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May 2nd, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  8. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  9. local RealPlayer = Player
  10. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  11.  
  12. Player = owner
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. Mouse = Player:GetMouse()
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart["RootJoint"]
  27. Neck = Torso["Neck"]
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32. Character.Archivable = true
  33. Player:ClearCharacterAppearance()
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51.  
  52. --//=================================\\
  53. --|| USEFUL VALUES
  54. --\\=================================//
  55.  
  56. Animation_Speed = 3
  57. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  58. local Speed = 20
  59. local SIZE = 1
  60. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  62. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  63. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  64. local DAMAGEMULTIPLIER = 1
  65. local ANIM = "Idle"
  66. local ATTACK = false
  67. local EQUIPPED = false
  68. local HOLD = false
  69. local COMBO = 1
  70. local Rooted = false
  71. local SINE = 0
  72. local KEYHOLD = false
  73. local CHANGE = 2 / Animation_Speed
  74. local WALKINGANIM = false
  75. local VALUE1 = false
  76. local VALUE2 = false
  77. local ROBLOXIDLEANIMATION = IT("Animation")
  78. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  79. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  80. local ATANIM = IT("Animation")
  81. ATANIM.Name = "Attack Animation"
  82. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  83. --ROBLOXIDLEANIMATION.Parent = Humanoid
  84. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  85. WEAPONGUI.Name = "Weapon GUI"
  86. local Weapon = IT("Model")
  87. Weapon.Name = "Adds"
  88. local Effects = IT("Folder", Weapon)
  89. Effects.Name = "Effects"
  90. local ANIMATOR = Humanoid.Animator
  91. local ANIMATE = Character.Animate
  92. local UNANCHOR = true
  93. local CLOCKLOOP = 0
  94. local SONG = 621130660
  95. local CLOCKTARGET = nil
  96. local CLOCKSPEED = 1
  97. script.Parent = WEAPONGUI
  98. local CLONE = Character:Clone()
  99. CLONE.Parent = nil
  100. Character.Archivable = false
  101. local sick = Instance.new("Sound",Torso)
  102.  
  103. --//=================================\\
  104. --\\=================================//
  105.  
  106.  
  107. --//=================================\\
  108. --\\=================================//
  109.  
  110. --//=================================\\
  111. --|| SOME FUNCTIONS
  112. --\\=================================//
  113.  
  114. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  115. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  116. end
  117.  
  118. function PositiveAngle(NUMBER)
  119. if NUMBER >= 0 then
  120. NUMBER = 0
  121. end
  122. return NUMBER
  123. end
  124.  
  125. function NegativeAngle(NUMBER)
  126. if NUMBER <= 0 then
  127. NUMBER = 0
  128. end
  129. return NUMBER
  130. end
  131.  
  132. function Swait(NUMBER)
  133. if NUMBER == 0 or NUMBER == nil then
  134. ArtificialHB.Event:wait()
  135. else
  136. for i = 1, NUMBER do
  137. ArtificialHB.Event:wait()
  138. end
  139. end
  140. end
  141.  
  142. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  143. local NEWMESH = IT(MESH)
  144. if MESH == "SpecialMesh" then
  145. NEWMESH.MeshType = MESHTYPE
  146. if MESHID ~= "nil" and MESHID ~= "" then
  147. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  148. end
  149. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  150. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  151. end
  152. end
  153. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  154. NEWMESH.Scale = SCALE
  155. NEWMESH.Parent = PARENT
  156. return NEWMESH
  157. end
  158.  
  159. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  160. local NEWPART = IT("Part")
  161. NEWPART.formFactor = FORMFACTOR
  162. NEWPART.Reflectance = REFLECTANCE
  163. NEWPART.Transparency = TRANSPARENCY
  164. NEWPART.CanCollide = false
  165. NEWPART.Locked = true
  166. NEWPART.Anchored = true
  167. if ANCHOR == false then
  168. NEWPART.Anchored = false
  169. end
  170. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  171. NEWPART.Name = NAME
  172. NEWPART.Size = SIZE
  173. NEWPART.Position = Torso.Position
  174. NEWPART.Material = MATERIAL
  175. NEWPART:BreakJoints()
  176. NEWPART.Parent = PARENT
  177. return NEWPART
  178. end
  179.  
  180. local function weldBetween(a, b)
  181. local weldd = Instance.new("ManualWeld")
  182. weldd.Part0 = a
  183. weldd.Part1 = b
  184. weldd.C0 = CFrame.new()
  185. weldd.C1 = b.CFrame:inverse() * a.CFrame
  186. weldd.Parent = a
  187. return weldd
  188. end
  189.  
  190.  
  191. function QuaternionFromCFrame(cf)
  192. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  193. local trace = m00 + m11 + m22
  194. if trace > 0 then
  195. local s = math.sqrt(1 + trace)
  196. local recip = 0.5 / s
  197. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  198. else
  199. local i = 0
  200. if m11 > m00 then
  201. i = 1
  202. end
  203. if m22 > (i == 0 and m00 or m11) then
  204. i = 2
  205. end
  206. if i == 0 then
  207. local s = math.sqrt(m00 - m11 - m22 + 1)
  208. local recip = 0.5 / s
  209. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  210. elseif i == 1 then
  211. local s = math.sqrt(m11 - m22 - m00 + 1)
  212. local recip = 0.5 / s
  213. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  214. elseif i == 2 then
  215. local s = math.sqrt(m22 - m00 - m11 + 1)
  216. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  217. end
  218. end
  219. end
  220.  
  221. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  222. local xs, ys, zs = x + x, y + y, z + z
  223. local wx, wy, wz = w * xs, w * ys, w * zs
  224. local xx = x * xs
  225. local xy = x * ys
  226. local xz = x * zs
  227. local yy = y * ys
  228. local yz = y * zs
  229. local zz = z * zs
  230. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  231. end
  232.  
  233. function QuaternionSlerp(a, b, t)
  234. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  235. local startInterp, finishInterp;
  236. if cosTheta >= 0.0001 then
  237. if (1 - cosTheta) > 0.0001 then
  238. local theta = ACOS(cosTheta)
  239. local invSinTheta = 1 / SIN(theta)
  240. startInterp = SIN((1 - t) * theta) * invSinTheta
  241. finishInterp = SIN(t * theta) * invSinTheta
  242. else
  243. startInterp = 1 - t
  244. finishInterp = t
  245. end
  246. else
  247. if (1 + cosTheta) > 0.0001 then
  248. local theta = ACOS(-cosTheta)
  249. local invSinTheta = 1 / SIN(theta)
  250. startInterp = SIN((t - 1) * theta) * invSinTheta
  251. finishInterp = SIN(t * theta) * invSinTheta
  252. else
  253. startInterp = t - 1
  254. finishInterp = t
  255. end
  256. end
  257. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  258. end
  259.  
  260. function Clerp(a, b, t)
  261. local qa = {QuaternionFromCFrame(a)}
  262. local qb = {QuaternionFromCFrame(b)}
  263. local ax, ay, az = a.x, a.y, a.z
  264. local bx, by, bz = b.x, b.y, b.z
  265. local _t = 1 - t
  266. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  267. end
  268.  
  269. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  270. local frame = IT("Frame")
  271. frame.BackgroundTransparency = TRANSPARENCY
  272. frame.BorderSizePixel = BORDERSIZEPIXEL
  273. frame.Position = POSITION
  274. frame.Size = SIZE
  275. frame.BackgroundColor3 = COLOR
  276. frame.BorderColor3 = BORDERCOLOR
  277. frame.Name = NAME
  278. frame.Parent = PARENT
  279. return frame
  280. end
  281.  
  282. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  283. local label = IT("TextLabel")
  284. label.BackgroundTransparency = 1
  285. label.Size = UD2(1, 0, 1, 0)
  286. label.Position = UD2(0, 0, 0, 0)
  287. label.TextColor3 = TEXTCOLOR
  288. label.TextStrokeTransparency = STROKETRANSPARENCY
  289. label.TextTransparency = TRANSPARENCY
  290. label.FontSize = TEXTFONTSIZE
  291. label.Font = TEXTFONT
  292. label.BorderSizePixel = BORDERSIZEPIXEL
  293. label.TextStrokeColor3 = C3(1,1,1)
  294. label.TextScaled = false
  295. label.Text = TEXT
  296. label.Name = NAME
  297. label.Parent = PARENT
  298. return label
  299. end
  300.  
  301. function NoOutlines(PART)
  302. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  303. end
  304.  
  305. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  306. local NEWWELD = IT(TYPE)
  307. NEWWELD.Part0 = PART0
  308. NEWWELD.Part1 = PART1
  309. NEWWELD.C0 = C0
  310. NEWWELD.C1 = C1
  311. NEWWELD.Parent = PARENT
  312. return NEWWELD
  313. end
  314.  
  315. local S = IT("Sound")
  316. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  317. local NEWSOUND = nil
  318. coroutine.resume(coroutine.create(function()
  319. NEWSOUND = S:Clone()
  320. NEWSOUND.Parent = PARENT
  321. NEWSOUND.Volume = VOLUME
  322. NEWSOUND.Pitch = PITCH
  323. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  324. NEWSOUND:play()
  325. if DOESLOOP == true then
  326. NEWSOUND.Looped = true
  327. else
  328. repeat wait(1) until NEWSOUND.Playing == false
  329. NEWSOUND:remove()
  330. end
  331. end))
  332. return NEWSOUND
  333. end
  334.  
  335. function CFrameFromTopBack(at, top, back)
  336. local right = top:Cross(back)
  337. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  338. end
  339.  
  340. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  341. function WACKYEFFECT(Table)
  342. local TYPE = (Table.EffectType or "Sphere")
  343. local SIZE = (Table.Size or VT(1,1,1))
  344. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  345. local TRANSPARENCY = (Table.Transparency or 0)
  346. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  347. local CFRAME = (Table.CFrame or Torso.CFrame)
  348. local MOVEDIRECTION = (Table.MoveToPos or nil)
  349. local ROTATION1 = (Table.RotationX or 0)
  350. local ROTATION2 = (Table.RotationY or 0)
  351. local ROTATION3 = (Table.RotationZ or 0)
  352. local MATERIAL = (Table.Material or "Neon")
  353. local COLOR = (Table.Color or C3(1,1,1))
  354. local TIME = (Table.Time or 45)
  355. local SOUNDID = (Table.SoundID or nil)
  356. local SOUNDPITCH = (Table.SoundPitch or nil)
  357. local SOUNDVOLUME = (Table.SoundVolume or nil)
  358. coroutine.resume(coroutine.create(function()
  359. local PLAYSSOUND = false
  360. local SOUND = nil
  361. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  362. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  363. PLAYSSOUND = true
  364. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  365. end
  366. EFFECT.Color = COLOR
  367. local MSH = nil
  368. if TYPE == "Sphere" then
  369. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  370. elseif TYPE == "Block" then
  371. MSH = IT("BlockMesh",EFFECT)
  372. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  373. elseif TYPE == "Wave" then
  374. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,-SIZE.X/8))
  375. elseif TYPE == "Ring" then
  376. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  377. elseif TYPE == "Slash" then
  378. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  379. elseif TYPE == "Round Slash" then
  380. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  381. elseif TYPE == "Swirl" then
  382. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,0))
  383. elseif TYPE == "Skull" then
  384. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,0))
  385. elseif TYPE == "Crystal" then
  386. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,0))
  387. end
  388. if MSH ~= nil then
  389. local MOVESPEED = nil
  390. if MOVEDIRECTION ~= nil then
  391. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  392. end
  393. local GROWTH = SIZE - ENDSIZE
  394. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  395. if TYPE == "Block" then
  396. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  397. else
  398. EFFECT.CFrame = CFRAME
  399. end
  400. for LOOP = 1, TIME+1 do
  401. Swait()
  402. MSH.Scale = MSH.Scale - GROWTH/TIME
  403. if TYPE == "Wave" then
  404. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  405. end
  406. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  407. if TYPE == "Block" then
  408. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  409. else
  410. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  411. end
  412. if MOVEDIRECTION ~= nil then
  413. local ORI = EFFECT.Orientation
  414. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  415. EFFECT.Orientation = ORI
  416. end
  417. end
  418. if PLAYSSOUND == false then
  419. EFFECT:remove()
  420. else
  421. repeat Swait() until SOUND.Playing == false
  422. EFFECT:remove()
  423. end
  424. else
  425. if PLAYSSOUND == false then
  426. EFFECT:remove()
  427. else
  428. repeat Swait() until SOUND.Playing == false
  429. EFFECT:remove()
  430. end
  431. end
  432. end))
  433. end
  434.  
  435. function MakeForm(PART,TYPE)
  436. if TYPE == "Cyl" then
  437. local MSH = IT("CylinderMesh",PART)
  438. elseif TYPE == "Ball" then
  439. local MSH = IT("SpecialMesh",PART)
  440. MSH.MeshType = "Sphere"
  441. elseif TYPE == "Wedge" then
  442. local MSH = IT("SpecialMesh",PART)
  443. MSH.MeshType = "Wedge"
  444. end
  445. end
  446.  
  447. Debris = game:GetService("Debris")
  448.  
  449. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  450. local DIRECTION = CF(StartPos,EndPos).lookVector
  451. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  452. end
  453.  
  454. function turnto(position)
  455. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  456. end
  457.  
  458. --//=================================\\
  459. --|| WEAPON CREATION
  460. --\\=================================//
  461.  
  462. RootPart.Size = RootPart.Size*SIZE
  463. Torso.Size = Torso.Size*SIZE
  464. RightArm.Size = RightArm.Size*SIZE
  465. RightLeg.Size = RightLeg.Size*SIZE
  466. LeftArm.Size = LeftArm.Size*SIZE
  467. LeftLeg.Size = LeftLeg.Size*SIZE
  468. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  469. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  470. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  471. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  472. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  473. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  474. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  475. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  476. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  477. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  478. Head.Size = Head.Size*SIZE
  479. RootJoint.Parent = RootPart
  480. Neck.Parent = Torso
  481. RightShoulder.Parent = Torso
  482. LeftShoulder.Parent = Torso
  483. RightHip.Parent = Torso
  484. LeftHip.Parent = Torso
  485.  
  486. local naeeym2 = IT("BillboardGui",Character)
  487. naeeym2.AlwaysOnTop = true
  488. naeeym2.Size = UDim2.new(5,35,2,15)
  489. naeeym2.StudsOffset = Vector3.new(0,2,0)
  490. naeeym2.MaxDistance = 75
  491. naeeym2.Adornee = Character.Head
  492. naeeym2.Name = "Name"
  493. local top = Instance.new("Shirt")
  494. top.ShirtTemplate = "rbxassetid://99405261"
  495. top.Parent = Character
  496. top.Name = "Cloth"
  497. local bottom = Instance.new("Pants")
  498. bottom.PantsTemplate = "rbxassetid://99405318"
  499. bottom.Parent = Character
  500. bottom.Name = "Cloth"
  501. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(0.1,0.1,0.1),false)
  502. PRT.Color = C3(0,0,0)
  503. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.1,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0,-0.5,0.2))
  504. CreateMesh("SpecialMesh", PRT, "FileMesh", "3088871166", "", VT(1,1,1), VT(0,0,0))
  505.  
  506. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  507. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  508. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  509. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  510. MakeForm(PRT,"Cyl")
  511. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  512. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  513. MakeForm(PRT,"Cyl")
  514. PRT.Color = C3(159/255, 111/255, 183/255)
  515. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  516. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  517. MakeForm(RING,"Cyl")
  518. RING.Color = C3(0,0,0)
  519. for i = 1, 12 do
  520. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  521. PRT.Color = C3(0,0,0)
  522. local MSH = IT("BlockMesh",PRT)
  523. MSH.Scale = VT(0.6,1,1)
  524. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  525. end
  526. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  527. PRT.Color = C3(0,0,0)
  528. local MSH = IT("BlockMesh",PRT)
  529. MSH.Scale = VT(0.4,1,1)
  530. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  531. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  532. PRT.Color = C3(0,0,0)
  533. local MSH = IT("BlockMesh",PRT)
  534. MSH.Scale = VT(0.4,1,1)
  535. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  536. coroutine.resume(coroutine.create(function()
  537. while true do
  538. Swait()
  539. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  540. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  541. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  542. if CLOCKLOOP <= -150 then
  543. if VALUE1 == false then
  544. CLOCKLOOP = 0
  545. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 0, SoundPitch = 1.2, SoundVolume = 4})
  546. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  547. ApplyAoE(HITPOS,10,15,45,75,false)
  548. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  549. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  550. if CLOCKTARGET ~= nil then
  551. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  552. if CLOCKTARGET.Torso ~= nil then
  553. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  554. end
  555. if CLOCKTARGET.Health == 0 then
  556. CLOCKTARGET = nil
  557. end
  558. end
  559. end
  560. end
  561. end
  562. end))
  563.  
  564. for _, c in pairs(Weapon:GetChildren()) do
  565. if c.ClassName == "Part" then
  566. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  567. end
  568. end
  569.  
  570. Neck.Name = "Weld"
  571. RootJoint.Name = "Weld"
  572. RightShoulder.Name = "Weld"
  573. LeftShoulder.Name = "Weld"
  574. RightHip.Name = "Weld"
  575. LeftHip.Name = "Weld"
  576.  
  577. local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
  578. local SKILLFONT = "Fantasy"
  579. local SKILLTEXTSIZE = 7
  580.  
  581. Weapon.Parent = Character
  582. Humanoid.Parent = Character
  583.  
  584. Humanoid.Died:connect(function()
  585. ATTACK = true
  586. end)
  587.  
  588. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  589. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  590. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  591. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  592. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  593.  
  594. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  595. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  596. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  597. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  598. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  599.  
  600. --//=================================\\
  601. --|| DAMAGING
  602. --\\=================================//
  603.  
  604. function ApplyDamage(Humanoid,Damage,TorsoPart)
  605. local defence = Instance.new("BoolValue",Humanoid.Parent)
  606. defence.Name = ("HitBy"..Player.Name)
  607. game:GetService("Debris"):AddItem(defence, 0.001)
  608. Damage = Damage * DAMAGEMULTIPLIER
  609. if Humanoid.Health ~= 0 then
  610. local CritChance = MRANDOM(1,100)
  611. if Damage > Humanoid.Health then
  612. Damage = math.ceil(Humanoid.Health)
  613. if Damage == 0 then
  614. Damage = 0.1
  615. end
  616. end
  617. Humanoid.Health = Humanoid.Health - Damage
  618. end
  619. end
  620.  
  621. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  622. local CHILDREN = workspace:GetDescendants()
  623. for index, CHILD in pairs(CHILDREN) do
  624. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  625. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  626. if HUM then
  627. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  628. if TORSO then
  629. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  630. if INSTAKILL == true then
  631. CHILD:BreakJoints()
  632. else
  633. local DMG = MRANDOM(MINDMG,MAXDMG)
  634. ApplyDamage(HUM,DMG,TORSO)
  635. end
  636. if FLING > 0 then
  637. for _, c in pairs(CHILD:GetChildren()) do
  638. if c:IsA("BasePart") then
  639. local bv = Instance.new("BodyVelocity")
  640. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  641. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  642. bv.Parent = c
  643. Debris:AddItem(bv,0.05)
  644. end
  645. end
  646. end
  647. end
  648. end
  649. end
  650. end
  651. end
  652. end
  653.  
  654. --//=================================\\
  655. --|| ATTACK FUNCTIONS AND STUFF
  656. --\\=================================//
  657.  
  658. function MagicMissiles()
  659. ATTACK = true
  660. Rooted = true
  661. local SELECTING = true
  662. local SPOTS = {}
  663. coroutine.resume(coroutine.create(function()
  664. local LOOP = 0
  665. repeat
  666. LOOP = LOOP + 1
  667. Swait()
  668. if LOOP >= 10 then
  669. LOOP = 0
  670. for i = 1, #SPOTS do
  671. if SPOTS[i] ~= nil then
  672. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  673. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  674. end
  675. end
  676. end
  677. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  681. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  683. until SELECTING == false
  684. Rooted = false
  685. repeat
  686. LOOP = LOOP + 1
  687. Swait()
  688. if LOOP >= 10 then
  689. LOOP = 0
  690. for i = 1, #SPOTS do
  691. if SPOTS[i] ~= nil then
  692. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  693. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  694. end
  695. end
  696. end
  697. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  701. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  703. until ATTACK == false
  704. end))
  705. repeat
  706. repeat Swait() until HOLD == true
  707. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  708. if DIST > 65 then
  709. DIST = 65
  710. end
  711. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  712. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  713. if HITFLOOR ~= nil then
  714. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  715. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  716. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  717. end
  718. repeat Swait() until HOLD == false
  719. until #SPOTS == 5
  720. SELECTING = false
  721. for i = 1, #SPOTS do
  722. if SPOTS[i] ~= nil then
  723. local POS = SPOTS[i]
  724. coroutine.resume(coroutine.create(function()
  725. local MISSILE = IT("Model",Effects)
  726. MISSILE.Name = "Missile"
  727. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  728. MakeForm(BASEPART,"Cyl")
  729. MISSILE.PrimaryPart = BASEPART
  730. BASEPART.CFrame = POS*CF(0,-30*3,0)
  731. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  732. MakeForm(HEAD,"Ball")
  733. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  734. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  735. MakeForm(TAIL,"Cyl")
  736. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  737. for i = 1, 10 do
  738. Swait()
  739. for _, c in pairs(MISSILE:GetChildren()) do
  740. if c.ClassName == "Part" then
  741. c.Transparency = c.Transparency - 1/10
  742. end
  743. end
  744. end
  745. for i = 1, 15*1.5 do
  746. Swait()
  747. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  748. end
  749. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  750. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  751. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  752. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  753. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  754. MISSILE:remove()
  755. end))
  756. end
  757. end
  758. wait(0.6)
  759. ATTACK = false
  760. Rooted = false
  761. end
  762.  
  763. function TimesUp()
  764. CLOCKTARGET = nil
  765. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  766. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  767. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  768. if TORSO then
  769. ATTACK = true
  770. Rooted = false
  771. coroutine.resume(coroutine.create(function()
  772. repeat
  773. Swait()
  774. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  775. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  778. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  780. until ATTACK == false
  781. end))
  782. if Effects:FindFirstChild("NeonDoll") then
  783. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  784. end
  785. wait(0.5)
  786. local FAKECHARACTER = IT("Model",Effects)
  787. FAKECHARACTER.Name = "NeonDoll"
  788. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  789. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  790. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  791. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  792. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  793. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  794. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  795. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  796. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  797. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  798. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  799. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  800. CreateSound(201858045, TORS, 5, 0.4, false)
  801. for i = 1, 150 do
  802. Swait()
  803. CLOCKSPEED = 6
  804. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  805. if c.ClassName == "Part" then
  806. c.Transparency = c.Transparency - 0.5/150
  807. end
  808. end
  809. end
  810. CLOCKTARGET = HUM
  811. coroutine.resume(coroutine.create(function()
  812. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  813. for i = 1, 25 do
  814. Swait()
  815. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  816. if c.ClassName == "Part" then
  817. c.Transparency = c.Transparency + 0.5/25
  818. end
  819. end
  820. end
  821. CLOCKSPEED = 1
  822. FAKECHARACTER:remove()
  823. end))
  824. wait(0.5)
  825. ATTACK = false
  826. Rooted = false
  827. end
  828. end
  829. end
  830.  
  831. function ChainPunch()
  832. ATTACK = true
  833. Rooted = false
  834. local GYRO = IT("BodyGyro",RootPart)
  835. GYRO.D = 25
  836. GYRO.P = 2000
  837. GYRO.MaxTorque = VT(0,40000,0)
  838. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  839. repeat
  840. Swait()
  841. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  846. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  848. until HOLD == true
  849. local POS = Mouse.Hit.p
  850. local CHAINS = false
  851. local CHAINLINKS = {}
  852. local A = IT("Attachment",RightArm)
  853. A.Position = VT(1,-1,0)*SIZE
  854. A.Orientation = VT(-90, -89.982, 0)
  855. local B = IT("Attachment",RightArm)
  856. B.Position = VT(-1,-1,0)*SIZE
  857. B.Orientation = VT(-90, 89.988, 0)
  858. local C = IT("Attachment",RightArm)
  859. C.Position = VT(0.5,-1.3,0)*SIZE
  860. C.Orientation = VT(-90, -89.982, 0)
  861. local D = IT("Attachment",RightArm)
  862. D.Position = VT(-0.5,-1.3,0)*SIZE
  863. D.Orientation = VT(-90, 89.988, 0)
  864. local LIGHT = IT("Attachment",RightArm)
  865. LIGHT.Position = VT(0,-1,0)*SIZE
  866. local LIGHT2 = IT("PointLight",LIGHT)
  867. LIGHT2.Range = 7
  868. LIGHT2.Brightness = 5
  869. LIGHT2.Color = SKILLTEXTCOLOR
  870. for i = 1, 2 do
  871. local TWIST = -2
  872. local START = A
  873. local END = B
  874. if i == 1 then
  875. START = B
  876. END = A
  877. end
  878. local ChainLink = IT("Beam",Torso)
  879. ChainLink.Texture = "rbxassetid://73042633"
  880. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  881. ChainLink.TextureSpeed = 1
  882. ChainLink.Width0 = 1
  883. ChainLink.Width1 = 1
  884. ChainLink.TextureLength = 2.5
  885. ChainLink.Attachment0 = START
  886. ChainLink.Attachment1 = END
  887. ChainLink.CurveSize0 = TWIST
  888. ChainLink.CurveSize1 = TWIST
  889. --ChainLink.FaceCamera = true
  890. ChainLink.Segments = 45
  891. ChainLink.Transparency = NumberSequence.new(1)
  892. table.insert(CHAINLINKS,ChainLink)
  893. end
  894. for i = 1, 2 do
  895. local TWIST = -1
  896. local START = C
  897. local END = D
  898. if i == 1 then
  899. START = D
  900. END = C
  901. end
  902. local ChainLink = IT("Beam",Torso)
  903. ChainLink.Texture = "rbxassetid://73042633"
  904. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  905. ChainLink.TextureSpeed = 1
  906. ChainLink.Width0 = 1
  907. ChainLink.Width1 = 1
  908. ChainLink.TextureLength = 5
  909. ChainLink.Attachment0 = START
  910. ChainLink.Attachment1 = END
  911. ChainLink.CurveSize0 = TWIST
  912. ChainLink.CurveSize1 = TWIST
  913. --ChainLink.FaceCamera = true
  914. ChainLink.Segments = 25
  915. ChainLink.LightEmission = 0.5
  916. ChainLink.Transparency = NumberSequence.new(1)
  917. table.insert(CHAINLINKS,ChainLink)
  918. end
  919. coroutine.resume(coroutine.create(function()
  920. repeat
  921. Swait()
  922. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  926. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  928. until CHAINS == true
  929. repeat
  930. Swait()
  931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  935. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  937. until ATTACK == false
  938. for e = 1, 15 do
  939. Swait()
  940. for i = 1, #CHAINLINKS do
  941. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  942. end
  943. end
  944. A:remove()
  945. B:remove()
  946. C:remove()
  947. D:remove()
  948. end))
  949. CreateSound(233856115, RightArm, 5, 1.2, false)
  950. for e = 1, 15 do
  951. Swait()
  952. for i = 1, #CHAINLINKS do
  953. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  954. end
  955. end
  956. CHAINS = true
  957. Rooted = true
  958. wait(0.25)
  959. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  960. FIST.Color = C3(1, 215/255, 1)
  961. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  962. local LIGHT3 = IT("PointLight",FIST)
  963. LIGHT3.Range = 7
  964. LIGHT3.Brightness = 5
  965. LIGHT3.Color = SKILLTEXTCOLOR
  966. CreateMesh("SpecialMesh", FIST, "FileMesh", "0", "", VT(10,10,10), VT(0,0,0))
  967. local FISTA = IT("Attachment",FIST)
  968. FISTA.Position = VT(0.062, 0.977, 0)
  969. local ChainLink = IT("Beam",Torso)
  970. ChainLink.Texture = "rbxassetid://73042633"
  971. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  972. ChainLink.TextureSpeed = 0
  973. ChainLink.Width0 = 3
  974. ChainLink.Width1 = 3
  975. ChainLink.TextureLength = 12
  976. ChainLink.Attachment0 = LIGHT
  977. ChainLink.Attachment1 = FISTA
  978. ChainLink.FaceCamera = true
  979. ChainLink.Segments = 45
  980. ChainLink.LightEmission = 0.5
  981. ChainLink.Transparency = NumberSequence.new(0.25)
  982. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  983. for i = 1, 85 do
  984. Swait()
  985. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  986. ChainLink.TextureLength = 12+(i*2)
  987. ApplyAoE(FIST.Position,10,15,25,100,false)
  988. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  989. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  990. if HITFLOOR ~= nil then
  991. HITFLOOR:BreakJoints()
  992. coroutine.resume(coroutine.create(function()
  993. for i = 1, 15 do
  994. Swait()
  995. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  996. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  997. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  998. end
  999. end))
  1000. break
  1001. end
  1002. end
  1003. coroutine.resume(coroutine.create(function()
  1004. for i = 1, 50 do
  1005. Swait()
  1006. FIST.Transparency = FIST.Transparency + 0.5/50
  1007. LIGHT3.Range = LIGHT3.Range - 7/50
  1008. end
  1009. FIST:remove()
  1010. end))
  1011. LIGHT:remove()
  1012. GYRO:remove()
  1013. ATTACK = false
  1014. Rooted = false
  1015. end
  1016.  
  1017. function WarpMeteor()
  1018. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1019. if DIST > 180 then
  1020. DIST = 180
  1021. end
  1022. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1023. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1024. if HITFLOOR then
  1025. local POS = HITPOS
  1026. ATTACK = true
  1027. Rooted = true
  1028. local WARPED = false
  1029. local SMASHED = false
  1030. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1031. coroutine.resume(coroutine.create(function()
  1032. repeat
  1033. Swait()
  1034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1038. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1040. until WARPED == true
  1041. repeat
  1042. Swait()
  1043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1047. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049. until SMASHED == true
  1050. repeat
  1051. Swait()
  1052. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1056. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. until ATTACK == false
  1059. end))
  1060. VALUE1 = true
  1061. CreateSound(233856115, Torso, 5, 1.6, false)
  1062. for i = 1, 25 do
  1063. Swait()
  1064. for _, c in pairs(Character:GetChildren()) do
  1065. if c.ClassName == "Part" then
  1066. c.Transparency = c.Transparency + 1/25
  1067. end
  1068. end
  1069. for _, c in pairs(Weapon:GetChildren()) do
  1070. if c.ClassName == "Part" then
  1071. c.Transparency = c.Transparency + 1/25
  1072. end
  1073. end
  1074. end
  1075. UNANCHOR = false
  1076. RootPart.Anchored = true
  1077. RootPart.Velocity = VT(0,0,0)
  1078. local ROOTPOS = RootPart.Position
  1079. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1080. WARPED = true
  1081. for i = 1, 25 do
  1082. Swait()
  1083. for _, c in pairs(Character:GetChildren()) do
  1084. if c.ClassName == "Part" then
  1085. c.Transparency = c.Transparency - 1/25
  1086. end
  1087. end
  1088. for _, c in pairs(Weapon:GetChildren()) do
  1089. if c.ClassName == "Part" then
  1090. c.Transparency = c.Transparency - 1/25
  1091. end
  1092. end
  1093. end
  1094. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1095. SHELL.CFrame = RootPart.CFrame
  1096. MakeForm(SHELL,"Ball")
  1097. CreateSound(402981977, SHELL, 5, 1.6, false)
  1098. for i = 1, 10 do
  1099. Swait()
  1100. SHELL.Transparency = SHELL.Transparency - 1/10
  1101. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1102. end
  1103. for i = 1, math.ceil(75/2) do
  1104. Swait()
  1105. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1106. SHELL.CFrame = CF(RootPart.Position)
  1107. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1108. end
  1109. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1110. SHELL.CFrame = CF(RootPart.Position)
  1111. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1112. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1113. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1114. for i = 1, 5 do
  1115. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1116. end
  1117. SHELL:remove()
  1118. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1119. SMASHED = true
  1120. wait(1)
  1121. VALUE1 = false
  1122. UNANCHOR = true
  1123. ATTACK = false
  1124. Rooted = false
  1125. end
  1126. end
  1127.  
  1128. function PandorasBox()
  1129. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1130. if HITFLOOR ~= nil then
  1131. ATTACK = true
  1132. Rooted = true
  1133. local RINGSPIN = true
  1134. local CONSTRUCTING = true
  1135. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1136. RING.Color = C3(0,0,0)
  1137. MakeForm(RING,"Cyl")
  1138. RING.CFrame = CF(HITPOS)
  1139. CreateSound(402981977, RING, 5, 1.2, false)
  1140. coroutine.resume(coroutine.create(function()
  1141. repeat
  1142. Swait()
  1143. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1148. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. until CONSTRUCTING == false
  1151. repeat
  1152. Swait()
  1153. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1154. until RINGSPIN == false
  1155. for i = 1, 25 do
  1156. Swait()
  1157. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1158. RING.Size = RING.Size - VT(0.15,0,0.15)
  1159. --DECAL.Transparency = DECAL.Transparency + 1/25
  1160. RING.Transparency = RING.Transparency + 1/25
  1161. end
  1162. RING:remove()
  1163. end))
  1164. for i = 1, 15 do
  1165. Swait()
  1166. RING.Size = RING.Size + VT(0.75,0,0.75)
  1167. RING.Transparency = RING.Transparency - 1/15
  1168. end
  1169. local BOXSPIN = true
  1170. local PANDORASBOX = IT("Model",Effects)
  1171. PANDORASBOX.Name = "Pandora's Box"
  1172. local BOX = IT("Model",PANDORASBOX)
  1173. BOX.Name = "Body"
  1174. local LID = IT("Model",PANDORASBOX)
  1175. LID.Name = "Lid"
  1176. --BUILDING THE BOX--
  1177. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1178. BASE.Color = C3(0,0,0)
  1179. PANDORASBOX.PrimaryPart = BASE
  1180. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1181. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1182. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1183. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1184. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1185. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1186. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1187. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1188. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1189. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1190. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1191. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1192. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1193. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1194. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1195. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1196. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1197. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1198. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1199. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1200. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1201. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1202. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1203. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1204. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1205. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1206. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1207. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1208. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1209. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1210. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1211. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1212. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1213. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1214. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1215. -------------
  1216. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1217. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1218. LID.PrimaryPart = LIDPART
  1219. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1220. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1221. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1222. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1223. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1224. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1225. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1226. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1227. local DECAL = IT("Decal",LIDPART)
  1228. DECAL.Face = "Top"
  1229. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1230. DECAL.Color3 = C3(0,0,0)
  1231. --BUILDING THE BOX--
  1232. coroutine.resume(coroutine.create(function()
  1233. repeat
  1234. Swait()
  1235. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1236. until BOXSPIN == false
  1237. end))
  1238. for i = 1, 25 do
  1239. Swait()
  1240. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1241. end
  1242. wait(0.5)
  1243. BOXSPIN = false
  1244. CONSTRUCTING = false
  1245. coroutine.resume(coroutine.create(function()
  1246. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1247. --[[for i = 1, 45 do
  1248. Swait()
  1249. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1250. end-
  1251. LID:remove()]]--
  1252. for _, c in pairs(LID:GetChildren()) do
  1253. if c.ClassName == "Part" then
  1254. c.Anchored = false
  1255. c.CanCollide = true
  1256. if c ~= LIDPART then
  1257. weldBetween(LIDPART,c)
  1258. end
  1259. end
  1260. end
  1261. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1262. Debris:AddItem(LID,15)
  1263. wait(0.5)
  1264. local RANDOMEFFECT = MRANDOM(1,4)
  1265. if RANDOMEFFECT == 1 then
  1266. for i = 1, 45 do
  1267. wait((2-(i/15))/15)
  1268. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1269. end
  1270. wait(1)
  1271. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1272. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1273. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1274. for i = 1, 5 do
  1275. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1276. end
  1277. ApplyAoE(BASE.Position,50,1,200,375,false)
  1278. ApplyAoE(BASE.Position,250,35,75,175,false)
  1279. elseif RANDOMEFFECT == 2 then
  1280. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1281. FIELD.CFrame = BASE.CFrame
  1282. MakeForm(FIELD,"Ball")
  1283. for i = 1, 50 do
  1284. Swait()
  1285. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1286. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1287. end
  1288. wait(0.2)
  1289. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1290. coroutine.resume(coroutine.create(function()
  1291. for i = 1, 75 do
  1292. Swait()
  1293. LOOP.Volume = LOOP.Volume + 10/75
  1294. LOOP.Parent = FIELD
  1295. local CHILDREN = workspace:GetDescendants()
  1296. for index, CHILD in pairs(CHILDREN) do
  1297. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1298. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1299. if HUM then
  1300. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1301. if TORSO then
  1302. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1303. HUM.Health = HUM.Health - 0.1
  1304. TORSO.Velocity = VT(0,5,0)
  1305. HUM.PlatformStand = true
  1306. if TORSO.RotVelocity.Magnitude < 15 then
  1307. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1308. end
  1309. end
  1310. end
  1311. end
  1312. end
  1313. end
  1314. FIELD.Size = FIELD.Size + VT(3,3,3)
  1315. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1316. end
  1317. for i = 1, 500 do
  1318. Swait()
  1319. LOOP.Parent = FIELD
  1320. local CHILDREN = workspace:GetDescendants()
  1321. for index, CHILD in pairs(CHILDREN) do
  1322. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1323. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1324. if HUM then
  1325. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1326. if TORSO then
  1327. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1328. TORSO.Velocity = VT(0,5,0)
  1329. HUM.Health = HUM.Health - 0.1
  1330. HUM.PlatformStand = true
  1331. if TORSO.RotVelocity.Magnitude < 15 then
  1332. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1333. end
  1334. end
  1335. end
  1336. end
  1337. end
  1338. end
  1339. end
  1340. for i = 1, 25 do
  1341. Swait()
  1342. LOOP.Volume = LOOP.Volume + 10/25
  1343. LOOP.Parent = FIELD
  1344. local CHILDREN = workspace:GetDescendants()
  1345. for index, CHILD in pairs(CHILDREN) do
  1346. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1347. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1348. if HUM then
  1349. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1350. if TORSO then
  1351. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1352. TORSO.Velocity = VT(0,5,0)
  1353. HUM.Health = HUM.Health - 0.1
  1354. HUM.PlatformStand = false
  1355. if TORSO.RotVelocity.Magnitude < 15 then
  1356. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1357. end
  1358. end
  1359. end
  1360. end
  1361. end
  1362. end
  1363. FIELD.Size = FIELD.Size - VT(3,3,3)
  1364. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1365. end
  1366. FIELD:remove()
  1367. end))
  1368. elseif RANDOMEFFECT == 3 then
  1369. for i = 1, 10 do
  1370. wait(0.15)
  1371. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1372. coroutine.resume(coroutine.create(function()
  1373. local MINION = CLONE:Clone()
  1374. MINION.Parent = Effects
  1375. MINION.Name = "Shadow"
  1376. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1377. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1378. for _, c in pairs(MINION:GetChildren()) do
  1379. if c.ClassName == "Part" then
  1380. c.Material = "Neon"
  1381. c.Color = C3(0,0,0)
  1382. c.Transparency = 0.25
  1383. if c.Name == "Head" then
  1384. c:ClearAllChildren()
  1385. local MSH = IT("BlockMesh",c)
  1386. MSH.Scale = VT(0.5,1,1)
  1387. end
  1388. end
  1389. end
  1390. local TORSO = MINION.Torso
  1391. local HUMAN = MINION.Humanoid
  1392. HUMAN.WalkSpeed = 20
  1393. HUMAN.MaxHealth = math.huge
  1394. HUMAN.Health = math.huge
  1395. HUMAN.DisplayDistanceType = "None"
  1396. HUMAN.Died:connect(function()
  1397. MINION:remove()
  1398. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1399. end)
  1400. wait(1)
  1401. local findNearestTorso = function(POS)
  1402. local list = game.Workspace:GetDescendants()
  1403. local torso = nil
  1404. local dist = 500
  1405. local temp = nil
  1406. local human = nil
  1407. local temp2 = nil
  1408. for x = 1, #list do
  1409. temp2 = list[x]
  1410. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1411. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1412. human = temp2:findFirstChildOfClass("Humanoid")
  1413. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1414. if (temp.Position - POS).magnitude < dist then
  1415. torso = temp
  1416. dist = (temp.Position - POS).magnitude
  1417. end
  1418. end
  1419. end
  1420. end
  1421. return torso, dist
  1422. end
  1423. for i = 1, 40 do
  1424. if HUMAN.Health == 0 then
  1425. break
  1426. end
  1427. wait(0.3)
  1428. local target,dist= findNearestTorso(TORSO.Position)
  1429. if target then
  1430. HUMAN:MoveTo(target.Position)
  1431. if dist < 25 then
  1432. CreateSound(348663022, TORSO, 10, 1, true)
  1433. wait(2)
  1434. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1435. --ANIM:Play()
  1436. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1437. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1438. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1439. for i = 1, 5 do
  1440. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1441. end
  1442. break
  1443. end
  1444. end
  1445. end
  1446. MINION:remove()
  1447. end))
  1448. end
  1449. elseif RANDOMEFFECT == 4 then
  1450. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1451. FIELD.Color = C3(0,0,0)
  1452. FIELD.CFrame = BASE.CFrame
  1453. MakeForm(FIELD,"Ball")
  1454. FIELD.CanCollide = true
  1455. for i = 1, 50 do
  1456. Swait()
  1457. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1458. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1459. end
  1460. wait(0.2)
  1461. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1462. coroutine.resume(coroutine.create(function()
  1463. local E = 0
  1464. for i = 1, 75 do
  1465. E = E + 1
  1466. Swait()
  1467. if E >= 35 then
  1468. E = 0
  1469. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1470. end
  1471. LOOP.Volume = LOOP.Volume + 10/75
  1472. LOOP.Parent = FIELD
  1473. local CHILDREN = workspace:GetDescendants()
  1474. for index, CHILD in pairs(CHILDREN) do
  1475. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1476. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1477. if HUM then
  1478. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1479. if TORSO then
  1480. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1481. for _, c in pairs(CHILD:GetChildren()) do
  1482. if c:IsA("BasePart") then
  1483. local bv = Instance.new("BodyVelocity")
  1484. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1485. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1486. bv.Parent = c
  1487. Debris:AddItem(bv,0.05)
  1488. end
  1489. end
  1490. HUM.Health = HUM.Health - 0.3
  1491. end
  1492. end
  1493. end
  1494. end
  1495. end
  1496. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1497. end
  1498. for i = 1, 180 do
  1499. E = E + 1
  1500. Swait()
  1501. if E >= 35 then
  1502. E = 0
  1503. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1504. end
  1505. LOOP.Parent = FIELD
  1506. local CHILDREN = workspace:GetDescendants()
  1507. for index, CHILD in pairs(CHILDREN) do
  1508. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1509. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1510. if HUM then
  1511. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1512. if TORSO then
  1513. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1514. for _, c in pairs(CHILD:GetChildren()) do
  1515. if c:IsA("BasePart") then
  1516. local bv = Instance.new("BodyVelocity")
  1517. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1518. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1519. bv.Parent = c
  1520. Debris:AddItem(bv,0.05)
  1521. end
  1522. end
  1523. HUM.Health = HUM.Health - 0.3
  1524. end
  1525. end
  1526. end
  1527. end
  1528. end
  1529. end
  1530. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1531. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1532. for i = 1, 5 do
  1533. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1534. end
  1535. FIELD:remove()
  1536. end))
  1537. elseif RANDOMEFFECT == 5 then
  1538. end
  1539. wait(0.5)
  1540. for i = 1, 25 do
  1541. Swait()
  1542. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1543. end
  1544. PANDORASBOX:remove()
  1545. RINGSPIN = false
  1546. end))
  1547. ATTACK = false
  1548. Rooted = false
  1549. end
  1550. end
  1551.  
  1552. function Taunt()
  1553. ATTACK = true
  1554. local LAUGH = nil
  1555. coroutine.resume(coroutine.create(function()
  1556. repeat
  1557. Swait()
  1558. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1562. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. until LAUGH ~= nil
  1565. repeat
  1566. Swait()
  1567. LAUGH.Parent = Head
  1568. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1572. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1574. until LAUGH.Playing == false
  1575. ATTACK = false
  1576. end))
  1577. wait(0.1)
  1578. sick:Pause()
  1579. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  1580. wait(1)
  1581. sick:Resume()
  1582. end
  1583.  
  1584. --//=================================\\
  1585. --|| ASSIGN THINGS TO KEYS
  1586. --\\=================================//
  1587.  
  1588. function MouseDown(Mouse)
  1589. HOLD = true
  1590. if ATTACK == false then
  1591. end
  1592. end
  1593.  
  1594. function MouseUp(Mouse)
  1595. HOLD = false
  1596. end
  1597.  
  1598. function KeyDown(Key)
  1599. KEYHOLD = true
  1600. if Key == "z" and ATTACK == false then
  1601. MagicMissiles()
  1602. end
  1603.  
  1604. if Key == "b" and ATTACK == false then
  1605. TimesUp()
  1606. end
  1607.  
  1608. if Key == "c" and ATTACK == false then
  1609. ChainPunch()
  1610. end
  1611.  
  1612. if Key == "v" and ATTACK == false then
  1613. WarpMeteor()
  1614. end
  1615.  
  1616. if Key == "x" and ATTACK == false then
  1617. PandorasBox()
  1618. end
  1619.  
  1620. if Key == "t" and ATTACK == false then
  1621. Taunt()
  1622. end
  1623. end
  1624.  
  1625. function KeyUp(Key)
  1626. KEYHOLD = false
  1627. end
  1628.  
  1629. Mouse.Button1Down:connect(function(NEWKEY)
  1630. MouseDown(NEWKEY)
  1631. end)
  1632. Mouse.Button1Up:connect(function(NEWKEY)
  1633. MouseUp(NEWKEY)
  1634. end)
  1635. Mouse.KeyDown:connect(function(NEWKEY)
  1636. KeyDown(NEWKEY)
  1637. end)
  1638. Mouse.KeyUp:connect(function(NEWKEY)
  1639. KeyUp(NEWKEY)
  1640. end)
  1641.  
  1642. --//=================================\\
  1643. --\\=================================//
  1644.  
  1645.  
  1646. function unanchor()
  1647. if UNANCHOR == true then
  1648. RootPart.Anchored = false
  1649. end
  1650. g = Character:GetChildren()
  1651. for i = 1, #g do
  1652. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1653. g[i].Anchored = false
  1654. end
  1655. end
  1656. g = Weapon:GetChildren()
  1657. for i = 1, #g do
  1658. if g[i].ClassName == "Part" then
  1659. g[i].Anchored = false
  1660. end
  1661. end
  1662. end
  1663.  
  1664.  
  1665. --//=================================\\
  1666. --|| WRAP THE WHOLE SCRIPT UP
  1667. --\\=================================//
  1668.  
  1669. Humanoid.Changed:connect(function(Jump)
  1670. if Jump == "Jump" and (Disable_Jump == true) then
  1671. Humanoid.Jump = false
  1672. end
  1673. end)
  1674.  
  1675. while true do
  1676. Swait()
  1677. script.Parent = WEAPONGUI
  1678. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1679. v:Stop();
  1680. end
  1681. ANIMATE.Parent = nil
  1682. SINE = SINE + CHANGE*1.5
  1683. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1684. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1685. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1686. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1687. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1688. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1689. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1690. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1691. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1692. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1693. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1694. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1696. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1697. end
  1698. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1699. ANIM = "Jump"
  1700. if ATTACK == false then
  1701. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1702. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1703. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1704. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1705. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1706. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1707. end
  1708. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1709. ANIM = "Fall"
  1710. if ATTACK == false then
  1711. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1715. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1717. end
  1718. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1719. ANIM = "Idle"
  1720. if ATTACK == false then
  1721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1725. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. end
  1728. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1729. ANIM = "Walk"
  1730. if ATTACK == false then
  1731. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1733. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1735. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1737. end
  1738. end
  1739. unanchor()
  1740. Humanoid.MaxHealth = "inf"
  1741. Humanoid.Health = "inf"
  1742. if Rooted == false then
  1743. Disable_Jump = false
  1744. Humanoid.WalkSpeed = Speed
  1745. elseif Rooted == true then
  1746. Disable_Jump = true
  1747. Humanoid.WalkSpeed = 0
  1748. end
  1749. for _, c in pairs(Character:GetChildren()) do
  1750. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1751. c.Material = "Fabric"
  1752. if c:FindFirstChildOfClass("ParticleEmitter") then
  1753. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1754. end
  1755. if c ~= Head then
  1756. c.Color = C3(0,0,0)
  1757. else
  1758. c.Color = C3(1,1,1)
  1759. end
  1760. if c == Head then
  1761. if c:FindFirstChild("face") then
  1762. c.face:remove()
  1763. end
  1764. end
  1765. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1766. c:remove()
  1767. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1768. c:remove()
  1769. end
  1770. end
  1771. sick.SoundId = "rbxassetid://"..SONG
  1772. sick.Looped = true
  1773. sick.Pitch = 1
  1774. sick.Volume = 5
  1775. sick.Parent = Torso
  1776. sick:Resume()
  1777. --sick.Playing = false
  1778. end
  1779.  
  1780. --//=================================\\
  1781. --\\=================================//
  1782.  
  1783.  
  1784.  
  1785.  
  1786.  
  1787. --//====================================================\\--
  1788. --|| END OF SCRIPT
  1789. --\\====================================================//--
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