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- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib(" Candy Clicking Simulator GUI | By S I L X N C E", "Ocean")
- local Tab = Window:NewTab("Execute First")
- local Section = Tab:NewSection("Click These Buttons First")
- Section:NewButton("Anti-AFK", "Never get kicked for being idle", function()
- local vu = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- end)
- end)
- Section:NewButton("Redeem Codes", "Da Codes", function()
- wait(0.5)
- local A_1 = "UPDATE28"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "10KLIKES"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "UPDATE27"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "4MEVENT"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "GODLY"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "UPDATE26"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "UPDATE25"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "HAPPYEASTER"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "UPDATE24"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "OMEGA"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "UPDATE21"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "PLUSHIE"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "UPDATE20"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "TOFU"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "VALENTINES"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "HEARTS"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "UPDATE18"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "18KFAVORITES"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "5KLIKES"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "NUKE"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "2MEVENT"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "2MEGG"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "UPDATE16"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "UPDATE15"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "RELEASE"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "CAM"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "CANDY"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "1kfavorites"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "300Likes"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "Update2"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "Event"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "100kVisits"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "Update3"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "1MVISITS"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "UPDATE10"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "3KLIKES"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "UPDATE12"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "UPDATE13"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "UPDATE14"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- end)
- Section:NewButton("Free Pets?", "Depends if they patched this or not", function()
- wait(0.5)
- local A_1 = "12KLIKES"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "FREEIMPOSTER"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "CANDYLORDPET"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "VALENTINESPET"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "SUPERCANDYPET"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "LEGENDARYPET"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- wait(0.5)
- local A_1 = "FreePet"
- local Event = game:GetService("ReplicatedStorage").Events.RedeemCode
- Event:InvokeServer(A_1)
- end)
- local Tab = Window:NewTab("Auto Farm")
- local Section = Tab:NewSection("Auto Click")
- Section:NewToggle("Auto Click", "Auto Clicks For You", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- local Event = game:GetService("ReplicatedStorage").Events.ClickEvent
- Event:FireServer()
- wait()
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- local Event = game:GetService("ReplicatedStorage").Events.ClickEvent
- Event:FireServer()
- wait()
- end
- end
- end)
- local Section = Tab:NewSection("Boss AutoFarm")
- Section:NewToggle("Farm Boss", "Autofarm Boss", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2789.96899, 970.900635, 1905.92627)
- wait()
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2789.96899, 970.900635, 1905.92627)
- wait()
- end
- end
- end)
- local Section = Tab:NewSection("Rebirth Options")
- Section:NewToggle("1", "Rebirths Once", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 1
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 1
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- end
- end)
- Section:NewToggle("5", "Rebirths 5 times", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 5
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- wait()
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 5
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- wait()
- end
- end
- end)
- Section:NewToggle("15", "Rebirths 15 times", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 15
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 15
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- end
- end)
- Section:NewToggle("25", "Rebirths 25 times", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 25
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 25
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- end
- end)
- Section:NewToggle("50", "Rebirths 50 times", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 50
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 50
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- end
- end)
- Section:NewToggle("100", "Rebirths 100 times", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 100
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 100
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- end
- end)
- Section:NewToggle("500", "Rebirths 500 times", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 500
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 500
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- end
- end)
- Section:NewToggle("1k", "Rebirths 1000 times", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 1000
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 1000
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- end
- end)
- Section:NewToggle("2.5k", "Rebirths 2500 times", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 2500
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 2500
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- end
- end)
- Section:NewToggle("5k", "Rebirths 5000 times", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 5000
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 5000
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- end
- end)
- Section:NewToggle("10k", "Rebirths 10000 times", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 10000
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 10000
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- end
- end)
- Section:NewToggle("25k", "Rebirths 25000 times", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 25000
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 25000
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- end
- end)
- Section:NewToggle("50k", "Rebirths 50000 times", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 50000
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 50000
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- end
- end)
- Section:NewToggle("100k", "Rebirths 1000000 times", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 100000
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = 100000
- local Event = game:GetService("ReplicatedStorage").Events.Rebirth
- Event:InvokeServer(A_1)
- end
- end
- end)
- local Tab = Window:NewTab("Shop Upgrades")
- local Section = Tab:NewSection("Buy Shop Upgrades")
- Section:NewToggle("Player Speed", "Speed", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = "PlayerSpeed"
- local A_2 = "BuyAll"
- local Event = game:GetService("ReplicatedStorage").Events.Upgrade
- Event:InvokeServer(A_1, A_2)
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = "PlayerSpeed"
- local A_2 = "BuyAll"
- local Event = game:GetService("ReplicatedStorage").Events.Upgrade
- Event:InvokeServer(A_1, A_2)
- end
- end
- end)
- Section:NewToggle("Jump Power", "Speed", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = "JumpPower"
- local A_2 = "BuyAll"
- local Event = game:GetService("ReplicatedStorage").Events.Upgrade
- Event:InvokeServer(A_1, A_2)
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = "JumpPower"
- local A_2 = "BuyAll"
- local Event = game:GetService("ReplicatedStorage").Events.Upgrade
- Event:InvokeServer(A_1, A_2)
- end
- end
- end)
- Section:NewToggle("Rebirth Options", "More Rebirth Options", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = "RebirthButton"
- local A_2 = "BuyAll"
- local Event = game:GetService("ReplicatedStorage").Events.Upgrade
- Event:InvokeServer(A_1, A_2)
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = "RebirthButton"
- local A_2 = "BuyAll"
- local Event = game:GetService("ReplicatedStorage").Events.Upgrade
- Event:InvokeServer(A_1, A_2)
- end
- end
- end)
- Section:NewToggle("Gems Boost", "Gives More Gems", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = "MoreGems"
- local A_2 = "BuyAll"
- local Event = game:GetService("ReplicatedStorage").Events.Upgrade
- Event:InvokeServer(A_1, A_2)
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = "MoreGems"
- local A_2 = "BuyAll"
- local Event = game:GetService("ReplicatedStorage").Events.Upgrade
- Event:InvokeServer(A_1, A_2)
- end
- end
- end)
- Section:NewToggle("Luck Boost", "More Luck", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = "LuckBoost"
- local A_2 = "BuyAll"
- local Event = game:GetService("ReplicatedStorage").Events.Upgrade
- Event:InvokeServer(A_1, A_2)
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = "LuckBoost"
- local A_2 = "BuyAll"
- local Event = game:GetService("ReplicatedStorage").Events.Upgrade
- Event:InvokeServer(A_1, A_2)
- end
- end
- end)
- Section:NewToggle("More Pet XP", "Gives More", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = "MorePetXP"
- local A_2 = "BuyAll"
- local Event = game:GetService("ReplicatedStorage").Events.Upgrade
- Event:InvokeServer(A_1, A_2)
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = "MorePetXP"
- local A_2 = "BuyAll"
- local Event = game:GetService("ReplicatedStorage").Events.Upgrade
- Event:InvokeServer(A_1, A_2)
- end
- end
- end)
- Section:NewToggle("Pet Equip", "Equip More Pets", function(state)
- if state then
- _G.Condition = true -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = "PetEquip"
- local A_2 = "BuyAll"
- local Event = game:GetService("ReplicatedStorage").Events.Upgrade
- Event:InvokeServer(A_1, A_2)
- end
- else
- _G.Condition = false -- true turns it on, false turns it off
- while _G.Condition == true do
- local A_1 = "PetEquip"
- local A_2 = "BuyAll"
- local Event = game:GetService("ReplicatedStorage").Events.Upgrade
- Event:InvokeServer(A_1, A_2)
- end
- end
- end)
- local Tab = Window:NewTab("Misc.")
- local Section = Tab:NewSection("Miscellaneous")
- Section:NewSlider("WalkSpeed", "Modifies the Walk Speed", 500, 0, function(s) -- 500 (MaxValue) | 0 (MinValue)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
- end)
- Section:NewSlider("Jump Power", "Modifies the Jump Power", 500, 0, function(s) -- 500 (MaxValue) | 0 (MinValue)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = s
- end)
- Section:NewButton("Ctrl Click Teleport", "I dont know what to put here :p", function()
- local Plr = game:GetService("Players").LocalPlayer
- local Mouse = Plr:GetMouse()
- Mouse.Button1Down:connect(function()
- if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then return end
- if not Mouse.Target then return end
- Plr.Character:MoveTo(Mouse.Hit.p)
- end)
- end)
- local Tab = Window:NewTab("Credits")
- local Section = Tab:NewSection("Scripts - Made By Silxnce (me :p)")
- local Section = Tab:NewSection("Kavo UI Library - Made by xHeptc")
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