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- --this is pretty stupid
- player = game.Players.LocalPlayer
- port = Instance.new("Part", player.Character)
- port.Name = "portvul"
- dec = Instance.new("Decal", player.Character.portvul)
- port.Size = Vector3.new(6, 6, 0.2)
- dec.Texture = "rbxassetid://444410178"
- dec2 = Instance.new("Decal", player.Character.portvul)
- dec2.Face = "Back"
- dec2.Texture = "rbxassetid://444410178"
- motor3 = Instance.new("ManualWeld", player.Character)
- motor3.Part0 = player.Character.portvul
- motor3.Part1 = player.Character.Torso
- port.Anchored = false
- port.CanCollide = false
- port.Transparency = 1
- for i,v in pairs(player.Character:GetChildren()) do
- if v.ClassName == 'Hat' then
- v:Destroy()
- end
- end
- mesu = Instance.new("BlockMesh", player.Character.portvul)
- mesu.Scale = Vector3.new(1, 1, 0)
- player.Character["Right Leg"].Transparency = 1
- player.Character["Left Leg"].Transparency = 1
- player.Character["Left Arm"].Transparency = 1
- player.Character["Right Arm"].Transparency = 1
- player.Character.Head.Transparency = 1
- player.Character.Head.face.Parent = player
- player.Character.Torso.Transparency = 1
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