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- _object0 = createVehicle ["babe_helper", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object0 setVectorDirAndUp [[0,1,0],[-0,-0,1]];
- _object0 setPosASL [0,0,0.339777];
- _object1 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object1 setVectorDirAndUp [[0.252773,-0.967526,0],[0,0,1]];
- _object1 setPosASL [4791.45,8595.98,83.5817];
- _object2 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object2 setVectorDirAndUp [[0.252773,-0.967526,0],[0,0,1]];
- _object2 setPosASL [4797.49,8626.5,85.7393];
- _object3 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object3 setVectorDirAndUp [[0.84218,0.539197,0],[0,0,1]];
- _object3 setPosASL [4813.12,8575.06,83.1999];
- _object4 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object4 setVectorDirAndUp [[6.65555e-009,-0.152261,0.98834],[-1,-4.37114e-008,1.91069e-015]];
- _object4 setPosASL [4830.03,8584.9,134.783];
- _object5 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object5 setVectorDirAndUp [[6.65555e-009,-0.152261,0.98834],[-1,-4.37114e-008,1.91069e-015]];
- _object5 setPosASL [4828.64,8612.9,137.494];
- _object6 = createVehicle ["land_3AS_fob_light_cis", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object6 setVectorDirAndUp [[0,1,0],[0,0,1]];
- _object6 setPosASL [4838.78,8629.88,80.4245];
- _object7 = createVehicle ["Land_lsb_platform_50x50", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object7 setVectorDirAndUp [[0.965764,-0.259424,0],[0,0,1]];
- _object7 setPosASL [4825.82,8614.93,79.3975];
- _object8 = createVehicle ["3AS_CaveRock_4_Ice", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object8 setVectorDirAndUp [[0,1,0],[0,0,1]];
- _object8 setPosASL [4837.17,8613.88,115.631];
- _object9 = createVehicle ["3AS_CaveRock_4_Ice", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object9 setVectorDirAndUp [[0,1,0],[0,0,1]];
- _object9 setPosASL [4837.55,8613.91,81.0732];
- _object10 = createVehicle ["3AS_CaveRock_4_Ice", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object10 setVectorDirAndUp [[0,1,0],[0,0,1]];
- _object10 setPosASL [4837.65,8613.84,98.3193];
- _object11 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object11 setVectorDirAndUp [[-0.152266,-0.988339,0],[0,0,1]];
- _object11 setPosASL [4803.07,8654.65,84.5702];
- _object12 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object12 setVectorDirAndUp [[6.65555e-009,-0.152261,0.98834],[-1,-4.37114e-008,1.91069e-015]];
- _object12 setPosASL [4831.98,8641.93,135.535];
- _object13 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object13 setVectorDirAndUp [[6.65555e-009,-0.152261,0.98834],[-1,-4.37114e-008,1.91069e-015]];
- _object13 setPosASL [4830.59,8669.93,138.245];
- _object14 = createVehicle ["Land_lsb_platform_50x50", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object14 setVectorDirAndUp [[0.965764,-0.259424,0],[0,0,1]];
- _object14 setPosASL [4838.29,8661.25,79.3816];
- _object15 = createVehicle ["land_3AS_ShieldGenerator", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object15 setVectorDirAndUp [[0.968641,-0.248466,0],[0,0,1]];
- _object15 setPosASL [4838.26,8647.38,80.2476];
- _object16 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object16 setVectorDirAndUp [[-0.152266,-0.988339,0],[0,0,1]];
- _object16 setPosASL [4817.92,8681.69,86.7278];
- _object17 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object17 setVectorDirAndUp [[0.955756,0.29416,0],[0,0,1]];
- _object17 setPosASL [4811.86,8694.57,79.988];
- _object18 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object18 setVectorDirAndUp [[0.84218,0.539197,0],[0,0,1]];
- _object18 setPosASL [4844.02,8578.74,81.0423];
- _object19 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object19 setVectorDirAndUp [[0.968211,0.250137,0],[0,0,1]];
- _object19 setPosASL [4866.5,8572.41,82.2114];
- _object20 = createVehicle ["land_3AS_cis_wall_Tower_v2_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object20 setVectorDirAndUp [[0.314684,0.949197,0],[0,0,1]];
- _object20 setPosASL [4874.76,8594.77,80.1562];
- _object21 = createVehicle ["3AS_CIS_Console_Prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object21 setVectorDirAndUp [[-0.247948,-0.968773,0],[0,0,1]];
- _object21 setPosASL [4860.45,8628.23,80.3818];
- _object22 = createVehicle ["OPTRE_Terrace_NM_Stairs1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object22 setVectorDirAndUp [[0.970232,-0.242178,0],[0,0,1]];
- _object22 setPosASL [4855.49,8622.88,76.3816];
- _object23 = createVehicle ["OPTRE_Terrace_NM_Stairs1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object23 setVectorDirAndUp [[0.970232,-0.242178,0],[0,0,1]];
- _object23 setPosASL [4858.77,8635.84,76.3785];
- _object24 = createVehicle ["OPTRE_Terrace_NM_Stairs1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object24 setVectorDirAndUp [[0.970232,-0.242178,0],[0,0,1]];
- _object24 setPosASL [4852.26,8609.95,76.3815];
- _object25 = createVehicle ["land_3AS_fob_light_cis", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object25 setVectorDirAndUp [[0,1,0],[0,0,1]];
- _object25 setPosASL [4845.94,8662.14,80.4085];
- _object26 = createVehicle ["land_3AS_fob_light_cis", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object26 setVectorDirAndUp [[0,1,0],[0,0,1]];
- _object26 setPosASL [4843.02,8646.22,80.4085];
- _object27 = createVehicle ["OPTRE_Terrace_NM_Stairs1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object27 setVectorDirAndUp [[0.970232,-0.242178,0],[0,0,1]];
- _object27 setPosASL [4865.25,8661.72,76.3699];
- _object28 = createVehicle ["OPTRE_Terrace_NM_Stairs1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object28 setVectorDirAndUp [[0.970232,-0.242178,0],[0,0,1]];
- _object28 setPosASL [4868.49,8674.65,76.3611];
- _object29 = createVehicle ["OPTRE_Terrace_NM_Stairs1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object29 setVectorDirAndUp [[0.970232,-0.242178,0],[0,0,1]];
- _object29 setPosASL [4862.01,8648.77,76.3698];
- _object30 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object30 setVectorDirAndUp [[0.760325,0.649543,0],[0,0,1]];
- _object30 setPosASL [4870.43,8700.26,78.9995];
- _object31 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object31 setVectorDirAndUp [[0.955756,0.29416,0],[0,0,1]];
- _object31 setPosASL [4842.66,8693,77.8304];
- _object32 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object32 setVectorDirAndUp [[0.955756,0.29416,0],[0,0,1]];
- _object32 setPosASL [4867.94,8681.17,75.1514];
- _object33 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object33 setVectorDirAndUp [[0.968211,0.250137,0],[0,0,1]];
- _object33 setPosASL [4897.01,8566.29,80.0538];
- _object34 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object34 setVectorDirAndUp [[0.0268901,0.149868,0.98834],[0.984282,-0.176605,2.106e-009]];
- _object34 setPosASL [4880.62,8573.69,130.444];
- _object35 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object35 setVectorDirAndUp [[-0.961042,-0.276401,0],[0,0,1]];
- _object35 setPosASL [4909.49,8561.26,75.7938];
- _object36 = createVehicle ["land_3AS_cis_wall_Long_v2_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object36 setVectorDirAndUp [[-0.951003,0.309183,0],[0,0,1]];
- _object36 setPosASL [4882.19,8595.95,80.1939];
- _object37 = createVehicle ["land_3AS_Imperial_Radar", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object37 setVectorDirAndUp [[-0.865404,-0.501075,0],[0,0,1]];
- _object37 setPosASL [4899.56,8574.16,141.451];
- _object38 = createVehicle ["land_3AS_cis_wall_Door_v2_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object38 setVectorDirAndUp [[-0.951003,0.309183,0],[0,0,1]];
- _object38 setPosASL [4892.7,8618.5,78.5561];
- _object39 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object39 setVectorDirAndUp [[0.0268901,0.149868,0.98834],[0.984282,-0.176605,2.106e-009]];
- _object39 setPosASL [4884.2,8601.5,127.734];
- _object40 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object40 setVectorDirAndUp [[0.0268901,0.149868,0.98834],[0.984282,-0.176605,2.106e-009]];
- _object40 setPosASL [4892.61,8629.49,129.692];
- _object41 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object41 setVectorDirAndUp [[0.0268901,0.149868,0.98834],[0.984282,-0.176605,2.106e-009]];
- _object41 setPosASL [4896.19,8657.29,126.982];
- _object42 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object42 setVectorDirAndUp [[0.955756,0.29416,0],[0,0,1]];
- _object42 setPosASL [4890.28,8669.66,72.9427];
- _object43 = createVehicle ["land_3AS_cis_wall_Long_v2_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object43 setVectorDirAndUp [[-0.951003,0.309183,0],[0,0,1]];
- _object43 setPosASL [4897.46,8641.51,76.6916];
- _object44 = createVehicle ["land_3AS_cis_wall_Tower_v2_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object44 setVectorDirAndUp [[-0.33357,-0.942725,0],[0,0,1]];
- _object44 setPosASL [4892.13,8647.52,76.7312];
- _object45 = createVehicle ["Land_SharpRock_spike", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object45 setVectorDirAndUp [[0,1,0],[0,0,1]];
- _object45 setPosASL [4898.23,8692.97,74.9189];
- _object46 = createVehicle ["3AS_Rock_13_Ice", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object46 setVectorDirAndUp [[0,1,0],[0,0,1]];
- _object46 setPosASL [4909.19,8686.1,75.0008];
- _object47 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object47 setVectorDirAndUp [[-0.566873,0.823805,0],[0,0,1]];
- _object47 setPosASL [4951.97,8394.94,141.84];
- _object48 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object48 setVectorDirAndUp [[-0.823805,-0.566873,0],[0,0,1]];
- _object48 setPosASL [4949.99,8386.64,141.84];
- _object49 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object49 setVectorDirAndUp [[-0.566873,0.823805,0],[0,0,1]];
- _object49 setPosASL [4943.56,8395.99,141.84];
- _object50 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object50 setVectorDirAndUp [[0.566873,-0.823805,0],[0,0,1]];
- _object50 setPosASL [4952.96,8388.7,141.84];
- _object51 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object51 setVectorDirAndUp [[0.823802,0.566877,0],[0,0,1]];
- _object51 setPosASL [4946.53,8398.05,141.84];
- _object52 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object52 setVectorDirAndUp [[-0.961042,-0.276401,0],[0,0,1]];
- _object52 setPosASL [4940.15,8555.97,77.9513];
- _object53 = createVehicle ["3as_FlatShield_50x50E", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object53 setVectorDirAndUp [[0.127522,0.991803,0.00799293],[0.0346632,-0.0125104,0.999321]];
- _object53 setPosASL [4951.79,8559.79,77.023];
- _object54 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object54 setVectorDirAndUp [[6.65555e-009,-0.152261,0.98834],[-1,-4.37114e-008,1.91069e-015]];
- _object54 setPosASL [4935.46,8568.27,118.934];
- _object55 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object55 setVectorDirAndUp [[0.00178122,0.152251,0.98834],[0.999932,-0.0116985,1.39503e-010]];
- _object55 setPosASL [4934.07,8596.27,121.644];
- _object56 = createVehicle ["land_3AS_fob_light_cis", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object56 setVectorDirAndUp [[0,1,0],[0,0,1]];
- _object56 setPosASL [4943.73,8570.21,77.0696];
- _object57 = createVehicle ["land_3AS_cis_wall_Gate_v2_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object57 setVectorDirAndUp [[-0.991928,0.1268,0],[0,0,1]];
- _object57 setPosASL [4956.36,8597.99,74.8716];
- _object58 = createVehicle ["land_3AS_cis_wall_Med_v2_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object58 setVectorDirAndUp [[-0.96983,0.243781,0],[0,0,1]];
- _object58 setPosASL [4949.39,8565.38,74.8726];
- _object59 = createVehicle ["Land_SharpRock_spike", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object59 setVectorDirAndUp [[0,1,0],[0,0,1]];
- _object59 setPosASL [4957.83,8632.97,72.8751];
- _object60 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object60 setVectorDirAndUp [[-0.0132704,-0.151682,0.98834],[-0.996195,0.0871558,-3.8097e-009]];
- _object60 setPosASL [4937.4,8625.3,119.685];
- _object61 = createVehicle ["3AS_Rock_12_Ice", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object61 setVectorDirAndUp [[0,1,0],[0,0,1]];
- _object61 setPosASL [4956.91,8633.94,94.7457];
- _object62 = createVehicle ["3AS_Rock_15_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object62 setVectorDirAndUp [[0,1,0],[0,0,1]];
- _object62 setPosASL [4955.46,8635.4,88.1662];
- _object63 = createVehicle ["3AS_CaveRock_3_Ice", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object63 setVectorDirAndUp [[0,1,0],[0,0,1]];
- _object63 setPosASL [4949.76,8625.53,72.7858];
- _object64 = createVehicle ["land_3AS_fob_light_cis", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object64 setVectorDirAndUp [[0,1,0],[0,0,1]];
- _object64 setPosASL [4947.45,8628.85,72.8865];
- _object65 = createVehicle ["3as_FlatShield_50x50E", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object65 setVectorDirAndUp [[0.127522,0.991803,0.00799293],[0.0346632,-0.0125104,0.999321]];
- _object65 setPosASL [4957.99,8609.46,72.2786];
- _object66 = createVehicle ["3AS_Rock_17_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object66 setVectorDirAndUp [[-0.815978,0.578083,0],[0,0,1]];
- _object66 setPosASL [4952.68,8639.61,72.9282];
- _object67 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object67 setVectorDirAndUp [[0.760325,0.649543,0],[0,0,1]];
- _object67 setPosASL [4921.2,8661.53,74.1629];
- _object68 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object68 setVectorDirAndUp [[0.0289477,0.236053,0.971309],[0.992564,-0.121721,1.4515e-009]];
- _object68 setPosASL [4936.01,8653.3,122.466];
- _object69 = createVehicle ["land_3AS_cis_wall_Bunker_v2_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object69 setVectorDirAndUp [[-0.708961,-0.705247,0],[0,0,1]];
- _object69 setPosASL [4944.93,8644.97,75.864];
- _object70 = createVehicle ["3as_FlatShield_50x50E", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object70 setVectorDirAndUp [[-0.711604,0.702581,0],[0,0,1]];
- _object70 setPosASL [4939.86,8654.39,72.93];
- _object71 = createVehicle ["3AS_CaveRock_9_Ice", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object71 setVectorDirAndUp [[-0.536129,0.844136,0],[0,0,1]];
- _object71 setPosASL [4941.41,8665.4,73.338];
- _object72 = createVehicle ["land_3as_Imperial_Fuel_Pod", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object72 setVectorDirAndUp [[0,1,0],[0,0,1]];
- _object72 setPosASL [4932.2,8692.3,74.8802];
- _object73 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object73 setVectorDirAndUp [[-0.827189,-0.561923,0],[0,0,1]];
- _object73 setPosASL [4982.14,8551.06,57.9102];
- _object74 = createVehicle ["Land_SharpRock_wallV", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object74 setVectorDirAndUp [[-0.827189,-0.561923,0],[0,0,1]];
- _object74 setPosASL [4962.8,8550.26,76.7823];
- _object75 = createVehicle ["3AS_Rock_12_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object75 setVectorDirAndUp [[0,1,0],[0,0,1]];
- _object75 setPosASL [4971.52,8562.66,72.7043];
- _object76 = createVehicle ["3AS_Metal_Trench_Corner", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object76 setVectorDirAndUp [[0.0880752,-0.996114,0],[0,0,1]];
- _object76 setPosASL [4995.36,8582.73,72.0696];
- _object77 = createVehicle ["3AS_Metal_Trench_Long", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object77 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
- _object77 setPosASL [4996.38,8591.65,72.0696];
- _object78 = createVehicle ["3AS_Rock_13_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object78 setVectorDirAndUp [[0,1,0],[0,0,1]];
- _object78 setPosASL [4995.46,8565.6,72.8614];
- _object79 = createVehicle ["3AS_Metal_Trench_X", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object79 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
- _object79 setPosASL [4993.04,8631.41,72.0892];
- _object80 = createVehicle ["3AS_Metal_Trench_X", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object80 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
- _object80 setPosASL [4995.58,8602.08,72.0696];
- _object81 = createVehicle ["3AS_Rock_17_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object81 setVectorDirAndUp [[-0.815978,0.578083,0],[0,0,1]];
- _object81 setPosASL [4966.61,8630.58,72.3662];
- _object82 = createVehicle ["CUP_A2_Road_asf3_25", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object82 setVectorDirAndUp [[0,0.999992,-0.00399675],[0.023991,0.0039956,0.999704]];
- _object82 setPosASL [4983.44,8620.02,71.0856];
- _object83 = createVehicle ["3AS_Metal_Trench_X", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object83 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
- _object83 setPosASL [4991.5,8654.3,72.6777];
- _object84 = createVehicle ["3AS_Rock_12_Ice", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object84 setVectorDirAndUp [[0,1,0],[0,0,1]];
- _object84 setPosASL [4961.69,8642.96,73.0516];
- _object85 = createVehicle ["3AS_Metal_Trench_Long", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object85 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
- _object85 setPosASL [4992.24,8641.89,72.0892];
- _object86 = createVehicle ["CUP_A2_Road_asf3_25", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object86 setVectorDirAndUp [[0,0.999992,-0.00399675],[0.023991,0.0039956,0.999704]];
- _object86 setPosASL [4983.23,8643.99,71.7382];
- _object87 = createVehicle ["CUP_A2_Road_asf3_25", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object87 setVectorDirAndUp [[0,0.999992,-0.00399675],[0.023991,0.0039956,0.999704]];
- _object87 setPosASL [4982.77,8668.43,72.4085];
- _object88 = createVehicle ["3AS_H_barrier_small_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object88 setVectorDirAndUp [[-0.724034,0.68469,0.0835101],[0.031983,-0.0876152,0.995641]];
- _object88 setPosASL [4970.92,8701.59,73.4832];
- _object89 = createVehicle ["3AS_H_barrier_small_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object89 setVectorDirAndUp [[-0.478119,-0.868721,-0.129327],[-0.0339807,-0.128841,0.991083]];
- _object89 setPosASL [4968.81,8692.49,73.0997];
- _object90 = createVehicle ["3AS_H_barrier_small_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object90 setVectorDirAndUp [[-0.0247682,0.998431,0.0502188],[0.0119996,-0.0499337,0.99868]];
- _object90 setPosASL [4974.51,8686.28,72.6259];
- _object91 = createVehicle ["3AS_H_barrier_small_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object91 setVectorDirAndUp [[-0.688515,-0.724766,0.0257304],[0.0499373,-0.0119847,0.99868]];
- _object91 setPosASL [4971.97,8687.26,72.6794];
- _object92 = createVehicle ["3AS_H_barrier_small_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object92 setVectorDirAndUp [[-0.0247682,0.991313,0.129171],[0.0119996,-0.128906,0.991584]];
- _object92 setPosASL [4971.79,8691.77,73.0249];
- _object93 = createVehicle ["3AS_H_barrier_small_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object93 setVectorDirAndUp [[-0.999621,-0.0253373,0.0107441],[0.0119996,-0.0499337,0.99868]];
- _object93 setPosASL [4970.88,8689.74,72.7876];
- _object94 = createVehicle ["3AS_H_barrier_small_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object94 setVectorDirAndUp [[-0.0247699,0.992572,0.119108],[0,-0.119145,0.992877]];
- _object94 setPosASL [4973.4,8702.69,73.5378];
- _object95 = createVehicle ["3AS_H_barrier_small_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object95 setVectorDirAndUp [[0.0246829,-0.999569,0.015921],[0.0837045,0.0179364,0.996329]];
- _object95 setPosASL [4969.01,8696.49,73.519];
- _object96 = createVehicle ["3AS_H_barrier_small_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object96 setVectorDirAndUp [[-0.996185,-0.0232589,0.0841111],[0.0837045,0.0179364,0.996329]];
- _object96 setPosASL [4969.95,8699.05,73.3941];
- _object97 = createVehicle ["3AS_H_barrier_small_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object97 setVectorDirAndUp [[0.0247571,-0.999335,-0.0267757],[0.0319849,-0.0259784,0.999151]];
- _object97 setPosASL [4973.88,8698.02,73.1951];
- _object98 = createVehicle ["3AS_H_barrier_small_1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object98 setVectorDirAndUp [[0.999451,0.0261679,-0.0203095],[0.0219955,-0.0658418,0.997588]];
- _object98 setPosASL [4975.56,8690.88,72.7978];
- _object99 = createVehicle ["3AS_H_barrier_small_1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object99 setVectorDirAndUp [[0.999182,0.0255962,-0.0313204],[0.0319849,-0.0259784,0.999151]];
- _object99 setPosASL [4973.75,8696.46,73.1584];
- _object100 = createVehicle ["3AS_Short_Wall_Long", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object100 setVectorDirAndUp [[-0.0247481,0.998589,0.0469764],[0.041963,-0.0459117,0.998064]];
- _object100 setPosASL [4977.54,8694.13,72.9339];
- _object101 = createVehicle ["3AS_Short_Wall_Long", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object101 setVectorDirAndUp [[0.804496,0.593571,0.0214382],[0.0219955,-0.0658418,0.997588]];
- _object101 setPosASL [4976.43,8691.86,72.8421];
- _object102 = createVehicle ["3AS_Metal_Trench_X", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object102 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
- _object102 setPosASL [4988.95,8683.64,72.6973];
- _object103 = createVehicle ["3AS_Short_Wall_Curved", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object103 setVectorDirAndUp [[0.660985,-0.74891,-0.0472428],[0.041963,-0.0259688,0.998782]];
- _object103 setPosASL [4976.66,8696.77,73.0587];
- _object104 = createVehicle ["3AS_Metal_Trench_Corner", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object104 setVectorDirAndUp [[0.997001,0.0773904,0],[0,0,1]];
- _object104 setPosASL [4985.75,8702.73,73.1815];
- _object105 = createVehicle ["CamoNet_BLUFOR_open_F", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object105 setVectorDirAndUp [[-0.996819,-0.0297045,0.073962],[0.0757809,-0.0656674,0.99496]];
- _object105 setPosASL [4974.36,8693.96,73.0275];
- _object106 = createVehicle ["3AS_Metal_Trench_Long", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object106 setVectorDirAndUp [[0.997121,0.075826,0],[0,0,1]];
- _object106 setPosASL [4999.35,8684.39,72.6973];
- _object107 = createVehicle ["3AS_Metal_Trench_Long", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object107 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
- _object107 setPosASL [4988.16,8694.11,73.0696];
- _object108 = createVehicle ["3AS_Short_Wall_Bunker", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object108 setVectorDirAndUp [[0.999451,0.0261679,-0.0203095],[0.0219955,-0.0658418,0.997588]];
- _object108 setPosASL [4976.99,8688.65,72.6202];
- _object109 = createVehicle ["3AS_Short_Wall_Bunker", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object109 setVectorDirAndUp [[0.999661,0.02555,-0.00498953],[0.00800059,-0.119141,0.992845]];
- _object109 setPosASL [4976.57,8700.39,73.2527];
- _object110 = createVehicle ["CUP_A2_Road_asf3_25", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object110 setVectorDirAndUp [[0,0.999992,-0.00399675],[0.023991,0.0039956,0.999704]];
- _object110 setPosASL [4982.64,8692.66,72.2974];
- _object111 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object111 setVectorDirAndUp [[-0.739978,0.672631,0],[0,0,1]];
- _object111 setPosASL [5028.74,8310.07,127.989];
- _object112 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object112 setVectorDirAndUp [[-0.739978,0.672631,0],[0,0,1]];
- _object112 setPosASL [5020.31,8309.17,127.989];
- _object113 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object113 setVectorDirAndUp [[0.672627,0.739982,0],[0,0,1]];
- _object113 setPosASL [5022.73,8311.85,127.989];
- _object114 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object114 setVectorDirAndUp [[0.739978,-0.672631,0],[0,0,1]];
- _object114 setPosASL [5031.13,8304.22,127.989];
- _object115 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object115 setVectorDirAndUp [[-0.672631,-0.739978,0],[0,0,1]];
- _object115 setPosASL [5028.71,8301.54,127.989];
- _object116 = createVehicle ["3AS_Rock_17_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object116 setVectorDirAndUp [[-0.910387,-0.413759,0],[0,0,1]];
- _object116 setPosASL [5003.9,8558.81,73.2061];
- _object117 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object117 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
- _object117 setPosASL [5017.23,8596.75,72.0696];
- _object118 = createVehicle ["3AS_Metal_Trench_Long", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object118 setVectorDirAndUp [[0.997121,0.075826,0],[0,0,1]];
- _object118 setPosASL [5005.92,8602.85,72.0696];
- _object119 = createVehicle ["3AS_Metal_Trench_Long", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object119 setVectorDirAndUp [[0.997121,0.075826,0],[0,0,1]];
- _object119 setPosASL [5003.43,8632.17,72.0892];
- _object120 = createVehicle ["land_3AS_Bunker_Metal_Command", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object120 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
- _object120 setPosASL [5014.41,8618.19,72.0644];
- _object121 = createVehicle ["3AS_Metal_Trench_Short", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object121 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
- _object121 setPosASL [5015.79,8610.62,72.0696];
- _object122 = createVehicle ["3AS_Metal_Trench_Short", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object122 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
- _object122 setPosASL [5014.33,8626.07,72.0644];
- _object123 = createVehicle ["3AS_Metal_Trench_T", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object123 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
- _object123 setPosASL [5012.17,8632.86,72.0644];
- _object124 = createVehicle ["3AS_Metal_Trench_T", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object124 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
- _object124 setPosASL [5014.66,8603.55,72.0696];
- _object125 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object125 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
- _object125 setPosASL [5013.71,8639.97,72.0644];
- _object126 = createVehicle ["3AS_Metal_Trench_Long", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object126 setVectorDirAndUp [[0.997121,0.075826,0],[0,0,1]];
- _object126 setPosASL [5001.84,8655.08,72.6777];
- _object127 = createVehicle ["land_3AS_Bunker_Metal_Command", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object127 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
- _object127 setPosASL [5010.33,8670.42,72.6725];
- _object128 = createVehicle ["3AS_Metal_Trench_Short", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object128 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
- _object128 setPosASL [5011.71,8662.84,72.6777];
- _object129 = createVehicle ["3AS_Metal_Trench_Short", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object129 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
- _object129 setPosASL [5010.25,8678.29,72.6725];
- _object130 = createVehicle ["3AS_Metal_Trench_T", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object130 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
- _object130 setPosASL [5010.57,8655.77,72.6777];
- _object131 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object131 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
- _object131 setPosASL [5013.14,8648.98,72.6777];
- _object132 = createVehicle ["3AS_Metal_Trench_T", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object132 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
- _object132 setPosASL [5008.08,8685.08,72.6725];
- _object133 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object133 setVectorDirAndUp [[-0.0766757,0.997056,0],[0,0,1]];
- _object133 setPosASL [5009.63,8692.19,72.6725];
- _object134 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object134 setVectorDirAndUp [[0.773881,0.633331,0],[0,0,1]];
- _object134 setPosASL [5029.78,9148.37,139.02];
- _object135 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object135 setVectorDirAndUp [[0.773881,0.633331,0],[0,0,1]];
- _object135 setPosASL [5030.13,9156.85,139.02];
- _object136 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object136 setVectorDirAndUp [[0.633335,-0.773878,0],[0,0,1]];
- _object136 setPosASL [5032.42,9154.06,139.02];
- _object137 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object137 setVectorDirAndUp [[-0.773881,-0.63333,0],[0,0,1]];
- _object137 setPosASL [5023.64,9146.87,139.02];
- _object138 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object138 setVectorDirAndUp [[-0.633331,0.773881,0],[0,0,1]];
- _object138 setPosASL [5021.34,9149.66,139.02];
- _object139 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object139 setVectorDirAndUp [[-0.571221,-0.820796,0],[0,0,1]];
- _object139 setPosASL [5518.51,8321.39,131.598];
- _object140 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object140 setVectorDirAndUp [[-0.820796,0.571221,0],[0,0,1]];
- _object140 setPosASL [5515.54,8323.45,131.598];
- _object141 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object141 setVectorDirAndUp [[0.571221,0.820796,0],[0,0,1]];
- _object141 setPosASL [5524,8324.52,131.598];
- _object142 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object142 setVectorDirAndUp [[0.820799,-0.571217,0],[0,0,1]];
- _object142 setPosASL [5524.99,8330.71,131.598];
- _object143 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object143 setVectorDirAndUp [[0.571221,0.820796,0],[0,0,1]];
- _object143 setPosASL [5522.02,8332.76,131.598];
- _object144 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object144 setVectorDirAndUp [[0.874249,0.485478,0],[0,0,1]];
- _object144 setPosASL [5614.64,8103.71,101.972];
- _object145 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object145 setVectorDirAndUp [[0.874249,0.485478,0],[0,0,1]];
- _object145 setPosASL [5616.49,8111.99,101.972];
- _object146 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object146 setVectorDirAndUp [[0.485483,-0.874246,0],[0,0,1]];
- _object146 setPosASL [5618.25,8108.83,101.972];
- _object147 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object147 setVectorDirAndUp [[-0.874249,-0.485478,0],[0,0,1]];
- _object147 setPosASL [5608.33,8103.32,101.972];
- _object148 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object148 setVectorDirAndUp [[-0.485478,0.874249,0],[0,0,1]];
- _object148 setPosASL [5606.57,8106.48,101.972];
- _object149 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object149 setVectorDirAndUp [[0.554175,0.8324,0],[0,0,1]];
- _object149 setPosASL [5616.07,8773.28,153.741];
- _object150 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object150 setVectorDirAndUp [[0.554175,0.8324,0],[0,0,1]];
- _object150 setPosASL [5613.91,8781.48,153.741];
- _object151 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object151 setVectorDirAndUp [[0.832403,-0.554171,0],[0,0,1]];
- _object151 setPosASL [5616.92,8779.48,153.741];
- _object152 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object152 setVectorDirAndUp [[-0.554175,-0.8324,0],[0,0,1]];
- _object152 setPosASL [5610.64,8770.03,153.741];
- _object153 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object153 setVectorDirAndUp [[-0.8324,0.554175,0],[0,0,1]];
- _object153 setPosASL [5607.62,8772.03,153.741];
- _object154 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object154 setVectorDirAndUp [[-0.686986,0.726671,0],[0,0,1]];
- _object154 setPosASL [5678.48,9237.77,155.794];
- _object155 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object155 setVectorDirAndUp [[0.726671,0.686986,0],[0,0,1]];
- _object155 setPosASL [5686.98,9237.09,155.794];
- _object156 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object156 setVectorDirAndUp [[-0.726671,-0.686985,0],[0,0,1]];
- _object156 setPosASL [5680.96,9235.14,155.794];
- _object157 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object157 setVectorDirAndUp [[0.686989,-0.726667,0],[0,0,1]];
- _object157 setPosASL [5689.21,9242.94,155.794];
- _object158 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object158 setVectorDirAndUp [[0.726671,0.686986,0],[0,0,1]];
- _object158 setPosASL [5686.72,9245.57,155.794];
- _object159 = createVehicle ["land_3AS_CIS_Wall_Bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object159 setVectorDirAndUp [[-0.368534,0.929614,0],[0,0,1]];
- _object159 setPosASL [5757.43,9278.54,136.348];
- _object160 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object160 setVectorDirAndUp [[0.929614,0.368534,0],[0,0,1]];
- _object160 setPosASL [5745.38,9275.05,136.399];
- _object161 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object161 setVectorDirAndUp [[-0.929288,-0.369142,-0.0125309],[0.0234571,-0.0928416,0.995405]];
- _object161 setPosASL [5751.44,9276,136.145];
- _object162 = createVehicle ["land_3AS_CIS_Wall_Door_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object162 setVectorDirAndUp [[0.368533,-0.929615,0],[0,0,1]];
- _object162 setPosASL [5745.59,9307.47,136.312];
- _object163 = createVehicle ["Land_Bunker_F", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object163 setVectorDirAndUp [[-0.929616,-0.368531,0],[0,0,1]];
- _object163 setPosASL [5753.5,9291.11,136.359];
- _object164 = createVehicle ["3as_small_crate_stack_2_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object164 setVectorDirAndUp [[0.368518,-0.929587,-0.00788408],[0.00412875,-0.00684423,0.999968]];
- _object164 setPosASL [5754.15,9303.22,136.379];
- _object165 = createVehicle ["3as_small_crate_stack_1_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object165 setVectorDirAndUp [[-0.368557,0.9296,0.00296285],[-0.0154092,-0.00929596,0.999838]];
- _object165 setPosASL [5741.47,9298.94,136.234];
- _object166 = createVehicle ["land_3AS_CIS_Wall_Bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object166 setVectorDirAndUp [[0.929614,0.368534,0],[0,0,1]];
- _object166 setPosASL [5739.81,9286.29,136.375];
- _object167 = createVehicle ["3as_planetaryshield_501w", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object167 setVectorDirAndUp [[0.93569,0.352823,2.8289e-008],[-0.352823,0.93569,-4.09003e-008]];
- _object167 setPosASL [5752.12,9291.33,129.406];
- _object168 = createVehicle ["land_3AS_CIS_Ramp_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object168 setVectorDirAndUp [[0.368534,-0.929614,0],[0,0,1]];
- _object168 setPosASL [5743.66,9293.37,136.229];
- _object169 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object169 setVectorDirAndUp [[0.368533,-0.929615,0],[0,0,1]];
- _object169 setPosASL [5736.26,9298.31,136.309];
- _object170 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object170 setVectorDirAndUp [[-0.929616,-0.368531,0],[0,0,1]];
- _object170 setPosASL [5759.62,9307.42,136.367];
- _object171 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object171 setVectorDirAndUp [[-0.371089,0.927794,0.0386106],[-0.0771894,-0.0722555,0.994395]];
- _object171 setPosASL [5742.15,9280.02,135.932];
- _object172 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object172 setVectorDirAndUp [[-0.36859,0.929581,0.00460828],[-0.0239657,-0.0144581,0.999608]];
- _object172 setPosASL [5737.26,9292.27,136.068];
- _object173 = createVehicle ["land_3AS_CIS_Wall_Bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object173 setVectorDirAndUp [[-0.929616,-0.368531,0],[0,0,1]];
- _object173 setPosASL [5765.2,9296.15,136.367];
- _object174 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object174 setVectorDirAndUp [[-0.368534,0.929614,0],[0,0,1]];
- _object174 setPosASL [5768.68,9284.11,136.367];
- _object175 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object175 setVectorDirAndUp [[0.368534,-0.929614,0],[0,0,1]];
- _object175 setPosASL [5767.75,9290.17,136.367];
- _object176 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object176 setVectorDirAndUp [[0.368534,-0.929614,0],[0,0,1]];
- _object176 setPosASL [5762.89,9302.43,136.367];
- _object177 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object177 setVectorDirAndUp [[-0.929616,-0.368531,0],[0,0,1]];
- _object177 setPosASL [5763.71,9280.84,136.367];
- _object178 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object178 setVectorDirAndUp [[0.487362,0.8732,0],[0,0,1]];
- _object178 setPosASL [5864.73,8593.57,129.269];
- _object179 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object179 setVectorDirAndUp [[-0.487362,-0.8732,0],[0,0,1]];
- _object179 setPosASL [5859.57,8589.92,129.269];
- _object180 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object180 setVectorDirAndUp [[-0.8732,0.487362,0],[0,0,1]];
- _object180 setPosASL [5856.41,8591.67,129.269];
- _object181 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object181 setVectorDirAndUp [[0.873203,-0.487357,0],[0,0,1]];
- _object181 setPosASL [5865.1,8599.83,129.269];
- _object182 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object182 setVectorDirAndUp [[0.487362,0.8732,0],[0,0,1]];
- _object182 setPosASL [5861.94,8601.58,129.269];
- _object183 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object183 setVectorDirAndUp [[0.961202,0.275845,0],[0,0,1]];
- _object183 setPosASL [5946.21,8291.95,137.408];
- _object184 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object184 setVectorDirAndUp [[0.961202,0.275845,0],[0,0,1]];
- _object184 setPosASL [5949.87,8299.6,137.408];
- _object185 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object185 setVectorDirAndUp [[0.27585,-0.961201,0],[0,0,1]];
- _object185 setPosASL [5950.88,8296.12,137.408];
- _object186 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object186 setVectorDirAndUp [[-0.961202,-0.275844,0],[0,0,1]];
- _object186 setPosASL [5939.97,8292.99,137.408];
- _object187 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object187 setVectorDirAndUp [[-0.275845,0.961202,0],[0,0,1]];
- _object187 setPosASL [5938.96,8296.46,137.408];
- _object188 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object188 setVectorDirAndUp [[0.985104,0.171957,0],[0,0,1]];
- _object188 setPosASL [5933.47,8922.37,145.858];
- _object189 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object189 setVectorDirAndUp [[0.985104,0.171957,0],[0,0,1]];
- _object189 setPosASL [5937.93,8929.58,145.858];
- _object190 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object190 setVectorDirAndUp [[0.171962,-0.985104,0],[0,0,1]];
- _object190 setPosASL [5938.56,8926.02,145.858];
- _object191 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object191 setVectorDirAndUp [[-0.985105,-0.171956,0],[0,0,1]];
- _object191 setPosASL [5927.38,8924.07,145.858];
- _object192 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object192 setVectorDirAndUp [[-0.171957,0.985105,0],[0,0,1]];
- _object192 setPosASL [5926.75,8927.63,145.858];
- _object193 = createVehicle ["land_3AS_CIS_Wall_Door_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object193 setVectorDirAndUp [[-0.960497,-0.278291,0],[0,0,1]];
- _object193 setPosASL [5999.8,7422.99,6.64377];
- _object194 = createVehicle ["Land_Bunker_F", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object194 setVectorDirAndUp [[-0.278289,0.960497,0],[0,0,1]];
- _object194 setPosASL [5982.76,7416.67,6.69071];
- _object195 = createVehicle ["3as_small_crate_stack_2_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object195 setVectorDirAndUp [[-0.960468,-0.278279,-0.00788433],[-0.00720662,-0.00345823,0.999968]];
- _object195 setPosASL [5994.75,7414.87,6.71023];
- _object196 = createVehicle ["3as_small_crate_stack_1_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object196 setVectorDirAndUp [[0.960485,0.278317,0.00296303],[-0.00778582,0.0162247,0.999838]];
- _object196 setPosASL [5991.71,7427.9,6.56578];
- _object197 = createVehicle ["land_3AS_CIS_Wall_Bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object197 setVectorDirAndUp [[0.960496,0.278293,0],[0,0,1]];
- _object197 setPosASL [5969.88,7413.95,6.67999];
- _object198 = createVehicle ["land_3AS_CIS_Wall_Bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object198 setVectorDirAndUp [[-0.278289,0.960497,0],[0,0,1]];
- _object198 setPosASL [5986.67,7404.55,6.69901];
- _object199 = createVehicle ["land_3AS_CIS_Wall_Bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object199 setVectorDirAndUp [[0.278293,-0.960496,0],[0,0,1]];
- _object199 setPosASL [5979.27,7430.75,6.7061];
- _object200 = createVehicle ["3as_planetaryshield_501w", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object200 setVectorDirAndUp [[0.262074,-0.965048,-3.33143e-008],[0.965048,0.262074,-1.14556e-008]];
- _object200 setPosASL [5983.11,7418.02,-0.262512];
- _object201 = createVehicle ["land_3AS_CIS_Ramp_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object201 setVectorDirAndUp [[-0.960496,-0.278293,0],[0,0,1]];
- _object201 setPosASL [5985.95,7426.25,6.56106];
- _object202 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object202 setVectorDirAndUp [[-0.278289,0.960497,0],[0,0,1]];
- _object202 setPosASL [5998.41,7409.02,6.69901];
- _object203 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object203 setVectorDirAndUp [[0.960496,0.278293,0],[0,0,1]];
- _object203 setPosASL [5974.35,7402.22,6.69901];
- _object204 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object204 setVectorDirAndUp [[0.278293,-0.960496,0],[0,0,1]];
- _object204 setPosASL [5967.55,7426.28,6.73084];
- _object205 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object205 setVectorDirAndUp [[-0.960497,-0.278291,0],[0,0,1]];
- _object205 setPosASL [5991.57,7433.15,6.6406];
- _object206 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object206 setVectorDirAndUp [[0.960468,0.278351,0.0046084],[-0.0121093,0.0252343,0.999608]];
- _object206 setPosASL [5985.46,7432.72,6.39999];
- _object207 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object207 setVectorDirAndUp [[-0.960496,-0.278293,0],[0,0,1]];
- _object207 setPosASL [5980.47,7402.57,6.69901];
- _object208 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object208 setVectorDirAndUp [[0.958928,0.281009,0.0386107],[-0.0645731,0.0837222,0.994395]];
- _object208 setPosASL [5972.81,7429.03,6.26397];
- _object209 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object209 setVectorDirAndUp [[-0.960496,-0.278293,0],[0,0,1]];
- _object209 setPosASL [5993.14,7406.25,6.69901];
- _object210 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object210 setVectorDirAndUp [[-0.278929,0.96023,-0.0125312],[-0.0946542,-0.0145051,0.995405]];
- _object210 setPosASL [5967.92,7420.16,6.47706];
- _object211 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object211 setVectorDirAndUp [[-0.278289,0.960497,0],[0,0,1]];
- _object211 setPosASL [5971.57,7407.48,6.69901];
- _object212 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object212 setVectorDirAndUp [[0.826046,0.563603,0],[0,0,1]];
- _object212 setPosASL [5976.08,8735.01,129.024];
- _object213 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object213 setVectorDirAndUp [[0.826046,0.563603,0],[0,0,1]];
- _object213 setPosASL [5977.16,8743.42,129.024];
- _object214 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object214 setVectorDirAndUp [[0.563608,-0.826043,0],[0,0,1]];
- _object214 setPosASL [5979.2,8740.44,129.024];
- _object215 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object215 setVectorDirAndUp [[-0.826046,-0.563603,0],[0,0,1]];
- _object215 setPosASL [5969.83,8734.04,129.024];
- _object216 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object216 setVectorDirAndUp [[-0.563603,0.826046,0],[0,0,1]];
- _object216 setPosASL [5967.79,8737.03,129.024];
- _object217 = createVehicle ["3as_small_crate_stack_1_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object217 setVectorDirAndUp [[-0.986352,0.164622,0.00296303],[0,-0.0179961,0.999838]];
- _object217 setPosASL [6025.73,8559.28,73.6168];
- _object218 = createVehicle ["land_3AS_CIS_Wall_Bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object218 setVectorDirAndUp [[0.164649,0.986352,0],[0,0,1]];
- _object218 setPosASL [6035.71,8551.32,73.7571];
- _object219 = createVehicle ["land_3AS_CIS_Ramp_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object219 setVectorDirAndUp [[0.986352,-0.164648,0],[0,0,1]];
- _object219 setPosASL [6031.64,8558.27,73.6121];
- _object220 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object220 setVectorDirAndUp [[0.986352,-0.16465,0],[0,0,1]];
- _object220 setPosASL [6023.58,8554.49,73.6916];
- _object221 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object221 setVectorDirAndUp [[-0.986352,0.164584,0.0046084],[0,-0.0279894,0.999608]];
- _object221 setPosASL [6029.27,8552.22,73.451];
- _object222 = createVehicle ["land_3AS_CIS_Wall_Door_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object222 setVectorDirAndUp [[0.986352,-0.16465,0],[0,0,1]];
- _object222 setPosASL [6020.56,8567.21,73.6948];
- _object223 = createVehicle ["Land_Bunker_F", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object223 setVectorDirAndUp [[-0.164652,-0.986352,0],[0,0,1]];
- _object223 setPosASL [6038.65,8565.53,73.7417];
- _object224 = createVehicle ["3as_small_crate_stack_2_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object224 setVectorDirAndUp [[0.986321,-0.164648,-0.00788435],[0.00799344,0,0.999968]];
- _object224 setPosASL [6028.62,8572.34,73.7612];
- _object225 = createVehicle ["3as_planetaryshield_501w", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object225 setVectorDirAndUp [[0.18124,0.983439,7.23912e-010],[-0.983439,0.18124,-7.92226e-009]];
- _object225 setPosASL [6037.75,8564.46,66.7885];
- _object226 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object226 setVectorDirAndUp [[-0.164652,-0.986352,0],[0,0,1]];
- _object226 setPosASL [6027.85,8579.2,73.75];
- _object227 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object227 setVectorDirAndUp [[0.986352,-0.164648,0],[0,0,1]];
- _object227 setPosASL [6033.81,8579.42,73.75];
- _object228 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object228 setVectorDirAndUp [[0.164649,0.986352,0],[0,0,1]];
- _object228 setPosASL [6048.21,8550.28,73.7818];
- _object229 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object229 setVectorDirAndUp [[-0.163959,-0.986388,-0.012531],[0.0916127,-0.0278736,0.995405]];
- _object229 setPosASL [6050.52,8555.97,73.528];
- _object230 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object230 setVectorDirAndUp [[-0.986114,0.161521,0.0386107],[0.0219955,-0.103418,0.994395]];
- _object230 setPosASL [6042.28,8550.08,73.315];
- _object231 = createVehicle ["land_3AS_CIS_Wall_Bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object231 setVectorDirAndUp [[-0.164652,-0.986352,0],[0,0,1]];
- _object231 setPosASL [6040.38,8578.15,73.75];
- _object232 = createVehicle ["land_3AS_CIS_Wall_Bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object232 setVectorDirAndUp [[-0.986352,0.164648,0],[0,0,1]];
- _object232 setPosASL [6051.44,8562.41,73.731];
- _object233 = createVehicle ["land_3AS_CIS_Wall_Corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object233 setVectorDirAndUp [[-0.986352,0.164648,0],[0,0,1]];
- _object233 setPosASL [6052.49,8574.92,73.75];
- _object234 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object234 setVectorDirAndUp [[0.986352,-0.164648,0],[0,0,1]];
- _object234 setPosASL [6046.82,8577.25,73.75];
- _object235 = createVehicle ["3AS_Metal_Trench_Short_Single", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object235 setVectorDirAndUp [[-0.164652,-0.986352,0],[0,0,1]];
- _object235 setPosASL [6052.72,8568.97,73.75];
- _object236 = createVehicle ["land_3AS_Bunker_Metal_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object236 setVectorDirAndUp [[0.962466,-0.271401,0],[0,0,1]];
- _object236 setPosASL [6218,8673.57,120.95];
- _object237 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object237 setVectorDirAndUp [[-0.962466,0.271402,0],[0,0,1]];
- _object237 setPosASL [6213.25,8677.74,120.95];
- _object238 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object238 setVectorDirAndUp [[0.962466,-0.271401,0],[0,0,1]];
- _object238 setPosASL [6225.15,8678.14,120.95];
- _object239 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object239 setVectorDirAndUp [[-0.271397,-0.962468,0],[0,0,1]];
- _object239 setPosASL [6224.17,8674.66,120.95];
- _object240 = createVehicle ["3AS_Metal_Trench_Corner_Snow", [0, 0, 0], [], 0, "CAN_COLLIDE"];
- _object240 setVectorDirAndUp [[0.271401,0.962466,0],[0,0,1]];
- _object240 setPosASL [6214.22,8681.22,120.95];
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