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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- Script1 = Instance.new("Script")
- Part2 = Instance.new("Part")
- SpecialMesh3 = Instance.new("SpecialMesh")
- Part4 = Instance.new("Part")
- CylinderMesh5 = Instance.new("CylinderMesh")
- Part6 = Instance.new("Part")
- CylinderMesh7 = Instance.new("CylinderMesh")
- Part8 = Instance.new("Part")
- SpecialMesh9 = Instance.new("SpecialMesh")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- CylinderMesh12 = Instance.new("CylinderMesh")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- Part16 = Instance.new("Part")
- SpecialMesh17 = Instance.new("SpecialMesh")
- Part18 = Instance.new("Part")
- Part19 = Instance.new("Part")
- Part20 = Instance.new("Part")
- SpecialMesh21 = Instance.new("SpecialMesh")
- Part22 = Instance.new("Part")
- Part23 = Instance.new("Part")
- Part24 = Instance.new("Part")
- CylinderMesh25 = Instance.new("CylinderMesh")
- Part26 = Instance.new("Part")
- SpecialMesh27 = Instance.new("SpecialMesh")
- Part28 = Instance.new("Part")
- Part29 = Instance.new("Part")
- SpecialMesh30 = Instance.new("SpecialMesh")
- Part31 = Instance.new("Part")
- SpecialMesh32 = Instance.new("SpecialMesh")
- Part33 = Instance.new("Part")
- Script34 = Instance.new("Script")
- Tool0.Name = "The Destiny Stroller"
- Tool0.Parent = mas
- Tool0.GripForward = Vector3.new(-0.911921501, 0.410364658, -0)
- Tool0.GripRight = Vector3.new(0, 0, -1)
- Tool0.GripUp = Vector3.new(0.410364658, 0.911921501, 0)
- Script1.Name = "Welding"
- Script1.Parent = Tool0
- table.insert(cors,sandbox(Script1,function()
- function Weld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- end
- function Get(A)
- if A.className == "Part" then
- Weld(script.Parent.Handle, A)
- A.Anchored = false
- else
- local C = A:GetChildren()
- for i=1, #C do
- Get(C[i])
- end
- end
- end
- function Finale()
- Get(script.Parent)
- end
- script.Parent.Equipped:connect(Finale)
- script.Parent.Unequipped:connect(Finale)
- Finale()
- end))
- Part2.Name = "Handle"
- Part2.Parent = Tool0
- Part2.BrickColor = BrickColor.new("Dark stone grey")
- Part2.Rotation = Vector3.new(-26.9899998, 89.9300003, 50.8799973)
- Part2.FormFactor = Enum.FormFactor.Plate
- Part2.Size = Vector3.new(1, 0.400000006, 3)
- Part2.CFrame = CFrame.new(1.555969, 4.78787279, 8.80605984, 4.58509112e-06, -5.63800677e-06, 0.999999285, 0.401247084, 0.915968657, 3.37242636e-06, -0.915968239, 0.401246935, 6.62035882e-06)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part2.Position = Vector3.new(1.555969, 4.78787279, 8.80605984)
- Part2.Orientation = Vector3.new(0, 90, 23.6599998)
- Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh3.Parent = Part2
- SpecialMesh3.Scale = Vector3.new(0.600000024, 0.899999976, 1)
- SpecialMesh3.MeshType = Enum.MeshType.Brick
- SpecialMesh3.Scale = Vector3.new(0.600000024, 0.899999976, 1)
- Part4.Parent = Tool0
- Part4.BrickColor = BrickColor.new("Black")
- Part4.Rotation = Vector3.new(0, 0, -90)
- Part4.FormFactor = Enum.FormFactor.Plate
- Part4.Size = Vector3.new(2, 0.400000006, 2)
- Part4.CFrame = CFrame.new(2.63670301, 2.19369006, 13.7244263, -2.90441676e-05, 0.999998569, -5.50726581e-05, -0.999998748, -2.90159805e-05, -6.7442641e-05, -6.74734329e-05, 5.52494566e-05, 0.999998271)
- Part4.BottomSurface = Enum.SurfaceType.Weld
- Part4.TopSurface = Enum.SurfaceType.Weld
- Part4.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part4.Position = Vector3.new(2.63670301, 2.19369006, 13.7244263)
- Part4.Orientation = Vector3.new(0, 0, -90)
- Part4.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh5.Parent = Part4
- CylinderMesh5.Offset = Vector3.new(0.400000006, 0, 0)
- CylinderMesh5.Scale = Vector3.new(0.600000024, 1, 1)
- CylinderMesh5.Scale = Vector3.new(0.600000024, 1, 1)
- Part6.Parent = Tool0
- Part6.BrickColor = BrickColor.new("Black")
- Part6.Rotation = Vector3.new(0, 0, -90)
- Part6.FormFactor = Enum.FormFactor.Plate
- Part6.Size = Vector3.new(2, 0.400000006, 2)
- Part6.CFrame = CFrame.new(0.679825008, 2.17330694, 13.7736502, -2.87709845e-05, 0.99999851, -5.43823953e-05, -0.999998629, -2.87475468e-05, -1.46329985e-05, -1.46638185e-05, 5.45607218e-05, 0.999998152)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Weld
- Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part6.Position = Vector3.new(0.679825008, 2.17330694, 13.7736502)
- Part6.Orientation = Vector3.new(0, 0, -90)
- Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh7.Parent = Part6
- CylinderMesh7.Offset = Vector3.new(0.400000006, 0, 0)
- CylinderMesh7.Scale = Vector3.new(0.600000024, 1, 1)
- CylinderMesh7.Scale = Vector3.new(0.600000024, 1, 1)
- Part8.Parent = Tool0
- Part8.BrickColor = BrickColor.new("Dark stone grey")
- Part8.Rotation = Vector3.new(160, 0, 0)
- Part8.FormFactor = Enum.FormFactor.Plate
- Part8.Size = Vector3.new(1, 0.400000006, 2)
- Part8.CFrame = CFrame.new(0.663146973, 2.38467193, 12.1413879, 0.999998808, -3.91294452e-06, 4.15910254e-05, 1.05774907e-05, -0.939711869, -0.341963679, 4.06005311e-05, 0.34196347, -0.939711392)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part8.Position = Vector3.new(0.663146973, 2.38467193, 12.1413879)
- Part8.Orientation = Vector3.new(20, 180, 180)
- Part8.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh9.Parent = Part8
- SpecialMesh9.Scale = Vector3.new(0.600000024, 0.899999976, 1.79999995)
- SpecialMesh9.MeshType = Enum.MeshType.Brick
- SpecialMesh9.Scale = Vector3.new(0.600000024, 0.899999976, 1.79999995)
- Part10.Parent = Tool0
- Part10.BrickColor = BrickColor.new("Bright red")
- Part10.Rotation = Vector3.new(-90, -90, 0)
- Part10.FormFactor = Enum.FormFactor.Plate
- Part10.Size = Vector3.new(1, 0.400000006, 3)
- Part10.CFrame = CFrame.new(1.60713196, 5.36776114, 13.924346, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part10.Position = Vector3.new(1.60713196, 5.36776114, 13.924346)
- Part10.Orientation = Vector3.new(0, -90, 90)
- Part10.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part11.Parent = Tool0
- Part11.BrickColor = BrickColor.new("Black")
- Part11.Rotation = Vector3.new(0, 0, -90)
- Part11.FormFactor = Enum.FormFactor.Plate
- Part11.Size = Vector3.new(2, 0.400000006, 2)
- Part11.CFrame = CFrame.new(0.689758003, 2.15002298, 10.5687561, -2.83117515e-05, 0.999998569, -5.92466495e-05, -0.999998748, -2.82797628e-05, 1.47624633e-06, 1.4452271e-06, 5.94254379e-05, 0.999998271)
- Part11.BottomSurface = Enum.SurfaceType.Weld
- Part11.TopSurface = Enum.SurfaceType.Weld
- Part11.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part11.Position = Vector3.new(0.689758003, 2.15002298, 10.5687561)
- Part11.Orientation = Vector3.new(0, 0, -90)
- Part11.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh12.Parent = Part11
- CylinderMesh12.Offset = Vector3.new(0.400000006, 0, 0)
- CylinderMesh12.Scale = Vector3.new(0.600000024, 1, 1)
- CylinderMesh12.Scale = Vector3.new(0.600000024, 1, 1)
- Part13.Parent = Tool0
- Part13.BrickColor = BrickColor.new("Bright red")
- Part13.Rotation = Vector3.new(0, 0, 180)
- Part13.FormFactor = Enum.FormFactor.Plate
- Part13.Size = Vector3.new(3, 0.400000006, 2)
- Part13.CFrame = CFrame.new(1.60713196, 5.68331003, 13.1242981, -0.999999285, -4.59911207e-05, 2.35314328e-05, 4.59583098e-05, -0.999999106, -3.93415503e-05, 2.33544397e-05, -3.93704249e-05, 0.999998629)
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part13.Position = Vector3.new(1.60713196, 5.68331003, 13.1242981)
- Part13.Orientation = Vector3.new(0, 0, 180)
- Part13.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part14.Parent = Tool0
- Part14.BrickColor = BrickColor.new("Bright red")
- Part14.Rotation = Vector3.new(0, 0, 90)
- Part14.FormFactor = Enum.FormFactor.Plate
- Part14.Size = Vector3.new(1, 0.400000006, 2)
- Part14.CFrame = CFrame.new(0.264403999, 5.36779308, 13.14151, 2.97860533e-05, -0.999997795, -8.07238665e-10, 0.999998212, 2.97253082e-05, -2.68372842e-05, 2.68344884e-05, 8.79782683e-13, 0.999998033)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part14.Position = Vector3.new(0.264403999, 5.36779308, 13.14151)
- Part14.Orientation = Vector3.new(0, 0, 90)
- Part14.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part15.Parent = Tool0
- Part15.BrickColor = BrickColor.new("Tr. Red")
- Part15.Rotation = Vector3.new(-90, 0, -180)
- Part15.FormFactor = Enum.FormFactor.Plate
- Part15.Size = Vector3.new(3, 0.400000006, 2)
- Part15.CFrame = CFrame.new(1.60713196, 3.86773396, 13.9666739, -0.999998808, 2.55391642e-05, 2.8771452e-05, 2.87979983e-05, -1.46353777e-05, 0.999998868, 2.53906019e-05, 0.999998331, 1.46935972e-05)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Color = Color3.new(0.803922, 0.329412, 0.294118)
- Part15.Position = Vector3.new(1.60713196, 3.86773396, 13.9666739)
- Part15.Orientation = Vector3.new(-89.909996, 62.9499969, 116.939995)
- Part15.Color = Color3.new(0.803922, 0.329412, 0.294118)
- Part16.Parent = Tool0
- Part16.BrickColor = BrickColor.new("Dark stone grey")
- Part16.Rotation = Vector3.new(-160.449997, 0, 0)
- Part16.FormFactor = Enum.FormFactor.Plate
- Part16.Size = Vector3.new(1, 0.400000006, 2)
- Part16.CFrame = CFrame.new(0.669739008, 2.41844893, 12.1577444, 0.999998808, 2.34615309e-05, 3.45641674e-05, 1.05774907e-05, -0.942371964, 0.334563673, 4.06005311e-05, -0.334563553, -0.942371428)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part16.Position = Vector3.new(0.669739008, 2.41844893, 12.1577444)
- Part16.Orientation = Vector3.new(-19.5499992, 180, 180)
- Part16.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh17.Parent = Part16
- SpecialMesh17.Scale = Vector3.new(0.600000024, 0.899999976, 1.79999995)
- SpecialMesh17.MeshType = Enum.MeshType.Brick
- SpecialMesh17.Scale = Vector3.new(0.600000024, 0.899999976, 1.79999995)
- Part18.Parent = Tool0
- Part18.BrickColor = BrickColor.new("Tr. Red")
- Part18.Rotation = Vector3.new(-90, 0, 90)
- Part18.FormFactor = Enum.FormFactor.Plate
- Part18.Size = Vector3.new(4, 0.400000006, 2)
- Part18.CFrame = CFrame.new(0.264342993, 3.86779594, 12.141448, 2.2215238e-06, -0.999998689, 5.82156899e-05, 2.56008934e-05, 5.8362617e-05, 0.999998748, -0.999998152, -2.39880751e-06, 2.56302355e-05)
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.Color = Color3.new(0.803922, 0.329412, 0.294118)
- Part18.Position = Vector3.new(0.264342993, 3.86779594, 12.141448)
- Part18.Orientation = Vector3.new(-89.909996, 66.2399979, 23.6800003)
- Part18.Color = Color3.new(0.803922, 0.329412, 0.294118)
- Part19.Parent = Tool0
- Part19.BrickColor = BrickColor.new("Tr. Red")
- Part19.FormFactor = Enum.FormFactor.Plate
- Part19.Size = Vector3.new(3, 0.800000012, 4)
- Part19.CFrame = CFrame.new(1.60705602, 3.27788806, 12.1409903, 0.999999285, 2.97246588e-05, -3.82679136e-05, -2.96938069e-05, 0.999999106, -2.69717621e-05, 3.84458654e-05, 2.70018536e-05, 0.999998629)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.803922, 0.329412, 0.294118)
- Part19.Position = Vector3.new(1.60705602, 3.27788806, 12.1409903)
- Part19.Color = Color3.new(0.803922, 0.329412, 0.294118)
- Part20.Parent = Tool0
- Part20.BrickColor = BrickColor.new("Dark stone grey")
- Part20.Rotation = Vector3.new(23.6599998, 0, 0)
- Part20.FormFactor = Enum.FormFactor.Plate
- Part20.Size = Vector3.new(1, 0.400000006, 2)
- Part20.CFrame = CFrame.new(2.60688806, 4.53471804, 9.48361206, 0.999999166, -5.4664597e-06, -4.57023452e-06, 3.20491745e-06, 0.915968716, -0.401246995, 6.55837403e-06, 0.401246905, 0.915968418)
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part20.Position = Vector3.new(2.60688806, 4.53471804, 9.48361206)
- Part20.Orientation = Vector3.new(23.6599998, 0, 0)
- Part20.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh21.Parent = Part20
- SpecialMesh21.Scale = Vector3.new(0.600000024, 0.899999976, 1)
- SpecialMesh21.MeshType = Enum.MeshType.Brick
- SpecialMesh21.Scale = Vector3.new(0.600000024, 0.899999976, 1)
- Part22.Parent = Tool0
- Part22.BrickColor = BrickColor.new("Tr. Red")
- Part22.Rotation = Vector3.new(-90, 0, -90)
- Part22.FormFactor = Enum.FormFactor.Plate
- Part22.Size = Vector3.new(4, 0.400000006, 2)
- Part22.CFrame = CFrame.new(2.93597388, 3.87782097, 12.1410818, -3.82678991e-05, 0.999998808, 2.97683655e-05, -2.69716293e-05, -2.97375009e-05, 0.999998868, 0.999998331, 3.84458508e-05, 2.70019736e-05)
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.Color = Color3.new(0.803922, 0.329412, 0.294118)
- Part22.Position = Vector3.new(2.93597388, 3.87782097, 12.1410818)
- Part22.Orientation = Vector3.new(-89.909996, 47.7899971, -137.789993)
- Part22.Color = Color3.new(0.803922, 0.329412, 0.294118)
- Part23.Parent = Tool0
- Part23.BrickColor = BrickColor.new("Tr. Red")
- Part23.Rotation = Vector3.new(-90, 0, 0)
- Part23.FormFactor = Enum.FormFactor.Plate
- Part23.Size = Vector3.new(3, 0.400000006, 2)
- Part23.CFrame = CFrame.new(1.60688806, 3.86782694, 10.3010559, 0.999998689, 6.37940775e-06, 3.02015324e-05, -3.02591725e-05, 2.57804841e-05, 0.999998808, 6.61700233e-06, -0.999998271, 2.58397031e-05)
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Color = Color3.new(0.803922, 0.329412, 0.294118)
- Part23.Position = Vector3.new(1.60688806, 3.86782694, 10.3010559)
- Part23.Orientation = Vector3.new(-89.909996, 49.4500008, -49.5699997)
- Part23.Color = Color3.new(0.803922, 0.329412, 0.294118)
- Part24.Parent = Tool0
- Part24.BrickColor = BrickColor.new("Black")
- Part24.Rotation = Vector3.new(0, 0, -90)
- Part24.FormFactor = Enum.FormFactor.Plate
- Part24.Size = Vector3.new(2, 0.400000006, 2)
- Part24.CFrame = CFrame.new(2.59637403, 2.17396212, 10.5907898, -2.83117552e-05, 0.999999046, -5.92466749e-05, -0.999998987, -2.82797791e-05, 1.47612263e-06, 1.44535443e-06, 5.94254525e-05, 0.99999851)
- Part24.BottomSurface = Enum.SurfaceType.Weld
- Part24.TopSurface = Enum.SurfaceType.Weld
- Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part24.Position = Vector3.new(2.59637403, 2.17396212, 10.5907898)
- Part24.Orientation = Vector3.new(0, 0, -90)
- Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh25.Parent = Part24
- CylinderMesh25.Offset = Vector3.new(0.400000006, 0, 0)
- CylinderMesh25.Scale = Vector3.new(0.600000024, 1, 1)
- CylinderMesh25.Scale = Vector3.new(0.600000024, 1, 1)
- Part26.Parent = Tool0
- Part26.BrickColor = BrickColor.new("Dark stone grey")
- Part26.Rotation = Vector3.new(160, 0, 0)
- Part26.FormFactor = Enum.FormFactor.Plate
- Part26.Size = Vector3.new(1, 0.400000006, 2)
- Part26.CFrame = CFrame.new(2.59985304, 2.40352702, 12.141448, 0.999998808, -3.91294452e-06, 4.15910254e-05, 1.05774907e-05, -0.939711869, -0.341963679, 4.06005311e-05, 0.34196347, -0.939711392)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part26.Position = Vector3.new(2.59985304, 2.40352702, 12.141448)
- Part26.Orientation = Vector3.new(20, 180, 180)
- Part26.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh27.Parent = Part26
- SpecialMesh27.Scale = Vector3.new(0.600000024, 0.899999976, 1.79999995)
- SpecialMesh27.MeshType = Enum.MeshType.Brick
- SpecialMesh27.Scale = Vector3.new(0.600000024, 0.899999976, 1.79999995)
- Part28.Parent = Tool0
- Part28.BrickColor = BrickColor.new("Bright red")
- Part28.Rotation = Vector3.new(180, 0, -90)
- Part28.FormFactor = Enum.FormFactor.Plate
- Part28.Size = Vector3.new(1, 0.400000006, 2)
- Part28.CFrame = CFrame.new(2.93597388, 5.37776804, 13.1410818, 2.68374133e-05, 0.999997795, -7.95840394e-10, 0.999998212, -2.68343556e-05, -2.97861789e-05, -2.97251954e-05, -2.85414747e-12, -0.999998033)
- Part28.BottomSurface = Enum.SurfaceType.Smooth
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part28.Position = Vector3.new(2.93597388, 5.37776804, 13.1410818)
- Part28.Orientation = Vector3.new(0, -180, 90)
- Part28.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part29.Parent = Tool0
- Part29.BrickColor = BrickColor.new("Dark stone grey")
- Part29.Rotation = Vector3.new(23.6599998, 0, 0)
- Part29.FormFactor = Enum.FormFactor.Plate
- Part29.Size = Vector3.new(1, 0.400000006, 2)
- Part29.CFrame = CFrame.new(0.456450999, 4.51088476, 9.48351955, 0.999999166, -5.4664597e-06, -4.57023452e-06, 3.20491745e-06, 0.915968716, -0.401246995, 6.55837403e-06, 0.401246905, 0.915968418)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part29.Position = Vector3.new(0.456450999, 4.51088476, 9.48351955)
- Part29.Orientation = Vector3.new(23.6599998, 0, 0)
- Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh30.Parent = Part29
- SpecialMesh30.Scale = Vector3.new(0.600000024, 0.899999976, 1)
- SpecialMesh30.MeshType = Enum.MeshType.Brick
- SpecialMesh30.Scale = Vector3.new(0.600000024, 0.899999976, 1)
- Part31.Parent = Tool0
- Part31.BrickColor = BrickColor.new("Dark stone grey")
- Part31.Rotation = Vector3.new(-160.449997, 0, 0)
- Part31.FormFactor = Enum.FormFactor.Plate
- Part31.Size = Vector3.new(1, 0.400000006, 2)
- Part31.CFrame = CFrame.new(2.61973596, 2.40807605, 12.141448, 0.999998808, 2.34615309e-05, 3.45641674e-05, 1.05774907e-05, -0.942371964, 0.334563673, 4.06005311e-05, -0.334563553, -0.942371428)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part31.Position = Vector3.new(2.61973596, 2.40807605, 12.141448)
- Part31.Orientation = Vector3.new(-19.5499992, 180, 180)
- Part31.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh32.Parent = Part31
- SpecialMesh32.Scale = Vector3.new(0.600000024, 0.899999976, 1.79999995)
- SpecialMesh32.MeshType = Enum.MeshType.Brick
- SpecialMesh32.Scale = Vector3.new(0.600000024, 0.899999976, 1.79999995)
- Part33.Parent = Tool0
- Part33.Transparency = 1
- Part33.Anchored = true
- Part33.Size = Vector3.new(2, 1.20000005, 3.15999985)
- Part33.CFrame = CFrame.new(1.62013197, 4.52782202, 12.1699219, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part33.BottomSurface = Enum.SurfaceType.Weld
- Part33.Position = Vector3.new(1.62013197, 4.52782202, 12.1699219)
- Script34.Parent = Part33
- table.insert(cors,sandbox(Script34,function()
- function onTouched(hit)
- if (hit.Parent:findFirstChild("Humanoid") ~= nil) and (script.Parent:findFirstChild("SeatWeld")) == nil then
- script.Parent.Anchored = false
- wait()
- local weld = Instance.new("Weld")
- weld.Name = "SeatWeld"
- weld.Parent = script.Parent
- weld.Part0 = script.Parent
- weld.Part1 = hit.Parent:findFirstChild("Torso")
- weld.C0 = CFrame.new(0, 3, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0)
- weld.C1 = CFrame.new( 0, 0.600000024, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0)
- hit.Parent.Humanoid.Sit = true
- wait()
- script.Parent.Anchored = true
- for i = 1, math.huge do
- wait()
- if hit.Parent.Humanoid.Jump == true then
- weld:remove()
- end
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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