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AOM-GU-PRO

Sun

Oct 19th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. game:GetService("StarterGui"):SetCore("SendNotification", {
  145. Title = "BY:aomFetty";
  146. Text = "Successfully Loaded Sun";
  147. })
  148. wait(0.2)
  149. Player = game:GetService("Players").LocalPlayer
  150. PlayerGui = Player.PlayerGui
  151. Cam = workspace.CurrentCamera
  152. Backpack = Player.Backpack
  153. Character = Player.Character
  154. Humanoid = Character.Humanoid
  155. Mouse = Player:GetMouse()
  156. RootPart = Character["HumanoidRootPart"]
  157. Torso = Character["Torso"]
  158. Head = Character["Head"]
  159. RightArm = Character["Right Arm"]
  160. LeftArm = Character["Left Arm"]
  161. RightLeg = Character["Right Leg"]
  162. LeftLeg = Character["Left Leg"]
  163. RootJoint = RootPart["RootJoint"]
  164. Neck = Torso["Neck"]
  165. RightShoulder = Torso["Right Shoulder"]
  166. LeftShoulder = Torso["Left Shoulder"]
  167. RightHip = Torso["Right Hip"]
  168. LeftHip = Torso["Left Hip"]
  169. local sick = Instance.new("Sound",Character)
  170. sick.SoundId = "rbxassetid://434297181"
  171. sick.Looped = true
  172. sick.Pitch = 1
  173. sick.Volume = 1
  174. sick:Play()
  175.  
  176. local FF = Instance.new("ForceField",Character)
  177. FF.Visible = false
  178.  
  179. IT = Instance.new
  180. CF = CFrame.new
  181. VT = Vector3.new
  182. RAD = math.rad
  183. C3 = Color3.new
  184. UD2 = UDim2.new
  185. BRICKC = BrickColor.new
  186. ANGLES = CFrame.Angles
  187. EULER = CFrame.fromEulerAnglesXYZ
  188. COS = math.cos
  189. ACOS = math.acos
  190. SIN = math.sin
  191. ASIN = math.asin
  192. ABS = math.abs
  193. MRANDOM = math.random
  194. FLOOR = math.floor
  195.  
  196. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  197. local NEWMESH = IT(MESH)
  198. if MESH == "SpecialMesh" then
  199. NEWMESH.MeshType = MESHTYPE
  200. if MESHID ~= "nil" and MESHID ~= "" then
  201. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  202. end
  203. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  204. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  205. end
  206. end
  207. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  208. NEWMESH.Scale = SCALE
  209. NEWMESH.Parent = PARENT
  210. return NEWMESH
  211. end
  212.  
  213. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  214. local NEWPART = IT("Part")
  215. NEWPART.formFactor = FORMFACTOR
  216. NEWPART.Reflectance = REFLECTANCE
  217. NEWPART.Transparency = TRANSPARENCY
  218. NEWPART.CanCollide = false
  219. NEWPART.Locked = true
  220. NEWPART.Anchored = true
  221. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  222. NEWPART.Name = NAME
  223. NEWPART.Size = SIZE
  224. NEWPART.Position = Torso.Position
  225. NEWPART.Material = MATERIAL
  226. NEWPART:BreakJoints()
  227. NEWPART.Parent = PARENT
  228. return NEWPART
  229. end
  230.  
  231.  
  232. --//=================================\\
  233. --|| CUSTOMIZATION
  234. --\\=================================//
  235.  
  236. Class_Name = "Template"
  237. Weapon_Name = "Add-ons"
  238.  
  239. Custom_Colors = {
  240. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  241. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  242.  
  243. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  244. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  245. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  246. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  247. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  248.  
  249. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  250. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  251. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  252. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  253. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  254. }
  255.  
  256.  
  257. Player_Size = 1 --Size of the player.
  258. Animation_Speed = 3
  259. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  260.  
  261. local Speed = 16
  262. local Effects2 = {}
  263.  
  264. --//=================================\\
  265. --|| END OF CUSTOMIZATION
  266. --\\=================================//
  267.  
  268. local function weldBetween(a, b)
  269. local weldd = Instance.new("ManualWeld")
  270. weldd.Part0 = a
  271. weldd.Part1 = b
  272. weldd.C0 = CFrame.new()
  273. weldd.C1 = b.CFrame:inverse() * a.CFrame
  274. weldd.Parent = a
  275. return weldd
  276. end
  277.  
  278. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  279. local acs = Instance.new("Part")
  280. acs.CanCollide = false
  281. acs.Anchored = false
  282. acs.Size = Vector3.new(0,0,0)
  283. acs.CFrame = attachmentpart.CFrame
  284. acs.Parent = Character
  285. acs.BrickColor = color
  286. local meshs = Instance.new("SpecialMesh")
  287. meshs.MeshId = mesh
  288. meshs.TextureId = texture
  289. meshs.Parent = acs
  290. meshs.Scale = scale
  291. meshs.Offset = offset
  292. weldBetween(attachmentpart,acs)
  293. end
  294.  
  295. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  296. if TYPE == "Gem" then
  297. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  298. acs.Anchored = false
  299. acs.CanCollide = false
  300. acs.CFrame = PART.CFrame
  301. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  302. weldBetween(PART,acs)
  303. elseif TYPE == "Skull" then
  304. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  305. acs.Anchored = false
  306. acs.CanCollide = false
  307. acs.CFrame = PART.CFrame
  308. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  309. weldBetween(PART,acs)
  310. elseif TYPE == "Eye" then
  311. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  312. acs.Anchored = false
  313. acs.CanCollide = false
  314. acs.CFrame = PART.CFrame
  315. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  316. weldBetween(PART,acs)
  317. end
  318. end
  319.  
  320. local FIREHAND = IT("Attachment",RightArm)
  321. FIREHAND.Position = VT(0,-1.2,0)
  322.  
  323. --//=================================\\
  324. --|| USEFUL VALUES
  325. --\\=================================//
  326.  
  327. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  328. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  329. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  330. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  331. local CO1 = 0
  332. local CO2 = 0
  333. local CO3 = 0
  334. local CO4 = 0
  335. local CHANGEDEFENSE = 0
  336. local CHANGEDAMAGE = 0
  337. local CHANGEMOVEMENT = 0
  338. local ANIM = "Idle"
  339. local ATTACK = false
  340. local EQUIPPED = false
  341. local HOLD = false
  342. local COMBO = 1
  343. local LASTPOINT = nil
  344. local BLCF = nil
  345. local SCFR = nil
  346. local STAGGERHITANIM = false
  347. local STAGGERANIM = false
  348. local STUNANIM = false
  349. local CRITCHANCENUMBER = 0
  350. local IDLENUMBER = 0
  351. local DONUMBER = 0
  352. local HANDIDLE = false
  353. local SINE = 0
  354. local CHANGE = 2 / Animation_Speed
  355. local WALKINGANIM = false
  356. local WALK = 0
  357. local DISABLEJUMPING = false
  358. local HASBEENBLOCKED = false
  359. local STUNDELAYNUMBER = 0
  360. local MANADELAYNUMBER = 0
  361. local SECONDARYMANADELAYNUMBER = 0
  362. local ROBLOXIDLEANIMATION = IT("Animation")
  363. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  364. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  365. --ROBLOXIDLEANIMATION.Parent = Humanoid
  366. local WEAPONGUI = IT("ScreenGui", nil)
  367. WEAPONGUI.Name = "Weapon GUI"
  368. local WEAPONTOOL = IT("HopperBin", nil)
  369. WEAPONTOOL.Name = Weapon_Name
  370. local Weapon = IT("Model")
  371. Weapon.Name = Weapon_Name
  372. local Effects = IT("Folder", Weapon)
  373. Effects.Name = "Effects"
  374. local ANIMATOR = Humanoid.Animator
  375. local ANIMATE = Character.Animate
  376. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  377. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  378. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  379. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  380. local UNANCHOR = true
  381. local CIRCLESOUND = "462809305"
  382. local FIREBALL = "463598785"
  383. local EXPLOSION = "416328540"
  384. local RING1 = "462798941"
  385. local RING2 = "462798912"
  386.  
  387. --//=================================\\
  388. --\\=================================//
  389. Me = game.Players.LocalPlayer
  390. char = Me.Character
  391. larm = char["Left Arm"]
  392. rarm = char["Right Arm"]
  393. lleg = char["Left Leg"]
  394. rleg = char["Right Leg"]
  395. torso = char.Torso
  396.  
  397. lleg.Transparency = 1
  398. rleg.Transparency = 1
  399. larm.Transparency = 1
  400. rarm.Transparency = 1
  401. torso.Transparency = 1
  402. ------------------------------------------------------------------ Player -------------------------------------------------------------------
  403.  
  404. ----------------------------------------------------------------- Left Arm -----------------------------------------------------------------
  405. larm1 = Instance.new("Part", char)
  406. larm1.Name = "Middle"
  407. larm1.BrickColor = BrickColor.new("New Yeller")
  408. larm1.Size = Vector3.new(1, 2, 1)
  409. larm1.CanCollide = false
  410. larm1.BottomSurface = "Smooth"
  411. larm1.TopSurface = "Smooth"
  412. larm1.Material = "Neon"
  413. Weld = Instance.new("Weld",larm)
  414. Weld.Part0 = larm
  415. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  416. Weld.Part1 = larm1
  417. Weld.C1 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  418.  
  419. larm2 = Instance.new("Part", char)
  420. larm2.BrickColor = BrickColor.new("Pearl")
  421. larm2.Size = Vector3.new(1, 0.4, 1)
  422. larm2.CanCollide = false
  423. larm2.BottomSurface = "Smooth"
  424. larm2.TopSurface = "Smooth"
  425. Weld = Instance.new("Weld",larm)
  426. Weld.Part0 = larm
  427. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  428. Weld.Part1 = larm2
  429. Weld.C1 = CFrame.new(-0.452633858, -0.349740982, -1.50225353, -0.00506608887, 0.999986708, -0.00096991309, -0.0106740929, 0.000915773562, 0.999942601, 0.999930143, 0.0050761546, 0.0106693096)
  430.  
  431. larm3 = Instance.new("Part", char)
  432. larm3.BrickColor = BrickColor.new("Pearl")
  433. larm3.Size = Vector3.new(1, 0.4, 1)
  434. larm3.CanCollide = false
  435. larm3.BottomSurface = "Smooth"
  436. larm3.TopSurface = "Smooth"
  437. Weld = Instance.new("Weld",larm)
  438. Weld.Part0 = larm
  439. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  440. Weld.Part1 = larm3
  441. Weld.C1 = CFrame.new(-0.452513218, -1.90224648, -0.0102577209, -0.00506604509, 0.999986708, -0.000969912624, 0.999930143, 0.00507611083, 0.0106693096, 0.0106740929, -0.000915773562, -0.999942601)
  442.  
  443. larm4 = Instance.new("Part", char)
  444. larm4.BrickColor = BrickColor.new("Pearl")
  445. larm4.Size = Vector3.new(1, 0.4, 1)
  446. larm4.CanCollide = false
  447. larm4.BottomSurface = "Smooth"
  448. larm4.TopSurface = "Smooth"
  449. Weld = Instance.new("Weld",larm)
  450. Weld.Part0 = larm
  451. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  452. Weld.Part1 = larm4
  453. Weld.C1 = CFrame.new(-0.452511787, -0.41024971, 1.50225258, -0.00506623974, 0.999986708, -0.000969914719, 0.0106740929, -0.000915773562, -0.999942601, -0.999930143, -0.00507630548, -0.0106693096)
  454.  
  455. larm5 = Instance.new("Part", char)
  456. larm5.BrickColor = BrickColor.new("Pearl")
  457. larm5.Size = Vector3.new(1, 0.4, 1)
  458. larm5.CanCollide = false
  459. larm5.BottomSurface = "Smooth"
  460. larm5.TopSurface = "Smooth"
  461. Weld = Instance.new("Weld",larm)
  462. Weld.Part0 = larm
  463. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  464. Weld.Part1 = larm5
  465. Weld.C1 = CFrame.new(-1.50225163, -0.762512684, 0.0102577209, 0.999930143, 0.0050761546, 0.0106693534, -0.00506608794, 0.999986708, -0.000970000518, -0.0106741367, 0.000915860757, 0.999942601)
  466.  
  467. larm6 = Instance.new("Part", char)
  468. larm6.BrickColor = BrickColor.new("Pearl")
  469. larm6.Size = Vector3.new(1, 0.4, 1)
  470. larm6.CanCollide = false
  471. larm6.BottomSurface = "Smooth"
  472. larm6.TopSurface = "Smooth"
  473. Mesh = Instance.new("SpecialMesh", larm6)
  474. Mesh.MeshType = "Brick"
  475. Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  476. Weld = Instance.new("Weld",larm)
  477. Weld.Part0 = larm
  478. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  479. Weld.Part1 = larm6
  480. Weld.C1 = CFrame.new(0.0102558136, 0.847481251, 1.50225353, -0.0106740929, 0.00091586099, 0.999942601, -0.00506608794, 0.999986708, -0.000970000518, -0.999930143, -0.0050761546, -0.0106693096)
  481.  
  482. larm7 = Instance.new("Part", char)
  483. larm7.BrickColor = BrickColor.new("New Yeller")
  484. larm7.Size = Vector3.new(0.5, 0.3, 2)
  485. larm7.CanCollide = false
  486. larm7.BottomSurface = "Smooth"
  487. larm7.TopSurface = "Smooth"
  488. larm7.Material = "Neon"
  489. Weld = Instance.new("Weld",larm)
  490. Weld.Part0 = larm
  491. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  492. Weld.Part1 = larm7
  493. Weld.C1 = CFrame.new(-0.339956284, 1.83238316, 1.50933075, 0.11770986, 0.484406531, 0.866887927, -0.967169523, 0.253912479, -0.0105566857, -0.225227386, -0.837184966, 0.498391271)
  494.  
  495. larm8 = Instance.new("Part", char)
  496. larm8.BrickColor = BrickColor.new("Pearl")
  497. larm8.Size = Vector3.new(1, 0.4, 1)
  498. larm8.CanCollide = false
  499. larm8.BottomSurface = "Smooth"
  500. larm8.TopSurface = "Smooth"
  501. Weld = Instance.new("Weld",larm)
  502. Weld.Part0 = larm
  503. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  504. Weld.Part1 = larm8
  505. Weld.C1 = CFrame.new(0.247514963, -0.0102424622, 1.58225441, -0.00506623974, 0.999986708, -0.000969914719, 0.0106740929, -0.000915773562, -0.999942601, -0.999930143, -0.00507630548, -0.0106693096)
  506. ----------------------------------------------------------------- Right Arm -----------------------------------------------------------------
  507. rarm1 = Instance.new("Part", char)
  508. rarm1.Name = "Middle"
  509. rarm1.BrickColor = BrickColor.new("New Yeller")
  510. rarm1.Size = Vector3.new(1, 2, 1)
  511. rarm1.CanCollide = false
  512. rarm1.BottomSurface = "Smooth"
  513. rarm1.TopSurface = "Smooth"
  514. rarm1.Material = "Neon"
  515. Weld = Instance.new("Weld",rarm)
  516. Weld.Part0 = rarm
  517. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  518. Weld.Part1 = rarm1
  519. Weld.C1 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  520.  
  521. rarm2 = Instance.new("Part", char)
  522. rarm2.BrickColor = BrickColor.new("Pearl")
  523. rarm2.Size = Vector3.new(1, 0.4, 1)
  524. rarm2.CanCollide = false
  525. rarm2.BottomSurface = "Smooth"
  526. rarm2.TopSurface = "Smooth"
  527. Weld = Instance.new("Weld",rarm)
  528. Weld.Part0 = rarm
  529. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  530. Weld.Part1 = rarm2
  531. Weld.C1 = CFrame.new(-0.458259583, -0.356315613, 1.50168037, 0.00366159994, 0.999978125, -0.00550877256, 0.00621323148, 0.00548594771, 0.999965668, 0.999974012, -0.00369570963, -0.00619300362)
  532.  
  533. rarm3 = Instance.new("Part", char)
  534. rarm3.BrickColor = BrickColor.new("Pearl")
  535. rarm3.Size = Vector3.new(1, 0.4, 1)
  536. rarm3.CanCollide = false
  537. rarm3.BottomSurface = "Smooth"
  538. rarm3.TopSurface = "Smooth"
  539. Weld = Instance.new("Weld",rarm)
  540. Weld.Part0 = rarm
  541. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  542. Weld.Part1 = rarm3
  543. Weld.C1 = CFrame.new(-1.50168133, -0.768137932, -0.00367927551, -0.999974012, 0.00369570986, 0.00619304739, 0.00366159948, 0.999978125, -0.00550886011, -0.00621327572, -0.00548603525, -0.999965668)
  544.  
  545. rarm4 = Instance.new("Part", char)
  546. rarm4.BrickColor = BrickColor.new("Pearl")
  547. rarm4.Size = Vector3.new(1, 0.4, 1)
  548. rarm4.CanCollide = false
  549. rarm4.BottomSurface = "Smooth"
  550. rarm4.TopSurface = "Smooth"
  551. Weld = Instance.new("Weld",rarm)
  552. Weld.Part0 = rarm
  553. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  554. Weld.Part1 = rarm4
  555. Weld.C1 = CFrame.new(-0.00368309021, 1.8716774, 0.458146095, -0.00621323194, -0.00548603525, -0.999965668, 0.999974012, -0.0036957534, -0.00619300315, -0.00366164325, -0.999978125, 0.00550886057)
  556.  
  557. rarm5 = Instance.new("Part", char)
  558. rarm5.BrickColor = BrickColor.new("Pearl")
  559. rarm5.Size = Vector3.new(1, 0.4, 1)
  560. rarm5.CanCollide = false
  561. rarm5.BottomSurface = "Smooth"
  562. rarm5.TopSurface = "Smooth"
  563. Mesh = Instance.new("SpecialMesh", rarm5)
  564. Mesh.MeshType = "Brick"
  565. Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  566. Weld = Instance.new("Weld",rarm)
  567. Weld.Part0 = rarm
  568. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  569. Weld.Part1 = rarm5
  570. Weld.C1 = CFrame.new(0.00368118286, 0.841855764, -1.50168228, 0.00621323194, 0.00548603525, 0.999965668, 0.00366159948, 0.999978125, -0.00550886011, -0.999974012, 0.00369570963, 0.00619300362)
  571.  
  572. rarm6 = Instance.new("Part", char)
  573. rarm6.BrickColor = BrickColor.new("Pearl")
  574. rarm6.Size = Vector3.new(1, 0.4, 1)
  575. rarm6.CanCollide = false
  576. rarm6.BottomSurface = "Smooth"
  577. rarm6.TopSurface = "Smooth"
  578. Weld = Instance.new("Weld",rarm)
  579. Weld.Part0 = rarm
  580. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  581. Weld.Part1 = rarm6
  582. Weld.C1 = CFrame.new(-1.50168133, -0.403675079, 0.458138466, -0.999974012, 0.00369575364, 0.00619304692, -0.00621327572, -0.00548603525, -0.999965668, -0.00366164325, -0.999978125, 0.00550886057)
  583.  
  584. rarm7 = Instance.new("Part", char)
  585. rarm7.BrickColor = BrickColor.new("New Yeller")
  586. rarm7.Size = Vector3.new(0.5, 0.3, 2)
  587. rarm7.CanCollide = false
  588. rarm7.BottomSurface = "Smooth"
  589. rarm7.TopSurface = "Smooth"
  590. rarm7.Material = "Neon"
  591. Weld = Instance.new("Weld",rarm)
  592. Weld.Part0 = rarm
  593. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  594. Weld.Part1 = rarm7
  595. Weld.C1 = CFrame.new(0.344418526, -1.80139351, -1.50391006, 0.122256897, -0.48818168, -0.864136577, -0.966848493, -0.25524351, 0.00740774209, -0.224181563, 0.834583461, -0.503202915)
  596.  
  597. rarm8 = Instance.new("Part", char)
  598. rarm8.BrickColor = BrickColor.new("Pearl")
  599. rarm8.Size = Vector3.new(1, 0.4, 1)
  600. rarm8.CanCollide = false
  601. rarm8.BottomSurface = "Smooth"
  602. rarm8.TopSurface = "Smooth"
  603. Weld = Instance.new("Weld",rarm)
  604. Weld.Part0 = rarm
  605. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  606. Weld.Part1 = rarm8
  607. Weld.C1 = CFrame.new(0.241888285, -0.00366973877, -1.56167889, 0.00366144883, 0.999978125, -0.00550877163, -0.00621323148, -0.00548594771, -0.999965668, -0.999974012, 0.00369555852, 0.00619300455)
  608. ----------------------------------------------------------------- Left Leg -----------------------------------------------------------------
  609. lleg1 = Instance.new("Part", char)
  610. lleg1.Name = "Middle"
  611. lleg1.BrickColor = BrickColor.new("New Yeller")
  612. lleg1.Size = Vector3.new(1, 2, 1)
  613. lleg1.CanCollide = false
  614. lleg1.BottomSurface = "Smooth"
  615. lleg1.TopSurface = "Smooth"
  616. lleg1.Material = "Neon"
  617. Weld = Instance.new("Weld",lleg)
  618. Weld.Part0 = lleg
  619. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  620. Weld.Part1 = lleg1
  621. Weld.C1 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  622.  
  623. lleg2 = Instance.new("Part", char)
  624. lleg2.BrickColor = BrickColor.new("Pearl")
  625. lleg2.Size = Vector3.new(1, 0.4, 1)
  626. lleg2.CanCollide = false
  627. lleg2.BottomSurface = "Smooth"
  628. lleg2.TopSurface = "Smooth"
  629. Weld = Instance.new("Weld",lleg)
  630. Weld.Part0 = lleg
  631. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  632. Weld.Part1 = lleg2
  633. Weld.C1 = CFrame.new(0.898587704, 4.77446556, 2.3581152, -7.17753299e-023, 1, 4.37113883e-008, 1.64202821e-015, -4.37113883e-008, 1, 1, -1.4355066e-022, 0)
  634.  
  635. lleg3 = Instance.new("Part", char)
  636. lleg3.BrickColor = BrickColor.new("Pearl")
  637. lleg3.Size = Vector3.new(0.5, 0.3, 2)
  638. lleg3.CanCollide = false
  639. lleg3.BottomSurface = "Smooth"
  640. lleg3.TopSurface = "Smooth"
  641. Weld = Instance.new("Weld",lleg)
  642. Weld.Part0 = lleg
  643. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  644. Weld.Part1 = lleg3
  645. Weld.C1 = CFrame.new(4.69929504, -1.49470997, 3.25491428, 0.183012843, 0.683012605, 0.707106829, -0.965925813, 0.258819133, 1.06770166e-007, -0.183012709, -0.683012724, 0.707106769)
  646.  
  647. lleg4 = Instance.new("Part", char)
  648. lleg4.BrickColor = BrickColor.new("Pearl")
  649. lleg4.Size = Vector3.new(1, 0.4, 1)
  650. lleg4.CanCollide = false
  651. lleg4.BottomSurface = "Smooth"
  652. lleg4.TopSurface = "Smooth"
  653. Weld = Instance.new("Weld",lleg)
  654. Weld.Part0 = lleg
  655. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  656. Weld.Part1 = lleg4
  657. Weld.C1 = CFrame.new(0.899408102, 1.9581213, -5.17447472, 4.37113883e-008, 1, 8.74227766e-008, 1, -4.37113883e-008, -2.68657252e-016, -1.37337096e-015, 8.74227766e-008, -1)
  658.  
  659. lleg5 = Instance.new("Part", char)
  660. lleg5.BrickColor = BrickColor.new("Pearl")
  661. lleg5.Size = Vector3.new(1, 0.4, 1)
  662. lleg5.CanCollide = false
  663. lleg5.BottomSurface = "Smooth"
  664. lleg5.TopSurface = "Smooth"
  665. Weld = Instance.new("Weld",lleg)
  666. Weld.Part0 = lleg
  667. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  668. Weld.Part1 = lleg5
  669. Weld.C1 = CFrame.new(0.899407625, -5.57446861, -2.3581152, -1.50995788e-007, 1, 8.74227766e-008, -1.20315126e-014, 8.74227766e-008, -1, -1, -1.50995788e-007, -8.24226416e-015)
  670.  
  671. lleg6 = Instance.new("Part", char)
  672. lleg6.BrickColor = BrickColor.new("Pearl")
  673. lleg6.Size = Vector3.new(1, 0.4, 1)
  674. lleg6.CanCollide = false
  675. lleg6.BottomSurface = "Smooth"
  676. lleg6.TopSurface = "Smooth"
  677. Weld = Instance.new("Weld",lleg)
  678. Weld.Part0 = lleg
  679. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  680. Weld.Part1 = lleg6
  681. Weld.C1 = CFrame.new(1.49948871, -2.31810665, 5.08444977, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  682.  
  683. lleg7 = Instance.new("Part", char)
  684. lleg7.BrickColor = BrickColor.new("Pearl")
  685. lleg7.Size = Vector3.new(1, 0.4, 1)
  686. lleg7.CanCollide = false
  687. lleg7.BottomSurface = "Smooth"
  688. lleg7.TopSurface = "Smooth"
  689. Weld = Instance.new("Weld",lleg)
  690. Weld.Part0 = lleg
  691. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  692. Weld.Part1 = lleg7
  693. Weld.C1 = CFrame.new(1.4994036, -2.33812618, 5.26447296, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  694. ----------------------------------------------------------------- Right Leg -----------------------------------------------------------------
  695. rleg1 = Instance.new("Part", char)
  696. rleg1.Name = "Middle"
  697. rleg1.BrickColor = BrickColor.new("New Yeller")
  698. rleg1.Size = Vector3.new(1, 2, 1)
  699. rleg1.CanCollide = false
  700. rleg1.BottomSurface = "Smooth"
  701. rleg1.TopSurface = "Smooth"
  702. rleg1.Material = "Neon"
  703. Weld = Instance.new("Weld",rleg)
  704. Weld.Part0 = rleg
  705. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  706. Weld.Part1 = rleg1
  707. Weld.C1 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  708.  
  709. rleg2 = Instance.new("Part", char)
  710. rleg2.BrickColor = BrickColor.new("Pearl")
  711. rleg2.Size = Vector3.new(1, 0.4, 1)
  712. rleg2.CanCollide = false
  713. rleg2.BottomSurface = "Smooth"
  714. rleg2.TopSurface = "Smooth"
  715. Weld = Instance.new("Weld",rleg)
  716. Weld.Part0 = rleg
  717. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  718. Weld.Part1 = rleg2
  719. Weld.C1 = CFrame.new(0.905565023, 3.75810814, -5.17447472, 4.37113883e-008, 1, 8.74227766e-008, 1, -4.37113883e-008, -2.68657252e-016, -1.37337096e-015, 8.74227766e-008, -1)
  720.  
  721. rleg3 = Instance.new("Part", char)
  722. rleg3.BrickColor = BrickColor.new("Pearl")
  723. rleg3.Size = Vector3.new(1, 0.4, 1)
  724. rleg3.CanCollide = false
  725. rleg3.BottomSurface = "Smooth"
  726. rleg3.TopSurface = "Smooth"
  727. Weld = Instance.new("Weld",rleg)
  728. Weld.Part0 = rleg
  729. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  730. Weld.Part1 = rleg3
  731. Weld.C1 = CFrame.new(1.4545058, -3.34725952, 5.0867691, -0.0153048551, 0.999882877, -5.25215728e-006, -0.999882638, -0.0153048476, 0.000690514687, 0.000690353394, 1.58197654e-005, 0.999999762)
  732.  
  733. rleg4 = Instance.new("Part", char)
  734. rleg4.BrickColor = BrickColor.new("Pearl")
  735. rleg4.Size = Vector3.new(1, 0.4, 1)
  736. rleg4.CanCollide = false
  737. rleg4.BottomSurface = "Smooth"
  738. rleg4.TopSurface = "Smooth"
  739. Weld = Instance.new("Weld",rleg)
  740. Weld.Part0 = rleg
  741. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  742. Weld.Part1 = rleg4
  743. Weld.C1 = CFrame.new(1.5055685, -3.33812618, 5.26447296, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  744.  
  745. rleg5 = Instance.new("Part", char)
  746. rleg5.BrickColor = BrickColor.new("Pearl")
  747. rleg5.Size = Vector3.new(1, 0.4, 1)
  748. rleg5.CanCollide = false
  749. rleg5.BottomSurface = "Smooth"
  750. rleg5.TopSurface = "Smooth"
  751. Weld = Instance.new("Weld",rleg)
  752. Weld.Part0 = rleg
  753. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  754. Weld.Part1 = rleg5
  755. Weld.C1 = CFrame.new(0.905564308, -5.57446861, -3.3581152, -1.50995788e-007, 1, 8.74227766e-008, -1.20315126e-014, 8.74227766e-008, -1, -1, -1.50995788e-007, -8.24226416e-015)
  756.  
  757. rleg6 = Instance.new("Part", char)
  758. rleg6.BrickColor = BrickColor.new("Pearl")
  759. rleg6.Size = Vector3.new(1, 0.4, 1)
  760. rleg6.CanCollide = false
  761. rleg6.BottomSurface = "Smooth"
  762. rleg6.TopSurface = "Smooth"
  763. Weld = Instance.new("Weld",rleg)
  764. Weld.Part0 = rleg
  765. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  766. Weld.Part1 = rleg6
  767. Weld.C1 = CFrame.new(0.904744625, 4.77446556, 3.3581152, -7.17753299e-023, 1, 4.37113883e-008, 1.64202821e-015, -4.37113883e-008, 1, 1, -1.4355066e-022, 0)
  768.  
  769. rleg7 = Instance.new("Part", char)
  770. rleg7.BrickColor = BrickColor.new("Pearl")
  771. rleg7.Size = Vector3.new(0.5, 0.3, 2)
  772. rleg7.CanCollide = false
  773. rleg7.BottomSurface = "Smooth"
  774. rleg7.TopSurface = "Smooth"
  775. Weld = Instance.new("Weld",rleg)
  776. Weld.Part0 = rleg
  777. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  778. Weld.Part1 = rleg7
  779. Weld.C1 = CFrame.new(-3.66284275, -3.99935341, -4.29136944, 0.183012664, -0.683012724, -0.707106829, -0.965925872, -0.258818954, -3.53088581e-008, -0.183012635, 0.683012784, -0.707106769)
  780. ----------------------------------------------------------------- Torso -----------------------------------------------------------------
  781. Chest1 = Instance.new("Part", char)
  782. Chest1.Name = "Ball"
  783. Chest1.BrickColor = BrickColor.new("New Yeller")
  784. Chest1.Size = Vector3.new(1, 0.4, 1)
  785. Chest1.CanCollide = false
  786. Chest1.BottomSurface = "Smooth"
  787. Chest1.TopSurface = "Smooth"
  788. Chest1.Material = "Neon"
  789. Mesh = Instance.new("CylinderMesh", Chest1)
  790. Mesh.Scale = Vector3.new(0.9, 0.4, 0.9)
  791. Weld = Instance.new("Weld",torso)
  792. Weld.Part0 = torso
  793. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  794. Weld.Part1 = Chest1
  795. Weld.C1 = CFrame.new(0, 0.700000763, 0.176463604, -1, 0, 0, 0, 0, -1, 0, -1, 0)
  796.  
  797. Chest2 = Instance.new("Part", char)
  798. Chest2.BrickColor = BrickColor.new("New Yeller")
  799. Chest2.Name = "Middle"
  800. Chest2.Size = Vector3.new(2, 2, 1)
  801. Chest2.CanCollide = false
  802. Chest2.BottomSurface = "Smooth"
  803. Chest2.TopSurface = "Smooth"
  804. Chest2.Material = "Neon"
  805. Weld = Instance.new("Weld",torso)
  806. Weld.Part0 = torso
  807. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  808. Weld.Part1 = Chest2
  809. Weld.C1 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  810.  
  811. Chest3 = Instance.new("Part", char)
  812. Chest3.BrickColor = BrickColor.new("Pearl")
  813. Chest3.Size = Vector3.new(1, 0.4, 1)
  814. Chest3.CanCollide = false
  815. Chest3.BottomSurface = "Smooth"
  816. Chest3.TopSurface = "Smooth"
  817. Weld = Instance.new("Weld",torso)
  818. Weld.Part0 = torso
  819. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  820. Weld.Part1 = Chest3
  821. Weld.C1 = CFrame.new(-0.476491928, -0.5, -0.499999046, 5.15558582e-008, 1, -7.54979013e-008, -3.35276091e-008, 7.54979013e-008, 1, 1, -5.15558582e-008, 3.35276091e-008)
  822.  
  823. Chest4 = Instance.new("Part", char)
  824. Chest4.BrickColor = BrickColor.new("Pearl")
  825. Chest4.Size = Vector3.new(1, 0.4, 1)
  826. Chest4.CanCollide = false
  827. Chest4.BottomSurface = "Smooth"
  828. Chest4.TopSurface = "Smooth"
  829. Weld = Instance.new("Weld",torso)
  830. Weld.Part0 = torso
  831. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  832. Weld.Part1 = Chest4
  833. Weld.C1 = CFrame.new(-0.476491451, -0.5, 0.5, -1.4355066e-022, 1, 4.37113883e-008, 3.28405643e-015, -4.37113883e-008, 1, 1, -2.8710132e-022, 1.64202821e-015)
  834.  
  835. Chest5 = Instance.new("Part", char)
  836. Chest5.BrickColor = BrickColor.new("Pearl")
  837. Chest5.Size = Vector3.new(1, 0.4, 1)
  838. Chest5.CanCollide = false
  839. Chest5.BottomSurface = "Smooth"
  840. Chest5.TopSurface = "Smooth"
  841. Weld = Instance.new("Weld",torso)
  842. Weld.Part0 = torso
  843. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  844. Weld.Part1 = Chest5
  845. Weld.C1 = CFrame.new(-0.499999046, 0.5, 0.476491451, 1, -4.37113918e-008, 4.37113847e-008, -4.37113847e-008, 0, 1, -4.37113883e-008, -1, 0)
  846.  
  847. Chest6 = Instance.new("Part", char)
  848. Chest6.BrickColor = BrickColor.new("Pearl")
  849. Chest6.Size = Vector3.new(1, 0.4, 1)
  850. Chest6.CanCollide = false
  851. Chest6.BottomSurface = "Smooth"
  852. Chest6.TopSurface = "Smooth"
  853. Weld = Instance.new("Weld",torso)
  854. Weld.Part0 = torso
  855. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  856. Weld.Part1 = Chest6
  857. Weld.C1 = CFrame.new(0.5236063, -0.449995041, 0, 0, 1, 8.74227766e-008, 3.28405643e-015, -8.74227766e-008, 1, 1, -1.4355066e-022, 0)
  858.  
  859. Chest7 = Instance.new("Part", char)
  860. Chest7.BrickColor = BrickColor.new("Pearl")
  861. Chest7.Size = Vector3.new(1, 0.4, 1)
  862. Chest7.CanCollide = false
  863. Chest7.BottomSurface = "Smooth"
  864. Chest7.TopSurface = "Smooth"
  865. Weld = Instance.new("Weld",torso)
  866. Weld.Part0 = torso
  867. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  868. Weld.Part1 = Chest7
  869. Weld.C1 = CFrame.new(0.5, 0.5, 0.476491928, 1, -4.37113918e-008, 4.37113847e-008, -4.37113847e-008, 0, 1, -4.37113883e-008, -1, 0)
  870.  
  871. Chest8 = Instance.new("Part", char)
  872. Chest8.BrickColor = BrickColor.new("Pearl")
  873. Chest8.Size = Vector3.new(1, 0.4, 1)
  874. Chest8.CanCollide = false
  875. Chest8.BottomSurface = "Smooth"
  876. Chest8.TopSurface = "Smooth"
  877. Weld = Instance.new("Weld",torso)
  878. Weld.Part0 = torso
  879. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  880. Weld.Part1 = Chest8
  881. Weld.C1 = CFrame.new(0, 0.389970779, -0.473520517, 1, -4.37113954e-008, 4.37113847e-008, -4.37113883e-008, -4.37113883e-008, 1, -4.37113883e-008, -1, -4.37113883e-008)
  882.  
  883. Chest9 = Instance.new("Part", char)
  884. Chest9.BrickColor = BrickColor.new("Pearl")
  885. Chest9.Size = Vector3.new(0.5, 0.3, 2)
  886. Chest9.CanCollide = false
  887. Chest9.BottomSurface = "Smooth"
  888. Chest9.TopSurface = "Smooth"
  889. Weld = Instance.new("Weld",torso)
  890. Weld.Part0 = torso
  891. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  892. Weld.Part1 = Chest9
  893. Weld.C1 = CFrame.new(-0.458083153, 0.580001831, 0.306574821, -0.866025448, -0.49999997, 4.37113883e-008, -3.78551732e-008, -2.18556924e-008, -1, 0.49999997, -0.866025448, 0)
  894.  
  895. Chest10 = Instance.new("Part", char)
  896. Chest10.BrickColor = BrickColor.new("Pearl")
  897. Chest10.Size = Vector3.new(1, 0.4, 1)
  898. Chest10.CanCollide = false
  899. Chest10.BottomSurface = "Smooth"
  900. Chest10.TopSurface = "Smooth"
  901. Mesh = Instance.new("SpecialMesh", Chest10)
  902. Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  903. Weld = Instance.new("Weld",torso)
  904. Weld.Part0 = torso
  905. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  906. Weld.Part1 = Chest10
  907. Weld.C1 = CFrame.new(-1.07653379, 0.899993896, 0, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  908.  
  909. Chest11 = Instance.new("Part", char)
  910. Chest11.BrickColor = BrickColor.new("Pearl")
  911. Chest11.Size = Vector3.new(0.5, 0.3, 2)
  912. Chest11.CanCollide = false
  913. Chest11.BottomSurface = "Smooth"
  914. Chest11.TopSurface = "Smooth"
  915. Weld = Instance.new("Weld",torso)
  916. Weld.Part0 = torso
  917. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  918. Weld.Part1 = Chest11
  919. Weld.C1 = CFrame.new(0.973486662, -0.460004807, -9.53674316e-007, 1.50995803e-007, 1, 7.54979013e-008, -1.85052948e-014, -7.54979013e-008, 1, 1, -1.50995803e-007, 7.10542736e-015)
  920.  
  921. Chest12 = Instance.new("Part", char)
  922. Chest12.BrickColor = BrickColor.new("Pearl")
  923. Chest12.Size = Vector3.new(0.5, 0.3, 2)
  924. Chest12.CanCollide = false
  925. Chest12.BottomSurface = "Smooth"
  926. Chest12.TopSurface = "Smooth"
  927. Weld = Instance.new("Weld",torso)
  928. Weld.Part0 = torso
  929. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  930. Weld.Part1 = Chest12
  931. Weld.C1 = CFrame.new(-0.973600388, 0.450008392, -7.62939453e-006, -9.32088255e-008, -1, -4.37113883e-008, 5.82035878e-011, -4.37113883e-008, 1, -1, 9.32088255e-008, 5.82076609e-011)
  932.  
  933. Chest13 = Instance.new("Part", char)
  934. Chest13.BrickColor = BrickColor.new("Pearl")
  935. Chest13.Size = Vector3.new(0.5, 0.3, 2)
  936. Chest13.CanCollide = false
  937. Chest13.BottomSurface = "Smooth"
  938. Chest13.TopSurface = "Smooth"
  939. Weld = Instance.new("Weld",torso)
  940. Weld.Part0 = torso
  941. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  942. Weld.Part1 = Chest13
  943. Weld.C1 = CFrame.new(-0.729999542, -0.117254257, -1.91926646, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044)
  944.  
  945. Chest14 = Instance.new("Part", char)
  946. Chest14.BrickColor = BrickColor.new("Pearl")
  947. Chest14.Size = Vector3.new(0.5, 0.3, 2)
  948. Chest14.CanCollide = false
  949. Chest14.BottomSurface = "Smooth"
  950. Chest14.TopSurface = "Smooth"
  951. Weld = Instance.new("Weld",torso)
  952. Weld.Part0 = torso
  953. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  954. Weld.Part1 = Chest14
  955. Weld.C1 = CFrame.new(0.769999504, -0.150730133, -1.91693306, -1, -3.31366472e-008, -4.24129745e-008, 3.31366472e-008, 0.241921902, -0.970295727, 4.24129745e-008, -0.970295727, -0.241921902)
  956.  
  957. Chest15 = Instance.new("Part", char)
  958. Chest15.BrickColor = BrickColor.new("Pearl")
  959. Chest15.Size = Vector3.new(0.5, 0.3, 2)
  960. Chest15.CanCollide = false
  961. Chest15.BottomSurface = "Smooth"
  962. Chest15.TopSurface = "Smooth"
  963. Weld = Instance.new("Weld",torso)
  964. Weld.Part0 = torso
  965. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  966. Weld.Part1 = Chest15
  967. Weld.C1 = CFrame.new(-0.209440231, 1.25000095, 1.42984772, -6.16862437e-008, 0.656059027, 0.754709601, -1, -6.53672387e-008, -2.49122056e-008, 3.2989405e-008, -0.754709601, 0.656059027)
  968.  
  969. Chest16 = Instance.new("Part", char)
  970. Chest16.BrickColor = BrickColor.new("Pearl")
  971. Chest16.Size = Vector3.new(0.5, 0.3, 2)
  972. Chest16.CanCollide = false
  973. Chest16.BottomSurface = "Smooth"
  974. Chest16.TopSurface = "Smooth"
  975. Weld = Instance.new("Weld",torso)
  976. Weld.Part0 = torso
  977. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  978. Weld.Part1 = Chest16
  979. Weld.C1 = CFrame.new(-0.158526421, 1.25000095, 1.0131588, -7.35374925e-008, 0.927183867, 0.374606639, -1, -7.43167945e-008, -1.23653887e-008, 1.63745764e-008, -0.374606639, 0.927183867)
  980.  
  981. Chest17 = Instance.new("Part", char)
  982. Chest17.BrickColor = BrickColor.new("Pearl")
  983. Chest17.Size = Vector3.new(0.5, 0.3, 2)
  984. Chest17.CanCollide = false
  985. Chest17.BottomSurface = "Smooth"
  986. Chest17.TopSurface = "Smooth"
  987. Weld = Instance.new("Weld",torso)
  988. Weld.Part0 = torso
  989. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  990. Weld.Part1 = Chest17
  991. Weld.C1 = CFrame.new(-0.229999542, -0.117254257, -1.91926742, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044)
  992.  
  993. Chest18 = Instance.new("Part", char)
  994. Chest18.BrickColor = BrickColor.new("Pearl")
  995. Chest18.Size = Vector3.new(0.5, 0.3, 2)
  996. Chest18.CanCollide = false
  997. Chest18.BottomSurface = "Smooth"
  998. Chest18.TopSurface = "Smooth"
  999. Weld = Instance.new("Weld",torso)
  1000. Weld.Part0 = torso
  1001. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1002. Weld.Part1 = Chest18
  1003. Weld.C1 = CFrame.new(0.269999504, -0.117254257, -1.91926742, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044)
  1004.  
  1005. Chest19 = Instance.new("Part", char)
  1006. Chest19.BrickColor = BrickColor.new("Pearl")
  1007. Chest19.Size = Vector3.new(0.5, 0.3, 2)
  1008. Chest19.CanCollide = false
  1009. Chest19.BottomSurface = "Smooth"
  1010. Chest19.TopSurface = "Smooth"
  1011. Weld = Instance.new("Weld",torso)
  1012. Weld.Part0 = torso
  1013. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1014. Weld.Part1 = Chest19
  1015. Weld.C1 = CFrame.new(-0.00685310364, 1.25, 1.45221233, -2.47515253e-008, 0.224950925, 0.974370122, -1, -4.7067342e-008, -1.45362469e-008, 4.2591072e-008, -0.974370122, 0.224950925)
  1016.  
  1017. Chest20 = Instance.new("Part", char)
  1018. Chest20.BrickColor = BrickColor.new("Pearl")
  1019. Chest20.Size = Vector3.new(1, 0.4, 1)
  1020. Chest20.CanCollide = false
  1021. Chest20.BottomSurface = "Smooth"
  1022. Chest20.TopSurface = "Smooth"
  1023. Mesh = Instance.new("SpecialMesh",Chest20)
  1024. Mesh.Scale = Vector3.new(1.1,1.1,1.1)
  1025. Weld = Instance.new("Weld",torso)
  1026. Weld.Part0 = torso
  1027. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1028. Weld.Part1 = Chest20
  1029. Weld.C1 = CFrame.new(-1.07653379, -0.899992943, 0, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  1030.  
  1031. Chest21 = Instance.new("Part", char)
  1032. Chest21.BrickColor = BrickColor.new("Pearl")
  1033. Chest21.Size = Vector3.new(0.5, 0.3, 2)
  1034. Chest21.CanCollide = false
  1035. Chest21.BottomSurface = "Smooth"
  1036. Chest21.TopSurface = "Smooth"
  1037. Weld = Instance.new("Weld",torso)
  1038. Weld.Part0 = torso
  1039. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1040. Weld.Part1 = Chest21
  1041. Weld.C1 = CFrame.new(-0.209432602, -1.14999962, 1.429842, -6.16862437e-008, 0.656059027, 0.754709601, -1, -6.53672387e-008, -2.49122056e-008, 3.2989405e-008, -0.754709601, 0.656059027)
  1042.  
  1043. Chest22 = Instance.new("Part", char)
  1044. Chest22.BrickColor = BrickColor.new("Pearl")
  1045. Chest22.Size = Vector3.new(0.5, 0.3, 2)
  1046. Chest22.CanCollide = false
  1047. Chest22.BottomSurface = "Smooth"
  1048. Chest22.TopSurface = "Smooth"
  1049. Weld = Instance.new("Weld",torso)
  1050. Weld.Part0 = torso
  1051. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1052. Weld.Part1 = Chest22
  1053. Weld.C1 = CFrame.new(-0.00685119629, -1.15000057, 1.45220757, -2.47515253e-008, 0.224950925, 0.974370122, -1, -4.7067342e-008, -1.45362469e-008, 4.2591072e-008, -0.974370122, 0.224950925)
  1054.  
  1055. Chest23 = Instance.new("Part", char)
  1056. Chest23.BrickColor = BrickColor.new("Pearl")
  1057. Chest23.Size = Vector3.new(0.5, 0.3, 2)
  1058. Chest23.CanCollide = false
  1059. Chest23.BottomSurface = "Smooth"
  1060. Chest23.TopSurface = "Smooth"
  1061. Weld = Instance.new("Weld",torso)
  1062. Weld.Part0 = torso
  1063. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1064. Weld.Part1 = Chest23
  1065. Weld.C1 = CFrame.new(-0.158511639, -1.15000057, 1.01315498, -7.35374925e-008, 0.927183926, 0.374606401, -1, -7.43168016e-008, -1.23653807e-008, 1.63745657e-008, -0.374606401, 0.927183926)
  1066.  
  1067. Chest24 = Instance.new("Part", char)
  1068. Chest24.BrickColor = BrickColor.new("Pearl")
  1069. Chest24.Size = Vector3.new(0.5, 0.3, 2)
  1070. Chest24.CanCollide = false
  1071. Chest24.BottomSurface = "Smooth"
  1072. Chest24.TopSurface = "Smooth"
  1073. Weld = Instance.new("Weld",torso)
  1074. Weld.Part0 = torso
  1075. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1076. Weld.Part1 = Chest24
  1077. Weld.C1 = CFrame.new(-0.458065987, -0.579999924, 0.306604624, 0.866025388, -0.50000006, 4.37113883e-008, 4.53686155e-008, 1.66003517e-007, 1, -0.50000006, -0.866025388, 1.66447563e-007)
  1078. --//=================================\\
  1079. --|| STATS
  1080. --\\=================================//
  1081.  
  1082. if Character:FindFirstChild("Stats") ~= nil then
  1083. Character:FindFirstChild("Stats").Parent = nil
  1084. end
  1085.  
  1086. local Stats = IT("Folder", nil)
  1087. Stats.Name = "Stats"
  1088. local ChangeStat = IT("Folder", Stats)
  1089. ChangeStat.Name = "ChangeStat"
  1090. local Defense = IT("NumberValue", Stats)
  1091. Defense.Name = "Defense"
  1092. Defense.Value = 1
  1093. local Movement = IT("NumberValue", Stats)
  1094. Movement.Name = "Movement"
  1095. Movement.Value = 1
  1096. local Damage = IT("NumberValue", Stats)
  1097. Damage.Name = "Damage"
  1098. Damage.Value = 1
  1099. local Mana = IT("NumberValue", Stats)
  1100. Mana.Name = "Mana"
  1101. Mana.Value = 0
  1102. local SecondaryMana = IT("NumberValue", Stats)
  1103. SecondaryMana.Name = "SecondaryMana"
  1104. SecondaryMana.Value = 0
  1105. local CanCrit = IT("BoolValue", Stats)
  1106. CanCrit.Name = "CanCrit"
  1107. CanCrit.Value = false
  1108. local CritChance = IT("NumberValue", Stats)
  1109. CritChance.Name = "CritChance"
  1110. CritChance.Value = 20
  1111. local CanPenetrateArmor = IT("BoolValue", Stats)
  1112. CanPenetrateArmor.Name = "CanPenetrateArmor"
  1113. CanPenetrateArmor.Value = false
  1114. local AntiTeamKill = IT("BoolValue", Stats)
  1115. AntiTeamKill.Name = "AntiTeamKill"
  1116. AntiTeamKill.Value = false
  1117. local Rooted = IT("BoolValue", Stats)
  1118. Rooted.Name = "Rooted"
  1119. Rooted.Value = false
  1120. local Block = IT("BoolValue", Stats)
  1121. Block.Name = "Block"
  1122. Block.Value = false
  1123. local RecentEnemy = IT("ObjectValue", Stats)
  1124. RecentEnemy.Name = "RecentEnemy"
  1125. RecentEnemy.Value = nil
  1126. local StaggerHit = IT("BoolValue", Stats)
  1127. StaggerHit.Name = "StaggerHit"
  1128. StaggerHit.Value = false
  1129. local Stagger = IT("BoolValue", Stats)
  1130. Stagger.Name = "Stagger"
  1131. Stagger.Value = false
  1132. local Stun = IT("BoolValue", Stats)
  1133. Stun.Name = "Stun"
  1134. Stun.Value = false
  1135. local StunValue = IT("NumberValue", Stats)
  1136. StunValue.Name = "StunValue"
  1137. StunValue.Value = 0
  1138.  
  1139.  
  1140. --//=================================\\
  1141. --\\=================================//
  1142.  
  1143.  
  1144.  
  1145.  
  1146.  
  1147. --//=================================\\
  1148. --|| DEBUFFS / BUFFS
  1149. --\\=================================//
  1150.  
  1151. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  1152. DEFENSECHANGE1.Name = "ChangeDefense"
  1153. DEFENSECHANGE1.Value = 0
  1154.  
  1155. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  1156. MOVEMENTCHANGE1.Name = "ChangeMovement"
  1157. MOVEMENTCHANGE1.Value = 0
  1158.  
  1159. --//=================================\\
  1160. --\\=================================//
  1161.  
  1162.  
  1163.  
  1164.  
  1165.  
  1166. --//=================================\\
  1167. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  1168. --\\=================================//
  1169.  
  1170. ArtificialHB = Instance.new("BindableEvent", script)
  1171. ArtificialHB.Name = "ArtificialHB"
  1172.  
  1173. script:WaitForChild("ArtificialHB")
  1174.  
  1175. frame = Frame_Speed
  1176. tf = 0
  1177. allowframeloss = false
  1178. tossremainder = false
  1179. lastframe = tick()
  1180. script.ArtificialHB:Fire()
  1181.  
  1182. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1183. tf = tf + s
  1184. if tf >= frame then
  1185. if allowframeloss then
  1186. script.ArtificialHB:Fire()
  1187. lastframe = tick()
  1188. else
  1189. for i = 1, math.floor(tf / frame) do
  1190. script.ArtificialHB:Fire()
  1191. end
  1192. lastframe = tick()
  1193. end
  1194. if tossremainder then
  1195. tf = 0
  1196. else
  1197. tf = tf - frame * math.floor(tf / frame)
  1198. end
  1199. end
  1200. end)
  1201.  
  1202. --//=================================\\
  1203. --\\=================================//
  1204.  
  1205.  
  1206.  
  1207.  
  1208.  
  1209. --//=================================\\
  1210. --|| SOME FUNCTIONS
  1211. --\\=================================//
  1212.  
  1213. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1214. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1215. end
  1216.  
  1217. function PositiveAngle(NUMBER)
  1218. if NUMBER >= 0 then
  1219. NUMBER = 0
  1220. end
  1221. return NUMBER
  1222. end
  1223.  
  1224. function NegativeAngle(NUMBER)
  1225. if NUMBER <= 0 then
  1226. NUMBER = 0
  1227. end
  1228. return NUMBER
  1229. end
  1230.  
  1231. function Swait(NUMBER)
  1232. if NUMBER == 0 or NUMBER == nil then
  1233. ArtificialHB.Event:wait()
  1234. else
  1235. for i = 1, NUMBER do
  1236. ArtificialHB.Event:wait()
  1237. end
  1238. end
  1239. end
  1240.  
  1241. function QuaternionFromCFrame(cf)
  1242. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1243. local trace = m00 + m11 + m22
  1244. if trace > 0 then
  1245. local s = math.sqrt(1 + trace)
  1246. local recip = 0.5 / s
  1247. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1248. else
  1249. local i = 0
  1250. if m11 > m00 then
  1251. i = 1
  1252. end
  1253. if m22 > (i == 0 and m00 or m11) then
  1254. i = 2
  1255. end
  1256. if i == 0 then
  1257. local s = math.sqrt(m00 - m11 - m22 + 1)
  1258. local recip = 0.5 / s
  1259. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1260. elseif i == 1 then
  1261. local s = math.sqrt(m11 - m22 - m00 + 1)
  1262. local recip = 0.5 / s
  1263. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1264. elseif i == 2 then
  1265. local s = math.sqrt(m22 - m00 - m11 + 1)
  1266. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1267. end
  1268. end
  1269. end
  1270.  
  1271. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1272. local xs, ys, zs = x + x, y + y, z + z
  1273. local wx, wy, wz = w * xs, w * ys, w * zs
  1274. local xx = x * xs
  1275. local xy = x * ys
  1276. local xz = x * zs
  1277. local yy = y * ys
  1278. local yz = y * zs
  1279. local zz = z * zs
  1280. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1281. end
  1282.  
  1283. function QuaternionSlerp(a, b, t)
  1284. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1285. local startInterp, finishInterp;
  1286. if cosTheta >= 0.0001 then
  1287. if (1 - cosTheta) > 0.0001 then
  1288. local theta = ACOS(cosTheta)
  1289. local invSinTheta = 1 / SIN(theta)
  1290. startInterp = SIN((1 - t) * theta) * invSinTheta
  1291. finishInterp = SIN(t * theta) * invSinTheta
  1292. else
  1293. startInterp = 1 - t
  1294. finishInterp = t
  1295. end
  1296. else
  1297. if (1 + cosTheta) > 0.0001 then
  1298. local theta = ACOS(-cosTheta)
  1299. local invSinTheta = 1 / SIN(theta)
  1300. startInterp = SIN((t - 1) * theta) * invSinTheta
  1301. finishInterp = SIN(t * theta) * invSinTheta
  1302. else
  1303. startInterp = t - 1
  1304. finishInterp = t
  1305. end
  1306. end
  1307. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1308. end
  1309.  
  1310. function Clerp(a, b, t)
  1311. local qa = {QuaternionFromCFrame(a)}
  1312. local qb = {QuaternionFromCFrame(b)}
  1313. local ax, ay, az = a.x, a.y, a.z
  1314. local bx, by, bz = b.x, b.y, b.z
  1315. local _t = 1 - t
  1316. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1317. end
  1318.  
  1319. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1320. local frame = IT("Frame")
  1321. frame.BackgroundTransparency = TRANSPARENCY
  1322. frame.BorderSizePixel = BORDERSIZEPIXEL
  1323. frame.Position = POSITION
  1324. frame.Size = SIZE
  1325. frame.BackgroundColor3 = COLOR
  1326. frame.BorderColor3 = BORDERCOLOR
  1327. frame.Name = NAME
  1328. frame.Parent = PARENT
  1329. return frame
  1330. end
  1331.  
  1332. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1333. local label = IT("TextLabel")
  1334. label.BackgroundTransparency = 1
  1335. label.Size = UD2(1, 0, 1, 0)
  1336. label.Position = UD2(0, 0, 0, 0)
  1337. label.TextColor3 = C3(255, 255, 255)
  1338. label.TextStrokeTransparency = STROKETRANSPARENCY
  1339. label.TextTransparency = TRANSPARENCY
  1340. label.FontSize = TEXTFONTSIZE
  1341. label.Font = TEXTFONT
  1342. label.BorderSizePixel = BORDERSIZEPIXEL
  1343. label.TextScaled = true
  1344. label.Text = TEXT
  1345. label.Name = NAME
  1346. label.Parent = PARENT
  1347. return label
  1348. end
  1349.  
  1350. function NoOutlines(PART)
  1351. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1352. end
  1353.  
  1354.  
  1355. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1356. local NEWWELD = IT(TYPE)
  1357. NEWWELD.Part0 = PART0
  1358. NEWWELD.Part1 = PART1
  1359. NEWWELD.C0 = C0
  1360. NEWWELD.C1 = C1
  1361. NEWWELD.Parent = PARENT
  1362. return NEWWELD
  1363. end
  1364.  
  1365. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1366. coroutine.resume(coroutine.create(function()
  1367. local NEWSOUND = IT("Sound", PARENT)
  1368. NEWSOUND.Volume = VOLUME
  1369. NEWSOUND.Pitch = PITCH
  1370. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1371. Swait()
  1372. NEWSOUND:play()
  1373. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  1374. end))
  1375. end
  1376.  
  1377. function CFrameFromTopBack(at, top, back)
  1378. local right = top:Cross(back)
  1379. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1380. end
  1381.  
  1382. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  1383. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  1384. local mesh = IT("SpecialMesh",wave)
  1385. mesh.MeshType = "FileMesh"
  1386. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1387. mesh.Scale = VT(size,size,size)
  1388. mesh.Offset = VT(0,0,-size/8)
  1389. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  1390. coroutine.resume(coroutine.create(function(PART)
  1391. for i = 1, waitt do
  1392. Swait()
  1393. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  1394. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1395. if doesrotate == true then
  1396. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  1397. end
  1398. wave.Transparency = wave.Transparency + (0.5/waitt)
  1399. if wave.Transparency > 0.99 then
  1400. wave:remove()
  1401. end
  1402. end
  1403. end))
  1404. end
  1405.  
  1406. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  1407. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  1408. local mesh = IT("SpecialMesh",wave)
  1409. mesh.MeshType = "FileMesh"
  1410. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1411. mesh.Scale = VT(size,size,size)
  1412. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  1413. coroutine.resume(coroutine.create(function(PART)
  1414. for i = 1, waitt do
  1415. Swait()
  1416. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  1417. if doesrotate == true then
  1418. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  1419. end
  1420. wave.Transparency = wave.Transparency + (0.5/waitt)
  1421. if wave.Transparency > 0.99 then
  1422. wave:remove()
  1423. end
  1424. end
  1425. end))
  1426. end
  1427.  
  1428. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  1429. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  1430. local mesh = IT("SpecialMesh",wave)
  1431. mesh.MeshType = "FileMesh"
  1432. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  1433. mesh.Scale = VT(size,size,size)
  1434. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  1435. coroutine.resume(coroutine.create(function(PART)
  1436. for i = 1, waitt do
  1437. Swait()
  1438. if doesrotate == true then
  1439. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  1440. end
  1441. wave.Transparency = wave.Transparency + (0.5/waitt)
  1442. if wave.Transparency > 0.99 then
  1443. wave.Parent = nil
  1444. end
  1445. end
  1446. end))
  1447. return wave
  1448. end
  1449.  
  1450. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  1451. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  1452. local mesh = IT("SpecialMesh",wave)
  1453. mesh.MeshType = "FileMesh"
  1454. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1455. mesh.Scale = VT(size,size,size)
  1456. mesh.Offset = VT(0,0,0)
  1457. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  1458. coroutine.resume(coroutine.create(function(PART)
  1459. for i = 1, waitt do
  1460. Swait()
  1461. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  1462. if doesrotate == true then
  1463. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  1464. end
  1465. wave.Transparency = wave.Transparency + (0.5/waitt)
  1466. if wave.Transparency > 0.99 then
  1467. wave:remove()
  1468. end
  1469. end
  1470. end))
  1471. end
  1472.  
  1473. function MagicSphere(size,waitt,part,offset,color)
  1474. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0))
  1475. local mesh = IT("SpecialMesh",wave)
  1476. mesh.MeshType = "FileMesh"
  1477. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1478. mesh.Scale = VT(size,size,size)
  1479. mesh.Offset = VT(0,0,0)
  1480. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  1481. coroutine.resume(coroutine.create(function(PART)
  1482. for i = 1, waitt do
  1483. Swait()
  1484. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  1485. wave.Transparency = wave.Transparency + (1/waitt)
  1486. if wave.Transparency > 0.99 then
  1487. wave:remove()
  1488. end
  1489. end
  1490. end))
  1491. end
  1492.  
  1493. function MagicBlock(size,waitt,part,offset,color)
  1494. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  1495. local mesh = IT("BlockMesh",wave)
  1496. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  1497. coroutine.resume(coroutine.create(function(PART)
  1498. for i = 1, waitt do
  1499. Swait()
  1500. mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15)
  1501. wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1502. wave.Transparency = wave.Transparency + (1/waitt)
  1503. if wave.Transparency > 0.99 then
  1504. wave:remove()
  1505. end
  1506. end
  1507. end))
  1508. end
  1509.  
  1510. local EyeSizes={
  1511. NumberSequenceKeypoint.new(0,0.5,0),
  1512. NumberSequenceKeypoint.new(1,0.2,0)
  1513. }
  1514. local EyeTrans={
  1515. NumberSequenceKeypoint.new(0,0,0),
  1516. NumberSequenceKeypoint.new(1,1,0)
  1517. }
  1518. local PE=Instance.new("ParticleEmitter")
  1519. PE.LightEmission=0.8
  1520. PE.Size=NumberSequence.new(EyeSizes)
  1521. PE.Transparency=NumberSequence.new(EyeTrans)
  1522. PE.Rotation=NumberRange.new(0,360)
  1523. PE.LockedToPart = false
  1524. PE.Speed = NumberRange.new(0,0,0)
  1525. PE.ZOffset = 0.3
  1526. PE.Rate = 999
  1527. PE.VelocitySpread = 90000
  1528. PE.Name = "Particles"
  1529.  
  1530. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  1531. local particle = nil
  1532. coroutine.resume(coroutine.create(function(PART)
  1533. particle = PE:Clone()
  1534. Swait()
  1535. particle.Rate = 999
  1536. particle.Parent = art
  1537. particle.Acceleration = accel
  1538. if type == "Fire" then
  1539. local EyeSizes={
  1540. NumberSequenceKeypoint.new(0,size,size/2),
  1541. NumberSequenceKeypoint.new(1,size/4,size/8)
  1542. }
  1543. particle.Size = NumberSequence.new(EyeSizes)
  1544. elseif type == "Smoke" then
  1545. local EyeSizes={
  1546. NumberSequenceKeypoint.new(0,0.5,0),
  1547. NumberSequenceKeypoint.new(1,5,0.5)
  1548. }
  1549. particle.Size = NumberSequence.new(EyeSizes)
  1550. elseif type == "Solid" then
  1551. local EyeSizes={
  1552. NumberSequenceKeypoint.new(0,0.5,0),
  1553. NumberSequenceKeypoint.new(1,0.5,0)
  1554. }
  1555. particle.Size = NumberSequence.new(EyeSizes)
  1556. end
  1557. particle.Lifetime=NumberRange.new(lifetime)
  1558. particle.Drag = drag
  1559. if locked == true then
  1560. particle.LockedToPart = true
  1561. end
  1562. particle.Speed = NumberRange.new(speed,speed,speed)
  1563. particle.Texture = "http://www.roblox.com/asset/?id=296874871"
  1564. particle.Enabled = isenabledbydefault
  1565. particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
  1566. end))
  1567. return particle
  1568. end
  1569.  
  1570. local Decal = IT("Decal")
  1571.  
  1572. function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade)
  1573. local sinkhole = IT("Part")
  1574. sinkhole.Size = VT(size,0,size)
  1575. sinkhole.CFrame = cframe
  1576. --sinkhole.Orientation = VT(0,0,0)
  1577. sinkhole.Parent = Effects
  1578. sinkhole.Material = "Neon"
  1579. sinkhole.Color = C3(1,0,0)
  1580. sinkhole.Anchored = true
  1581. sinkhole.CanCollide = false
  1582. sinkhole.Transparency = 1
  1583. local decal = Decal:Clone()
  1584. decal.Parent = sinkhole
  1585. decal.Face = "Top"
  1586. decal.Texture = "http://www.roblox.com/asset/?id=1217786509"
  1587. local decal2 = Decal:Clone()
  1588. decal2.Parent = sinkhole
  1589. decal2.Face = "Bottom"
  1590. decal2.Texture = "http://www.roblox.com/asset/?id=1217788749"
  1591. coroutine.resume(coroutine.create(function(PART)
  1592. for i = 1, waitt do
  1593. Swait()
  1594. if doesrotate == true then
  1595. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  1596. end
  1597. if alwaysfade == true then
  1598. decal.Transparency = decal.Transparency + (1/waitt)
  1599. decal2.Transparency = decal.Transparency + (1/waitt)
  1600. end
  1601. if i > waitt-11 and (alwaysfade ~= true) then
  1602. decal.Transparency = decal.Transparency + 0.1
  1603. decal2.Transparency = decal.Transparency + 0.1
  1604. end
  1605. end
  1606. sinkhole.Parent = nil
  1607. end))
  1608. return sinkhole
  1609. end
  1610.  
  1611. function CreateMagicRingTilSize(cframe,size,waitt)
  1612. for i = 1, size do
  1613. CreateMagicCircle(i/5,false,0,3,cframe,true)
  1614. Swait()
  1615. end
  1616. CreateMagicCircle(size/5,false,0,waitt,cframe,false)
  1617. end
  1618.  
  1619. --//=================================\\
  1620. --\\=================================//
  1621.  
  1622.  
  1623. --//=================================\\
  1624. --|| WEAPON CREATION
  1625. --\\=================================//
  1626.  
  1627. if Player_Size ~= 1 then
  1628. for _, v in pairs (Weapon:GetChildren()) do
  1629. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  1630. local p1 = v.Part1
  1631. v.Part1 = nil
  1632. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  1633. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  1634. v.Part1 = p1
  1635. elseif v.ClassName == "Part" then
  1636. for _, b in pairs (v:GetChildren()) do
  1637. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  1638. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  1639. end
  1640. end
  1641. end
  1642. end
  1643. end
  1644.  
  1645. for _, c in pairs(Weapon:GetChildren()) do
  1646. if c.ClassName == "Part" then
  1647. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1648. end
  1649. end
  1650.  
  1651. Weapon.Parent = Character
  1652.  
  1653. Humanoid.Died:connect(function()
  1654. ATTACK = true
  1655. end)
  1656.  
  1657. print(Class_Name.." loaded.")
  1658.  
  1659. --//=================================\\
  1660. --\\=================================//
  1661.  
  1662.  
  1663.  
  1664.  
  1665.  
  1666. --//=================================\\
  1667. --|| DAMAGE FUNCTIONS
  1668. --\\=================================//
  1669.  
  1670. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1671. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1672. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1673. local BODYGYRO = IT("BodyGyro", STATPART)
  1674. local BODYPOSITION = IT("BodyPosition", STATPART)
  1675. BODYPOSITION.P = 2000
  1676. BODYPOSITION.D = 100
  1677. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1678. if LABELTYPE == "Normal" then
  1679. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1680. elseif LABELTYPE == "Debuff" then
  1681. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1682. elseif LABELTYPE == "Interruption" then
  1683. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1684. end
  1685. game:GetService("Debris"):AddItem(STATPART ,5)
  1686. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1687. BILLBOARDGUI.Adornee = STATPART
  1688. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1689. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1690. BILLBOARDGUI.AlwaysOnTop = false
  1691. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1692. TEXTLABEL.BackgroundTransparency = 1
  1693. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1694. TEXTLABEL.Text = TEXT
  1695. TEXTLABEL.Font = "SciFi"
  1696. TEXTLABEL.FontSize="Size42"
  1697. TEXTLABEL.TextColor3 = COLOR
  1698. TEXTLABEL.TextStrokeTransparency = 1
  1699. TEXTLABEL.TextScaled = true
  1700. TEXTLABEL.TextWrapped = true
  1701. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1702. wait(0.2)
  1703. for i=1, 5 do
  1704. wait()
  1705. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1706. end
  1707. wait(1.2)
  1708. for i=1, 5 do
  1709. wait()
  1710. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1711. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1712. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1713. end
  1714. THEPART.Parent = nil
  1715. end),STATPART, BODYPOSITION, TEXTLABEL)
  1716. end
  1717.  
  1718.  
  1719. --//=================================\\
  1720. --|| DAMAGING
  1721. --\\=================================//
  1722.  
  1723. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1724. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1725. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1726. local dmg = math.random(min,max)
  1727. if humanoid.Health > 0 then
  1728. if beserk == true then
  1729. humanoid.Health = 0
  1730. else
  1731. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1732. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1733. if math.random(1,100) < critrate+1 then
  1734. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1735. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1736. else
  1737. humanoid.Health = humanoid.Health - dmg
  1738. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0))
  1739. end
  1740. local defence = Instance.new("BoolValue",hit.Parent)
  1741. defence.Name = ("HitBy"..Player.Name)
  1742. game:GetService("Debris"):AddItem(defence, 0.5)
  1743. end
  1744. end
  1745. end
  1746. end
  1747.  
  1748. function killnearest(position,range,maxstrength)
  1749. for i,v in ipairs(workspace:GetChildren()) do
  1750. local body = v:GetChildren()
  1751. for part = 1, #body do
  1752. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1753. if(body[part].Position - position).Magnitude < range then
  1754. if v.ClassName == "Model" then
  1755. v:BreakJoints()
  1756. end
  1757. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1758. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1759. end
  1760. end
  1761. end
  1762. if v.ClassName == "Part" then
  1763. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1764. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1765. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1766. end
  1767. end
  1768. end
  1769. end
  1770.  
  1771. --//=================================\\
  1772. --|| ATTACK FUNCTIONS AND STUFF
  1773. --\\=================================//
  1774.  
  1775. function chatfunc(text,waitt)
  1776. local chat = coroutine.wrap(function()
  1777. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1778. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1779. end
  1780. local naeeym2 = Instance.new("BillboardGui",Character)
  1781. naeeym2.Size = UDim2.new(0,100,0,40)
  1782. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1783. naeeym2.Adornee = Character.Head
  1784. naeeym2.Name = "TalkingBillBoard"
  1785. naeeym2.AlwaysOnTop = true
  1786. local tecks2 = Instance.new("TextLabel",naeeym2)
  1787. tecks2.BackgroundTransparency = 1
  1788. tecks2.BorderSizePixel = 0
  1789. tecks2.Text = ""
  1790. tecks2.Font = "Fantasy"
  1791. tecks2.TextSize = 30
  1792. tecks2.TextStrokeTransparency = 1
  1793. tecks2.TextColor3 = Color3.new(255/255, 176/255, 0)
  1794. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  1795. tecks2.Size = UDim2.new(1,0,0.5,0)
  1796. local tecks3 = Instance.new("TextLabel",naeeym2)
  1797. tecks3.BackgroundTransparency = 1
  1798. tecks3.BorderSizePixel = 0
  1799. tecks3.Text = ""
  1800. tecks3.Font = "Fantasy"
  1801. tecks3.TextSize = 30
  1802. tecks3.TextStrokeTransparency = 1
  1803. tecks3.TextColor3 = Color3.new(255/255, 176/255, 0)
  1804. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  1805. tecks3.Size = UDim2.new(1,0,0.5,0)
  1806. for i = 1,string.len(text),1 do
  1807. tecks2.Text = string.sub(text,1,i)
  1808. tecks3.Text = string.sub(text,1,i)
  1809. wait(0.01)
  1810. end
  1811. wait(waitt)
  1812. naeeym2:Destroy()
  1813. end)
  1814. chat()
  1815. end
  1816.  
  1817. function turnto(pos,part)
  1818. part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  1819. end
  1820.  
  1821. function createfireball(size,enabled)
  1822. local FIREBALL = IT("Part",Effects)
  1823. FIREBALL.Shape = "Ball"
  1824. FIREBALL.Size = VT(size,size,size)
  1825. FIREBALL.Material = "Neon"
  1826. FIREBALL.BrickColor = BRICKC("Deep orange")
  1827. local PARTICLES = CreateParticles(FIREBALL,VT(0,0,0),2,1,"Fire",enabled,false,size*1.5,5)
  1828. return FIREBALL,PARTICLES
  1829. end
  1830.  
  1831. function Fireball()
  1832. ATTACK = true
  1833. chatfunc("Sun...",100)
  1834. for i=0, 1.5, 0.1 / Animation_Speed do
  1835. Swait()
  1836. turnto(Mouse.Hit.p,RootPart)
  1837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed)
  1838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1841. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1843. end
  1844. local aimpos = Mouse.Hit.p
  1845. CreateSound(CIRCLESOUND, RightArm, 2, 1)
  1846. CreateMagicRingTilSize(RightArm.CFrame*CF(0,-1.2,0),35,25)
  1847. chatfunc("Comet!",2)
  1848. local FIRE,PARTICLES = createfireball(3,true)
  1849. CreateSound(FIREBALL, FIRE, 2, 1)
  1850. FIRE.CFrame = RightArm.CFrame*CF(0,-1.2,0)
  1851. local bv = Instance.new("BodyVelocity")
  1852. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1853. bv.velocity = CF(FIRE.Position,aimpos).lookVector*50
  1854. bv.Parent = FIRE
  1855. bv.Name = "MOVE"
  1856. local HIT = false
  1857. local harm = FIRE.Touched:Connect(function(hit)
  1858. if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1859. HIT = true
  1860. coroutine.resume(coroutine.create(function()
  1861. FIRE.Anchored = true
  1862. FIRE.CanCollide = false
  1863. PARTICLES.Enabled = false
  1864. CreateSound(EXPLOSION, FIRE, 10, 1)
  1865. local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,85)
  1866. BURST:Emit(750)
  1867. killnearest(FIRE.Position,35,75)
  1868. for i = 1, 35 do
  1869. Swait()
  1870. FIRE.Size = FIRE.Size + VT(2,2,2)
  1871. FIRE.Transparency = FIRE.Transparency + (1/35)
  1872. end
  1873. Swait(250)
  1874. FIRE:remove()
  1875. end))
  1876. end
  1877. end)
  1878. ATTACK = false
  1879. end
  1880.  
  1881. function SolarPunch()
  1882. ATTACK = true
  1883. for i=0, 0.5, 0.1 / Animation_Speed do
  1884. Swait()
  1885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1889. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1891. end
  1892. local GRAB = nil
  1893. local HIT = false
  1894. local hitting = RightArm.Touched:connect(function(hit)
  1895. if GRAB == nil then
  1896. if hit.Parent:FindFirstChild("Humanoid") then
  1897. if hit.Parent.Humanoid.Health ~= 0 then
  1898. HIT = true
  1899. GRAB = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1900. MagicBlock(1.2,20,GRAB,0,BRICKC("Pearl").Color)
  1901. GRAB.Anchored = true
  1902. CreateSound("131237241", GRAB, 3, 1)
  1903. end
  1904. end
  1905. end
  1906. end)
  1907. for i=0, 1, 0.1 / Animation_Speed do
  1908. Swait()
  1909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed)
  1910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.45 / Animation_Speed)
  1911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1913. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1915. if HIT == true then
  1916. break
  1917. end
  1918. end
  1919. hitting:disconnect()
  1920. if GRAB ~= nil then
  1921. Rooted = true
  1922. local BURST = CreateParticles(FIREHAND,VT(0,0,0),1,2,"Fire",true,false,1,2)
  1923. turnto(RootPart.Position,GRAB)
  1924. RootPart.CFrame = GRAB.CFrame * CF(0,0,-4) * ANGLES(RAD(0),RAD(180),RAD(0))
  1925. for i=0, 3, 0.1 / Animation_Speed*4 do
  1926. if GRAB ~= nil then
  1927. Swait()
  1928. turnto(GRAB.Position,RootPart)
  1929. turnto(RootPart.Position,GRAB)
  1930. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.2 / Animation_Speed*8)
  1931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.2 / Animation_Speed*8)
  1932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*8)
  1933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*8)
  1934. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*8)
  1935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*8)
  1936. end
  1937. end
  1938. chatfunc("Solar...",100)
  1939. CreateSound(CIRCLESOUND, GRAB, 2, 1)
  1940. CreateMagicRingTilSize(GRAB.CFrame * CF(0,0,2) * ANGLES(RAD(90),RAD(0),RAD(0)),45,75)
  1941. BURST.Enabled = false
  1942. local BURST = CreateParticles(FIREHAND,VT(0,0,0),1,2,"Fire",false,false,6,25)
  1943. for i=0, 1, 0.1 / Animation_Speed*6 do
  1944. if GRAB ~= nil then
  1945. Swait()
  1946. turnto(GRAB.Position,RootPart)
  1947. turnto(RootPart.Position,GRAB)
  1948. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.2 / Animation_Speed*8)
  1949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.2 / Animation_Speed*8)
  1950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*8)
  1951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*8)
  1952. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  1953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  1954. end
  1955. end
  1956. chatfunc("Fist!",2)
  1957. if GRAB ~= nil then
  1958. CreateSound(EXPLOSION, GRAB, 10, 1)
  1959. BURST:Emit(300)
  1960. GRAB.Parent:BreakJoints()
  1961. Swait(150)
  1962. end
  1963. end
  1964. FIREHAND:ClearAllChildren()
  1965. GRAB = nil
  1966. Rooted = false
  1967. HIT = nil
  1968. ATTACK = false
  1969. end
  1970.  
  1971. function SunEruption()
  1972. ATTACK = true
  1973. Rooted = true
  1974. chatfunc("Sun...",100)
  1975. for i=0, 1, 0.1 / Animation_Speed do
  1976. Swait()
  1977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1981. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed)
  1982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed)
  1983. end
  1984. CreateSound(CIRCLESOUND, LeftLeg, 2, 1)
  1985. CreateMagicRingTilSize(LeftLeg.CFrame*CF(0,-1.2,0),75,25)
  1986. chatfunc("Eruption!",2)
  1987. local Animation_Speed2 = Animation_Speed/8
  1988. for i=0, 1, 0.1 / Animation_Speed2 do
  1989. Swait()
  1990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1994. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2)
  1995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2)
  1996. end
  1997. RootPart.Anchored = true
  1998. local FIRE,PARTICLES = createfireball(6,false)
  1999. FIRE.CFrame = LeftLeg.CFrame
  2000. PARTICLES:remove()
  2001. CreateMagicCircle(75,true,-0.01,75,CF(LeftLeg.Position) * CF(0,-1,0),false)
  2002. coroutine.resume(coroutine.create(function()
  2003. FIRE.Anchored = true
  2004. FIRE.CanCollide = false
  2005. CreateSound(EXPLOSION, FIRE, 10, 1)
  2006. local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,75)
  2007. BURST:Emit(750)
  2008. local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,55)
  2009. BURST:Emit(750)
  2010. killnearest(FIRE.Position,45,75)
  2011. local mesh = IT("CylinderMesh",FIRE)
  2012. mesh.Scale = VT(1,10000,1)
  2013. for i = 1, 35 do
  2014. Swait()
  2015. FIRE.Size = FIRE.Size + VT(1,1,1)
  2016. FIRE.Transparency = FIRE.Transparency + (1/35)
  2017. end
  2018. Swait(250)
  2019. FIRE:remove()
  2020. end))
  2021. RootPart.Anchored = false
  2022. Rooted = false
  2023. ATTACK = false
  2024. end
  2025.  
  2026. function SolarImpact()
  2027. ATTACK = true
  2028. for i=0, 0.5, 0.1 / Animation_Speed do
  2029. Swait()
  2030. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  2031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  2032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2034. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  2035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  2036. end
  2037. local GRAB = nil
  2038. local HIT = false
  2039. local hitting = RightArm.Touched:connect(function(hit)
  2040. if GRAB == nil then
  2041. if hit.Parent:FindFirstChild("Humanoid") then
  2042. if hit.Parent.Humanoid.Health ~= 0 then
  2043. HIT = true
  2044. GRAB = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2045. MagicBlock(1.2,20,GRAB,0,BRICKC("Pearl").Color)
  2046. GRAB.Anchored = true
  2047. CreateSound("131237241", GRAB, 3, 1)
  2048. end
  2049. end
  2050. end
  2051. end)
  2052. for i=0, 1, 0.1 / Animation_Speed do
  2053. Swait()
  2054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed)
  2055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.45 / Animation_Speed)
  2056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2058. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  2059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  2060. if HIT == true then
  2061. break
  2062. end
  2063. end
  2064. hitting:disconnect()
  2065. if GRAB ~= nil then
  2066. Rooted = true
  2067. turnto(RootPart.Position,GRAB)
  2068. RootPart.CFrame = GRAB.CFrame * CF(0,0,-6) * ANGLES(RAD(0),RAD(180),RAD(0))
  2069. for i=0, 2, 0.1 / Animation_Speed do
  2070. Swait()
  2071. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2075. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2077. end
  2078. CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10)
  2079. CreateWave(0,1.5,true,0.02,150,RootPart,-2,"Deep orange")
  2080. CreateWave(0,3,true,-0.02,150,RootPart,-2,"Deep orange")
  2081. local bv = Instance.new("BodyVelocity")
  2082. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2083. bv.velocity = Vector3.new(0,300,0)
  2084. bv.Parent = Torso
  2085. bv.Name = "DASH"
  2086. game:GetService("Debris"):AddItem(bv, 0.5)
  2087. coroutine.resume(coroutine.create(function()
  2088. for i=0, 2, 0.1 / Animation_Speed do
  2089. Swait()
  2090. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2094. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2096. end
  2097. end))
  2098. Swait(125)
  2099. UNANCHOR = false
  2100. RootPart.Anchored = true
  2101. chatfunc("Solar...",100)
  2102. for i=0, 0.5, 0.1 / Animation_Speed do
  2103. Swait()
  2104. turnto(GRAB.Position,RootPart)
  2105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2109. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2111. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2112. end
  2113. local TRAIL = CreateParticles(Torso,VT(0,0,0),2,2,"Fire",true,true,6,15)
  2114. local A1 = IT("Attachment",Torso)
  2115. A1.Position = Vector3.new(0, 0.5, 0)
  2116. local A2 = IT("Attachment",Torso)
  2117. A2.Position = Vector3.new(0, -0.5, 0)
  2118. local Trail = IT("Trail",Torso)
  2119. Trail.LightEmission = 1
  2120. Trail.FaceCamera = true
  2121. Trail.Texture = "rbxassetid://945758042"
  2122. Trail.Attachment0 = A1
  2123. Trail.Attachment1 = A2
  2124. Trail.Lifetime = 0.6
  2125. Trail.MinLength = 0
  2126. Trail.Transparency = NumberSequence.new(0)
  2127. Trail.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  2128. CreateMagicRingTilSize(GRAB.CFrame * CF(0,0,2) * ANGLES(RAD(90),RAD(0),RAD(0)),45,75)
  2129. Swait(30)
  2130. TRAIL.Enabled = false
  2131. for i=0, 3, 0.1 / Animation_Speed do
  2132. turnto(GRAB.Position,RootPart)
  2133. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2137. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2139. end
  2140. RootPart.CFrame = GRAB.CFrame * CF(0,0,4) * ANGLES(RAD(0),RAD(180),RAD(0))
  2141. chatfunc("Impact!",2)
  2142. CreateSound(EXPLOSION, Torso, 10, 1)
  2143. killnearest(Torso.Position,5,0)
  2144. local BURST = CreateParticles(Torso,VT(0,0,0),2,2,"Fire",false,true,6,25)
  2145. BURST:Emit(750)
  2146. Swait(150)
  2147. Trail:remove()
  2148. BURST:remove()
  2149. UNANCHOR = true
  2150. TRAIL:remove()
  2151. end
  2152. FIREHAND:ClearAllChildren()
  2153. GRAB = nil
  2154. Rooted = false
  2155. HIT = nil
  2156. ATTACK = false
  2157. end
  2158.  
  2159. function SolarDemise()
  2160. Rooted = true
  2161. for i=0, 2, 0.1 / Animation_Speed do
  2162. Swait()
  2163. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2167. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2169. end
  2170. CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10)
  2171. CreateWave(0,3.5,true,0.02,150,RootPart,-2,"Deep orange")
  2172. CreateWave(0,5,true,-0.02,150,RootPart,-2,"Deep orange")
  2173. local bv = Instance.new("BodyVelocity")
  2174. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2175. bv.velocity = Vector3.new(0,300,0)
  2176. bv.Parent = Torso
  2177. bv.Name = "DASH"
  2178. game:GetService("Debris"):AddItem(bv, 0.5)
  2179. Swait(125)
  2180. ATTACK = true
  2181. UNANCHOR = false
  2182. RootPart.Anchored = true
  2183. for i=0, 1, 0.1 / Animation_Speed do
  2184. Swait()
  2185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2189. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed)
  2190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed)
  2191. end
  2192. chatfunc("SOLAR...",500)
  2193. CreateSound(CIRCLESOUND, Effects, 10, 0.5)
  2194. local Animation_Speed2 = Animation_Speed/8
  2195. CreateMagicRingTilSize(RootPart.CFrame*CF(0,-4,0),350,750)
  2196. chatfunc("FLARES!",5)
  2197. for i = 1, 35 do
  2198. for i=0, 1, 0.1 / Animation_Speed2 do
  2199. Swait()
  2200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2204. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed)
  2205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed)
  2206. end
  2207. local FIRE,PARTICLES = createfireball(7,true)
  2208. CreateSound(FIREBALL, FIRE, 2, 1)
  2209. FIRE.CFrame = RootPart.CFrame*CF(0,-7,0)
  2210. local bv = Instance.new("BodyVelocity")
  2211. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2212. bv.velocity = CF(FIRE.Position,Mouse.Hit.p).lookVector*350
  2213. bv.Parent = FIRE
  2214. bv.Name = "MOVE"
  2215. local HIT = false
  2216. local harm = FIRE.Touched:Connect(function(hit)
  2217. if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  2218. HIT = true
  2219. coroutine.resume(coroutine.create(function()
  2220. FIRE.Anchored = true
  2221. FIRE.CanCollide = false
  2222. PARTICLES.Enabled = false
  2223. CreateSound(EXPLOSION, FIRE, 10, 1)
  2224. local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,145)
  2225. BURST:Emit(750)
  2226. killnearest(FIRE.Position,65,75)
  2227. for i = 1, 35 do
  2228. Swait()
  2229. FIRE.Size = FIRE.Size + VT(3,3,3)
  2230. FIRE.Transparency = FIRE.Transparency + (1/35)
  2231. end
  2232. Swait(250)
  2233. FIRE:remove()
  2234. end))
  2235. end
  2236. end)
  2237. for i=0, 1, 0.1 / Animation_Speed2 do
  2238. Swait()
  2239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  2240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  2241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  2242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  2243. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2)
  2244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2)
  2245. end
  2246. end
  2247. UNANCHOR = true
  2248. ATTACK = false
  2249. Rooted = false
  2250. --ATTACK = false
  2251. end
  2252.  
  2253. --//=================================\\
  2254. --|| ASSIGN THINGS TO KEYS
  2255. --\\=================================//
  2256.  
  2257. Humanoid.Changed:connect(function(Jump)
  2258. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  2259. Humanoid.Jump = false
  2260. end
  2261. end)
  2262.  
  2263. function MouseDown(Mouse)
  2264. if ATTACK == false then
  2265. end
  2266. end
  2267.  
  2268. function MouseUp(Mouse)
  2269. HOLD = false
  2270. end
  2271.  
  2272. function KeyDown(Key)
  2273. if Rooted == false then
  2274. if Key == "q" and ATTACK == false then
  2275. Fireball()
  2276. end
  2277.  
  2278. if Key == "e" and ATTACK == false then
  2279. SolarPunch()
  2280. end
  2281.  
  2282. if Key == "r" and ATTACK == false then
  2283. SunEruption()
  2284. end
  2285.  
  2286. if Key == "f" and ATTACK == false then
  2287. SolarImpact()
  2288. end
  2289.  
  2290. if Key == "x" and ATTACK == false then
  2291. SolarDemise()
  2292. end
  2293.  
  2294. if Key == "7" and ATTACK == false then
  2295. CreateSound("907333294", Head, 5, 1.1)
  2296. end
  2297.  
  2298. if Key == "8" and ATTACK == false then
  2299. CreateSound("907333406", Head, 5, 1.1)
  2300. end
  2301.  
  2302. if Key == "9" and ATTACK == false then
  2303. CreateSound("907329293", Head, 5, 1.1)
  2304. end
  2305. end
  2306. end
  2307.  
  2308. function KeyUp(Key)
  2309. end
  2310.  
  2311. Mouse.Button1Down:connect(function(NEWKEY)
  2312. MouseDown(NEWKEY)
  2313. end)
  2314. Mouse.Button1Up:connect(function(NEWKEY)
  2315. MouseUp(NEWKEY)
  2316. end)
  2317. Mouse.KeyDown:connect(function(NEWKEY)
  2318. KeyDown(NEWKEY)
  2319. end)
  2320. Mouse.KeyUp:connect(function(NEWKEY)
  2321. KeyUp(NEWKEY)
  2322. end)
  2323.  
  2324. --//=================================\\
  2325. --\\=================================//
  2326.  
  2327.  
  2328. function unanchor()
  2329. if UNANCHOR == true then
  2330. g = Character:GetChildren()
  2331. for i = 1, #g do
  2332. if g[i].ClassName == "Part" then
  2333. g[i].Anchored = false
  2334. end
  2335. end
  2336. end
  2337. end
  2338.  
  2339.  
  2340. --//=================================\\
  2341. --|| WRAP THE WHOLE SCRIPT UP
  2342. --\\=================================//
  2343.  
  2344. Humanoid.Changed:connect(function(Jump)
  2345. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  2346. Humanoid.Jump = false
  2347. end
  2348. end)
  2349.  
  2350. ANIMATE.Parent = nil
  2351. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2352. IDLEANIMATION:Play()
  2353. Rooted = false
  2354.  
  2355. local eye = IT("Part",Weapon)
  2356. eye.Size = VT(0.2,0.2,0.2)
  2357. eye.Shape = "Ball"
  2358. eye.CFrame = Head.CFrame * CF(0.15,0.2,-0.55)
  2359. eye.Material = "Neon"
  2360. eye.BrickColor = BRICKC("Deep orange")
  2361. weldBetween(Head,eye)
  2362. CreateParticles(eye,VT(1,-5,0),1,1,"Fire",true,true,0.1,0)
  2363.  
  2364. for _, c in pairs(Character:GetDescendants()) do
  2365. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2366. c.Material = "Neon"
  2367. c.Color = C3(1,1,0)
  2368. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2369. c.Color = C3(1,0,0)
  2370. c.Material = "Neon"
  2371. end
  2372. end
  2373.  
  2374. while true do
  2375. Swait()
  2376. SINE = SINE + CHANGE
  2377. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2378. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2379. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2380. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2381. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2382. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2383. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2384. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2385. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2386. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2387. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2388. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2389. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2390. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2391. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2392. end
  2393. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2394. ANIM = "Jump"
  2395. if ATTACK == false then
  2396. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2400. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2402. end
  2403. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2404. ANIM = "Fall"
  2405. if ATTACK == false then
  2406. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2410. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2412. end
  2413. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2414. ANIM = "Idle"
  2415. if ATTACK == false then
  2416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2420. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2422. end
  2423. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2424. ANIM = "Walk"
  2425. WALK = WALK + 1 / Animation_Speed
  2426. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2427. WALK = 0
  2428. if WALKINGANIM == true then
  2429. WALKINGANIM = false
  2430. elseif WALKINGANIM == false then
  2431. WALKINGANIM = true
  2432. end
  2433. end
  2434. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2435. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2436. if ATTACK == false then
  2437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2441. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2443. end
  2444. end
  2445. if #Effects2>0 then
  2446. for e=1,#Effects2 do
  2447. if Effects2[e]~=nil then
  2448. local Thing=Effects2[e]
  2449. if Thing~=nil then
  2450. local Part=Thing[1]
  2451. local Mode=Thing[2]
  2452. local Delay=Thing[3]
  2453. local IncX=Thing[4]
  2454. local IncY=Thing[5]
  2455. local IncZ=Thing[6]
  2456. local Part2=Thing[8]
  2457. if Thing[1].Transparency<=1 then
  2458. if Thing[2]=="Block1" then
  2459. Thing[1].CFrame=Thing[1].CFrame
  2460. Mesh=Thing[1].Mesh
  2461. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2462. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2463. elseif Thing[2]=="Cylinder" then
  2464. Mesh=Thing[1].Mesh
  2465. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2466. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2467. elseif Thing[2]=="Blood" then
  2468. Mesh=Thing[7]
  2469. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  2470. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2471. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2472. elseif Thing[2]=="Elec" then
  2473. Mesh=Thing[1].Mesh
  2474. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  2475. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2476. elseif Thing[2]=="Disappear" then
  2477. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2478. end
  2479. else
  2480. Part.Parent=nil
  2481. table.remove(Effects2,e)
  2482. end
  2483. end
  2484. end
  2485. end
  2486. end
  2487. unanchor()
  2488. Humanoid.MaxHealth = "inf"
  2489. Humanoid.Health = "inf"
  2490. if Rooted == false then
  2491. Disable_Jump = false
  2492. Humanoid.WalkSpeed = Speed
  2493. elseif Rooted == true then
  2494. Disable_Jump = true
  2495. Humanoid.WalkSpeed = 0
  2496. end
  2497. if Character:FindFirstChildOfClass("Accessory") then
  2498. Character:FindFirstChildOfClass("Accessory"):remove()
  2499. elseif Character:FindFirstChildOfClass("Hat") then
  2500. Character:FindFirstChildOfClass("Hat"):remove()
  2501. end
  2502. if Head:FindFirstChild("face") then
  2503. Head.face:remove()
  2504. end
  2505. end
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