axyd

ReShadePreset.ini

Nov 6th, 2024
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INI file 12.99 KB | None | 0 0
  1. KeyPCGI_One@RadiantGI.fx=46,0,0,0
  2. PreprocessorDefinitions=
  3. Techniques=DPX@DPX.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx
  4. TechniqueSorting=PCGI_One@RadiantGI.fx,DPX@DPX.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,AdaptiveFog@AdaptiveFog.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,ADOF@qUINT_dof.fx,AdvancedCRT@CRT.fx,After@Splitscreen.fx,After@BeforeAfter.fx,AfterCanvasMask@CanvasMask.fx,AfterColorMask@ColorMask.fx,ContrastAdaptiveSharpen@CAS.fx,ApertureCRT@CRTAperture.fx,ApplyLUT@LUTTools.fx,ArcaneBloom@ArcaneBloom.fx,AreaCopy@AreaCopy.fx,ArtisticVignette@ArtisticVignette.fx,ASCII@ASCII.fx,AspectRatioPS@AspectRatio.fx,AspectRatioComposition@AspectRatioComposition.fx,AspectRatioMultiGrid@AspectRatioMultiGrid.fx,AspectRatioSuite@AspectRatioSuite.fx,BasicCRT@BasicCRT.fx,Before@Splitscreen.fx,Before@BeforeAfter.fx,BeforeCanvasMask@CanvasMask.fx,BeforeColorMask@ColorMask.fx,Bessel_Bloom@Bessel_Bloom.fx,BilateralComic@BilateralComic.fx,BilateralCS@BilateralCS.fx,Bloom@qUINT_bloom.fx,Blooming_HDR@BloomingHDR.fx,BlueNoiseMotion@BlueNoiseMotionBlur.fx,Border@Border.fx,BulgePinch@BulgePinch.fx,CA@ChromaticAberration.fx,CanvasFog@CanvasFog.fx,Cartoon@Cartoon.fx,Cathode@Cathode.fx,cgwgCRT@CRTcgwg.fx,Checkerboard@Checkerboard.fx,CheckerboardInterlace@CheckerboardInterlace.fx,Chromakey@Chromakey.fx,ChromaticAberration@Prism.fx,CinematicDOF@CinematicDOF.fx,Clarity@Clarity.fx,CMAA_2@CMAA_2.fx,CMYK_Halftone@cmyk_halftone_dot.fx,CobraFX_Masking_End@Cobra_Mask.fx,Cobra_Masking_Start@Cobra_Mask.fx,ColorfulPoster@ColorfulPoster.fx,ColorIsolation@ColorIsolation.fx,ColorLab@ColorLab.fx,ColorMAME@ColorMAME.fx,ColorMatrix@ColorMatrix.fx,ColorSort_Main@ColorSort.fx,ColorSort_Masking@ColorSort.fx,Comic@Comic.fx,computeGravity@computeGravity.fx,ContrastStretch@ContrastStretch.fx,CoolRetroTerm@CoolRetroTerminal.fx,CRTCaligari@CRTCaligari.fx,CRTFakeLottes@CRTFakeLottes.fx,CRTFrutbunn@CRT-Frutbunn.fx,CRTHyllian@CRTHyllian.fx,CRTKurgV2@CRTKurg.fx,CRTLottes2018@CRTLottes2.fx,CRTMattias@MattiasCRT.fx,CRTNewPixie@CRT-NewPixie.fx,CRTPi@CRTPi.fx,CRTPotatoCool@CRTPotatoCool.fx,CRTPotatoWarm@CRTPotatoWarm.fx,CRTRefresh@CRTRefresh.fx,CRTSim@CRTSim.fx,CRTYee64@CRT-Yee64.fx,CRTYeetron@CRT-Yeetron.fx,CRTZFast@zfast_crt.fx,CRT_CX@CRTCX.fx,CRT_Lottes@CRT_Lottes.fx,CRT_NES_MINI@crt-nes-mini.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor.fx,Cursor@Cursor.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Debanding@qUINT_deband.fx,Deconverge_MAME@Deconverge.fx,DeepFry@DeepFry.fx,Defocus@Defocus.fx,DeHaze@Dehaze.fx,DELC_Sharpen@qUINT_sharp.fx,DepthAlpha@DepthAlpha.fx,DepthHaze@DepthHaze.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,DirtyCRT@VHS.fx,DisplayLUT@LUTTools.fx,DisplayDepth@DisplayDepth.fx,Dither@Dither.fx,DosFX_Tech@DOSGame.fx,Droste@Droste.fx,Drunk@Drunk.fx,EasymodeCRT@CRTEasymode.fx,EGAfilter@EGAfilter.fx,Emphasize@Emphasize.fx,EyeAdaption@EyeAdaption.fx,FGFXFCSB16X@FGFXFastCascadedSeparableBlur16X.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,FilmGrain@FilmGrain.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,FilmicSharpen@FilmicSharpen.fx,Flair@Flair.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,Flip@Flip.fx,Flipbook@Flipbook.fx,FocalDOF@FocalDOF.fx,FramerateLimiter@FramerateLimiter.fx,FreezeShot@FreezeShot.fx,FXAA@FXAA.fx,GaussianBlurCS@GaussianBlurCS.fx,GeomCRT@CRTGeom.fx,SSDO_Plus@GloomAO.fx,GoldenRatio@GoldenRatio.fx,Gravity@Gravity.fx,GTUV50@GTU.fx,Halftone@Halftone.fx,HDR@FakeHDR.fx,HeightFog@Heightfog.fx,HexLensFlare@HexLensFlare.fx,Image@Image.fx,Interlaced@Interlaced.fx,JPEGCompression@JPEG.fx,Layer@Layer.fx,LeiFx_OA@LeiFX_OA.fx,LeiFx_Tech@3DFX.fx,LensDistort@LensDistort.fx,Letterbox@Letterbox.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,Lightroom@qUINT_lightroom.fx,LiquidLens@LiquidLens.fx,LocalContrastCS@LocalContrastCS.fx,LottesCRT@CRTLottes.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,MagicBorder@MagicBorder.fx,MagicHDR@MagicHDR.fx,MBMB@MBMB.fx,MCAmber@MCAmber.fx,MCGreen@MCGreen.fx,MCOrange@MCOrange.fx,MeshEdges@MeshEdges.fx,MetaCRT@MetaCRT.fx,MinimalColorGrading@MinimalColorGrading.fx,MMJCelShader@MMJCelShader.fx,Monochrome@Monochrome.fx,Monocular_Cues@Depth_Cues.fx,MouseReplacement@Mouse.fx,MultiFX@MultiFX.fx,MultiLUT@MultiLUT.fx,MultiTonePoster@MultiTonePoster.fx,MXAO@qUINT_mxao.fx,NeoBloom@NeoBloom.fx,nGlide_3DFX@nGlide_3DFX.fx,NormalMap@NormalMap.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,Nostalgia@Nostalgia.fx,NTSCFilter@VHS.fx,NTSC_MAME@ntsc.fx,NTSC_RetroArch@NTSC_RetroArch.fx,NTSC_RetroArch_Gamma@NTSC_RetroArch_NoScanlines.fx,Oilify@Oilify.fx,Overlay@Overlay.fx,PAL@PAL.fx,PAL_R57@R57_PAL.fx,PandaFX@PandaFX.fx,Pantomorphic@PerfectPerspective2.fx,PerfectPerspective@PerfectPerspective.fx,PhosphorMAME@Phosphor.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Pong@Pong.fx,PowerVR2@PowerVR2.fx,PreGravity@computeGravity.fx,PreGravity@Gravity.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_02_Bloom@PD80_02_Bloom.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,prod80_03_Levels@PD80_03_Levels.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,RadialSlitScan@RadialSlitScan.fx,RealLongExposure@RealLongExposure.fx,RemoveTint@RemoveTint.fx,RetroCRT@RetroCRT.fx,RetroFog@RetroFog.fx,RetroTint@RetroTint.fx,ReVeil_Bottom@ReVeil.fx,ReVeil_Top@ReVeil.fx,RGBLCD@RGBLCD.fx,ScanlinesAbs@scanlines-abs.fx,Scanlinesfract@scanlines-fract.fx,SCurve@SCurve.fx,SharpContrast@SharpContrast.fx,SimpleGrain@SimpleGrain.fx,Sketch@Sketch.fx,SlitScan@SlitScan.fx,SMAA@SMAA.fx,Smart_Sharp@Smart_Sharp.fx,SplicedRadials@SplicedRadials.fx,SSR@qUINT_ssr.fx,StageDepthPlus@StageDepthPlus.fx,SunsetFilter@SunsetFilter.fx,SuperDepth3D@SuperDepth3D.fx,SuperDepth3D_VR@SuperDepth3D_VR+.fx,Swirl@Swirl.fx,TAA@Temporal_AA.fx,TapeNoise@VHS.fx,Technicolor@Technicolor.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,TiltShift@TiltShift.fx,Tint@Sepia.fx,TinyPlanet@TinyPlanet.fx,Tonemap@Tonemap.fx,TrackingRays@TrackingRays.fx,Trails@Trails.fx,TVCRTPixels@TVCRTPixels.fx,UIDetect@UIDetect.fx,UIDetect_After@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIMaskCreator@UIMaskCreator.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,UnrealLens@UnrealLens.fx,Unsharp@Unsharp.fx,VariableRateShading@VRS_Map.fx,VCRDistort@VHS.fx,VHSDistort@VHS.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx,VirtualResolution@VirtualResolution.fx,VRToolkit@VRToolkit.fx,VT220Term@vt220.fx,VT220Term@vt220_frame.fx,VT220Term_Night@vt220_night.fx,Wave@Wave.fx,WhitepointerFixer@WhitepointFixer.fx,ZigZag@ZigZag.fx
  5.  
  6. [3DFX.fx]
  7. DITHERAMOUNT=0.500000
  8. DITHERBIAS=-1
  9. GAMMA_LEVEL=1.000000
  10. LEIFX_LINES=1.000000
  11. LEIFX_PIXELWIDTH=1.500000
  12.  
  13. [CAS.fx]
  14. Contrast=0.000000
  15. Sharpening=1.000000
  16.  
  17. [Clarity.fx]
  18. ClarityBlendIfDark=50
  19. ClarityBlendIfLight=205
  20. ClarityBlendMode=2
  21. ClarityDarkIntensity=0.400000
  22. ClarityLightIntensity=0.000000
  23. ClarityOffset=2.000000
  24. ClarityRadius=3
  25. ClarityStrength=0.400000
  26. ClarityViewBlendIfMask=0
  27. ClarityViewMask=0
  28.  
  29. [CMAA_2.fx]
  30. DebugEdges=0
  31. UIHELP=0
  32.  
  33. [cmyk_halftone_dot.fx]
  34. frequency=550.000000
  35.  
  36. [DPX.fx]
  37. Colorfulness=2.500000
  38. Contrast=0.100000
  39. RGB_C=0.360000,0.360000,0.340000
  40. RGB_Curve=8.000000,8.000000,8.000000
  41. Saturation=2.528000
  42. Strength=0.230000
  43.  
  44. [FakeHDR.fx]
  45. HDRPower=1.300000
  46. radius1=0.793000
  47. radius2=0.870000
  48.  
  49. [Halftone.fx]
  50. Angle=0.330000
  51. KStrength=0.500000
  52. PaperColor=1.000000,1.000000,1.000000
  53. Scale=3.000000
  54. Strength=1.000000
  55. SuperSample=1
  56.  
  57. [NeoBloom.fx]
  58. BloomBlendMode=1
  59. ColorFilter=1.000000,1.000000,1.000000
  60. Intensity=1.000000
  61. MagicMode=0
  62. MaxBrightness=100.000000
  63. Mean=0.000000
  64. NormalizeBrightness=1
  65. Padding=0.100000
  66. Saturation=1.000000
  67. Sigma=4.000000
  68. Variance=5.000000
  69. _Help=0
  70.  
  71. [nGlide_3DFX.fx]
  72. b3DFX_Filter=1
  73. f3DFX_Gamma=1.300000
  74.  
  75. [Nostalgia.fx]
  76. Nostalgia_color_0=0.000000,0.000000,0.000000
  77. Nostalgia_color_1=1.000000,1.000000,1.000000
  78. Nostalgia_color_10=1.000000,0.466667,0.466667
  79. Nostalgia_color_11=0.200000,0.200000,0.200000
  80. Nostalgia_color_12=0.466667,0.466667,0.466667
  81. Nostalgia_color_13=0.666667,1.000000,0.400000
  82. Nostalgia_color_14=0.000000,0.533333,1.000000
  83. Nostalgia_color_15=0.733333,0.733333,0.733333
  84. Nostalgia_color_2=0.533333,0.000000,0.000000
  85. Nostalgia_color_3=0.666667,1.000000,0.933333
  86. Nostalgia_color_4=0.800000,0.266667,0.800000
  87. Nostalgia_color_5=0.000000,0.800000,0.333333
  88. Nostalgia_color_6=0.000000,0.000000,0.666667
  89. Nostalgia_color_7=0.933333,0.933333,0.466667
  90. Nostalgia_color_8=0.866667,0.533333,0.333333
  91. Nostalgia_color_9=0.400000,0.266667,0.000000
  92. Nostalgia_color_reduction=1
  93. Nostalgia_dither=0
  94. Nostalgia_palette=0
  95. Nostalgia_scanlines=1
  96.  
  97. [PD80_02_Bloom.fx]
  98. bExposure=0.000000
  99. BKelvin=6500
  100. BloomLimit=0.333000
  101. BloomMix=0.500000
  102. BloomSaturation=0.000000
  103. BlurSigma=30.000000
  104. debugBloom=0
  105. dither_strength=2.000000
  106. enableBKelvin=0
  107. GreyValue=0.333000
  108.  
  109. [PD80_03_Filmic_Adaptation.fx]
  110. adj_linear=1.000000
  111. adj_shoulder=1.000000
  112. adj_toe=1.000000
  113.  
  114. [PD80_03_Levels.fx]
  115. dither_strength=1.000000
  116. enable_dither=1
  117. ib=0.000000,0.000000,0.000000
  118. ig=1.000000
  119. iw=1.000000,1.000000,1.000000
  120. ob=0.000000,0.000000,0.000000
  121. ow=1.000000,1.000000,1.000000
  122.  
  123. [PD80_03_Shadows_Midtones_Highlights.fx]
  124. blendcolor_h=1.000000,1.000000,1.000000
  125. blendcolor_m=0.980000,0.588000,0.000000
  126. blendcolor_s=0.000000,0.365000,1.000000
  127. blendmode_h=0
  128. blendmode_m=0
  129. blendmode_s=0
  130. brightness_h=0.000000
  131. brightness_m=0.000000
  132. brightness_s=0.000000
  133. contrast_h=0.000000
  134. contrast_m=0.000000
  135. contrast_s=0.000000
  136. dither_strength=2.000000
  137. enable_dither=1
  138. exposure_h=0.000000
  139. exposure_m=0.000000
  140. exposure_s=0.000000
  141. luma_mode=2
  142. opacity_h=0.000000
  143. opacity_m=0.000000
  144. opacity_s=0.000000
  145. saturation_h=0.000000
  146. saturation_m=0.000000
  147. saturation_s=0.000000
  148. separation_mode=0
  149. tint_h=0.000000
  150. tint_m=0.000000
  151. tint_s=0.000000
  152. vibrance_h=0.000000
  153. vibrance_m=0.000000
  154. vibrance_s=0.000000
  155.  
  156. [PD80_04_BlacknWhite.fx]
  157. bluechannel=-0.600000
  158. bw_mode=13
  159. curve_str=1.500000
  160. cyanchannel=0.000000
  161. dither_strength=1.000000
  162. enable_dither=1
  163. greenchannel=0.600000
  164. magentachannel=-0.200000
  165. redchannel=0.200000
  166. show_clip=0
  167. tinthue=0.083000
  168. tintsat=0.120000
  169. use_tint=0
  170. yellowchannel=0.400000
  171.  
  172. [PD80_04_Color_Balance.fx]
  173. h_BlueShift=0.000000
  174. h_GreenShift=0.000000
  175. h_RedShift=0.000000
  176. m_BlueShift=0.000000
  177. m_GreenShift=0.000000
  178. m_RedShift=0.000000
  179. preserve_luma=1
  180. separation_mode=0
  181. s_BlueShift=0.000000
  182. s_GreenShift=0.000000
  183. s_RedShift=0.000000
  184.  
  185. [PD80_04_Technicolor.fx]
  186. Brightness=1.000000
  187. colorKey=1.000000,1.000000,1.000000
  188. ColorStrength=0.200000,0.200000,0.200000
  189. Cyan2strip=0.000000,0.988000,1.000000
  190. enable3strip=0
  191. Red2strip=1.000000,0.098000,0.000000
  192. Saturation=1.000000
  193. Saturation2=1.500000
  194. Strength=1.000000
  195.  
  196. [PD80_05_Sharpening.fx]
  197. BlurSigma=0.450000
  198. depthCurve=1.000000
  199. depthEnd=0.100000
  200. depthStart=0.000000
  201. display_depth=0
  202. enableShowEdges=0
  203. enable_depth=0
  204. enable_reverse=0
  205. limiter=0.030000
  206. Sharpening=1.700000
  207. Threshold=0.000000
  208.  
  209. [RadiantGI.fx]
  210. Blend=0
  211. Debug=0
  212. Deep_Scattering=0.100000
  213. Depth_Map=1
  214. Depth_Map_Adjust=35.500000
  215. Depth_Map_Flip=0
  216. Diffusion_Saturation_Power=0.250000,0.500000
  217. D_Irradiance=0.000000
  218. GI_Power=1.000000
  219. GI_Ray_Length=250.000000
  220. GI_Res=0.700000
  221. GI_Saturation=1.000000
  222. GI_Sky_Saturation=1.000000
  223. HDR_BP=0.500000
  224. IGN_Toggle=1
  225. Internals=0.540000,0.010000,0.010000
  226. Luma_Map=0.500000
  227. NCD=0.125000,0.000000
  228. Offset=0.000000
  229. PCGI_2DTexture_Detail=0.000000,1.000000
  230. PCGI_Fade=1.000000
  231. PP_Options=0
  232. RadiantGI=0
  233. Reflectivness=1.000000,0.500000
  234. samples=6.000000
  235. SamplesXY=6
  236. Scattering=0
  237. Sky_Adustment=3
  238. Sky_Emissive_Selection=0
  239. SSS_Seek=0.250000
  240. Target_Lighting=0.050000
  241. Trim=0.000000
  242. Wrap=0.500000
  243.  
  244. [Unsharp.fx]
  245. Amount=1.000000
  246. BlurScale=1.000000
  247.  
  248. [Vibrance.fx]
  249. Vibrance=0.356000
  250. VibranceRGBBalance=1.000000,1.000000,1.000000
  251.  
  252. [Vignette.fx]
  253. Amount=-1.000000
  254. Center=0.500000,0.500000
  255. Radius=2.000000
  256. Ratio=1.000000
  257. Slope=2
  258. Type=0
  259.  
  260.  
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