wanTH092

IceStoneElement (Unfinish)

Aug 16th, 2018
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  1. warn'any options for magic'
  2. plr = game.Players.LocalPlayer
  3. char = plr.Character
  4. hum = char.Humanoid
  5. local cam = game.Workspace.CurrentCamera
  6. t = char.Torso
  7. h = char.Head
  8. ra = char["Right Arm"]
  9. la = char["Left Arm"]
  10. rl = char["Right Leg"]
  11. ll = char["Left Leg"]
  12. tors = char.Torso
  13. lleg = char["Left Leg"]
  14. root = char.HumanoidRootPart
  15. hed = char.Head
  16. rleg = char["Right Leg"]
  17. rarm = char["Right Arm"]
  18. larm = char["Left Arm"]
  19. vt = Vector3.new
  20. bc = BrickColor.new
  21. br = BrickColor.random
  22. it = Instance.new
  23. cf = CFrame.new
  24.  
  25.  
  26. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  27.   local gui = it(GuiType)
  28.   gui.Parent = parent
  29.   gui.Text = text
  30.   gui.BackgroundTransparency = backtrans
  31.   gui.BackgroundColor3 = backcol
  32.   gui.SizeConstraint = "RelativeXY"
  33.   gui.TextXAlignment = "Center"
  34.   gui.TextYAlignment = "Center"
  35.   gui.Position = pos
  36.   gui.Size = size
  37.   gui.Font = "SourceSans"
  38.   gui.FontSize = "Size14"
  39.   gui.TextWrapped = false
  40.   gui.TextStrokeTransparency = 0
  41.   gui.TextColor = BrickColor.new("White")
  42.   return gui
  43. end
  44. ---- GUI set
  45. local basgui = it("GuiMain")
  46. basgui.Parent = plr.PlayerGui
  47. basgui.Name = "CooldownsGUI"
  48. local basframe = it("Frame")
  49. basframe.Parent = basgui
  50. basframe.BackgroundColor3 = Color3.new(255, 255, 255)
  51. basframe.BackgroundTransparency = 1
  52. basframe.BorderColor3 = Color3.new(17, 17, 17)
  53. basframe.Size = UDim2.new(0.2, 0, 0.2, 0)
  54. basframe.Position = UDim2.new(0.8, 0, 0.8, 0)
  55. local x = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("Really black").Color, UDim2.new(-0.15, 0, 0.5, 0), UDim2.new(0.95, 0, 0.5, 0))
  56. x.ZIndex = 2
  57. x.Font = "Highway"
  58. x.BackgroundTransparency = 0.5
  59. x.BorderSizePixel = 0.65
  60. x.TextScaled = true
  61. x.Text = "Element: Stone"
  62. x.TextSize = 24
  63.  
  64. local Create = LoadLibrary("RbxUtility").Create
  65.  
  66. CFuncs = { 
  67.     ["Part"] = {
  68.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  69.             local Part = Create("Part"){
  70.                 Parent = Parent,
  71.                 Reflectance = Reflectance,
  72.                 Transparency = Transparency,
  73.                 CanCollide = false,
  74.                 Locked = true,
  75.                 BrickColor = BrickColor.new(tostring(BColor)),
  76.                 Name = Name,
  77.                 Size = Size,
  78.                 Material = Material,
  79.             }
  80.             RemoveOutlines(Part)
  81.             return Part
  82.         end;
  83.     };
  84.    
  85.     ["Mesh"] = {
  86.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  87.             local Msh = Create(Mesh){
  88.                 Parent = Part,
  89.                 Offset = OffSet,
  90.                 Scale = Scale,
  91.             }
  92.             if Mesh == "SpecialMesh" then
  93.                 Msh.MeshType = MeshType
  94.                 Msh.MeshId = MeshId
  95.             end
  96.             return Msh
  97.         end;
  98.     };
  99.    
  100.     ["Mesh"] = {
  101.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  102.             local Msh = Create(Mesh){
  103.                 Parent = Part,
  104.                 Offset = OffSet,
  105.                 Scale = Scale,
  106.             }
  107.             if Mesh == "SpecialMesh" then
  108.                 Msh.MeshType = MeshType
  109.                 Msh.MeshId = MeshId
  110.             end
  111.             return Msh
  112.         end;
  113.     };
  114.    
  115.     ["Weld"] = {
  116.         Create = function(Parent, Part0, Part1, C0, C1)
  117.             local Weld = Create("Weld"){
  118.                 Parent = Parent,
  119.                 Part0 = Part0,
  120.                 Part1 = Part1,
  121.                 C0 = C0,
  122.                 C1 = C1,
  123.             }
  124.             return Weld
  125.         end;
  126.     };
  127.  
  128.     ["Sound"] = {
  129.         Create = function(id, par, vol, pit)
  130.             coroutine.resume(coroutine.create(function()
  131.                 local S = Create("Sound"){
  132.                     Volume = vol,
  133.                     Pitch = pit or 1,
  134.                     SoundId = id,
  135.                     Parent = par or workspace,
  136.                 }
  137.                 wait()
  138.                 S:play()
  139.                 game:GetService("Debris"):AddItem(S, 10)
  140.             end))
  141.         end;
  142.     };
  143.    
  144.     ["ParticleEmitter"] = {
  145.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  146.             local fp = Create("ParticleEmitter"){
  147.                 Parent = Parent,
  148.                 Color = ColorSequence.new(Color1, Color2),
  149.                 LightEmission = LightEmission,
  150.                 Size = Size,
  151.                 Texture = Texture,
  152.                 Transparency = Transparency,
  153.                 ZOffset = ZOffset,
  154.                 Acceleration = Accel,
  155.                 Drag = Drag,
  156.                 LockedToPart = LockedToPart,
  157.                 VelocityInheritance = VelocityInheritance,
  158.                 EmissionDirection = EmissionDirection,
  159.                 Enabled = Enabled,
  160.                 Lifetime = LifeTime,
  161.                 Rate = Rate,
  162.                 Rotation = Rotation,
  163.                 RotSpeed = RotSpeed,
  164.                 Speed = Speed,
  165.                 VelocitySpread = VelocitySpread,
  166.             }
  167.             return fp
  168.         end;
  169.     };
  170.  
  171.     CreateTemplate = {
  172.    
  173.     };
  174. }
  175.  
  176.  
  177.  
  178. New = function(Object, Parent, Name, Data)
  179.     local Object = Instance.new(Object)
  180.     for Index, Value in pairs(Data or {}) do
  181.         Object[Index] = Value
  182.     end
  183.     Object.Parent = Parent
  184.     Object.Name = Name
  185.     return Object
  186. end
  187.  
  188. function Explode(rad,par,pitch,vol)
  189.     local expart = Instance.new("Part",char)
  190.     local expart2 = Instance.new("Part",char)
  191.     local rin = Instance.new("Part",char)
  192.     local rin2 = Instance.new("Part",char)
  193.     local partMesh = Instance.new("SpecialMesh",expart)
  194.     partMesh.MeshType = "Sphere"
  195.     local partMesh2 = Instance.new("SpecialMesh",expart2)
  196.     partMesh2.MeshType = "Sphere"
  197.     local partMesh3 = Instance.new("SpecialMesh",rin)
  198.     partMesh3.MeshType = "Sphere"
  199.     local partMesh4 = Instance.new("SpecialMesh",rin2)
  200.     partMesh4.MeshType = "Sphere"
  201.     CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
  202.     partMesh.Scale = vt(rad,rad,rad)
  203.     expart.Size = vt(1,1,1)
  204.     expart.Transparency = 0
  205.     expart.Anchored = true
  206.     expart.Material = "Neon"
  207.     expart.BrickColor = bc("White")
  208.     expart.CFrame = par.CFrame
  209.     partMesh2.Scale = vt(rad,rad,rad)
  210.     expart2.Size = vt(1.15,1.15,1.15)
  211.     expart2.Transparency = 0.5
  212.     expart2.Anchored = true
  213.     expart2.Material = "Neon"
  214.     expart2.BrickColor = par.BrickColor
  215.     expart2.CFrame = par.CFrame
  216.     rin.Size = vt(1.15,1.15,1.15)
  217.     rin.Transparency = 0.75
  218.     rin.Anchored = true
  219.     rin.Material = "Neon"
  220.     rin.BrickColor = par.BrickColor
  221.     rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  222.     rin2.Size = vt(1.15,1.15,1.15)
  223.     rin2.Transparency = 0.75
  224.     rin2.Anchored = true
  225.     rin2.Material = "Neon"
  226.     rin2.BrickColor = par.BrickColor
  227.     rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  228.     local hitbox = Instance.new("Part",char)
  229.     hitbox.Size = Vector3.new(1,1,1)
  230.     hitbox.CFrame = par.CFrame
  231.     hitbox.Anchored = true
  232.     hitbox.Transparency = 1
  233.     hitbox.CanCollide = false
  234.     partMesh3.Scale = vt(0,1,0)
  235.     partMesh4.Scale = vt(0,1,0)
  236. expart.CanCollide = false
  237. expart2.CanCollide = false
  238. rin.CanCollide = false
  239. rin2.CanCollide = false
  240.     hitbox.Touched:connect(function(hit)
  241. Damagefunc(hit,58,70,math.random(50,100),"Normal",root,93,59)
  242. end)
  243.     game:GetService("Debris"):AddItem(hitbox, 3)
  244.         local value = 1*rad/6.5
  245.     for i = 0, 199 do
  246.                 partMesh.Scale = partMesh.Scale + vt(value,value,value)
  247.         expart.CFrame = expart.CFrame
  248. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  249. hitbox.CFrame = expart.CFrame
  250.                 partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  251.         expart2.CFrame = expart.CFrame
  252.                 value = value - 0.035*rad/30
  253.                 if value < 7.5 then
  254.     partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
  255.         rin.CFrame = rin.CFrame
  256.     partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
  257.         rin2.CFrame = rin2.CFrame
  258.         end
  259.                 if value < 0 then
  260.         expart.Transparency = expart.Transparency + 0.025
  261.         expart2.Transparency = expart2.Transparency + 0.025
  262.         rin.Transparency = rin.Transparency + 0.025
  263.         rin2.Transparency = rin2.Transparency + 0.025
  264.                 end
  265.         swait()
  266.     end
  267. game:GetService("Debris"):AddItem(expart, 1)
  268. game:GetService("Debris"):AddItem(expart2, 1)
  269. game:GetService("Debris"):AddItem(rin, 1)
  270. game:GetService("Debris"):AddItem(rin2, 1)
  271. end
  272.  
  273. function ExplodeShort(rad,par,pitch,vol)
  274.     local expart = Instance.new("Part",char)
  275.     local expart2 = Instance.new("Part",char)
  276.     local partMesh = Instance.new("SpecialMesh",expart)
  277.     partMesh.MeshType = "Sphere"
  278.     local partMesh2 = Instance.new("SpecialMesh",expart2)
  279.     partMesh2.MeshType = "Sphere"
  280.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
  281.     partMesh.Scale = vt(rad,rad,rad)
  282.     expart.Size = vt(1,1,1)
  283.     expart.Transparency = 0
  284.     expart.Anchored = true
  285.     expart.Material = "Neon"
  286.     expart.BrickColor = bc("White")
  287.     expart.CFrame = par.CFrame
  288.     partMesh2.Scale = vt(rad,rad,rad)
  289.     expart2.Size = vt(1.15,1.15,1.15)
  290.     expart2.Transparency = 0.5
  291.     expart2.Anchored = true
  292.     expart2.Material = "Neon"
  293.     expart2.BrickColor = par.BrickColor
  294.     expart2.CFrame = par.CFrame
  295. expart.CanCollide = false
  296. expart2.CanCollide = false
  297.     local hitbox = Instance.new("Part",char)
  298.     hitbox.Size = Vector3.new(1,1,1)
  299.     hitbox.CFrame = par.CFrame
  300.     hitbox.Anchored = true
  301.     hitbox.Transparency = 1
  302.     hitbox.CanCollide = false
  303.  
  304.     hitbox.Touched:connect(function(hit)
  305. Damagefunc(hit,58,70,math.random(10,20),"Normal",root,93,59)
  306. end)
  307.     game:GetService("Debris"):AddItem(hitbox, 1)
  308.         local value = 1*rad/6.5
  309.     for i = 0, 75 do
  310.                 partMesh.Scale = partMesh.Scale + vt(value,value,value)
  311.         expart.CFrame = expart.CFrame
  312. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  313. hitbox.CFrame = expart.CFrame
  314.                 partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  315.         expart2.CFrame = expart.CFrame
  316.                 value = value - 0.035*rad/5
  317.                 if value < 0 then
  318. value = 0
  319.         expart.Transparency = expart.Transparency + 0.05
  320.         expart2.Transparency = expart2.Transparency + 0.05
  321.                 end
  322.         swait()
  323.     end
  324. game:GetService("Debris"):AddItem(expart, 1)
  325. game:GetService("Debris"):AddItem(expart2, 1)
  326. end
  327.  
  328. function PulseDam(rad,par,col)
  329.     local expart = Instance.new("Part",char)
  330.     local expart2 = Instance.new("Part",char)
  331.     local partMesh = Instance.new("SpecialMesh",expart)
  332.     partMesh.MeshType = "Sphere"
  333.     local partMesh2 = Instance.new("SpecialMesh",expart2)
  334.     partMesh2.MeshType = "Sphere"
  335.     partMesh.Scale = vt(rad,rad,rad)
  336.     expart.Size = vt(1,1,1)
  337.     expart.Transparency = 0
  338.     expart.Anchored = true
  339.     expart.Material = "Neon"
  340.     expart.BrickColor = bc("White")
  341.     expart.CFrame = par.CFrame
  342.     partMesh2.Scale = vt(rad,rad,rad)
  343.     expart2.Size = vt(1.15,1.15,1.15)
  344.     expart2.Transparency = 0.5
  345.     expart2.Anchored = true
  346.     expart2.Material = "Neon"
  347.     expart2.BrickColor = col
  348.     expart2.CFrame = par.CFrame
  349. expart.CanCollide = false
  350. expart2.CanCollide = false
  351.     local hitbox = Instance.new("Part",char)
  352.     hitbox.Size = Vector3.new(1,1,1)
  353.     hitbox.CFrame = par.CFrame
  354.     hitbox.Anchored = true
  355.     hitbox.Transparency = 1
  356.     hitbox.CanCollide = false
  357.  
  358.     hitbox.Touched:connect(function(hit)
  359. Damagefunc(hit,10,15,1,"Normal",root,93,59)
  360. end)
  361.         local value = 1*rad/10
  362.     for i = 0, 34 do
  363.                 partMesh.Scale = partMesh.Scale + vt(value,value,value)
  364.         expart.CFrame = expart.CFrame
  365. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  366. hitbox.CFrame = expart.CFrame
  367.                 partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  368.         expart2.CFrame = expart.CFrame
  369.                 value = value - 0.035*rad/10
  370.                 if value < 0 then
  371. value = 0
  372. end
  373.         swait()
  374.     end
  375. for z = 0, 4 do
  376. CFuncs["Sound"].Create("rbxassetid://203691467", expart, 1, 0.25)
  377. for i = 0, 24 do
  378.                 partMesh.Scale = partMesh.Scale + vt(value,value,value)
  379.         expart.CFrame = expart.CFrame
  380. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  381. hitbox.CFrame = expart.CFrame
  382.                 partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  383.         expart2.CFrame = expart.CFrame
  384.                 value = value - 0.035*rad/10
  385.         swait()
  386.     end
  387. for i = 0, 49 do
  388.                 partMesh.Scale = partMesh.Scale + vt(value,value,value)
  389.         expart.CFrame = expart.CFrame
  390. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  391. hitbox.CFrame = expart.CFrame
  392.                 partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  393.         expart2.CFrame = expart.CFrame
  394.                 value = value + 0.035*rad/10
  395.         swait()
  396.     end
  397. CFuncs["Sound"].Create("rbxassetid://203691467", expart, 1, 0.25)
  398. for i = 0, 24 do
  399.                 partMesh.Scale = partMesh.Scale + vt(value,value,value)
  400.         expart.CFrame = expart.CFrame
  401. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  402. hitbox.CFrame = expart.CFrame
  403.                 partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  404.         expart2.CFrame = expart.CFrame
  405.                 value = value - 0.035*rad/10
  406.         swait()
  407.     end
  408. end
  409. for i = 0, 75 do
  410.                 partMesh.Scale = partMesh.Scale + vt(value,value,value)
  411.         expart.CFrame = expart.CFrame
  412. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  413. hitbox.CFrame = expart.CFrame
  414.                 partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  415.         expart2.CFrame = expart.CFrame
  416.                 value = value - 0.035*rad/10
  417. if value < 0 then
  418.         expart.Transparency = expart.Transparency + 0.025
  419.         expart2.Transparency = expart2.Transparency + 0.025
  420. end
  421.         swait()
  422.     end
  423. game:GetService("Debris"):AddItem(hitbox, 0.1)
  424. game:GetService("Debris"):AddItem(expart, 1)
  425. game:GetService("Debris"):AddItem(expart2, 1)
  426. end
  427.  
  428.  
  429. function PulseShort(rad,par,col,times)
  430.     local expart = Instance.new("Part",char)
  431.     local expart2 = Instance.new("Part",char)
  432.     local partMesh = Instance.new("SpecialMesh",expart)
  433.     partMesh.MeshType = "Sphere"
  434.     local partMesh2 = Instance.new("SpecialMesh",expart2)
  435.     partMesh2.MeshType = "Sphere"
  436.     partMesh.Scale = vt(rad,rad,rad)
  437.     expart.Size = vt(1,1,1)
  438.     expart.Transparency = 0
  439.     expart.Anchored = true
  440.     expart.Material = "Neon"
  441.     expart.BrickColor = bc("White")
  442.     expart.CFrame = par.CFrame
  443.     partMesh2.Scale = vt(rad,rad,rad)
  444.     expart2.Size = vt(1.15,1.15,1.15)
  445.     expart2.Transparency = 0.5
  446.     expart2.Anchored = true
  447.     expart2.Material = "Neon"
  448.     expart2.BrickColor = col
  449.     expart2.CFrame = par.CFrame
  450. expart.CanCollide = false
  451. expart2.CanCollide = false
  452.         local value = 1*rad/10
  453.     for i = 0, 34 do
  454.                 partMesh.Scale = partMesh.Scale + vt(value,value,value)
  455.         expart.CFrame = expart.CFrame
  456.                 partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  457.         expart2.CFrame = expart.CFrame
  458.                 value = value - 0.035*rad/10
  459.                 if value < 0 then
  460. value = 0
  461. end
  462.         swait()
  463.     end
  464. for z = 0, times do
  465. for i = 0, 24 do
  466.                 partMesh.Scale = partMesh.Scale + vt(value,value,value)
  467.         expart.CFrame = expart.CFrame
  468.                 partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  469.         expart2.CFrame = expart.CFrame
  470.                 value = value - 0.035*rad/10
  471.         swait()
  472.     end
  473. for i = 0, 49 do
  474.                 partMesh.Scale = partMesh.Scale + vt(value,value,value)
  475.         expart.CFrame = expart.CFrame
  476.                 partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  477.         expart2.CFrame = expart.CFrame
  478.                 value = value + 0.035*rad/10
  479.         swait()
  480.     end
  481. for i = 0, 24 do
  482.                 partMesh.Scale = partMesh.Scale + vt(value,value,value)
  483.         expart.CFrame = expart.CFrame
  484.                 partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  485.         expart2.CFrame = expart.CFrame
  486.                 value = value - 0.035*rad/10
  487.         swait()
  488.     end
  489. end
  490. for i = 0, 75 do
  491.                 partMesh.Scale = partMesh.Scale + vt(value,value,value)
  492.         expart.CFrame = expart.CFrame
  493.                 partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  494.         expart2.CFrame = expart.CFrame
  495.                 value = value - 0.035*rad/10
  496. if value < 0 then
  497.         expart.Transparency = expart.Transparency + 0.025
  498.         expart2.Transparency = expart2.Transparency + 0.025
  499. end
  500.         swait()
  501.     end
  502. game:GetService("Debris"):AddItem(expart, 1)
  503. game:GetService("Debris"):AddItem(expart2, 1)
  504. end
  505.  
  506.  
  507.  
  508. function ExplodeLong(rad,par,pitch,vol)
  509.     local expart = Instance.new("Part",char)
  510.     local expart2 = Instance.new("Part",char)
  511.     local partMesh = Instance.new("SpecialMesh",expart)
  512.     partMesh.MeshType = "Sphere"
  513.     local partMesh2 = Instance.new("SpecialMesh",expart2)
  514.     partMesh2.MeshType = "Sphere"
  515.     CFuncs["Sound"].Create("rbxassetid://165970126", char, vol, pitch)
  516.     expart.Size = vt(1,1,1)
  517.     expart.Transparency = 0
  518.     expart.Anchored = true
  519.     expart.Material = "Neon"
  520.     expart.BrickColor = bc("White")
  521.     expart.CFrame = par.CFrame
  522.     expart2.Size = vt(1.15,1.15,1.15)
  523.     expart2.Transparency = 0.5
  524.     expart2.Anchored = true
  525.     expart2.Material = "Neon"
  526.     expart2.BrickColor = par.BrickColor
  527.     expart2.CFrame = par.CFrame
  528. expart.CanCollide = false
  529. expart2.CanCollide = false
  530.     local hitbox = Instance.new("Part",char)
  531.     hitbox.Size = Vector3.new(1,1,1)
  532.     hitbox.CFrame = par.CFrame
  533.     hitbox.Anchored = true
  534.     hitbox.Transparency = 1
  535.     hitbox.CanCollide = false
  536.     hitbox.Touched:connect(function(hit)
  537. Damagefunc(hit,50,75,math.random(50,100),"Normal",root,93,59)
  538. end)
  539.     game:GetService("Debris"):AddItem(hitbox, 3)
  540.         local value = 1*rad/6.5
  541.     for i = 0, 175 do
  542.                 partMesh.Scale = partMesh.Scale + vt(value,value,value)
  543.         expart.CFrame = expart.CFrame
  544. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  545. hitbox.CFrame = expart.CFrame
  546.                 partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  547.         expart2.CFrame = expart.CFrame
  548.                 value = value - 0.035*rad/30
  549.                 if value < 0 then
  550.         expart.Transparency = expart.Transparency + 0.025
  551.         expart2.Transparency = expart2.Transparency + 0.025
  552.                 end
  553.         swait()
  554.     end
  555. game:GetService("Debris"):AddItem(expart, 1)
  556. game:GetService("Debris"):AddItem(expart2, 1)
  557. end
  558.  
  559. local m = Instance.new("Model",char)
  560.  
  561. function CreatePart(parent,transparency,reflectance,material,brickcolor)
  562. local p = Instance.new("Part")
  563. p.Parent = parent
  564. p.Size = Vector3.new(1,1,1)
  565. p.Transparency = transparency
  566. p.Reflectance = reflectance
  567. p.CanCollide = false
  568. p.Locked = true
  569. p.BrickColor = brickcolor
  570. p.Material = material
  571. return p
  572. end
  573.  
  574. function CreateMesh(parent,meshtype,x1,y1,z1)
  575. local mesh = Instance.new("SpecialMesh",parent)
  576. mesh.MeshType = meshtype
  577. mesh.Scale = Vector3.new(x1,y1,z1)
  578. return mesh
  579. end
  580.  
  581. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  582. local mesh = Instance.new("SpecialMesh",parent)
  583. mesh.MeshType = "FileMesh"
  584. mesh.MeshId = meshid
  585. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  586. mesh.Scale = Vector3.new(x1,y1,z1)
  587. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  588. return mesh
  589. end
  590.  
  591. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  592. local weld = Instance.new("Weld")
  593. weld.Parent = parent
  594. weld.Part0 = part0
  595. weld.Part1 = part1
  596. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  597. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  598. return weld
  599. end
  600.  
  601.  
  602. local sorb = CreatePart(m,1,1,"SmoothPlastic",BrickColor.random())
  603. CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  604. local sorb2 = CreatePart(m,1,1,"SmoothPlastic",BrickColor.random())
  605. CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  606.  
  607. Player=game:GetService("Players").LocalPlayer
  608. Character=Player.Character
  609. PlayerGui=Player.PlayerGui
  610. Backpack=Player.Backpack
  611. Torso=Character.Torso
  612. Head=Character.Head
  613. Humanoid=Character.Humanoid
  614. m=Instance.new('Model',Character)
  615. LeftArm=Character["Left Arm"]
  616. LeftLeg=Character["Left Leg"]
  617. RightArm=Character["Right Arm"]
  618. RightLeg=Character["Right Leg"]
  619. LS=Torso["Left Shoulder"]
  620. LH=Torso["Left Hip"]
  621. RS=Torso["Right Shoulder"]
  622. RH=Torso["Right Hip"]
  623. Face = Head.face
  624. Neck=Torso.Neck
  625. it=Instance.new
  626. attacktype=1
  627. vt=Vector3.new
  628. cf=CFrame.new
  629. euler=CFrame.fromEulerAnglesXYZ
  630. angles=CFrame.Angles
  631. cloaked=false
  632. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  633. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  634. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  635. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  636. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  637. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  638. RootPart=Character.HumanoidRootPart
  639. RootJoint=RootPart.RootJoint
  640. RootCF=euler(-1.57,0,3.14)
  641. attack = false
  642. attackdebounce = false
  643. deb=false
  644. equipped=true
  645. hand=false
  646. MMouse=nil
  647. combo=0
  648. mana=0
  649. trispeed=.2
  650. attackmode='none'
  651. local idle=0
  652. local Anim="Idle"
  653. local Effects={}
  654. local gun=false
  655. local shoot=false
  656. local sine = 0
  657. local change = 1
  658. player=nil
  659.  
  660. mouse=Player:GetMouse()
  661. --save shoulders
  662. RSH, LSH=nil, nil
  663. --welds
  664. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  665. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  666. LH=Torso["Left Hip"]
  667. RH=Torso["Right Hip"]
  668. TorsoColor=Torso.BrickColor
  669. function NoOutline(Part)
  670. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  671. end
  672. player=Player
  673. ch=Character
  674. RSH=ch.Torso["Right Shoulder"]
  675. LSH=ch.Torso["Left Shoulder"]
  676. --
  677. RSH.Parent=nil
  678. LSH.Parent=nil
  679. --
  680. RW.Name="Right Shoulder"
  681. RW.Part0=ch.Torso
  682. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  683. RW.C1=cf(0, 0.5, 0)
  684. RW.Part1=ch["Right Arm"]
  685. RW.Parent=ch.Torso
  686. --
  687. LW.Name="Left Shoulder"
  688. LW.Part0=ch.Torso
  689. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  690. LW.C1=cf(0, 0.5, 0)
  691. LW.Part1=ch["Left Arm"]
  692. LW.Parent=ch.Torso
  693.  
  694. local Stats=Instance.new("BoolValue")
  695. Stats.Name="Stats"
  696. Stats.Parent=Character
  697. local Atk=Instance.new("NumberValue")
  698. Atk.Name="Damage"
  699. Atk.Parent=Stats
  700. Atk.Value=1
  701. local Def=Instance.new("NumberValue")
  702. Def.Name="Defense"
  703. Def.Parent=Stats
  704. Def.Value=1
  705. local Speed=Instance.new("NumberValue")
  706. Speed.Name="Speed"
  707. Speed.Parent=Stats
  708. Speed.Value=1
  709. local Mvmt=Instance.new("NumberValue")
  710. Mvmt.Name="Movement"
  711. Mvmt.Parent=Stats
  712. Mvmt.Value=1
  713.  
  714. local donum=0
  715.  
  716.  
  717. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  718. local fp=it("Part")
  719. fp.formFactor=formfactor
  720. fp.Parent=parent
  721. fp.Reflectance=reflectance
  722. fp.Transparency=transparency
  723. fp.CanCollide=false
  724. fp.Locked=true
  725. fp.BrickColor=brickcolor
  726. fp.Name=name
  727. fp.Size=size
  728. fp.Position=Torso.Position
  729. NoOutline(fp)
  730. fp.Material="SmoothPlastic"
  731. fp:BreakJoints()
  732. return fp
  733. end
  734.  
  735. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  736. local mesh=it(Mesh)
  737. mesh.Parent=part
  738. if Mesh=="SpecialMesh" then
  739. mesh.MeshType=meshtype
  740. if meshid~="nil" then
  741. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  742. end
  743. end
  744. mesh.Offset=offset
  745. mesh.Scale=scale
  746. return mesh
  747. end
  748.  
  749. function weld(parent,part0,part1,c0)
  750. local weld=it("Weld")
  751. weld.Parent=parent
  752. weld.Part0=part0
  753. weld.Part1=part1
  754. weld.C0=c0
  755. return weld
  756. end
  757.  
  758. local Color1=Torso.BrickColor
  759.  
  760. local bodvel=Instance.new("BodyVelocity")
  761. local bg=Instance.new("BodyGyro")
  762.  
  763. function swait(num)
  764. if num==0 or num==nil then
  765. game:service'RunService'.Stepped:wait(0)
  766. else
  767. for i=0,num do
  768. game:service'RunService'.Stepped:wait(0)
  769. end
  770. end
  771. end
  772.  
  773.  
  774. so = function(id,par,vol,pit)
  775. coroutine.resume(coroutine.create(function()
  776. local sou = Instance.new("Sound",par or workspace)
  777. sou.Volume=vol
  778. sou.Pitch=pit or 1
  779. sou.SoundId=id
  780. swait()
  781. sou:play()
  782. game:GetService("Debris"):AddItem(sou,6)
  783. end))
  784. end
  785.  
  786. function clerp(a,b,t)
  787. local qa = {QuaternionFromCFrame(a)}
  788. local qb = {QuaternionFromCFrame(b)}
  789. local ax, ay, az = a.x, a.y, a.z
  790. local bx, by, bz = b.x, b.y, b.z
  791. local _t = 1-t
  792. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  793. end
  794.  
  795. function QuaternionFromCFrame(cf)
  796. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  797. local trace = m00 + m11 + m22
  798. if trace > 0 then
  799. local s = math.sqrt(1 + trace)
  800. local recip = 0.5/s
  801. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  802. else
  803. local i = 0
  804. if m11 > m00 then
  805. i = 1
  806. end
  807. if m22 > (i == 0 and m00 or m11) then
  808. i = 2
  809. end
  810. if i == 0 then
  811. local s = math.sqrt(m00-m11-m22+1)
  812. local recip = 0.5/s
  813. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  814. elseif i == 1 then
  815. local s = math.sqrt(m11-m22-m00+1)
  816. local recip = 0.5/s
  817. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  818. elseif i == 2 then
  819. local s = math.sqrt(m22-m00-m11+1)
  820. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  821. end
  822. end
  823. end
  824.  
  825. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  826. local xs, ys, zs = x + x, y + y, z + z
  827. local wx, wy, wz = w*xs, w*ys, w*zs
  828. local xx = x*xs
  829. local xy = x*ys
  830. local xz = x*zs
  831. local yy = y*ys
  832. local yz = y*zs
  833. local zz = z*zs
  834. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  835. end
  836.  
  837. function QuaternionSlerp(a, b, t)
  838. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  839. local startInterp, finishInterp;
  840. if cosTheta >= 0.0001 then
  841. if (1 - cosTheta) > 0.0001 then
  842. local theta = math.acos(cosTheta)
  843. local invSinTheta = 1/math.sin(theta)
  844. startInterp = math.sin((1-t)*theta)*invSinTheta
  845. finishInterp = math.sin(t*theta)*invSinTheta  
  846. else
  847. startInterp = 1-t
  848. finishInterp = t
  849. end
  850. else
  851. if (1+cosTheta) > 0.0001 then
  852. local theta = math.acos(-cosTheta)
  853. local invSinTheta = 1/math.sin(theta)
  854. startInterp = math.sin((t-1)*theta)*invSinTheta
  855. finishInterp = math.sin(t*theta)*invSinTheta
  856. else
  857. startInterp = t-1
  858. finishInterp = t
  859. end
  860. end
  861. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  862. end
  863.  
  864. local function CFrameFromTopBack(at, top, back)
  865. local right = top:Cross(back)
  866. return CFrame.new(at.x, at.y, at.z,
  867. right.x, top.x, back.x,
  868. right.y, top.y, back.y,
  869. right.z, top.z, back.z)
  870. end
  871.  
  872. function Triangle(a, b, c)
  873. local edg1 = (c-a):Dot((b-a).unit)
  874. local edg2 = (a-b):Dot((c-b).unit)
  875. local edg3 = (b-c):Dot((a-c).unit)
  876. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  877. a, b, c = a, b, c
  878. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  879. a, b, c = b, c, a
  880. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  881. a, b, c = c, a, b
  882. else
  883. assert(false, "unreachable")
  884. end
  885.  
  886. local len1 = (c-a):Dot((b-a).unit)
  887. local len2 = (b-a).magnitude - len1
  888. local width = (a + (b-a).unit*len1 - c).magnitude
  889.  
  890. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  891.  
  892. local list = {}
  893.  
  894. if len1 > 0.01 then
  895. local w1 = Instance.new('WedgePart', m)
  896. game:GetService("Debris"):AddItem(w1,5)
  897. w1.Material = "SmoothPlastic"
  898. w1.FormFactor = 'Custom'
  899. w1.BrickColor = BrickColor.new("Really red")
  900. w1.Transparency = 0
  901. w1.Reflectance = 0
  902. w1.Material = "SmoothPlastic"
  903. w1.CanCollide = false
  904. local l1 = Instance.new("PointLight",w1)
  905. l1.Color = Color3.new(170,0,0)
  906. NoOutline(w1)
  907. local sz = Vector3.new(0.2, width, len1)
  908. w1.Size = sz
  909. local sp = Instance.new("SpecialMesh",w1)
  910. sp.MeshType = "Wedge"
  911. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  912. w1:BreakJoints()
  913. w1.Anchored = true
  914. w1.Parent = workspace
  915. w1.Transparency = 0.7
  916. table.insert(Effects,{w1,"Disappear",.01})
  917. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  918. table.insert(list,w1)
  919. end
  920.  
  921. if len2 > 0.01 then
  922. local w2 = Instance.new('WedgePart', m)
  923. game:GetService("Debris"):AddItem(w2,5)
  924. w2.Material = "SmoothPlastic"
  925. w2.FormFactor = 'Custom'
  926. w2.BrickColor = BrickColor.new("Really red")
  927. w2.Transparency = 0
  928. w2.Reflectance = 0
  929. w2.Material = "SmoothPlastic"
  930. w2.CanCollide = false
  931. local l2 = Instance.new("PointLight",w2)
  932. l2.Color = Color3.new(170,0,0)
  933. NoOutline(w2)
  934. local sz = Vector3.new(0.2, width, len2)
  935. w2.Size = sz
  936. local sp = Instance.new("SpecialMesh",w2)
  937. sp.MeshType = "Wedge"
  938. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  939. w2:BreakJoints()
  940. w2.Anchored = true
  941. w2.Parent = workspace
  942. w2.Transparency = 0.7
  943. table.insert(Effects,{w2,"Disappear",.01})
  944. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  945. table.insert(list,w2)
  946. end
  947. return unpack(list)
  948. end
  949.  
  950.  
  951. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  952.         if hit.Parent==nil then
  953.                 return
  954.         end
  955.         h=hit.Parent:FindFirstChild("Humanoid")
  956.         for _,v in pairs(hit.Parent:children()) do
  957.         if v:IsA("Humanoid") then
  958.         h=v
  959.         end
  960.         end
  961.         if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  962.         h=hit.Parent.Parent:FindFirstChild("Humanoid")
  963.         end
  964.         if hit.Parent.className=="Hat" then
  965.         hit=hit.Parent.Parent:findFirstChild("Head")
  966.         end
  967.         if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  968.         if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  969.         --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  970.                         return
  971.                 end]]
  972. --                        hs(hit,1.2)
  973.                         c=Instance.new("ObjectValue")
  974.                         c.Name="creator"
  975.                         c.Value=game:service("Players").LocalPlayer
  976.                         c.Parent=h
  977.                         game:GetService("Debris"):AddItem(c,.5)
  978.                 Damage=math.random(minim,maxim)
  979. --                h:TakeDamage(Damage)
  980.                 blocked=false
  981.                 block=hit.Parent:findFirstChild("Block")
  982.                 if block~=nil then
  983.                 print(block.className)
  984.                 if block.className=="NumberValue" then
  985.                 if block.Value>0 then
  986.                 blocked=true
  987.                 if decreaseblock==nil then
  988.                 block.Value=block.Value-1
  989.                 end
  990.                 end
  991.                 end
  992.                 if block.className=="IntValue" then
  993.                 if block.Value>0 then
  994.                 blocked=true
  995.                 if decreaseblock~=nil then
  996.                 block.Value=block.Value-1
  997.                 end
  998.                 end
  999.                 end
  1000.                 end
  1001.                 if blocked==false then
  1002. --                h:TakeDamage(Damage)
  1003.                 h.Health=h.Health-Damage
  1004.                 showDamage(hit.Parent,Damage,95,BrickColor.new("Really red"))
  1005.                 else
  1006.                 h.Health=h.Health-(Damage/80)
  1007.                 showDamage(hit.Parent,Damage/90,95,BrickColor.new("Bright blue"))
  1008.                 end
  1009.                 if Type=="Knockdown" then
  1010.                 hum=hit.Parent.Humanoid
  1011. hum.PlatformStand=true
  1012. coroutine.resume(coroutine.create(function(HHumanoid)
  1013. swait(1)
  1014. HHumanoid.PlatformStand=false
  1015. end),hum)
  1016.                 local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1017. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1018. local bodvol=Instance.new("BodyVelocity")
  1019. bodvol.velocity=angle*knockback
  1020. bodvol.P=5000
  1021. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1022. bodvol.Parent=hit
  1023. rl=Instance.new("BodyAngularVelocity")
  1024. rl.P=3000
  1025. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1026. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1027. rl.Parent=hit
  1028. game:GetService("Debris"):AddItem(bodvol,.5)
  1029. game:GetService("Debris"):AddItem(rl,.5)
  1030.                 elseif Type=="Normal" then
  1031.                 vp=Instance.new("BodyVelocity")
  1032.                 vp.P=500
  1033.                 vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1034. --                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1035.                 if KnockbackType==1 then
  1036.                 vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1037.                 elseif KnockbackType==2 then
  1038.                 vp.velocity=Property.CFrame.lookVector*knockback
  1039.                 end
  1040.                 if knockback>0 then
  1041.                         vp.Parent=hit.Parent.Torso
  1042.                 end
  1043.                 game:GetService("Debris"):AddItem(vp,.5)
  1044.                 elseif Type=="Up" then
  1045.                 local bodyVelocity=Instance.new("BodyVelocity")
  1046.                 bodyVelocity.velocity=vt(0,60,0)
  1047.                 bodyVelocity.P=5000
  1048.                 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1049.                 bodyVelocity.Parent=hit
  1050.                 game:GetService("Debris"):AddItem(bodyVelocity,1)
  1051.                 rl=Instance.new("BodyAngularVelocity")
  1052.                 rl.P=3000
  1053.                 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1054.                 rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  1055.                 rl.Parent=hit
  1056.                 game:GetService("Debris"):AddItem(rl,.5)
  1057.                 elseif Type=="Snare" then
  1058.                 bp=Instance.new("BodyPosition")
  1059.                 bp.P=2000
  1060.                 bp.D=100
  1061.                 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1062.                 bp.position=hit.Parent.Torso.Position
  1063.                 bp.Parent=hit.Parent.Torso
  1064.                 game:GetService("Debris"):AddItem(bp,1)
  1065.                 elseif Type=="Target" then
  1066.                 if Targetting==false then
  1067.                 ZTarget=hit.Parent.Torso
  1068.                 coroutine.resume(coroutine.create(function(Part)
  1069.                 so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1070.                 swait(5)
  1071.                 so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1072.                 end),ZTarget)
  1073.                 TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  1074.                 targetgui=Instance.new("BillboardGui")
  1075.                 targetgui.Parent=ZTarget
  1076.                 targetgui.Size=UDim2.new(10,100,10,100)
  1077.                 targ=Instance.new("ImageLabel")
  1078.                 targ.Parent=targetgui
  1079.                 targ.BackgroundTransparency=1
  1080.                 targ.Image="rbxassetid://4834067"
  1081.                 targ.Size=UDim2.new(1,0,1,0)
  1082.                 cam.CameraType="Scriptable"
  1083.                 cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1084.                 dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1085.                 workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1086.                 Targetting=true
  1087.                 RocketTarget=ZTarget
  1088.                 for i=1,Property do
  1089.                 --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  1090.                 if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  1091.                 swait()
  1092.                 end
  1093.                 --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  1094.                 cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1095.                 dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1096.                 cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  1097.                 end
  1098.                 Targetting=false
  1099.                 RocketTarget=nil
  1100.                 targetgui.Parent=nil
  1101.                 cam.CameraType="Custom"
  1102.                 end
  1103.                 end
  1104.                         debounce=Instance.new("BoolValue")
  1105.                         debounce.Name="DebounceHit"
  1106.                         debounce.Parent=hit.Parent
  1107.                         debounce.Value=true
  1108.                         game:GetService("Debris"):AddItem(debounce,Delay)
  1109.                         c=Instance.new("ObjectValue")
  1110.                         c.Name="creator"
  1111.                         c.Value=Player
  1112.                         c.Parent=h
  1113.                         game:GetService("Debris"):AddItem(c,.5)
  1114.                 CRIT=false
  1115.                 hitDeb=true
  1116.                 AttackPos=6
  1117.         end
  1118. end
  1119.  
  1120. showDamage=function(Char,Dealt,du,Color)
  1121.         m=Instance.new("Model")
  1122.         m.Name=tostring(Dealt)
  1123.         h=Instance.new("Humanoid")
  1124.         h.Health=0
  1125.         h.MaxHealth=0
  1126.         h.Parent=m
  1127.         c=Instance.new("Part")
  1128.         c.Transparency=0
  1129.         c.BrickColor=Color
  1130. c.Transparency = 1
  1131.         c.Name="Head"
  1132.         c.TopSurface=0
  1133.         c.BottomSurface=0
  1134.         c.formFactor="Plate"
  1135.         c.Size=Vector3.new(1,.4,1)
  1136.  
  1137. local txt = Instance.new("BillboardGui", c)
  1138. txt.Adornee = c
  1139. txt.Name = "_status"
  1140. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1141. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1142. local text = Instance.new("TextLabel", txt)
  1143. text.Size = UDim2.new(10, 0, 7, 0)
  1144. text.FontSize = "Size12"
  1145. text.TextScaled = true
  1146. text.TextTransparency = 0.5
  1147. text.BackgroundTransparency = 1
  1148. text.TextTransparency = 0.5
  1149. text.TextStrokeTransparency = 0.5
  1150. text.Font = "SciFi"
  1151. text.TextStrokeColor3 = Color3.new(0,0,0)
  1152. v=Instance.new("Part")
  1153. v.Name = "ColorBrick"
  1154. v.Parent=c
  1155. v.FormFactor="Symmetric"
  1156. v.Anchored=true
  1157. v.CanCollide=false
  1158. v.BottomSurface="Smooth"
  1159. v.TopSurface="Smooth"
  1160. v.Size=Vector3.new(10,5,3)
  1161. v.Transparency=1
  1162. v.CFrame=c.CFrame
  1163. v.BrickColor=BrickColor.random()
  1164. v.Transparency=1
  1165. text.TextColor3 = t.BrickColor.Color
  1166. v.Shape="Block"
  1167. text.Text = tostring(Dealt)
  1168.         ms=Instance.new("CylinderMesh")
  1169.         ms.Scale=Vector3.new(.8,.8,.8)
  1170. --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1171.   local rndm=math.random(1,#hitsounds)
  1172.   local r=rndm
  1173. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
  1174.         if CRIT==true then
  1175.                 ms.Scale=Vector3.new(1,1.25,1)
  1176.         end
  1177.         ms.Parent=c
  1178.         c.Reflectance=0
  1179.         Instance.new("BodyGyro").Parent=c
  1180.         c.Parent=m
  1181.         if Char:findFirstChild("Head")~=nil then
  1182.         c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1183.         elseif Char.Parent:findFirstChild("Head")~=nil then
  1184.         c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1185.         end
  1186.         f=Instance.new("BodyPosition")
  1187.         f.P=2000
  1188.         f.D=100
  1189.         f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1190.         f.position=c.Position+Vector3.new(0,3,0)
  1191.         f.Parent=c
  1192.         game:GetService("Debris"):AddItem(m,.5+du)
  1193.         c.CanCollide=false
  1194.         m.Parent=workspace
  1195.         c.CanCollide=false
  1196. end
  1197.  
  1198. function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1199. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1200. end
  1201.  
  1202. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  1203. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1204. prt.Anchored=true
  1205. prt.CFrame=cframe
  1206. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  1207. --http://www.roblox.com/asset/?id=4770560
  1208. game:GetService("Debris"):AddItem(prt,2)
  1209. CF=prt.CFrame
  1210. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  1211. for i=0,1,0.2 do
  1212. wait()
  1213. Part.CFrame=CF*cf(0,0,-0.4)
  1214. end
  1215. for i=0,1,delay do
  1216. wait()
  1217. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  1218. Mesh.Scale=Mesh.Scale
  1219. end
  1220. for i=0,1,0.1 do
  1221. wait()
  1222. Part.Transparency=i
  1223. end
  1224. Part.Parent=nil
  1225. end),prt,msh,CF)
  1226. end
  1227.  
  1228. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1229. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1230. prt.Anchored=true
  1231. prt.Material = "Neon"
  1232. prt.CFrame=cframe
  1233. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1234. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1235. game:GetService("Debris"):AddItem(prt,5)
  1236. coroutine.resume(coroutine.create(function(Part,Mesh)
  1237. for i=0,1,delay do
  1238. swait()
  1239. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1240. Part.Transparency=i
  1241. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1242. end
  1243. Part.Parent=nil
  1244. end),prt,msh)
  1245. end
  1246.  
  1247. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1248. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1249. prt.Anchored=true
  1250. prt.Material = "Neon"
  1251. prt.CFrame=cframe
  1252. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1253. game:GetService("Debris"):AddItem(prt,5)
  1254. coroutine.resume(coroutine.create(function(Part,Mesh)
  1255.     local rtype = rottype
  1256. for i=0,1,delay do
  1257. swait()
  1258. if rtype == 1 then
  1259. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1260. elseif rtype == 2 then
  1261. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1262. end
  1263. Part.Transparency=i
  1264. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1265. end
  1266. Part.Parent=nil
  1267. end),prt,msh)
  1268. end
  1269.  
  1270. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1271. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1272. prt.Anchored=true
  1273. prt.CFrame=cframe
  1274. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1275. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1276. game:GetService("Debris"):AddItem(prt,5)
  1277. coroutine.resume(coroutine.create(function(Part,Mesh)
  1278. for i=0,1,delay do
  1279. wait()
  1280. Part.Transparency=i
  1281. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1282. end
  1283. Part.Parent=nil
  1284. end),prt,msh)
  1285. end
  1286.  
  1287. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1288. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1289. prt.Anchored=true
  1290. prt.Material = "Neon"
  1291. prt.CFrame=cframe
  1292. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1293. game:GetService("Debris"):AddItem(prt,5)
  1294. coroutine.resume(coroutine.create(function(Part,Mesh)
  1295.     local rtype = rottype
  1296. for i=0,1,delay do
  1297. swait()
  1298. if rtype == 1 then
  1299. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1300. elseif rtype == 2 then
  1301. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1302. end
  1303. Part.Transparency=i
  1304. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1305. end
  1306. Part.Parent=nil
  1307. end),prt,msh)
  1308. end
  1309.  
  1310. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1311. local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1312. prt.Anchored=true
  1313. prt.Material = "Neon"
  1314. prt.CFrame=cframe
  1315. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1316. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1317. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1318. game:GetService("Debris"):AddItem(prt,5)
  1319. coroutine.resume(coroutine.create(function(Part,Mesh)
  1320.     local rtype = rottype
  1321. for i=0,1,delay do
  1322. swait()
  1323. if rtype == 1 then
  1324. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1325. elseif rtype == 2 then
  1326. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1327. end
  1328. dec.Transparency=i
  1329. dec2.Transparency=i
  1330. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1331. end
  1332. Part.Parent=nil
  1333. end),prt,msh)
  1334. end
  1335.  
  1336. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1337. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1338. prt.Anchored=true
  1339. prt.Material = "Neon"
  1340. prt.CFrame=cframe
  1341. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1342. game:GetService("Debris"):AddItem(prt,5)
  1343. coroutine.resume(coroutine.create(function(Part,Mesh)
  1344.     local rtype = rottype
  1345. for i=0,1,delay do
  1346. swait()
  1347. if rtype == 1 then
  1348. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1349. elseif rtype == 2 then
  1350. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1351. end
  1352. prt.Transparency=i
  1353. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1354. end
  1355. Part.Parent=nil
  1356. end),prt,msh)
  1357. end
  1358.  
  1359. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  1360. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1361. prt.Anchored=true
  1362. prt.Material = "Neon"
  1363. prt.CFrame=cframe
  1364. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  1365. game:GetService("Debris"):AddItem(prt,5)
  1366. coroutine.resume(coroutine.create(function(Part,Mesh)
  1367.     local rtype = rottype
  1368. for i=0,1,delay do
  1369. swait()
  1370. if rtype == 1 then
  1371. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  1372. elseif rtype == 2 then
  1373. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  1374. end
  1375. prt.Transparency=i
  1376. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  1377. end
  1378. Part.Parent=nil
  1379. end),prt,msh)
  1380. end
  1381.  
  1382. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  1383. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1384. prt.Anchored=true
  1385. prt.Material = "Neon"
  1386. prt.CFrame=cframe
  1387. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1388. game:GetService("Debris"):AddItem(prt,5)
  1389. coroutine.resume(coroutine.create(function(Part,Mesh)
  1390.     local rtype = rottype
  1391. for i=0,1,delay do
  1392. swait()
  1393. if rtype == 1 then
  1394. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1395. elseif rtype == 2 then
  1396. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1397. end
  1398. prt.Transparency=i
  1399. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1400. end
  1401. Part.Parent=nil
  1402. end),prt,msh)
  1403. end
  1404.  
  1405. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1406. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1407. prt.Anchored=false
  1408. prt.CFrame=cframe
  1409. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1410. local wld=weld(prt,prt,Parent,cframe)
  1411. game:GetService("Debris"):AddItem(prt,5)
  1412. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1413. for i=0,1,delay do
  1414. wait()
  1415. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  1416. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1417. Part.Transparency=i
  1418. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1419. end
  1420. Part.Parent=nil
  1421. end),prt,msh,wld)
  1422. end
  1423.  
  1424. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1425. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1426. prt.Anchored=false
  1427. prt.CFrame=cframe
  1428. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1429. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  1430. game:GetService("Debris"):AddItem(prt,5)
  1431. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1432. for i=0,1,delay do
  1433. wait()
  1434. Weld.C0=euler(i*20,0,0)
  1435. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1436. Part.Transparency=i
  1437. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1438. end
  1439. Part.Parent=nil
  1440. end),prt,msh,wld)
  1441. end
  1442.  
  1443. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1444. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1445. prt.Anchored=true
  1446. prt.CFrame=cframe
  1447. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1448. game:GetService("Debris"):AddItem(prt,2)
  1449. coroutine.resume(coroutine.create(function(Part,Mesh)
  1450. for i=0,1,delay do
  1451. wait()
  1452. Part.CFrame=Part.CFrame
  1453. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1454. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1455. prt2.Anchored=true
  1456. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1457. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  1458. game:GetService("Debris"):AddItem(prt2,2)
  1459. coroutine.resume(coroutine.create(function(Part,Mesh)
  1460. for i=0,1,0.1 do
  1461. wait()
  1462. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  1463. end
  1464. Part.Parent=nil
  1465. end),prt2,msh2)
  1466. end
  1467. for i=0,1,delay*2 do
  1468. wait()
  1469. Part.CFrame=Part.CFrame
  1470. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  1471. end
  1472. Part.Parent=nil
  1473. end),prt,msh)
  1474. end
  1475.  
  1476. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1477. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1478. prt.Anchored=true
  1479. prt.CFrame=cframe
  1480. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1481. game:GetService("Debris"):AddItem(prt,2)
  1482. coroutine.resume(coroutine.create(function(Part,Mesh)
  1483. for i=0,1,delay do
  1484. wait()
  1485. Part.CFrame=Part.CFrame
  1486. Part.Transparency=i
  1487. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1488. end
  1489. Part.Parent=nil
  1490. end),prt,msh)
  1491. end
  1492.  
  1493. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  1494. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1495. prt.Anchored=true
  1496. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1497. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1498. game:GetService("Debris"):AddItem(prt,2)
  1499. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  1500. CF=Part.CFrame
  1501. Numbb=0
  1502. randnumb=math.random()/10
  1503. rand1=math.random()/10
  1504. for i=0,1,rand1 do
  1505. wait()
  1506. CF=CF*cf(0,math.random()/2,0)
  1507. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  1508. Part.CFrame=CF*euler(Numbb,0,0)
  1509. Part.Transparency=i
  1510. Numbb=Numbb+randnumb
  1511. end
  1512. Part.Parent=nil
  1513. end),prt,CF,Numbb,randnumb)
  1514. end
  1515.  
  1516. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1517. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1518. prt.Anchored=true
  1519. prt.CFrame=cframe
  1520. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  1521. game:GetService("Debris"):AddItem(prt,5)
  1522. coroutine.resume(coroutine.create(function(Part,Mesh)
  1523. for i=0,1,delay do
  1524. wait()
  1525. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  1526. Part.Transparency=i
  1527. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1528. end
  1529. Part.Parent=nil
  1530. end),prt,msh)
  1531. end
  1532.  
  1533. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1534. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1535. prt.Anchored=true
  1536. prt.CFrame=cframe
  1537. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1538. game:GetService("Debris"):AddItem(prt,2)
  1539. coroutine.resume(coroutine.create(function(Part,Mesh)
  1540. for i=0,1,delay do
  1541. wait()
  1542. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  1543. Part.Transparency=i
  1544. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1545. end
  1546. Part.Parent=nil
  1547. end),prt,msh)
  1548. end
  1549.  
  1550. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  1551. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1552. prt.Anchored=true
  1553. prt.CFrame=cframe*cf(x,y,z)
  1554. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  1555. game:GetService("Debris"):AddItem(prt,5)
  1556. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  1557. local num=math.random()
  1558. local num2=math.random(-3,2)+math.random()
  1559. local numm=0
  1560. for i=0,1,delay*2 do
  1561. swait()
  1562. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  1563. Part.Transparency=i
  1564. numm=numm+0.01
  1565. end
  1566. Part.Parent=nil
  1567. Mesh.Parent=nil
  1568. end),prt,msh,x,y,z)
  1569. end
  1570.  
  1571. function dmgstart(dmg,what)
  1572.     hitcon = what.Touched:connect(function(hit)
  1573.         local hum = hit.Parent:FindFirstChild("Humanoid")
  1574.         if hum and not hum:IsDescendantOf(Character) then
  1575.             hum:TakeDamage(70)
  1576.         end
  1577.     end)
  1578. end
  1579.  
  1580. function dmgstop()
  1581.     hitcon:disconnect()
  1582. end
  1583.  
  1584. function Cloak()
  1585. Face.Parent=nil
  1586. cloaked=true
  1587.         for _,v in pairs(Torso.Parent:children()) do
  1588.                 if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1589.                 coroutine.resume(coroutine.create(function()
  1590.                 for i=0,1,0.2 do
  1591.                 wait()
  1592.                 v.Transparency=i
  1593.                 end
  1594.                 v.Transparency=1
  1595.                 end))
  1596.                 end
  1597.                 if v.className=="Hat" then
  1598.                 hatp=v.Handle
  1599.                 coroutine.resume(coroutine.create(function(derp)
  1600.                 for i=0,1,0.2 do
  1601.                 wait()
  1602.                 derp.Transparency=i
  1603.                 end
  1604.                 derp.Transparency=1
  1605.                 end),hatp)
  1606.                 end
  1607.         end
  1608.         for _,v in pairs(m:children()) do
  1609.                 if v.className=="Part" then
  1610.                 coroutine.resume(coroutine.create(function()
  1611.                 for i=0,1,0.2 do
  1612.                 wait()
  1613.                 v.Transparency=i
  1614.                 end
  1615.                 v.Transparency=1
  1616.                 end))
  1617.                 end
  1618.         end
  1619. end
  1620.  
  1621. function UnCloak()
  1622. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  1623. Face.Parent=Head
  1624. cloaked=false
  1625.         for _,v in pairs(Torso.Parent:children()) do
  1626.                 if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1627.                 coroutine.resume(coroutine.create(function()
  1628.                 for i=0,1,0.1 do
  1629.                 wait()
  1630.                 v.Transparency=v.Transparency-0.1
  1631.                 end
  1632.                 v.Transparency=0
  1633.                 end))
  1634.                 end
  1635.                 if v.className=="Hat" then
  1636.                 hatp=v.Handle
  1637.                 coroutine.resume(coroutine.create(function(derp)
  1638.                 for i=0,1,0.1 do
  1639.                 wait()
  1640.                 derp.Transparency=derp.Transparency-0.1
  1641.                 end
  1642.                 derp.Transparency=0
  1643.                 end),hatp)
  1644.                 end
  1645.         end
  1646.         for _,v in pairs(m:children()) do
  1647.                 if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  1648.                 coroutine.resume(coroutine.create(function()
  1649.                 for i=0,1,0.1 do
  1650.                 wait()
  1651.                 v.Transparency=v.Transparency-0.1
  1652.                 end
  1653.                 v.Transparency=0
  1654.                 end))
  1655.                 v.Transparency=0
  1656.                 end
  1657.         end
  1658. end
  1659.  
  1660. function MakeMagic(Type,Color,Bullets,Size,Speed,Position,MagCircleScale,Delay,ExplosionScale,ExplosionVol,Explosionpit)
  1661.     if Type == "PulsingBullet" then
  1662. for i = 0,1,0.1 do
  1663.         swait()
  1664.         MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1665.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1666.             Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.4)
  1667.              RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(-30)), 0.4)
  1668.              LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.4)
  1669.     end
  1670.                     local a = Instance.new("Part",Character)
  1671.     a.Name = "Direction"   
  1672.     a.Anchored = true
  1673.     a.BrickColor = Color
  1674. a.Material = "Neon"
  1675. a.Transparency = 0.5
  1676.     a.CanCollide = false
  1677.     local ray = Ray.new(
  1678.         sorb.CFrame.p,                           -- origin
  1679.         (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1680.     )
  1681.     local ignore = Character
  1682.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1683.     a.BottomSurface = 10
  1684.     a.TopSurface = 10
  1685.     local distance = (sorb.CFrame.p - position).magnitude
  1686.     a.Size = Vector3.new(0.1, 0.1, 0.1)
  1687.     a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1688.     game:GetService("Debris"):AddItem(a, 3)
  1689.     local thing = Instance.new("SpecialMesh",a)
  1690.      thing.MeshType = "Sphere"
  1691. thing.Scale = vt(0,0,1)
  1692. for i = 0, 9 do
  1693. ray = Ray.new(
  1694.         sorb.CFrame.p,                           -- origin
  1695.         (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1696.     )
  1697.     ignore = Character
  1698.     hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1699.     local distance = (sorb.CFrame.p - position).magnitude
  1700.     a.Size = Vector3.new(0.1, 0.1, 0.1)
  1701.     a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1702.     thing.Scale = thing.Scale + vt(MagCircleScale,MagCircleScale,0)
  1703.     wait()
  1704. end
  1705.     if Bullets == 1 then
  1706.              local lb = Instance.new("Part")
  1707. CFuncs["Sound"].Create("rbxassetid://260433768", lb, 2.5, 1)
  1708.   lb.Parent = char
  1709.     lb.BrickColor = Color
  1710.      lb.CanCollide = false
  1711. lb.Material = "Neon"
  1712.      lb.Shape = "Ball"
  1713.      lb.Anchored = true
  1714.      lb.Transparency = 0
  1715.      lb.Size = vt(1,1,1)
  1716.      lb.CFrame = a.CFrame
  1717.      local thingery = Instance.new("SpecialMesh",lb)
  1718.      thingery.MeshType = "Sphere"
  1719. thingery.Scale = Size
  1720. lb.Anchored = false
  1721.   local bv = Instance.new("BodyVelocity")
  1722.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1723.   bv.velocity = a.CFrame.lookVector*Speed
  1724.   bv.Parent = lb
  1725. wait(0.1)
  1726. local touched = false
  1727. lb.Touched:connect(function(hit)
  1728.     if touched == false then
  1729.         touched = true
  1730.         lb.Transparency = 1
  1731.         PulseDam(ExplosionScale,lb,lb.BrickColor)
  1732.         lb.Anchored = true
  1733.         end
  1734. end)
  1735. game:GetService("Debris"):AddItem(lb, Delay)
  1736. end
  1737. for i = 0, 9 do
  1738. ray = Ray.new(
  1739.         sorb.CFrame.p,                           -- origin
  1740.         (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1741.     )
  1742.     ignore = Character
  1743.     hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1744.     local distance = (sorb.CFrame.p - position).magnitude
  1745.     a.Size = Vector3.new(0.1, 0.1, 0.1)
  1746.     a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1747.     thing.Scale = thing.Scale - vt(MagCircleScale,MagCircleScale,0)
  1748.     wait()
  1749. end
  1750. end
  1751.         if Type == "ExplodingBullet" then
  1752. if Bullets == 1 then
  1753.         for i = 0,1,0.1 do
  1754.         swait()
  1755.         MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1756.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1757.             Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.4)
  1758.              RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(-30)), 0.4)
  1759.              LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.4)
  1760.     end
  1761. end
  1762. if Bullets > 1 then
  1763. for i = 0,1,0.1 do
  1764.         swait()
  1765.         MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1766.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  1767.             Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.4)
  1768.              RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
  1769.              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)
  1770.     end
  1771. end
  1772.                     local a = Instance.new("Part",Character)
  1773.     a.Name = "Direction"   
  1774.     a.Anchored = true
  1775.     a.BrickColor = Color
  1776. a.Material = "Neon"
  1777. a.Transparency = 0.5
  1778.     a.CanCollide = false
  1779.     local ray = Ray.new(
  1780.         sorb.CFrame.p,                           -- origin
  1781.         (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1782.     )
  1783.     local ignore = Character
  1784.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1785.     a.BottomSurface = 10
  1786.     a.TopSurface = 10
  1787.     local distance = (sorb.CFrame.p - position).magnitude
  1788.     a.Size = Vector3.new(0.1, 0.1, 0.1)
  1789.     a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1790.     game:GetService("Debris"):AddItem(a, 3)
  1791.     local thing = Instance.new("SpecialMesh",a)
  1792.      thing.MeshType = "Sphere"
  1793. thing.Scale = vt(0,0,1)
  1794. for i = 0, 9 do
  1795. ray = Ray.new(
  1796.         sorb.CFrame.p,                           -- origin
  1797.         (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1798.     )
  1799.     ignore = Character
  1800.     hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1801.     local distance = (sorb.CFrame.p - position).magnitude
  1802.     a.Size = Vector3.new(0.1, 0.1, 0.1)
  1803.     a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1804.     thing.Scale = thing.Scale + vt(MagCircleScale,MagCircleScale,0)
  1805.     wait()
  1806. end
  1807.     if Bullets == 1 then
  1808.              local lb = Instance.new("Part")
  1809. CFuncs["Sound"].Create("rbxassetid://260433721", lb, 2.5, 1)
  1810.   lb.Parent = char
  1811.     lb.BrickColor = Color
  1812.      lb.CanCollide = false
  1813. lb.Material = "Neon"
  1814.      lb.Shape = "Ball"
  1815.      lb.Anchored = true
  1816.      lb.Transparency = 0
  1817.      lb.Size = vt(1,1,1)
  1818.      lb.CFrame = a.CFrame
  1819.      local thingery = Instance.new("SpecialMesh",lb)
  1820.      thingery.MeshType = "Sphere"
  1821. thingery.Scale = Size
  1822. lb.Anchored = false
  1823.   local bv = Instance.new("BodyVelocity")
  1824.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1825.   bv.velocity = a.CFrame.lookVector*Speed
  1826.   bv.Parent = lb
  1827. wait(0.1)
  1828. local touched = false
  1829. lb.Touched:connect(function(hit)
  1830.     if touched == false then
  1831.         touched = true
  1832.         lb.Transparency = 1
  1833.         Explode(ExplosionScale,lb,Explosionpit,ExplosionVol)
  1834.         lb.Anchored = true
  1835.         end
  1836. end)
  1837. game:GetService("Debris"):AddItem(lb, Delay)
  1838. end
  1839.     if Bullets > 1 then
  1840. for i = 0, Bullets do
  1841. ray = Ray.new(
  1842.         sorb.CFrame.p,                           -- origin
  1843.         (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1844.     )
  1845.     ignore = Character
  1846.     hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1847.     local distance = (sorb.CFrame.p - position).magnitude
  1848.     a.Size = Vector3.new(0.1, 0.1, 0.1)
  1849.     a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1850.              local lb = Instance.new("Part")
  1851. CFuncs["Sound"].Create("rbxassetid://203691467", lb, 1, 5.5)
  1852.   lb.Parent = char
  1853.     lb.BrickColor = Color
  1854.      lb.CanCollide = false
  1855. lb.Material = "Neon"
  1856.      lb.Shape = "Ball"
  1857.      lb.Anchored = true
  1858.      lb.Transparency = 0
  1859.      lb.Size = vt(1,1,1)
  1860.      lb.CFrame = a.CFrame
  1861.      local thingery = Instance.new("SpecialMesh",lb)
  1862.      thingery.MeshType = "Sphere"
  1863. thingery.Scale = Size
  1864. lb.Anchored = false
  1865.   local bv = Instance.new("BodyVelocity")
  1866.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1867.   bv.velocity = a.CFrame.lookVector*Speed
  1868.   bv.Parent = lb
  1869. wait(0.035)
  1870. local touched = false
  1871. lb.Touched:connect(function(hit)
  1872.     if touched == false then
  1873.         touched = true
  1874.         lb.Transparency = 1
  1875.         ExplodeShort(ExplosionScale,lb,Explosionpit,ExplosionVol)
  1876.         lb.Anchored = true
  1877.         end
  1878. end)
  1879. game:GetService("Debris"):AddItem(lb, Delay)
  1880. end
  1881. end
  1882. for i = 0, 9 do
  1883. ray = Ray.new(
  1884.         sorb.CFrame.p,                           -- origin
  1885.         (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1886.     )
  1887.     ignore = Character
  1888.     hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1889.     local distance = (sorb.CFrame.p - position).magnitude
  1890.     a.Size = Vector3.new(0.1, 0.1, 0.1)
  1891.     a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1892.     thing.Scale = thing.Scale - vt(MagCircleScale,MagCircleScale,0)
  1893.     wait()
  1894. end
  1895. end
  1896.         if Type == "FireUltExplosion" then
  1897. hum.WalkSpeed = 16
  1898.                     local a = Instance.new("Part",Character)
  1899.     a.Name = "Direction"   
  1900.     a.Anchored = true
  1901.     a.BrickColor = Color
  1902. a.Material = "Neon"
  1903. a.Transparency = 0.5
  1904. a.Size = vt(1,1,1)
  1905.     a.CanCollide = false
  1906.     a.CFrame = root.CFrame + vt(0,5,0)
  1907.     game:GetService("Debris"):AddItem(a, Delay)
  1908.     local thing = Instance.new("SpecialMesh",a)
  1909.      thing.MeshType = "Sphere"
  1910. thing.Scale = vt(0,1,0)
  1911.         for i = 0,5,0.1 do
  1912.         swait()
  1913.         MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1914. MagicBlock(Color,sorb2.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1915.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1916.             Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
  1917.              RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(150), math.rad(0), math.rad(30)), 0.1)
  1918.              LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(150), math.rad(0), math.rad(-30)), 0.1)
  1919.     end
  1920. for i = 0, 9 do
  1921.     thing.Scale = thing.Scale + vt(MagCircleScale,0,MagCircleScale)
  1922.     wait()
  1923. end
  1924.         for i = 0,5,0.1 do
  1925.         swait()
  1926.         MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1927. MagicBlock(Color,sorb2.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1928.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1929.             Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.1)
  1930.              RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.1)
  1931.              LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(-30)), 0.1)
  1932.     end
  1933. for i = 0,1,0.1 do
  1934.         swait()
  1935.         MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1936. MagicBlock(Color,sorb2.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1937.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1938.             Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.4)
  1939.              RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(-30)), 0.4)
  1940.              LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.4)
  1941.     end
  1942. hum.WalkSpeed = 16
  1943. attack = false
  1944.     for i = 0, 9 do
  1945.     thing.Scale = thing.Scale - vt(MagCircleScale,0,MagCircleScale)
  1946.     wait()
  1947. end
  1948. ExplodeLong(65,a,0.4,1)
  1949.     end
  1950.     if Type == "Bullet" then
  1951.         for i = 0,1,0.1 do
  1952.         swait()
  1953.         MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1954.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  1955.             Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.4)
  1956.              RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.4)
  1957.              LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.35) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
  1958.     end
  1959.                     local a = Instance.new("Part",Character)
  1960.     a.Name = "Direction"   
  1961.     a.Anchored = true
  1962.     a.BrickColor = Color
  1963. a.Material = "Neon"
  1964. a.Transparency = 0.5
  1965.     a.CanCollide = false
  1966.     local ray = Ray.new(
  1967.         sorb.CFrame.p,                           -- origin
  1968.         (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1969.     )
  1970.     local ignore = Character
  1971.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1972.     a.BottomSurface = 10
  1973.     a.TopSurface = 10
  1974.     local distance = (sorb.CFrame.p - position).magnitude
  1975.     a.Size = Vector3.new(0.1, 0.1, 0.1)
  1976.     a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1977.     game:GetService("Debris"):AddItem(a, 3)
  1978.     local thing = Instance.new("SpecialMesh",a)
  1979.      thing.MeshType = "Sphere"
  1980. thing.Scale = vt(0,0,1)
  1981. for i = 0, 9 do
  1982.     thing.Scale = thing.Scale + vt(MagCircleScale,MagCircleScale,0)
  1983.     wait()
  1984. end
  1985.     if Bullets == 1 then
  1986.              local lb = Instance.new("Part")
  1987. CFuncs["Sound"].Create("rbxassetid://260433721", lb, 2.5, 1)
  1988.   lb.Parent = char
  1989.     lb.BrickColor = Color
  1990.      lb.CanCollide = false
  1991. lb.Material = "Neon"
  1992.      lb.Shape = "Ball"
  1993.      lb.Anchored = true
  1994.      lb.Transparency = 0.5
  1995.      lb.Size = Size
  1996.      lb.CFrame = a.CFrame
  1997.      local thing = Instance.new("SpecialMesh",lb)
  1998.      thing.MeshType = "Sphere"
  1999. lb.Anchored = false
  2000.   local bv = Instance.new("BodyVelocity")
  2001.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2002.   bv.velocity = a.CFrame.lookVector*Speed
  2003.   bv.Parent = lb
  2004. lb.Touched:connect(function(hit)
  2005.     Damagefunc(hit,58,70,math.random(10,20),"Normal",root,93,59)
  2006. end)
  2007. game:GetService("Debris"):AddItem(lb, Delay)
  2008.     end
  2009.         if Bullets > 1 then
  2010.             for i = 0, Bullets do
  2011.                 wait(0.075)
  2012. ray = Ray.new(
  2013.         sorb.CFrame.p,                           -- origin
  2014.         (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2015.     )
  2016.     ignore = Character
  2017.     hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2018.     local distance = (sorb.CFrame.p - position).magnitude
  2019.     a.Size = Vector3.new(0.1, 0.1, 0.1)
  2020.     a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2021.              local lb = Instance.new("Part")
  2022. CFuncs["Sound"].Create("rbxassetid://260433721", lb, 2.5, 1)
  2023.   lb.Parent = char
  2024.     lb.BrickColor = Color
  2025.      lb.CanCollide = false
  2026. lb.Material = "Neon"
  2027.      lb.Shape = "Ball"
  2028.      lb.Anchored = true
  2029.      lb.Transparency = 0.5
  2030.      lb.Size = Size
  2031.      lb.CFrame = a.CFrame
  2032.      local thing = Instance.new("SpecialMesh",lb)
  2033.      thing.MeshType = "Sphere"
  2034. lb.Anchored = false
  2035.   local bv = Instance.new("BodyVelocity")
  2036.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2037.   bv.velocity = a.CFrame.lookVector*Speed
  2038.   bv.Parent = lb
  2039. lb.Touched:connect(function(hit)
  2040.     Damagefunc(hit,93,59,math.random(10,20),"Normal",root,93,59)
  2041. end)
  2042. game:GetService("Debris"):AddItem(lb, Delay)
  2043. end
  2044.     end
  2045.     for i = 0, 9 do
  2046.     thing.Scale = thing.Scale - vt(MagCircleScale,MagCircleScale,0)
  2047.     wait()
  2048. end
  2049.     end
  2050.         if Type == "Beam" then
  2051.                     for i = 0,1,0.1 do
  2052.         swait()
  2053.         MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2054.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  2055.             Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.4)
  2056.              RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.4)
  2057.              LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.35) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
  2058.                     end
  2059.                     local a = Instance.new("Part",Character)
  2060.     a.Name = "Direction"   
  2061.     a.Anchored = true
  2062.     a.BrickColor = Color
  2063. a.Material = "Neon"
  2064. a.Transparency = 0.5
  2065.     a.CanCollide = false
  2066.     local ray = Ray.new(
  2067.         sorb.CFrame.p,                           -- origin
  2068.         (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2069.     )
  2070.     local ignore = Character
  2071.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2072.     a.BottomSurface = 10
  2073.     a.TopSurface = 10
  2074.     local distance = (sorb.CFrame.p - position).magnitude
  2075.     a.Size = Vector3.new(0.1, 0.1, 0.1)
  2076.     a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2077.     game:GetService("Debris"):AddItem(a, 3)
  2078.     local thing = Instance.new("SpecialMesh",a)
  2079.      thing.MeshType = "Sphere"
  2080. thing.Scale = vt(0,0,1)
  2081. for i = 0, 9 do
  2082.     thing.Scale = thing.Scale + vt(MagCircleScale,MagCircleScale,0)
  2083.     wait()
  2084. end
  2085. if Bullets == 1 then
  2086.                     local a = Instance.new("Part",Character)
  2087.     a.Name = "Direction"   
  2088.     a.Anchored = true
  2089.     a.BrickColor = Color
  2090. a.Material = "Neon"
  2091. a.Transparency = 0.5
  2092.     a.CanCollide = false
  2093.     local ray = Ray.new(
  2094.         sorb.CFrame.p,                           -- origin
  2095.         (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2096.     )
  2097.     local ignore = Character
  2098.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2099.     if hit then
  2100.         local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2101.      
  2102.         if not humanoid then
  2103.             humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2104.         end
  2105.         if humanoid then
  2106.             if humanoid.Parent:IsA"Model" then
  2107.                 Damagefunc(hit,58,70,math.random(10,20),"Normal",RootPart,.2,1)
  2108.             end
  2109.         end
  2110.     end
  2111.     a.BottomSurface = 10
  2112.     a.TopSurface = 10
  2113.     CFuncs["Sound"].Create("rbxassetid://151414336", a, 2.5, 1)
  2114.     local distance = (sorb.CFrame.p - position).magnitude
  2115.     a.Size = Vector3.new(0.5, 0.5, distance)
  2116.     a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  2117.     game:GetService("Debris"):AddItem(a, 0.1)
  2118. end
  2119. if Bullets > 1 then
  2120.     for i = 0, Bullets do
  2121.         wait(0.05)
  2122. ray = Ray.new(
  2123.         sorb.CFrame.p,                           -- origin
  2124.         (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2125.     )
  2126.     ignore = Character
  2127.     hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2128.     local distance = (sorb.CFrame.p - position).magnitude
  2129.     a.Size = Vector3.new(0.1, 0.1, 0.1)
  2130.     a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2131.                     local a = Instance.new("Part",Character)
  2132.     a.Name = "Direction"   
  2133.     a.Anchored = true
  2134.     a.BrickColor = Color
  2135. a.Material = "Neon"
  2136. a.Transparency = 0.5
  2137.     a.CanCollide = false
  2138.     local ray = Ray.new(
  2139.         sorb.CFrame.p,                           -- origin
  2140.         (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2141.     )
  2142.     local ignore = Character
  2143.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2144.     if hit then
  2145.         local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2146.      
  2147.         if not humanoid then
  2148.             humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2149.         end
  2150.         if humanoid then
  2151.             if humanoid.Parent:IsA"Model" then
  2152.                 Damagefunc(hit,58,70,math.random(10,20),"Normal",RootPart,.2,1)
  2153.             end
  2154.         end
  2155.     end
  2156.     a.BottomSurface = 10
  2157.     a.TopSurface = 10
  2158. CFuncs["Sound"].Create("rbxassetid://151414336", a, 2.5, 1)
  2159.     local distance = (sorb.CFrame.p - position).magnitude
  2160.     a.Size = Vector3.new(0.5, 0.5, distance)
  2161.     a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  2162.     game:GetService("Debris"):AddItem(a, 0.1)
  2163.     end
  2164.     end
  2165. for i = 0, 9 do
  2166.     thing.Scale = thing.Scale - vt(MagCircleScale,MagCircleScale,0)
  2167.     wait()
  2168. end
  2169.         end
  2170.         hum.WalkSpeed = 16
  2171. end
  2172. function Teleport(col,rad,par)
  2173. attack = true
  2174. for i = 0,1,0.1 do
  2175.         swait()
  2176.         MagicBlock(col,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2177.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2178.             Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.4)
  2179.              RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
  2180.              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)
  2181.     end
  2182.                 local a = Instance.new("Part",Character)
  2183.     a.Name = "Direction"   
  2184.     a.Anchored = true
  2185.     a.BrickColor = col
  2186. a.Material = "Neon"
  2187. a.Transparency = 1
  2188.     a.CanCollide = false
  2189. local ab = Instance.new("Part",Character)
  2190.     ab.Name = "Direction"  
  2191.     ab.Anchored = true
  2192.     ab.BrickColor = col
  2193. ab.Material = "Neon"
  2194. ab.Transparency = 1
  2195.     ab.CanCollide = false
  2196.     local ray = Ray.new(
  2197.         sorb.CFrame.p,                           -- origin
  2198.         (mouse.Hit.p - sorb.CFrame.p).unit * 75 -- direction
  2199.     )
  2200.     local ignore = Character
  2201.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2202.     a.BottomSurface = 10
  2203.     a.TopSurface = 10
  2204.     CFuncs["Sound"].Create("rbxassetid://201858045", a, 2.5, 1.25)
  2205.     local distance = (sorb.CFrame.p - position).magnitude
  2206.     a.Size = Vector3.new(0.5, 0.5, distance)
  2207. ab.Size = Vector3.new(1,1,1)
  2208.     a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  2209.     ab.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  2210.     local expart = Instance.new("Part",char)
  2211.     local expart2 = Instance.new("Part",char)
  2212.     local partMesh = Instance.new("SpecialMesh",expart)
  2213.     partMesh.MeshType = "Sphere"
  2214.     local partMesh2 = Instance.new("SpecialMesh",expart2)
  2215.     partMesh2.MeshType = "Sphere"
  2216.     partMesh.Scale = vt(rad,rad,rad)
  2217.     expart.Size = vt(1,1,1)
  2218.     expart.Transparency = 0
  2219.     expart.Anchored = true
  2220.     expart.Material = "Neon"
  2221.     expart.BrickColor = bc("White")
  2222.     expart.CFrame = par.CFrame
  2223.     partMesh2.Scale = vt(rad,rad,rad)
  2224.     expart2.Size = vt(1.15,1.15,1.15)
  2225.     expart2.Transparency = 0.5
  2226.     expart2.Anchored = true
  2227.     expart2.Material = "Neon"
  2228.     expart2.BrickColor = col
  2229.     expart2.CFrame = par.CFrame
  2230. expart.CanCollide = false
  2231. expart2.CanCollide = false
  2232.  
  2233.         local expartb = Instance.new("Part",char)
  2234.     local expart2b = Instance.new("Part",char)
  2235. expartb.CanCollide = false
  2236. expart2b.CanCollide = false
  2237.     local partMeshb = Instance.new("SpecialMesh",expartb)
  2238.     partMeshb.MeshType = "Sphere"
  2239.     local partMesh2b = Instance.new("SpecialMesh",expart2b)
  2240.     partMesh2b.MeshType = "Sphere"
  2241.     partMeshb.Scale = vt(rad,rad,rad)
  2242.     expartb.Size = vt(1,1,1)
  2243.     expartb.Transparency = 0
  2244.     expartb.Anchored = true
  2245.     expartb.Material = "Neon"
  2246.     expartb.BrickColor = bc("White")
  2247.     expartb.CFrame = ab.CFrame
  2248.     partMesh2b.Scale = vt(rad,rad,rad)
  2249.     expart2b.Size = vt(1.15,1.15,1.15)
  2250.     expart2b.Transparency = 0.5
  2251.     expart2b.Anchored = true
  2252.     expart2b.Material = "Neon"
  2253.     expart2b.BrickColor = col
  2254.     expart2b.CFrame = ab.CFrame
  2255.         local value = 1*rad/10
  2256.     for i = 0, 34 do
  2257.                 partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2258.         expart.CFrame = expart.CFrame
  2259.                 partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2260.         expart2.CFrame = expart.CFrame
  2261.                 partMeshb.Scale = partMeshb.Scale + vt(value,value,value)
  2262.         expartb.CFrame = expartb.CFrame
  2263.                 partMesh2b.Scale = partMesh2b.Scale + vt(value,value,value)
  2264.         expart2b.CFrame = expartb.CFrame
  2265.                 value = value - 0.035*rad/10
  2266.                 if value < 0 then
  2267. value = 0
  2268. end
  2269.         swait()
  2270.     end
  2271. value = 1.5*rad/10
  2272. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127",tors,2.5, 1)
  2273. attack = false
  2274. tors.CFrame = ab.CFrame
  2275. for i = 0, 99 do
  2276.                 partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2277.         expart.CFrame = expart.CFrame
  2278.                 partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2279.         expart2.CFrame = expart.CFrame
  2280.                 partMeshb.Scale = partMeshb.Scale + vt(value,value,value)
  2281.         expartb.CFrame = expartb.CFrame
  2282.                 partMesh2b.Scale = partMesh2b.Scale + vt(value,value,value)
  2283.         expart2b.CFrame = expartb.CFrame
  2284.                 value = value - 0.035*rad/10
  2285.                 if value < 0 then
  2286. value = 0
  2287. expart.Transparency = expart.Transparency + 0.025
  2288.         expart2.Transparency = expart2.Transparency + 0.025
  2289. expartb.Transparency = expartb.Transparency + 0.025
  2290.         expart2b.Transparency = expart2b.Transparency + 0.025
  2291. end
  2292.         swait()
  2293.     end
  2294.     game:GetService("Debris"):AddItem(a, 4)
  2295.     game:GetService("Debris"):AddItem(ab, 4)
  2296.     game:GetService("Debris"):AddItem(expart, 1)
  2297.     game:GetService("Debris"):AddItem(expart2, 1)
  2298.     game:GetService("Debris"):AddItem(expart2b, 1)
  2299.     game:GetService("Debris"):AddItem(expartb, 1)
  2300. end
  2301. local amount = 1
  2302. local size = 1
  2303. local speed = 50
  2304. local custocolor = BrickColor.new("Pastel Blue")
  2305. local groundmove = false
  2306. function Move1()
  2307.     attack = true
  2308.     hum.WalkSpeed = 0
  2309.     for i = 0,3,0.1 do
  2310.         swait()
  2311.         MagicBlock(custocolor,sorb.CFrame,2,2,2,0.05,0.05,0.05,0.05)
  2312. RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(20),math.rad(-20 + 7.5 * math.cos(sine / 32))),.1)
  2313. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.1)
  2314. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))*angles(math.rad(-20),math.rad(0),math.rad(-50)),.1)
  2315. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 - 5 * math.cos(sine / 25)),math.rad(0),math.rad(50)),.1)
  2316. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(175 + 2.5 * math.cos(sine / 25))),.1)
  2317. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(20),math.rad(0),math.rad(-80 - 2.5 * math.cos(sine / 25))),.1)
  2318.     end
  2319.     for i = 0,1,0.1 do
  2320.         swait()
  2321.         MagicBlock(custocolor,sorb.CFrame,2,2,2,0.05,0.05,0.05,0.05)
  2322. RH.C0=clerp(RH.C0,cf(1,-0.25 - 0.15 * math.cos(sine / 25),-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(20),math.rad(-20 + 7.5 * math.cos(sine / 32))),.5)
  2323. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.5)
  2324. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1 + 0.15 * math.cos(sine / 25))*angles(math.rad(50),math.rad(0),math.rad(80)),.5)
  2325. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 5 * math.cos(sine / 25)),math.rad(0),math.rad(-80)),.5)
  2326. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(75 + 2.5 * math.cos(sine / 25))),.5)
  2327. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(20),math.rad(0),math.rad(-80 - 2.5 * math.cos(sine / 25))),.5)
  2328.     end
  2329.             MagicBlock(custocolor,sorb.CFrame,2,2,2,5,5,5,0.05)
  2330.             MagicBlock(custocolor,sorb.CFrame,2,2,2,10,10,10,0.15)
  2331.     groundmove = true
  2332.     local sizer = 5
  2333.     local dist = 10
  2334.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=838393216",tors,2.5, 1)
  2335.     for i = 0, 14 do
  2336.                          local lb = Instance.new("Part")
  2337.   lb.Parent = char
  2338.     lb.BrickColor = custocolor
  2339.      lb.CanCollide = false
  2340. lb.Material = "Ice"
  2341.      lb.Shape = "Block"
  2342.      lb.Anchored = true
  2343.      lb.Transparency = 0
  2344.      lb.Size = vt(math.random(3,5),math.random(3,5),math.random(3,5))
  2345. lb.Velocity = Vector3.new(math.random(-35,35),100,math.random(-35,35))
  2346.      lb.CFrame = sorb.CFrame
  2347. lb.CFrame = lb.CFrame*CFrame.new(math.random(-3,3),0,math.random(-3,3))
  2348. lb.CFrame = lb.CFrame*CFrame.Angles(math.random(math.rad(-360),math.rad(360)),math.random(math.rad(-360),math.rad(360)),math.random(math.rad(-360),math.rad(360)))
  2349. lb.Anchored = false
  2350. game:GetService("Debris"):AddItem(lb, 3)
  2351.     end
  2352.     for i = 0, 14 do
  2353.                          local lb = Instance.new("Part")
  2354.   lb.Parent = char
  2355.     lb.BrickColor = custocolor
  2356. lb.Material = "Ice"
  2357.      lb.Shape = "Block"
  2358.      lb.Anchored = true
  2359.      lb.Transparency = 0
  2360.      lb.Size = vt(math.random(2,3),math.random(2,3),math.random(2,3))
  2361.      lb.CFrame = sorb.CFrame
  2362. game:GetService("Debris"):AddItem(lb, 3)
  2363. lb.CFrame = lb.CFrame*CFrame.new(math.random(-2,2),math.random(-1,1),math.random(-2,2))
  2364. lb.CFrame = lb.CFrame*CFrame.Angles(math.random(math.rad(-360),math.rad(360)),math.random(math.rad(-360),math.rad(360)),math.random(math.rad(-360),math.rad(360)))
  2365.     end
  2366.     for i = 0, 24 do
  2367.         sizer = sizer + 1
  2368.         dist = dist + 5
  2369.                  local lb = Instance.new("Part")
  2370.                 CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=822969951",lb,1, 0.85)
  2371.   lb.Parent = char
  2372.     lb.BrickColor = custocolor
  2373.      lb.CanCollide = false
  2374. lb.Material = "Ice"
  2375.      lb.Shape = "Block"
  2376.      lb.Anchored = true
  2377.      lb.Transparency = 0
  2378.      lb.Size = vt(sizer,sizer,sizer)
  2379.      lb.CFrame = root.CFrame + root.CFrame.lookVector*dist
  2380. lb.CFrame = lb.CFrame*CFrame.new(0,-5,0)
  2381. lb.CFrame = lb.CFrame*CFrame.Angles(math.random(math.rad(-360),math.rad(360)),math.random(math.rad(-360),math.rad(360)),math.random(math.rad(-360),math.rad(360)))
  2382. lb.Anchored = false
  2383. game:GetService("Debris"):AddItem(lb, 3)
  2384. lb.Touched:connect(function(hit)
  2385.     Damagefunc(hit,9,13,1,"Normal",root,93,59)
  2386. end)
  2387.   local bv = Instance.new("BodyVelocity")
  2388.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2389.   bv.velocity = Vector3.new(math.random(-15,15),50,math.random(-15,15))
  2390.   bv.Parent = lb
  2391. MagicBlock(custocolor,lb.CFrame,sizer,sizer,sizer,1.5*sizer/10,1.5*sizer/10,1.5*sizer/10,0.05)
  2392. wait(0.05)
  2393. bv:Destroy()
  2394.     end
  2395.     groundmove = false
  2396.     attack = false
  2397.         hum.WalkSpeed = 16
  2398. end
  2399. function Move2()
  2400.     attack = true
  2401.     for i = 0,3,0.1 do
  2402.         swait()
  2403.         MagicBlock(custocolor,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2404.         MagicBlock(custocolor,sorb2.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2405. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  2406. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20 - 5 * math.cos(sine / 25)),math.rad(0),math.rad(0)),.1)
  2407. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(175),math.rad(0),math.rad(20)),.1)
  2408. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(175),math.rad(0),math.rad(-20)),.1)
  2409.     end
  2410.                      local lb = Instance.new("Part")
  2411.                 CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=834070187",lb,3, 1)
  2412.   lb.Parent = char
  2413.     lb.BrickColor = custocolor
  2414.      lb.CanCollide = false
  2415. lb.Material = "Ice"
  2416.      lb.Shape = "Block"
  2417.      lb.Anchored = true
  2418.      lb.Transparency = 0
  2419.      lb.Size = vt(1,1,1)
  2420. local bm = Instance.new("BlockMesh",lb)
  2421. bm.Scale = vt(5,5,5)
  2422.      lb.CFrame = root.CFrame*CFrame.new(0,5,0)
  2423. lb.CFrame = lb.CFrame*CFrame.Angles(math.random(math.rad(-360),math.rad(360)),math.random(math.rad(-360),math.rad(360)),math.random(math.rad(-360),math.rad(360)))
  2424. lb.Anchored = false
  2425. MagicBlock(custocolor,lb.CFrame,0.5,0.5,0.5,1,1,1,0.05)
  2426.                     MagicBlock(custocolor,lb.CFrame,0.5,0.5,0.5,2,2,2,0.05)
  2427. game:GetService("Debris"):AddItem(lb, 10)
  2428.                             local a = Instance.new("Part",Character)
  2429.     a.Name = "Direction"   
  2430.     a.Anchored = true
  2431.     a.BrickColor = custocolor
  2432. a.Material = "Neon"
  2433. a.Transparency = 1
  2434.     a.CanCollide = false
  2435.     local ray = Ray.new(
  2436.         lb.CFrame.p,                           -- origin
  2437.         (mouse.Hit.p - lb.CFrame.p).unit * 500 -- direction
  2438.     )
  2439.     local ignore = Character
  2440.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2441.     a.BottomSurface = 10
  2442.     a.TopSurface = 10
  2443.     local distance = (lb.CFrame.p - position).magnitude
  2444.     a.Size = Vector3.new(0.5, 0.5, distance)
  2445.     a.CFrame = CFrame.new(lb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  2446. local touched = false
  2447.   local bv = Instance.new("BodyVelocity")
  2448.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2449.   bv.velocity = a.CFrame.lookVector*150
  2450.   bv.Parent = lb
  2451. wait(0.05)
  2452. a:Destroy()
  2453. lb.Touched:connect(function(hit)
  2454.     if touched == false then
  2455.         touched = true
  2456.         lb.Anchored = true
  2457.         lb.Transparency = 1
  2458.             MagicBlock(custocolor,lb.CFrame,0.5,0.5,0.5,2,2,2,0.075)
  2459.             MagicBlock(custocolor,lb.CFrame,0.5,0.5,0.5,2,2,2,0.075)
  2460.         CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=822969951",lb,2.5, 1)
  2461.         for i = 0, 14 do
  2462.                          local lbs = Instance.new("Part")
  2463.   lbs.Parent = char
  2464.     lbs.BrickColor = custocolor
  2465. lbs.Material = "Ice"
  2466.      lbs.Shape = "Block"
  2467.      lbs.Anchored = true
  2468.      lbs.Transparency = 0
  2469.      lbs.Size = vt(math.random(2,3),math.random(2,3),math.random(2,3))
  2470.      lbs.CFrame = lb.CFrame
  2471. game:GetService("Debris"):AddItem(lbs, 3)
  2472. lbs.CFrame = lbs.CFrame*CFrame.new(math.random(-2,2),math.random(-1,1),math.random(-2,2))
  2473. lbs.CFrame = lbs.CFrame*CFrame.Angles(math.random(math.rad(-360),math.rad(360)),math.random(math.rad(-360),math.rad(360)),math.random(math.rad(-360),math.rad(360)))
  2474.     end
  2475.     for i = 0, 14 do
  2476.                          local lbs = Instance.new("Part")
  2477.   lbs.Parent = char
  2478.     lbs.BrickColor = custocolor
  2479.      lbs.CanCollide = false
  2480. lbs.Material = "Ice"
  2481.      lbs.Shape = "Block"
  2482.      lbs.Anchored = true
  2483.      lbs.Transparency = 0
  2484.      lbs.Size = vt(math.random(2,3),math.random(2,3),math.random(2,3))
  2485. lbs.Velocity = Vector3.new(math.random(-45,45),50,math.random(-45,45))
  2486.      lbs.CFrame = lb.CFrame
  2487. lbs.CFrame = lbs.CFrame*CFrame.new(math.random(-3,3),0,math.random(-3,3))
  2488. lbs.CFrame = lbs.CFrame*CFrame.Angles(math.random(math.rad(-360),math.rad(360)),math.random(math.rad(-360),math.rad(360)),math.random(math.rad(-360),math.rad(360)))
  2489. lbs.Anchored = false
  2490. lbs.Touched:connect(function(hit)
  2491.     Damagefunc(hit,5,7,1,"Normal",root,93,59)
  2492. end)
  2493. game:GetService("Debris"):AddItem(lb, 3)
  2494.     end
  2495.     end
  2496. end)
  2497.     attack = false
  2498. end
  2499.  
  2500. function Move3()
  2501.     attack = true
  2502.     hum.WalkSpeed = 0
  2503.     for i = 0,3,0.1 do
  2504.         swait()
  2505.         MagicBlock(custocolor,sorb.CFrame,2,2,2,0.05,0.05,0.05,0.05)
  2506.         MagicBlock(custocolor,sorb2.CFrame,2,2,2,0.05,0.05,0.05,0.05)
  2507. RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(-30 + 7.5 * math.cos(sine / 32))),.1)
  2508. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(30 + 7.5 * math.cos(sine / 32))),.1)
  2509. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))*angles(math.rad(-20),math.rad(0),math.rad(0)),.1)
  2510. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20 - 5 * math.cos(sine / 25)),math.rad(0),math.rad(0)),.1)
  2511. RW.C0=clerp(RW.C0,cf(1.15,0.5,0)*angles(math.rad(190),math.rad(0),math.rad(-20)),.1)
  2512. LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(190),math.rad(0),math.rad(20)),.1)
  2513.     end
  2514.     for i = 0,1,0.1 do
  2515.         swait()
  2516.         MagicBlock(custocolor,sorb.CFrame,2,2,2,0.05,0.05,0.05,0.05)
  2517.         MagicBlock(custocolor,sorb2.CFrame,2,2,2,0.05,0.05,0.05,0.05)
  2518. RH.C0=clerp(RH.C0,cf(1,-0.25 - 0.15 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(-30 + 7.5 * math.cos(sine / 32))),.5)
  2519. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(30 + 7.5 * math.cos(sine / 32))),.5)
  2520. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5 + 0.15 * math.cos(sine / 25))*angles(math.rad(50),math.rad(0),math.rad(0)),.5)
  2521. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(50 - 5 * math.cos(sine / 25)),math.rad(0),math.rad(0)),.5)
  2522. RW.C0=clerp(RW.C0,cf(1.15,0.5,0)*angles(math.rad(30),math.rad(0),math.rad(-20)),.5)
  2523. LW.C0=clerp(LW.C0,cf(-1.15,0.5,0)*angles(math.rad(30),math.rad(0),math.rad(20)),.5)
  2524.     end
  2525.             MagicBlock(custocolor,sorb.CFrame,2,2,2,5,5,5,0.05)
  2526.             MagicBlock(custocolor,sorb.CFrame,2,2,2,10,10,10,0.15)
  2527.     groundmove = true
  2528.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=838393216",tors,4.5, 0.95)
  2529.     for i = 0, 14 do
  2530.                          local lb = Instance.new("Part")
  2531.   lb.Parent = char
  2532.     lb.BrickColor = custocolor
  2533.      lb.CanCollide = false
  2534. lb.Material = "Ice"
  2535.      lb.Shape = "Block"
  2536.      lb.Anchored = true
  2537.      lb.Transparency = 0
  2538.      lb.Size = vt(math.random(6,9),math.random(6,9),math.random(6,9))
  2539. lb.Velocity = Vector3.new(math.random(-45,45),100,math.random(-45,45))
  2540.      lb.CFrame = sorb.CFrame
  2541. lb.CFrame = lb.CFrame*CFrame.new(math.random(-3,3),0,math.random(-3,3))
  2542. lb.CFrame = lb.CFrame*CFrame.Angles(math.random(math.rad(-360),math.rad(360)),math.random(math.rad(-360),math.rad(360)),math.random(math.rad(-360),math.rad(360)))
  2543. lb.Anchored = false
  2544. lb.Touched:connect(function(hit)
  2545.     Damagefunc(hit,9,12,1,"Normal",root,93,59)
  2546. end)
  2547. game:GetService("Debris"):AddItem(lb, 8)
  2548.     end
  2549.     for i = 0, 24 do
  2550.                          local lb = Instance.new("Part")
  2551.   lb.Parent = char
  2552.     lb.BrickColor = custocolor
  2553. lb.Material = "Ice"
  2554.      lb.Shape = "Block"
  2555.      lb.Anchored = true
  2556.      lb.Transparency = 0
  2557.      lb.Size = vt(math.random(10,15),math.random(10,15),math.random(10,15))
  2558.      lb.CFrame = root.CFrame*CFrame.new(0,-5,0)
  2559. game:GetService("Debris"):AddItem(lb, 8)
  2560. lb.CFrame = lb.CFrame*CFrame.new(math.random(-30,30),math.random(-1,1),math.random(-30,30))
  2561. lb.CFrame = lb.CFrame*CFrame.Angles(math.random(math.rad(-360),math.rad(360)),math.random(math.rad(-360),math.rad(360)),math.random(math.rad(-360),math.rad(360)))
  2562.     end
  2563.     groundmove = false
  2564.     attack = false
  2565.         hum.WalkSpeed = 16
  2566. end
  2567.  
  2568. local coold = false
  2569.  
  2570. mouse.KeyDown:connect(function(k)
  2571.         if k == "z" and attack == false then
  2572.                 Move2()
  2573.         end
  2574.         if k == "x" and attack == false then
  2575.                 Move1()
  2576.         end
  2577.         if k == "c" and attack == false then
  2578.                 Move3()
  2579.         end
  2580. end)
  2581.  
  2582. Humanoid.Animator.Parent = nil
  2583. idleanim=.4
  2584. while true do
  2585. swait()
  2586.   sine = sine + change
  2587. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2588. local velderp=RootPart.Velocity.y
  2589. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2590. if equipped==true or equipped==false then
  2591. if attack==false then
  2592. idle=idle+1
  2593. else
  2594. idle=0
  2595. end
  2596. if idle>=500 then
  2597. if attack==false then
  2598. --Sheath()
  2599. end
  2600. end
  2601. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2602. Anim="Jump"
  2603. if attack==false then
  2604. Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
  2605. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  2606. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2607. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  2608. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2609. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
  2610. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2611. RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
  2612. LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
  2613. end
  2614. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2615. Anim="Fall"
  2616. if attack==false then
  2617. Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
  2618. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  2619. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2620. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
  2621. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2622. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  2623. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2624. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
  2625. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
  2626. end
  2627. elseif torvel<1 and hitfloor~=nil then
  2628. Anim="Idle"
  2629. if groundmove == false then
  2630. RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.3)
  2631. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.3)
  2632. end
  2633. if attack==false then
  2634. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2635. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 5 * math.cos(sine / 25)),math.rad(0),math.rad(0)),.3)
  2636. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(5 + 2.5 * math.cos(sine / 25))),.3)
  2637. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-5 - 2.5 * math.cos(sine / 25))),.3)
  2638. end
  2639. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  2640. Anim="Walk"
  2641. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 4),-0.25 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 25 * math.cos(sine / 8))),.3)
  2642. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 4),-0.25 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 25 * math.cos(sine / 8))),.3)
  2643. if attack==false then
  2644. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 - 0.05 * math.cos(sine / 4))*angles(math.rad(15),math.rad(0),math.rad(0)),.3)
  2645. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2646. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 25 * math.cos(sine / 8)),math.rad(0),math.rad(10 + 1.25 * math.cos(sine / 16))),.3)
  2647. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 25 * math.cos(sine / 8)),math.rad(0),math.rad(-10 - 1.25 * math.cos(sine / 16))),.3)
  2648. end
  2649. elseif torvel>=22 and hitfloor~=nil then
  2650. Anim="Run"
  2651. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
  2652. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
  2653. if attack==false then
  2654.               RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.25 + 0.05 * math.cos(sine / 32))* angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2655. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2656. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-60),math.rad(25)),.3)
  2657. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-25)),.3)
  2658. end
  2659. end
  2660. end
  2661. end
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