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cubanmixed2

Mutant

Nov 7th, 2018
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  1.  
  2. --https://github.com/Mokiros/roblox-FE-compatibility
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7. plr = game.Players.LocalPlayer
  8. char = plr.Character
  9. hum = char.Humanoid
  10. local cam = game.Workspace.CurrentCamera
  11. t = char.Torso
  12. h = char.Head
  13. ra = char["Right Arm"]
  14. la = char["Left Arm"]
  15. rl = char["Right Leg"]
  16. ll = char["Left Leg"]
  17. tors = char.Torso
  18. lleg = char["Left Leg"]
  19. root = char.HumanoidRootPart
  20. hed = char.Head
  21. rleg = char["Right Leg"]
  22. rarm = char["Right Arm"]
  23. larm = char["Left Arm"]
  24. vt = Vector3.new
  25. bc = BrickColor.new
  26. br = BrickColor.random
  27. it = Instance.new
  28. cf = CFrame.new
  29. local targetted = nil
  30. local killcount = 0
  31. local requirekillA = 15
  32. local requirekillX = 50
  33. local maxA = 15
  34. local maxX = 50
  35. if plr.Name == "soins1" then
  36. maxX = 0
  37. requirekillX = maxX
  38. end
  39. local unlockedA = true
  40. local unlockedX = true
  41. local LeftModeUnlocked = false
  42.  
  43. kan = Instance.new("Sound",char)
  44. kan.Volume = 6
  45. kan.PlaybackSpeed = 0.4
  46. kan.Pitch = 0.2
  47. kan.SoundId = "rbxassetid://583415095"
  48. kan.Name = "kreepery"
  49. kan.Looped = true
  50. kan:Play()
  51.  
  52. abss = Instance.new("BillboardGui",char)
  53. abss.Size = UDim2.new(10,0,10,0)
  54. abss.Enabled = false
  55. imgl = Instance.new("ImageLabel",abss)
  56. imgl.Position = UDim2.new(0,0,0,0)
  57. imgl.Size = UDim2.new(1,0,1,0)
  58. imgl.Image = "http://www.roblox.com/asset/?id=118777235"
  59. imgl.BackgroundTransparency = 1
  60. imgl.ImageColor3 = Color3.new(0,0,0)
  61. imgl2 = Instance.new("ImageLabel",abss)
  62. imgl2.Position = UDim2.new(-0.5,0,-0.5,0)
  63. imgl2.Size = UDim2.new(2,0,2,0)
  64. imgl2.Image = "http://www.roblox.com/asset/?id=135465292"
  65. imgl2.BackgroundTransparency = 1
  66. imgl2.ImageColor3 = Color3.new(0,0,0)
  67. img2 = Instance.new("ImageLabel",abss)
  68. img2.Position = UDim2.new(0,0,0,0)
  69. img2.Size = UDim2.new(1,0,1,0)
  70. img2.Image = "rbxassetid://118777235"
  71. img2.BackgroundTransparency = 1
  72. img2.ImageColor3 = Color3.new(0,0,0)
  73.  
  74. function CameraShake(Times, Power)
  75. coroutine.resume(coroutine.create(function()
  76. FV = Instance.new("BoolValue", Character)
  77. FV.Name = "CameraShake"
  78. for ShakeNum=1,Times do
  79. swait()
  80. local ef=Power
  81. if ef>=1 then
  82. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  83. else
  84. ef=Power*10
  85. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  86. end
  87. end
  88. Humanoid.CameraOffset = Vector3.new(0,0,0)
  89. FV:Destroy()
  90. end))
  91. end
  92.  
  93. CamShake=function(Part,Distan,Power,Times)
  94. local de=Part.Position
  95. for i,v in pairs(workspace:children()) do
  96. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  97. for _,c in pairs(v:children()) do
  98. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  99. local Noob=v.Humanoid
  100. if Noob~=nil then
  101. if Noob:FindFirstChild("CamShake")==nil then-- and Noob == Character then
  102. --[[local ss=script.CamShake:clone()
  103. ss.Parent=Noob
  104. ss.Power.Value=Power
  105. ss.Times.Value=Times
  106. ss.Disabled=false]]
  107. CameraShake(Times, Power)
  108. end
  109. end
  110. end
  111. end
  112. end
  113. end
  114. end
  115.  
  116. function chatfunc(text,color)
  117. local chat = coroutine.wrap(function()
  118. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  119. Character:FindFirstChild("TalkingBillBoard"):destroy()
  120. end
  121. local naeeym2 = Instance.new("BillboardGui",Character)
  122. naeeym2.Size = UDim2.new(0,100,0,40)
  123. naeeym2.StudsOffset = Vector3.new(0,3,0)
  124. naeeym2.Adornee = Character.Head
  125. naeeym2.Name = "TalkingBillBoard"
  126. local tecks2 = Instance.new("TextLabel",naeeym2)
  127. tecks2.BackgroundTransparency = 1
  128. tecks2.BorderSizePixel = 0
  129. tecks2.Text = ""
  130. tecks2.Font = "SciFi"
  131. tecks2.TextSize = 30
  132. tecks2.TextStrokeTransparency = 0
  133. tecks2.TextColor3 = color
  134. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  135. tecks2.Size = UDim2.new(1,0,0.5,0)
  136. local tecks3 = Instance.new("TextLabel",naeeym2)
  137. tecks3.BackgroundTransparency = 1
  138. tecks3.BorderSizePixel = 0
  139. tecks3.Text = ""
  140. tecks3.Font = "SciFi"
  141. tecks3.TextSize = 30
  142. tecks3.TextStrokeTransparency = 0
  143. tecks3.TextColor3 = Color3.new(0,0,0)
  144. tecks3.TextStrokeColor3 = color
  145. tecks3.Size = UDim2.new(1,0,0.5,0)
  146. coroutine.resume(coroutine.create(function()
  147. while true do
  148. swait(1)
  149. tecks2.Position = UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
  150. tecks3.Position = UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
  151. tecks2.Rotation = math.random(-15,15)
  152. tecks3.Rotation = math.random(-15,15)
  153. end
  154. end))
  155. for i = 1,string.len(text),1 do
  156. CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
  157. tecks2.Text = string.sub(text,1,i)
  158. tecks3.Text = string.sub(text,1,i)
  159. swait(1)
  160. end
  161. wait(1)
  162. local randomrot = math.random(1,2)
  163. if randomrot == 1 then
  164. for i = 1, 50 do
  165. swait()
  166. tecks2.Rotation = tecks2.Rotation - .75
  167. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  168. tecks2.TextTransparency = tecks2.TextTransparency + .04
  169. tecks3.Rotation = tecks2.Rotation + .75
  170. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  171. tecks3.TextTransparency = tecks2.TextTransparency + .04
  172. end
  173. elseif randomrot == 2 then
  174. for i = 1, 50 do
  175. swait()
  176. tecks2.Rotation = tecks2.Rotation + .75
  177. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  178. tecks2.TextTransparency = tecks2.TextTransparency + .04
  179. tecks3.Rotation = tecks2.Rotation - .75
  180. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  181. tecks3.TextTransparency = tecks2.TextTransparency + .04
  182. end
  183. end
  184. naeeym2:Destroy()
  185. end)
  186. chat()
  187. end
  188.  
  189.  
  190. local Create = LoadLibrary("RbxUtility").Create
  191.  
  192. CFuncs = {
  193. ["Part"] = {
  194. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  195. local Part = Create("Part"){
  196. Parent = Parent,
  197. Reflectance = Reflectance,
  198. Transparency = Transparency,
  199. CanCollide = false,
  200. Locked = true,
  201. BrickColor = BrickColor.new(tostring(BColor)),
  202. Name = Name,
  203. Size = Size,
  204. Material = Material,
  205. }
  206. RemoveOutlines(Part)
  207. return Part
  208. end;
  209. };
  210.  
  211. ["Mesh"] = {
  212. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  213. local Msh = Create(Mesh){
  214. Parent = Part,
  215. Offset = OffSet,
  216. Scale = Scale,
  217. }
  218. if Mesh == "SpecialMesh" then
  219. Msh.MeshType = MeshType
  220. Msh.MeshId = MeshId
  221. end
  222. return Msh
  223. end;
  224. };
  225.  
  226. ["Mesh"] = {
  227. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  228. local Msh = Create(Mesh){
  229. Parent = Part,
  230. Offset = OffSet,
  231. Scale = Scale,
  232. }
  233. if Mesh == "SpecialMesh" then
  234. Msh.MeshType = MeshType
  235. Msh.MeshId = MeshId
  236. end
  237. return Msh
  238. end;
  239. };
  240.  
  241. ["Weld"] = {
  242. Create = function(Parent, Part0, Part1, C0, C1)
  243. local Weld = Create("Weld"){
  244. Parent = Parent,
  245. Part0 = Part0,
  246. Part1 = Part1,
  247. C0 = C0,
  248. C1 = C1,
  249. }
  250. return Weld
  251. end;
  252. };
  253.  
  254. ["Sound"] = {
  255. Create = function(id, par, vol, pit)
  256. coroutine.resume(coroutine.create(function()
  257. local S = Create("Sound"){
  258. Volume = vol,
  259. Pitch = pit or 1,
  260. SoundId = id,
  261. Parent = par or workspace,
  262. }
  263. wait()
  264. S:play()
  265. game:GetService("Debris"):AddItem(S, 10)
  266. end))
  267. end;
  268. };
  269.  
  270. ["LongSound"] = {
  271. Create = function(id, par, vol, pit)
  272. coroutine.resume(coroutine.create(function()
  273. local S = Create("Sound"){
  274. Volume = vol,
  275. Pitch = pit or 1,
  276. SoundId = id,
  277. Parent = par or workspace,
  278. }
  279. wait()
  280. S:play()
  281. game:GetService("Debris"):AddItem(S, 30)
  282. end))
  283. end;
  284. };
  285.  
  286. ["ParticleEmitter"] = {
  287. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  288. local fp = Create("ParticleEmitter"){
  289. Parent = Parent,
  290. Color = ColorSequence.new(Color1, Color2),
  291. LightEmission = LightEmission,
  292. Size = Size,
  293. Texture = Texture,
  294. Transparency = Transparency,
  295. ZOffset = ZOffset,
  296. Acceleration = Accel,
  297. Drag = Drag,
  298. LockedToPart = LockedToPart,
  299. VelocityInheritance = VelocityInheritance,
  300. EmissionDirection = EmissionDirection,
  301. Enabled = Enabled,
  302. Lifetime = LifeTime,
  303. Rate = Rate,
  304. Rotation = Rotation,
  305. RotSpeed = RotSpeed,
  306. Speed = Speed,
  307. VelocitySpread = VelocitySpread,
  308. }
  309. return fp
  310. end;
  311. };
  312.  
  313. CreateTemplate = {
  314.  
  315. };
  316. }
  317.  
  318.  
  319.  
  320. New = function(Object, Parent, Name, Data)
  321. local Object = Instance.new(Object)
  322. for Index, Value in pairs(Data or {}) do
  323. Object[Index] = Value
  324. end
  325. Object.Parent = Parent
  326. Object.Name = Name
  327. return Object
  328. end
  329. local halocolor = BrickColor.new("Dark indigo")
  330. local wepcolor = BrickColor.new("Really black")
  331. local MutantParts = Instance.new("Model",char)
  332. local MutantParts2 = Instance.new("Model",char)
  333.  
  334. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  335. local p = Instance.new("Part")
  336. p.TopSurface = 0
  337. p.BottomSurface = 0
  338. p.Parent = parent
  339. p.Size = Vector3.new(0.1,0.1,0.1)
  340. p.Transparency = transparency
  341. p.Reflectance = reflectance
  342. p.CanCollide = false
  343. p.Locked = true
  344. p.BrickColor = brickcolor
  345. p.Material = material
  346. return p
  347. end
  348.  
  349. function CreateMesh(parent,meshtype,x1,y1,z1)
  350. local mesh = Instance.new("SpecialMesh",parent)
  351. mesh.MeshType = meshtype
  352. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  353. return mesh
  354. end
  355.  
  356. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  357. local mesh = Instance.new("SpecialMesh",parent)
  358. mesh.MeshType = "FileMesh"
  359. mesh.MeshId = meshid
  360. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  361. mesh.Scale = Vector3.new(x1,y1,z1)
  362. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  363. return mesh
  364. end
  365.  
  366. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  367. local weld = Instance.new("Weld")
  368. weld.Parent = parent
  369. weld.Part0 = part0
  370. weld.Part1 = part1
  371. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  372. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  373. return weld
  374. end
  375.  
  376. --larm.Name = "MutatedLeftArm"
  377.  
  378. extend = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  379. CreateMesh(extend,"Brick",0.65,1,0.65)
  380. CreateWeld(extend,larm,extend,0,0.25,0.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  381. extend = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  382. CreateMesh(extend,"Brick",0.65,1,0.65)
  383. CreateWeld(extend,larm,extend,0.25,-0.25,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  384. extend = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  385. CreateMesh(extend,"Brick",0.65,1,0.65)
  386. CreateWeld(extend,larm,extend,-0.275,-0.35,-0.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  387. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  388. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  389. CreateWeld(extendblood,larm,extendblood,-0.15,0,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  390. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  391. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  392. CreateWeld(extendblood,larm,extendblood,-0.275,0.2,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  393. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  394. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  395. CreateWeld(extendblood,larm,extendblood,0.05,0.1,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  396. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  397. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  398. CreateWeld(extendblood,larm,extendblood,0.15,-0.1,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  399. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  400. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  401. CreateWeld(extendblood,larm,extendblood,-0.1,0,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  402. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  403. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  404. CreateWeld(extendblood,larm,extendblood,0.5,0.2,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  405. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  406. CreateMesh(extendblood,"Brick",0.05,1.5,0.05)
  407. CreateWeld(extendblood,larm,extendblood,0.5,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  408. extendsph = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  409. CreateMesh(extendsph,"Sphere",1.25,1.25,1.25)
  410. CreateWeld(extendsph,larm,extendsph,0.185,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  411. extendsph = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  412. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  413. CreateWeld(extendsph,larm,extendsph,0.35,-0.25,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  414. extendsph = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  415. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  416. CreateWeld(extendsph,larm,extendsph,-0.35,-0.5,-0.35,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  417. extendcl = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("White"))
  418. CreateMesh(extendcl,"Wedge",0.05,0.5,2)
  419. CreateWeld(extendcl,larm,extendcl,0,-0.5,1,math.rad(90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  420. extendcl = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("White"))
  421. CreateMesh(extendcl,"Wedge",0.05,0.5,2)
  422. CreateWeld(extendcl,larm,extendcl,0.25,-0.5,1,math.rad(90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  423. extendcl = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("White"))
  424. CreateMesh(extendcl,"Wedge",0.05,0.5,2)
  425. CreateWeld(extendcl,larm,extendcl,-0.25,-0.5,1,math.rad(90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  426.  
  427. --- Secondary
  428. extendcl = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("White"))
  429. CreateMesh(extendcl,"Wedge",0.05,1,3)
  430. CreateWeld(extendcl,rarm,extendcl,0,-0.75,1,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  431. extendcl = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("White"))
  432. CreateMesh(extendcl,"Wedge",0.05,1,1)
  433. CreateWeld(extendcl,rarm,extendcl,0,-0.75,1,math.rad(-90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  434. extend = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  435. CreateMesh(extend,"Brick",0.65,1,0.65)
  436. CreateWeld(extend,rarm,extend,-0.275,-0.35,-0.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  437. extend = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  438. CreateMesh(extend,"Brick",0.65,1,0.65)
  439. CreateWeld(extend,rarm,extend,0.275,-0.15,0.2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  440. extend = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  441. CreateMesh(extend,"Brick",0.65,1,0.65)
  442. CreateWeld(extend,rarm,extend,-0.205,0.15,0.2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  443. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  444. CreateMesh(extendsph,"Sphere",1.25,1.25,1.25)
  445. CreateWeld(extendsph,rarm,extendsph,0.125,0,0.2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  446. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  447. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  448. CreateWeld(extendsph,rarm,extendsph,-0.35,-0.25,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  449. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  450. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  451. CreateWeld(extendsph,rarm,extendsph,0.315,-0.5,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  452. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  453. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  454. CreateWeld(extendsph,rarm,extendsph,-0.235,0.45,-0.3,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  455. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  456. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  457. CreateWeld(extendblood,rarm,extendblood,-0.15,0,0.525,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  458. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  459. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  460. CreateWeld(extendblood,rarm,extendblood,-0.275,0.2,0.525,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  461. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  462. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  463. CreateWeld(extendblood,rarm,extendblood,0.25,0.1,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  464. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  465. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  466. CreateWeld(extendblood,rarm,extendblood,0.15,-0.1,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  467. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  468. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  469. CreateWeld(extendblood,rarm,extendblood,-0.1,0,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  470. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  471. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  472. CreateWeld(extendblood,rarm,extendblood,-0.5,0.2,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  473. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  474. CreateMesh(extendblood,"Brick",0.05,1.5,0.05)
  475. CreateWeld(extendblood,rarm,extendblood,-0.5,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  476.  
  477. for i, v in pairs(MutantParts:GetChildren()) do
  478. if v:IsA("Part") then
  479. v.Transparency = 1
  480. end
  481. end
  482.  
  483. for i, v in pairs(MutantParts2:GetChildren()) do
  484. if v:IsA("Part") then
  485. v.Transparency = 1
  486. end
  487. end
  488. function RemoveOutlines(part)
  489. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  490. end
  491. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  492. local Part = Create("Part")({
  493. Parent = Parent,
  494. Reflectance = Reflectance,
  495. Transparency = Transparency,
  496. CanCollide = false,
  497. Locked = true,
  498. BrickColor = BrickColor.new(tostring(BColor)),
  499. Name = Name,
  500. Size = Size,
  501. Material = Material
  502. })
  503. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  504. RemoveOutlines(Part)
  505. return Part
  506. end
  507. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  508. local Msh = Create(Mesh)({
  509. Parent = Part,
  510. Offset = OffSet,
  511. Scale = Scale
  512. })
  513. if Mesh == "SpecialMesh" then
  514. Msh.MeshType = MeshType
  515. Msh.MeshId = MeshId
  516. end
  517. return Msh
  518. end
  519. function CreateWeld(Parent, Part0, Part1, C0, C1)
  520. local Weld = Create("Weld")({
  521. Parent = Parent,
  522. Part0 = Part0,
  523. Part1 = Part1,
  524. C0 = C0,
  525. C1 = C1
  526. })
  527. return Weld
  528. end
  529.  
  530. local ff = Instance.new("ForceField",char)
  531. ff.Visible = false
  532.  
  533. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  534. local gui = it(GuiType)
  535. gui.Parent = parent
  536. gui.Text = text
  537. gui.BackgroundTransparency = backtrans
  538. gui.BackgroundColor3 = backcol
  539. gui.SizeConstraint = "RelativeXY"
  540. gui.TextXAlignment = "Center"
  541. gui.TextYAlignment = "Center"
  542. gui.Position = pos
  543. gui.Size = size
  544. gui.Font = "SourceSans"
  545. gui.FontSize = "Size14"
  546. gui.TextWrapped = false
  547. gui.TextStrokeTransparency = 0
  548. gui.TextColor = BrickColor.new("White")
  549. return gui
  550. end
  551. ---- GUI set
  552. local basgui = it("GuiMain")
  553. basgui.Parent = plr.PlayerGui
  554. basgui.Name = "Killcounter GUI"
  555. local basframe = it("Frame")
  556. basframe.Parent = basgui
  557. basframe.BackgroundColor3 = Color3.new(255, 255, 255)
  558. basframe.BackgroundTransparency = 1
  559. basframe.BorderColor3 = Color3.new(17, 17, 17)
  560. basframe.Size = UDim2.new(0.2, 0, 0.2, 0)
  561. basframe.Position = UDim2.new(0.8, 0, 0.8, 0)
  562.  
  563. local basframelist = it("Frame")
  564. basframelist.Parent = basgui
  565. basframelist.BackgroundColor3 = Color3.new(255, 255, 255)
  566. basframelist.BackgroundTransparency = 1
  567. basframelist.BorderColor3 = Color3.new(17, 17, 17)
  568. basframelist.Size = UDim2.new(0.2, 0, 0.2, 0)
  569. basframelist.Position = UDim2.new(0.8, 0, 0.8, 0)
  570.  
  571. local uhh = gui("TextLabel", basframe, "Basic", 1, BrickColor.new("Really black").Color, UDim2.new(-0.15, 0, 0.10, 0), UDim2.new(0.95, 0, 0.15, 0))
  572. uhh.ZIndex = 2
  573. uhh.Font = "Arcade"
  574. uhh.TextStrokeColor3 = Color3.new(180,180,0)
  575. uhh.TextColor3 = Color3.new(0,0,0)
  576. uhh.BackgroundTransparency = 1
  577. uhh.BorderSizePixel = 0.65
  578. uhh.TextScaled = false
  579. uhh.TextXAlignment = "Left"
  580. uhh.Text = "Kills : 0"
  581. uhh.TextSize = 54
  582.  
  583.  
  584. local uhh2 = gui("TextLabel", basframelist, "Basic", 1, BrickColor.new("Really black").Color, UDim2.new(-0.8, 0, 0.10, 0), UDim2.new(0.95, 0, 0.15, 0))
  585. uhh2.ZIndex = 2
  586. uhh2.Font = "Bodoni"
  587. uhh2.TextStrokeColor3 = Color3.new(1,0,0)
  588. uhh2.TextColor3 = Color3.new(0,0,0)
  589. uhh2.BackgroundTransparency = 1
  590. uhh2.BorderSizePixel = 0.65
  591. uhh2.TextScaled = false
  592. uhh2.TextXAlignment = "Left"
  593. uhh2.Text = "Required kills for second mutated arm: 15"
  594. uhh2.TextSize = 24
  595. local uhh3 = gui("TextLabel", basframelist, "Basic", 1, BrickColor.new("Really black").Color, UDim2.new(-0.5, 0, -0.1, 0), UDim2.new(0.95, 0, 0.15, 0))
  596. uhh3.ZIndex = 2
  597. uhh3.Font = "Bodoni"
  598. uhh3.TextStrokeColor3 = Color3.new(1,0,0)
  599. uhh3.TextColor3 = Color3.new(0,0,0)
  600. uhh3.BackgroundTransparency = 1
  601. uhh3.BorderSizePixel = 0.65
  602. uhh3.TextScaled = false
  603. uhh3.TextXAlignment = "Left"
  604. uhh3.Text = "Required kills for the end: 50"
  605. uhh3.TextSize = 24
  606.  
  607.  
  608. Player=game:GetService("Players").LocalPlayer
  609. Character=Player.Character
  610. local Mouse = Player:GetMouse()
  611. PlayerGui=Player.PlayerGui
  612. Backpack=Player.Backpack
  613. Torso=Character.Torso
  614. Head=Character.Head
  615. Humanoid=Character.Humanoid
  616. m=Instance.new('Model',Character)
  617. LeftArm=Character["Left Arm"]
  618. LeftLeg=Character["Left Leg"]
  619. RightArm=Character["Right Arm"]
  620. RightLeg=Character["Right Leg"]
  621. LS=Torso["Left Shoulder"]
  622. LH=Torso["Left Hip"]
  623. RS=Torso["Right Shoulder"]
  624. RH=Torso["Right Hip"]
  625. Face = Head.face
  626. Neck=Torso.Neck
  627. it=Instance.new
  628. attacktype=1
  629. vt=Vector3.new
  630. cf=CFrame.new
  631. euler=CFrame.fromEulerAnglesXYZ
  632. angles=CFrame.Angles
  633. cloaked=false
  634. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  635. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  636. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  637. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  638. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  639. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  640. RootPart=Character.HumanoidRootPart
  641. RootJoint=RootPart.RootJoint
  642. RootCF=euler(-1.57,0,3.14)
  643. attack = false
  644. attackdebounce = false
  645. deb=false
  646. equipped=true
  647. hand=false
  648. MMouse=nil
  649. combo=0
  650. mana=0
  651. trispeed=.2
  652. attackmode='none'
  653. local idle=0
  654. local Anim="Idle"
  655. local Effects={}
  656. local gun=false
  657. local shoot=false
  658. local sine = 0
  659. local change = 1
  660. player=nil
  661.  
  662. mouse=Player:GetMouse()
  663. --save shoulders
  664. RSH, LSH=nil, nil
  665. --welds
  666. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  667. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  668. LH=Torso["Left Hip"]
  669. RH=Torso["Right Hip"]
  670. TorsoColor=Torso.BrickColor
  671. function NoOutline(Part)
  672. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  673. end
  674. player=Player
  675. ch=Character
  676. RSH=ch.Torso["Right Shoulder"]
  677. LSH=ch.Torso["Left Shoulder"]
  678. --
  679. RSH.Parent=nil
  680. LSH.Parent=nil
  681. --
  682. RW.Name="Right Shoulder"
  683. RW.Part0=ch.Torso
  684. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  685. RW.C1=cf(0, 0.5, 0)
  686. RW.Part1=ch["Right Arm"]
  687. RW.Parent=ch.Torso
  688. --
  689. LW.Name="Left Shoulder"
  690. LW.Part0=ch.Torso
  691. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  692. LW.C1=cf(0, 0.5, 0)
  693. LW.Part1=ch["Left Arm"]
  694. LW.Parent=ch.Torso
  695.  
  696. local Stats=Instance.new("BoolValue")
  697. Stats.Name="Stats"
  698. Stats.Parent=Character
  699. local Atk=Instance.new("NumberValue")
  700. Atk.Name="Damage"
  701. Atk.Parent=Stats
  702. Atk.Value=1
  703. local Def=Instance.new("NumberValue")
  704. Def.Name="Defense"
  705. Def.Parent=Stats
  706. Def.Value=1
  707. local Speed=Instance.new("NumberValue")
  708. Speed.Name="Speed"
  709. Speed.Parent=Stats
  710. Speed.Value=1
  711. local Mvmt=Instance.new("NumberValue")
  712. Mvmt.Name="Movement"
  713. Mvmt.Parent=Stats
  714. Mvmt.Value=1
  715.  
  716. local donum=0
  717.  
  718.  
  719. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  720. local fp=it("Part")
  721. fp.formFactor=formfactor
  722. fp.Parent=parent
  723. fp.Reflectance=reflectance
  724. fp.Transparency=transparency
  725. fp.CanCollide=false
  726. fp.Locked=true
  727. fp.BrickColor=brickcolor
  728. fp.Name=name
  729. fp.Size=size
  730. fp.Position=Torso.Position
  731. NoOutline(fp)
  732. fp.Material="SmoothPlastic"
  733. fp:BreakJoints()
  734. return fp
  735. end
  736.  
  737. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  738. local mesh=it(Mesh)
  739. mesh.Parent=part
  740. if Mesh=="SpecialMesh" then
  741. mesh.MeshType=meshtype
  742. if meshid~="nil" then
  743. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  744. end
  745. end
  746. mesh.Offset=offset
  747. mesh.Scale=scale
  748. return mesh
  749. end
  750.  
  751. function weld(parent,part0,part1,c0)
  752. local weld=it("Weld")
  753. weld.Parent=parent
  754. weld.Part0=part0
  755. weld.Part1=part1
  756. weld.C0=c0
  757. return weld
  758. end
  759.  
  760. local Color1=Torso.BrickColor
  761.  
  762. local bodvel=Instance.new("BodyVelocity")
  763. local bg=Instance.new("BodyGyro")
  764.  
  765. function swait(num)
  766. if num==0 or num==nil then
  767. game:service'RunService'.Stepped:wait(0)
  768. else
  769. for i=0,num do
  770. game:service'RunService'.Stepped:wait(0)
  771. end
  772. end
  773. end
  774.  
  775.  
  776. so = function(id,par,vol,pit)
  777. coroutine.resume(coroutine.create(function()
  778. local sou = Instance.new("Sound",par or workspace)
  779. sou.Volume=vol
  780. sou.Pitch=pit or 1
  781. sou.SoundId=id
  782. swait()
  783. sou:play()
  784. game:GetService("Debris"):AddItem(sou,6)
  785. end))
  786. end
  787.  
  788. function clerp(a,b,t)
  789. local qa = {QuaternionFromCFrame(a)}
  790. local qb = {QuaternionFromCFrame(b)}
  791. local ax, ay, az = a.x, a.y, a.z
  792. local bx, by, bz = b.x, b.y, b.z
  793. local _t = 1-t
  794. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  795. end
  796.  
  797. function QuaternionFromCFrame(cf)
  798. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  799. local trace = m00 + m11 + m22
  800. if trace > 0 then
  801. local s = math.sqrt(1 + trace)
  802. local recip = 0.5/s
  803. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  804. else
  805. local i = 0
  806. if m11 > m00 then
  807. i = 1
  808. end
  809. if m22 > (i == 0 and m00 or m11) then
  810. i = 2
  811. end
  812. if i == 0 then
  813. local s = math.sqrt(m00-m11-m22+1)
  814. local recip = 0.5/s
  815. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  816. elseif i == 1 then
  817. local s = math.sqrt(m11-m22-m00+1)
  818. local recip = 0.5/s
  819. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  820. elseif i == 2 then
  821. local s = math.sqrt(m22-m00-m11+1)
  822. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  823. end
  824. end
  825. end
  826.  
  827. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  828. local xs, ys, zs = x + x, y + y, z + z
  829. local wx, wy, wz = w*xs, w*ys, w*zs
  830. local xx = x*xs
  831. local xy = x*ys
  832. local xz = x*zs
  833. local yy = y*ys
  834. local yz = y*zs
  835. local zz = z*zs
  836. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  837. end
  838.  
  839. function QuaternionSlerp(a, b, t)
  840. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  841. local startInterp, finishInterp;
  842. if cosTheta >= 0.0001 then
  843. if (1 - cosTheta) > 0.0001 then
  844. local theta = math.acos(cosTheta)
  845. local invSinTheta = 1/math.sin(theta)
  846. startInterp = math.sin((1-t)*theta)*invSinTheta
  847. finishInterp = math.sin(t*theta)*invSinTheta
  848. else
  849. startInterp = 1-t
  850. finishInterp = t
  851. end
  852. else
  853. if (1+cosTheta) > 0.0001 then
  854. local theta = math.acos(-cosTheta)
  855. local invSinTheta = 1/math.sin(theta)
  856. startInterp = math.sin((t-1)*theta)*invSinTheta
  857. finishInterp = math.sin(t*theta)*invSinTheta
  858. else
  859. startInterp = t-1
  860. finishInterp = t
  861. end
  862. end
  863. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  864. end
  865.  
  866. local function CFrameFromTopBack(at, top, back)
  867. local right = top:Cross(back)
  868. return CFrame.new(at.x, at.y, at.z,
  869. right.x, top.x, back.x,
  870. right.y, top.y, back.y,
  871. right.z, top.z, back.z)
  872. end
  873.  
  874. function Triangle(a, b, c)
  875. local edg1 = (c-a):Dot((b-a).unit)
  876. local edg2 = (a-b):Dot((c-b).unit)
  877. local edg3 = (b-c):Dot((a-c).unit)
  878. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  879. a, b, c = a, b, c
  880. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  881. a, b, c = b, c, a
  882. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  883. a, b, c = c, a, b
  884. else
  885. assert(false, "unreachable")
  886. end
  887.  
  888. local len1 = (c-a):Dot((b-a).unit)
  889. local len2 = (b-a).magnitude - len1
  890. local width = (a + (b-a).unit*len1 - c).magnitude
  891.  
  892. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  893.  
  894. local list = {}
  895.  
  896. if len1 > 0.01 then
  897. local w1 = Instance.new('WedgePart', m)
  898. game:GetService("Debris"):AddItem(w1,5)
  899. w1.Material = "SmoothPlastic"
  900. w1.FormFactor = 'Custom'
  901. w1.BrickColor = BrickColor.new("Really red")
  902. w1.Transparency = 0
  903. w1.Reflectance = 0
  904. w1.Material = "SmoothPlastic"
  905. w1.CanCollide = false
  906. local l1 = Instance.new("PointLight",w1)
  907. l1.Color = Color3.new(170,0,0)
  908. NoOutline(w1)
  909. local sz = Vector3.new(0.2, width, len1)
  910. w1.Size = sz
  911. local sp = Instance.new("SpecialMesh",w1)
  912. sp.MeshType = "Wedge"
  913. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  914. w1:BreakJoints()
  915. w1.Anchored = true
  916. w1.Parent = workspace
  917. w1.Transparency = 0.7
  918. table.insert(Effects,{w1,"Disappear",.01})
  919. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  920. table.insert(list,w1)
  921. end
  922.  
  923. if len2 > 0.01 then
  924. local w2 = Instance.new('WedgePart', m)
  925. game:GetService("Debris"):AddItem(w2,5)
  926. w2.Material = "SmoothPlastic"
  927. w2.FormFactor = 'Custom'
  928. w2.BrickColor = BrickColor.new("Really red")
  929. w2.Transparency = 0
  930. w2.Reflectance = 0
  931. w2.Material = "SmoothPlastic"
  932. w2.CanCollide = false
  933. local l2 = Instance.new("PointLight",w2)
  934. l2.Color = Color3.new(170,0,0)
  935. NoOutline(w2)
  936. local sz = Vector3.new(0.2, width, len2)
  937. w2.Size = sz
  938. local sp = Instance.new("SpecialMesh",w2)
  939. sp.MeshType = "Wedge"
  940. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  941. w2:BreakJoints()
  942. w2.Anchored = true
  943. w2.Parent = workspace
  944. w2.Transparency = 0.7
  945. table.insert(Effects,{w2,"Disappear",.01})
  946. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  947. table.insert(list,w2)
  948. end
  949. return unpack(list)
  950. end
  951.  
  952.  
  953. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  954. if hit.Parent == nil then
  955. return
  956. end
  957. local h = hit.Parent:FindFirstChild("Humanoid")
  958. for _, v in pairs(hit.Parent:children()) do
  959. if v:IsA("Humanoid") then
  960. h = v
  961. end
  962. end
  963. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  964. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  965. return
  966. end
  967. local c = Create("ObjectValue")({
  968. Name = "creator",
  969. Value = game:service("Players").LocalPlayer,
  970. Parent = h
  971. })
  972. game:GetService("Debris"):AddItem(c, 0.5)
  973. if HitSound ~= nil and HitPitch ~= nil then
  974. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  975. end
  976. local Damage = math.random(minim, maxim)
  977. local blocked = false
  978. local block = hit.Parent:findFirstChild("Block")
  979. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  980. blocked = true
  981. block.Value = block.Value - 1
  982. print(block.Value)
  983. end
  984. if blocked == false then
  985. HitHealth = h.Health
  986. h.Health = h.Health - Damage
  987. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  988. print("gained kill")
  989. end
  990. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  991. else
  992. h.Health = h.Health - Damage / 2
  993. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  994. end
  995. if Type == "Knockdown" then
  996. local hum = hit.Parent.Humanoid
  997. hum.PlatformStand = true
  998. coroutine.resume(coroutine.create(function(HHumanoid)
  999. swait(1)
  1000. HHumanoid.PlatformStand = false
  1001. end), hum)
  1002. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1003. local bodvol = Create("BodyVelocity")({
  1004. velocity = angle * knockback,
  1005. P = 5000,
  1006. maxForce = Vector3.new(8000, 8000, 8000),
  1007. Parent = hit
  1008. })
  1009. local rl = Create("BodyAngularVelocity")({
  1010. P = 3000,
  1011. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1012. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1013. Parent = hit
  1014. })
  1015. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1016. game:GetService("Debris"):AddItem(rl, 0.5)
  1017. elseif Type == "Normal" then
  1018. local vp = Create("BodyVelocity")({
  1019. P = 500,
  1020. maxForce = Vector3.new(math.huge, 0, math.huge),
  1021. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1022. })
  1023. if knockback > 0 then
  1024. vp.Parent = hit.Parent.Torso
  1025. end
  1026. game:GetService("Debris"):AddItem(vp, 0.5)
  1027. elseif Type == "Up" then
  1028. local bodyVelocity = Create("BodyVelocity")({
  1029. velocity = Vector3.new(0, 20, 0),
  1030. P = 5000,
  1031. maxForce = Vector3.new(8000, 8000, 8000),
  1032. Parent = hit
  1033. })
  1034. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1035. local bodyVelocity = Create("BodyVelocity")({
  1036. velocity = Vector3.new(0, 20, 0),
  1037. P = 5000,
  1038. maxForce = Vector3.new(8000, 8000, 8000),
  1039. Parent = hit
  1040. })
  1041. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1042. elseif Type == "Leech" then
  1043. local hum = hit.Parent.Humanoid
  1044. if hum ~= nil then
  1045. for i = 0, 2 do
  1046. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1047. end
  1048. Humanoid.Health = Humanoid.Health + 10
  1049. end
  1050. elseif Type == "UpKnock" then
  1051. local hum = hit.Parent.Humanoid
  1052. hum.PlatformStand = true
  1053. if hum ~= nil then
  1054. hitr = true
  1055. end
  1056. coroutine.resume(coroutine.create(function(HHumanoid)
  1057. swait(5)
  1058. HHumanoid.PlatformStand = false
  1059. hitr = false
  1060. end), hum)
  1061. local bodyVelocity = Create("BodyVelocity")({
  1062. velocity = Vector3.new(0, 20, 0),
  1063. P = 5000,
  1064. maxForce = Vector3.new(8000, 8000, 8000),
  1065. Parent = hit
  1066. })
  1067. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1068. local bodyVelocity = Create("BodyVelocity")({
  1069. velocity = Vector3.new(0, 20, 0),
  1070. P = 5000,
  1071. maxForce = Vector3.new(8000, 8000, 8000),
  1072. Parent = hit
  1073. })
  1074. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1075. elseif Type == "Snare" then
  1076. local bp = Create("BodyPosition")({
  1077. P = 2000,
  1078. D = 100,
  1079. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1080. position = hit.Parent.Torso.Position,
  1081. Parent = hit.Parent.Torso
  1082. })
  1083. game:GetService("Debris"):AddItem(bp, 1)
  1084. elseif Type == "Slashnare" then
  1085. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  1086. for i = 1, math.random(4, 5) do
  1087. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1088. end
  1089. local bp = Create("BodyPosition")({
  1090. P = 2000,
  1091. D = 100,
  1092. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1093. position = hit.Parent.Torso.Position,
  1094. Parent = hit.Parent.Torso
  1095. })
  1096. game:GetService("Debris"):AddItem(bp, 1)
  1097. elseif Type == "Spike" then
  1098. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1099. local bp = Create("BodyPosition")({
  1100. P = 2000,
  1101. D = 100,
  1102. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1103. position = hit.Parent.Torso.Position,
  1104. Parent = hit.Parent.Torso
  1105. })
  1106. game:GetService("Debris"):AddItem(bp, 1)
  1107. elseif Type == "Freeze" then
  1108. local BodPos = Create("BodyPosition")({
  1109. P = 50000,
  1110. D = 1000,
  1111. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1112. position = hit.Parent.Torso.Position,
  1113. Parent = hit.Parent.Torso
  1114. })
  1115. local BodGy = Create("BodyGyro")({
  1116. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1117. P = 20000,
  1118. Parent = hit.Parent.Torso,
  1119. cframe = hit.Parent.Torso.CFrame
  1120. })
  1121. hit.Parent.Torso.Anchored = true
  1122. coroutine.resume(coroutine.create(function(Part)
  1123. swait(1.5)
  1124. Part.Anchored = false
  1125. end), hit.Parent.Torso)
  1126. game:GetService("Debris"):AddItem(BodPos, 3)
  1127. game:GetService("Debris"):AddItem(BodGy, 3)
  1128. end
  1129. local debounce = Create("BoolValue")({
  1130. Name = "DebounceHit",
  1131. Parent = hit.Parent,
  1132. Value = true
  1133. })
  1134. game:GetService("Debris"):AddItem(debounce, Delay)
  1135. c = Instance.new("ObjectValue")
  1136. c.Name = "creator"
  1137. c.Value = Player
  1138. c.Parent = h
  1139. game:GetService("Debris"):AddItem(c, 0.5)
  1140. end
  1141. end
  1142. function ShowDamage(Pos, Text, Time, Color)
  1143. local Rate = 0.03333333333333333
  1144. local Pos = Pos or Vector3.new(0, 0, 0)
  1145. local Text = Text or ""
  1146. local Time = Time or 2
  1147. local Color = Color or Color3.new(1, 0, 1)
  1148. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1149. EffectPart.Anchored = true
  1150. local BillboardGui = Create("BillboardGui")({
  1151. Size = UDim2.new(3, 0, 3, 0),
  1152. Adornee = EffectPart,
  1153. Parent = EffectPart
  1154. })
  1155. local TextLabel = Create("TextLabel")({
  1156. BackgroundTransparency = 1,
  1157. Size = UDim2.new(1, 0, 1, 0),
  1158. Text = Text,
  1159. TextColor3 = Color,
  1160. TextScaled = true,
  1161. Font = Enum.Font.ArialBold,
  1162. Parent = BillboardGui
  1163. })
  1164. game.Debris:AddItem(EffectPart, Time + 0.1)
  1165. EffectPart.Parent = game:GetService("Workspace")
  1166. delay(0, function()
  1167. local Frames = Time / Rate
  1168. for Frame = 1, Frames do
  1169. wait(Rate)
  1170. local Percent = Frame / Frames
  1171. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1172. TextLabel.TextTransparency = Percent
  1173. end
  1174. if EffectPart and EffectPart.Parent then
  1175. EffectPart:Destroy()
  1176. end
  1177. end)
  1178. end
  1179. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1180. for _, c in pairs(workspace:children()) do
  1181. local hum = c:findFirstChild("Humanoid")
  1182. if hum ~= nil then
  1183. local head = c:findFirstChild("Torso")
  1184. if head ~= nil then
  1185. local targ = head.Position - Part.Position
  1186. local mag = targ.magnitude
  1187. if magni >= mag and c.Name ~= Player.Name then
  1188. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1189. end
  1190. end
  1191. end
  1192. end
  1193. end
  1194.  
  1195. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1196. for _, c in pairs(workspace:children()) do
  1197. local hum = c:findFirstChild("Humanoid")
  1198. if hum ~= nil then
  1199. local head = c:findFirstChild("Torso")
  1200. if head ~= nil then
  1201. local targ = head.Position - Part.Position
  1202. local mag = targ.magnitude
  1203. if magni >= mag and c.Name ~= Player.Name then
  1204. MagicBlock(BrickColor.new("Dark indigo"),head.CFrame,5,5,5,1,1,1,0.05)
  1205. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1206. end
  1207. end
  1208. end
  1209. end
  1210. end
  1211.  
  1212. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1213. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1214. end
  1215.  
  1216. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  1217. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1218. prt.Anchored=true
  1219. prt.CFrame=cframe
  1220. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  1221. --http://www.roblox.com/asset/?id=4770560
  1222. game:GetService("Debris"):AddItem(prt,2)
  1223. CF=prt.CFrame
  1224. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  1225. for i=0,1,0.2 do
  1226. wait()
  1227. Part.CFrame=CF*cf(0,0,-0.4)
  1228. end
  1229. for i=0,1,delay do
  1230. wait()
  1231. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  1232. Mesh.Scale=Mesh.Scale
  1233. end
  1234. for i=0,1,0.1 do
  1235. wait()
  1236. Part.Transparency=i
  1237. end
  1238. Part.Parent=nil
  1239. end),prt,msh,CF)
  1240. end
  1241.  
  1242. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1243. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1244. prt.Anchored=true
  1245. prt.Material = "Neon"
  1246. prt.CFrame=cframe
  1247. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1248. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1249. game:GetService("Debris"):AddItem(prt,5)
  1250. coroutine.resume(coroutine.create(function(Part,Mesh)
  1251. for i=0,1,delay do
  1252. swait()
  1253. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1254. Part.Transparency=i
  1255. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1256. end
  1257. Part.Parent=nil
  1258. end),prt,msh)
  1259. end
  1260.  
  1261. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1262. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1263. prt.Anchored=true
  1264. prt.Material = "Neon"
  1265. prt.CFrame=cframe
  1266. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1267. game:GetService("Debris"):AddItem(prt,5)
  1268. coroutine.resume(coroutine.create(function(Part,Mesh)
  1269. local rtype = rottype
  1270. for i=0,1,delay do
  1271. swait()
  1272. if rtype == 1 then
  1273. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1274. elseif rtype == 2 then
  1275. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1276. end
  1277. Part.Transparency=i
  1278. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1279. end
  1280. Part.Parent=nil
  1281. end),prt,msh)
  1282. end
  1283.  
  1284. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1285. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1286. prt.Anchored=true
  1287. prt.CFrame=cframe
  1288. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1289. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1290. game:GetService("Debris"):AddItem(prt,5)
  1291. coroutine.resume(coroutine.create(function(Part,Mesh)
  1292. for i=0,1,delay do
  1293. wait()
  1294. Part.Transparency=i
  1295. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1296. end
  1297. Part.Parent=nil
  1298. end),prt,msh)
  1299. end
  1300.  
  1301. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1302. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1303. prt.Anchored=true
  1304. prt.Material = "Neon"
  1305. prt.CFrame=cframe
  1306. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1307. game:GetService("Debris"):AddItem(prt,5)
  1308. coroutine.resume(coroutine.create(function(Part,Mesh)
  1309. local rtype = rottype
  1310. for i=0,1,delay do
  1311. swait()
  1312. if rtype == 1 then
  1313. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1314. elseif rtype == 2 then
  1315. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1316. end
  1317. Part.Transparency=i
  1318. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1319. end
  1320. Part.Parent=nil
  1321. end),prt,msh)
  1322. end
  1323.  
  1324. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1325. local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1326. prt.Anchored=true
  1327. prt.Material = "Neon"
  1328. prt.CFrame=cframe
  1329. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1330. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1331. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1332. game:GetService("Debris"):AddItem(prt,5)
  1333. coroutine.resume(coroutine.create(function(Part,Mesh)
  1334. local rtype = rottype
  1335. for i=0,1,delay do
  1336. swait()
  1337. if rtype == 1 then
  1338. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1339. elseif rtype == 2 then
  1340. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1341. end
  1342. dec.Transparency=i
  1343. dec2.Transparency=i
  1344. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1345. end
  1346. Part.Parent=nil
  1347. end),prt,msh)
  1348. end
  1349.  
  1350. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1351. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1352. prt.Anchored=true
  1353. prt.Material = "Neon"
  1354. prt.CFrame=cframe
  1355. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1356. game:GetService("Debris"):AddItem(prt,5)
  1357. coroutine.resume(coroutine.create(function(Part,Mesh)
  1358. local rtype = rottype
  1359. for i=0,1,delay do
  1360. swait()
  1361. if rtype == 1 then
  1362. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1363. elseif rtype == 2 then
  1364. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1365. end
  1366. prt.Transparency=i
  1367. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1368. end
  1369. Part.Parent=nil
  1370. end),prt,msh)
  1371. end
  1372.  
  1373. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  1374. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1375. prt.Anchored=true
  1376. prt.Material = "Neon"
  1377. prt.CFrame=cframe
  1378. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  1379. game:GetService("Debris"):AddItem(prt,5)
  1380. coroutine.resume(coroutine.create(function(Part,Mesh)
  1381. local rtype = rottype
  1382. for i=0,1,delay do
  1383. swait()
  1384. if rtype == 1 then
  1385. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  1386. elseif rtype == 2 then
  1387. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  1388. end
  1389. prt.Transparency=i
  1390. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  1391. end
  1392. Part.Parent=nil
  1393. end),prt,msh)
  1394. end
  1395.  
  1396. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  1397. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1398. prt.Anchored=true
  1399. prt.Material = "Neon"
  1400. prt.CFrame=cframe
  1401. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1402. game:GetService("Debris"):AddItem(prt,5)
  1403. coroutine.resume(coroutine.create(function(Part,Mesh)
  1404. local rtype = rottype
  1405. for i=0,1,delay do
  1406. swait()
  1407. if rtype == 1 then
  1408. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1409. elseif rtype == 2 then
  1410. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1411. end
  1412. prt.Transparency=i
  1413. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1414. end
  1415. Part.Parent=nil
  1416. end),prt,msh)
  1417. end
  1418.  
  1419. function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1420. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1421. prt.Anchored=true
  1422. prt.Material = "Neon"
  1423. prt.CFrame=cframe
  1424. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1425. game:GetService("Debris"):AddItem(prt,5)
  1426. coroutine.resume(coroutine.create(function(Part,Mesh)
  1427. local rtype = rottype
  1428. for i=0,1,delay do
  1429. swait()
  1430. if rtype == 1 then
  1431. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1432. elseif rtype == 2 then
  1433. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1434. end
  1435. prt.Transparency=i
  1436. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1437. end
  1438. Part.Parent=nil
  1439. end),prt,msh)
  1440. end
  1441.  
  1442. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1443. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1444. prt.Anchored=false
  1445. prt.CFrame=cframe
  1446. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1447. local wld=weld(prt,prt,Parent,cframe)
  1448. game:GetService("Debris"):AddItem(prt,5)
  1449. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1450. for i=0,1,delay do
  1451. wait()
  1452. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  1453. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1454. Part.Transparency=i
  1455. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1456. end
  1457. Part.Parent=nil
  1458. end),prt,msh,wld)
  1459. end
  1460.  
  1461. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1462. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1463. prt.Anchored=false
  1464. prt.CFrame=cframe
  1465. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1466. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  1467. game:GetService("Debris"):AddItem(prt,5)
  1468. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1469. for i=0,1,delay do
  1470. wait()
  1471. Weld.C0=euler(i*20,0,0)
  1472. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1473. Part.Transparency=i
  1474. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1475. end
  1476. Part.Parent=nil
  1477. end),prt,msh,wld)
  1478. end
  1479.  
  1480. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1481. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1482. prt.Anchored=true
  1483. prt.CFrame=cframe
  1484. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1485. game:GetService("Debris"):AddItem(prt,2)
  1486. coroutine.resume(coroutine.create(function(Part,Mesh)
  1487. for i=0,1,delay do
  1488. wait()
  1489. Part.CFrame=Part.CFrame
  1490. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1491. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1492. prt2.Anchored=true
  1493. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1494. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  1495. game:GetService("Debris"):AddItem(prt2,2)
  1496. coroutine.resume(coroutine.create(function(Part,Mesh)
  1497. for i=0,1,0.1 do
  1498. wait()
  1499. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  1500. end
  1501. Part.Parent=nil
  1502. end),prt2,msh2)
  1503. end
  1504. for i=0,1,delay*2 do
  1505. wait()
  1506. Part.CFrame=Part.CFrame
  1507. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  1508. end
  1509. Part.Parent=nil
  1510. end),prt,msh)
  1511. end
  1512.  
  1513. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1514. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1515. prt.Anchored=true
  1516. prt.CFrame=cframe
  1517. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1518. game:GetService("Debris"):AddItem(prt,2)
  1519. coroutine.resume(coroutine.create(function(Part,Mesh)
  1520. for i=0,1,delay do
  1521. wait()
  1522. Part.CFrame=Part.CFrame
  1523. Part.Transparency=i
  1524. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1525. end
  1526. Part.Parent=nil
  1527. end),prt,msh)
  1528. end
  1529.  
  1530. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  1531. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1532. prt.Anchored=true
  1533. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1534. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1535. game:GetService("Debris"):AddItem(prt,2)
  1536. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  1537. CF=Part.CFrame
  1538. Numbb=0
  1539. randnumb=math.random()/10
  1540. rand1=math.random()/10
  1541. for i=0,1,rand1 do
  1542. wait()
  1543. CF=CF*cf(0,math.random()/2,0)
  1544. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  1545. Part.CFrame=CF*euler(Numbb,0,0)
  1546. Part.Transparency=i
  1547. Numbb=Numbb+randnumb
  1548. end
  1549. Part.Parent=nil
  1550. end),prt,CF,Numbb,randnumb)
  1551. end
  1552.  
  1553. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1554. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1555. prt.Anchored=true
  1556. prt.CFrame=cframe
  1557. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  1558. game:GetService("Debris"):AddItem(prt,5)
  1559. coroutine.resume(coroutine.create(function(Part,Mesh)
  1560. for i=0,1,delay do
  1561. wait()
  1562. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  1563. Part.Transparency=i
  1564. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1565. end
  1566. Part.Parent=nil
  1567. end),prt,msh)
  1568. end
  1569.  
  1570. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1571. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1572. prt.Anchored=true
  1573. prt.CFrame=cframe
  1574. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1575. game:GetService("Debris"):AddItem(prt,2)
  1576. coroutine.resume(coroutine.create(function(Part,Mesh)
  1577. for i=0,1,delay do
  1578. wait()
  1579. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  1580. Part.Transparency=i
  1581. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1582. end
  1583. Part.Parent=nil
  1584. end),prt,msh)
  1585. end
  1586.  
  1587. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  1588. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1589. prt.Anchored=true
  1590. prt.CFrame=cframe*cf(x,y,z)
  1591. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  1592. game:GetService("Debris"):AddItem(prt,5)
  1593. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  1594. local num=math.random()
  1595. local num2=math.random(-3,2)+math.random()
  1596. local numm=0
  1597. for i=0,1,delay*2 do
  1598. swait()
  1599. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  1600. Part.Transparency=i
  1601. numm=numm+0.01
  1602. end
  1603. Part.Parent=nil
  1604. Mesh.Parent=nil
  1605. end),prt,msh,x,y,z)
  1606. end
  1607.  
  1608. function dmgstart(dmg,what)
  1609. hitcon = what.Touched:connect(function(hit)
  1610. local hum = hit.Parent:FindFirstChild("Humanoid")
  1611. if hum and not hum:IsDescendantOf(Character) then
  1612. hum:TakeDamage(dmg)
  1613. end
  1614. end)
  1615. end
  1616.  
  1617. function dmgstop()
  1618. hitcon:disconnect()
  1619. end
  1620.  
  1621. function Cloak()
  1622. Face.Parent=nil
  1623. cloaked=true
  1624. for _,v in pairs(Torso.Parent:children()) do
  1625. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1626. coroutine.resume(coroutine.create(function()
  1627. for i=0,1,0.2 do
  1628. wait()
  1629. v.Transparency=i
  1630. end
  1631. v.Transparency=1
  1632. end))
  1633. end
  1634. if v.className=="Hat" then
  1635. hatp=v.Handle
  1636. coroutine.resume(coroutine.create(function(derp)
  1637. for i=0,1,0.2 do
  1638. wait()
  1639. derp.Transparency=i
  1640. end
  1641. derp.Transparency=1
  1642. end),hatp)
  1643. end
  1644. end
  1645. for _,v in pairs(m:children()) do
  1646. if v.className=="Part" then
  1647. coroutine.resume(coroutine.create(function()
  1648. for i=0,1,0.2 do
  1649. wait()
  1650. v.Transparency=i
  1651. end
  1652. v.Transparency=1
  1653. end))
  1654. end
  1655. end
  1656. end
  1657.  
  1658. function UnCloak()
  1659. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  1660. Face.Parent=Head
  1661. cloaked=false
  1662. for _,v in pairs(Torso.Parent:children()) do
  1663. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1664. coroutine.resume(coroutine.create(function()
  1665. for i=0,1,0.1 do
  1666. wait()
  1667. v.Transparency=v.Transparency-0.1
  1668. end
  1669. v.Transparency=0
  1670. end))
  1671. end
  1672. if v.className=="Hat" then
  1673. hatp=v.Handle
  1674. coroutine.resume(coroutine.create(function(derp)
  1675. for i=0,1,0.1 do
  1676. wait()
  1677. derp.Transparency=derp.Transparency-0.1
  1678. end
  1679. derp.Transparency=0
  1680. end),hatp)
  1681. end
  1682. end
  1683. for _,v in pairs(m:children()) do
  1684. if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  1685. coroutine.resume(coroutine.create(function()
  1686. for i=0,1,0.1 do
  1687. wait()
  1688. v.Transparency=v.Transparency-0.1
  1689. end
  1690. v.Transparency=0
  1691. end))
  1692. v.Transparency=0
  1693. end
  1694. end
  1695. end
  1696.  
  1697. local origcolor = BrickColor.new("Dark indigo")
  1698. ---- This section of explosions.
  1699. function Explode(rad,par,pitch,vol,mindam,maxdam)
  1700. local expart = Instance.new("Part",char)
  1701. local expart2 = Instance.new("Part",char)
  1702. local rin = Instance.new("Part",char)
  1703. local rin2 = Instance.new("Part",char)
  1704. local partMesh = Instance.new("SpecialMesh",expart)
  1705. partMesh.MeshType = "Sphere"
  1706. local partMesh2 = Instance.new("SpecialMesh",expart2)
  1707. partMesh2.MeshType = "Sphere"
  1708. local partMesh3 = Instance.new("SpecialMesh",rin)
  1709. partMesh3.MeshType = "Brick"
  1710. local partMesh4 = Instance.new("SpecialMesh",rin2)
  1711. partMesh4.MeshType = "Brick"
  1712. CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
  1713. partMesh.Scale = vt(rad,rad,rad)
  1714. expart.Size = vt(1,1,1)
  1715. expart.Transparency = 1
  1716. expart.Anchored = true
  1717. expart.Material = "Neon"
  1718. expart.BrickColor = bc("White")
  1719. expart.CFrame = par.CFrame
  1720. partMesh2.Scale = vt(rad,rad,rad)
  1721. expart2.Size = vt(1.15,1.15,1.15)
  1722. expart2.Transparency = 0.75
  1723. expart2.Anchored = true
  1724. expart2.Material = "Glass"
  1725. expart2.BrickColor = par.BrickColor
  1726. expart2.CFrame = par.CFrame
  1727. rin.Size = vt(1.15,1.15,1.15)
  1728. rin.Transparency = 1
  1729. rin.Anchored = true
  1730. rin.Material = "Neon"
  1731. rin.BrickColor = par.BrickColor
  1732. rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1733. rin2.Size = vt(1.15,1.15,1.15)
  1734. rin2.Transparency = 1
  1735. rin2.Anchored = true
  1736. rin2.Material = "Neon"
  1737. rin2.BrickColor = par.BrickColor
  1738. rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1739. partMesh3.Scale = vt(0,1,0)
  1740. partMesh4.Scale = vt(0,1,0)
  1741. local dec2 = Instance.new("Decal", rin)
  1742. dec2.Face = "Top"
  1743. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  1744. dec2.Parent = rin
  1745. local dec2b = dec2:Clone()
  1746. dec2b.Face = "Bottom"
  1747. dec2b.Parent = rin
  1748.  
  1749. local dec2a = Instance.new("Decal", rin2)
  1750. dec2a.Face = "Top"
  1751. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  1752. dec2a.Parent = rin2
  1753. local dec2ab = dec2a:Clone()
  1754. dec2ab.Face = "Bottom"
  1755. dec2ab.Parent = rin2
  1756. expart.CanCollide = false
  1757. expart2.CanCollide = false
  1758. rin.CanCollide = false
  1759. rin2.CanCollide = false
  1760. MagniDamage(par, rad*5, mindam, maxdam, 0, "Normal")
  1761. local value = 1*rad/6.5
  1762. for i = 0, 199 do
  1763. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1764. expart.CFrame = expart.CFrame
  1765. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  1766. expart2.CFrame = expart.CFrame
  1767. value = value - 0.035*rad/30
  1768. if value < 7.5 then
  1769. partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
  1770. rin.CFrame = rin.CFrame*CFrame.Angles(0,math.rad(1),0)
  1771. partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
  1772. rin2.CFrame = rin2.CFrame*CFrame.Angles(0,math.rad(-1),0)
  1773. end
  1774. if value < 0 then
  1775. dec2.Transparency = dec2.Transparency + 0.025
  1776. dec2a.Transparency = dec2a.Transparency + 0.025
  1777. dec2b.Transparency = dec2b.Transparency + 0.025
  1778. dec2ab.Transparency = dec2ab.Transparency + 0.025
  1779. expart.Transparency = expart.Transparency + 0.025
  1780. expart2.Transparency = expart2.Transparency + 0.025
  1781. rin.Transparency = rin.Transparency + 0.025
  1782. rin2.Transparency = rin2.Transparency + 0.025
  1783. end
  1784. swait()
  1785. end
  1786. game:GetService("Debris"):AddItem(expart, 1)
  1787. game:GetService("Debris"):AddItem(expart2, 1)
  1788. game:GetService("Debris"):AddItem(rin, 1)
  1789. game:GetService("Debris"):AddItem(rin2, 1)
  1790. end
  1791.  
  1792. function ExplodeShort(rad,par,pitch,vol,mindam,maxdam)
  1793. local expart = Instance.new("Part",char)
  1794. local expart2 = Instance.new("Part",char)
  1795. local partMesh = Instance.new("SpecialMesh",expart)
  1796. partMesh.MeshType = "Sphere"
  1797. local partMesh2 = Instance.new("SpecialMesh",expart2)
  1798. partMesh2.MeshType = "Sphere"
  1799. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
  1800. partMesh.Scale = vt(rad,rad,rad)
  1801. expart.Size = vt(1,1,1)
  1802. expart.Transparency = 0
  1803. expart.Anchored = true
  1804. expart.Material = "Neon"
  1805. expart.BrickColor = bc("White")
  1806. expart.CFrame = par.CFrame
  1807. partMesh2.Scale = vt(rad,rad,rad)
  1808. expart2.Size = vt(1.15,1.15,1.15)
  1809. expart2.Transparency = 0.5
  1810. expart2.Anchored = true
  1811. expart2.Material = "Neon"
  1812. expart2.BrickColor = par.BrickColor
  1813. expart2.CFrame = par.CFrame
  1814. expart.CanCollide = false
  1815. expart2.CanCollide = false
  1816. MagniDamage(par, rad*2.5, mindam, maxdam, 0, "Normal")
  1817. local value = 1*rad/6.5
  1818. for i = 0, 75 do
  1819. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1820. expart.CFrame = expart.CFrame
  1821. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  1822. expart2.CFrame = expart.CFrame
  1823. value = value - 0.035*rad/5
  1824. if value < 0 then
  1825. value = 0
  1826. expart.Transparency = expart.Transparency + 0.05
  1827. expart2.Transparency = expart2.Transparency + 0.05
  1828. end
  1829. swait()
  1830. end
  1831. game:GetService("Debris"):AddItem(expart, 1)
  1832. game:GetService("Debris"):AddItem(expart2, 1)
  1833. end
  1834.  
  1835. function AreaDanger(rad,par,mindam,maxdam)
  1836. local expart = Instance.new("Part",char)
  1837. local partMesh = Instance.new("SpecialMesh",expart)
  1838. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  1839. partMesh.MeshType = "Sphere"
  1840. partMesh.Scale = vt(rad,rad,rad)
  1841. expart.Size = vt(1,1,1)
  1842. expart.Transparency = 0.5
  1843. expart.Anchored = true
  1844. expart.Material = "Neon"
  1845. expart.CanCollide = false
  1846. expart.BrickColor = par.BrickColor
  1847. expart.CFrame = par.CFrame
  1848. local value = 1*rad/5
  1849. MagicBlock(origcolor,expart.CFrame,0,0,0,rad/2,rad/2,rad/2,0.1)
  1850. for i = 0, 14 do
  1851. wait()
  1852. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1853. expart.CFrame = expart.CFrame
  1854. value = value - 0.035*rad
  1855. if value < 0 then
  1856. value = 0
  1857. end
  1858. end
  1859. wait(0.25)
  1860. CFuncs["Sound"].Create("rbxassetid://588738544", expart,1.5,1)
  1861. wait(0.5)
  1862. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1.5,1)
  1863. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,0.75)
  1864. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  1865. MagicBlock(origcolor,expart.CFrame,rad*2,rad*2,rad*2,0.1,0.1,0.1,0.025)
  1866. for i = 0, 14 do
  1867. wait()
  1868. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1869. expart.CFrame = expart.CFrame
  1870. value = value - 0.035*rad/2
  1871. end
  1872. expart.Transparency = 1
  1873. game:GetService("Debris"):AddItem(expart, 5)
  1874. end
  1875.  
  1876. function Swarmsplosions(negrad,rad,par,mindam,maxdam)
  1877. CFuncs["Sound"].Create("rbxassetid://588737825", par, 2.5, 2)
  1878. CFuncs["Sound"].Create("rbxassetid://231917784", par, 2.5,1)
  1879. CFuncs["Sound"].Create("rbxassetid://231917744", par, 2.5,1)
  1880. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  1881. MagniDamageWithEffect(par, 25, 5,10, 0, "Normal")
  1882. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.025)
  1883. for i = 0, 24 do
  1884. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,25,0.005,math.random(1,2))
  1885. end
  1886. for i = 0, 24 do
  1887. local expart = Instance.new("Part",char)
  1888. expart.Transparency = 1
  1889. expart.Anchored = true
  1890. expart.CanCollide = false
  1891. expart.CFrame = par.CFrame*CFrame.new(math.random(negrad,rad),math.random(negrad,rad),math.random(negrad,rad))
  1892. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1,2)
  1893. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  1894. MagniDamage(expart, rad/2, mindam, maxdam, 0, "Normal")
  1895. MagicBlock(origcolor,expart.CFrame,rad,rad,rad,0.1,0.1,0.1,0.025)
  1896. for i = 0, 9 do
  1897. MagicShockTrailAlt2(origcolor,expart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,5,0.05,math.random(1,2))
  1898. end
  1899. game:GetService("Debris"):AddItem(expart, 2)
  1900. wait(0.1)
  1901. end
  1902. end
  1903.  
  1904. function EXterPlosion(par)
  1905. CFuncs["Sound"].Create("rbxassetid://919941001", par, 10, 1)
  1906. CFuncs["Sound"].Create("rbxassetid://138213851", par, 5,0.85)
  1907. CFuncs["Sound"].Create("rbxassetid://157878578", par, 5,0.2)
  1908. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  1909. MagniDamageWithEffect(par, 500, 80,99, 0, "Normal")
  1910. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.005)
  1911. MagicBlock(origcolor,par.CFrame,0,0,0,150,150,150,0.1)
  1912. for i = 0, 24 do
  1913. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*10,-0.05*10,500,0.1,math.random(1,2))
  1914. end
  1915. for i = 0, 24 do
  1916. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*5,-0.05*5,50,0.005,math.random(1,2))
  1917. end
  1918. end
  1919. ----
  1920.  
  1921. local stackingpower = 1
  1922.  
  1923. function HellsCore()
  1924. attack = true
  1925. --[[for i = 0,1,0.1 do
  1926. swait()
  1927. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.3)
  1928. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  1929. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1930. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  1931. end]]--
  1932.  
  1933. local rng = Instance.new("Part", char)
  1934. CFuncs["Sound"].Create("rbxassetid://401466969", root, 1, 0.6)
  1935. rng.Anchored = true
  1936. rng.BrickColor = origcolor
  1937. rng.CanCollide = false
  1938. rng.FormFactor = 3
  1939. rng.Name = "Ring"
  1940. rng.Material = "Neon"
  1941. rng.Size = Vector3.new(1, 1, 1)
  1942. rng.Transparency = 1
  1943. rng.TopSurface = 0
  1944. rng.BottomSurface = 0
  1945. rng.CFrame = root.CFrame + Vector3.new(0,-2.5,0)
  1946. local rngm = Instance.new("SpecialMesh", rng)
  1947. rngm.MeshType = "Brick"
  1948. local dec = Instance.new("Decal",rng)
  1949. dec.Texture = "http://www.roblox.com/asset/?id=401466968"
  1950. dec.Face = "Top"
  1951. local dec2 = dec:Clone()
  1952. dec2.Parent = rng
  1953. dec2.Face = "Bottom"
  1954.  
  1955. local scaler2 = 1
  1956. scaler2 = 1*3
  1957. for i = 0,10,0.1 do
  1958. swait()
  1959. scaler2 = scaler2 - 0.01*3
  1960. rngm.Scale = rngm.Scale + Vector3.new(scaler2, 0, scaler2)
  1961. end
  1962. wait(3)
  1963. for i = 0,10,0.1 do
  1964. swait()
  1965. scaler2 = scaler2 - 0.01*3
  1966. dec.Transparency = dec.Transparency + 0.01
  1967. dec2.Transparency = dec2.Transparency + 0.01
  1968. rngm.Scale = rngm.Scale + Vector3.new(scaler2, 0, scaler2)
  1969. end
  1970. rng:Destroy()
  1971. attack = false
  1972. end
  1973.  
  1974.  
  1975. function FaceMouse()
  1976. Cam = workspace.CurrentCamera
  1977. return {
  1978. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1979. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1980. }
  1981. end
  1982.  
  1983. function FaceMouse2()
  1984. Cam = workspace.CurrentCamera
  1985. return {
  1986. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  1987. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1988. }
  1989. end
  1990.  
  1991.  
  1992. local HoldingZ = false
  1993. local HoldingX = false
  1994. local HoldingC = false
  1995. local HoldingV = false
  1996. local HoldingB = false
  1997.  
  1998.  
  1999. function RingEffect(pos,startsize,size,col)
  2000. local lb = Instance.new("Part")
  2001. lb.Parent = char
  2002. lb.BrickColor = col
  2003. lb.CanCollide = false
  2004. lb.Material = "Neon"
  2005. lb.Anchored = true
  2006. lb.TopSurface = 0
  2007. lb.BottomSurface = 0
  2008. lb.Transparency = 1
  2009. lb.Size = vt(1,1,1)
  2010. lb.CFrame = pos
  2011. local thingery = Instance.new("SpecialMesh",lb)
  2012. thingery.MeshType = "Brick"
  2013. thingery.Scale = vt(startsize,0.1,startsize)
  2014. local dec2 = Instance.new("Texture", lb)
  2015. dec2.Face = "Top"
  2016. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2017. dec2.Color3 = lb.Color
  2018. dec2.Parent = lb
  2019. dec2.StudsPerTileU = startsize
  2020. dec2.StudsPerTileV = startsize
  2021. local dec2b = dec2:Clone()
  2022. dec2b.Face = "Bottom"
  2023. dec2b.Parent = lb
  2024. local randomrot = math.random(1,2)
  2025. coroutine.resume(coroutine.create(function()
  2026. for i = 0, 19 do
  2027. swait()
  2028. if randomrot == 1 then
  2029. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(5),0)
  2030. elseif randomrot == 2 then
  2031. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(-5),0)
  2032. end
  2033. dec2.Transparency = dec2.Transparency + 0.05
  2034. dec2b.Transparency = dec2b.Transparency + 0.05
  2035. dec2.StudsPerTileU = dec2.StudsPerTileU + size
  2036. dec2.StudsPerTileV = dec2.StudsPerTileV + size
  2037. dec2b.StudsPerTileU = dec2b.StudsPerTileU + size
  2038. dec2b.StudsPerTileV = dec2b.StudsPerTileV + size
  2039. thingery.Scale = thingery.Scale + vt(size,0,size)
  2040. end
  2041. lb:Destroy()
  2042. end))
  2043. end
  2044.  
  2045. function SlowRingEffect(pos,startsize,size,col)
  2046. local lb = Instance.new("Part")
  2047. lb.Parent = char
  2048. lb.BrickColor = col
  2049. lb.CanCollide = false
  2050. lb.Material = "Neon"
  2051. lb.Anchored = true
  2052. lb.TopSurface = 0
  2053. lb.BottomSurface = 0
  2054. lb.Transparency = 1
  2055. lb.Size = vt(1,1,1)
  2056. lb.CFrame = pos
  2057. local thingery = Instance.new("SpecialMesh",lb)
  2058. thingery.MeshType = "Brick"
  2059. thingery.Scale = vt(startsize,0.1,startsize)
  2060. local dec2 = Instance.new("Decal", lb)
  2061. dec2.Face = "Top"
  2062. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2063. dec2.Color3 = lb.Color
  2064. dec2.Parent = lb
  2065. local dec2b = dec2:Clone()
  2066. dec2b.Face = "Bottom"
  2067. dec2b.Parent = lb
  2068. local randomrot = math.random(1,2)
  2069. coroutine.resume(coroutine.create(function()
  2070. for i = 0, 49 do
  2071. swait()
  2072. if randomrot == 1 then
  2073. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(5),0)
  2074. elseif randomrot == 2 then
  2075. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(-5),0)
  2076. end
  2077. dec2.Transparency = dec2.Transparency + 0.02
  2078. dec2b.Transparency = dec2b.Transparency + 0.02
  2079. thingery.Scale = thingery.Scale + vt(size,0,size)
  2080. end
  2081. lb:Destroy()
  2082. end))
  2083. end
  2084.  
  2085.  
  2086. function groundringaa(pos)
  2087. local rng = Instance.new("Part", char)
  2088. rng.Anchored = true
  2089. rng.BrickColor = origcolor
  2090. rng.CanCollide = false
  2091. rng.FormFactor = 3
  2092. rng.Name = "Ring"
  2093. rng.Size = Vector3.new(1, 1, 1)
  2094. rng.Transparency = 1
  2095. rng.TopSurface = 0
  2096. rng.BottomSurface = 0
  2097. rng.CFrame = pos
  2098. local rngm = Instance.new("SpecialMesh", rng)
  2099. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2100. rngm.Scale = Vector3.new(100,100,5)
  2101. local scaler2 = -10/2
  2102. coroutine.resume(coroutine.create(function()
  2103. for i = 0,10,0.1 do
  2104. swait()
  2105. scaler2 = scaler2 + 0.1/2
  2106. rng.Transparency = rng.Transparency - 0.01
  2107. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 0)
  2108. end
  2109. rng:Destroy()
  2110. end))
  2111. end
  2112.  
  2113. function groundringbb(pos)
  2114. local rng = Instance.new("Part", char)
  2115. rng.Anchored = true
  2116. rng.BrickColor = origcolor
  2117. rng.CanCollide = false
  2118. rng.FormFactor = 3
  2119. rng.Name = "Ring"
  2120. rng.Size = Vector3.new(1, 1, 1)
  2121. rng.Transparency = 0
  2122. rng.TopSurface = 0
  2123. rng.BottomSurface = 0
  2124. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2125. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2126. local rngm = Instance.new("SpecialMesh", rng)
  2127. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2128. rngm.Scale = Vector3.new(0,0,5)
  2129. local scaler2 = 10
  2130. coroutine.resume(coroutine.create(function()
  2131. for i = 0,10*2,0.1 do
  2132. swait()
  2133. scaler2 = scaler2 - 0.1/2
  2134. rng.Transparency = rng.Transparency + 0.005
  2135. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2)
  2136. end
  2137. rng:Destroy()
  2138. end))
  2139. end
  2140.  
  2141. function groundglowaa(pos)
  2142. local rng = Instance.new("Part", char)
  2143. rng.Anchored = true
  2144. rng.BrickColor = origcolor
  2145. rng.CanCollide = false
  2146. rng.FormFactor = 3
  2147. rng.Material = "Neon"
  2148. rng.Name = "Ring"
  2149. rng.Size = Vector3.new(1, 1, 1)
  2150. rng.Transparency = 0
  2151. rng.TopSurface = 0
  2152. rng.BottomSurface = 0
  2153. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2154. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2155. local rngm = Instance.new("SpecialMesh", rng)
  2156. rngm.MeshType = "Sphere"
  2157. rngm.Scale = Vector3.new(0,0,25)
  2158. local scaler2 = 10*2
  2159. coroutine.resume(coroutine.create(function()
  2160. for i = 0,10*2,0.1 do
  2161. swait()
  2162. scaler2 = scaler2 - 0.1*2/2
  2163. rng.Transparency = rng.Transparency + 0.005
  2164. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 0)
  2165. end
  2166. rng:Destroy()
  2167. end))
  2168. end
  2169.  
  2170. function bemaa(pos)
  2171. local rng = Instance.new("Part", char)
  2172. rng.Anchored = true
  2173. rng.BrickColor = origcolor
  2174. rng.CanCollide = false
  2175. rng.FormFactor = 3
  2176. rng.Material = "Neon"
  2177. rng.Name = "Ring"
  2178. rng.Size = Vector3.new(1, 1, 1)
  2179. rng.Transparency = 0
  2180. rng.TopSurface = 0
  2181. rng.BottomSurface = 0
  2182. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2183. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2184. local rngm = Instance.new("SpecialMesh", rng)
  2185. rngm.MeshType = "Sphere"
  2186. rngm.Scale = Vector3.new(0,0,10000)
  2187. local scaler2 = 1
  2188. coroutine.resume(coroutine.create(function()
  2189. for i = 0,99,0.1 do
  2190. swait()
  2191. scaler2 = scaler2 - 0.0025
  2192. rng.Transparency = rng.Transparency + 0.0025
  2193. rngm.Scale = rngm.Scale + Vector3.new(scaler2/5, scaler2/5, 0)
  2194. end
  2195. rng:Destroy()
  2196. end))
  2197. end
  2198.  
  2199. function bemaashake(pos)
  2200. local rng = Instance.new("Part", char)
  2201. rng.Anchored = true
  2202. rng.BrickColor = origcolor
  2203. rng.CanCollide = false
  2204. rng.FormFactor = 3
  2205. rng.Material = "Neon"
  2206. rng.Name = "Ring"
  2207. rng.Size = Vector3.new(1, 1, 1)
  2208. rng.Transparency = 0
  2209. rng.TopSurface = 0
  2210. rng.BottomSurface = 0
  2211. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2212. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2213. local rngm = Instance.new("SpecialMesh", rng)
  2214. rngm.MeshType = "Sphere"
  2215. local oof = Instance.new("Part",char)
  2216. oof.Parent = rng
  2217. oof.CFrame = rng.CFrame
  2218. oof.CanCollide = false
  2219. oof.Anchored = true
  2220. oof.Transparency = 1
  2221. rngm.Scale = Vector3.new(0,0,10000)
  2222. local scaler2 = 1*10
  2223. coroutine.resume(coroutine.create(function()
  2224. for i = 0,99,0.1 do
  2225. swait()
  2226. scaler2 = scaler2 - 0.0025*10
  2227. rng.CFrame = oof.CFrame + Vector3.new(math.random(-1,1),0,math.random(-1,1))
  2228. rng.Transparency = rng.Transparency + 0.0025
  2229. rngm.Scale = rngm.Scale + Vector3.new(scaler2/5, scaler2/5, 0)
  2230. end
  2231. rng:Destroy()
  2232. end))
  2233. end
  2234.  
  2235. function groundringlarge(pos)
  2236. local rng = Instance.new("Part", char)
  2237. rng.Anchored = true
  2238. rng.BrickColor = origcolor
  2239. rng.CanCollide = false
  2240. rng.FormFactor = 3
  2241. rng.Name = "Ring"
  2242. rng.Size = Vector3.new(1, 1, 1)
  2243. rng.Transparency = 0
  2244. rng.TopSurface = 0
  2245. rng.BottomSurface = 0
  2246. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2247. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2248. local rngm = Instance.new("SpecialMesh", rng)
  2249. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2250. rngm.Scale = Vector3.new(0,0,5)
  2251. local scaler2 = 10*10
  2252. coroutine.resume(coroutine.create(function()
  2253. for i = 0,10*2,0.1 do
  2254. swait()
  2255. scaler2 = scaler2 - 0.1*10/2
  2256. rng.Transparency = rng.Transparency + 0.005
  2257. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2)
  2258. end
  2259. rng:Destroy()
  2260. end))
  2261. end
  2262.  
  2263. function sphere(bonuspeed,type,pos,scale,value,color)
  2264. local type = type
  2265. local rng = Instance.new("Part", char)
  2266. rng.Anchored = true
  2267. rng.BrickColor = color
  2268. rng.CanCollide = false
  2269. rng.FormFactor = 3
  2270. rng.Name = "Ring"
  2271. rng.Material = "Neon"
  2272. rng.Size = Vector3.new(1, 1, 1)
  2273. rng.Transparency = 0
  2274. rng.TopSurface = 0
  2275. rng.BottomSurface = 0
  2276. rng.CFrame = pos
  2277. local rngm = Instance.new("SpecialMesh", rng)
  2278. rngm.MeshType = "Sphere"
  2279. rngm.Scale = scale
  2280. local scaler2 = 1
  2281. if type == "Add" then
  2282. scaler2 = 1*value
  2283. elseif type == "Divide" then
  2284. scaler2 = 1/value
  2285. end
  2286. coroutine.resume(coroutine.create(function()
  2287. for i = 0,10/bonuspeed,0.1 do
  2288. swait()
  2289. if type == "Add" then
  2290. scaler2 = scaler2 - 0.01*value/bonuspeed
  2291. elseif type == "Divide" then
  2292. scaler2 = scaler2 - 0.01/value*bonuspeed
  2293. end
  2294. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2295. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2296. end
  2297. rng:Destroy()
  2298. end))
  2299. end
  2300. Humanoid.Animator.Parent = nil
  2301.  
  2302. function AppearMutatedLimbs()
  2303. hum.WalkSpeed = 0
  2304. hum.MaxHealth = math.huge
  2305. attack = true
  2306. for i = 0,14,0.1 do
  2307. swait()
  2308. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  2309. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  2310. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  2311. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(0 + 10 * math.cos(sine / 1))),.1)
  2312. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.1)
  2313. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-10 - 10 * math.cos(sine / 1))),.1)
  2314. end
  2315. for i = 0,8,0.1 do
  2316. swait()
  2317. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  2318. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  2319. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  2320. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(20)),.1)
  2321. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.1)
  2322. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.1)
  2323. end
  2324. for i = 0,2,0.1 do
  2325. swait()
  2326. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2327. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2328. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  2329. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2330. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2331. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(60 - 10 * math.cos(sine / 1))),.4)
  2332. end
  2333. for i, v in pairs(MutantParts:GetChildren()) do
  2334. if v:IsA("Part") then
  2335. v.Transparency = 0
  2336. end
  2337. end
  2338. local bld = Instance.new("ParticleEmitter",larm)
  2339. bld.LightEmission = 0.1
  2340. bld.Texture = "rbxassetid://284205403"
  2341. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2342. bld.Rate = 500
  2343. bld.Lifetime = NumberRange.new(1)
  2344. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2345. bld.Acceleration = vt(0,-25,0)
  2346. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2347. bld.Speed = NumberRange.new(10,25)
  2348. bld.EmissionDirection = "Bottom"
  2349. bld.VelocitySpread = 100
  2350. bld.Rotation = NumberRange.new(-500,500)
  2351. bld.RotSpeed = NumberRange.new(-500,500)
  2352. local bldef = Instance.new("ParticleEmitter",larm)
  2353. bldef.LightEmission = 0.1
  2354. bldef.Texture = "rbxassetid://284205403"
  2355. bldef.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2356. bldef.Rate = 25
  2357. bldef.Lifetime = NumberRange.new(1)
  2358. bldef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,0.1,0)})
  2359. bldef.Acceleration = vt(0,-5,0)
  2360. bldef.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2361. bldef.Speed = NumberRange.new(0,0,0)
  2362. bldef.EmissionDirection = "Bottom"
  2363. bldef.VelocitySpread = 150
  2364. bldef.Rotation = NumberRange.new(-500,500)
  2365. bldef.RotSpeed = NumberRange.new(-500,500)
  2366. game:GetService("Debris"):AddItem(bld,3)
  2367. CFuncs["Sound"].Create("rbxassetid://429400881", larm, 2.5, 1)
  2368. CFuncs["Sound"].Create("rbxassetid://206082327", larm, 0.75, 1)
  2369. for i = 0,1,0.1 do
  2370. swait()
  2371. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2372. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2373. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-60)),.8)
  2374. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(60)),.8)
  2375. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2376. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-60 - 10 * math.cos(sine / 1))),.8)
  2377. end
  2378. bld.Enabled = false
  2379. attack = false
  2380. hum.WalkSpeed = 6
  2381. end
  2382.  
  2383. function AppearMutatedLimbs2()
  2384. hum.WalkSpeed = 0
  2385. attack = true
  2386. LeftModeUnlocked = true
  2387. for i = 0,8,0.1 do
  2388. swait()
  2389. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  2390. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  2391. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  2392. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-20)),.1)
  2393. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 - 10 * math.cos(sine / 1)),math.rad(90 + 10 * math.cos(sine / 1))),.1)
  2394. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.1)
  2395. end
  2396. for i = 0,2,0.1 do
  2397. swait()
  2398. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2399. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2400. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-90)),.4)
  2401. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-40)),.4)
  2402. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 - 10 * math.cos(sine / 1)),math.rad(20 + 10 * math.cos(sine / 1))),.4)
  2403. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.4)
  2404. end
  2405. for i, v in pairs(MutantParts2:GetChildren()) do
  2406. if v:IsA("Part") then
  2407. v.Transparency = 0
  2408. end
  2409. end
  2410. local bld = Instance.new("ParticleEmitter",rarm)
  2411. bld.LightEmission = 0.1
  2412. bld.Texture = "rbxassetid://284205403"
  2413. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2414. bld.Rate = 500
  2415. bld.Lifetime = NumberRange.new(1)
  2416. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2417. bld.Acceleration = vt(0,-25,0)
  2418. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2419. bld.Speed = NumberRange.new(10,25)
  2420. bld.EmissionDirection = "Bottom"
  2421. bld.VelocitySpread = 100
  2422. bld.Rotation = NumberRange.new(-500,500)
  2423. bld.RotSpeed = NumberRange.new(-500,500)
  2424. local bldef = Instance.new("ParticleEmitter",rarm)
  2425. bldef.LightEmission = 0.1
  2426. bldef.Texture = "rbxassetid://284205403"
  2427. bldef.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2428. bldef.Rate = 25
  2429. bldef.Lifetime = NumberRange.new(1)
  2430. bldef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,0.1,0)})
  2431. bldef.Acceleration = vt(0,-5,0)
  2432. bldef.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2433. bldef.Speed = NumberRange.new(0,0,0)
  2434. bldef.EmissionDirection = "Bottom"
  2435. bldef.VelocitySpread = 150
  2436. bldef.Rotation = NumberRange.new(-500,500)
  2437. bldef.RotSpeed = NumberRange.new(-500,500)
  2438. game:GetService("Debris"):AddItem(bld,3)
  2439. CFuncs["Sound"].Create("rbxassetid://429400881", rarm, 2.5, 1)
  2440. CFuncs["Sound"].Create("rbxassetid://206082327", rarm, 0.75, 1)
  2441. for i = 0,1,0.1 do
  2442. swait()
  2443. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.8)
  2444. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.8)
  2445. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.8)
  2446. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-20)),.8)
  2447. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 - 10 * math.cos(sine / 1)),math.rad(90 + 10 * math.cos(sine / 1))),.8)
  2448. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.8)
  2449. end
  2450. bld.Enabled = false
  2451. attack = false
  2452. hum.WalkSpeed = 6
  2453. end
  2454.  
  2455. function TargetSelect(person)
  2456. local dd=coroutine.wrap(function()
  2457. if targetted ~= person then
  2458. targetted = person
  2459. img2.Size = UDim2.new(1,0,1,0)
  2460. img2.ImageTransparency = 0
  2461. img2.Position = UDim2.new(0,0,0,0)
  2462. img2.ImageColor3 = Color3.new(0,0,0)
  2463. for i = 0, 2, 0.1 do
  2464. swait()
  2465. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2466. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2467. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2468. end
  2469. end
  2470. end)
  2471. dd()
  2472. end
  2473.  
  2474. function FindNearestTorso(Position, Distance, SinglePlayer)
  2475. if SinglePlayer then
  2476. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  2477. end
  2478. local List = {}
  2479. for i, v in pairs(workspace:GetChildren()) do
  2480. if v:IsA("Model") then
  2481. if v:findFirstChild("Torso") then
  2482. if v ~= Character then
  2483. if (v.Torso.Position - Position).magnitude <= Distance then
  2484. table.insert(List, v)
  2485. end
  2486. end
  2487. end
  2488. end
  2489. end
  2490. return List
  2491. end
  2492.  
  2493. function LockOn()
  2494. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2495. TargetSelect(Mouse.Target.Parent)
  2496. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521450", Character, 1, 0.5)
  2497. elseif Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") == nil then
  2498. TargetSelect(Mouse.Target.Parent)
  2499. if Mouse.Target.Parent == workspace or Mouse.Target.Parent:IsA("Accessory") then
  2500. targetted = nil
  2501. end
  2502. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521450", Character, 1, 0.5)
  2503. end
  2504. end
  2505.  
  2506. function dmg(dude)
  2507. if dude.Name ~= Character then
  2508. local bgf = Instance.new("BodyGyro",dude.Head)
  2509. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  2510. local val = Instance.new("BoolValue",dude)
  2511. val.Name = "IsHit"
  2512. local ds = coroutine.wrap(function()
  2513. if dude.Name ~= "isaacsantamaria01" then
  2514. killcount = killcount + 1
  2515. dude:WaitForChild("Torso"):BreakJoints()
  2516. wait(0.5)
  2517. targetted = nil
  2518. CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.5, 0.3)
  2519. coroutine.resume(coroutine.create(function()
  2520. for i, v in pairs(dude:GetChildren()) do
  2521. if v:IsA("Accessory") then
  2522. v:Destroy()
  2523. end
  2524. if v:IsA("Humanoid") then
  2525. v:Destroy()
  2526. end
  2527. if v:IsA("CharacterMesh") then
  2528. v:Destroy()
  2529. end
  2530. if v:IsA("Model") then
  2531. v:Destroy()
  2532. end
  2533. if v:IsA("Part") then
  2534. for x, o in pairs(v:GetChildren()) do
  2535. if o:IsA("Decal") then
  2536. o:Destroy()
  2537. end
  2538. end
  2539. coroutine.resume(coroutine.create(function()
  2540. v.Material = "Neon"
  2541. v.CanCollide = false
  2542. local bld = Instance.new("ParticleEmitter",v)
  2543. bld.LightEmission = 1
  2544. bld.Texture = "rbxassetid://284205403"
  2545. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2546. bld.Rate = 50
  2547. bld.Lifetime = NumberRange.new(1)
  2548. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.75,0),NumberSequenceKeypoint.new(1,0,0)})
  2549. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2550. bld.Speed = NumberRange.new(0,0,0)
  2551. bld.Rotation = NumberRange.new(-500,500)
  2552. bld.RotSpeed = NumberRange.new(-500,500)
  2553. local sbs = Instance.new("BodyPosition", v)
  2554. sbs.P = 3000
  2555. sbs.D = 1000
  2556. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2557. sbs.position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  2558. v.Color = Color3.new(0,0,0)
  2559. end))
  2560. coroutine.resume(coroutine.create(function()
  2561. for i = 0, 49 do
  2562. swait(1)
  2563. v.Transparency = v.Transparency + 0.02
  2564. end
  2565. v:Destroy()
  2566. dude:Destroy()
  2567. end))
  2568. end
  2569. end
  2570. end))
  2571. else
  2572. bgf:Destroy()
  2573. sphere(1,"Add",dude:WaitForChild("Torso").CFrame,vt(10,10,10),-0.005,BrickColor.new("Really red"))
  2574. end
  2575. end)
  2576. ds()
  2577. end
  2578. end
  2579.  
  2580.  
  2581. local Grabbed = false
  2582.  
  2583. function QuickStab()
  2584. attack = true
  2585. hum.WalkSpeed = 0
  2586. swait(1)
  2587. CFuncs["Sound"].Create("rbxassetid://743521656", char, 1, 0.8)
  2588. RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,3)
  2589. if targetted.Name ~= "isaacsantamaria01" then
  2590. local grab = nil
  2591. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 5)) do
  2592. if v:FindFirstChild('Head') then
  2593. Grabbed = true
  2594. grab = v
  2595. end
  2596. end
  2597. if Grabbed == true then
  2598. for i = 0,2,0.1 do
  2599. swait()
  2600. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2601. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2602. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  2603. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2604. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2605. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(60 - 10 * math.cos(sine / 1))),.4)
  2606. end
  2607. dmg(grab)
  2608. local bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
  2609. bld.LightEmission = 0.1
  2610. bld.Texture = "rbxassetid://284205403"
  2611. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2612. bld.Rate = 500
  2613. bld.Lifetime = NumberRange.new(1)
  2614. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2615. bld.Acceleration = vt(0,-25,0)
  2616. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2617. bld.Speed = NumberRange.new(10,50)
  2618. bld.EmissionDirection = "Front"
  2619. bld.VelocitySpread = 25
  2620. bld.Rotation = NumberRange.new(-500,500)
  2621. bld.RotSpeed = NumberRange.new(-500,500)
  2622. game:GetService("Debris"):AddItem(bld,3)
  2623. CFuncs["Sound"].Create("rbxassetid://206082327", targetted.Torso, 2.5, 0.9)
  2624. for i = 0,1,0.1 do
  2625. swait()
  2626. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2627. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2628. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2629. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
  2630. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2631. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.8)
  2632. end
  2633. bld.Enabled = false
  2634. end
  2635. else
  2636. for i = 0,8,0.1 do
  2637. swait()
  2638. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2639. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2640. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(60)),.4)
  2641. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-60)),.8)
  2642. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2643. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(60 - 5 * math.cos(sine / 1))),.4)
  2644. end
  2645. local randomized = math.random(1,3)
  2646. if randomized == 1 then
  2647. chatfunc("No... i cant.",Color3.new(0.5,0,0))
  2648. elseif randomized == 2 then
  2649. chatfunc("Why would i do this...",Color3.new(0.5,0,0))
  2650. elseif randomized == 3 then
  2651. chatfunc("Oh... i thought you're my enemy...",Color3.new(0.5,0,0))
  2652. end
  2653. --[[for i = 0,3,0.1 do
  2654. swait()
  2655. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2656. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2657. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2658. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(90)),.8)
  2659. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2660. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-60 - 10 * math.cos(sine / 1))),.4)
  2661. end]]--
  2662. end
  2663. Grabbed = false
  2664. attack = false
  2665. hum.WalkSpeed = 6
  2666. end
  2667.  
  2668.  
  2669. function BlinkingStab()
  2670. attack = true
  2671. hum.WalkSpeed = 0
  2672. swait(1)
  2673. if targetted.Name ~= "isaacsantamaria01" then
  2674. for i = 0,2,0.1 do
  2675. swait()
  2676. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2677. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2678. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(10),math.rad(0),math.rad(80)),.4)
  2679. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2680. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2681. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.4)
  2682. end
  2683. RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,2)
  2684. CFuncs["Sound"].Create("rbxassetid://743521497", char, 1, 1)
  2685. dmg(targetted)
  2686. local bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
  2687. bld.LightEmission = 0.1
  2688. bld.Texture = "rbxassetid://284205403"
  2689. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2690. bld.Rate = 500
  2691. bld.Lifetime = NumberRange.new(1)
  2692. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2693. bld.Acceleration = vt(0,-25,0)
  2694. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2695. bld.Speed = NumberRange.new(10,50)
  2696. bld.EmissionDirection = "Front"
  2697. bld.VelocitySpread = 25
  2698. bld.Rotation = NumberRange.new(-500,500)
  2699. bld.RotSpeed = NumberRange.new(-500,500)
  2700. game:GetService("Debris"):AddItem(bld,3)
  2701. CFuncs["Sound"].Create("rbxassetid://429400881", targetted.Torso, 1,1)
  2702. for i = 0,1,0.1 do
  2703. swait()
  2704. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2705. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2706. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2707. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
  2708. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2709. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.8)
  2710. end
  2711. bld.Enabled = false
  2712. else
  2713. for i = 0,8,0.1 do
  2714. swait()
  2715. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2716. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2717. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(10),math.rad(0),math.rad(80)),.4)
  2718. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2719. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2720. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.4)
  2721. end
  2722. local randomized = math.random(1,3)
  2723. if randomized == 1 then
  2724. chatfunc("Wait.. a minute... wrong guy...",Color3.new(0.5,0,0))
  2725. elseif randomized == 2 then
  2726. chatfunc("I forgot about you...",Color3.new(0.5,0,0))
  2727. elseif randomized == 3 then
  2728. chatfunc("Oh. sorry...",Color3.new(0.5,0,0))
  2729. end
  2730. --[[for i = 0,3,0.1 do
  2731. swait()
  2732. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2733. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2734. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2735. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(90)),.8)
  2736. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2737. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-60 - 10 * math.cos(sine / 1))),.4)
  2738. end]]--
  2739. end
  2740. attack = false
  2741. hum.WalkSpeed = 6
  2742. end
  2743.  
  2744.  
  2745. function Tele()
  2746. sphere(3,"Add",root.CFrame,vt(10,10,10),-0.1,BrickColor.new("White"))
  2747. sphere(10,"Add",root.CFrame,vt(10,10,10),0.1,BrickColor.new("White"))
  2748. CFuncs["Sound"].Create("rbxassetid://743521656", char, 1, 0.8)
  2749. RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,3)
  2750. sphere(3,"Add",root.CFrame,vt(10,10,10),-0.1,BrickColor.new("White"))
  2751. sphere(10,"Add",root.CFrame,vt(10,10,10),0.1,BrickColor.new("White"))
  2752. end
  2753.  
  2754. function uhhnolikeokthen()
  2755. hum.WalkSpeed = 0
  2756. attack = true
  2757. CFuncs["Sound"].Create("rbxassetid://163315655", root, 1,1)
  2758. for i = 0,10,0.1 do
  2759. swait()
  2760. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
  2761. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
  2762. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
  2763. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 15 * math.cos(sine / 1))),.1)
  2764. RW.C0=clerp(RW.C0,cf(1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.1)
  2765. LW.C0=clerp(LW.C0,cf(-1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(50 - 5 * math.cos(sine / 1))),.1)
  2766. end
  2767. sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("White"))
  2768. sphere(6,"Add",root.CFrame,vt(0,0,0),0.5,BrickColor.new("White"))
  2769. sphere(9,"Add",root.CFrame,vt(0,0,0),0.75,BrickColor.new("White"))
  2770. CFuncs["Sound"].Create("rbxassetid://1213175909", root, 3,1)
  2771. CFuncs["Sound"].Create("rbxassetid://239000203", root, 2,1)
  2772. CFuncs["Sound"].Create("rbxassetid://579687077", root, 2,0.9)
  2773. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 25)) do
  2774. if v:FindFirstChild('Torso') then
  2775. dmg(v)
  2776. CFuncs["Sound"].Create("rbxassetid://206082327", v.Torso, 1, 0.9)
  2777. local bld = Instance.new("ParticleEmitter",v.Torso)
  2778. bld.LightEmission = 0.1
  2779. bld.Texture = "rbxassetid://284205403"
  2780. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2781. bld.Rate = 500
  2782. bld.Lifetime = NumberRange.new(1)
  2783. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2784. bld.Acceleration = vt(0,-25,0)
  2785. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2786. bld.Speed = NumberRange.new(10,50)
  2787. bld.EmissionDirection = "Front"
  2788. bld.VelocitySpread = 2500
  2789. bld.Rotation = NumberRange.new(-500,500)
  2790. bld.RotSpeed = NumberRange.new(-500,500)
  2791. coroutine.resume(coroutine.create(function()
  2792. swait(4)
  2793. bld.Enabled = false
  2794. game:GetService("Debris"):AddItem(bld,3)
  2795. end))
  2796. end
  2797. end
  2798. for i = 0,28,0.1 do
  2799. swait()
  2800. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
  2801. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
  2802. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
  2803. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 1))),.5)
  2804. RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 - 3 * math.cos(sine / 1)),math.rad(80 + 3 * math.cos(sine / 1))),.5)
  2805. LW.C0=clerp(LW.C0,cf(-1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 + 3 * math.cos(sine / 1)),math.rad(-80 - 3 * math.cos(sine / 1))),.5)
  2806. end
  2807. attack = false
  2808. hum.WalkSpeed = 6
  2809. end
  2810.  
  2811. function deadworld()
  2812. hum.WalkSpeed = 0
  2813. attack = true
  2814. chatfunc("You... you will regret this!",Color3.new(0.5,0,0))
  2815. for i = 0,10,0.1 do
  2816. swait()
  2817. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
  2818. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
  2819. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
  2820. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 15 * math.cos(sine / 1))),.1)
  2821. RW.C0=clerp(RW.C0,cf(1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.1)
  2822. LW.C0=clerp(LW.C0,cf(-1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(50 - 5 * math.cos(sine / 1))),.1)
  2823. end
  2824. coroutine.resume(coroutine.create(function()
  2825. CFuncs["Sound"].Create("rbxassetid://1213175909", char, 1,1)
  2826. sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2827. sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2828. sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2829. coroutine.resume(coroutine.create(function()
  2830. for i = 0, 9 do
  2831. swait(3)
  2832. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
  2833. end
  2834. end))
  2835. CFuncs["Sound"].Create("rbxassetid://579687077", char, 5,1)
  2836. CFuncs["Sound"].Create("rbxassetid://239000203", char, 1,1)
  2837. local blastpitch = 1
  2838. for i = 0,2 do
  2839. wait(1.5)
  2840. sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2841. sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2842. sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2843. coroutine.resume(coroutine.create(function()
  2844. for i = 0, 9 do
  2845. swait(3)
  2846. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
  2847. end
  2848. end))
  2849. blastpitch = blastpitch - 0.15
  2850. CFuncs["Sound"].Create("rbxassetid://579687077", char, 1,blastpitch)
  2851. end
  2852. wait(2)
  2853. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 250000000)) do
  2854. if v:FindFirstChild('Torso') then
  2855. dmg(v)
  2856. end
  2857. end
  2858. tors:Destroy()
  2859. CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,0.75)
  2860. CFuncs["Sound"].Create("rbxassetid://579687077", char, 2,0.5)
  2861. sphere(1,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  2862. sphere(2,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  2863. sphere(3,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  2864. coroutine.resume(coroutine.create(function()
  2865. for i = 0, 49 do
  2866. swait(3)
  2867. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-175,175),math.random(-175,175),math.random(-175,175)),vt(0,0,0),2,BrickColor.new("Really red"))
  2868. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-375,375),math.random(-375,375),math.random(-375,375)),vt(0,0,0),8,BrickColor.new("Really red"))
  2869. end
  2870. end))
  2871. end))
  2872. for i = 0,280,0.1 do
  2873. swait()
  2874. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
  2875. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
  2876. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
  2877. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 1))),.5)
  2878. RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 - 3 * math.cos(sine / 1)),math.rad(80 + 3 * math.cos(sine / 1))),.5)
  2879. LW.C0=clerp(LW.C0,cf(-1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 + 3 * math.cos(sine / 1)),math.rad(-80 - 3 * math.cos(sine / 1))),.5)
  2880. end
  2881. attack = false
  2882. hum.WalkSpeed = 6
  2883. end
  2884. coroutine.resume(coroutine.create(function()
  2885. AppearMutatedLimbs()
  2886. end))
  2887.  
  2888. mouse.Button1Down:connect(function()
  2889. if attack == false and targetted ~= nil then
  2890. BlinkingStab()
  2891. end
  2892. end)
  2893.  
  2894. mouse.KeyDown:connect(function(k)
  2895. if k == "q" and attack == false then
  2896. LockOn()
  2897. end
  2898. if k == "e" and attack == false and targetted ~= nil then
  2899. Tele()
  2900. end
  2901. if k == "z" and attack == false and targetted ~= nil then
  2902. QuickStab()
  2903. end
  2904. if k == "x" and attack == false then
  2905. uhhnolikeokthen()
  2906. end
  2907. if k == "l" and attack == false and unlockedA == true and LeftModeUnlocked == false then
  2908. AppearMutatedLimbs2()
  2909. end
  2910. if k == "p" and attack == false and unlockedX == true then
  2911. deadworld()
  2912. end
  2913. if k == "t" and attack == false and plr.Name == "isaacsantamaria01" then
  2914. attack = true
  2915. chatfunc("HAH",Color3.new(0.5,0,0))
  2916. CFuncs["Sound"].Create("rbxassetid://695281161", root, 5,1.4)
  2917. for i = 0, 1, 0.1 do
  2918. swait()
  2919. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.9)
  2920. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.9)
  2921. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.5,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.9)
  2922. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-40),math.rad(0),math.rad(0 + 10 * math.cos(sine / 1))),.9)
  2923. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-80),math.rad(0),math.rad(10)),.9)
  2924. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-80),math.rad(0),math.rad(-10)),.9)
  2925. end
  2926. attack = false
  2927. end
  2928. end)
  2929. idleanim=.4
  2930. while true do
  2931. swait()
  2932. imgl.Rotation = imgl.Rotation + 3
  2933. imgl2.Rotation = imgl2.Rotation - 3
  2934. img2.Rotation = img2.Rotation - 3
  2935. if targetted ~= nil then
  2936. abss.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
  2937. abss.Enabled = true
  2938. elseif targetted == nil then
  2939. abss.Adornee = nil
  2940. abss.Enabled = false
  2941. end
  2942. while true and imgl.Rotation >= 360 do
  2943. imgl.Rotation = 0
  2944. imgl2.Rotation = 0
  2945. img2.Rotation = 0
  2946. end
  2947. uhh.Rotation = math.random(-1,1)
  2948. uhh.Position = UDim2.new(-0.15, 0, 0.35, 0) + UDim2.new(0,math.random(-1,1),0,math.random(-1,1))
  2949. uhh.Text = "Kills : " ..killcount
  2950. if killcount < maxA then
  2951. uhh2.Text = "Required kills for second mutated arm: " ..requirekillA-killcount
  2952. elseif killcount >= maxA then
  2953. unlockedA = true
  2954. uhh2.Text = "Second mutated arm unlocked. (L)"
  2955. end
  2956. if killcount < maxX then
  2957. uhh3.Text = "Required kills for the end: " ..requirekillX-killcount
  2958. elseif killcount >= maxX then
  2959. unlockedX = true
  2960. uhh3.Text = "The end unlocked. (P to activate)"
  2961. end
  2962. sine = sine + change
  2963. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2964. local velderp=RootPart.Velocity.y
  2965. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2966. if equipped==true or equipped==false then
  2967. if attack==false then
  2968. idle=idle+1
  2969. else
  2970. idle=0
  2971. end
  2972. if idle>=500 then
  2973. if attack==false then
  2974. --Sheath()
  2975. end
  2976. end
  2977. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2978. Anim="Jump"
  2979. if attack==false then
  2980. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  2981. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  2982. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
  2983. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  2984. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
  2985. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
  2986. end
  2987. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2988. Anim="Fall"
  2989. if attack==false then
  2990. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  2991. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  2992. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  2993. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  2994. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(50)),.1)
  2995. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(-50)),.1)
  2996. end
  2997. elseif torvel<1 and hitfloor~=nil then
  2998. Anim="Idle"
  2999. if attack==false then
  3000. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  3001. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  3002. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  3003. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(0 - 10 * math.cos(sine / 1))),.1)
  3004. if LeftModeUnlocked == false then
  3005. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.1)
  3006. else
  3007. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20 - 10 * math.cos(sine / 1)),math.rad(0),math.rad(10 + 10 * math.cos(sine / 1))),.1)
  3008. end
  3009. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-10 - 10 * math.cos(sine / 1))),.1)
  3010. end
  3011. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  3012. Anim="Walk"
  3013. if attack==false then
  3014. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10 + 40 * math.cos(sine / 18))),.1)
  3015. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10 + 40 * math.cos(sine / 18))),.1)
  3016. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
  3017. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0 + 10 * math.cos(sine / 1))),.1)
  3018. if LeftModeUnlocked == false then
  3019. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20 - 40 * math.cos(sine / 18)),math.rad(0),math.rad(10)),.1)
  3020. else
  3021. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20 - 10 * math.cos(sine / 1)),math.rad(0),math.rad(10 + 10 * math.cos(sine / 1))),.1)
  3022. end
  3023. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-10 - 10 * math.cos(sine / 1))),.1)
  3024. end
  3025. elseif torvel>=22 and hitfloor~=nil then
  3026. Anim="Run"
  3027. if attack==false then
  3028. RH.C0=clerp(RH.C0,cf(1,-0.75 - 0.25 * math.cos(sine / 3),-0.25 - 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  3029. LH.C0=clerp(LH.C0,cf(-1,-0.75 + 0.25 * math.cos(sine / 3),-0.25 + 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  3030. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.125 + 0.125 * math.cos(sine / 3))*angles(math.rad(20),math.rad(0),math.rad(0 - 15 * math.cos(sine / 6))),.1)
  3031. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 15 * math.cos(sine / 6))),.1)
  3032. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 125 * math.cos(sine / 6)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 3))),.1)
  3033. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 125 * math.cos(sine / 6)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 3))),.1)
  3034. end
  3035. end
  3036. end
  3037. end
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