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BAconTUbe

OMEGA NAHID

Feb 8th, 2019
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  1. print([[
  2. --made by ozzak1003 --
  3. --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
  4. --Discord: ozzak1003#3275
  5. --------------------------------
  6. hello good sir
  7. Don't leak pls
  8. Enjoy ;)
  9. --------------------------------
  10. ]])
  11.  
  12. local p = game.Players.janndwayne
  13. local char = p.Character
  14. local larm = char["Left Arm"]
  15. local rarm = char["Right Arm"]
  16. local lleg = char["Left Leg"]
  17. local rleg = char["Right Leg"]
  18. local hed = char.Head
  19. local torso = char.Torso
  20. local hum = char.Humanoid
  21. local cam = game.Workspace.CurrentCamera
  22. local root = char.HumanoidRootPart
  23. local deb = false
  24. local shot = 0
  25. local l = game:GetService("Lighting")
  26. local rs = game:GetService("RunService").RenderStepped
  27. local stanceToggle = "Normal"
  28. math.randomseed(os.time())
  29. hum.WalkSpeed = 16
  30. hum.MaxHealth = math.huge
  31. wait(0.1)
  32. hum.Health = math.huge
  33. ----------------------------------------------------
  34. Debounces = {
  35. on = false;
  36. ks = false;
  37. CanAttack = true;
  38. CanJoke = true;
  39. NoIdl = false;
  40. Slashing = false;
  41. Slashed = false;
  42. Grabbing = false;
  43. Grabbed = false;
  44. }
  45. local Touche = {char.Name, }
  46. ----------------------------------------------------
  47. function lerp(a, b, t) -- Linear interpolation
  48. return a + (b - a)*t
  49. end
  50.  
  51. function slerp(a, b, t) --Spherical interpolation
  52. dot = a:Dot(b)
  53. if dot > 0.99999 or dot < -0.99999 then
  54. return t <= 0.5 and a or b
  55. else
  56. r = math.acos(dot)
  57. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  58. end
  59. end
  60.  
  61. function matrixInterpolate(a, b, t)
  62. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  63. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  64. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  65. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  66. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  67. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  68. local t = v1:Dot(v2)
  69. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  70. return CFrame.new()
  71. end
  72. return CFrame.new(
  73. v0.x, v0.y, v0.z,
  74. v1.x, v1.y, v1.z,
  75. v2.x, v2.y, v2.z,
  76. v3.x, v3.y, v3.z)
  77. end
  78. ----------------------------------------------------
  79. function genWeld(a,b)
  80. local w = Instance.new("Weld",a)
  81. w.Part0 = a
  82. w.Part1 = b
  83. return w
  84. end
  85. function weld(a, b)
  86. local weld = Instance.new("Weld")
  87. weld.Name = "W"
  88. weld.Part0 = a
  89. weld.Part1 = b
  90. weld.C0 = a.CFrame:inverse() * b.CFrame
  91. weld.Parent = a
  92. return weld;
  93. end
  94. ----------------------------------------------------
  95. function Lerp(c1,c2,al)
  96. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  97. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  98. for i,v in pairs(com1) do
  99. com1[i] = v+(com2[i]-v)*al
  100. end
  101. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  102. end
  103. ----------------------------------------------------
  104. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  105. local wld = Instance.new("Weld", wp1)
  106. wld.Part0 = wp0
  107. wld.Part1 = wp1
  108. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  109. end
  110. ----------------------------------------------------
  111. for i,v in pairs(char:children()) do
  112. if v:IsA("Hat") then
  113. v:Destroy()
  114. end
  115. end
  116. for i,v in pairs(hed:children()) do
  117. if v:IsA("Sound") then
  118. v:Destroy()
  119. end
  120. end
  121. ----------------------------------------------------
  122. function HasntTouched(plrname)
  123. local ret = true
  124. for _, v in pairs(Touche) do
  125. if v == plrname then
  126. ret = false
  127. end
  128. end
  129. return ret
  130. end
  131. -----------------------------------
  132.  
  133.  
  134. local Scripts = { function()
  135.  
  136. --[[local ONOES = Instance.new("Sound")
  137. ONOES.SoundId = "d5609845694b62f45afd8da79aa190f7"
  138. ONOES.Volume = 1
  139. ONOES.Looped = true
  140. ONOES.archivable = false
  141. ONOES.Parent = workspace]]
  142.  
  143. --game:GetService("Debris").MaxItems = 500 -- Decrease if you have a laggy computer
  144. local s = Instance.new("Sound")
  145. s.Volume = 1
  146. sounds = {"rbxasset://sounds\\rocket shot.wav", "rbxasset://sounds\\collide.wav"}
  147. local workspace = game.Workspace
  148.  
  149. function check(object)
  150.  
  151. if object.className == "Model" and object:findFirstChild("Humanoid") == nil then
  152. for i, v in ipairs(object:getChildren()) do
  153. check(v)
  154. wait()
  155. end
  156. end
  157. if object:IsA("Part") then
  158. local soundclone = s:Clone()
  159. soundclone.SoundId = sounds[math.random(1, 2)]
  160. game:GetService("Debris"):AddItem(object, 300)
  161. soundclone.Pitch = math.random(9, 12)/10
  162. soundclone.Parent = object
  163. delay(0.1, function() soundclone:Play() end)
  164. delay(0, function()
  165. for i = 1, 15*1.5 do
  166. wait(1.5)
  167. end
  168. end)
  169. end
  170. end
  171.  
  172. local deb = true
  173. script.Parent.Touched:connect(function(hit)
  174. if not deb then return end
  175. deb = false
  176. --ONOES:Play()
  177. script.Parent.Parent.Name = ""
  178. local c = script.Parent.CFrame
  179. for i = 0, 1, 0.05 do
  180. script.Parent.CFrame = c - Vector3.new(0, i, 0)
  181. wait()
  182. end
  183. --while true do
  184. wait(5)
  185. z = Instance.new("Sound", char)
  186. z.SoundId = "rbxassetid://511174008"
  187. z.Looped = true
  188. z.Pitch = 1
  189. z.Volume = 10
  190. wait(.01)
  191. z:Play()
  192.  
  193. -----aaaa
  194.  
  195.  
  196. local Scripts = { function()
  197. damage = 25
  198. db = false
  199. function onTouch(hit)
  200. if db then return end
  201. local h = hit.Parent:findFirstChild("Humanoid")
  202. if h ~= nil then
  203. db = true
  204. h:takeDamage(damage)
  205. local torso = hit.Parent:findFirstChild("Torso")
  206. if torso ~= nil then
  207. local bv = Instance.new("BodyGyro")
  208. bv.maxTorque = Vector3.new(4000,0,0)
  209. bv.P = 10000
  210. bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
  211. bv.Parent = torso
  212. local dx = math.random(-10,10)
  213. local dy = math.random(1,10)
  214. local dz = math.random(-10,10)
  215. torso.Velocity = Vector3.new(dx,dy,dz) * 5
  216. wait(0.5)
  217. bv:remove()
  218. end
  219. wait(2)
  220. db = false
  221. end
  222. end
  223.  
  224. script.Parent.Touched:connect(onTouch)
  225. end; function()
  226. function findTorso(pos)
  227. local torso = nil
  228. local dist = 1000
  229. local child = workspace:children()
  230. for i=1, #child do
  231. if child[i].className == "Model" then
  232. local h = child[i]:findFirstChild("Humanoid")
  233. if h ~= nil then
  234. local check = child[i]:findFirstChild("Torso")
  235. if check ~= nil then
  236. if (check.Position - pos).magnitude < dist then
  237. torso = check
  238. dist = (check.Position - pos).magnitude
  239. end
  240. end
  241. end
  242. end
  243. end
  244. return torso
  245. end
  246.  
  247. while true do
  248. wait()
  249. local torso = findTorso(script.Parent.Position)
  250. if torso ~= nil then
  251. script.Parent.CFrame = CFrame.new(script.Parent.Position, torso.Position)
  252. end
  253. end
  254.  
  255. end; function()
  256. damage = 25
  257. db = false
  258. function onTouch(hit)
  259. if db then return end
  260. local h = hit.Parent:findFirstChild("Humanoid")
  261. if h ~= nil then
  262. db = true
  263. h:takeDamage(damage)
  264. local torso = hit.Parent:findFirstChild("Torso")
  265. if torso ~= nil then
  266. local bv = Instance.new("BodyGyro")
  267. bv.maxTorque = Vector3.new(4000,0,0)
  268. bv.P = 10000
  269. bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
  270. bv.Parent = torso
  271. local dx = math.random(-10,10)
  272. local dy = math.random(1,10)
  273. local dz = math.random(-10,10)
  274. torso.Velocity = Vector3.new(dx,dy,dz) * 5
  275. wait(0.5)
  276. bv:remove()
  277. end
  278. wait(2)
  279. db = false
  280. end
  281. end
  282.  
  283. script.Parent.Touched:connect(onTouch)
  284. end; function()
  285. function findTorso(pos)
  286. local torso = nil
  287. local dist = 1000
  288. local child = workspace:children()
  289. for i=1, #child do
  290. if child[i].className == "Model" then
  291. local h = child[i]:findFirstChild("Humanoid")
  292. if h ~= nil then
  293. local check = child[i]:findFirstChild("Torso")
  294. if check ~= nil then
  295. if (check.Position - pos).magnitude < dist then
  296. torso = check
  297. dist = (check.Position - pos).magnitude
  298. end
  299. end
  300. end
  301. end
  302. end
  303. return torso
  304. end
  305.  
  306. while true do
  307. wait()
  308. local torso = findTorso(script.Parent.Position)
  309. if torso ~= nil then
  310. script.Parent.CFrame = CFrame.new(script.Parent.Position, torso.Position)
  311. end
  312. end
  313.  
  314. end; function()
  315. damage = 25
  316. db = false
  317. function onTouch(hit)
  318. if db then return end
  319. local h = hit.Parent:findFirstChild("Humanoid")
  320. if h ~= nil then
  321. db = true
  322. h:takeDamage(damage)
  323. local torso = hit.Parent:findFirstChild("Torso")
  324. if torso ~= nil then
  325. local bv = Instance.new("BodyGyro")
  326. bv.maxTorque = Vector3.new(4000,0,0)
  327. bv.P = 10000
  328. bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
  329. bv.Parent = torso
  330. local dx = math.random(-10,10)
  331. local dy = math.random(1,10)
  332. local dz = math.random(-10,10)
  333. torso.Velocity = Vector3.new(dx,dy,dz) * 5
  334. wait(0.5)
  335. bv:remove()
  336. end
  337. wait(2)
  338. db = false
  339. end
  340. end
  341.  
  342. script.Parent.Touched:connect(onTouch)
  343. end; function()
  344. function findTorso(pos)
  345. local torso = nil
  346. local dist = 1000
  347. local child = workspace:children()
  348. for i=1, #child do
  349. if child[i].className == "Model" then
  350. local h = child[i]:findFirstChild("Humanoid")
  351. if h ~= nil then
  352. local check = child[i]:findFirstChild("Torso")
  353. if check ~= nil then
  354. if (check.Position - pos).magnitude < dist then
  355. torso = check
  356. dist = (check.Position - pos).magnitude
  357. end
  358. end
  359. end
  360. end
  361. end
  362. return torso
  363. end
  364.  
  365. while true do
  366. wait()
  367. local torso = findTorso(script.Parent.Position)
  368. if torso ~= nil then
  369. script.Parent.CFrame = CFrame.new(script.Parent.Position, torso.Position)
  370. end
  371. end
  372.  
  373. end; function()
  374. damage = 25
  375. db = false
  376. function onTouch(hit)
  377. if db then return end
  378. local h = hit.Parent:findFirstChild("Humanoid")
  379. if h ~= nil then
  380. db = true
  381. h:takeDamage(damage)
  382. local torso = hit.Parent:findFirstChild("Torso")
  383. if torso ~= nil then
  384. local bv = Instance.new("BodyGyro")
  385. bv.maxTorque = Vector3.new(4000,0,0)
  386. bv.P = 10000
  387. bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
  388. bv.Parent = torso
  389. local dx = math.random(-10,10)
  390. local dy = math.random(1,10)
  391. local dz = math.random(-10,10)
  392. torso.Velocity = Vector3.new(dx,dy,dz) * 5
  393. wait(0.5)
  394. bv:remove()
  395. end
  396. wait(2)
  397. db = false
  398. end
  399. end
  400.  
  401. script.Parent.Touched:connect(onTouch)
  402. end; function()
  403. function findTorso(pos)
  404. local torso = nil
  405. local dist = 1000
  406. local child = workspace:children()
  407. for i=1, #child do
  408. if child[i].className == "Model" then
  409. local h = child[i]:findFirstChild("Humanoid")
  410. if h ~= nil then
  411. local check = child[i]:findFirstChild("Torso")
  412. if check ~= nil then
  413. if (check.Position - pos).magnitude < dist then
  414. torso = check
  415. dist = (check.Position - pos).magnitude
  416. end
  417. end
  418. end
  419. end
  420. end
  421. return torso
  422. end
  423.  
  424. while true do
  425. wait()
  426. local torso = findTorso(script.Parent.Position)
  427. if torso ~= nil then
  428. script.Parent.CFrame = CFrame.new(script.Parent.Position, torso.Position)
  429. end
  430. end
  431.  
  432. end; function()
  433. damage = 25
  434. db = false
  435. function onTouch(hit)
  436. if db then return end
  437. local h = hit.Parent:findFirstChild("Humanoid")
  438. if h ~= nil then
  439. db = true
  440. h:takeDamage(damage)
  441. local torso = hit.Parent:findFirstChild("Torso")
  442. if torso ~= nil then
  443. local bv = Instance.new("BodyGyro")
  444. bv.maxTorque = Vector3.new(4000,0,0)
  445. bv.P = 10000
  446. bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
  447. bv.Parent = torso
  448. local dx = math.random(-10,10)
  449. local dy = math.random(1,10)
  450. local dz = math.random(-10,10)
  451. torso.Velocity = Vector3.new(dx,dy,dz) * 5
  452. wait(0.5)
  453. bv:remove()
  454. end
  455. wait(2)
  456. db = false
  457. end
  458. end
  459.  
  460. script.Parent.Touched:connect(onTouch)
  461. end; function()
  462. function findTorso(pos)
  463. local torso = nil
  464. local dist = 1000
  465. local child = workspace:children()
  466. for i=1, #child do
  467. if child[i].className == "Model" then
  468. local h = child[i]:findFirstChild("Humanoid")
  469. if h ~= nil then
  470. local check = child[i]:findFirstChild("Torso")
  471. if check ~= nil then
  472. if (check.Position - pos).magnitude < dist then
  473. torso = check
  474. dist = (check.Position - pos).magnitude
  475. end
  476. end
  477. end
  478. end
  479. end
  480. return torso
  481. end
  482.  
  483. while true do
  484. wait()
  485. local torso = findTorso(script.Parent.Position)
  486. if torso ~= nil then
  487. script.Parent.CFrame = CFrame.new(script.Parent.Position, torso.Position)
  488. end
  489. end
  490.  
  491. end; function()
  492. function findTorso(pos)
  493. local torso = nil
  494. local dist = 1000
  495. local child = workspace:children()
  496. for i=1, #child do
  497. if child[i].className == "Model" then
  498. local h = child[i]:findFirstChild("Humanoid")
  499. if h ~= nil then
  500. local check = child[i]:findFirstChild("Torso")
  501. if check ~= nil then
  502. if (check.Position - pos).magnitude < dist then
  503. torso = check
  504. dist = (check.Position - pos).magnitude
  505. end
  506. end
  507. end
  508. end
  509. end
  510. return torso
  511. end
  512.  
  513. while true do
  514. wait()
  515. local torso = findTorso(script.Parent.Position)
  516. if torso ~= nil then
  517. script.Parent.CFrame = CFrame.new(script.Parent.Position, torso.Position)
  518. end
  519. end
  520.  
  521. end; function()
  522. function findTorso(pos)
  523. local torso = nil
  524. local dist = 1000
  525. local child = workspace:children()
  526. for i=1, #child do
  527. if child[i].className == "Model" then
  528. local h = child[i]:findFirstChild("Humanoid")
  529. if h ~= nil then
  530. local check = child[i]:findFirstChild("Torso")
  531. if check ~= nil then
  532. if (check.Position - pos).magnitude < dist then
  533. torso = check
  534. dist = (check.Position - pos).magnitude
  535. end
  536. end
  537. end
  538. end
  539. end
  540. return torso
  541. end
  542.  
  543. while true do
  544. wait()
  545. local torso = findTorso(script.Parent.Position)
  546. if torso ~= nil then
  547. script.Parent.CFrame = CFrame.new(script.Parent.Position, torso.Position)
  548. end
  549. end
  550.  
  551. end; function()
  552.  
  553. while true do
  554. wait(0.01)
  555. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  556. end
  557. end; function()
  558.  
  559. while true do
  560. wait(0.01)
  561. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  562. end
  563. end; function()
  564.  
  565. while true do
  566. wait(0.01)
  567. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  568. end
  569. end; function()
  570.  
  571. while true do
  572. wait(0.01)
  573. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  574. end
  575. end; function()
  576.  
  577. while true do
  578. wait(0.01)
  579. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  580. end
  581. end; function()
  582.  
  583. while true do
  584. wait(0.01)
  585. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  586. end
  587. end; function()
  588.  
  589. while true do
  590. wait(0.01)
  591. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  592. end
  593. end; function()
  594.  
  595. while true do
  596. wait(0.01)
  597. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  598. end
  599. end; function()
  600.  
  601. while true do
  602. wait(0.01)
  603. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  604. end
  605. end; function()
  606.  
  607. while true do
  608. wait(0.01)
  609. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  610. end
  611. end; function()
  612.  
  613. while true do
  614. wait(0.01)
  615. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  616. end
  617. end; function()
  618.  
  619. while true do
  620. wait(0.01)
  621. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  622. end
  623. end; function()
  624.  
  625. while true do
  626. wait(0.01)
  627. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  628. end
  629. end; function()
  630.  
  631. while true do
  632. wait(0.01)
  633. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  634. end
  635. end; function()
  636.  
  637. while true do
  638. wait(0.01)
  639. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  640. end
  641. end; function()
  642.  
  643. while true do
  644. wait(0.01)
  645. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  646. end
  647. end; function()
  648.  
  649. while true do
  650. wait(0.01)
  651. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  652. end
  653. end; function()
  654.  
  655. while true do
  656. wait(0.01)
  657. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  658. end
  659. end; function()
  660.  
  661. while true do
  662. wait(0.01)
  663. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  664. end
  665. end; function()
  666.  
  667. while true do
  668. wait(0.01)
  669. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  670. end
  671. end; function()
  672.  
  673. while true do
  674. wait(0.01)
  675. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  676. end
  677. end; function()
  678.  
  679. while true do
  680. wait(0.01)
  681. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  682. end
  683. end; function()
  684.  
  685. while true do
  686. wait(0.01)
  687. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  688. end
  689. end; function()
  690.  
  691. while true do
  692. wait(0.01)
  693. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  694. end
  695. end; function()
  696.  
  697. while true do
  698. wait(0.01)
  699. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  700. end
  701. end; function()
  702.  
  703. while true do
  704. wait(0.01)
  705. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  706. end
  707. end; function()
  708.  
  709. while true do
  710. wait(0.01)
  711. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  712. end
  713. end; function()
  714.  
  715. while true do
  716. wait(0.01)
  717. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  718. end
  719. end; function()
  720.  
  721. while true do
  722. wait(0.01)
  723. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  724. end
  725. end; function()
  726.  
  727. while true do
  728. wait(0.01)
  729. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  730. end
  731. end; function()
  732.  
  733. while true do
  734. wait(0.01)
  735. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  736. end
  737. end; function()
  738.  
  739. while true do
  740. wait(0.01)
  741. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  742. end
  743. end; function()
  744.  
  745. while true do
  746. wait(0.01)
  747. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  748. end
  749. end; function()
  750.  
  751. while true do
  752. wait(0.01)
  753. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  754. end
  755. end; function()
  756.  
  757. while true do
  758. wait(0.01)
  759. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  760. end
  761. end; function()
  762.  
  763. while true do
  764. wait(0.01)
  765. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  766. end
  767. end; function()
  768.  
  769. while true do
  770. wait(0.01)
  771. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  772. end
  773. end; function()
  774.  
  775. while true do
  776. wait(0.01)
  777. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  778. end
  779. end; function()
  780.  
  781. while true do
  782. wait(0.01)
  783. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  784. end
  785. end; function()
  786.  
  787. while true do
  788. wait(0.01)
  789. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  790. end
  791. end; function()
  792.  
  793. while true do
  794. wait(0.01)
  795. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  796. end
  797. end; function()
  798.  
  799. while true do
  800. wait(0.01)
  801. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  802. end
  803. end; function()
  804.  
  805. while true do
  806. wait(0.01)
  807. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  808. end
  809. end; function()
  810.  
  811. while true do
  812. wait(0.01)
  813. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  814. end
  815. end; function()
  816.  
  817. while true do
  818. wait(0.01)
  819. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  820. end
  821. end; function()
  822.  
  823. while true do
  824. wait(0.01)
  825. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  826. end
  827. end; function()
  828.  
  829. while true do
  830. wait(0.01)
  831. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  832. end
  833. end; function()
  834.  
  835. while true do
  836. wait(0.01)
  837. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  838. end
  839. end; function()
  840.  
  841. while true do
  842. wait(0.01)
  843. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  844. end
  845. end; function()
  846.  
  847. while true do
  848. wait(0.01)
  849. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  850. end
  851. end; function()
  852.  
  853. while true do
  854. wait(0.01)
  855. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  856. end
  857. end; function()
  858.  
  859. while true do
  860. wait(0.01)
  861. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  862. end
  863. end; function()
  864.  
  865. while true do
  866. wait(0.01)
  867. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  868. end
  869. end; function()
  870.  
  871. while true do
  872. wait(0.01)
  873. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  874. end
  875. end; function()
  876.  
  877. while true do
  878. wait(0.01)
  879. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  880. end
  881. end; function()
  882.  
  883. while true do
  884. wait(0.01)
  885. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  886. end
  887. end; function()
  888.  
  889. while true do
  890. wait(0.01)
  891. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  892. end
  893. end; function()
  894.  
  895. while true do
  896. wait(0.01)
  897. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  898. end
  899. end; function()
  900.  
  901. while true do
  902. wait(0.01)
  903. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  904. end
  905. end; function()
  906.  
  907. while true do
  908. wait(0.01)
  909. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  910. end
  911. end; function()
  912.  
  913. while true do
  914. wait(0.01)
  915. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  916. end
  917. end; function()
  918.  
  919. while true do
  920. wait(0.01)
  921. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  922. end
  923. end; function()
  924.  
  925. while true do
  926. wait(0.01)
  927. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  928. end
  929. end; function()
  930.  
  931. while true do
  932. wait(0.01)
  933. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  934. end
  935. end; function()
  936.  
  937. while true do
  938. wait(0.01)
  939. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  940. end
  941. end; function()
  942.  
  943. while true do
  944. wait(0.01)
  945. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  946. end
  947. end; function()
  948.  
  949. while true do
  950. wait(0.01)
  951. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  952. end
  953. end; function()
  954.  
  955. while true do
  956. wait(0.01)
  957. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  958. end
  959. end; function()
  960.  
  961. while true do
  962. wait(0.01)
  963. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  964. end
  965. end; function()
  966.  
  967. while true do
  968. wait(0.01)
  969. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  970. end
  971. end; function()
  972.  
  973. while true do
  974. wait(0.01)
  975. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  976. end
  977. end; function()
  978.  
  979. while true do
  980. wait(0.01)
  981. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  982. end
  983. end; function()
  984.  
  985. while true do
  986. wait(0.01)
  987. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  988. end
  989. end; function()
  990.  
  991. while true do
  992. wait(0.01)
  993. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  994. end
  995. end; function()
  996.  
  997. while true do
  998. wait(0.01)
  999. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  1000. end
  1001. end; function()
  1002.  
  1003. while true do
  1004. wait(0.01)
  1005. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  1006. end
  1007. end; function()
  1008.  
  1009. while true do
  1010. wait(0.01)
  1011. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  1012. end
  1013. end; function()
  1014.  
  1015. while true do
  1016. wait(0.01)
  1017. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  1018. end
  1019. end; function()
  1020.  
  1021. while true do
  1022. wait(0.01)
  1023. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  1024. end
  1025. end; function()
  1026.  
  1027. while true do
  1028. wait(0.01)
  1029. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  1030. end
  1031. end; function()
  1032.  
  1033. while true do
  1034. wait(0.01)
  1035. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  1036. end
  1037. end; function()
  1038.  
  1039. while true do
  1040. wait(0.01)
  1041. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  1042. end
  1043. end; function()
  1044.  
  1045. while true do
  1046. wait(0.01)
  1047. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  1048. end
  1049. end; function()
  1050.  
  1051. while true do
  1052. wait(0.01)
  1053. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  1054. end
  1055. end; function()
  1056.  
  1057. while true do
  1058. wait(0.01)
  1059. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  1060. end
  1061. end; function()
  1062.  
  1063. while true do
  1064. wait(0.01)
  1065. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  1066. end
  1067. end; function()
  1068.  
  1069. while true do
  1070. wait(0.01)
  1071. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  1072. end
  1073. end; function()
  1074.  
  1075. while true do
  1076. wait(0.01)
  1077. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  1078. end
  1079. end; function()
  1080.  
  1081. while true do
  1082. wait(0.01)
  1083. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  1084. end
  1085. end; function()
  1086.  
  1087. while true do
  1088. wait(0.01)
  1089. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  1090. end
  1091. end; function()
  1092.  
  1093. while true do
  1094. wait(0.01)
  1095. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  1096. end
  1097. end; function()
  1098.  
  1099. while true do
  1100. wait(0.01)
  1101. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  1102. end
  1103. end; function()
  1104.  
  1105. while true do
  1106. wait(0.01)
  1107. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  1108. end
  1109. end; function()
  1110.  
  1111. while true do
  1112. wait(0.01)
  1113. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  1114. end
  1115. end; function()
  1116.  
  1117. while true do
  1118. wait(0.01)
  1119. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  1120. end
  1121. end; function()
  1122.  
  1123. while true do
  1124. wait(0.01)
  1125. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  1126. end
  1127. end; function()
  1128.  
  1129. while true do
  1130. wait(0.01)
  1131. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  1132. end
  1133. end; function()
  1134.  
  1135. while true do
  1136. wait(0.01)
  1137. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
  1138. end
  1139. end; function()
  1140.  
  1141. while true do
  1142. wait(0.01)
  1143. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  1144. end
  1145. end; function()
  1146.  
  1147. while true do
  1148. wait(0.01)
  1149. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  1150. end
  1151. end; function()
  1152.  
  1153. while true do
  1154. wait(0.01)
  1155. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  1156. end
  1157. end; function()
  1158.  
  1159. while true do
  1160. wait(0.01)
  1161. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.05)
  1162. end
  1163. end;}local ActualScripts = {}
  1164. function s(var)
  1165. local func = table.remove(Scripts,1)
  1166. local env = getfenv(func)
  1167. local newenv = setmetatable({},{
  1168. __index = function(self,k)
  1169. if k=="script" then
  1170. return var
  1171. else
  1172. return env[k]
  1173. end
  1174. end,
  1175. })
  1176. setfenv(func,newenv)
  1177. table.insert(ActualScripts,coroutine.wrap(func))
  1178. end
  1179.  
  1180. local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
  1181. local Model = Decode('Name,Color,Material,Position,Orientation,Size,Shape,Scale,MeshId,TextureId,MeshType,PantsTemplate,ShirtTemplate,CanCollide,Transparency,Texture;Part,Model,SpecialMesh,Script,Pants,Shirt,Decal,Humanoid'
  1182. ..',CylinderMesh;Part,eye,Head,TouchScript,AimScript,Omega nahid,Pants,Shirt,Torso,roblox,Right Arm,Left Arm,HumanoidRootPart,Black,Handle,A,Evil face,a,walls,Working Cog,Hole,SpinScript,Cog,Tooth;1|2:0.'
  1183. ..'067,0.067,0.067|3:Neon|4:11.65,91.049,-256.318|5:0,-90,0|6:0.946,510.663,476.895|7:Cylinder;n;p;2;n;2|1:2;n;1|1:3|2:0.95,0.953,0.953|4:-1.032,129.186,-239.28|5:0,-180,0|6:17,38.73,1;n;3|8:50,50,50|9:h'
  1184. ..'ttp://www.roblox.com/asset/?id=1185246|10:http://www.roblox.com/asset/?id=5013397|11:FileMesh;4|1:4;4|1:5;p;p;p;2;n;2|1:2;n;1|1:3|2:0.95,0.953,0.953|4:39.404,109.106,-239.28|5:0,-180,0|6:17,38.73,1;n;'
  1185. ..'3|8:50,50,50|9:http://www.roblox.com/asset/?id=1185246|10:http://www.roblox.com/asset/?id=5013397|11:FileMesh;4|1:4;4|1:5;p;p;p;2;n;2|1:2;n;1|1:3|2:0.95,0.953,0.953|4:64.582,67.696,-239.281|5:0,-180,0'
  1186. ..'|6:17,38.73,1;n;3|8:50,50,50|9:http://www.roblox.com/asset/?id=1185246|10:http://www.roblox.com/asset/?id=5013397|11:FileMesh;4|1:4;4|1:5;p;p;p;2;n;2|1:2;n;1|1:3|2:0.95,0.953,0.953|4:-69.702,67.696,-2'
  1187. ..'39.28|5:0,-180,0|6:17,38.73,1;n;3|8:50,50,50|9:http://www.roblox.com/asset/?id=1185246|10:http://www.roblox.com/asset/?id=5013397|11:FileMesh;4|1:4;4|1:5;p;p;p;2;n;2|1:2;n;1|1:3|2:0.95,0.953,0.953|4:-'
  1188. ..'41.472,109.106,-239.28|5:0,-180,0|6:17,38.73,1;n;3|8:50,50,50|9:http://www.roblox.com/asset/?id=1185246|10:http://www.roblox.com/asset/?id=5013397|11:FileMesh;4|1:4;4|1:5;p;p;p;2;n;1|2:0.067,0.067,0.0'
  1189. ..'67|3:Neon|4:-11.11,21.96,-223.682|6:292.901,43.92,64.34;2;n;2|1:6;n;5|1:7|12:rbxassetid://676428351;6|1:8|13:rbxassetid://676428254;1|1:9|2:0.067,0.067,0.067|4:-4.247,57.372,-237.671|5:-3.25,-179.739,'
  1190. ..'-1.649|6:37.682,37.682,18.841;n;7|1:10;p;1|1:11|2:0.067,0.067,0.067|4:-39.351,59.612,-227.085|5:-36.719,29.56,-39.599|6:18.841,37.682,18.841|14:false;n;p;1|1:12|2:0.067,0.067,0.067|4:27.341,59.263,-22'
  1191. ..'8.35|5:57.03,-145.399,11.79|6:18.841,37.682,18.841|14:false;n;p;1|1:13|2:0.067,0.067,0.067|15:1|4:-4.247,57.372,-237.671|5:-3.25,-179.739,-1.649|6:37.682,37.682,18.841|14:false;1|1:3|2:0.067,0.067,0.0'
  1192. ..'67|4:-5.053,85.206,-231.457|5:-25.67,-179.709,-1.759|6:37.682,18.841,18.841;n;3|8:1.25,1.25,1.25;7|1:14|16:http://www.roblox.com/asset/?id=411546407;p;1|1:15|2:0.067,0.067,0.067|4:-4.176,88.595,-229.9'
  1193. ..'87|5:-26.709,176.27,1.41|6:37.82,37.821,34.039|14:false;n;3|8:18.911,18.911,18.911|9:http://www.roblox.com/asset/?id=76062497|11:FileMesh;1|2:0.906,0.906,0.926|3:Neon|4:-0.103,82.486,-221.357|5:9.77,-'
  1194. ..'75.099,-24.989|6:0.946,5.673,7.565|7:Cylinder;n;p;1|2:0.067,0.067,0.067|3:Neon|4:0.123,82.266,-220.597|5:24.601,19.431,10.75|6:0.676,5.405,0.676;1|2:1,0,0|3:Neon|4:-10.07,82.067,-219.85|5:24.71,-6.319'
  1195. ..',21.771|6:0.676,8.512,0.676;1|2:0.906,0.906,0.926|3:Neon|4:-9.903,82.322,-220.612|5:0.611,-96.61,-24.699|6:0.946,5.673,7.565|7:Cylinder;n;p;1|2:1,0,0|3:Neon|4:-10.07,82.067,-219.85|5:24.69,-6.309,-47.'
  1196. ..'739|6:0.676,8.512,0.676;p;8|1:16;n;p;p;p;p;1|2:0.067,0.067,0.067|3:Neon|4:-121.936,76.54,-220.288|5:0,180,0|6:65.24,65.24,65.24|7:Ball;n;4|1:5;7|1:17|16:http://www.roblox.com/asset/?id=948768917;p;1|2'
  1197. ..':0.067,0.067,0.067|3:Neon|4:114.801,76.54,-220.288|5:0,180,0|6:65.24,65.24,65.24|7:Ball;n;4|1:5;7|1:17|16:http://www.roblox.com/asset/?id=948768917;p;2|1:18;n;2;1|2:0.067,0.067,0.067|3:Neon|4:294.131,'
  1198. ..'71.685,47.875|6:82.32,143.37,606.011;1|2:0.067,0.067,0.067|3:Neon|4:-246.959,71.685,-223.355|6:180.221,143.37,63.55;1|2:0.067,0.067,0.067|3:Neon|4:-298.209,71.685,34.345|6:110.88,143.37,578.95;1|2:0.0'
  1199. ..'67,0.067,0.067|3:Neon|4:-26.184,71.685,309.14|6:654.931,143.37,76.901;2|1:19;n;1|2:0.067,0.067,0.067|3:Neon|4:225.71,71.685,-223.355|6:180.221,143.37,63.55;p;p;2;n;2|1:20;n;1|1:21|2:0.389,0.373,0.385|'
  1200. ..'3:DiamondPlate|4:-239.332,77.592,-114.582|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:-239.332,77.592,-114.582|5:90,90,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1'
  1201. ..';4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,-114.582|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,-114.582|5:0,90,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:'
  1202. ..'24|3:DiamondPlate|4:-239.332,77.592,-114.582|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,-114.582|5:0,90,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|'
  1203. ..'2:0.389,0.373,0.385|3:DiamondPlate|4:-239.332,77.592,194.416|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:-239.332,77.592,194.416|5:90,90,0|6:79.833,19.959,79.8'
  1204. ..'33;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,194.416|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,194.416|5:0,90,45|6:99.791,19.959,19.959'
  1205. ..';n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,194.416|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,194.416|5:0,90,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|'
  1206. ..'1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:251.549,77.592,194.416|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:251.549,77.592,194.416|5:90,90,0|6:79.833'
  1207. ..',19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:251.549,77.592,194.416|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:251.549,77.592,194.416|5:0,90,45|6:99.791,19.'
  1208. ..'959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:251.549,77.592,194.416|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:251.549,77.592,194.416|5:0,90,0|6:99.791,19.959,19.959;n;4|1:2'
  1209. ..'2;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:247.758,77.592,-114.582|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:247.758,77.592,-114.582|5:90,90,'
  1210. ..'0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:247.758,77.592,-114.582|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:247.758,77.592,-114.582|5:0,90,45|'
  1211. ..'6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:247.758,77.592,-114.582|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:247.758,77.592,-114.582|5:0,90,0|6:99.791,19.959,'
  1212. ..'19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:-239.332,77.592,92.747|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:-239.332,77.592,92.'
  1213. ..'747|5:90,90,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,92.747|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,92.747|'
  1214. ..'5:0,90,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,92.747|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,92.747|5:0,90,0|6:99.791'
  1215. ..',19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:-239.332,77.592,-11.566|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:-239.332,7'
  1216. ..'7.592,-11.566|5:90,90,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,-11.566|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.'
  1217. ..'592,-11.566|5:0,90,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,-11.566|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-239.332,77.592,-11.566|5:0'
  1218. ..',90,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:249.083,77.592,-11.566|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate'
  1219. ..'|4:249.083,77.592,-11.566|5:90,90,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:249.083,77.592,-11.566|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:2'
  1220. ..'49.083,77.592,-11.566|5:0,90,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:249.083,77.592,-11.566|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:249.083,77.592,-11'
  1221. ..'.566|5:0,90,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:250.087,77.592,89.598|5:90,90,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:Diamo'
  1222. ..'ndPlate|4:250.087,77.592,89.598|5:90,90,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:250.087,77.592,89.598|5:0,90,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlat'
  1223. ..'e|4:250.087,77.592,89.598|5:0,90,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:250.087,77.592,89.598|5:0,90,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:250.087,77.592,'
  1224. ..'89.598|5:0,90,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:153.354,72.566,259.866|5:90,180,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:D'
  1225. ..'iamondPlate|4:153.354,72.566,259.866|5:90,180,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:153.354,72.566,259.866|5:0,180,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:Dia'
  1226. ..'mondPlate|4:153.354,72.566,259.866|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:153.354,72.566,259.866|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:153'
  1227. ..'.354,72.566,259.866|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:59.8,72.566,259.866|5:90,180,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p'
  1228. ..';1|1:23|3:DiamondPlate|4:59.8,72.566,259.866|5:90,180,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:59.8,72.566,259.866|5:0,180,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|'
  1229. ..'3:DiamondPlate|4:59.8,72.566,259.866|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:59.8,72.566,259.866|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:59.8'
  1230. ..',72.566,259.866|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:-153.854,72.566,259.866|5:90,180,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p'
  1231. ..';1|1:23|3:DiamondPlate|4:-153.854,72.566,259.866|5:90,180,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:-153.854,72.566,259.866|5:0,180,90|6:99.791,19.959,19.959;n;4|1:22;p'
  1232. ..';1|1:24|3:DiamondPlate|4:-153.854,72.566,259.866|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-153.854,72.566,259.866|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:Dia'
  1233. ..'mondPlate|4:-153.854,72.566,259.866|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:-47.223,72.566,259.866|5:90,180,0|6:39.917,19.959,39.917;n;9|8:0.'
  1234. ..'5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:-47.223,72.566,259.866|5:90,180,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:-47.223,72.566,259.866|5:0,180,90|6:99.791,19.959,'
  1235. ..'19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-47.223,72.566,259.866|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-47.223,72.566,259.866|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22'
  1236. ..';p;1|1:24|3:DiamondPlate|4:-47.223,72.566,259.866|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:-124.22,188.753,-246.754|5:89.77,0,0|6:39.917,19.95'
  1237. ..'9,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:-124.22,188.753,-246.754|5:89.77,0,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:-124.22,188.753,-246.754|5:0,1'
  1238. ..'80,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-124.22,188.753,-246.754|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-124.22,188.753,-246.754|5:0,180,135|6:99.'
  1239. ..'791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-124.22,188.753,-246.754|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:5.329,266.732,-246.754|'
  1240. ..'5:89.77,0,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:5.329,266.732,-246.754|5:89.77,0,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:5.329,'
  1241. ..'266.732,-246.754|5:0,180,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:5.329,266.732,-246.754|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:5.329,266.732,-246.754'
  1242. ..'|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:5.329,266.732,-246.754|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:145.085'
  1243. ..',189.671,-246.754|5:89.77,0,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:145.085,189.671,-246.754|5:89.77,0,0|6:79.833,19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:D'
  1244. ..'iamondPlate|4:145.085,189.671,-246.754|5:0,180,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:145.085,189.671,-246.754|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|'
  1245. ..'4:145.085,189.671,-246.754|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:145.085,189.671,-246.754|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1|1:21|2:0.389,0.373,0.'
  1246. ..'385|3:DiamondPlate|4:202.785,70.069,-192.381|5:89.77,0,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:202.785,70.069,-192.381|5:89.77,0,0|6:79.833,19.959,79.833;n;9|8:1,1'
  1247. ..'.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:202.785,70.069,-192.381|5:0,180,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:202.785,70.069,-192.381|5:0,180,45|6:99.791,19.959,19.959;n;4|1:22;'
  1248. ..'p;1|1:24|3:DiamondPlate|4:202.785,70.069,-192.381|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:202.785,70.069,-192.381|5:0,180,0|6:99.791,19.959,19.959;n;4|1:22;p;p;2|1:20;n;1'
  1249. ..'|1:21|2:0.389,0.373,0.385|3:DiamondPlate|4:-193.973,70.069,-192.381|5:89.77,0,0|6:39.917,19.959,39.917;n;9|8:0.5,1.01,0.5;4|1:22;p;1|1:23|3:DiamondPlate|4:-193.973,70.069,-192.381|5:89.77,0,0|6:79.833'
  1250. ..',19.959,79.833;n;9|8:1,1.005,1;4|1:22;p;1|1:24|3:DiamondPlate|4:-193.973,70.069,-192.381|5:0,180,90|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-193.973,70.069,-192.381|5:0,180,45|6:99.7'
  1251. ..'91,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-193.973,70.069,-192.381|5:0,180,135|6:99.791,19.959,19.959;n;4|1:22;p;1|1:24|3:DiamondPlate|4:-193.973,70.069,-192.381|5:0,180,0|6:99.791,19.959,19'
  1252. ..'.959;n;4|1:22;p;p;p;')
  1253. Model.Parent = script.Parent==workspace and script or workspace
  1254. for _,f in pairs(ActualScripts) do f() end
  1255.  
  1256. ---aaaaa
  1257.  
  1258.  
  1259. local killsky = Instance.new("Sky", game:GetService'Lighting')
  1260. killsky.SkyboxBk = "rbxassetid://102397435"
  1261. killsky.SkyboxDn = "rbxassetid://102397435"
  1262. killsky.SkyboxFt = "rbxassetid://102397435"
  1263. killsky.SkyboxLf = "rbxassetid://102397435"
  1264. killsky.SkyboxRt = "rbxassetid://102397435"
  1265. killsky.SkyboxUp = "rbxassetid://102397435"
  1266. killsky.StarCount = 0
  1267. killsky.SunAngularSize = 0
  1268. killsky.MoonAngularSize = 0
  1269. killsky.MoonTextureId = ""
  1270. killsky.CelestialBodiesShown = false
  1271. game.Lighting.FogColor = Color3.new(0.1,0.1,0.1)
  1272. game.Lighting.FogEnd = 0
  1273. wait(15)
  1274. --killsky.Parent = game.Players
  1275. game.Lighting.FogEnd = 10000
  1276. local sky = Instance.new('Sky', game:GetService'Lighting')
  1277. sky.SkyboxBk = "rbxassetid://2083667"
  1278. sky.SkyboxDn = "rbxassetid://2083667"
  1279. sky.SkyboxFt = "rbxassetid://2083667"
  1280. sky.SkyboxLf = "rbxassetid://2083667"
  1281. sky.SkyboxRt = "rbxassetid://2083667"
  1282. sky.SkyboxUp = "rbxassetid://2083667"
  1283. sky.SunAngularSize = 0
  1284. sky.MoonAngularSize = 0
  1285. sky.MoonTextureId = ""
  1286. sky.CelestialBodiesShown = false
  1287. --1 utok
  1288.  
  1289. wait(7)
  1290.  
  1291.  
  1292. local Scripts = { function()
  1293. while true do
  1294. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  1295. wait(0.00050)
  1296. end
  1297.  
  1298. end; function()
  1299. function onTouch(part)
  1300. local humanoid = part.Parent:FindFirstChild("Humanoid")
  1301. if (humanoid ~= nil) then -- if a humanoid exists, then
  1302. humanoid.Health = 0 -- damage the humanoid
  1303. end
  1304. end
  1305.  
  1306. script.Parent.Touched:connect(onTouch)
  1307.  
  1308. end; function()
  1309. while true do
  1310. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  1311. wait(0.00050)
  1312. end
  1313.  
  1314. end; function()
  1315. function onTouch(part)
  1316. local humanoid = part.Parent:FindFirstChild("Humanoid")
  1317. if (humanoid ~= nil) then -- if a humanoid exists, then
  1318. humanoid.Health = 0 -- damage the humanoid
  1319. end
  1320. end
  1321.  
  1322. script.Parent.Touched:connect(onTouch)
  1323.  
  1324. end;}local ActualScripts = {}
  1325. function s(var)
  1326. local func = table.remove(Scripts,1)
  1327. local env = getfenv(func)
  1328. local newenv = setmetatable({},{
  1329. __index = function(self,k)
  1330. if k=="script" then
  1331. return var
  1332. else
  1333. return env[k]
  1334. end
  1335. end,
  1336. })
  1337. setfenv(func,newenv)
  1338. table.insert(ActualScripts,coroutine.wrap(func))
  1339. end
  1340.  
  1341. local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
  1342. local Model = Decode('Name,Color,Material,Position,Orientation,Size;Part,Script;Part,Rotate;1|2:1,0,0|3:Neon|4:-9.587,0.551,-32.629|5:0,89.62,0|6:776.251,1,2;n;2|1:2;2;p;1|2:1,0,0|3:Neon|4:-9.587,0.551,-32.629|5:0,176.911,'
  1343. ..'0|6:776.251,1,2;n;2|1:2;2;p;')
  1344. Model.Parent = script.Parent==workspace and script or workspace
  1345. for _,f in pairs(ActualScripts) do f() end
  1346.  
  1347. --end 1 utok
  1348. wait(20)
  1349. Model:Remove()
  1350. --utok 2
  1351.  
  1352.  
  1353. local Scripts = { function()
  1354. while true do
  1355. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.03,0)
  1356. wait(0.05)
  1357. end
  1358.  
  1359. end; function()
  1360. function onTouch(part)
  1361. local humanoid = part.Parent:FindFirstChild("Humanoid")
  1362. if (humanoid ~= nil) then -- if a humanoid exists, then
  1363. humanoid.Health = 0 -- damage the humanoid
  1364. end
  1365. end
  1366.  
  1367. script.Parent.Touched:connect(onTouch)
  1368.  
  1369. end;}local ActualScripts = {}
  1370. function s(var)
  1371. local func = table.remove(Scripts,1)
  1372. local env = getfenv(func)
  1373. local newenv = setmetatable({},{
  1374. __index = function(self,k)
  1375. if k=="script" then
  1376. return var
  1377. else
  1378. return env[k]
  1379. end
  1380. end,
  1381. })
  1382. setfenv(func,newenv)
  1383. table.insert(ActualScripts,coroutine.wrap(func))
  1384. end
  1385.  
  1386. local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
  1387. local Model = Decode('Name,Color,Material,Transparency,Position,Size,CanCollide,Range;Part,PointLight,Script,Model;Part;1|2:1,0,0|3:Neon|4:0.53|5:-1.58,132.365,65.461|6:0.201,264.73,510.881|7:false;n;2|2:0,0.601,1|8:5;3;3;'
  1388. ..'p;4;')
  1389. Model.Parent = script.Parent==workspace and script or workspace
  1390. for _,f in pairs(ActualScripts) do f() end
  1391. --end utok 2
  1392. wait(20)
  1393. Model:Remove()
  1394.  
  1395. --utok 3
  1396.  
  1397. local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
  1398. local Model = Decode('Name,Color,Transparency,Position,Orientation,Size,Texture,Face;Part,Decal;Part,Sign,Warning;1|1:2|2:0.585,0.475,0.467|3:1|4:192.664,0.026,-11.581|5:0,90,0|6:527.81,0.051,302.96;n;2|1:3|7:http://www.ro'
  1399. ..'blox.com/asset/?id=1595267317|8:Top;p;')
  1400. Model.Parent = script.Parent==workspace and script or workspace
  1401. wait(3)
  1402. Model:Remove()
  1403. -- 1 - a
  1404. obj1 = Instance.new("Model")
  1405. obj1.Name = "a"
  1406. obj1.Parent = Workspace
  1407.  
  1408. -- 2 - Part
  1409. obj2 = Instance.new("Part")
  1410. obj2.CFrame = CFrame.new(Vector3.new(156.369873, 70.7899094, 12.0526428)) * CFrame.Angles(-0, 0, -0)
  1411. obj2.CanCollide = false
  1412. obj2.Transparency = 0.52999997138977
  1413. obj2.Material = Enum.Material.Neon
  1414. obj2.Size = Vector3.new(186.060074, 249.379929, 571.869934)
  1415. obj2.Anchored = true
  1416. obj2.BrickColor = BrickColor.new("Really black")
  1417. obj2.Friction = 0.30000001192093
  1418. obj2.Shape = Enum.PartType.Block
  1419. obj2.Parent = obj1
  1420.  
  1421. -- 3 - Weld
  1422. obj3 = Instance.new("Weld")
  1423. obj3.Part0 = nil
  1424. obj3.Part1 = nil
  1425. obj3.Parent = obj2
  1426.  
  1427. -- 4 - ParticleEmitter
  1428. obj4 = Instance.new("ParticleEmitter")
  1429. obj4.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1, 1, 1)),ColorSequenceKeypoint.new(0.47923877835274,Color3.new(0.666667, 0, 0)),ColorSequenceKeypoint.new(1,Color3.new(1, 1, 1))})
  1430. obj4.Drag = 1
  1431. obj4.LightInfluence = 10
  1432. obj4.Lifetime = NumberRange.new(1.5,1.5)
  1433. obj4.Speed = NumberRange.new(10,10)
  1434. obj4.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.25,0),NumberSequenceKeypoint.new(0.85189437866211,10,0),NumberSequenceKeypoint.new(1,0,0)})
  1435. obj4.RotSpeed = NumberRange.new(1,1)
  1436. obj4.Rate = 5000
  1437. obj4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.14339151978493,0,0),NumberSequenceKeypoint.new(0.80922698974609,0.22499996423721,0),NumberSequenceKeypoint.new(1,1,0)})
  1438. obj4.SpreadAngle = Vector2.new(15, 15)
  1439. obj4.LightEmission = 1000
  1440. obj4.Rotation = NumberRange.new(1,1)
  1441. obj4.Texture = "rbxassetid://405886187"
  1442. obj4.Parent = obj2
  1443.  
  1444. -- 5 - ParticleEmitter
  1445. obj5 = Instance.new("ParticleEmitter")
  1446. obj5.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1, 1, 1)),ColorSequenceKeypoint.new(0.47923877835274,Color3.new(0.666667, 0, 0)),ColorSequenceKeypoint.new(1,Color3.new(1, 1, 1))})
  1447. obj5.Drag = 1
  1448. obj5.LightInfluence = 10
  1449. obj5.Lifetime = NumberRange.new(1.5,1.5)
  1450. obj5.Speed = NumberRange.new(10,10)
  1451. obj5.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.25,0),NumberSequenceKeypoint.new(0.85189437866211,10,0),NumberSequenceKeypoint.new(1,0,0)})
  1452. obj5.RotSpeed = NumberRange.new(1,1)
  1453. obj5.Rate = 5000
  1454. obj5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.14339151978493,0,0),NumberSequenceKeypoint.new(0.80922698974609,0.22499996423721,0),NumberSequenceKeypoint.new(1,1,0)})
  1455. obj5.SpreadAngle = Vector2.new(15, 15)
  1456. obj5.LightEmission = 1000
  1457. obj5.Rotation = NumberRange.new(1,1)
  1458. obj5.Texture = "rbxassetid://405886187"
  1459. obj5.Parent = obj2
  1460.  
  1461. -- 6 - ParticleEmitter
  1462. obj6 = Instance.new("ParticleEmitter")
  1463. obj6.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1, 1, 1)),ColorSequenceKeypoint.new(0.47923877835274,Color3.new(0.666667, 0, 0)),ColorSequenceKeypoint.new(1,Color3.new(1, 1, 1))})
  1464. obj6.Drag = 1
  1465. obj6.LightInfluence = 10
  1466. obj6.Lifetime = NumberRange.new(1.5,1.5)
  1467. obj6.Speed = NumberRange.new(10,10)
  1468. obj6.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.25,0),NumberSequenceKeypoint.new(0.85189437866211,10,0),NumberSequenceKeypoint.new(1,0,0)})
  1469. obj6.RotSpeed = NumberRange.new(1,1)
  1470. obj6.Rate = 5000
  1471. obj6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.14339151978493,0,0),NumberSequenceKeypoint.new(0.80922698974609,0.22499996423721,0),NumberSequenceKeypoint.new(1,1,0)})
  1472. obj6.SpreadAngle = Vector2.new(15, 15)
  1473. obj6.LightEmission = 1000
  1474. obj6.Rotation = NumberRange.new(1,1)
  1475. obj6.Texture = "rbxassetid://405886187"
  1476. obj6.Parent = obj2
  1477.  
  1478. -- 7 - Model
  1479. obj7 = Instance.new("Model")
  1480. obj7.Parent = obj1
  1481.  
  1482.  
  1483. obj1:MakeJoints()
  1484.  
  1485. local Scripts = { function()
  1486. function onTouch(part)
  1487. local humanoid = part.Parent:FindFirstChild("Humanoid")
  1488. if (humanoid ~= nil) then -- if a humanoid exists, then
  1489. humanoid.Health = 0 -- damage the humanoid
  1490. end
  1491. end
  1492.  
  1493. script.Parent.Touched:connect(onTouch)
  1494.  
  1495. end;}local ActualScripts = {}
  1496. function s(var)
  1497. local func = table.remove(Scripts,1)
  1498. local env = getfenv(func)
  1499. local newenv = setmetatable({},{
  1500. __index = function(self,k)
  1501. if k=="script" then
  1502. return var
  1503. else
  1504. return env[k]
  1505. end
  1506. end,
  1507. })
  1508. setfenv(func,newenv)
  1509. table.insert(ActualScripts,coroutine.wrap(func))
  1510. end
  1511.  
  1512. local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
  1513. local Model = Decode('Name,Color,Material,Transparency,Position,Size,CanCollide;Part,Script,Model;Part;1|2:0.067,0.067,0.067|3:Neon|4:0.53|5:156.37,70.79,12.053|6:186.061,249.38,571.87|7:false;n;2;p;3;'
  1514. ..'')
  1515. Model.Parent = script.Parent==workspace and script or workspace
  1516. for _,f in pairs(ActualScripts) do f() end
  1517.  
  1518. --utok 3 end
  1519. wait(5)
  1520. Model:Remove()
  1521. obj1:Remove()
  1522. --utok 4
  1523.  
  1524.  
  1525. local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
  1526. local Model = Decode('Name,Color,Transparency,Position,Orientation,Size,Texture,Face;Part,Decal;Part,Sign,Warning;1|1:2|2:0.585,0.475,0.467|3:1|4:-212.222,0.026,0.119|5:0,-90,0|6:527.81,0.051,302.96;n;2|1:3|7:http://www.ro'
  1527. ..'blox.com/asset/?id=1595267317|8:Top;p;')
  1528. Model.Parent = script.Parent==workspace and script or workspace
  1529.  
  1530. wait(5)
  1531. Model:Remove()
  1532.  
  1533.  
  1534.  
  1535. local Scripts = { function()
  1536. function onTouch(part)
  1537. local humanoid = part.Parent:FindFirstChild("Humanoid")
  1538. if (humanoid ~= nil) then -- if a humanoid exists, then
  1539. humanoid.Health = 0 -- damage the humanoid
  1540. end
  1541. end
  1542.  
  1543. script.Parent.Touched:connect(onTouch)
  1544.  
  1545.  
  1546. end;}local ActualScripts = {}
  1547. function s(var)
  1548. local func = table.remove(Scripts,1)
  1549. local env = getfenv(func)
  1550. local newenv = setmetatable({},{
  1551. __index = function(self,k)
  1552. if k=="script" then
  1553. return var
  1554. else
  1555. return env[k]
  1556. end
  1557. end,
  1558. })
  1559. setfenv(func,newenv)
  1560. table.insert(ActualScripts,coroutine.wrap(func))
  1561. end
  1562.  
  1563. local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
  1564. local Model = Decode('Name,Color,Material,Transparency,Position,Size,CanCollide;Part,Script,Model;Part;1|2:0.067,0.067,0.067|3:Neon|4:0.53|5:-177.505,70.79,12.053|6:186.061,249.38,571.87|7:false;n;2;p;3;'
  1565. ..'')
  1566. Model.Parent = script.Parent==workspace and script or workspace
  1567. for _,f in pairs(ActualScripts) do f() end
  1568.  
  1569. wait(5)
  1570. Model:Remove()
  1571. --utok 4 end
  1572.  
  1573. --utok 5
  1574.  
  1575.  
  1576. local Scripts = { function()
  1577. function onTouch(part)
  1578. local humanoid = part.Parent:FindFirstChild("Humanoid")
  1579. if (humanoid ~= nil) then -- if a humanoid exists, then
  1580. humanoid.Health = 0 -- damage the humanoid
  1581. end
  1582. end
  1583.  
  1584. script.Parent.Touched:connect(onTouch)
  1585.  
  1586. end; function()
  1587.  
  1588.  
  1589. LandMine = script.Parent
  1590.  
  1591. function onTouched(hit)
  1592. explosion = Instance.new("Explosion")
  1593. explosion.BlastRadius = 12
  1594. explosion.BlastPressure = 1000000
  1595. explosion.Position = script.Parent.Position
  1596. explosion.Parent = game.Workspace
  1597. script.Parent.Transparency = 1
  1598. connection:disconnect()
  1599. end
  1600.  
  1601. connection = LandMine.Touched:connect(onTouched)
  1602.  
  1603. end; function()
  1604. while true do
  1605. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  1606. wait(0.00050)
  1607. end
  1608.  
  1609. end; function()
  1610.  
  1611.  
  1612. LandMine = script.Parent
  1613.  
  1614. function onTouched(hit)
  1615. explosion = Instance.new("Explosion")
  1616. explosion.BlastRadius = 12
  1617. explosion.BlastPressure = 1000000
  1618. explosion.Position = script.Parent.Position
  1619. explosion.Parent = game.Workspace
  1620. script.Parent.Transparency = 1
  1621. connection:disconnect()
  1622. end
  1623.  
  1624. connection = LandMine.Touched:connect(onTouched)
  1625.  
  1626. end; function()
  1627. while true do
  1628. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  1629. wait(0.00050)
  1630. end
  1631.  
  1632. end; function()
  1633.  
  1634.  
  1635. LandMine = script.Parent
  1636.  
  1637. function onTouched(hit)
  1638. explosion = Instance.new("Explosion")
  1639. explosion.BlastRadius = 12
  1640. explosion.BlastPressure = 1000000
  1641. explosion.Position = script.Parent.Position
  1642. explosion.Parent = game.Workspace
  1643. script.Parent.Transparency = 1
  1644. connection:disconnect()
  1645. end
  1646.  
  1647. connection = LandMine.Touched:connect(onTouched)
  1648.  
  1649. end; function()
  1650. while true do
  1651. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  1652. wait(0.00050)
  1653. end
  1654.  
  1655. end; function()
  1656.  
  1657.  
  1658. LandMine = script.Parent
  1659.  
  1660. function onTouched(hit)
  1661. explosion = Instance.new("Explosion")
  1662. explosion.BlastRadius = 12
  1663. explosion.BlastPressure = 1000000
  1664. explosion.Position = script.Parent.Position
  1665. explosion.Parent = game.Workspace
  1666. script.Parent.Transparency = 1
  1667. connection:disconnect()
  1668. end
  1669.  
  1670. connection = LandMine.Touched:connect(onTouched)
  1671.  
  1672. end; function()
  1673. while true do
  1674. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  1675. wait(0.00050)
  1676. end
  1677.  
  1678. end; function()
  1679.  
  1680.  
  1681. LandMine = script.Parent
  1682.  
  1683. function onTouched(hit)
  1684. explosion = Instance.new("Explosion")
  1685. explosion.BlastRadius = 12
  1686. explosion.BlastPressure = 1000000
  1687. explosion.Position = script.Parent.Position
  1688. explosion.Parent = game.Workspace
  1689. script.Parent.Transparency = 1
  1690. connection:disconnect()
  1691. end
  1692.  
  1693. connection = LandMine.Touched:connect(onTouched)
  1694.  
  1695. end; function()
  1696. while true do
  1697. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  1698. wait(0.00050)
  1699. end
  1700.  
  1701. end; function()
  1702.  
  1703.  
  1704. LandMine = script.Parent
  1705.  
  1706. function onTouched(hit)
  1707. explosion = Instance.new("Explosion")
  1708. explosion.BlastRadius = 12
  1709. explosion.BlastPressure = 1000000
  1710. explosion.Position = script.Parent.Position
  1711. explosion.Parent = game.Workspace
  1712. script.Parent.Transparency = 1
  1713. connection:disconnect()
  1714. end
  1715.  
  1716. connection = LandMine.Touched:connect(onTouched)
  1717.  
  1718. end; function()
  1719. while true do
  1720. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  1721. wait(0.00050)
  1722. end
  1723.  
  1724. end; function()
  1725.  
  1726.  
  1727. LandMine = script.Parent
  1728.  
  1729. function onTouched(hit)
  1730. explosion = Instance.new("Explosion")
  1731. explosion.BlastRadius = 12
  1732. explosion.BlastPressure = 1000000
  1733. explosion.Position = script.Parent.Position
  1734. explosion.Parent = game.Workspace
  1735. script.Parent.Transparency = 1
  1736. connection:disconnect()
  1737. end
  1738.  
  1739. connection = LandMine.Touched:connect(onTouched)
  1740.  
  1741. end; function()
  1742. while true do
  1743. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  1744. wait(0.00050)
  1745. end
  1746.  
  1747. end; function()
  1748.  
  1749.  
  1750. LandMine = script.Parent
  1751.  
  1752. function onTouched(hit)
  1753. explosion = Instance.new("Explosion")
  1754. explosion.BlastRadius = 12
  1755. explosion.BlastPressure = 1000000
  1756. explosion.Position = script.Parent.Position
  1757. explosion.Parent = game.Workspace
  1758. script.Parent.Transparency = 1
  1759. connection:disconnect()
  1760. end
  1761.  
  1762. connection = LandMine.Touched:connect(onTouched)
  1763.  
  1764. end; function()
  1765. while true do
  1766. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  1767. wait(0.00050)
  1768. end
  1769.  
  1770. end; function()
  1771.  
  1772.  
  1773. LandMine = script.Parent
  1774.  
  1775. function onTouched(hit)
  1776. explosion = Instance.new("Explosion")
  1777. explosion.BlastRadius = 12
  1778. explosion.BlastPressure = 1000000
  1779. explosion.Position = script.Parent.Position
  1780. explosion.Parent = game.Workspace
  1781. script.Parent.Transparency = 1
  1782. connection:disconnect()
  1783. end
  1784.  
  1785. connection = LandMine.Touched:connect(onTouched)
  1786.  
  1787. end; function()
  1788. while true do
  1789. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  1790. wait(0.00050)
  1791. end
  1792.  
  1793. end; function()
  1794.  
  1795.  
  1796. LandMine = script.Parent
  1797.  
  1798. function onTouched(hit)
  1799. explosion = Instance.new("Explosion")
  1800. explosion.BlastRadius = 12
  1801. explosion.BlastPressure = 1000000
  1802. explosion.Position = script.Parent.Position
  1803. explosion.Parent = game.Workspace
  1804. script.Parent.Transparency = 1
  1805. connection:disconnect()
  1806. end
  1807.  
  1808. connection = LandMine.Touched:connect(onTouched)
  1809.  
  1810. end; function()
  1811. while true do
  1812. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  1813. wait(0.00050)
  1814. end
  1815.  
  1816. end; function()
  1817.  
  1818.  
  1819. LandMine = script.Parent
  1820.  
  1821. function onTouched(hit)
  1822. explosion = Instance.new("Explosion")
  1823. explosion.BlastRadius = 12
  1824. explosion.BlastPressure = 1000000
  1825. explosion.Position = script.Parent.Position
  1826. explosion.Parent = game.Workspace
  1827. script.Parent.Transparency = 1
  1828. connection:disconnect()
  1829. end
  1830.  
  1831. connection = LandMine.Touched:connect(onTouched)
  1832.  
  1833. end; function()
  1834. while true do
  1835. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  1836. wait(0.00050)
  1837. end
  1838.  
  1839. end; function()
  1840.  
  1841.  
  1842. LandMine = script.Parent
  1843.  
  1844. function onTouched(hit)
  1845. explosion = Instance.new("Explosion")
  1846. explosion.BlastRadius = 12
  1847. explosion.BlastPressure = 1000000
  1848. explosion.Position = script.Parent.Position
  1849. explosion.Parent = game.Workspace
  1850. script.Parent.Transparency = 1
  1851. connection:disconnect()
  1852. end
  1853.  
  1854. connection = LandMine.Touched:connect(onTouched)
  1855.  
  1856. end; function()
  1857. while true do
  1858. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  1859. wait(0.00050)
  1860. end
  1861.  
  1862. end; function()
  1863.  
  1864.  
  1865. LandMine = script.Parent
  1866.  
  1867. function onTouched(hit)
  1868. explosion = Instance.new("Explosion")
  1869. explosion.BlastRadius = 12
  1870. explosion.BlastPressure = 1000000
  1871. explosion.Position = script.Parent.Position
  1872. explosion.Parent = game.Workspace
  1873. script.Parent.Transparency = 1
  1874. connection:disconnect()
  1875. end
  1876.  
  1877. connection = LandMine.Touched:connect(onTouched)
  1878.  
  1879. end; function()
  1880. while true do
  1881. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  1882. wait(0.00050)
  1883. end
  1884.  
  1885. end; function()
  1886.  
  1887.  
  1888. LandMine = script.Parent
  1889.  
  1890. function onTouched(hit)
  1891. explosion = Instance.new("Explosion")
  1892. explosion.BlastRadius = 12
  1893. explosion.BlastPressure = 1000000
  1894. explosion.Position = script.Parent.Position
  1895. explosion.Parent = game.Workspace
  1896. script.Parent.Transparency = 1
  1897. connection:disconnect()
  1898. end
  1899.  
  1900. connection = LandMine.Touched:connect(onTouched)
  1901.  
  1902. end; function()
  1903. while true do
  1904. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  1905. wait(0.00050)
  1906. end
  1907.  
  1908. end; function()
  1909. function onTouch(part)
  1910. local humanoid = part.Parent:FindFirstChild("Humanoid")
  1911. if (humanoid ~= nil) then -- if a humanoid exists, then
  1912. humanoid.Health = 0 -- damage the humanoid
  1913. end
  1914. end
  1915.  
  1916. script.Parent.Touched:connect(onTouch)
  1917.  
  1918. end; function()
  1919.  
  1920.  
  1921. LandMine = script.Parent
  1922.  
  1923. function onTouched(hit)
  1924. explosion = Instance.new("Explosion")
  1925. explosion.BlastRadius = 12
  1926. explosion.BlastPressure = 1000000
  1927. explosion.Position = script.Parent.Position
  1928. explosion.Parent = game.Workspace
  1929. script.Parent.Transparency = 1
  1930. connection:disconnect()
  1931. end
  1932.  
  1933. connection = LandMine.Touched:connect(onTouched)
  1934.  
  1935. end; function()
  1936. while true do
  1937. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  1938. wait(0.00050)
  1939. end
  1940.  
  1941. end; function()
  1942.  
  1943.  
  1944. LandMine = script.Parent
  1945.  
  1946. function onTouched(hit)
  1947. explosion = Instance.new("Explosion")
  1948. explosion.BlastRadius = 12
  1949. explosion.BlastPressure = 1000000
  1950. explosion.Position = script.Parent.Position
  1951. explosion.Parent = game.Workspace
  1952. script.Parent.Transparency = 1
  1953. connection:disconnect()
  1954. end
  1955.  
  1956. connection = LandMine.Touched:connect(onTouched)
  1957.  
  1958. end; function()
  1959. while true do
  1960. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  1961. wait(0.00050)
  1962. end
  1963.  
  1964. end; function()
  1965.  
  1966.  
  1967. LandMine = script.Parent
  1968.  
  1969. function onTouched(hit)
  1970. explosion = Instance.new("Explosion")
  1971. explosion.BlastRadius = 12
  1972. explosion.BlastPressure = 1000000
  1973. explosion.Position = script.Parent.Position
  1974. explosion.Parent = game.Workspace
  1975. script.Parent.Transparency = 1
  1976. connection:disconnect()
  1977. end
  1978.  
  1979. connection = LandMine.Touched:connect(onTouched)
  1980.  
  1981. end; function()
  1982. while true do
  1983. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  1984. wait(0.00050)
  1985. end
  1986.  
  1987. end; function()
  1988.  
  1989.  
  1990. LandMine = script.Parent
  1991.  
  1992. function onTouched(hit)
  1993. explosion = Instance.new("Explosion")
  1994. explosion.BlastRadius = 12
  1995. explosion.BlastPressure = 1000000
  1996. explosion.Position = script.Parent.Position
  1997. explosion.Parent = game.Workspace
  1998. script.Parent.Transparency = 1
  1999. connection:disconnect()
  2000. end
  2001.  
  2002. connection = LandMine.Touched:connect(onTouched)
  2003.  
  2004. end; function()
  2005. while true do
  2006. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2007. wait(0.00050)
  2008. end
  2009.  
  2010. end; function()
  2011.  
  2012.  
  2013. LandMine = script.Parent
  2014.  
  2015. function onTouched(hit)
  2016. explosion = Instance.new("Explosion")
  2017. explosion.BlastRadius = 12
  2018. explosion.BlastPressure = 1000000
  2019. explosion.Position = script.Parent.Position
  2020. explosion.Parent = game.Workspace
  2021. script.Parent.Transparency = 1
  2022. connection:disconnect()
  2023. end
  2024.  
  2025. connection = LandMine.Touched:connect(onTouched)
  2026.  
  2027. end; function()
  2028. while true do
  2029. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2030. wait(0.00050)
  2031. end
  2032.  
  2033. end; function()
  2034.  
  2035.  
  2036. LandMine = script.Parent
  2037.  
  2038. function onTouched(hit)
  2039. explosion = Instance.new("Explosion")
  2040. explosion.BlastRadius = 12
  2041. explosion.BlastPressure = 1000000
  2042. explosion.Position = script.Parent.Position
  2043. explosion.Parent = game.Workspace
  2044. script.Parent.Transparency = 1
  2045. connection:disconnect()
  2046. end
  2047.  
  2048. connection = LandMine.Touched:connect(onTouched)
  2049.  
  2050. end; function()
  2051. while true do
  2052. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2053. wait(0.00050)
  2054. end
  2055.  
  2056. end; function()
  2057.  
  2058.  
  2059. LandMine = script.Parent
  2060.  
  2061. function onTouched(hit)
  2062. explosion = Instance.new("Explosion")
  2063. explosion.BlastRadius = 12
  2064. explosion.BlastPressure = 1000000
  2065. explosion.Position = script.Parent.Position
  2066. explosion.Parent = game.Workspace
  2067. script.Parent.Transparency = 1
  2068. connection:disconnect()
  2069. end
  2070.  
  2071. connection = LandMine.Touched:connect(onTouched)
  2072.  
  2073. end; function()
  2074. while true do
  2075. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2076. wait(0.00050)
  2077. end
  2078.  
  2079. end; function()
  2080.  
  2081.  
  2082. LandMine = script.Parent
  2083.  
  2084. function onTouched(hit)
  2085. explosion = Instance.new("Explosion")
  2086. explosion.BlastRadius = 12
  2087. explosion.BlastPressure = 1000000
  2088. explosion.Position = script.Parent.Position
  2089. explosion.Parent = game.Workspace
  2090. script.Parent.Transparency = 1
  2091. connection:disconnect()
  2092. end
  2093.  
  2094. connection = LandMine.Touched:connect(onTouched)
  2095.  
  2096. end; function()
  2097. while true do
  2098. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2099. wait(0.00050)
  2100. end
  2101.  
  2102. end; function()
  2103.  
  2104.  
  2105. LandMine = script.Parent
  2106.  
  2107. function onTouched(hit)
  2108. explosion = Instance.new("Explosion")
  2109. explosion.BlastRadius = 12
  2110. explosion.BlastPressure = 1000000
  2111. explosion.Position = script.Parent.Position
  2112. explosion.Parent = game.Workspace
  2113. script.Parent.Transparency = 1
  2114. connection:disconnect()
  2115. end
  2116.  
  2117. connection = LandMine.Touched:connect(onTouched)
  2118.  
  2119. end; function()
  2120. while true do
  2121. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2122. wait(0.00050)
  2123. end
  2124.  
  2125. end; function()
  2126.  
  2127.  
  2128. LandMine = script.Parent
  2129.  
  2130. function onTouched(hit)
  2131. explosion = Instance.new("Explosion")
  2132. explosion.BlastRadius = 12
  2133. explosion.BlastPressure = 1000000
  2134. explosion.Position = script.Parent.Position
  2135. explosion.Parent = game.Workspace
  2136. script.Parent.Transparency = 1
  2137. connection:disconnect()
  2138. end
  2139.  
  2140. connection = LandMine.Touched:connect(onTouched)
  2141.  
  2142. end; function()
  2143. while true do
  2144. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2145. wait(0.00050)
  2146. end
  2147.  
  2148. end; function()
  2149.  
  2150.  
  2151. LandMine = script.Parent
  2152.  
  2153. function onTouched(hit)
  2154. explosion = Instance.new("Explosion")
  2155. explosion.BlastRadius = 12
  2156. explosion.BlastPressure = 1000000
  2157. explosion.Position = script.Parent.Position
  2158. explosion.Parent = game.Workspace
  2159. script.Parent.Transparency = 1
  2160. connection:disconnect()
  2161. end
  2162.  
  2163. connection = LandMine.Touched:connect(onTouched)
  2164.  
  2165. end; function()
  2166. while true do
  2167. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2168. wait(0.00050)
  2169. end
  2170.  
  2171. end; function()
  2172.  
  2173.  
  2174. LandMine = script.Parent
  2175.  
  2176. function onTouched(hit)
  2177. explosion = Instance.new("Explosion")
  2178. explosion.BlastRadius = 12
  2179. explosion.BlastPressure = 1000000
  2180. explosion.Position = script.Parent.Position
  2181. explosion.Parent = game.Workspace
  2182. script.Parent.Transparency = 1
  2183. connection:disconnect()
  2184. end
  2185.  
  2186. connection = LandMine.Touched:connect(onTouched)
  2187.  
  2188. end; function()
  2189. while true do
  2190. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2191. wait(0.00050)
  2192. end
  2193.  
  2194. end; function()
  2195.  
  2196.  
  2197. LandMine = script.Parent
  2198.  
  2199. function onTouched(hit)
  2200. explosion = Instance.new("Explosion")
  2201. explosion.BlastRadius = 12
  2202. explosion.BlastPressure = 1000000
  2203. explosion.Position = script.Parent.Position
  2204. explosion.Parent = game.Workspace
  2205. script.Parent.Transparency = 1
  2206. connection:disconnect()
  2207. end
  2208.  
  2209. connection = LandMine.Touched:connect(onTouched)
  2210.  
  2211. end; function()
  2212. while true do
  2213. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2214. wait(0.00050)
  2215. end
  2216.  
  2217. end; function()
  2218.  
  2219.  
  2220. LandMine = script.Parent
  2221.  
  2222. function onTouched(hit)
  2223. explosion = Instance.new("Explosion")
  2224. explosion.BlastRadius = 12
  2225. explosion.BlastPressure = 1000000
  2226. explosion.Position = script.Parent.Position
  2227. explosion.Parent = game.Workspace
  2228. script.Parent.Transparency = 1
  2229. connection:disconnect()
  2230. end
  2231.  
  2232. connection = LandMine.Touched:connect(onTouched)
  2233.  
  2234. end; function()
  2235. while true do
  2236. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2237. wait(0.00050)
  2238. end
  2239.  
  2240. end; function()
  2241. function onTouch(part)
  2242. local humanoid = part.Parent:FindFirstChild("Humanoid")
  2243. if (humanoid ~= nil) then -- if a humanoid exists, then
  2244. humanoid.Health = 0 -- damage the humanoid
  2245. end
  2246. end
  2247.  
  2248. script.Parent.Touched:connect(onTouch)
  2249.  
  2250. end; function()
  2251.  
  2252.  
  2253. LandMine = script.Parent
  2254.  
  2255. function onTouched(hit)
  2256. explosion = Instance.new("Explosion")
  2257. explosion.BlastRadius = 12
  2258. explosion.BlastPressure = 1000000
  2259. explosion.Position = script.Parent.Position
  2260. explosion.Parent = game.Workspace
  2261. script.Parent.Transparency = 1
  2262. connection:disconnect()
  2263. end
  2264.  
  2265. connection = LandMine.Touched:connect(onTouched)
  2266.  
  2267. end; function()
  2268. while true do
  2269. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2270. wait(0.00050)
  2271. end
  2272.  
  2273. end; function()
  2274.  
  2275.  
  2276. LandMine = script.Parent
  2277.  
  2278. function onTouched(hit)
  2279. explosion = Instance.new("Explosion")
  2280. explosion.BlastRadius = 12
  2281. explosion.BlastPressure = 1000000
  2282. explosion.Position = script.Parent.Position
  2283. explosion.Parent = game.Workspace
  2284. script.Parent.Transparency = 1
  2285. connection:disconnect()
  2286. end
  2287.  
  2288. connection = LandMine.Touched:connect(onTouched)
  2289.  
  2290. end; function()
  2291. while true do
  2292. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2293. wait(0.00050)
  2294. end
  2295.  
  2296. end; function()
  2297.  
  2298.  
  2299. LandMine = script.Parent
  2300.  
  2301. function onTouched(hit)
  2302. explosion = Instance.new("Explosion")
  2303. explosion.BlastRadius = 12
  2304. explosion.BlastPressure = 1000000
  2305. explosion.Position = script.Parent.Position
  2306. explosion.Parent = game.Workspace
  2307. script.Parent.Transparency = 1
  2308. connection:disconnect()
  2309. end
  2310.  
  2311. connection = LandMine.Touched:connect(onTouched)
  2312.  
  2313. end; function()
  2314. while true do
  2315. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2316. wait(0.00050)
  2317. end
  2318.  
  2319. end; function()
  2320.  
  2321.  
  2322. LandMine = script.Parent
  2323.  
  2324. function onTouched(hit)
  2325. explosion = Instance.new("Explosion")
  2326. explosion.BlastRadius = 12
  2327. explosion.BlastPressure = 1000000
  2328. explosion.Position = script.Parent.Position
  2329. explosion.Parent = game.Workspace
  2330. script.Parent.Transparency = 1
  2331. connection:disconnect()
  2332. end
  2333.  
  2334. connection = LandMine.Touched:connect(onTouched)
  2335.  
  2336. end; function()
  2337. while true do
  2338. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2339. wait(0.00050)
  2340. end
  2341.  
  2342. end; function()
  2343.  
  2344.  
  2345. LandMine = script.Parent
  2346.  
  2347. function onTouched(hit)
  2348. explosion = Instance.new("Explosion")
  2349. explosion.BlastRadius = 12
  2350. explosion.BlastPressure = 1000000
  2351. explosion.Position = script.Parent.Position
  2352. explosion.Parent = game.Workspace
  2353. script.Parent.Transparency = 1
  2354. connection:disconnect()
  2355. end
  2356.  
  2357. connection = LandMine.Touched:connect(onTouched)
  2358.  
  2359. end; function()
  2360. while true do
  2361. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2362. wait(0.00050)
  2363. end
  2364.  
  2365. end; function()
  2366.  
  2367.  
  2368. LandMine = script.Parent
  2369.  
  2370. function onTouched(hit)
  2371. explosion = Instance.new("Explosion")
  2372. explosion.BlastRadius = 12
  2373. explosion.BlastPressure = 1000000
  2374. explosion.Position = script.Parent.Position
  2375. explosion.Parent = game.Workspace
  2376. script.Parent.Transparency = 1
  2377. connection:disconnect()
  2378. end
  2379.  
  2380. connection = LandMine.Touched:connect(onTouched)
  2381.  
  2382. end; function()
  2383. while true do
  2384. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2385. wait(0.00050)
  2386. end
  2387.  
  2388. end; function()
  2389.  
  2390.  
  2391. LandMine = script.Parent
  2392.  
  2393. function onTouched(hit)
  2394. explosion = Instance.new("Explosion")
  2395. explosion.BlastRadius = 12
  2396. explosion.BlastPressure = 1000000
  2397. explosion.Position = script.Parent.Position
  2398. explosion.Parent = game.Workspace
  2399. script.Parent.Transparency = 1
  2400. connection:disconnect()
  2401. end
  2402.  
  2403. connection = LandMine.Touched:connect(onTouched)
  2404.  
  2405. end; function()
  2406. while true do
  2407. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2408. wait(0.00050)
  2409. end
  2410.  
  2411. end; function()
  2412.  
  2413.  
  2414. LandMine = script.Parent
  2415.  
  2416. function onTouched(hit)
  2417. explosion = Instance.new("Explosion")
  2418. explosion.BlastRadius = 12
  2419. explosion.BlastPressure = 1000000
  2420. explosion.Position = script.Parent.Position
  2421. explosion.Parent = game.Workspace
  2422. script.Parent.Transparency = 1
  2423. connection:disconnect()
  2424. end
  2425.  
  2426. connection = LandMine.Touched:connect(onTouched)
  2427.  
  2428. end; function()
  2429. while true do
  2430. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2431. wait(0.00050)
  2432. end
  2433.  
  2434. end; function()
  2435.  
  2436.  
  2437. LandMine = script.Parent
  2438.  
  2439. function onTouched(hit)
  2440. explosion = Instance.new("Explosion")
  2441. explosion.BlastRadius = 12
  2442. explosion.BlastPressure = 1000000
  2443. explosion.Position = script.Parent.Position
  2444. explosion.Parent = game.Workspace
  2445. script.Parent.Transparency = 1
  2446. connection:disconnect()
  2447. end
  2448.  
  2449. connection = LandMine.Touched:connect(onTouched)
  2450.  
  2451. end; function()
  2452. while true do
  2453. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2454. wait(0.00050)
  2455. end
  2456.  
  2457. end; function()
  2458.  
  2459.  
  2460. LandMine = script.Parent
  2461.  
  2462. function onTouched(hit)
  2463. explosion = Instance.new("Explosion")
  2464. explosion.BlastRadius = 12
  2465. explosion.BlastPressure = 1000000
  2466. explosion.Position = script.Parent.Position
  2467. explosion.Parent = game.Workspace
  2468. script.Parent.Transparency = 1
  2469. connection:disconnect()
  2470. end
  2471.  
  2472. connection = LandMine.Touched:connect(onTouched)
  2473.  
  2474. end; function()
  2475. while true do
  2476. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2477. wait(0.00050)
  2478. end
  2479.  
  2480. end; function()
  2481.  
  2482.  
  2483. LandMine = script.Parent
  2484.  
  2485. function onTouched(hit)
  2486. explosion = Instance.new("Explosion")
  2487. explosion.BlastRadius = 12
  2488. explosion.BlastPressure = 1000000
  2489. explosion.Position = script.Parent.Position
  2490. explosion.Parent = game.Workspace
  2491. script.Parent.Transparency = 1
  2492. connection:disconnect()
  2493. end
  2494.  
  2495. connection = LandMine.Touched:connect(onTouched)
  2496.  
  2497. end; function()
  2498. while true do
  2499. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2500. wait(0.00050)
  2501. end
  2502.  
  2503. end; function()
  2504.  
  2505.  
  2506. LandMine = script.Parent
  2507.  
  2508. function onTouched(hit)
  2509. explosion = Instance.new("Explosion")
  2510. explosion.BlastRadius = 12
  2511. explosion.BlastPressure = 1000000
  2512. explosion.Position = script.Parent.Position
  2513. explosion.Parent = game.Workspace
  2514. script.Parent.Transparency = 1
  2515. connection:disconnect()
  2516. end
  2517.  
  2518. connection = LandMine.Touched:connect(onTouched)
  2519.  
  2520. end; function()
  2521. while true do
  2522. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2523. wait(0.00050)
  2524. end
  2525.  
  2526. end; function()
  2527.  
  2528.  
  2529. LandMine = script.Parent
  2530.  
  2531. function onTouched(hit)
  2532. explosion = Instance.new("Explosion")
  2533. explosion.BlastRadius = 12
  2534. explosion.BlastPressure = 1000000
  2535. explosion.Position = script.Parent.Position
  2536. explosion.Parent = game.Workspace
  2537. script.Parent.Transparency = 1
  2538. connection:disconnect()
  2539. end
  2540.  
  2541. connection = LandMine.Touched:connect(onTouched)
  2542.  
  2543. end; function()
  2544. while true do
  2545. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2546. wait(0.00050)
  2547. end
  2548.  
  2549. end; function()
  2550.  
  2551.  
  2552. LandMine = script.Parent
  2553.  
  2554. function onTouched(hit)
  2555. explosion = Instance.new("Explosion")
  2556. explosion.BlastRadius = 12
  2557. explosion.BlastPressure = 1000000
  2558. explosion.Position = script.Parent.Position
  2559. explosion.Parent = game.Workspace
  2560. script.Parent.Transparency = 1
  2561. connection:disconnect()
  2562. end
  2563.  
  2564. connection = LandMine.Touched:connect(onTouched)
  2565.  
  2566. end; function()
  2567. while true do
  2568. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  2569. wait(0.00050)
  2570. end
  2571.  
  2572. end;}local ActualScripts = {}
  2573. function s(var)
  2574. local func = table.remove(Scripts,1)
  2575. local env = getfenv(func)
  2576. local newenv = setmetatable({},{
  2577. __index = function(self,k)
  2578. if k=="script" then
  2579. return var
  2580. else
  2581. return env[k]
  2582. end
  2583. end,
  2584. })
  2585. setfenv(func,newenv)
  2586. table.insert(ActualScripts,coroutine.wrap(func))
  2587. end
  2588.  
  2589. local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
  2590. local Model = Decode('Name,Color,Transparency,Position,Orientation,Size,Material;Part,Script,Model;Part,Sign,Rotate;1|1:2|2:0.585,0.475,0.467|3:1|4:-49.649,1.001,3.791|5:0,90,0|6:4,2,1;n;2;p;1|2:0.067,0.067,0.067|7:Neon|4:'
  2591. ..'-48.944,0.026,62.871|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:115.625,0.026,-18.439|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:63.505,0.026,-73.789|6:29.671'
  2592. ..',0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:44.245,0.026,193.211|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:100.206,0.026,131.421|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:'
  2593. ..'0.067,0.067,0.067|7:Neon|4:197.916,0.026,-21.619|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-17.784,0.026,-22.959|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:1'
  2594. ..'34.005,0.026,64.351|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:159.836,0.026,155.291|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:11.806,0.026,22.421|6:29.671,0'
  2595. ..'.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:67.106,0.026,8.421|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:17.116,0.026,114.111|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067'
  2596. ..',0.067,0.067|7:Neon|4:-70.734,0.026,209.731|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:143.307,1.149,-112.19|6:29.671,0.051,29.34;n;2;2|1:3;p;3;n;1|1:2|2:0.585,0.475,0.467|3:1|4:-'
  2597. ..'235.78,3,-40.799|5:0,90,0|6:4,2,1;n;2;p;1|2:0.067,0.067,0.067|7:Neon|4:-235.075,2.025,18.281|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-70.505,2.025,-63.029|6:29.671,0.051,29.34;'
  2598. ..'n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-122.625,2.025,-118.379|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-141.885,2.025,148.621|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.0'
  2599. ..'67,0.067|7:Neon|4:-85.925,2.025,86.831|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:11.785,2.025,-66.209|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-203.915,2.0'
  2600. ..'25,-67.549|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-52.125,2.025,19.76|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-26.295,2.025,110.7|6:29.671,0.051,29.34;'
  2601. ..'n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-174.325,2.025,-22.169|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-119.025,2.025,-36.169|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.06'
  2602. ..'7,0.067|7:Neon|4:-169.015,2.025,69.521|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-256.865,2.025,165.14|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-42.823,3.1'
  2603. ..'49,-156.78|6:29.671,0.051,29.34;n;2;2|1:3;p;p;3;n;1|1:2|2:0.585,0.475,0.467|3:1|4:-15.359,3,-52.946|5:0,90,0|6:4,2,1;n;2;p;1|2:0.067,0.067,0.067|7:Neon|4:-14.654,2.025,6.134|6:29.671,0.051,29.34;n;2;2'
  2604. ..'|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:149.916,2.025,-75.176|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:97.796,2.025,-130.526|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067'
  2605. ..'|7:Neon|4:78.536,2.025,136.474|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:134.496,2.025,74.684|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:232.206,2.025,-78.35'
  2606. ..'6|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:16.506,2.025,-79.696|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:168.296,2.025,7.614|6:29.671,0.051,29.34;n;2;2|1:'
  2607. ..'3;p;1|2:0.067,0.067,0.067|7:Neon|4:194.126,2.025,98.554|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:46.096,2.025,-34.316|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Ne'
  2608. ..'on|4:101.396,2.025,-48.316|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:51.406,2.025,57.374|6:29.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:-36.444,2.025,152.994|6:2'
  2609. ..'9.671,0.051,29.34;n;2;2|1:3;p;1|2:0.067,0.067,0.067|7:Neon|4:177.598,3.149,-168.927|6:29.671,0.051,29.34;n;2;2|1:3;p;p;')
  2610. Model.Parent = script.Parent==workspace and script or workspace
  2611. for _,f in pairs(ActualScripts) do f() end
  2612. wait(15)
  2613. Model:Remove()
  2614. --utok 5 end
  2615.  
  2616. wait(1)
  2617.  
  2618. ---boss 1
  2619.  
  2620.  
  2621. local Scripts = { function()
  2622.  
  2623.  
  2624. LandMine = script.Parent
  2625.  
  2626. function onTouched(hit)
  2627. explosion = Instance.new("Explosion")
  2628. explosion.BlastRadius = 0
  2629. explosion.BlastPressure = 0
  2630. explosion.Position = script.Parent.Position
  2631. explosion.Parent = game.Workspace
  2632. script.Parent.Transparency = 1
  2633. connection:disconnect()
  2634. end
  2635.  
  2636. connection = LandMine.Touched:connect(onTouched)
  2637. wait(10
  2638. )
  2639. local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
  2640. local Model = Decode('Name,Color,Transparency,Position,Orientation,Size,CanvasSize,BackgroundColor3,BackgroundTransparency,Font,Text,TextColor3,TextScaled,TextSize,TextStrokeTransparency,TextWrapped,Material;Part,SurfaceGu'
  2641. ..'i,TextLabel;Part,Sign;1|1:2|2:0.585,0.475,0.467|3:1|4:-10.775,131.666,-210.364|5:-26.709,176.27,1.41|6:203.041,32.84,0.051;n;2|7:200,100;n;3|6:1,0,1,0|8:1,1,1|9:1|10:SourceSansBold|11:-100|12:1,1,1|13'
  2642. ..':true|14:48|15:0|16:true;p;p;1|2:0,1,0|17:Neon|4:-22.147,113.056,-219.338|5:26.71,-3.73,-1.409|6:180.57,8.6,2;1|2:1,0,0|17:Neon|4:79.06,110.835,-213.864|5:26.71,-3.73,-1.409|6:23.461,8.6,2;')
  2643. Model.Parent = script.Parent==workspace and script or workspace
  2644.  
  2645. wait(3)
  2646. Model:Remove()
  2647. end;}local ActualScripts = {}
  2648. function s(var)
  2649. local func = table.remove(Scripts,1)
  2650. local env = getfenv(func)
  2651. local newenv = setmetatable({},{
  2652. __index = function(self,k)
  2653. if k=="script" then
  2654. return var
  2655. else
  2656. return env[k]
  2657. end
  2658. end,
  2659. })
  2660. setfenv(func,newenv)
  2661. table.insert(ActualScripts,coroutine.wrap(func))
  2662. end
  2663.  
  2664. local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
  2665. local Model = Decode('Name,Color,Transparency,Position,Orientation,Size,Texture,Material;Part,Decal,Script;Part,Sign,Fight;1|1:2|2:0.585,0.475,0.467|3:1|4:-56.235,4.676,-120.582|5:0,180,0|6:17.011,9.25,0.051;n;2|1:3|7:http'
  2666. ..'://www.roblox.com/asset/?id=663114841;p;1|2:0.067,0.067,0.067|8:Neon|4:-24.66,0.026,-106.737|5:0,-180,0|6:80.26,0.051,29.34;n;3;p;')
  2667. Model.Parent = script.Parent==workspace and script or workspace
  2668. for _,f in pairs(ActualScripts) do f() end
  2669.  
  2670. wait(10)
  2671. Model:Remove()
  2672.  
  2673. --end boss utok 1
  2674.  
  2675.  
  2676. --utok 6
  2677.  
  2678.  
  2679.  
  2680. local Scripts = { function()
  2681.  
  2682.  
  2683. --Rotating speed:
  2684. local speed = 0.1 --example: wait(speed) = wait(0.01)
  2685. --X axsis rotation:
  2686. local X = 0.1
  2687. --Y axsis rotation:
  2688. local Y = 0.1
  2689. --Z axsis rotation:
  2690. local Z = 0.1
  2691.  
  2692.  
  2693.  
  2694.  
  2695.  
  2696.  
  2697.  
  2698.  
  2699.  
  2700.  
  2701.  
  2702.  
  2703.  
  2704.  
  2705.  
  2706.  
  2707.  
  2708.  
  2709.  
  2710.  
  2711.  
  2712.  
  2713.  
  2714. while true do
  2715. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(X,Y,Z)
  2716. wait(speed)
  2717. end
  2718. end; function()
  2719. function onTouch(part)
  2720. local humanoid = part.Parent:FindFirstChild("Humanoid")
  2721. if (humanoid ~= nil) then -- if a humanoid exists, then
  2722. humanoid.Health = 0 -- damage the humanoid
  2723. end
  2724. end
  2725.  
  2726. script.Parent.Touched:connect(onTouch)
  2727.  
  2728. end; function()
  2729.  
  2730.  
  2731. --Rotating speed:
  2732. local speed = 0.1 --example: wait(speed) = wait(0.01)
  2733. --X axsis rotation:
  2734. local X = 0.1
  2735. --Y axsis rotation:
  2736. local Y = 0.1
  2737. --Z axsis rotation:
  2738. local Z = 0.1
  2739.  
  2740.  
  2741.  
  2742.  
  2743.  
  2744.  
  2745.  
  2746.  
  2747.  
  2748.  
  2749.  
  2750.  
  2751.  
  2752.  
  2753.  
  2754.  
  2755.  
  2756.  
  2757.  
  2758.  
  2759.  
  2760.  
  2761.  
  2762. while true do
  2763. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(X,Y,Z)
  2764. wait(speed)
  2765. end
  2766. end; function()
  2767. function onTouch(part)
  2768. local humanoid = part.Parent:FindFirstChild("Humanoid")
  2769. if (humanoid ~= nil) then -- if a humanoid exists, then
  2770. humanoid.Health = 0 -- damage the humanoid
  2771. end
  2772. end
  2773.  
  2774. script.Parent.Touched:connect(onTouch)
  2775.  
  2776. end;}local ActualScripts = {}
  2777. function s(var)
  2778. local func = table.remove(Scripts,1)
  2779. local env = getfenv(func)
  2780. local newenv = setmetatable({},{
  2781. __index = function(self,k)
  2782. if k=="script" then
  2783. return var
  2784. else
  2785. return env[k]
  2786. end
  2787. end,
  2788. })
  2789. setfenv(func,newenv)
  2790. table.insert(ActualScripts,coroutine.wrap(func))
  2791. end
  2792.  
  2793. local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
  2794. local Model = Decode('Name,Color,Material,Position,Orientation,Size,CanCollide;Part,Script;Part;1|2:1,0,0|3:Neon|4:3.974,62.744,32.618|5:89.971,90,0|6:446.141,17.101,16.431|7:false;n;2;2;p;1|2:1,0,0|3:Neon|4:3.974,62.744,3'
  2795. ..'2.618|5:90,-1.939,0|6:446.141,17.101,16.431|7:false;n;2;2;p;')
  2796. Model.Parent = script.Parent==workspace and script or workspace
  2797. for _,f in pairs(ActualScripts) do f() end
  2798. wait(20)
  2799. Model:Remove()
  2800. --end utok 6
  2801.  
  2802. --heal time
  2803.  
  2804.  
  2805. local Scripts = { function()
  2806. function onTouched(hit)
  2807. local human = hit.Parent:FindFirstChild("Humanoid")
  2808. if human ~= nil then
  2809. human.Health = 1000
  2810. end
  2811. end
  2812. if (script.Parent ~= nil) and (script.Parent.className == "Part") then
  2813. connection = script.Parent.Touched:connect (onTouched)
  2814. end
  2815. end;}local ActualScripts = {}
  2816. function s(var)
  2817. local func = table.remove(Scripts,1)
  2818. local env = getfenv(func)
  2819. local newenv = setmetatable({},{
  2820. __index = function(self,k)
  2821. if k=="script" then
  2822. return var
  2823. else
  2824. return env[k]
  2825. end
  2826. end,
  2827. })
  2828. setfenv(func,newenv)
  2829. table.insert(ActualScripts,coroutine.wrap(func))
  2830. end
  2831.  
  2832. local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
  2833. local Model = Decode('Name,Color,Position,Orientation,Size,Texture,Face;Part,Script,Decal;Part,Head,Healing;1|1:2|2:0,1,0|3:126.971,0.026,-56.269|4:0,180,0|5:66.06,0.051,71.8;n;2;3|1:3|6:http://www.roblox.com/asset/?id=103'
  2834. ..'2918680|7:Top;p;')
  2835. Model.Parent = script.Parent==workspace and script or workspace
  2836. for _,f in pairs(ActualScripts) do f() end
  2837. wait(10)
  2838. Model:Remove()
  2839. --heal end time
  2840.  
  2841. --utok 7
  2842.  
  2843.  
  2844. local Scripts = { function()
  2845.  
  2846.  
  2847. while true do
  2848. script.Parent.Velocity = script.Parent.CFrame.lookVector *40
  2849. wait(0.1)
  2850. end
  2851.  
  2852. function onTouched(part)
  2853. local h = part.Parent:findFirstChild("Humanoid")
  2854. if h~=nil then
  2855. h.Health = h.Health -20
  2856. end
  2857. end
  2858.  
  2859. script.Parent.Touched:connect(onTouched)
  2860. end; function()
  2861. function onTouch(part)
  2862. local humanoid = part.Parent:FindFirstChild("Humanoid")
  2863. if (humanoid ~= nil) then -- if a humanoid exists, then
  2864. humanoid.Health = 0 -- damage the humanoid
  2865. end
  2866. end
  2867.  
  2868. script.Parent.Touched:connect(onTouch)
  2869.  
  2870. end;}local ActualScripts = {}
  2871. function s(var)
  2872. local func = table.remove(Scripts,1)
  2873. local env = getfenv(func)
  2874. local newenv = setmetatable({},{
  2875. __index = function(self,k)
  2876. if k=="script" then
  2877. return var
  2878. else
  2879. return env[k]
  2880. end
  2881. end,
  2882. })
  2883. setfenv(func,newenv)
  2884. table.insert(ActualScripts,coroutine.wrap(func))
  2885. end
  2886.  
  2887. local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
  2888. local Model = Decode('Name,Color,Material,Position,Size;Part,Script;Part,Moving Part;1|1:2|2:0.067,0.067,0.067|3:Neon|4:1.731,0.201,87.711|5:507.101,0.401,464.401;n;2;1|2:1,0,0|3:Neon|4:-17.365,0.026,-171.185|5:542.05,0.05'
  2889. ..'1,53.711;n;2;p;p;')
  2890. Model.Parent = script.Parent==workspace and script or workspace
  2891. for _,f in pairs(ActualScripts) do f() end
  2892. wait(30)
  2893. Model:Remove()
  2894. --utok 7 end
  2895.  
  2896.  
  2897. --boss utok 2
  2898.  
  2899. local Scripts = { function()
  2900.  
  2901.  
  2902. LandMine = script.Parent
  2903.  
  2904. function onTouched(hit)
  2905. explosion = Instance.new("Explosion")
  2906. explosion.BlastRadius = 0
  2907. explosion.BlastPressure = 0
  2908. explosion.Position = script.Parent.Position
  2909. explosion.Parent = game.Workspace
  2910. script.Parent.Transparency = 1
  2911. connection:disconnect()
  2912. end
  2913.  
  2914. connection = LandMine.Touched:connect(onTouched)
  2915. wait(5)
  2916. local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
  2917. local Model = Decode('Name,Color,Transparency,Position,Orientation,Size,CanvasSize,BackgroundColor3,BackgroundTransparency,Font,Text,TextColor3,TextScaled,TextSize,TextStrokeTransparency,TextWrapped,Material;Part,SurfaceGu'
  2918. ..'i,TextLabel;Part,Sign;1|1:2|2:0.585,0.475,0.467|3:1|4:-10.775,131.666,-210.364|5:-26.709,176.27,1.41|6:203.041,32.84,0.051;n;2|7:200,100;n;3|6:1,0,1,0|8:1,1,1|9:1|10:SourceSansBold|11:-100|12:1,1,1|13'
  2919. ..':true|14:48|15:0|16:true;p;p;1|2:0,1,0|17:Neon|4:-33.612,113.308,-219.958|5:26.71,-3.73,-1.409|6:157.6,8.6,2;1|2:1,0,0|17:Neon|4:67.076,111.098,-214.512|5:26.71,-3.73,-1.409|6:47.471,8.6,2;')
  2920. Model.Parent = script.Parent==workspace and script or workspace
  2921. wait(3)
  2922. Model:Remove()
  2923. end;}local ActualScripts = {}
  2924. function s(var)
  2925. local func = table.remove(Scripts,1)
  2926. local env = getfenv(func)
  2927. local newenv = setmetatable({},{
  2928. __index = function(self,k)
  2929. if k=="script" then
  2930. return var
  2931. else
  2932. return env[k]
  2933. end
  2934. end,
  2935. })
  2936. setfenv(func,newenv)
  2937. table.insert(ActualScripts,coroutine.wrap(func))
  2938. end
  2939.  
  2940. local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
  2941. local Model = Decode('Name,Color,Material,Position,Orientation,Size,Transparency,Texture;Part,Script,Decal;Part,Sign,Fight;1|2:0.067,0.067,0.067|3:Neon|4:-24.66,0.026,-106.737|5:0,-180,0|6:80.26,0.051,29.34;n;2;p;1|1:2|2:0'
  2942. ..'.585,0.475,0.467|7:1|4:-56.235,4.676,-120.582|5:0,180,0|6:17.011,9.25,0.051;n;3|1:3|8:http://www.roblox.com/asset/?id=663114841;p;')
  2943. Model.Parent = script.Parent==workspace and script or workspace
  2944. for _,f in pairs(ActualScripts) do f() end
  2945. wait(5)
  2946. Model:Remove()
  2947.  
  2948. --utok bosse 2 end
  2949.  
  2950. --utok 8
  2951.  
  2952.  
  2953.  
  2954. local Scripts = { function()
  2955. nums = {-.2,-.1,0,.1,.2}
  2956.  
  2957. while true do
  2958. wait()
  2959. local numx = nums[math.random(1, #nums)]
  2960. local numy = nums[math.random(1, #nums)]
  2961. local numz = nums[math.random(1, #nums)]
  2962. for i = 1, 100 do
  2963. script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
  2964. wait()
  2965. end
  2966. for i = 1, 100 do
  2967. script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
  2968. wait()
  2969. end
  2970. end
  2971.  
  2972. end; function()
  2973.  
  2974.  
  2975. LandMine = script.Parent
  2976.  
  2977. function onTouched(hit)
  2978. explosion = Instance.new("Explosion")
  2979. explosion.BlastRadius = 0
  2980. explosion.BlastPressure = 0
  2981. explosion.Position = script.Parent.Position
  2982. explosion.Parent = game.Workspace
  2983. script.Parent.Transparency = 1
  2984. connection:disconnect()
  2985. end
  2986.  
  2987. connection = LandMine.Touched:connect(onTouched)
  2988. end; function()
  2989. nums = {-.2,-.1,0,.1,.2}
  2990.  
  2991. while true do
  2992. wait()
  2993. local numx = nums[math.random(1, #nums)]
  2994. local numy = nums[math.random(1, #nums)]
  2995. local numz = nums[math.random(1, #nums)]
  2996. for i = 1, 100 do
  2997. script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
  2998. wait()
  2999. end
  3000. for i = 1, 100 do
  3001. script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
  3002. wait()
  3003. end
  3004. end
  3005.  
  3006. end; function()
  3007.  
  3008.  
  3009. LandMine = script.Parent
  3010.  
  3011. function onTouched(hit)
  3012. explosion = Instance.new("Explosion")
  3013. explosion.BlastRadius = 0
  3014. explosion.BlastPressure = 0
  3015. explosion.Position = script.Parent.Position
  3016. explosion.Parent = game.Workspace
  3017. script.Parent.Transparency = 1
  3018. connection:disconnect()
  3019. end
  3020.  
  3021. connection = LandMine.Touched:connect(onTouched)
  3022. end; function()
  3023. nums = {-.2,-.1,0,.1,.2}
  3024.  
  3025. while true do
  3026. wait()
  3027. local numx = nums[math.random(1, #nums)]
  3028. local numy = nums[math.random(1, #nums)]
  3029. local numz = nums[math.random(1, #nums)]
  3030. for i = 1, 100 do
  3031. script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
  3032. wait()
  3033. end
  3034. for i = 1, 100 do
  3035. script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
  3036. wait()
  3037. end
  3038. end
  3039.  
  3040. end; function()
  3041.  
  3042.  
  3043. LandMine = script.Parent
  3044.  
  3045. function onTouched(hit)
  3046. explosion = Instance.new("Explosion")
  3047. explosion.BlastRadius = 0
  3048. explosion.BlastPressure = 0
  3049. explosion.Position = script.Parent.Position
  3050. explosion.Parent = game.Workspace
  3051. script.Parent.Transparency = 1
  3052. connection:disconnect()
  3053. end
  3054.  
  3055. connection = LandMine.Touched:connect(onTouched)
  3056. end; function()
  3057. nums = {-.2,-.1,0,.1,.2}
  3058.  
  3059. while true do
  3060. wait()
  3061. local numx = nums[math.random(1, #nums)]
  3062. local numy = nums[math.random(1, #nums)]
  3063. local numz = nums[math.random(1, #nums)]
  3064. for i = 1, 100 do
  3065. script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
  3066. wait()
  3067. end
  3068. for i = 1, 100 do
  3069. script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
  3070. wait()
  3071. end
  3072. end
  3073.  
  3074. end; function()
  3075.  
  3076.  
  3077. LandMine = script.Parent
  3078.  
  3079. function onTouched(hit)
  3080. explosion = Instance.new("Explosion")
  3081. explosion.BlastRadius = 0
  3082. explosion.BlastPressure = 0
  3083. explosion.Position = script.Parent.Position
  3084. explosion.Parent = game.Workspace
  3085. script.Parent.Transparency = 1
  3086. connection:disconnect()
  3087. end
  3088.  
  3089. connection = LandMine.Touched:connect(onTouched)
  3090. end; function()
  3091. nums = {-.2,-.1,0,.1,.2}
  3092.  
  3093. while true do
  3094. wait()
  3095. local numx = nums[math.random(1, #nums)]
  3096. local numy = nums[math.random(1, #nums)]
  3097. local numz = nums[math.random(1, #nums)]
  3098. for i = 1, 100 do
  3099. script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
  3100. wait()
  3101. end
  3102. for i = 1, 100 do
  3103. script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
  3104. wait()
  3105. end
  3106. end
  3107.  
  3108. end; function()
  3109.  
  3110.  
  3111. LandMine = script.Parent
  3112.  
  3113. function onTouched(hit)
  3114. explosion = Instance.new("Explosion")
  3115. explosion.BlastRadius = 0
  3116. explosion.BlastPressure = 0
  3117. explosion.Position = script.Parent.Position
  3118. explosion.Parent = game.Workspace
  3119. script.Parent.Transparency = 1
  3120. connection:disconnect()
  3121. end
  3122.  
  3123. connection = LandMine.Touched:connect(onTouched)
  3124. end; function()
  3125. nums = {-.2,-.1,0,.1,.2}
  3126.  
  3127. while true do
  3128. wait()
  3129. local numx = nums[math.random(1, #nums)]
  3130. local numy = nums[math.random(1, #nums)]
  3131. local numz = nums[math.random(1, #nums)]
  3132. for i = 1, 100 do
  3133. script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
  3134. wait()
  3135. end
  3136. for i = 1, 100 do
  3137. script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
  3138. wait()
  3139. end
  3140. end
  3141.  
  3142. end; function()
  3143.  
  3144.  
  3145. LandMine = script.Parent
  3146.  
  3147. function onTouched(hit)
  3148. explosion = Instance.new("Explosion")
  3149. explosion.BlastRadius = 0
  3150. explosion.BlastPressure = 0
  3151. explosion.Position = script.Parent.Position
  3152. explosion.Parent = game.Workspace
  3153. script.Parent.Transparency = 1
  3154. connection:disconnect()
  3155. end
  3156.  
  3157. connection = LandMine.Touched:connect(onTouched)
  3158. end; function()
  3159. nums = {-.2,-.1,0,.1,.2}
  3160.  
  3161. while true do
  3162. wait()
  3163. local numx = nums[math.random(1, #nums)]
  3164. local numy = nums[math.random(1, #nums)]
  3165. local numz = nums[math.random(1, #nums)]
  3166. for i = 1, 100 do
  3167. script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
  3168. wait()
  3169. end
  3170. for i = 1, 100 do
  3171. script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
  3172. wait()
  3173. end
  3174. end
  3175.  
  3176. end; function()
  3177.  
  3178.  
  3179. LandMine = script.Parent
  3180.  
  3181. function onTouched(hit)
  3182. explosion = Instance.new("Explosion")
  3183. explosion.BlastRadius = 0
  3184. explosion.BlastPressure = 0
  3185. explosion.Position = script.Parent.Position
  3186. explosion.Parent = game.Workspace
  3187. script.Parent.Transparency = 1
  3188. connection:disconnect()
  3189. end
  3190.  
  3191. connection = LandMine.Touched:connect(onTouched)
  3192. end; function()
  3193. nums = {-.2,-.1,0,.1,.2}
  3194.  
  3195. while true do
  3196. wait()
  3197. local numx = nums[math.random(1, #nums)]
  3198. local numy = nums[math.random(1, #nums)]
  3199. local numz = nums[math.random(1, #nums)]
  3200. for i = 1, 100 do
  3201. script.Parent.CFrame = script.Parent.CFrame * CFrame.new(numx,numy,numz)
  3202. wait()
  3203. end
  3204. for i = 1, 100 do
  3205. script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-numx,-numy,-numz)
  3206. wait()
  3207. end
  3208. end
  3209.  
  3210. end; function()
  3211.  
  3212.  
  3213. LandMine = script.Parent
  3214.  
  3215. function onTouched(hit)
  3216. explosion = Instance.new("Explosion")
  3217. explosion.BlastRadius = 0
  3218. explosion.BlastPressure = 0
  3219. explosion.Position = script.Parent.Position
  3220. explosion.Parent = game.Workspace
  3221. script.Parent.Transparency = 1
  3222. connection:disconnect()
  3223. end
  3224.  
  3225. connection = LandMine.Touched:connect(onTouched)
  3226. end;}local ActualScripts = {}
  3227. function s(var)
  3228. local func = table.remove(Scripts,1)
  3229. local env = getfenv(func)
  3230. local newenv = setmetatable({},{
  3231. __index = function(self,k)
  3232. if k=="script" then
  3233. return var
  3234. else
  3235. return env[k]
  3236. end
  3237. end,
  3238. })
  3239. setfenv(func,newenv)
  3240. table.insert(ActualScripts,coroutine.wrap(func))
  3241. end
  3242.  
  3243. local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
  3244. local Model = Decode('Name,Color,Material,Position,Size,Shape,Heat,SecondaryColor;Part,Script,Fire;Part,MoveScript;1|2:1,0,0|3:Neon|4:-124.935,24.277,-35.555|5:29.95,29.95,29.95|6:Ball;n;2|1:2;3|2:1,0.502,0|7:0|8:1,0,0;2;p'
  3245. ..';1|2:1,0,0|3:Neon|4:11.625,24.277,57.327|5:29.95,29.95,29.95|6:Ball;n;2|1:2;3|2:1,0.502,0|7:0|8:1,0,0;2;p;1|2:1,0,0|3:Neon|4:107.3,24.277,123.165|5:29.95,29.95,29.95|6:Ball;n;2|1:2;3|2:1,0.502,0|7:0|8'
  3246. ..':1,0,0;2;p;1|2:1,0,0|3:Neon|4:107.3,24.277,-13.048|5:29.95,29.95,29.95|6:Ball;n;2|1:2;3|2:1,0.502,0|7:0|8:1,0,0;2;p;1|2:1,0,0|3:Neon|4:164.73,24.277,-13.048|5:29.95,29.95,29.95|6:Ball;n;2|1:2;3|2:1,0.'
  3247. ..'502,0|7:0|8:1,0,0;2;p;1|2:1,0,0|3:Neon|4:-121.978,24.277,86.939|5:29.95,29.95,29.95|6:Ball;n;2|1:2;3|2:1,0.502,0|7:0|8:1,0,0;2;p;1|2:1,0,0|3:Neon|4:-55.144,24.277,159.382|5:29.95,29.95,29.95|6:Ball;n;'
  3248. ..'2|1:2;3|2:1,0.502,0|7:0|8:1,0,0;2;p;1|2:1,0,0|3:Neon|4:-55.144,24.277,-90.599|5:29.95,29.95,29.95|6:Ball;n;2|1:2;3|2:1,0.502,0|7:0|8:1,0,0;2;p;')
  3249. Model.Parent = script.Parent==workspace and script or workspace
  3250. for _,f in pairs(ActualScripts) do f() end
  3251.  
  3252. wait(25)
  3253. Model:Remove()
  3254. --utok end
  3255. --utok idk bombicky
  3256.  
  3257.  
  3258. local Scripts = { function()
  3259.  
  3260.  
  3261. LandMine = script.Parent
  3262.  
  3263. function onTouched(hit)
  3264. explosion = Instance.new("Explosion")
  3265. explosion.BlastRadius = 12
  3266. explosion.BlastPressure = 1000000
  3267. explosion.Position = script.Parent.Position
  3268. explosion.Parent = game.Workspace
  3269. script.Parent.Transparency = 1
  3270. connection:disconnect()
  3271. end
  3272.  
  3273. connection = LandMine.Touched:connect(onTouched)
  3274.  
  3275. end; function()
  3276.  
  3277.  
  3278. LandMine = script.Parent
  3279.  
  3280. function onTouched(hit)
  3281. explosion = Instance.new("Explosion")
  3282. explosion.BlastRadius = 12
  3283. explosion.BlastPressure = 1000000
  3284. explosion.Position = script.Parent.Position
  3285. explosion.Parent = game.Workspace
  3286. script.Parent.Transparency = 1
  3287. connection:disconnect()
  3288. end
  3289.  
  3290. connection = LandMine.Touched:connect(onTouched)
  3291.  
  3292. end; function()
  3293.  
  3294.  
  3295. LandMine = script.Parent
  3296.  
  3297. function onTouched(hit)
  3298. explosion = Instance.new("Explosion")
  3299. explosion.BlastRadius = 12
  3300. explosion.BlastPressure = 1000000
  3301. explosion.Position = script.Parent.Position
  3302. explosion.Parent = game.Workspace
  3303. script.Parent.Transparency = 1
  3304. connection:disconnect()
  3305. end
  3306.  
  3307. connection = LandMine.Touched:connect(onTouched)
  3308.  
  3309. end; function()
  3310.  
  3311.  
  3312. LandMine = script.Parent
  3313.  
  3314. function onTouched(hit)
  3315. explosion = Instance.new("Explosion")
  3316. explosion.BlastRadius = 12
  3317. explosion.BlastPressure = 1000000
  3318. explosion.Position = script.Parent.Position
  3319. explosion.Parent = game.Workspace
  3320. script.Parent.Transparency = 1
  3321. connection:disconnect()
  3322. end
  3323.  
  3324. connection = LandMine.Touched:connect(onTouched)
  3325.  
  3326. end; function()
  3327.  
  3328.  
  3329. LandMine = script.Parent
  3330.  
  3331. function onTouched(hit)
  3332. explosion = Instance.new("Explosion")
  3333. explosion.BlastRadius = 12
  3334. explosion.BlastPressure = 1000000
  3335. explosion.Position = script.Parent.Position
  3336. explosion.Parent = game.Workspace
  3337. script.Parent.Transparency = 1
  3338. connection:disconnect()
  3339. end
  3340.  
  3341. connection = LandMine.Touched:connect(onTouched)
  3342.  
  3343. end; function()
  3344.  
  3345.  
  3346. LandMine = script.Parent
  3347.  
  3348. function onTouched(hit)
  3349. explosion = Instance.new("Explosion")
  3350. explosion.BlastRadius = 12
  3351. explosion.BlastPressure = 1000000
  3352. explosion.Position = script.Parent.Position
  3353. explosion.Parent = game.Workspace
  3354. script.Parent.Transparency = 1
  3355. connection:disconnect()
  3356. end
  3357.  
  3358. connection = LandMine.Touched:connect(onTouched)
  3359.  
  3360. end; function()
  3361.  
  3362.  
  3363. LandMine = script.Parent
  3364.  
  3365. function onTouched(hit)
  3366. explosion = Instance.new("Explosion")
  3367. explosion.BlastRadius = 12
  3368. explosion.BlastPressure = 1000000
  3369. explosion.Position = script.Parent.Position
  3370. explosion.Parent = game.Workspace
  3371. script.Parent.Transparency = 1
  3372. connection:disconnect()
  3373. end
  3374.  
  3375. connection = LandMine.Touched:connect(onTouched)
  3376.  
  3377. end; function()
  3378.  
  3379.  
  3380. LandMine = script.Parent
  3381.  
  3382. function onTouched(hit)
  3383. explosion = Instance.new("Explosion")
  3384. explosion.BlastRadius = 12
  3385. explosion.BlastPressure = 1000000
  3386. explosion.Position = script.Parent.Position
  3387. explosion.Parent = game.Workspace
  3388. script.Parent.Transparency = 1
  3389. connection:disconnect()
  3390. end
  3391.  
  3392. connection = LandMine.Touched:connect(onTouched)
  3393.  
  3394. end; function()
  3395.  
  3396.  
  3397. LandMine = script.Parent
  3398.  
  3399. function onTouched(hit)
  3400. explosion = Instance.new("Explosion")
  3401. explosion.BlastRadius = 12
  3402. explosion.BlastPressure = 1000000
  3403. explosion.Position = script.Parent.Position
  3404. explosion.Parent = game.Workspace
  3405. script.Parent.Transparency = 1
  3406. connection:disconnect()
  3407. end
  3408.  
  3409. connection = LandMine.Touched:connect(onTouched)
  3410.  
  3411. end; function()
  3412.  
  3413.  
  3414. LandMine = script.Parent
  3415.  
  3416. function onTouched(hit)
  3417. explosion = Instance.new("Explosion")
  3418. explosion.BlastRadius = 12
  3419. explosion.BlastPressure = 1000000
  3420. explosion.Position = script.Parent.Position
  3421. explosion.Parent = game.Workspace
  3422. script.Parent.Transparency = 1
  3423. connection:disconnect()
  3424. end
  3425.  
  3426. connection = LandMine.Touched:connect(onTouched)
  3427.  
  3428. end; function()
  3429.  
  3430.  
  3431. LandMine = script.Parent
  3432.  
  3433. function onTouched(hit)
  3434. explosion = Instance.new("Explosion")
  3435. explosion.BlastRadius = 12
  3436. explosion.BlastPressure = 1000000
  3437. explosion.Position = script.Parent.Position
  3438. explosion.Parent = game.Workspace
  3439. script.Parent.Transparency = 1
  3440. connection:disconnect()
  3441. end
  3442.  
  3443. connection = LandMine.Touched:connect(onTouched)
  3444.  
  3445. end; function()
  3446.  
  3447.  
  3448. LandMine = script.Parent
  3449.  
  3450. function onTouched(hit)
  3451. explosion = Instance.new("Explosion")
  3452. explosion.BlastRadius = 12
  3453. explosion.BlastPressure = 1000000
  3454. explosion.Position = script.Parent.Position
  3455. explosion.Parent = game.Workspace
  3456. script.Parent.Transparency = 1
  3457. connection:disconnect()
  3458. end
  3459.  
  3460. connection = LandMine.Touched:connect(onTouched)
  3461.  
  3462. end; function()
  3463.  
  3464.  
  3465. LandMine = script.Parent
  3466.  
  3467. function onTouched(hit)
  3468. explosion = Instance.new("Explosion")
  3469. explosion.BlastRadius = 12
  3470. explosion.BlastPressure = 1000000
  3471. explosion.Position = script.Parent.Position
  3472. explosion.Parent = game.Workspace
  3473. script.Parent.Transparency = 1
  3474. connection:disconnect()
  3475. end
  3476.  
  3477. connection = LandMine.Touched:connect(onTouched)
  3478.  
  3479. end; function()
  3480.  
  3481.  
  3482. LandMine = script.Parent
  3483.  
  3484. function onTouched(hit)
  3485. explosion = Instance.new("Explosion")
  3486. explosion.BlastRadius = 12
  3487. explosion.BlastPressure = 1000000
  3488. explosion.Position = script.Parent.Position
  3489. explosion.Parent = game.Workspace
  3490. script.Parent.Transparency = 1
  3491. connection:disconnect()
  3492. end
  3493.  
  3494. connection = LandMine.Touched:connect(onTouched)
  3495.  
  3496. end; function()
  3497.  
  3498.  
  3499. LandMine = script.Parent
  3500.  
  3501. function onTouched(hit)
  3502. explosion = Instance.new("Explosion")
  3503. explosion.BlastRadius = 12
  3504. explosion.BlastPressure = 1000000
  3505. explosion.Position = script.Parent.Position
  3506. explosion.Parent = game.Workspace
  3507. script.Parent.Transparency = 1
  3508. connection:disconnect()
  3509. end
  3510.  
  3511. connection = LandMine.Touched:connect(onTouched)
  3512.  
  3513. end; function()
  3514.  
  3515.  
  3516. LandMine = script.Parent
  3517.  
  3518. function onTouched(hit)
  3519. explosion = Instance.new("Explosion")
  3520. explosion.BlastRadius = 12
  3521. explosion.BlastPressure = 1000000
  3522. explosion.Position = script.Parent.Position
  3523. explosion.Parent = game.Workspace
  3524. script.Parent.Transparency = 1
  3525. connection:disconnect()
  3526. end
  3527.  
  3528. connection = LandMine.Touched:connect(onTouched)
  3529.  
  3530. end; function()
  3531.  
  3532.  
  3533. LandMine = script.Parent
  3534.  
  3535. function onTouched(hit)
  3536. explosion = Instance.new("Explosion")
  3537. explosion.BlastRadius = 12
  3538. explosion.BlastPressure = 1000000
  3539. explosion.Position = script.Parent.Position
  3540. explosion.Parent = game.Workspace
  3541. script.Parent.Transparency = 1
  3542. connection:disconnect()
  3543. end
  3544.  
  3545. connection = LandMine.Touched:connect(onTouched)
  3546.  
  3547. end; function()
  3548.  
  3549.  
  3550. LandMine = script.Parent
  3551.  
  3552. function onTouched(hit)
  3553. explosion = Instance.new("Explosion")
  3554. explosion.BlastRadius = 12
  3555. explosion.BlastPressure = 1000000
  3556. explosion.Position = script.Parent.Position
  3557. explosion.Parent = game.Workspace
  3558. script.Parent.Transparency = 1
  3559. connection:disconnect()
  3560. end
  3561.  
  3562. connection = LandMine.Touched:connect(onTouched)
  3563.  
  3564. end; function()
  3565.  
  3566.  
  3567. LandMine = script.Parent
  3568.  
  3569. function onTouched(hit)
  3570. explosion = Instance.new("Explosion")
  3571. explosion.BlastRadius = 12
  3572. explosion.BlastPressure = 1000000
  3573. explosion.Position = script.Parent.Position
  3574. explosion.Parent = game.Workspace
  3575. script.Parent.Transparency = 1
  3576. connection:disconnect()
  3577. end
  3578.  
  3579. connection = LandMine.Touched:connect(onTouched)
  3580.  
  3581. end; function()
  3582.  
  3583.  
  3584. LandMine = script.Parent
  3585.  
  3586. function onTouched(hit)
  3587. explosion = Instance.new("Explosion")
  3588. explosion.BlastRadius = 12
  3589. explosion.BlastPressure = 1000000
  3590. explosion.Position = script.Parent.Position
  3591. explosion.Parent = game.Workspace
  3592. script.Parent.Transparency = 1
  3593. connection:disconnect()
  3594. end
  3595.  
  3596. connection = LandMine.Touched:connect(onTouched)
  3597.  
  3598. end; function()
  3599.  
  3600.  
  3601. LandMine = script.Parent
  3602.  
  3603. function onTouched(hit)
  3604. explosion = Instance.new("Explosion")
  3605. explosion.BlastRadius = 12
  3606. explosion.BlastPressure = 1000000
  3607. explosion.Position = script.Parent.Position
  3608. explosion.Parent = game.Workspace
  3609. script.Parent.Transparency = 1
  3610. connection:disconnect()
  3611. end
  3612.  
  3613. connection = LandMine.Touched:connect(onTouched)
  3614.  
  3615. end; function()
  3616.  
  3617.  
  3618. LandMine = script.Parent
  3619.  
  3620. function onTouched(hit)
  3621. explosion = Instance.new("Explosion")
  3622. explosion.BlastRadius = 12
  3623. explosion.BlastPressure = 1000000
  3624. explosion.Position = script.Parent.Position
  3625. explosion.Parent = game.Workspace
  3626. script.Parent.Transparency = 1
  3627. connection:disconnect()
  3628. end
  3629.  
  3630. connection = LandMine.Touched:connect(onTouched)
  3631.  
  3632. end; function()
  3633.  
  3634.  
  3635. LandMine = script.Parent
  3636.  
  3637. function onTouched(hit)
  3638. explosion = Instance.new("Explosion")
  3639. explosion.BlastRadius = 12
  3640. explosion.BlastPressure = 1000000
  3641. explosion.Position = script.Parent.Position
  3642. explosion.Parent = game.Workspace
  3643. script.Parent.Transparency = 1
  3644. connection:disconnect()
  3645. end
  3646.  
  3647. connection = LandMine.Touched:connect(onTouched)
  3648.  
  3649. end; function()
  3650.  
  3651.  
  3652. LandMine = script.Parent
  3653.  
  3654. function onTouched(hit)
  3655. explosion = Instance.new("Explosion")
  3656. explosion.BlastRadius = 12
  3657. explosion.BlastPressure = 1000000
  3658. explosion.Position = script.Parent.Position
  3659. explosion.Parent = game.Workspace
  3660. script.Parent.Transparency = 1
  3661. connection:disconnect()
  3662. end
  3663.  
  3664. connection = LandMine.Touched:connect(onTouched)
  3665.  
  3666. end; function()
  3667.  
  3668.  
  3669. LandMine = script.Parent
  3670.  
  3671. function onTouched(hit)
  3672. explosion = Instance.new("Explosion")
  3673. explosion.BlastRadius = 12
  3674. explosion.BlastPressure = 1000000
  3675. explosion.Position = script.Parent.Position
  3676. explosion.Parent = game.Workspace
  3677. script.Parent.Transparency = 1
  3678. connection:disconnect()
  3679. end
  3680.  
  3681. connection = LandMine.Touched:connect(onTouched)
  3682.  
  3683. end; function()
  3684.  
  3685.  
  3686. LandMine = script.Parent
  3687.  
  3688. function onTouched(hit)
  3689. explosion = Instance.new("Explosion")
  3690. explosion.BlastRadius = 12
  3691. explosion.BlastPressure = 1000000
  3692. explosion.Position = script.Parent.Position
  3693. explosion.Parent = game.Workspace
  3694. script.Parent.Transparency = 1
  3695. connection:disconnect()
  3696. end
  3697.  
  3698. connection = LandMine.Touched:connect(onTouched)
  3699.  
  3700. end; function()
  3701.  
  3702.  
  3703. LandMine = script.Parent
  3704.  
  3705. function onTouched(hit)
  3706. explosion = Instance.new("Explosion")
  3707. explosion.BlastRadius = 12
  3708. explosion.BlastPressure = 1000000
  3709. explosion.Position = script.Parent.Position
  3710. explosion.Parent = game.Workspace
  3711. script.Parent.Transparency = 1
  3712. connection:disconnect()
  3713. end
  3714.  
  3715. connection = LandMine.Touched:connect(onTouched)
  3716.  
  3717. end; function()
  3718.  
  3719.  
  3720. LandMine = script.Parent
  3721.  
  3722. function onTouched(hit)
  3723. explosion = Instance.new("Explosion")
  3724. explosion.BlastRadius = 12
  3725. explosion.BlastPressure = 1000000
  3726. explosion.Position = script.Parent.Position
  3727. explosion.Parent = game.Workspace
  3728. script.Parent.Transparency = 1
  3729. connection:disconnect()
  3730. end
  3731.  
  3732. connection = LandMine.Touched:connect(onTouched)
  3733.  
  3734. end; function()
  3735.  
  3736.  
  3737. LandMine = script.Parent
  3738.  
  3739. function onTouched(hit)
  3740. explosion = Instance.new("Explosion")
  3741. explosion.BlastRadius = 12
  3742. explosion.BlastPressure = 1000000
  3743. explosion.Position = script.Parent.Position
  3744. explosion.Parent = game.Workspace
  3745. script.Parent.Transparency = 1
  3746. connection:disconnect()
  3747. end
  3748.  
  3749. connection = LandMine.Touched:connect(onTouched)
  3750.  
  3751. end; function()
  3752.  
  3753.  
  3754. LandMine = script.Parent
  3755.  
  3756. function onTouched(hit)
  3757. explosion = Instance.new("Explosion")
  3758. explosion.BlastRadius = 12
  3759. explosion.BlastPressure = 1000000
  3760. explosion.Position = script.Parent.Position
  3761. explosion.Parent = game.Workspace
  3762. script.Parent.Transparency = 1
  3763. connection:disconnect()
  3764. end
  3765.  
  3766. connection = LandMine.Touched:connect(onTouched)
  3767.  
  3768. end; function()
  3769.  
  3770.  
  3771. LandMine = script.Parent
  3772.  
  3773. function onTouched(hit)
  3774. explosion = Instance.new("Explosion")
  3775. explosion.BlastRadius = 12
  3776. explosion.BlastPressure = 1000000
  3777. explosion.Position = script.Parent.Position
  3778. explosion.Parent = game.Workspace
  3779. script.Parent.Transparency = 1
  3780. connection:disconnect()
  3781. end
  3782.  
  3783. connection = LandMine.Touched:connect(onTouched)
  3784.  
  3785. end; function()
  3786.  
  3787.  
  3788. LandMine = script.Parent
  3789.  
  3790. function onTouched(hit)
  3791. explosion = Instance.new("Explosion")
  3792. explosion.BlastRadius = 12
  3793. explosion.BlastPressure = 1000000
  3794. explosion.Position = script.Parent.Position
  3795. explosion.Parent = game.Workspace
  3796. script.Parent.Transparency = 1
  3797. connection:disconnect()
  3798. end
  3799.  
  3800. connection = LandMine.Touched:connect(onTouched)
  3801.  
  3802. end; function()
  3803.  
  3804.  
  3805. LandMine = script.Parent
  3806.  
  3807. function onTouched(hit)
  3808. explosion = Instance.new("Explosion")
  3809. explosion.BlastRadius = 12
  3810. explosion.BlastPressure = 1000000
  3811. explosion.Position = script.Parent.Position
  3812. explosion.Parent = game.Workspace
  3813. script.Parent.Transparency = 1
  3814. connection:disconnect()
  3815. end
  3816.  
  3817. connection = LandMine.Touched:connect(onTouched)
  3818.  
  3819. end; function()
  3820.  
  3821.  
  3822. LandMine = script.Parent
  3823.  
  3824. function onTouched(hit)
  3825. explosion = Instance.new("Explosion")
  3826. explosion.BlastRadius = 12
  3827. explosion.BlastPressure = 1000000
  3828. explosion.Position = script.Parent.Position
  3829. explosion.Parent = game.Workspace
  3830. script.Parent.Transparency = 1
  3831. connection:disconnect()
  3832. end
  3833.  
  3834. connection = LandMine.Touched:connect(onTouched)
  3835.  
  3836. end; function()
  3837.  
  3838.  
  3839. LandMine = script.Parent
  3840.  
  3841. function onTouched(hit)
  3842. explosion = Instance.new("Explosion")
  3843. explosion.BlastRadius = 12
  3844. explosion.BlastPressure = 1000000
  3845. explosion.Position = script.Parent.Position
  3846. explosion.Parent = game.Workspace
  3847. script.Parent.Transparency = 1
  3848. connection:disconnect()
  3849. end
  3850.  
  3851. connection = LandMine.Touched:connect(onTouched)
  3852.  
  3853. end; function()
  3854.  
  3855.  
  3856. LandMine = script.Parent
  3857.  
  3858. function onTouched(hit)
  3859. explosion = Instance.new("Explosion")
  3860. explosion.BlastRadius = 12
  3861. explosion.BlastPressure = 1000000
  3862. explosion.Position = script.Parent.Position
  3863. explosion.Parent = game.Workspace
  3864. script.Parent.Transparency = 1
  3865. connection:disconnect()
  3866. end
  3867.  
  3868. connection = LandMine.Touched:connect(onTouched)
  3869.  
  3870. end; function()
  3871.  
  3872.  
  3873. LandMine = script.Parent
  3874.  
  3875. function onTouched(hit)
  3876. explosion = Instance.new("Explosion")
  3877. explosion.BlastRadius = 12
  3878. explosion.BlastPressure = 1000000
  3879. explosion.Position = script.Parent.Position
  3880. explosion.Parent = game.Workspace
  3881. script.Parent.Transparency = 1
  3882. connection:disconnect()
  3883. end
  3884.  
  3885. connection = LandMine.Touched:connect(onTouched)
  3886.  
  3887. end; function()
  3888.  
  3889.  
  3890. LandMine = script.Parent
  3891.  
  3892. function onTouched(hit)
  3893. explosion = Instance.new("Explosion")
  3894. explosion.BlastRadius = 12
  3895. explosion.BlastPressure = 1000000
  3896. explosion.Position = script.Parent.Position
  3897. explosion.Parent = game.Workspace
  3898. script.Parent.Transparency = 1
  3899. connection:disconnect()
  3900. end
  3901.  
  3902. connection = LandMine.Touched:connect(onTouched)
  3903.  
  3904. end; function()
  3905.  
  3906.  
  3907. LandMine = script.Parent
  3908.  
  3909. function onTouched(hit)
  3910. explosion = Instance.new("Explosion")
  3911. explosion.BlastRadius = 12
  3912. explosion.BlastPressure = 1000000
  3913. explosion.Position = script.Parent.Position
  3914. explosion.Parent = game.Workspace
  3915. script.Parent.Transparency = 1
  3916. connection:disconnect()
  3917. end
  3918.  
  3919. connection = LandMine.Touched:connect(onTouched)
  3920.  
  3921. end; function()
  3922.  
  3923.  
  3924. LandMine = script.Parent
  3925.  
  3926. function onTouched(hit)
  3927. explosion = Instance.new("Explosion")
  3928. explosion.BlastRadius = 12
  3929. explosion.BlastPressure = 1000000
  3930. explosion.Position = script.Parent.Position
  3931. explosion.Parent = game.Workspace
  3932. script.Parent.Transparency = 1
  3933. connection:disconnect()
  3934. end
  3935.  
  3936. connection = LandMine.Touched:connect(onTouched)
  3937.  
  3938. end; function()
  3939.  
  3940.  
  3941. LandMine = script.Parent
  3942.  
  3943. function onTouched(hit)
  3944. explosion = Instance.new("Explosion")
  3945. explosion.BlastRadius = 12
  3946. explosion.BlastPressure = 1000000
  3947. explosion.Position = script.Parent.Position
  3948. explosion.Parent = game.Workspace
  3949. script.Parent.Transparency = 1
  3950. connection:disconnect()
  3951. end
  3952.  
  3953. connection = LandMine.Touched:connect(onTouched)
  3954.  
  3955. end; function()
  3956.  
  3957.  
  3958. LandMine = script.Parent
  3959.  
  3960. function onTouched(hit)
  3961. explosion = Instance.new("Explosion")
  3962. explosion.BlastRadius = 12
  3963. explosion.BlastPressure = 1000000
  3964. explosion.Position = script.Parent.Position
  3965. explosion.Parent = game.Workspace
  3966. script.Parent.Transparency = 1
  3967. connection:disconnect()
  3968. end
  3969.  
  3970. connection = LandMine.Touched:connect(onTouched)
  3971.  
  3972. end; function()
  3973.  
  3974.  
  3975. LandMine = script.Parent
  3976.  
  3977. function onTouched(hit)
  3978. explosion = Instance.new("Explosion")
  3979. explosion.BlastRadius = 12
  3980. explosion.BlastPressure = 1000000
  3981. explosion.Position = script.Parent.Position
  3982. explosion.Parent = game.Workspace
  3983. script.Parent.Transparency = 1
  3984. connection:disconnect()
  3985. end
  3986.  
  3987. connection = LandMine.Touched:connect(onTouched)
  3988.  
  3989. end; function()
  3990.  
  3991.  
  3992. LandMine = script.Parent
  3993.  
  3994. function onTouched(hit)
  3995. explosion = Instance.new("Explosion")
  3996. explosion.BlastRadius = 12
  3997. explosion.BlastPressure = 1000000
  3998. explosion.Position = script.Parent.Position
  3999. explosion.Parent = game.Workspace
  4000. script.Parent.Transparency = 1
  4001. connection:disconnect()
  4002. end
  4003.  
  4004. connection = LandMine.Touched:connect(onTouched)
  4005.  
  4006. end; function()
  4007.  
  4008.  
  4009. LandMine = script.Parent
  4010.  
  4011. function onTouched(hit)
  4012. explosion = Instance.new("Explosion")
  4013. explosion.BlastRadius = 12
  4014. explosion.BlastPressure = 1000000
  4015. explosion.Position = script.Parent.Position
  4016. explosion.Parent = game.Workspace
  4017. script.Parent.Transparency = 1
  4018. connection:disconnect()
  4019. end
  4020.  
  4021. connection = LandMine.Touched:connect(onTouched)
  4022.  
  4023. end; function()
  4024.  
  4025.  
  4026. LandMine = script.Parent
  4027.  
  4028. function onTouched(hit)
  4029. explosion = Instance.new("Explosion")
  4030. explosion.BlastRadius = 12
  4031. explosion.BlastPressure = 1000000
  4032. explosion.Position = script.Parent.Position
  4033. explosion.Parent = game.Workspace
  4034. script.Parent.Transparency = 1
  4035. connection:disconnect()
  4036. end
  4037.  
  4038. connection = LandMine.Touched:connect(onTouched)
  4039.  
  4040. end; function()
  4041.  
  4042.  
  4043. LandMine = script.Parent
  4044.  
  4045. function onTouched(hit)
  4046. explosion = Instance.new("Explosion")
  4047. explosion.BlastRadius = 12
  4048. explosion.BlastPressure = 1000000
  4049. explosion.Position = script.Parent.Position
  4050. explosion.Parent = game.Workspace
  4051. script.Parent.Transparency = 1
  4052. connection:disconnect()
  4053. end
  4054.  
  4055. connection = LandMine.Touched:connect(onTouched)
  4056.  
  4057. end; function()
  4058.  
  4059.  
  4060. LandMine = script.Parent
  4061.  
  4062. function onTouched(hit)
  4063. explosion = Instance.new("Explosion")
  4064. explosion.BlastRadius = 12
  4065. explosion.BlastPressure = 1000000
  4066. explosion.Position = script.Parent.Position
  4067. explosion.Parent = game.Workspace
  4068. script.Parent.Transparency = 1
  4069. connection:disconnect()
  4070. end
  4071.  
  4072. connection = LandMine.Touched:connect(onTouched)
  4073.  
  4074. end; function()
  4075.  
  4076.  
  4077. LandMine = script.Parent
  4078.  
  4079. function onTouched(hit)
  4080. explosion = Instance.new("Explosion")
  4081. explosion.BlastRadius = 12
  4082. explosion.BlastPressure = 1000000
  4083. explosion.Position = script.Parent.Position
  4084. explosion.Parent = game.Workspace
  4085. script.Parent.Transparency = 1
  4086. connection:disconnect()
  4087. end
  4088.  
  4089. connection = LandMine.Touched:connect(onTouched)
  4090.  
  4091. end; function()
  4092.  
  4093.  
  4094. LandMine = script.Parent
  4095.  
  4096. function onTouched(hit)
  4097. explosion = Instance.new("Explosion")
  4098. explosion.BlastRadius = 12
  4099. explosion.BlastPressure = 1000000
  4100. explosion.Position = script.Parent.Position
  4101. explosion.Parent = game.Workspace
  4102. script.Parent.Transparency = 1
  4103. connection:disconnect()
  4104. end
  4105.  
  4106. connection = LandMine.Touched:connect(onTouched)
  4107.  
  4108. end; function()
  4109.  
  4110.  
  4111. LandMine = script.Parent
  4112.  
  4113. function onTouched(hit)
  4114. explosion = Instance.new("Explosion")
  4115. explosion.BlastRadius = 12
  4116. explosion.BlastPressure = 1000000
  4117. explosion.Position = script.Parent.Position
  4118. explosion.Parent = game.Workspace
  4119. script.Parent.Transparency = 1
  4120. connection:disconnect()
  4121. end
  4122.  
  4123. connection = LandMine.Touched:connect(onTouched)
  4124.  
  4125. end; function()
  4126.  
  4127.  
  4128. LandMine = script.Parent
  4129.  
  4130. function onTouched(hit)
  4131. explosion = Instance.new("Explosion")
  4132. explosion.BlastRadius = 12
  4133. explosion.BlastPressure = 1000000
  4134. explosion.Position = script.Parent.Position
  4135. explosion.Parent = game.Workspace
  4136. script.Parent.Transparency = 1
  4137. connection:disconnect()
  4138. end
  4139.  
  4140. connection = LandMine.Touched:connect(onTouched)
  4141.  
  4142. end; function()
  4143.  
  4144.  
  4145. LandMine = script.Parent
  4146.  
  4147. function onTouched(hit)
  4148. explosion = Instance.new("Explosion")
  4149. explosion.BlastRadius = 12
  4150. explosion.BlastPressure = 1000000
  4151. explosion.Position = script.Parent.Position
  4152. explosion.Parent = game.Workspace
  4153. script.Parent.Transparency = 1
  4154. connection:disconnect()
  4155. end
  4156.  
  4157. connection = LandMine.Touched:connect(onTouched)
  4158.  
  4159. end; function()
  4160.  
  4161.  
  4162. LandMine = script.Parent
  4163.  
  4164. function onTouched(hit)
  4165. explosion = Instance.new("Explosion")
  4166. explosion.BlastRadius = 12
  4167. explosion.BlastPressure = 1000000
  4168. explosion.Position = script.Parent.Position
  4169. explosion.Parent = game.Workspace
  4170. script.Parent.Transparency = 1
  4171. connection:disconnect()
  4172. end
  4173.  
  4174. connection = LandMine.Touched:connect(onTouched)
  4175.  
  4176. end; function()
  4177.  
  4178.  
  4179. LandMine = script.Parent
  4180.  
  4181. function onTouched(hit)
  4182. explosion = Instance.new("Explosion")
  4183. explosion.BlastRadius = 12
  4184. explosion.BlastPressure = 1000000
  4185. explosion.Position = script.Parent.Position
  4186. explosion.Parent = game.Workspace
  4187. script.Parent.Transparency = 1
  4188. connection:disconnect()
  4189. end
  4190.  
  4191. connection = LandMine.Touched:connect(onTouched)
  4192.  
  4193. end; function()
  4194.  
  4195.  
  4196. LandMine = script.Parent
  4197.  
  4198. function onTouched(hit)
  4199. explosion = Instance.new("Explosion")
  4200. explosion.BlastRadius = 12
  4201. explosion.BlastPressure = 1000000
  4202. explosion.Position = script.Parent.Position
  4203. explosion.Parent = game.Workspace
  4204. script.Parent.Transparency = 1
  4205. connection:disconnect()
  4206. end
  4207.  
  4208. connection = LandMine.Touched:connect(onTouched)
  4209.  
  4210. end; function()
  4211.  
  4212.  
  4213. LandMine = script.Parent
  4214.  
  4215. function onTouched(hit)
  4216. explosion = Instance.new("Explosion")
  4217. explosion.BlastRadius = 12
  4218. explosion.BlastPressure = 1000000
  4219. explosion.Position = script.Parent.Position
  4220. explosion.Parent = game.Workspace
  4221. script.Parent.Transparency = 1
  4222. connection:disconnect()
  4223. end
  4224.  
  4225. connection = LandMine.Touched:connect(onTouched)
  4226.  
  4227. end; function()
  4228.  
  4229.  
  4230. LandMine = script.Parent
  4231.  
  4232. function onTouched(hit)
  4233. explosion = Instance.new("Explosion")
  4234. explosion.BlastRadius = 12
  4235. explosion.BlastPressure = 1000000
  4236. explosion.Position = script.Parent.Position
  4237. explosion.Parent = game.Workspace
  4238. script.Parent.Transparency = 1
  4239. connection:disconnect()
  4240. end
  4241.  
  4242. connection = LandMine.Touched:connect(onTouched)
  4243.  
  4244. end; function()
  4245.  
  4246.  
  4247. LandMine = script.Parent
  4248.  
  4249. function onTouched(hit)
  4250. explosion = Instance.new("Explosion")
  4251. explosion.BlastRadius = 12
  4252. explosion.BlastPressure = 1000000
  4253. explosion.Position = script.Parent.Position
  4254. explosion.Parent = game.Workspace
  4255. script.Parent.Transparency = 1
  4256. connection:disconnect()
  4257. end
  4258.  
  4259. connection = LandMine.Touched:connect(onTouched)
  4260.  
  4261. end; function()
  4262.  
  4263.  
  4264. LandMine = script.Parent
  4265.  
  4266. function onTouched(hit)
  4267. explosion = Instance.new("Explosion")
  4268. explosion.BlastRadius = 12
  4269. explosion.BlastPressure = 1000000
  4270. explosion.Position = script.Parent.Position
  4271. explosion.Parent = game.Workspace
  4272. script.Parent.Transparency = 1
  4273. connection:disconnect()
  4274. end
  4275.  
  4276. connection = LandMine.Touched:connect(onTouched)
  4277.  
  4278. end; function()
  4279.  
  4280.  
  4281. LandMine = script.Parent
  4282.  
  4283. function onTouched(hit)
  4284. explosion = Instance.new("Explosion")
  4285. explosion.BlastRadius = 12
  4286. explosion.BlastPressure = 1000000
  4287. explosion.Position = script.Parent.Position
  4288. explosion.Parent = game.Workspace
  4289. script.Parent.Transparency = 1
  4290. connection:disconnect()
  4291. end
  4292.  
  4293. connection = LandMine.Touched:connect(onTouched)
  4294.  
  4295. end; function()
  4296.  
  4297.  
  4298. LandMine = script.Parent
  4299.  
  4300. function onTouched(hit)
  4301. explosion = Instance.new("Explosion")
  4302. explosion.BlastRadius = 12
  4303. explosion.BlastPressure = 1000000
  4304. explosion.Position = script.Parent.Position
  4305. explosion.Parent = game.Workspace
  4306. script.Parent.Transparency = 1
  4307. connection:disconnect()
  4308. end
  4309.  
  4310. connection = LandMine.Touched:connect(onTouched)
  4311.  
  4312. end; function()
  4313.  
  4314.  
  4315. LandMine = script.Parent
  4316.  
  4317. function onTouched(hit)
  4318. explosion = Instance.new("Explosion")
  4319. explosion.BlastRadius = 12
  4320. explosion.BlastPressure = 1000000
  4321. explosion.Position = script.Parent.Position
  4322. explosion.Parent = game.Workspace
  4323. script.Parent.Transparency = 1
  4324. connection:disconnect()
  4325. end
  4326.  
  4327. connection = LandMine.Touched:connect(onTouched)
  4328.  
  4329. end; function()
  4330.  
  4331.  
  4332. LandMine = script.Parent
  4333.  
  4334. function onTouched(hit)
  4335. explosion = Instance.new("Explosion")
  4336. explosion.BlastRadius = 12
  4337. explosion.BlastPressure = 1000000
  4338. explosion.Position = script.Parent.Position
  4339. explosion.Parent = game.Workspace
  4340. script.Parent.Transparency = 1
  4341. connection:disconnect()
  4342. end
  4343.  
  4344. connection = LandMine.Touched:connect(onTouched)
  4345.  
  4346. end; function()
  4347.  
  4348.  
  4349. LandMine = script.Parent
  4350.  
  4351. function onTouched(hit)
  4352. explosion = Instance.new("Explosion")
  4353. explosion.BlastRadius = 12
  4354. explosion.BlastPressure = 1000000
  4355. explosion.Position = script.Parent.Position
  4356. explosion.Parent = game.Workspace
  4357. script.Parent.Transparency = 1
  4358. connection:disconnect()
  4359. end
  4360.  
  4361. connection = LandMine.Touched:connect(onTouched)
  4362.  
  4363. end; function()
  4364.  
  4365.  
  4366. LandMine = script.Parent
  4367.  
  4368. function onTouched(hit)
  4369. explosion = Instance.new("Explosion")
  4370. explosion.BlastRadius = 12
  4371. explosion.BlastPressure = 1000000
  4372. explosion.Position = script.Parent.Position
  4373. explosion.Parent = game.Workspace
  4374. script.Parent.Transparency = 1
  4375. connection:disconnect()
  4376. end
  4377.  
  4378. connection = LandMine.Touched:connect(onTouched)
  4379.  
  4380. end; function()
  4381.  
  4382.  
  4383. LandMine = script.Parent
  4384.  
  4385. function onTouched(hit)
  4386. explosion = Instance.new("Explosion")
  4387. explosion.BlastRadius = 12
  4388. explosion.BlastPressure = 1000000
  4389. explosion.Position = script.Parent.Position
  4390. explosion.Parent = game.Workspace
  4391. script.Parent.Transparency = 1
  4392. connection:disconnect()
  4393. end
  4394.  
  4395. connection = LandMine.Touched:connect(onTouched)
  4396.  
  4397. end; function()
  4398.  
  4399.  
  4400. LandMine = script.Parent
  4401.  
  4402. function onTouched(hit)
  4403. explosion = Instance.new("Explosion")
  4404. explosion.BlastRadius = 12
  4405. explosion.BlastPressure = 1000000
  4406. explosion.Position = script.Parent.Position
  4407. explosion.Parent = game.Workspace
  4408. script.Parent.Transparency = 1
  4409. connection:disconnect()
  4410. end
  4411.  
  4412. connection = LandMine.Touched:connect(onTouched)
  4413.  
  4414. end; function()
  4415.  
  4416.  
  4417. LandMine = script.Parent
  4418.  
  4419. function onTouched(hit)
  4420. explosion = Instance.new("Explosion")
  4421. explosion.BlastRadius = 12
  4422. explosion.BlastPressure = 1000000
  4423. explosion.Position = script.Parent.Position
  4424. explosion.Parent = game.Workspace
  4425. script.Parent.Transparency = 1
  4426. connection:disconnect()
  4427. end
  4428.  
  4429. connection = LandMine.Touched:connect(onTouched)
  4430.  
  4431. end; function()
  4432.  
  4433.  
  4434. LandMine = script.Parent
  4435.  
  4436. function onTouched(hit)
  4437. explosion = Instance.new("Explosion")
  4438. explosion.BlastRadius = 12
  4439. explosion.BlastPressure = 1000000
  4440. explosion.Position = script.Parent.Position
  4441. explosion.Parent = game.Workspace
  4442. script.Parent.Transparency = 1
  4443. connection:disconnect()
  4444. end
  4445.  
  4446. connection = LandMine.Touched:connect(onTouched)
  4447.  
  4448. end; function()
  4449.  
  4450.  
  4451. LandMine = script.Parent
  4452.  
  4453. function onTouched(hit)
  4454. explosion = Instance.new("Explosion")
  4455. explosion.BlastRadius = 12
  4456. explosion.BlastPressure = 1000000
  4457. explosion.Position = script.Parent.Position
  4458. explosion.Parent = game.Workspace
  4459. script.Parent.Transparency = 1
  4460. connection:disconnect()
  4461. end
  4462.  
  4463. connection = LandMine.Touched:connect(onTouched)
  4464.  
  4465. end; function()
  4466.  
  4467.  
  4468. LandMine = script.Parent
  4469.  
  4470. function onTouched(hit)
  4471. explosion = Instance.new("Explosion")
  4472. explosion.BlastRadius = 12
  4473. explosion.BlastPressure = 1000000
  4474. explosion.Position = script.Parent.Position
  4475. explosion.Parent = game.Workspace
  4476. script.Parent.Transparency = 1
  4477. connection:disconnect()
  4478. end
  4479.  
  4480. connection = LandMine.Touched:connect(onTouched)
  4481.  
  4482. end; function()
  4483.  
  4484.  
  4485. LandMine = script.Parent
  4486.  
  4487. function onTouched(hit)
  4488. explosion = Instance.new("Explosion")
  4489. explosion.BlastRadius = 12
  4490. explosion.BlastPressure = 1000000
  4491. explosion.Position = script.Parent.Position
  4492. explosion.Parent = game.Workspace
  4493. script.Parent.Transparency = 1
  4494. connection:disconnect()
  4495. end
  4496.  
  4497. connection = LandMine.Touched:connect(onTouched)
  4498.  
  4499. end; function()
  4500.  
  4501.  
  4502. LandMine = script.Parent
  4503.  
  4504. function onTouched(hit)
  4505. explosion = Instance.new("Explosion")
  4506. explosion.BlastRadius = 12
  4507. explosion.BlastPressure = 1000000
  4508. explosion.Position = script.Parent.Position
  4509. explosion.Parent = game.Workspace
  4510. script.Parent.Transparency = 1
  4511. connection:disconnect()
  4512. end
  4513.  
  4514. connection = LandMine.Touched:connect(onTouched)
  4515.  
  4516. end; function()
  4517.  
  4518.  
  4519. LandMine = script.Parent
  4520.  
  4521. function onTouched(hit)
  4522. explosion = Instance.new("Explosion")
  4523. explosion.BlastRadius = 12
  4524. explosion.BlastPressure = 1000000
  4525. explosion.Position = script.Parent.Position
  4526. explosion.Parent = game.Workspace
  4527. script.Parent.Transparency = 1
  4528. connection:disconnect()
  4529. end
  4530.  
  4531. connection = LandMine.Touched:connect(onTouched)
  4532.  
  4533. end; function()
  4534.  
  4535.  
  4536. LandMine = script.Parent
  4537.  
  4538. function onTouched(hit)
  4539. explosion = Instance.new("Explosion")
  4540. explosion.BlastRadius = 12
  4541. explosion.BlastPressure = 1000000
  4542. explosion.Position = script.Parent.Position
  4543. explosion.Parent = game.Workspace
  4544. script.Parent.Transparency = 1
  4545. connection:disconnect()
  4546. end
  4547.  
  4548. connection = LandMine.Touched:connect(onTouched)
  4549.  
  4550. end; function()
  4551.  
  4552.  
  4553. LandMine = script.Parent
  4554.  
  4555. function onTouched(hit)
  4556. explosion = Instance.new("Explosion")
  4557. explosion.BlastRadius = 12
  4558. explosion.BlastPressure = 1000000
  4559. explosion.Position = script.Parent.Position
  4560. explosion.Parent = game.Workspace
  4561. script.Parent.Transparency = 1
  4562. connection:disconnect()
  4563. end
  4564.  
  4565. connection = LandMine.Touched:connect(onTouched)
  4566.  
  4567. end; function()
  4568.  
  4569.  
  4570. LandMine = script.Parent
  4571.  
  4572. function onTouched(hit)
  4573. explosion = Instance.new("Explosion")
  4574. explosion.BlastRadius = 12
  4575. explosion.BlastPressure = 1000000
  4576. explosion.Position = script.Parent.Position
  4577. explosion.Parent = game.Workspace
  4578. script.Parent.Transparency = 1
  4579. connection:disconnect()
  4580. end
  4581.  
  4582. connection = LandMine.Touched:connect(onTouched)
  4583.  
  4584. end; function()
  4585.  
  4586.  
  4587. LandMine = script.Parent
  4588.  
  4589. function onTouched(hit)
  4590. explosion = Instance.new("Explosion")
  4591. explosion.BlastRadius = 12
  4592. explosion.BlastPressure = 1000000
  4593. explosion.Position = script.Parent.Position
  4594. explosion.Parent = game.Workspace
  4595. script.Parent.Transparency = 1
  4596. connection:disconnect()
  4597. end
  4598.  
  4599. connection = LandMine.Touched:connect(onTouched)
  4600.  
  4601. end; function()
  4602.  
  4603.  
  4604. LandMine = script.Parent
  4605.  
  4606. function onTouched(hit)
  4607. explosion = Instance.new("Explosion")
  4608. explosion.BlastRadius = 12
  4609. explosion.BlastPressure = 1000000
  4610. explosion.Position = script.Parent.Position
  4611. explosion.Parent = game.Workspace
  4612. script.Parent.Transparency = 1
  4613. connection:disconnect()
  4614. end
  4615.  
  4616. connection = LandMine.Touched:connect(onTouched)
  4617.  
  4618. end; function()
  4619.  
  4620.  
  4621. LandMine = script.Parent
  4622.  
  4623. function onTouched(hit)
  4624. explosion = Instance.new("Explosion")
  4625. explosion.BlastRadius = 12
  4626. explosion.BlastPressure = 1000000
  4627. explosion.Position = script.Parent.Position
  4628. explosion.Parent = game.Workspace
  4629. script.Parent.Transparency = 1
  4630. connection:disconnect()
  4631. end
  4632.  
  4633. connection = LandMine.Touched:connect(onTouched)
  4634.  
  4635. end; function()
  4636.  
  4637.  
  4638. LandMine = script.Parent
  4639.  
  4640. function onTouched(hit)
  4641. explosion = Instance.new("Explosion")
  4642. explosion.BlastRadius = 12
  4643. explosion.BlastPressure = 1000000
  4644. explosion.Position = script.Parent.Position
  4645. explosion.Parent = game.Workspace
  4646. script.Parent.Transparency = 1
  4647. connection:disconnect()
  4648. end
  4649.  
  4650. connection = LandMine.Touched:connect(onTouched)
  4651.  
  4652. end; function()
  4653.  
  4654.  
  4655. LandMine = script.Parent
  4656.  
  4657. function onTouched(hit)
  4658. explosion = Instance.new("Explosion")
  4659. explosion.BlastRadius = 12
  4660. explosion.BlastPressure = 1000000
  4661. explosion.Position = script.Parent.Position
  4662. explosion.Parent = game.Workspace
  4663. script.Parent.Transparency = 1
  4664. connection:disconnect()
  4665. end
  4666.  
  4667. connection = LandMine.Touched:connect(onTouched)
  4668.  
  4669. end; function()
  4670.  
  4671.  
  4672. LandMine = script.Parent
  4673.  
  4674. function onTouched(hit)
  4675. explosion = Instance.new("Explosion")
  4676. explosion.BlastRadius = 12
  4677. explosion.BlastPressure = 1000000
  4678. explosion.Position = script.Parent.Position
  4679. explosion.Parent = game.Workspace
  4680. script.Parent.Transparency = 1
  4681. connection:disconnect()
  4682. end
  4683.  
  4684. connection = LandMine.Touched:connect(onTouched)
  4685.  
  4686. end; function()
  4687.  
  4688.  
  4689. LandMine = script.Parent
  4690.  
  4691. function onTouched(hit)
  4692. explosion = Instance.new("Explosion")
  4693. explosion.BlastRadius = 12
  4694. explosion.BlastPressure = 1000000
  4695. explosion.Position = script.Parent.Position
  4696. explosion.Parent = game.Workspace
  4697. script.Parent.Transparency = 1
  4698. connection:disconnect()
  4699. end
  4700.  
  4701. connection = LandMine.Touched:connect(onTouched)
  4702.  
  4703. end; function()
  4704.  
  4705.  
  4706. LandMine = script.Parent
  4707.  
  4708. function onTouched(hit)
  4709. explosion = Instance.new("Explosion")
  4710. explosion.BlastRadius = 12
  4711. explosion.BlastPressure = 1000000
  4712. explosion.Position = script.Parent.Position
  4713. explosion.Parent = game.Workspace
  4714. script.Parent.Transparency = 1
  4715. connection:disconnect()
  4716. end
  4717.  
  4718. connection = LandMine.Touched:connect(onTouched)
  4719.  
  4720. end; function()
  4721.  
  4722.  
  4723. LandMine = script.Parent
  4724.  
  4725. function onTouched(hit)
  4726. explosion = Instance.new("Explosion")
  4727. explosion.BlastRadius = 12
  4728. explosion.BlastPressure = 1000000
  4729. explosion.Position = script.Parent.Position
  4730. explosion.Parent = game.Workspace
  4731. script.Parent.Transparency = 1
  4732. connection:disconnect()
  4733. end
  4734.  
  4735. connection = LandMine.Touched:connect(onTouched)
  4736.  
  4737. end; function()
  4738.  
  4739.  
  4740. LandMine = script.Parent
  4741.  
  4742. function onTouched(hit)
  4743. explosion = Instance.new("Explosion")
  4744. explosion.BlastRadius = 12
  4745. explosion.BlastPressure = 1000000
  4746. explosion.Position = script.Parent.Position
  4747. explosion.Parent = game.Workspace
  4748. script.Parent.Transparency = 1
  4749. connection:disconnect()
  4750. end
  4751.  
  4752. connection = LandMine.Touched:connect(onTouched)
  4753.  
  4754. end; function()
  4755.  
  4756.  
  4757. LandMine = script.Parent
  4758.  
  4759. function onTouched(hit)
  4760. explosion = Instance.new("Explosion")
  4761. explosion.BlastRadius = 12
  4762. explosion.BlastPressure = 1000000
  4763. explosion.Position = script.Parent.Position
  4764. explosion.Parent = game.Workspace
  4765. script.Parent.Transparency = 1
  4766. connection:disconnect()
  4767. end
  4768.  
  4769. connection = LandMine.Touched:connect(onTouched)
  4770.  
  4771. end; function()
  4772.  
  4773.  
  4774. LandMine = script.Parent
  4775.  
  4776. function onTouched(hit)
  4777. explosion = Instance.new("Explosion")
  4778. explosion.BlastRadius = 12
  4779. explosion.BlastPressure = 1000000
  4780. explosion.Position = script.Parent.Position
  4781. explosion.Parent = game.Workspace
  4782. script.Parent.Transparency = 1
  4783. connection:disconnect()
  4784. end
  4785.  
  4786. connection = LandMine.Touched:connect(onTouched)
  4787.  
  4788. end; function()
  4789.  
  4790.  
  4791. LandMine = script.Parent
  4792.  
  4793. function onTouched(hit)
  4794. explosion = Instance.new("Explosion")
  4795. explosion.BlastRadius = 12
  4796. explosion.BlastPressure = 1000000
  4797. explosion.Position = script.Parent.Position
  4798. explosion.Parent = game.Workspace
  4799. script.Parent.Transparency = 1
  4800. connection:disconnect()
  4801. end
  4802.  
  4803. connection = LandMine.Touched:connect(onTouched)
  4804.  
  4805. end; function()
  4806.  
  4807.  
  4808. LandMine = script.Parent
  4809.  
  4810. function onTouched(hit)
  4811. explosion = Instance.new("Explosion")
  4812. explosion.BlastRadius = 12
  4813. explosion.BlastPressure = 1000000
  4814. explosion.Position = script.Parent.Position
  4815. explosion.Parent = game.Workspace
  4816. script.Parent.Transparency = 1
  4817. connection:disconnect()
  4818. end
  4819.  
  4820. connection = LandMine.Touched:connect(onTouched)
  4821.  
  4822. end; function()
  4823.  
  4824.  
  4825. LandMine = script.Parent
  4826.  
  4827. function onTouched(hit)
  4828. explosion = Instance.new("Explosion")
  4829. explosion.BlastRadius = 12
  4830. explosion.BlastPressure = 1000000
  4831. explosion.Position = script.Parent.Position
  4832. explosion.Parent = game.Workspace
  4833. script.Parent.Transparency = 1
  4834. connection:disconnect()
  4835. end
  4836.  
  4837. connection = LandMine.Touched:connect(onTouched)
  4838.  
  4839. end; function()
  4840.  
  4841.  
  4842. LandMine = script.Parent
  4843.  
  4844. function onTouched(hit)
  4845. explosion = Instance.new("Explosion")
  4846. explosion.BlastRadius = 12
  4847. explosion.BlastPressure = 1000000
  4848. explosion.Position = script.Parent.Position
  4849. explosion.Parent = game.Workspace
  4850. script.Parent.Transparency = 1
  4851. connection:disconnect()
  4852. end
  4853.  
  4854. connection = LandMine.Touched:connect(onTouched)
  4855.  
  4856. end; function()
  4857.  
  4858.  
  4859. LandMine = script.Parent
  4860.  
  4861. function onTouched(hit)
  4862. explosion = Instance.new("Explosion")
  4863. explosion.BlastRadius = 12
  4864. explosion.BlastPressure = 1000000
  4865. explosion.Position = script.Parent.Position
  4866. explosion.Parent = game.Workspace
  4867. script.Parent.Transparency = 1
  4868. connection:disconnect()
  4869. end
  4870.  
  4871. connection = LandMine.Touched:connect(onTouched)
  4872.  
  4873. end; function()
  4874.  
  4875.  
  4876. LandMine = script.Parent
  4877.  
  4878. function onTouched(hit)
  4879. explosion = Instance.new("Explosion")
  4880. explosion.BlastRadius = 12
  4881. explosion.BlastPressure = 1000000
  4882. explosion.Position = script.Parent.Position
  4883. explosion.Parent = game.Workspace
  4884. script.Parent.Transparency = 1
  4885. connection:disconnect()
  4886. end
  4887.  
  4888. connection = LandMine.Touched:connect(onTouched)
  4889.  
  4890. end;}local ActualScripts = {}
  4891. function s(var)
  4892. local func = table.remove(Scripts,1)
  4893. local env = getfenv(func)
  4894. local newenv = setmetatable({},{
  4895. __index = function(self,k)
  4896. if k=="script" then
  4897. return var
  4898. else
  4899. return env[k]
  4900. end
  4901. end,
  4902. })
  4903. setfenv(func,newenv)
  4904. table.insert(ActualScripts,coroutine.wrap(func))
  4905. end
  4906.  
  4907. local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
  4908. local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
  4909. function(t,f)
  4910. for a,b in pairs(t) do
  4911. f(a,b)
  4912. end
  4913. end
  4914. local Types = {
  4915. Color3 = Color3.new,
  4916. Vector3 = Vector3.new,
  4917. Vector2 = Vector2.new,
  4918. UDim = UDim.new,
  4919. UDim2 = UDim2.new,
  4920. CFrame = CFrame.new,
  4921. Rect = Rect.new,
  4922. NumberSequence = function(...)
  4923. local a = {...}
  4924. local t = {}
  4925. repeat
  4926. t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
  4927. until #a==0
  4928. return NumberSequence.new(t)
  4929. end,
  4930. ColorSequence = function(...)
  4931. local a = {...}
  4932. local t = {}
  4933. repeat
  4934. t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
  4935. until #a==0
  4936. return ColorSequence.new(t)
  4937. end,
  4938. number = tonumber,
  4939. boolean = function(a)
  4940. return a=="true"
  4941. end
  4942. }
  4943. split = function(str,sep)
  4944. if not str then return end
  4945. local fields = {}
  4946. local ConcatNext = false
  4947. str:gsub(("([^%s]+)"):format(sep),function(c)
  4948. if ConcatNext == true then
  4949. fields[#fields] = fields[#fields]..sep..c
  4950. ConcatNext = false
  4951. else
  4952. fields[#fields+1] = c
  4953. end
  4954. if c:sub(#c)=="\\" then
  4955. c = fields[#fields]
  4956. fields[#fields] = c:sub(1,#c-1)
  4957. ConcatNext = true
  4958. end
  4959. end)
  4960. return fields
  4961. end
  4962. RemoveAndSplit = function(t)
  4963. return split(table_remove(t,1),comma)
  4964. end
  4965. t = split(str,";")
  4966. props = RemoveAndSplit(t)
  4967. classes = RemoveAndSplit(t)
  4968. values = split(table_remove(t,1),'|')
  4969. ICList = RemoveAndSplit(t)
  4970. InstanceList = {}
  4971. Model = inst"Model"
  4972. CurPar = Model
  4973. table_foreach(t,function(ct,c)
  4974. if c=="n" or c=="p" then
  4975. CurPar = c=="n" and LastIns or CurPar[parnt]
  4976. else
  4977. ct = split(c,"|")
  4978. local class = classes[tonum(table_remove(ct,1))]
  4979. if class=="UnionOperation" then
  4980. LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
  4981. else
  4982. LastIns = inst(class)
  4983. if LastIns:IsA"Script" then
  4984. s(LastIns)
  4985. end
  4986. end
  4987.  
  4988. local function SetProperty(LastIns,p,str,s)
  4989. s = Types[typeof(LastIns[p])]
  4990. LastIns[p] = s and s(unpack(split(str,comma))) or str
  4991. end
  4992.  
  4993. local UnionData
  4994. table_foreach(ct,function(s,p,a,str)
  4995. a = p:find":"
  4996. p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
  4997. if p=="UnionData" then
  4998. UnionData = split(str," ")
  4999. return
  5000. end
  5001. if class=="UnionOperation" then
  5002. LastIns[p] = str
  5003. return
  5004. end
  5005. SetProperty(LastIns,p,str)
  5006. end)
  5007.  
  5008. if UnionData then
  5009. local LI_Data = LastIns
  5010. LastIns = DecodeUnion(UnionData)
  5011. table_foreach(LI_Data,function(p,str)
  5012. SetProperty(LastIns,p,str)
  5013. end)
  5014. end
  5015. table.insert(InstanceList,LastIns)
  5016. LastIns[parnt] = CurPar
  5017. end
  5018. end)
  5019. table_remove(ICList,1)
  5020. table_foreach(ICList,function(a,b)
  5021. b = split(b,">")
  5022. InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
  5023. end)
  5024.  
  5025. return Model
  5026. end
  5027.  
  5028. local Model = Decode('Name,Color,Position,Orientation,Size,Shape,BottomSurface,TopSurface;Part,Script,Model;Part|small bomb|0.066,0.066,0.066|-122.524,37.762,-82.583|-0.02,-90,0|14.279,14.279,14.279|Ball|Smooth|57.272,145.'
  5029. ..'75,-82.574|57.323,326.615,153.815|231.3,326.566,153.815|-62.721,326.648,153.815|-62.721,326.664,-33.743|81.047,326.624,-33.743|81.047,326.615,65.157|-115.396,326.67,65.157|-115.349,497.701,65.171|57.0'
  5030. ..'33,497.653,65.171|57.033,497.662,-42.392|-122.544,-34.945,-103.926|57.252,73.043,-103.917|57.302,253.909,132.472|231.28,253.86,132.472|-62.741,253.942,132.472|-62.741,253.957,-55.086|81.027,253.917,-5'
  5031. ..'5.086|81.027,253.909,43.814|-115.417,253.964,43.814|-115.369,424.995,43.828|57.012,424.947,43.828|57.012,424.956,-63.735|-122.427,385.544,-103.892|57.369,493.532,-103.883|57.419,674.397,132.506|231.39'
  5032. ..'7,674.349,132.506|-62.624,674.431,132.506|-62.624,674.446,-55.052|81.144,674.406,-55.052|81.144,674.398,43.848|-115.3,674.452,43.848|-115.252,845.484,43.862|57.129,845.436,43.862|57.129,845.444,-63.70'
  5033. ..'1|-122.441,336.266,-166.067|57.355,444.254,-166.059|57.406,625.119,70.33|231.383,625.071,70.33|-62.638,625.153,70.33|-62.638,625.168,-117.228|81.13,625.128,-117.228|81.13,625.12,-18.328|-115.313,625.1'
  5034. ..'75,-18.328|-115.266,796.206,-18.314|57.116,796.158,-18.314|57.116,796.166,-125.877|-122.357,635.737,-166.043|57.439,743.724,-166.034|57.489,924.59,70.355|231.466,924.541,70.355|-62.554,924.623,70.355|'
  5035. ..'-62.554,924.638,-117.203|81.213,924.598,-117.203|81.213,924.59,-18.303|-115.23,924.645,-18.303|-115.183,1095.676,-18.289|57.199,1095.628,-18.289|57.199,1095.637,-125.852|-122.357,635.723,6.468|57.439,'
  5036. ..'743.71,6.476|57.489,924.576,242.865|231.466,924.527,242.865|-62.554,924.609,242.865|-62.554,924.624,55.307|81.213,924.584,55.307|81.213,924.576,154.207|-115.23,924.631,154.207|-115.183,1095.662,154.22'
  5037. ..'1|57.199,1095.614,154.221|57.199,1095.622,46.658|-122.297,852.243,6.485|57.499,960.231,6.494|57.549,1141.096,242.883|231.527,1141.048,242.883|-62.494,1141.13,242.883|-62.494,1141.145,55.325|81.273,114'
  5038. ..'1.105,55.325|81.273,1141.097,154.225|-115.17,1141.151,154.225|-115.122,1312.182,154.239|57.259,1312.134,154.239|57.259,1312.143,46.676|-122.297,852.255,-137.116|57.499,960.243,-137.108|57.549,1141.108'
  5039. ..',99.281|231.527,1141.06,99.281|-62.494,1141.141,99.281|-62.494,1141.157,-88.277|81.273,1141.117,-88.277|81.273,1141.109,10.623|-115.17,1141.163,10.623|-115.122,1312.194,10.637|57.259,1312.146,10.637|5'
  5040. ..'7.259,1312.155,-96.926;0;1|1:2|2:3|3:4|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:9|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:10|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:11|4:5|5:6|6:7|7:8'
  5041. ..'|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:12|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:13|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:14|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:15|4:5|5:6|6:7|7:8|8:8'
  5042. ..'|2:3|2:3;n;2;p;1|1:2|2:3|3:16|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:17|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:18|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:19|4:5|5:6|6:7|7:8|8:8|2:3'
  5043. ..'|2:3;n;2;p;3;n;1|1:2|2:3|3:20|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:21|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:22|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:23|4:5|5:6|6:7|7:8|8:8|2:3'
  5044. ..'|2:3;n;2;p;1|1:2|2:3|3:24|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:25|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:26|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:27|4:5|5:6|6:7|7:8|8:8|2:3|2:3'
  5045. ..';n;2;p;1|1:2|2:3|3:28|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:29|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:30|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:31|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2'
  5046. ..';p;p;3;n;1|1:2|2:3|3:32|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:33|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:34|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:35|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n'
  5047. ..';2;p;1|1:2|2:3|3:36|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:37|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:38|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:39|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p'
  5048. ..';1|1:2|2:3|3:40|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:41|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:42|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:43|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;p;3'
  5049. ..';n;1|1:2|2:3|3:44|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:45|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:46|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:47|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1'
  5050. ..'|1:2|2:3|3:48|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:49|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:50|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:51|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2'
  5051. ..'|2:3|3:52|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:53|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:54|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:55|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;p;3;n;1|1'
  5052. ..':2|2:3|3:56|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:57|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:58|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:59|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2'
  5053. ..':3|3:60|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:61|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:62|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:63|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3'
  5054. ..':64|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:65|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:66|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:67|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;p;3;n;1|1:2|2:3'
  5055. ..'|3:68|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:69|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:70|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:71|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:7'
  5056. ..'2|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:73|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:74|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:75|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:76|4:'
  5057. ..'5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:77|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:78|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:79|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;p;3;n;1|1:2|2:3|3:80|'
  5058. ..'4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:81|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:82|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:83|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:84|4:5|'
  5059. ..'5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:85|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:86|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:87|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:88|4:5|5:6|'
  5060. ..'6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:89|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:90|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:91|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;p;3;n;1|1:2|2:3|3:92|4:5|5:'
  5061. ..'6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:93|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:94|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:95|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:96|4:5|5:6|6:'
  5062. ..'7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:97|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:98|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:99|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:100|4:5|5:6|6:7|7'
  5063. ..':8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:101|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:102|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;1|1:2|2:3|3:103|4:5|5:6|6:7|7:8|8:8|2:3|2:3;n;2;p;p;')
  5064. Model.Parent = script and script.Parent==workspace and script or workspace
  5065. for _,f in pairs(ActualScripts) do f() end
  5066.  
  5067. -------bombicky end
  5068. wait(10)
  5069. Model:Remove()
  5070. --chat and rage mode on
  5071. z:Stop()
  5072.  
  5073.  
  5074. local Scripts = { function()
  5075. local FONTS = {
  5076. "Antique",
  5077. "Arcade",
  5078. "Arial",
  5079. "ArialBold",
  5080. "Bodoni",
  5081. "Cartoon",
  5082. "Code",
  5083. "Fantasy",
  5084. "Garamond",
  5085. "Highway",
  5086. "Legacy",
  5087. "SciFi",
  5088. "SourceSans",
  5089. "SourceSansBold",
  5090. "SourceSansItalic",
  5091. "SourceSansLight",
  5092. "SourceSansSemibold"}
  5093. while true do
  5094. wait(0.0001)
  5095. script.Parent.TextColor3 = BrickColor.random().Color
  5096. script.Parent.Font = ""..FONTS[math.random(1,#FONTS)]
  5097. end
  5098. end;}local ActualScripts = {}
  5099. function s(var)
  5100. local func = table.remove(Scripts,1)
  5101. local env = getfenv(func)
  5102. local newenv = setmetatable({},{
  5103. __index = function(self,k)
  5104. if k=="script" then
  5105. return var
  5106. else
  5107. return env[k]
  5108. end
  5109. end,
  5110. })
  5111. setfenv(func,newenv)
  5112. table.insert(ActualScripts,coroutine.wrap(func))
  5113. end
  5114.  
  5115. local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
  5116. local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
  5117. function(t,f)
  5118. for a,b in pairs(t) do
  5119. f(a,b)
  5120. end
  5121. end
  5122. local Types = {
  5123. Color3 = Color3.new,
  5124. Vector3 = Vector3.new,
  5125. Vector2 = Vector2.new,
  5126. UDim = UDim.new,
  5127. UDim2 = UDim2.new,
  5128. CFrame = CFrame.new,
  5129. Rect = Rect.new,
  5130. NumberSequence = function(...)
  5131. local a = {...}
  5132. local t = {}
  5133. repeat
  5134. t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
  5135. until #a==0
  5136. return NumberSequence.new(t)
  5137. end,
  5138. ColorSequence = function(...)
  5139. local a = {...}
  5140. local t = {}
  5141. repeat
  5142. t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
  5143. until #a==0
  5144. return ColorSequence.new(t)
  5145. end,
  5146. number = tonumber,
  5147. boolean = function(a)
  5148. return a=="true"
  5149. end
  5150. }
  5151. split = function(str,sep)
  5152. if not str then return end
  5153. local fields = {}
  5154. local ConcatNext = false
  5155. str:gsub(("([^%s]+)"):format(sep),function(c)
  5156. if ConcatNext == true then
  5157. fields[#fields] = fields[#fields]..sep..c
  5158. ConcatNext = false
  5159. else
  5160. fields[#fields+1] = c
  5161. end
  5162. if c:sub(#c)=="\\" then
  5163. c = fields[#fields]
  5164. fields[#fields] = c:sub(1,#c-1)
  5165. ConcatNext = true
  5166. end
  5167. end)
  5168. return fields
  5169. end
  5170. RemoveAndSplit = function(t)
  5171. return split(table_remove(t,1),comma)
  5172. end
  5173. t = split(str,";")
  5174. props = RemoveAndSplit(t)
  5175. classes = RemoveAndSplit(t)
  5176. values = split(table_remove(t,1),'|')
  5177. ICList = RemoveAndSplit(t)
  5178. InstanceList = {}
  5179. Model = inst"Model"
  5180. CurPar = Model
  5181. table_foreach(t,function(ct,c)
  5182. if c=="n" or c=="p" then
  5183. CurPar = c=="n" and LastIns or CurPar[parnt]
  5184. else
  5185. ct = split(c,"|")
  5186. local class = classes[tonum(table_remove(ct,1))]
  5187. if class=="UnionOperation" then
  5188. LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
  5189. else
  5190. LastIns = inst(class)
  5191. if LastIns:IsA"Script" then
  5192. s(LastIns)
  5193. end
  5194. end
  5195.  
  5196. local function SetProperty(LastIns,p,str,s)
  5197. s = Types[typeof(LastIns[p])]
  5198. LastIns[p] = s and s(unpack(split(str,comma))) or str
  5199. end
  5200.  
  5201. local UnionData
  5202. table_foreach(ct,function(s,p,a,str)
  5203. a = p:find":"
  5204. p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
  5205. if p=="UnionData" then
  5206. UnionData = split(str," ")
  5207. return
  5208. end
  5209. if class=="UnionOperation" then
  5210. LastIns[p] = str
  5211. return
  5212. end
  5213. SetProperty(LastIns,p,str)
  5214. end)
  5215.  
  5216. if UnionData then
  5217. local LI_Data = LastIns
  5218. LastIns = DecodeUnion(UnionData)
  5219. table_foreach(LI_Data,function(p,str)
  5220. SetProperty(LastIns,p,str)
  5221. end)
  5222. end
  5223. table.insert(InstanceList,LastIns)
  5224. LastIns[parnt] = CurPar
  5225. end
  5226. end)
  5227. table_remove(ICList,1)
  5228. table_foreach(ICList,function(a,b)
  5229. b = split(b,">")
  5230. InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
  5231. end)
  5232.  
  5233. return Model
  5234. end
  5235.  
  5236. local Model = Decode('Name,Anchored,Color,Transparency,Position,Orientation,Size,CanvasSize,BackgroundColor3,BackgroundTransparency,Font,Text,TextColor3,TextScaled,TextSize,TextStrokeTransparency,TextWrapped;Part,SurfaceGu'
  5237. ..'i,TextLabel,Script;Part|Sign|true|0.584,0.474,0.466|1|-6.895,156.439,-191.493|-14.39,-180,0|183.029,74.81,0.05|200,100|1,0,1,0|1,1,1|SourceSansBold|...|0.333,1,1|48|0;0;1|1:2|2:3|3:4|4:5|5:6|6:7|7:8|3'
  5238. ..':4|3:4;n;2|8:9;n;3|7:10|9:11|10:5|11:12|12:13|13:14|14:3|15:15|16:16|17:3;n;4;p;p;p;')
  5239. Model.Parent = script and script.Parent==workspace and script or workspace
  5240. for _,f in pairs(ActualScripts) do f() end
  5241. wait(2)
  5242. Model:Remove()
  5243. ----
  5244.  
  5245. local Scripts = { function()
  5246. local FONTS = {
  5247. "Antique",
  5248. "Arcade",
  5249. "Arial",
  5250. "ArialBold",
  5251. "Bodoni",
  5252. "Cartoon",
  5253. "Code",
  5254. "Fantasy",
  5255. "Garamond",
  5256. "Highway",
  5257. "Legacy",
  5258. "SciFi",
  5259. "SourceSans",
  5260. "SourceSansBold",
  5261. "SourceSansItalic",
  5262. "SourceSansLight",
  5263. "SourceSansSemibold"}
  5264. while true do
  5265. wait(0.0001)
  5266. script.Parent.TextColor3 = BrickColor.random().Color
  5267. script.Parent.Font = ""..FONTS[math.random(1,#FONTS)]
  5268. end
  5269. end;}local ActualScripts = {}
  5270. function s(var)
  5271. local func = table.remove(Scripts,1)
  5272. local env = getfenv(func)
  5273. local newenv = setmetatable({},{
  5274. __index = function(self,k)
  5275. if k=="script" then
  5276. return var
  5277. else
  5278. return env[k]
  5279. end
  5280. end,
  5281. })
  5282. setfenv(func,newenv)
  5283. table.insert(ActualScripts,coroutine.wrap(func))
  5284. end
  5285.  
  5286. local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
  5287. local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
  5288. function(t,f)
  5289. for a,b in pairs(t) do
  5290. f(a,b)
  5291. end
  5292. end
  5293. local Types = {
  5294. Color3 = Color3.new,
  5295. Vector3 = Vector3.new,
  5296. Vector2 = Vector2.new,
  5297. UDim = UDim.new,
  5298. UDim2 = UDim2.new,
  5299. CFrame = CFrame.new,
  5300. Rect = Rect.new,
  5301. NumberSequence = function(...)
  5302. local a = {...}
  5303. local t = {}
  5304. repeat
  5305. t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
  5306. until #a==0
  5307. return NumberSequence.new(t)
  5308. end,
  5309. ColorSequence = function(...)
  5310. local a = {...}
  5311. local t = {}
  5312. repeat
  5313. t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
  5314. until #a==0
  5315. return ColorSequence.new(t)
  5316. end,
  5317. number = tonumber,
  5318. boolean = function(a)
  5319. return a=="true"
  5320. end
  5321. }
  5322. split = function(str,sep)
  5323. if not str then return end
  5324. local fields = {}
  5325. local ConcatNext = false
  5326. str:gsub(("([^%s]+)"):format(sep),function(c)
  5327. if ConcatNext == true then
  5328. fields[#fields] = fields[#fields]..sep..c
  5329. ConcatNext = false
  5330. else
  5331. fields[#fields+1] = c
  5332. end
  5333. if c:sub(#c)=="\\" then
  5334. c = fields[#fields]
  5335. fields[#fields] = c:sub(1,#c-1)
  5336. ConcatNext = true
  5337. end
  5338. end)
  5339. return fields
  5340. end
  5341. RemoveAndSplit = function(t)
  5342. return split(table_remove(t,1),comma)
  5343. end
  5344. t = split(str,";")
  5345. props = RemoveAndSplit(t)
  5346. classes = RemoveAndSplit(t)
  5347. values = split(table_remove(t,1),'|')
  5348. ICList = RemoveAndSplit(t)
  5349. InstanceList = {}
  5350. Model = inst"Model"
  5351. CurPar = Model
  5352. table_foreach(t,function(ct,c)
  5353. if c=="n" or c=="p" then
  5354. CurPar = c=="n" and LastIns or CurPar[parnt]
  5355. else
  5356. ct = split(c,"|")
  5357. local class = classes[tonum(table_remove(ct,1))]
  5358. if class=="UnionOperation" then
  5359. LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
  5360. else
  5361. LastIns = inst(class)
  5362. if LastIns:IsA"Script" then
  5363. s(LastIns)
  5364. end
  5365. end
  5366.  
  5367. local function SetProperty(LastIns,p,str,s)
  5368. s = Types[typeof(LastIns[p])]
  5369. LastIns[p] = s and s(unpack(split(str,comma))) or str
  5370. end
  5371.  
  5372. local UnionData
  5373. table_foreach(ct,function(s,p,a,str)
  5374. a = p:find":"
  5375. p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
  5376. if p=="UnionData" then
  5377. UnionData = split(str," ")
  5378. return
  5379. end
  5380. if class=="UnionOperation" then
  5381. LastIns[p] = str
  5382. return
  5383. end
  5384. SetProperty(LastIns,p,str)
  5385. end)
  5386.  
  5387. if UnionData then
  5388. local LI_Data = LastIns
  5389. LastIns = DecodeUnion(UnionData)
  5390. table_foreach(LI_Data,function(p,str)
  5391. SetProperty(LastIns,p,str)
  5392. end)
  5393. end
  5394. table.insert(InstanceList,LastIns)
  5395. LastIns[parnt] = CurPar
  5396. end
  5397. end)
  5398. table_remove(ICList,1)
  5399. table_foreach(ICList,function(a,b)
  5400. b = split(b,">")
  5401. InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
  5402. end)
  5403.  
  5404. return Model
  5405. end
  5406.  
  5407. local Model = Decode('Name,Anchored,Color,Transparency,Position,Orientation,Size,CanvasSize,BackgroundColor3,BackgroundTransparency,Font,Text,TextColor3,TextScaled,TextSize,TextStrokeTransparency,TextWrapped;Part,SurfaceGu'
  5408. ..'i,TextLabel,Script;Part|Sign|true|0.584,0.474,0.466|1|-6.895,156.439,-191.493|-14.39,-180,0|183.029,74.81,0.05|200,100|1,0,1,0|1,1,1|SourceSansBold|you never stop me|0.333,1,1|48|0;0;1|1:2|2:3|3:4|4:5'
  5409. ..'|5:6|6:7|7:8|3:4|3:4;n;2|8:9;n;3|7:10|9:11|10:5|11:12|12:13|13:14|14:3|15:15|16:16|17:3;n;4;p;p;p;')
  5410. Model.Parent = script and script.Parent==workspace and script or workspace
  5411. for _,f in pairs(ActualScripts) do f() end
  5412. ---
  5413. wait(2)
  5414. Model:Remove()
  5415. a = Instance.new("Sound", char)
  5416. a.SoundId = "rbxassetid://2104037523"
  5417. a.Looped = true
  5418. a.Pitch = 1
  5419. a.Volume = 10
  5420. wait(.01)
  5421. a:Play()
  5422. wait(10)
  5423. a:Stop()
  5424. --a faže dva
  5425.  
  5426. local Scripts = { function()
  5427. local FONTS = {
  5428. "Antique",
  5429. "Arcade",
  5430. "Arial",
  5431. "ArialBold",
  5432. "Bodoni",
  5433. "Cartoon",
  5434. "Code",
  5435. "Fantasy",
  5436. "Garamond",
  5437. "Highway",
  5438. "Legacy",
  5439. "SciFi",
  5440. "SourceSans",
  5441. "SourceSansBold",
  5442. "SourceSansItalic",
  5443. "SourceSansLight",
  5444. "SourceSansSemibold"}
  5445. while true do
  5446. wait(0.0001)
  5447. script.Parent.TextColor3 = BrickColor.random().Color
  5448. script.Parent.Font = ""..FONTS[math.random(1,#FONTS)]
  5449. end
  5450. end;}local ActualScripts = {}
  5451. function s(var)
  5452. local func = table.remove(Scripts,1)
  5453. local env = getfenv(func)
  5454. local newenv = setmetatable({},{
  5455. __index = function(self,k)
  5456. if k=="script" then
  5457. return var
  5458. else
  5459. return env[k]
  5460. end
  5461. end,
  5462. })
  5463. setfenv(func,newenv)
  5464. table.insert(ActualScripts,coroutine.wrap(func))
  5465. end
  5466.  
  5467. local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
  5468. local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
  5469. function(t,f)
  5470. for a,b in pairs(t) do
  5471. f(a,b)
  5472. end
  5473. end
  5474. local Types = {
  5475. Color3 = Color3.new,
  5476. Vector3 = Vector3.new,
  5477. Vector2 = Vector2.new,
  5478. UDim = UDim.new,
  5479. UDim2 = UDim2.new,
  5480. CFrame = CFrame.new,
  5481. Rect = Rect.new,
  5482. NumberSequence = function(...)
  5483. local a = {...}
  5484. local t = {}
  5485. repeat
  5486. t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
  5487. until #a==0
  5488. return NumberSequence.new(t)
  5489. end,
  5490. ColorSequence = function(...)
  5491. local a = {...}
  5492. local t = {}
  5493. repeat
  5494. t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
  5495. until #a==0
  5496. return ColorSequence.new(t)
  5497. end,
  5498. number = tonumber,
  5499. boolean = function(a)
  5500. return a=="true"
  5501. end
  5502. }
  5503. split = function(str,sep)
  5504. if not str then return end
  5505. local fields = {}
  5506. local ConcatNext = false
  5507. str:gsub(("([^%s]+)"):format(sep),function(c)
  5508. if ConcatNext == true then
  5509. fields[#fields] = fields[#fields]..sep..c
  5510. ConcatNext = false
  5511. else
  5512. fields[#fields+1] = c
  5513. end
  5514. if c:sub(#c)=="\\" then
  5515. c = fields[#fields]
  5516. fields[#fields] = c:sub(1,#c-1)
  5517. ConcatNext = true
  5518. end
  5519. end)
  5520. return fields
  5521. end
  5522. RemoveAndSplit = function(t)
  5523. return split(table_remove(t,1),comma)
  5524. end
  5525. t = split(str,";")
  5526. props = RemoveAndSplit(t)
  5527. classes = RemoveAndSplit(t)
  5528. values = split(table_remove(t,1),'|')
  5529. ICList = RemoveAndSplit(t)
  5530. InstanceList = {}
  5531. Model = inst"Model"
  5532. CurPar = Model
  5533. table_foreach(t,function(ct,c)
  5534. if c=="n" or c=="p" then
  5535. CurPar = c=="n" and LastIns or CurPar[parnt]
  5536. else
  5537. ct = split(c,"|")
  5538. local class = classes[tonum(table_remove(ct,1))]
  5539. if class=="UnionOperation" then
  5540. LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
  5541. else
  5542. LastIns = inst(class)
  5543. if LastIns:IsA"Script" then
  5544. s(LastIns)
  5545. end
  5546. end
  5547.  
  5548. local function SetProperty(LastIns,p,str,s)
  5549. s = Types[typeof(LastIns[p])]
  5550. LastIns[p] = s and s(unpack(split(str,comma))) or str
  5551. end
  5552.  
  5553. local UnionData
  5554. table_foreach(ct,function(s,p,a,str)
  5555. a = p:find":"
  5556. p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
  5557. if p=="UnionData" then
  5558. UnionData = split(str," ")
  5559. return
  5560. end
  5561. if class=="UnionOperation" then
  5562. LastIns[p] = str
  5563. return
  5564. end
  5565. SetProperty(LastIns,p,str)
  5566. end)
  5567.  
  5568. if UnionData then
  5569. local LI_Data = LastIns
  5570. LastIns = DecodeUnion(UnionData)
  5571. table_foreach(LI_Data,function(p,str)
  5572. SetProperty(LastIns,p,str)
  5573. end)
  5574. end
  5575. table.insert(InstanceList,LastIns)
  5576. LastIns[parnt] = CurPar
  5577. end
  5578. end)
  5579. table_remove(ICList,1)
  5580. table_foreach(ICList,function(a,b)
  5581. b = split(b,">")
  5582. InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
  5583. end)
  5584.  
  5585. return Model
  5586. end
  5587.  
  5588. local Model = Decode('Name,Anchored,Color,Transparency,Position,Orientation,Size,CanvasSize,BackgroundColor3,BackgroundTransparency,Font,Text,TextColor3,TextScaled,TextSize,TextStrokeTransparency,TextWrapped;Part,SurfaceGu'
  5589. ..'i,TextLabel,Script;Part|Sign|true|0.584,0.474,0.466|1|-6.895,156.439,-191.493|-14.39,-180,0|183.029,74.81,0.05|200,100|1,0,1,0|1,1,1|SourceSansBold|Evil laugh|0.333,1,1|48|0;0;1|1:2|2:3|3:4|4:5|5:6|6:'
  5590. ..'7|7:8|3:4|3:4;n;2|8:9;n;3|7:10|9:11|10:5|11:12|12:13|13:14|14:3|15:15|16:16|17:3;n;4;p;p;p;')
  5591. Model.Parent = script and script.Parent==workspace and script or workspace
  5592. for _,f in pairs(ActualScripts) do f() end
  5593.  
  5594. --killsky.Parent = game.Players
  5595. game.Lighting.FogEnd = 10000
  5596. local sky = Instance.new('Sky', game:GetService'Lighting')
  5597. sky.SkyboxBk = "rbxassetid://102397435"
  5598. sky.SkyboxDn = "rbxassetid://102397435"
  5599. sky.SkyboxFt = "rbxassetid://102397435"
  5600. sky.SkyboxLf = "rbxassetid://102397435"
  5601. sky.SkyboxRt = "rbxassetid://102397435"
  5602. sky.SkyboxUp = "rbxassetid://102397435"
  5603. sky.SunAngularSize = 0
  5604. sky.MoonAngularSize = 0
  5605. sky.MoonTextureId = ""
  5606. sky.CelestialBodiesShown = false
  5607.  
  5608.  
  5609. wait(2)
  5610. e = Instance.new("Sound", char)
  5611. e.SoundId = "rbxassetid://337866894"
  5612. e.Looped = true
  5613. e.Pitch = 1
  5614. e.Volume = 1
  5615. wait(.01)
  5616. e:Play()
  5617. --1 utok
  5618. ---
  5619. wait(2)
  5620. Model:Remove()
  5621.  
  5622. local Scripts = { function()
  5623. local FONTS = {
  5624. "Antique",
  5625. "Arcade",
  5626. "Arial",
  5627. "ArialBold",
  5628. "Bodoni",
  5629. "Cartoon",
  5630. "Code",
  5631. "Fantasy",
  5632. "Garamond",
  5633. "Highway",
  5634. "Legacy",
  5635. "SciFi",
  5636. "SourceSans",
  5637. "SourceSansBold",
  5638. "SourceSansItalic",
  5639. "SourceSansLight",
  5640. "SourceSansSemibold"}
  5641. while true do
  5642. wait(0.0001)
  5643. script.Parent.TextColor3 = BrickColor.random().Color
  5644. script.Parent.Font = ""..FONTS[math.random(1,#FONTS)]
  5645. end
  5646. end;}local ActualScripts = {}
  5647. function s(var)
  5648. local func = table.remove(Scripts,1)
  5649. local env = getfenv(func)
  5650. local newenv = setmetatable({},{
  5651. __index = function(self,k)
  5652. if k=="script" then
  5653. return var
  5654. else
  5655. return env[k]
  5656. end
  5657. end,
  5658. })
  5659. setfenv(func,newenv)
  5660. table.insert(ActualScripts,coroutine.wrap(func))
  5661. end
  5662.  
  5663. local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
  5664. local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
  5665. function(t,f)
  5666. for a,b in pairs(t) do
  5667. f(a,b)
  5668. end
  5669. end
  5670. local Types = {
  5671. Color3 = Color3.new,
  5672. Vector3 = Vector3.new,
  5673. Vector2 = Vector2.new,
  5674. UDim = UDim.new,
  5675. UDim2 = UDim2.new,
  5676. CFrame = CFrame.new,
  5677. Rect = Rect.new,
  5678. NumberSequence = function(...)
  5679. local a = {...}
  5680. local t = {}
  5681. repeat
  5682. t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
  5683. until #a==0
  5684. return NumberSequence.new(t)
  5685. end,
  5686. ColorSequence = function(...)
  5687. local a = {...}
  5688. local t = {}
  5689. repeat
  5690. t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
  5691. until #a==0
  5692. return ColorSequence.new(t)
  5693. end,
  5694. number = tonumber,
  5695. boolean = function(a)
  5696. return a=="true"
  5697. end
  5698. }
  5699. split = function(str,sep)
  5700. if not str then return end
  5701. local fields = {}
  5702. local ConcatNext = false
  5703. str:gsub(("([^%s]+)"):format(sep),function(c)
  5704. if ConcatNext == true then
  5705. fields[#fields] = fields[#fields]..sep..c
  5706. ConcatNext = false
  5707. else
  5708. fields[#fields+1] = c
  5709. end
  5710. if c:sub(#c)=="\\" then
  5711. c = fields[#fields]
  5712. fields[#fields] = c:sub(1,#c-1)
  5713. ConcatNext = true
  5714. end
  5715. end)
  5716. return fields
  5717. end
  5718. RemoveAndSplit = function(t)
  5719. return split(table_remove(t,1),comma)
  5720. end
  5721. t = split(str,";")
  5722. props = RemoveAndSplit(t)
  5723. classes = RemoveAndSplit(t)
  5724. values = split(table_remove(t,1),'|')
  5725. ICList = RemoveAndSplit(t)
  5726. InstanceList = {}
  5727. Model = inst"Model"
  5728. CurPar = Model
  5729. table_foreach(t,function(ct,c)
  5730. if c=="n" or c=="p" then
  5731. CurPar = c=="n" and LastIns or CurPar[parnt]
  5732. else
  5733. ct = split(c,"|")
  5734. local class = classes[tonum(table_remove(ct,1))]
  5735. if class=="UnionOperation" then
  5736. LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
  5737. else
  5738. LastIns = inst(class)
  5739. if LastIns:IsA"Script" then
  5740. s(LastIns)
  5741. end
  5742. end
  5743.  
  5744. local function SetProperty(LastIns,p,str,s)
  5745. s = Types[typeof(LastIns[p])]
  5746. LastIns[p] = s and s(unpack(split(str,comma))) or str
  5747. end
  5748.  
  5749. local UnionData
  5750. table_foreach(ct,function(s,p,a,str)
  5751. a = p:find":"
  5752. p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
  5753. if p=="UnionData" then
  5754. UnionData = split(str," ")
  5755. return
  5756. end
  5757. if class=="UnionOperation" then
  5758. LastIns[p] = str
  5759. return
  5760. end
  5761. SetProperty(LastIns,p,str)
  5762. end)
  5763.  
  5764. if UnionData then
  5765. local LI_Data = LastIns
  5766. LastIns = DecodeUnion(UnionData)
  5767. table_foreach(LI_Data,function(p,str)
  5768. SetProperty(LastIns,p,str)
  5769. end)
  5770. end
  5771. table.insert(InstanceList,LastIns)
  5772. LastIns[parnt] = CurPar
  5773. end
  5774. end)
  5775. table_remove(ICList,1)
  5776. table_foreach(ICList,function(a,b)
  5777. b = split(b,">")
  5778. InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
  5779. end)
  5780.  
  5781. return Model
  5782. end
  5783.  
  5784. local Model = Decode('Name,Anchored,Color,Transparency,Position,Orientation,Size,CanvasSize,BackgroundColor3,BackgroundTransparency,Font,Text,TextColor3,TextScaled,TextSize,TextStrokeTransparency,TextWrapped;Part,SurfaceGu'
  5785. ..'i,TextLabel,Script;Part|Sign|true|0.584,0.474,0.466|1|-6.895,156.439,-191.493|-14.39,-180,0|183.029,74.81,0.05|200,100|1,0,1,0|1,1,1|SourceSansBold|Rage mode on|0.333,1,1|48|0;0;1|1:2|2:3|3:4|4:5|5:6|'
  5786. ..'6:7|7:8|3:4|3:4;n;2|8:9;n;3|7:10|9:11|10:5|11:12|12:13|13:14|14:3|15:15|16:16|17:3;n;4;p;p;p;')
  5787. Model.Parent = script and script.Parent==workspace and script or workspace
  5788. for _,f in pairs(ActualScripts) do f() end
  5789. ---
  5790. wait(2)
  5791. -------
  5792. local Scripts = { function()
  5793.  
  5794.  
  5795. LandMine = script.Parent
  5796.  
  5797. function onTouched(hit)
  5798. explosion = Instance.new("Explosion")
  5799. explosion.BlastRadius = 12
  5800. explosion.BlastPressure = 1000000
  5801. explosion.Position = script.Parent.Position
  5802. explosion.Parent = game.Workspace
  5803. script.Parent.Transparency = 1
  5804. connection:disconnect()
  5805. end
  5806.  
  5807. connection = LandMine.Touched:connect(onTouched)
  5808.  
  5809. end; function()
  5810.  
  5811.  
  5812. LandMine = script.Parent
  5813.  
  5814. function onTouched(hit)
  5815. explosion = Instance.new("Explosion")
  5816. explosion.BlastRadius = 12
  5817. explosion.BlastPressure = 1000000
  5818. explosion.Position = script.Parent.Position
  5819. explosion.Parent = game.Workspace
  5820. script.Parent.Transparency = 1
  5821. connection:disconnect()
  5822. end
  5823.  
  5824. connection = LandMine.Touched:connect(onTouched)
  5825.  
  5826. end; function()
  5827.  
  5828.  
  5829. LandMine = script.Parent
  5830.  
  5831. function onTouched(hit)
  5832. explosion = Instance.new("Explosion")
  5833. explosion.BlastRadius = 12
  5834. explosion.BlastPressure = 1000000
  5835. explosion.Position = script.Parent.Position
  5836. explosion.Parent = game.Workspace
  5837. script.Parent.Transparency = 1
  5838. connection:disconnect()
  5839. end
  5840.  
  5841. connection = LandMine.Touched:connect(onTouched)
  5842.  
  5843. end; function()
  5844.  
  5845.  
  5846. LandMine = script.Parent
  5847.  
  5848. function onTouched(hit)
  5849. explosion = Instance.new("Explosion")
  5850. explosion.BlastRadius = 12
  5851. explosion.BlastPressure = 1000000
  5852. explosion.Position = script.Parent.Position
  5853. explosion.Parent = game.Workspace
  5854. script.Parent.Transparency = 1
  5855. connection:disconnect()
  5856. end
  5857.  
  5858. connection = LandMine.Touched:connect(onTouched)
  5859.  
  5860. end; function()
  5861.  
  5862.  
  5863. LandMine = script.Parent
  5864.  
  5865. function onTouched(hit)
  5866. explosion = Instance.new("Explosion")
  5867. explosion.BlastRadius = 12
  5868. explosion.BlastPressure = 1000000
  5869. explosion.Position = script.Parent.Position
  5870. explosion.Parent = game.Workspace
  5871. script.Parent.Transparency = 1
  5872. connection:disconnect()
  5873. end
  5874.  
  5875. connection = LandMine.Touched:connect(onTouched)
  5876.  
  5877. end; function()
  5878.  
  5879.  
  5880. LandMine = script.Parent
  5881.  
  5882. function onTouched(hit)
  5883. explosion = Instance.new("Explosion")
  5884. explosion.BlastRadius = 12
  5885. explosion.BlastPressure = 1000000
  5886. explosion.Position = script.Parent.Position
  5887. explosion.Parent = game.Workspace
  5888. script.Parent.Transparency = 1
  5889. connection:disconnect()
  5890. end
  5891.  
  5892. connection = LandMine.Touched:connect(onTouched)
  5893.  
  5894. end; function()
  5895.  
  5896.  
  5897. LandMine = script.Parent
  5898.  
  5899. function onTouched(hit)
  5900. explosion = Instance.new("Explosion")
  5901. explosion.BlastRadius = 12
  5902. explosion.BlastPressure = 1000000
  5903. explosion.Position = script.Parent.Position
  5904. explosion.Parent = game.Workspace
  5905. script.Parent.Transparency = 1
  5906. connection:disconnect()
  5907. end
  5908.  
  5909. connection = LandMine.Touched:connect(onTouched)
  5910.  
  5911. end; function()
  5912.  
  5913.  
  5914. LandMine = script.Parent
  5915.  
  5916. function onTouched(hit)
  5917. explosion = Instance.new("Explosion")
  5918. explosion.BlastRadius = 12
  5919. explosion.BlastPressure = 1000000
  5920. explosion.Position = script.Parent.Position
  5921. explosion.Parent = game.Workspace
  5922. script.Parent.Transparency = 1
  5923. connection:disconnect()
  5924. end
  5925.  
  5926. connection = LandMine.Touched:connect(onTouched)
  5927.  
  5928. end;}local ActualScripts = {}
  5929. function s(var)
  5930. local func = table.remove(Scripts,1)
  5931. local env = getfenv(func)
  5932. local newenv = setmetatable({},{
  5933. __index = function(self,k)
  5934. if k=="script" then
  5935. return var
  5936. else
  5937. return env[k]
  5938. end
  5939. end,
  5940. })
  5941. setfenv(func,newenv)
  5942. table.insert(ActualScripts,coroutine.wrap(func))
  5943. end
  5944.  
  5945. local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
  5946. local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
  5947. function(t,f)
  5948. for a,b in pairs(t) do
  5949. f(a,b)
  5950. end
  5951. end
  5952. local Types = {
  5953. Color3 = Color3.new,
  5954. Vector3 = Vector3.new,
  5955. Vector2 = Vector2.new,
  5956. UDim = UDim.new,
  5957. UDim2 = UDim2.new,
  5958. CFrame = CFrame.new,
  5959. Rect = Rect.new,
  5960. NumberSequence = function(...)
  5961. local a = {...}
  5962. local t = {}
  5963. repeat
  5964. t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
  5965. until #a==0
  5966. return NumberSequence.new(t)
  5967. end,
  5968. ColorSequence = function(...)
  5969. local a = {...}
  5970. local t = {}
  5971. repeat
  5972. t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
  5973. until #a==0
  5974. return ColorSequence.new(t)
  5975. end,
  5976. number = tonumber,
  5977. boolean = function(a)
  5978. return a=="true"
  5979. end
  5980. }
  5981. split = function(str,sep)
  5982. if not str then return end
  5983. local fields = {}
  5984. local ConcatNext = false
  5985. str:gsub(("([^%s]+)"):format(sep),function(c)
  5986. if ConcatNext == true then
  5987. fields[#fields] = fields[#fields]..sep..c
  5988. ConcatNext = false
  5989. else
  5990. fields[#fields+1] = c
  5991. end
  5992. if c:sub(#c)=="\\" then
  5993. c = fields[#fields]
  5994. fields[#fields] = c:sub(1,#c-1)
  5995. ConcatNext = true
  5996. end
  5997. end)
  5998. return fields
  5999. end
  6000. RemoveAndSplit = function(t)
  6001. return split(table_remove(t,1),comma)
  6002. end
  6003. t = split(str,";")
  6004. props = RemoveAndSplit(t)
  6005. classes = RemoveAndSplit(t)
  6006. values = split(table_remove(t,1),'|')
  6007. ICList = RemoveAndSplit(t)
  6008. InstanceList = {}
  6009. Model = inst"Model"
  6010. CurPar = Model
  6011. table_foreach(t,function(ct,c)
  6012. if c=="n" or c=="p" then
  6013. CurPar = c=="n" and LastIns or CurPar[parnt]
  6014. else
  6015. ct = split(c,"|")
  6016. local class = classes[tonum(table_remove(ct,1))]
  6017. if class=="UnionOperation" then
  6018. LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
  6019. else
  6020. LastIns = inst(class)
  6021. if LastIns:IsA"Script" then
  6022. s(LastIns)
  6023. end
  6024. end
  6025.  
  6026. local function SetProperty(LastIns,p,str,s)
  6027. s = Types[typeof(LastIns[p])]
  6028. LastIns[p] = s and s(unpack(split(str,comma))) or str
  6029. end
  6030.  
  6031. local UnionData
  6032. table_foreach(ct,function(s,p,a,str)
  6033. a = p:find":"
  6034. p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
  6035. if p=="UnionData" then
  6036. UnionData = split(str," ")
  6037. return
  6038. end
  6039. if class=="UnionOperation" then
  6040. LastIns[p] = str
  6041. return
  6042. end
  6043. SetProperty(LastIns,p,str)
  6044. end)
  6045.  
  6046. if UnionData then
  6047. local LI_Data = LastIns
  6048. LastIns = DecodeUnion(UnionData)
  6049. table_foreach(LI_Data,function(p,str)
  6050. SetProperty(LastIns,p,str)
  6051. end)
  6052. end
  6053. table.insert(InstanceList,LastIns)
  6054. LastIns[parnt] = CurPar
  6055. end
  6056. end)
  6057. table_remove(ICList,1)
  6058. table_foreach(ICList,function(a,b)
  6059. b = split(b,">")
  6060. InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
  6061. end)
  6062.  
  6063. return Model
  6064. end
  6065.  
  6066. local Model = Decode('Name,Color,Transparency,Position,Size,BottomSurface,TopSurface,Texture,Face;Part,Model,Decal,Script;Part|Cube chaos|0,1,0|1|49.599,469.411,145.554|30,30,30|Smooth|http://www.roblox.com/asset/?id=37387'
  6067. ..'824|Back|Bottom|Left|Right|Top|-48.428,469.411,168.357|-48.428,469.411,32.39|-48.428,276.039,-45.271|18.603,547.086,168.357|84.36,624.216,204.825|84.36,699.55,98.998|84.36,699.55,151.154;0;2|1:2;n;1|2'
  6068. ..':3|3:4|4:5|5:6|6:7|7:7|2:3|2:3;n;3|8:8;3|8:8|9:9;3|8:8|9:10;3|8:8|9:11;3|8:8|9:12;3|8:8|9:13;4;p;p;2|1:2;n;1|2:3|3:4|4:14|5:6|6:7|7:7|2:3|2:3;n;3|8:8;3|8:8|9:9;3|8:8|9:10;3|8:8|9:11;3|8:8|9:12;3|8:8|9'
  6069. ..':13;4;p;p;2|1:2;n;1|2:3|3:4|4:15|5:6|6:7|7:7|2:3|2:3;n;3|8:8;3|8:8|9:9;3|8:8|9:10;3|8:8|9:11;3|8:8|9:12;3|8:8|9:13;4;p;p;2|1:2;n;1|2:3|3:4|4:16|5:6|6:7|7:7|2:3|2:3;n;3|8:8;3|8:8|9:9;3|8:8|9:10;3|8:8|9'
  6070. ..':11;3|8:8|9:12;3|8:8|9:13;4;p;p;2|1:2;n;1|2:3|3:4|4:17|5:6|6:7|7:7|2:3|2:3;n;3|8:8;3|8:8|9:9;3|8:8|9:10;3|8:8|9:11;3|8:8|9:12;3|8:8|9:13;4;p;p;2|1:2;n;1|2:3|3:4|4:18|5:6|6:7|7:7|2:3|2:3;n;3|8:8;3|8:8|'
  6071. ..'9:9;3|8:8|9:10;3|8:8|9:11;3|8:8|9:12;3|8:8|9:13;4;p;p;2|1:2;n;1|2:3|3:4|4:19|5:6|6:7|7:7|2:3|2:3;n;3|8:8;3|8:8|9:9;3|8:8|9:10;3|8:8|9:11;3|8:8|9:12;3|8:8|9:13;4;p;p;2|1:2;n;1|2:3|3:4|4:20|5:6|6:7|7:7|'
  6072. ..'2:3|2:3;n;3|8:8;3|8:8|9:9;3|8:8|9:10;3|8:8|9:11;3|8:8|9:12;3|8:8|9:13;4;p;p;')
  6073. Model.Parent = script and script.Parent==workspace and script or workspace
  6074. for _,f in pairs(ActualScripts) do f() end
  6075. ----
  6076. wait(5)
  6077. Model:Remove()
  6078. ---aa
  6079.  
  6080.  
  6081. local Scripts = { function()
  6082. while true do
  6083. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  6084. wait(0.00050)
  6085. end
  6086.  
  6087. end; function()
  6088. function onTouch(part)
  6089. local humanoid = part.Parent:FindFirstChild("Humanoid")
  6090. if (humanoid ~= nil) then -- if a humanoid exists, then
  6091. humanoid.Health = 0 -- damage the humanoid
  6092. end
  6093. end
  6094.  
  6095. script.Parent.Touched:connect(onTouch)
  6096.  
  6097. end; function()
  6098. while true do
  6099. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  6100. wait(0.00050)
  6101. end
  6102.  
  6103. end; function()
  6104. function onTouch(part)
  6105. local humanoid = part.Parent:FindFirstChild("Humanoid")
  6106. if (humanoid ~= nil) then -- if a humanoid exists, then
  6107. humanoid.Health = 0 -- damage the humanoid
  6108. end
  6109. end
  6110.  
  6111. script.Parent.Touched:connect(onTouch)
  6112.  
  6113. end; function()
  6114. while true do
  6115. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  6116. wait(0.00050)
  6117. end
  6118.  
  6119. end; function()
  6120. function onTouch(part)
  6121. local humanoid = part.Parent:FindFirstChild("Humanoid")
  6122. if (humanoid ~= nil) then -- if a humanoid exists, then
  6123. humanoid.Health = 0 -- damage the humanoid
  6124. end
  6125. end
  6126.  
  6127. script.Parent.Touched:connect(onTouch)
  6128.  
  6129. end; function()
  6130. while true do
  6131. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.06,0)
  6132. wait(0.00050)
  6133. end
  6134.  
  6135. end; function()
  6136. function onTouch(part)
  6137. local humanoid = part.Parent:FindFirstChild("Humanoid")
  6138. if (humanoid ~= nil) then -- if a humanoid exists, then
  6139. humanoid.Health = 0 -- damage the humanoid
  6140. end
  6141. end
  6142.  
  6143. script.Parent.Touched:connect(onTouch)
  6144.  
  6145. end;}local ActualScripts = {}
  6146. function s(var)
  6147. local func = table.remove(Scripts,1)
  6148. local env = getfenv(func)
  6149. local newenv = setmetatable({},{
  6150. __index = function(self,k)
  6151. if k=="script" then
  6152. return var
  6153. else
  6154. return env[k]
  6155. end
  6156. end,
  6157. })
  6158. setfenv(func,newenv)
  6159. table.insert(ActualScripts,coroutine.wrap(func))
  6160. end
  6161.  
  6162. local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
  6163. local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
  6164. function(t,f)
  6165. for a,b in pairs(t) do
  6166. f(a,b)
  6167. end
  6168. end
  6169. local Types = {
  6170. Color3 = Color3.new,
  6171. Vector3 = Vector3.new,
  6172. Vector2 = Vector2.new,
  6173. UDim = UDim.new,
  6174. UDim2 = UDim2.new,
  6175. CFrame = CFrame.new,
  6176. Rect = Rect.new,
  6177. NumberSequence = function(...)
  6178. local a = {...}
  6179. local t = {}
  6180. repeat
  6181. t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
  6182. until #a==0
  6183. return NumberSequence.new(t)
  6184. end,
  6185. ColorSequence = function(...)
  6186. local a = {...}
  6187. local t = {}
  6188. repeat
  6189. t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
  6190. until #a==0
  6191. return ColorSequence.new(t)
  6192. end,
  6193. number = tonumber,
  6194. boolean = function(a)
  6195. return a=="true"
  6196. end
  6197. }
  6198. split = function(str,sep)
  6199. if not str then return end
  6200. local fields = {}
  6201. local ConcatNext = false
  6202. str:gsub(("([^%s]+)"):format(sep),function(c)
  6203. if ConcatNext == true then
  6204. fields[#fields] = fields[#fields]..sep..c
  6205. ConcatNext = false
  6206. else
  6207. fields[#fields+1] = c
  6208. end
  6209. if c:sub(#c)=="\\" then
  6210. c = fields[#fields]
  6211. fields[#fields] = c:sub(1,#c-1)
  6212. ConcatNext = true
  6213. end
  6214. end)
  6215. return fields
  6216. end
  6217. RemoveAndSplit = function(t)
  6218. return split(table_remove(t,1),comma)
  6219. end
  6220. t = split(str,";")
  6221. props = RemoveAndSplit(t)
  6222. classes = RemoveAndSplit(t)
  6223. values = split(table_remove(t,1),'|')
  6224. ICList = RemoveAndSplit(t)
  6225. InstanceList = {}
  6226. Model = inst"Model"
  6227. CurPar = Model
  6228. table_foreach(t,function(ct,c)
  6229. if c=="n" or c=="p" then
  6230. CurPar = c=="n" and LastIns or CurPar[parnt]
  6231. else
  6232. ct = split(c,"|")
  6233. local class = classes[tonum(table_remove(ct,1))]
  6234. if class=="UnionOperation" then
  6235. LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
  6236. else
  6237. LastIns = inst(class)
  6238. if LastIns:IsA"Script" then
  6239. s(LastIns)
  6240. end
  6241. end
  6242.  
  6243. local function SetProperty(LastIns,p,str,s)
  6244. s = Types[typeof(LastIns[p])]
  6245. LastIns[p] = s and s(unpack(split(str,comma))) or str
  6246. end
  6247.  
  6248. local UnionData
  6249. table_foreach(ct,function(s,p,a,str)
  6250. a = p:find":"
  6251. p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
  6252. if p=="UnionData" then
  6253. UnionData = split(str," ")
  6254. return
  6255. end
  6256. if class=="UnionOperation" then
  6257. LastIns[p] = str
  6258. return
  6259. end
  6260. SetProperty(LastIns,p,str)
  6261. end)
  6262.  
  6263. if UnionData then
  6264. local LI_Data = LastIns
  6265. LastIns = DecodeUnion(UnionData)
  6266. table_foreach(LI_Data,function(p,str)
  6267. SetProperty(LastIns,p,str)
  6268. end)
  6269. end
  6270. table.insert(InstanceList,LastIns)
  6271. LastIns[parnt] = CurPar
  6272. end
  6273. end)
  6274. table_remove(ICList,1)
  6275. table_foreach(ICList,function(a,b)
  6276. b = split(b,">")
  6277. InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
  6278. end)
  6279.  
  6280. return Model
  6281. end
  6282.  
  6283. local Model = Decode('Name,Anchored,Color,Material,Position,Orientation,Size,BottomSurface,TopSurface;Part,Script;Part|true|1,0,0|Neon|-1.927,0.5,2.102|0,89.619,0|776.25,1,2|Smooth|Rotate|0,176.91,0|0,128.599,0|0,-132.73,0'
  6284. ..';0;1|2:2|3:3|4:4|5:5|6:6|7:7|8:8|9:8|3:3|3:3;n;2|1:9;2;p;1|2:2|3:3|4:4|5:5|6:10|7:7|8:8|9:8|3:3|3:3;n;2|1:9;2;p;1|2:2|3:3|4:4|5:5|6:11|7:7|8:8|9:8|3:3|3:3;n;2|1:9;2;p;1|2:2|3:3|4:4|5:5|6:12|7:7|8:8|9:'
  6285. ..'8|3:3|3:3;n;2|1:9;2;p;')
  6286. Model.Parent = script and script.Parent==workspace and script or workspace
  6287. for _,f in pairs(ActualScripts) do f() end
  6288. wait(35)
  6289. Model:Remove()
  6290. ---best end
  6291.  
  6292.  
  6293. local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
  6294. local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
  6295. function(t,f)
  6296. for a,b in pairs(t) do
  6297. f(a,b)
  6298. end
  6299. end
  6300. local Types = {
  6301. Color3 = Color3.new,
  6302. Vector3 = Vector3.new,
  6303. Vector2 = Vector2.new,
  6304. UDim = UDim.new,
  6305. UDim2 = UDim2.new,
  6306. CFrame = CFrame.new,
  6307. Rect = Rect.new,
  6308. NumberSequence = function(...)
  6309. local a = {...}
  6310. local t = {}
  6311. repeat
  6312. t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
  6313. until #a==0
  6314. return NumberSequence.new(t)
  6315. end,
  6316. ColorSequence = function(...)
  6317. local a = {...}
  6318. local t = {}
  6319. repeat
  6320. t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
  6321. until #a==0
  6322. return ColorSequence.new(t)
  6323. end,
  6324. number = tonumber,
  6325. boolean = function(a)
  6326. return a=="true"
  6327. end
  6328. }
  6329. split = function(str,sep)
  6330. if not str then return end
  6331. local fields = {}
  6332. local ConcatNext = false
  6333. str:gsub(("([^%s]+)"):format(sep),function(c)
  6334. if ConcatNext == true then
  6335. fields[#fields] = fields[#fields]..sep..c
  6336. ConcatNext = false
  6337. else
  6338. fields[#fields+1] = c
  6339. end
  6340. if c:sub(#c)=="\\" then
  6341. c = fields[#fields]
  6342. fields[#fields] = c:sub(1,#c-1)
  6343. ConcatNext = true
  6344. end
  6345. end)
  6346. return fields
  6347. end
  6348. RemoveAndSplit = function(t)
  6349. return split(table_remove(t,1),comma)
  6350. end
  6351. t = split(str,";")
  6352. props = RemoveAndSplit(t)
  6353. classes = RemoveAndSplit(t)
  6354. values = split(table_remove(t,1),'|')
  6355. ICList = RemoveAndSplit(t)
  6356. InstanceList = {}
  6357. Model = inst"Model"
  6358. CurPar = Model
  6359. table_foreach(t,function(ct,c)
  6360. if c=="n" or c=="p" then
  6361. CurPar = c=="n" and LastIns or CurPar[parnt]
  6362. else
  6363. ct = split(c,"|")
  6364. local class = classes[tonum(table_remove(ct,1))]
  6365. if class=="UnionOperation" then
  6366. LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
  6367. else
  6368. LastIns = inst(class)
  6369. if LastIns:IsA"Script" then
  6370. s(LastIns)
  6371. end
  6372. end
  6373.  
  6374. local function SetProperty(LastIns,p,str,s)
  6375. s = Types[typeof(LastIns[p])]
  6376. LastIns[p] = s and s(unpack(split(str,comma))) or str
  6377. end
  6378.  
  6379. local UnionData
  6380. table_foreach(ct,function(s,p,a,str)
  6381. a = p:find":"
  6382. p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
  6383. if p=="UnionData" then
  6384. UnionData = split(str," ")
  6385. return
  6386. end
  6387. if class=="UnionOperation" then
  6388. LastIns[p] = str
  6389. return
  6390. end
  6391. SetProperty(LastIns,p,str)
  6392. end)
  6393.  
  6394. if UnionData then
  6395. local LI_Data = LastIns
  6396. LastIns = DecodeUnion(UnionData)
  6397. table_foreach(LI_Data,function(p,str)
  6398. SetProperty(LastIns,p,str)
  6399. end)
  6400. end
  6401. table.insert(InstanceList,LastIns)
  6402. LastIns[parnt] = CurPar
  6403. end
  6404. end)
  6405. table_remove(ICList,1)
  6406. table_foreach(ICList,function(a,b)
  6407. b = split(b,">")
  6408. InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
  6409. end)
  6410.  
  6411. return Model
  6412. end
  6413.  
  6414. local Model = Decode('Name,Anchored,Color,Transparency,Position,Orientation,Size,CanvasSize,BackgroundColor3,BackgroundTransparency,Font,Text,TextColor3,TextScaled,TextSize,TextStrokeTransparency,TextWrapped,Material,Botto'
  6415. ..'mSurface,TopSurface;Part,SurfaceGui,TextLabel;Part|Sign|true|0.584,0.474,0.466|1|-10.776,131.665,-210.365|-26.71,176.269,1.409|203.04,32.839,0.05|200,100|1,0,1,0|1,1,1|SourceSansBold|-99999999|48|0|1,'
  6416. ..'0,0|Neon|-10.244,112.794,-218.695|26.709,-3.731,-1.41|202.369,8.599,2|Smooth|147.414,56.357,-107.193|-1.17,136.77,2.629|203.04,89.1,0.05|I\'m a lazy to make a dead scene and script end boss by ozzak1'
  6417. ..'003;0;1|1:2|2:3|3:4|4:5|5:6|6:7|7:8|3:4|3:4;n;2|8:9;n;3|7:10|9:11|10:5|11:12|12:13|13:11|14:3|15:14|16:15|17:3;p;p;1|2:3|3:16|18:17|5:18|6:19|7:20|19:21|20:21|3:16|3:16;1|1:2|2:3|3:4|4:5|5:22|6:23|7:2'
  6418. ..'4|3:4|3:4;n;2|8:9;n;3|7:10|9:11|10:5|11:12|12:25|13:11|14:3|15:14|16:15|17:3;p;p;')
  6419. Model.Parent = script and script.Parent==workspace and script or workspace
  6420.  
  6421.  
  6422. local function Decode(b,c,d,e,f,g,h,i,j,k)local l,m,n,o,p,q=tonumber,table.remove,table.foreach,Instance.new,"Parent",","local r={Color3=Color3.new,Vector3=Vector3.new,Vector2=Vector2.new,UDim=UDim.new,UDim2=UDim2.new,CFrame=CFrame.new}j=function(b,t,u)u={}b:gsub(("([^%s]+)"):format(t),function(v)u[#u+1]=v end)return u end;k=function(c)return j(m(c,1),q)end;c=j(b,";")d=k(c)e=k(c)f=k(c)g=o"Model"h=g;n(c,function(w,v)if v=="n"or v=="p"then h=v=="n"and i or h[p]else w=j(v,"|")i=o(e[l(m(w,1))])if i:IsA"BasePart"then i.Anchored=true;i.Locked=true elseif i:IsA"Script"then s(i)end;n(w,function(s,x,y,b)y=x:find":"x,b=d[l(x:sub(1,y-1))],x:sub(y+1)function y(y)return unpack(j(y,q))end;s=r[typeof(i[x])]i[x]=x=="Name"and f[l(b)]or s and s(y(b))or l(b)or b~="true"and b~="false"and b or b=="true"end)i[p]=h end end)return g end
  6423. local Model = Decode('Name,Color,Material,Position,Size,Shape;Part,Script;Part,Touch,Stay,Grow2,Grow,Explosion;1|2:0.389,0.373,0.385|3:Slate|4:117.06,17,-87.13|5:34,34,34|6:Ball;n;2|1:2;2|1:3;2|1:4;2|1:5;2|1:6;p;1|2:0.389,'
  6424. ..'0.373,0.385|3:Slate|4:-132.033,17,-87.13|5:34,34,34|6:Ball;n;2|1:2;2|1:3;2|1:4;2|1:5;2|1:6;p;')
  6425. Model.Parent = script.Parent==workspace and script or workspace
  6426. for _,f in pairs(ActualScripts) do f() end
  6427.  
  6428. for i, v in ipairs(workspace:getChildren()) do
  6429. wait()
  6430. end
  6431. end)
  6432. --aaaend
  6433.  
  6434. end;}local ActualScripts = {}
  6435. function s(var)
  6436. local func = table.remove(Scripts,1)
  6437. local env = getfenv(func)
  6438. local newenv = setmetatable({},{
  6439. __index = function(self,k)
  6440. if k=="script" then
  6441. return var
  6442. else
  6443. return env[k]
  6444. end
  6445. end,
  6446. })
  6447. setfenv(func,newenv)
  6448. table.insert(ActualScripts,coroutine.wrap(func))
  6449. end
  6450.  
  6451. local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
  6452. local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
  6453. function(t,f)
  6454. for a,b in pairs(t) do
  6455. f(a,b)
  6456. end
  6457. end
  6458. local Types = {
  6459. Color3 = Color3.new,
  6460. Vector3 = Vector3.new,
  6461. Vector2 = Vector2.new,
  6462. UDim = UDim.new,
  6463. UDim2 = UDim2.new,
  6464. CFrame = CFrame.new,
  6465. Rect = Rect.new,
  6466. NumberSequence = function(...)
  6467. local a = {...}
  6468. local t = {}
  6469. repeat
  6470. t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
  6471. until #a==0
  6472. return NumberSequence.new(t)
  6473. end,
  6474. ColorSequence = function(...)
  6475. local a = {...}
  6476. local t = {}
  6477. repeat
  6478. t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
  6479. until #a==0
  6480. return ColorSequence.new(t)
  6481. end,
  6482. number = tonumber,
  6483. boolean = function(a)
  6484. return a=="true"
  6485. end
  6486. }
  6487. split = function(str,sep)
  6488. if not str then return end
  6489. local fields = {}
  6490. local ConcatNext = false
  6491. str:gsub(("([^%s]+)"):format(sep),function(c)
  6492. if ConcatNext == true then
  6493. fields[#fields] = fields[#fields]..sep..c
  6494. ConcatNext = false
  6495. else
  6496. fields[#fields+1] = c
  6497. end
  6498. if c:sub(#c)=="\\" then
  6499. c = fields[#fields]
  6500. fields[#fields] = c:sub(1,#c-1)
  6501. ConcatNext = true
  6502. end
  6503. end)
  6504. return fields
  6505. end
  6506. RemoveAndSplit = function(t)
  6507. return split(table_remove(t,1),comma)
  6508. end
  6509. t = split(str,";")
  6510. props = RemoveAndSplit(t)
  6511. classes = RemoveAndSplit(t)
  6512. values = split(table_remove(t,1),'|')
  6513. ICList = RemoveAndSplit(t)
  6514. InstanceList = {}
  6515. Model = inst"Model"
  6516. CurPar = Model
  6517. table_foreach(t,function(ct,c)
  6518. if c=="n" or c=="p" then
  6519. CurPar = c=="n" and LastIns or CurPar[parnt]
  6520. else
  6521. ct = split(c,"|")
  6522. local class = classes[tonum(table_remove(ct,1))]
  6523. if class=="UnionOperation" then
  6524. LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
  6525. else
  6526. LastIns = inst(class)
  6527. if LastIns:IsA"Script" then
  6528. s(LastIns)
  6529. end
  6530. end
  6531.  
  6532. local function SetProperty(LastIns,p,str,s)
  6533. s = Types[typeof(LastIns[p])]
  6534. LastIns[p] = s and s(unpack(split(str,comma))) or str
  6535. end
  6536.  
  6537. local UnionData
  6538. table_foreach(ct,function(s,p,a,str)
  6539. a = p:find":"
  6540. p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
  6541. if p=="UnionData" then
  6542. UnionData = split(str," ")
  6543. return
  6544. end
  6545. if class=="UnionOperation" then
  6546. LastIns[p] = str
  6547. return
  6548. end
  6549. SetProperty(LastIns,p,str)
  6550. end)
  6551.  
  6552. if UnionData then
  6553. local LI_Data = LastIns
  6554. LastIns = DecodeUnion(UnionData)
  6555. table_foreach(LI_Data,function(p,str)
  6556. SetProperty(LastIns,p,str)
  6557. end)
  6558. end
  6559. table.insert(InstanceList,LastIns)
  6560. LastIns[parnt] = CurPar
  6561. end
  6562. end)
  6563. table_remove(ICList,1)
  6564. table_foreach(ICList,function(a,b)
  6565. b = split(b,">")
  6566. InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
  6567. end)
  6568.  
  6569. return Model
  6570. end
  6571.  
  6572. local Model = Decode('Name,NameOcclusion,Health,MaxHealth,Anchored,Reflectance,Position,Size,LeftSurface,C0,C1,Part0,Part1,Color,TopSurface,Scale;Part,Model,Humanoid,CylinderMesh,Snap,Script;Part|omega nahid boss|NoOcclusi'
  6573. ..'on|0|true|0.5|2.474,0.6,-141.454|5,1.2,5|Weld|0,-0.601,0,1,0,0,0,0,-1,0,1,0|2.474,10,-141.454,1,0,0,0,0,-1,0,1,0|Head|1,0,0|2.474,1.8,-141.454|0.75,1,0.75;0,5>12>3,5>13;2|1:2;n;3|2:3|3:4|4:4;1|5:5|6:6'
  6574. ..'|7:7|8:8|9:9;n;4;5|10:10|11:11;p;1|1:12|5:5|14:13|7:14|8:8|15:9|14:13|14:13;n;4|16:15;6;p;p;')
  6575. Model.Parent = script and script.Parent==workspace and script or workspace
  6576. for _,f in pairs(ActualScripts) do f() end
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