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- ------------------------------------------------------------------------------------------------
- ------------------------
- Name = "xxsquidisrarexx"
- Person = game.Players[Name]
- Altitude = Vector3.new(0,40,0)
- if Workspace:findFirstChild("NinjaHouse",true) ~= nil then
- Workspace:findFirstChild("NinjaHouse",true).Parent = nil
- end
- Commands = {"up","down","controls","seat","murder","sleep","front door", "ladder","windowa","dima","dimb","turret","fix","kick","shutdown","destruct"}
- if (script:findFirstChild("Type") == nil) then
- Type = Instance.new("StringValue")
- Type.Parent = script
- Type.Name = "Type"
- Type.Value = "House"
- end
- if (script.Type.Value == "Missile") then
- function Explode(Hit)
- E = Instance.new("Explosion")
- E.Parent = game.Workspace
- E.BlastRadius = 10
- E.BlastPressure = 1000
- E.Position = script.Parent.Position
- script.Parent:remove()
- end
- script.Parent.Touched:connect(Explode)
- wait(18)
- script.Parent:remove()
- end
- if (script.Type.Value == "House") then
- if (script.Parent.className ~= "Model") then
- Model = Instance.new("Model")
- Model.Parent = game.Workspace
- Model.Name = "NinjaHouse"
- script.Parent = Model
- end
- Model = script.Parent
- Turret = true
- Turreter = nil
- Controller = nil
- Controls = true
- TehList = {Person.Name, "Player"}
- GrassA = Instance.new("Part")
- GrassA.Parent = Model
- GrassA.Name = "GrassA"
- GrassA.TopSurface = 0
- GrassA.BottomSurface = 0
- GrassA.CanCollide = true
- GrassA.Anchored = false
- GrassA.Locked = true
- GrassA.BrickColor = BrickColor.new("Bright green")
- GrassA.formFactor = "Plate"
- GrassA.Size = Vector3.new(32, 0.4, 20)
- GrassA:BreakJoints()
- GrassB = Instance.new("Part")
- GrassB.Parent = Model
- GrassB.Name = "GrassB"
- GrassB.TopSurface = 0
- GrassB.BottomSurface = 0
- GrassB.CanCollide = true
- GrassB.Anchored = false
- GrassB.Locked = true
- GrassB.BrickColor = BrickColor.new("Bright green")
- GrassB.formFactor = "Plate"
- GrassB.Size = Vector3.new(48, 0.4, 14)
- GrassB:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = GrassB
- Weld.C0 = CFrame.new(20, 0, 17) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- GrassC = Instance.new("Part")
- GrassC.Parent = Model
- GrassC.Name = "GrassC"
- GrassC.TopSurface = 0
- GrassC.BottomSurface = 0
- GrassC.CanCollide = true
- GrassC.Anchored = false
- GrassC.Locked = true
- GrassC.BrickColor = BrickColor.new("Bright green")
- GrassC.formFactor = "Plate"
- GrassC.Size = Vector3.new(24, 0.4, 40)
- GrassC:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = GrassC
- Weld.C0 = CFrame.new(-4, 0, 40) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- GrassD = Instance.new("Part")
- GrassD.Parent = Model
- GrassD.Name = "GrassD"
- GrassD.TopSurface = 0
- GrassD.BottomSurface = 0
- GrassD.CanCollide = true
- GrassD.Anchored = false
- GrassD.Locked = true
- GrassD.BrickColor = BrickColor.new("Bright green")
- GrassD.formFactor = "Plate"
- GrassD.Size = Vector3.new(22, 0.4, 26)
- GrassD:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = GrassD
- Weld.C0 = CFrame.new(19, 0, 47) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- GrassE = Instance.new("Part")
- GrassE.Parent = Model
- GrassE.Name = "GrassE"
- GrassE.TopSurface = 0
- GrassE.BottomSurface = 0
- GrassE.CanCollide = true
- GrassE.Anchored = false
- GrassE.Locked = true
- GrassE.BrickColor = BrickColor.new("Bright green")
- GrassE.formFactor = "Plate"
- GrassE.Size = Vector3.new(14, 0.4, 36)
- GrassE:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = GrassE
- Weld.C0 = CFrame.new(37, 0, 42) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- GrassF = Instance.new("Part")
- GrassF.Parent = Model
- GrassF.Name = "GrassF"
- GrassF.TopSurface = 0
- GrassF.BottomSurface = 0
- GrassF.CanCollide = true
- GrassF.Anchored = false
- GrassF.Locked = true
- GrassF.BrickColor = BrickColor.new("Bright green")
- GrassF.formFactor = "Plate"
- GrassF.Size = Vector3.new(13, 0.4, 14)
- GrassF:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = GrassF
- Weld.C0 = CFrame.new(50.5, 0, 36) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- --1.1775
- SupportA = Instance.new("Part")
- SupportA.Parent = Model
- SupportA.Name = "SupportA"
- SupportA.TopSurface = 0
- SupportA.BottomSurface = 0
- SupportA.CanCollide = true
- SupportA.Anchored = false
- SupportA.Locked = true
- SupportA.BrickColor = BrickColor.new("Brown")
- SupportA.formFactor = "Symmetric"
- SupportA.Size = Vector3.new(32, 1, 20)
- SupportA:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = SupportA
- Weld.C0 = CFrame.new(0, -0.7, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- SupportB = Instance.new("Part")
- SupportB.Parent = Model
- SupportB.Name = "SupportB"
- SupportB.TopSurface = 0
- SupportB.BottomSurface = 0
- SupportB.CanCollide = true
- SupportB.Anchored = false
- SupportB.Locked = true
- SupportB.BrickColor = BrickColor.new("Brown")
- SupportB.formFactor = "Symmetric"
- SupportB.Size = Vector3.new(1, 18, 1)
- SupportB:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = SupportB
- Weld.C0 = CFrame.new(0, -7, 4) * CFrame.fromEulerAnglesXYZ(-math.pi/4, 0, 0)
- SupportC = Instance.new("Part")
- SupportC.Parent = Model
- SupportC.Name = "SupportC"
- SupportC.TopSurface = 0
- SupportC.BottomSurface = 0
- SupportC.CanCollide = true
- SupportC.Anchored = false
- SupportC.Locked = true
- SupportC.BrickColor = BrickColor.new("Brown")
- SupportC.formFactor = "Symmetric"
- SupportC.Size = Vector3.new(1, 18, 1)
- SupportC:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = SupportC
- Weld.C0 = CFrame.new(10, -7, 4) * CFrame.fromEulerAnglesXYZ(-math.pi/4, 0, 0)
- SupportD = Instance.new("Part")
- SupportD.Parent = Model
- SupportD.Name = "Supportd"
- SupportD.TopSurface = 0
- SupportD.BottomSurface = 0
- SupportD.CanCollide = true
- SupportD.Anchored = false
- SupportD.Locked = true
- SupportD.BrickColor = BrickColor.new("Brown")
- SupportD.formFactor = "Symmetric"
- SupportD.Size = Vector3.new(1, 18, 1)
- SupportD:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = SupportD
- Weld.C0 = CFrame.new(-10, -7, 4) * CFrame.fromEulerAnglesXYZ(-math.pi/4, 0, 0)
- Stairs = Instance.new("Part")
- Stairs.Parent = Model
- Stairs.Name = "Stairs"
- Stairs.TopSurface = 0
- Stairs.BottomSurface = 0
- Stairs.CanCollide = true
- Stairs.Anchored = false
- Stairs.Locked = true
- Stairs.BrickColor = BrickColor.new("Brown")
- Stairs.formFactor = "Plate"
- Stairs.Size = Vector3.new(10
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