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IOGamer

Persecutor

Oct 15th, 2018
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  1. return model =
  2. name: 'Persecutor'
  3. next: [502,503]
  4. level: 4
  5. model: 2
  6. size: 2.2
  7. specs:
  8. shield:
  9. capacity: [120,160]
  10. reload: [3,5]
  11. generator:
  12. capacity: [100,140]
  13. reload: [20,30]
  14. ship:
  15. mass: 115
  16. speed: [100,140]
  17. rotation: [30,50]
  18. acceleration: [100,120]
  19. bodies:
  20. main:
  21. section_segments: 12
  22. offset:
  23. x: 24
  24. y: 1
  25. z: 0
  26. position:
  27. x: [-5,3,10,20,25,25,15,-5,-25]
  28. y: [-65,-60,-50,-20,10,30,60,84,85]
  29. z: [2,-2,-2,-2,-6,-4,-2,0,0]
  30. width: [0,2,4,6,6,8,6,6,0]
  31. height: [0,6,8,10,16,16,14,10,8]
  32. propeller: false
  33. texture: [4,3,2,2,2,10,63,4]
  34. cockpit:
  35. section_segments: 12
  36. offset:
  37. x: 8
  38. y: 0
  39. z: 0
  40. position:
  41. x: [10,20,15,10,0,-1,0,-5]
  42. y: [-15,0,20,30,45,60,75,85]
  43. z: [0,8,10,12,12,10,2,-5]
  44. width: [0,4,6,9,16,14,10,10]
  45. height: [4,8,10,10,8,6,4,0]
  46. propeller: false
  47. texture: [10,16,16,3,8,10,3]
  48. cannon:
  49. section_segments: 8
  50. offset:
  51. x: 0
  52. y: 35
  53. z: 6
  54. position:
  55. x: [0,0,0,0,0,0,0]
  56. y: [-45,-55,-30,-20,0,15,16]
  57. z: [2,3,0,0,4,6,6]
  58. width: [0,2,7,7,5,4,0]
  59. height: [0,2,7,7,5,4,0]
  60. angle: 0
  61. laser:
  62. damage: [4,5]
  63. rate: 10
  64. type: 1
  65. speed: [100,140]
  66. number: 1
  67. error: 2
  68. propeller: false
  69. texture: [15,6,11,3,8,13]
  70. engine:
  71. section_segments: 12
  72. offset:
  73. x: 10
  74. y: 70
  75. z: 0
  76. position:
  77. x: [-10,0,0,0,0,0]
  78. y: [-30,-20,0,20,30,20]
  79. z: [15,0,0,0,0,0]
  80. width: [5,5,8,12,8,0]
  81. height: [5,5,8,10,8,0]
  82. propeller: true
  83. texture: [16,2,2,3,17]
  84. angle: 0
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