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- Player = game.Players.Max5709
- char = Player.Character
- mouse = Player:GetMouse()
- run = game:GetService("RunService")
- g = Instance.new("Part", game.Lighting)
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- rs = char.Torso["Right Shoulder"]
- ls = char.Torso["Left Shoulder"]
- lh = char.Torso["Left Hip"]
- rh = char.Torso["Right Hip"]
- ringmesh = "http://www.roblox.com/asset/?id=3270017"
- handmesh = "http://www.roblox.com/asset/?id=37241605"
- root = char.HumanoidRootPart.RootJoint
- BladeMesh = "http://www.roblox.com/asset/?id=94840342"
- glade = false
- use = false
- slash = false
- darkpulse = false
- beat = false
- clash = false
- lightattacktime = 0.1
- heavyattacktime = 0.1
- pulseattacktime = 3
- jump = char.Humanoid.Jump
- function Equip(key)
- if key == "r" and glade == false and use == false then
- char.Humanoid.WalkSpeed = 0
- char.Animate.Disabled = true
- use = true
- glade = true
- g.Anchored = true
- g.Reflectance = 0.3
- g.CanCollide = false
- g.TopSurface = 0
- g.Name = "Glade"
- gfire = Instance.new("Fire", g)
- gfire.Size = 10
- gfire.Color = Color3.new(0, 0, 0)
- gfire.SecondaryColor = Color3.new(10, 10, 10)
- g.Parent = Workspace
- g.BottomSurface = 0
- g.BrickColor = BrickColor.new("Really black")
- g.Size = Vector3.new(1, 8, 1)
- gmesh = Instance.new("SpecialMesh", g)
- gmesh.MeshType = "FileMesh"
- gmesh.MeshId = BladeMesh
- gmesh.Scale = Vector3.new(1, 0, 0.8)
- game.Lighting.TimeOfDay = "1:00:00"
- gate1 = Instance.new("Part", Workspace)
- gate1.Anchored = true
- gate1.Size = Vector3.new(1, 1, 1)
- gate1.TopSurface = 0
- gate1.BottomSurface = 0
- gate1.BrickColor = BrickColor.new("Really black")
- gate1.CanCollide = false
- gate1.CFrame = char.Torso.CFrame *CFrame.new(0, -3, -5)
- gate1.CFrame = gate1.CFrame *CFrame.Angles(1.57, 0, 0)
- gatemesh = Instance.new("SpecialMesh", gate1)
- gatemesh.MeshType = "FileMesh"
- gatemesh.MeshId = ringmesh
- gatemesh.Scale = Vector3.new(0, 0, 0)
- root.C0 = root.C0 *CFrame.Angles(0, 0, 1.57)
- g.CFrame = gate1.CFrame
- for armriseinanepicway = 1,5 do
- rs.C0 = rs.C0 *CFrame.Angles(-0.314, 0, 0)
- run.Stepped:wait()
- end
- game:GetService("Chat"):Chat(char.Head, "Rise, Sabeles")
- for expandgate1 = 1,5 do
- gatemesh.Scale = gatemesh.Scale +Vector3.new(1, 1, 0.1)
- run.Stepped:wait()
- end
- gate2 = gate1:clone()
- gate2.Parent = Workspace
- gate2.CFrame = gate1.CFrame
- for expandgate1 = 1,5 do
- gate2.Mesh.Scale = gate2.Mesh.Scale +Vector3.new(1, 1, 0.1)
- run.Stepped:wait()
- end
- gate3 = gate2:clone()
- gate3.Parent = Workspace
- gate3.CFrame = gate2.CFrame
- for expandgate1 = 1,5 do
- gate3.Mesh.Scale = gate3.Mesh.Scale +Vector3.new(1, 1, 0.1)
- run.Stepped:wait()
- end
- gate4 = gate3:clone()
- gate4.Parent = Workspace
- gate4.CFrame = gate3.CFrame
- for expandgate1 = 1,5 do
- gate4.Mesh.Scale = gate4.Mesh.Scale +Vector3.new(1, 1, 0.1)
- run.Stepped:wait()
- end
- gate5 = gate4:clone()
- gate5.Parent = Workspace
- gate5.CFrame = gate1.CFrame
- for expandgate1 = 1,5 do
- gate5.Mesh.Scale = gate5.Mesh.Scale +Vector3.new(1, 1, 0.1)
- run.Stepped:wait()
- end
- g.CFrame = gate1.CFrame
- g.CFrame = g.CFrame *CFrame.Angles(-1.57, 0, 0)
- for growmyblade = 1,50 do
- gmesh.Scale = gmesh.Scale +Vector3.new(0, 0.02, 0)
- g.CFrame = g.CFrame *CFrame.new(0, 0.1, 0)
- run.Stepped:wait()
- end
- g.Anchored = false
- weld = Instance.new('Weld', g)
- weld.Part0 = g
- weld.Part1 = ra
- weld.C0 = CFrame.new(0, -2.5, 1)
- weld.C0 = weld.C0 *CFrame.Angles(1.57, 0, 0)
- for spinlikeaboss = 1,5 do
- root.C0 = root.C0 *CFrame.Angles(0, 0, -0.314)
- run.Stepped:wait()
- end
- function Damage(g)
- h = g.Parent:findFirstChild("Humanoid")
- if h ~= nil and h.Parent.Name ~= char.Name and slash == true then
- h.Health = h.Health -3
- end
- end
- g.Touched:connect(Damage)
- function Clash(g)
- b = g.Parent:findFirstChild("Glade")
- if b ~= nil and clash == false and slash == true then
- clash = true
- lol = Instance.new("Part", Workspace)
- lol.FormFactor = "Custom"
- lol.Anchored = true
- lol.CFrame = b.CFrame
- lol.CanCollide = false
- lol.TopSurface = 0
- lol.BottomSurface = 0
- lol.BrickColor = BrickColor.new("White")
- lolm = Instance.new("SpecialMesh", lol)
- lolm.MeshType = "Sphere"
- for kaboom = 1,4 do
- lolm.Scale = lolm.Scale +Vector3.new(0.05, 0.5, 0.05)
- char.Torso.CFrame = char.Torso.CFrame *CFrame.new(0, 0, -0.1)
- lol.Transparency = lol.Transparency +0.32
- run.Stepped:wait()
- end
- lol:remove()
- clash = false
- end
- end
- g.Touched:connect(Clash)
- gate1.BrickColor = BrickColor.new("White")
- gate2.BrickColor = BrickColor.new("White")
- gate3.BrickColor = BrickColor.new("White")
- gate4.BrickColor = BrickColor.new("White")
- gate5.BrickColor = BrickColor.new("White")
- for fadebacktoSables = 1,20 do
- gate1.Transparency = gate1.Transparency +0.05
- gate2.Transparency = gate2.Transparency +0.05
- gate3.Transparency = gate3.Transparency +0.05
- gate4.Transparency = gate4.Transparency +0.05
- gate5.Transparency = gate5.Transparency +0.05
- run.Stepped:wait()
- end
- gate1:remove()
- gate2:remove()
- gate3:remove()
- gate4:remove()
- gate5:remove()
- rs.C0 = CFrame.new(1, 0.5, 0)
- rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0)
- char.Humanoid.WalkSpeed = 16
- char.Animate.Disabled = false
- use = false
- end
- end
- mouse.KeyDown:connect(Equip)
- function UnEquip(key)
- if key == "r" and use == false and glade == true and slash == false and beat == false then
- use = true
- glade = false
- g.BrickColor = BrickColor.new("White")
- for fade = 1,20 do
- g.Transparency = g.Transparency +0.05
- run.Stepped:wait()
- end
- g:remove()
- script.Disabled = true
- wait()
- script.Disabled = false
- end
- end
- mouse.KeyDown:connect(UnEquip)
- function LightAttack(key)
- if key == "q" and glade == true and use == false and slash == false and jump == false then
- char.Animate.Disabled = true
- use = true
- slash = true
- rs.C0 = CFrame.new(1, 0.5, 0)
- rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0)
- ls.C0 = CFrame.new(-1, 0.5, 0)
- ls.C0 = ls.C0 *CFrame.Angles(0, -1.57, 0)
- rs.C0 = rs.C0 *CFrame.Angles(1.57, 0, 0)
- rs.C0 = rs.C0 *CFrame.Angles(0, 3.14, 0)
- rs.C0 = rs.C0 *CFrame.Angles(0, 0, -1)
- lh.C0 = lh.C0 *CFrame.Angles(-0.1, 0, 0)
- rh.C0 = rh.C0 *CFrame.Angles(-0.1, 0, 0)
- for slash = 1,8 do
- root.C0 = root.C0 *CFrame.Angles(0, 0, -0.1)
- rs.C0 = rs.C0 *CFrame.Angles(0, 0, -0.5)
- ls.C0 = ls.C0 *CFrame.Angles(-0.05, 0, 0)
- run.Stepped:wait()
- end
- wait(lightattacktime)
- root.C0 = root.C0 *CFrame.Angles(0, 0, 0.8)
- rs.C0 = CFrame.new(1, 0.5, 0)
- rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0)
- ls.C0 = CFrame.new(-1, 0.5, 0)
- ls.C0 = ls.C0 *CFrame.Angles(0, -1.57, 0)
- lh.C0 = lh.C0 *CFrame.Angles(0.1, 0, 0)
- rh.C0 = rh.C0 *CFrame.Angles(0.1, 0, 0)
- char.Animate.Disabled = false
- slash = false
- use = false
- end
- end
- mouse.KeyDown:connect(LightAttack)
- function HeavyAttack(key)
- if key == "e" and glade == true and use == false and slash == false and char.Humanoid.Jump ~= true then
- char.Animate.Disabled = true
- slash = true
- use = true
- rs.C0 = rs.C0 *CFrame.Angles(0, 0, 4)
- rs.C0 = rs.C0 *CFrame.Angles(-0.4, 0, 0)
- ls.C0 = ls.C0 *CFrame.Angles(-0.1, 0, 0)
- lh.C0 = lh.C0 *CFrame.Angles(-0.1, 0, 0)
- rh.C0 = rh.C0 *CFrame.Angles(-0.1, 0, 0)
- for slashdown = 1,8 do
- root.C0 = root.C0 *CFrame.Angles(0, 0, 0.01)
- rs.C0 = rs.C0 *CFrame.Angles(0, 0, -0.5)
- ls.C0 = ls.C0 *CFrame.Angles(-0.05, 0, 0)
- ls.C0 = ls.C0 *CFrame.Angles(0, 0, 0.05)
- run.Stepped:wait()
- end
- wait(heavyattacktime)
- root.C0 = root.C0 *CFrame.Angles(0, 0, -0.08)
- rs.C0 = CFrame.new(1, 0.5, 0)
- rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0)
- ls.C0 = CFrame.new(-1, 0.5, 0)
- ls.C0 = ls.C0 *CFrame.Angles(0, -1.57, 0)
- lh.C0 = lh.C0 *CFrame.Angles(0.1, 0, 0)
- rh.C0 = rh.C0 *CFrame.Angles(0.1, 0, 0)
- char.Animate.Disabled = false
- use = false
- slash = false
- end
- end
- mouse.KeyDown:connect(HeavyAttack)
- function JumpingLightAttack(key)
- if key == "q" and use == false and glade == true and slash == false and char.Humanoid.Jump ~= false then
- char.Animate.Disabled = true
- use = true
- slash = true
- rs.C0 = rs.C0 *CFrame.Angles(0, 0, 4)
- ls.C0 = ls.C0 *CFrame.Angles(-0.1, 0, 0)
- lh.C0 = lh.C0 *CFrame.Angles(-0.1, 0, 0)
- rh.C0 = rh.C0 *CFrame.Angles(-0.1, 0, 0)
- for movedownlikeaboss = 1,8 do
- rs.C0 = rs.C0 *CFrame.Angles(0, 0, -0.5)
- ls.C0 = ls.C0 *CFrame.Angles(-0.05, 0, 0)
- run.Stepped:wait()
- end
- wait(lightattacktime)
- lh.C0 = lh.C0 *CFrame.Angles(0.1, 0, 0)
- rh.C0 = rh.C0 *CFrame.Angles(0.1, 0, 0)
- rs.C0 = CFrame.new(1, 0.5, 0)
- rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0)
- ls.C0 = CFrame.new(-1, 0.5, 0)
- ls.C0 = ls.C0 *CFrame.Angles(0, -1.57, 0)
- char.Animate.Disabled = false
- use = false
- slash = false
- end
- end
- mouse.KeyDown:connect(JumpingLightAttack)
- function BeatMode(key)
- if key == "f" and use == false and beat == false and slash == false and glade == true then
- char.Animate.Disabled = true
- char.Humanoid.WalkSpeed = 0
- use = true
- beat = true
- rs.C0 = rs.C0 *CFrame.Angles(0, 0, 1.57)
- rs.C0 = rs.C0 *CFrame.Angles(0, 1, 0)
- ls.C0 = ls.C0 *CFrame.Angles(-0.1, 0, 0)
- lh.C0 = lh.C0 *CFrame.Angles(-0.1, 0, 0)
- rh.C0 = rh.C0 *CFrame.Angles(-0.1, 0, 0)
- game:GetService("Chat"):Chat(char.Head, "Beat Drive!")
- small = Instance.new("Part", char)
- small.FormFactor = "Custom"
- small.CanCollide = false
- small.Transparency = 1
- small.BrickColor = BrickColor.new("Really black")
- small.Size = Vector3.new(0.2, 0.2, 0.2)
- small.CFrame = char.Torso.CFrame
- smallm = Instance.new("BlockMesh", small)
- smallm.Scale = Vector3.new(5.2, 10.2, 5.2)
- gg = Instance.new("Part", Workspace)
- gg.Anchored = false
- gg.Reflectance = 0.3
- gg.CanCollide = false
- gg.TopSurface = 0
- gg.Transparency = 0.8
- gg.Name = "Glade"
- gg.BottomSurface = 0
- gg.BrickColor = BrickColor.new("Really black")
- gg.Size = Vector3.new(1, 6, 1)
- ggmesh = Instance.new("SpecialMesh", gg)
- ggmesh.MeshType = "FileMesh"
- ggmesh.MeshId = BladeMesh
- ggmesh.Scale = Vector3.new(1.3, 1, 1.3)
- ggweld = Instance.new('Weld', gg)
- ggweld.Part0 = gg
- ggweld.Part1 = ra
- ggweld.C0 = CFrame.new(0, -2.5, 1)
- ggweld.C0 = ggweld.C0 *CFrame.Angles(1.57, 0, 0)
- rap = small:clone()
- rap.Parent = char
- rap.CFrame = ra.CFrame
- rapw = Instance.new('Weld', rap)
- rapw.Part0 = rap
- rapw.Part1 = ra
- lap = small:clone()
- lap.Parent = char
- lap.CFrame = la.CFrame
- lapw = Instance.new('Weld', lap)
- lapw.Part0 = lap
- lapw.Part1 = la
- rlp = small:clone()
- rlp.Parent = char
- rlp.CFrame = rl.CFrame
- rlpw = Instance.new('Weld', rlp)
- rlpw.Part0 = rlp
- rlpw.Part1 = rl
- llp = small:clone()
- llp.Parent = char
- llp.CFrame = ll.CFrame
- llpw = Instance.new('Weld', llp)
- llpw.Part0 = llp
- llpw.Part1 = ll
- t = small:clone()
- t.Parent = char
- t.Mesh.Scale = Vector3.new(10.2, 10.2, 5.2)
- t.CFrame = char.Torso.CFrame
- tw = Instance.new('Weld', t)
- tw.Part0 = t
- tw.Part1 = char.Torso
- boom = small:clone()
- boom.Anchored = true
- boom.TopSurface = 0
- boom.BottomSurface = 0
- boom.Transparency = 0
- boom.Parent = char
- boom.Mesh:remove()
- boommesh = Instance.new("SpecialMesh",boom)
- boommesh.MeshType = "Sphere"
- boom.CFrame = char.Torso.CFrame
- for boooooooooom = 1,20 do
- boommesh.Scale = boommesh.Scale +Vector3.new(2, 2, 2)
- boom.Transparency = boom.Transparency +0.05
- run.Stepped:wait()
- end
- for fadeout = 1,15 do
- rap.Transparency = rap.Transparency -0.01
- lap.Transparency = lap.Transparency -0.01
- rlp.Transparency = rlp.Transparency -0.01
- llp.Transparency = llp.Transparency -0.01
- t.Transparency = t.Transparency -0.01
- run.Stepped:wait()
- end
- ls.C0 = ls.C0 *CFrame.Angles(0.1, 0, 0)
- lh.C0 = lh.C0 *CFrame.Angles(0.1, 0, 0)
- rh.C0 = rh.C0 *CFrame.Angles(0.1, 0, 0)
- rs.C0 = CFrame.new(1, 0.5, 0)
- rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0)
- lightattacktime = 0.000000000000000000001
- heavyattacktime = 0.000000000000000000001
- char.Animate.Disabled = false
- char.Humanoid.WalkSpeed = 16
- use = false
- wait(20)
- for fadein = 1,15 do
- rap.Transparency = rap.Transparency +0.01
- lap.Transparency = lap.Transparency +0.01
- rlp.Transparency = rlp.Transparency +0.01
- llp.Transparency = llp.Transparency +0.01
- t.Transparency = t.Transparency +0.01
- run.Stepped:wait()
- end
- lightattacktime = 0.2
- heavyattacktime = 0.4
- rap:remove()
- lap:remove()
- llp:remove()
- rlp:remove()
- t:remove()
- gg:remove()
- beat = false
- end
- end
- mouse.KeyDown:connect(BeatMode)
- function DarkPulse(key)
- if key == "z" and use == false and glade == true and slash == false and darkpulse == false then
- char.Animate.Disabled = true
- char.Humanoid.WalkSpeed = 0
- darkpulse = true
- use = true
- ls.C0 = ls.C0 *CFrame.Angles(-0.1, 0, 0)
- rh.C0 = rh.C0 *CFrame.Angles(-0.1, 0, 0)
- lh.C0 = lh.C0 *CFrame.Angles(-0.1, 0, 0)
- gate1 = Instance.new("Part", Workspace)
- gate1.Anchored = true
- gate1.Size = Vector3.new(1, 1, 1)
- gate1.TopSurface = 0
- gate1.BottomSurface = 0
- gate1.BrickColor = BrickColor.new("Really black")
- gate1.CanCollide = false
- gate1.CFrame = char.Torso.CFrame *CFrame.new(0, 0, -5)
- gatemesh = Instance.new("SpecialMesh", gate1)
- gatemesh.MeshType = "FileMesh"
- gatemesh.MeshId = ringmesh
- gatemesh.Scale = Vector3.new(0, 0, 0)
- root.C0 = root.C0 *CFrame.Angles(0, 0, 1.57)
- for armriseinanepicway = 1,5 do
- rs.C0 = rs.C0 *CFrame.Angles(-0.314, 0, 0)
- run.Stepped:wait()
- end
- game:GetService("Chat"):Chat(char.Head, "Judgement time...")
- for expandgate1 = 1,5 do
- gatemesh.Scale = gatemesh.Scale +Vector3.new(1, 1, 0.1)
- run.Stepped:wait()
- end
- gate2 = gate1:clone()
- gate2.Parent = Workspace
- gate2.CFrame = gate1.CFrame
- for expandgate1 = 1,5 do
- gate2.Mesh.Scale = gate2.Mesh.Scale +Vector3.new(1, 1, 0.1)
- run.Stepped:wait()
- end
- gate3 = gate2:clone()
- gate3.Parent = Workspace
- gate3.CFrame = gate2.CFrame
- for expandgate1 = 1,5 do
- gate3.Mesh.Scale = gate3.Mesh.Scale +Vector3.new(1, 1, 0.1)
- run.Stepped:wait()
- end
- gate4 = gate3:clone()
- gate4.Parent = Workspace
- gate4.CFrame = gate3.CFrame
- for expandgate1 = 1,5 do
- gate4.Mesh.Scale = gate4.Mesh.Scale +Vector3.new(1, 1, 0.1)
- run.Stepped:wait()
- end
- gate5 = gate4:clone()
- gate5.Parent = Workspace
- gate5.CFrame = gate1.CFrame
- for expandgate1 = 1,5 do
- gate5.Mesh.Scale = gate5.Mesh.Scale +Vector3.new(1, 1, 0.1)
- run.Stepped:wait()
- end
- hand = gate1:clone()
- hand.Parent = Workspace
- hand.CFrame = gate1.CFrame *CFrame.new(0, 4, 0)
- hand.Mesh.MeshId = handmesh
- hand.Mesh.Scale = Vector3.new(10, 10, 0)
- for handgrowth = 1,20 do
- hand.Mesh.Scale = hand.Mesh.Scale +Vector3.new(0, 0, 0.5)
- hand.CFrame = hand.CFrame *CFrame.new(0, 0, -0.2)
- run.Stepped:wait()
- end
- ball = gate1:clone()
- ball.Parent = Workspace
- ball.Transparency = 1
- ball.CFrame = hand.CFrame *CFrame.new(0, 0, -3)
- ball.Mesh:remove()
- ball.Shape = "Ball"
- stunning = false
- function Stunned(ball)
- h = ball.Parent:findFirstChild("Humanoid")
- if h ~= nil and h.Parent.Name ~= char.Name and stunning == false then
- stunning = true
- tor = h.Parent
- shroud = Instance.new("Part",Workspace)
- shroud.Anchored = true
- shroud.CanCollide = false
- shroud.TopSurface = 0
- shroud.BottomSurface = 0
- shroud.BrickColor = BrickColor.new("Really black")
- shroud.Transparency = 1
- shroud.Shape = "Ball"
- shroud.Size = Vector3.new(1, 1, 1)
- shroud.Name = "Shroud"
- shroud.CFrame = tor.Torso.CFrame
- for shroudgrow = 1,8 do
- shroud.Size = shroud.Size +Vector3.new(1, 1, 1)
- shroud.Transparency = shroud.Transparency -0.1
- shroud.CFrame = tor.Torso.CFrame
- run.Stepped:wait()
- end
- for drain = 1,60 do
- tor.Humanoid.Health = tor.Humanoid.Health -1
- char.Humanoid.MaxHealth = char.Humanoid.MaxHealth +1
- shroud.CFrame = tor.Torso.CFrame
- run.Stepped:wait()
- end
- game:GetService("Chat"):Chat(char.Head, "Return, Sabeles")
- shroud:remove()
- tor.Humanoid.PlatformStand = true
- stunning = false
- end
- end
- ball.Touched:connect(Stunned)
- for fadeinthejudgement = 1,10 do
- ball.Transparency = ball.Transparency -0.1
- run.Stepped:wait()
- end
- for emplode = 1,25 do
- ball.Transparency = ball.Transparency +0.035
- ball.Size = ball.Size +Vector3.new(4, 4, 4)
- ball.CFrame = hand.CFrame *CFrame.new(0, 0, -3)
- run.Stepped:wait()
- end
- ball:remove()
- wait(1)
- gate1.BrickColor = BrickColor.new("White")
- gate2.BrickColor = BrickColor.new("White")
- gate3.BrickColor = BrickColor.new("White")
- gate4.BrickColor = BrickColor.new("White")
- gate5.BrickColor = BrickColor.new("White")
- hand.BrickColor = BrickColor.new("White")
- for fadebacktoSables = 1,20 do
- gate1.Transparency = gate1.Transparency +0.05
- gate2.Transparency = gate2.Transparency +0.05
- gate3.Transparency = gate3.Transparency +0.05
- gate4.Transparency = gate4.Transparency +0.05
- gate5.Transparency = gate5.Transparency +0.05
- hand.Transparency = hand.Transparency +0.05
- run.Stepped:wait()
- end
- gate1:remove()
- gate2:remove()
- gate3:remove()
- gate4:remove()
- gate5:remove()
- hand:remove()
- rs.C0 = CFrame.new(1, 0.5, 0)
- rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0)
- root.C0 = root.C0 *CFrame.Angles(0, 0, -1.57)
- ls.C0 = ls.C0 *CFrame.Angles(0.1, 0, 0)
- rh.C0 = rh.C0 *CFrame.Angles(0.1, 0, 0)
- lh.C0 = lh.C0 *CFrame.Angles(0.1, 0, 0)
- char.Animate.Disabled = false
- use = false
- char.Humanoid.WalkSpeed = 16
- wait(pulseattackwait)
- darkpulse = false
- end
- end
- mouse.KeyDown:connect(DarkPulse)
- function Wave(key)
- if key == "x" and use == false then
- use = true
- char.Animate.Disabled = true
- rs.C0 = rs.C0 *CFrame.Angles(-1.57, 0, 0)
- rs.C0 = rs.C0 *CFrame.Angles(0, 0, 2)
- b = Instance.new("Part", Workspace)
- b.Anchored = true
- b.CanCollide = false
- b.Size = Vector3.new(10, 10, 10)
- b.BrickColor = BrickColor.new("Really black")
- b.CFrame = char.Torso.CFrame *CFrame.new(0, 0, -8)
- m = Instance.new("SpecialMesh", b)
- m.MeshType = "FileMesh"
- m.MeshId = "http://www.roblox.com/asset/?id=3270017"
- game:GetService("Chat"):Chat(char.Head, "Hmph, perish")
- function Pulse(b)
- h = b.Parent:findFirstChild("Humanoid")
- dmg = false
- if h ~= nil and dmg == false and h.Parent.Name ~= char.Name then
- hp = h.Parent
- dmg = true
- h.Health = h.Health -5
- for knock = 1,10 do
- h.Parent.Torso.CFrame = h.Parent.Torso.CFrame *CFrame.new(0, 0, 1)
- run.Stepped:wait()
- end
- end
- end
- b.Touched:connect(Pulse)
- for wave = 1,8 do
- rs.C0 = rs.C0 *CFrame.Angles(0, 0, -0.25)
- run.Stepped:wait()
- end
- for burst = 1,20 do
- m.Scale = m.Scale +Vector3.new(1.5, 1.5, 0)
- b.Transparency = b.Transparency +0.05
- run.Stepped:wait()
- end
- rs.C0 = CFrame.new(1, 0.5, 0)
- rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0)
- b:remove()
- char.Animate.Disabled = false
- use = false
- end
- end
- mouse.KeyDown:connect(Wave)
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