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- using <iostream> using <intstruct> using <stringarray> using <intconstruct> this.iostream && mathf.Getcomponent<Object> == false() this.intstruct && mathf == * componentstruct<movable> = Of playable('intstruct') && !this.playable = true; this.stringarray && mathf(object Of playable) === playable.joystick = this.joystick.Getmouse Of joystick('w,a,s,d && keycode'()
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