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Dec 19th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. script.Name = "Burning Void"
  137. --//====================================================\\--
  138. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  139. --\\====================================================//--
  140.  
  141. print("NOTHING XD")
  142.  
  143.  
  144. script:ClearAllChildren()
  145. wait(0.2)
  146.  
  147. Player = game:GetService("Players").LocalPlayer
  148. PlayerGui = Player.PlayerGui
  149. Cam = workspace.CurrentCamera
  150. Backpack = Player.Backpack
  151. Character = Player.Character
  152. Humanoid = Character.Humanoid
  153. Mouse = Player:GetMouse()
  154. RootPart = Character["HumanoidRootPart"]
  155. Torso = Character["Torso"]
  156. Head = Character["Head"]
  157. RightArm = Character["Right Arm"]
  158. LeftArm = Character["Left Arm"]
  159. RightLeg = Character["Right Leg"]
  160. LeftLeg = Character["Left Leg"]
  161. RootJoint = RootPart["RootJoint"]
  162. Neck = Torso["Neck"]
  163. RightShoulder = Torso["Right Shoulder"]
  164. LeftShoulder = Torso["Left Shoulder"]
  165. RightHip = Torso["Right Hip"]
  166. LeftHip = Torso["Left Hip"]
  167. local TIME = 0
  168. local sick = Instance.new("Sound",Torso)
  169.  
  170. IT = Instance.new
  171. CF = CFrame.new
  172. VT = Vector3.new
  173. RAD = math.rad
  174. C3 = Color3.new
  175. UD2 = UDim2.new
  176. BRICKC = BrickColor.new
  177. ANGLES = CFrame.Angles
  178. EULER = CFrame.fromEulerAnglesXYZ
  179. COS = math.cos
  180. ACOS = math.acos
  181. SIN = math.sin
  182. ASIN = math.asin
  183. ABS = math.abs
  184. MRANDOM = math.random
  185. FLOOR = math.floor
  186. local RWINGS = {}
  187. local LWINGS = {}
  188. local GunPoint
  189. Player_Size = 1
  190.  
  191. -- Thingy To Make Song Work
  192.  
  193. p = game.Players.LocalPlayer
  194. char = p.Character
  195.  
  196. local plr = game:service'Players'.LocalPlayer
  197. local char = plr.Character
  198. local hum = char.Humanoid
  199. local hed = char.Head
  200. local root = char.HumanoidRootPart
  201. local rootj = root.RootJoint
  202. local tors = char.Torso
  203. local ra = char["Right Arm"]
  204. local la = char["Left Arm"]
  205. local rl = char["Right Leg"]
  206. local ll = char["Left Leg"]
  207. local neck = tors["Neck"]
  208. local mouse = plr:GetMouse()
  209. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  210. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  211. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  212. local maincolor = BrickColor.new("Alder")
  213. exploitable = true
  214. local Player = game.Players.localPlayer
  215. local Character = Player.Character
  216. local Humanoid = Character.Humanoid
  217. local Mouse = Player:GetMouse()
  218. local LeftArm = Character["Left Arm"]
  219. local RightArm = Character["Right Arm"]
  220. local LeftLeg = Character["Left Leg"]
  221. local RightLeg = Character["Right Leg"]
  222. local Head = Character.Head
  223. local Torso = Character.Torso
  224. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  225. local s = Instance.new("Sound",char)
  226. s.Name = "BGMusic"
  227. s.SoundId = "rbxassetid://848439234"
  228. s.Pitch = 1
  229. s.Volume = 40
  230. s.Looped = true
  231. s.archivable = false
  232. s.Parent = char.Head
  233. wait(0.1)
  234. s:play()
  235.  
  236. -- Rest of Script
  237. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  238.  
  239. --//=================================\\
  240. --|| PARTICLES N STUFF
  241. --\\=================================//
  242.  
  243. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  244. particleemitter.VelocitySpread = 350
  245. particleemitter.Lifetime = NumberRange.new(1)
  246. particleemitter.Speed = NumberRange.new(0)
  247. cringememe= {}
  248. for i=0, 19 do
  249. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  250. end
  251. particleemitter.Size = NumberSequence.new(cringememe)
  252. particleemitter.Rate = 20
  253. particleemitter.LockedToPart = true
  254. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  255. particleemitter.LightEmission = 1
  256. particleemitter.Texture = "rbxassetid://332392312"
  257. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  258.  
  259. local particleemitter = Instance.new('ParticleEmitter', Torso)
  260. particleemitter.VelocitySpread = 250
  261. particleemitter.Lifetime = NumberRange.new(3)
  262. particleemitter.Speed = NumberRange.new(1.5)
  263. youAreATHOT = {}
  264. for i=0, 19 do
  265. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  266. end
  267. particleemitter.Size = NumberSequence.new(youAreATHOT)
  268. particleemitter.Rate = 10
  269. particleemitter.LockedToPart = false
  270. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  271. particleemitter.LightEmission = 1
  272. particleemitter.Texture = "rbxassetid://332392312"
  273. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  274.  
  275. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  276. particleemitter.VelocitySpread = 350
  277. particleemitter.Lifetime = NumberRange.new(1)
  278. particleemitter.Speed = NumberRange.new(0)
  279. cringememe2= {}
  280. for i=0, 19 do
  281. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  282. end
  283. particleemitter.Size = NumberSequence.new(cringememe2)
  284. particleemitter.Rate = 20
  285. particleemitter.LockedToPart = true
  286. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  287. particleemitter.LightEmission = 1
  288. particleemitter.Texture = "rbxassetid://332392312"
  289. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  290.  
  291. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  292. particleemitter.VelocitySpread = 350
  293. particleemitter.Lifetime = NumberRange.new(1)
  294. particleemitter.Speed = NumberRange.new(0)
  295. cringememe3= {}
  296. for i=0, 19 do
  297. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  298. end
  299. particleemitter.Size = NumberSequence.new(cringememe3)
  300. particleemitter.Rate = 30
  301. particleemitter.LockedToPart = true
  302. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  303. particleemitter.LightEmission = 1
  304. particleemitter.Texture = "rbxassetid://332392312"
  305. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  306.  
  307. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  308. particleemitter.VelocitySpread = 350
  309. particleemitter.Lifetime = NumberRange.new(1)
  310. particleemitter.Speed = NumberRange.new(0)
  311. cringememe4= {}
  312. for i=0, 19 do
  313. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  314. end
  315. particleemitter.Size = NumberSequence.new(cringememe4)
  316. particleemitter.Rate = 30
  317. particleemitter.LockedToPart = true
  318. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  319. particleemitter.LightEmission = 1
  320. particleemitter.Texture = "rbxassetid://332392312"
  321. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  322.  
  323. --//=================================\\
  324. --|| USEFUL VALUES
  325. --\\=================================//
  326.  
  327. Animation_Speed = 1.5
  328. local FORCERESET = false
  329. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  330. local Speed = 16
  331. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  332. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  333. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  334. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  335. local DAMAGEMULTIPLIER = 1
  336. local ANIM = "Idle"
  337. local ATTACK = false
  338. local EQUIPPED = false
  339. local HOLD = false
  340. local COMBO = 1
  341. local Rooted = false
  342. local SINE = 0
  343. local KEYHOLD = false
  344. local CHANGE = 2 / Animation_Speed
  345. local WALKINGANIM = false
  346. local VALUE1 = false
  347. local VALUE2 = false
  348. local ROBLOXIDLEANIMATION = IT("Animation")
  349. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  350. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  351. --ROBLOXIDLEANIMATION.Parent = Humanoid
  352. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  353. WEAPONGUI.Name = "BanishV3Gui"
  354. local Weapon = IT("Model")
  355. Weapon.Name = "Adds"
  356. local Effects = IT("Folder", Weapon)
  357. Effects.Name = "Effects"
  358. local ANIMATOR = Humanoid.Animator
  359. local ANIMATE = Character:FindFirstChild("Animate")
  360. local UNANCHOR = true
  361. local TOBANISH = {}
  362. script.Parent = PlayerGui
  363.  
  364. function StatLabel(CFRAME, TEXT, COLOR)
  365. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  366. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  367. local BODYGYRO = IT("BodyGyro", STATPART)
  368. game:GetService("Debris"):AddItem(STATPART ,5)
  369. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  370. BILLBOARDGUI.Adornee = STATPART
  371. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  372. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  373. BILLBOARDGUI.AlwaysOnTop = false
  374. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  375. TEXTLABEL.BackgroundTransparency = 1
  376. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  377. TEXTLABEL.Text = TEXT
  378. TEXTLABEL.Font = SKILLFONT
  379. TEXTLABEL.FontSize="Size42"
  380. TEXTLABEL.TextColor3 = COLOR
  381. TEXTLABEL.TextStrokeTransparency = 0
  382. TEXTLABEL.TextScaled = true
  383. TEXTLABEL.TextWrapped = true
  384. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  385. for i = 1, 50 do
  386. Swait()
  387. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  388. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  389. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  390. end
  391. THEPART.Parent = nil
  392. end),STATPART, TEXTLABEL)
  393. end
  394.  
  395. --//=================================\\
  396. --\\=================================//
  397.  
  398.  
  399. --//=================================\\
  400. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  401. --\\=================================//
  402.  
  403. ArtificialHB = Instance.new("BindableEvent", script)
  404. ArtificialHB.Name = "ArtificialHB"
  405.  
  406. script:WaitForChild("ArtificialHB")
  407.  
  408. frame = Frame_Speed
  409. tf = 0
  410. allowframeloss = false
  411. tossremainder = false
  412. lastframe = tick()
  413. script.ArtificialHB:Fire()
  414.  
  415. game:GetService("RunService").Heartbeat:connect(function(s, p)
  416. tf = tf + s
  417. if tf >= frame then
  418. if allowframeloss then
  419. script.ArtificialHB:Fire()
  420. lastframe = tick()
  421. else
  422. for i = 1, math.floor(tf / frame) do
  423. script.ArtificialHB:Fire()
  424. end
  425. lastframe = tick()
  426. end
  427. if tossremainder then
  428. tf = 0
  429. else
  430. tf = tf - frame * math.floor(tf / frame)
  431. end
  432. end
  433. end)
  434.  
  435. --//=================================\\
  436. --\\=================================//
  437.  
  438. --//=================================\\
  439. --|| SOME TAG EDIT
  440. --\\=================================//
  441.  
  442. m = game.Players.LocalPlayer
  443. char = m.Character
  444. local txt = Instance.new("BillboardGui", char)
  445. txt.Adornee = char.Head
  446. txt.Name = "_status"
  447. txt.Size = UDim2.new(2, 0, 1.2, 0)
  448. txt.StudsOffset = Vector3.new(-9, 8, 0)
  449. local text = Instance.new("TextLabel", txt)
  450. text.Size = UDim2.new(10, 0, 7, 0)
  451. text.FontSize = "Size24"
  452. text.TextScaled = true
  453. text.TextTransparency = 0
  454. text.BackgroundTransparency = 1
  455. text.TextTransparency = 0
  456. text.TextStrokeTransparency = 0
  457. text.Font = "Bodoni"
  458. text.TextStrokeColor3 = Color3.new(0, 0, 1)
  459. v = Instance.new("Part")
  460. v.Name = "ColorBrick"
  461. v.Parent = m.Character
  462. v.FormFactor = "Symmetric"
  463. v.Anchored = true
  464. v.CanCollide = false
  465. v.BottomSurface = "Smooth"
  466. v.TopSurface = "Smooth"
  467. v.Size = Vector3.new(10, 5, 3)
  468. v.Transparency = 1
  469. v.CFrame = char.Torso.CFrame
  470. v.BrickColor = BrickColor.new("Alder")
  471. v.Transparency = 1
  472. v.Shape = "Block"
  473. spawn(function()
  474. local TweenService = game:GetService("TweenService")
  475. local Colours = {Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255)}
  476. local Int = 0
  477. while wait(0.5) do
  478. if Int == #Colours then Int = 0 end
  479. Int = Int+1
  480. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  481. end
  482. end)
  483. text.Text = "Am The Burning Void"
  484. wait(2)
  485. text.Text = "I Came Here For..."
  486. wait(3)
  487. text.Text = "DESTROY ALL WORLD"
  488. wait(2)
  489. text.Text = "Burning Void"
  490.  
  491. --//=================================\\
  492. --\\=================================//
  493.  
  494. --//=================================\\
  495. --|| SOME FUNCTIONS
  496. --\\=================================//
  497.  
  498. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  499. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  500. end
  501.  
  502. function PositiveAngle(NUMBER)
  503. if NUMBER >= 0 then
  504. NUMBER = 0
  505. end
  506. return NUMBER
  507. end
  508.  
  509. function NegativeAngle(NUMBER)
  510. if NUMBER <= 0 then
  511. NUMBER = 0
  512. end
  513. return NUMBER
  514. end
  515.  
  516. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  517. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  518. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  519. wave.CFrame = CFRAME
  520. coroutine.resume(coroutine.create(function(PART)
  521. for i = 1, WAIT do
  522. Swait()
  523. mesh.Scale = mesh.Scale + GROW
  524. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  525. if DOESROT == true then
  526. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  527. end
  528. wave.Transparency = wave.Transparency + 0.5 / WAIT
  529. if wave.Transparency > 0.99 then
  530. wave:remove()
  531. end
  532. end
  533. end))
  534. end
  535.  
  536. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  537. for _, c in pairs(PARENT:GetChildren()) do
  538. if c.ClassName == "Model" then
  539. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  540. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  541. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  542. if DIST > (TORSO.Position - FROM).Magnitude then
  543. table.insert(TABLE, c)
  544. end
  545. AddChildrenToTable(FROM, c, DIST, TABLE)
  546. elseif c.ClassName == "Folder" then
  547. AddChildrenToTable(FROM, c, DIST, TABLE)
  548. end
  549. end
  550. end
  551. end
  552.  
  553. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  554. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  555. local mesh
  556. if KIND == "Base" then
  557. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  558. elseif KIND == "Thin" then
  559. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  560. elseif KIND == "Round" then
  561. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  562. end
  563. wave.CFrame = CFRAME
  564. coroutine.resume(coroutine.create(function(PART)
  565. for i = 1, WAIT do
  566. Swait()
  567. mesh.Scale = mesh.Scale + GROW / 10
  568. wave.Transparency = wave.Transparency + 0.5 / WAIT
  569. if wave.Transparency > 0.99 then
  570. wave:remove()
  571. end
  572. end
  573. end))
  574. end
  575.  
  576. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  577. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  578. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  579. wave.CFrame = CFRAME
  580. coroutine.resume(coroutine.create(function(PART)
  581. for i = 1, WAIT do
  582. Swait()
  583. mesh.Scale = mesh.Scale + GROW
  584. wave.Transparency = wave.Transparency + 1 / WAIT
  585. if wave.Transparency > 0.99 then
  586. wave:remove()
  587. end
  588. end
  589. end))
  590. end
  591.  
  592. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  593. local TORSO = Torso
  594. local HUM = Humanoid
  595. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  596. coroutine.wrap(function()
  597. VT = Vector3.new
  598. MRANDOM = math.random
  599. local A = TIME
  600. local B = INTENSITY
  601. local C = true
  602. local HUMANOID = Humanoid
  603. local TIMER = A or 35
  604. local SHAKE = B or 5
  605. local FADE = C or true
  606. if HUMANOID then
  607. local FADER = SHAKE / TIMER
  608. for i = 1, TIMER do
  609. wait()
  610. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  611. end
  612. HUMANOID.CameraOffset = VT(0, 0, 0)
  613. end
  614.  
  615. end)()
  616. end
  617. end
  618.  
  619. function Effect(data)
  620. local FX = data.Effect or 'ResizeAndFade'
  621. local Parent = data.Parent or Effects
  622. local Color = data.Color or C3.N(0,0,255)
  623. local Size = data.Size or V3.N(1,1,1)
  624. local MoveDir = data.MoveDirection or nil
  625. local MeshData = data.Mesh or nil
  626. local SndData = data.Sound or nil
  627. local Frames = data.Frames or 45
  628. local Manual = data.Manual or nil
  629. local Material = data.Material or nil
  630. local CFra = data.CFrame or Torso.CFrame
  631. local Settings = data.FXSettings or {}
  632. local Snd,Prt,Msh;
  633. local Shape = data.Shape or Enum.PartType.Block
  634. coroutine.resume(coroutine.create(function()
  635. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  636. Prt = Manual
  637. else
  638. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  639. Prt.Shape = Shape
  640. end
  641. if(typeof(MeshData) == 'table')then
  642. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  643. elseif(typeof(MeshData) == 'Instance')then
  644. Msh = MeshData:Clone()
  645. Msh.Parent = Prt
  646. elseif(Shape == Enum.PartType.Block)then
  647. Msh = Mesh(Prt,Enum.MeshType.Brick)
  648. end
  649. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  650. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  651. end
  652. if(Snd)then
  653. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  654. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  655. end
  656. local MoveSpeed = nil;
  657. if(MoveDir)then
  658. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  659. end
  660. local Inc = M.RNG()-M.RNG()
  661. local Thingie = 0
  662. local Thingie2 = M.RNG(50,100)/100
  663. if(FX ~= 'Arc')then
  664. for i = 1, Frames do
  665. if(swait and typeof(swait) == 'function')then
  666. swait()
  667. else
  668. wait()
  669. end
  670. if(FX == 'ResizeAndFade')then
  671. if(not Settings.EndSize)then
  672. Settings.EndSize = V3.N(0,0,0)
  673. end
  674. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  675. if(Settings.EndIsIncrement)then
  676. Prt.Size = Prt.Size + Settings.EndSize
  677. else
  678. Prt.Size = Prt.Size - grow/Frames
  679. end
  680. Prt.Transparency = (i/Frames)
  681. elseif(FX == 'Fade')then
  682. Prt.Transparency = (i/Frames)
  683. end
  684.  
  685. if(Settings.RandomizeCFrame)then
  686. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  687. end
  688. if(MoveDir and MoveSpeed)then
  689. local Orientation = Prt.Orientation
  690. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  691. Prt.Orientation = Orientation
  692. end
  693. end
  694. Prt:destroy()
  695. else
  696. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  697. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  698. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  699. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  700. assert(start ~= nil,"You need to specify a start point!")
  701. assert(endP ~= nil,"You need to specify an end point!")
  702. for i = 0, 1, Settings.Speed or 0.01 do
  703. if(swait and typeof(swait) == 'function')then
  704. swait()
  705. else
  706. wait()
  707. end
  708. if(Settings.Home)then
  709. endP = Settings.Home.CFrame
  710. end
  711. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  712. end
  713. if(Settings.RemoveOnGoal)then
  714. Prt:destroy()
  715. end
  716. end
  717. end))
  718. return Prt,Msh,Snd
  719. end
  720.  
  721. function RightWing()
  722. for i = 1, 2 do
  723. local PART
  724. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  725. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  726. table.insert(RWINGS, WingWeld)
  727. PART = Wing
  728. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "LargeWing", VT(1, 1.7, 1), false)
  729. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  730. PART = Wing
  731. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  732. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  733. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Alder", "WingPart", VT(1, 0.2, 0.51), false)
  734. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  735. PART = Wing
  736. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.2, 0.5, 0.2), false)
  737. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  738. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.8, 0.15, 0.15), false)
  739. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  740. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Alder", "WingPart", VT(0.25, 0.2, 0.25), false)
  741. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  742. PART = Wing
  743. table.insert(RWINGS, WingWeld)
  744. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.4, 0.5, 0.4), false)
  745. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  746. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Alder", "WingPart", VT(0.45, 0.2, 0.45), false)
  747. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  748. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.15, 0.15), false)
  749. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  750. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.1, 0.1), false)
  751. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  752. PART = Wing
  753. table.insert(RWINGS, WingWeld)
  754. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.2, 0.5, 0.2), false)
  755. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  756. PART = Wing
  757. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  758. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  759. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.3, 0.3), false)
  760. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  761. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.2, 0.2), false)
  762. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  763. PART = Wing
  764. table.insert(RWINGS, WingWeld)
  765. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 1, 1), false)
  766. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  767. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.3, 0.3, 0.3), false)
  768. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  769. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.7, 0.7, 0.7), false)
  770. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  771. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "WingPart", VT(0.45, 0.45, 0.45), false)
  772. table.insert(EYES, Wing1)
  773. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  774. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.1, 0.1), false)
  775. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  776. PART = Wing
  777. table.insert(RWINGS, WingWeld)
  778. end
  779. BODY = {}
  780. for _, c in pairs(Character:GetDescendants()) do
  781. if c:IsA("BasePart") then
  782. table.insert(BODY, {
  783. c,
  784. c.Parent,
  785. c.Material,
  786. c.Color
  787. })
  788. elseif c:IsA("JointInstance") then
  789. table.insert(BODY, {
  790. c,
  791. c.Parent,
  792. nil,
  793. nil
  794. })
  795. end
  796. end
  797. end
  798. function LeftWing()
  799. for i = 1, 2 do
  800. local PART
  801. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  802. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  803. table.insert(LWINGS, WingWeld)
  804. PART = Wing
  805. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "LargeWing", VT(1, 1.7, 1), false)
  806. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  807. PART = Wing
  808. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  809. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  810. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Alder", "WingPart", VT(1, 0.2, 0.51), false)
  811. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  812. PART = Wing
  813. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.2, 0.5, 0.2), false)
  814. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  815. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.8, 0.15, 0.15), false)
  816. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  817. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Alder", "WingPart", VT(0.25, 0.2, 0.25), false)
  818. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  819. PART = Wing
  820. table.insert(LWINGS, WingWeld)
  821. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.4, 0.5, 0.4), false)
  822. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  823. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Alder", "WingPart", VT(0.45, 0.2, 0.45), false)
  824. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  825. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.15, 0.15), false)
  826. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  827. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.1, 0.1), false)
  828. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  829. PART = Wing
  830. table.insert(LWINGS, WingWeld)
  831. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.2, 0.5, 0.2), false)
  832. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  833. PART = Wing
  834. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  835. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  836. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.3, 0.3), false)
  837. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  838. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.2, 0.2), false)
  839. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  840. PART = Wing
  841. table.insert(LWINGS, WingWeld)
  842. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 1, 1), false)
  843. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  844. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.3, 0.3, 0.3), false)
  845. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  846. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.7, 0.7, 0.7), false)
  847. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  848. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "WingPart", VT(0.45, 0.45, 0.45), false)
  849. table.insert(EYES, Wing1)
  850. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  851. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.1, 0.1), false)
  852. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  853. PART = Wing
  854. table.insert(LWINGS, WingWeld)
  855. end
  856. BODY = {}
  857. for _, c in pairs(Character:GetDescendants()) do
  858. if c:IsA("BasePart") then
  859. table.insert(BODY, {
  860. c,
  861. c.Parent,
  862. c.Material,
  863. c.Color
  864. })
  865. elseif c:IsA("JointInstance") then
  866. table.insert(BODY, {
  867. c,
  868. c.Parent,
  869. nil,
  870. nil
  871. })
  872. end
  873. end
  874. end
  875.  
  876. function Swait(NUMBER)
  877. if NUMBER == 0 or NUMBER == nil then
  878. ArtificialHB.Event:wait()
  879. else
  880. for i = 1, NUMBER do
  881. ArtificialHB.Event:wait()
  882. end
  883. end
  884. end
  885.  
  886. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  887. local NEWMESH = IT(MESH)
  888. if MESH == "SpecialMesh" then
  889. NEWMESH.MeshType = MESHTYPE
  890. if MESHID ~= "nil" and MESHID ~= "" then
  891. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  892. end
  893. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  894. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  895. end
  896. end
  897. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  898. NEWMESH.Scale = SCALE
  899. NEWMESH.Parent = PARENT
  900. return NEWMESH
  901. end
  902.  
  903. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  904. local NEWPART = IT("Part")
  905. NEWPART.formFactor = FORMFACTOR
  906. NEWPART.Reflectance = REFLECTANCE
  907. NEWPART.Transparency = TRANSPARENCY
  908. NEWPART.CanCollide = false
  909. NEWPART.Locked = true
  910. NEWPART.Anchored = true
  911. if ANCHOR == false then
  912. NEWPART.Anchored = false
  913. end
  914. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  915. NEWPART.Name = NAME
  916. NEWPART.Size = SIZE
  917. NEWPART.Position = Torso.Position
  918. NEWPART.Material = MATERIAL
  919. NEWPART:BreakJoints()
  920. NEWPART.Parent = PARENT
  921. return NEWPART
  922. end
  923.  
  924. local function weldBetween(a, b)
  925. local weldd = Instance.new("ManualWeld")
  926. weldd.Part0 = a
  927. weldd.Part1 = b
  928. weldd.C0 = CFrame.new()
  929. weldd.C1 = b.CFrame:inverse() * a.CFrame
  930. weldd.Parent = a
  931. return weldd
  932. end
  933.  
  934.  
  935. function QuaternionFromCFrame(cf)
  936. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  937. local trace = m00 + m11 + m22
  938. if trace > 0 then
  939. local s = math.sqrt(1 + trace)
  940. local recip = 0.5 / s
  941. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  942. else
  943. local i = 0
  944. if m11 > m00 then
  945. i = 1
  946. end
  947. if m22 > (i == 0 and m00 or m11) then
  948. i = 2
  949. end
  950. if i == 0 then
  951. local s = math.sqrt(m00 - m11 - m22 + 1)
  952. local recip = 0.5 / s
  953. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  954. elseif i == 1 then
  955. local s = math.sqrt(m11 - m22 - m00 + 1)
  956. local recip = 0.5 / s
  957. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  958. elseif i == 2 then
  959. local s = math.sqrt(m22 - m00 - m11 + 1)
  960. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  961. end
  962. end
  963. end
  964.  
  965. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  966. local xs, ys, zs = x + x, y + y, z + z
  967. local wx, wy, wz = w * xs, w * ys, w * zs
  968. local xx = x * xs
  969. local xy = x * ys
  970. local xz = x * zs
  971. local yy = y * ys
  972. local yz = y * zs
  973. local zz = z * zs
  974. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  975. end
  976.  
  977. function QuaternionSlerp(a, b, t)
  978. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  979. local startInterp, finishInterp;
  980. if cosTheta >= 0.0001 then
  981. if (1 - cosTheta) > 0.0001 then
  982. local theta = ACOS(cosTheta)
  983. local invSinTheta = 1 / SIN(theta)
  984. startInterp = SIN((1 - t) * theta) * invSinTheta
  985. finishInterp = SIN(t * theta) * invSinTheta
  986. else
  987. startInterp = 1 - t
  988. finishInterp = t
  989. end
  990. else
  991. if (1 + cosTheta) > 0.0001 then
  992. local theta = ACOS(-cosTheta)
  993. local invSinTheta = 1 / SIN(theta)
  994. startInterp = SIN((t - 1) * theta) * invSinTheta
  995. finishInterp = SIN(t * theta) * invSinTheta
  996. else
  997. startInterp = t - 1
  998. finishInterp = t
  999. end
  1000. end
  1001. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1002. end
  1003.  
  1004. function Clerp(a, b, t)
  1005. local qa = {QuaternionFromCFrame(a)}
  1006. local qb = {QuaternionFromCFrame(b)}
  1007. local ax, ay, az = a.x, a.y, a.z
  1008. local bx, by, bz = b.x, b.y, b.z
  1009. local _t = 1 - t
  1010. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1011. end
  1012.  
  1013. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1014. local frame = IT("Frame")
  1015. frame.BackgroundTransparency = TRANSPARENCY
  1016. frame.BorderSizePixel = BORDERSIZEPIXEL
  1017. frame.Position = POSITION
  1018. frame.Size = SIZE
  1019. frame.BackgroundColor3 = COLOR
  1020. frame.BorderColor3 = BORDERCOLOR
  1021. frame.Name = NAME
  1022. frame.Parent = PARENT
  1023. return frame
  1024. end
  1025.  
  1026. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1027. local type = type
  1028. local rng = Instance.new("Part", char)
  1029. rng.Anchored = true
  1030. rng.BrickColor = color
  1031. rng.CanCollide = false
  1032. rng.FormFactor = 3
  1033. rng.Name = "Ring"
  1034. rng.Material = "Neon"
  1035. rng.Size = Vector3.new(1, 1, 1)
  1036. rng.Transparency = 0
  1037. rng.TopSurface = 0
  1038. rng.BottomSurface = 0
  1039. rng.CFrame = pos
  1040. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1041. local rngm = Instance.new("SpecialMesh", rng)
  1042. rngm.MeshType = "Brick"
  1043. rngm.Scale = VT(x1,y1,z1)
  1044. if rainbowmode == true then
  1045. rng.Color = Color3.new(r/255,g/255,b/255)
  1046. end
  1047. local scaler2 = 1
  1048. local speeder = FastSpeed/10
  1049. if type == "Add" then
  1050. scaler2 = 1*value
  1051. elseif type == "Divide" then
  1052. scaler2 = 1/value
  1053. end
  1054. coroutine.resume(coroutine.create(function()
  1055. for i = 0,10/bonuspeed,0.1 do
  1056. swait()
  1057. if type == "Add" then
  1058. scaler2 = scaler2 - 0.01*value/bonuspeed
  1059. elseif type == "Divide" then
  1060. scaler2 = scaler2 - 0.01/value*bonuspeed
  1061. end
  1062. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1063. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1064. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1065. end
  1066. rng:Destroy()
  1067. end))
  1068. end
  1069.  
  1070. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1071. local label = IT("TextLabel")
  1072. label.BackgroundTransparency = 1
  1073. label.Size = UD2(1, 0, 1, 0)
  1074. label.Position = UD2(0, 0, 0, 0)
  1075. label.TextColor3 = TEXTCOLOR
  1076. label.TextStrokeTransparency = STROKETRANSPARENCY
  1077. label.TextTransparency = TRANSPARENCY
  1078. label.FontSize = TEXTFONTSIZE
  1079. label.Font = TEXTFONT
  1080. label.BorderSizePixel = BORDERSIZEPIXEL
  1081. label.TextScaled = false
  1082. label.Text = TEXT
  1083. label.Name = NAME
  1084. label.Parent = PARENT
  1085. return label
  1086. end
  1087.  
  1088. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1089. local type = type
  1090. local rng = Instance.new("Part", char)
  1091. rng.Anchored = true
  1092. rng.BrickColor = color
  1093. rng.CanCollide = false
  1094. rng.FormFactor = 3
  1095. rng.Name = "Ring"
  1096. rng.Material = "Neon"
  1097. rng.Size = Vector3.new(1, 1, 1)
  1098. rng.Transparency = 0
  1099. rng.TopSurface = 0
  1100. rng.BottomSurface = 0
  1101. rng.CFrame = pos
  1102. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1103. local rngm = Instance.new("SpecialMesh", rng)
  1104. rngm.MeshType = MType
  1105. rngm.Scale = Vector3.new(x1, y1, z1)
  1106. local scaler2 = 1
  1107. local speeder = FastSpeed
  1108. if type == "Add" then
  1109. scaler2 = 1 * value
  1110. elseif type == "Divide" then
  1111. scaler2 = 1 / value
  1112. end
  1113. coroutine.resume(coroutine.create(function()
  1114. for i = 0, 10 / bonuspeed, 0.1 do
  1115. swait()
  1116. if type == "Add" then
  1117. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1118. elseif type == "Divide" then
  1119. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1120. end
  1121. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1122. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1123. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1124. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1125. end
  1126. rng:Destroy()
  1127. end))
  1128. end
  1129.  
  1130. function NoOutlines(PART)
  1131. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1132. end
  1133.  
  1134. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1135. local NEWWELD = IT(TYPE)
  1136. NEWWELD.Part0 = PART0
  1137. NEWWELD.Part1 = PART1
  1138. NEWWELD.C0 = C0
  1139. NEWWELD.C1 = C1
  1140. NEWWELD.Parent = PARENT
  1141. return NEWWELD
  1142. end
  1143.  
  1144. local S = IT("Sound")
  1145. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1146. local NEWSOUND = nil
  1147. coroutine.resume(coroutine.create(function()
  1148. NEWSOUND = S:Clone()
  1149. NEWSOUND.Parent = PARENT
  1150. NEWSOUND.Volume = VOLUME
  1151. NEWSOUND.Pitch = PITCH
  1152. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1153. NEWSOUND:play()
  1154. if DOESLOOP == true then
  1155. NEWSOUND.Looped = true
  1156. else
  1157. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1158. NEWSOUND:remove()
  1159. end
  1160. end))
  1161. return NEWSOUND
  1162. end
  1163.  
  1164. function CFrameFromTopBack(at, top, back)
  1165. local right = top:Cross(back)
  1166. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1167. end
  1168.  
  1169. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1170. function Lightning(Table)
  1171. local Color = Table.Color or C3(0,0,255)
  1172. local StartPos = Table.Start or Torso.Position
  1173. local EndPos = Table.End or Mouse.Hit.p
  1174. local SegmentLength = Table.SegmentL or 2
  1175. local Thickness = Table.Thickness or 0.1
  1176. local Dissapear = Table.DoesFade or false
  1177. local Parent = Table.Ignore or Character
  1178. local MaxDist = Table.MaxDist or 400
  1179. local Branches = Table.Branches or false
  1180. local Thicken = Table.Thicken or false
  1181. local FadeTime = Table.FadeTime or 15
  1182. local FadeIn = Table.FadeIn or false
  1183. local Material = Table.Material or "Neon"
  1184. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1185. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1186. local LIGHTNINGMODEL = IT("Model",Effects)
  1187. LIGHTNINGMODEL.Name = "Lightning"
  1188. local LastBolt = nil
  1189. for E = 1, DISTANCE do
  1190. local ExtraSize = 0
  1191. if Thicken == true then
  1192. ExtraSize = (DISTANCE-E)/15
  1193. end
  1194. local TRANSPARENCY = 0
  1195. if FadeIn == true then
  1196. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1197. if TRANSPARENCY < 0 then
  1198. TRANSPARENCY = 0
  1199. end
  1200. end
  1201. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1202. PART.Color = Color
  1203. MakeForm(PART,"Cyl")
  1204. if LastBolt == nil then
  1205. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1206. else
  1207. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1208. end
  1209. LastBolt = PART
  1210. if Branches == true and E < (DISTANCE-5) then
  1211. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1212. if CHOICE == 1 then
  1213. local LASTBRANCH = nil
  1214. for i = 1, MRANDOM(2,5) do
  1215. local ExtraSize2 = 0
  1216. if Thicken == true then
  1217. ExtraSize = ((DISTANCE-E)/25)/i
  1218. end
  1219. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1220. PART.Color = Color
  1221. MakeForm(PART,"Cyl")
  1222. if LASTBRANCH == nil then
  1223. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1224. else
  1225. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1226. end
  1227. LASTBRANCH = PART
  1228. end
  1229. end
  1230. end
  1231. end
  1232. if Dissapear == true then
  1233. coroutine.resume(coroutine.create(function()
  1234. for i = 1, FadeTime do
  1235. Swait()
  1236. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1237. if c.ClassName == "Part" then
  1238. c.Transparency = c.Transparency + (i/FadeTime)/10
  1239. end
  1240. end
  1241. end
  1242. LIGHTNINGMODEL:remove()
  1243. end))
  1244. elseif Dissapear == false then
  1245. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1246. end
  1247. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1248. end
  1249.  
  1250. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1251. function WACKYEFFECT(Table)
  1252. local TYPE = (Table.EffectType or "Sphere")
  1253. local SIZE = (Table.Size or VT(6,6,6))
  1254. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1255. local TRANSPARENCY = (Table.Transparency or 0)
  1256. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1257. local CFRAME = (Table.CFrame or Torso.CFrame)
  1258. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1259. local ROTATION1 = (Table.RotationX or 0)
  1260. local ROTATION2 = (Table.RotationY or 0)
  1261. local ROTATION3 = (Table.RotationZ or 0)
  1262. local MATERIAL = "Neon"
  1263. local COLOR = color
  1264. local TIME = (Table.Time or 45)
  1265. local SOUNDID = (Table.SoundID or nil)
  1266. local SOUNDPITCH = (Table.SoundPitch or nil)
  1267. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1268. coroutine.resume(coroutine.create(function()
  1269. local PLAYSSOUND = false
  1270. local SOUND = nil
  1271. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1272. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1273. PLAYSSOUND = true
  1274. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1275. end
  1276. EFFECT.Color = color
  1277. local MSH = nil
  1278. if TYPE == "Sphere" then
  1279. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1280. elseif TYPE == "Block" then
  1281. MSH = IT("BlockMesh",EFFECT)
  1282. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1283. elseif TYPE == "Wave" then
  1284. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1285. elseif TYPE == "Ring" then
  1286. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1287. elseif TYPE == "Slash" then
  1288. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1289. elseif TYPE == "Round Slash" then
  1290. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1291. elseif TYPE == "Swirl" then
  1292. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1293. elseif TYPE == "Skull" then
  1294. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1295. elseif TYPE == "Crystal" then
  1296. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1297. end
  1298. if MSH ~= nil then
  1299. local MOVESPEED = nil
  1300. if MOVEDIRECTION ~= nil then
  1301. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1302. end
  1303. local GROWTH = SIZE - ENDSIZE
  1304. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1305. if TYPE == "Block" then
  1306. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1307. else
  1308. EFFECT.CFrame = CFRAME
  1309. end
  1310. for LOOP = 1, TIME+1 do
  1311. Swait()
  1312. MSH.Scale = MSH.Scale - GROWTH/TIME
  1313. if TYPE == "Wave" then
  1314. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1315. end
  1316. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1317. if TYPE == "Block" then
  1318. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1319. else
  1320. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1321. end
  1322. if MOVEDIRECTION ~= nil then
  1323. local ORI = EFFECT.Orientation
  1324. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1325. EFFECT.Orientation = ORI
  1326. end
  1327. end
  1328. if PLAYSSOUND == false then
  1329. EFFECT:remove()
  1330. else
  1331. SOUND.Stopped:Connect(function()
  1332. EFFECT:remove()
  1333. end)
  1334. end
  1335. else
  1336. if PLAYSSOUND == false then
  1337. EFFECT:remove()
  1338. else
  1339. repeat Swait() until SOUND.Playing == false
  1340. EFFECT:remove()
  1341. end
  1342. end
  1343. end))
  1344. end
  1345. function MakeForm(PART,TYPE)
  1346. if TYPE == "Cyl" then
  1347. local MSH = IT("CylinderMesh",PART)
  1348. elseif TYPE == "Ball" then
  1349. local MSH = IT("SpecialMesh",PART)
  1350. MSH.MeshType = "Sphere"
  1351. elseif TYPE == "Wedge" then
  1352. local MSH = IT("SpecialMesh",PART)
  1353. MSH.MeshType = "Wedge"
  1354. end
  1355. end
  1356. function SpawnTrail(FROM,TO,BIG)
  1357. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright yellow", "Trail", VT(0,0,0))
  1358. MakeForm(TRAIL,"Cyl")
  1359. local DIST = (FROM - TO).Magnitude
  1360. if BIG == true then
  1361. TRAIL.Size = VT(0.5,DIST,0.5)
  1362. else
  1363. TRAIL.Size = VT(0.25,DIST,0.25)
  1364. end
  1365. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1366. coroutine.resume(coroutine.create(function()
  1367. for i = 1, 5 do
  1368. Swait()
  1369. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1370. end
  1371. TRAIL:remove()
  1372. end))
  1373. end
  1374.  
  1375. Debris = game:GetService("Debris")
  1376.  
  1377. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1378. local DIRECTION = CF(StartPos,EndPos).lookVector
  1379. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1380. end
  1381.  
  1382. function turnto(position)
  1383. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1384. end
  1385. Circle = nil
  1386. CircleParts = {}
  1387. Equipped = false
  1388.  
  1389. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1390. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1391. end
  1392.  
  1393. Equipped = true
  1394. Circle = Instance.new("Model")
  1395. Circle.Name = "Circle"
  1396. Angle = 0
  1397. for i = 1, 1 do
  1398. local CirclePart = Instance.new("Part")
  1399. CirclePart.Name = "CirclePart"
  1400. CirclePart.Transparency = 1
  1401. CirclePart.BrickColor = BrickColor.new("Deep orange")
  1402. CirclePart.Material = Enum.Material.Plastic
  1403. CirclePart.Shape = Enum.PartType.Block
  1404. CirclePart.FormFactor = Enum.FormFactor.Custom
  1405. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1406. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1407. CirclePart.Anchored = true
  1408. CirclePart.CanCollide = false
  1409. CirclePart.Locked = true
  1410. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1411. local Aura = Instance.new('ParticleEmitter')
  1412. Aura.Name = "Aura"
  1413. Aura.Texture = "rbxassetid://332392312"
  1414. Aura.Parent = CirclePart
  1415. Aura.LightEmission = 0
  1416. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1417. Aura.Color = ColorSequence.new(Color3.new(0,0,255),Color3.new(0,0,255))
  1418. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1419. Aura.LockedToPart = false
  1420. Aura.Lifetime = NumberRange.new(1)
  1421. Aura.Rate = 50
  1422. Aura.Speed = NumberRange.new(2.5)
  1423. Aura.SpreadAngle = Vector2.new(80,80)
  1424. local BlockMesh = Instance.new("BlockMesh")
  1425. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1426. BlockMesh.Parent = CirclePart
  1427. CirclePart.Parent = Circle
  1428. local Star = Instance.new("Decal", CirclePart)
  1429. Star.Texture = "http://www.roblox.com/asset/?id=332392312"
  1430. Star.Face = "Top"
  1431. local Light = Instance.new("PointLight", CirclePart)
  1432. Light.Color = Color3.new(0,0,255)
  1433. Light.Brightness = 100
  1434. Light.Range = 15
  1435. table.insert(CircleParts, CirclePart)
  1436. end
  1437. Spawn(function()
  1438. while Equipped and Humanoid.Parent and Torso.Parent do
  1439. if Angle == 360 then
  1440. Angle = 0
  1441. end
  1442. Angle = Angle + 0.05
  1443. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1444. if Hit then
  1445. if not Circle.Parent then
  1446. Circle.Parent = Character
  1447. end
  1448. for i, v in pairs(CircleParts) do
  1449. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1450. end
  1451. else
  1452. Circle.Parent = nil
  1453. end
  1454. wait()
  1455. end
  1456. end)
  1457. --//=================================\\
  1458. --|| WEAPON CREATION
  1459. --\\=================================//
  1460. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  1461. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(-15)), CF(0, 0, 0))
  1462. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
  1463. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1464. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "Light", VT(0.35,1.4,0.35),false)
  1465. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1466. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  1467. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1468.  
  1469. local DECAL = IT("Decal",Part)
  1470. DECAL.Texture = "http://www.roblox.com/asset/?id=332392312"
  1471. DECAL.Face = "Top"
  1472.  
  1473. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  1474. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1475. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1476. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1477. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1478. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1479. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  1480. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1481. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "Eon", VT(0.5,0.5,1.25),false)
  1482. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1483. --------------------------------------------------------------------------
  1484. ---------------------------------------
  1485. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1486.  
  1487. for i = 1, 35 do
  1488. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1489. FACE.Color = C3(0,0,255)
  1490. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1491. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1492. end
  1493. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Alder", "Eye", VT(0.6,0.1,1)/2,false)
  1494. MakeForm(Eye,"Ball")
  1495. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1496. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Alder", "Eye", VT(0.6,0.1,1)/2,false)
  1497. MakeForm(Eye,"Ball")
  1498. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1499. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Alder", "Eye", VT(0.1,1,1)/2,false)
  1500. MakeForm(Eye,"Ball")
  1501. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1502. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Alder", "Eye", VT(0.1,1,1)/2,false)
  1503. MakeForm(Eye,"Ball")
  1504. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1505.  
  1506. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "Eon", VT(0.5,0.5,1.25),false)
  1507. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1508.  
  1509. local Particle = IT("ParticleEmitter",nil)
  1510. Particle.Enabled = false
  1511. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1512. Particle.LightEmission = 0.5
  1513. Particle.Rate = 150
  1514. Particle.ZOffset = 0.2
  1515. Particle.Rotation = NumberRange.new(-180, 180)
  1516. Particle.RotSpeed = NumberRange.new(-180, 180)
  1517. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1518. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255))
  1519.  
  1520. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1521. function ParticleEmitter(Table)
  1522. local PRTCL = Particle:Clone()
  1523. local Speed = Table.Speed or 5
  1524. local Drag = Table.Drag or 0
  1525. local Size1 = Table.Size1 or 1
  1526. local Size2 = Table.Size2 or 5
  1527. local Lifetime1 = Table.Lifetime1 or 1
  1528. local Lifetime2 = Table.Lifetime2 or 1.5
  1529. local Parent = Table.Parent or Torso
  1530. local Emit = Table.Emit or 100
  1531. local Offset = Table.Offset or 360
  1532. local Acel = Table.Acel or VT(0,0,0)
  1533. local Enabled = Table.Enabled or false
  1534. PRTCL.Parent = Parent
  1535. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1536. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1537. PRTCL.Speed = NumberRange.new(Speed)
  1538. PRTCL.VelocitySpread = Offset
  1539. PRTCL.Drag = Drag
  1540. PRTCL.Acceleration = Acel
  1541. if Enabled == false then
  1542. PRTCL:Emit(Emit)
  1543. Debris:AddItem(PRTCL,Lifetime2)
  1544. else
  1545. PRTCL.Enabled = true
  1546. end
  1547. return PRTCL
  1548. end
  1549.  
  1550. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.2,0.6,0.2),false)
  1551. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1552. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.2,0.5,0.2),false)
  1553. MakeForm(Part,"Wedge")
  1554. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1555. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.2,0.3,0.2),false)
  1556. MakeForm(Part,"Wedge")
  1557. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1558. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.3,0.3,0.3),false)
  1559. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1560. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.3,0.5,0.5),false)
  1561. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1562. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.4,0.4,0.4),false)
  1563. MakeForm(Part,"Cyl")
  1564. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1565. for i = 1, 8 do
  1566. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Eye", VT(0,0.35,0.41),false)
  1567. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1568. end
  1569. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Eye", VT(0.38,0.41,0.38),false)
  1570. MakeForm(Part,"Cyl")
  1571. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1572. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.37,0.5,0.37),false)
  1573. MakeForm(Part,"Ball")
  1574. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1575. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.2,0.7,0.4),false)
  1576. MakeForm(Part,"Wedge")
  1577. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1578. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.3,0.4,0.2),false)
  1579. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1580. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.35,0.35,0.35),false)
  1581. MakeForm(Part,"Cyl")
  1582. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1583. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.5,0.1,0.5),false)
  1584. MakeForm(Part,"Cyl")
  1585. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1586. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.5,0.1,0.45),false)
  1587. MakeForm(Part,"Cyl")
  1588. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1589. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.2,0.5,0.2),false)
  1590. MakeForm(Part,"Wedge")
  1591. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1592. local LASTPART = Handle
  1593. for i = 1, 10 do
  1594. if LASTPART == Handle then
  1595. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.1,0.2,0),false)
  1596. LASTPART = Part
  1597. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1598. else
  1599. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.1,0.05,0),false)
  1600. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1601. LASTPART = Part
  1602. end
  1603. end
  1604.  
  1605. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.15,2,0.15),false)
  1606. MakeForm(Barrel,"Cyl")
  1607. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1608. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.25,1,0.25),false)
  1609. MakeForm(Part,"Cyl")
  1610. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1611. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0,0.1,0.2),false)
  1612. MakeForm(Part,"Wedge")
  1613. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1614. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Eye", VT(0.125,0,0.125),false)
  1615. MakeForm(Hole,"Cyl")
  1616. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1617. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0,0,0),false)
  1618. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1619. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1620. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Alder", "Eye", VT(0,0,0),false)
  1621. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1622. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1623. coroutine.resume(coroutine.create(function()
  1624. while wait() do
  1625. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1626. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1627. end
  1628. end))
  1629.  
  1630. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1631. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1632.  
  1633.  
  1634. Weapon.Parent = Character
  1635. for _, c in pairs(Weapon:GetChildren()) do
  1636. if c.ClassName == "Part" then
  1637. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1638. end
  1639. end
  1640.  
  1641. function swait(num)
  1642. if num == 0 or num == nil then
  1643. ArtificialHB.Event:wait()
  1644. else
  1645. for i = 0, num do
  1646. ArtificialHB.Event:wait()
  1647. end
  1648. end
  1649. end
  1650.  
  1651. function chatfunc(text)
  1652. local chat = coroutine.wrap(function()
  1653. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1654. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1655. end
  1656. local Bill = Instance.new("BillboardGui",Character)
  1657. Bill.Size = UDim2.new(0,100,0,40)
  1658. Bill.StudsOffset = Vector3.new(0,3,0)
  1659. Bill.Adornee = Character.Head
  1660. Bill.Name = "TalkingBillBoard"
  1661. local Hehe = Instance.new("TextLabel",Bill)
  1662. Hehe.BackgroundTransparency = 1
  1663. Hehe.BorderSizePixel = 0
  1664. Hehe.Text = ""
  1665. Hehe.Font = "Bodoni"
  1666. Hehe.TextSize = 40
  1667. Hehe.TextStrokeTransparency = 0
  1668. Hehe.Size = UDim2.new(1,0,0.5,0)
  1669. coroutine.resume(coroutine.create(function()
  1670. while Hehe ~= nil do
  1671. swait()
  1672. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1673. Hehe.Rotation = math.random(-5,5)
  1674. Hehe.TextColor3 = Color3.new(0,0,255)
  1675. Hehe.TextStrokeColor3 = Color3.new(0,0,255)
  1676. end
  1677. end))
  1678. for i = 1,string.len(text),1 do
  1679. swait()
  1680. Hehe.Text = string.sub(text,1,i)
  1681. end
  1682. swait(90)--Re[math.random(1, 93)]
  1683. for i = 0, 1, .025 do
  1684. swait()
  1685. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1686. Hehe.TextStrokeTransparency = i
  1687. Hehe.TextTransparency = i
  1688. end
  1689. Bill:Destroy()
  1690. end)
  1691. chat()
  1692. end
  1693.  
  1694. function onChatted(msg)
  1695. chatfunc(msg)
  1696. end
  1697.  
  1698. Player.Chatted:connect(onChatted)
  1699.  
  1700. local BODY = {}
  1701. for _, c in pairs(Character:GetDescendants()) do
  1702. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1703. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1704. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1705. end
  1706. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1707. elseif c:IsA("JointInstance") then
  1708. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1709. end
  1710. end
  1711.  
  1712. function refit()
  1713. Character.Parent = workspace
  1714. for e = 1, #BODY do
  1715. if BODY[e] ~= nil then
  1716. local STUFF = BODY[e]
  1717. local PART = STUFF[1]
  1718. local PARENT = STUFF[2]
  1719. local MATERIAL = STUFF[3]
  1720. local COLOR = STUFF[4]
  1721. local TRANSPARENCY = STUFF[5]
  1722. --local SIZE = STUFF[6]
  1723. local NAME = STUFF[7]
  1724. if PART.ClassName == "Part" and PART ~= RootPart then
  1725. PART.Material = MATERIAL
  1726. PART.Transparency = TRANSPARENCY
  1727. PART.Name = NAME
  1728. end
  1729. if PART.Parent ~= PARENT then
  1730. Humanoid:remove()
  1731. PART.Parent = PARENT
  1732. Humanoid = IT("Humanoid",Character)
  1733. end
  1734. end
  1735. end
  1736. end
  1737.  
  1738. local SKILLTEXTCOLOR = C3(0,0,255)
  1739. local SKILLFONT = "Code"
  1740. local SKILLTEXTSIZE = 7
  1741.  
  1742. Humanoid.Died:connect(function()
  1743. refit()
  1744. end)
  1745.  
  1746. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1747. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1748. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1749. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1750. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1751. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1752. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1753. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1754. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1755. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1756. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1757. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1758.  
  1759. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1760. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1761. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1762. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1763. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1764. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1765. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1766. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1767. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1768. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1769. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1770. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1771.  
  1772. function printbye(Name)
  1773. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1774. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1775. end
  1776.  
  1777. workspace.ChildAdded:connect(function(instance)
  1778. for BANISH = 1, #TOBANISH do
  1779. if TOBANISH[BANISH] ~= nil then
  1780. if instance.Name == TOBANISH[BANISH] then
  1781. coroutine.resume(coroutine.create(function()
  1782. printbye(instance.Name)
  1783. instance:ClearAllChildren()
  1784. Debris:AddItem(instance,0.0005)
  1785. end))
  1786. end
  1787. end
  1788. end
  1789. end)
  1790.  
  1791. --//=================================\\
  1792. --|| DAMAGING
  1793. --\\=================================//
  1794.  
  1795. function Banish(Foe)
  1796. if Foe then
  1797. coroutine.resume(coroutine.create(function()
  1798. --if game.Players:FindFirstChild(Foe.Name) then
  1799. table.insert(TOBANISH,Foe.Name)
  1800. printbye(Foe.Name)
  1801. --end
  1802. Foe.Archivable = true
  1803. local CLONE = Foe:Clone()
  1804. Foe:Destroy()
  1805. CLONE.Parent = Effects
  1806. CLONE:BreakJoints()
  1807. local MATERIALS = {"Glass","Neon"}
  1808. for _, c in pairs(CLONE:GetDescendants()) do
  1809. if c:IsA("BasePart") then
  1810. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1811. CreateSound(340722848, c, 10, 1, false)
  1812. end
  1813. c.Anchored = true
  1814. c.Transparency = c.Transparency + 0.2
  1815. c.Material = MATERIALS[MRANDOM(1,2)]
  1816. c.Color = C3(0,0,255)
  1817. if c.ClassName == "MeshPart" then
  1818. c.TextureID = ""
  1819. end
  1820. if c:FindFirstChildOfClass("SpecialMesh") then
  1821. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1822. end
  1823. if c:FindFirstChildOfClass("Decal") then
  1824. c:FindFirstChildOfClass("Decal"):remove()
  1825. end
  1826. c.Name = "Banished"
  1827. c.CanCollide = false
  1828. else
  1829. c:remove()
  1830. end
  1831. end
  1832. local A = false
  1833. for i = 1, 35 do
  1834. if A == false then
  1835. A = true
  1836. elseif A == true then
  1837. A = false
  1838. end
  1839. for _, c in pairs(CLONE:GetDescendants()) do
  1840. if c:IsA("BasePart") then
  1841. c.Anchored = true
  1842. c.Material = MATERIALS[MRANDOM(1,2)]
  1843. c.Transparency = c.Transparency + 0.8/35
  1844. if A == false then
  1845. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1846. elseif A == true then
  1847. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1848. end
  1849. end
  1850. end
  1851. Swait()
  1852. end
  1853. CLONE:remove()
  1854. end))
  1855. end
  1856. end
  1857.  
  1858.  
  1859.  
  1860.  
  1861. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1862. local CHILDREN = workspace:GetDescendants()
  1863. for index, CHILD in pairs(CHILDREN) do
  1864. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1865. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1866. if HUM then
  1867. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1868. if TORSO then
  1869. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1870. if ISBANISH == true then
  1871. Banish(CHILD)
  1872. else
  1873. if ISBANISH == "Gravity" then
  1874. HUM.PlatformStand = true
  1875. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1876. local grav = Instance.new("BodyPosition",TORSO)
  1877. grav.D = 15
  1878. grav.P = 20000
  1879. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1880. grav.position = TORSO.Position
  1881. grav.Name = "V3BanishForce"..Player.Name
  1882. else
  1883. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1884. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1885. end
  1886. else
  1887. HUM.PlatformStand = false
  1888. end
  1889. end
  1890. elseif ISBANISH == "Gravity" then
  1891. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1892. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1893. HUM.PlatformStand = false
  1894. end
  1895. end
  1896. end
  1897. end
  1898. end
  1899. end
  1900. end
  1901.  
  1902. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1903.  
  1904. --//=================================\\
  1905. --|| ATTACK FUNCTIONS AND STUFF
  1906. --\\=================================//
  1907. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1908.  
  1909. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1910. MakeForm(RightHole,"Cyl")
  1911. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1912. MakeForm(LeftHole,"Cyl")
  1913.  
  1914. function getbloody(victim,amount)
  1915. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1916. PART.CFrame = victim.CFrame
  1917. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1918. Debris:AddItem(PART,5)
  1919. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1920. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1921. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1922. local prtcl = asd:Clone()
  1923. prtcl.Parent = PART
  1924. prtcl:Emit(amount*10)
  1925. end
  1926.  
  1927. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Alder", "Point blank", VT(0, 0, 0), false)
  1928.  
  1929. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1930. if DoesCourontine == false then
  1931. local Direction = CF(Part.Position, ToLocation)
  1932. local Distance = (Part.Position - ToLocation).magnitude
  1933. for i = 1, AmountOfTime do
  1934. Swait()
  1935. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1936. Direction = Part.CFrame
  1937. end
  1938. Part:remove()
  1939. elseif DoesCourontine == true then
  1940. coroutine.resume(coroutine.create(function()
  1941. local Direction = CF(Part.Position, ToLocation)
  1942. local Distance = (Part.Position - ToLocation).magnitude
  1943. for i = 1, AmountOfTime do
  1944. Swait()
  1945. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1946. Direction = Part.CFrame
  1947. end
  1948. Part:remove()
  1949. end))
  1950. end
  1951. end
  1952.  
  1953. function Absoluteum()
  1954. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1955. if HITFLOOR ~= nil then
  1956. do
  1957. local HITBODIES = {}
  1958. ATTACK = true
  1959. Rooted = true
  1960. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1961. MakeForm(ABSOLUTE, "Ball")
  1962. CreateSound("416200578", RootPart, 10, 1)
  1963. for i = 0, 8, 0.1 / Animation_Speed do
  1964. Swait()
  1965. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1966. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1967. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1968. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1969. MakeForm(CHARGE, "Ball")
  1970. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1971. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1972. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1978. end
  1979. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1980. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1981. for i = 1, 45 do
  1982. Swait()
  1983. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1987. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1989. end
  1990. coroutine.resume(coroutine.create(function()
  1991. local IMPACT = false
  1992. local BULLET = ABSOLUTE
  1993. MakeForm(BULLET, "Ball")
  1994. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1995. for i = 1, 500 do
  1996. Swait()
  1997. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1998. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1999. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  2000. if HIT ~= nil then
  2001. IMPACT = true
  2002. break
  2003. end
  2004. end
  2005. if IMPACT == false then
  2006. for i = 1, 40 do
  2007. Swait()
  2008. BULLET.Size = BULLET.Size * 0.9
  2009. end
  2010. BULLET:remove()
  2011. else
  2012. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  2013. for i = 1, 175 do
  2014. Swait()
  2015. BULLET.Size = BULLET.Size * 0.99
  2016. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  2017. end
  2018. CreateSound("438666001", BULLET, 10, 3)
  2019. Swait(35)
  2020. BULLET.Transparency = 1
  2021. for i = 1, 20 do
  2022. for e = 1, 5 do
  2023. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  2024. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  2025. end
  2026. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  2027. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  2028. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  2029. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  2030. Swait(5)
  2031. for e = 1, #HITBODIES do
  2032. if HITBODIES[e] ~= nil then
  2033. local BOD = HITBODIES[e]
  2034. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2035. if TORS then
  2036. BOD:BreakJoints()
  2037. for _, c in pairs(BOD:GetChildren()) do
  2038. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2039. local bv = Instance.new("BodyVelocity")
  2040. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2041. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  2042. bv.Parent = c
  2043. Debris:AddItem(bv, 0.2)
  2044. end
  2045. end
  2046. end
  2047. end
  2048. end
  2049. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  2050. end
  2051. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  2052. Debris:AddItem(BULLET, 10)
  2053. end
  2054. end))
  2055. ATTACK = false
  2056. Rooted = false
  2057. end
  2058. end
  2059. end
  2060.  
  2061. function Nuke()
  2062. ATTACK = true
  2063. Rooted = true
  2064. local CHARGE = false
  2065. local BLASTS = {468991944, 468991990}
  2066. coroutine.resume(coroutine.create(function()
  2067. repeat
  2068. Swait()
  2069. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2075. until CHARGE == true
  2076. for i = 0, 0.4, 0.1 / Animation_Speed do
  2077. Swait()
  2078. WACKYEFFECT({
  2079. Time = 15,
  2080. EffectType = "Sphere",
  2081. Size = VT(60, 60, 60),
  2082. Size2 = VT(0, 0, 0),
  2083. Transparency = 1,
  2084. Transparency2 = 0.7,
  2085. CFrame = CF(RootPart.Position),
  2086. MoveToPos = nil,
  2087. RotationX = 0,
  2088. RotationY = 0,
  2089. RotationZ = 0,
  2090. Material = "Neon",
  2091. Color = C3(0, 0, 1),
  2092. SoundID = nil,
  2093. SoundPitch = nil,
  2094. SoundVolume = nil
  2095. })
  2096. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2102. end
  2103. coroutine.resume(coroutine.create(function()
  2104. local POS = RootPart.Position
  2105. wait(0.2)
  2106. for i = 1, 5 do
  2107. WACKYEFFECT({
  2108. Time = 65,
  2109. EffectType = "Sphere",
  2110. Size = VT(2, 2, 2),
  2111. Size2 = VT(0, 0, 500),
  2112. Transparency = 1,
  2113. Transparency2 = 0,
  2114. CFrame = CF(POS),
  2115. MoveToPos = nil,
  2116. RotationX = MRANDOM(-2, 2),
  2117. RotationY = MRANDOM(-12, 12),
  2118. RotationZ = MRANDOM(-2, 2),
  2119. Material = "Neon",
  2120. Color = C3(0, 0, 1),
  2121. SoundID = nil,
  2122. SoundPitch = nil,
  2123. SoundVolume = nil
  2124. })
  2125. end
  2126. wait(1)
  2127. SHAKECAM(POS, 9999999999, 25, 25)
  2128. ApplyAoE(POS, 450)
  2129. WACKYEFFECT({
  2130. Time = 85,
  2131. EffectType = "Sphere",
  2132. Size = VT(120, 120, 120),
  2133. Size2 = VT(350, 350, 350),
  2134. Transparency = 0,
  2135. Transparency2 = 1,
  2136. CFrame = CF(POS),
  2137. MoveToPos = nil,
  2138. RotationX = 0,
  2139. RotationY = 0,
  2140. RotationZ = 0,
  2141. Material = "Neon",
  2142. Color = C3(0, 0, 1),
  2143. SoundID = nil,
  2144. SoundPitch = 1,
  2145. SoundVolume = 10
  2146. })
  2147. for i = 1, 20 do
  2148. WACKYEFFECT({
  2149. Time = 85,
  2150. EffectType = "Sphere",
  2151. Size = VT(120, 120, 120),
  2152. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2153. Transparency = 0.8,
  2154. Transparency2 = 1,
  2155. CFrame = CF(POS),
  2156. MoveToPos = nil,
  2157. RotationX = 0,
  2158. RotationY = 0,
  2159. RotationZ = 0,
  2160. Material = "Neon",
  2161. Color = C3(0, 0, 1),
  2162. SoundID = nil,
  2163. SoundPitch = 1,
  2164. SoundVolume = 10
  2165. })
  2166. WACKYEFFECT({
  2167. Time = 100,
  2168. EffectType = "Wave",
  2169. Size = VT(25, 2, 25),
  2170. Size2 = VT(400, 0, 400) * 1.2,
  2171. Transparency = 0,
  2172. Transparency2 = 1,
  2173. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2174. MoveToPos = nil,
  2175. RotationX = 0,
  2176. RotationY = 0,
  2177. RotationZ = 0,
  2178. Material = "Neon",
  2179. Color = C3(0, 0, 1),
  2180. SoundID = nil,
  2181. SoundPitch = nil,
  2182. SoundVolume = nil
  2183. })
  2184. end
  2185. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2186. for i = 1, 5 do
  2187. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2188. WACKYEFFECT({
  2189. Time = 120,
  2190. EffectType = "Wave",
  2191. Size = VT(150, 2, 150),
  2192. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2193. Transparency = 0,
  2194. Transparency2 = 1,
  2195. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2196. MoveToPos = nil,
  2197. RotationX = 0,
  2198. RotationY = 0,
  2199. RotationZ = 0,
  2200. Material = "Neon",
  2201. Color = C3(0, 0, 1),
  2202. SoundID = nil,
  2203. SoundPitch = nil,
  2204. SoundVolume = nil
  2205. })
  2206. end
  2207. end))
  2208. for i = 0, 1, 0.1 / Animation_Speed do
  2209. Swait()
  2210. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2216. end
  2217. ATTACK = false
  2218. Rooted = false
  2219. end))
  2220. for i = 1, 30 do
  2221. wait(0.01)
  2222. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2223. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2224. if HITFLOOR then
  2225. ApplyAoE(HITPOS, 65, true)
  2226. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2227. WACKYEFFECT({
  2228. Time = 25,
  2229. EffectType = "Sphere",
  2230. Size = VT(22, 22, 22),
  2231. Size2 = VT(85, 85, 85),
  2232. Transparency = 0,
  2233. Transparency2 = 1,
  2234. CFrame = CF(HITPOS),
  2235. MoveToPos = nil,
  2236. RotationX = 0,
  2237. RotationY = 0,
  2238. RotationZ = 0,
  2239. Material = "Neon",
  2240. Color = C3(0, 0, 1),
  2241. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2242. SoundPitch = MRANDOM(9, 12) / 10,
  2243. SoundVolume = 10
  2244. })
  2245. for e = 1, 3 do
  2246. WACKYEFFECT({
  2247. EffectType = "Wave",
  2248. Size = VT(25, 0, 25),
  2249. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2250. Transparency = 0,
  2251. Transparency2 = 1,
  2252. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2253. MoveToPos = nil,
  2254. RotationX = 0,
  2255. RotationY = 3,
  2256. RotationZ = 0,
  2257. Material = "Neon",
  2258. Color = C3(0, 0, 1),
  2259. SoundID = nil,
  2260. SoundPitch = nil,
  2261. SoundVolume = nil
  2262. })
  2263. WACKYEFFECT({
  2264. Time = 35,
  2265. EffectType = "Sphere",
  2266. Size = VT(22, 45, 22),
  2267. Size2 = VT(25, 45 + e * 75, 25),
  2268. Transparency = 0,
  2269. Transparency2 = 1,
  2270. CFrame = CF(HITPOS) * TURN,
  2271. MoveToPos = nil,
  2272. RotationX = 0,
  2273. RotationY = 0,
  2274. RotationZ = 0,
  2275. Material = "Neon",
  2276. Color = C3(0, 0, 1),
  2277. SoundID = nil,
  2278. SoundPitch = MRANDOM(9, 12) / 10,
  2279. SoundVolume = 10
  2280. })
  2281. end
  2282. end
  2283. end
  2284. CHARGE = true
  2285. end
  2286.  
  2287. function SpectralBanishing()
  2288. ATTACK = true
  2289. Rooted = false
  2290. chatfunc("If you desire to be a ghost...", 20)
  2291. for i = 0, 5, 0.1 / Animation_Speed do
  2292. Swait()
  2293. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2299. end
  2300. chatfunc("Then move on to the afterlife!", 6)
  2301. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2302. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2303. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2304. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2305. local distance = (GunPoint.Position - Way).magnitude
  2306. for i = 1, 5 do
  2307. local laser = Instance.new("Part", Effects)
  2308. laser.Transparency = 0
  2309. laser.CanCollide = false
  2310. laser.Anchored = true
  2311. laser.Color = C3(0, 0, 1)
  2312. laser.Material = "Neon"
  2313. laser.formFactor = Enum.FormFactor.Custom
  2314. laser.Size = Vector3.new(0.15, 0.15, distance)
  2315. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2316. table.insert(Effects2, {
  2317. laser,
  2318. "Disappear",
  2319. 0.1,
  2320. 1,
  2321. 1,
  2322. 1,
  2323. 2
  2324. })
  2325. end
  2326. coroutine.resume(coroutine.create(function()
  2327. Swait(15)
  2328. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2329. for i = 1, 25 do
  2330. Swait()
  2331. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2332. end
  2333. local GAME = game.Players:GetChildren()
  2334. for PLAYER = 1, #GAME do
  2335. do
  2336. local PLAY = GAME[PLAYER]
  2337. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2338. PLAY.Character.Parent = nil
  2339. coroutine.resume(coroutine.create(function()
  2340. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2341. PLAY.Character.Parent = workspace
  2342. local Value = IT("BoolValue", Delete)
  2343. Value.Name = PLAY.Name
  2344. end
  2345. end))
  2346. end
  2347. end
  2348. end
  2349. for i = 1, 25 do
  2350. Swait()
  2351. FILTER.TintColor = C3(0, 0, 1)
  2352. end
  2353. end))
  2354. for i = 0, 2, 0.1 / Animation_Speed do
  2355. Swait()
  2356. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2357. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2360. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2362. end
  2363. ATTACK = false
  2364. Rooted = false
  2365. end
  2366.  
  2367. function Madness()
  2368. ATTACK = true
  2369. Rooted = false
  2370. local GYRO = IT("BodyGyro",RootPart)
  2371. GYRO.D = 750
  2372. GYRO.P = 20000
  2373. GYRO.MaxTorque = VT(0,40000000,0)
  2374. local LOCKED = true
  2375. local SHOT = false
  2376. coroutine.resume(coroutine.create(function()
  2377. for i=0, 1, 0.1 / Animation_Speed do
  2378. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2379. Swait()
  2380. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2384. end
  2385. LOCKED = false
  2386. SHOT = true
  2387. repeat
  2388. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2389. Swait()
  2390. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2394. until HOLD == false and SHOT == false
  2395. for i=0, 0.3, 0.1 / Animation_Speed do
  2396. Swait()
  2397. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2401. end
  2402. GYRO:remove()
  2403. ATTACK = false
  2404. Rooted = false
  2405. end))
  2406. repeat wait() until LOCKED == false
  2407. repeat
  2408. SHOT = true
  2409. wait(0.2)
  2410. SHOT = false
  2411. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,255), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2412. local HIT = BULLET.Hit
  2413. local HITPOS = BULLET.End
  2414. if HIT then
  2415. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2416. Banish(HIT.Parent)
  2417. end
  2418. end
  2419. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2420. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2421. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2422. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2423. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2424. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2425. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2426. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2427. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2428. until HOLD == false
  2429. end
  2430.  
  2431. function EMOTE()
  2432. ATTACK = true
  2433. Rooted = false
  2434. local LOOP = 0
  2435. for i=0, 0.1, 0.1 / Animation_Speed do
  2436. Swait()
  2437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2441. end
  2442. for i=0, 3, 0.1 / Animation_Speed do
  2443. Swait()
  2444. LOOP = LOOP + 1
  2445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2449. end
  2450. for i=0, 0.1, 0.1 / Animation_Speed do
  2451. Swait()
  2452. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2456. end
  2457. ATTACK = false
  2458. Rooted = false
  2459. end
  2460.  
  2461. function Kill(Char)
  2462. local NewCharacter = IT("Model",Effects)
  2463. NewCharacter.Name = "Ow im ded ;-;"
  2464. for _, c in pairs(Char:GetDescendants()) do
  2465. if c:IsA("BasePart") and c.Transparency == 0 then
  2466. if c.Parent == Char then
  2467. getbloody(c,5)
  2468. end
  2469. c:BreakJoints()
  2470. c.Material = "Glass"
  2471. c.Color = C3(0,0,255)
  2472. c.CanCollide = true
  2473. c.Transparency = 0.3
  2474. if c:FindFirstChildOfClass("SpecialMesh") then
  2475. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2476. end
  2477. if c.Name == "Head" then
  2478. c:ClearAllChildren()
  2479. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2480. end
  2481. if c.ClassName == "MeshPart" then
  2482. c.TextureID = ""
  2483. end
  2484. if c:FindFirstChildOfClass("BodyPosition") then
  2485. c:FindFirstChildOfClass("BodyPosition"):remove()
  2486. end
  2487. if c:FindFirstChildOfClass("ParticleEmitter") then
  2488. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2489. end
  2490. c.Parent = NewCharacter
  2491. c.Name = "DeadPart"
  2492. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2493. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2494. end
  2495. end
  2496. Char:remove()
  2497. Debris:AddItem(NewCharacter,5)
  2498. end
  2499.  
  2500. function Taunt()
  2501. ATTACK = true
  2502. Rooted = true
  2503. local TAUNT = CreateSound(580806904, Torso, 7, 1, false)
  2504. repeat
  2505. Swait()
  2506. TAUNT.Parent = Torso
  2507. TAUNT.Playing = true
  2508. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2512. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2514. until TAUNT.TimePosition >= 1.25
  2515. for i=0, 1.6, 0.1 / Animation_Speed do
  2516. Swait()
  2517. TAUNT.Parent = Torso
  2518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2524. end
  2525. ATTACK = false
  2526. Rooted = false
  2527. end
  2528.  
  2529. function oofBeam()
  2530. ATTACK = true
  2531. Rooted = false
  2532. VALUE2 = true
  2533. local GYRO = IT("BodyGyro", RootPart)
  2534. GYRO.D = 20
  2535. GYRO.P = 4000
  2536. GYRO.MaxTorque = VT(0, 40000, 0)
  2537. local POS = RootPart.Position + VT(0, 25, 0)
  2538. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2539. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2545. coroutine.resume(coroutine.create(function()
  2546. local E = 0
  2547. repeat
  2548. E = E + 5
  2549. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2550. Swait()
  2551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2555. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2557. until ATTACK == false
  2558. GYRO:remove()
  2559. end))
  2560. for i = 1, 50 do
  2561. Swait()
  2562. end
  2563. for i = 1, 25 do
  2564. Swait()
  2565. WACKYEFFECT({
  2566. Time = 15,
  2567. EffectType = "Skull",
  2568. Size = VT(4, 4, 4),
  2569. Size2 = VT(0, 0, 0),
  2570. Transparency = 1,
  2571. Transparency2 = 0,
  2572. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2573. MoveToPos = Eon.Position,
  2574. RotationX = 0,
  2575. RotationY = 0,
  2576. RotationZ = 0,
  2577. Material = "Neon",
  2578. Color = C3(0, 0, 1),
  2579. SoundID = nil,
  2580. SoundPitch = nil,
  2581. SoundVolume = nil
  2582. })
  2583. end
  2584. local LOOP = 0
  2585. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Beamo", VT(0,0,0))
  2586. MakeForm(BEAMO, "Ball")
  2587. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Beam", VT(0, 0, 0), true)
  2588. MakeForm(BEAM, "Cyl")
  2589. repeat
  2590. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2591. if DISTANCE < 2000 then
  2592. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2593. BEAMO.CFrame = CF(Eon.Position)
  2594. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2595. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2596. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2597. WACKYEFFECT({
  2598. Time = 35,
  2599. EffectType = "Sphere",
  2600. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2601. Size2 = VT(5, 75, 5),
  2602. Transparency = 0,
  2603. Transparency2 = 1,
  2604. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2605. MoveToPos = nil,
  2606. RotationX = 0,
  2607. RotationY = 0,
  2608. RotationZ = 0,
  2609. Material = "Neon",
  2610. Color = C3(0, 0, 1),
  2611. SoundID = nil,
  2612. SoundPitch = MRANDOM(9, 12) / 10,
  2613. SoundVolume = 10
  2614. })
  2615. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2616. Swait()
  2617. LOOP = LOOP + 1
  2618. end
  2619. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2620. coroutine.resume(coroutine.create(function()
  2621. for i = 1, 15 do
  2622. Swait()
  2623. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2624. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2625. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2626. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2627. end
  2628. BEAM:remove()
  2629. BEAMO:remove()
  2630. end))
  2631. ATTACK = false
  2632. Rooted = false
  2633. VALUE2 = false
  2634. end
  2635.  
  2636. function TakeOnMe()
  2637. Speed = 5
  2638. local MEME = CreateSound(0, Effects, 2, 1, false)
  2639. ATTACK = true
  2640. Rooted = false
  2641. local DANCE = true
  2642. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2643. if NEWKEY == "p" then
  2644. DANCE = false
  2645. end
  2646. end)
  2647. PLAYSONG = false
  2648. while true do
  2649. for i = 1, 15 do
  2650. Swait()
  2651. MEME.Parent = Effects
  2652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2656. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2658. end
  2659. if DANCE == false then
  2660. break
  2661. end
  2662. for i = 1, 15 do
  2663. Swait()
  2664. MEME.Parent = Effects
  2665. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2669. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2671. end
  2672. end
  2673. PLAYSONG = true
  2674. KEY:Disconnect()
  2675. MEME:remove()
  2676. Speed = 25
  2677. ATTACK = false
  2678. Rooted = false
  2679. end
  2680.  
  2681. function Banisher_Bullet()
  2682. ATTACK = true
  2683. Rooted = false
  2684. for i=0, 0.05, 0.1 / Animation_Speed do
  2685. Swait()
  2686. turnto(Mouse.Hit.p)
  2687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2691. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2693. end
  2694. repeat
  2695. for i=0, 0.05, 0.1 / Animation_Speed do
  2696. Swait()
  2697. turnto(Mouse.Hit.p)
  2698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2704. end
  2705. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2706. SpawnTrail(Hole.Position,POS)
  2707. if HIT ~= nil then
  2708. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2709. Banish(HIT.Parent)
  2710. end
  2711. end
  2712. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2713. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2714. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2715. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2716. for i=0, 0.05, 0.1 / Animation_Speed do
  2717. Swait()
  2718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2722. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2724. end
  2725. until KEYHOLD == false
  2726. ATTACK = false
  2727. Rooted = false
  2728. end
  2729. function Execute()
  2730. ATTACK = true
  2731. Rooted = false
  2732. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2733. Part.Color = C3(0,0,1)
  2734. MakeForm(Part,"Wedge")
  2735. Part.CanCollide = true
  2736. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2737. for i=0, 1, 0.1 / Animation_Speed do
  2738. Swait()
  2739. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2743. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2745. end
  2746. CreateSound(541909867, RightBarrel, 7, 1, false)
  2747. local TOCH = Part.Touched:Connect(function(hit)
  2748. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2749. Banish(hit.Parent)
  2750. end
  2751. end)
  2752. for i=0, 0.35, 0.1 / Animation_Speed do
  2753. Swait()
  2754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2760. end
  2761. TOCH:disconnect()
  2762. for i=0, 0.35, 0.1 / Animation_Speed do
  2763. Swait()
  2764. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2768. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2769. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2770. end
  2771. Part:remove()
  2772. ATTACK = false
  2773. Rooted = false
  2774. end
  2775. function Banisher_Burn()
  2776. ATTACK = true
  2777. Rooted = true
  2778. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2779. for i=0, 1, 0.1 / Animation_Speed do
  2780. Swait()
  2781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2787. end
  2788. coroutine.resume(coroutine.create(function()
  2789. local POS = Mouse.Hit.p
  2790. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Strike", VT(0,2000,0))
  2791. MakeForm(RAY,"Cyl")
  2792. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Strike", VT(0,0,0))
  2793. MakeForm(SPHERE,"Ball")
  2794. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Strike", VT(0,0,0))
  2795. MakeForm(SHIELD,"Ball")
  2796. SHIELD.CFrame = CF(POS)
  2797. RAY.CFrame = CF(POS)
  2798. SPHERE.CFrame = CF(POS)
  2799. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2800. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2801. for i = 1, 200 do
  2802. Swait()
  2803. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2804. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2805. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2806. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2807. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2808. end
  2809. for i = 1, 45 do
  2810. Swait()
  2811. RAY.Transparency = RAY.Transparency + 1/45
  2812. SPHERE.Transparency = RAY.Transparency
  2813. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2814. end
  2815. RAY:remove()
  2816. SHIELD:remove()
  2817. SPHERE:remove()
  2818. end))
  2819. for i=0, 1, 0.1 / Animation_Speed do
  2820. Swait()
  2821. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2825. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2827. end
  2828. ATTACK = false
  2829. Rooted = false
  2830. end
  2831. function Teleport()
  2832. ATTACK = true
  2833. Rooted = false
  2834. for i=0, 0.5, 0.1 / Animation_Speed do
  2835. Swait()
  2836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2838. end
  2839. for e = 1, #BODY do
  2840. if BODY[e] ~= nil then
  2841. local STUFF = BODY[e]
  2842. local PART = STUFF[1]
  2843. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2844. local PRT = PART:Clone()
  2845. PRT.Anchored = true
  2846. PRT.CanCollide = false
  2847. PRT.Material = "Neon"
  2848. PRT.Color = C3(0,0,255)
  2849. PRT.Name = "WarpEffect"
  2850. PRT.Parent = Effects
  2851. PRT.CFrame = PART.CFrame
  2852. PRT:BreakJoints()
  2853. if PRT:FindFirstChildOfClass("Sound") then
  2854. PRT:FindFirstChildOfClass("Sound"):remove()
  2855. end
  2856. if PRT:FindFirstChildOfClass("Decal") then
  2857. PRT:FindFirstChildOfClass("Decal"):remove()
  2858. end
  2859. coroutine.resume(coroutine.create(function()
  2860. for i = 1, 100 do
  2861. Swait()
  2862. PRT.Transparency = PRT.Transparency + 1/100
  2863. end
  2864. PRT:remove()
  2865. end))
  2866. end
  2867. end
  2868. end
  2869. CreateSound(217767125, Torso, 10, 1)
  2870. local POS = RootPart.Orientation
  2871. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2872. RootPart.Orientation = POS
  2873. RootJoint.Parent = RootPart
  2874. for i=0, 0.5, 0.1 / Animation_Speed do
  2875. Swait()
  2876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2878. end
  2879. for i=0, 0.1, 0.1 / Animation_Speed do
  2880. Swait()
  2881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2882. end
  2883. ATTACK = false
  2884. Rooted = false
  2885. end
  2886. function BanishmentBeam()
  2887. ATTACK = true
  2888. Rooted = false
  2889. local GYRO = IT("BodyGyro",RootPart)
  2890. GYRO.D = 100
  2891. GYRO.P = 2000
  2892. GYRO.MaxTorque = VT(0,4000000,0)
  2893. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2894. CreateSound("93724183", RightArm, 5, 1, false)
  2895. for i=1, 35 do
  2896. Swait()
  2897. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2898. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2905. end
  2906. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Lazer", VT(0,0,0))
  2907. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2908. local TOCH = BEAM.Touched:Connect(function(hit)
  2909. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2910. Kill(hit)
  2911. end
  2912. end)
  2913. local I = 0
  2914. repeat
  2915. Swait()
  2916. I = I + 1
  2917. if I <= 10 then
  2918. BEAM.Transparency = BEAM.Transparency - 0.1
  2919. end
  2920. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2921. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2922. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2923. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2924. BEAM.Size = VT(2,2,DISTANCE)
  2925. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2926. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2927. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2928. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2929. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2933. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2935. if ENDHIT ~= nil then
  2936. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2937. Banish(ENDHIT)
  2938. end
  2939. end
  2940. until LOOP.Playing == false
  2941. GYRO:remove()
  2942. BEAM:remove()
  2943. ATTACK = false
  2944. Rooted = false
  2945. end
  2946. function Deathbound()
  2947. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2948. ATTACK = true
  2949. Rooted = true
  2950. for i=0, 1, 0.1 / Animation_Speed do
  2951. Swait()
  2952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2958. end
  2959. local DONE = false
  2960. local GATE = nil
  2961. local GATESPIN = true
  2962. coroutine.resume(coroutine.create(function()
  2963. repeat
  2964. Swait()
  2965. if GATE ~= nil then
  2966. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2967. end
  2968. until GATESPIN == false
  2969. end))
  2970. coroutine.resume(coroutine.create(function()
  2971. repeat
  2972. Swait()
  2973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2979. until DONE == true
  2980. Swait(50)
  2981. for i = 1, 35 do
  2982. Swait(4)
  2983. local FIRED = false
  2984. local CHILDREN = workspace:GetDescendants()
  2985. for index, CHILD in pairs(CHILDREN) do
  2986. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2987. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2988. if HUM then
  2989. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2990. if TORSO then
  2991. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2992. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2993. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2994. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2995. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2996. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2997. Banish(CHILD)
  2998. FIRED = true
  2999. break
  3000. end
  3001. end
  3002. end
  3003. end
  3004. end
  3005. if FIRED == false then
  3006. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  3007. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  3008. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3009. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  3010. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  3011. if HITBOD ~= nil then
  3012. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  3013. Kill(HITBOD.Parent)
  3014. end
  3015. end
  3016. end
  3017. end
  3018. for i = 1, 45 do
  3019. Swait()
  3020. GATE.Size = GATE.Size - VT(3,0,3)
  3021. end
  3022. GATESPIN = false
  3023. GATE:remove()
  3024. end))
  3025. Swait(15)
  3026. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  3027. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  3028. local DECAL = IT("Decal",GATE)
  3029. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  3030. DECAL.Face = "Top"
  3031. GATE.CFrame = CF(HITPOS)
  3032. CreateSound(160772554, GATE, 7, 1.3, false)
  3033. for i = 1, 45 do
  3034. Swait()
  3035. GATE.Size = GATE.Size + VT(3,0,3)
  3036. end
  3037. CreateSound(213603013, RightHole, 7, 1, false)
  3038. CreateSound(213603013, LeftHole, 7, 1, false)
  3039. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3040. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3041. ATTACK = false
  3042. Rooted = false
  3043. DONE = true
  3044. end
  3045.  
  3046.  
  3047. --//=================================\\
  3048. --|| ASSIGN THINGS TO KEYS
  3049. --\\=================================//
  3050.  
  3051. function MouseDown(Mouse)
  3052. if ATTACK == false then
  3053. EMOTE()
  3054. end
  3055. end
  3056.  
  3057. function MouseUp(Mouse)
  3058. HOLD = false
  3059. end
  3060.  
  3061. function KeyDown(Key)
  3062. KEYHOLD = true
  3063. if Key == "z" and ATTACK == false then
  3064. Banisher_Bullet()
  3065. end
  3066.  
  3067. if Key == "b" and ATTACK == false then
  3068. Banisher_Burn()
  3069. end
  3070.  
  3071. if Key == "c" and ATTACK == false then
  3072. BanishmentBeam()
  3073. end
  3074.  
  3075. if Key == "v" and ATTACK == false then
  3076. Teleport()
  3077. end
  3078.  
  3079. if Key == "t" and ATTACK == false then
  3080. Taunt()
  3081. end
  3082.  
  3083. if Key == "e" and ATTACK == false then
  3084. Madness()
  3085. end
  3086.  
  3087. if Key == "j" and ATTACK == false then
  3088. Nuke()
  3089. end
  3090.  
  3091. if Key == "y" and ATTACK == false then
  3092. oofBeam()
  3093. end
  3094.  
  3095. if Key == "u" and ATTACK == false then
  3096. Absoluteum()
  3097. end
  3098.  
  3099. if Key == "g" and ATTACK == false then
  3100. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  3101. TOBANISH = {}
  3102. end
  3103.  
  3104. if Key == "p" and ATTACK == false then
  3105. TakeOnMe()
  3106. end
  3107.  
  3108. if Key == "x" and ATTACK == false then
  3109. Deathbound()
  3110. end
  3111. end
  3112.  
  3113. function KeyUp(Key)
  3114. KEYHOLD = false
  3115. end
  3116.  
  3117. Mouse.Button1Down:connect(function(NEWKEY)
  3118. MouseDown(NEWKEY)
  3119. end)
  3120. Mouse.Button1Up:connect(function(NEWKEY)
  3121. MouseUp(NEWKEY)
  3122. end)
  3123. Mouse.KeyDown:connect(function(NEWKEY)
  3124. KeyDown(NEWKEY)
  3125. end)
  3126. Mouse.KeyUp:connect(function(NEWKEY)
  3127. KeyUp(NEWKEY)
  3128. end)
  3129.  
  3130. --//=================================\\
  3131. --\\=================================//
  3132.  
  3133.  
  3134. function unanchor()
  3135. if UNANCHOR == true then
  3136. g = Character:GetChildren()
  3137. for i = 1, #g do
  3138. if g[i].ClassName == "Part" then
  3139. g[i].Anchored = false
  3140. end
  3141. end
  3142. end
  3143. end
  3144.  
  3145.  
  3146. --//=================================\\
  3147. --|| WRAP THE WHOLE SCRIPT UP
  3148. --\\=================================//
  3149.  
  3150. Humanoid.Changed:connect(function(Jump)
  3151. if Jump == "Jump" and (Disable_Jump == true) then
  3152. Humanoid.Jump = false
  3153. end
  3154. end)
  3155.  
  3156. local CONNECT = nil
  3157.  
  3158. while true do
  3159. Swait()
  3160. ANIMATE.Parent = nil
  3161. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3162. Humanoid = IT("Humanoid",Character)
  3163. end
  3164. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3165. v:Stop();
  3166. end
  3167. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3168. SINE = SINE + CHANGE
  3169. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3170. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3171. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3172. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  3173. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3174. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3175. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3176. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  3177. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  3178. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3179. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3180. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3181. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3182. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3183. end
  3184. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3185. ANIM = "Jump"
  3186. if ATTACK == false then
  3187. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3191. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3193. end
  3194. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3195. ANIM = "Fall"
  3196. if ATTACK == false then
  3197. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3203. end
  3204. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3205. ANIM = "Idle"
  3206. if ATTACK == false then
  3207. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  3208. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3211. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3213. end
  3214. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3215. ANIM = "Walk"
  3216. if ATTACK == false then
  3217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  3218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  3219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3221. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3223. end
  3224. end
  3225. unanchor()
  3226. Humanoid.MaxHealth = "inf"
  3227. Humanoid.Health = "inf"
  3228. if Rooted == false then
  3229. Disable_Jump = false
  3230. Humanoid.WalkSpeed = Speed
  3231. elseif Rooted == true then
  3232. Disable_Jump = true
  3233. Humanoid.WalkSpeed = 0
  3234. end
  3235. refit()
  3236. sick.Parent = Torso
  3237. sick:resume()
  3238. sick.Volume = 5
  3239. sick.Pitch = 1
  3240. sick.SoundId = "rbxassetid://0"
  3241. sick.Name = "BanishV3Music"
  3242. end
  3243.  
  3244. --//=================================\\
  3245. --\\=================================//
  3246.  
  3247.  
  3248.  
  3249.  
  3250.  
  3251. --//====================================================\\--
  3252. --|| END OF SCRIPT
  3253. --\\====================================================//--
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