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- return model =
- name: 'Persecutor'
- next: [502,503]
- level: 4
- model: 2
- size: 2.2
- specs:
- shield:
- capacity: [120,160]
- reload: [3,5]
- generator:
- capacity: [100,140]
- reload: [20,30]
- ship:
- mass: 115
- speed: [100,140]
- rotation: [30,50]
- acceleration: [100,120]
- bodies:
- main:
- section_segments: 12
- offset:
- x: 24
- y: 1
- z: 0
- position:
- x: [-5,3,10,20,25,25,15,-5,-25]
- y: [-65,-60,-50,-20,10,30,60,84,85]
- z: [2,-2,-2,-2,-6,-4,-2,0,0]
- width: [0,2,4,6,6,8,6,6,0]
- height: [0,6,8,10,16,16,14,10,8]
- propeller: false
- texture: [4,3,2,2,2,10,63,4]
- cockpit:
- section_segments: 12
- offset:
- x: 8
- y: 0
- z: 0
- position:
- x: [10,20,15,10,0,-1,0,-5]
- y: [-15,0,20,30,45,60,75,85]
- z: [0,8,10,12,12,10,2,-5]
- width: [0,4,6,9,16,14,10,10]
- height: [4,8,10,10,8,6,4,0]
- propeller: false
- texture: [10,16,16,3,8,10,3]
- cannon:
- section_segments: 8
- offset:
- x: 0
- y: 35
- z: 6
- position:
- x: [0,0,0,0,0,0,0]
- y: [-45,-55,-30,-20,0,15,16]
- z: [2,3,0,0,4,6,6]
- width: [0,2,7,7,5,4,0]
- height: [0,2,7,7,5,4,0]
- angle: 0
- laser:
- damage: [4,5]
- rate: 10
- type: 1
- speed: [100,140]
- number: 1
- error: 2
- propeller: false
- texture: [15,6,11,3,8,13]
- engine:
- section_segments: 12
- offset:
- x: 10
- y: 70
- z: 0
- position:
- x: [-10,0,0,0,0,0]
- y: [-30,-20,0,20,30,20]
- z: [15,0,0,0,0,0]
- width: [5,5,8,12,8,0]
- height: [5,5,8,10,8,0]
- propeller: true
- texture: [16,2,2,3,17]
- angle: 0
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