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Dec 20th, 2018
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  1.  
  2. wait(0.2)
  3.  
  4. Player = game:GetService("Players").LocalPlayer
  5. PlayerGui = Player.PlayerGui
  6. Cam = workspace.CurrentCamera
  7. Backpack = Player.Backpack
  8. Character = Player.Character
  9. Humanoid = Character.Humanoid
  10. Mouse = Player:GetMouse()
  11. RootPart = Character["HumanoidRootPart"]
  12. Torso = Character["Torso"]
  13. Head = Character["Head"]
  14. RightArm = Character["Right Arm"]
  15. LeftArm = Character["Left Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LeftLeg = Character["Left Leg"]
  18. RootJoint = RootPart["RootJoint"]
  19. Neck = Torso["Neck"]
  20. RightShoulder = Torso["Right Shoulder"]
  21. LeftShoulder = Torso["Left Shoulder"]
  22. RightHip = Torso["Right Hip"]
  23. LeftHip = Torso["Left Hip"]
  24.  
  25. IT = Instance.new
  26. CF = CFrame.new
  27. VT = Vector3.new
  28. RAD = math.rad
  29. C3 = Color3.new
  30. UD2 = UDim2.new
  31. BRICKC = BrickColor.new
  32. ANGLES = CFrame.Angles
  33. EULER = CFrame.fromEulerAnglesXYZ
  34. COS = math.cos
  35. ACOS = math.acos
  36. SIN = math.sin
  37. ASIN = math.asin
  38. ABS = math.abs
  39. MRANDOM = math.random
  40. FLOOR = math.floor
  41.  
  42. --//=================================\\
  43. --|| USEFUL VALUES
  44. --\\=================================//
  45.  
  46. Animation_Speed = 3
  47. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  48. local Speed = 20
  49. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  50. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  51. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  52. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  53. local DAMAGEMULTIPLIER = 1
  54. local ANIM = "Idle"
  55. local ATTACK = false
  56. local EQUIPPED = false
  57. local HOLD = false
  58. local COMBO = 1
  59. local Rooted = false
  60. local SINE = 0
  61. local KEYHOLD = false
  62. local CHANGE = 2 / Animation_Speed
  63. local WALKINGANIM = false
  64. local VALUE1 = false
  65. local VALUE2 = false
  66. local ROBLOXIDLEANIMATION = IT("Animation")
  67. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  68. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  69. --ROBLOXIDLEANIMATION.Parent = Humanoid
  70. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  71. WEAPONGUI.Name = "PIXELGUI"
  72. local Effects = IT("Folder", Character)
  73. Effects.Name = "Effects"
  74. local ANIMATOR = Humanoid.Animator
  75. local ANIMATE = Character.Animate
  76. local UNANCHOR = true
  77. local SONG = 853518668
  78. local DEAD = false
  79.  
  80. --//=================================\\
  81. --\\=================================//
  82.  
  83.  
  84. --//=================================\\
  85. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  86. --\\=================================//
  87.  
  88. ArtificialHB = Instance.new("BindableEvent", script)
  89. ArtificialHB.Name = "ArtificialHB"
  90.  
  91. script:WaitForChild("ArtificialHB")
  92.  
  93. frame = Frame_Speed
  94. tf = 0
  95. allowframeloss = false
  96. tossremainder = false
  97. lastframe = tick()
  98. script.ArtificialHB:Fire()
  99.  
  100. game:GetService("RunService").Heartbeat:connect(function(s, p)
  101. tf = tf + s
  102. if tf >= frame then
  103. if allowframeloss then
  104. script.ArtificialHB:Fire()
  105. lastframe = tick()
  106. else
  107. for i = 1, math.floor(tf / frame) do
  108. script.ArtificialHB:Fire()
  109. end
  110. lastframe = tick()
  111. end
  112. if tossremainder then
  113. tf = 0
  114. else
  115. tf = tf - frame * math.floor(tf / frame)
  116. end
  117. end
  118. end)
  119.  
  120. --//=================================\\
  121. --\\=================================//
  122.  
  123. --//=================================\\
  124. --|| SOME FUNCTIONS
  125. --\\=================================//
  126.  
  127. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  128. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  129. end
  130.  
  131. function PositiveAngle(NUMBER)
  132. if NUMBER >= 0 then
  133. NUMBER = 0
  134. end
  135. return NUMBER
  136. end
  137.  
  138. function NegativeAngle(NUMBER)
  139. if NUMBER <= 0 then
  140. NUMBER = 0
  141. end
  142. return NUMBER
  143. end
  144.  
  145. function Swait(NUMBER)
  146. if NUMBER == 0 or NUMBER == nil then
  147. ArtificialHB.Event:wait()
  148. else
  149. for i = 1, NUMBER do
  150. ArtificialHB.Event:wait()
  151. end
  152. end
  153. end
  154.  
  155. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  156. local NEWMESH = IT(MESH)
  157. if MESH == "SpecialMesh" then
  158. NEWMESH.MeshType = MESHTYPE
  159. if MESHID ~= "nil" and MESHID ~= "" then
  160. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  161. end
  162. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  163. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  164. end
  165. end
  166. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  167. NEWMESH.Scale = SCALE
  168. NEWMESH.Parent = PARENT
  169. return NEWMESH
  170. end
  171.  
  172. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  173. local NEWPART = IT("Part")
  174. NEWPART.formFactor = FORMFACTOR
  175. NEWPART.Reflectance = REFLECTANCE
  176. NEWPART.Transparency = TRANSPARENCY
  177. NEWPART.CanCollide = false
  178. NEWPART.Locked = true
  179. NEWPART.Anchored = true
  180. if ANCHOR == false then
  181. NEWPART.Anchored = false
  182. end
  183. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  184. NEWPART.Name = NAME
  185. NEWPART.Size = SIZE
  186. NEWPART.Position = Torso.Position
  187. NEWPART.Material = MATERIAL
  188. NEWPART:BreakJoints()
  189. NEWPART.Parent = PARENT
  190. return NEWPART
  191. end
  192.  
  193. local function weldBetween(a, b)
  194. local weldd = Instance.new("ManualWeld")
  195. weldd.Part0 = a
  196. weldd.Part1 = b
  197. weldd.C0 = CFrame.new()
  198. weldd.C1 = b.CFrame:inverse() * a.CFrame
  199. weldd.Parent = a
  200. return weldd
  201. end
  202.  
  203.  
  204. function QuaternionFromCFrame(cf)
  205. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  206. local trace = m00 + m11 + m22
  207. if trace > 0 then
  208. local s = math.sqrt(1 + trace)
  209. local recip = 0.5 / s
  210. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  211. else
  212. local i = 0
  213. if m11 > m00 then
  214. i = 1
  215. end
  216. if m22 > (i == 0 and m00 or m11) then
  217. i = 2
  218. end
  219. if i == 0 then
  220. local s = math.sqrt(m00 - m11 - m22 + 1)
  221. local recip = 0.5 / s
  222. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  223. elseif i == 1 then
  224. local s = math.sqrt(m11 - m22 - m00 + 1)
  225. local recip = 0.5 / s
  226. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  227. elseif i == 2 then
  228. local s = math.sqrt(m22 - m00 - m11 + 1)
  229. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  230. end
  231. end
  232. end
  233.  
  234. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  235. local xs, ys, zs = x + x, y + y, z + z
  236. local wx, wy, wz = w * xs, w * ys, w * zs
  237. local xx = x * xs
  238. local xy = x * ys
  239. local xz = x * zs
  240. local yy = y * ys
  241. local yz = y * zs
  242. local zz = z * zs
  243. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  244. end
  245.  
  246. function QuaternionSlerp(a, b, t)
  247. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  248. local startInterp, finishInterp;
  249. if cosTheta >= 0.0001 then
  250. if (1 - cosTheta) > 0.0001 then
  251. local theta = ACOS(cosTheta)
  252. local invSinTheta = 1 / SIN(theta)
  253. startInterp = SIN((1 - t) * theta) * invSinTheta
  254. finishInterp = SIN(t * theta) * invSinTheta
  255. else
  256. startInterp = 1 - t
  257. finishInterp = t
  258. end
  259. else
  260. if (1 + cosTheta) > 0.0001 then
  261. local theta = ACOS(-cosTheta)
  262. local invSinTheta = 1 / SIN(theta)
  263. startInterp = SIN((t - 1) * theta) * invSinTheta
  264. finishInterp = SIN(t * theta) * invSinTheta
  265. else
  266. startInterp = t - 1
  267. finishInterp = t
  268. end
  269. end
  270. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  271. end
  272.  
  273. function Clerp(a, b, t)
  274. local qa = {QuaternionFromCFrame(a)}
  275. local qb = {QuaternionFromCFrame(b)}
  276. local ax, ay, az = a.x, a.y, a.z
  277. local bx, by, bz = b.x, b.y, b.z
  278. local _t = 1 - t
  279. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  280. end
  281.  
  282. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  283. local frame = IT("Frame")
  284. frame.BackgroundTransparency = TRANSPARENCY
  285. frame.BorderSizePixel = BORDERSIZEPIXEL
  286. frame.Position = POSITION
  287. frame.Size = SIZE
  288. frame.BackgroundColor3 = COLOR
  289. frame.BorderColor3 = BORDERCOLOR
  290. frame.Name = NAME
  291. frame.Parent = PARENT
  292. return frame
  293. end
  294.  
  295. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  296. local label = IT("TextLabel")
  297. label.BackgroundTransparency = 1
  298. label.Size = UD2(1, 0, 1, 0)
  299. label.Position = UD2(0, 0, 0, 0)
  300. label.TextColor3 = TEXTCOLOR
  301. label.TextStrokeTransparency = STROKETRANSPARENCY
  302. label.TextTransparency = TRANSPARENCY
  303. label.FontSize = TEXTFONTSIZE
  304. label.Font = TEXTFONT
  305. label.BorderSizePixel = BORDERSIZEPIXEL
  306. label.TextScaled = false
  307. label.Text = TEXT
  308. label.Name = NAME
  309. label.Parent = PARENT
  310. return label
  311. end
  312.  
  313. function NoOutlines(PART)
  314. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  315. end
  316.  
  317. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  318. local NEWWELD = IT(TYPE)
  319. NEWWELD.Part0 = PART0
  320. NEWWELD.Part1 = PART1
  321. NEWWELD.C0 = C0
  322. NEWWELD.C1 = C1
  323. NEWWELD.Parent = PARENT
  324. return NEWWELD
  325. end
  326.  
  327. local S = IT("Sound")
  328. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  329. local NEWSOUND = nil
  330. coroutine.resume(coroutine.create(function()
  331. NEWSOUND = S:Clone()
  332. NEWSOUND.Parent = PARENT
  333. NEWSOUND.Volume = VOLUME
  334. NEWSOUND.Pitch = PITCH
  335. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  336. NEWSOUND:play()
  337. if DOESLOOP == true then
  338. NEWSOUND.Looped = true
  339. else
  340. repeat wait(1) until NEWSOUND.Playing == false
  341. NEWSOUND:remove()
  342. end
  343. end))
  344. return NEWSOUND
  345. end
  346.  
  347. function CFrameFromTopBack(at, top, back)
  348. local right = top:Cross(back)
  349. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  350. end
  351.  
  352. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  353. function WACKYEFFECT(Table)
  354. local TYPE = (Table.EffectType or "Sphere")
  355. local SIZE = (Table.Size or VT(1,1,1))
  356. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  357. local TRANSPARENCY = (Table.Transparency or 0)
  358. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  359. local CFRAME = (Table.CFrame or Torso.CFrame)
  360. local MOVEDIRECTION = (Table.MoveToPos or nil)
  361. local ROTATION1 = (Table.RotationX or 0)
  362. local ROTATION2 = (Table.RotationY or 0)
  363. local ROTATION3 = (Table.RotationZ or 0)
  364. local MATERIAL = (Table.Material or "Neon")
  365. local COLOR = (Table.Color or C3(1,1,1))
  366. local TIME = (Table.Time or 45)
  367. local SOUNDID = (Table.SoundID or nil)
  368. local SOUNDPITCH = (Table.SoundPitch or nil)
  369. local SOUNDVOLUME = (Table.SoundVolume or nil)
  370. coroutine.resume(coroutine.create(function()
  371. local PLAYSSOUND = false
  372. local SOUND = nil
  373. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  374. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  375. PLAYSSOUND = true
  376. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  377. end
  378. EFFECT.Color = COLOR
  379. local MSH = nil
  380. if TYPE == "Sphere" then
  381. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  382. elseif TYPE == "Block" or TYPE == "Box" then
  383. MSH = IT("BlockMesh",EFFECT)
  384. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  385. elseif TYPE == "Wave" then
  386. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  387. elseif TYPE == "Ring" then
  388. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  389. elseif TYPE == "Slash" then
  390. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  391. elseif TYPE == "Round Slash" then
  392. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  393. elseif TYPE == "Swirl" then
  394. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  395. elseif TYPE == "Skull" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  397. elseif TYPE == "Crystal" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  399. end
  400. if MSH ~= nil then
  401. local MOVESPEED = nil
  402. if MOVEDIRECTION ~= nil then
  403. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  404. end
  405. local GROWTH = SIZE - ENDSIZE
  406. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  407. if TYPE == "Block" then
  408. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  409. else
  410. EFFECT.CFrame = CFRAME
  411. end
  412. for LOOP = 1, TIME+1 do
  413. Swait()
  414. MSH.Scale = MSH.Scale - GROWTH/TIME
  415. if TYPE == "Wave" then
  416. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  417. end
  418. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  419. if TYPE == "Block" then
  420. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  421. else
  422. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  423. end
  424. if MOVEDIRECTION ~= nil then
  425. local ORI = EFFECT.Orientation
  426. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  427. EFFECT.Orientation = ORI
  428. end
  429. end
  430. if PLAYSSOUND == false then
  431. EFFECT:remove()
  432. else
  433. repeat Swait() until SOUND.Playing == false
  434. EFFECT:remove()
  435. end
  436. else
  437. if PLAYSSOUND == false then
  438. EFFECT:remove()
  439. else
  440. repeat Swait() until SOUND.Playing == false
  441. EFFECT:remove()
  442. end
  443. end
  444. end))
  445. end
  446.  
  447. function MakeForm(PART,TYPE)
  448. if TYPE == "Cyl" then
  449. local MSH = IT("CylinderMesh",PART)
  450. elseif TYPE == "Ball" then
  451. local MSH = IT("SpecialMesh",PART)
  452. MSH.MeshType = "Sphere"
  453. elseif TYPE == "Wedge" then
  454. local MSH = IT("SpecialMesh",PART)
  455. MSH.MeshType = "Wedge"
  456. end
  457. end
  458.  
  459. Debris = game:GetService("Debris")
  460.  
  461. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  462. local DIRECTION = CF(StartPos,EndPos).lookVector
  463. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  464. end
  465.  
  466. function turnto(position)
  467. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  468. end
  469.  
  470. --//=================================\\
  471. --|| WEAPON CREATION
  472. --\\=================================//
  473.  
  474. local sick = CreateSound(853518668, Torso, 3, 0.9, true)
  475.  
  476. Head:ClearAllChildren()
  477.  
  478. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(2,0.2,2),false)
  479. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  480. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Part", VT(1.35,0.4,1.35),false)
  481. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0.25,0), CF(0, 0, 0))
  482. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(1.3,2.2,1.3),false)
  483. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  484.  
  485. local TIE1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,0.5,0),false)
  486. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, TIE1, CF(0,0.8,-0.5), CF(0, 0, 0))
  487. local TIE2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.2,0.5,0),false)
  488. CreateWeldOrSnapOrMotor("Weld", TIE1, TIE1, TIE2, CF(0,-0.5,0), CF(0, 0, 0))
  489. local TIE3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,1,0),false)
  490. CreateWeldOrSnapOrMotor("Weld", TIE2, TIE2, TIE3, CF(0,-0.75,0), CF(0, 0, 0))
  491.  
  492. Humanoid.DisplayDistanceType = "None"
  493. local naeeym2 = IT("BillboardGui",Character)
  494. naeeym2.AlwaysOnTop = true
  495. naeeym2.Size = UDim2.new(5,35,2,15)
  496. naeeym2.StudsOffset = Vector3.new(0,6,0)
  497. naeeym2.MaxDistance = 75
  498. naeeym2.Adornee = RootPart
  499. naeeym2.Name = "Name"
  500. naeeym2.PlayerToHideFrom = Player
  501. local tecks2 = IT("TextLabel",naeeym2)
  502. tecks2.BackgroundTransparency = 1
  503. tecks2.TextScaled = true
  504. tecks2.BorderSizePixel = 0
  505. tecks2.Text = "Mr Pixels"
  506. tecks2.Font = "Arcade"
  507. tecks2.TextSize = 20
  508. tecks2.TextStrokeTransparency = 1
  509. tecks2.TextColor3 = BRICKC"Cyan".Color
  510. tecks2.TextStrokeColor3 = BRICKC"Cyan".Color
  511. tecks2.Size = UDim2.new(1,0,0.5,0)
  512. tecks2.Parent = naeeym2
  513.  
  514. local MESH = IT("BlockMesh",Head)
  515. MESH.Scale = VT(0.5,1,1)
  516.  
  517. local SKILLTEXTCOLOR = BRICKC"Cyan".Color
  518. local SKILLFONT = "Arcade"
  519. local SKILLTEXTSIZE = 7
  520.  
  521. Humanoid.Died:connect(function()
  522. for _, c in pairs(Character:GetChildren()) do
  523. if c:IsA("BasePart") then
  524. c.Anchored = true
  525. end
  526. end
  527. naeeym2:remove()
  528. ATTACK = true
  529. DEAD = true
  530. UNANCHOR = false
  531. Character.PrimaryPart = RootPart
  532. CreateSound(580288658, Effects, 3, 1, false)
  533. Humanoid:remove()
  534. for i = 1, 50 do
  535. wait()
  536. Character:SetPrimaryPartCFrame(RootPart.CFrame *CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)))
  537. end
  538. UNANCHOR = true
  539. for _, c in pairs(Character:GetChildren()) do
  540. if c:IsA("BasePart") then
  541. c.CanCollide = true
  542. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  543. end
  544. end
  545. end)
  546.  
  547. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  548. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  549. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  550. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.72, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  551.  
  552. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  553. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  554. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  555. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  556.  
  557. --//=================================\\
  558. --|| DAMAGING
  559. --\\=================================//
  560.  
  561. function ApplyDamage(Humanoid,Damage)
  562. Damage = Damage * DAMAGEMULTIPLIER
  563. if Humanoid.Health ~= 0 then
  564. Humanoid.Health = Humanoid.Health - Damage
  565. end
  566. end
  567.  
  568. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  569. local CHILDREN = workspace:GetDescendants()
  570. for index, CHILD in pairs(CHILDREN) do
  571. if CHILD.ClassName == "Model" and CHILD ~= Character then
  572. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  573. if HUM then
  574. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  575. if TORSO then
  576. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  577. if INSTAKILL == true then
  578. CHILD:BreakJoints()
  579. else
  580. local DMG = MRANDOM(MINDMG,MAXDMG)
  581. ApplyDamage(HUM,DMG)
  582. end
  583. if FLING > 0 then
  584. for _, c in pairs(CHILD:GetChildren()) do
  585. if c:IsA("BasePart") then
  586. local bv = Instance.new("BodyVelocity")
  587. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  588. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  589. bv.Parent = c
  590. Debris:AddItem(bv,0.05)
  591. end
  592. end
  593. end
  594. end
  595. end
  596. end
  597. end
  598. end
  599. end
  600.  
  601. function APPLYMELEE(PART,MINDMG,MAXDMG)
  602. local ONESHOT = false
  603. if MINDMG == "inf" then
  604. ONESHOT = true
  605. end
  606. local HITS = {}
  607. local TOUCH = PART.Touched:Connect(function(hit)
  608. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  609. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  610. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  611. if TORSO and HUM.Health > 0 then
  612. local PASS = true
  613. for i = 1, #HITS do
  614. if HITS[i] == hit.Parent then
  615. PASS = false
  616. end
  617. end
  618. table.insert(HITS,hit.Parent)
  619. if PASS == true then
  620. if ONESHOT == false then
  621. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG))
  622. else
  623. CreateSound(1538571923, TORSO, 10, 1, false)
  624. HUM.Parent:BreakJoints()
  625. HUM:remove()
  626. for _, c in pairs(TORSO.Parent:GetChildren()) do
  627. if c:IsA("BasePart") then
  628. c.CanCollide = true
  629. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  630. Debris:AddItem(c,MRANDOM(5,20)/10)
  631. end
  632. end
  633. end
  634. end
  635. end
  636. end
  637. end)
  638. return TOUCH
  639. end
  640.  
  641. function GoombaStomp(OBJECT)
  642. for _, c in pairs(OBJECT:GetChildren()) do
  643. if c:IsA("BasePart") then
  644. c.Size = VT(c.Size.X,0,c.Size.Z)
  645. end
  646. end
  647. end
  648.  
  649. --//=================================\\
  650. --|| ATTACK FUNCTIONS AND STUFF
  651. --\\=================================//
  652.  
  653. function MushroomAi(Mushroom)
  654. coroutine.resume(coroutine.create(function()
  655. for i = 1, 500 do
  656. wait()
  657. local DISTANCE = 500
  658. local TARGET = nil
  659. local HUMAN = nil
  660. for _, c in pairs(workspace:GetChildren()) do
  661. if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  662. local HUM = c:FindFirstChildOfClass("Humanoid")
  663. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  664. if TORSO and HUM.Health > 0 then
  665. if (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude < DISTANCE then
  666. DISTANCE = (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude
  667. TARGET = TORSO
  668. HUMAN = HUM
  669. end
  670. end
  671. end
  672. end
  673. if TARGET then
  674. local HITFLOOR,HITPOS = Raycast(Mushroom.PrimaryPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1, Mushroom)
  675. if HITFLOOR then
  676. local CFRAME = CF(Mushroom.PrimaryPart.Position,VT(TARGET.Position.X,Mushroom.PrimaryPart.Position.Y,TARGET.Position.Z))*CF(0,0,-0.3).p
  677. Mushroom:SetPrimaryPartCFrame(CF(CFRAME))
  678. local DIST = (TARGET.Position - Mushroom.PrimaryPart.Position).Magnitude
  679. if DIST < 4*(TARGET.Size.Y/2) then
  680. HUMAN.Health = HUMAN.Health - (HUMAN.MaxHealth-1)
  681. break
  682. end
  683. else
  684. Mushroom:SetPrimaryPartCFrame(CF(HITPOS))
  685. end
  686. end
  687. end
  688. Mushroom:remove()
  689. end))
  690. end
  691.  
  692. function QuestionMarkBlock()
  693. ATTACK = true
  694. Rooted = true
  695. local BLOCKMODEL = IT("Model",Effects)
  696. local LOAD = false
  697. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  698. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  699. BLOCKMODEL.PrimaryPart = BLOCK
  700. for i = 1, 4 do
  701. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  702. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  703. local DECAL = IT("Decal",BASE)
  704. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  705. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  706. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  707. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  708. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  709. end
  710. local LANDED = false
  711. local HIT = false
  712. local LOOP = 0
  713. coroutine.resume(coroutine.create(function()
  714. repeat
  715. Swait()
  716. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  717. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  718. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  719. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  720. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  721. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  722. until LOAD == true
  723. repeat
  724. Swait()
  725. if HIT == false then
  726. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  727. if HITFLOOR then
  728. HIT = true
  729. coroutine.resume(coroutine.create(function()
  730. local CFRAME = BLOCK.CFrame
  731. RootPart.Velocity = VT(0,0,0)
  732. RootPart.RotVelocity = VT(0,0,0)
  733. for i = 1, 5 do
  734. wait()
  735. RootPart.Velocity = VT(0,-i*4,0)
  736. RootPart.RotVelocity = VT(0,0,0)
  737. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  738. end
  739. BLOCK.BrickColor = BRICKC"Dirt brown"
  740. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  741. if c:IsA("BasePart") and c.Name ~= "Base" then
  742. c:remove()
  743. end
  744. end
  745. CreateSound(1246464612, BLOCK, 10, 1, false)
  746. local SIZE = 2.25
  747. local MUSHROOM = IT("Model",Effects)
  748. local BASE = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Fawn brown", "Shroom", VT(0.5,0.5,0.5)*SIZE)
  749. MUSHROOM.PrimaryPart = BASE
  750. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.75,0.45,0.75)*SIZE)
  751. HEAD.CFrame = BASE.CFrame*CF(0,0.35*SIZE,0)
  752. for i = 1, 2 do
  753. local DOT = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Lime green", "Shroom", VT(0.35,0.35,0.8)*SIZE)
  754. DOT.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD((180/2)*i), RAD(0))
  755. end
  756. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.55,0.45,0.55)*SIZE)
  757. HEAD.CFrame = BASE.CFrame*CF(0,0.55*SIZE,0)
  758. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame)
  759. for i = 1, 30 do
  760. wait()
  761. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame*CF(0,-0.35+(i/18),0))
  762. end
  763. MushroomAi(MUSHROOM)
  764. Debris:AddItem(BLOCKMODEL,5)
  765. end))
  766. end
  767. else
  768. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  769. if HITFLOOR then
  770. LANDED = true
  771. end
  772. end
  773. LOOP = LOOP + 1
  774. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  775. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  778. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  780. until LANDED == true or ATTACK == false
  781. end))
  782. wait(1)
  783. LOAD = true
  784. CreateSound(158309736, Torso, 10, 1, false)
  785. local bv = Instance.new("BodyVelocity",RootPart)
  786. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  787. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  788. Debris:AddItem(bv,0.05)
  789. repeat wait() until LANDED == true or LOOP > 45
  790. Debris:AddItem(BLOCKMODEL,5)
  791. ATTACK = false
  792. Rooted = false
  793. end
  794.  
  795. function SwordBeam()
  796. ATTACK = true
  797. Rooted = false
  798. local SWORDMODEL = IT("Model",Effects)
  799. local HANDLE = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(0.2,2,0.2),false)
  800. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  801. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(1,0.2,0.2),false)
  802. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0))
  803. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.5,2,0.1),false)
  804. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0))
  805. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.25,2,0.1),false)
  806. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0))
  807. for i=0, 1, 0.1 / Animation_Speed do
  808. Swait()
  809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  815. end
  816. coroutine.resume(coroutine.create(function()
  817. local BEAM = IT("Model",Effects)
  818. local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.5,2))
  819. BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0)
  820. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.25,2))
  821. PART.CFrame = BASE.CFrame*CF(0,0,-0.2)
  822. for i = 1, 4 do
  823. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.75,0.1))
  824. PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5))
  825. end
  826. BEAM.PrimaryPart = BASE
  827. for i = 1, 75 do
  828. wait()
  829. BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2))
  830. local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character)
  831. if HITFLOOR then
  832. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  833. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  834. ApplyDamage(HUM,15)
  835. end
  836. break
  837. end
  838. end
  839. BEAM:remove()
  840. end))
  841. for i=0, 0.05, 0.1 / Animation_Speed do
  842. Swait()
  843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  849. end
  850. for i=0, 0.5, 0.1 / Animation_Speed do
  851. Swait()
  852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  858. end
  859. SWORDMODEL:remove()
  860. ATTACK = false
  861. Rooted = false
  862. end
  863.  
  864. function Candy()
  865. ATTACK = true
  866. Rooted = true
  867. local CANDYMODEL = IT("Model",Effects)
  868. local HANDLE = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Dirt brown", "Stic", VT(0.2,1,0.2),false)
  869. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  870. local HEAD1 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(1,1,0.21),false)
  871. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, HEAD1, CF(0,1,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  872. local HEAD2 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.85,0.85,0.22),false)
  873. CreateWeldOrSnapOrMotor("Weld", HEAD1, HEAD1, HEAD2, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  874. local HEAD3 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.55,0.55,0.23),false)
  875. CreateWeldOrSnapOrMotor("Weld", HEAD2, HEAD2, HEAD3, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  876. local HEAD4 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.25,0.25,0.24),false)
  877. CreateWeldOrSnapOrMotor("Weld", HEAD3, HEAD3, HEAD4, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  878. local THROWN = false
  879. local THROW = Mouse.Button1Down:connect(function(NEWKEY)
  880. THROWN = true
  881. end)
  882. for i=0, 2, 0.1 / Animation_Speed do
  883. Swait()
  884. if THROWN == true then
  885. break
  886. end
  887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(120), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  891. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  893. end
  894. THROW:disconnect()
  895. for i=0, 1, 0.1 / Animation_Speed do
  896. Swait()
  897. if THROWN == true then
  898. break
  899. end
  900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15+sick.PlaybackLoudness/1200, 0.3) * ANGLES(RAD(100), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  906. end
  907. if THROWN == false then
  908. CANDYMODEL:remove()
  909. coroutine.resume(coroutine.create(function()
  910. SONG = 554418756
  911. Speed = 35
  912. sick:Play()
  913. for i = 1, 150 do
  914. local MELEES = {}
  915. for _, c in pairs(Character:GetChildren()) do
  916. if c:IsA("BasePart") then
  917. local MELEE = APPLYMELEE(c,"inf","inf")
  918. table.insert(MELEES,MELEE)
  919. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  920. end
  921. end
  922. wait(0.1)
  923. for e = 1, #MELEES do
  924. MELEES[e]:disconnect()
  925. end
  926. end
  927. sick:Play()
  928. Speed = 20
  929. SONG = 853518668
  930. end))
  931. else
  932. local GIVEINV = function(OBJECT,HUMAN)
  933. local TORSO = OBJECT:FindFirstChild("Torso") or OBJECT:FindFirstChild("UpperTorso")
  934. if TORSO then
  935. if TORSO:FindFirstChild("YAY") == nil then
  936. local MUSIC = CreateSound(554418756, TORSO, 3, 1, true)
  937. MUSIC.Name = "YAY"
  938. HUMAN.WalkSpeed = 35
  939. local HEALTH = HUMAN.MaxHealth
  940. for i = 1, 150 do
  941. HUMAN.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  942. HUMAN.Health = HUMAN.MaxHealth
  943. MUSIC.Parent = TORSO
  944. local MELEES = {}
  945. for _, c in pairs(OBJECT:GetChildren()) do
  946. if c:IsA("BasePart") then
  947. local MELEE = APPLYMELEE(c,"inf","inf")
  948. table.insert(MELEES,MELEE)
  949. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  950. end
  951. end
  952. wait(0.1)
  953. for e = 1, #MELEES do
  954. MELEES[e]:disconnect()
  955. end
  956. end
  957. HUMAN.MaxHealth = HEALTH
  958. HUMAN.Health = HUMAN.MaxHealth
  959. MUSIC:remove()
  960. HUMAN.WalkSpeed = 16
  961. end
  962. end
  963. end
  964. for i=0, 1, 0.1 / Animation_Speed do
  965. Swait()
  966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. end
  973. for i=0, 0.05, 0.1 / Animation_Speed do
  974. Swait()
  975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  981. end
  982. for _, c in pairs(CANDYMODEL:GetChildren()) do
  983. if c:IsA("BasePart") then
  984. c.CanCollide = true
  985. c.Touched:Connect(function(hit)
  986. if hit.Parent ~= Character then
  987. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  988. CANDYMODEL:remove()
  989. GIVEINV(hit.Parent,hit.Parent:FindFirstChildOfClass("Humanoid"))
  990. end
  991. end
  992. end)
  993. end
  994. end
  995. GRIP:remove()
  996. HANDLE.Velocity = CF(HANDLE.Position,Torso.CFrame*CF(0,7,-15).p).lookVector*MRANDOM(45,80)
  997. Debris:AddItem(CANDYMODEL,10)
  998. for i=0, 0.4, 0.1 / Animation_Speed do
  999. Swait()
  1000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006. end
  1007. end
  1008. ATTACK = false
  1009. Rooted = false
  1010. end
  1011.  
  1012. function Peashooter()
  1013. ATTACK = true
  1014. Rooted = true
  1015. local LOADED = false
  1016. local BLASTER = IT("Model",Effects)
  1017. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.3,1.4,1.3),false)
  1018. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.5,0), CF(0, 0, 0))
  1019. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.1,1.4,1.1),false)
  1020. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.75,0), CF(0, 0, 0))
  1021. local SHOT = false
  1022. local FINISHED = false
  1023. coroutine.resume(coroutine.create(function()
  1024. for i=0, 1, 0.1 / Animation_Speed do
  1025. Swait()
  1026. turnto(Mouse.Hit.p)
  1027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033. end
  1034. LOADED = true
  1035. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1036. for _, c in pairs(BLASTER:GetChildren()) do
  1037. if c:IsA("BasePart") then
  1038. c.Transparency = 0
  1039. end
  1040. end
  1041. repeat
  1042. Swait()
  1043. turnto(Mouse.Hit.p)
  1044. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050. until SHOT == true
  1051. repeat
  1052. turnto(Mouse.Hit.p)
  1053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. coroutine.resume(coroutine.create(function()
  1060. local BULLET = IT("Model",Effects)
  1061. local MAIN = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(1,1,1.5))
  1062. CreateSound(635556833, RightArm, 3, 1, false)
  1063. BULLET.PrimaryPart = MAIN
  1064. local PART = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(0.8,0.8,2))
  1065. MAIN.CFrame = CF(RightArm.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  1066. PART.CFrame = MAIN.CFrame
  1067. for i = 1, 75 do
  1068. wait()
  1069. BULLET:SetPrimaryPartCFrame(MAIN.CFrame*CF(0,0,-2))
  1070. local HITFLOOR = Raycast(MAIN.Position, MAIN.CFrame.lookVector, 2.1, Character)
  1071. if HITFLOOR then
  1072. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1073. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  1074. ApplyDamage(HUM,10)
  1075. end
  1076. break
  1077. end
  1078. end
  1079. BULLET:remove()
  1080. end))
  1081. for i = 1, 25 do
  1082. Swait()
  1083. turnto(Mouse.Hit.p)
  1084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. end
  1091. until HOLD == false
  1092. for i=0, 0.2, 0.1 / Animation_Speed do
  1093. Swait()
  1094. turnto(Mouse.Hit.p)
  1095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. end
  1102. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1103. BLASTER:remove()
  1104. FINISHED = true
  1105. end))
  1106. repeat wait() until LOADED == true
  1107. wait(0.5)
  1108. local FIRE = Mouse.Button1Down:connect(function(NEWKEY)
  1109. SHOT = true
  1110. end)
  1111. repeat wait() until SHOT == true
  1112. FIRE:disconnect()
  1113. repeat wait() until FINISHED == true
  1114. ATTACK = false
  1115. Rooted = false
  1116. end
  1117.  
  1118. function QuestionMarkBlock2()
  1119. ATTACK = true
  1120. Rooted = true
  1121. local BLOCKMODEL = IT("Model",Effects)
  1122. local LOAD = false
  1123. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  1124. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  1125. BLOCKMODEL.PrimaryPart = BLOCK
  1126. local FRAME = RootPart.CFrame*CF(0,15,0)
  1127. for i = 1, 4 do
  1128. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  1129. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  1130. local DECAL = IT("Decal",BASE)
  1131. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  1132. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  1133. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  1134. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  1135. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  1136. end
  1137. local LANDED = false
  1138. local HIT = false
  1139. local LOOP = 0
  1140. coroutine.resume(coroutine.create(function()
  1141. repeat
  1142. Swait()
  1143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1147. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. until LOAD == true
  1150. repeat
  1151. Swait()
  1152. if HIT == false then
  1153. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  1154. if HITFLOOR then
  1155. HIT = true
  1156. coroutine.resume(coroutine.create(function()
  1157. local CFRAME = BLOCK.CFrame
  1158. RootPart.Velocity = VT(0,0,0)
  1159. RootPart.RotVelocity = VT(0,0,0)
  1160. coroutine.resume(coroutine.create(function()
  1161. CreateSound(138702491, BLOCK, 10, 1, false)
  1162. local COIN = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Coin", VT(1.8,1.8,0))
  1163. COIN.CFrame = BLOCK.CFrame
  1164. local DECAL = IT("Decal",COIN)
  1165. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  1166. local DECAL = IT("Decal",COIN)
  1167. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  1168. DECAL.Face = "Back"
  1169. for i = 1, 15 do
  1170. wait()
  1171. COIN.CFrame = Clerp(FRAME, FRAME*CF(0,(15-(i/10)),0), 1 / Animation_Speed)
  1172. end
  1173. COIN:remove()
  1174. end))
  1175. for i = 1, 5 do
  1176. wait()
  1177. RootPart.Velocity = VT(0,-i*4,0)
  1178. RootPart.RotVelocity = VT(0,0,0)
  1179. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  1180. end
  1181. BLOCK.BrickColor = BRICKC"Dirt brown"
  1182. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  1183. if c:IsA("BasePart") and c.Name ~= "Base" then
  1184. c:remove()
  1185. end
  1186. end
  1187. Debris:AddItem(BLOCKMODEL,5)
  1188. end))
  1189. end
  1190. else
  1191. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1192. if HITFLOOR then
  1193. LANDED = true
  1194. end
  1195. end
  1196. LOOP = LOOP + 1
  1197. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1203. until LANDED == true or ATTACK == false
  1204. end))
  1205. wait(0.3)
  1206. LOAD = true
  1207. CreateSound(158309736, Torso, 10, 1, false)
  1208. local bv = Instance.new("BodyVelocity",RootPart)
  1209. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1210. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  1211. Debris:AddItem(bv,0.05)
  1212. repeat wait() until LANDED == true or LOOP > 45
  1213. Debris:AddItem(BLOCKMODEL,5)
  1214. ATTACK = false
  1215. Rooted = false
  1216. end
  1217.  
  1218. --//=================================\\
  1219. --|| ASSIGN THINGS TO KEYS
  1220. --\\=================================//
  1221.  
  1222. function MouseDown(Mouse)
  1223. HOLD = true
  1224. if ATTACK == false then
  1225. end
  1226. end
  1227.  
  1228. function MouseUp(Mouse)
  1229. HOLD = false
  1230. end
  1231.  
  1232. function KeyDown(Key)
  1233. KEYHOLD = true
  1234. if Key == "z" and ATTACK == false then
  1235. QuestionMarkBlock()
  1236. end
  1237.  
  1238. if Key == "b" and ATTACK == false then
  1239. SwordBeam()
  1240. end
  1241.  
  1242. if Key == "c" and ATTACK == false and SONG == 853518668 then
  1243. Candy()
  1244. end
  1245.  
  1246. if Key == "v" and ATTACK == false then
  1247. Peashooter()
  1248. end
  1249.  
  1250. if Key == "t" and ATTACK == false then
  1251. QuestionMarkBlock2()
  1252. end
  1253. end
  1254.  
  1255. function KeyUp(Key)
  1256. KEYHOLD = false
  1257. end
  1258.  
  1259. Mouse.Button1Down:connect(function(NEWKEY)
  1260. MouseDown(NEWKEY)
  1261. end)
  1262. Mouse.Button1Up:connect(function(NEWKEY)
  1263. MouseUp(NEWKEY)
  1264. end)
  1265. Mouse.KeyDown:connect(function(NEWKEY)
  1266. KeyDown(NEWKEY)
  1267. end)
  1268. Mouse.KeyUp:connect(function(NEWKEY)
  1269. KeyUp(NEWKEY)
  1270. end)
  1271.  
  1272. --//=================================\\
  1273. --\\=================================//
  1274.  
  1275. function unanchor()
  1276. if UNANCHOR == true then
  1277. for _, c in pairs(Character:GetChildren()) do
  1278. if c:IsA("BasePart") then
  1279. c.Anchored = false
  1280. end
  1281. end
  1282. else
  1283. for _, c in pairs(Character:GetChildren()) do
  1284. if c:IsA("BasePart") then
  1285. c.Anchored = true
  1286. end
  1287. end
  1288. end
  1289. end
  1290.  
  1291. --//=================================\\
  1292. --|| WRAP THE WHOLE SCRIPT UP
  1293. --\\=================================//
  1294.  
  1295. local JUMPED = false
  1296.  
  1297. Humanoid.Changed:connect(function(Jump)
  1298. if Jump == "Jump" and (Disable_Jump == true) then
  1299. Humanoid.Jump = false
  1300. elseif Jump == "Jump" and Disable_Jump == false and JUMPED == false then
  1301. JUMPED = true
  1302. CreateSound(158309736, Torso, 10, 1, false)
  1303. end
  1304. end)
  1305.  
  1306. while true do
  1307. Swait()
  1308. script.Parent = WEAPONGUI
  1309. ANIMATE.Parent = nil
  1310. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1311. v:Stop();
  1312. end
  1313. Humanoid.JumpPower = 75
  1314. SINE = SINE + CHANGE
  1315. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1316. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1317. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1318. local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16)
  1319. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1320. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1321. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1322. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1323. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1324. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1325. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329. end
  1330. if HITFLOOR == nil then
  1331. ANIM = "Midair"
  1332. local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1333. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1334. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1335. local HIT = IT("Folder",JUMPHIT)
  1336. HIT.Name = "Stomped"
  1337. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1338. RootPart.Velocity = VT(0,80,0)
  1339. GoombaStomp(JUMPHIT.Parent)
  1340. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1341. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1342. if HEAD then
  1343. if HEAD:FindFirstChild("Stomped") == nil then
  1344. local HIT = IT("Folder",HEAD)
  1345. HIT.Name = "Stomped"
  1346. CreateSound(165013277, HEAD, 10, 1, false)
  1347. RootPart.Velocity = VT(0,80,0)
  1348. GoombaStomp(HEAD.Parent)
  1349. end
  1350. end
  1351. end
  1352. end
  1353. local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1354. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1355. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1356. local HIT = IT("Folder",JUMPHIT)
  1357. HIT.Name = "Stomped"
  1358. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1359. RootPart.Velocity = VT(0,80,0)
  1360. GoombaStomp(JUMPHIT.Parent)
  1361. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1362. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1363. if HEAD then
  1364. if HEAD:FindFirstChild("Stomped") == nil then
  1365. local HIT = IT("Folder",HEAD)
  1366. HIT.Name = "Stomped"
  1367. CreateSound(165013277, HEAD, 10, 1, false)
  1368. RootPart.Velocity = VT(0,80,0)
  1369. GoombaStomp(HEAD.Parent)
  1370. end
  1371. end
  1372. end
  1373. end
  1374. local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1375. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1376. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1377. local HIT = IT("Folder",JUMPHIT)
  1378. HIT.Name = "Stomped"
  1379. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1380. RootPart.Velocity = VT(0,80,0)
  1381. GoombaStomp(JUMPHIT.Parent)
  1382. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1383. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1384. if HEAD then
  1385. if HEAD:FindFirstChild("Stomped") == nil then
  1386. local HIT = IT("Folder",HEAD)
  1387. HIT.Name = "Stomped"
  1388. CreateSound(165013277, HEAD, 10, 1, false)
  1389. RootPart.Velocity = VT(0,80,0)
  1390. GoombaStomp(HEAD.Parent)
  1391. end
  1392. end
  1393. end
  1394. end
  1395. if ATTACK == false then
  1396. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1402. end
  1403. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1404. ANIM = "Idle"
  1405. JUMPED = false
  1406. if ATTACK == false then
  1407. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1411. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413. end
  1414. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1415. ANIM = "Walk"
  1416. JUMPED = false
  1417. if ATTACK == false then
  1418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  1420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1422. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  1423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  1424. end
  1425. end
  1426. unanchor()
  1427. Humanoid.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  1428. Humanoid.Health = Humanoid.MaxHealth
  1429. if Rooted == false then
  1430. Disable_Jump = false
  1431. Humanoid.WalkSpeed = Speed
  1432. elseif Rooted == true then
  1433. Disable_Jump = true
  1434. Humanoid.WalkSpeed = 0
  1435. end
  1436. local COLOR = C3((0+sick.PlaybackLoudness/200)/510,(115+sick.PlaybackLoudness/25)/510,(150+sick.PlaybackLoudness*1.5)/610)
  1437. for _, c in pairs(Character:GetChildren()) do
  1438. if c:IsA("BasePart") and c.Name ~= "Detail" then
  1439. c.Material = "Neon"
  1440. if c:FindFirstChildOfClass("ParticleEmitter") then
  1441. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1442. end
  1443. c.Color = BRICKC"Steel blue".Color
  1444. if c == Head then
  1445. if c:FindFirstChild("face") then
  1446. c.face:remove()
  1447. end
  1448. end
  1449. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1450. c:remove()
  1451. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1452. c:remove()
  1453. elseif c.Name == "Detail" then
  1454. c.Material = "Neon"
  1455. c.Color = COLOR
  1456. end
  1457. end
  1458. if DEAD == false then
  1459. sick.SoundId = "rbxassetid://"..SONG
  1460. sick.Looped = true
  1461. sick.Pitch = 1
  1462. sick.Volume = 2
  1463. sick.Playing = true
  1464. sick.Parent = Torso
  1465. else
  1466. sick:remove()
  1467. end
  1468. Humanoid.Name = "Mr Pixels"
  1469. end
  1470.  
  1471. --//=================================\\
  1472. --\\=================================//
  1473.  
  1474.  
  1475.  
  1476.  
  1477.  
  1478. --//====================================================\\--
  1479. --|| END OF SCRIPT
  1480. --\\====================================================//--
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