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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- CylinderMesh2 = Instance.new("CylinderMesh")
- Part3 = Instance.new("Part")
- SpecialMesh4 = Instance.new("SpecialMesh")
- Part5 = Instance.new("Part")
- SpecialMesh6 = Instance.new("SpecialMesh")
- Part7 = Instance.new("Part")
- SpecialMesh8 = Instance.new("SpecialMesh")
- Part9 = Instance.new("Part")
- SpecialMesh10 = Instance.new("SpecialMesh")
- Texture11 = Instance.new("Texture")
- Texture12 = Instance.new("Texture")
- Model13 = Instance.new("Model")
- Part14 = Instance.new("Part")
- BlockMesh15 = Instance.new("BlockMesh")
- Part16 = Instance.new("Part")
- CylinderMesh17 = Instance.new("CylinderMesh")
- Script18 = Instance.new("Script")
- Script19 = Instance.new("Script")
- Script20 = Instance.new("Script")
- Part21 = Instance.new("Part")
- CylinderMesh22 = Instance.new("CylinderMesh")
- Script23 = Instance.new("Script")
- Script24 = Instance.new("Script")
- Script25 = Instance.new("Script")
- Part26 = Instance.new("Part")
- SpecialMesh27 = Instance.new("SpecialMesh")
- Model28 = Instance.new("Model")
- Part29 = Instance.new("Part")
- BlockMesh30 = Instance.new("BlockMesh")
- Part31 = Instance.new("Part")
- CylinderMesh32 = Instance.new("CylinderMesh")
- Script33 = Instance.new("Script")
- Script34 = Instance.new("Script")
- Script35 = Instance.new("Script")
- Part36 = Instance.new("Part")
- CylinderMesh37 = Instance.new("CylinderMesh")
- Script38 = Instance.new("Script")
- Script39 = Instance.new("Script")
- Script40 = Instance.new("Script")
- Model41 = Instance.new("Model")
- Part42 = Instance.new("Part")
- BlockMesh43 = Instance.new("BlockMesh")
- Fire44 = Instance.new("Fire")
- Part45 = Instance.new("Part")
- BlockMesh46 = Instance.new("BlockMesh")
- Fire47 = Instance.new("Fire")
- Part48 = Instance.new("Part")
- BlockMesh49 = Instance.new("BlockMesh")
- Fire50 = Instance.new("Fire")
- Part51 = Instance.new("Part")
- BlockMesh52 = Instance.new("BlockMesh")
- Fire53 = Instance.new("Fire")
- Part54 = Instance.new("Part")
- BlockMesh55 = Instance.new("BlockMesh")
- Fire56 = Instance.new("Fire")
- Part57 = Instance.new("Part")
- BlockMesh58 = Instance.new("BlockMesh")
- Fire59 = Instance.new("Fire")
- Part60 = Instance.new("Part")
- BlockMesh61 = Instance.new("BlockMesh")
- Fire62 = Instance.new("Fire")
- Part63 = Instance.new("Part")
- BlockMesh64 = Instance.new("BlockMesh")
- Fire65 = Instance.new("Fire")
- Part66 = Instance.new("Part")
- BlockMesh67 = Instance.new("BlockMesh")
- Fire68 = Instance.new("Fire")
- Part69 = Instance.new("Part")
- BlockMesh70 = Instance.new("BlockMesh")
- Fire71 = Instance.new("Fire")
- Part72 = Instance.new("Part")
- BlockMesh73 = Instance.new("BlockMesh")
- Fire74 = Instance.new("Fire")
- Part75 = Instance.new("Part")
- BlockMesh76 = Instance.new("BlockMesh")
- Fire77 = Instance.new("Fire")
- Part78 = Instance.new("Part")
- BlockMesh79 = Instance.new("BlockMesh")
- Fire80 = Instance.new("Fire")
- Part81 = Instance.new("Part")
- BlockMesh82 = Instance.new("BlockMesh")
- Fire83 = Instance.new("Fire")
- Part84 = Instance.new("Part")
- BlockMesh85 = Instance.new("BlockMesh")
- Fire86 = Instance.new("Fire")
- Part87 = Instance.new("Part")
- BlockMesh88 = Instance.new("BlockMesh")
- Fire89 = Instance.new("Fire")
- Model90 = Instance.new("Model")
- Part91 = Instance.new("Part")
- BlockMesh92 = Instance.new("BlockMesh")
- Fire93 = Instance.new("Fire")
- Part94 = Instance.new("Part")
- BlockMesh95 = Instance.new("BlockMesh")
- Fire96 = Instance.new("Fire")
- Part97 = Instance.new("Part")
- BlockMesh98 = Instance.new("BlockMesh")
- Fire99 = Instance.new("Fire")
- Part100 = Instance.new("Part")
- BlockMesh101 = Instance.new("BlockMesh")
- Fire102 = Instance.new("Fire")
- Part103 = Instance.new("Part")
- BlockMesh104 = Instance.new("BlockMesh")
- Fire105 = Instance.new("Fire")
- Part106 = Instance.new("Part")
- BlockMesh107 = Instance.new("BlockMesh")
- Fire108 = Instance.new("Fire")
- Part109 = Instance.new("Part")
- BlockMesh110 = Instance.new("BlockMesh")
- Fire111 = Instance.new("Fire")
- Part112 = Instance.new("Part")
- BlockMesh113 = Instance.new("BlockMesh")
- Fire114 = Instance.new("Fire")
- Part115 = Instance.new("Part")
- BlockMesh116 = Instance.new("BlockMesh")
- Fire117 = Instance.new("Fire")
- Part118 = Instance.new("Part")
- BlockMesh119 = Instance.new("BlockMesh")
- Fire120 = Instance.new("Fire")
- Part121 = Instance.new("Part")
- BlockMesh122 = Instance.new("BlockMesh")
- Fire123 = Instance.new("Fire")
- Part124 = Instance.new("Part")
- BlockMesh125 = Instance.new("BlockMesh")
- Fire126 = Instance.new("Fire")
- Part127 = Instance.new("Part")
- BlockMesh128 = Instance.new("BlockMesh")
- Fire129 = Instance.new("Fire")
- Part130 = Instance.new("Part")
- BlockMesh131 = Instance.new("BlockMesh")
- Fire132 = Instance.new("Fire")
- Part133 = Instance.new("Part")
- BlockMesh134 = Instance.new("BlockMesh")
- Fire135 = Instance.new("Fire")
- Part136 = Instance.new("Part")
- BlockMesh137 = Instance.new("BlockMesh")
- Fire138 = Instance.new("Fire")
- Part139 = Instance.new("Part")
- SpecialMesh140 = Instance.new("SpecialMesh")
- Part141 = Instance.new("Part")
- SpecialMesh142 = Instance.new("SpecialMesh")
- Part143 = Instance.new("Part")
- SpecialMesh144 = Instance.new("SpecialMesh")
- Part145 = Instance.new("Part")
- SpecialMesh146 = Instance.new("SpecialMesh")
- Part147 = Instance.new("Part")
- SpecialMesh148 = Instance.new("SpecialMesh")
- Part149 = Instance.new("Part")
- CylinderMesh150 = Instance.new("CylinderMesh")
- Part151 = Instance.new("Part")
- SpecialMesh152 = Instance.new("SpecialMesh")
- Part153 = Instance.new("Part")
- SpecialMesh154 = Instance.new("SpecialMesh")
- Part155 = Instance.new("Part")
- SpecialMesh156 = Instance.new("SpecialMesh")
- Part157 = Instance.new("Part")
- SpecialMesh158 = Instance.new("SpecialMesh")
- Part159 = Instance.new("Part")
- SpecialMesh160 = Instance.new("SpecialMesh")
- Part161 = Instance.new("Part")
- SpecialMesh162 = Instance.new("SpecialMesh")
- Sound163 = Instance.new("Sound")
- Script164 = Instance.new("Script")
- BoolValue165 = Instance.new("BoolValue")
- NumberValue166 = Instance.new("NumberValue")
- Part167 = Instance.new("Part")
- SpecialMesh168 = Instance.new("SpecialMesh")
- BoolValue169 = Instance.new("BoolValue")
- Script170 = Instance.new("Script")
- Model0.Name = "portal turret"
- Model0.Parent = mas
- Part1.Name = "Hinge"
- Part1.Parent = Model0
- Part1.BrickColor = BrickColor.new("Institutional white")
- Part1.Rotation = Vector3.new(0, 0, 90)
- Part1.Anchored = true
- Part1.CanCollide = false
- Part1.FormFactor = Enum.FormFactor.Symmetric
- Part1.Size = Vector3.new(1, 1, 1)
- Part1.CFrame = CFrame.new(59.5, 3.49987698, -108.5, 0, -1, 0, 1, -0, 0, 0, -0, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part1.Position = Vector3.new(59.5, 3.49987698, -108.5)
- Part1.Orientation = Vector3.new(0, 0, 90)
- Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
- CylinderMesh2.Parent = Part1
- CylinderMesh2.Offset = Vector3.new(-1, 0, 0)
- CylinderMesh2.Scale = Vector3.new(0.25, 0.99999994, 0.25)
- CylinderMesh2.Scale = Vector3.new(0.25, 0.99999994, 0.25)
- Part3.Parent = Model0
- Part3.BrickColor = BrickColor.new("Institutional white")
- Part3.Rotation = Vector3.new(0, 90, 0)
- Part3.Anchored = true
- Part3.CanCollide = false
- Part3.FormFactor = Enum.FormFactor.Symmetric
- Part3.Size = Vector3.new(1, 1, 1)
- Part3.CFrame = CFrame.new(59.4499512, 2.49999595, -108.5, 9.35807165e-09, 1.49011541e-08, 1, 1.26318156e-09, 0.999999881, 1.49011541e-08, -1, -1.26318156e-09, -9.35807165e-09)
- Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part3.Position = Vector3.new(59.4499512, 2.49999595, -108.5)
- Part3.Orientation = Vector3.new(0, 90, 0)
- Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh4.Parent = Part3
- SpecialMesh4.MeshId = "http://www.roblox.com/Asset/?id=9944765"
- SpecialMesh4.Scale = Vector3.new(1.5, 3, 1.25)
- SpecialMesh4.MeshType = Enum.MeshType.FileMesh
- SpecialMesh4.Scale = Vector3.new(1.5, 3, 1.25)
- Part5.Parent = Model0
- Part5.BrickColor = BrickColor.new("Institutional white")
- Part5.Rotation = Vector3.new(-180, -90, 0)
- Part5.Anchored = true
- Part5.CanCollide = false
- Part5.FormFactor = Enum.FormFactor.Symmetric
- Part5.Size = Vector3.new(1, 1, 1)
- Part5.CFrame = CFrame.new(59.5499878, 2.49999595, -108.5, 9.35807165e-09, -1.49011541e-08, -1, 1.26318156e-09, -0.999999881, -1.49011541e-08, -1, 1.26318156e-09, 9.35807165e-09)
- Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part5.Position = Vector3.new(59.5499878, 2.49999595, -108.5)
- Part5.Orientation = Vector3.new(0, -90, 180)
- Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh6.Parent = Part5
- SpecialMesh6.MeshId = "http://www.roblox.com/Asset/?id=9944765"
- SpecialMesh6.Scale = Vector3.new(1.5, 3, 1.25)
- SpecialMesh6.MeshType = Enum.MeshType.FileMesh
- SpecialMesh6.Scale = Vector3.new(1.5, 3, 1.25)
- Part7.Parent = Model0
- Part7.BrickColor = BrickColor.new("Institutional white")
- Part7.Rotation = Vector3.new(0, -90, 0)
- Part7.Anchored = true
- Part7.CanCollide = false
- Part7.FormFactor = Enum.FormFactor.Symmetric
- Part7.Size = Vector3.new(1, 1, 1)
- Part7.CFrame = CFrame.new(59.5499878, 2.49999595, -108.5, -9.35807165e-09, 1.49011541e-08, -1, -1.26318156e-09, 0.999999881, -1.49011541e-08, 1, -1.26318156e-09, 9.35807165e-09)
- Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part7.Position = Vector3.new(59.5499878, 2.49999595, -108.5)
- Part7.Orientation = Vector3.new(0, -90, 0)
- Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh8.Parent = Part7
- SpecialMesh8.MeshId = "http://www.roblox.com/Asset/?id=9944765"
- SpecialMesh8.Scale = Vector3.new(1.5, 3, 1.25)
- SpecialMesh8.MeshType = Enum.MeshType.FileMesh
- SpecialMesh8.Scale = Vector3.new(1.5, 3, 1.25)
- Part9.Parent = Model0
- Part9.BrickColor = BrickColor.new("Institutional white")
- Part9.Rotation = Vector3.new(0, -90, 0)
- Part9.Anchored = true
- Part9.CanCollide = false
- Part9.FormFactor = Enum.FormFactor.Symmetric
- Part9.Size = Vector3.new(1, 1, 1)
- Part9.CFrame = CFrame.new(59.5, 2.49987698, -108.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part9.Position = Vector3.new(59.5, 2.49987698, -108.5)
- Part9.Orientation = Vector3.new(0, -90, 0)
- Part9.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh10.Parent = Part9
- SpecialMesh10.Scale = Vector3.new(1.45000005, 2.9000001, 1)
- SpecialMesh10.MeshType = Enum.MeshType.Sphere
- SpecialMesh10.Scale = Vector3.new(1.45000005, 2.9000001, 1)
- Texture11.Parent = Part9
- Texture11.Texture = "http://www.roblox.com/asset/?id=44437444"
- Texture11.Face = Enum.NormalId.Left
- Texture12.Parent = Part9
- Texture12.Texture = "http://www.roblox.com/asset/?id=44437444"
- Texture12.Face = Enum.NormalId.Right
- Model13.Name = "GunRight"
- Model13.Parent = Model0
- Part14.Name = "Plate"
- Part14.Parent = Model13
- Part14.BrickColor = BrickColor.new("Institutional white")
- Part14.Rotation = Vector3.new(0, -90, 0)
- Part14.Anchored = true
- Part14.CanCollide = false
- Part14.FormFactor = Enum.FormFactor.Symmetric
- Part14.Size = Vector3.new(1, 1, 1)
- Part14.CFrame = CFrame.new(60.5499878, 2.49999595, -108.5, -9.35807165e-09, 1.49011541e-08, -1, -1.26318156e-09, 0.999999881, -1.49011541e-08, 1, -1.26318156e-09, 9.35807165e-09)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part14.Position = Vector3.new(60.5499878, 2.49999595, -108.5)
- Part14.Orientation = Vector3.new(0, -90, 0)
- Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
- BlockMesh15.Parent = Part14
- BlockMesh15.Offset = Vector3.new(0, 0, 1)
- BlockMesh15.Scale = Vector3.new(1, 1.5, 0.100000001)
- BlockMesh15.Scale = Vector3.new(1, 1.5, 0.100000001)
- Part16.Name = "TopBarrel"
- Part16.Parent = Model13
- Part16.BrickColor = BrickColor.new("Really black")
- Part16.Rotation = Vector3.new(-89.9499969, -90, 0)
- Part16.Anchored = true
- Part16.CanCollide = false
- Part16.FormFactor = Enum.FormFactor.Symmetric
- Part16.Size = Vector3.new(1, 1, 1)
- Part16.CFrame = CFrame.new(60.5499878, 2.49998689, -108.5, 1.48936934e-08, 9.36993416e-09, -1, 0.999999583, 0.000796275388, -1.49011541e-08, 0.00079627306, -0.999999702, 9.35807165e-09)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part16.Position = Vector3.new(60.5499878, 2.49998689, -108.5)
- Part16.Orientation = Vector3.new(0, -90, 89.9499969)
- Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh17.Parent = Part16
- CylinderMesh17.Offset = Vector3.new(0.25, 0.100000001, 1.10000002)
- CylinderMesh17.Scale = Vector3.new(0.25, 1.10000002, 0.25)
- CylinderMesh17.Scale = Vector3.new(0.25, 1.10000002, 0.25)
- Script18.Name = "FireScript"
- Script18.Parent = Part16
- table.insert(cors,sandbox(Script18,function()
- function findTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 150
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= script.Parent) then
- plr = game.Players:findFirstChild(""..temp2.Name.."")
- --if (plr ~= nil) then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- -- end
- end
- end
- end
- return torso
- end
- function fire(pos)
- local from = script.Parent.Position + ((script.Parent.CFrame*CFrame.fromEulerAnglesXYZ(3.14/2,0,0)).lookVector * (script.Parent.Size.y/2))
- local to = pos
- script.Parent.Parent.Parent.Fire:play()
- local P = Instance.new("Part")
- P.formFactor = 0
- P.Size = Vector3.new(1,1,1)
- local M = Instance.new("BlockMesh")
- M.Scale = Vector3.new(.05,.05,(from - to).magnitude)
- M.Parent = P
- P.Name = "Laser"
- P.CFrame = CFrame.new((from + to)/2,from)
- P.Anchored = true
- P.CanCollide = false
- P.Locked = true
- P.BottomSurface = "Smooth"
- P.TopSurface = "Smooth"
- P.BrickColor = BrickColor.new("Cool yellow")
- P.Parent = game.Workspace
- local newscript2 = script.LazerScript:clone()
- newscript2.Disabled = false
- newscript2.Parent = P
- local ball = Instance.new("Part")
- ball.Shape = "Ball"
- ball.formFactor = "Symmetric"
- ball.Size = Vector3.new(1,1,1)
- ball.Transparency = 1
- ball.TopSurface = 0
- ball.BottomSurface = 0
- ball.Locked = true
- ball.CanCollide = false
- ball.Name = "Eye Drop!"
- --ball.CFrame = CFrame.new(script.Parent.CFrame * Vector3.new(0,0,-2), pos)
- ball.Position = pos
- local velocity = Instance.new("BodyVelocity")
- velocity.velocity = (script.Parent.CFrame.lookVector) * 1
- --velocity.velocity = (script.Parent.CFrame.lookVector) * 80
- velocity.Parent = ball
- local newscript = script.BallScript:clone()
- newscript.Disabled = false
- newscript.Parent = ball
- ball.Parent = workspace
- end
- while true do
- wait()
- local torso = findTorso(script.Parent.Parent.Parent.Sensor.Position + (script.Parent.Parent.Parent.Sensor.CFrame.lookVector * 150))
- if torso ~= nil then
- if script.Parent.Parent.Parent.Firing.Value == true then
- wait(math.random(1,2)/10)
- fire(torso.Position)
- end
- end
- end
- end))
- Script19.Name = "BallScript"
- Script19.Parent = Script18
- Script19.Disabled = true
- table.insert(cors,sandbox(Script19,function()
- local damage = 2
- local knockforce = 200
- function onTouch(hit)
- if hit.Name =="Eye Drop!" then return end
- local tclr = hit.Parent:findFirstChild("Teamcolor")
- if tclr ~= nil then
- if tclr.Value == script.Parent.Teamcolor.Value then return end
- connection:disconnect()
- script.Parent.Anchored = true
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- local h = hit.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- h:takeDamage(damage)
- local torso = hit.Parent:findFirstChild("Torso")
- if torso ~= nil then
- --[[ local bv = Instance.new("BodyGyro")
- bv.maxTorque = Vector3.new(4000,0,0)
- bv.P = 10000
- bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
- bv.Parent = torso
- local dx = math.random(-10,10)
- local dy = math.random(1,10)
- local dz = math.random(-10,10)
- torso.Velocity = Vector3.new(dx,dy,dz) * 5
- wait(0.5)
- bv:remove()]]
- end
- end
- else
- connection:disconnect()
- script.Parent.Anchored = true
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- local h = hit.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- h:takeDamage(damage)
- local torso = hit.Parent:findFirstChild("Torso")
- if torso ~= nil then
- --[[ local bv = Instance.new("BodyGyro")
- bv.maxTorque = Vector3.new(4000,0,0)
- bv.P = 10000
- bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
- bv.Parent = torso
- local dx = math.random(-10,10)
- local dy = math.random(1,10)
- local dz = math.random(-10,10)
- torso.Velocity = Vector3.new(dx,dy,dz) * 5
- wait(0.5)
- bv:remove()]]
- end
- end
- end
- script.Parent:remove()
- end
- connection = script.Parent.Touched:connect(onTouch)
- wait(0.5)
- script.Parent:remove()
- end))
- Script20.Name = "LazerScript"
- Script20.Parent = Script18
- Script20.Disabled = true
- table.insert(cors,sandbox(Script20,function()
- wait(.1)
- script.Parent:Remove()
- end))
- Part21.Name = "BottomBarrel"
- Part21.Parent = Model13
- Part21.BrickColor = BrickColor.new("Really black")
- Part21.Rotation = Vector3.new(-89.9499969, -90, 0)
- Part21.Anchored = true
- Part21.CanCollide = false
- Part21.FormFactor = Enum.FormFactor.Symmetric
- Part21.Size = Vector3.new(1, 1, 1)
- Part21.CFrame = CFrame.new(60.5499878, 2.49998689, -108.5, 1.48936934e-08, 9.36993416e-09, -1, 0.999999583, 0.000796275388, -1.49011541e-08, 0.00079627306, -0.999999702, 9.35807165e-09)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part21.Position = Vector3.new(60.5499878, 2.49998689, -108.5)
- Part21.Orientation = Vector3.new(0, -90, 89.9499969)
- Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh22.Parent = Part21
- CylinderMesh22.Offset = Vector3.new(-0.25, 0.100000001, 1.10000002)
- CylinderMesh22.Scale = Vector3.new(0.25, 1.10000002, 0.25)
- CylinderMesh22.Scale = Vector3.new(0.25, 1.10000002, 0.25)
- Script23.Name = "FireScript"
- Script23.Parent = Part21
- table.insert(cors,sandbox(Script23,function()
- function findTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 150
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= script.Parent) then
- plr = game.Players:findFirstChild(""..temp2.Name.."")
- --if (plr ~= nil) then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- -- end
- end
- end
- end
- return torso
- end
- function fire(pos)
- local from = script.Parent.Position + ((script.Parent.CFrame*CFrame.fromEulerAnglesXYZ(3.14/2,0,0)).lookVector * (script.Parent.Size.y/2))
- local to = pos
- script.Parent.Parent.Parent.Fire:play()
- local P = Instance.new("Part")
- P.formFactor = 0
- P.Size = Vector3.new(1,1,1)
- local M = Instance.new("BlockMesh")
- M.Scale = Vector3.new(.05,.05,(from - to).magnitude)
- M.Parent = P
- P.Name = "Laser"
- P.CFrame = CFrame.new((from + to)/2,from)
- P.Anchored = true
- P.CanCollide = false
- P.Locked = true
- P.BottomSurface = "Smooth"
- P.TopSurface = "Smooth"
- P.BrickColor = BrickColor.new("Cool yellow")
- P.Parent = game.Workspace
- local newscript2 = script.LazerScript:clone()
- newscript2.Disabled = false
- newscript2.Parent = P
- local ball = Instance.new("Part")
- ball.Shape = "Ball"
- ball.formFactor = "Symmetric"
- ball.Size = Vector3.new(1,1,1)
- ball.Transparency = 1
- ball.TopSurface = 0
- ball.BottomSurface = 0
- ball.Locked = true
- ball.CanCollide = false
- ball.Name = "Eye Drop!"
- --ball.CFrame = CFrame.new(script.Parent.CFrame * Vector3.new(0,0,-2), pos)
- ball.Position = pos
- local velocity = Instance.new("BodyVelocity")
- velocity.velocity = (script.Parent.CFrame.lookVector) * 1
- --velocity.velocity = (script.Parent.CFrame.lookVector) * 80
- velocity.Parent = ball
- local newscript = script.BallScript:clone()
- newscript.Disabled = false
- newscript.Parent = ball
- ball.Parent = workspace
- end
- while true do
- wait()
- local torso = findTorso(script.Parent.Parent.Parent.Sensor.Position + (script.Parent.Parent.Parent.Sensor.CFrame.lookVector * 150))
- if torso ~= nil then
- if script.Parent.Parent.Parent.Firing.Value == true then
- wait(math.random(1,2)/10)
- fire(torso.Position)
- end
- end
- end
- end))
- Script24.Name = "BallScript"
- Script24.Parent = Script23
- Script24.Disabled = true
- table.insert(cors,sandbox(Script24,function()
- local damage = 2
- local knockforce = 200
- function onTouch(hit)
- if hit.Name =="Eye Drop!" then return end
- local tclr = hit.Parent:findFirstChild("Teamcolor")
- if tclr ~= nil then
- if tclr.Value == script.Parent.Teamcolor.Value then return end
- connection:disconnect()
- script.Parent.Anchored = true
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- local h = hit.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- h:takeDamage(damage)
- local torso = hit.Parent:findFirstChild("Torso")
- if torso ~= nil then
- --[[ local bv = Instance.new("BodyGyro")
- bv.maxTorque = Vector3.new(4000,0,0)
- bv.P = 10000
- bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
- bv.Parent = torso
- local dx = math.random(-10,10)
- local dy = math.random(1,10)
- local dz = math.random(-10,10)
- torso.Velocity = Vector3.new(dx,dy,dz) * 5
- wait(0.5)
- bv:remove()]]
- end
- end
- else
- connection:disconnect()
- script.Parent.Anchored = true
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- local h = hit.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- h:takeDamage(damage)
- local torso = hit.Parent:findFirstChild("Torso")
- if torso ~= nil then
- --[[ local bv = Instance.new("BodyGyro")
- bv.maxTorque = Vector3.new(4000,0,0)
- bv.P = 10000
- bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
- bv.Parent = torso
- local dx = math.random(-10,10)
- local dy = math.random(1,10)
- local dz = math.random(-10,10)
- torso.Velocity = Vector3.new(dx,dy,dz) * 5
- wait(0.5)
- bv:remove()]]
- end
- end
- end
- script.Parent:remove()
- end
- connection = script.Parent.Touched:connect(onTouch)
- wait(0.5)
- script.Parent:remove()
- end))
- Script25.Name = "LazerScript"
- Script25.Parent = Script23
- Script25.Disabled = true
- table.insert(cors,sandbox(Script25,function()
- wait(.1)
- script.Parent:Remove()
- end))
- Part26.Name = "Handle"
- Part26.Parent = Model0
- Part26.BrickColor = BrickColor.new("Dark stone grey")
- Part26.Rotation = Vector3.new(90, 0, -90)
- Part26.Anchored = true
- Part26.CanCollide = false
- Part26.FormFactor = Enum.FormFactor.Symmetric
- Part26.Size = Vector3.new(1, 1, 1)
- Part26.CFrame = CFrame.new(59.5, 2.29999995, -107.75, 9.35807165e-09, 1, -1.49011541e-08, 1.26318156e-09, 1.49011541e-08, -0.999999881, -1, -9.35807165e-09, 1.26318156e-09)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part26.Position = Vector3.new(59.5, 2.29999995, -107.75)
- Part26.Orientation = Vector3.new(89.9700012, -85.1500015, 4.8499999)
- Part26.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh27.Parent = Part26
- SpecialMesh27.MeshId = "http://www.roblox.com/asset/?id=21426303"
- SpecialMesh27.Scale = Vector3.new(0.209999993, 0.5, 0.200000003)
- SpecialMesh27.MeshType = Enum.MeshType.FileMesh
- SpecialMesh27.Scale = Vector3.new(0.209999993, 0.5, 0.200000003)
- Model28.Name = "GunLeft"
- Model28.Parent = Model0
- Part29.Name = "Plate"
- Part29.Parent = Model28
- Part29.BrickColor = BrickColor.new("Institutional white")
- Part29.Rotation = Vector3.new(0, -90, 0)
- Part29.Anchored = true
- Part29.CanCollide = false
- Part29.FormFactor = Enum.FormFactor.Symmetric
- Part29.Size = Vector3.new(1, 1, 1)
- Part29.CFrame = CFrame.new(58.4499512, 2.49999595, -108.5, -9.35807165e-09, 1.49011541e-08, -1, -1.26318156e-09, 0.999999881, -1.49011541e-08, 1, -1.26318156e-09, 9.35807165e-09)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part29.Position = Vector3.new(58.4499512, 2.49999595, -108.5)
- Part29.Orientation = Vector3.new(0, -90, 0)
- Part29.Color = Color3.new(0.972549, 0.972549, 0.972549)
- BlockMesh30.Parent = Part29
- BlockMesh30.Offset = Vector3.new(0, 0, -1)
- BlockMesh30.Scale = Vector3.new(1, 1.5, 0.100000001)
- BlockMesh30.Scale = Vector3.new(1, 1.5, 0.100000001)
- Part31.Name = "BottomBarrel"
- Part31.Parent = Model28
- Part31.BrickColor = BrickColor.new("Really black")
- Part31.Rotation = Vector3.new(-89.9499969, -90, 0)
- Part31.Anchored = true
- Part31.CanCollide = false
- Part31.FormFactor = Enum.FormFactor.Symmetric
- Part31.Size = Vector3.new(1, 1, 1)
- Part31.CFrame = CFrame.new(58.4499512, 2.49999595, -108.5, 1.48936934e-08, 9.36993416e-09, -1, 0.999999583, 0.000796275388, -1.49011541e-08, 0.00079627306, -0.999999702, 9.35807165e-09)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part31.Position = Vector3.new(58.4499512, 2.49999595, -108.5)
- Part31.Orientation = Vector3.new(0, -90, 89.9499969)
- Part31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh32.Parent = Part31
- CylinderMesh32.Offset = Vector3.new(-0.25, 0.100000001, -1.10000002)
- CylinderMesh32.Scale = Vector3.new(0.25, 1.10000002, 0.25)
- CylinderMesh32.Scale = Vector3.new(0.25, 1.10000002, 0.25)
- Script33.Name = "FireScript"
- Script33.Parent = Part31
- table.insert(cors,sandbox(Script33,function()
- function findTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 150
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= script.Parent) then
- plr = game.Players:findFirstChild(""..temp2.Name.."")
- --if (plr ~= nil) then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- -- end
- end
- end
- end
- return torso
- end
- function fire(pos)
- local from = script.Parent.Position + ((script.Parent.CFrame*CFrame.fromEulerAnglesXYZ(3.14/2,0,0)).lookVector * (script.Parent.Size.y/2))
- local to = pos
- script.Parent.Parent.Parent.Fire:play()
- local P = Instance.new("Part")
- P.formFactor = 0
- P.Size = Vector3.new(1,1,1)
- local M = Instance.new("BlockMesh")
- M.Scale = Vector3.new(.05,.05,(from - to).magnitude)
- M.Parent = P
- P.Name = "Laser"
- P.CFrame = CFrame.new((from + to)/2,from)
- P.Anchored = true
- P.CanCollide = false
- P.Locked = true
- P.BottomSurface = "Smooth"
- P.TopSurface = "Smooth"
- P.BrickColor = BrickColor.new("Cool yellow")
- P.Parent = game.Workspace
- local newscript2 = script.LazerScript:clone()
- newscript2.Disabled = false
- newscript2.Parent = P
- local ball = Instance.new("Part")
- ball.Shape = "Ball"
- ball.formFactor = "Symmetric"
- ball.Size = Vector3.new(1,1,1)
- ball.Transparency = 1
- ball.TopSurface = 0
- ball.BottomSurface = 0
- ball.Locked = true
- ball.CanCollide = false
- ball.Name = "Eye Drop!"
- --ball.CFrame = CFrame.new(script.Parent.CFrame * Vector3.new(0,0,-2), pos)
- ball.Position = pos
- local velocity = Instance.new("BodyVelocity")
- velocity.velocity = (script.Parent.CFrame.lookVector) * 1
- --velocity.velocity = (script.Parent.CFrame.lookVector) * 80
- velocity.Parent = ball
- local newscript = script.BallScript:clone()
- newscript.Disabled = false
- newscript.Parent = ball
- ball.Parent = workspace
- end
- while true do
- wait()
- local torso = findTorso(script.Parent.Parent.Parent.Sensor.Position + (script.Parent.Parent.Parent.Sensor.CFrame.lookVector * 150))
- if torso ~= nil then
- if script.Parent.Parent.Parent.Firing.Value == true then
- wait(math.random(1,2)/10)
- fire(torso.Position)
- end
- end
- end
- end))
- Script34.Name = "BallScript"
- Script34.Parent = Script33
- Script34.Disabled = true
- table.insert(cors,sandbox(Script34,function()
- local damage = 2
- local knockforce = 200
- function onTouch(hit)
- if hit.Name =="Eye Drop!" then return end
- local tclr = hit.Parent:findFirstChild("Teamcolor")
- if tclr ~= nil then
- if tclr.Value == script.Parent.Teamcolor.Value then return end
- connection:disconnect()
- script.Parent.Anchored = true
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- local h = hit.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- h:takeDamage(damage)
- local torso = hit.Parent:findFirstChild("Torso")
- if torso ~= nil then
- --[[ local bv = Instance.new("BodyGyro")
- bv.maxTorque = Vector3.new(4000,0,0)
- bv.P = 10000
- bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
- bv.Parent = torso
- local dx = math.random(-10,10)
- local dy = math.random(1,10)
- local dz = math.random(-10,10)
- torso.Velocity = Vector3.new(dx,dy,dz) * 5
- wait(0.5)
- bv:remove()]]
- end
- end
- else
- connection:disconnect()
- script.Parent.Anchored = true
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- local h = hit.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- h:takeDamage(damage)
- local torso = hit.Parent:findFirstChild("Torso")
- if torso ~= nil then
- --[[ local bv = Instance.new("BodyGyro")
- bv.maxTorque = Vector3.new(4000,0,0)
- bv.P = 10000
- bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
- bv.Parent = torso
- local dx = math.random(-10,10)
- local dy = math.random(1,10)
- local dz = math.random(-10,10)
- torso.Velocity = Vector3.new(dx,dy,dz) * 5
- wait(0.5)
- bv:remove()]]
- end
- end
- end
- script.Parent:remove()
- end
- connection = script.Parent.Touched:connect(onTouch)
- wait(0.5)
- script.Parent:remove()
- end))
- Script35.Name = "LazerScript"
- Script35.Parent = Script33
- Script35.Disabled = true
- table.insert(cors,sandbox(Script35,function()
- wait(.1)
- script.Parent:Remove()
- end))
- Part36.Name = "TopBarrel"
- Part36.Parent = Model28
- Part36.BrickColor = BrickColor.new("Really black")
- Part36.Rotation = Vector3.new(-89.9499969, -90, 0)
- Part36.Anchored = true
- Part36.CanCollide = false
- Part36.FormFactor = Enum.FormFactor.Symmetric
- Part36.Size = Vector3.new(1, 1, 1)
- Part36.CFrame = CFrame.new(58.4499512, 2.49999595, -108.5, 1.48936934e-08, 9.36993416e-09, -1, 0.999999583, 0.000796275388, -1.49011541e-08, 0.00079627306, -0.999999702, 9.35807165e-09)
- Part36.BottomSurface = Enum.SurfaceType.Smooth
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part36.Position = Vector3.new(58.4499512, 2.49999595, -108.5)
- Part36.Orientation = Vector3.new(0, -90, 89.9499969)
- Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh37.Parent = Part36
- CylinderMesh37.Offset = Vector3.new(0.25, 0.100000001, -1.10000002)
- CylinderMesh37.Scale = Vector3.new(0.25, 1.10000002, 0.25)
- CylinderMesh37.Scale = Vector3.new(0.25, 1.10000002, 0.25)
- Script38.Name = "FireScript"
- Script38.Parent = Part36
- table.insert(cors,sandbox(Script38,function()
- function findTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 150
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= script.Parent) then
- plr = game.Players:findFirstChild(""..temp2.Name.."")
- --if (plr ~= nil) then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- -- end
- end
- end
- end
- return torso
- end
- function fire(pos)
- local from = script.Parent.Position + ((script.Parent.CFrame*CFrame.fromEulerAnglesXYZ(3.14/2,0,0)).lookVector * (script.Parent.Size.y/2))
- local to = pos
- script.Parent.Parent.Parent.Fire:play()
- local P = Instance.new("Part")
- P.formFactor = 0
- P.Size = Vector3.new(1,1,1)
- local M = Instance.new("BlockMesh")
- M.Scale = Vector3.new(.05,.05,(from - to).magnitude)
- M.Parent = P
- P.Name = "Laser"
- P.CFrame = CFrame.new((from + to)/2,from)
- P.Anchored = true
- P.CanCollide = false
- P.Locked = true
- P.BottomSurface = "Smooth"
- P.TopSurface = "Smooth"
- P.BrickColor = BrickColor.new("Cool yellow")
- P.Parent = game.Workspace
- local newscript2 = script.LazerScript:clone()
- newscript2.Disabled = false
- newscript2.Parent = P
- local ball = Instance.new("Part")
- ball.Shape = "Ball"
- ball.formFactor = "Symmetric"
- ball.Size = Vector3.new(1,1,1)
- ball.Transparency = 1
- ball.TopSurface = 0
- ball.BottomSurface = 0
- ball.Locked = true
- ball.CanCollide = false
- ball.Name = "Eye Drop!"
- --ball.CFrame = CFrame.new(script.Parent.CFrame * Vector3.new(0,0,-2), pos)
- ball.Position = pos
- local velocity = Instance.new("BodyVelocity")
- velocity.velocity = (script.Parent.CFrame.lookVector) * 1
- --velocity.velocity = (script.Parent.CFrame.lookVector) * 80
- velocity.Parent = ball
- local newscript = script.BallScript:clone()
- newscript.Disabled = false
- newscript.Parent = ball
- ball.Parent = workspace
- end
- while true do
- wait()
- local torso = findTorso(script.Parent.Parent.Parent.Sensor.Position + (script.Parent.Parent.Parent.Sensor.CFrame.lookVector * 150))
- if torso ~= nil then
- if script.Parent.Parent.Parent.Firing.Value == true then
- wait(math.random(1,2)/10)
- fire(torso.Position)
- end
- end
- end
- end))
- Script39.Name = "BallScript"
- Script39.Parent = Script38
- Script39.Disabled = true
- table.insert(cors,sandbox(Script39,function()
- local damage = 2
- local knockforce = 200
- function onTouch(hit)
- if hit.Name =="Eye Drop!" then return end
- local tclr = hit.Parent:findFirstChild("Teamcolor")
- if tclr ~= nil then
- if tclr.Value == script.Parent.Teamcolor.Value then return end
- connection:disconnect()
- script.Parent.Anchored = true
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- local h = hit.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- h:takeDamage(damage)
- local torso = hit.Parent:findFirstChild("Torso")
- if torso ~= nil then
- --[[ local bv = Instance.new("BodyGyro")
- bv.maxTorque = Vector3.new(4000,0,0)
- bv.P = 10000
- bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
- bv.Parent = torso
- local dx = math.random(-10,10)
- local dy = math.random(1,10)
- local dz = math.random(-10,10)
- torso.Velocity = Vector3.new(dx,dy,dz) * 5
- wait(0.5)
- bv:remove()]]
- end
- end
- else
- connection:disconnect()
- script.Parent.Anchored = true
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- local h = hit.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- h:takeDamage(damage)
- local torso = hit.Parent:findFirstChild("Torso")
- if torso ~= nil then
- --[[ local bv = Instance.new("BodyGyro")
- bv.maxTorque = Vector3.new(4000,0,0)
- bv.P = 10000
- bv.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
- bv.Parent = torso
- local dx = math.random(-10,10)
- local dy = math.random(1,10)
- local dz = math.random(-10,10)
- torso.Velocity = Vector3.new(dx,dy,dz) * 5
- wait(0.5)
- bv:remove()]]
- end
- end
- end
- script.Parent:remove()
- end
- connection = script.Parent.Touched:connect(onTouch)
- wait(0.5)
- script.Parent:remove()
- end))
- Script40.Name = "LazerScript"
- Script40.Parent = Script38
- Script40.Disabled = true
- table.insert(cors,sandbox(Script40,function()
- wait(.1)
- script.Parent:Remove()
- end))
- Model41.Name = "Eye"
- Model41.Parent = Model0
- Part42.Parent = Model41
- Part42.BrickColor = BrickColor.new("Really red")
- Part42.Rotation = Vector3.new(-90, 22.5299988, 180)
- Part42.Anchored = true
- Part42.CanCollide = false
- Part42.FormFactor = Enum.FormFactor.Symmetric
- Part42.Size = Vector3.new(1, 1, 1)
- Part42.CFrame = CFrame.new(59.5, 2.49999595, -108.5, -0.923650801, -9.35807165e-09, 0.383235127, 0.383235008, -1.26318156e-09, 0.923650682, 8.15949619e-09, 1, -4.75307971e-09)
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.Color = Color3.new(1, 0, 0)
- Part42.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part42.Orientation = Vector3.new(-67.4700012, 90, 90)
- Part42.Color = Color3.new(1, 0, 0)
- BlockMesh43.Parent = Part42
- BlockMesh43.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh43.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh43.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire44.Parent = Part42
- Fire44.Size = 30
- Fire44.Color = Color3.new(1, 0.960784, 0)
- Fire44.Enabled = false
- Fire44.Heat = 25
- Fire44.SecondaryColor = Color3.new(1, 0, 0)
- Fire44.Color = Color3.new(1, 0.960784, 0)
- Part45.Parent = Model41
- Part45.BrickColor = BrickColor.new("Really red")
- Part45.Rotation = Vector3.new(-90, -22.4399986, 180)
- Part45.Anchored = true
- Part45.CanCollide = false
- Part45.FormFactor = Enum.FormFactor.Symmetric
- Part45.Size = Vector3.new(1, 1, 1)
- Part45.CFrame = CFrame.new(59.5, 2.49999595, -108.5, -0.924259901, -9.35807165e-09, -0.381763667, -0.381763667, -1.26318156e-09, 0.924259782, 9.13152487e-09, 1, 2.40506992e-09)
- Part45.BottomSurface = Enum.SurfaceType.Smooth
- Part45.TopSurface = Enum.SurfaceType.Smooth
- Part45.Color = Color3.new(1, 0, 0)
- Part45.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part45.Orientation = Vector3.new(-67.5599976, -90, -90)
- Part45.Color = Color3.new(1, 0, 0)
- BlockMesh46.Parent = Part45
- BlockMesh46.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh46.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh46.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire47.Parent = Part45
- Fire47.Size = 30
- Fire47.Color = Color3.new(1, 0.960784, 0)
- Fire47.Enabled = false
- Fire47.Heat = 25
- Fire47.SecondaryColor = Color3.new(1, 0, 0)
- Fire47.Color = Color3.new(1, 0.960784, 0)
- Part48.Parent = Model41
- Part48.BrickColor = BrickColor.new("Really red")
- Part48.Rotation = Vector3.new(90, -22.6299992, 0)
- Part48.Anchored = true
- Part48.CanCollide = false
- Part48.FormFactor = Enum.FormFactor.Symmetric
- Part48.Size = Vector3.new(1, 1, 1)
- Part48.CFrame = CFrame.new(59.5, 2.49999595, -108.5, 0.923039258, -9.35807165e-09, -0.384705454, -0.384705335, -1.26318156e-09, -0.923039138, -8.15191648e-09, 1, 4.76606843e-09)
- Part48.BottomSurface = Enum.SurfaceType.Smooth
- Part48.TopSurface = Enum.SurfaceType.Smooth
- Part48.Color = Color3.new(1, 0, 0)
- Part48.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part48.Orientation = Vector3.new(67.3699951, -90, -90)
- Part48.Color = Color3.new(1, 0, 0)
- BlockMesh49.Parent = Part48
- BlockMesh49.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh49.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh49.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire50.Parent = Part48
- Fire50.Size = 30
- Fire50.Color = Color3.new(1, 0.960784, 0)
- Fire50.Enabled = false
- Fire50.Heat = 25
- Fire50.SecondaryColor = Color3.new(1, 0, 0)
- Fire50.Color = Color3.new(1, 0.960784, 0)
- Part51.Parent = Model41
- Part51.BrickColor = BrickColor.new("Really red")
- Part51.Rotation = Vector3.new(-90, -67.4199982, 180)
- Part51.Anchored = true
- Part51.CanCollide = false
- Part51.FormFactor = Enum.FormFactor.Symmetric
- Part51.Size = Vector3.new(1, 1, 1)
- Part51.CFrame = CFrame.new(59.5, 2.49999595, -108.5, -0.38397041, -9.35807165e-09, -0.923345327, -0.923345208, -1.26318156e-09, 0.38397029, 4.75957052e-09, 1, 8.155709e-09)
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.TopSurface = Enum.SurfaceType.Smooth
- Part51.Color = Color3.new(1, 0, 0)
- Part51.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part51.Orientation = Vector3.new(-22.5799999, -90, -90)
- Part51.Color = Color3.new(1, 0, 0)
- BlockMesh52.Parent = Part51
- BlockMesh52.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh52.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh52.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire53.Parent = Part51
- Fire53.Size = 30
- Fire53.Color = Color3.new(1, 0.960784, 0)
- Fire53.Enabled = false
- Fire53.Heat = 25
- Fire53.SecondaryColor = Color3.new(1, 0, 0)
- Fire53.Color = Color3.new(1, 0.960784, 0)
- Part54.Parent = Model41
- Part54.BrickColor = BrickColor.new("Really red")
- Part54.Rotation = Vector3.new(-90, 67.5100021, 180)
- Part54.Anchored = true
- Part54.CanCollide = false
- Part54.FormFactor = Enum.FormFactor.Symmetric
- Part54.Size = Vector3.new(1, 1, 1)
- Part54.CFrame = CFrame.new(59.5, 2.49999595, -108.5, -0.382499486, -9.35807165e-09, 0.923955679, 0.92395556, -1.26318156e-09, 0.382499486, 2.41233522e-09, 1, -9.12960818e-09)
- Part54.BottomSurface = Enum.SurfaceType.Smooth
- Part54.TopSurface = Enum.SurfaceType.Smooth
- Part54.Color = Color3.new(1, 0, 0)
- Part54.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part54.Orientation = Vector3.new(-22.4899998, 90, 90)
- Part54.Color = Color3.new(1, 0, 0)
- BlockMesh55.Parent = Part54
- BlockMesh55.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh55.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh55.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire56.Parent = Part54
- Fire56.Size = 30
- Fire56.Color = Color3.new(1, 0.960784, 0)
- Fire56.Enabled = false
- Fire56.Heat = 25
- Fire56.SecondaryColor = Color3.new(1, 0, 0)
- Fire56.Color = Color3.new(1, 0.960784, 0)
- Part57.Parent = Model41
- Part57.BrickColor = BrickColor.new("Really red")
- Part57.Rotation = Vector3.new(90, 22.3500004, 0)
- Part57.Anchored = true
- Part57.CanCollide = false
- Part57.FormFactor = Enum.FormFactor.Symmetric
- Part57.Size = Vector3.new(1, 1, 1)
- Part57.CFrame = CFrame.new(59.5, 2.49999595, -108.5, 0.924866617, -9.35807165e-09, 0.380291313, 0.380291313, -1.26318156e-09, -0.924866498, -9.13534404e-09, 1, -2.39052511e-09)
- Part57.BottomSurface = Enum.SurfaceType.Smooth
- Part57.TopSurface = Enum.SurfaceType.Smooth
- Part57.Color = Color3.new(1, 0, 0)
- Part57.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part57.Orientation = Vector3.new(67.6500015, 90, 90)
- Part57.Color = Color3.new(1, 0, 0)
- BlockMesh58.Parent = Part57
- BlockMesh58.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh58.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh58.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire59.Parent = Part57
- Fire59.Size = 30
- Fire59.Color = Color3.new(1, 0.960784, 0)
- Fire59.Enabled = false
- Fire59.Heat = 25
- Fire59.SecondaryColor = Color3.new(1, 0, 0)
- Fire59.Color = Color3.new(1, 0.960784, 0)
- Part60.Parent = Model41
- Part60.BrickColor = BrickColor.new("Really red")
- Part60.Rotation = Vector3.new(90, -67.5999985, 0)
- Part60.Anchored = true
- Part60.CanCollide = false
- Part60.FormFactor = Enum.FormFactor.Symmetric
- Part60.Size = Vector3.new(1, 1, 1)
- Part60.CFrame = CFrame.new(59.5, 2.49999595, -108.5, 0.381027609, -9.35807165e-09, -0.924563587, -0.924563468, -1.26318156e-09, -0.381027609, -2.39779396e-09, 1, 9.13343712e-09)
- Part60.BottomSurface = Enum.SurfaceType.Smooth
- Part60.TopSurface = Enum.SurfaceType.Smooth
- Part60.Color = Color3.new(1, 0, 0)
- Part60.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part60.Orientation = Vector3.new(22.3999996, -90, -90)
- Part60.Color = Color3.new(1, 0, 0)
- BlockMesh61.Parent = Part60
- BlockMesh61.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh61.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh61.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire62.Parent = Part60
- Fire62.Size = 30
- Fire62.Color = Color3.new(1, 0.960784, 0)
- Fire62.Enabled = false
- Fire62.Heat = 25
- Fire62.SecondaryColor = Color3.new(1, 0, 0)
- Fire62.Color = Color3.new(1, 0.960784, 0)
- Part63.Parent = Model41
- Part63.BrickColor = BrickColor.new("Really red")
- Part63.Rotation = Vector3.new(90, 67.3300018, 0)
- Part63.Anchored = true
- Part63.CanCollide = false
- Part63.FormFactor = Enum.FormFactor.Symmetric
- Part63.Size = Vector3.new(1, 1, 1)
- Part63.CFrame = CFrame.new(59.5, 2.49999595, -108.5, 0.38544026, -9.35807165e-09, 0.922732592, 0.922732472, -1.26318156e-09, -0.385440141, -4.77255213e-09, 1, -8.14811862e-09)
- Part63.BottomSurface = Enum.SurfaceType.Smooth
- Part63.TopSurface = Enum.SurfaceType.Smooth
- Part63.Color = Color3.new(1, 0, 0)
- Part63.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part63.Orientation = Vector3.new(22.6700001, 90, 90)
- Part63.Color = Color3.new(1, 0, 0)
- BlockMesh64.Parent = Part63
- BlockMesh64.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh64.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh64.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire65.Parent = Part63
- Fire65.Size = 30
- Fire65.Color = Color3.new(1, 0.960784, 0)
- Fire65.Enabled = false
- Fire65.Heat = 25
- Fire65.SecondaryColor = Color3.new(1, 0, 0)
- Fire65.Color = Color3.new(1, 0.960784, 0)
- Part66.Parent = Model41
- Part66.BrickColor = BrickColor.new("Really red")
- Part66.Rotation = Vector3.new(-90, 45.0200005, 180)
- Part66.Anchored = true
- Part66.CanCollide = false
- Part66.FormFactor = Enum.FormFactor.Symmetric
- Part66.Size = Vector3.new(1, 1, 1)
- Part66.CFrame = CFrame.new(59.5, 2.49999595, -108.5, -0.706825197, -9.35807165e-09, 0.707388222, 0.707388103, -1.26318156e-09, 0.706825078, 5.72096326e-09, 1, -7.51263762e-09)
- Part66.BottomSurface = Enum.SurfaceType.Smooth
- Part66.TopSurface = Enum.SurfaceType.Smooth
- Part66.Color = Color3.new(1, 0, 0)
- Part66.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part66.Orientation = Vector3.new(-44.9799995, 90, 90)
- Part66.Color = Color3.new(1, 0, 0)
- BlockMesh67.Parent = Part66
- BlockMesh67.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh67.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh67.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire68.Parent = Part66
- Fire68.Size = 30
- Fire68.Color = Color3.new(1, 0.960784, 0)
- Fire68.Enabled = false
- Fire68.Heat = 25
- Fire68.SecondaryColor = Color3.new(1, 0, 0)
- Fire68.Color = Color3.new(1, 0.960784, 0)
- Part69.Parent = Model41
- Part69.BrickColor = BrickColor.new("Really red")
- Part69.Rotation = Vector3.new(-90, 0.049999997, 180)
- Part69.Anchored = true
- Part69.CanCollide = false
- Part69.FormFactor = Enum.FormFactor.Symmetric
- Part69.Size = Vector3.new(1, 1, 1)
- Part69.CFrame = CFrame.new(59.5, 2.49999595, -108.5, -0.999999642, -9.35807165e-09, 0.000796243548, 0.00079621363, -1.26318156e-09, 0.999999523, 9.35706268e-09, 1, -1.27062805e-09)
- Part69.BottomSurface = Enum.SurfaceType.Smooth
- Part69.TopSurface = Enum.SurfaceType.Smooth
- Part69.Color = Color3.new(1, 0, 0)
- Part69.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part69.Orientation = Vector3.new(-89.9399948, 90, 90)
- Part69.Color = Color3.new(1, 0, 0)
- BlockMesh70.Parent = Part69
- BlockMesh70.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh70.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh70.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire71.Parent = Part69
- Fire71.Size = 30
- Fire71.Color = Color3.new(1, 0.960784, 0)
- Fire71.Enabled = false
- Fire71.Heat = 25
- Fire71.SecondaryColor = Color3.new(1, 0, 0)
- Fire71.Color = Color3.new(1, 0.960784, 0)
- Part72.Parent = Model41
- Part72.BrickColor = BrickColor.new("Really red")
- Part72.Rotation = Vector3.new(90, -45.1100006, 0)
- Part72.Anchored = true
- Part72.CanCollide = false
- Part72.FormFactor = Enum.FormFactor.Symmetric
- Part72.Size = Vector3.new(1, 1, 1)
- Part72.CFrame = CFrame.new(59.5, 2.49999595, -108.5, 0.705697775, -9.35807165e-09, -0.708512843, -0.708512723, -1.26318156e-09, -0.705697656, -5.70899239e-09, 1, 7.52173968e-09)
- Part72.BottomSurface = Enum.SurfaceType.Smooth
- Part72.TopSurface = Enum.SurfaceType.Smooth
- Part72.Color = Color3.new(1, 0, 0)
- Part72.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part72.Orientation = Vector3.new(44.8899994, -90, -90)
- Part72.Color = Color3.new(1, 0, 0)
- BlockMesh73.Parent = Part72
- BlockMesh73.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh73.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh73.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire74.Parent = Part72
- Fire74.Size = 30
- Fire74.Color = Color3.new(1, 0.960784, 0)
- Fire74.Enabled = false
- Fire74.Heat = 25
- Fire74.SecondaryColor = Color3.new(1, 0, 0)
- Fire74.Color = Color3.new(1, 0.960784, 0)
- Part75.Parent = Model41
- Part75.BrickColor = BrickColor.new("Really red")
- Part75.Rotation = Vector3.new(-90, -44.9300003, 180)
- Part75.Anchored = true
- Part75.CanCollide = false
- Part75.FormFactor = Enum.FormFactor.Symmetric
- Part75.Size = Vector3.new(1, 1, 1)
- Part75.CFrame = CFrame.new(59.5, 2.49999595, -108.5, -0.707950771, -9.35807165e-09, -0.706261694, -0.706261575, -1.26318156e-09, 0.707950652, 7.51719043e-09, 1, 5.71498049e-09)
- Part75.BottomSurface = Enum.SurfaceType.Smooth
- Part75.TopSurface = Enum.SurfaceType.Smooth
- Part75.Color = Color3.new(1, 0, 0)
- Part75.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part75.Orientation = Vector3.new(-45.0699997, -90, -90)
- Part75.Color = Color3.new(1, 0, 0)
- BlockMesh76.Parent = Part75
- BlockMesh76.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh76.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh76.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire77.Parent = Part75
- Fire77.Size = 30
- Fire77.Color = Color3.new(1, 0.960784, 0)
- Fire77.Enabled = false
- Fire77.Heat = 25
- Fire77.SecondaryColor = Color3.new(1, 0, 0)
- Fire77.Color = Color3.new(1, 0.960784, 0)
- Part78.Parent = Model41
- Part78.BrickColor = BrickColor.new("Really red")
- Part78.Rotation = Vector3.new(90, 90, 0)
- Part78.Anchored = true
- Part78.CanCollide = false
- Part78.FormFactor = Enum.FormFactor.Symmetric
- Part78.Size = Vector3.new(1, 1, 1)
- Part78.CFrame = CFrame.new(59.5, 2.49987698, -108.5, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part78.BottomSurface = Enum.SurfaceType.Smooth
- Part78.TopSurface = Enum.SurfaceType.Smooth
- Part78.Color = Color3.new(1, 0, 0)
- Part78.Position = Vector3.new(59.5, 2.49987698, -108.5)
- Part78.Orientation = Vector3.new(0, 90, 90)
- Part78.Color = Color3.new(1, 0, 0)
- BlockMesh79.Parent = Part78
- BlockMesh79.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh79.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh79.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire80.Parent = Part78
- Fire80.Size = 30
- Fire80.Color = Color3.new(1, 0.960784, 0)
- Fire80.Enabled = false
- Fire80.Heat = 25
- Fire80.SecondaryColor = Color3.new(1, 0, 0)
- Fire80.Color = Color3.new(1, 0.960784, 0)
- Part81.Parent = Model41
- Part81.BrickColor = BrickColor.new("Really red")
- Part81.Rotation = Vector3.new(90, -0.140000001, 0)
- Part81.Anchored = true
- Part81.CanCollide = false
- Part81.FormFactor = Enum.FormFactor.Symmetric
- Part81.Size = Vector3.new(1, 1, 1)
- Part81.CFrame = CFrame.new(59.5, 2.49999595, -108.5, 0.99999702, -9.35807165e-09, -0.00238870084, -0.00238867057, -1.26318156e-09, -0.999996901, -9.35502698e-09, 1, 1.28552813e-09)
- Part81.BottomSurface = Enum.SurfaceType.Smooth
- Part81.TopSurface = Enum.SurfaceType.Smooth
- Part81.Color = Color3.new(1, 0, 0)
- Part81.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part81.Orientation = Vector3.new(89.8600006, -90, -90)
- Part81.Color = Color3.new(1, 0, 0)
- BlockMesh82.Parent = Part81
- BlockMesh82.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh82.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh82.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire83.Parent = Part81
- Fire83.Size = 30
- Fire83.Color = Color3.new(1, 0.960784, 0)
- Fire83.Enabled = false
- Fire83.Heat = 25
- Fire83.SecondaryColor = Color3.new(1, 0, 0)
- Fire83.Color = Color3.new(1, 0.960784, 0)
- Part84.Parent = Model41
- Part84.BrickColor = BrickColor.new("Really red")
- Part84.Rotation = Vector3.new(-90, -89.909996, 180)
- Part84.Anchored = true
- Part84.CanCollide = false
- Part84.FormFactor = Enum.FormFactor.Symmetric
- Part84.Size = Vector3.new(1, 1, 1)
- Part84.CFrame = CFrame.new(59.5, 2.49999595, -108.5, -0.0015924722, -9.35807165e-09, -0.999998689, -0.999998569, -1.26318156e-09, 0.00159244216, 1.27808519e-09, 1, 9.35604749e-09)
- Part84.BottomSurface = Enum.SurfaceType.Smooth
- Part84.TopSurface = Enum.SurfaceType.Smooth
- Part84.Color = Color3.new(1, 0, 0)
- Part84.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part84.Orientation = Vector3.new(-0.0899999961, -90, -90)
- Part84.Color = Color3.new(1, 0, 0)
- BlockMesh85.Parent = Part84
- BlockMesh85.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh85.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh85.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire86.Parent = Part84
- Fire86.Size = 30
- Fire86.Color = Color3.new(1, 0.960784, 0)
- Fire86.Enabled = false
- Fire86.Heat = 25
- Fire86.SecondaryColor = Color3.new(1, 0, 0)
- Fire86.Color = Color3.new(1, 0.960784, 0)
- Part87.Parent = Model41
- Part87.BrickColor = BrickColor.new("Really red")
- Part87.Rotation = Vector3.new(90, 44.8400002, 0)
- Part87.Anchored = true
- Part87.CanCollide = false
- Part87.FormFactor = Enum.FormFactor.Symmetric
- Part87.Size = Vector3.new(1, 1, 1)
- Part87.CFrame = CFrame.new(59.5, 2.49999595, -108.5, 0.709074497, -9.35807165e-09, 0.705133379, 0.705133259, -1.26318156e-09, -0.709074378, -7.52628182e-09, 1, -5.70300074e-09)
- Part87.BottomSurface = Enum.SurfaceType.Smooth
- Part87.TopSurface = Enum.SurfaceType.Smooth
- Part87.Color = Color3.new(1, 0, 0)
- Part87.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part87.Orientation = Vector3.new(45.1599998, 90, 90)
- Part87.Color = Color3.new(1, 0, 0)
- BlockMesh88.Parent = Part87
- BlockMesh88.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh88.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh88.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire89.Parent = Part87
- Fire89.Size = 30
- Fire89.Color = Color3.new(1, 0.960784, 0)
- Fire89.Enabled = false
- Fire89.Heat = 25
- Fire89.SecondaryColor = Color3.new(1, 0, 0)
- Fire89.Color = Color3.new(1, 0.960784, 0)
- Model90.Name = "Eye"
- Model90.Parent = Model0
- Part91.Parent = Model90
- Part91.BrickColor = BrickColor.new("Really red")
- Part91.Rotation = Vector3.new(-90, 11.29, 180)
- Part91.Anchored = true
- Part91.CanCollide = false
- Part91.FormFactor = Enum.FormFactor.Symmetric
- Part91.Size = Vector3.new(1, 1, 1)
- Part91.CFrame = CFrame.new(59.5, 2.49999595, -108.5, -0.980649114, -9.35807165e-09, 0.195773631, 0.195773572, -1.26318156e-09, 0.980648994, 8.92968721e-09, 1, -3.07079873e-09)
- Part91.BottomSurface = Enum.SurfaceType.Smooth
- Part91.TopSurface = Enum.SurfaceType.Smooth
- Part91.Color = Color3.new(1, 0, 0)
- Part91.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part91.Orientation = Vector3.new(-78.7099991, 90, 90)
- Part91.Color = Color3.new(1, 0, 0)
- BlockMesh92.Parent = Part91
- BlockMesh92.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh92.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh92.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire93.Parent = Part91
- Fire93.Size = 30
- Fire93.Color = Color3.new(1, 0.960784, 0)
- Fire93.Enabled = false
- Fire93.Heat = 25
- Fire93.SecondaryColor = Color3.new(1, 0, 0)
- Fire93.Color = Color3.new(1, 0.960784, 0)
- Part94.Parent = Model90
- Part94.BrickColor = BrickColor.new("Really red")
- Part94.Rotation = Vector3.new(-90, -33.6899986, 180)
- Part94.Anchored = true
- Part94.CanCollide = false
- Part94.FormFactor = Enum.FormFactor.Symmetric
- Part94.Size = Vector3.new(1, 1, 1)
- Part94.CFrame = CFrame.new(59.5, 2.49999595, -108.5, -0.832077324, -9.35807165e-09, -0.554659545, -0.554659545, -1.26318156e-09, 0.832077205, 8.48727311e-09, 1, 4.13948342e-09)
- Part94.BottomSurface = Enum.SurfaceType.Smooth
- Part94.TopSurface = Enum.SurfaceType.Smooth
- Part94.Color = Color3.new(1, 0, 0)
- Part94.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part94.Orientation = Vector3.new(-56.3099976, -90, -90)
- Part94.Color = Color3.new(1, 0, 0)
- BlockMesh95.Parent = Part94
- BlockMesh95.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh95.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh95.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire96.Parent = Part94
- Fire96.Size = 30
- Fire96.Color = Color3.new(1, 0.960784, 0)
- Fire96.Enabled = false
- Fire96.Heat = 25
- Fire96.SecondaryColor = Color3.new(1, 0, 0)
- Fire96.Color = Color3.new(1, 0.960784, 0)
- Part97.Parent = Model90
- Part97.BrickColor = BrickColor.new("Really red")
- Part97.Rotation = Vector3.new(90, -11.3800001, 0)
- Part97.Anchored = true
- Part97.CanCollide = false
- Part97.FormFactor = Enum.FormFactor.Symmetric
- Part97.Size = Vector3.new(1, 1, 1)
- Part97.CFrame = CFrame.new(59.5, 2.49999595, -108.5, 0.98033601, -9.35807165e-09, -0.197334975, -0.197334915, -1.26318156e-09, -0.980335891, -8.92478447e-09, 1, 3.08501669e-09)
- Part97.BottomSurface = Enum.SurfaceType.Smooth
- Part97.TopSurface = Enum.SurfaceType.Smooth
- Part97.Color = Color3.new(1, 0, 0)
- Part97.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part97.Orientation = Vector3.new(78.6199951, -90, -90)
- Part97.Color = Color3.new(1, 0, 0)
- BlockMesh98.Parent = Part97
- BlockMesh98.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh98.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh98.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire99.Parent = Part97
- Fire99.Size = 30
- Fire99.Color = Color3.new(1, 0.960784, 0)
- Fire99.Enabled = false
- Fire99.Heat = 25
- Fire99.SecondaryColor = Color3.new(1, 0, 0)
- Fire99.Color = Color3.new(1, 0.960784, 0)
- Part100.Parent = Model90
- Part100.BrickColor = BrickColor.new("Really red")
- Part100.Rotation = Vector3.new(-90, -78.659996, 180)
- Part100.Anchored = true
- Part100.CanCollide = false
- Part100.FormFactor = Enum.FormFactor.Symmetric
- Part100.Size = Vector3.new(1, 1, 1)
- Part100.CFrame = CFrame.new(59.5, 2.49999595, -108.5, -0.196554348, -9.35807165e-09, -0.98049283, -0.980492711, -1.26318156e-09, 0.196554288, 3.07791126e-09, 1, 8.9272385e-09)
- Part100.BottomSurface = Enum.SurfaceType.Smooth
- Part100.TopSurface = Enum.SurfaceType.Smooth
- Part100.Color = Color3.new(1, 0, 0)
- Part100.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part100.Orientation = Vector3.new(-11.3400002, -90, -90)
- Part100.Color = Color3.new(1, 0, 0)
- BlockMesh101.Parent = Part100
- BlockMesh101.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh101.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh101.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire102.Parent = Part100
- Fire102.Size = 30
- Fire102.Color = Color3.new(1, 0.960784, 0)
- Fire102.Enabled = false
- Fire102.Heat = 25
- Fire102.SecondaryColor = Color3.new(1, 0, 0)
- Fire102.Color = Color3.new(1, 0.960784, 0)
- Part103.Parent = Model90
- Part103.BrickColor = BrickColor.new("Really red")
- Part103.Rotation = Vector3.new(-90, 56.2700005, 180)
- Part103.Anchored = true
- Part103.CanCollide = false
- Part103.FormFactor = Enum.FormFactor.Symmetric
- Part103.Size = Vector3.new(1, 1, 1)
- Part103.CFrame = CFrame.new(59.5, 2.49999595, -108.5, -0.555321872, -9.35807165e-09, 0.831635475, 0.831635356, -1.26318156e-09, 0.555321872, 4.14623536e-09, 1, -8.48397619e-09)
- Part103.BottomSurface = Enum.SurfaceType.Smooth
- Part103.TopSurface = Enum.SurfaceType.Smooth
- Part103.Color = Color3.new(1, 0, 0)
- Part103.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part103.Orientation = Vector3.new(-33.7299995, 90, 90)
- Part103.Color = Color3.new(1, 0, 0)
- BlockMesh104.Parent = Part103
- BlockMesh104.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh104.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh104.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire105.Parent = Part103
- Fire105.Size = 30
- Fire105.Color = Color3.new(1, 0.960784, 0)
- Fire105.Enabled = false
- Fire105.Heat = 25
- Fire105.SecondaryColor = Color3.new(1, 0, 0)
- Fire105.Color = Color3.new(1, 0.960784, 0)
- Part106.Parent = Model90
- Part106.BrickColor = BrickColor.new("Really red")
- Part106.Rotation = Vector3.new(90, 33.5999985, 0)
- Part106.Anchored = true
- Part106.CanCollide = false
- Part106.FormFactor = Enum.FormFactor.Symmetric
- Part106.Size = Vector3.new(1, 1, 1)
- Part106.CFrame = CFrame.new(59.5, 2.49999595, -108.5, 0.832959473, -9.35807165e-09, 0.5533337, 0.5533337, -1.26318156e-09, -0.832959354, -8.49385628e-09, 1, -4.12596002e-09)
- Part106.BottomSurface = Enum.SurfaceType.Smooth
- Part106.TopSurface = Enum.SurfaceType.Smooth
- Part106.Color = Color3.new(1, 0, 0)
- Part106.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part106.Orientation = Vector3.new(56.3999977, 90, 90)
- Part106.Color = Color3.new(1, 0, 0)
- BlockMesh107.Parent = Part106
- BlockMesh107.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh107.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh107.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire108.Parent = Part106
- Fire108.Size = 30
- Fire108.Color = Color3.new(1, 0.960784, 0)
- Fire108.Enabled = false
- Fire108.Heat = 25
- Fire108.SecondaryColor = Color3.new(1, 0, 0)
- Fire108.Color = Color3.new(1, 0.960784, 0)
- Part109.Parent = Model90
- Part109.BrickColor = BrickColor.new("Really red")
- Part109.Rotation = Vector3.new(90, -56.3600006, 0)
- Part109.Anchored = true
- Part109.CanCollide = false
- Part109.FormFactor = Enum.FormFactor.Symmetric
- Part109.Size = Vector3.new(1, 1, 1)
- Part109.CFrame = CFrame.new(59.5, 2.49999595, -108.5, 0.553996801, -9.35807165e-09, -0.832518697, -0.832518578, -1.26318156e-09, -0.553996801, -4.13272261e-09, 1, 8.49056825e-09)
- Part109.BottomSurface = Enum.SurfaceType.Smooth
- Part109.TopSurface = Enum.SurfaceType.Smooth
- Part109.Color = Color3.new(1, 0, 0)
- Part109.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part109.Orientation = Vector3.new(33.6399994, -90, -90)
- Part109.Color = Color3.new(1, 0, 0)
- BlockMesh110.Parent = Part109
- BlockMesh110.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh110.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh110.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire111.Parent = Part109
- Fire111.Size = 30
- Fire111.Color = Color3.new(1, 0.960784, 0)
- Fire111.Enabled = false
- Fire111.Heat = 25
- Fire111.SecondaryColor = Color3.new(1, 0, 0)
- Fire111.Color = Color3.new(1, 0.960784, 0)
- Part112.Parent = Model90
- Part112.BrickColor = BrickColor.new("Really red")
- Part112.Rotation = Vector3.new(90, 78.5699997, 0)
- Part112.Anchored = true
- Part112.CanCollide = false
- Part112.FormFactor = Enum.FormFactor.Symmetric
- Part112.Size = Vector3.new(1, 1, 1)
- Part112.CFrame = CFrame.new(59.5, 2.49999595, -108.5, 0.198115483, -9.35807165e-09, 0.980178535, 0.980178416, -1.26318156e-09, -0.198115423, -3.09211856e-09, 1, -8.92232599e-09)
- Part112.BottomSurface = Enum.SurfaceType.Smooth
- Part112.TopSurface = Enum.SurfaceType.Smooth
- Part112.Color = Color3.new(1, 0, 0)
- Part112.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part112.Orientation = Vector3.new(11.4299994, 90, 90)
- Part112.Color = Color3.new(1, 0, 0)
- BlockMesh113.Parent = Part112
- BlockMesh113.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh113.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh113.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire114.Parent = Part112
- Fire114.Size = 30
- Fire114.Color = Color3.new(1, 0.960784, 0)
- Fire114.Enabled = false
- Fire114.Heat = 25
- Fire114.SecondaryColor = Color3.new(1, 0, 0)
- Fire114.Color = Color3.new(1, 0.960784, 0)
- Part115.Parent = Model90
- Part115.BrickColor = BrickColor.new("Really red")
- Part115.Rotation = Vector3.new(-90, 33.7799988, 180)
- Part115.Anchored = true
- Part115.CanCollide = false
- Part115.FormFactor = Enum.FormFactor.Symmetric
- Part115.Size = Vector3.new(1, 1, 1)
- Part115.CFrame = CFrame.new(59.5, 2.49999595, -108.5, -0.83119297, -9.35807165e-09, 0.555983961, 0.555983722, -1.26318156e-09, 0.831192851, 7.0760553e-09, 1, -6.25288443e-09)
- Part115.BottomSurface = Enum.SurfaceType.Smooth
- Part115.TopSurface = Enum.SurfaceType.Smooth
- Part115.Color = Color3.new(1, 0, 0)
- Part115.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part115.Orientation = Vector3.new(-56.2199974, 90, 90)
- Part115.Color = Color3.new(1, 0, 0)
- BlockMesh116.Parent = Part115
- BlockMesh116.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh116.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh116.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire117.Parent = Part115
- Fire117.Size = 30
- Fire117.Color = Color3.new(1, 0.960784, 0)
- Fire117.Enabled = false
- Fire117.Heat = 25
- Fire117.SecondaryColor = Color3.new(1, 0, 0)
- Fire117.Color = Color3.new(1, 0.960784, 0)
- Part118.Parent = Model90
- Part118.BrickColor = BrickColor.new("Really red")
- Part118.Rotation = Vector3.new(-90, -11.1999998, 180)
- Part118.Anchored = true
- Part118.CanCollide = false
- Part118.FormFactor = Enum.FormFactor.Symmetric
- Part118.Size = Vector3.new(1, 1, 1)
- Part118.CFrame = CFrame.new(59.5, 2.49999595, -108.5, -0.980959594, -9.35807165e-09, -0.194211677, -0.194211677, -1.26318156e-09, 0.980959475, 9.42521439e-09, 1, 5.78321391e-10)
- Part118.BottomSurface = Enum.SurfaceType.Smooth
- Part118.TopSurface = Enum.SurfaceType.Smooth
- Part118.Color = Color3.new(1, 0, 0)
- Part118.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part118.Orientation = Vector3.new(-78.7999954, -90, -90)
- Part118.Color = Color3.new(1, 0, 0)
- BlockMesh119.Parent = Part118
- BlockMesh119.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh119.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh119.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire120.Parent = Part118
- Fire120.Size = 30
- Fire120.Color = Color3.new(1, 0.960784, 0)
- Fire120.Enabled = false
- Fire120.Heat = 25
- Fire120.SecondaryColor = Color3.new(1, 0, 0)
- Fire120.Color = Color3.new(1, 0.960784, 0)
- Part121.Parent = Model90
- Part121.BrickColor = BrickColor.new("Really red")
- Part121.Rotation = Vector3.new(90, -33.8699989, 0)
- Part121.Anchored = true
- Part121.CanCollide = false
- Part121.FormFactor = Enum.FormFactor.Symmetric
- Part121.Size = Vector3.new(1, 1, 1)
- Part121.CFrame = CFrame.new(59.5, 2.49999595, -108.5, 0.83030653, -9.35807165e-09, -0.557306886, -0.557306647, -1.26318156e-09, -0.830306411, -7.06608816e-09, 1, 6.26414298e-09)
- Part121.BottomSurface = Enum.SurfaceType.Smooth
- Part121.TopSurface = Enum.SurfaceType.Smooth
- Part121.Color = Color3.new(1, 0, 0)
- Part121.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part121.Orientation = Vector3.new(56.1299973, -90, -90)
- Part121.Color = Color3.new(1, 0, 0)
- BlockMesh122.Parent = Part121
- BlockMesh122.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh122.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh122.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire123.Parent = Part121
- Fire123.Size = 30
- Fire123.Color = Color3.new(1, 0.960784, 0)
- Fire123.Enabled = false
- Fire123.Heat = 25
- Fire123.SecondaryColor = Color3.new(1, 0, 0)
- Fire123.Color = Color3.new(1, 0.960784, 0)
- Part124.Parent = Model90
- Part124.BrickColor = BrickColor.new("Really red")
- Part124.Rotation = Vector3.new(-90, -56.1800003, 180)
- Part124.Anchored = true
- Part124.CanCollide = false
- Part124.FormFactor = Enum.FormFactor.Symmetric
- Part124.Size = Vector3.new(1, 1, 1)
- Part124.CFrame = CFrame.new(59.5, 2.49999595, -108.5, -0.556645632, -9.35807165e-09, -0.830750048, -0.830749929, -1.26318156e-09, 0.556645393, 6.25851726e-09, 1, 7.0710735e-09)
- Part124.BottomSurface = Enum.SurfaceType.Smooth
- Part124.TopSurface = Enum.SurfaceType.Smooth
- Part124.Color = Color3.new(1, 0, 0)
- Part124.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part124.Orientation = Vector3.new(-33.8199997, -90, -90)
- Part124.Color = Color3.new(1, 0, 0)
- BlockMesh125.Parent = Part124
- BlockMesh125.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh125.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh125.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire126.Parent = Part124
- Fire126.Size = 30
- Fire126.Color = Color3.new(1, 0.960784, 0)
- Fire126.Enabled = false
- Fire126.Heat = 25
- Fire126.SecondaryColor = Color3.new(1, 0, 0)
- Fire126.Color = Color3.new(1, 0.960784, 0)
- Part127.Parent = Model90
- Part127.BrickColor = BrickColor.new("Really red")
- Part127.Rotation = Vector3.new(-90, 78.7599945, 180)
- Part127.Anchored = true
- Part127.CanCollide = false
- Part127.FormFactor = Enum.FormFactor.Symmetric
- Part127.Size = Vector3.new(1, 1, 1)
- Part127.CFrame = CFrame.new(59.5, 2.49999595, -108.5, -0.194992691, -9.35807165e-09, 0.980804682, 0.980804563, -1.26318156e-09, 0.194992691, 5.85824722e-10, 1, -9.42475165e-09)
- Part127.BottomSurface = Enum.SurfaceType.Smooth
- Part127.TopSurface = Enum.SurfaceType.Smooth
- Part127.Color = Color3.new(1, 0, 0)
- Part127.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part127.Orientation = Vector3.new(-11.2399998, 90, 90)
- Part127.Color = Color3.new(1, 0, 0)
- BlockMesh128.Parent = Part127
- BlockMesh128.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh128.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh128.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire129.Parent = Part127
- Fire129.Size = 30
- Fire129.Color = Color3.new(1, 0.960784, 0)
- Fire129.Enabled = false
- Fire129.Heat = 25
- Fire129.SecondaryColor = Color3.new(1, 0, 0)
- Fire129.Color = Color3.new(1, 0.960784, 0)
- Part130.Parent = Model90
- Part130.BrickColor = BrickColor.new("Really red")
- Part130.Rotation = Vector3.new(90, 11.1099997, 0)
- Part130.Anchored = true
- Part130.CanCollide = false
- Part130.FormFactor = Enum.FormFactor.Symmetric
- Part130.Size = Vector3.new(1, 1, 1)
- Part130.CFrame = CFrame.new(59.5, 2.49999595, -108.5, 0.981267512, -9.35807165e-09, 0.192649275, 0.192649275, -1.26318156e-09, -0.981267393, -9.42612211e-09, 1, -5.63311175e-10)
- Part130.BottomSurface = Enum.SurfaceType.Smooth
- Part130.TopSurface = Enum.SurfaceType.Smooth
- Part130.Color = Color3.new(1, 0, 0)
- Part130.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part130.Orientation = Vector3.new(78.8899994, 90, 90)
- Part130.Color = Color3.new(1, 0, 0)
- BlockMesh131.Parent = Part130
- BlockMesh131.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh131.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh131.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire132.Parent = Part130
- Fire132.Size = 30
- Fire132.Color = Color3.new(1, 0.960784, 0)
- Fire132.Enabled = false
- Fire132.Heat = 25
- Fire132.SecondaryColor = Color3.new(1, 0, 0)
- Fire132.Color = Color3.new(1, 0.960784, 0)
- Part133.Parent = Model90
- Part133.BrickColor = BrickColor.new("Really red")
- Part133.Rotation = Vector3.new(90, -78.8499985, 0)
- Part133.Anchored = true
- Part133.CanCollide = false
- Part133.FormFactor = Enum.FormFactor.Symmetric
- Part133.Size = Vector3.new(1, 1, 1)
- Part133.CFrame = CFrame.new(59.5, 2.49999595, -108.5, 0.193430543, -9.35807165e-09, -0.981113911, -0.981113791, -1.26318156e-09, -0.193430543, -5.70814507e-10, 1, 9.4256718e-09)
- Part133.BottomSurface = Enum.SurfaceType.Smooth
- Part133.TopSurface = Enum.SurfaceType.Smooth
- Part133.Color = Color3.new(1, 0, 0)
- Part133.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part133.Orientation = Vector3.new(11.1499996, -90, -90)
- Part133.Color = Color3.new(1, 0, 0)
- BlockMesh134.Parent = Part133
- BlockMesh134.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh134.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh134.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire135.Parent = Part133
- Fire135.Size = 30
- Fire135.Color = Color3.new(1, 0.960784, 0)
- Fire135.Enabled = false
- Fire135.Heat = 25
- Fire135.SecondaryColor = Color3.new(1, 0, 0)
- Fire135.Color = Color3.new(1, 0.960784, 0)
- Part136.Parent = Model90
- Part136.BrickColor = BrickColor.new("Really red")
- Part136.Rotation = Vector3.new(90, 56.079998, 0)
- Part136.Anchored = true
- Part136.CanCollide = false
- Part136.FormFactor = Enum.FormFactor.Symmetric
- Part136.Size = Vector3.new(1, 1, 1)
- Part136.CFrame = CFrame.new(59.5, 2.49999595, -108.5, 0.557967782, -9.35807165e-09, 0.829862475, 0.829862356, -1.26318156e-09, -0.557967544, -6.2697687e-09, 1, -7.06109926e-09)
- Part136.BottomSurface = Enum.SurfaceType.Smooth
- Part136.TopSurface = Enum.SurfaceType.Smooth
- Part136.Color = Color3.new(1, 0, 0)
- Part136.Position = Vector3.new(59.5, 2.49999595, -108.5)
- Part136.Orientation = Vector3.new(33.9199982, 90, 90)
- Part136.Color = Color3.new(1, 0, 0)
- BlockMesh137.Parent = Part136
- BlockMesh137.Offset = Vector3.new(0, -0.704999983, 0.125)
- BlockMesh137.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- BlockMesh137.Scale = Vector3.new(0.00749999983, 0.100000001, 0.125)
- Fire138.Parent = Part136
- Fire138.Size = 30
- Fire138.Color = Color3.new(1, 0.960784, 0)
- Fire138.Enabled = false
- Fire138.Heat = 25
- Fire138.SecondaryColor = Color3.new(1, 0, 0)
- Fire138.Color = Color3.new(1, 0.960784, 0)
- Part139.Parent = Model0
- Part139.BrickColor = BrickColor.new("Institutional white")
- Part139.Rotation = Vector3.new(44.9799995, 0, -11.0299997)
- Part139.Anchored = true
- Part139.CanCollide = false
- Part139.FormFactor = Enum.FormFactor.Symmetric
- Part139.Size = Vector3.new(1, 1, 1)
- Part139.CFrame = CFrame.new(59.0499878, 1.19997704, -109.349998, 0.981528938, 0.191313341, -1.71523027e-08, -0.135332733, 0.694321752, -0.706825018, -0.135225058, 0.693769336, 0.707388103)
- Part139.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part139.Position = Vector3.new(59.0499878, 1.19997704, -109.349998)
- Part139.Orientation = Vector3.new(44.9799995, 0, -11.0299997)
- Part139.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh140.Parent = Part139
- SpecialMesh140.MeshId = "http://www.roblox.com/Asset/?id=9944765"
- SpecialMesh140.Scale = Vector3.new(0.400000006, 0.850000024, 0.5)
- SpecialMesh140.MeshType = Enum.MeshType.FileMesh
- SpecialMesh140.Scale = Vector3.new(0.400000006, 0.850000024, 0.5)
- Part141.Parent = Model0
- Part141.BrickColor = BrickColor.new("Institutional white")
- Part141.Rotation = Vector3.new(-180, 90, 0)
- Part141.Anchored = true
- Part141.CanCollide = false
- Part141.FormFactor = Enum.FormFactor.Symmetric
- Part141.Size = Vector3.new(1, 1, 1)
- Part141.CFrame = CFrame.new(59.4499512, 2.49999595, -108.5, -9.35807165e-09, -1.49011541e-08, 1, -1.26318156e-09, -0.999999881, 1.49011541e-08, 1, 1.26318156e-09, -9.35807165e-09)
- Part141.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part141.Position = Vector3.new(59.4499512, 2.49999595, -108.5)
- Part141.Orientation = Vector3.new(0, 90, -180)
- Part141.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh142.Parent = Part141
- SpecialMesh142.MeshId = "http://www.roblox.com/Asset/?id=9944765"
- SpecialMesh142.Scale = Vector3.new(1.5, 3, 1.25)
- SpecialMesh142.MeshType = Enum.MeshType.FileMesh
- SpecialMesh142.Scale = Vector3.new(1.5, 3, 1.25)
- Part143.Parent = Model0
- Part143.BrickColor = BrickColor.new("Institutional white")
- Part143.Rotation = Vector3.new(44.9799995, 0, -168.970001)
- Part143.Anchored = true
- Part143.CanCollide = false
- Part143.FormFactor = Enum.FormFactor.Symmetric
- Part143.Size = Vector3.new(1, 1, 1)
- Part143.CFrame = CFrame.new(59.8999634, 1.19998503, -109.349998, -0.981528819, 0.191313341, -1.71522956e-08, -0.135332748, -0.694321752, -0.706825018, -0.135225043, -0.693769395, 0.707388043)
- Part143.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part143.Position = Vector3.new(59.8999634, 1.19998503, -109.349998)
- Part143.Orientation = Vector3.new(44.9799995, 0, -168.970001)
- Part143.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh144.Parent = Part143
- SpecialMesh144.MeshId = "http://www.roblox.com/Asset/?id=9944765"
- SpecialMesh144.Scale = Vector3.new(0.400000006, 0.850000024, 0.5)
- SpecialMesh144.MeshType = Enum.MeshType.FileMesh
- SpecialMesh144.Scale = Vector3.new(0.400000006, 0.850000024, 0.5)
- Part145.Name = "Handle"
- Part145.Parent = Model0
- Part145.BrickColor = BrickColor.new("Dark stone grey")
- Part145.Rotation = Vector3.new(-90, 0, 112.489998)
- Part145.Anchored = true
- Part145.CanCollide = false
- Part145.FormFactor = Enum.FormFactor.Symmetric
- Part145.Size = Vector3.new(1, 1, 1)
- Part145.CFrame = CFrame.new(59, 0.500018001, -109.5, -0.382499486, -0.923955619, 1.49011541e-08, -4.53255922e-09, -1.42511709e-08, 0.999999821, -0.923955679, 0.382499516, -1.26317801e-09)
- Part145.BottomSurface = Enum.SurfaceType.Smooth
- Part145.TopSurface = Enum.SurfaceType.Smooth
- Part145.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part145.Position = Vector3.new(59, 0.500018001, -109.5)
- Part145.Orientation = Vector3.new(-89.9700012, 94.8499985, -162.360001)
- Part145.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh146.Parent = Part145
- SpecialMesh146.MeshId = "http://www.roblox.com/asset/?id=21426303"
- SpecialMesh146.Scale = Vector3.new(0.649999976, 0.5, 0.275000006)
- SpecialMesh146.MeshType = Enum.MeshType.FileMesh
- SpecialMesh146.Scale = Vector3.new(0.649999976, 0.5, 0.275000006)
- Part147.Name = "Handle"
- Part147.Parent = Model0
- Part147.BrickColor = BrickColor.new("Dark stone grey")
- Part147.Rotation = Vector3.new(-90, 0, 67.5100021)
- Part147.Anchored = true
- Part147.CanCollide = false
- Part147.FormFactor = Enum.FormFactor.Symmetric
- Part147.Size = Vector3.new(1, 1, 1)
- Part147.CFrame = CFrame.new(59.9499512, 0.500025988, -109.5, 0.382499516, -0.923955679, 1.49011541e-08, 6.8668049e-09, -1.32848328e-08, 0.999999881, -0.923955679, -0.382499516, -1.26318156e-09)
- Part147.BottomSurface = Enum.SurfaceType.Smooth
- Part147.TopSurface = Enum.SurfaceType.Smooth
- Part147.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part147.Position = Vector3.new(59.9499512, 0.500025988, -109.5)
- Part147.Orientation = Vector3.new(-89.9700012, 94.8499985, 152.669998)
- Part147.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh148.Parent = Part147
- SpecialMesh148.MeshId = "http://www.roblox.com/asset/?id=21426303"
- SpecialMesh148.Scale = Vector3.new(0.649999976, 0.5, 0.275000006)
- SpecialMesh148.MeshType = Enum.MeshType.FileMesh
- SpecialMesh148.Scale = Vector3.new(0.649999976, 0.5, 0.275000006)
- Part149.Parent = Model0
- Part149.BrickColor = BrickColor.new("Really black")
- Part149.Rotation = Vector3.new(90, 90, 0)
- Part149.Anchored = true
- Part149.CanCollide = false
- Part149.FormFactor = Enum.FormFactor.Symmetric
- Part149.Size = Vector3.new(1, 1, 1)
- Part149.CFrame = CFrame.new(59.5, 2.49987698, -108.5, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part149.BottomSurface = Enum.SurfaceType.Smooth
- Part149.TopSurface = Enum.SurfaceType.Smooth
- Part149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part149.Position = Vector3.new(59.5, 2.49987698, -108.5)
- Part149.Orientation = Vector3.new(0, 90, 90)
- Part149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh150.Parent = Part149
- CylinderMesh150.Offset = Vector3.new(0, -0.699999988, 0)
- CylinderMesh150.Scale = Vector3.new(0.400000006, 0.100000001, 0.400000006)
- CylinderMesh150.Scale = Vector3.new(0.400000006, 0.100000001, 0.400000006)
- Part151.Parent = Model0
- Part151.BrickColor = BrickColor.new("Institutional white")
- Part151.Rotation = Vector3.new(135.020004, 0, -180)
- Part151.Anchored = true
- Part151.CanCollide = false
- Part151.FormFactor = Enum.FormFactor.Symmetric
- Part151.Size = Vector3.new(1, 1, 1)
- Part151.CFrame = CFrame.new(59.5, 1.799999, -107.150002, -0.999999881, 1.7155422e-08, -3.91271726e-09, -1.49011541e-08, 0.707387984, -0.706825018, 9.35807076e-09, -0.706825137, -0.707388103)
- Part151.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part151.Position = Vector3.new(59.5, 1.799999, -107.150002)
- Part151.Orientation = Vector3.new(44.9799995, -180, 0)
- Part151.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh152.Parent = Part151
- SpecialMesh152.MeshId = "http://www.roblox.com/Asset/?id=9944765"
- SpecialMesh152.Scale = Vector3.new(0.75, 1.5, 0.75)
- SpecialMesh152.MeshType = Enum.MeshType.FileMesh
- SpecialMesh152.Scale = Vector3.new(0.75, 1.5, 0.75)
- Part153.Name = "Handle"
- Part153.Parent = Model0
- Part153.BrickColor = BrickColor.new("Dark stone grey")
- Part153.Rotation = Vector3.new(-90, 0, -90)
- Part153.Anchored = true
- Part153.CanCollide = false
- Part153.FormFactor = Enum.FormFactor.Symmetric
- Part153.Size = Vector3.new(1, 1, 1)
- Part153.CFrame = CFrame.new(59.5, 0.900020003, -107, -9.35807165e-09, 1, 1.49011541e-08, -1.26318156e-09, 1.49011541e-08, 0.999999881, 1, -9.35807165e-09, -1.26318156e-09)
- Part153.BottomSurface = Enum.SurfaceType.Smooth
- Part153.TopSurface = Enum.SurfaceType.Smooth
- Part153.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part153.Position = Vector3.new(59.5, 0.900020003, -107)
- Part153.Orientation = Vector3.new(-89.9700012, 94.8499985, -4.8499999)
- Part153.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh154.Parent = Part153
- SpecialMesh154.MeshId = "http://www.roblox.com/asset/?id=21426303"
- SpecialMesh154.Scale = Vector3.new(0.349999994, 0.5, 0.349999994)
- SpecialMesh154.MeshType = Enum.MeshType.FileMesh
- SpecialMesh154.Scale = Vector3.new(0.349999994, 0.5, 0.349999994)
- Part155.Parent = Model0
- Part155.BrickColor = BrickColor.new("Institutional white")
- Part155.Rotation = Vector3.new(44.9799995, 0, 11.0299997)
- Part155.Anchored = true
- Part155.CanCollide = false
- Part155.FormFactor = Enum.FormFactor.Symmetric
- Part155.Size = Vector3.new(1, 1, 1)
- Part155.CFrame = CFrame.new(59.8999634, 1.19998503, -109.349998, 0.981528819, -0.191313341, -1.71523027e-08, 0.135332763, 0.694321871, -0.706825018, 0.135225043, 0.693769395, 0.707388103)
- Part155.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part155.Position = Vector3.new(59.8999634, 1.19998503, -109.349998)
- Part155.Orientation = Vector3.new(44.9799995, 0, 11.0299997)
- Part155.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh156.Parent = Part155
- SpecialMesh156.MeshId = "http://www.roblox.com/Asset/?id=9944765"
- SpecialMesh156.Scale = Vector3.new(0.400000006, 0.850000024, 0.5)
- SpecialMesh156.MeshType = Enum.MeshType.FileMesh
- SpecialMesh156.Scale = Vector3.new(0.400000006, 0.850000024, 0.5)
- Part157.Parent = Model0
- Part157.BrickColor = BrickColor.new("Institutional white")
- Part157.Rotation = Vector3.new(44.9799995, 0, 168.970001)
- Part157.Anchored = true
- Part157.CanCollide = false
- Part157.FormFactor = Enum.FormFactor.Symmetric
- Part157.Size = Vector3.new(1, 1, 1)
- Part157.CFrame = CFrame.new(59.0499878, 1.19997704, -109.349998, -0.981528938, -0.191313341, -1.71522956e-08, 0.135332689, -0.694321692, -0.706825018, 0.135225058, -0.693769336, 0.707388043)
- Part157.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part157.Position = Vector3.new(59.0499878, 1.19997704, -109.349998)
- Part157.Orientation = Vector3.new(44.9799995, 0, 168.970001)
- Part157.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh158.Parent = Part157
- SpecialMesh158.MeshId = "http://www.roblox.com/Asset/?id=9944765"
- SpecialMesh158.Scale = Vector3.new(0.400000006, 0.850000024, 0.5)
- SpecialMesh158.MeshType = Enum.MeshType.FileMesh
- SpecialMesh158.Scale = Vector3.new(0.400000006, 0.850000024, 0.5)
- Part159.Parent = Model0
- Part159.BrickColor = BrickColor.new("Institutional white")
- Part159.Rotation = Vector3.new(135.020004, 0, 0)
- Part159.Anchored = true
- Part159.CanCollide = false
- Part159.FormFactor = Enum.FormFactor.Symmetric
- Part159.Size = Vector3.new(1, 1, 1)
- Part159.CFrame = CFrame.new(59.5, 1.799999, -107.150002, 0.999999881, -1.7155422e-08, -3.91272437e-09, 1.49011541e-08, -0.707387924, -0.706825018, -9.35807076e-09, 0.706825137, -0.707388043)
- Part159.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part159.Position = Vector3.new(59.5, 1.799999, -107.150002)
- Part159.Orientation = Vector3.new(44.9799995, -180, 180)
- Part159.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh160.Parent = Part159
- SpecialMesh160.MeshId = "http://www.roblox.com/Asset/?id=9944765"
- SpecialMesh160.Scale = Vector3.new(0.75, 1.5, 0.75)
- SpecialMesh160.MeshType = Enum.MeshType.FileMesh
- SpecialMesh160.Scale = Vector3.new(0.75, 1.5, 0.75)
- Part161.Name = "Eyepiece"
- Part161.Parent = Model0
- Part161.BrickColor = BrickColor.new("Institutional white")
- Part161.Reflectance = 0.25
- Part161.Transparency = 0.75
- Part161.Rotation = Vector3.new(-90, -90, 0)
- Part161.Anchored = true
- Part161.CanCollide = false
- Part161.FormFactor = Enum.FormFactor.Symmetric
- Part161.Size = Vector3.new(1, 1, 1)
- Part161.CFrame = CFrame.new(59.5062256, 2.50000191, -109.25, 1.1920929e-07, -6.36583286e-10, -1, 0.99999994, 3.63957326e-08, 1.04308128e-07, 3.51325546e-08, -1, 9.99465932e-09)
- Part161.BottomSurface = Enum.SurfaceType.Smooth
- Part161.TopSurface = Enum.SurfaceType.Smooth
- Part161.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part161.Position = Vector3.new(59.5062256, 2.50000191, -109.25)
- Part161.Orientation = Vector3.new(0, -90, 90)
- Part161.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh162.Parent = Part161
- SpecialMesh162.MeshId = "http://www.roblox.com/asset/?id=1038653"
- SpecialMesh162.Scale = Vector3.new(0.349999994, 0.150000006, 0.349999994)
- SpecialMesh162.VertexColor = Vector3.new(1, 1, 0.800000012)
- SpecialMesh162.MeshType = Enum.MeshType.FileMesh
- SpecialMesh162.Scale = Vector3.new(0.349999994, 0.150000006, 0.349999994)
- Sound163.Name = "Fire"
- Sound163.Parent = Model0
- Sound163.Pitch = 1.5
- Sound163.SoundId = "http://roblox.com/asset/?id=10209859"
- Sound163.Volume = 0.25
- Script164.Name = "DoorOpener"
- Script164.Parent = Model0
- table.insert(cors,sandbox(Script164,function()
- local door = script.Parent
- local door1 = door.GunLeft.TopBarrel
- local door12 = door.GunLeft.BottomBarrel
- local door13 = door.GunLeft.Plate
- local door2 = door.GunRight.TopBarrel
- local door22 = door.GunRight.BottomBarrel
- local door23 = door.GunRight.Plate
- local door3 = door.Hinge
- local ret1 = door1.Mesh.Offset.z
- local ret2 = door2.Mesh.Offset.z
- while true do
- wait(0.1)
- if script.Parent.Open.Value == true then
- if door1.Mesh.Offset.z == ret1 then
- for i = 1, 20 do
- wait()
- door1.Mesh.Offset = door1.Mesh.Offset + Vector3.new(0,0,0.05)
- door12.Mesh.Offset = door12.Mesh.Offset + Vector3.new(0,0,0.05)
- door13.Mesh.Offset = door13.Mesh.Offset + Vector3.new(0,0,0.05)
- door2.Mesh.Offset = door2.Mesh.Offset + Vector3.new(0,0,-0.05)
- door22.Mesh.Offset = door22.Mesh.Offset + Vector3.new(0,0,-0.05)
- door23.Mesh.Offset = door23.Mesh.Offset + Vector3.new(0,0,-0.05)
- door3.Mesh.Scale = door3.Mesh.Scale + Vector3.new(0,0.05,0)
- end
- script.Parent.Firing.Value = true
- end
- else
- script.Parent.Firing.Value = false
- if door1.Mesh.Offset.z == ret1 then
- script.Parent.Firing.Value = false
- else
- script.Parent.Firing.Value = false
- for i = 1, 10 do
- wait()
- door1.Mesh.Offset = door1.Mesh.Offset - Vector3.new(0,0,0.05)
- door12.Mesh.Offset = door12.Mesh.Offset - Vector3.new(0,0,0.05)
- door13.Mesh.Offset = door13.Mesh.Offset - Vector3.new(0,0,0.05)
- door2.Mesh.Offset = door2.Mesh.Offset - Vector3.new(0,0,-0.05)
- door22.Mesh.Offset = door22.Mesh.Offset - Vector3.new(0,0,-0.05)
- door23.Mesh.Offset = door23.Mesh.Offset - Vector3.new(0,0,-0.05)
- door3.Mesh.Scale = door3.Mesh.Scale + Vector3.new(0,-0.05,0)
- end
- end
- end
- end
- end))
- BoolValue165.Name = "Open"
- BoolValue165.Parent = Model0
- NumberValue166.Name = "Speed"
- NumberValue166.Parent = Model0
- NumberValue166.Value = 0.7
- Part167.Name = "Sensor"
- Part167.Parent = Model0
- Part167.BrickColor = BrickColor.new("Really black")
- Part167.Transparency = 1
- Part167.Anchored = true
- Part167.CanCollide = false
- Part167.FormFactor = Enum.FormFactor.Symmetric
- Part167.Size = Vector3.new(1, 1, 1)
- Part167.CFrame = CFrame.new(59.5062256, 2.50000191, -110.25, 1, 1.1920929e-07, 6.36583286e-10, -1.04308128e-07, 0.99999994, -3.63957326e-08, -9.99465932e-09, 3.51325546e-08, 1)
- Part167.LeftSurface = Enum.SurfaceType.Weld
- Part167.RightSurface = Enum.SurfaceType.Weld
- Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part167.Position = Vector3.new(59.5062256, 2.50000191, -110.25)
- Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh168.Parent = Part167
- SpecialMesh168.MeshId = "http://www.roblox.com/asset/?id=27120789"
- SpecialMesh168.Scale = Vector3.new(0.100000001, 0.100000001, 0.100000001)
- SpecialMesh168.MeshType = Enum.MeshType.FileMesh
- SpecialMesh168.Scale = Vector3.new(0.100000001, 0.100000001, 0.100000001)
- BoolValue169.Name = "Firing"
- BoolValue169.Parent = Model0
- Script170.Name = "SensorScript"
- Script170.Parent = Model0
- table.insert(cors,sandbox(Script170,function()
- function findNearestTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 150
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- plr = game.Players:findFirstChild(""..temp2.Name.."")
- -- if (plr ~= nil) then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- -- end
- end
- end
- end
- return torso
- end
- laser = Instance.new("Part")
- laser.formFactor = "Custom"
- laser.BrickColor = BrickColor.new("Bright red")
- laser.Anchored = true
- laser.CanCollide = false
- laser.Size = Vector3.new(.2,.2,.2)
- laser.Transparency = 1
- laser.Parent = game.Workspace
- laser.Position = script.Parent.Sensor.Position
- part = nil
- function checkPoint(x,y,z)
- for i,v in pairs(workspace:getChildren()) do
- if(v:isA("BasePart")) or (v:isA("Part")) or (v:isA("WedgePart")) and (v.Parent~=script.Parent) and (v.Parent.Parent~=script.Parent) and (v~=laser) then
- left=v.Position.X -(v.Size.X/2)
- right=v.Position.X +(v.Size.X/2)
- top=v.Position.Y +(v.Size.Y/2)
- bottom=v.Position.Y -(v.Size.Y/2)
- front=v.Position.Z -(v.Size.Z/2)
- back=v.Position.Z +(v.Size.Z/2)
- if(x<=right and x>=left and y>=bottom and y<=top and z>=front and z<=back) then
- return true,v
- else
- return false
- end
- end
- end
- end
- function fire(distancel)
- ix=0
- for i = 1, distancel*2 do
- ix=ix+0.5
- if(ix>=distancel)then
- ix=0
- end
- a=laser.CFrame+(laser.CFrame.lookVector*ix)
- d=a
- cd,fc=checkPoint(d.X,d.Y,d.Z)
- if(cd==true)then
- part = fc
- break
- else
- part = nil
- end
- end
- end
- while true do
- wait(0.1)
- local target = findNearestTorso(script.Parent.Sensor.Position + (script.Parent.Sensor.CFrame.lookVector * 150))
- if target ~= nil then
- hpos = script.Parent.Sensor.Position
- dir = CFrame.new(hpos, target.Position)
- laser.CFrame = dir
- fire((target.Position - script.Parent.Sensor.Position).magnitude)
- if part~= nil then
- if part.Parent==target.Parent then
- script.Parent.Open.Value = true
- else
- script.Parent.Open.Value = false
- end
- else
- script.Parent.Open.Value = true
- end
- else
- script.Parent.Open.Value = false
- end
- end
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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