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headless banisher fe

Feb 6th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. function nooutline(part)
  88. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  89. end
  90.  
  91. script.Name = "Banisher Gun V3 / 1"
  92. --//====================================================\\--
  93. --|| CREATED BY SHACKLUSTER Edit By NameClan
  94. --\\====================================================//--
  95.  
  96. script:ClearAllChildren()
  97. wait(0.2)
  98.  
  99. local LIGHTHITSOUNDS = {"1177780949","1177781153","1177784554"}
  100. local FireSound = "904051531"
  101. local LAUGHS = {834001699,834001752,834001797,834001828}
  102. Player = owner
  103. PlayerGui = Player.PlayerGui
  104. Cam = workspace.CurrentCamera
  105. Backpack = Player.Backpack
  106. Character = Player.Character
  107. Humanoid = Character.Humanoid
  108. RootPart = Character["HumanoidRootPart"]
  109. Torso = Character["Torso"]
  110. Head = Character["Head"]
  111. RightArm = Character["Right Arm"]
  112. LeftArm = Character["Left Arm"]
  113. RightLeg = Character["Right Leg"]
  114. LeftLeg = Character["Left Leg"]
  115. local sick = Instance.new("Sound",Character)
  116. q = Character:GetChildren()
  117. for u = 1, #q do
  118. if q[u].ClassName == "Accessory" then
  119. q[u]:Destroy()
  120. elseif q[u].ClassName == "CharacterMesh" then
  121. q[u]:Destroy()
  122. end
  123. end
  124. Head.face:Destroy()
  125. Head.Mesh:Destroy()
  126. newmesh = Instance.new("SpecialMesh")
  127. newmesh.Scale = Vector3.new(1.1,1.1,1.1)
  128. newmesh.MeshId = "http://www.roblox.com/asset/?id=0"
  129. newmesh.TextureId = "http://www.roblox.com/asset/?id=0"
  130. newmesh.Parent = Head
  131.  
  132. local function weldBetween(a, b)
  133. local weldd = Instance.new("ManualWeld")
  134. weldd.Part0 = a
  135. weldd.Part1 = b
  136. weldd.C0 = CFrame.new()
  137. weldd.C1 = b.CFrame:inverse() * a.CFrame
  138. weldd.Parent = a
  139. return weldd
  140. end
  141. RootJoint = RootPart["RootJoint"]
  142. Neck = Torso["Neck"]
  143. RightShoulder = Torso["Right Shoulder"]
  144. LeftShoulder = Torso["Left Shoulder"]
  145. RightHip = Torso["Right Hip"]
  146. LeftHip = Torso["Left Hip"]
  147. local TIME = 0
  148. local sick = Instance.new("Sound",Torso)
  149.  
  150. IT = Instance.new
  151. CF = CFrame.new
  152. VT = Vector3.new
  153. RAD = math.rad
  154. C3 = Color3.new
  155. UD2 = UDim2.new
  156. BRICKC = BrickColor.new
  157. ANGLES = CFrame.Angles
  158. EULER = CFrame.fromEulerAnglesXYZ
  159. COS = math.cos
  160. ACOS = math.acos
  161. SIN = math.sin
  162. ASIN = math.asin
  163. ABS = math.abs
  164. MRANDOM = math.random
  165. FLOOR = math.floor
  166.  
  167.  
  168. it = Instance.new
  169.  
  170. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  171. local fp=it("Part")
  172. fp.formFactor=formfactor
  173. fp.Parent=parent
  174. fp.Reflectance=reflectance
  175. fp.Transparency=transparency
  176. fp.CanCollide=false
  177. fp.Locked=true
  178. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  179. fp.Name=name
  180. fp.Size=size
  181. fp.Position=Character.Torso.Position
  182. fp.Material=material
  183. fp:BreakJoints()
  184. return fp
  185. end
  186.  
  187. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  188. local mesh=it(Mesh)
  189. mesh.Parent=part
  190. if Mesh=="SpecialMesh" then
  191. mesh.MeshType=meshtype
  192. mesh.MeshId=meshid
  193. end
  194. mesh.Offset=offset
  195. mesh.Scale=scale
  196. return mesh
  197. end
  198.  
  199. function weld(parent,part0,part1,c0,c1)
  200. local weld=it("Weld")
  201. weld.Parent=parent
  202. weld.Part0=part0
  203. weld.Part1=part1
  204. weld.C0=c0
  205. weld.C1=c1
  206. return weld
  207. end
  208.  
  209. q = "Really black"
  210. Claw1=part(Enum.FormFactor.Custom,Character,Enum.Material.SmoothPlastic,0,0,q,"Claw",Vector3.new(0.400000006, 0.400000036, 0.400000006))
  211. Claw1weld=weld(Character,RightArm,Claw1,CFrame.new(0.25, -2.3, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00980377197, -0.0303750038, 0.719708443, -5, 3.10001451e-005, 3.09999632e-005, 3.10008145e-005, 0, 0, 0, -4, -1))
  212. mesh("SpecialMesh",Claw1,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=10681506",Vector3.new(0, 0, 0),Vector3.new(-1,-1.8,-1))
  213. Claw2=part(Enum.FormFactor.Custom,Character,Enum.Material.SmoothPlastic,0,0,q,"Claw",Vector3.new(0.400000006, 0.400000036, 0.400000006))
  214. Claw2weld=weld(Character,LeftArm,Claw2,CFrame.new(-0.25, -2.3, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00980377197, -0.0303750038, 0.719708443, 5, 3.10001451e-005, 3.09999632e-005, 3.10008145e-005, 0, 0, 0, -4, -1))
  215. mesh("SpecialMesh",Claw2,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=10681506",Vector3.new(0, 0, 0),Vector3.new(-1,-1.8,-1))
  216.  
  217. --//=================================\\
  218. --|| USEFUL VALUES
  219. --\\=================================//
  220.  
  221. Animation_Speed = 3
  222. local FORCERESET = false
  223. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  224. local Speed = 16
  225. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  226. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  227. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  228. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  229. local DAMAGEMULTIPLIER = 1
  230. local ANIM = "Idle"
  231. local ATTACK = false
  232. local EQUIPPED = false
  233. local HOLD = false
  234. local COMBO = 1
  235. local COMBO2 = 1
  236. local Rooted = false
  237. local SINE = 0
  238. local STAGGERHITANIM = false
  239. local STAGGERANIM = false
  240. local KEYHOLD = false
  241. local CHANGE = 2 / Animation_Speed
  242. local WALKINGANIM = false
  243. local VALUE1 = false
  244. local NOWALK = false
  245. local VALUE2 = false
  246. local INTRO = false
  247. local TRANSFORMED = false
  248. local ROBLOXIDLEANIMATION = IT("Animation")
  249. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  250. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  251. --ROBLOXIDLEANIMATION.Parent = Humanoid
  252. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  253. WEAPONGUI.Name = "BanishV3Gui"
  254. local Weapon = IT("Model")
  255. Weapon.Name = "Adds"
  256. local Effects = IT("Folder", Weapon)
  257. Effects.Name = "Effects"
  258. local ANIMATOR = Humanoid.Animator
  259. local ANIMATE = Character:FindFirstChild("Animate")
  260. local UNANCHOR = true
  261. local TOBANISH = {}
  262. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  263. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  264. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  265. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  266. script.Parent = PlayerGui
  267.  
  268. --//=================================\\
  269. --\\=================================//
  270.  
  271.  
  272. --//=================================\\
  273. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  274. --\\=================================//
  275.  
  276.  
  277. Class_Name = "Beserker"
  278. Weapon_Name = "Claws"
  279.  
  280. Custom_Colors = {
  281. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  282. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  283.  
  284. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  285. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  286. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  287. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  288. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  289.  
  290. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  291. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  292. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  293. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  294. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  295. }
  296.  
  297. Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar.
  298. Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar.
  299. Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar.
  300. Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar.
  301. Ability_Background_Transparency = 0 --Transparency for the background of the abilities.
  302. Stat_Background_Transparency = 0 --Transparency for the background of the stats.
  303.  
  304. Player_Size = 1 --Size of the player.
  305. Animation_Speed = 2
  306. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  307.  
  308. Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui.
  309. Enable_Stats = false --Enables or disables stats.
  310. Put_Stats_In_Character = false --Places stats in Character.
  311. Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort.
  312. Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort.
  313. Enable_Stagger = false --Enables or disables staggering.
  314. Enable_Stun = false --Enables or disables the stun mechanic.
  315. Enable_Abilities = false --Enables abilites with cooldowns and mana costs.
  316. Enable_Secondary_Bar = false --Enables the secondary mana bar, if true.
  317.  
  318. Start_Equipped = false --Starts the player equipped with their weapon.
  319. Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation.
  320. Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon.
  321. Disable_Animator = true --Disables the Animator in the humanoid.
  322. Disable_Animate = true --Disables the Animate script in the character.
  323. Disable_Moving_Arms = false --Keeps the arms from moving around.
  324. Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms.
  325. Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory.
  326. Disable_Jump = false --Disables jumping.
  327. Use_HopperBin = true --Uses a hopperbin to do things.
  328.  
  329. Player_Size = 1 --Size of the player.
  330. Animation_Speed = 2
  331. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  332.  
  333. Cooldown_1 = 0 --Cooldowns for abilites.
  334. Cooldown_2 = 0
  335. Cooldown_3 = 0
  336. Cooldown_4 = 0
  337. Skill_1_Mana_Cost = 0 --How much mana is required to use the skill.
  338. Skill_2_Mana_Cost = 0
  339. Skill_3_Mana_Cost = 0
  340. Skill_4_Mana_Cost = 0
  341. Max_Mana = 0 --Maximum amount of mana you can have.
  342. Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have.
  343. Mana_Name = "Mana" --Name for the mana bar.
  344. Secondary_Mana_Name = "Block" --Name for the secondary mana bar.
  345. Max_Stun = 1 --Maximum amount of stun you can have.
  346. Recover_Mana = 0 --How much mana you gain.
  347. Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another.
  348. Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another.
  349. Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another.
  350. Recover_Secondary_Mana = 0 --How much secondary mana you gain.
  351. Lose_Stun = 0 --How much stun you lose.
  352. Stun_Wait = 0 --Delay between losing stun.
  353. Mana_Wait = 0 --Delay between gaining mana.
  354. Secondary_Mana_Wait = 0 --Delay between gaining secondary mana.
  355. Menu_Update_Speed = 0 --How fast the Weapon Gui will update.
  356. Constant_Update = false --Removes the delay between updating the Weapon GUI.
  357. Show_Stats = false --Hides or shows stats.
  358. Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
  359.  
  360. ArtificialHB = Instance.new("BindableEvent", script)
  361. ArtificialHB.Name = "ArtificialHB"
  362.  
  363. script:WaitForChild("ArtificialHB")
  364.  
  365. frame = Frame_Speed
  366. tf = 0
  367. allowframeloss = false
  368. tossremainder = false
  369. lastframe = tick()
  370. script.ArtificialHB:Fire()
  371.  
  372. game:GetService("RunService").Heartbeat:connect(function(s, p)
  373. tf = tf + s
  374. if tf >= frame then
  375. if allowframeloss then
  376. script.ArtificialHB:Fire()
  377. lastframe = tick()
  378. else
  379. for i = 1, math.floor(tf / frame) do
  380. script.ArtificialHB:Fire()
  381. end
  382. lastframe = tick()
  383. end
  384. if tossremainder then
  385. tf = 0
  386. else
  387. tf = tf - frame * math.floor(tf / frame)
  388. end
  389. end
  390. end)
  391.  
  392. --//=================================\\
  393. --\\=================================//
  394.  
  395. --//=================================\\
  396. --|| SOME FUNCTIONS
  397. --\\=================================//
  398.  
  399. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  400. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  401. end
  402.  
  403. function PositiveAngle(NUMBER)
  404. if NUMBER >= 0 then
  405. NUMBER = 0
  406. end
  407. return NUMBER
  408. end
  409.  
  410. function NegativeAngle(NUMBER)
  411. if NUMBER <= 0 then
  412. NUMBER = 0
  413. end
  414. return NUMBER
  415. end
  416.  
  417. function Swait(NUMBER)
  418. if NUMBER == 0 or NUMBER == nil then
  419. ArtificialHB.Event:wait()
  420. else
  421. for i = 1, NUMBER do
  422. ArtificialHB.Event:wait()
  423. end
  424. end
  425. end
  426.  
  427. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  428. local NEWMESH = IT(MESH)
  429. if MESH == "SpecialMesh" then
  430. NEWMESH.MeshType = MESHTYPE
  431. if MESHID ~= "nil" and MESHID ~= "" then
  432. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  433. end
  434. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  435. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  436. end
  437. end
  438. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  439. NEWMESH.Scale = SCALE
  440. NEWMESH.Parent = PARENT
  441. return NEWMESH
  442. end
  443.  
  444. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  445. local NEWPART = IT("Part")
  446. NEWPART.formFactor = FORMFACTOR
  447. NEWPART.Reflectance = REFLECTANCE
  448. NEWPART.Transparency = TRANSPARENCY
  449. NEWPART.CanCollide = false
  450. NEWPART.Locked = true
  451. NEWPART.Anchored = true
  452. if ANCHOR == false then
  453. NEWPART.Anchored = false
  454. end
  455. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  456. NEWPART.Name = NAME
  457. NEWPART.Size = SIZE
  458. NEWPART.Position = Torso.Position
  459. NEWPART.Material = MATERIAL
  460. NEWPART:BreakJoints()
  461. NEWPART.Parent = PARENT
  462. return NEWPART
  463. end
  464.  
  465. local function weldBetween(a, b)
  466. local weldd = Instance.new("ManualWeld")
  467. weldd.Part0 = a
  468. weldd.Part1 = b
  469. weldd.C0 = CFrame.new()
  470. weldd.C1 = b.CFrame:inverse() * a.CFrame
  471. weldd.Parent = a
  472. return weldd
  473. end
  474.  
  475.  
  476. function QuaternionFromCFrame(cf)
  477. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  478. local trace = m00 + m11 + m22
  479. if trace > 0 then
  480. local s = math.sqrt(1 + trace)
  481. local recip = 0.5 / s
  482. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  483. else
  484. local i = 0
  485. if m11 > m00 then
  486. i = 1
  487. end
  488. if m22 > (i == 0 and m00 or m11) then
  489. i = 2
  490. end
  491. if i == 0 then
  492. local s = math.sqrt(m00 - m11 - m22 + 1)
  493. local recip = 0.5 / s
  494. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  495. elseif i == 1 then
  496. local s = math.sqrt(m11 - m22 - m00 + 1)
  497. local recip = 0.5 / s
  498. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  499. elseif i == 2 then
  500. local s = math.sqrt(m22 - m00 - m11 + 1)
  501. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  502. end
  503. end
  504. end
  505.  
  506. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  507. local xs, ys, zs = x + x, y + y, z + z
  508. local wx, wy, wz = w * xs, w * ys, w * zs
  509. local xx = x * xs
  510. local xy = x * ys
  511. local xz = x * zs
  512. local yy = y * ys
  513. local yz = y * zs
  514. local zz = z * zs
  515. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  516. end
  517.  
  518. function QuaternionSlerp(a, b, t)
  519. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  520. local startInterp, finishInterp;
  521. if cosTheta >= 0.0001 then
  522. if (1 - cosTheta) > 0.0001 then
  523. local theta = ACOS(cosTheta)
  524. local invSinTheta = 1 / SIN(theta)
  525. startInterp = SIN((1 - t) * theta) * invSinTheta
  526. finishInterp = SIN(t * theta) * invSinTheta
  527. else
  528. startInterp = 1 - t
  529. finishInterp = t
  530. end
  531. else
  532. if (1 + cosTheta) > 0.0001 then
  533. local theta = ACOS(-cosTheta)
  534. local invSinTheta = 1 / SIN(theta)
  535. startInterp = SIN((t - 1) * theta) * invSinTheta
  536. finishInterp = SIN(t * theta) * invSinTheta
  537. else
  538. startInterp = t - 1
  539. finishInterp = t
  540. end
  541. end
  542. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  543. end
  544.  
  545. function Clerp(a, b, t)
  546. local qa = {QuaternionFromCFrame(a)}
  547. local qb = {QuaternionFromCFrame(b)}
  548. local ax, ay, az = a.x, a.y, a.z
  549. local bx, by, bz = b.x, b.y, b.z
  550. local _t = 1 - t
  551. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  552. end
  553.  
  554. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  555. local frame = IT("Frame")
  556. frame.BackgroundTransparency = TRANSPARENCY
  557. frame.BorderSizePixel = BORDERSIZEPIXEL
  558. frame.Position = POSITION
  559. frame.Size = SIZE
  560. frame.BackgroundColor3 = COLOR
  561. frame.BorderColor3 = BORDERCOLOR
  562. frame.Name = NAME
  563. frame.Parent = PARENT
  564. return frame
  565. end
  566.  
  567.  
  568. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  569. local label = IT("TextLabel")
  570. label.BackgroundTransparency = 1
  571. label.Size = UD2(1, 0, 1, 0)
  572. label.Position = UD2(0, 0, 0, 0)
  573. label.TextColor3 = TEXTCOLOR
  574. label.TextStrokeTransparency = STROKETRANSPARENCY
  575. label.TextTransparency = TRANSPARENCY
  576. label.FontSize = TEXTFONTSIZE
  577. label.Font = TEXTFONT
  578. label.BorderSizePixel = BORDERSIZEPIXEL
  579. label.TextScaled = false
  580. label.Text = TEXT
  581. label.Name = NAME
  582. label.Parent = PARENT
  583. return label
  584. end
  585.  
  586. function NoOutlines(PART)
  587. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  588. end
  589.  
  590. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  591. local NEWWELD = IT(TYPE)
  592. NEWWELD.Part0 = PART0
  593. NEWWELD.Part1 = PART1
  594. NEWWELD.C0 = C0
  595. NEWWELD.C1 = C1
  596. NEWWELD.Parent = PARENT
  597. return NEWWELD
  598. end
  599.  
  600. local S = IT("Sound")
  601. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  602. local NEWSOUND = nil
  603. coroutine.resume(coroutine.create(function()
  604. NEWSOUND = S:Clone()
  605. NEWSOUND.Parent = PARENT
  606. NEWSOUND.Volume = VOLUME
  607. NEWSOUND.Pitch = PITCH
  608. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  609. NEWSOUND:play()
  610. if DOESLOOP == true then
  611. NEWSOUND.Looped = true
  612. else
  613. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  614. NEWSOUND:remove()
  615. end
  616. end))
  617. return NEWSOUND
  618. end
  619.  
  620. function CFrameFromTopBack(at, top, back)
  621. local right = top:Cross(back)
  622. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  623. end
  624.  
  625. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  626. function WACKYEFFECT(Table)
  627. local TYPE = (Table.EffectType or "Sphere")
  628. local SIZE = (Table.Size or VT(1,1,1))
  629. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  630. local TRANSPARENCY = (Table.Transparency or 0)
  631. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  632. local CFRAME = (Table.CFrame or Torso.CFrame)
  633. local MOVEDIRECTION = (Table.MoveToPos or nil)
  634. local ROTATION1 = (Table.RotationX or 0)
  635. local ROTATION2 = (Table.RotationY or 0)
  636. local ROTATION3 = (Table.RotationZ or 0)
  637. local MATERIAL = (Table.Material or "Neon")
  638. local COLOR = (Table.Color or C3(1,1,1))
  639. local TIME = (Table.Time or 45)
  640. local SOUNDID = (Table.SoundID or nil)
  641. local SOUNDPITCH = (Table.SoundPitch or nil)
  642. local SOUNDVOLUME = (Table.SoundVolume or nil)
  643. coroutine.resume(coroutine.create(function()
  644. local PLAYSSOUND = false
  645. local SOUND = nil
  646. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  647. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  648. PLAYSSOUND = true
  649. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  650. end
  651. EFFECT.Color = COLOR
  652. local MSH = nil
  653. if TYPE == "Sphere" then
  654. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  655. elseif TYPE == "Block" then
  656. MSH = IT("BlockMesh",EFFECT)
  657. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  658. elseif TYPE == "Wave" then
  659. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  660. elseif TYPE == "Ring" then
  661. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  662. elseif TYPE == "Slash" then
  663. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  664. elseif TYPE == "Round Slash" then
  665. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  666. elseif TYPE == "Swirl" then
  667. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  668. elseif TYPE == "Skull" then
  669. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  670. elseif TYPE == "Crystal" then
  671. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  672. end
  673. if MSH ~= nil then
  674. local MOVESPEED = nil
  675. if MOVEDIRECTION ~= nil then
  676. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  677. end
  678. local GROWTH = SIZE - ENDSIZE
  679. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  680. if TYPE == "Block" then
  681. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  682. else
  683. EFFECT.CFrame = CFRAME
  684. end
  685. for LOOP = 1, TIME+1 do
  686. Swait()
  687. MSH.Scale = MSH.Scale - GROWTH/TIME
  688. if TYPE == "Wave" then
  689. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  690. end
  691. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  692. if TYPE == "Block" then
  693. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  694. else
  695. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  696. end
  697. if MOVEDIRECTION ~= nil then
  698. local ORI = EFFECT.Orientation
  699. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  700. EFFECT.Orientation = ORI
  701. end
  702. end
  703. if PLAYSSOUND == false then
  704. EFFECT:remove()
  705. else
  706. SOUND.Stopped:Connect(function()
  707. EFFECT:remove()
  708. end)
  709. end
  710. else
  711. if PLAYSSOUND == false then
  712. EFFECT:remove()
  713. else
  714. repeat Swait() until SOUND.Playing == false
  715. EFFECT:remove()
  716. end
  717. end
  718. end))
  719. end
  720.  
  721. function MakeForm(PART,TYPE)
  722. if TYPE == "Cyl" then
  723. local MSH = IT("CylinderMesh",PART)
  724. elseif TYPE == "Ball" then
  725. local MSH = IT("SpecialMesh",PART)
  726. MSH.MeshType = "Sphere"
  727. elseif TYPE == "Wedge" then
  728. local MSH = IT("SpecialMesh",PART)
  729. MSH.MeshType = "Wedge"
  730. end
  731. end
  732.  
  733. local asd = Instance.new("ParticleEmitter")
  734. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  735. asd.LightEmission = .1
  736. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  737. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  738. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  739. asd.Transparency = bbb
  740. asd.Size = aaa
  741. asd.ZOffset = .9
  742. asd.Acceleration = Vector3.new(0, -15, 0)
  743. asd.LockedToPart = false
  744. asd.EmissionDirection = "Back"
  745. asd.Lifetime = NumberRange.new(1, 2)
  746. asd.Rotation = NumberRange.new(-100, 100)
  747. asd.RotSpeed = NumberRange.new(-100, 100)
  748. asd.Speed = NumberRange.new(10)
  749. asd.Enabled = false
  750. asd.VelocitySpread = 999
  751.  
  752. function getbloody(victim,amount)
  753. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  754. PART.CFrame = victim.CFrame
  755. local HITPLAYERSOUNDS = {"356551938","264486467"}
  756. Debris:AddItem(PART,5)
  757. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  758. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  759. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  760. local prtcl = asd:Clone()
  761. prtcl.Parent = PART
  762. prtcl:Emit(amount*10)
  763. end
  764.  
  765. local Particle = IT("ParticleEmitter",nil)
  766. Particle.Enabled = false
  767. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  768. Particle.LightEmission = 0.5
  769. Particle.Rate = 150
  770. Particle.ZOffset = 1
  771. Particle.Rotation = NumberRange.new(-180, 180)
  772. Particle.RotSpeed = NumberRange.new(-180, 180)
  773. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  774. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  775.  
  776. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  777. function ParticleEmitter(Table)
  778. local PRTCL = Particle:Clone()
  779. local Speed = Table.Speed or 5
  780. local Drag = Table.Drag or 0
  781. local Size1 = Table.Size1 or 1
  782. local Size2 = Table.Size2 or 5
  783. local Lifetime1 = Table.Lifetime1 or 1
  784. local Lifetime2 = Table.Lifetime2 or 1.5
  785. local Parent = Table.Parent or Torso
  786. local Emit = Table.Emit or 100
  787. local Offset = Table.Offset or 360
  788. local Acel = Table.Acel or VT(0,0,0)
  789. local Enabled = Table.Enabled or false
  790. PRTCL.Parent = Parent
  791. PRTCL.Size = NumberSequence.new(Size1,Size2)
  792. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  793. PRTCL.Speed = NumberRange.new(Speed)
  794. PRTCL.VelocitySpread = Offset
  795. PRTCL.Drag = Drag
  796. PRTCL.Acceleration = Acel
  797. if Enabled == false then
  798. PRTCL:Emit(Emit)
  799. Debris:AddItem(PRTCL,Lifetime2)
  800. else
  801. PRTCL.Enabled = true
  802. end
  803. return PRTCL
  804. end
  805.  
  806. function SpawnTrail(FROM,TO,BIG)
  807. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  808. MakeForm(TRAIL,"Cyl")
  809. local DIST = (FROM - TO).Magnitude
  810. if BIG == true then
  811. TRAIL.Size = VT(0.5,DIST,0.5)
  812. else
  813. TRAIL.Size = VT(0.25,DIST,0.25)
  814. end
  815. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  816. coroutine.resume(coroutine.create(function()
  817. for i = 1, 5 do
  818. Swait()
  819. TRAIL.Transparency = TRAIL.Transparency + 0.1
  820. end
  821. TRAIL:remove()
  822. end))
  823. end
  824.  
  825. Debris = game:GetService("Debris")
  826.  
  827. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  828. local DIRECTION = CF(StartPos,EndPos).lookVector
  829. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  830. end
  831.  
  832. function turnto(position)
  833. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  834. end
  835.  
  836. --//=================================\\
  837. --|| RESIZE PLAYER
  838. --\\=================================//
  839.  
  840. if Player_Size ~= 1 then
  841. RootPart.Size = RootPart.Size * Player_Size
  842. Torso.Size = Torso.Size * Player_Size
  843. Head.Size = Head.Size * Player_Size
  844. RightArm.Size = RightArm.Size * Player_Size
  845. LeftArm.Size = LeftArm.Size * Player_Size
  846. RightLeg.Size = RightLeg.Size * Player_Size
  847. LeftLeg.Size = LeftLeg.Size * Player_Size
  848. RootJoint.Parent = RootPart
  849. Neck.Parent = Torso
  850. RightShoulder.Parent = Torso
  851. LeftShoulder.Parent = Torso
  852. RightHip.Parent = Torso
  853. LeftHip.Parent = Torso
  854.  
  855. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  856. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  857. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  858. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  859. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  860. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  861. if Disable_Moving_Arms == false then
  862. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  863. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  864. else
  865. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  866. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  867. end
  868. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  869. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  870. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  871. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  872. end
  873.  
  874.  
  875. --//=================================\\
  876. --\\=================================//
  877.  
  878. --//=================================\\
  879. --|| WEAPON CREATION
  880. --\\=================================//
  881.  
  882. local PRT = CreatePart(3, char, "Fabric", 0, 0, "", "The Mask", VT(1,1,1),false)
  883. PRT.Color = C3(0,0,0)
  884. local MaskWeld = CreateWeldOrSnapOrMotor("Weld", hed, hed, PRT, CF(0,0.2,0), CF(0, 0.15, 0))
  885. CreateMesh("SpecialMesh", PRT, "FileMesh", "62146989", "145633085", VT(1.1,1.1,1.1)*1.05, VT(0,0,0))
  886.  
  887. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  888. local TORSO = Torso
  889. local HUM = Humanoid
  890. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  891. coroutine.wrap(function()
  892. VT = Vector3.new
  893. MRANDOM = math.random
  894. local A = TIME
  895. local B = INTENSITY
  896. local C = true
  897. local HUMANOID = Humanoid
  898. local TIMER = A or 35
  899. local SHAKE = B or 5
  900. local FADE = C or true
  901. if HUMANOID then
  902. local FADER = SHAKE / TIMER
  903. for i = 1, TIMER do
  904. wait()
  905. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  906. end
  907. HUMANOID.CameraOffset = VT(0, 0, 0)
  908. end
  909.  
  910. end)()
  911. end
  912. end
  913.  
  914.  
  915. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  916. PRT.Color = C3(0,0,0)
  917. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  918. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  919. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  920. PRT.Color = C3(0,0,0)
  921.  
  922. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  923. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  924. MakeForm(Part,"Wedge")
  925.  
  926. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  927. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  928. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  929. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  930. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  931. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  932. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  933. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  934. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  935. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  936.  
  937. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  938. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  939. MakeForm(Part,"Wedge")
  940.  
  941. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  942. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  943. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  944. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  945. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  946. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  947. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  948. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  949. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  950. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  951.  
  952. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  953. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  954. MakeForm(Part,"Wedge")
  955.  
  956. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  957. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  958. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  959. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  960. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  961. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  962. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  963. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  964. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  965. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  966.  
  967. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  968. function WACKYEFFECT(Table)
  969. local TYPE = (Table.EffectType or "Sphere")
  970. local SIZE = (Table.Size or VT(1,1,1))
  971. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  972. local TRANSPARENCY = (Table.Transparency or 0)
  973. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  974. local CFRAME = (Table.CFrame or Torso.CFrame)
  975. local MOVEDIRECTION = (Table.MoveToPos or nil)
  976. local ROTATION1 = (Table.RotationX or 0)
  977. local ROTATION2 = (Table.RotationY or 0)
  978. local ROTATION3 = (Table.RotationZ or 0)
  979. local MATERIAL = (Table.Material or "Neon")
  980. local COLOR = (Table.Color or C3(1,1,1))
  981. local TIME = (Table.Time or 45)
  982. local SOUNDID = (Table.SoundID or nil)
  983. local SOUNDPITCH = (Table.SoundPitch or nil)
  984. local SOUNDVOLUME = (Table.SoundVolume or nil)
  985. coroutine.resume(coroutine.create(function()
  986. local PLAYSSOUND = false
  987. local SOUND = nil
  988. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  989. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  990. PLAYSSOUND = true
  991. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  992. end
  993. EFFECT.Color = COLOR
  994. local MSH = nil
  995. if TYPE == "Sphere" then
  996. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  997. elseif TYPE == "Block" then
  998. MSH = IT("BlockMesh",EFFECT)
  999. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1000. elseif TYPE == "Wave" then
  1001. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1002. elseif TYPE == "Ring" then
  1003. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1004. elseif TYPE == "Slash" then
  1005. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1006. elseif TYPE == "Round Slash" then
  1007. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1008. elseif TYPE == "Swirl" then
  1009. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1010. elseif TYPE == "Skull" then
  1011. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1012. elseif TYPE == "Crystal" then
  1013. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1014. end
  1015. if MSH ~= nil then
  1016. local MOVESPEED = nil
  1017. if MOVEDIRECTION ~= nil then
  1018. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1019. end
  1020. local GROWTH = SIZE - ENDSIZE
  1021. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1022. if TYPE == "Block" then
  1023. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1024. else
  1025. EFFECT.CFrame = CFRAME
  1026. end
  1027. for LOOP = 1, TIME+1 do
  1028. Swait()
  1029. MSH.Scale = MSH.Scale - GROWTH/TIME
  1030. if TYPE == "Wave" then
  1031. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1032. end
  1033. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1034. if TYPE == "Block" then
  1035. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1036. else
  1037. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1038. end
  1039. if MOVEDIRECTION ~= nil then
  1040. local ORI = EFFECT.Orientation
  1041. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1042. EFFECT.Orientation = ORI
  1043. end
  1044. end
  1045. if PLAYSSOUND == false then
  1046. EFFECT:remove()
  1047. else
  1048. SOUND.Stopped:Connect(function()
  1049. EFFECT:remove()
  1050. end)
  1051. end
  1052. else
  1053. if PLAYSSOUND == false then
  1054. EFFECT:remove()
  1055. else
  1056. repeat Swait() until SOUND.Playing == false
  1057. EFFECT:remove()
  1058. end
  1059. end
  1060. end))
  1061. end
  1062.  
  1063.  
  1064. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1065. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1066. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1067. wave.CFrame = CFRAME
  1068. coroutine.resume(coroutine.create(function(PART)
  1069. for i = 1, WAIT do
  1070. Swait()
  1071. mesh.Scale = mesh.Scale + GROW
  1072. if DOESROT == true then
  1073. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1074. end
  1075. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1076. if wave.Transparency > 0.99 then
  1077. wave:remove()
  1078. end
  1079. end
  1080. end))
  1081. end
  1082.  
  1083. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  1084. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1085. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  1086. wave.CFrame = CFRAME
  1087. coroutine.resume(coroutine.create(function(PART)
  1088. for i = 1, WAIT do
  1089. Swait()
  1090. mesh.Scale = mesh.Scale + GROW
  1091. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  1092. if DOESROT == true then
  1093. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1094. end
  1095. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1096. if wave.Transparency > 0.99 then
  1097. wave:remove()
  1098. end
  1099. end
  1100. end))
  1101. end
  1102.  
  1103. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1104. function WACKYEFFECT(Table)
  1105. local TYPE = (Table.EffectType or "Sphere")
  1106. local SIZE = (Table.Size or VT(1,1,1))
  1107. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1108. local TRANSPARENCY = (Table.Transparency or 0)
  1109. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1110. local CFRAME = (Table.CFrame or Torso.CFrame)
  1111. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1112. local ROTATION1 = (Table.RotationX or 0)
  1113. local ROTATION2 = (Table.RotationY or 0)
  1114. local ROTATION3 = (Table.RotationZ or 0)
  1115. local MATERIAL = (Table.Material or "Neon")
  1116. local COLOR = (Table.Color or C3(1,1,1))
  1117. local TIME = (Table.Time or 45)
  1118. local SOUNDID = (Table.SoundID or nil)
  1119. local SOUNDPITCH = (Table.SoundPitch or nil)
  1120. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1121. coroutine.resume(coroutine.create(function()
  1122. local PLAYSSOUND = false
  1123. local SOUND = nil
  1124. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1125. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1126. PLAYSSOUND = true
  1127. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1128. end
  1129. EFFECT.Color = COLOR
  1130. local MSH = nil
  1131. if TYPE == "Sphere" then
  1132. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1133. elseif TYPE == "Block" then
  1134. MSH = IT("BlockMesh",EFFECT)
  1135. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1136. elseif TYPE == "Wave" then
  1137. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1138. elseif TYPE == "Ring" then
  1139. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1140. elseif TYPE == "Slash" then
  1141. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1142. elseif TYPE == "Round Slash" then
  1143. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1144. elseif TYPE == "Swirl" then
  1145. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1146. elseif TYPE == "Skull" then
  1147. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1148. elseif TYPE == "Crystal" then
  1149. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1150. end
  1151. if MSH ~= nil then
  1152. local MOVESPEED = nil
  1153. if MOVEDIRECTION ~= nil then
  1154. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1155. end
  1156. local GROWTH = SIZE - ENDSIZE
  1157. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1158. if TYPE == "Block" then
  1159. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1160. else
  1161. EFFECT.CFrame = CFRAME
  1162. end
  1163. for LOOP = 1, TIME+1 do
  1164. Swait()
  1165. MSH.Scale = MSH.Scale - GROWTH/TIME
  1166. if TYPE == "Wave" then
  1167. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1168. end
  1169. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1170. if TYPE == "Block" then
  1171. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1172. else
  1173. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1174. end
  1175. if MOVEDIRECTION ~= nil then
  1176. local ORI = EFFECT.Orientation
  1177. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1178. EFFECT.Orientation = ORI
  1179. end
  1180. end
  1181. if PLAYSSOUND == false then
  1182. EFFECT:remove()
  1183. else
  1184. SOUND.Stopped:Connect(function()
  1185. EFFECT:remove()
  1186. end)
  1187. end
  1188. else
  1189. if PLAYSSOUND == false then
  1190. EFFECT:remove()
  1191. else
  1192. repeat Swait() until SOUND.Playing == false
  1193. EFFECT:remove()
  1194. end
  1195. end
  1196. end))
  1197. end
  1198.  
  1199. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  1200. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1201. local mesh
  1202. if KIND == "Base" then
  1203. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  1204. elseif KIND == "Thin" then
  1205. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  1206. elseif KIND == "Round" then
  1207. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  1208. end
  1209. wave.CFrame = CFRAME
  1210. coroutine.resume(coroutine.create(function(PART)
  1211. for i = 1, WAIT do
  1212. Swait()
  1213. mesh.Scale = mesh.Scale + GROW / 10
  1214. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1215. if wave.Transparency > 0.99 then
  1216. wave:remove()
  1217. end
  1218. end
  1219. end))
  1220. end
  1221.  
  1222. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1223. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1224. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1225. wave.CFrame = CFRAME
  1226. coroutine.resume(coroutine.create(function(PART)
  1227. for i = 1, WAIT do
  1228. Swait()
  1229. mesh.Scale = mesh.Scale + GROW
  1230. if DOESROT == true then
  1231. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1232. end
  1233. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1234. if wave.Transparency > 0.99 then
  1235. wave:remove()
  1236. end
  1237. end
  1238. end))
  1239. end
  1240. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  1241. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1242. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1243. wave.CFrame = CFRAME
  1244. coroutine.resume(coroutine.create(function(PART)
  1245. for i = 1, WAIT do
  1246. Swait()
  1247. mesh.Scale = mesh.Scale + GROW
  1248. wave.Transparency = wave.Transparency + 1 / WAIT
  1249. if wave.Transparency > 0.99 then
  1250. wave:remove()
  1251. end
  1252. end
  1253. end))
  1254. end
  1255.  
  1256. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  1257. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1258. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1259. wave.CFrame = CFRAME
  1260. coroutine.resume(coroutine.create(function(PART)
  1261. for i = 1, WAIT do
  1262. Swait()
  1263. mesh.Scale = mesh.Scale + GROW
  1264. wave.Transparency = wave.Transparency + 1 / WAIT
  1265. if wave.Transparency > 0.99 then
  1266. wave:remove()
  1267. end
  1268. end
  1269. end))
  1270. end
  1271.  
  1272.  
  1273. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1274. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1275. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1276. MakeForm(Part,"Wedge")
  1277. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1278. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1279. MakeForm(Part,"Wedge")
  1280. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1281. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1282. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1283. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1284. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1285. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1286. MakeForm(Part,"Cyl")
  1287. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1288. for i = 1, 8 do
  1289. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1290. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1291. end
  1292. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1293. MakeForm(Part,"Cyl")
  1294. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1295. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1296. MakeForm(Part,"Ball")
  1297. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1298. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1299. MakeForm(Part,"Wedge")
  1300. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1301. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1302. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1303. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1304. MakeForm(Part,"Cyl")
  1305. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1306. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1307. MakeForm(Part,"Cyl")
  1308. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1309. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1310. MakeForm(Part,"Cyl")
  1311. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1312. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1313. MakeForm(Part,"Wedge")
  1314. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1315. local LASTPART = Handle
  1316. for i = 1, 10 do
  1317. if LASTPART == Handle then
  1318. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1319. LASTPART = Part
  1320. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1321. else
  1322. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1323. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1324. LASTPART = Part
  1325. end
  1326. end
  1327.  
  1328. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1329. MakeForm(Barrel,"Cyl")
  1330. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1331. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1332. MakeForm(Part,"Cyl")
  1333. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1334. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1335. MakeForm(Part,"Wedge")
  1336. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1337. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1338. MakeForm(Hole2,"Cyl")
  1339. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  1340. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1341. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1342. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1343. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1344. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1345. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1346. coroutine.resume(coroutine.create(function()
  1347. while wait() do
  1348. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1349. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1350. end
  1351. end))
  1352.  
  1353. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1354. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1355.  
  1356. for _, c in pairs(Weapon:GetDescendants()) do
  1357. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1358. c.Material = "Glass"
  1359. c.Color = C3(0,0,0)
  1360. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1361. c.Color = C3(1,0,0)
  1362. c.Material = "Neon"
  1363. end
  1364. end
  1365.  
  1366. Weapon.Parent = Character
  1367. for _, c in pairs(Weapon:GetChildren()) do
  1368. if c.ClassName == "Part" then
  1369. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1370. end
  1371. end
  1372.  
  1373. function ParticleEmitter(Table)
  1374. local PRTCL = Particle:Clone()
  1375. local Speed = Table.Speed or 5
  1376. local Drag = Table.Drag or 0
  1377. local Size1 = Table.Size1 or 1
  1378. local Size2 = Table.Size2 or 5
  1379. local Lifetime1 = Table.Lifetime1 or 1
  1380. local Lifetime2 = Table.Lifetime2 or 1.5
  1381. local Parent = Table.Parent or Torso
  1382. local Emit = Table.Emit or 100
  1383. local Offset = Table.Offset or 360
  1384. local Acel = Table.Acel or VT(0,0,0)
  1385. local Enabled = Table.Enabled or false
  1386. PRTCL.Parent = Parent
  1387. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1388. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1389. PRTCL.Speed = NumberRange.new(Speed)
  1390. PRTCL.VelocitySpread = Offset
  1391. PRTCL.Drag = Drag
  1392. PRTCL.Acceleration = Acel
  1393. if Enabled == false then
  1394. PRTCL:Emit(Emit)
  1395. Debris:AddItem(PRTCL,Lifetime2)
  1396. else
  1397. PRTCL.Enabled = true
  1398. end
  1399. return PRTCL
  1400. end
  1401.  
  1402. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1403. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1404. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1405. MakeForm(Part,"Wedge")
  1406. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1407. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1408. MakeForm(Part,"Wedge")
  1409. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1410. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1411. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1412. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1413. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1414. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1415. MakeForm(Part,"Cyl")
  1416. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1417. for i = 1, 8 do
  1418. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1419. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1420. end
  1421. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1422. MakeForm(Part,"Cyl")
  1423. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1424. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1425. MakeForm(Part,"Ball")
  1426. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1427. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1428. MakeForm(Part,"Wedge")
  1429. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1430. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1431. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1432. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1433. MakeForm(Part,"Cyl")
  1434. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1435. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1436. MakeForm(Part,"Cyl")
  1437. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1438. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1439. MakeForm(Part,"Cyl")
  1440. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1441. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1442. MakeForm(Part,"Wedge")
  1443. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1444. local LASTPART = Handle
  1445. for i = 1, 10 do
  1446. if LASTPART == Handle then
  1447. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1448. LASTPART = Part
  1449. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1450. else
  1451. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1452. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1453. LASTPART = Part
  1454. end
  1455. end
  1456.  
  1457. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1458. MakeForm(Barrel,"Cyl")
  1459. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1460. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1461. MakeForm(Part,"Cyl")
  1462. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1463. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1464. MakeForm(Part,"Wedge")
  1465. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1466. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1467. MakeForm(Hole,"Cyl")
  1468. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1469. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1470. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1471. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1472. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1473. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1474. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1475. coroutine.resume(coroutine.create(function()
  1476. while wait() do
  1477. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1478. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1479. end
  1480. end))
  1481.  
  1482. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1483. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1484.  
  1485. for _, c in pairs(Weapon:GetDescendants()) do
  1486. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1487. c.Material = "Glass"
  1488. c.Color = C3(0,0,0)
  1489. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1490. c.Color = C3(1,0,0)
  1491. c.Material = "Neon"
  1492. end
  1493. end
  1494.  
  1495. Weapon.Parent = Character
  1496. for _, c in pairs(Weapon:GetChildren()) do
  1497. if c.ClassName == "Part" then
  1498. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1499. end
  1500. end
  1501.  
  1502. local SKILLTEXTCOLOR = C3(1,0,0)
  1503. local SKILLFONT = "Antique"
  1504. local SKILLTEXTSIZE = 7
  1505.  
  1506. Humanoid.Died:connect(function()
  1507. ATTACK = true
  1508. end)
  1509.  
  1510. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1511. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1512. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1513. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1514. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1515. ]]
  1516. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1517. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1518. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1519. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1520. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1521. ]]
  1522. function printbye(Name)
  1523. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1524. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1525. end
  1526.  
  1527. workspace.ChildAdded:connect(function(instance)
  1528. for BANISH = 1, #TOBANISH do
  1529. if TOBANISH[BANISH] ~= nil then
  1530. if instance.Name == TOBANISH[BANISH] then
  1531. coroutine.resume(coroutine.create(function()
  1532. printbye(instance.Name)
  1533. instance:ClearAllChildren()
  1534. Debris:AddItem(instance,0.0005)
  1535. end))
  1536. end
  1537. end
  1538. end
  1539. end)
  1540.  
  1541. --//=================================\\
  1542. --|| DAMAGING
  1543. --\\=================================//
  1544.  
  1545. function Banish(Foe)
  1546. if Foe then
  1547. coroutine.resume(coroutine.create(function()
  1548. --if game.Players:FindFirstChild(Foe.Name) then
  1549. table.insert(TOBANISH,Foe.Name)
  1550. printbye(Foe.Name)
  1551. --end
  1552. Foe.Archivable = true
  1553. local CLONE = Foe:Clone()
  1554. Foe:Destroy()
  1555. CLONE.Parent = Effects
  1556. CLONE:BreakJoints()
  1557. local MATERIALS = {"Glass","Neon"}
  1558. for _, c in pairs(CLONE:GetDescendants()) do
  1559. if c:IsA("BasePart") then
  1560. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1561. CreateSound(340722848, c, 10, 1, false)
  1562. end
  1563. c.Anchored = true
  1564. c.Transparency = c.Transparency + 0.2
  1565. c.Material = MATERIALS[MRANDOM(1,2)]
  1566. c.Color = C3(1,0,0)
  1567. if c.ClassName == "MeshPart" then
  1568. c.TextureID = ""
  1569. end
  1570. if c:FindFirstChildOfClass("SpecialMesh") then
  1571. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1572. end
  1573. if c:FindFirstChildOfClass("Decal") then
  1574. c:FindFirstChildOfClass("Decal"):remove()
  1575. end
  1576. c.Name = "Banished"
  1577. c.CanCollide = false
  1578. else
  1579. c:remove()
  1580. end
  1581. end
  1582. local A = false
  1583. for i = 1, 35 do
  1584. if A == false then
  1585. A = true
  1586. elseif A == true then
  1587. A = false
  1588. end
  1589. for _, c in pairs(CLONE:GetDescendants()) do
  1590. if c:IsA("BasePart") then
  1591. c.Anchored = true
  1592. c.Material = MATERIALS[MRANDOM(1,2)]
  1593. c.Transparency = c.Transparency + 0.8/35
  1594. if A == false then
  1595. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1596. elseif A == true then
  1597. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1598. end
  1599. end
  1600. end
  1601. Swait()
  1602. end
  1603. CLONE:remove()
  1604. end))
  1605. end
  1606. end
  1607.  
  1608. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1609. local CHILDREN = workspace:GetDescendants()
  1610. for index, CHILD in pairs(CHILDREN) do
  1611. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1612. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1613. if HUM then
  1614. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1615. if TORSO then
  1616. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1617. if ISBANISH == true then
  1618. Banish(CHILD)
  1619. else
  1620. if ISBANISH == "Gravity" then
  1621. HUM.PlatformStand = true
  1622. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1623. local grav = Instance.new("BodyPosition",TORSO)
  1624. grav.D = 15
  1625. grav.P = 20000
  1626. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1627. grav.position = TORSO.Position
  1628. grav.Name = "V3BanishForce"..Player.Name
  1629. else
  1630. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1631. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1632. end
  1633. else
  1634. HUM.PlatformStand = false
  1635. end
  1636. end
  1637. elseif ISBANISH == "Gravity" then
  1638. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1639. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1640. HUM.PlatformStand = false
  1641. end
  1642. end
  1643. end
  1644. end
  1645. end
  1646. end
  1647. end
  1648.  
  1649. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1650. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1651. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1652. local BODYGYRO = IT("BodyGyro", STATPART)
  1653. local BODYPOSITION = IT("BodyPosition", STATPART)
  1654. BODYPOSITION.P = 2000
  1655. BODYPOSITION.D = 100
  1656. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1657. if LABELTYPE == "Normal" then
  1658. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1659. elseif LABELTYPE == "Debuff" then
  1660. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1661. elseif LABELTYPE == "Interruption" then
  1662. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1663. end
  1664. game:GetService("Debris"):AddItem(STATPART ,5)
  1665. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1666. BILLBOARDGUI.Adornee = STATPART
  1667. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1668. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1669. BILLBOARDGUI.AlwaysOnTop = false
  1670. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1671. TEXTLABEL.BackgroundTransparency = 1
  1672. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1673. TEXTLABEL.Text = TEXT
  1674. TEXTLABEL.Font = "SourceSans"
  1675. TEXTLABEL.FontSize="Size42"
  1676. TEXTLABEL.TextColor3 = COLOR
  1677. TEXTLABEL.TextStrokeTransparency = 0
  1678. TEXTLABEL.TextScaled = true
  1679. TEXTLABEL.TextWrapped = true
  1680. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1681. wait(0.2)
  1682. for i=1, 5 do
  1683. wait()
  1684. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1685. end
  1686. wait(1.2)
  1687. for i=1, 5 do
  1688. wait()
  1689. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1690. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1691. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1692. end
  1693. THEPART.Parent = nil
  1694. end),STATPART, BODYPOSITION, TEXTLABEL)
  1695. end
  1696.  
  1697. function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT)
  1698. if LOCATION:FindFirstChild("Stats") ~= nil then
  1699. if LOCATION.Stats:FindFirstChild("Block") ~= nil then
  1700. if LOCATION.Stats:FindFirstChild("Block").Value == true then
  1701. return
  1702. end
  1703. end
  1704. if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
  1705. local NewStatChange = IT("NumberValue")
  1706. NewStatChange.Value = AMOUNT
  1707. if STAT == "Defense" then
  1708. NewStatChange.Name = "ChangeDefense"
  1709. elseif STAT == "Damage" then
  1710. NewStatChange.Name = "ChangeDamage"
  1711. elseif STAT == "Movement" then
  1712. NewStatChange.Name = "ChangeMovement"
  1713. end
  1714. if SHOWTHESTAT == true then
  1715. if AMOUNT < 0 then
  1716. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
  1717. elseif AMOUNT > 0 then
  1718. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
  1719. end
  1720. end
  1721. if DURATION ~= nil and DURATION ~= 0 then
  1722. local StatDuration = IT("NumberValue")
  1723. StatDuration.Name = "Duration"
  1724. StatDuration.Value = DURATION
  1725. StatDuration.Parent = NewStatChange
  1726. end
  1727. NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
  1728. end
  1729. end
  1730. end
  1731.  
  1732. --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1733. function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1734. if HIT.Parent == nil then
  1735. return
  1736. end
  1737. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  1738. for _, v in pairs(HIT.Parent:GetChildren()) do
  1739. if v:IsA("Humanoid") then
  1740. HITHUMANOID = v
  1741. end
  1742. end
  1743. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  1744. StaggerHit.Value = true
  1745. if Play_Hitbox_Hit_Sound == true then
  1746. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  1747. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  1748. end
  1749. end
  1750. return
  1751. end
  1752. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  1753. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  1754. end
  1755. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  1756. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  1757. end
  1758. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  1759. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  1760. if HIT.Parent.DebounceHit.Value == true then
  1761. return
  1762. end
  1763. end
  1764. if AntiTeamKill.Value == true then
  1765. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  1766. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  1767. return
  1768. end
  1769. end
  1770. end
  1771. if HITEVENWHENDEAD == false then
  1772. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  1773. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  1774. return
  1775. end
  1776. end
  1777. end
  1778. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1779. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  1780. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  1781. end
  1782. end
  1783. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1784. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  1785. if STAGGER == true and Enable_Stagger == true then
  1786. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  1787. end
  1788. end
  1789. end
  1790. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1791. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  1792. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  1793. HASBEENBLOCKED = true
  1794. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  1795. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  1796. if RANGED ~= true then
  1797. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  1798. CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH)
  1799. end
  1800. end
  1801. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  1802. BlockDebounce.Name = "BlockDebounce"
  1803. BlockDebounce.Value = true
  1804. if RANGED ~= true then
  1805. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  1806. else
  1807. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  1808. end
  1809. end
  1810. if RANGED ~= true and Enable_Stagger == true then
  1811. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  1812. Stagger.Value = true
  1813. end
  1814. return
  1815. end
  1816. end
  1817. end
  1818. if DECREASETHESTAT ~= nil then
  1819. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1820. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1821. end
  1822. end
  1823. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  1824. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1825. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  1826. if CanPenetrateArmor.Value == true then
  1827. DAMAGE = DAMAGE
  1828. else
  1829. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  1830. end
  1831. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  1832. DAMAGE = DAMAGE
  1833. end
  1834. end
  1835. if CanCrit.Value == true then
  1836. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  1837. if CRITCHANCENUMBER == 1 then
  1838. DAMAGE = DAMAGE * 2
  1839. end
  1840. end
  1841. DAMAGE = math.floor(DAMAGE)
  1842. if HASBEENBLOCKED == false then
  1843. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1844. end
  1845. if DAMAGE <= 3 and HASBEENBLOCKED == false then
  1846. if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
  1847. StaggerHit.Value = true
  1848. end
  1849. if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
  1850. CreateSound(HITARMORSOUND, HIT, 1, HITARMORSOUNDPITCH)
  1851. end
  1852. elseif DAMAGE > 3 and HASBEENBLOCKED == false then
  1853. if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
  1854. CreateSound(HITPLAYERSOUND, HIT, 1, HITPLAYERSOUNDPITCH)
  1855. end
  1856. end
  1857. if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then
  1858. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1859. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1860. CreateSound("296102734", HIT, 1, 1)
  1861. else
  1862. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
  1863. end
  1864. elseif DAMAGE >= 20 and HASBEENBLOCKED == false then
  1865. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1866. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1867. CreateSound("296102734", HIT, 1, 1)
  1868. else
  1869. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
  1870. end
  1871. elseif DAMAGE <= 3 and HASBEENBLOCKED == false then
  1872. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1873. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1874. CreateSound("296102734", HIT, 1, 1)
  1875. else
  1876. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255))
  1877. end
  1878. end
  1879. if TYPE == "Normal" then
  1880. local vp = IT("BodyVelocity")
  1881. vp.P=500
  1882. vp.maxForce = VT(math.huge, 0, math.huge)
  1883. if KNOCKBACKTYPE == 1 then
  1884. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  1885. elseif KNOCKBACKTYPE == 2 then
  1886. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  1887. end
  1888. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  1889. vp.Parent = HIT--.Parent.Torso
  1890. end
  1891. game:GetService("Debris"):AddItem(vp, 0.5)
  1892. end
  1893. HASBEENBLOCKED = false
  1894. RecentEnemy.Value = HIT.Parent
  1895. local DebounceHit = IT("BoolValue", HIT.Parent)
  1896. DebounceHit.Name = "DebounceHit"
  1897. DebounceHit.Value = true
  1898. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  1899. end
  1900. end
  1901.  
  1902. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1903. function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1904. for _, c in pairs(workspace:GetChildren()) do
  1905. local HUMANOID = c:FindFirstChild("Humanoid")
  1906. local HEAD = nil
  1907. if HUMANOID ~= nil then
  1908. for _, d in pairs(c:GetChildren()) do
  1909. if d.ClassName == "Model" and RANGED ~= true then
  1910. HEAD = d:FindFirstChild("Hitbox")
  1911. if HEAD ~= nil then
  1912. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1913. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1914. if Play_Hitbox_Hit_Sound == true then
  1915. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1916. HitRefpart.Anchored = true
  1917. HitRefpart.CFrame = CF(HEAD.Position)
  1918. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  1919. end
  1920. if Enable_Stagger_Hit == true then
  1921. StaggerHit.Value = true
  1922. end
  1923. end
  1924. end
  1925. elseif d:IsA"BasePart" then
  1926. HEAD = d
  1927. if HEAD ~= nil then
  1928. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1929. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1930. DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1931. end
  1932. end
  1933. end
  1934. end
  1935. end
  1936. end
  1937. end
  1938.  
  1939. --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true)
  1940. function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD)
  1941. if Player.Neutral == true then
  1942. IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1943. end
  1944. for _, c in pairs(workspace:GetChildren()) do
  1945. local HUMANOID = c:FindFirstChild("Humanoid")
  1946. local THEHEAD = nil
  1947. if HUMANOID ~= nil then
  1948. if c:FindFirstChild("Torso") ~= nil then
  1949. THEHEAD = c:FindFirstChild("Torso")
  1950. elseif c:FindFirstChild("UpperTorso") ~= nil then
  1951. THEHEAD = c:FindFirstChild("UpperTorso")
  1952. end
  1953. if THEHEAD ~= nil then
  1954. local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude
  1955. print("yes 1")
  1956. if APPLYTOOTHERSINSTEAD == true then
  1957. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1958. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1959. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1960. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1961. end
  1962. end
  1963. end
  1964. elseif APPLYTOOTHERSINSTEAD == false then
  1965. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then
  1966. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1967. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1968. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1969. end
  1970. end
  1971. end
  1972. end
  1973. end
  1974. end
  1975. end
  1976. end
  1977.  
  1978.  
  1979.  
  1980. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  1981. local dmg = math.random(min,max)
  1982. for i,v in ipairs(workspace:GetChildren()) do
  1983. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1984. local body = v:GetChildren()
  1985. for part = 1, #body do
  1986. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1987. if(body[part].Position - position).Magnitude < radius then
  1988. if v.ClassName == "Model" then
  1989. if v:FindFirstChildOfClass("Humanoid") then
  1990. if CanBeDodgedByJumping == true then
  1991. if body[part].Position.Y < position.Y+5 then
  1992. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1993. end
  1994. else
  1995. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1996. end
  1997. local bv = Instance.new("BodyVelocity")
  1998. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1999. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  2000. bv.Parent = body[part]
  2001. Debris:AddItem(bv,0.2)
  2002. end
  2003. end
  2004. end
  2005. end
  2006. end
  2007. end
  2008. if v:FindFirstChild("HitBy"..Player.Name) then
  2009. v:FindFirstChild("HitBy"..Player.Name):remove()
  2010. end
  2011. end
  2012. end
  2013.  
  2014. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  2015. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2016. defence.Name = ("HitBy"..Player.Name)
  2017. game:GetService("Debris"):AddItem(defence, 0.5)
  2018. Humanoid.Health = Humanoid.Health - Damage
  2019. if Humanoid.Parent:FindFirstChild("Head") then
  2020. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  2021. end
  2022. end
  2023.  
  2024.  
  2025. --//=================================\\
  2026. --|| ATTACK FUNCTIONS AND STUFF
  2027. --\\=================================//
  2028.  
  2029. function Oblivion()
  2030. ATTACK = true
  2031. Rooted = true
  2032. for i=0, 2, 0.1 / Animation_Speed do
  2033. Swait()
  2034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2038. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2040. end
  2041. for i=0, 0.5, 0.1 / Animation_Speed do
  2042. Swait()
  2043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  2048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  2049. end
  2050. for i = 1, 75 do
  2051. Swait()
  2052. MagicSphere(VT(0.5,0.5,5),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Really red",VT(-0.005,-0.005,0.03),0)
  2053. end
  2054. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5)
  2055. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5)
  2056. AoEDamage(Torso.Position,45,45,58,0,false,2,2,false,true)
  2057. MagicSphere(VT(0,0,0),25,Torso.CFrame,"Really red",VT(5,5,5))
  2058. MagicSphere(VT(0,0,0),50,Torso.CFrame,"Lime green",VT(2.5,2.5,2.5))
  2059. MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Really black",VT(6,0,6))
  2060. MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6))
  2061. ATTACK = false
  2062. Rooted = false
  2063. end
  2064.  
  2065. function kiss()
  2066. ATTACK = true
  2067. Rooted = false
  2068. local HASGRABBED = false
  2069. local GRABTARGET = nil
  2070. local TORS = nil
  2071. local WELD = nil
  2072. for i=0, 1, 0.1 / Animation_Speed do
  2073. Swait()
  2074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2080. end
  2081. local GRAB1 = RightArm.Touched:Connect(function(hit)
  2082. if hit.Parent:FindFirstChild("Humanoid") then
  2083. if hit.Parent.Humanoid.Health ~= 0 then
  2084. UNANCHOR = false
  2085. RootPart.Anchored = true
  2086. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2087. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  2088. WELD = weldBetween(RootPart,TORS)
  2089. HASGRABBED = true
  2090. Rooted = true
  2091. end
  2092. end
  2093. end)
  2094. local GRAB2 = LeftArm.Touched:Connect(function(hit)
  2095. if hit.Parent:FindFirstChild("Humanoid") then
  2096. if hit.Parent.Humanoid.Health ~= 0 then
  2097. UNANCHOR = false
  2098. RootPart.Anchored = true
  2099. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2100. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  2101. WELD = weldBetween(RootPart,TORS)
  2102. HASGRABBED = true
  2103. Rooted = true
  2104. end
  2105. end
  2106. end)
  2107. for i=0, 1, 0.1 / Animation_Speed do
  2108. Swait()
  2109. if HASGRABBED == true then
  2110. break
  2111. end
  2112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2116. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2118. end
  2119. GRAB1:disconnect()
  2120. GRAB2:disconnect()
  2121. if HASGRABBED == true then
  2122. TORS.Anchored = false
  2123. GRABTARGET = TORS.Parent
  2124. HED = GRABTARGET:FindFirstChild("Head")
  2125. for i=0, 2, 0.1 / Animation_Speed do
  2126. Swait()
  2127. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2128. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2129. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2130. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2131. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2133. end
  2134. local heart = CreatePart(1, HED, "SmoothPlastic", 0, 0, "Really red", "Heart", VT(1,1,1), false)
  2135. local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "431221914", "", VT(0.3, 0.3, 0.3), VT(0,0,0))
  2136. CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2137. local ECH = 0
  2138.  
  2139. for i=0, 8, 0.1 / Animation_Speed do
  2140. Swait()
  2141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(25 * SIN(SINE / 3)), RAD(0)), 0.5 / Animation_Speed)
  2143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2147. end
  2148. WELD:remove()
  2149. end
  2150. UNANCHOR = true
  2151. ATTACK = false
  2152. Rooted = false
  2153. end
  2154.  
  2155. function Kick()
  2156. ATTACK = true
  2157. Rooted = false
  2158. VALUE1 = true
  2159. NOWALK = true
  2160. if COMBO2 == 1 then
  2161. COMBO2 = 2
  2162. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  2163. for i=0, 0.5, 0.1 / Animation_Speed do
  2164. Swait()
  2165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  2166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2169. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  2170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2171. end
  2172. elseif COMBO2 == 2 then
  2173. COMBO2 = 1
  2174. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  2175. for i=0, 0.5, 0.1 / Animation_Speed do
  2176. Swait()
  2177. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2178. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  2179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2180. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2181. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2182. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  2183. end
  2184. end
  2185. NOWALK = false
  2186. VALUE1 = false
  2187. ATTACK = false
  2188. Rooted = false
  2189. end
  2190.  
  2191. function StaggerHitAnimation()
  2192. ATTACK = true
  2193. if Weapon:FindFirstChild("Hitbox") ~= nil then
  2194. for i = 1, MRANDOM(2, 4) do
  2195. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2196. end
  2197. end
  2198. for i = 0, 1, 0.1 / Animation_Speed do
  2199. Swait()
  2200. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  2201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2204. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  2206. if Stagger.Value == true or Stun.Value == true then
  2207. break
  2208. end
  2209. end
  2210. ATTACK = false
  2211. end
  2212.  
  2213. function Shot()
  2214. ATTACK = true
  2215. Rooted = false
  2216. for i=0, 0.5, 0.1 / Animation_Speed do
  2217. Swait()
  2218. turnto(Mouse.Hit.p)
  2219. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2220. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  2221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2223. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2224. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2225. end
  2226. repeat
  2227. for i=0, 0.5, 0.1 / Animation_Speed do
  2228. Swait()
  2229. turnto(Mouse.Hit.p)
  2230. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  2232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2236. end
  2237. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  2238. SpawnTrail(Hole2.Position,POS)
  2239. if HIT ~= nil then
  2240. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2241. Banish(HIT.Parent)
  2242. end
  2243. end
  2244. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2245. SpawnTrail(Hole.Position,POS)
  2246. if HIT ~= nil then
  2247. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2248. Banish(HIT.Parent)
  2249. end
  2250. end
  2251. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2252. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2253. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2254. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2255. CreateSound("159882477", Head, 6, 1)
  2256. for i=0, 0.5, 0.1 / Animation_Speed do
  2257. Swait()
  2258. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  2260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2262. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2264. end
  2265. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2266. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2267. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2268. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2269. until KEYHOLD == false
  2270. ATTACK = false
  2271. Rooted = false
  2272. end
  2273.  
  2274. function Punch()
  2275. ATTACK = true
  2276. Rooted = false
  2277. for i=0, 0.2, 0.1 / Animation_Speed do
  2278. Swait()
  2279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2283. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2285. end
  2286. VALUE1 = true
  2287. if COMBO == 1 then
  2288. COMBO = 2
  2289. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  2290. for i=0, 0.3, 0.1 / Animation_Speed do
  2291. Swait()
  2292. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  2293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed)
  2294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 2 / Animation_Speed)
  2295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2299. end
  2300. elseif COMBO == 2 then
  2301. COMBO = 1
  2302. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  2303. for i=0, 0.3, 0.1 / Animation_Speed do
  2304. Swait()
  2305. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  2306. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  2307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 2 / Animation_Speed)
  2308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2310. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2312. end
  2313. end
  2314. VALUE1 = false
  2315. ATTACK = false
  2316. Rooted = false
  2317. end
  2318.  
  2319. function AttackTemplate()
  2320. ATTACK = true
  2321. Rooted = false
  2322. for i=0, 1, 0.1 / Animation_Speed do
  2323. Swait()
  2324. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2325. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2326. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2327. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2328. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2329. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2330. end
  2331. ATTACK = false
  2332. Rooted = false
  2333. end
  2334.  
  2335. function Nuke()
  2336. ATTACK = true
  2337. Rooted = true
  2338. local CHARGE = false
  2339. local BLASTS = {468991944, 468991990}
  2340. coroutine.resume(coroutine.create(function()
  2341. repeat
  2342. Swait()
  2343. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  2345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2347. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  2349. until CHARGE == true
  2350. for i = 0, 0.4, 0.1 / Animation_Speed do
  2351. Swait()
  2352. WACKYEFFECT({
  2353. Time = 15,
  2354. EffectType = "Sphere",
  2355. Size = VT(60, 60, 60),
  2356. Size2 = VT(0, 0, 0),
  2357. Transparency = 1,
  2358. Transparency2 = 0.7,
  2359. CFrame = CF(RootPart.Position),
  2360. MoveToPos = nil,
  2361. RotationX = 0,
  2362. RotationY = 0,
  2363. RotationZ = 0,
  2364. Material = "Neon",
  2365. Color = C3(0, 0, 0),
  2366. SoundID = nil,
  2367. SoundPitch = nil,
  2368. SoundVolume = nil
  2369. })
  2370. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  2371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  2375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2376. end
  2377. coroutine.resume(coroutine.create(function()
  2378. local POS = RootPart.Position
  2379. wait(0.2)
  2380. for i = 1, 5 do
  2381. WACKYEFFECT({
  2382. Time = 65,
  2383. EffectType = "Sphere",
  2384. Size = VT(2, 2, 2),
  2385. Size2 = VT(0, 0, 500),
  2386. Transparency = 1,
  2387. Transparency2 = 0,
  2388. CFrame = CF(POS),
  2389. MoveToPos = nil,
  2390. RotationX = MRANDOM(-2, 2),
  2391. RotationY = MRANDOM(-12, 12),
  2392. RotationZ = MRANDOM(-2, 2),
  2393. Material = "Neon",
  2394. Color = C3(1, 0, 0),
  2395. SoundID = nil,
  2396. SoundPitch = nil,
  2397. SoundVolume = nil
  2398. })
  2399. end
  2400. wait(1)
  2401. SHAKECAM(POS, 9999999999, 25, 25)
  2402. ApplyAoE(POS, 450, true)
  2403. WACKYEFFECT({
  2404. Time = 85,
  2405. EffectType = "Sphere",
  2406. Size = VT(120, 120, 120),
  2407. Size2 = VT(350, 350, 350),
  2408. Transparency = 0,
  2409. Transparency2 = 1,
  2410. CFrame = CF(POS),
  2411. MoveToPos = nil,
  2412. RotationX = 0,
  2413. RotationY = 0,
  2414. RotationZ = 0,
  2415. Material = "Neon",
  2416. Color = C3(1, 1, 1),
  2417. SoundID = nil,
  2418. SoundPitch = 1,
  2419. SoundVolume = 10
  2420. })
  2421. for i = 1, 20 do
  2422. WACKYEFFECT({
  2423. Time = 85,
  2424. EffectType = "Sphere",
  2425. Size = VT(120, 120, 120),
  2426. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2427. Transparency = 0.8,
  2428. Transparency2 = 1,
  2429. CFrame = CF(POS),
  2430. MoveToPos = nil,
  2431. RotationX = 0,
  2432. RotationY = 0,
  2433. RotationZ = 0,
  2434. Material = "Neon",
  2435. Color = C3(0, 1, 0),
  2436. SoundID = nil,
  2437. SoundPitch = 1,
  2438. SoundVolume = 10
  2439. })
  2440. WACKYEFFECT({
  2441. Time = 100,
  2442. EffectType = "Wave",
  2443. Size = VT(25, 2, 25),
  2444. Size2 = VT(400, 0, 400) * 1.2,
  2445. Transparency = 0,
  2446. Transparency2 = 1,
  2447. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2448. MoveToPos = nil,
  2449. RotationX = 0,
  2450. RotationY = 0,
  2451. RotationZ = 0,
  2452. Material = "Neon",
  2453. Color = C3(0, 0, 0),
  2454. SoundID = nil,
  2455. SoundPitch = nil,
  2456. SoundVolume = nil
  2457. })
  2458. end
  2459. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2460. for i = 1, 5 do
  2461. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2462. WACKYEFFECT({
  2463. Time = 120,
  2464. EffectType = "Wave",
  2465. Size = VT(150, 2, 150),
  2466. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2467. Transparency = 0,
  2468. Transparency2 = 1,
  2469. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2470. MoveToPos = nil,
  2471. RotationX = 0,
  2472. RotationY = 0,
  2473. RotationZ = 0,
  2474. Material = "Neon",
  2475. Color = C3(1, 0, 0),
  2476. SoundID = nil,
  2477. SoundPitch = nil,
  2478. SoundVolume = nil
  2479. })
  2480. end
  2481. end))
  2482. for i = 0, 1, 0.1 / Animation_Speed do
  2483. Swait()
  2484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2488. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490. end
  2491. ATTACK = false
  2492. Rooted = false
  2493. end))
  2494. for i = 1, 30 do
  2495. wait(0.01)
  2496. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2497. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2498. if HITFLOOR then
  2499. ApplyAoE(HITPOS, 65, true)
  2500. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2501. WACKYEFFECT({
  2502. Time = 25,
  2503. EffectType = "Sphere",
  2504. Size = VT(22, 22, 22),
  2505. Size2 = VT(85, 85, 85),
  2506. Transparency = 0,
  2507. Transparency2 = 1,
  2508. CFrame = CF(HITPOS),
  2509. MoveToPos = nil,
  2510. RotationX = 0,
  2511. RotationY = 0,
  2512. RotationZ = 0,
  2513. Material = "Neon",
  2514. Color = C3(0, 0, 0),
  2515. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2516. SoundPitch = MRANDOM(9, 12) / 10,
  2517. SoundVolume = 10
  2518. })
  2519. for e = 1, 3 do
  2520. WACKYEFFECT({
  2521. EffectType = "Wave",
  2522. Size = VT(25, 0, 25),
  2523. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2524. Transparency = 0,
  2525. Transparency2 = 1,
  2526. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2527. MoveToPos = nil,
  2528. RotationX = 0,
  2529. RotationY = 3,
  2530. RotationZ = 0,
  2531. Material = "Neon",
  2532. Color = C3(0, 1, 0),
  2533. SoundID = nil,
  2534. SoundPitch = nil,
  2535. SoundVolume = nil
  2536. })
  2537. WACKYEFFECT({
  2538. Time = 35,
  2539. EffectType = "Sphere",
  2540. Size = VT(22, 45, 22),
  2541. Size2 = VT(25, 45 + e * 75, 25),
  2542. Transparency = 0,
  2543. Transparency2 = 1,
  2544. CFrame = CF(HITPOS) * TURN,
  2545. MoveToPos = nil,
  2546. RotationX = 0,
  2547. RotationY = 0,
  2548. RotationZ = 0,
  2549. Material = "Neon",
  2550. Color = C3(1, 1, 1),
  2551. SoundID = nil,
  2552. SoundPitch = MRANDOM(9, 12) / 10,
  2553. SoundVolume = 10
  2554. })
  2555. end
  2556. end
  2557. end
  2558. CHARGE = true
  2559. end
  2560.  
  2561. function Taunt()
  2562. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2563. ATTACK = true
  2564. Rooted = true
  2565. for i=0, 0.3, 0.1 / Animation_Speed do
  2566. Swait()
  2567. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2571. if HITFLOOR then
  2572. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2574. elseif HITFLOOR == nil then
  2575. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2577. end
  2578. end
  2579. for i = 1, 8 do
  2580. for i=0, 0.2, 0.1 / Animation_Speed do
  2581. Swait()
  2582. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
  2586. if HITFLOOR then
  2587. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2589. elseif HITFLOOR == nil then
  2590. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2592. end
  2593. end
  2594. CreateSound(FireSound, Gun1, 5, 1, false)
  2595. for i=0, 0.2, 0.1 / Animation_Speed do
  2596. Swait()
  2597. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2599. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  2600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2601. if HITFLOOR then
  2602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2604. elseif HITFLOOR == nil then
  2605. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2607. end
  2608. end
  2609. CreateSound(FireSound, Gun2, 5, 1, false)
  2610. end
  2611. ATTACK = false
  2612. Rooted = false
  2613. end
  2614. --//=================================\\
  2615. --|| ASSIGN THINGS TO KEYS
  2616. --\\=================================//
  2617.  
  2618. function MouseDown(Mouse)
  2619. if ATTACK == false then
  2620. end
  2621. end
  2622.  
  2623. function MouseUp(Mouse)
  2624. HOLD = falseW
  2625. end
  2626.  
  2627. function KeyDown(Key)
  2628. KEYHOLD = true
  2629. if Key == "z" and ATTACK == false then
  2630. Shot()
  2631. end
  2632.  
  2633. if Key == "b" and ATTACK == false then
  2634. Kick()
  2635. end
  2636.  
  2637. if Key == "n" and ATTACK == false then
  2638. Punch()
  2639. end
  2640.  
  2641. if Key == "t" and ATTACK == false then
  2642. Taunt()
  2643. end
  2644.  
  2645. if Key == "c" and ATTACK == false then
  2646. kiss()
  2647. end
  2648.  
  2649. if Key == "v" and ATTACK == false then
  2650. Oblivion()
  2651. end
  2652.  
  2653. if Key == "x" and ATTACK == false then
  2654. Nuke()
  2655. end
  2656. end
  2657.  
  2658. function KeyUp(Key)
  2659. KEYHOLD = false
  2660. end
  2661.  
  2662. Mouse.Button1Down:connect(function(NEWKEY)
  2663. MouseDown(NEWKEY)
  2664. end)
  2665. Mouse.Button1Up:connect(function(NEWKEY)
  2666. MouseUp(NEWKEY)
  2667. end)
  2668. Mouse.KeyDown:connect(function(NEWKEY)
  2669. KeyDown(NEWKEY)
  2670. end)
  2671. Mouse.KeyUp:connect(function(NEWKEY)
  2672. KeyUp(NEWKEY)
  2673. end)
  2674.  
  2675. --//=================================\\
  2676. --\\=================================//
  2677.  
  2678.  
  2679. function unanchor()
  2680. if UNANCHOR == true then
  2681. g = Character:GetChildren()
  2682. for i = 1, #g do
  2683. if g[i].ClassName == "Part" then
  2684. g[i].Anchored = false
  2685. end
  2686. end
  2687. end
  2688. end
  2689.  
  2690.  
  2691. --//=================================\\
  2692. --|| WRAP THE WHOLE SCRIPT UP
  2693. --\\=================================//
  2694.  
  2695. Humanoid.Changed:connect(function(Jump)
  2696. if Jump == "Jump" and (Disable_Jump == true) then
  2697. Humanoid.Jump = false
  2698. end
  2699. end)
  2700.  
  2701. local CONNECT = nil
  2702.  
  2703. while true do
  2704. Swait()
  2705. ANIMATE.Parent = nil
  2706. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2707. Humanoid = IT("Humanoid",Character)
  2708. end
  2709. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2710. v:Stop();
  2711. end
  2712. SINE = SINE + CHANGE
  2713. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2714. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2715. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2716. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2717. if ANIM == "Walk" and TORSOVELOCITY > 1 and NOWALK == false then
  2718. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2719. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2720. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2721. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2722. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or NOWALK == true then
  2723. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2724. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2725. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2726. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2727. end
  2728. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2729. ANIM = "Jump"
  2730. if ATTACK == false then
  2731. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2733. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2735. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2737. end
  2738. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2739. ANIM = "Fall"
  2740. if ATTACK == false then
  2741. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2745. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2747. end
  2748. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2749. ANIM = "Idle"
  2750. if ATTACK == false then
  2751. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  2752. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  2753. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2754. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2755. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2756. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-76), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2757. end
  2758. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2759. ANIM = "Walk"
  2760. if ATTACK == false then
  2761. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  2762. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  2763. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2764. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2765. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2766. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-115), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2767. end
  2768. end
  2769. unanchor()
  2770. Humanoid.MaxHealth = "inf"
  2771. Humanoid.Health = "inf"
  2772. if Rooted == false then
  2773. Disable_Jump = false
  2774. Humanoid.WalkSpeed = Speed
  2775. elseif Rooted == true then
  2776. Disable_Jump = true
  2777. Humanoid.WalkSpeed = 0
  2778. end
  2779.  
  2780. sick.Parent = Torso
  2781. sick:resume()
  2782. sick.Volume = 1
  2783. sick.Pitch = 1
  2784. sick.SoundId = "rbxassetid://733456981"
  2785. sick.Name = "Un sen"
  2786. end
  2787. --//=================================\\
  2788. --\\=================================//
  2789.  
  2790.  
  2791. --//====================================================\\--
  2792. --|| END OF SCRIPT
  2793. --\\====================================================//--
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