
  344.  
  345.  
  346. _object69 = createVehicle ["land_3AS_cis_wall_Bunker_v2_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  347. _object69 setVectorDirAndUp [[-0.708961,-0.705247,0],[0,0,1]];
  348. _object69 setPosASL [4944.93,8644.97,75.864];
  349.  
  350.  
  351. _object70 = createVehicle ["3as_FlatShield_50x50E", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  352. _object70 setVectorDirAndUp [[-0.711604,0.702581,0],[0,0,1]];
  353. _object70 setPosASL [4939.86,8654.39,72.93];
  354.  
  355.  
  356. _object71 = createVehicle ["3AS_CaveRock_9_Ice", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  357. _object71 setVectorDirAndUp [[-0.536129,0.844136,0],[0,0,1]];
  358. _object71 setPosASL [4941.41,8665.4,73.338];
  359.  
  360.  
  361. _object72 = createVehicle ["land_3as_Imperial_Fuel_Pod", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  362. _object72 setVectorDirAndUp [[0,1,0],[0,0,1]];
  363. _object72 setPosASL [4932.2,8692.3,74.8802];
  364.  
  365.  
  366. _object73 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  367. _object73 setVectorDirAndUp [[-0.827189,-0.561923,0],[0,0,1]];
  368. _object73 setPosASL [4982.14,8551.06,57.9102];
  369.  
  370.  
  371. _object74 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  372. _object74 setVectorDirAndUp [[-0.827189,-0.561923,0],[0,0,1]];
  373. _object74 setPosASL [4962.8,8550.26,76.7823];
  374.  
  375.  
  376. _object75 = createVehicle ["3AS_Rock_12_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  377. _object75 setVectorDirAndUp [[0,1,0],[0,0,1]];
  378. _object75 setPosASL [4971.52,8562.66,72.7043];
  379.  
  380.  
  381. _object76 = createVehicle ["3AS_Metal_Trench_Corner", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  382. _object76 setVectorDirAndUp [[0.0880752,-0.996114,0],[0,0,1]];
  383. _object76 setPosASL [4995.36,8582.73,72.0696];
  384.  
  385.  
  386. _object77 = createVehicle ["3AS_Metal_Trench_Long", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  387. _object77 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
  388. _object77 setPosASL [4996.38,8591.65,72.0696];
  389.  
  390.  
  391. _object78 = createVehicle ["3AS_Rock_13_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  392. _object78 setVectorDirAndUp [[0,1,0],[0,0,1]];
  393. _object78 setPosASL [4995.46,8565.6,72.8614];
  394.  
  395.  
  396. _object79 = createVehicle ["3AS_Metal_Trench_X", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  397. _object79 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
  398. _object79 setPosASL [4993.04,8631.41,72.0892];
  399.  
  400.  
  401. _object80 = createVehicle ["3AS_Metal_Trench_X", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  402. _object80 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
  403. _object80 setPosASL [4995.58,8602.08,72.0696];
  404.  
  405.  
  406. _object81 = createVehicle ["3AS_Rock_17_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  407. _object81 setVectorDirAndUp [[-0.815978,0.578083,0],[0,0,1]];
  408. _object81 setPosASL [4966.61,8630.58,72.3662];
  409.  
  410.  
  411. _object82 = createVehicle ["CUP_A2_Road_asf3_25", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  412. _object82 setVectorDirAndUp [[0,0.999992,-0.00399675],[0.023991,0.0039956,0.999704]];
  413. _object82 setPosASL [4983.44,8620.02,71.0856];
  414.  
  415.  
  416. _object83 = createVehicle ["3AS_Metal_Trench_X", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  417. _object83 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
  418. _object83 setPosASL [4991.5,8654.3,72.6777];
  419.  
  420.  
  421. _object84 = createVehicle ["3AS_Rock_12_Ice", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  422. _object84 setVectorDirAndUp [[0,1,0],[0,0,1]];
  423. _object84 setPosASL [4961.69,8642.96,73.0516];
  424.  
  425.  
  426. _object85 = createVehicle ["3AS_Metal_Trench_Long", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  427. _object85 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
  428. _object85 setPosASL [4992.24,8641.89,72.0892];
  429.  
  430.  
  431. _object86 = createVehicle ["CUP_A2_Road_asf3_25", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  432. _object86 setVectorDirAndUp [[0,0.999992,-0.00399675],[0.023991,0.0039956,0.999704]];
  433. _object86 setPosASL [4983.23,8643.99,71.7382];
  434.  
  435.  
  436. _object87 = createVehicle ["CUP_A2_Road_asf3_25", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  437. _object87 setVectorDirAndUp [[0,0.999992,-0.00399675],[0.023991,0.0039956,0.999704]];
  438. _object87 setPosASL [4982.77,8668.43,72.4085];
  439.  
  440.  
  441. _object88 = createVehicle ["3AS_H_barrier_small_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  442. _object88 setVectorDirAndUp [[-0.724034,0.68469,0.0835101],[0.031983,-0.0876152,0.995641]];
  443. _object88 setPosASL [4970.92,8701.59,73.4832];
  444.  
  445.  
  446. _object89 = createVehicle ["3AS_H_barrier_small_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  447. _object89 setVectorDirAndUp [[-0.478119,-0.868721,-0.129327],[-0.0339807,-0.128841,0.991083]];
  448. _object89 setPosASL [4968.81,8692.49,73.0997];
  449.  
  450.  
  451. _object90 = createVehicle ["3AS_H_barrier_small_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  452. _object90 setVectorDirAndUp [[-0.0247682,0.998431,0.0502188],[0.0119996,-0.0499337,0.99868]];
  453. _object90 setPosASL [4974.51,8686.28,72.6259];
  454.  
  455.  
  456. _object91 = createVehicle ["3AS_H_barrier_small_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  457. _object91 setVectorDirAndUp [[-0.688515,-0.724766,0.0257304],[0.0499373,-0.0119847,0.99868]];
  458. _object91 setPosASL [4971.97,8687.26,72.6794];
  459.  
  460.  
  461. _object92 = createVehicle ["3AS_H_barrier_small_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  462. _object92 setVectorDirAndUp [[-0.0247682,0.991313,0.129171],[0.0119996,-0.128906,0.991584]];
  463. _object92 setPosASL [4971.79,8691.77,73.0249];
  464.  
  465.  
  466. _object93 = createVehicle ["3AS_H_barrier_small_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  467. _object93 setVectorDirAndUp [[-0.999621,-0.0253373,0.0107441],[0.0119996,-0.0499337,0.99868]];
  468. _object93 setPosASL [4970.88,8689.74,72.7876];
  469.  
  470.  
  471. _object94 = createVehicle ["3AS_H_barrier_small_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  472. _object94 setVectorDirAndUp [[-0.0247699,0.992572,0.119108],[0,-0.119145,0.992877]];
  473. _object94 setPosASL [4973.4,8702.69,73.5378];
  474.  
  475.  
  476. _object95 = createVehicle ["3AS_H_barrier_small_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  477. _object95 setVectorDirAndUp [[0.0246829,-0.999569,0.015921],[0.0837045,0.0179364,0.996329]];
  478. _object95 setPosASL [4969.01,8696.49,73.519];
  479.  
  480.  
  481. _object96 = createVehicle ["3AS_H_barrier_small_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  482. _object96 setVectorDirAndUp [[-0.996185,-0.0232589,0.0841111],[0.0837045,0.0179364,0.996329]];
  483. _object96 setPosASL [4969.95,8699.05,73.3941];
  484.  
  485.  
  486. _object97 = createVehicle ["3AS_H_barrier_small_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  487. _object97 setVectorDirAndUp [[0.0247571,-0.999335,-0.0267757],[0.0319849,-0.0259784,0.999151]];
  488. _object97 setPosASL [4973.88,8698.02,73.1951];
  489.  
  490.  
  491. _object98 = createVehicle ["3AS_H_barrier_small_1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  492. _object98 setVectorDirAndUp [[0.999451,0.0261679,-0.0203095],[0.0219955,-0.0658418,0.997588]];
  493. _object98 setPosASL [4975.56,8690.88,72.7978];
  494.  
  495.  
  496. _object99 = createVehicle ["3AS_H_barrier_small_1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  497. _object99 setVectorDirAndUp [[0.999182,0.0255962,-0.0313204],[0.0319849,-0.0259784,0.999151]];
  498. _object99 setPosASL [4973.75,8696.46,73.1584];
  499.  
  500.  
  501. _object100 = createVehicle ["3AS_Short_Wall_Long", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  502. _object100 setVectorDirAndUp [[-0.0247481,0.998589,0.0469764],[0.041963,-0.0459117,0.998064]];
  503. _object100 setPosASL [4977.54,8694.13,72.9339];
  504.  
  505.  
  506. _object101 = createVehicle ["3AS_Short_Wall_Long", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  507. _object101 setVectorDirAndUp [[0.804496,0.593571,0.0214382],[0.0219955,-0.0658418,0.997588]];
  508. _object101 setPosASL [4976.43,8691.86,72.8421];
  509.  
  510.  
  511. _object102 = createVehicle ["3AS_Metal_Trench_X", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  512. _object102 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
  513. _object102 setPosASL [4988.95,8683.64,72.6973];
  514.  
  515.  
  516. _object103 = createVehicle ["3AS_Short_Wall_Curved", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  517. _object103 setVectorDirAndUp [[0.660985,-0.74891,-0.0472428],[0.041963,-0.0259688,0.998782]];
  518. _object103 setPosASL [4976.66,8696.77,73.0587];
  519.  
  520.  
  521. _object104 = createVehicle ["3AS_Metal_Trench_Corner", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  522. _object104 setVectorDirAndUp [[0.997001,0.0773904,0],[0,0,1]];
  523. _object104 setPosASL [4985.75,8702.73,73.1815];
  524.  
  525.  
  526. _object105 = createVehicle ["CamoNet_BLUFOR_open_F", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  527. _object105 setVectorDirAndUp [[-0.996819,-0.0297045,0.073962],[0.0757809,-0.0656674,0.99496]];
  528. _object105 setPosASL [4974.36,8693.96,73.0275];
  529.  
  530.  
  531. _object106 = createVehicle ["3AS_Metal_Trench_Long", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  532. _object106 setVectorDirAndUp [[0.997121,0.075826,0],[0,0,1]];
  533. _object106 setPosASL [4999.35,8684.39,72.6973];
  534.  
  535.  
  536. _object107 = createVehicle ["3AS_Metal_Trench_Long", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  537. _object107 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
  538. _object107 setPosASL [4988.16,8694.11,73.0696];
  539.  
  540.  
  541. _object108 = createVehicle ["3AS_Short_Wall_Bunker", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  542. _object108 setVectorDirAndUp [[0.999451,0.0261679,-0.0203095],[0.0219955,-0.0658418,0.997588]];
  543. _object108 setPosASL [4976.99,8688.65,72.6202];
  544.  
  545.  
  546. _object109 = createVehicle ["3AS_Short_Wall_Bunker", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  547. _object109 setVectorDirAndUp [[0.999661,0.02555,-0.00498953],[0.00800059,-0.119141,0.992845]];
  548. _object109 setPosASL [4976.57,8700.39,73.2527];
  549.  
  550.  
  551. _object110 = createVehicle ["CUP_A2_Road_asf3_25", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  552. _object110 setVectorDirAndUp [[0,0.999992,-0.00399675],[0.023991,0.0039956,0.999704]];
  553. _object110 setPosASL [4982.64,8692.66,72.2974];
  554.  
  555.  
  556. _object111 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  557. _object111 setVectorDirAndUp [[-0.739978,0.672631,0],[0,0,1]];
  558. _object111 setPosASL [5028.74,8310.07,127.989];
  559.  
  560.  
  561. _object112 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  562. _object112 setVectorDirAndUp [[-0.739978,0.672631,0],[0,0,1]];
  563. _object112 setPosASL [5020.31,8309.17,127.989];
  564.  
  565.  
  566. _object113 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  567. _object113 setVectorDirAndUp [[0.672627,0.739982,0],[0,0,1]];
  568. _object113 setPosASL [5022.73,8311.85,127.989];
  569.  
  570.  
  571. _object114 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  572. _object114 setVectorDirAndUp [[0.739978,-0.672631,0],[0,0,1]];
  573. _object114 setPosASL [5031.13,8304.22,127.989];
  574.  
  575.  
  576. _object115 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  577. _object115 setVectorDirAndUp [[-0.672631,-0.739978,0],[0,0,1]];
  578. _object115 setPosASL [5028.71,8301.54,127.989];
  579.  
  580.  
  581. _object116 = createVehicle ["3AS_Rock_17_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  582. _object116 setVectorDirAndUp [[-0.910387,-0.413759,0],[0,0,1]];
  583. _object116 setPosASL [5003.9,8558.81,73.2061];
  584.  
  585.  
  586. _object117 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  587. _object117 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
  588. _object117 setPosASL [5017.23,8596.75,72.0696];
  589.  
  590.  
  591. _object118 = createVehicle ["3AS_Metal_Trench_Long", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  592. _object118 setVectorDirAndUp [[0.997121,0.075826,0],[0,0,1]];
  593. _object118 setPosASL [5005.92,8602.85,72.0696];
  594.  
  595.  
  596. _object119 = createVehicle ["3AS_Metal_Trench_Long", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  597. _object119 setVectorDirAndUp [[0.997121,0.075826,0],[0,0,1]];
  598. _object119 setPosASL [5003.43,8632.17,72.0892];
  599.  
  600.  
  601. _object120 = createVehicle ["land_3AS_Bunker_Metal_Command", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  602. _object120 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
  603. _object120 setPosASL [5014.41,8618.19,72.0644];
  604.  
  605.  
  606. _object121 = createVehicle ["3AS_Metal_Trench_Short", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  607. _object121 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
  608. _object121 setPosASL [5015.79,8610.62,72.0696];
  609.  
  610.  
  611. _object122 = createVehicle ["3AS_Metal_Trench_Short", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  612. _object122 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
  613. _object122 setPosASL [5014.33,8626.07,72.0644];
  614.  
  615.  
  616. _object123 = createVehicle ["3AS_Metal_Trench_T", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  617. _object123 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
  618. _object123 setPosASL [5012.17,8632.86,72.0644];
  619.  
  620.  
  621. _object124 = createVehicle ["3AS_Metal_Trench_T", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  622. _object124 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
  623. _object124 setPosASL [5014.66,8603.55,72.0696];
  624.  
  625.  
  626. _object125 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  627. _object125 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
  628. _object125 setPosASL [5013.71,8639.97,72.0644];
  629.  
  630.  
  631. _object126 = createVehicle ["3AS_Metal_Trench_Long", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  632. _object126 setVectorDirAndUp [[0.997121,0.075826,0],[0,0,1]];
  633. _object126 setPosASL [5001.84,8655.08,72.6777];
  634.  
  635.  
  636. _object127 = createVehicle ["land_3AS_Bunker_Metal_Command", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  637. _object127 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
  638. _object127 setPosASL [5010.33,8670.42,72.6725];
  639.  
  640.  
  641. _object128 = createVehicle ["3AS_Metal_Trench_Short", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  642. _object128 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
  643. _object128 setPosASL [5011.71,8662.84,72.6777];
  644.  
  645.  
  646. _object129 = createVehicle ["3AS_Metal_Trench_Short", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  647. _object129 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
  648. _object129 setPosASL [5010.25,8678.29,72.6725];
  649.  
  650.  
  651. _object130 = createVehicle ["3AS_Metal_Trench_T", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  652. _object130 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
  653. _object130 setPosASL [5010.57,8655.77,72.6777];
  654.  
  655.  
  656. _object131 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  657. _object131 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
  658. _object131 setPosASL [5013.14,8648.98,72.6777];
  659.  
  660.  
  661. _object132 = createVehicle ["3AS_Metal_Trench_T", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  662. _object132 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
  663. _object132 setPosASL [5008.08,8685.08,72.6725];
  664.  
  665.  
  666. _object133 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  667. _object133 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
  668. _object133 setPosASL [5009.63,8692.19,72.6725];
  669.  
  670.  
  671. _object134 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  672. _object134 setVectorDirAndUp [[0.773881,0.633331,0],[0,0,1]];
  673. _object134 setPosASL [5029.78,9148.37,139.02];
  674.  
  675.  
  676. _object135 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  677. _object135 setVectorDirAndUp [[0.773881,0.633331,0],[0,0,1]];
  678. _object135 setPosASL [5030.13,9156.85,139.02];
  679.  
  680.  
  681. _object136 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  682. _object136 setVectorDirAndUp [[0.633335,-0.773878,0],[0,0,1]];
  683. _object136 setPosASL [5032.42,9154.06,139.02];
  684.  
  685.  
  686. _object137 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  687. _object137 setVectorDirAndUp [[-0.773881,-0.63333,0],[0,0,1]];
  688. _object137 setPosASL [5023.64,9146.87,139.02];
  689.  
  690.  
  691. _object138 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  692. _object138 setVectorDirAndUp [[-0.633331,0.773881,0],[0,0,1]];
  693. _object138 setPosASL [5021.34,9149.66,139.02];
  694.  
  695.  
  696. _object139 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  697. _object139 setVectorDirAndUp [[-0.571221,-0.820796,0],[0,0,1]];
  698. _object139 setPosASL [5518.51,8321.39,131.598];
  699.  
  700.  
  701. _object140 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  702. _object140 setVectorDirAndUp [[-0.820796,0.571221,0],[0,0,1]];
  703. _object140 setPosASL [5515.54,8323.45,131.598];
  704.  
  705.  
  706. _object141 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  707. _object141 setVectorDirAndUp [[0.571221,0.820796,0],[0,0,1]];
  708. _object141 setPosASL [5524,8324.52,131.598];
  709.  
  710.  
  711. _object142 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  712. _object142 setVectorDirAndUp [[0.820799,-0.571217,0],[0,0,1]];
  713. _object142 setPosASL [5524.99,8330.71,131.598];
  714.  
  715.  
  716. _object143 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  717. _object143 setVectorDirAndUp [[0.571221,0.820796,0],[0,0,1]];
  718. _object143 setPosASL [5522.02,8332.76,131.598];
  719.  
  720.  
  721. _object144 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  722. _object144 setVectorDirAndUp [[0.874249,0.485478,0],[0,0,1]];
  723. _object144 setPosASL [5614.64,8103.71,101.972];
  724.  
  725.  
  726. _object145 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  727. _object145 setVectorDirAndUp [[0.874249,0.485478,0],[0,0,1]];
  728. _object145 setPosASL [5616.49,8111.99,101.972];
  729.  
  730.  
  731. _object146 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  732. _object146 setVectorDirAndUp [[0.485483,-0.874246,0],[0,0,1]];
  733. _object146 setPosASL [5618.25,8108.83,101.972];
  734.  
  735.  
  736. _object147 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  737. _object147 setVectorDirAndUp [[-0.874249,-0.485478,0],[0,0,1]];
  738. _object147 setPosASL [5608.33,8103.32,101.972];
  739.  
  740.  
  741. _object148 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  742. _object148 setVectorDirAndUp [[-0.485478,0.874249,0],[0,0,1]];
  743. _object148 setPosASL [5606.57,8106.48,101.972];
  744.  
  745.  
  746. _object149 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  747. _object149 setVectorDirAndUp [[0.554175,0.8324,0],[0,0,1]];
  748. _object149 setPosASL [5616.07,8773.28,153.741];
  749.  
  750.  
  751. _object150 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  752. _object150 setVectorDirAndUp [[0.554175,0.8324,0],[0,0,1]];
  753. _object150 setPosASL [5613.91,8781.48,153.741];
  754.  
  755.  
  756. _object151 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  757. _object151 setVectorDirAndUp [[0.832403,-0.554171,0],[0,0,1]];
  758. _object151 setPosASL [5616.92,8779.48,153.741];
  759.  
  760.  
  761. _object152 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  762. _object152 setVectorDirAndUp [[-0.554175,-0.8324,0],[0,0,1]];
  763. _object152 setPosASL [5610.64,8770.03,153.741];
  764.  
  765.  
  766. _object153 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  767. _object153 setVectorDirAndUp [[-0.8324,0.554175,0],[0,0,1]];
  768. _object153 setPosASL [5607.62,8772.03,153.741];
  769.  
  770.  
  771. _object154 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  772. _object154 setVectorDirAndUp [[-0.686986,0.726671,0],[0,0,1]];
  773. _object154 setPosASL [5678.48,9237.77,155.794];
  774.  
  775.  
  776. _object155 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  777. _object155 setVectorDirAndUp [[0.726671,0.686986,0],[0,0,1]];
  778. _object155 setPosASL [5686.98,9237.09,155.794];
  779.  
  780.  
  781. _object156 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  782. _object156 setVectorDirAndUp [[-0.726671,-0.686985,0],[0,0,1]];
  783. _object156 setPosASL [5680.96,9235.14,155.794];
  784.  
  785.  
  786. _object157 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  787. _object157 setVectorDirAndUp [[0.686989,-0.726667,0],[0,0,1]];
  788. _object157 setPosASL [5689.21,9242.94,155.794];
  789.  
  790.  
  791. _object158 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  792. _object158 setVectorDirAndUp [[0.726671,0.686986,0],[0,0,1]];
  793. _object158 setPosASL [5686.72,9245.57,155.794];
  794.  
  795.  
  796. _object159 = createVehicle ["land_3AS_CIS_Wall_Bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  797. _object159 setVectorDirAndUp [[-0.368534,0.929614,0],[0,0,1]];
  798. _object159 setPosASL [5757.43,9278.54,136.348];
  799.  
  800.  
  801. _object160 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  802. _object160 setVectorDirAndUp [[0.929614,0.368534,0],[0,0,1]];
  803. _object160 setPosASL [5745.38,9275.05,136.399];
  804.  
  805.  
  806. _object161 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  807. _object161 setVectorDirAndUp [[-0.929288,-0.369142,-0.0125309],[0.0234571,-0.0928416,0.995405]];
  808. _object161 setPosASL [5751.44,9276,136.145];
  809.  
  810.  
  811. _object162 = createVehicle ["land_3AS_CIS_Wall_Door_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  812. _object162 setVectorDirAndUp [[0.368533,-0.929615,0],[0,0,1]];
  813. _object162 setPosASL [5745.59,9307.47,136.312];
  814.  
  815.  
  816. _object163 = createVehicle ["Land_Bunker_F", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  817. _object163 setVectorDirAndUp [[-0.929616,-0.368531,0],[0,0,1]];
  818. _object163 setPosASL [5753.5,9291.11,136.359];
  819.  
  820.  
  821. _object164 = createVehicle ["3as_small_crate_stack_2_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  822. _object164 setVectorDirAndUp [[0.368518,-0.929587,-0.00788408],[0.00412875,-0.00684423,0.999968]];
  823. _object164 setPosASL [5754.15,9303.22,136.379];
  824.  
  825.  
  826. _object165 = createVehicle ["3as_small_crate_stack_1_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  827. _object165 setVectorDirAndUp [[-0.368557,0.9296,0.00296285],[-0.0154092,-0.00929596,0.999838]];
  828. _object165 setPosASL [5741.47,9298.94,136.234];
  829.  
  830.  
  831. _object166 = createVehicle ["land_3AS_CIS_Wall_Bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  832. _object166 setVectorDirAndUp [[0.929614,0.368534,0],[0,0,1]];
  833. _object166 setPosASL [5739.81,9286.29,136.375];
  834.  
  835.  
  836. _object167 = createVehicle ["3as_planetaryshield_501w", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  837. _object167 setVectorDirAndUp [[0.93569,0.352823,2.8289e-008],[-0.352823,0.93569,-4.09003e-008]];
  838. _object167 setPosASL [5752.12,9291.33,129.406];
  839.  
  840.  
  841. _object168 = createVehicle ["land_3AS_CIS_Ramp_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  842. _object168 setVectorDirAndUp [[0.368534,-0.929614,0],[0,0,1]];
  843. _object168 setPosASL [5743.66,9293.37,136.229];
  844.  
  845.  
  846. _object169 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  847. _object169 setVectorDirAndUp [[0.368533,-0.929615,0],[0,0,1]];
  848. _object169 setPosASL [5736.26,9298.31,136.309];
  849.  
  850.  
  851. _object170 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  852. _object170 setVectorDirAndUp [[-0.929616,-0.368531,0],[0,0,1]];
  853. _object170 setPosASL [5759.62,9307.42,136.367];
  854.  
  855.  
  856. _object171 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  857. _object171 setVectorDirAndUp [[-0.371089,0.927794,0.0386106],[-0.0771894,-0.0722555,0.994395]];
  858. _object171 setPosASL [5742.15,9280.02,135.932];
  859.  
  860.  
  861. _object172 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  862. _object172 setVectorDirAndUp [[-0.36859,0.929581,0.00460828],[-0.0239657,-0.0144581,0.999608]];
  863. _object172 setPosASL [5737.26,9292.27,136.068];
  864.  
  865.  
  866. _object173 = createVehicle ["land_3AS_CIS_Wall_Bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  867. _object173 setVectorDirAndUp [[-0.929616,-0.368531,0],[0,0,1]];
  868. _object173 setPosASL [5765.2,9296.15,136.367];
  869.  
  870.  
  871. _object174 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  872. _object174 setVectorDirAndUp [[-0.368534,0.929614,0],[0,0,1]];
  873. _object174 setPosASL [5768.68,9284.11,136.367];
  874.  
  875.  
  876. _object175 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  877. _object175 setVectorDirAndUp [[0.368534,-0.929614,0],[0,0,1]];
  878. _object175 setPosASL [5767.75,9290.17,136.367];
  879.  
  880.  
  881. _object176 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  882. _object176 setVectorDirAndUp [[0.368534,-0.929614,0],[0,0,1]];
  883. _object176 setPosASL [5762.89,9302.43,136.367];
  884.  
  885.  
  886. _object177 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  887. _object177 setVectorDirAndUp [[-0.929616,-0.368531,0],[0,0,1]];
  888. _object177 setPosASL [5763.71,9280.84,136.367];
  889.  
  890.  
  891. _object178 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  892. _object178 setVectorDirAndUp [[0.487362,0.8732,0],[0,0,1]];
  893. _object178 setPosASL [5864.73,8593.57,129.269];
  894.  
  895.  
  896. _object179 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  897. _object179 setVectorDirAndUp [[-0.487362,-0.8732,0],[0,0,1]];
  898. _object179 setPosASL [5859.57,8589.92,129.269];
  899.  
  900.  
  901. _object180 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  902. _object180 setVectorDirAndUp [[-0.8732,0.487362,0],[0,0,1]];
  903. _object180 setPosASL [5856.41,8591.67,129.269];
  904.  
  905.  
  906. _object181 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  907. _object181 setVectorDirAndUp [[0.873203,-0.487357,0],[0,0,1]];
  908. _object181 setPosASL [5865.1,8599.83,129.269];
  909.  
  910.  
  911. _object182 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  912. _object182 setVectorDirAndUp [[0.487362,0.8732,0],[0,0,1]];
  913. _object182 setPosASL [5861.94,8601.58,129.269];
  914.  
  915.  
  916. _object183 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  917. _object183 setVectorDirAndUp [[0.961202,0.275845,0],[0,0,1]];
  918. _object183 setPosASL [5946.21,8291.95,137.408];
  919.  
  920.  
  921. _object184 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  922. _object184 setVectorDirAndUp [[0.961202,0.275845,0],[0,0,1]];
  923. _object184 setPosASL [5949.87,8299.6,137.408];
  924.  
  925.  
  926. _object185 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  927. _object185 setVectorDirAndUp [[0.27585,-0.961201,0],[0,0,1]];
  928. _object185 setPosASL [5950.88,8296.12,137.408];
  929.  
  930.  
  931. _object186 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  932. _object186 setVectorDirAndUp [[-0.961202,-0.275844,0],[0,0,1]];
  933. _object186 setPosASL [5939.97,8292.99,137.408];
  934.  
  935.  
  936. _object187 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  937. _object187 setVectorDirAndUp [[-0.275845,0.961202,0],[0,0,1]];
  938. _object187 setPosASL [5938.96,8296.46,137.408];
  939.  
  940.  
  941. _object188 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  942. _object188 setVectorDirAndUp [[0.985104,0.171957,0],[0,0,1]];
  943. _object188 setPosASL [5933.47,8922.37,145.858];
  944.  
  945.  
  946. _object189 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  947. _object189 setVectorDirAndUp [[0.985104,0.171957,0],[0,0,1]];
  948. _object189 setPosASL [5937.93,8929.58,145.858];
  949.  
  950.  
  951. _object190 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  952. _object190 setVectorDirAndUp [[0.171962,-0.985104,0],[0,0,1]];
  953. _object190 setPosASL [5938.56,8926.02,145.858];
  954.  
  955.  
  956. _object191 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  957. _object191 setVectorDirAndUp [[-0.985105,-0.171956,0],[0,0,1]];
  958. _object191 setPosASL [5927.38,8924.07,145.858];
  959.  
  960.  
  961. _object192 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  962. _object192 setVectorDirAndUp [[-0.171957,0.985105,0],[0,0,1]];
  963. _object192 setPosASL [5926.75,8927.63,145.858];
  964.  
  965.  
  966. _object193 = createVehicle ["land_3AS_CIS_Wall_Door_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  967. _object193 setVectorDirAndUp [[-0.960497,-0.278291,0],[0,0,1]];
  968. _object193 setPosASL [5999.8,7422.99,6.64377];
  969.  
  970.  
  971. _object194 = createVehicle ["Land_Bunker_F", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  972. _object194 setVectorDirAndUp [[-0.278289,0.960497,0],[0,0,1]];
  973. _object194 setPosASL [5982.76,7416.67,6.69071];
  974.  
  975.  
  976. _object195 = createVehicle ["3as_small_crate_stack_2_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  977. _object195 setVectorDirAndUp [[-0.960468,-0.278279,-0.00788433],[-0.00720662,-0.00345823,0.999968]];
  978. _object195 setPosASL [5994.75,7414.87,6.71023];
  979.  
  980.  
  981. _object196 = createVehicle ["3as_small_crate_stack_1_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  982. _object196 setVectorDirAndUp [[0.960485,0.278317,0.00296303],[-0.00778582,0.0162247,0.999838]];
  983. _object196 setPosASL [5991.71,7427.9,6.56578];
  984.  
  985.  
  986. _object197 = createVehicle ["land_3AS_CIS_Wall_Bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  987. _object197 setVectorDirAndUp [[0.960496,0.278293,0],[0,0,1]];
  988. _object197 setPosASL [5969.88,7413.95,6.67999];
  989.  
  990.  
  991. _object198 = createVehicle ["land_3AS_CIS_Wall_Bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  992. _object198 setVectorDirAndUp [[-0.278289,0.960497,0],[0,0,1]];
  993. _object198 setPosASL [5986.67,7404.55,6.69901];
  994.  
  995.  
  996. _object199 = createVehicle ["land_3AS_CIS_Wall_Bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  997. _object199 setVectorDirAndUp [[0.278293,-0.960496,0],[0,0,1]];
  998. _object199 setPosASL [5979.27,7430.75,6.7061];
  999.  
  1000.  
  1001. _object200 = createVehicle ["3as_planetaryshield_501w", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1002. _object200 setVectorDirAndUp [[0.262074,-0.965048,-3.33143e-008],[0.965048,0.262074,-1.14556e-008]];
  1003. _object200 setPosASL [5983.11,7418.02,-0.262512];
  1004.  
  1005.  
  1006. _object201 = createVehicle ["land_3AS_CIS_Ramp_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1007. _object201 setVectorDirAndUp [[-0.960496,-0.278293,0],[0,0,1]];
  1008. _object201 setPosASL [5985.95,7426.25,6.56106];
  1009.  
  1010.  
  1011. _object202 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1012. _object202 setVectorDirAndUp [[-0.278289,0.960497,0],[0,0,1]];
  1013. _object202 setPosASL [5998.41,7409.02,6.69901];
  1014.  
  1015.  
  1016. _object203 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1017. _object203 setVectorDirAndUp [[0.960496,0.278293,0],[0,0,1]];
  1018. _object203 setPosASL [5974.35,7402.22,6.69901];
  1019.  
  1020.  
  1021. _object204 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1022. _object204 setVectorDirAndUp [[0.278293,-0.960496,0],[0,0,1]];
  1023. _object204 setPosASL [5967.55,7426.28,6.73084];
  1024.  
  1025.  
  1026. _object205 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1027. _object205 setVectorDirAndUp [[-0.960497,-0.278291,0],[0,0,1]];
  1028. _object205 setPosASL [5991.57,7433.15,6.6406];
  1029.  
  1030.  
  1031. _object206 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1032. _object206 setVectorDirAndUp [[0.960468,0.278351,0.0046084],[-0.0121093,0.0252343,0.999608]];
  1033. _object206 setPosASL [5985.46,7432.72,6.39999];
  1034.  
  1035.  
  1036. _object207 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1037. _object207 setVectorDirAndUp [[-0.960496,-0.278293,0],[0,0,1]];
  1038. _object207 setPosASL [5980.47,7402.57,6.69901];
  1039.  
  1040.  
  1041. _object208 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1042. _object208 setVectorDirAndUp [[0.958928,0.281009,0.0386107],[-0.0645731,0.0837222,0.994395]];
  1043. _object208 setPosASL [5972.81,7429.03,6.26397];
  1044.  
  1045.  
  1046. _object209 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1047. _object209 setVectorDirAndUp [[-0.960496,-0.278293,0],[0,0,1]];
  1048. _object209 setPosASL [5993.14,7406.25,6.69901];
  1049.  
  1050.  
  1051. _object210 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1052. _object210 setVectorDirAndUp [[-0.278929,0.96023,-0.0125312],[-0.0946542,-0.0145051,0.995405]];
  1053. _object210 setPosASL [5967.92,7420.16,6.47706];
  1054.  
  1055.  
  1056. _object211 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1057. _object211 setVectorDirAndUp [[-0.278289,0.960497,0],[0,0,1]];
  1058. _object211 setPosASL [5971.57,7407.48,6.69901];
  1059.  
  1060.  
  1061. _object212 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1062. _object212 setVectorDirAndUp [[0.826046,0.563603,0],[0,0,1]];
  1063. _object212 setPosASL [5976.08,8735.01,129.024];
  1064.  
  1065.  
  1066. _object213 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1067. _object213 setVectorDirAndUp [[0.826046,0.563603,0],[0,0,1]];
  1068. _object213 setPosASL [5977.16,8743.42,129.024];
  1069.  
  1070.  
  1071. _object214 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1072. _object214 setVectorDirAndUp [[0.563608,-0.826043,0],[0,0,1]];
  1073. _object214 setPosASL [5979.2,8740.44,129.024];
  1074.  
  1075.  
  1076. _object215 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1077. _object215 setVectorDirAndUp [[-0.826046,-0.563603,0],[0,0,1]];
  1078. _object215 setPosASL [5969.83,8734.04,129.024];
  1079.  
  1080.  
  1081. _object216 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1082. _object216 setVectorDirAndUp [[-0.563603,0.826046,0],[0,0,1]];
  1083. _object216 setPosASL [5967.79,8737.03,129.024];
  1084.  
  1085.  
  1086. _object217 = createVehicle ["3as_small_crate_stack_1_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1087. _object217 setVectorDirAndUp [[-0.986352,0.164622,0.00296303],[0,-0.0179961,0.999838]];
  1088. _object217 setPosASL [6025.73,8559.28,73.6168];
  1089.  
  1090.  
  1091. _object218 = createVehicle ["land_3AS_CIS_Wall_Bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1092. _object218 setVectorDirAndUp [[0.164649,0.986352,0],[0,0,1]];
  1093. _object218 setPosASL [6035.71,8551.32,73.7571];
  1094.  
  1095.  
  1096. _object219 = createVehicle ["land_3AS_CIS_Ramp_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1097. _object219 setVectorDirAndUp [[0.986352,-0.164648,0],[0,0,1]];
  1098. _object219 setPosASL [6031.64,8558.27,73.6121];
  1099.  
  1100.  
  1101. _object220 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1102. _object220 setVectorDirAndUp [[0.986352,-0.16465,0],[0,0,1]];
  1103. _object220 setPosASL [6023.58,8554.49,73.6916];
  1104.  
  1105.  
  1106. _object221 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1107. _object221 setVectorDirAndUp [[-0.986352,0.164584,0.0046084],[0,-0.0279894,0.999608]];
  1108. _object221 setPosASL [6029.27,8552.22,73.451];
  1109.  
  1110.  
  1111. _object222 = createVehicle ["land_3AS_CIS_Wall_Door_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1112. _object222 setVectorDirAndUp [[0.986352,-0.16465,0],[0,0,1]];
  1113. _object222 setPosASL [6020.56,8567.21,73.6948];
  1114.  
  1115.  
  1116. _object223 = createVehicle ["Land_Bunker_F", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1117. _object223 setVectorDirAndUp [[-0.164652,-0.986352,0],[0,0,1]];
  1118. _object223 setPosASL [6038.65,8565.53,73.7417];
  1119.  
  1120.  
  1121. _object224 = createVehicle ["3as_small_crate_stack_2_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1122. _object224 setVectorDirAndUp [[0.986321,-0.164648,-0.00788435],[0.00799344,0,0.999968]];
  1123. _object224 setPosASL [6028.62,8572.34,73.7612];
  1124.  
  1125.  
  1126. _object225 = createVehicle ["3as_planetaryshield_501w", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1127. _object225 setVectorDirAndUp [[0.18124,0.983439,7.23912e-010],[-0.983439,0.18124,-7.92226e-009]];
  1128. _object225 setPosASL [6037.75,8564.46,66.7885];
  1129.  
  1130.  
  1131. _object226 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1132. _object226 setVectorDirAndUp [[-0.164652,-0.986352,0],[0,0,1]];
  1133. _object226 setPosASL [6027.85,8579.2,73.75];
  1134.  
  1135.  
  1136. _object227 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1137. _object227 setVectorDirAndUp [[0.986352,-0.164648,0],[0,0,1]];
  1138. _object227 setPosASL [6033.81,8579.42,73.75];
  1139.  
  1140.  
  1141. _object228 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1142. _object228 setVectorDirAndUp [[0.164649,0.986352,0],[0,0,1]];
  1143. _object228 setPosASL [6048.21,8550.28,73.7818];
  1144.  
  1145.  
  1146. _object229 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1147. _object229 setVectorDirAndUp [[-0.163959,-0.986388,-0.012531],[0.0916127,-0.0278736,0.995405]];
  1148. _object229 setPosASL [6050.52,8555.97,73.528];
  1149.  
  1150.  
  1151. _object230 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1152. _object230 setVectorDirAndUp [[-0.986114,0.161521,0.0386107],[0.0219955,-0.103418,0.994395]];
  1153. _object230 setPosASL [6042.28,8550.08,73.315];
  1154.  
  1155.  
  1156. _object231 = createVehicle ["land_3AS_CIS_Wall_Bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1157. _object231 setVectorDirAndUp [[-0.164652,-0.986352,0],[0,0,1]];
  1158. _object231 setPosASL [6040.38,8578.15,73.75];
  1159.  
  1160.  
  1161. _object232 = createVehicle ["land_3AS_CIS_Wall_Bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1162. _object232 setVectorDirAndUp [[-0.986352,0.164648,0],[0,0,1]];
  1163. _object232 setPosASL [6051.44,8562.41,73.731];
  1164.  
  1165.  
  1166. _object233 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1167. _object233 setVectorDirAndUp [[-0.986352,0.164648,0],[0,0,1]];
  1168. _object233 setPosASL [6052.49,8574.92,73.75];
  1169.  
  1170.  
  1171. _object234 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1172. _object234 setVectorDirAndUp [[0.986352,-0.164648,0],[0,0,1]];
  1173. _object234 setPosASL [6046.82,8577.25,73.75];
  1174.  
  1175.  
  1176. _object235 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1177. _object235 setVectorDirAndUp [[-0.164652,-0.986352,0],[0,0,1]];
  1178. _object235 setPosASL [6052.72,8568.97,73.75];
  1179.  
  1180.  
  1181. _object236 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1182. _object236 setVectorDirAndUp [[0.962466,-0.271401,0],[0,0,1]];
  1183. _object236 setPosASL [6218,8673.57,120.95];
  1184.  
  1185.  
  1186. _object237 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1187. _object237 setVectorDirAndUp [[-0.962466,0.271402,0],[0,0,1]];
  1188. _object237 setPosASL [6213.25,8677.74,120.95];
  1189.  
  1190.  
  1191. _object238 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1192. _object238 setVectorDirAndUp [[0.962466,-0.271401,0],[0,0,1]];
  1193. _object238 setPosASL [6225.15,8678.14,120.95];
  1194.  
  1195.  
  1196. _object239 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1197. _object239 setVectorDirAndUp [[-0.271397,-0.962468,0],[0,0,1]];
  1198. _object239 setPosASL [6224.17,8674.66,120.95];
  1199.  
  1200.  
  1201. _object240 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1202. _object240 setVectorDirAndUp [[0.271401,0.962466,0],[0,0,1]];
  1203. _object240 setPosASL [6214.22,8681.22,120.95];
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement